Files
wagic/projects/mtg/include/ExtraCost.h
omegablast2002@yahoo.com d2752a5a22 converted cycling into a cost type to bring it more inline with MTGrules {cycle}, also added the cycled trigger @cycled(tc):
this cost type sends both the event for discard and the event for cycled trigger, it no longer automatically draws a card, that is part of this cost ability instead.
standard cycling is autohand={cycle}:draw:1 controller
its trigger is
auto=@cycled(*|myhand):damage:2 target(creature)
"whenever you cycle a card deal 2 damage to a target creature."
2011-11-09 14:27:56 +00:00

220 lines
4.3 KiB
C++

#ifndef _EXTRACOST_H_
#define _EXTRACOST_H_
#include <vector>
#include "Counters.h"
#include "ObjectAnalytics.h"
using std::vector;
class TargetChooser;
class MTGCardInstance;
class MTGAbility;
class ExtraCost
#ifdef TRACK_OBJECT_USAGE
: public InstanceCounter<ExtraCost>
#endif
{
public:
TargetChooser * tc;
MTGCardInstance * source;
MTGCardInstance * target;
std::string mCostRenderString;
ExtraCost(const std::string& inCostRenderString, TargetChooser *_tc = NULL);
virtual ~ExtraCost();
virtual int setPayment(MTGCardInstance * card);
virtual int isPaymentSet()
{
return (target != NULL);
}
virtual int canPay() { return 1; }
virtual int doPay() = 0;
virtual void Render();
virtual int setSource(MTGCardInstance * _source);
virtual ExtraCost* clone() const = 0;
};
class ExtraCosts
{
public:
vector<ExtraCost *>costs;
MTGCardInstance * source;
MTGAbility * action;
ExtraCosts();
~ExtraCosts();
void Render();
int tryToSetPayment(MTGCardInstance * card);
int isPaymentSet();
int canPay();
int doPay();
int reset();
int setAction(MTGAbility * _action, MTGCardInstance * _source);
void Dump();
ExtraCosts * clone() const;
};
class SacrificeCost : public ExtraCost
{
public:
SacrificeCost(TargetChooser *_tc = NULL);
virtual int doPay();
virtual SacrificeCost * clone() const;
};
//life cost
class LifeCost : public ExtraCost
{
public:
LifeCost(TargetChooser *_tc = NULL);
virtual int canPay();
virtual int doPay();
virtual LifeCost * clone() const;
};
//pyrhaixa mana
class LifeorManaCost : public ExtraCost
{
public:
LifeorManaCost(TargetChooser *_tc = NULL,string manaType = "");
string manaType;
virtual int canPay();
virtual int doPay();
virtual LifeorManaCost * clone() const;
};
//Discard a random card cost
class DiscardRandomCost : public ExtraCost
{
public:
DiscardRandomCost(TargetChooser *_tc = NULL);
virtual int canPay();
virtual int doPay();
virtual DiscardRandomCost * clone() const;
};
//a choosen discard
class DiscardCost : public ExtraCost
{
public:
DiscardCost(TargetChooser *_tc = NULL);
virtual int doPay();
virtual DiscardCost * clone() const;
};
//cycle
class CycleCost : public ExtraCost
{
public:
CycleCost(TargetChooser *_tc = NULL);
virtual int doPay();
virtual CycleCost * clone() const;
};
//tolibrary cost
class ToLibraryCost : public ExtraCost
{
public:
ToLibraryCost(TargetChooser *_tc = NULL);
virtual int doPay();
virtual ToLibraryCost * clone() const;
};
//Millyourself cost
class MillCost : public ExtraCost
{
public:
MillCost(TargetChooser *_tc = NULL);
virtual int canPay();
virtual int doPay();
virtual MillCost * clone() const;
};
//Mill to exile yourself cost
class MillExileCost : public MillCost
{
public:
MillExileCost(TargetChooser *_tc = NULL);
virtual int doPay();
};
//tap cost
class TapCost : public ExtraCost
{
public:
TapCost();
virtual int isPaymentSet();
virtual int canPay();
virtual int doPay();
virtual TapCost * clone() const;
};
//untap cost
class UnTapCost : public ExtraCost
{
public:
UnTapCost();
virtual int isPaymentSet();
virtual int canPay();
virtual int doPay();
virtual UnTapCost * clone() const;
};
//tap other cost
class TapTargetCost : public ExtraCost
{
public:
TapTargetCost(TargetChooser *_tc = NULL);
virtual int isPaymentSet();
virtual int doPay();
virtual TapTargetCost * clone() const;
};
//exile as cost
class ExileTargetCost : public ExtraCost
{
public:
ExileTargetCost(TargetChooser *_tc = NULL);
virtual int doPay();
virtual ExileTargetCost * clone() const;
};
//bounce cost
class BounceTargetCost : public ExtraCost
{
public:
BounceTargetCost(TargetChooser *_tc = NULL);
virtual int doPay();
virtual BounceTargetCost * clone() const;
};
//bounce cost
class Ninja : public ExtraCost
{
public:
Ninja(TargetChooser *_tc = NULL);
virtual int isPaymentSet();
virtual int doPay();
virtual Ninja * clone() const;
};
class CounterCost : public ExtraCost
{
public:
Counter * counter;
int hasCounters;
CounterCost(Counter * _counter,TargetChooser *_tc = NULL);
~CounterCost();
virtual int setPayment(MTGCardInstance * card);
virtual int isPaymentSet();
virtual int canPay();
virtual int doPay();
virtual CounterCost * clone() const;
};
#endif