Files
wagic/projects/mtg/src/WEvent.cpp

778 lines
19 KiB
C++

#include "PrecompiledHeader.h"
#include "WEvent.h"
#include "MTGCardInstance.h"
#include "MTGGameZones.h"
#include "Damage.h"
#include "PhaseRing.h"
#include "AllAbilities.h"
WEvent::WEvent(int type) :
type(type)
{
}
WEventZoneChange::WEventZoneChange(MTGCardInstance * card, MTGGameZone * from, MTGGameZone *to) :
WEvent(CHANGE_ZONE), card(card), from(from), to(to)
{
}
WEventDamage::WEventDamage(Damage *damage) :
WEvent(DAMAGE), damage(damage)
{
}
WEventLife::WEventLife(Player * player, int amount, MTGCardInstance* source) :
WEvent(), player(player), amount(amount), source(source)
{
}
WEventDamageStackResolved::WEventDamageStackResolved() :
WEvent()
{
}
WEventGameStateBasedChecked::WEventGameStateBasedChecked() :
WEvent()
{
}
WEventCardUpdate::WEventCardUpdate(MTGCardInstance * card) :
WEvent(), card(card)
{
}
;
WEventCounters::WEventCounters(Counters *counter, string name, int power, int toughness, bool added, bool removed, MTGCardInstance* source) :
WEvent(),counter(counter),name(name),power(power),toughness(toughness),added(added),removed(removed),source(source)
{
}
WEventTotalCounters::WEventTotalCounters(Counters *counter, string name, int power, int toughness, bool added, bool removed, int totalamount, bool iscost, MTGCardInstance* source) :
WEvent(),counter(counter),name(name),power(power),toughness(toughness),added(added),removed(removed),totalamount(totalamount),iscost(iscost),source(source)
{
}
WEventPhaseChange::WEventPhaseChange(Phase * from, Phase * to) :
WEvent(CHANGE_PHASE), from(from), to(to)
{
}
WEventPhasePreChange::WEventPhasePreChange(Phase * from, Phase * to) :
WEvent(CHANGE_PHASE), from(from), to(to)
{
eventChanged = false;
}
WEventCardTap::WEventCardTap(MTGCardInstance * card, bool before, bool after) :
WEventCardUpdate(card), before(before), after(after)
{
noTrigger = false;
}
WEventCardTappedForMana::WEventCardTappedForMana(MTGCardInstance * card, bool before, bool after) :
WEventCardUpdate(card), before(before), after(after)
{
}
WEventCardManaProduced::WEventCardManaProduced(MTGCardInstance * card) :
WEventCardUpdate(card)
{
}
WEventCardAttacked::WEventCardAttacked(MTGCardInstance * card) :
WEventCardUpdate(card)
{
}
WEventCardAttackedAlone::WEventCardAttackedAlone(MTGCardInstance * card) :
WEventCardUpdate(card)
{
}
WEventCardAttackedNotBlocked::WEventCardAttackedNotBlocked(MTGCardInstance * card) :
WEventCardUpdate(card)
{
}
WEventCardAttackedBlocked::WEventCardAttackedBlocked(MTGCardInstance * card,MTGCardInstance * opponent) :
WEventCardUpdate(card),opponent(opponent)
{
}
WEventCardBlocked::WEventCardBlocked(MTGCardInstance * card,MTGCardInstance * opponent) :
WEventCardUpdate(card),opponent(opponent)
{
}
WEventcardDraw::WEventcardDraw(Player * player, int nb_cards) :
player(player), nb_cards(nb_cards)
{
}
WEventDraw::WEventDraw(Player * player, int nb_cards,MTGAbility * cardDraw) ://happens at the call for drawfromlibrary
player(player), nb_cards(nb_cards),drawAbility(cardDraw)
{
}
WEventCardSacrifice::WEventCardSacrifice(MTGCardInstance * card, MTGCardInstance * after) :
WEventCardUpdate(card),cardAfter(after)
{
}
WEventCardExploited::WEventCardExploited(MTGCardInstance * card, MTGCardInstance * after) :
WEventCardUpdate(card),cardAfter(after)
{
}
WEventCardDiscard::WEventCardDiscard(MTGCardInstance * card) :
WEventCardUpdate(card)
{
card->discarded = true;
}
WEventCardCycle::WEventCardCycle(MTGCardInstance * card) :
WEventCardUpdate(card)
{
}
WEventCardExerted::WEventCardExerted(MTGCardInstance * card) :
WEventCardUpdate(card)
{
}
WEventVampire::WEventVampire(MTGCardInstance * card,MTGCardInstance * source,MTGCardInstance * victem) :
