Updated the deplete function. You can use deplete in instant and sorcery (not tested) Updated rampage (add an issue with the last parameter and the annulation of the bonuses at end of turn) should be resolved now (not tested). Added Basilik from 10E and also lavaborn (not tested yet), should try to do a more generic basilik (abomination, cockatrice, basilik, all have the same abilities but different criteria for the “type” of creature that would be or not be affected. Also added Elvish promenade from LRW (this one is fun ;D)
88 lines
1.4 KiB
C++
88 lines
1.4 KiB
C++
#include "../include/MTGDefinitions.h"
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char Constants::MTGColorChars[] = {'x','g','u','r','b','w','l'};
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const char* Constants::MTGColorStrings[] = {"artifact", "green", "blue", "red", "black", "white", "land"};
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int Constants::_r[7] = {75, 20, 20, 200,50,255,128};
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int Constants::_g[7] = {30, 140, 30, 15, 50,255,128};
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int Constants::_b[7] = {20, 0, 140,15, 50,255,128};
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const char* Constants::MTGBasicAbilities[] = {
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"trample",
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"forestwalk",
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"islandwalk",
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"mountainwalk",
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"swampwalk",
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"plainwalk",
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"flying",
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"first strike",
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"double strike",
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"fear",
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"flash",
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"haste",
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"lifelink",
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"reach",
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"shroud",
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"vigilance",
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"defender",
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"banding",
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"protection from green",
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"protection from blue",
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"protection from red",
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"protection from black",
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"protection from white",
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"unblockable",
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"wither",
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"persist",
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"retrace",
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"exalted",
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"legendary",
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"shadow",
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"reachshadow",
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"foresthome",
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"islandhome",
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"moutainhome",
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"swamphome",
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"plainshome",
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"cloud",
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"cantattack",
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"mustattack",
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"cantblock",
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};
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const char* Constants::MTGPhaseNames[] =
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{
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"---",
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"Untap",
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"Upkeep",
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"Draw",
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"Main phase 1",
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"Combat begins",
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"Attackers",
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"Blockers",
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"Combat damage",
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"Combat ends",
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"Main phase 2",
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"End of turn",
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"Cleanup",
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"---"
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};
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const char* Constants::MTGPhaseCodeNames[] =
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{
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"beginofturn",
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"untap",
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"upkeep",
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"draw",
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"firstmain",
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"combatbegins",
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"attackers",
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"blockers",
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"combatdamage",
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"combatends",
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"secondmain",
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"endofturn",
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"cleanup",
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"beforenextturn"
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};
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