Files
wagic/projects/mtg/src/MTGAbility.cpp
omegablast2002@yahoo.com 23f056f39c added restriction keyword "morbid" it has very specific rules that can not be done with current support...it can be used anywhere existing restrictions can be used....
example card..
[card]
name=Morkrut Banshee
auto=if morbid then choice target(creature) -4/-4 ueot
power=4
toughness=4
mana={3}{b}{b}
[/card]
2011-09-12 20:15:51 +00:00

4718 lines
148 KiB
C++

#include "PrecompiledHeader.h"
#include "MTGAbility.h"
#include "ManaCost.h"
#include "MTGGameZones.h"
#include "AllAbilities.h"
#include "Damage.h"
#include "TargetChooser.h"
#include "CardGui.h"
#include "MTGDeck.h"
#include "Translate.h"
#include "ThisDescriptor.h"
#include "ExtraCost.h"
#include "MTGRules.h"
//Used for Lord/This parsing
const string kLordKeywords[] = { "lord(", "foreach(", "aslongas(", "teach(", "all(" };
const size_t kLordKeywordsCount = 5;
const string kThisKeywords[] = { "this(", "thisforeach(" };
const size_t kThisKeywordsCount = 2;
// Used for the maxCast/maxPlay ability parsing
const string kMaxCastKeywords[] = { "maxplay(", "maxcast("};
const int kMaxCastZones[] = { MTGGameZone::BATTLEFIELD, MTGGameZone::STACK};
const size_t kMaxCastKeywordsCount = 2;
//Used for alternate Costs parsing
const string kAlternateCostKeywords[] = { "kicker", "retrace", "alternative", "buyback", "flashback", "facedown"};
const int kAlternateCostIds[] = {
ManaCost::MANA_PAID_WITH_KICKER, ManaCost::MANA_PAID_WITH_RETRACE, ManaCost::MANA_PAID_WITH_ALTERNATIVE,
ManaCost::MANA_PAID_WITH_BUYBACK, ManaCost::MANA_PAID_WITH_FLASHBACK, ManaCost::MANA_PAID_WITH_MORPH
};
//Used for "dynamic ability" parsing
const string kDynamicSourceKeywords[] = {"source", "mytgt", "myself", "myfoe"};
const int kDynamicSourceIds[] = { AADynamic::DYNAMIC_SOURCE_AMOUNT, AADynamic::DYNAMIC_MYTGT_AMOUNT, AADynamic::DYNAMIC_MYSELF_AMOUNT, AADynamic::DYNAMIC_MYFOE_AMOUNT};
const string kDynamicTypeKeywords[] = {"power", "toughness", "manacost", "colors", "age", "charge", "oneonecounters", "thatmuch"};
const int kDynamicTypeIds[] = {
AADynamic::DYNAMIC_ABILITY_TYPE_POWER, AADynamic::DYNAMIC_ABILITY_TYPE_TOUGHNESS, AADynamic::DYNAMIC_ABILITY_TYPE_MANACOST,
AADynamic::DYNAMIC_ABILITY_TYPE_COLORS, AADynamic::DYNAMIC_ABILITY_TYPE_AGE, AADynamic::DYNAMIC_ABILITY_TYPE_CHARGE, AADynamic::DYNAMIC_ABILITY_TYPE_ONEONECOUNTERS,
AADynamic::DYNAMIC_ABILITY_TYPE_THATMUCH
};
const string kDynamicEffectKeywords[] = {"strike", "draw", "lifeloss", "lifegain", "pumppow", "pumptough", "pumpboth", "deplete", "countersoneone" };
const int kDynamicEffectIds[] = {
AADynamic::DYNAMIC_ABILITY_EFFECT_STRIKE, AADynamic::DYNAMIC_ABILITY_EFFECT_DRAW, AADynamic::DYNAMIC_ABILITY_EFFECT_LIFELOSS, AADynamic::DYNAMIC_ABILITY_EFFECT_LIFEGAIN,
AADynamic::DYNAMIC_ABILITY_EFFECT_PUMPPOWER, AADynamic::DYNAMIC_ABILITY_EFFECT_PUMPTOUGHNESS, AADynamic::DYNAMIC_ABILITY_EFFECT_PUMPBOTH, AADynamic::DYNAMIC_ABILITY_EFFECT_DEPLETE,
AADynamic::DYNAMIC_ABILITY_EFFECT_COUNTERSONEONE
};
const string kDynamicWhoKeywords[] = {"eachother", "itself", "targetcontroller", "targetopponent", "tosrc", "srccontroller", "srcopponent" };
const int kDynamicWhoIds[] = {
AADynamic::DYNAMIC_ABILITY_WHO_EACHOTHER, AADynamic::DYNAMIC_ABILITY_WHO_ITSELF, AADynamic::DYNAMIC_ABILITY_WHO_TARGETCONTROLLER, AADynamic::DYNAMIC_ABILITY_WHO_TARGETOPPONENT,
AADynamic::DYNAMIC_ABILITY_WHO_TOSOURCE, AADynamic::DYNAMIC_ABILITY_WHO_SOURCECONTROLLER, AADynamic::DYNAMIC_ABILITY_WHO_SOURCEOPPONENT
};
int MTGAbility::parseCastRestrictions(MTGCardInstance * card,Player * player,string restrictions,string otherRestrictions)
{
AbilityFactory af;
return af.parseCastRestrictions(card,player,restrictions,otherRestrictions);
}
int MTGAbility::allowedToCast(MTGCardInstance * card,Player * player)
{
return parseCastRestrictions(card,player,card->getRestrictions(),"");
}
int MTGAbility::allowedToAltCast(MTGCardInstance * card,Player * player)
{
return parseCastRestrictions(card,player,"",card->getOtherRestrictions());
}
int AbilityFactory::parseCastRestrictions(MTGCardInstance * card,Player * player,string restrictions,string otherRestrictions)
{
restrictions.append(otherRestrictions);
//we can do this becuase the function calls send them seperately, so one will always be empty
vector <string> restriction = split(restrictions, ',');
AbilityFactory af;
GameObserver * game = game->GetInstance();
int cPhase = game->getCurrentGamePhase();
for(unsigned int i = 0;i < restriction.size();i++)
{
int checkPhaseBased = af.parseRestriction(restriction[i]);
switch (checkPhaseBased)
{
case MTGAbility::PLAYER_TURN_ONLY:
if (player != game->currentPlayer)
return 0;
break;
case MTGAbility::OPPONENT_TURN_ONLY:
if (player == game->currentPlayer)
return 0;
break;
case MTGAbility::AS_SORCERY:
if (player != game->currentPlayer)
return 0;
if (cPhase != Constants::MTG_PHASE_FIRSTMAIN && cPhase != Constants::MTG_PHASE_SECONDMAIN)
return 0;
break;
}
if (checkPhaseBased >= MTGAbility::MY_BEFORE_BEGIN && checkPhaseBased <= MTGAbility::MY_AFTER_EOT)
{
if (player != game->currentPlayer)
return 0;
if (cPhase != checkPhaseBased - MTGAbility::MY_BEFORE_BEGIN + Constants::MTG_PHASE_BEFORE_BEGIN)
return 0;
}
if (checkPhaseBased >= MTGAbility::OPPONENT_BEFORE_BEGIN && checkPhaseBased <= MTGAbility::OPPONENT_AFTER_EOT)
{
if (player == game->currentPlayer)
return 0;
if (cPhase != checkPhaseBased - MTGAbility::OPPONENT_BEFORE_BEGIN + Constants::MTG_PHASE_BEFORE_BEGIN)
return 0;
}
if (checkPhaseBased >= MTGAbility::BEFORE_BEGIN && checkPhaseBased <= MTGAbility::AFTER_EOT)
{
if (cPhase != checkPhaseBased - MTGAbility::BEFORE_BEGIN + Constants::MTG_PHASE_BEFORE_BEGIN)
return 0;
}
size_t typeRelated = restriction[i].find("type(");
size_t check = 0;
if(typeRelated != string::npos)
{
int firstAmount = 0;
int secondAmount = 0;
int mod=0;
string type;
vector<string> comparasion = split(restriction[i],'~');
if(comparasion.size() != 3)
return 0;//it was incorrectly coded, user should proofread card code.
bool less = comparasion[1].find("lessthan") != string::npos;
bool more = comparasion[1].find("morethan") != string::npos;
bool equal = comparasion[1].find("equalto") != string::npos;
for(unsigned int i = 0; i < comparasion.size(); i++)
{
check = comparasion[i].find("type(");
if( check != string::npos)
{
size_t end = 0;
size_t found = comparasion[i].find("type(");
if (found != string::npos)
{
end = comparasion[i].find(")", found);
type = comparasion[i].substr(found + 5, end - found - 5).c_str();
TargetChooserFactory tcf;
TargetChooser * ttc = tcf.createTargetChooser(type,card);
mod = atoi(comparasion[i].substr(end+1).c_str());
if(i == 2)
{
secondAmount = ttc->countValidTargets();
secondAmount += mod;
}
else
{
firstAmount = ttc->countValidTargets();
firstAmount += mod;
}
mod = 0;
SAFE_DELETE(ttc);
}
}
else if (i == 2)
{
WParsedInt * secondA = NEW WParsedInt(comparasion[2].c_str(),(Spell*)card,card);
secondAmount = secondA->getValue();
SAFE_DELETE(secondA);
}
}
if(firstAmount < secondAmount && !less && !more && !equal)
return 0;
if(equal && firstAmount != secondAmount)
return 0;
if(less && firstAmount >= secondAmount)
return 0;
if(more && firstAmount <= secondAmount)
return 0;
}
check = restriction[i].find("turn:");
if(check != string::npos)
{
int Turn = 0;
size_t start = restriction[i].find(":", check);
size_t end = restriction[i].find(" ", check);
Turn = atoi(restriction[i].substr(start + 1, end - start - 1).c_str());
if(game->turn < Turn-1)
return 0;
}
check = restriction[i].find("casted a spell");
if(check != string::npos)
{
if(player->game->stack->seenThisTurn("*", Constants::CAST_ALL) < 1)
return 0;
}
check = restriction[i].find("casted(");
if(check != string::npos)
{
size_t end = restriction[i].find(")",check);
string tc = restriction[i].substr(check + 7,end - check - 7);
if(tc.find("|mystack") != string::npos)
{
if(player->game->stack->seenThisTurn(tc, Constants::CAST_ALL) < 1)
return 0;
}
else if(tc.find("|opponentstack") != string::npos)
{
if(player->opponent()->game->stack->seenThisTurn(tc, Constants::CAST_ALL) < 1)
return 0;
}
else if(tc.find("this") != string::npos)
{
int count = 0;
for(unsigned int k = 0; k < player->game->stack->cardsSeenThisTurn.size(); k++)
{
MTGCardInstance * stackCard = player->game->stack->cardsSeenThisTurn[k];
if(stackCard->next && stackCard->next == card)
count++;
}
if(!count)
return 0;
}
}
check = restriction[i].find("morbid");
if(check != string::npos)
{
bool isMorbid = false;
for(int cp = 0;cp < 2;cp++)
{
Player * checkCurrent = game->players[cp];
MTGGameZone * grave = checkCurrent->game->graveyard;
for(unsigned int gy = 0;gy < grave->cardsSeenThisTurn.size();gy++)
{
MTGCardInstance * checkCard = grave->cardsSeenThisTurn[gy];
if(checkCard->isCreature())
{
isMorbid = true;
break;
}
}
if(isMorbid)
break;
}
if(!isMorbid)
return 0;
}
check = restriction[i].find("one of a kind");
if(check != string::npos)
{
if(player->game->inPlay->hasName(card->name))
return 0;
}
check = restriction[i].find("before battle damage");
if(check != string::npos)
{
if(cPhase > Constants::MTG_PHASE_COMBATBLOCKERS)
return 0;
}
check = restriction[i].find("after battle");
if(check != string::npos)
{
if(cPhase < Constants::MTG_PHASE_COMBATBLOCKERS)
return 0;
}
check = restriction[i].find("during battle");
if(check != string::npos)
{
if(cPhase < Constants::MTG_PHASE_COMBATBEGIN ||cPhase > Constants::MTG_PHASE_COMBATEND )
return 0;
}
check = restriction[i].find("control snow land");
if(check != string::npos)
{
if(!player->game->inPlay->hasPrimaryType("snow","land"))
return 0;
}
check = restriction[i].find("control two or more vampires");
if(check != string::npos)
{
restriction.push_back("type(vampire|mybattlefield)~morethan~1");
}
check = restriction[i].find("control less creatures");
if(check != string::npos)
{
restriction.push_back("type(creature|mybattlefield)~lessthan~type(creature|opponentbattlefield)");
}
check = restriction[i].find("fourth turn");
if(check != string::npos)
{
restriction.push_back("turn:4");
}
}
return 1;
}
int AbilityFactory::countCards(TargetChooser * tc, Player * player, int option)
{
int result = 0;
GameObserver * game = GameObserver::GetInstance();
for (int i = 0; i < 2; i++)
{
if (player && player != game->players[i])
continue;
MTGGameZone * zones[] = { game->players[i]->game->inPlay, game->players[i]->game->graveyard, game->players[i]->game->hand };
for (int k = 0; k < 3; k++)
{
for (int j = zones[k]->nb_cards - 1; j >= 0; j--)
{
MTGCardInstance * current = zones[k]->cards[j];
if (tc->canTarget(current))
{
switch (option)
{
case COUNT_POWER:
result += current->power;
break;
default:
result++;
break;
}
}
}
}
}
return result;
}
Counter * AbilityFactory::parseCounter(string s, MTGCardInstance * target, Spell * spell)
{
int nb = 1;
int maxNb = 0;
string name = "";
size_t start = 0;
size_t end = s.length();
size_t separator = s.find(",", start);
if (separator == string::npos)
separator = s.find(".", start);
if (separator != string::npos)
{
size_t separator2 = s.find(",", separator + 1);
if (separator2 == string::npos)
separator2 = s.find(".", separator + 1);
size_t separator3 = string::npos;
if (separator2 != string::npos)
{
name = s.substr(separator2 + 1, end - separator2 - 1);
separator3 = s.find(",", separator2 + 1);
if (separator3 != string::npos)
{
name = s.substr(separator2 + 1,separator3 - separator2 - 1);
}
}
string nbstr = s.substr(separator + 1, separator2 - separator - 1);
WParsedInt * wpi;
if (target)
{
wpi = NEW WParsedInt(nbstr, spell, target);
}
else
{
wpi = NEW WParsedInt(atoi(nbstr.c_str()));
}
nb = wpi->getValue();
delete (wpi);
string maxNbstr;
if (separator3 != string::npos)
{
maxNbstr = s.substr(separator3 + 1, end - separator3 - 1);
WParsedInt * wpinb;
if (target)
{
wpinb = NEW WParsedInt(maxNbstr, spell, target);
}
else
{
wpinb = NEW WParsedInt(atoi(maxNbstr.c_str()));
}
maxNb = wpinb->getValue();
delete(wpinb);
}
end = separator;
}
string spt = s.substr(start, end - start);
int power, toughness;
if (parsePowerToughness(spt, &power, &toughness))
{
Counter * counter = NEW Counter(target, name.c_str(), power, toughness);
counter->nb = nb;
counter->maxNb = maxNb;
return counter;
}
return NULL;
}
int AbilityFactory::parsePowerToughness(string s, int *power, int *toughness)
{
size_t found = s.find("/");
if (found != string::npos)
{
size_t end = s.find(" ", found);
if (end == string::npos)
end = s.size();
size_t start = s.find_last_of(" ", found);
if (start == string::npos)
start = -1;
*power = atoi(s.substr(start + 1, s.size() - found).c_str());
*toughness = atoi(s.substr(found + 1, end - found - 1).c_str());
return 1;
}
return 0;
}
TargetChooser * AbilityFactory::parseSimpleTC(const std::string& s, const std::string& _starter, MTGCardInstance * card, bool forceNoTarget)
{
string starter = _starter;
starter.append("(");
size_t found = s.find(starter);
if (found == string::npos)
return NULL;
size_t start = found + starter.size();
size_t end = s.find(")", start);
if (end == string::npos)
{
DebugTrace("malformed syntax " << s);
return NULL;
}
string starget = s.substr(start , end - start);
TargetChooserFactory tcf;
TargetChooser * tc = tcf.createTargetChooser(starget, card);
if (tc && forceNoTarget)
tc->targetter = NULL;
return tc;
}
// evaluate trigger ability
// ie auto=@attacking(mytgt):destroy target(*)
// eval only the text between the @ and the first :
TriggeredAbility * AbilityFactory::parseTrigger(string s, string magicText, int id, Spell * spell, MTGCardInstance *card,
Targetable * target)
{
size_t found = string::npos;
//restrictions on triggers
bool once = (s.find("once") != string::npos);
bool sourceUntapped = (s.find("sourcenottap") != string::npos);
bool sourceTap = (s.find("sourcetap") != string::npos);
bool limitOnceATurn = (s.find("turnlimited") != string::npos);
bool isSuspended = (s.find("suspended") != string::npos);
bool opponentPoisoned = (s.find("opponentpoisoned") != string::npos);
bool lifelost = (s.find("foelost(") != string::npos);
int lifeamount = lifelost ? atoi(s.substr(s.find("foelost(") + 8,')').c_str()) : 0;
//Card Changed Zone
found = s.find("movedto(");
if (found != string::npos)
{
size_t end = s.find(")");
string starget = s.substr(found + 8, end - found - 8);
TargetChooserFactory tcf;
TargetChooser *toTc = NULL;
TargetChooser *toTcCard = NULL;
end = starget.find("|");
if (end == string::npos)
{
toTcCard = tcf.createTargetChooser("*", card);
found = 0;
}
else
{
toTcCard = tcf.createTargetChooser(starget.substr(0, end).append("|*"), card);
found = end + 1;
}
toTcCard->setAllZones();
toTcCard->targetter = NULL; //avoid protection from
starget = starget.substr(found, end - found).insert(0, "*|");
toTc = tcf.createTargetChooser(starget, card);
toTc->targetter = NULL; //avoid protection from
TargetChooser *fromTc = NULL;
TargetChooser * fromTcCard = NULL;
found = s.find("from(");
if (found != string::npos)
{
end = s.find("|", found);
if (end == string::npos)
{
fromTcCard = tcf.createTargetChooser("*", card);
found = found + 5;
}
else
{
fromTcCard = tcf.createTargetChooser(s.substr(found + 5, end - found - 5).append("|*"), card);
found = end + 1;
}
fromTcCard->setAllZones();
fromTcCard->targetter=NULL; //avoid protection from
end = s.find(")", found);
starget = s.substr(found, end - found).insert(0, "*|");
fromTc = tcf.createTargetChooser(starget, card);
fromTc->targetter = NULL; //avoid protection from
}
return NEW TrCardAddedToZone(id, card, (TargetZoneChooser *) toTc, toTcCard, (TargetZoneChooser *) fromTc, fromTcCard,once,sourceUntapped,isSuspended);
}
//Card unTapped
if (TargetChooser *tc = parseSimpleTC(s,"untapped", card))
return NEW TrCardTapped(id, card, tc, false,once);
//Card Tapped
if (TargetChooser *tc = parseSimpleTC(s,"tapped", card))
return NEW TrCardTapped(id, card, tc, true,once);
//Card Tapped for mana
if (TargetChooser *tc = parseSimpleTC(s,"tappedformana", card))
return NEW TrCardTappedformana(id, card, tc, true,once);
//CombatTrigger
//Card card attacked and is blocked
found = s.find("combat(");
if (found != string::npos)
{
size_t end = s.find(")",found);
string combatTrigger = s.substr(found + 7, end - found - 7);
//find combat traits, only trigger types, the general restrictions are found earlier.
