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wagic/projects/mtg/src/DeckStats.cpp
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wagic.the.homebrew e27cf56fa2 - Support for Zip Filesystem. It is now possible to zip the entire Res folder ("store" method preferred, zip so that the root of the zip has ai, player, etc...) in one single file for read only. Write access is done in another folder (hardcoded to be User/ for now, can be updated depending on platforms, etc...
-- zipFS has several limitations...
--- in a general way, seekg doesn't work... so getting a file's size needs to be done through JFileSystem.
--- getLine on files open with zipFS doesn't work so great. Not sure if it is a normal issue because files are open in binary or not... JFileSystem therefore offers a "readIntoString" function that needs to be used instead of the usual "getline" technique. However getLine can then be used on a stream connected to the string.

-- tested on Windows and PSP, I also made sure android still works, but haven't tested zip support on Android.
-- I tried to maintain backwards compatibility, but this might break on some platforms, if I broke some platforms and you can't find a way to fix them, please contact me and we'll figure something out
-- This removes wagic::ifstream. I didn't reimplement the securities that were involved in this, apologies for that. Might be useful to reimplement such securities in JFileSystem
-- I haven't tested options/profiles in a deep way, it is possible I broke that.
2011-08-21 09:04:59 +00:00

609 lines
20 KiB
C++

#include "PrecompiledHeader.h"
#include "DeckManager.h"
#include "DeckStats.h"
#include "Player.h"
#include "GameObserver.h"
#include "MTGDeck.h"
#include "ManaCostHybrid.h"
DeckStats * DeckStats::mInstance = NULL;
DeckStat::DeckStat(int nbgames, int victories, string manaColorIndex) : nbgames(nbgames), victories(victories), manaColorIndex( manaColorIndex)
{
}
int DeckStat::percentVictories()
{
if (nbgames == 0) return 50;
return (100 * victories / nbgames);
}
DeckStats * DeckStats::GetInstance()
{
if (!mInstance)
{
mInstance = NEW DeckStats();
}
return mInstance;
}
DeckStats::~DeckStats()
{
map<string, map<string,DeckStat*> > ::iterator it;
for (it = masterDeckStats.begin(); it != masterDeckStats.end(); ++it)
{
string key = it->first;
map<string, DeckStat *> innerMap = masterDeckStats[key];
map<string, DeckStat *>::iterator it2;
for (it2 = innerMap.begin(); it2 != innerMap.end(); it2++)
{
SAFE_DELETE(it2->second);
}
innerMap.clear();
}
masterDeckStats.clear();
}
DeckStat* DeckStats::getDeckStat(string opponentsFile)
{
map<string, DeckStat *> stats = masterDeckStats[currentDeck];
map<string, DeckStat *>::iterator it = stats.find(opponentsFile);
if (it == stats.end())
{
return NULL;
}
else
{
return it->second;
}
}
int DeckStats::nbGames()
{
int nbgames = 0;
map<string, DeckStat *> stats = masterDeckStats[currentDeck];
map<string, DeckStat *>::iterator it;
for (it = stats.begin(); it != stats.end(); it++)
{
DeckStat * d = it->second;
nbgames += d->nbgames;
}
return nbgames;
}
int DeckStats::percentVictories(string opponentsFile)
{
map<string, DeckStat *> stats = masterDeckStats[currentDeck];
map<string, DeckStat *>::iterator it = stats.find(opponentsFile);
if (it == stats.end())
{
return 50;
}
else
{
return (it->second->percentVictories());
}
}
int DeckStats::percentVictories()
{
int victories = 0;
int nbgames = 0;
map<string, DeckStat *> stats = masterDeckStats[currentDeck];
map<string, DeckStat *>::iterator it;
