Files
wagic/projects/mtg/bin/Res/sets/INV/_cards.dat
wagic.the.homebrew@gmail.com 163d296bb5 Erwan
- removed useless "color=" lines
- Added color override for cards such as crimson kobolds (note: color should be after the "mana" line to avoid side effects)
2009-08-28 13:40:14 +00:00

1759 lines
38 KiB
Plaintext

[card]
text=Counter target spell. You gain 3 life.
id=23155
target=*|stack
auto=fizzle
auto=life:3
name=Absorb
rarity=R
mana={W}{U}{U}
type=Instant
[/card]
[card]
text=Target creature gets +1/+1 until end of turn. Draw a card.
target=creature
auto=1/1
auto=draw:1
id=24127
name=Aggressive Urge
rarity=C
mana={1}{G}
type=Instant
[/card]
[card]
text=Ancient Spring comes into play tapped. {T}: Add {U} to your mana pool. {T}, Sacrifice Ancient Spring: Add {W}{B} to your mana pool.
auto=tap
auto={T}:Add{U}
auto={T}{s}:Add{W}{B}
id=23236
name=Ancient Spring
rarity=C
type=Land
[/card]
[card]
text=Flying (This creature can't be blocked except by creatures with flying or reach.) When Angel of Mercy comes into play, you gain 3 life.
id=22952
name=Angel of Mercy
rarity=U
mana={4}{W}
type=Creature
subtype=Angel
auto=life:3
power=3
toughness=3
abilities=flying
[/card]
[card]
text=Creatures you control get +0/+1. Sacrifice Angelic Shield: Return target creature to its owner's hand.
auto=lord(creature|myinplay) 0/1
auto={s}:moveTo(ownerhand) target(creature)
id=23177
name=Angelic Shield
rarity=U
mana={W}{U}
type=Enchantment
[/card]
[card]
text=Destroy target nonblack creature. It can't be regenerated. Draw a card.
target=creature[-black]
auto=bury
auto=draw:1
id=23042
name=Annihilate
rarity=U
mana={3}{B}{B}
type=Instant
[/card]
[card]
text={T}: Add {1} to your mana pool. {T}, Sacrifice Archaeological Dig: Add one mana of any color to your mana pool.
auto={T}:Add{1}
auto={T}{s}:Add{W}
auto={T}{s}:Add{U}
auto={T}{s}:Add{B}
auto={T}{s}:Add{R}
auto={T}{s}:Add{G}
id=23245
name=Archaeological Dig
rarity=U
type=Land
[/card]
[card]
text=Enchant creature Enchanted creature gets +2/+2 and has trample. Whenever enchanted creature deals damage, you gain that much life.
target=creature
auto=2/2
auto=trample
auto=lifelink
id=23164
name=Armadillo Cloak
rarity=C
mana={1}{G}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
text={1}{W}{W}: Target creature you control gains protection from the color of your choice until end of turn. {1}{U}{U}: Armored Guardian gains shroud until end of turn. (It can't be the target of spells or abilities.)
id=23197
name=Armored Guardian
rarity=R
mana={3}{W}{U}
type=Creature
subtype=Cat Soldier
auto={1}{W}{W}:protection from white target(creature|myinplay)
auto={1}{W}{W}:protection from blue target(creature|myinplay)
auto={1}{W}{W}:protection from black target(creature|myinplay)
auto={1}{W}{W}:protection from red target(creature|myinplay)
auto={1}{W}{W}:protection from green target(creature|myinplay)
auto={1}{U}{U}:shroud
power=2
toughness=5
[/card]
[card]
text=Destroy target artifact. It can't be regenerated. Put X 1/1 green Saproling creature tokens into play, where X is its converted mana cost.
id=23195
target=artifact
name=Artifact Mutation
rarity=R
type=Instant
mana={R}{G}
[/card]
[card]
text=Destroy target enchantment. Put X 1/1 green Saproling creature tokens into play, where X is its converted mana cost.
id=23184
target=aura
alias=23195
name=Aura Mutation
rarity=R
type=Instant
mana={G}{W}
[/card]
[card]
text=Whenever a creature comes into play under your control, you may destroy target artifact or enchantment.
