Files
wagic/projects/mtg/include/GuiBackground.h
Xawotihs 9adb9d625d - reworked the testsuite and the rules (storyflow) to use the same game deserialization code, moved that code to the players and zone classes
- removed every references to the gameobserver singleton. This object can now be instantiated several times as it's needed for minmax. To be able to do that, I mostly added a reference to a gameobserver from any targetable object (cards, players, spells) and abilities.
2011-10-01 13:30:30 +00:00

19 lines
297 B
C++

#ifndef _GUIBACKGROUND_H_
#define _GUIBACKGROUND_H_
#include "GuiLayers.h"
#include "WEvent.h"
class GuiBackground: public GuiLayer
{
protected:
JQuad* quad;
public:
GuiBackground(GameObserver* observer);
~GuiBackground();
virtual void Render();
};
#endif // _GUIBACKGROUND_H_