bool attackingTrigger = false;
bool attackedAloneTrigger = false;
bool notBlockedTrigger = false;
bool attackBlockedTrigger = false;
bool blockingTrigger = false;
vector <string> combatTriggerVector = split(combatTrigger, ',');
for (unsigned int i = 0 ; i < combatTriggerVector.size() ; i++)
{
if(combatTriggerVector[i] == "attacking")
attackingTrigger = true;
if(combatTriggerVector[i] == "attackedalone")
attackedAloneTrigger = true;
if(combatTriggerVector[i] == "notblocked")
notBlockedTrigger = true;
if(combatTriggerVector[i] == "blocked")
attackBlockedTrigger = true;
if(combatTriggerVector[i] == "blocking")
blockingTrigger = true;
}
//build triggers TCs
TargetChooser *tc = parseSimpleTC(s, "source", card);
if(!tc)//a source( is required, from( is optional.
return NULL;
TargetChooser *fromTc = parseSimpleTC(s, "from", card);
return NEW TrCombatTrigger(id, card, tc, fromTc,once,limitOnceATurn,sourceUntapped,opponentPoisoned,
attackingTrigger,attackedAloneTrigger,notBlockedTrigger,attackBlockedTrigger,blockingTrigger);
}
//Card card is drawn
if (TargetChooser * tc = parseSimpleTC(s, "drawn", card))
return NEW TrcardDrawn(id, card, tc,once);
//Card is sacrificed
if (TargetChooser * tc = parseSimpleTC(s, "sacrificed", card))
return NEW TrCardSacrificed(id, card, tc,once);
//Card is Discarded
if (TargetChooser * tc = parseSimpleTC(s, "discarded", card))
return NEW TrCardDiscarded(id, card, tc,once);
//Card Damaging non combat
if (TargetChooser * tc = parseSimpleTC(s, "noncombatdamaged", card))
{
TargetChooser *fromTc = parseSimpleTC(s, "from", card);
return NEW TrDamaged(id, card, tc, fromTc, 2,once);
}
//Card Damaging combat
if (TargetChooser * tc = parseSimpleTC(s, "combatdamaged", card))
{
TargetChooser *fromTc = parseSimpleTC(s, "from", card);
return NEW TrDamaged(id, card, tc, fromTc, 1,sourceUntapped,limitOnceATurn,once);
}
//Card Damaging
if (TargetChooser * tc = parseSimpleTC(s, "damaged", card))
{
TargetChooser *fromTc = parseSimpleTC(s, "from", card);
return NEW TrDamaged(id, card, tc, fromTc, 0,sourceUntapped,limitOnceATurn,once);
}
//Lifed
if (TargetChooser * tc = parseSimpleTC(s, "lifed", card))
{
TargetChooser *fromTc = parseSimpleTC(s, "from", card);
return NEW TrLifeGained(id, card, tc, fromTc, 0,sourceUntapped,once);
}
//Life Loss
if (TargetChooser * tc = parseSimpleTC(s, "lifeloss", card))
{
TargetChooser *fromTc = parseSimpleTC(s, "from", card);
return NEW TrLifeGained(id, card, tc, fromTc,1,sourceUntapped,once);
}
//Card Damaged and killed by a creature this turn
if (TargetChooser * tc = parseSimpleTC(s, "vampired", card))
{
TargetChooser *fromTc = parseSimpleTC(s, "from", card);
return NEW TrVampired(id, card, tc, fromTc,once);
}
//when card becomes the target of a spell or ability
if (TargetChooser * tc = parseSimpleTC(s, "targeted", card))
{
TargetChooser *fromTc = parseSimpleTC(s, "from", card);
return NEW TrTargeted(id, card, tc, fromTc, 0,once);
}
if (s.find("counteradded(") != string::npos)
{
vector<string>splitCounter = parseBetween(s,"counteradded(",")");
Counter * counter = parseCounter(splitCounter[1],card,NULL);
TargetChooser * tc = parseSimpleTC(s, "from", card);
return NEW TrCounter(id, card, counter, tc, 1,once);
}
if (s.find("counterremoved(") != string::npos)
{
vector<string>splitCounter = parseBetween(s,"counterremoved(",")");
Counter * counter = parseCounter(splitCounter[1],card,NULL);
TargetChooser * tc = parseSimpleTC(s, "from", card);
return NEW TrCounter(id, card, counter, tc, 0,once);
}
int who = 0;
if (s.find("my") != string::npos)
who = 1;
if (s.find("opponent") != string::npos)
who = -1;
if (s.find("targetcontroller") != string::npos)
who = -2;
//Next Time...
found = s.find("next");
if (found != string::npos)
{
for (int i = 0; i < Constants::NB_MTG_PHASES; i++)
{
found = s.find(Constants::MTGPhaseCodeNames[i]);
if (found != string::npos)
{
return NEW TriggerNextPhase(id, card, target, i, who,sourceUntapped,once);
}
}
}
//Each Time...
found = s.find("each");
if (found != string::npos)
{
for (int i = 0; i < Constants::NB_MTG_PHASES; i++)
{
found = s.find(Constants::MTGPhaseCodeNames[i]);
if (found != string::npos)
{
return NEW TriggerAtPhase(id, card, target, i, who,sourceUntapped,sourceTap,lifelost,lifeamount,once);
}
}
}
return NULL;
}
int AbilityFactory::parseRestriction(string s)
{
if (s.find("myturnonly") != string::npos)
return ActivatedAbility::PLAYER_TURN_ONLY;
if (s.find("opponentturnonly") != string::npos)
return ActivatedAbility::OPPONENT_TURN_ONLY;
if (s.find("assorcery") != string::npos)
return ActivatedAbility::AS_SORCERY;
string types[] = { "my", "opponent", "" };
int starts[] = { ActivatedAbility::MY_BEFORE_BEGIN, ActivatedAbility::OPPONENT_BEFORE_BEGIN, ActivatedAbility::BEFORE_BEGIN };
for (int j = 0; j < 3; ++j)
{
size_t found = s.find(types[j]);
if (found != string::npos)
{
for (int i = 0; i < Constants::NB_MTG_PHASES; i++)
{
string toFind = types[j];
toFind.append(Constants::MTGPhaseCodeNames[i]).append("only");
found = s.find(toFind);
if (found != string::npos)
{
return starts[j] + i;
}
}
}
}
return ActivatedAbility::NO_RESTRICTION;
}
// When abilities encapsulate each other, gets the deepest one (it is the one likely to have the most relevant information)
MTGAbility * AbilityFactory::getCoreAbility(MTGAbility * a)
{
AForeach * fea = dynamic_cast<AForeach*>(a);
if(fea)
return getCoreAbility(fea->ability);
AAsLongAs * aea = dynamic_cast<AAsLongAs*>(a);
if(aea)
return getCoreAbility(aea->ability);
GenericTargetAbility * gta = dynamic_cast<GenericTargetAbility*> (a);
if (gta)
return getCoreAbility(gta->ability);
GenericActivatedAbility * gaa = dynamic_cast<GenericActivatedAbility*> (a);
if (gaa)
return getCoreAbility(gaa->ability);
if (MultiAbility * abi = dynamic_cast<MultiAbility*>(a))
return getCoreAbility(abi->abilities[0]);
if (NestedAbility * na = dynamic_cast<NestedAbility*> (a))
{
if(na->ability)
//only atempt to return a nestedability if it contains a valid ability. example where this causes a bug otherwise. AEquip is considered nested, but contains no ability.
return getCoreAbility(na->ability);
}
if (MenuAbility * ma = dynamic_cast<MenuAbility*>(a))
return ma->abilities[0];
return a;
}
//Parses a string and returns the corresponding MTGAbility object
//Returns NULL if parsing failed
//Beware, Spell CAN be null when the function is called by the AI trying to analyze the effects of a given card
MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTGCardInstance *card, bool activated, bool forceUEOT,
MTGGameZone * dest)
{
size_t found;
trim(s);
//TODO This block redundant with calling function
if (!card && spell)
card = spell->source;
if (!card)
return NULL;
MTGCardInstance * target = card->target;
if (!target)
target = card;
//need to remove the section inside the transforms ability from the string before parsing
//TODO: store string values of "&&" so we can remove the classes added just to add support
//the current parser finds other abilities inside what should be nested abilities, and converts them into
//actual abilities, this is a limitation.
found = s.find("transforms((");
if (found != string::npos && storedString.empty())
{
size_t real_end = s.find("))", found);
size_t end = s.find(",", found);
if (end == string::npos)
end = real_end;
size_t stypesStartIndex = found + 12;
storedString.append(s.substr(stypesStartIndex, real_end - stypesStartIndex).c_str());
s.erase(stypesStartIndex, real_end - stypesStartIndex);
}
vector<string> splitTrigger = parseBetween(s, "@", ":");
if (splitTrigger.size())
{
TriggeredAbility * trigger = parseTrigger(splitTrigger[1], s, id, spell, card, target);
if (splitTrigger[1].find("restriction{") != string::npos)//using other/cast restrictions for abilities.
{
vector<string> splitRest = parseBetween(s,"restriction{","}");
if (splitRest.size())
trigger->castRestriction = splitRest[1];
}
//Dirty way to remove the trigger text (could get in the way)
if (trigger)
{
MTGAbility * a = parseMagicLine(splitTrigger[2], id, spell, card, activated);
if (!a)
{
delete trigger;
return NULL;
}
return NEW GenericTriggeredAbility(id, card, trigger, a, NULL, target);
}
}
//This one is not a real ability, it displays a message on the screen. We use this for tutorials
// Triggers need to be checked above this one, as events are usuallly what will trigger (...) these messages
{
vector<string> splitMsg = parseBetween(s, "tutorial(", ")");
if (splitMsg.size())
{
string msg = splitMsg[1];
return NEW ATutorialMessage(card, msg);
}
splitMsg = parseBetween(s, "message(", ")");
if (splitMsg.size())
{
string msg = splitMsg[1];
return NEW ATutorialMessage(card, msg, 0);
}
}
int restrictions = parseRestriction(s);
string castRestriction = "";
if (s.find("restriction{") != string::npos)//using other/cast restrictions for abilities.
{
vector<string> splitRest = parseBetween(s,"restriction{","}");
if (splitRest.size())
castRestriction = splitRest[1];
}
string newName = "";
vector<string> splitName = parseBetween(s, "name(", ")");
if (splitName.size())
{
newName = splitName[1];
s = splitName[0];
s.append(splitName[2]);
//we erase the name section from the string to avoid
//accidently building an mtg ability with the text meant for menuText.
}
TargetChooser * tc = NULL;
string sWithoutTc = s;
//Target Abilities - We also handle the case "notatarget" here, for things such as copy effects
bool isTarget = true;
vector<string> splitTarget = parseBetween(s, "notatarget(", ")");
if (splitTarget.size())
isTarget = false;
else
splitTarget = parseBetween(s, "target(", ")");
if (splitTarget.size())
{
TargetChooserFactory tcf;
tc = tcf.createTargetChooser(splitTarget[1], card);
if (!isTarget)
tc->targetter = NULL;
sWithoutTc = splitTarget[0];
sWithoutTc.append(splitTarget[2]);
}
size_t delimiter = sWithoutTc.find("}:");
size_t firstNonSpace = sWithoutTc.find_first_not_of(" ");
if (delimiter != string::npos && firstNonSpace != string::npos && sWithoutTc[firstNonSpace] == '{')
{
ManaCost * cost = ManaCost::parseManaCost(sWithoutTc.substr(0, delimiter + 1), NULL, card);
int doTap = 0; //Tap in the cost ?
if(cost && cost->extraCosts)
{
for(unsigned int i = 0; i < cost->extraCosts->costs.size();i++)
{
ExtraCost * tapper = dynamic_cast<TapCost*>(cost->extraCosts->costs[i]);
if(tapper)
doTap = 1;
}
}
if (doTap || cost)
{
string s1 = sWithoutTc.substr(delimiter + 2);
//grabbing the sideffect string and amount before parsing abilities.
//side effect ei:dragond whelp.
MTGAbility * sideEffect = NULL;
string usesBeforeSideEffect = "";
size_t limiteffect_str = s1.find("limit^");
if (limiteffect_str != string::npos)
{
size_t end = s1.rfind("^");
string sideEffectStr = s1.substr(limiteffect_str + 6,end - limiteffect_str - 6);
s1.erase(limiteffect_str,end - limiteffect_str);
end = s1.find("^");
usesBeforeSideEffect = s1.substr(end+1);
s1.erase(end-1);
sideEffect = parseMagicLine(sideEffectStr, id, spell, card, 1);
}
MTGAbility * a = parseMagicLine(s1, id, spell, card, 1);
if (!a)
{
DebugTrace("ABILITYFACTORY Error parsing: " << sWithoutTc);
return NULL;
}
string limit = "";
size_t limit_str = sWithoutTc.find("limit:");
if (limit_str != string::npos)
{
limit = sWithoutTc.substr(limit_str + 6);
}
////A stupid Special case for ManaProducers, becuase Ai only understands manaabilities that are not nested.
AManaProducer * amp = dynamic_cast<AManaProducer*> (a);
if (amp)
{
amp->setCost(cost);
if (cost && card->typeAsTarget() == TARGET_CARD)
cost->setExtraCostsAction(a, card);
amp->oneShot = 0;
amp->tap = doTap;
amp->limit = limit;
amp->sideEffect = sideEffect;
amp->usesBeforeSideEffects = usesBeforeSideEffect;
amp->restrictions = restrictions;
amp->castRestriction = castRestriction;
return amp;
}
AEquip *ae = dynamic_cast<AEquip*> (a);
if (ae)
{
ae->setCost(cost);
if (!tc)
{
TargetChooserFactory tcf;
tc = tcf.createTargetChooser("creature|mybattlefield", card);
}
ae->setActionTC(tc);
return ae;
}
if (tc)
{
tc->belongsToAbility = sWithoutTc;
return NEW GenericTargetAbility(newName,castRestriction,id, card, tc, a, cost, limit,sideEffect,usesBeforeSideEffect, restrictions, dest);
}
return NEW GenericActivatedAbility(newName,castRestriction,id, card, a, cost, limit,sideEffect,usesBeforeSideEffect,restrictions, dest);
}
SAFE_DELETE(cost);
}
// figure out alternative cost effects
string keyword;
for (size_t i = 0; i < sizeof(kAlternateCostIds)/sizeof(kAlternateCostIds[0]); ++i)
{
if (s.find(kAlternateCostKeywords[i]) == 0)
{
if (!(spell && spell->FullfilledAlternateCost(kAlternateCostIds[i])))
{
DebugTrace("INFO parseMagicLine: Alternative Cost was not fulfilled for " << s);
SAFE_DELETE(tc);
return NULL;
}
return parseMagicLine(s.substr(kAlternateCostKeywords[i].length()), id, spell, card);
}
}
//if/ifnot COND then DO EFFECT.
const string ifKeywords[] = {"if ", "ifnot "};
int checkIf[] = { 1, 2 };
for (size_t i =0; i < sizeof(checkIf)/sizeof(checkIf[0]); ++i)
{
if (sWithoutTc.find(ifKeywords[i]) == 0)
{
string cond = sWithoutTc.substr(ifKeywords[i].length(),ifKeywords[i].length() + sWithoutTc.find(" then ")-6);
string s1 = s.substr(s.find(" then ")+6);
MTGAbility * a1 = parseMagicLine(s1, id, spell, card);
MTGAbility * a = NEW IfThenAbility(id, a1, card,checkIf[i],cond);
a->canBeInterrupted = false;
a->oneShot = true;
if(tc)
SAFE_DELETE(tc);
return a;
}
}
//When...comes into play, you may...