auto=@movedTo(creature|mybattlefield):may destroy target(artifact,enchantment)
id=23152
name=Aura Shards
rarity=U
type=Enchantment
mana={1}{G}{W}
[/card]
[card]
text={3}{U},{T}: Draw a card.
id=22947
name=Benalish Heralds
rarity=U
mana={3}{W}
type=Creature
subtype=Human Soldier
auto={3}{U}{T}:Draw:1
power=2
toughness=4
[/card]
[card]
text={W},{T}: Tap target creature.
id=22937
name=Benalish Trapper
rarity=C
mana={1}{W}
type=Creature
subtype=Human Soldier
auto={W}{T}:tap target(creature)
power=1
toughness=2
[/card]
[card]
text=Tap all nonwhite creatures.
auto=tap all(creature[-white])
id=22955
name=Blinding Light
rarity=U
type=Sorcery
mana={2}{W}
[/card]
[card]
text={T}: Add {B} or {R} to your mana pool.
id=23219
name=Bloodstone Cameo
rarity=U
mana={3}
auto={T}: Add {B}
auto={T}: Add {R}
type=Artifact
[/card]
[card]
text={1}: Add {B} to your mana pool.
id=23024
name=Bog Initiate
rarity=C
mana={1}{B}
type=Creature
subtype=Human Wizard
auto={1}: Add {B}
power=1
toughness=1
[/card]
[card]
text={1}{W}, {T}, Sacrifice Capashen Unicorn: Destroy target artifact or enchantment.
id=22936
name=Capashen Unicorn
rarity=C
mana={1}{W}
type=Creature
subtype=Unicorn
auto={1}{W}{T}{s}:Destroy target(enchantment,artifact)
power=1
toughness=2
[/card]
[card]
text={T}: Search your library for a legendary card, reveal that card, and put it into your hand. Then shuffle your library.
abilities=legendary
auto={T}:moveTo(myHand) target(*[legendary]|myLibrary)
id=25976
name=Captain Sisay
rarity=R
type=Creature
mana={2}{G}{W}
power=2
subtype=Human Soldier
toughness=2
[/card]
[card]
text=Vigilance {G}: Regenerate Charging Troll.
id=23162
name=Charging Troll
rarity=U
mana={2}{G}{W}
type=Creature
subtype=Troll
auto={G}:regenerate
power=3
toughness=3
abilities=vigilance
[/card]
[card]
text={1}, {T}, Sacrifice Chromatic Sphere: Add one mana of any color to your mana pool. Draw a card.
auto={1}{T}{S}:Add{G} && Draw:1
auto={1}{T}{S}:Add{R} && Draw:1
auto={1}{T}{S}:Add{U} && Draw:1
auto={1}{T}{S}:Add{B} && Draw:1
auto={1}{T}{S}:Add{W} && Draw:1
id=23230
name=Chromatic Sphere
rarity=C
type=Artifact
mana={1}
[/card]
[card]
text=Coastal Tower comes into play tapped. {T}: Add {W} or {U} to your mana pool.
auto=tap
auto={T}:Add{W}
auto={T}:Add{U}
id=23240
name=Coastal Tower
rarity=U
type=Land
[/card]
[card]
text=Domain - At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands he or she controls. Then Collapsing Borders deals 3 damage to him or her.
id=23089
name=Collapsing Borders
auto=@each my upkeep:aslongas(plains|myBattlefield) life:1 controller
auto=@each my upkeep:aslongas(island|myBattlefield) life:1 controller
auto=@each my upkeep:aslongas(swamp|myBattlefield) life:1 controller
auto=@each my upkeep:aslongas(mountain|myBattlefield) life:1 controller
auto=@each my upkeep:aslongas(forest|myBattlefield) life:1 controller
auto=@each my upkeep:life:-3 controller
auto=@each opponent upkeep:aslongas(plains|opponentBattlefield) life:1 opponent
auto=@each opponent upkeep:aslongas(island|opponentBattlefield) life:1 opponent
auto=@each opponent upkeep:aslongas(swamp|opponentBattlefield) life:1 opponent
auto=@each opponent upkeep:aslongas(mountain|opponentBattlefield) life:1 opponent
auto=@each opponent upkeep:aslongas(forest|opponentBattlefield) life:1 opponent
auto=@each opponent upkeep:life:-3 opponent
rarity=R
type=Enchantment
mana={3}{R}
[/card]
[card]
text=Remove target card in a graveyard from the game. Draw a card.
