-Adding AI decks provided on the forums. Let's test them, and let me know if some of them crash the game or are just too bad
55 lines
1.8 KiB
Plaintext
55 lines
1.8 KiB
Plaintext
#NAME:CD Kobold Overlord
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#
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#DESC: "The deck that a Kobold Overlord
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#DESC: would (and could) assemble."
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#DESC: (v1.05)
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#DESC:
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#DESC:You may think we are weak
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#DESC:But we are many
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#DESC:And sometimes we can hire
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#DESC:A powerful mercenary
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#
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Mountain (10E) *24
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Crimson Kobolds (LEG) *4
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Crookshank Kobolds (LEG)*4
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Kobold Drill Sergeant (LEG) *4
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Kobold Overlord (LEG) *4
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Kobold Taskmaster (LEG) *4
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Kobolds of Kher Keep (LEG) *4
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Keldon Warlord (RV) *4
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# Doesn't fit the theme too well (would a Keldon Warlord really
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# work as a mercenary for a Kobold Overlord?), but without it
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# the deck would be too weak, and a deck full of weak
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# creatures is exactly the environment where a Keldon Warlord
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# thrives.
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Wheel of Fortune (RV) *1
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#To get a new hand (hopefully) full of cheap kobolds once the
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#previous hand has been used up. Only 1 because it's
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#restricted.
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Slate of Ancestry (ONS) *3
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#To draw more cards (check whether the AI overuses it and
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#decks itself out)
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Howling Mine (10E) *4
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#
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#
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# Cards considered, but not included:
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# Orcish Oriflamme - would match the deck's focus of
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# strengthening the creatures, but is too expensive. Perhaps add
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# it when mana acceleration via Brightstone Ritual works.
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#
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# Cards removed from he deck:
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# 3 x Bravado (USG) (ID 5848)
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# The card's name and illustration don't really fit the "kobold"
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# theme, but the effect (strength through numbers) definitely
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# does.
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# Removed because the AI cast it on its opponent's creatures.
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#
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# 4 x Brightstone Ritual (ONS) (ID 39846)
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# for mana acceleration
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# Removed because the AI doesn't use the mana.
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#
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# 2 x Kher Keep (TSP) (ID 113553)
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# For bringing additional kobolds into play
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# AI taps Kher Keep for mana and then can't
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# use that mana to produce a kobold token.
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# |