//When...comes into play, choose one...
const string mayKeywords[] = {"may ", "choice "};
const bool mayMust[] = { false, true };
for (size_t i =0; i < sizeof(mayMust)/sizeof(mayMust[0]); ++i)
{
if (sWithoutTc.find(mayKeywords[i]) == 0)
{
string s1 = sWithoutTc.substr(mayKeywords[i].length());
MTGAbility * a1 = parseMagicLine(s1, id, spell, card);
if (!a1)
return NULL;
if (tc)
a1 = NEW GenericTargetAbility(newName,castRestriction,id, card, tc, a1);
else
a1 = NEW GenericActivatedAbility(newName,castRestriction,id, card, a1, NULL);
return NEW MayAbility(id, a1, card,mayMust[i]);
}
}
// Generic "Until end of turn" effect
if (s.find("ueot ") == 0)
{
string s1 = s.substr(5);
MTGAbility * a1 = parseMagicLine(s1, id, spell, card);
if (!a1)
return NULL;
return NEW GenericInstantAbility(1, card, (Damageable *) target, a1);
}
//Upkeep Cost
found = s.find("upcostmulti");
if (found != string::npos)
{
bool Cumulative = false;
size_t cumulative = s.find("cumulativeupcost");
if(cumulative != string::npos)
Cumulative = true;
size_t start = s.find("[");
size_t end = s.find("]", start);
string s1 = s.substr(start + 1, end - start - 1);
size_t seperator = s1.find(";");
int phase = Constants::MTG_PHASE_UPKEEP;
int once = 0;
if (seperator != string::npos)
{
for (int i = 0; i < Constants::NB_MTG_PHASES; i++)
{
if (s1.find("next") != string::npos)
once = 1;
string phaseStr = Constants::MTGPhaseCodeNames[i];
if (s1.find(phaseStr) != string::npos)
{
phase = PhaseRing::phaseStrToInt(phaseStr);
break;
}
}
s1 = s1.substr(0, seperator - 1);
}
ManaCost * cost = ManaCost::parseManaCost(s1);
if (!cost)
{
DebugTrace("MTGABILITY: Parsing Error: " << s);
return NULL;
}
string sAbility = s.substr(end + 1);
MTGAbility * a = parseMagicLine(sAbility, id, spell, card);
if (!a)
{
DebugTrace("MTGABILITY: Parsing Error: " << s);
delete (cost);
return NULL;
}
return NEW AUpkeep(id, card, a, cost, restrictions, phase, once,Cumulative);
}
//Phase based actions
found = s.find("phaseactionmulti");
if (found != string::npos)
{
vector<string> splitActions = parseBetween(s, "[", "]");
if (!splitActions.size())
{
DebugTrace("MTGABILITY:Parsing Error " << s);
return NULL;
}
string s1 = splitActions[1];
int phase = Constants::MTG_PHASE_UPKEEP;
for (int i = 0; i < Constants::NB_MTG_PHASES; i++)
{
string phaseStr = Constants::MTGPhaseCodeNames[i];
if (s1.find(phaseStr) != string::npos)
{
phase = PhaseRing::phaseStrToInt(phaseStr);
break;
}
}
bool opponentturn = (s1.find("my") == string::npos);
bool myturn = (s1.find("opponent") == string::npos);
bool sourceinPlay = (s1.find("sourceinplay") != string::npos);
bool next = (s1.find("next") == string::npos); //Why is this one the opposite of the two others? That's completely inconsistent
bool once = (s1.find("once") != string::npos);
MTGCardInstance * _target = NULL;
if (spell)
_target = spell->getNextCardTarget();
if(!_target)
_target = target;
return NEW APhaseActionGeneric(id, card,_target, splitActions[2], restrictions, phase,sourceinPlay,next,myturn,opponentturn,once);
}
//Multiple abilities for ONE cost
found = s.find("&&");
if (found != string::npos)
{
SAFE_DELETE(tc);
vector<string> multiEffects = split(s,'&');
MultiAbility * multi = NEW MultiAbility(id, card, target, NULL);
for(unsigned int i = 0;i < multiEffects.size();i++)
{
if(!multiEffects[i].empty())
{
MTGAbility * addAbility = parseMagicLine(multiEffects[i], id, spell, card, activated);
multi->Add(addAbility);
}
}
multi->oneShot = 1;
return multi;
}
int forcedalive = 0;
//force an ability to ignore destroy while source is still valid.
//allow the lords to remove the ability instead of gameobserver checks.
found = s.find("forcedalive");
if (found != string::npos)
forcedalive = 1;
//rather dirty way to stop thises and lords from conflicting with each other.
size_t lord = string::npos;
for (size_t j = 0; j < kLordKeywordsCount; ++j)
{
size_t found2 = s.find(kLordKeywords[j]);
if (found2 != string::npos && ((found == string::npos) || found2 < found))
{
lord = found2;
}
}
//This, ThisForEach;
found = string::npos;
int i = -1;
for (size_t j = 0; j < kThisKeywordsCount; ++j)
{
size_t found2 = s.find(kThisKeywords[j]);
if (found2 != string::npos && ((found == string::npos) || found2 < found))
{
found = found2;
i = j;
}
}
if (found != string::npos && found < lord)
{
//why does tc even exist here? This shouldn't happen...
SAFE_DELETE(tc); //http://code.google.com/p/wagic/issues/detail?id=424
size_t header = kThisKeywords[i].size();
size_t end = s.find(")", found + header);
string s1;
if (found == 0 || end != s.size() - 1)
{
s1 = s.substr(end + 1);
}
else
{
s1 = s.substr(0, found);
}
if (end != string::npos)
{
string thisDescriptorString = s.substr(found + header, end - found - header);
ThisDescriptorFactory tdf;
ThisDescriptor * td = tdf.createThisDescriptor(thisDescriptorString);
if (!td)
{
DebugTrace("MTGABILITY: Parsing Error:" << s);
return NULL;
}
MTGAbility * a = parseMagicLine(s1, id, spell, card, 0, activated);
if (!a)
{
SAFE_DELETE(td);
return NULL;
}
MTGAbility * result = NULL;
bool oneShot = false;
found = s.find(" oneshot");
if (found != string::npos || activated ||
card->hasType(Subtypes::TYPE_SORCERY) ||
card->hasType(Subtypes::TYPE_INSTANT) ||
a->oneShot)
{
oneShot = true;
}
found = s.find("while ");
if (found != string::npos)
oneShot = false;
Damageable * _target = NULL;
if (spell)
_target = spell->getNextDamageableTarget();
if (!_target)
_target = target;
switch (i)
{
case 0:
result = NEW AThis(id, card, _target, td, a);
break;
case 1:
result = NEW AThisForEach(id, card, _target, td, a);
break;
default:
result = NULL;
}
if (result)
{
result->oneShot = oneShot;
a->forcedAlive = forcedalive;
}
return result;
}
return NULL;
}
//Lord, foreach, aslongas
found = string::npos;
i = -1;
for (size_t j = 0; j < kLordKeywordsCount; ++j)
{
size_t found2 = s.find(kLordKeywords[j]);
if (found2 != string::npos && ((found == string::npos) || found2 < found))
{
found = found2;
i = j;
}
}
if (found != string::npos)
{
SAFE_DELETE(tc);
size_t header = kLordKeywords[i].size();
size_t end = s.find(")", found + header);
string s1;
if (found == 0 || end != s.size() - 1)
{
s1 = s.substr(end + 1);
}
else
{
s1 = s.substr(0, found);
}
if (end != string::npos)
{
int lordIncludeSelf = 1;
size_t other = s1.find(" other");
if (other != string::npos)
{
lordIncludeSelf = 0;
s1.replace(other, 6, "");
}
string lordTargetsString = s.substr(found + header, end - found - header);
TargetChooserFactory tcf;
TargetChooser * lordTargets = tcf.createTargetChooser(lordTargetsString, card);
if (!lordTargets)
{
DebugTrace("MTGABILITY: Parsing Error: " << s);
return NULL;
}
MTGAbility * a = parseMagicLine(s1, id, spell, card, false, activated); //activated lords usually force an end of turn ability
if (!a)
{
SAFE_DELETE(lordTargets);
return NULL;
}
MTGAbility * result = NULL;
bool oneShot = false;
if (activated || i == 4 || a->oneShot)
oneShot = true;
if (card->hasType(Subtypes::TYPE_SORCERY) || card->hasType(Subtypes::TYPE_INSTANT))
oneShot = true;
found = s.find("while ");
if (found != string::npos)
oneShot = false;
found = s.find(" oneshot");
if (found != string::npos)
oneShot = true;
Damageable * _target = NULL;
if (spell)
_target = spell->getNextDamageableTarget();
if (!_target)
_target = target;
int mini = 0;
int maxi = 0;
bool miniFound = false;
bool maxiFound = false;
bool compareZone = false;
found = s.find(" >");
if (found != string::npos)
{
mini = atoi(s.substr(found + 2, 3).c_str());
miniFound = true;
}
found = s.find(" <");
if (found != string::npos)
{
maxi = atoi(s.substr(found + 2, 3).c_str());
maxiFound = true;
}
found = s.find("compare");
if (found != string::npos)
{
compareZone = true;
}
switch (i)
{
case 0:
result = NEW ALord(id, card, lordTargets, lordIncludeSelf, a);
break;
case 1:
result = NEW AForeach(id, card, _target, lordTargets, lordIncludeSelf, a, mini, maxi);
break;
case 2:
{
if (!miniFound && !maxiFound)//for code without an operator treat as a mini.
{
miniFound = true;
}
result = NEW AAsLongAs(id, card, _target, lordTargets, lordIncludeSelf, a, mini, maxi, miniFound, maxiFound, compareZone);
}
break;
case 3:
result = NEW ATeach(id, card, lordTargets, lordIncludeSelf, a);
break;
case 4:
result = NEW ALord(id, card, lordTargets, lordIncludeSelf, a);
break;
default:
result = NULL;
}
if (result)
{
result->oneShot = oneShot;
a->forcedAlive = forcedalive;
}
return result;
}
return NULL;
}
if (!activated && tc)
{
MTGAbility * a = parseMagicLine(sWithoutTc, id, spell, card);
if (!a)
{
DebugTrace("ABILITYFACTORY Error parsing: " << s);
return NULL;
}
a = NEW GenericTargetAbility(newName,castRestriction,id, card, tc, a);
return NEW MayAbility(id, a, card, true);
}
SAFE_DELETE(tc);
//dynamic ability builder
vector<string> splitDynamic = parseBetween(s, "dynamicability<!", "!>");
if (splitDynamic.size())
{
string s1 = splitDynamic[1];
int type = 0;
int effect = 0;
int who = 0;
int amountsource = 0;
//source
for (size_t i = 0; i < sizeof(kDynamicSourceIds)/sizeof(kDynamicSourceIds[0]); ++i)
{
size_t abilityamountsource = s1.find(kDynamicSourceKeywords[i]);
if (abilityamountsource != string::npos)
{
amountsource = kDynamicSourceIds[i];
break;
}
}
//main variable or type
for (size_t i = 0; i < sizeof(kDynamicTypeIds)/sizeof(kDynamicTypeIds[0]); ++i)
{
size_t abilitytype = s1.find(kDynamicTypeKeywords[i]);
if (abilitytype != string::npos)
{
type = kDynamicTypeIds[i];
break;
}
}
//effect
for (size_t i = 0; i < sizeof(kDynamicEffectIds)/sizeof(kDynamicEffectIds[0]); ++i)
{
size_t abilityeffect = s1.find(kDynamicEffectKeywords[i]);
if (abilityeffect != string::npos)
{
effect = kDynamicEffectIds[i];
break;
}
}
//target
for (size_t i = 0; i < sizeof(kDynamicWhoIds)/sizeof(kDynamicWhoIds[0]); ++i)
{
size_t abilitywho = s1.find(kDynamicWhoKeywords[i]);
if (abilitywho != string::npos)
{
who = kDynamicWhoIds[i];
break;
}
}
string sAbility = splitDynamic[2];
MTGAbility * stored = NULL;
if(!sAbility.empty())
stored = parseMagicLine(sAbility, id, spell, card);
MTGAbility * a = NEW AADynamic(id, card, target,type,effect,who,amountsource,stored);
a->oneShot = 1;
return a;
}
//Phase based actions
//TODO: This is 100% the same code as phaseActionMulti, can't these 2 be merged somehow?
found = s.find("phaseaction");
if (found != string::npos)
{
vector<string> splitActions = parseBetween(s, "[", "]");
if (!splitActions.size())
{
DebugTrace("MTGABILITY:Parsing Error " << s);
return NULL;
}
string s1 = splitActions[1];
int phase = Constants::MTG_PHASE_UPKEEP;
for (int i = 0; i < Constants::NB_MTG_PHASES; i++)
{
string phaseStr = Constants::MTGPhaseCodeNames[i];
if (s1.find(phaseStr) != string::npos)
{
phase = PhaseRing::phaseStrToInt(phaseStr);
break;
}
}
bool opponentturn = (s1.find("my") == string::npos);
bool myturn = (s1.find("opponent") == string::npos);
bool sourceinPlay = (s1.find("sourceinplay") != string::npos);
bool next = (s1.find("next") == string::npos); //Why is this one the opposite of the two others? That's completely inconsistent
bool once = (s1.find("once") != string::npos);
MTGCardInstance * _target = NULL;
if (spell)
_target = spell->getNextCardTarget();
if(!_target)
_target = target;
return NEW APhaseActionGeneric(id, card,_target, trim(splitActions[2]), restrictions, phase,sourceinPlay,next,myturn,opponentturn,once);
}
//Upkeep Cost
//TODO: This is 100% the same code as upkeepCostMulti, can't these 2 be merged somehow?
//also see phaseActionMulti
found = s.find("upcost");
if (found != string::npos)
{
bool Cumulative = false;
size_t cumulative = s.find("cumulativeupcost");
if(cumulative != string::npos)
Cumulative = true;
size_t start = s.find("[");
size_t end = s.find("]", start);
string s1 = s.substr(start + 1, end - start - 1);
size_t seperator = s1.find(";");
int phase = Constants::MTG_PHASE_UPKEEP;
int once = 0;
if (seperator != string::npos)
{
for (int i = 0; i < Constants::NB_MTG_PHASES; i++)
{
if (s1.find("next") != string::npos)
once = 1;
string phaseStr = Constants::MTGPhaseCodeNames[i];
if (s1.find(phaseStr) != string::npos)
{
phase = PhaseRing::phaseStrToInt(phaseStr);
break;
}
}
s1 = s1.substr(0, seperator - 1);
}
ManaCost * cost = ManaCost::parseManaCost(s1);
if (!cost)
{
DebugTrace("MTGABILITY: Parsing Error: " << s);
return NULL;
}
string sAbility = s.substr(end + 1);
MTGAbility * a = parseMagicLine(sAbility, id, spell, card);
if (!a)
{
DebugTrace("MTGABILITY: Parsing Error: " << s);
delete (cost);
return NULL;
}
return NEW AUpkeep(id, card, a, cost, restrictions, phase, once,Cumulative);
}
//Cycling
found = s.find("cycling");
if (found != string::npos)
{
MTGAbility * a = NEW ACycle(id, card, target);
a->oneShot = 1;
return a;
}
//ninjutsu
found = s.find("ninjutsu");
if (found != string::npos)
{
MTGAbility * a = NEW ANinja(id, card, target);
a->oneShot = 1;
return a;
}
//combat removal
found = s.find("removefromcombat");
if (found != string::npos)
{
MTGAbility * a = NEW ACombatRemoval(id, card, target);
a->oneShot = 1;
return a;
}
//momentary blink
found = s.find("(blink)");
if (found != string::npos)
{
bool ueoteffect = (s.find("(blink)ueot") != string::npos);
bool forsource = (s.find("(blink)forsrc") != string::npos);
bool blinkhand = (s.find("hand(blink)") != string::npos);
size_t returnAbility = s.find("return(");
string sAbility = s.substr(returnAbility + 7);
MTGAbility * stored = NULL;
if(!sAbility.empty())
{
stored = parseMagicLine(sAbility, id, spell, card);
}
MTGAbility * a = NEW ABlinkGeneric(id, card, target,ueoteffect,forsource,blinkhand,stored);
a->oneShot = 1;
return a;
}
//Fizzle (counterspell...)