target=*|graveyard
auto=moveto(removedfromgame)
auto=draw:1
id=24119
name=Cremate
rarity=U
type=Instant
mana={B}
[/card]
[card]
text=Protection from red {W}: Target creature gains protection from red until end of turn.
id=22934
name=Crimson Acolyte
rarity=C
mana={1}{W}
type=Creature
subtype=Human Cleric
auto={W}:protection from red target(creature)
power=1
toughness=1
abilities=protection from red
[/card]
[card]
text={1},Sacrifice Crosis's Attendant: Add {U}{B}{R} to your mana pool.
auto={1}{S}:Add {U}{B}{R}
id=25837
name=Crosis's Attendant
rarity=U
mana={5}
type=Artifact Creature
subtype=Golem
power=3
toughness=3
[/card]
[card]
text=Protection from black Crusading Knight gets +1/+1 for each Swamp your opponents control.
id=22963
auto=foreach(swamp|opponentinplay) 1/1
name=Crusading Knight
rarity=R
mana={2}{W}{W}
type=Creature
subtype=Human Knight
power=2
toughness=2
abilities=protection from black
[/card]
[card]
text=Flying, protection from white When Crypt Angel comes into play, return target blue or red creature card from your graveyard to your hand.
id=23320
name=Crypt Angel
auto=may moveTo(myhand) target(creature[blue;red]|mygraveyard)
rarity=R
type=Creature
mana={4}{B}
power=3
subtype=Angel
toughness=3
abilities=flying
[/card]
[card]
text=Enchant creature Enchanted creature gets -1/-1 and has fear.
target=creature
auto=-1/-1
auto=fear
id=23044
name=Cursed Flesh
rarity=C
mana={B}
type=Enchantment
subtype=Aura
[/card]
[card]
text={1},Sacrifice Darigaaz's Attendant: Add {B}{R}{G} to your mana pool.
auto={1}{s}:Add {B}{R}{G}
id=25838
name=Darigaaz's Attendant
rarity=U
mana={5}
type=Artifact Creature
subtype=Golem
power=3
toughness=3
[/card]
[card]
text={T}: Add {U} or {B} to your mana pool.
id=23218
name=Drake-Skull Cameo
rarity=U
mana={3}
auto={T}: Add {U}
auto={T}: Add {B}
type=Artifact
[/card]
[card]
text=Sacrifice a creature or land. Draw a card.
target=creature,land|mybattlefield
auto=bury
auto=draw:1
id=24124
name=Dredge
rarity=U
type=Instant
mana={B}
[/card]
[card]
text={1},Sacrifice Dromar's Attendant: Add {W}{U}{B} to your mana pool.
auto={1}{s}:Add {W}{U}{B}
id=25836
name=Dromar's Attendant
rarity=U
mana={5}
type=Artifact Creature
subtype=Golem
power=3
toughness=3
[/card]
[card]
text=Elfhame Palace comes into play tapped. {T}: Add {G} or {W} to your mana pool.
auto=tap
auto={T}:Add{G}
auto={T}:Add{W}
id=23244
name=Elfhame Palace
rarity=U
type=Land
[/card]
[card]
text=Other Elf creatures get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a Forest.)
id=26445
name=Elvish Champion
auto=lord(elf) 1/1 other
auto=lord(elf) forestwalk other
rarity=R
type=Creature
mana={1}{G}{G}
power=2
subtype=Elf
toughness=2
[/card]
[card]
text={U}{U}, {T}: Gain control of target legendary permanent. (This effect doesn't end at end of turn.)
auto={U}{U}{T}:moveTo(myBattlefield) target(*[legendary])
id=23007
name=Empress Galina
rarity=R
type=Creature
abilities=Legendary
mana={3}{U}{U}
power=1
subtype=Merfolk
toughness=3
[/card]
[card]
text=Counter target creature spell. Draw a card.
