90 lines
1.7 KiB
C++
90 lines
1.7 KiB
C++
/*
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** Haaf's Game Engine 1.7
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** Copyright (C) 2003-2007, Relish Games
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** hge.relishgames.com
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**
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** hgeColor*** helper classes implementation
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*/
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#include "../../include/hge/hgecolor.h"
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#include <math.h>
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#ifndef min
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#define min(x, y) ((x<y)?x:y)
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#endif
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#ifndef max
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#define max(x, y) ((x>y)?x:y)
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#endif
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void hgeColorHSV::SetHWColor(DWORD col)
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{
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float r, g, b;
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float minv, maxv, delta;
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float del_R, del_G, del_B;
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a = (col>>24) / 255.0f;
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r = ((col>>16) & 0xFF) / 255.0f;
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g = ((col>>8) & 0xFF) / 255.0f;
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b = (col & 0xFF) / 255.0f;
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minv = min(min(r, g), b);
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maxv = max(max(r, g), b);
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delta = maxv - minv;
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v = maxv;
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if (delta == 0)
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{
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h = 0;
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s = 0;
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}
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else
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{
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s = delta / maxv;
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del_R = (((maxv - r) / 6) + (delta / 2)) / delta;
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del_G = (((maxv - g) / 6) + (delta / 2)) / delta;
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del_B = (((maxv - b) / 6) + (delta / 2)) / delta;
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if (r == maxv) {h = del_B - del_G;}
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else if (g == maxv) {h = (1 / 3) + del_R - del_B;}
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else if (b == maxv) {h = (2 / 3) + del_G - del_R;}
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if (h < 0) h += 1;
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if (h > 1) h -= 1;
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}
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}
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DWORD hgeColorHSV::GetHWColor() const
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{
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float r, g, b;
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float xh, i, p1, p2, p3;
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if (s == 0)
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{
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r = v;
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g = v;
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b = v;
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}
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else
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{
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xh = h * 6;
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if(xh == 6) xh=0;
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i = floorf(xh);
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p1 = v * (1 - s);
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p2 = v * (1 - s * (xh - i));
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p3 = v * (1 - s * (1 - (xh - i)));
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if (i == 0) {r = v; g = p3; b = p1;}
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else if (i == 1) {r = p2; g = v; b = p1;}
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else if (i == 2) {r = p1; g = v; b = p3;}
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else if (i == 3) {r = p1; g = p2; b = v; }
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else if (i == 4) {r = p3; g = p1; b = v; }
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else {r = v; g = p1; b = p2;}
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}
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return (ARGB((int)(a*255.0f), (int)(r*255.0f), (int)(g*255.0f), (int)(b*255.0f)));
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}
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