-Adding AI decks provided on the forums. Let's test them, and let me know if some of them crash the game or are just too bad
74 lines
2.6 KiB
Plaintext
74 lines
2.6 KiB
Plaintext
#NAME:CD Ball Lightning
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#
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#DESC: "The deck that a Ball Lightning
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#DESC: would (and could) assemble"
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#DESC: (v1.0)
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#DESC:
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#DESC: Well protected by solid stone
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#DESC: I scorch you with lances of fire
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#
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Ball Lightning (M10)*4
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Beacon of Destruction (10E) *2 # 28 direct damage spells
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Flame Burst (ODY) *4
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Flame Javelin (SHM) *4
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Kindle (TMP)*4
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Lava Spike (CHK)*4
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Lightning Bolt (M10)*4
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Fire Tempest (POR) *2
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Volcanic Hammer (POR) *4
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Howling Mine (10E) *4 # accelerates the game, makes more
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# damage spells available
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Mountain (10E) *24
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# Cards considered, but not included:
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# Sonic Burst - 4 damage is nice, discarding a card is not.
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# Shock - nice damage per cost ratio, but 2 damage is too little,
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# especially since the AI likes to use it on creatures with
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# toughness >2
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# Steam Blast - nice effect on all creatures and players, but
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# damage amplitude of 2 is just a bit too little.
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#
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# Blaze - AI currently casts spells with "X" cost for too weak an
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# effect
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# Char - damage per cost ratio too low, and damages caster as well
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# Earthquake - difficult to fine-tune for the AI: too little mana
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# and the effect might be wasted, too much mana and the effect
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# might be dangerous for the AI and its creatures as well.
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# Fault Line - more expensive than Earthquake for same effect
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# Fire Tempest - very expensive, and too dangerous for the AI
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# Fireball - AI doesn't choose targets well
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# Flamewave Invoker - ability too expensive compared to Beacon of
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# Destruction
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# Lava Axe - Too expensive for one-time use, esp. since red mana
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# acceleration is currently not possible
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# Lightning Blast - Too expensive
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# Puncture Blast - damage per cost ratio too low. Wither damage
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# would help against big creatures, but so do the walls, and the
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# opponent hopefully won't last long enough to bring many big
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# creatures out anyway.
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# Puncture Bolt - effect too weak
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# Scorching Spear - effect too weak
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# Zap - too little damage, the AI often uses it on a creature
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# that doesn't get killed by it, so the card is wasted.
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# Jayemdae Tome - casting cost and ability cost too expensive in
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# that deck; Howling Mine serves the same purpose, and hopefully
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# the opponent will be dead before he can make much use of the
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# cards he draws.
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# Cards removed from the deck:
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# none
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# Notes:
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#
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# The AI doesn't target the damage spells well, often wasting them
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# on creatures that are tough enough to survive the damage, or
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# casting them on creatures when it could have won they game by
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# targeting the opponent.
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#
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# The AI sometimes casts Ball Lightning and then doesn't attack
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# with it, effectively wasting the card. |