target=creature|stack
auto=fizzle
auto=draw:1
id=22986
name=Exclude
rarity=C
type=Instant
mana={2}{U}
[/card]
[card]
text=Enchant creature Domain - Enchanted creature gets -1/-1 for each basic land type among lands you control.
target=creature
auto=aslongas(forest|mybattlefield) -1/-1
auto=aslongas(mountain|mybattlefield) -1/-1
auto=aslongas(plains|mybattlefield) -1/-1
auto=aslongas(swamp|mybattlefield) -1/-1
auto=aslongas(island|mybattlefield) -1/-1
id=23032
name=Exotic Curse
rarity=C
type=Enchantment
mana={2}{B}
subtype=Aura
[/card]
[card]
text=Creatures you control have haste. Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.
auto=lord(creature|myinplay) haste
auto={s}:2/2 target(creature)
id=23180
name=Fires of Yavimaya
rarity=U
mana={1}{R}{G}
type=Enchantment
[/card]
[card]
text={G}, {T}: You may put a basic land card from your hand into play.
auto={G}{T}:moveTo(myBattlefield) target(land|myhand)
id=23083
name=Firebrand Ranger
rarity=U
type=Creature
mana={1}{R}
power=2
subtype=Human Soldier
toughness=1
[/card]
[card]
text={R}: Firescreamer gets +1/+0 until end of turn.
id=23017
name=Firescreamer
rarity=C
mana={3}{B}
type=Creature
subtype=Kavu
auto={R}:1/0
power=2
toughness=2
[/card]
[card]
text={T}: Add {G} to your mana pool.
auto={T}: Add {G}
id=26311
name=Forest
rarity=L
type=Basic Land
subtype=Forest
[/card]
[card]
text={T}: Add {G} to your mana pool.
auto={T}: Add {G}
id=26310
name=Forest
rarity=L
type=Basic Land
subtype=Forest
[/card]
[card]
text={T}: Add {G} to your mana pool.
auto={T}: Add {G}
id=26312
name=Forest
rarity=L
type=Basic Land
subtype=Forest
[/card]
[card]
text={T}: Add {G} to your mana pool.
auto={T}: Add {G}
id=25967
name=Forest
rarity=L
type=Basic Land
subtype=Forest
[/card]
[card]
text=Protection from red
id=23158
name=Galina's Knight
rarity=C
mana={W}{U}
type=Creature
subtype=Merfolk Knight
power=2
toughness=2
abilities=protection from red
[/card]
[card]
text=Geothermal Crevice comes into play tapped. {T}: Add {R} to your mana pool. {T}, Sacrifice Geothermal Crevice: Add {B}{G} to your mana pool.
auto=tap
auto={T}:Add{R}
auto={T}{s}:Add{B}{G}
id=23238
name=Geothermal Crevice
rarity=C
type=Land
[/card]
[card]
text=Flying {U}: Glimmering Angel gains shroud until end of turn. (It can't be the target of spells or abilities.)
id=22929
auto={U}:shroud
name=Glimmering Angel
rarity=C
mana={3}{W}
type=Creature
subtype=Angel
power=2
toughness=2
abilities=flying
[/card]
[card]
text=Legendary {1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand.
auto={1}{W}{U}:moveTo(myhand) target(artifact,enchantment|mygraveyard)
id=25977
name=Hanna, Ship's Navigator
rarity=R
mana={1}{W}{U}
type=Creature
subtype=Human Artificer
power=1
toughness=2
abilities=legendary
[/card]
[card]
text={2}: Target blue or red creature gets +1/+0 until end of turn.
auto={2}:1/0 target(creature[blue;red])
id=23041
name=Hate Weaver
rarity=U
mana={1}{B}
type=Creature
subtype=Zombie Wizard
power=2
toughness=1
[/card]
[card]
text={B}: Hooded Kavu gains fear until end of turn.
id=23061
name=Hooded Kavu
rarity=C
mana={2}{R}
type=Creature
subtype=Kavu
auto={B}:fear
power=2
toughness=2
[/card]
[card]
text=Lifelink (Whenever this creature deals damage, you gain that much life.)
