Files
wagic/projects/mtg/bin/Res/rules/hermit.txt
Anthony Calosa 4ed44c638f Update Rules
Also fix stack display and removed unnecessary code (border for card is
targetted/targetter since we used forcedborder in actionstack). Also
fixed some cards
2017-03-12 10:53:39 +08:00

69 lines
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name=Hermit Druid Basic
unlock=prx_timreh
[INIT]
mode=hermit
#I could do "include mtg.txt" but instead I want this to reflect that if you don't you need to manuelly add these rules yourself.
auto=bonusrule
auto=putinplayrule
auto=kickerrule
auto=alternativecostrule
auto=buybackrule
auto=flashbackrule
auto=retracerule
auto=suspendrule
auto=morphrule
auto=payzerorule
auto=overloadrule
auto=attackrule
auto=attackcostrule
auto=blockrule
auto=blockcostrule
auto=combattriggerrule
auto=legendrule
auto=planeswalkerrule
auto=planeswalkerdamage
auto=planeswalkerattack
auto=tokencleanuprule
auto=persistrule
auto=vampirerule
auto=unearthrule
auto=lifelinkrule
auto=deathtouchrule
auto=soulbondrule
auto=dredgerule
auto=bestowrule
[PLAYERS]
life:18
offerinterruptonphase=draw
auto=sethand:5
auto=shuffle
auto=draw:handsize
auto=@each my draw:draw:1
auto=maxPlay(land)1
#Lands Mana Rules
auto=lord(Plains[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{W}
auto=lord(Island[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{U}
auto=lord(Swamp[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{B}
auto=lord(Mountain[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{R}
auto=lord(Forest[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{G}
#Mana Empties from manapool at the end of each phase
auto=@each untap:removeMana(*)
auto=@each upkeep:removeMana(*)
auto=@each draw:removeMana(*)
auto=@each firstmain:removeMana(*)
auto=@each combatbegins:removeMana(*)
auto=@each attackers:removeMana(*)
auto=@each blockers:removeMana(*)
auto=@each combatdamage:removeMana(*)
auto=@each combatEnds:removeMana(*)
auto=@each secondmain:removeMana(*)
auto=@each end:removeMana(*)
auto=@each cleanup:removeMana(*)
#reset Creature damage at the cleanup phase
auto=@each cleanup:all(*|myBattlefield) resetDamage