884 lines
26 KiB
C++
884 lines
26 KiB
C++
#include "PrecompiledHeader.h"
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#include "TestSuiteAI.h"
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#include "MTGAbility.h"
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#include "MTGRules.h"
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#include "ActionLayer.h"
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#include "GuiCombat.h"
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#include "Rules.h"
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#include "GameObserver.h"
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#include "GameStateShop.h"
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using std::string;
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#ifdef TESTSUITE
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// NULL is sent in place of a MTGDeck since there is no way to create a MTGDeck without a proper deck file.
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// TestSuiteAI will be responsible for managing its own deck state.
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TestSuiteAI::TestSuiteAI(TestSuiteGame *tsGame, int playerId) :
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AIPlayerBaka(tsGame->observer, "testsuite", "testsuite", "baka.jpg", NULL)
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{
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SAFE_DELETE(game); //game might have been set in the parent with default values
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game = tsGame->buildDeck(this, playerId);
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game->setOwner(this);
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suite = tsGame;
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timer = 0;
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playMode = MODE_TEST_SUITE;
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this->deckName = "Test Suite AI";
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}
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MTGCardInstance * TestSuiteAI::getCard(string action)
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{
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int mtgid = Rules::getMTGId(action);
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if (mtgid) return Rules::getCardByMTGId(observer, mtgid);
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//This mostly handles tokens
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std::transform(action.begin(), action.end(), action.begin(), ::tolower);
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for (int i = 0; i < 2; i++)
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{
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Player * p = observer->players[i];
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MTGGameZone * zones[] = { p->game->library, p->game->hand, p->game->inPlay, p->game->graveyard };
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for (int j = 0; j < 4; j++)
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{
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MTGGameZone * zone = zones[j];
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for (int k = 0; k < zone->nb_cards; k++)
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{
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MTGCardInstance * card = zone->cards[k];
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if (!card) return NULL;
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string name = card->getLCName();
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if (name.compare(action) == 0) return card;
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}
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}
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}
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DebugTrace("TESTUISTEAI: Can't find card:" << action.c_str());
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return NULL;
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}
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Interruptible * TestSuiteGame::getActionByMTGId(int mtgid)
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{
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ActionStack * as = observer->mLayers->stackLayer();
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Interruptible * action = NULL;
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while ((action = as->getNext(action, 0, 0, 1)))
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{
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if (action->source && action->source->getMTGId() == mtgid)
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{
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return action;
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}
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}
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return NULL;
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}
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int TestSuiteAI::displayStack()
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{
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if (playMode == MODE_AI) return 0;
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return 1;
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}
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int TestSuiteAI::Act(float dt)
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{
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observer->gameOver = NULL; // Prevent draw rule from losing the game
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//Last bits of initialization require to be done here, after the first "update" call of the game
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if (suite->currentAction == 0)
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{
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for (int i = 0; i < 2; ++ i)
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observer->players[i]->getManaPool()->copy(suite->initState.players[i]->getManaPool());
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}
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if (playMode == MODE_AI && suite->aiMaxCalls)
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{
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float static counter = 1.0f;
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suite->aiMaxCalls--;
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suite->timerLimit = 40; //TODO Remove this limitation when AI is not using a stupid timer anymore...
