Files
wagic/projects/mtg/include/MTGCardInstance.h
T
omegablast2002@yahoo.com c0e8dcb1c9 this is the first basic rules of kais mod.
added parentchildrule which currently only handles the removel of children if a parent dies, but will be extended to handle other actions based on event receiving that deal with child and parent association.

add keyword targetable ability "connect"
connect means "the source adds the target to it's parent vector, the target adds the source to it's children vector"
this can be multitargeted, so it is possible that 
"Big Bad Dragon" can live it 2 different domains. 
not sure if this was even asked for, but i thought it would be cool to be able to say
"to play big bad creature you need to give it 2 homes"
or
"big bad creature can live in upto 4 homes"
this adds a level of stratigy, becuase now big bad creature can have "all creatures which share a domain with big bad creature gain +2/+2"...or "all domains that city planner live in gain 1 capacity"
but also add the possibility of faster removel from a card like
"destroy all creatures on target domain".
i thought it would be a nice add to kai rules.

connect clears a target= on a card after connecting...this is to avoid abilities transfering to the target, unless you want it to effect the target like
"tap target domain as this becomes a inhabatant"
target=domain
auto=tap
auto=connect
auto=<==this line on will not be targeting the domain
2011-09-10 19:37:44 +00:00

216 lines
5.6 KiB
C++

#ifndef _MTG_CARD_INSTANCE_H_
#define _MTG_CARD_INSTANCE_H_
#include "MTGCard.h"
#include "CardPrimitive.h"
#include "MTGGameZones.h"
#include "MTGAbility.h"
#include "WResourceManager.h"
#include "ManaCost.h"
#include "Damage.h"
#include "Targetable.h"
class MTGCardInstance;
class MTGPlayerCards;
class MTGAbility;
class MTGCard;
class ManaCost;
class UntapBlockers;
class CardDescriptor;
class Counters;
struct Pos;
#include <list>
using namespace std;
class MTGCardInstance: public CardPrimitive, public MTGCard, public Damageable
#ifdef TRACK_OBJECT_USAGE
, public InstanceCounter<MTGCardInstance>
#endif
{
protected:
int untapping;
int nb_damages;
string sample;
int tapped;
int lifeOrig;
MTGPlayerCards * belongs_to;
MTGCardInstance * getNextPartner();
void initMTGCI();
int addBlocker(MTGCardInstance * c);
int removeBlocker(MTGCardInstance * c);
int init();
public:
vector<MTGCardInstance*>parentCards;
vector<MTGCardInstance*>childrenCards;
int setAttacker(int value);
int setDefenser(MTGCardInstance * c);
MTGGameZone * currentZone;
Pos* view;
int X;
int alternateCostPaid[ManaCost::MANA_PAID_WITH_RETRACE + 1];
int paymenttype;
int castMethod; /* Tells if the card reached its current zone by being cast or not (brought into the zone by an effect). non 0 == cast, 0 == not cast */
int frozen;
int sunburst;
int equipment;
int auras;
bool wasDealtDamage;
bool damageToOpponent;
bool damageToController;
bool mPropertiesChangedSinceLastUpdate;
int reduxamount;
int flanked;
int regenerateTokens;
int isToken;
int origpower;
int origtoughness;
int isMultiColored;
int isLeveler;
bool enchanted;
int CDenchanted;
int CDdamaged;
bool blinked;
bool isExtraCostTarget;
bool morphed;
bool turningOver;
bool isMorphed;
bool isPhased;
int phasedTurn;
bool graveEffects;
bool exileEffects;
bool suspended;
int stillInUse();
int didattacked;
int didblocked;
int notblocked;
int fresh;
int MaxLevelUp;
int kicked;
Player * lastController;
MTGGameZone * getCurrentZone();
MTGGameZone * previousZone;
MTGCardInstance * previous;
MTGCardInstance * next;
int doDamageTest;
int summoningSickness;
ManaCost reducedCost;
ManaCost increasedCost;
ManaCost * getReducedManaCost();
ManaCost * getIncreasedManaCost();
bool matchesCastFilter(int castMethod);
// The recommended method to test for summoning Sickness !
int hasSummoningSickness();
MTGCardInstance * changeController(Player * newcontroller);
Player * owner;
Counters * counters;
int typeAsTarget(){return TARGET_CARD;}
const string getDisplayName() const;
MTGCardInstance * target;
vector<Targetable *> backupTargets;
//types
void addType(char * type_text);
virtual void addType(int id);
void setType(const char * type_text);
void setSubtype( string value);
int removeType(string value, int removeAll = 0);
int removeType(int value, int removeAll = 0);
//dangerranking is a hint to Ai which creatures are the ones it should be targetting for effects.
int DangerRanking();
//Combat
bool blocked; //Blocked this turn or not?
MTGCardInstance * defenser;
list<MTGCardInstance *>blockers;
int attacker;
int toggleDefenser(MTGCardInstance * opponent);
int raiseBlockerRankOrder(MTGCardInstance * blocker);
//Returns rank of the card in blockers if it is a blocker of this (starting at 1), 0 otherwise
int getDefenserRank(MTGCardInstance * blocker);
int toggleAttacker();
MTGCardInstance * banding; // If belongs to a band when attacking
int canBlock();
int canBlock(MTGCardInstance * opponent);
int canAttack();
int isAttacker();
MTGCardInstance * isDefenser();
int initAttackersDefensers();
MTGCardInstance * getNextOpponent(MTGCardInstance * previous=NULL);
int nbOpponents();
int stepPower(CombatStep step);
int afterDamage();
int has(int ability);
int cleanup();
MTGCard * model;
MTGCardInstance();
MTGCardInstance(MTGCard * card, MTGPlayerCards * _belongs_to);
int regenerate();
int triggerRegenerate();
Player * controller();
virtual ~MTGCardInstance();
int bury();
int destroy();
int addToToughness(int value);
int setToughness(int value);
vector<TargetChooser *>protections;
int addProtection(TargetChooser * tc);
int removeProtection(TargetChooser *tc, int erase = 0);
int protectedAgainst(MTGCardInstance * card);
vector<TargetChooser *>canttarget;
int addCantBeTarget(TargetChooser * tc);
int removeCantBeTarget(TargetChooser *tc, int erase = 0);
int CantBeTargetby(MTGCardInstance * card);
vector<TargetChooser *>cantBeBlockedBys;
int addCantBeBlockedBy(TargetChooser * tc);
int removeCantBeBlockedBy(TargetChooser *tc, int erase = 0);
int cantBeBlockedBy(MTGCardInstance * card);
void copy(MTGCardInstance * card);
void setUntapping();
int isUntapping();
int isTapped();
void untap();
void tap();
void attemptUntap();
void eventattacked();
void eventattackedAlone();
void eventattackednotblocked();
void eventattackedblocked(MTGCardInstance * opponent);
void eventblocked(MTGCardInstance * opponent);
int isInPlay();
JSample * getSample();
JQuadPtr getIcon();
ostream& toString(ostream&) const;
static MTGCardInstance AnyCard;
static MTGCardInstance NoCard;
static MTGCardInstance ExtraRules[2];
};
ostream& operator<<(ostream&, const MTGCardInstance&);
#endif