found = s.find("fizzle");
if (found != string::npos)
{
Spell * starget = NULL;
if (spell)
starget = spell->getNextSpellTarget();
MTGAbility * a = NEW AAFizzler(id, card, starget);
a->oneShot = 1;
return a;
}
//Describes a player target in many abilities
int who = TargetChooser::UNSET;
if (s.find(" controller") != string::npos)
who = TargetChooser::CONTROLLER;
if (s.find(" opponent") != string::npos)
who = TargetChooser::OPPONENT;
if (s.find(" targetcontroller") != string::npos)
who = TargetChooser::TARGET_CONTROLLER;
if (s.find(" owner") != string::npos)
who = TargetChooser::OWNER;
//livingweapon (used for token below)
bool aLivingWeapon = (s.find("livingweapon") != string::npos);
//Token creator. Name, type, p/t, abilities
vector<string> splitToken = parseBetween(s, "token(", ")");
if (splitToken.size())
{
WParsedInt * multiplier = NULL;
size_t star = s.find("*");
string starfound = "";
if (star != string::npos)
{
starfound = s.substr(star + 1);
size_t starEnd= starfound.find_first_of(" ");
starfound = starfound.substr(0,starEnd);
multiplier = NEW WParsedInt(starfound, spell, card);
}
int tokenId = atoi(splitToken[1].c_str());
if (tokenId)
{
MTGCard * safetycard = MTGCollection()->getCardById(tokenId);
if (!safetycard) //Error, card not foudn in DB
return NEW ATokenCreator(id, card, target, NULL, "ID NOT FOUND", "ERROR ID",0, 0, "",0, NULL,0);
ATokenCreator * tok = NEW ATokenCreator(id, card,target, NULL, tokenId, starfound, multiplier, who);
tok->oneShot = 1;
return tok;
}
string tokenDesc = splitToken[1];
vector<string> tokenParameters = split(tokenDesc, ',');
if (tokenParameters.size() < 3)
{
DebugTrace("incorrect Parameters for Token" << tokenDesc);
return NULL;
}
string sname = tokenParameters[0];
string stypes = tokenParameters[1];
string spt = tokenParameters[2];
//reconstructing string abilities from the split version,
// then we re-split it again in the token constructor,
// this needs to be improved
string sabilities = (tokenParameters.size() > 3)? tokenParameters[3] : "";
for (size_t i = 4; i < tokenParameters.size(); ++i)
{
sabilities.append(",");
sabilities.append(tokenParameters[i]);
}
int value = 0;
if (spt.find("xx/xx") != string::npos)
value = card->X / 2;
else if (spt.find("x/x") != string::npos)
value = card->X;
int power, toughness;
parsePowerToughness(spt, &power, &toughness);
ATokenCreator * tok = NEW ATokenCreator(
id, card,target, NULL, sname, stypes, power + value, toughness + value,
sabilities, starfound, multiplier, who, aLivingWeapon, spt);
tok->oneShot = 1;
if(aLivingWeapon)
tok->forceDestroy = 1;
return tok;
}
//Equipment
found = s.find("equip");
if (found != string::npos)
{
return NEW AEquip(id, card);
}
//Equipment (attach)
found = s.find("attach");
if (found != string::npos)
{
return NEW AEquip(id, card, 0, ActivatedAbility::NO_RESTRICTION);
}
//MoveTo Move a card from a zone to another
vector<string> splitMove = parseBetween(s, "moveto(", ")");
if (splitMove.size())
{
//hack for http://code.google.com/p/wagic/issues/detail?id=120
//We assume that auras don't move their own target...
if (card->hasType(Subtypes::TYPE_AURA))
target = card;
MTGAbility * a = NEW AAMover(id, card, target, splitMove[1]);
a->oneShot = 1;
return a;
}
//Copy a target
found = s.find("copy");
if (found != string::npos)
{
MTGAbility * a = NEW AACopier(id, card, target);
a->oneShot = 1;
return a;
}
//imprint
found = s.find("phaseout");
if (found != string::npos)
{
MTGAbility * a = NEW AAPhaseOut(id, card, target);
a->oneShot = 1;
return a;
}
//clone
found = s.find("clone");
if (found != string::npos)
{
string with = "";
vector<string> splitWith = parseBetween(s, "with(", ")");
if (splitWith.size())
{
with = splitWith[1];
}
MTGAbility * a = NEW AACloner(id, card, target, 0, who, with);
a->oneShot = 1;
return a;
}
//Bury, destroy, sacrifice, reject(discard)
if (s.find("bury") != string::npos)
{
MTGAbility *a = NEW AABuryCard(id, card, target);
a->oneShot = 1;
return a;
}
if (s.find("destroy") != string::npos)
{
MTGAbility * a = NEW AADestroyCard(id, card, target);
a->oneShot = 1;
return a;
}
if (s.find("sacrifice") != string::npos)
{
MTGAbility *a = NEW AASacrificeCard(id, card, target);
a->oneShot = 1;
return a;
}
if (s.find("reject") != string::npos)
{
MTGAbility *a = NEW AADiscardCard(id, card, target);
a->oneShot = 1;
return a;
}
bool oneShot = false;
bool forceForever = false;
found = s.find("ueot");
if (found != string::npos)
forceUEOT = true;
found = s.find("oneshot");
if (found != string::npos)
oneShot = true;
found = s.find("forever");
if (found != string::npos)
forceForever = true;
//Prevent Damage
const string preventDamageKeywords[] = { "preventallcombatdamage", "preventallnoncombatdamage", "preventalldamage", "fog" };
const int preventDamageTypes[] = {0, 2, 1, 0}; //TODO enum ?
const bool preventDamageForceOneShot[] = { false, false, false, true };
for (size_t i = 0; i < sizeof(preventDamageTypes)/sizeof(preventDamageTypes[0]); ++i)
{
found = s.find(preventDamageKeywords[i]);
if (found != string::npos)
{
string to = "";
string from = "";
vector<string> splitTo = parseBetween(s, "to(", ")");
if (splitTo.size())
to = splitTo[1];
vector<string> splitFrom = parseBetween(s, "from(", ")");
if (splitFrom.size())
from = splitFrom[1];
MTGAbility * ab;
if (forceUEOT || preventDamageForceOneShot[i])
ab = NEW APreventDamageTypesUEOT(id, card, to, from, preventDamageTypes[i]);
else
ab = NEW APreventDamageTypes(id, card, to, from, preventDamageTypes[i]);
if (preventDamageForceOneShot[i])
ab->oneShot = 1;
return ab;
}
}
//Reset damages on cards
found = s.find("resetdamage");
if (found != string::npos)
{
MTGAbility * a = NEW AAResetDamage(id, card, target);
a->oneShot = 1;
return a;
}
//Damage
vector<string> splitDamage = parseBetween(s, "damage:", " ", false);
if (splitDamage.size())
{
Targetable * t = spell ? spell->getNextTarget() : NULL;
MTGAbility * a = NEW AADamager(id, card, t, splitDamage[1], NULL, who);
a->oneShot = 1;
return a;
}
//remove poison
vector<string> splitPoison = parseBetween(s, "alterpoison:", " ", false);
if (splitPoison.size())
{
int poison = atoi(splitPoison[1].c_str());
Targetable * t = spell ? spell->getNextTarget() : NULL;
MTGAbility * a = NEW AAAlterPoison(id, card, t, poison, NULL, who);
a->oneShot = 1;
return a;
}
//prevent next damage
vector<string> splitPrevent = parseBetween(s, "prevent:", " ", false);
if (splitPrevent.size())
{
int preventing = atoi(splitPrevent[1].c_str());
Targetable * t = spell ? spell->getNextTarget() : NULL;
MTGAbility * a = NEW AADamagePrevent(id, card, t, preventing, NULL, who);
a->oneShot = 1;
return a;
}
//set hand size
vector<string> splitSetHand = parseBetween(s, "sethand:", " ", false);
if (splitSetHand.size())
{
int hand = atoi(splitSetHand[1].c_str());
Damageable * t = spell ? spell->getNextDamageableTarget() : NULL;
MTGAbility * a = NEW AASetHand(id, card, t, hand, NULL, who);
a->oneShot = 1;
return a;
}
//set life total
vector<string> splitLifeset = parseBetween(s, "lifeset:", " ", false);
if (splitLifeset.size())
{
WParsedInt * life = NEW WParsedInt(splitLifeset[1], spell, card);
Damageable * t = spell ? spell->getNextDamageableTarget() : NULL;
MTGAbility * a = NEW AALifeSet(id, card, t, life, NULL, who);
a->oneShot = 1;
return a;
}
//gain/lose life
vector<string> splitLife = parseBetween(s, "life:", " ", false);
if (splitLife.size())
{
Targetable * t = spell ? spell->getNextTarget() : NULL;
MTGAbility * a = NEW AALifer(id, card, t, splitLife[1], NULL, who);
a->oneShot = 1;
return a;
}
// Win the game
found = s.find("wingame");
if (found != string::npos)
{
Damageable * d = spell ? spell->getNextDamageableTarget() : NULL;
MTGAbility * a = NEW AAWinGame(id, card, d, NULL, who);
a->oneShot = 1;
return a;
}
//Draw
vector<string> splitDraw = parseBetween(s, "draw:", " ", false);
if (splitDraw.size())
{
Targetable * t = spell ? spell->getNextTarget() : NULL;
MTGAbility * a = NEW AADrawer(id, card, t, NULL,splitDraw[1], who);
a->oneShot = 1;
return a;
}
//Deplete
vector<string> splitDeplete = parseBetween(s, "deplete:", " ", false);
if (splitDeplete.size())
{
Targetable * t = spell ? spell->getNextTarget() : NULL;
MTGAbility * a = NEW AADepleter(id, card, t , splitDeplete[1], NULL, who);
a->oneShot = 1;
return a;
}
//Shuffle
found = s.find("shuffle");
if (found != string::npos)
{
Targetable * t = spell? spell->getNextTarget() : NULL;
MTGAbility * a = NEW AAShuffle(id, card, t, NULL, who);
a->oneShot = 1;
return a;
}
//Remove Mana from ManaPool
vector<string> splitRemove = parseBetween(s, "removemana(", ")");
if (splitRemove.size())
{
Targetable * t = spell? spell->getNextTarget() : NULL;
MTGAbility *a = NEW AARemoveMana(id, card, t, splitRemove[1], who);
a->oneShot = 1;
return a;
}
//Lose subtypes of a given type
vector<string> splitLoseTypes = parseBetween(s, "losesubtypesof(", ")");
if (splitLoseTypes.size())
{
int parentType = Subtypes::subtypesList->find(splitLoseTypes[1]);
return NEW ALoseSubtypes(id, card, target, parentType);
}
//Cast/Play Restrictions
for (size_t i = 0; i < kMaxCastKeywordsCount; ++i)
{
vector<string> splitCast = parseBetween(s, kMaxCastKeywords[i], ")");
if (splitCast.size())
{
TargetChooserFactory tcf;
TargetChooser * castTargets = tcf.createTargetChooser(splitCast[1], card);
vector<string> splitValue = parseBetween(splitCast[2], "", " ", false);
if (!splitValue.size())
{
DebugTrace ("MTGABILITY: Error parsing Cast/Play Restriction" << s);
return NULL;
}
string valueStr = splitValue[1];
bool modifyExisting = (valueStr.find("+") != string::npos || valueStr.find("-") != string::npos);
WParsedInt * value = NEW WParsedInt(valueStr, spell, card);
Targetable * t = spell? spell->getNextTarget() : NULL;
if (card->hasType(Subtypes::TYPE_INSTANT) || card->hasType(Subtypes::TYPE_SORCERY) || forceUEOT)
{
return NEW AInstantCastRestrictionUEOT(id, card, t, castTargets, value, modifyExisting, kMaxCastZones[i], who);
}
return NEW ACastRestriction(id, card, t, castTargets, value, modifyExisting, kMaxCastZones[i], who);
}
}
//Discard
vector<string> splitDiscard = parseBetween(s, "discard:", " ", false);
if (splitDiscard.size())
{
Targetable * t = spell ? spell->getNextTarget() : NULL;
MTGAbility * a = NEW AARandomDiscarder(id, card, t, splitDiscard[1], NULL, who);
a->oneShot = 1;
return a;
}
//rampage
vector<string> splitRampage = parseBetween(s, "rampage(", ")");
if (splitRampage.size())
{
vector<string> rampageParameters = split(splitRampage[1], ',');
int power, toughness;
if (!parsePowerToughness(rampageParameters[0], &power, &toughness))
{
DebugTrace("MTGAbility Parse error in rampage" << s);
return NULL;
}
int MaxOpponent = atoi(rampageParameters[1].c_str());
return NEW ARampageAbility(id, card, power, toughness, MaxOpponent);
}
//flanking
if (s.find("flanker") != string::npos)
{
return NEW AFlankerAbility(id, card);
}
//spirit link
//combat damage spirit link
if (s.find("spiritlink") != string::npos)
{
bool combatOnly = (s.find("combatspiritlink") != string::npos);
return NEW ASpiritLinkAbility(id, card, combatOnly);
}
//bushido
vector<string> splitBushido = parseBetween(s, "bushido(", ")");
if (splitBushido.size())
{
int power, toughness;
if (!parsePowerToughness(splitBushido[1], &power, &toughness))
{
DebugTrace("MTGAbility Parse error in bushido" << s);
return NULL;
}
return NEW ABushidoAbility(id, card, power, toughness);
}
//loseAbilities
if (s.find("loseabilities") != string::npos)
{
return NEW ALoseAbilities(id, card, target);
}
//counter
vector<string> splitCounter = parseBetween(s, "counter(", ")");
if (splitCounter.size())
{
string counterString = splitCounter[1];
Counter * counter = parseCounter(counterString, target, spell);
if (!counter)
{
DebugTrace("MTGAbility: can't parse counter:" << s);
return NULL;
}
MTGAbility * a =
NEW AACounter(id, card, target,counterString, counter->name.c_str(), counter->power, counter->toughness, counter->nb,counter->maxNb);
delete (counter);
a->oneShot = 1;
return a;
}
//no counters on target of optional type
vector<string> splitCounterShroud = parseBetween(s, "countershroud(", ")");
if (splitCounterShroud.size())
{
string counterShroudString = splitCounterShroud[1];
Counter * counter = NULL;
if(splitCounterShroud[1] == "any")
{
counter = NULL;
}
else
{
counter = parseCounter(counterShroudString, target, spell);
if (!counter)
{
DebugTrace("MTGAbility: can't parse counter:" << s);
return NULL;
}
}
MTGAbility * a = NEW ACounterShroud(id, card, target,counter);
return a;
}
//removes all counters of the specifified type.
vector<string> splitRemoveCounter = parseBetween(s, "removeallcounters(", ")");
if (splitRemoveCounter.size())
{
string counterString = splitRemoveCounter[1];
if(counterString.find("all") != string::npos)
{
MTGAbility * a = NEW AARemoveAllCounter(id, card, target, "All", 0, 0, 1, true);
a->oneShot = 1;
return a;
}
Counter * counter = parseCounter(counterString, target, spell);
if (!counter)
{
DebugTrace("MTGAbility: can't parse counter:" << s);
return NULL;
}
MTGAbility * a =
NEW AARemoveAllCounter(id, card, target, counter->name.c_str(), counter->power, counter->toughness, counter->nb,false);
delete (counter);
a->oneShot = 1;
return a;
}
//Becomes... (animate artifact...: becomes(Creature, manacost/manacost)
vector<string> splitBecomes = parseBetween(s, "becomes(", ")");
if (splitBecomes.size())
{
vector<string> becomesParameters = split(splitBecomes[1], ',');
string stypes = becomesParameters[0];
string newPower = "";
string newToughness = "";
bool ptFound = false;
if(becomesParameters.size() >1)
{
vector<string> pt = split(becomesParameters[1], '/');
newPower = pt[0];
newToughness = pt[1];
ptFound = true;
}
string sabilities = "";
if(becomesParameters.size() > 2)
{
for(unsigned int i = 2;i < becomesParameters.size();i++)
{
sabilities.append(becomesParameters[i].c_str());
if(i+1 < becomesParameters.size())
sabilities.append(",");
}
}
if (oneShot || forceUEOT || forceForever)
return NEW ATransformerInstant(id, card, target, stypes, sabilities,newPower,ptFound,newToughness,ptFound,vector<string>(),false,forceForever);
return NEW ATransformer(id, card, target, stypes, sabilities,newPower,ptFound,newToughness,ptFound,vector<string>(),false,forceForever);
}
//bloodthirst
vector<string> splitBloodthirst = parseBetween(s, "bloodthirst:", " ", false);
if (splitBloodthirst.size())
{
return NEW ABloodThirst(id, card, target, atoi(splitBloodthirst[1].c_str()));
}
//Vanishing
vector<string> splitVanishing = parseBetween(s, "vanishing:", " ", false);
if (splitVanishing.size())
{
return NEW AVanishing(id, card, NULL, restrictions, atoi(splitVanishing[1].c_str()), "time");
}
//Fading
vector<string> splitFading = parseBetween(s, "fading:", " ", false);
if (splitFading.size())
{
return NEW AVanishing(id, card, NULL, restrictions, atoi(splitFading[1].c_str()), "fade");
}
//Alter cost
if (s.find("altercost(") != string::npos)
return getManaReduxAbility(s.substr(s.find("altercost(") + 10), id, spell, card, target);
//transform....(hivestone,living enchantment)
//TODO: cleanup this block, it's a rats nest
found = s.find("transforms((");
if (found != string::npos)
{
string extraTransforms = "";
string transformsParamsString = "";
transformsParamsString.append(storedString);//the string between found and real end is removed at start.