for (it = stats.begin(); it != stats.end(); it++)
{
DeckStat * d = it->second;
nbgames += d->nbgames;
victories += d->victories;
}
if (nbgames)
{
return (victories * 100) / nbgames;
}
return 50;
}
void DeckStats::load(const std::string& filename)
{
currentDeck = filename;
if ( masterDeckStats.find(filename) != masterDeckStats.end() )
{
return;
}
std::string contents;
if (JFileSystem::GetInstance()->readIntoString(filename, contents))
{
std::stringstream stream(contents);
std::string s;
// get the associated player deck file:
int deckId = atoi(filename.substr(filename.find("_deck") + 5, filename.find(".txt")).c_str());
char buffer[512];
sprintf(buffer, "deck%i.txt", deckId);
string playerDeckFilePath = options.profileFile( buffer);
DeckMetaData *playerDeckMetaData = DeckManager::GetInstance()->getDeckMetaDataByFilename( playerDeckFilePath, false);
if (!playerDeckMetaData)
{
DebugTrace("DeckStats.cpp:CONSISTENCY ERROR: DeckStats are set, but no deck meta data");
return;
}
// check if this player deck has already been profiled for manacolors
char next = stream.peek();
string manaColorIndex = "";
if ( next == 'M')
{
std::getline(stream, s );
manaColorIndex = s.substr( s.find(":") + 1);
playerDeckMetaData->setColorIndex( manaColorIndex );
}
while (std::getline(stream, s))
{
string deckfile = s;
std::getline(stream, s);
int games = atoi(s.c_str());
std::getline(stream, s);
int victories = atoi(s.c_str());
next = stream.peek();
if ( next == 'M')
{
std::getline(stream, s );
manaColorIndex = s.substr( s.find(":") + 1);
}
if ( masterDeckStats[filename].find(deckfile) != masterDeckStats[filename].end())
{
SAFE_DELETE( masterDeckStats[filename][deckfile] );
}
DeckStat * newDeckStat = NEW DeckStat(games, victories, manaColorIndex);
(masterDeckStats[filename])[deckfile] = newDeckStat;
}
}
}
void DeckStats::save(const std::string& filename)
{
std::ofstream file;
if (JFileSystem::GetInstance()->openForWrite(file, filename))
{
char writer[512];
map<string, DeckStat *> stats = masterDeckStats[currentDeck];
map<string, DeckStat *>::iterator it;
string manaColorIndex = "";
int deckId = atoi(filename.substr(filename.find("_deck") + 5, filename.find(".txt")).c_str());
char buffer[512];
sprintf(buffer, "deck%i.txt", deckId);
string playerDeckFilePath= options.profileFile( buffer);
DeckManager *deckManager = DeckManager::GetInstance();
DeckMetaData *playerDeckMeta = deckManager->getDeckMetaDataByFilename(playerDeckFilePath, false);
if ( playerDeckMeta->getColorIndex() == "" )
{
StatsWrapper *stw = deckManager->getExtendedDeckStats( playerDeckMeta, MTGAllCards::getInstance(), false);
manaColorIndex = stw->getManaColorIndex();
playerDeckMeta->setColorIndex( manaColorIndex );
}
file << "MANA:" << manaColorIndex << endl;
for (it = stats.begin(); it != stats.end(); it++)
{
sprintf(writer, "%s\n", it->first.c_str());
file << writer;
sprintf(writer, "%i\n", it->second->nbgames);
file << writer;
sprintf(writer, "%i\n", it->second->victories);
file << writer;
file << "MANA:" << it->second->manaColorIndex <<endl;
}
file.close();
playerDeckMeta->Invalidate();
}
}
void DeckStats::saveStats(Player *player, Player *opponent, GameObserver * game)
{
int victory = 1;
if (!game->gameOver)
{
if (player->life == opponent->life) return;
if (player->life < opponent->life) victory = 0;
}
else if (game->gameOver == player)
{
victory = 0;
}
load(currentDeck);
map<string, DeckStat *> *stats = &masterDeckStats[currentDeck];
map<string, DeckStat *>::iterator it = stats->find(opponent->deckFileSmall);
string manaColorIndex = "";