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AIPlayerBaka::Act(counter++);//dt);
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}
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if (playMode == MODE_HUMAN)
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{
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observer->mLayers->CheckUserInput(0);
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suite->currentAction++; //hack to avoid repeating the initialization of manapool
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return 1;
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}
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timer += 1;
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if (timer < suite->timerLimit) return 1;
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timer = 0;
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string action = suite->getNextAction();
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observer->mLayers->stackLayer()->Dump();
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DebugTrace("TESTSUITE command: " << action);
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if (observer->mLayers->stackLayer()->askIfWishesToInterrupt == this)
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{
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if (action.compare("no") != 0 && action.compare("yes") != 0)
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{
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observer->mLayers->stackLayer()->cancelInterruptOffer();
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suite->currentAction--;
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return 1;
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}
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}
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if (action == "")
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{
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//end of game
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suite->assertGame();
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observer->gameOver = observer->players[0];
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DebugTrace("================================ END OF TEST =======================\n");
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return 1;
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}
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if (action.compare("eot") == 0)
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{
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if (observer->getCurrentGamePhase() != Constants::MTG_PHASE_CLEANUP) suite->currentAction--;
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observer->userRequestNextGamePhase();
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}
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else if (action.compare("human") == 0)
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{
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DebugTrace("TESTSUITE You have control");
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playMode = MODE_HUMAN;
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return 1;
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}
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else if (action.compare("ai") == 0)
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{
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DebugTrace("TESTSUITE Switching to AI");
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playMode = MODE_AI;
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return 1;
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}
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else if (action.compare("next") == 0 || action.find("goto") != string::npos)
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{
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if(action.find("goto ")!= string::npos)
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{
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size_t found = action.find("goto ");
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string phase = action.substr(found + 5);
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int phaseToGo = 0;
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for (int i = 0; i < Constants::NB_MTG_PHASES; i++)
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{
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if (phase.find(Constants::MTGPhaseCodeNames[i]) != string::npos)
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{
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phaseToGo = i;
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}
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}
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if(observer->currentGamePhase != phaseToGo)
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suite->currentAction--;
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else
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{
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return 1;
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}
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GuiCombat * gc = observer->mLayers->combatLayer();
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if (ORDER == observer->combatStep || DAMAGE == observer->combatStep)
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{
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gc->clickOK();
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}
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else
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{
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observer->userRequestNextGamePhase();
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}
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}
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else
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{
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GuiCombat * gc = observer->mLayers->combatLayer();
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if (ORDER == observer->combatStep || DAMAGE == observer->combatStep)
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gc->clickOK();
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else
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observer->userRequestNextGamePhase();
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}
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}
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else if (action.compare("yes") == 0)
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observer->mLayers->stackLayer()->setIsInterrupting(this);
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else if (action.compare("endinterruption") == 0)
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observer->mLayers->stackLayer()->endOfInterruption();
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else if (action.compare("no") == 0)
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{
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if (observer->mLayers->stackLayer()->askIfWishesToInterrupt == this)
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observer->mLayers->stackLayer()->cancelInterruptOffer();
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}
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else if (action.find("choice ") != string::npos)
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{
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DebugTrace("TESTSUITE choice !!!");
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int choice = atoi(action.substr(action.find("choice ") + 7).c_str());
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observer->mLayers->actionLayer()->doReactTo(choice);
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}
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else if (action.find(" -momir- ") != string::npos)
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{
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int start = action.find(" -momir- ");
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int cardId = Rules::getMTGId(action.substr(start + 9).c_str());
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int cardIdHand = Rules::getMTGId(action.substr(0, start).c_str());
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MTGMomirRule * a = ((MTGMomirRule *) observer->mLayers->actionLayer()->getAbility(MTGAbility::MOMIR));
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a->reactToClick(Rules::getCardByMTGId(observer, cardIdHand), cardId);
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observer->mLayers->actionLayer()->stuffHappened = 1;
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}
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else if (action.find("p1") != string::npos || action.find("p2") != string::npos)
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{
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Player * p = observer->players[1];
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size_t start = action.find("p1");
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if (start != string::npos) p = observer->players[0];
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observer->cardClick(NULL, p);
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}
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else
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{
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int mtgid = Rules::getMTGId(action);
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Interruptible * toInterrupt = NULL;
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if (mtgid)
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{
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DebugTrace("TESTSUITE CARD ID:" << mtgid);
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toInterrupt = suite->getActionByMTGId(mtgid);
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}
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if (toInterrupt)
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{
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observer->stackObjectClicked(toInterrupt);
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return 1;
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}
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MTGCardInstance * card = getCard(action);
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if (card)
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{
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DebugTrace("TESTSUITE Clicking ON: " << card->name);
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card->currentZone->needShuffle = true; //mimic library shuffle
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observer->cardClick(card, card);
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observer->forceShuffleLibraries(); //mimic library shuffle
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return 1;
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}
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}
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return 0;
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}
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TestSuiteActions::TestSuiteActions()
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{
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nbitems = 0;
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}
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void TestSuiteActions::add(string s)
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{
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actions[nbitems] = s;
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nbitems++;
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}
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TestSuiteState::TestSuiteState()
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{
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players.clear();
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}
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TestSuiteState::~TestSuiteState()
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{
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if(players.size())
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{
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if(players[0])
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SAFE_DELETE(players[0]);
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if(players[1])
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SAFE_DELETE(players[1]);
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}
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};
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void TestSuiteState::parsePlayerState(int playerId, string s)
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{
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players[playerId]->parseLine(s);
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}
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string TestSuiteGame::getNextAction()
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{
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currentAction++;
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if (actions.nbitems && currentAction <= actions.nbitems)
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{
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return actions.actions[currentAction - 1];
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}
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return "";
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}
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void TestSuiteGame::handleResults(bool wasAI, int error)
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{
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testsuite->handleResults(wasAI, error);
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};
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void TestSuite::initGame(GameObserver* g)
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{
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observer = g;
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//The first test runs slowly, the other ones run faster.
