61 lines
1.4 KiB
C++
61 lines
1.4 KiB
C++
#include "PrecompiledHeader.h"
|
|
|
|
#include "DeckManager.h"
|
|
#include "Player.h"
|
|
#include <JRenderer.h>
|
|
|
|
void DeckManager::updateMetaDataList(vector<DeckMetaData *> * refList, bool isAI)
|
|
{
|
|
if (refList)
|
|
{
|
|
vector<DeckMetaData *> * inputList = isAI ? &aiDeckOrderList : &playerDeckOrderList;
|
|
inputList->clear();
|
|
inputList->assign(refList->begin(), refList -> end());
|
|
}
|
|
}
|
|
|
|
vector<DeckMetaData *> * DeckManager::getPlayerDeckOrderList()
|
|
{
|
|
return &playerDeckOrderList;
|
|
}
|
|
|
|
vector<DeckMetaData *> * DeckManager::getAIDeckOrderList()
|
|
{
|
|
return &aiDeckOrderList;
|
|
}
|
|
|
|
DeckManager * DeckManager::mInstance = NULL;
|
|
bool DeckManager::instanceFlag = false;
|
|
|
|
void DeckManager::EndInstance()
|
|
{
|
|
if (mInstance)
|
|
{
|
|
mInstance->aiDeckOrderList.clear();
|
|
mInstance->playerDeckOrderList.clear();
|
|
SAFE_DELETE( mInstance );
|
|
}
|
|
}
|
|
|
|
DeckManager* DeckManager::GetInstance()
|
|
{
|
|
if (!instanceFlag)
|
|
{
|
|
mInstance = NEW DeckManager();
|
|
instanceFlag = true;
|
|
}
|
|
|
|
return mInstance;
|
|
}
|
|
|
|
// p1 is assumed to be the player you want stats for
|
|
// p2 is the opponent
|
|
int DeckManager::getDifficultyRating(Player *statsPlayer, Player *player)
|
|
{
|
|
DeckMetaDataList * metas = DeckMetaDataList::decksMetaData;
|
|
|
|
DeckMetaData *meta = metas->get(player->deckFile, statsPlayer);
|
|
|
|
return meta->getDifficulty();
|
|
}
|