DeckManager *deckManager = DeckManager::GetInstance();
DeckMetaData *aiDeckMeta = deckManager->getDeckMetaDataByFilename( opponent->deckFile, true);
StatsWrapper *stw = deckManager->getExtendedDeckStats( aiDeckMeta, MTGAllCards::getInstance(), true);
manaColorIndex = stw->getManaColorIndex();
if (it == stats->end())
{
stats->insert( make_pair( opponent->deckFileSmall, NEW DeckStat(1, victory, manaColorIndex) ));
}
else
{
it->second->victories += victory;
it->second->nbgames += 1;
if ( it->second->manaColorIndex == "" )
{
it->second->manaColorIndex = manaColorIndex;
}
}
save(currentDeck);
DeckMetaData* playerMeta = DeckManager::GetInstance()->getDeckMetaDataByFilename(player->deckFile, false);
// metadata caches its internal data (number of games, victories, etc)
// tell it to refresh when stats are updated
if (playerMeta)
playerMeta->Invalidate();
DeckMetaData* aiMeta = DeckManager::GetInstance()->getDeckMetaDataByFilename(opponent->deckFile, true);
if (aiMeta)
aiMeta->Invalidate();
}
void DeckStats::EndInstance()
{
SAFE_DELETE( mInstance );
}
// StatsWrapper
float noLandsProbInTurn[Constants::STATS_FOR_TURNS] = {0.0f};
float noCreaturesProbInTurn[Constants::STATS_FOR_TURNS] = {0.0f};
int countCardsPerCostAndColor[Constants::STATS_MAX_MANA_COST + 1][Constants::MTG_NB_COLORS + 1] = {{0,0}};
int countCreaturesPerCostAndColor[Constants::STATS_MAX_MANA_COST + 1][Constants::MTG_NB_COLORS + 1] = {{0,0}};
int countSpellsPerCostAndColor[Constants::STATS_MAX_MANA_COST + 1][Constants::MTG_NB_COLORS + 1] = {{0,0}};
int countCardsPerCost[Constants::STATS_MAX_MANA_COST + 1] = {0};
int countCreaturesPerCost[Constants::STATS_MAX_MANA_COST + 1] = {0};
int countSpellsPerCost[Constants::STATS_MAX_MANA_COST + 1] = {0};
int countLandsPerColor[Constants::MTG_NB_COLORS + 1] = {0};
int countBasicLandsPerColor[Constants::MTG_NB_COLORS + 1] = {0};
int countNonLandProducersPerColor[Constants::MTG_NB_COLORS + 1] = {0};
int totalCostPerColor[Constants::MTG_NB_COLORS + 1] = {0};
void StatsWrapper::initValues()
{
// initilize all member values to 0
// Stats parameters and status
mDeckId = currentPage = pageCount = 0;
needUpdate = true;
// Actual stats
percentVictories = 0;
gamesPlayed = cardCount = countLands = totalPrice = totalManaCost = 0;
totalCreatureCost = totalSpellCost = countManaProducers = 0;
avgManaCost = avgCreatureCost = avgSpellCost = 0.0f;
countCreatures = countSpells = countInstants = countEnchantments = countSorceries = countArtifacts = 0;
}
StatsWrapper::StatsWrapper(int deckId)
{
mDeckId = deckId;
char buffer[512];
sprintf(buffer, "stats/player_deck%i.txt", deckId);
string deckstats = options.profileFile(buffer);
initStatistics(deckstats);
}
StatsWrapper::StatsWrapper(string deckstats)
{
initStatistics(deckstats);
}
void StatsWrapper::initStatistics(string deckstats)
{
// initialize member variables to make sure they have valid values
initValues();
// Load deck statistics
DeckStats * stats = DeckStats::GetInstance();
aiDeckNames.clear();
aiDeckStats.clear();
if (FileExists(deckstats))
{
stats->load(deckstats.c_str());
percentVictories = stats->percentVictories();
gamesPlayed = stats->nbGames();
// Detailed deck statistics against AI
int nbDecks = 0;
char buffer[512];
char smallDeckName[512];
ostringstream oss;
oss << "deck" << (nbDecks + 1);
string bakaDir = "ai/baka/";
string deckFilename = oss.str();
sprintf(buffer, "%s/%s.txt", bakaDir.c_str(), deckFilename.c_str());
if (fileExists(buffer))
{
nbDecks++;
sprintf(smallDeckName, "%s_deck%i", "ai_baka", nbDecks);
DeckStat* deckStat = stats->getDeckStat(string(smallDeckName));
