-Adding AI decks provided on the forums. Let's test them, and let me know if some of them crash the game or are just too bad
86 lines
3.4 KiB
Plaintext
86 lines
3.4 KiB
Plaintext
#NAME:CD Prodigal Pyromancer
|
|
#
|
|
#DESC: "The deck that a Prodigal Pyromancer
|
|
#DESC: would (and could) assemble"
|
|
#DESC: (v1.0)
|
|
#DESC:
|
|
#DESC: Well protected by solid stone
|
|
#DESC: I scorch you with lances of fire
|
|
#
|
|
|
|
Prodigal Pyromancer (10E) *1 # actually the deck evolved to a
|
|
# state where it would fare better
|
|
# without its main creature ...
|
|
|
|
Wall of Diffusion (TMP) *4 # 12 walls for defense
|
|
Wall of Earth (LEG) *4
|
|
Wall of Stone (RV) *4
|
|
|
|
Beacon of Destruction (10E) *3 # 19 direct damage spells
|
|
Flame Burst (ODY) *4
|
|
Lava Spike (CHK)*4
|
|
Lightning Bolt (M10)*4
|
|
Volcanic Hammer (POR) *4 # weaker replacement for Kindle
|
|
# (which is buggy in 0.8.1)
|
|
|
|
Howling Mine (10E) *4 # accelerates the game, makes more
|
|
# damage spells available
|
|
|
|
Mountain (10E) *24
|
|
|
|
|
|
# Cards considered, but not included:
|
|
# Shock - nice damager per cost ratio, but 2 damage is too little,
|
|
# especially since the AI likes to use it on creatures with
|
|
# toughness >2
|
|
# Steam Blast - nice effect on all creatures and players, but
|
|
# damage amplitude of 2 is just a bit too little.
|
|
#
|
|
# Aetherflame Wall - no need for a 4th wall
|
|
# Ball Lightning - powerful card, but the AI sometimes just casts
|
|
# it and then doesn't attack with it, so the card is wasted
|
|
# Blaze - AI currently casts spells with "X" cost for too weak an
|
|
# effect
|
|
# Char - damage per cost ratio too low, and damages caster as well
|
|
# Earthquake - difficult to fine-tune for the AI: too little mana
|
|
# and the effect might be wasted, too much mana and the effect
|
|
# might be dangerous for the AI and its creatures as well.
|
|
# Fault Line - more expensive than Earthquake for same effect
|
|
# Fire Tempest - very expensive, and too dangerous for the AI
|
|
# Fireball - AI doesn't choose targets well
|
|
# Flame Javelin - 3 mana for 4 damage is too expensive
|
|
# Flamewave Invoker - ability too expensive compared to Beacon of
|
|
# Destruction
|
|
# Lava Axe - Too expensive for one-time use, esp. since red mana
|
|
# acceleration is currently not possible
|
|
# Lightning Blast - Too expensive
|
|
# Puncture Blast - damage per cost ratio too low. Wither damage
|
|
# would help against big creatures, but so do the walls, and the
|
|
# opponent hopefully won't last long enough to bring many big
|
|
# creatures out anyway.
|
|
# Puncture Bolt - effect too weak
|
|
# Scorching Spear - effect too weak
|
|
# Sonic Burst - AI doesn't make smart discarding decisions
|
|
# Zap - too little damage, the AI often uses it on a creature
|
|
# that doesn't get killed by it, so the card is wasted.
|
|
# Jayemdae Tome - casting cost and ability cost too expensive in
|
|
# that deck; Howling Mine serves the same purpose, and hopefully
|
|
# the opponent will be dead before he can make much use of the
|
|
# cards he draws.
|
|
|
|
# Cards removed from the deck:
|
|
# Kindle - buggy, cannot target player. Bug already fixed in SVN.
|
|
# Swap Kindle in for Volcanic Hammer for next Wagic release.
|
|
|
|
# Notes:
|
|
#
|
|
# The AI doesn't target the damage spells well, often wasting them
|
|
# on creatures that are tough enough to survive the damage.
|
|
#
|
|
# Oddly, the AI often doesn't block attackers although it could.
|
|
#
|
|
# Also, the AI summons walls even if no enemy creatures are on the
|
|
# battlefield. This could be useful in case the opponent has
|
|
# creatures with Haste, but nevertheless the AI would fare better
|
|
# if it prioritized other spells over wall summoning as long as no
|
|
# enemy cretaures are out. |