Files
wagic/projects/mtg/include/CardPrimitive.h
wrenczes@gmail.com 224b140f9f First pass at reducing the overall memory footprint: moved GetFormattedText() out of CardPrimitives and into MTGCard. The idea being, only keep the formatted text around for cards that are actually in use.
Also fixed a subtle memory pooling issue in the RenderCountersBig() routine:  if you're in regular card display mode, the idea is that formatted text is only fetched if you flip into alternate render mode.  However, in this function, if counters are being drawn, it would fetch the formatted text in order to determine where to draw the counters, EVEN IF the counters count was zero.  So it had nothing to draw, but it meanwhile pooled the formatted strings into memory anyway.
2011-04-22 16:04:41 +00:00

90 lines
2.0 KiB
C++

#ifndef _CARDPRIMITIVE_H_
#define _CARDPRIMITIVE_H_
#include <string>
#include <vector>
#include <map>
#include "ManaCost.h"
using namespace std;
class CardPrimitive
{
protected:
string lcname;
ManaCost manaCost;
public:
string text;
string name;
int init();
int colors[Constants::MTG_NB_COLORS];
map<int,int> basicAbilities;
map<string,string> magicTexts;
string magicText;
int alias;
string spellTargetType;
int power;
int toughness;
bool hasRestriction;
string restriction;
string otherrestriction;
int suspendedTime;
vector<int>types;
CardPrimitive();
CardPrimitive(CardPrimitive * source);
void setColor(int _color, int removeAllOthers = 0);
void setColor(string _color, int removeAllOthers = 0);
void removeColor(int color);
int getColor();
int hasColor(int _color);
int countColors();
int has(int ability);
void setText(const string& value);
const char * getText();
void addMagicText(string value);
void addMagicText(string value, string zone);
void setName(const string& value);
const string& getName() const;
const string& getLCName() const;
void addType(char * type_text);
void addType(int id);
void setType(const string& type_text);
void setSubtype(const string& value);
int removeType(string value, int removeAll = 0);
int removeType(int value, int removeAll = 0);
bool hasSubtype(int _subtype);
bool hasSubtype(const char * _subtype);
bool hasSubtype(string _subtype);
bool hasType(int _type);
bool hasType(const char * type);
void setManaCost(string value);
ManaCost * getManaCost();
bool isCreature();
bool isLand();
bool isSpell();
void setPower(int _power);
int getPower();
void setToughness(int _toughness);
int getToughness();
void setRestrictions(string _restriction);
void getRestrictions();
void setOtherRestrictions(string _restriction);
void getOtherRestrictions();
};
#endif