if ((deckStat != NULL) && (deckStat->nbgames > 0))
{
aiDeckNames.push_back(deckFilename);
aiDeckStats.push_back(deckStat);
}
}
}
else
{
gamesPlayed = 0;
percentVictories = 0;
}
}
string StatsWrapper::getManaColorIndex()
{
ostringstream oss;
for (int i = Constants::MTG_COLOR_ARTIFACT; i < Constants::MTG_COLOR_LAND; ++i)
if (totalCostPerColor[i] != 0)
oss << "1";
else
oss <<"0";
return oss.str();
}
void StatsWrapper::updateStats(string filename, MTGAllCards *collection)
{
if (FileExists(filename))
{
MTGDeck * mtgd = NEW MTGDeck(filename.c_str(), collection);
DeckDataWrapper *deckDataWrapper = NEW DeckDataWrapper(mtgd);
updateStats(deckDataWrapper);
SAFE_DELETE( mtgd );
SAFE_DELETE( deckDataWrapper );
}
}
void StatsWrapper::updateStats(DeckDataWrapper *myDeck)
{
if (!this->needUpdate || !myDeck) return;
this->needUpdate = false;
this->cardCount = myDeck->getCount(WSrcDeck::UNFILTERED_COPIES);
this->countLands = myDeck->getCount(Constants::MTG_COLOR_LAND);
this->totalPrice = myDeck->totalPrice();
this->countManaProducers = 0;
// Mana cost
int currentCount, convertedCost;
ManaCost * currentCost;
this->totalManaCost = 0;
this->totalCreatureCost = 0;
this->totalSpellCost = 0;
MTGCard * current = myDeck->getCard();
// Clearing arrays
for (int i = 0; i <= Constants::STATS_MAX_MANA_COST; i++)
{
this->countCardsPerCost[i] = 0;
this->countCreaturesPerCost[i] = 0;
this->countSpellsPerCost[i] = 0;
}
for (int i = 0; i <= Constants::MTG_NB_COLORS; i++)
{
this->totalCostPerColor[i] = 0;
this->countLandsPerColor[i] = 0;
this->countBasicLandsPerColor[i] = 0;
this->countNonLandProducersPerColor[i] = 0;
}
for (int i = 0; i <= Constants::STATS_MAX_MANA_COST; i++)
{
for (int k = 0; k <= Constants::MTG_NB_COLORS; k++)
{
this->countCardsPerCostAndColor[i][k] = 0;
this->countCreaturesPerCostAndColor[i][k] = 0;
this->countSpellsPerCostAndColor[i][k] = 0;
}
}
for (int ic = 0; ic < myDeck->Size(true); ic++)
{
current = myDeck->getCard(ic, true);
currentCost = current->data->getManaCost();
convertedCost = currentCost->getConvertedCost();
currentCount = myDeck->count(current);
// Add to the cards per cost counters
this->totalManaCost += convertedCost * currentCount;
if (convertedCost > Constants::STATS_MAX_MANA_COST)
{
convertedCost = Constants::STATS_MAX_MANA_COST;
}
this->countCardsPerCost[convertedCost] += currentCount;
if (current->data->isCreature())
{
this->countCreaturesPerCost[convertedCost] += currentCount;
this->totalCreatureCost += convertedCost * currentCount;
}
else if (current->data->isSpell())
{
this->countSpellsPerCost[convertedCost] += currentCount;
this->totalSpellCost += convertedCost * currentCount;
}
// Lets look for mana producing abilities
//http://code.google.com/p/wagic/issues/detail?id=650
//Basic lands are not producing their mana through regular abilities anymore,
//but through a rule that is outside of the primitives. This block is a hack to address this
const int colors[] = {Constants::MTG_COLOR_GREEN, Constants::MTG_COLOR_BLUE, Constants::MTG_COLOR_RED, Constants::MTG_COLOR_BLACK, Constants::MTG_COLOR_WHITE};
const string lands[] = { "forest", "island", "mountain", "swamp", "plains" };
for (unsigned int i = 0; i < sizeof(colors)/sizeof(colors[0]); ++i)
{
int colorId = colors[i];
string type = lands[i];
if (current->data->hasType(type.c_str()))
{
if (current->data->hasType("Basic"))
{
this->countBasicLandsPerColor[colorId] += currentCount;
}
else
{
this->countLandsPerColor[colorId] += currentCount;
}
}
}
vector<string> abilitiesVector;
string thisstring = current->data->magicText;