found = transformsParamsString.find("transforms((");
if (found != string::npos && extraTransforms.empty())
{
size_t real_end = transformsParamsString.find("))", found);
size_t end = transformsParamsString.find(",", found);
if (end == string::npos)
end = real_end;
size_t stypesStartIndex = found + 12;
extraTransforms.append(transformsParamsString.substr(stypesStartIndex, real_end - stypesStartIndex).c_str());
transformsParamsString.erase(stypesStartIndex, real_end - stypesStartIndex);
}
vector<string> effectParameters = split( transformsParamsString, ',');
string stypes = effectParameters[0];
string sabilities = transformsParamsString.substr(stypes.length());
bool newpowerfound = false;
string newpower = "";
bool newtoughnessfound = false;
string newtoughness = "";
vector <string> abilities = split(sabilities, ',');
bool newAbilityFound = false;
vector<string> newAbilitiesList;
storedString.erase();
storedString.append(extraTransforms);
extraTransforms.erase();
for (unsigned int i = 0 ; i < abilities.size() ; i++)
{
if(abilities[i].empty())
abilities.erase(abilities.begin()+i);
}
for(unsigned int j = 0;j < abilities.size();j++)
{
vector<string> splitPower = parseBetween(abilities[j], "setpower=", ",", false);
if(splitPower.size())
{
newpowerfound = true;
newpower = splitPower[1];
}
vector<string> splitToughness = parseBetween(abilities[j], "settoughness=", ",", false);
if(splitToughness.size())
{
newtoughnessfound = true;
newtoughness = splitToughness[1];
}
if(abilities[j].find("newability[") != string::npos)
{
size_t NewSkill = abilities[j].find("newability[");
size_t NewSkillEnd = abilities[j].find_last_of("]");
string newAbilities = abilities[j].substr(NewSkill + 11,NewSkillEnd - NewSkill - 11);
newAbilitiesList.push_back(newAbilities);
newAbilityFound = true;
}
}
if (oneShot || forceUEOT || forceForever)
return NEW ATransformerInstant(id, card, target, stypes, sabilities,newpower,newpowerfound,newtoughness,newtoughnessfound,newAbilitiesList,newAbilityFound,forceForever);
return NEW ATransformer(id, card, target, stypes, sabilities,newpower,newpowerfound,newtoughness,newtoughnessfound,newAbilitiesList,newAbilityFound);
}
//Change Power/Toughness
WParsedPT * wppt = NEW WParsedPT(s, spell, card);
bool nonstatic = false;
if (wppt->ok)
{
if(s.find("nonstatic") != string::npos)
nonstatic = true;
if (!activated)
{
if (card->hasType(Subtypes::TYPE_INSTANT) || card->hasType(Subtypes::TYPE_SORCERY) || forceUEOT)
{
return NEW PTInstant(id, card, target, wppt,s,nonstatic);
}
return NEW APowerToughnessModifier(id, card, target, wppt,s,nonstatic);
}
return NEW PTInstant(id, card, target, wppt,s,nonstatic);
}
else
{
delete wppt;
}
//Mana Producer
found = s.find("add");
if (found != string::npos)
{
ManaCost * output = ManaCost::parseManaCost(s.substr(found));
Targetable * t = spell ? spell->getNextTarget() : NULL;
MTGAbility * a = NEW AManaProducer(id, card, t, output, NULL, who);
a->oneShot = 1;
if(newName.size())
((AManaProducer*)a)->menutext = newName;
return a;
}
//Protection from...
vector<string> splitProtection = parseBetween(s, "protection from(", ")");
if (splitProtection.size())
{
TargetChooserFactory tcf;
TargetChooser * fromTc = tcf.createTargetChooser(splitProtection[1], card);
if (!fromTc)
return NULL;
fromTc->setAllZones();
if (!activated)
{
if (card->hasType(Subtypes::TYPE_INSTANT) || card->hasType(Subtypes::TYPE_SORCERY) || forceUEOT)
{
return NULL; //TODO
}
return NEW AProtectionFrom(id, card, target, fromTc, splitProtection[1]);
}
return NULL; //TODO
}
//targetter can not target...
vector<string> splitCantTarget = parseBetween(s, "cantbetargetof(", ")");
if (splitCantTarget.size())
{
TargetChooserFactory tcf;
TargetChooser * fromTc = tcf.createTargetChooser(splitCantTarget[1], card);
if (!fromTc)
return NULL;
fromTc->setAllZones();
if (!activated)
{
if (card->hasType(Subtypes::TYPE_INSTANT) || card->hasType(Subtypes::TYPE_SORCERY) || forceUEOT)
{
return NULL; //TODO
}
return NEW ACantBeTargetFrom(id, card, target, fromTc);
}
return NULL; //TODO
}
//Can't be blocked by...
vector<string> splitCantBlock = parseBetween(s, "cantbeblockedby(", ")");
if (splitCantBlock.size())
{
TargetChooserFactory tcf;
TargetChooser * fromTc = tcf.createTargetChooser(splitCantBlock[1], card);
if (!fromTc)
return NULL;
//default target zone to opponentbattlefield here?
if (!activated)
{
if (card->hasType(Subtypes::TYPE_INSTANT) || card->hasType(Subtypes::TYPE_SORCERY) || forceUEOT)
{
return NULL; //TODO
}
return NEW ACantBeBlockedBy(id, card, target, fromTc);
}
return NULL; //TODO
}
//proliferate
found = s.find("proliferate");
if (found != string::npos)
{
MTGAbility * a = NEW AAProliferate(id, card, target);
a->oneShot = 1;
a->canBeInterrupted = false;
return a;
}
//frozen, next untap this does not untap.
found = s.find("frozen");
if (found != string::npos)
{
MTGAbility * a = NEW AAFrozen(id, card, target);
a->oneShot = 1;
return a;
}
//get a new target
if ((s.find("retarget") != string::npos) || s.find("newtarget") != string::npos)
{
MTGAbility * a = NEW AANewTarget(id, card,target, (s.find("retarget") != string::npos));
a->oneShot = 1;
return a;
}
//morph
found = s.find("morph");
if (found != string::npos)
{
MTGAbility * a = NEW AAMorph(id, card, target);
a->oneShot = 1;
return a;
}
//identify what a leveler creature will max out at.
vector<string> splitMaxlevel = parseBetween(s, "maxlevel:", " ", false);
if (splitMaxlevel.size())
{
MTGAbility * a = NEW AAWhatsMax(id, card, card, NULL, atoi(splitMaxlevel[1].c_str()));
a->oneShot = 1;
return a;
}
//switch targest power with toughness
found = s.find("swap");
if (found != string::npos)
{
MTGAbility * a = NEW ASwapPTUEOT(id, card, target);
a->oneShot = 1;
return a;
}
//Regeneration
found = s.find("regenerate");
if (found != string::npos)
{
MTGAbility * a = NEW AStandardRegenerate(id, card, target);
a->oneShot = 1;
return a;
}
//Gain/loose simple Ability
for (int j = 0; j < Constants::NB_BASIC_ABILITIES; j++)
{
found = s.find(Constants::MTGBasicAbilities[j]);
if (found == 0 || found == 1)
{
int modifier = 0;
if(s.find("absorb") || s.find("flanking"))
modifier += 1;
else
modifier = 1;
if (found > 0 && s[found - 1] == '-')
modifier = 0;
else if(found > 0 && s[found - 1] == '-' && (s.find("absorb") || s.find("flanking")))
modifier -= 1;
if (!activated)
{
if (card->hasType(Subtypes::TYPE_INSTANT) || card->hasType(Subtypes::TYPE_SORCERY) || forceUEOT)
{
return NEW AInstantBasicAbilityModifierUntilEOT(id, card, target, j, modifier);
}
return NEW ABasicAbilityModifier(id, card, target, j, modifier);
}
return NEW ABasicAbilityAuraModifierUntilEOT(id, card, target, NULL, j, modifier);
}
}
//Untapper (Ley Druid...)
found = s.find("untap");
if (found != string::npos)
{
MTGAbility * a = NEW AAUntapper(id, card, target);
a->oneShot = 1;
return a;
}
//Tapper (icy manipulator)
found = s.find("tap");
if (found != string::npos)
{
MTGAbility * a = NEW AATapper(id, card, target);
a->oneShot = 1;
return a;
}
//adds the rule to destroy children if parent dies
found = s.find("connectrule");
if(found != string::npos)
{
GameObserver * game = GameObserver::GetInstance();
game->addObserver(NEW ParentChildRule(-1));
return NULL;
}
//create an association between cards.
found = s.find("connect");
if (found != string::npos)
{
MTGAbility * a = NEW AAConnect(id, card, target);
a->oneShot = 1;
return a;
}
DebugTrace(" no matching ability found. " << s);
return NULL;
}
//Tells the AI if the ability should target itself or an ennemy
int AbilityFactory::abilityEfficiency(MTGAbility * a, Player * p, int mode, TargetChooser * tc,Targetable * target)
{
if (!a)
return BAKA_EFFECT_DONTKNOW;
if (GenericTargetAbility * abi = dynamic_cast<GenericTargetAbility*>(a))
{
if (mode == MODE_PUTINTOPLAY)
return BAKA_EFFECT_GOOD;
return abilityEfficiency(abi->ability, p, mode, abi->getActionTc());
}
if (GenericActivatedAbility * abi = dynamic_cast<GenericActivatedAbility*>(a))
{
if (mode == MODE_PUTINTOPLAY)
return BAKA_EFFECT_GOOD;
return abilityEfficiency(abi->ability, p, mode, tc);
}
if (MultiAbility * abi = dynamic_cast<MultiAbility*>(a))
return abilityEfficiency(abi->abilities[0], p, mode, tc);
if (MayAbility * abi = dynamic_cast<MayAbility*>(a))
return abilityEfficiency(abi->ability, p, mode, tc);
if (ALord * abi = dynamic_cast<ALord *>(a))
{
int myCards = countCards(abi->getActionTc(), p);
int theirCards = countCards(abi->getActionTc(), p->opponent());
int efficiency = abilityEfficiency(abi->ability, p, mode, tc);
if ( ((myCards < theirCards) && efficiency == BAKA_EFFECT_GOOD) || ((myCards > theirCards) && efficiency == BAKA_EFFECT_BAD) )
return efficiency;
return -efficiency;
}
if (AAsLongAs * abi = dynamic_cast<AAsLongAs *>(a))
return abilityEfficiency(abi->ability, p, mode, tc);
if (AForeach * abi = dynamic_cast<AForeach *>(a))
return abilityEfficiency(abi->ability, p, mode, tc);
if (ATeach * abi = dynamic_cast<ATeach *>(a))
return abilityEfficiency(abi->ability, p, mode, tc);
if (dynamic_cast<AAFizzler *> (a))
return BAKA_EFFECT_BAD;
if (dynamic_cast<AADamagePrevent *> (a))
return BAKA_EFFECT_GOOD;
if (dynamic_cast<AACloner *> (a))
return BAKA_EFFECT_GOOD;
if (dynamic_cast<ASwapPTUEOT *> (a))
return BAKA_EFFECT_BAD;
if (dynamic_cast<AAUntapper *> (a))
return BAKA_EFFECT_GOOD;
if (dynamic_cast<AATapper *> (a))
return BAKA_EFFECT_BAD;
if (dynamic_cast<AManaProducer *> (a))
return BAKA_EFFECT_GOOD;
if (AACounter * ac = dynamic_cast<AACounter *>(a))
{
bool negative_effect = ac->power < 0 || ac->toughness < 0;
if ((ac->nb > 0 && negative_effect) || (ac->nb < 0 && !negative_effect))
return BAKA_EFFECT_BAD;
return BAKA_EFFECT_GOOD;
}
if (dynamic_cast<ATokenCreator *> (a))
return BAKA_EFFECT_GOOD;
if (AAMover * aam = dynamic_cast<AAMover *>(a))
{
MTGGameZone * z = aam->destinationZone(target);
if (tc && tc->targetsZone(p->game->library))
{
if (z == p->game->hand || z == p->game->inPlay)
return BAKA_EFFECT_GOOD;
}
return BAKA_EFFECT_BAD; //TODO
}
if (dynamic_cast<AACopier *> (a))
return BAKA_EFFECT_GOOD;
if (dynamic_cast<AABuryCard *> (a))
return BAKA_EFFECT_BAD;
if (dynamic_cast<AADestroyCard *> (a))
return BAKA_EFFECT_BAD;
if (dynamic_cast<AStandardRegenerate *> (a))
return BAKA_EFFECT_GOOD;
if (AALifer * abi = dynamic_cast<AALifer *>(a))
return abi->getLife() > 0 ? BAKA_EFFECT_GOOD : BAKA_EFFECT_BAD;
if (AAAlterPoison * abi = dynamic_cast<AAAlterPoison *>(a))
return abi->poison > 0 ? BAKA_EFFECT_GOOD : BAKA_EFFECT_BAD;
if (dynamic_cast<AADepleter *> (a))
return BAKA_EFFECT_BAD;
if (dynamic_cast<AADrawer *> (a))
return BAKA_EFFECT_GOOD;
if (dynamic_cast<AARandomDiscarder *> (a))
return BAKA_EFFECT_BAD;
if (dynamic_cast<ARampageAbility *> (a))
return BAKA_EFFECT_GOOD;
if (dynamic_cast<ABushidoAbility *> (a))
return BAKA_EFFECT_GOOD;
if (PTInstant * abi = dynamic_cast<PTInstant *>(a))
return (abi->wppt->power.getValue() >= 0 && abi->wppt->toughness.getValue() >= 0) ? BAKA_EFFECT_GOOD : BAKA_EFFECT_BAD;
if (APowerToughnessModifier * abi = dynamic_cast<APowerToughnessModifier *>(a))
return (abi->wppt->power.getValue() >= 0 && abi->wppt->toughness.getValue() >= 0) ? BAKA_EFFECT_GOOD : BAKA_EFFECT_BAD;
if (PTInstant * abi = dynamic_cast<PTInstant *>(a))
return abilityEfficiency(abi->ability, p, mode, tc);
if (dynamic_cast<ACantBeBlockedBy *> (a))
return BAKA_EFFECT_GOOD;
if (dynamic_cast<AProtectionFrom *> (a))
return BAKA_EFFECT_GOOD;
map<int, bool> badAbilities;
badAbilities[(int)Constants::CANTATTACK] = true;
badAbilities[(int)Constants::CANTBLOCK] = true;
badAbilities[(int)Constants::CLOUD] = true;
badAbilities[(int)Constants::DEFENDER] = true;
badAbilities[(int)Constants::DOESNOTUNTAP] = true;
badAbilities[(int)Constants::MUSTATTACK] = true;
badAbilities[(int)Constants::CANTREGEN] = true;
if (AInstantBasicAbilityModifierUntilEOT * abi = dynamic_cast<AInstantBasicAbilityModifierUntilEOT *>(a))
{
int result = badAbilities[abi->ability] ? BAKA_EFFECT_BAD : BAKA_EFFECT_GOOD;
return (abi->value > 0) ? result : -result;
}
if (ABasicAbilityModifier * abi = dynamic_cast<ABasicAbilityModifier *>(a))
{
int result = (badAbilities[abi->ability]) ? BAKA_EFFECT_BAD : BAKA_EFFECT_GOOD;
return (abi->modifier > 0) ? result : -result;
}
if (ABasicAbilityAuraModifierUntilEOT * abi = dynamic_cast<ABasicAbilityAuraModifierUntilEOT *>(a))
return abilityEfficiency(abi->ability, p, mode);
if (dynamic_cast<AManaProducer*> (a))
return BAKA_EFFECT_GOOD;
return BAKA_EFFECT_DONTKNOW;
}
//Returns the "X" cost that was paid for a spell
int AbilityFactory::computeX(Spell * spell, MTGCardInstance * card)
{
if (spell)
return spell->computeX(card);
if(card) return card->X;
return 0;
}
int AbilityFactory::getAbilities(vector<MTGAbility *> * v, Spell * spell, MTGCardInstance * card, int id, MTGGameZone * dest)
{
if (!card && spell)
card = spell->source;
if (!card)
return 0;
MTGCardInstance * target = card->target;
if (!target)
target = card;
//card->getManaCost()->copy(card->model->data->getManaCost());
//zeth:i added this originally for no reason really, however
//i didn't realize ai runs this function about a million times during a match.
//it litterally distroys any altering cost effects.
//if for some reason i added this becuase of some bug...we need to think of a more clever way
//to do this.
string magicText;
if (dest)
{
card->graveEffects = false;
card->exileEffects = false;
GameObserver * g = GameObserver::GetInstance();
for (int i = 0; i < 2; ++i)
{
MTGPlayerCards * zones = g->players[i]->game;
if (dest == zones->hand)
{
magicText = card->magicTexts["hand"];
break;
}
if (dest == zones->graveyard)
{
magicText = card->magicTexts["graveyard"];
card->graveEffects = true;
break;
}
if (dest == zones->stack)
{
magicText = card->magicTexts["stack"];
break;
}
if (dest == zones->exile)
{
magicText = card->magicTexts["exile"];
card->exileEffects = true;
break;
}
if (dest == zones->library)
{
magicText = card->magicTexts["library"];
break;
}
//Other zones needed ?
return 0;
}
}
else
{
if(card->previous && card->previous->morphed && !card->turningOver)
{
magicText = card->magicTexts["facedown"];
card->power = 2;
card->life = 2;
card->toughness = 2;
card->setColor(0,1);
card->name = "";
card->types.clear();
string cre = "Creature";
card->setType(cre.c_str());
card->basicAbilities.reset();
card->getManaCost()->reinit();
}
else if(card && !card->morphed && card->turningOver)
{
card->power += card->origpower-2;
card->life += card->origtoughness-2;
card->toughness += card->origtoughness-2;
card->setColor(0,1);
card->name = card->model->data->name;
card->types = card->model->data->types;
card->colors = card->model->data->colors;
card->basicAbilities |= card->model->data->basicAbilities;
ManaCost * copyCost = card->model->data->getManaCost();
card->getManaCost()->copy(copyCost);
magicText = card->model->data->magicText;
string faceupC= card->magicTexts["faceup"];
magicText.append("\n");
magicText.append(faceupC);
}
else if(card && card->hasType(Subtypes::TYPE_EQUIPMENT) && card->target)
{
magicText = card->model->data->magicText;
string equipText = card->magicTexts["skill"];
magicText.append("\n");
magicText.append(equipText);
}
else
{
magicText = card->magicText;
}
}
if (card->alias && magicText.size() == 0 && !dest)
{
MTGCard * c = MTGCollection()->getCardById(card->alias);
if (!c)
return 0;
magicText = c->data->magicText;
}
string line;
int size = magicText.size();
if (size == 0)
return 0;
size_t found;
int result = id;
while (magicText.size())
{
found = magicText.find("\n");
if (found != string::npos)
{
line = magicText.substr(0, found);
magicText = magicText.substr(found + 1);
}
else
{
line = magicText;
magicText = "";
}
MTGAbility * a = parseMagicLine(line, result, spell, card, false, false, dest);
if (a)
{
v->push_back(a);
result++;
}
else
{
DebugTrace("ABILITYFACTORY ERROR: Parser returned NULL");
}
}
return result;
}
//Some basic functionalities that can be added automatically in the text file
/*
* Several objects are computed from the text string, and have a direct influence on what action we should take
* (direct impact on the game such as draw a card immediately, or create a New GameObserver and add it to the Abilities,etc..)