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//This way a human can see what happens when testing a specific file,
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// or go faster when it comes to the whole test suite.
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//Warning, putting this value too low (< 3) will give unexpected results
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if (!timerLimit)
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{
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timerLimit = 40;
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}
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else
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{
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timerLimit = 3;
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}
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TestSuiteGame::initGame();
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}
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int TestSuiteGame::Log(const char * text)
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{
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ofstream file;
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if (JFileSystem::GetInstance()->openForWrite(file, "test/results.html", ios_base::app))
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{
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file << text;
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file << "\n";
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file.close();
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}
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DebugTrace(text);
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return 1;
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}
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void TestSuiteGame::assertGame()
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{
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mMutex.lock();
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//compare the game state with the results
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char result[4096];
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sprintf(result, "<h3>%s</h3>", filename.c_str());
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Log(result);
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int error = 0;
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bool wasAI = false;
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if (observer->currentGamePhase != endState.phase)
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{
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sprintf(result, "<span class=\"error\">==phase problem. Expected [ %s ](%i), got [ %s ](%i)==</span><br />",
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Constants::MTGPhaseNames[endState.phase],endState.phase,
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Constants::MTGPhaseNames[observer->currentGamePhase], observer->currentGamePhase);
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Log(result);
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error++;
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}
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for (int i = 0; i < 2; i++)
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{
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TestSuiteAI * p = (TestSuiteAI *) (observer->players[i]);
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if (p->playMode == Player::MODE_AI) wasAI = true;
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if (p->life != endState.players[i]->life)
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{
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sprintf(result, "<span class=\"error\">==life problem for player %i. Expected %i, got %i==</span><br />", i,
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endState.players[i]->life, p->life);
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Log(result);
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error++;
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}
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if (p->poisonCount != endState.players[i]->poisonCount)
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{
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sprintf(result, "<span class=\"error\">==poison counter problem for player %i. Expected %i, got %i==</span><br />", i,
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endState.players[i]->poisonCount, p->poisonCount);
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Log(result);
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error++;
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} if (!p->getManaPool()->canAfford(endState.players[i]->getManaPool()))
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{
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sprintf(result, "<span class=\"error\">==Mana problem. Was expecting %i but got %i for player %i==</span><br />",
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endState.players[i]->getManaPool()->getConvertedCost(), p->getManaPool()->getConvertedCost(), i);
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Log(result);
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error++;
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}
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if (!endState.players[i]->getManaPool()->canAfford(p->getManaPool()))
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{
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sprintf(result, "<span class=\"error\">==Mana problem. Was expecting %i but got %i for player %i==</span><br />",
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endState.players[i]->getManaPool()->getConvertedCost(), p->getManaPool()->getConvertedCost(), i);
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Log(result);
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if ( endState.players[i]->getManaPool()->getConvertedCost() == p->getManaPool()->getConvertedCost())
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{
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sprintf(result, "<span class=\"error\">====(Apparently Mana Color issues since converted cost is the same)==</span><br />");
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Log(result);
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}
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error++;
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}
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MTGGameZone * playerZones[] = { p->game->graveyard, p->game->library, p->game->hand, p->game->inPlay };
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MTGGameZone * endstateZones[] = { endState.players[i]->game->graveyard,
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endState.players[i]->game->library,
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endState.players[i]->game->hand,
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endState.players[i]->game->inPlay };
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for (int j = 0; j < 4; j++)
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{
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MTGGameZone * zone = playerZones[j];
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if (zone->nb_cards != endstateZones[j]->nb_cards)
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{
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sprintf(
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result,
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"<span class=\"error\">==Card number not the same in player %i's %s==, expected %i, got %i</span><br />",
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i, zone->getName(), endstateZones[j]->nb_cards, zone->nb_cards);
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Log(result);
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error++;
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}
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for (size_t k = 0; k < (size_t)endstateZones[j]->nb_cards; k++)
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{
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MTGCardInstance* cardToCheck = (k<endstateZones[j]->cards.size())?endstateZones[j]->cards[k]:0;
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if(cardToCheck)
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{ // Can be NULL if used "*" in the testcase.