WEventCardUpdate(card),source(source),victem(victem)
{
}
WEventTarget::WEventTarget(MTGCardInstance * card,MTGCardInstance * source) :
WEventCardUpdate(card),card(card),source(source)
{
}
WEventCardChangeType::WEventCardChangeType(MTGCardInstance * card, int type, bool before, bool after) :
WEventCardUpdate(card), type(type), before(before), after(after)
{
}
WEventCreatureAttacker::WEventCreatureAttacker(MTGCardInstance * card, Targetable * before, Targetable * after) :
WEventCardUpdate(card), before(before), after(after)
{
}
WEventCreatureBlocker::WEventCreatureBlocker(MTGCardInstance * card, MTGCardInstance * from, MTGCardInstance * to) :
WEventCardUpdate(card), before(from), after(to)
{
}
WEventCreatureBlockerRank::WEventCreatureBlockerRank(MTGCardInstance * card, MTGCardInstance * exchangeWith,
MTGCardInstance * attacker) :
WEventCardUpdate(card), exchangeWith(exchangeWith), attacker(attacker)
{
}
WEventEngageManaExtra::WEventEngageManaExtra(int color, MTGCardInstance* card, ManaPool * destination) :
WEvent(), color(color), card(card), destination(destination)
{//controller snow
if(color == 1 && card->controller()->getManaPool() == destination && card->hasType("snow"))
card->controller()->snowManaG += 1;
if(color == 2 && card->controller()->getManaPool() == destination && card->hasType("snow"))
card->controller()->snowManaU += 1;
if(color == 3 && card->controller()->getManaPool() == destination && card->hasType("snow"))
card->controller()->snowManaR += 1;
if(color == 4 && card->controller()->getManaPool() == destination && card->hasType("snow"))
card->controller()->snowManaB += 1;
if(color == 5 && card->controller()->getManaPool() == destination && card->hasType("snow"))
card->controller()->snowManaW += 1;
if((color == 0 || color == 6) && card->controller()->getManaPool() == destination && card->hasType("snow"))
card->controller()->snowManaC += 1;
//opponent snow
if(color == 1 && card->controller()->opponent()->getManaPool() == destination && card->hasType("snow"))
card->controller()->opponent()->snowManaG += 1;
if(color == 2 && card->controller()->opponent()->getManaPool() == destination && card->hasType("snow"))
card->controller()->opponent()->snowManaU += 1;
if(color == 3 && card->controller()->opponent()->getManaPool() == destination && card->hasType("snow"))
card->controller()->opponent()->snowManaR += 1;
if(color == 4 && card->controller()->opponent()->getManaPool() == destination && card->hasType("snow"))
card->controller()->opponent()->snowManaB += 1;
if(color == 5 && card->controller()->opponent()->getManaPool() == destination && card->hasType("snow"))
card->controller()->opponent()->snowManaW += 1;
if((color == 0 || color == 6) && card->controller()->opponent()->getManaPool() == destination && card->hasType("snow"))
card->controller()->opponent()->snowManaC += 1;
}
WEventEngageMana::WEventEngageMana(int color, MTGCardInstance* card, ManaPool * destination) :
WEvent(), color(color), card(card), destination(destination)
{//controller snow
if(color == 1 && card->controller()->getManaPool() == destination && card->hasType("snow"))
card->controller()->snowManaG += 1;
if(color == 2 && card->controller()->getManaPool() == destination && card->hasType("snow"))
card->controller()->snowManaU += 1;
if(color == 3 && card->controller()->getManaPool() == destination && card->hasType("snow"))
card->controller()->snowManaR += 1;
if(color == 4 && card->controller()->getManaPool() == destination && card->hasType("snow"))
card->controller()->snowManaB += 1;
if(color == 5 && card->controller()->getManaPool() == destination && card->hasType("snow"))