* These objects are:
* - trigger (if there is an "@" in the string, this is a triggered ability)
* - target (if there ie a "target(" in the string, then this is a TargetAbility)
* - doTap (a dirty way to know if tapping is included in the cost...
*/
int AbilityFactory::magicText(int id, Spell * spell, MTGCardInstance * card, int mode, TargetChooser * tc, MTGGameZone * dest)
{
int dryMode = 0;
if (!spell && !dest)
dryMode = 1;
vector<MTGAbility *> v;
int result = getAbilities(&v, spell, card, id, dest);
for (size_t i = 0; i < v.size(); ++i)
{
MTGAbility * a = v[i];
if (!a)
{
DebugTrace("ABILITYFACTORY ERROR: Parser returned NULL");
continue;
}
if (dryMode)
{
result = abilityEfficiency(a, card->controller(), mode, tc);
for (size_t i = 0; i < v.size(); ++i)
SAFE_DELETE(v[i]);
return result;
}
if (!a->oneShot)
{
// Anything involving Mana Producing abilities cannot be interrupted
MTGAbility * core = getCoreAbility(a);
if (dynamic_cast<AManaProducer*> (core))
a->canBeInterrupted = false;
}
bool moreThanOneTarget = spell && spell->tc && spell->tc->targets.size() > 1;
if(moreThanOneTarget)
a->target = spell->getNextTarget();
if(a->target && moreThanOneTarget)
{
MayAbility * aMay = dynamic_cast<MayAbility*>(a);
while(a->target)
{
if(a->oneShot)
{
a->resolve();
}
else
{
if(!aMay || (aMay && a->target == spell->tc->targets[0]))
{
MTGAbility * mClone = a->clone();
mClone->addToGame();
}
}
a->target = spell->getNextTarget(a->target);
}
SAFE_DELETE(a);
}
else
{
if (a->oneShot)
{
a->resolve();
delete (a);
}
else
{
a->addToGame();
}
}
}
return result;
}
void AbilityFactory::addAbilities(int _id, Spell * spell)
{
MTGCardInstance * card = spell->source;
if (spell->getNbTargets() == 1)
{
card->target = spell->getNextCardTarget();
if (card->target && (!spell->tc->canTarget(card->target) || card->target->isPhased))
{
MTGPlayerCards * zones = card->controller()->game;
zones->putInZone(card, spell->from, card->owner->game->graveyard);
return; //fizzle
}
}
_id = magicText(_id, spell);
GameObserver * game = GameObserver::GetInstance();
MTGPlayerCards * zones = card->controller()->game;
int id = card->alias;
switch (id)
{
case 1092: //Aladdin's lamp
{
AAladdinsLamp * ability = NEW AAladdinsLamp(_id, card);
game->addObserver(ability);
break;
}
case 1095: //Armageddon clock
{
AArmageddonClock * ability = NEW AArmageddonClock(_id, card);
game->addObserver(ability);
break;
}
case 1191: //Blue Elemental Blast
{
if (card->target)
{
card->target->controller()->game->putInGraveyard(card->target);
}
else
{
Spell * starget = spell->getNextSpellTarget();
game->mLayers->stackLayer()->Fizzle(starget);
}
break;
}
case 1282: //Chaoslace
{
if (card->target)
{
card->target->setColor(Constants::MTG_COLOR_RED, 1);
}
else
{
Spell * starget = spell->getNextSpellTarget();
starget->source->setColor(Constants::MTG_COLOR_RED, 1);
}
break;
}
case 1335: //Circle of protection : black
{
game->addObserver(NEW ACircleOfProtection(_id, card, Constants::MTG_COLOR_BLACK));
break;
}
case 1336: //Circle of protection : blue
{
game->addObserver(NEW ACircleOfProtection(_id, card, Constants::MTG_COLOR_BLUE));
break;
}
case 1337: //Circle of protection : green
{
game->addObserver(NEW ACircleOfProtection(_id, card, Constants::MTG_COLOR_GREEN));
break;
}
case 1338: //Circle of protection : red
{
game->addObserver(NEW ACircleOfProtection(_id, card, Constants::MTG_COLOR_RED));
break;
}
case 1339: //Circle of protection : white
{
game->addObserver(NEW ACircleOfProtection(_id, card, Constants::MTG_COLOR_WHITE));
break;
}
case 1102: //Conservator
{
game->addObserver(NEW AConservator(_id, card));
break;
}
case 1103: //Crystal Rod
{
int8_t cost[] = { Constants::MTG_COLOR_ARTIFACT, 1 };
ASpellCastLife* ability = NEW ASpellCastLife(_id, card, Constants::MTG_COLOR_BLUE, NEW ManaCost(cost, 1), 1);
game->addObserver(ability);
break;
}
case 1152: //Deathlace
{
if (card->target)
{
card->target->setColor(Constants::MTG_COLOR_BLACK, 1);
}
else
{
Spell * starget = spell->getNextSpellTarget();
starget->source->setColor(Constants::MTG_COLOR_BLACK, 1);
}
break;
}
case 1345: //Farmstead
{
game->addObserver(NEW AFarmstead(_id, card, card->target));
break;
}
case 1291: //Fireball
{
int x = computeX(spell, card);
game->addObserver(NEW AFireball(_id, card, spell, x));
break;
}
case 1113: //Iron Star
{
int8_t cost[] = { Constants::MTG_COLOR_ARTIFACT, 1 };
ASpellCastLife* ability = NEW ASpellCastLife(_id, card, Constants::MTG_COLOR_RED, NEW ManaCost(cost, 1), 1);
game->addObserver(ability);
break;
}
case 1351: // Island Sanctuary
{
game->addObserver(NEW AIslandSanctuary(_id, card));
break;
}
case 1114: //Ivory cup
{
int8_t cost[] = { Constants::MTG_COLOR_ARTIFACT, 1 };
ASpellCastLife* ability = NEW ASpellCastLife(_id, card, Constants::MTG_COLOR_WHITE, NEW ManaCost(cost, 1), 1);
game->addObserver(ability);
break;
}
case 1117: //Jandors Ring
{
game->addObserver(NEW AJandorsRing(_id, card));
break;
}
case 1254: //Kudzu
{
game->addObserver(NEW AKudzu(id, card, card->target));
break;
}
case 1257: //Lifelace
{
if (card->target)
{
card->target->setColor(Constants::MTG_COLOR_GREEN, 1);
}
else
{
Spell * starget = spell->getNextSpellTarget();
starget->source->setColor(Constants::MTG_COLOR_GREEN, 1);
}
break;
}
case 1124: //Mana Vault (the rest is softcoded!)
{
game->addObserver(NEW ARegularLifeModifierAura(_id + 2, card, card, Constants::MTG_PHASE_DRAW, -1, 1));
break;
}
case 1215: //Power Leak
{
game->addObserver(NEW APowerLeak(_id, card, card->target));
break;
}
case 1358: //Purelace
{
if (card->target)
{
card->target->setColor(Constants::MTG_COLOR_WHITE, 1);
}
else
{
Spell * starget = spell->getNextSpellTarget();
starget->source->setColor(Constants::MTG_COLOR_WHITE, 1);
}
break;
}
case 1312: //Red Elemental Blast
{
if (card->target)
{
card->target->controller()->game->putInGraveyard(card->target);
}
else
{
Spell * starget = spell->getNextSpellTarget();
game->mLayers->stackLayer()->Fizzle(starget);
}
break;
}
case 1139: //The Rack
{
game->addObserver(NEW ALifeZoneLink(_id, card, Constants::MTG_PHASE_UPKEEP, -3));
break;
}
case 1140: //Throne of Bone
{
int8_t cost[] = { Constants::MTG_COLOR_ARTIFACT, 1 };
ASpellCastLife* ability = NEW ASpellCastLife(_id, card, Constants::MTG_COLOR_BLACK, NEW ManaCost(cost, 1), 1);
game->addObserver(ability);
break;
}
case 1142: //Wooden Sphere
{
int8_t cost[] = { Constants::MTG_COLOR_ARTIFACT, 1 };
ASpellCastLife* ability = NEW ASpellCastLife(_id, card, Constants::MTG_COLOR_GREEN, NEW ManaCost(cost, 1), 1);
game->addObserver(ability);
break;
}
case 1143: //Animate Dead
{
AAnimateDead * a = NEW AAnimateDead(_id, card, card->target);
game->addObserver(a);
card->target = ((MTGCardInstance *) a->target);
break;
}
case 1156: //Drain Life
{
Damageable * target = spell->getNextDamageableTarget();
int x = spell->cost->getConvertedCost() - 2; //TODO Fix that !!! + X should be only black mana, that needs to be checked !
game->mLayers->stackLayer()->addDamage(card, target, x);
if (target->life < x)
x = target->life;
game->currentlyActing()->gainLife(x);
break;
}
case 1159: //Erg Raiders
{
AErgRaiders* ability = NEW AErgRaiders(_id, card);
game->addObserver(ability);
break;
}
case 1202: //Hurkyl's Recall
{
Player * player = spell->getNextPlayerTarget();
if (player)
{
for (int i = 0; i < 2; i++)
{
MTGInPlay * inplay = game->players[i]->game->inPlay;
for (int j = inplay->nb_cards - 1; j >= 0; j--)
{
MTGCardInstance * card = inplay->cards[j];
if (card->owner == player && card->hasType(Subtypes::TYPE_ARTIFACT))
{
player->game->putInZone(card, inplay, player->game->hand);
}
}
}
}
break;
}
case 1209: //Mana Short
{
Player * player = spell->getNextPlayerTarget();
if (player)
{
MTGInPlay * inplay = player->game->inPlay;
for (int i = 0; i < inplay->nb_cards; i++)
{
MTGCardInstance * current = inplay->cards[i];
if (current->hasType(Subtypes::TYPE_LAND))
current->tap();
}
player->getManaPool()->init();
}
break;
}
case 1167: //Mind Twist
{
int xCost = computeX(spell, card);
for (int i = 0; i < xCost; i++)
{
game->opponent()->game->discardRandom(game->opponent()->game->hand, card);
}
break;
}
case 1176: //Sacrifice
{
ASacrifice * ability = NEW ASacrifice(_id, card, card->target);
game->addObserver(ability);
break;
}
case 1224: //Spell Blast
{
int x = computeX(spell, card);
Spell * starget = spell->getNextSpellTarget();
if (starget)
{
if (starget->cost->getConvertedCost() <= x)
game->mLayers->stackLayer()->Fizzle(starget);
}
break;
}
case 1194: //Control Magic
{
game->addObserver(NEW AControlStealAura(_id, card, card->target));
break;
}
case 1231: //Volcanic Eruption
{
int x = computeX(spell, card);
int _x = x;
MTGCardInstance * target = spell->getNextCardTarget();
while (target && _x)
{
target->destroy();
_x--;
target = spell->getNextCardTarget(target);
}
x -= _x;
for (int i = 0; i < 2; i++)
{
game->mLayers->stackLayer()->addDamage(card, game->players[i], x);
for (int j = 0; j < game->players[i]->game->inPlay->nb_cards; j++)
{
MTGCardInstance * current = game->players[i]->game->inPlay->cards[j];
if (current->isCreature())
{
game->mLayers->stackLayer()->addDamage(card, current, x);
}
}
}
break;
}
case 1288: //EarthBind
{
game->addObserver(NEW AEarthbind(_id, card, card->target));
break;
}
case 1344: //Eye for an Eye
{
Damage * damage = spell->getNextDamageTarget();
if (damage)
{
game->mLayers->stackLayer()->addDamage(card, damage->source->controller(), damage->damage);
}
break;
}
case 1243: //Fastbond
{
game->addObserver(NEW AFastbond(_id, card));
break;
}
case 1225: //Stasis
{
game->addObserver(NEW AStasis(_id, card));
break;
}
case 1227: //Toughtlace
{
if (card->target)
{
card->target->setColor(Constants::MTG_COLOR_BLUE, 1);
}
else
{
Spell * starget = spell->getNextSpellTarget();
starget->source->setColor(Constants::MTG_COLOR_BLUE, 1);
}
break;
}
//Addons ICE-AGE Cards
case 2474: //Minion of Leshrac
{
game->addObserver(NEW AMinionofLeshrac(_id, card));
break;
}
case 2732: //Kjeldoran Frostbeast
{
game->addObserver(NEW AKjeldoranFrostbeast(_id, card));
break;
}
// --- addon Mirage ---
case 3410: //Seed of Innocence
{
GameObserver * game = GameObserver::GetInstance();
for (int i = 0; i < 2; i++)
{
for (int j = 0; j < game->players[i]->game->inPlay->nb_cards; j++)
{
MTGCardInstance * current = game->players[i]->game->inPlay->cards[j];
if (current->hasType("Artifact"))
{
game->players[i]->game->putInGraveyard(current);
current->controller()->gainLife(current->getManaCost()->getConvertedCost());
}
}
}
break;
}
//-- addon 10E---
case 129767: //Threaten
{
game->addObserver(NEW AInstantControlSteal(_id, card, card->target));
break;
}
case 129774: // Traumatize
{
int nbcards;
Player * player = spell->getNextPlayerTarget();
MTGLibrary * library = player->game->library;
nbcards = (library->nb_cards) / 2;
for (int i = 0; i < nbcards; i++)
{
if (library->nb_cards)
player->game->putInZone(library->cards[library->nb_cards - 1], library, player->game->graveyard);
}
break;
}
case 135215: //Sylvan Basilisk
{
game->addObserver(NEW ABasilik(_id, card));
break;
}
case 130553:// Beacon of Immortality
{
Player * player = spell->getNextPlayerTarget();
if (player->life < (INT_MAX / 4))
player->life += player->life;
zones->putInZone(card, spell->from, zones->library);
zones->library->shuffle();
break;
}
case 135262:// Beacon of Destruction & unrest
{
zones->putInZone(card, spell->from, zones->library);
zones->library->shuffle();
break;
}
case 129750: //Sudden Impact
{
Damageable * target = spell->getNextDamageableTarget();
Player * p = spell->getNextPlayerTarget();
MTGHand * hand = p->game->hand;
int damage = hand->nb_cards;
game->mLayers->stackLayer()->addDamage(card, target, damage);
break;
}
case 130369: // Soulblast
{
int damage = 0;
Damageable * target = spell->getNextDamageableTarget();
for (int j = card->controller()->game->inPlay->nb_cards - 1; j >= 0; --j)
{
MTGCardInstance * current = card->controller()->game->inPlay->cards[j];
if (current->hasType(Subtypes::TYPE_CREATURE))
{
card->controller()->game->putInGraveyard(current);
damage += current->power;
}
}
game->mLayers->stackLayer()->addDamage(card, target, damage);
break;
}
case 129698: // Reminisce
{
int nbcards;
Player * player = spell->getNextPlayerTarget();
MTGLibrary * library = player->game->library;
MTGGraveyard * graveyard = player->game->graveyard;
nbcards = (graveyard->nb_cards);
for (int i = 0; i < nbcards; i++)
{
if (graveyard->nb_cards)
player->game->putInZone(graveyard->cards[graveyard->nb_cards - 1], graveyard, library);
}
library->shuffle();
break;
}
// --- addon Ravnica---
case 89114: //Psychic Drain
{
Player * player = spell->getNextPlayerTarget();
MTGLibrary * library = player->game->library;
int x = computeX(spell, card);
for (int i = 0; i < x; i++)
{
if (library->nb_cards)
player->game->putInZone(library->cards[library->nb_cards - 1], library, player->game->graveyard);
}
game->currentlyActing()->gainLife(x);
break;
}
default:
break;
}
/* We want to get rid of these basicAbility things.
* basicAbilities themselves are alright, but creating New object depending on them is dangerous
* The main reason is that classes that add an ability to a card do NOT create these objects, and therefore do NOT
* Work.
* For example, setting EXALTED for a creature is not enough right now...
