-Adding AI decks provided on the forums. Let's test them, and let me know if some of them crash the game or are just too bad
82 lines
2.6 KiB
Plaintext
82 lines
2.6 KiB
Plaintext
#NAME:CD Might Sliver
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#
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#DESC: "The deck that a Might Sliver
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#DESC: would (and could) assemble."
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#DESC: (v1.0)
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#DESC:
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#DESC:The Hive reaches your doorstep ...
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#
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#
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Winged Sliver (TMP) *2
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# gives Flying
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Horned Sliver (TMP) *3
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# gives Trample, also 2/2 isn't bad for a 3-drop creature that
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# will be pumped by others
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Muscle Sliver (TMP) *4
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# cheap, and the +1/+1 bonus is cumulative and can't be misused
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# by the AI
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Heart Sliver (TMP) *3
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# gives Haste
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Talon Sliver (TMP) *3
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# gives First Strike
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Watcher Sliver (TSP) *2
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# nice cumulative +0/+2 bonus, but too expensive to have more of
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# them, and we only have 3 plains in the deck
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Shadow Sliver (TSP) *1
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# might be great or bad - thrown in as an element of surprise
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Bonesplitter Sliver (TSP) *4
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# nice cumulative +2/+0 bonus
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Fury Sliver (TSP) *2
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# gives double strike, only 2 because it's a 6-drop creature
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Might Sliver (TSP) *4
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# nice cumulative +2/+2 bonus
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Spinneret Sliver (TSP) *4
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# 2/2 Sliver for only 2 mana, also gives Reach to all slivers,
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# which is good because we only have 2 Winged Slivers in the deck,
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# and those might not even be played because we have few Islands.
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Gemhide Sliver (TSP) *4
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# Additional mana source to get Might Slivers out faster
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Forest (M10) *12
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# (most slivers in the deck are green)
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Island (M10) *3
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# only 3 blue creatures in the deck
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Mountain (M10) *6
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Plains (M10) *3
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# only 5 white creatures in the deck
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#
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# Cards considered, but not included:
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# Basal Sliver - AI too eager to sacrifice
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# Clot Sliver - would be the only black sliver left after Basal
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Sliver was taken out; also: AI not too smart with regeneration
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# Sedge Sliver - no swamps in deck (since all black slivers were
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# taken out)
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# Firewake Sliver - AI too eager to sacrifice
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# Mnemonic Sliver - AI too eager to sacrifice
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# Telekinetic Sliver - AI doesn't make smart tapping definitions
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# Quilled Sliver - AI can't target ability in a smart way
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# Armored Sliver - AI can't decide well when to use ability
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# Barbed Sliver - AI can't decide well when to use ability
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# Venser's Sliver - doesn't strengthen other slivers
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# Sliversmith - doesn't profit from other slivers. Its tokens
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# do, but the AI isn't smart in deciding which cards to discard
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# Metallic Sliver - is cheap, but doesn't strengthen other slivers
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#
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# Cards removed from the deck:
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# 20 dual lands - AI only uses the first "auto" rule for each
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# dual land. Therefore none of the chosen lands produced green
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# mana, the AI treated most dual lands as islands, and the deck
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# never got sliver production started. |