Files
wagic/projects/mtg/include/Rules.h
Eduardo 5db6b807ba Set limited game mode, AI changes, primitives and _cards.dat corrections
New set limited ,where you get a deck two random sets.

Still playing with the AI values and hueristics.

Cards fixes. Masters Edition should be named ME1 and the Mythic Edition is MED, the cards multiverse ids are still the same so the decks and references should not change.
2019-04-20 15:51:52 -05:00

94 lines
2.3 KiB
C++

#ifndef _RULES_H_
#define _RULES_H_
#include <string>
#include <vector>
#include "MTGDefinitions.h"
using namespace std;
class ManaCost;
class Player;
class MTGPlayerCards;
class MTGDeck;
class MTGCardInstance;
class GameObserver;
#define MAX_RULES_CARDS 4096;
class RulesPlayerData
{
public:
vector<string> extraRules;
Player* player;
RulesPlayerData();
~RulesPlayerData();
void cleanup();
};
class RulesState
{
public:
GamePhase phase;
int player;
void parsePlayerState(int playerId, string s);
RulesState();
RulesPlayerData playerData[2];
void cleanup();
};
class Rules
{
protected:
Player * loadPlayerMomir(GameObserver* observer, int isAI);
Player * loadPlayerRandom(GameObserver* observer, int isAI, int mode);
Player * loadPlayerRandomThree(GameObserver* observer, int isAI);
Player * loadPlayerRandomFive(GameObserver* observer, int isAI);
Player * loadPlayerHorde(GameObserver* observer, int isAI);
Player * loadRandomSetLimited(GameObserver* observer, int isAI);
Player * initPlayer(GameObserver *observer, int playerId);
MTGDeck * buildDeck(int playerId);
GameType strToGameMode(string s);
bool postUpdateInitDone;
public:
enum
{
PARSE_UNDEFINED,
PARSE_INIT,
PARSE_PLAYER1,
PARSE_PLAYER2,
PARSE_PLAYERS
};
string bg;
string filename;
GameType gamemode;
bool hidden;
string displayName;
int unlockOption;
string mUnlockOptionString;
static vector<Rules *> RulesList;
Rules(string bg = "");
int load(string _filename);
static int loadAllRules();
static void unloadAllRules();
static Rules * getRulesByFilename(string _filename);
void initPlayers(GameObserver *observer);
bool canChooseDeck(); //True if the players get to select their decks, false if the decks are automatically generated by the mode
void addExtraRules(GameObserver *observer);
void initGame(GameObserver* observer, bool currentPlayerSet = false);
//second part of the initialization, needs to happen after the first update call
void postUpdateInit(GameObserver* observer);
void cleanup();
vector<string> extraRules;
RulesState initState;
static int getMTGId(string name);
static MTGCardInstance * getCardByMTGId(GameObserver* observer, int mtgid);
};
#endif