* It shouldn't be necessary to add an object. State based abilities could do the trick
*/
if (card->basicAbilities[(int)Constants::EXALTED])
{
game->addObserver(NEW AExalted(_id, card));
}
if (card->basicAbilities[(int)Constants::FLANKING])
{
game->addObserver(NEW AFlankerAbility(_id, card));
}
if (card->basicAbilities[(int)Constants::FORESTHOME])
{
game->addObserver(NEW AStrongLandLinkCreature(_id, card, "forest"));
}
if (card->basicAbilities[(int)Constants::ISLANDHOME])
{
game->addObserver(NEW AStrongLandLinkCreature(_id, card, "island"));
}
if (card->basicAbilities[(int)Constants::MOUNTAINHOME])
{
game->addObserver(NEW AStrongLandLinkCreature(_id, card, "mountain"));
}
if (card->basicAbilities[(int)Constants::SWAMPHOME])
{
game->addObserver(NEW AStrongLandLinkCreature(_id, card, "swamp"));
}
if (card->basicAbilities[(int)Constants::PLAINSHOME])
{
game->addObserver(NEW AStrongLandLinkCreature(_id, card, "plains"));
}
if(card->previous && card->previous->previous && card->previous->previous->suspended)
card->basicAbilities[(int)Constants::HASTE] = 1;
if (card->hasType(Subtypes::TYPE_INSTANT) || card->hasType(Subtypes::TYPE_SORCERY))
{
MTGPlayerCards * zones = card->controller()->game;
if (card->alternateCostPaid[ManaCost::MANA_PAID_WITH_BUYBACK] > 0)
{
zones->putInZone(card, zones->stack, zones->hand);
}
else if (card->alternateCostPaid[ManaCost::MANA_PAID_WITH_FLASHBACK] > 0)
{
zones->putInZone(card, zones->stack, zones->exile);
}
else
{
zones->putInZone(card, zones->stack, zones->graveyard);
}
}
}
//mehods used in parseMagicLine()
//ManaRedux -> manaredux(colorless,+2)
// -> manaredux(green,-2)
MTGAbility * AbilityFactory::getManaReduxAbility(string s, int id, Spell *spell, MTGCardInstance *card, MTGCardInstance *target)
{
int color = -1;
string manaCost;
size_t endIndex = manaCost.find(")");
if (s.find(Constants::kManaColorless) != string::npos)
{
manaCost = s.substr(s.find(",") + 1, endIndex);
color = Constants::MTG_COLOR_ARTIFACT;
}
else if (s.find(Constants::kManaGreen) != string::npos)
{
manaCost = s.substr(s.find(",") + 1, endIndex);
color = Constants::MTG_COLOR_GREEN;
}
else if (s.find(Constants::kManaBlue) != string::npos)
{
manaCost = s.substr(s.find(",") + 1, endIndex);
color = Constants::MTG_COLOR_BLUE;
}
else if (s.find(Constants::kManaRed) != string::npos)
{
manaCost = s.substr(s.find(",") + 1, endIndex);
color = Constants::MTG_COLOR_RED;
}
else if (s.find(Constants::kManaBlack) != string::npos)
{
manaCost = s.substr(s.find(",") + 1, endIndex);
color = Constants::MTG_COLOR_BLACK;
}
else if (s.find(Constants::kManaWhite) != string::npos)
{
manaCost = s.substr(s.find(",") + 1, endIndex);
color = Constants::MTG_COLOR_WHITE;
}
else
{
DebugTrace("An error has happened in creating a Mana Redux Ability! " << s );
return NULL;
}
// figure out the mana cost
int amount = atoi(manaCost.c_str());
return NEW AAlterCost(id, card, target, amount, color);
}
MTGAbility::MTGAbility(const MTGAbility& a): ActionElement(a)
{
//Todo get rid of menuText, it is only used as a placeholder in getMenuText, for something that could be a string
for (int i = 0; i < 50; ++i)
{
menuText[i] = a.menuText[i];
}
game = a.game;
oneShot = a.oneShot;
forceDestroy = a.forceDestroy;
forcedAlive = a.forcedAlive;
canBeInterrupted = a.canBeInterrupted;
//costs get copied, and will be deleted in the destructor
mCost = a.mCost ? NEW ManaCost(a.mCost) : NULL;
//alternative costs are not deleted in the destructor...who deletes them???
alternative = a.alternative; // ? NEW ManaCost(a.alternative) : NULL;
BuyBack = a.BuyBack; //? NEW ManaCost(a.BuyBack) : NULL;
FlashBack = a.FlashBack; // ? NEW ManaCost(a.FlashBack) : NULL;
Retrace = a.Retrace;// ? NEW ManaCost(a.Retrace) : NULL;
morph = a.morph; //? NEW ManaCost(a.morph) : NULL;
suspend = a.suspend;// ? NEW ManaCost(a.suspend) : NULL;
//Those two are pointers, but we don't delete them in the destructor, no need to copy them
target = a.target;
source = a.source;
aType = a.aType;
naType = a.naType;
abilitygranted = a.abilitygranted;
};
MTGAbility::MTGAbility(int id, MTGCardInstance * card) :
ActionElement(id)
{
game = GameObserver::GetInstance();
source = card;
target = card;
aType = MTGAbility::UNKNOWN;
mCost = NULL;
forceDestroy = 0;
oneShot = 0;
canBeInterrupted = true;
}
MTGAbility::MTGAbility(int id, MTGCardInstance * _source, Targetable * _target) :
ActionElement(id)
{
game = GameObserver::GetInstance();
source = _source;
target = _target;
aType = MTGAbility::UNKNOWN;
mCost = NULL;
forceDestroy = 0;
oneShot = 0;
canBeInterrupted = true;
}
void MTGAbility::setCost(ManaCost * cost, bool forceDelete)
{
if (mCost) {
DebugTrace("WARNING: Mtgability.cpp, attempt to set cost when previous cost is not null");
if (forceDelete)
delete(mCost);
}
mCost = cost;
}
int MTGAbility::stillInUse(MTGCardInstance * card)
{
if (card == source || card == target)
return 1;
return 0;
}
MTGAbility::~MTGAbility()
{
SAFE_DELETE(mCost);
}
int MTGAbility::addToGame()
{
GameObserver::GetInstance()->addObserver(this);
return 1;
}
int MTGAbility::removeFromGame()
{
GameObserver::GetInstance()->removeObserver(this);
return 1;
}
//returns 1 if this ability needs to be removed from the list of active abilities
int MTGAbility::testDestroy()
{
GameObserver * g=g->GetInstance();
if (game->mLayers->stackLayer()->has(this))
return 0;
if (waitingForAnswer)
return 0;
if (forceDestroy == 1)
return 1;
if (forceDestroy == -1)
return 0;
if(source->graveEffects && game->isInGrave(source))
return 0;
if(source->exileEffects && game->isInExile(source))
return 0;
if(this->forcedAlive == 1)
return 0;
if (!game->isInPlay(source))
return 1;
if (target && !game->isInPlay((MTGCardInstance *) target))
return 1;
return 0;
}
int MTGAbility::fireAbility()
{
if (canBeInterrupted)
game->mLayers->stackLayer()->addAbility(this);
else
resolve();
return 1;
}
ostream& MTGAbility::toString(ostream& out) const
{
return out << "MTGAbility ::: menuText : " << menuText << " ; game : " << game << " ; forceDestroy : " << forceDestroy
<< " ; mCost : " << mCost << " ; target : " << target << " ; aType : " << aType << " ; source : " << source;
}
NestedAbility::NestedAbility(MTGAbility * _ability)
{
ability = _ability;
}
//
ActivatedAbility::ActivatedAbility(int id, MTGCardInstance * card, ManaCost * _cost, int restrictions,string limit,MTGAbility * sideEffect,string usesBeforeSideEffects,string castRestriction) :
MTGAbility(id, card), restrictions(restrictions), needsTapping(0),limit(limit),sideEffect(sideEffect),usesBeforeSideEffects(usesBeforeSideEffects),castRestriction(castRestriction)
{
counters = 0;
setCost(_cost);
abilityCost = 0;
sa = NULL;
}
int ActivatedAbility::isReactingToClick(MTGCardInstance * card, ManaCost * mana)
{
if(card->isPhased)
return 0;
Player * player = game->currentlyActing();
int cPhase = game->getCurrentGamePhase();
switch (restrictions)
{
case PLAYER_TURN_ONLY:
if (player != game->currentPlayer)
return 0;
break;
case OPPONENT_TURN_ONLY:
if (player == game->currentPlayer)
return 0;
break;
case AS_SORCERY:
if (player != game->currentPlayer)
return 0;
if (cPhase != Constants::MTG_PHASE_FIRSTMAIN && cPhase != Constants::MTG_PHASE_SECONDMAIN)
return 0;
break;
}
if (restrictions >= MY_BEFORE_BEGIN && restrictions <= MY_AFTER_EOT)
{
if (player != game->currentPlayer)
return 0;
if (cPhase != restrictions - MY_BEFORE_BEGIN + Constants::MTG_PHASE_BEFORE_BEGIN)
return 0;
}
if (restrictions >= OPPONENT_BEFORE_BEGIN && restrictions <= OPPONENT_AFTER_EOT)
{
if (player == game->currentPlayer)
return 0;
if (cPhase != restrictions - OPPONENT_BEFORE_BEGIN + Constants::MTG_PHASE_BEFORE_BEGIN)
return 0;
}
if (restrictions >= BEFORE_BEGIN && restrictions <= AFTER_EOT)
{
if (cPhase != restrictions - BEFORE_BEGIN + Constants::MTG_PHASE_BEFORE_BEGIN)
return 0;
}
limitPerTurn = 0;
if(limit.size())
{
WParsedInt * value = NEW WParsedInt(limit.c_str(),NULL,source);
limitPerTurn = value->getValue();
delete value;
//only run this check if we have a valid limit string.
//limits on uses are based on when the ability is used, not when it is resolved
//incrementing of counters directly after the fireability()
//as ability limits are supposed to count the use regaurdless of the ability actually
//resolving. this check was previously located in genericactivated, and incrementing was handled in the resolve.
if (limitPerTurn && counters >= limitPerTurn)
return 0;
}
if(castRestriction.size())
{
AbilityFactory af;
int checkCond = af.parseCastRestrictions(card,card->controller(),castRestriction);
if(!checkCond)
return 0;
}
if (card == source && source->controller() == player && (!needsTapping || (!source->isTapped()
&& !source->hasSummoningSickness())))
{
ManaCost * cost = getCost();
if (!cost)
return 1;
cost->setExtraCostsAction(this, card);
if (!mana)
mana = player->getManaPool();
if (!mana->canAfford(cost))
return 0;
if (!cost->canPayExtra())
return 0;
return 1;
}
return 0;
}
int ActivatedAbility::reactToClick(MTGCardInstance * card)
{
if (!isReactingToClick(card))
return 0;
Player * player = game->currentlyActing();
ManaCost * cost = getCost();
if (cost)
{
if (!cost->isExtraPaymentSet())
{
game->mExtraPayment = cost->extraCosts;
return 0;
}
ManaCost * previousManaPool = NEW ManaCost(player->getManaPool());
game->currentlyActing()->getManaPool()->pay(cost);
cost->doPayExtra();
SAFE_DELETE(abilityCost);
abilityCost = previousManaPool->Diff(player->getManaPool());
delete previousManaPool;
}
return ActivatedAbility::activateAbility();
}
int ActivatedAbility::reactToTargetClick(Targetable * object)
{
if (!isReactingToTargetClick(object))
return 0;
Player * player = game->currentlyActing();
ManaCost * cost = getCost();
if (cost)
{
if (object->typeAsTarget() == TARGET_CARD)
cost->setExtraCostsAction(this, (MTGCardInstance *) object);
if (!cost->isExtraPaymentSet())
{
game->mExtraPayment = cost->extraCosts;
return 0;
}
ManaCost * previousManaPool = NEW ManaCost(player->getManaPool());
game->currentlyActing()->getManaPool()->pay(cost);
cost->doPayExtra();
SAFE_DELETE(abilityCost);
abilityCost = previousManaPool->Diff(player->getManaPool());
delete previousManaPool;
}
return ActivatedAbility::activateAbility();
}
int ActivatedAbility::activateAbility()
{
MTGAbility * fmp = NULL;
bool wasTappedForMana = false;
//taking foreach manaproducers off the stack and sending tapped for mana events.
AbilityFactory af;
fmp = af.getCoreAbility(this);
AManaProducer * amp = dynamic_cast<AManaProducer *> (this);
AManaProducer * femp = dynamic_cast<AManaProducer *> (fmp);
ManaCost * cost = getCost();
if((amp||femp) && cost && cost->extraCosts)
{
for(unsigned int i = 0; i < cost->extraCosts->costs.size();i++)
{
ExtraCost * tapper = dynamic_cast<TapCost*>(cost->extraCosts->costs[i]);
if(tapper)
needsTapping = 1;
wasTappedForMana = true;
}
}
else if(amp||femp)
{
if(amp)
needsTapping = amp->tap;
else
needsTapping = femp->tap;
}
if (needsTapping && (source->isInPlay()|| wasTappedForMana))
{
if (amp||femp)
{
GameObserver *g = GameObserver::GetInstance();
WEvent * e = NEW WEventCardTappedForMana(source, 0, 1);
g->receiveEvent(e);
}
}
if (amp||femp)
{
counters++;
if(sideEffect && usesBeforeSideEffects.size())
{
activateSideEffect();
}
this->resolve();
return 1;
}
counters++;
if(sideEffect && usesBeforeSideEffects.size())
{
activateSideEffect();
}
fireAbility();
return 1;
}
void ActivatedAbility::activateSideEffect()
{
WParsedInt * use = NEW WParsedInt(usesBeforeSideEffects.c_str(),NULL,source);
uses = use->getValue();
delete use;
if(counters == uses)
{
sa = sideEffect->clone();
sa->target = this->target;
sa->source = this->source;
if(sa->oneShot)
{
sa->fireAbility();
}
else
{
GenericInstantAbility * wrapper = NEW GenericInstantAbility(1, source, (Damageable *) (this->target), sa);
wrapper->addToGame();
}
}
return;
}
ActivatedAbility::~ActivatedAbility()
{
SAFE_DELETE(abilityCost);
SAFE_DELETE(sideEffect);
SAFE_DELETE(sa);
}
ostream& ActivatedAbility::toString(ostream& out) const
{
out << "ActivatedAbility ::: restrictions : " << restrictions << " ; needsTapping : " << needsTapping << " (";
return MTGAbility::toString(out) << ")";
}
TargetAbility::TargetAbility(int id, MTGCardInstance * card, TargetChooser * _tc, ManaCost * _cost, int _playerturnonly, string castRestriction) :
ActivatedAbility(id, card, _cost, _playerturnonly, castRestriction), NestedAbility(NULL)
{
tc = _tc;
}
TargetAbility::TargetAbility(int id, MTGCardInstance * card, ManaCost * _cost, int _playerturnonly, string castRestriction) :
ActivatedAbility(id, card, _cost, _playerturnonly, castRestriction), NestedAbility(NULL)
{
tc = NULL;
}
int TargetAbility::reactToTargetClick(Targetable * object)
{
if (object->typeAsTarget() == TARGET_CARD)
return reactToClick((MTGCardInstance *) object);
if (waitingForAnswer)
{
if (tc->toggleTarget(object) == TARGET_OK_FULL)
{
waitingForAnswer = 0;
game->mLayers->actionLayer()->setCurrentWaitingAction(NULL);
return ActivatedAbility::reactToClick(source);
}
return 1;
}
return 0;
}
int TargetAbility::reactToClick(MTGCardInstance * card)
{
if (!waitingForAnswer)
{
if (isReactingToClick(card))
{
ManaCost * cost = getCost();
if (cost && !cost->isExtraPaymentSet())
{
game->mExtraPayment = cost->extraCosts;
return 0;
}
waitingForAnswer = 1;
game->mLayers->actionLayer()->setCurrentWaitingAction(this);
tc->initTargets();
return 1;
}
}
else
{
if (card == source && ((tc->targetsReadyCheck() == TARGET_OK && !tc->targetMin) || tc->targetsReadyCheck() == TARGET_OK_FULL))
{
waitingForAnswer = 0;
game->mLayers->actionLayer()->setCurrentWaitingAction(NULL);
return ActivatedAbility::reactToClick(source);
}
else
{
if (tc->toggleTarget(card) == TARGET_OK_FULL)
{
int result = ActivatedAbility::reactToClick(source);
if (result)
{
waitingForAnswer = 0;
game->mLayers->actionLayer()->setCurrentWaitingAction(NULL);
if(tc->targetter)
{
WEvent * e = NEW WEventTarget(card,source);
game->receiveEvent(e);
}
}
return result;
}
return 1;
}
}
return 0;
}
void TargetAbility::Render()
{
//TODO ?