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MTGCardInstance* card = Rules::getCardByMTGId(observer, cardToCheck->getId());
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if (card != 0 && !zone->hasCard(card))
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{
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sprintf(result, "<span class=\"error\">==Card ID not the same. Didn't find %i</span><br />", card->getId());
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Log(result);
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error++;
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}
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}
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}
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}
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}
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handleResults(wasAI, error);
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if(!error)
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Log("<span class=\"success\">==Test Succesful !==</span>");
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else
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Log("<span class=\"error\">==Test Failed !==</span>");
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mMutex.unlock();
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}
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void TestSuite::handleResults(bool wasAI, int error)
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{
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if (wasAI)
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{
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nbAITests++;
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if (error)
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{
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nbAIFailed++;
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}
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}
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else
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{
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nbTests++;
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if (error)
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{
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nbFailed++;
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}
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}
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}
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TestSuite::~TestSuite()
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{
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mProcessing = false;
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while(mWorkerThread.size())
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{
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mWorkerThread.back().join();
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mWorkerThread.pop_back();
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}
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observer = 0;
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}
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TestSuite::TestSuite(const char * filename)
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: TestSuiteGame(0), mRules(0), mProcessing(false)
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{
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timerLimit = 0;
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testsuite = this;
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std::string s;
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nbfiles = 0;
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currentfile = 0;
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nbFailed = 0;
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nbTests = 0;
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nbAIFailed = 0;
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nbAITests = 0;
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int comment = 0;
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seed = 0;
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forceAbility = false;
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aiMaxCalls = -1;
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startTime = JGEGetTime();
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endTime = startTime;
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std::string contents;
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if (JFileSystem::GetInstance()->readIntoString(filename, contents))
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{
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std::stringstream stream(contents);
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while (std::getline(stream, s))
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{
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if (!s.size()) continue;
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if (s[s.size() - 1] == '\r') s.erase(s.size() - 1); //Handle DOS files
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if (!s.size()) continue;
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if (s[0] == '/' && s[1] == '*') comment = 1;
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if (s[0] && s[0] != '#' && !comment)
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{
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files[nbfiles] = s;
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nbfiles++;
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}
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if (s[0] == '*' && s[1] == '/') comment = 0;
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}
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}
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//If more than 1 test, prefecth names to make the suite run faster
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if (nbfiles > 1)
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MTGCollection()->prefetchCardNameCache();
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ofstream file2;
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if (JFileSystem::GetInstance()->openForWrite(file2, "/test/results.html"))
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{
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file2 << "<html><head>";
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#ifdef WIN32
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file2 << "<meta http-equiv=\"refresh\" content=\"10\" >";
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#endif
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file2 << "<STYLE type='text/css'>";
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file2 << ".success {color:green}\n";
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file2 << ".error {color:red}\n";
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file2 << "</STYLE></head><body>\n";
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file2.close();
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}
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SAFE_DELETE(observer);
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}
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int TestSuite::loadNext()
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{
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endTime = JGEGetTime();
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summoningSickness = 0;
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seed = 0;
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aiMaxCalls = -1;
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if (!nbfiles) return 0;
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filename = getNextFile();
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if (filename == "") {
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// we let GameStateDuel delete the latest gameObserver.