card->controller()->snowManaW += 1;
if((color == 0 || color == 6) && card->controller()->getManaPool() == destination && card->hasType("snow"))
card->controller()->snowManaC += 1;
//opponent snow
if(color == 1 && card->controller()->opponent()->getManaPool() == destination && card->hasType("snow"))
card->controller()->opponent()->snowManaG += 1;
if(color == 2 && card->controller()->opponent()->getManaPool() == destination && card->hasType("snow"))
card->controller()->opponent()->snowManaU += 1;
if(color == 3 && card->controller()->opponent()->getManaPool() == destination && card->hasType("snow"))
card->controller()->opponent()->snowManaR += 1;
if(color == 4 && card->controller()->opponent()->getManaPool() == destination && card->hasType("snow"))
card->controller()->opponent()->snowManaB += 1;
if(color == 5 && card->controller()->opponent()->getManaPool() == destination && card->hasType("snow"))
card->controller()->opponent()->snowManaW += 1;
if((color == 0 || color == 6) && card->controller()->opponent()->getManaPool() == destination && card->hasType("snow"))
card->controller()->opponent()->snowManaC += 1;
}
WEventConsumeMana::WEventConsumeMana(int color, ManaPool * source) :
WEvent(), color(color), source(source)
{
}
WEventEmptyManaPool::WEventEmptyManaPool(ManaPool * source) :
WEvent(), source(source)
{
}
WEventCardUnattached::WEventCardUnattached(MTGCardInstance * card) :
WEventCardUpdate(card)
{
}
WEventCardEquipped::WEventCardEquipped(MTGCardInstance * card) :
WEventCardUpdate(card)
{
}
WEventCardControllerChange::WEventCardControllerChange(MTGCardInstance * card) :
WEventCardUpdate(card)
{
}
WEventCardPhasesOut::WEventCardPhasesOut(MTGCardInstance * card, int turn) :
WEventCardUpdate(card)
{
if(card->getPhasedOutAbility().size())
{
AbilityFactory af(card->getObserver());
MTGAbility * a = af.parseMagicLine(card->getPhasedOutAbility(), card->getObserver()->mLayers->actionLayer()->getMaxId(), NULL, card->clone());
MTGAbility * poA = a->clone();
SAFE_DELETE(a);
poA->oneShot = true;
poA->canBeInterrupted = false;
MTGAbility *gatg = NEW GenericAddToGame(card->getObserver(), card->getObserver()->mLayers->actionLayer()->getMaxId(), card,NULL,poA->clone());
SAFE_DELETE(poA);
gatg->fireAbility();
//SAFE_DELETE(gatg);
}
}
WEventCardPhasesIn::WEventCardPhasesIn(MTGCardInstance * card) :
WEventCardUpdate(card)
{
}
WEventCardFaceUp::WEventCardFaceUp(MTGCardInstance * card) :
WEventCardUpdate(card)
{
}
WEventCardTransforms::WEventCardTransforms(MTGCardInstance * card) :
WEventCardUpdate(card)
{
}
WEventCardCopiedACard::WEventCardCopiedACard(MTGCardInstance * card) :
WEventCardUpdate(card)
{
}
WEventCombatStepChange::WEventCombatStepChange(CombatStep step) :
WEvent(), step(step)
{
}
WEventplayerPoisoned::WEventplayerPoisoned(Player * player, int nb_count) :
player(player), nb_count(nb_count)
{
}
WEventplayerEnergized::WEventplayerEnergized(Player * player, int nb_count) :
player(player), nb_count(nb_count)
{
}
WEventplayerExperienced::WEventplayerExperienced(Player * player, int nb_count) :
player(player), nb_count(nb_count)
{
}
WEventplayerMonarch::WEventplayerMonarch(Player * player) :
player(player)
{
}
WEventplayerTempted::WEventplayerTempted(Player * player) :
player(player)
{
}
WEventplayerProliferated::WEventplayerProliferated(Player * player) :
player(player)
{
}
WEventplayerInitiative::WEventplayerInitiative(Player * player) :
player(player)
{
}
WEventplayerShuffled::WEventplayerShuffled(Player * player) :
player(player)
{
}
WEventCardBoasted::WEventCardBoasted(MTGCardInstance * card) :
WEventCardUpdate(card)
{
}
WEventCardDefeated::WEventCardDefeated(MTGCardInstance * card) :