}
int TargetAbility::resolve()
{
Targetable * t = tc->getNextTarget();
if (t && ability)
{
source->X = 0;
if (abilityCost)
{
ManaCost * diff = abilityCost->Diff(getCost());
source->X = diff->hasX();
delete (diff);
}
ability->target = t;
//do nothing if the target controller responded by phasing out the target.
if (t->typeAsTarget() == TARGET_CARD && ((MTGCardInstance*)t)->isPhased)
return 0;
if (ability->oneShot)
{
while(t)
{
ability->resolve();
t = tc->getNextTarget(t);
ability->target = t;
}
tc->targets.clear();
return 1;
}
else
{
while(t)
{
MTGAbility * a = ability->clone();
a->addToGame();
t = tc->getNextTarget(t);
ability->target = t;
}
tc->targets.clear();
return 1;
}
}
return 0;
}
const char * TargetAbility::getMenuText()
{
if (ability)
return ability->getMenuText();
return ActivatedAbility::getMenuText();
}
TargetAbility::~TargetAbility()
{
SAFE_DELETE(ability);
}
ostream& TargetAbility::toString(ostream& out) const
{
out << "TargetAbility ::: (";
return ActivatedAbility::toString(out) << ")";
}
//
TriggeredAbility::TriggeredAbility(int id, MTGCardInstance * card, Targetable * _target) :
MTGAbility(id, card, _target)
{
}
TriggeredAbility::TriggeredAbility(int id, MTGCardInstance * card) :
MTGAbility(id, card)
{
}
int TriggeredAbility::receiveEvent(WEvent * e)
{
if (triggerOnEvent(e))
{
if(dynamic_cast<WEventTarget*>(e))
{
//@targetted trigger as per mtg rules is a state based trigger
//that resolves instantly before the event that targetted it.
resolve();
return 1;
}
fireAbility();
return 1;
}
return 0;
}
void TriggeredAbility::Update(float dt)
{
if (trigger())
fireAbility();
}
ostream& TriggeredAbility::toString(ostream& out) const
{
out << "TriggeredAbility ::: (";
return MTGAbility::toString(out) << ")";
}
// Trigger
Trigger::Trigger(int id, MTGCardInstance * source, bool once, TargetChooser * _tc): TriggeredAbility(id, source), mOnce(once), mActiveTrigger(true)
{
tc = _tc;
}
int Trigger::triggerOnEvent(WEvent * event) {
if(!mActiveTrigger)
return 0;
//Abilities don't work if the card is phased
if(source->isPhased) return 0;
if (!triggerOnEventImpl(event))
return 0;
if(mOnce && mActiveTrigger)
mActiveTrigger = false;
if(castRestriction.size())
{
if(!source)
return 1;//can't check these restrictions without a source aka:in a rule.txt
AbilityFactory af;
int checkCond = af.parseCastRestrictions(source,source->controller(),castRestriction);
if(!checkCond)
return 0;
}
return 1;
}
//
InstantAbility::InstantAbility(int _id, MTGCardInstance * source) :
MTGAbility(_id, source)
{
init = 0;
}
void InstantAbility::Update(float dt)
{
if (!init)
{
init = resolve();
}
}
InstantAbility::InstantAbility(int _id, MTGCardInstance * source, Targetable * _target) :
MTGAbility(_id, source, _target)
{
init = 0;
}
//Instant abilities last generally until the end of the turn
int InstantAbility::testDestroy()
{
int newPhase = game->getCurrentGamePhase();
if (newPhase != currentPhase && newPhase == Constants::MTG_PHASE_AFTER_EOT)
return 1;
currentPhase = newPhase;
return 0;
}
ostream& InstantAbility::toString(ostream& out) const
{
out << "InstantAbility ::: init : " << init << " (";
return MTGAbility::toString(out) << ")";
}
bool ListMaintainerAbility::canTarget(MTGGameZone * zone)
{
if (tc)
return tc->targetsZone(zone);
for (int i = 0; i < 2; i++)
{
Player * p = game->players[i];
if (zone == p->game->inPlay)
return true;
}
return false;
}
void ListMaintainerAbility::updateTargets()
{
//remove invalid ones
map<MTGCardInstance *, bool> temp;
for (map<MTGCardInstance *, bool>::iterator it = cards.begin(); it != cards.end(); ++it)
{
MTGCardInstance * card = (*it).first;
if (!canBeInList(card) || card->mPropertiesChangedSinceLastUpdate)
{
temp[card] = true;
}
}
for (map<MTGCardInstance *, bool>::iterator it = temp.begin(); it != temp.end(); ++it)
{
MTGCardInstance * card = (*it).first;
cards.erase(card);
removed(card);
}
temp.clear();
//add New valid ones
for (int i = 0; i < 2; i++)
{
Player * p = game->players[i];
MTGGameZone * zones[] = { p->game->inPlay, p->game->graveyard, p->game->hand, p->game->library };
for (int k = 0; k < 4; k++)
{
MTGGameZone * zone = zones[k];
if (canTarget(zone))
{
for (int j = 0; j < zone->nb_cards; j++)
{
MTGCardInstance * card = zone->cards[j];
if (canBeInList(card))
{
if (cards.find(card) == cards.end())
{
temp[card] = true;
}
}
}
}
}
}
for (map<MTGCardInstance *, bool>::iterator it = temp.begin(); it != temp.end(); ++it)
{
MTGCardInstance * card = (*it).first;
cards[card] = true;
added(card);
}
temp.clear();
for (int i = 0; i < 2; ++i)
{
Player * p = game->players[i];
if (!players[p] && canBeInList(p))
{
players[p] = true;
added(p);
}
else if (players[p] && !canBeInList(p))
{
players[p] = false;
removed(p);
}
}
}
void ListMaintainerAbility::checkTargets()
{
//remove invalid ones
map<MTGCardInstance *, bool> tempCheck;
for (map<MTGCardInstance *, bool>::iterator it = checkCards.begin(); it != checkCards.end(); ++it)
{
MTGCardInstance * card = (*it).first;
if (!canBeInList(card) || card->mPropertiesChangedSinceLastUpdate)
{
tempCheck[card] = true;
}
}
for (map<MTGCardInstance *, bool>::iterator it = tempCheck.begin(); it != tempCheck.end(); ++it)
{
MTGCardInstance * card = (*it).first;
checkCards.erase(card);
}
tempCheck.clear();
//add New valid ones
for (int i = 0; i < 2; i++)
{
Player * p = game->players[i];
MTGGameZone * zones[] = { p->game->inPlay, p->game->graveyard, p->game->hand, p->game->library };
for (int k = 0; k < 4; k++)
{
MTGGameZone * zone = zones[k];
if (canTarget(zone))
{
for (int j = 0; j < zone->nb_cards; j++)
{
MTGCardInstance * card = zone->cards[j];
if (canBeInList(card))
{
if (checkCards.find(card) == checkCards.end())
{
tempCheck[card] = true;
}
}
}
}
}
}
for (map<MTGCardInstance *, bool>::iterator it = tempCheck.begin(); it != tempCheck.end(); ++it)
{
MTGCardInstance * card = (*it).first;
checkCards[card] = true;
}
}
void ListMaintainerAbility::Update(float dt)
{
updateTargets();
}
//Destroy the spell -> remove all targets
int ListMaintainerAbility::destroy()
{
map<MTGCardInstance *, bool>::iterator it = cards.begin();
while (it != cards.end())
{
MTGCardInstance * card = (*it).first;
cards.erase(card);
removed(card);
it = cards.begin();
}
return 1;
}
ostream& ListMaintainerAbility::toString(ostream& out) const
{
out << "ListMaintainerAbility ::: (";
return MTGAbility::toString(out) << ")";
}
TriggerAtPhase::TriggerAtPhase(int id, MTGCardInstance * source, Targetable * target, int _phaseId, int who, bool sourceUntapped, bool sourceTap,bool lifelost,int lifeamount,bool once) :
TriggeredAbility(id, source, target), phaseId(_phaseId), who(who), sourceUntapped(sourceUntapped), sourceTap(sourceTap),lifelost(lifelost),lifeamount(lifeamount),once(once)
{
activeTrigger = true;
GameObserver * g = GameObserver::GetInstance();
if (g)
{
newPhase = g->getCurrentGamePhase();
currentPhase = newPhase;
}
}
int TriggerAtPhase::trigger()
{
if(!activeTrigger) return 0;
if(source->isPhased) return 0;
if(lifelost)
{
int lifeloss = source->controller()->opponent()->lifeLostThisTurn;
if(lifeloss < lifeamount)
return 0;
}
if (sourceUntapped && source->isTapped() == 1)
return 0;
if (sourceTap && !source->isTapped())
return 0;
if (testDestroy())
return 0; // http://code.google.com/p/wagic/issues/detail?id=426
GameObserver * g = GameObserver::GetInstance();
int result = 0;
if (currentPhase != newPhase && newPhase == phaseId)
{
result = 0;
switch (who)
{
case 1:
if (g->currentPlayer == source->controller())
result = 1;
break;
case -1:
if (g->currentPlayer != source->controller())
result = 1;
break;
case -2:
if (source->target)
{
if (g->currentPlayer == source->target->controller())
result = 1;
}
else
{
if (g->currentPlayer == source->controller())
result = 1;
}
break;
default:
result = 1;
break;
}
}
if(once && activeTrigger)
activeTrigger = false;
return result;
}
TriggerAtPhase* TriggerAtPhase::clone() const
{
return NEW TriggerAtPhase(*this);
}
TriggerNextPhase::TriggerNextPhase(int id, MTGCardInstance * source, Targetable * target, int _phaseId, int who,bool sourceUntapped, bool sourceTap,bool once) :
TriggerAtPhase(id, source, target, _phaseId, who, sourceUntapped, sourceTap, once)
{
destroyActivated = 0;
activeTrigger = true;
}
int TriggerNextPhase::testDestroy()
{
//dirty hack because of http://code.google.com/p/wagic/issues/detail?id=426
if (newPhase <= phaseId && !destroyActivated)
destroyActivated = 1;
if (destroyActivated > 1 || (newPhase > phaseId && destroyActivated))
{
destroyActivated++;
return 1;
}
return 0;
}
TriggerNextPhase* TriggerNextPhase::clone() const
{
return NEW TriggerNextPhase(*this);
}
GenericTriggeredAbility::GenericTriggeredAbility(int id, MTGCardInstance * _source, TriggeredAbility * _t, MTGAbility * a,
MTGAbility * dc, Targetable * _target) :
TriggeredAbility(id, _source, _target), NestedAbility(a)
{
if (!target)
target = source;
t = _t;
destroyCondition = dc;
t->source = source;
t->target = target;
ability->source = source;
ability->target = target;
if (destroyCondition)
{
destroyCondition->source = source;
destroyCondition->target = target;
}
}
int GenericTriggeredAbility::trigger()
{
return t->trigger();
}
int GenericTriggeredAbility::triggerOnEvent(WEvent * e)
{
if (t->triggerOnEvent(e))
{
targets.push(getTriggerTarget(e, ability));
return 1;
}
return 0;
}
Targetable * GenericTriggeredAbility::getTriggerTarget(WEvent * e, MTGAbility * a)
{
TriggerTargetChooser * ttc = dynamic_cast<TriggerTargetChooser *> (a->getActionTc());
if (ttc)
return e->getTarget(ttc->triggerTarget);
NestedAbility * na = dynamic_cast<NestedAbility *> (a);
if (na)
return getTriggerTarget(e, na->ability);
MultiAbility * ma = dynamic_cast<MultiAbility *> (a);
if (ma)
{
for (size_t i = 0; i < ma->abilities.size(); i++)
{
return getTriggerTarget(e, ma->abilities[i]);
}
}
return NULL;
}
void GenericTriggeredAbility::setTriggerTargets(Targetable * ta, MTGAbility * a)
{
TriggerTargetChooser * ttc = dynamic_cast<TriggerTargetChooser *> (a->getActionTc());
if (ttc)
{
a->target = ta;
ttc->target = ta;
}
NestedAbility * na = dynamic_cast<NestedAbility *> (a);
if (na)
setTriggerTargets(ta, na->ability);
MultiAbility * ma = dynamic_cast<MultiAbility *> (a);
if (ma)
{
for (size_t i = 0; i < ma->abilities.size(); i++)
{
setTriggerTargets(ta, ma->abilities[i]);
}
}
}
void GenericTriggeredAbility::Update(float dt)
{
GameObserver * g = GameObserver::GetInstance();
int newPhase = g->getCurrentGamePhase();
t->newPhase = newPhase;
TriggeredAbility::Update(dt);
t->currentPhase = newPhase;
}
int GenericTriggeredAbility::resolve()
{
if(source->isPhased) return 0;
if (targets.size())
{
setTriggerTargets(targets.front(), ability);
targets.pop();
}
if (ability->oneShot)
return ability->resolve();
MTGAbility * clone = ability->clone();
clone->addToGame();
return 1;
}
int GenericTriggeredAbility::testDestroy()
{
if (!TriggeredAbility::testDestroy())
return 0;
if (destroyCondition)
return (destroyCondition->testDestroy());
return t->testDestroy();
}
GenericTriggeredAbility::~GenericTriggeredAbility()
{
delete t;
delete ability;
SAFE_DELETE(destroyCondition);
}
const char * GenericTriggeredAbility::getMenuText()
{
return ability->getMenuText();
}
GenericTriggeredAbility* GenericTriggeredAbility::clone() const
{
GenericTriggeredAbility * a = NEW GenericTriggeredAbility(*this);
a->t = t->clone();
a->ability = ability->clone();
a->destroyCondition = destroyCondition->clone();
return a;
}
/*Mana Producers (lands)
//These have a reactToClick function, and therefore two manaProducers on the same card conflict with each other
//That means the player has to choose one. although that is perfect for cards such as birds of paradise or badlands,
other solutions need to be provided for abilities that add mana (ex: mana flare)
*/
AManaProducer::AManaProducer(int id, MTGCardInstance * card, Targetable * t, ManaCost * _output, ManaCost * _cost,
int who) :
ActivatedAbilityTP(id, card, t, _cost, who)
{
aType = MTGAbility::MANA_PRODUCER;
setCost(_cost);
output = _output;
menutext = "";
}
int AManaProducer::isReactingToClick(MTGCardInstance * _card, ManaCost * mana)
{
int result = 0;
if (!mana)
mana = game->currentlyActing()->getManaPool();
if (_card == source && (!tap || !source->isTapped()) && game->currentlyActing()->game->inPlay->hasCard(source)
&& (source->hasType(Subtypes::TYPE_LAND) || !tap || !source->hasSummoningSickness()) && !source->isPhased)
{
ManaCost * cost = getCost();
if (!cost || (mana->canAfford(cost) && (!cost->extraCosts || cost->extraCosts->canPay())))/*counter cost bypass react to click*/
{
result = 1;
}
}
return result;
}
int AManaProducer::resolve()
{
Targetable * _target = getTarget();
Player * player;
if (_target)
{
if (_target->typeAsTarget() == TARGET_CARD)
{
player = ((MTGCardInstance *) _target)->controller();
}
else
{
player = (Player *) _target;
}
player->getManaPool()->add(output, source);
return 1;
}
return 0;
}
int AManaProducer::reactToClick(MTGCardInstance * _card)
{
if (!isReactingToClick(_card))
return 0;
if(!ActivatedAbility::isReactingToClick(_card))
return 0;
ManaCost * cost = getCost();
if (cost)
{
cost->setExtraCostsAction(this, _card);
if (!cost->isExtraPaymentSet())
{
GameObserver::GetInstance()->mExtraPayment = cost->extraCosts;
return 0;
}
GameObserver::GetInstance()->currentlyActing()->getManaPool()->pay(cost);
cost->doPayExtra();
}
if (options[Options::SFXVOLUME].number > 0)
{
JSample * sample = WResourceManager::Instance()->RetrieveSample("mana.wav");
if (sample)
JSoundSystem::GetInstance()->PlaySample(sample);
}
return ActivatedAbility::activateAbility();
}
const char * AManaProducer::getMenuText()
{
if (menutext.size())
return menutext.c_str();
menutext = _("Add ");
char buffer[128];
int alreadyHasOne = 0;
for (int i = 0; i < 6; i++)
{
int value = output->getCost(i);
if (value)
{
if (alreadyHasOne)
menutext.append(",");
sprintf(buffer, "%i ", value);
menutext.append(buffer);
switch (i)
{
case Constants::MTG_COLOR_RED:
menutext.append(_("red"));
break;
case Constants::MTG_COLOR_BLUE:
menutext.append(_("blue"));
break;
case Constants::MTG_COLOR_GREEN:
menutext.append(_("green"));
break;
case Constants::MTG_COLOR_WHITE:
menutext.append(_("white"));
break;
case Constants::MTG_COLOR_BLACK:
menutext.append(_("black"));
break;
default:
break;
}
alreadyHasOne = 1;
}
}
menutext.append(_(" mana"));
return menutext.c_str();
}
AManaProducer::~AManaProducer()
{
SAFE_DELETE(output);
}
AManaProducer * AManaProducer::clone() const
{
AManaProducer * a = NEW AManaProducer(*this);
a->output = NEW ManaCost();
a->output->copy(output);
return a;
}
AbilityTP::AbilityTP(int id, MTGCardInstance * card, Targetable * _target, int who) :
MTGAbility(id, card), who(who)
{
if (_target)
target = _target;
}
Targetable * AbilityTP::getTarget()
{
switch (who)
{
case TargetChooser::TARGET_CONTROLLER:
if (target)
{
switch (target->typeAsTarget())
{
case TARGET_CARD:
return ((MTGCardInstance *) target)->controller();
case TARGET_STACKACTION:
return ((Interruptible *) target)->source->controller();
default:
return (Player *) target;
}
}
return NULL;
case TargetChooser::CONTROLLER:
return source->controller();
case TargetChooser::OPPONENT:
return source->controller()->opponent();
case TargetChooser::OWNER:
return source->owner;
default:
return target;
}
return NULL;
}
ActivatedAbilityTP::ActivatedAbilityTP(int id, MTGCardInstance * card, Targetable * _target, ManaCost * cost, int who) :
ActivatedAbility(id, card, cost, 0), who(who)
{
if (_target)
target = _target;
}
Targetable * ActivatedAbilityTP::getTarget()
{
switch (who)
{
case TargetChooser::TARGET_CONTROLLER:
if (target)
{
switch (target->typeAsTarget())
{
case TARGET_CARD:
return ((MTGCardInstance *) target)->controller();
case TARGET_STACKACTION:
return ((Interruptible *) target)->source->controller();
default:
return (Player *) target;
}
}
return NULL;
case TargetChooser::CONTROLLER:
return source->controller();
case TargetChooser::OPPONENT:
return source->controller()->opponent();
case TargetChooser::OWNER:
return source->owner;
default:
return target;
}
return NULL;
}
InstantAbilityTP::InstantAbilityTP(int id, MTGCardInstance * card, Targetable * _target,int who) :
InstantAbility(id, card), who(who)
{
if (_target)
target = _target;
}
//This is the same as Targetable * ActivatedAbilityTP::getTarget(), anyway to move them together?
Targetable * InstantAbilityTP::getTarget()
{
switch (who)
{
case TargetChooser::TARGET_CONTROLLER:
if (target)
{
switch (target->typeAsTarget())
{
case TARGET_CARD:
return ((MTGCardInstance *) target)->controller();
case TARGET_STACKACTION:
return ((Interruptible *) target)->source->controller();
default:
return (Player *) target;
}
}
return NULL;
case TargetChooser::CONTROLLER:
return source->controller();
case TargetChooser::OPPONENT:
return source->controller()->opponent();
case TargetChooser::OWNER:
return source->owner;
default:
return target;
}
return NULL;
}