|
|
mProcessing = false;
|
|
observer = 0;
|
|
return 0;
|
|
}
|
|
|
|
if (filename == "+pregametests")
|
|
{
|
|
pregameTests();
|
|
return loadNext();
|
|
}
|
|
|
|
if(!mProcessing)
|
|
{ // "I don't like to wait" mode
|
|
mProcessing = true;
|
|
mWorkerThread.clear();
|
|
size_t thread_count = 1;
|
|
#ifdef QT_CONFIG
|
|
thread_count = QThread::idealThreadCount();
|
|
#endif
|
|
for(size_t i = 0; i < (thread_count-1); i++)
|
|
mWorkerThread.push_back(boost::thread(ThreadProc, this));
|
|
}
|
|
|
|
cleanup();
|
|
if (!load())
|
|
return loadNext();
|
|
else
|
|
cout << "Starting test : " << files[currentfile - 1] << endl;
|
|
return currentfile;
|
|
}
|
|
|
|
void TestSuiteActions::cleanup()
|
|
{
|
|
nbitems = 0;
|
|
}
|
|
|
|
void TestSuiteState::cleanup(TestSuiteGame* tsGame)
|
|
{
|
|
for (size_t i = 0; i < players.size(); i++)
|
|
{
|
|
SAFE_DELETE(players[i]);
|
|
}
|
|
players.clear();
|
|
|
|
players.push_back(new TestSuiteAI(tsGame, 0));
|
|
players.push_back(new TestSuiteAI(tsGame, 1));
|
|
}
|
|
|
|
void TestSuite::cleanup()
|
|
{
|
|
currentAction = 0;
|
|
observer = 0;
|
|
initState.cleanup(this);
|
|
endState.cleanup(this);
|
|
actions.cleanup();
|
|
}
|
|
|
|
|
|
bool TestSuiteGame::load()
|
|
{
|
|
summoningSickness = 0;
|
|
forceAbility = false;
|
|
gameType = GAME_TYPE_CLASSIC;
|
|
|
|
std::string s;
|
|
|
|
int state = -1;
|
|
|
|
std::string contents;
|
|
if (JFileSystem::GetInstance()->readIntoString("test/"+filename, contents))
|
|
{
|
|
std::stringstream stream(contents);
|
|
while (std::getline(stream, s))
|
|
{
|
|
if (!s.size()) continue;
|
|
if (s[s.size() - 1] == '\r') s.erase(s.size() - 1); //Handle DOS files
|
|
if (!s.size()) continue;
|
|
if (s[0] == '#') continue;
|
|
std::transform(s.begin(), s.end(), s.begin(), ::tolower);
|
|
if (s.compare("summoningsickness") == 0)
|
|
{
|
|
summoningSickness = 1;
|
|
continue;
|
|
}
|
|
if (s.compare("forceability") == 0)
|
|
{
|
|
forceAbility = true;
|
|
continue;
|
|
}
|
|
if (s.find("seed ") == 0)
|
|
{
|
|
seed = atoi(s.substr(5).c_str());
|
|
continue;
|
|
}
|
|
if (s.find("aicalls ") == 0)
|
|
{
|
|
aiMaxCalls = atoi(s.substr(8).c_str());
|
|
continue;
|
|
}
|
|
if (s.compare("momir") == 0)
|
|
{
|
|
gameType = GAME_TYPE_MOMIR;
|
|
continue;
|
|
}
|
|
switch (state)
|
|
{
|
|
case -1:
|
|
if (s.compare("[init]") == 0) state++;
|
|
break;
|
|
case 0:
|
|
if (s.compare("[player1]") == 0)
|
|
{
|
|
state++;
|
|
}
|
|
else
|
|
{
|
|
initState.phase = PhaseRing::phaseStrToInt(s);
|
|
}
|
|
break;
|
|
case 1:
|
|
if (s.compare("[player2]") == 0)
|
|
{
|
|
state++;
|
|
}
|
|
else
|
|
{
|
|
initState.parsePlayerState(0, s);
|
|
}
|
|
break;
|
|
case 2:
|
|
if (s.compare("[do]") == 0)
|
|
{
|
|
state++;
|
|
}
|
|