abilitiesVector = split(thisstring, '\n');
for (int v = 0; v < (int) abilitiesVector.size(); v++)
{
string s = abilitiesVector[v];
size_t t = s.find("add");
if (t != string::npos)
{
s = s.substr(t + 3);
ManaCost * mc = ManaCost::parseManaCost(s);
for (int j = 0; j < Constants::MTG_NB_COLORS; j++)
{
if (mc->hasColor(j))
{
if (current->data->isLand())
{
if (current->data->hasType("Basic"))
{
this->countBasicLandsPerColor[j] += currentCount;
}
else
{
this->countLandsPerColor[j] += currentCount;
}
}
else
{
this->countNonLandProducersPerColor[j] += currentCount;
}
}
}
SAFE_DELETE(mc);
}
}
// Add to the per color counters
// a. regular costs
for (int j = 0; j < Constants::MTG_NB_COLORS; j++)
{
this->totalCostPerColor[j] += currentCost->getCost(j) * currentCount;
if (current->data->hasColor(j))
{
// Add to the per cost and color counter
this->countCardsPerCostAndColor[convertedCost][j] += currentCount;
if (current->data->isCreature())
{
this->countCreaturesPerCostAndColor[convertedCost][j] += currentCount;
}
else if (current->data->isSpell())
{
this->countSpellsPerCostAndColor[convertedCost][j] += currentCount;
}
}
}
// b. Hybrid costs
ManaCostHybrid * hybridCost;
int i;
i = 0;
while ((hybridCost = currentCost->getHybridCost(i++)) != NULL)
{
this->totalCostPerColor[hybridCost->color1] += hybridCost->value1 * currentCount;
this->totalCostPerColor[hybridCost->color2] += hybridCost->value2 * currentCount;
}
}
this->totalColoredSymbols = 0;
for (int j = 1; j < Constants::MTG_NB_COLORS; j++)
{
this->totalColoredSymbols += this->totalCostPerColor[j];
}
this->countCardsPerCost[0] -= this->countLands;
// Counts by type
this->countCreatures = countCardsByType("Creature", myDeck);
this->countInstants = countCardsByType("Instant", myDeck);
this->countEnchantments = countCardsByType("Enchantment", myDeck);
this->countSorceries = countCardsByType("Sorcery", myDeck);
this->countSpells = this->countInstants + this->countEnchantments + this->countSorceries;
//this->countArtifacts = countCardsByType("Artifact", myDeck);
// Average mana costs
this->avgManaCost = ((this->cardCount - this->countLands) <= 0) ? 0 : (float) this->totalManaCost / (this->cardCount
- this->countLands);
this->avgCreatureCost = (this->countCreatures <= 0) ? 0 : (float) this->totalCreatureCost / this->countCreatures;
this->avgSpellCost = (this->countSpells <= 0) ? 0 : (float) this->totalSpellCost / this->countSpells;
// Probabilities
// TODO: this could be optimized by reusing results
for (int i = 0; i < Constants::STATS_FOR_TURNS; i++)
{
this->noLandsProbInTurn[i] = noLuck(this->cardCount, this->countLands, 7 + i) * 100;
this->noCreaturesProbInTurn[i] = noLuck(this->cardCount, this->countCreatures, 7 + i) * 100;
}
}
// This should probably be cached in DeckDataWrapper
// or at least be calculated for all common types in one go
int StatsWrapper::countCardsByType(const char * _type, DeckDataWrapper * myDeck)
{
int result = 0;
for (int i = 0; i < myDeck->Size(true); i++)
{
MTGCard * current = myDeck->getCard(i, true);
if (current->data->hasType(_type))
{
result += myDeck->count(current);
}
}
return result;
}
// n cards total, a of them are of desired type (A), x drawn
// returns probability of no A's
float StatsWrapper::noLuck(int n, int a, int x)
{
if ((a >= n) || (a == 0)) return 1;
if ((n == 0) || (x == 0) || (x > n) || (n - a < x)) return 0;
a = n - a;
float result = 1;
for (int i = 0; i < x; i++)
result *= (float) (a - i) / (n - i);
return result;
}
StatsWrapper::~StatsWrapper()
{
aiDeckNames.clear();
aiDeckStats.clear();
}