d8450548c7
case changes, "Time" != "time" aparently our parser now strings all counters as lower case...so "Charge" is no longer string "Charge" and can not be compared to "Charge"..not sure if that makes any sense :) anyways removel of time counters on exiled cards by triggers or effects now happen correctly.
186 lines
5.0 KiB
C++
186 lines
5.0 KiB
C++
#include "PrecompiledHeader.h"
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#include "Counters.h"
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#include "MTGCardInstance.h"
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Counter::Counter(MTGCardInstance * _target, int _power, int _toughness)
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{
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init(_target, "", _power, _toughness);
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}
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Counter::Counter(MTGCardInstance * _target, const char * _name, int _power, int _toughness)
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{
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init(_target, _name, _power, _toughness);
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}
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int Counter::init(MTGCardInstance * _target, const char * _name, int _power, int _toughness)
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{
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target = _target;
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name = _name;
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power = _power;
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toughness = _toughness;
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nb = 1;
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return 1;
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}
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bool Counter::sameAs(const char * _name, int _power, int _toughness)
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{
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if (power == 0 && toughness == 0)
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return (name.compare(_name) == 0);
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return (power == _power && toughness == _toughness);
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}
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bool Counter::cancels(int _power, int _toughness)
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{
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if (power == 0 && toughness == 0)
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return false;
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return (power == -_power && toughness == -_toughness);
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}
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int Counter::added()
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{
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if (power != 0 || toughness != 0)
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{
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target->power += power;
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target->addToToughness(toughness);
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}
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return 1;
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}
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int Counter::removed()
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{
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if (power != 0 || toughness != 0)
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{
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target->power -= power;
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target->addToToughness(-toughness);
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}
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return 1;
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}
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Counters::Counters(MTGCardInstance * _target) :
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target(_target)
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{
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mCount = 0;
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}
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Counters::~Counters()
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{
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for (int i = 0; i < mCount; i++)
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{
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SAFE_DELETE(counters[i]);
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}
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}
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int Counters::addCounter(const char * _name, int _power, int _toughness)
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{
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/* for (int i = 0; i < mCount; i++)
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{
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if (counters[i]->cancels(_power, _toughness) && counters[i]->nb > 0)
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{
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counters[i]->removed();
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counters[i]->nb--;
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return mCount;
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}
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}*/
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//leaving this commented out incase it was placed here to avoid some bug(maybe a misunderstanding of how counters work in MTG)
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//bug fix, creatures that have abilities based on +1/+1 counters should still be allowed to use their counter
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//putting a -1/-1 counter is not the same thing as removing a 1/1 counter.
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//consider this effect, put a 1/1 counter on creature, then put a - 1/-1 counter on creature. it never saids
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//remove the counter 1/1, it saids put a NEW counter -1/-1.
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//the card should have both a 1/1 and a -1/-1 counter at this point.
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//if an effect states that it should take off the counters, then it should be done with the following code
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//counter(1/1,-1) this is removel of 1/1 counters. judging by the primitives its fully understood as i see this method being used often.
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for (int i = 0; i < mCount; i++)
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{
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if (counters[i]->sameAs(_name, _power, _toughness))
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{
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counters[i]->added();
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counters[i]->nb++;
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return mCount;
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}
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}
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Counter * counter = NEW Counter(target, _name, _power, _toughness);
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counters[mCount] = counter;
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counter->added();
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mCount++;
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return mCount;
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}
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int Counters::addCounter(int _power, int _toughness)
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{
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return addCounter("", _power, _toughness);
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}
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int Counters::init()
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{
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for (int i = mCount - 1; i >= 0; i--)
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{
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while (counters[i]->nb >= 1)
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{
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counters[i]->removed();
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counters[i]->nb--;
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}
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}
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return 1;
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}
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int Counters::removeCounter(const char * _name, int _power, int _toughness)
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{
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for (int i = 0; i < mCount; i++)
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{
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if (counters[i]->sameAs(_name, _power, _toughness))
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{
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if (counters[i]->nb < 1)
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return 0;
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counters[i]->removed();
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counters[i]->nb--;
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//special case:if a card is suspended and no longer has a time counter when the last is removed, the card is cast.
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if (target->suspended && !target->counters->hasCounter("time",0,0))
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{
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GameObserver * game = game->GetInstance();
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MTGCardInstance * copy = target->controller()->game->putInZone(target, target->currentZone, target->controller()->game->stack);
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Spell * spell = game->mLayers->stackLayer()->addSpell(copy, game->targetChooser, NULL,1, 0);
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game->targetChooser = NULL;
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}
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return mCount;
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}
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}
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return 0;
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}
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int Counters::removeCounter(int _power, int _toughness)
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{
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return removeCounter("", _power, _toughness);
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}
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Counter * Counters::hasCounter(const char * _name, int _power, int _toughness)
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{
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for (int i = 0; i < mCount; i++)
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{
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if (counters[i]->sameAs(_name, _power, _toughness))
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{
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if (counters[i]->nb > 0)
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return counters[i];
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}
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}
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return NULL;
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}
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Counter * Counters::hasCounter(int _power, int _toughness)
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{
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return hasCounter("", _power, _toughness);
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}
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Counter * Counters::getNext(Counter * previous)
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{
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int found = 0;
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for (int i = 0; i < mCount; i++)
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{
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if (found && counters[i]->nb > 0)
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return counters[i];
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if (counters[i] == previous)
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found = 1;
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}
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return NULL;
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}
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