WEventCardUpdate(card)
{
}
WEventCardSurveiled::WEventCardSurveiled(MTGCardInstance * card) :
WEventCardUpdate(card)
{
}
WEventCardForetold::WEventCardForetold(MTGCardInstance * card) :
WEventCardUpdate(card)
{
}
WEventCardTrained::WEventCardTrained(MTGCardInstance * card) :
WEventCardUpdate(card)
{
}
WEventCardScryed::WEventCardScryed(MTGCardInstance * card) :
WEventCardUpdate(card)
{
}
WEventCardNinja::WEventCardNinja(MTGCardInstance * card) :
WEventCardUpdate(card)
{
}
WEventCardExplored::WEventCardExplored(MTGCardInstance * card) :
WEventCardUpdate(card)
{
}
WEventCardBearerChosen::WEventCardBearerChosen(MTGCardInstance * card) :
WEventCardUpdate(card)
{
}
WEventCardDungeonCompleted::WEventCardDungeonCompleted(MTGCardInstance * card, int totaldng, string playerName) :
WEventCardUpdate(card), totaldng(totaldng), playerName(playerName)
{
}
WEventCardRollDie::WEventCardRollDie(MTGCardInstance * card, string playerName) :
WEventCardUpdate(card), playerName(playerName)
{
}
WEventCardFlipCoin::WEventCardFlipCoin(MTGCardInstance * card, string playerName) :
WEventCardUpdate(card), playerName(playerName)
{
}
WEventCardMutated::WEventCardMutated(MTGCardInstance * card) :
WEventCardUpdate(card)
{
}
WEventTokenCreated::WEventTokenCreated(MTGCardInstance * card) :
WEventCardUpdate(card)
{
}
;
Targetable * WEventDamage::getTarget(int target)
{
switch (target)
{
case TARGET_TO:
return damage->target;
case TARGET_FROM:
return damage->source;
}
return NULL;
}
int WEventDamage::getValue()
{
return damage->damage;
}
Targetable * WEventLife::getTarget(int target)
{
if (target)
{
return player;
}
return NULL;
}
Targetable * WEventCounters::getTarget(int target)
{
return targetCard;
}
Targetable * WEventTotalCounters::getTarget(int target)
{
return targetCard;
}
Targetable * WEventVampire::getTarget(int target)
{
switch (target)
{
case TARGET_TO:
return victem->next;
case TARGET_FROM:
return source;
}
return NULL;
}
Targetable * WEventTarget::getTarget(int target)
{
switch (target)
{
case TARGET_TO:
return card;
case TARGET_FROM:
return source;
}
return NULL;
}
Targetable * WEventZoneChange::getTarget(int target)
{
if (target) return card;
return NULL;
}
Targetable * WEventCardAttacked::getTarget(int target)
{
if (target) return card;
return NULL;
}
Targetable * WEventCardAttackedAlone::getTarget(int target)
{
if (target) return card;
return NULL;
}
Targetable * WEventCardSacrifice::getTarget(int target)
{
if (target)
{
return cardAfter;
}
return NULL;
}
Targetable * WEventCardExploited::getTarget(int target)
{
if (target)
{
return cardAfter;
}
return NULL;
}
Targetable * WEventCardDiscard::getTarget(int target)
{
if (target) return card;
return NULL;
}
Targetable * WEventCardCycle::getTarget(int target)
{
if (target) return card;
return NULL;
}
Targetable * WEventCardExerted::getTarget(int target)
{
if (target) return card;
return NULL;
}
Targetable * WEventCardAttackedNotBlocked::getTarget(int target)
{
if (target) return card;
return NULL;
}
Targetable * WEventCardAttackedBlocked::getTarget(int target)
{
switch (target)
{
case TARGET_TO:
return card;
case TARGET_FROM:
return opponent;
}
return NULL;
}
Targetable * WEventCardBlocked::getTarget(int target)
{
switch (target)
{
case TARGET_TO:
return card;
case TARGET_FROM:
return opponent;
}
return NULL;
}
Targetable * WEventCardTap::getTarget(int target)
{
if (target) return card;
return NULL;
}
Targetable * WEventCardTappedForMana::getTarget(int target)
{
if (target) return card;
return NULL;
}
Targetable * WEventCardManaProduced::getTarget(int target)
{
if (target) return card;
return NULL;
}
Targetable * WEventcardDraw::getTarget(Player * player)