else
|
|
{
|
|
initState.parsePlayerState(1, s);
|
|
}
|
|
break;
|
|
case 3:
|
|
if (s.compare("[assert]") == 0)
|
|
{
|
|
state++;
|
|
}
|
|
else
|
|
{
|
|
actions.add(s);
|
|
}
|
|
break;
|
|
case 4:
|
|
if (s.compare("[player1]") == 0)
|
|
{
|
|
state++;
|
|
}
|
|
else
|
|
{
|
|
endState.phase = PhaseRing::phaseStrToInt(s);
|
|
}
|
|
break;
|
|
case 5:
|
|
if (s.compare("[player2]") == 0)
|
|
{
|
|
state++;
|
|
}
|
|
else
|
|
{
|
|
endState.parsePlayerState(0, s);
|
|
}
|
|
break;
|
|
case 6:
|
|
if (s.compare("[end]") == 0)
|
|
{
|
|
state++;
|
|
}
|
|
else
|
|
{
|
|
endState.parsePlayerState(1, s);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void TestSuite::pregameTests()
|
|
{
|
|
//Test Booster Generation
|
|
srand(1024);
|
|
char result[1024];
|
|
ShopBooster sb;
|
|
for (int i = 0; i < 5; i++)
|
|
{
|
|
nbTests++;
|
|
sprintf(result, "<h3>pregame/BoosterTest#%i</h3>", i);
|
|
Log(result);
|
|
if (!sb.unitTest()) nbFailed++;
|
|
}
|
|
}
|
|
|
|
void TestSuite::ThreadProc(void* inParam)
|
|
{
|
|
LOG("Entering TestSuite::ThreadProc");
|
|
TestSuite* instance = reinterpret_cast<TestSuite*>(inParam);
|
|
if (instance)
|
|
{
|
|
string filename;
|
|
float counter = 1.0f;
|
|
while(instance->mProcessing && (filename = instance->getNextFile()) != "")
|
|
{
|
|
TestSuiteGame theGame(instance, filename);
|
|
if(theGame.isOK)
|
|
{
|
|
theGame.observer->loadTestSuitePlayer(0, &theGame);
|
|
theGame.observer->loadTestSuitePlayer(1, &theGame);
|
|
|
|
theGame.observer->startGame(theGame.gameType, instance->mRules);
|
|
theGame.initGame();
|
|
|
|
while(!theGame.observer->gameOver)
|
|
theGame.observer->Update(counter++);
|
|
}
|
|
}
|
|
}
|
|
LOG("Leaving TestSuite::ThreadProc");
|
|
}
|
|
|
|
boost::mutex TestSuiteGame::mMutex;
|
|
|
|
TestSuiteGame::~TestSuiteGame()
|
|
{
|
|
SAFE_DELETE(observer);
|
|
}
|
|
|
|
TestSuiteGame::TestSuiteGame(TestSuite* testsuite)
|
|
: summoningSickness(0), forceAbility(false), gameType(GAME_TYPE_CLASSIC), timerLimit(0),
|
|
currentAction(0), observer(0), testsuite(testsuite)
|
|
{
|
|
}
|
|
|
|
TestSuiteGame::TestSuiteGame(TestSuite* testsuite, string _filename)
|
|
: summoningSickness(0), forceAbility(false), gameType(GAME_TYPE_CLASSIC), timerLimit(3),
|
|
currentAction(0), observer(0), testsuite(testsuite)
|
|
{
|
|
filename = _filename;
|
|
observer = new GameObserver();
|
|
|
|
initState.cleanup(this);
|
|
endState.cleanup(this);
|
|
|
|
isOK = load();
|
|
}
|
|
|
|
void TestSuiteGame::initGame()
|
|
{
|
|
DebugTrace("TESTSUITE Init Game");
|
|
observer->phaseRing->goToPhase(initState.phase, observer->players[0]);
|
|
observer->currentGamePhase = initState.phase;
|
|
for (int i = 0; i < 2; i++)
|
|
{
|
|
AIPlayerBaka * p = (AIPlayerBaka *) (observer->players[i]);
