-Adding AI decks provided on the forums. Let's test them, and let me know if some of them crash the game or are just too bad
62 lines
2.2 KiB
Plaintext
62 lines
2.2 KiB
Plaintext
#NAME:CD Heartmender
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#
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#DESC: "The deck that a Heartmender
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#DESC: would (and could) assemble"
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#DESC: (v1.0)
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#DESC:
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#DESC: No matter who
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#DESC: No matter what
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#DESC: We heal.
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#DESC: The good and the bad
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#DESC: The calm and the mad
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#DESC: The live and the dead
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#DESC: We heal.
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Heartmender (SHM) *4 # continuously removes -1/-1 counters
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# from all others
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Kitchen Finks (SHM) *4 # brings 2 life everytime it persists
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Safehold Elite (SHM) *4 # cheap early defense
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Lingering Tormentor (EVE) *4 # attacker with Fear
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Rendclaw Trow (EVE) *4 # has Wither
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Gravelgill Axeshark (SHM) *3 # 3/3 creature
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Scuzzback Marauders (SHM) *3 # 5/2 attacker
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Restless Apparition (EVE) *2 # can get +3/+3 bonus, but does the
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# AI use that ability?
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Vine Trellis (MRQ)*4 # cheap defender and mana source
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Animate Dead (RV) *4 # to bring back creatures that were
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# killed before the Heartmenders came
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# online
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Forest (10E) *12
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Swamp (10E) *12
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# Cards considered, but not included:
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# Kithkin Spellduster - has Persist, but is expensive & needs W
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# River Kelpie - has Persist, but is expensive & needs blue mana
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# Rattleblaze Scarecrow - too expensive for conditional persist
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# Wingrattle Scarecrow - only conditional persist
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# Gaea's Cradle - AI doesn't use the mana, bad thematic fit
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# Cauldron Haze - effect only til end of turn, too short
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# Trapjaw Kelpie - very expensive, AI doesn't use flash
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# Sadistic Glee - Might help in a deck where so many creatures go
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# to the Graveyard, then again it might not if it's the
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# enchanted creature that dies. The point is currently moot
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# though since the AI casts the spell on its opponents anyway
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# Cards removed from the deck:
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# none
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# Notes:
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# Doesn't perform as well as I'd like it to. The deck is very
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# dependent on the Heartmenders, and sometimes they take a long
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# time to come out. Suggestions?
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#
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# Animate Dead seems to choose targets randomly and sometimes
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# picks bad ones. But it still works well in this deck if it
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# targets creatures with Persist, because when these get killed
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# while they are animated dead, they return from the graveyard
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# without the animation enchantment. It would be nice if "Animate
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# Dead" could prioritize the Kitchen Fink as targets. |