{
if (player) return player;
return NULL;
}
Targetable * WEventCardUnattached::getTarget(int target)
{
if (target) return card;
return NULL;
}
Targetable * WEventCardEquipped::getTarget(int target)
{
if (target) return card;
return NULL;
}
Targetable * WEventCardControllerChange::getTarget(int target)
{
if (target) return card;
return NULL;
}
Targetable * WEventCardPhasesOut::getTarget(int target)
{
if (target) return card;
return NULL;
}
Targetable * WEventCardPhasesIn::getTarget(int target)
{
if (target) return card;
return NULL;
}
Targetable * WEventCardFaceUp::getTarget(int target)
{
if (target) return card;
return NULL;
}
Targetable * WEventCardTransforms::getTarget(int target)
{
if (target) return card;
return NULL;
}
Targetable * WEventCardCopiedACard::getTarget(int target)
{
if (target) return card;
return NULL;
}
Targetable * WEventCardMutated::getTarget(int target)
{
if (target) return card;
return NULL;
}
Targetable * WEventCardBoasted::getTarget(int target)
{
if (target) return card;
return NULL;
}
Targetable * WEventCardDefeated::getTarget(int target)
{
if (target) return card;
return NULL;
}
Targetable * WEventCardSurveiled::getTarget(int target)
{
if (target) return card;
return NULL;
}
Targetable * WEventCardForetold::getTarget(int target)
{
if (target) return card;
return NULL;
}
Targetable * WEventCardTrained::getTarget(int target)
{
if (target) return card;
return NULL;
}
Targetable * WEventCardScryed::getTarget(int target)
{
if (target) return card;
return NULL;
}
Targetable * WEventCardNinja::getTarget(int target)
{
if (target) return card;
return NULL;
}
Targetable * WEventCardExplored::getTarget(int target)
{
if (target) return card;
return NULL;
}
Targetable * WEventCardBearerChosen::getTarget(int target)
{
if (target) return card;
return NULL;
}
Targetable * WEventCardDungeonCompleted::getTarget(int target)
{
if (target) return card;
return NULL;
}
Targetable * WEventCardRollDie::getTarget(int target)
{
if (target) return card;
return NULL;
}
Targetable * WEventCardFlipCoin::getTarget(int target)
{
if (target) return card;
return NULL;
}
Targetable * WEventTokenCreated::getTarget(int target)
{
if (target) return card;
return NULL;
}
Targetable * WEventplayerPoisoned::getTarget(Player * player)
{
if (player) return player;
return NULL;
}
Targetable * WEventplayerEnergized::getTarget(Player * player)
{
if (player) return player;
return NULL;
}
Targetable * WEventplayerExperienced::getTarget(Player * player)
{
if (player) return player;
return NULL;
}
Targetable * WEventplayerMonarch::getTarget(Player * player)
{
if (player) return player;
return NULL;
}
Targetable * WEventplayerTempted::getTarget(Player * player)
{
if (player) return player;
return NULL;
}
Targetable * WEventplayerProliferated::getTarget(Player * player)
{
if (player) return player;
return NULL;
}
Targetable * WEventplayerInitiative::getTarget(Player * player)
{
if (player) return player;
return NULL;
}
Targetable * WEventplayerShuffled::getTarget(Player * player)
{
if (player) return player;
return NULL;
}
std::ostream& WEvent::toString(std::ostream& out) const
{
return out << "EVENT";
}
std::ostream& WEventZoneChange::toString(std::ostream& out) const
{
return out << "ZONEEVENT " << *card << " : " << *from << " -> " << *to;
}
std::ostream& WEventDamage::toString(std::ostream& out) const
{
if (MTGCardInstance* m = dynamic_cast<MTGCardInstance*>(damage->target))
return out << "DAMAGEEVENT " << damage->damage << " >> " << *m;
else
return out << "DAMAGEEVENT " << damage->damage << " >> " << damage->target;
}
std::ostream& operator<<(std::ostream& out, const WEvent& m)
{
return m.toString(out);
}