|
|
p->forceBestAbilityUse = forceAbility;
|
|
p->life = initState.players[i]->life;
|
|
p->poisonCount = initState.players[i]->poisonCount;
|
|
stringstream stream;
|
|
stream << initState.players[i]->getRandomGenerator()->saveLoadedRandValues(stream);
|
|
p->getRandomGenerator()->loadRandValues(stream.str());
|
|
MTGGameZone * playerZones[] = { p->game->graveyard, p->game->library, p->game->hand, p->game->inPlay };
|
|
MTGGameZone * loadedPlayerZones[] = { initState.players[i]->game->graveyard,
|
|
initState.players[i]->game->library,
|
|
initState.players[i]->game->hand,
|
|
initState.players[i]->game->inPlay };
|
|
for (int j = 0; j < 4; j++)
|
|
{
|
|
MTGGameZone * zone = playerZones[j];
|
|
for (size_t k = 0; k < loadedPlayerZones[j]->cards.size(); k++)
|
|
{
|
|
MTGCardInstance * card = Rules::getCardByMTGId(observer, loadedPlayerZones[j]->cards[k]->getId());
|
|
if (card && zone != p->game->library)
|
|
{
|
|
if (zone == p->game->inPlay)
|
|
{
|
|
MTGCardInstance * copy = p->game->putInZone(card, p->game->library, p->game->stack);
|
|
Spell * spell = NEW Spell(observer, copy);
|
|
spell->resolve();
|
|
if (!summoningSickness && (size_t)p->game->inPlay->nb_cards > k) p->game->inPlay->cards[k]->summoningSickness = 0;
|
|
delete spell;
|
|
}
|
|
else
|
|
{
|
|
if (!p->game->library->hasCard(card))
|
|
{
|
|
LOG ("TESTUITE ERROR, CARD NOT FOUND IN LIBRARY\n");
|
|
}
|
|
p->game->putInZone(card, p->game->library, zone);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (!card)
|
|
{
|
|
LOG ("TESTUITE ERROR, card is NULL\n");
|
|
}
|
|
}
|
|
}
|
|
zone->cardsSeenThisTurn.clear(); //don't consider those cards as having moved in this area during this turn
|
|
}
|
|
p->game->stack->cardsSeenThisTurn.clear(); //don't consider those cards as having moved in this area during this turn
|
|
|
|
}
|
|
DebugTrace("TESTUITE Init Game Done !");
|
|
}
|
|
|
|
MTGPlayerCards * TestSuiteGame::buildDeck(Player* player, int playerId)
|
|
{
|
|
int list[100];
|
|
int nbcards = 0;
|
|
MTGPlayerCards * deck = NULL;
|
|
|
|
if(initState.players.size() > (size_t)playerId)
|
|
{
|
|
MTGGameZone * loadedPlayerZones[] = { initState.players[playerId]->game->graveyard,
|
|
initState.players[playerId]->game->library,
|
|
initState.players[playerId]->game->hand,
|
|
initState.players[playerId]->game->inPlay };
|
|
|
|
for (int j = 0; j < 4; j++)
|
|
{
|
|
for (size_t k = 0; k < loadedPlayerZones[j]->cards.size(); k++)
|
|
{
|
|
int cardid = loadedPlayerZones[j]->cards[k]->getId();
|
|
list[nbcards] = cardid;
|
|
nbcards++;
|
|
}
|
|
}
|
|
deck = NEW MTGPlayerCards(player, list, nbcards);
|
|
}
|
|
else
|
|
{
|
|
deck = NEW MTGPlayerCards();
|
|
}
|
|
|
|
return deck;
|
|
}
|
|
|
|
#endif
|