- Modified the download of resources to happen on every platform - Resources are now stored based on the home directory
90 lines
2.4 KiB
C++
90 lines
2.4 KiB
C++
#ifndef COREWRAPPER_H
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#define COREWRAPPER_H
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#include <QObject>
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#include <QtDeclarative>
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#include <QGraphicsItem>
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#include "../include/JGE.h"
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#include "../include/JTypes.h"
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#include "../include/JApp.h"
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#include "../include/JFileSystem.h"
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#include "../include/JRenderer.h"
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#include "../include/JGameLauncher.h"
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class WagicCore : public QDeclarativeItem
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{
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Q_OBJECT
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Q_PROPERTY(int nominalWidth READ getNominalWidth CONSTANT)
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Q_PROPERTY(int nominalHeight READ getNominalHeight CONSTANT)
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Q_PROPERTY(float nominalRatio READ getNominalRatio CONSTANT)
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Q_PROPERTY(bool active READ getActive WRITE setActive NOTIFY activeChanged)
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public:
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explicit WagicCore(QDeclarativeItem *parent = 0);
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virtual ~WagicCore();
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void initApp();
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void render(){
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if(m_engine)
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m_engine->Render();
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};
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Q_INVOKABLE void doOK() {
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doAndEnqueue(JGE_BTN_OK);
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};
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Q_INVOKABLE void doNext() {
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doAndEnqueue(JGE_BTN_PREV);
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};
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Q_INVOKABLE void doCancel() {
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doAndEnqueue(JGE_BTN_SEC);
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};
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Q_INVOKABLE void doMenu() {
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doAndEnqueue(JGE_BTN_MENU);
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};
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Q_INVOKABLE void done() {
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while(m_buttonQueue.size())
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{
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m_engine->ReleaseKey(m_buttonQueue.front());
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m_buttonQueue.pop();
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}
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};
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Q_INVOKABLE void pixelInput(int x, int y);
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int getNominalHeight(){ return SCREEN_HEIGHT;};
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int getNominalWidth(){ return SCREEN_WIDTH;};
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float getNominalRatio() { return ((float)SCREEN_WIDTH / (float)SCREEN_HEIGHT);};
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bool getActive() { return m_active; };
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void setActive(bool active);
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void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
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void resize ( const QRectF &rect);
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void keyPressEvent(QKeyEvent *event);
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void keyReleaseEvent(QKeyEvent *event);
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signals:
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void activeChanged();
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private slots:
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private:
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void timerEvent( QTimerEvent* );
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void doAndEnqueue(JButton action) {
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m_engine->HoldKey_NoRepeat(action);
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m_buttonQueue.push(action);
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}
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public:
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// used mainly to mesure the delta between 2 updates
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static QElapsedTimer g_startTimer;
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private:
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JGE* m_engine;
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JApp* m_app;
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JGameLauncher* m_launcher;
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qint64 m_lastTickCount;
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std::queue<JButton> m_buttonQueue;
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int m_timerId;
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bool m_active;
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QRect m_viewPort;
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};
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QML_DECLARE_TYPE(WagicCore)
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#endif // COREWRAPPER_H
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