id=23163
name=Horned Cheetah
rarity=U
mana={2}{G}{W}
type=Creature
subtype=Cat
power=2
toughness=2
abilities=lifelink
[/card]
[card]
text=Irrigation Ditch comes into play tapped. {T}: Add {W} to your mana pool. {T}, Sacrifice Irrigation Ditch: Add {G}{U} to your mana pool.
auto=tap
auto={T}:Add{W}
auto={T}{s}:Add{G}{U}
id=23235
name=Irrigation Ditch
rarity=C
type=Land
[/card]
[card]
text={T}: Add {U} to your mana pool.
auto={T}: Add {U}
id=26301
name=Island
rarity=L
type=Basic Land
subtype=Island
[/card]
[card]
text={T}: Add {U} to your mana pool.
auto={T}: Add {U}
id=25964
name=Island
rarity=L
type=Basic Land
subtype=Island
[/card]
[card]
text={T}: Add {U} to your mana pool.
auto={T}: Add {U}
id=26302
name=Island
rarity=L
type=Basic Land
subtype=Island
[/card]
[card]
text={T}: Add {U} to your mana pool.
auto={T}: Add {U}
id=26303
name=Island
rarity=L
type=Basic Land
subtype=Island
[/card]
[card]
text=When Kavu Climber comes into play, draw a card.
id=23109
name=Kavu Climber
auto=draw:1
rarity=C
mana={3}{G}{G}
type=Creature
subtype=Kavu
power=3
toughness=3
[/card]
[card]
text=Kavu creatures have trample. Whenever another Kavu comes into play, put a +1/+1 counter on Kavu Monarch.
auto=lord(kavu) trample
auto=@movedTo(kavu|inplay):counter(1/1)
id=23097
name=Kavu Monarch
rarity=R
type=Creature
mana={2}{R}{R}
power=3
subtype=Kavu
toughness=3
[/card]
[card]
text=Kavu Runner has haste as long as no opponent controls a white or blue creature.
id=23079
name=Kavu Runner
rarity=U
mana={3}{R}
type=Creature
subtype=Kavu
auto=aslongas(creature[blue;white]|opponentinplay) -haste
power=3
toughness=3
abilities=haste
[/card]
[card]
text=Domain - Kavu Scout gets +1/+0 for each basic land type among lands you control.
id=23323
name=Kavu Scout
rarity=C
mana={2}{R}
type=Creature
subtype=Kavu
auto=aslongas(forest|myinplay) 1/0
auto=aslongas(island|myinplay) 1/0
auto=aslongas(plains|myinplay) 1/0
auto=aslongas(mountain|myinplay) 1/0
auto=aslongas(swamp|myinplay) 1/0
power=0
toughness=2
[/card]
[card]
text=Legendary {T}: Add {1} to your mana pool. {4}{R}, {T}, Sacrifice a creature: Keldon Necropolis deals 2 damage to target creature or player.
auto={T}:Add {1}
auto={4}{R}{T}{S(creature|myinplay)}:Damage:2 target(creature,player)
id=25930
name=Keldon Necropolis
rarity=R
type=Land
abilities=legendary
[/card]
[card]
text={W}: Llanowar Cavalry gains vigilance until end of turn.
id=23322
name=Llanowar Cavalry
rarity=C
mana={2}{G}
type=Creature
subtype=Human Soldier
auto={W}:vigilance
power=1
toughness=4
[/card]
[card]
text=Protection from black
id=23157
name=Llanowar Knight
rarity=C
mana={G}{W}
type=Creature
subtype=Elf Knight
power=2
toughness=2
abilities=protection from black
[/card]
[card]
text={T}: Llanowar Vanguard gets +0/+4 until end of turn.
id=23123
name=Llanowar Vanguard
rarity=C
mana={2}{G}
type=Creature
subtype=Dryad
auto={T}:0/4
power=1
toughness=1
[/card]
[card]
text=Flying {T}: Add one mana of any color to your mana pool.
id=23233
name=Lotus Guardian
rarity=R
mana={7}
type=Artifact Creature
subtype=Dragon
auto={T}:Add {W}
auto={T}:Add {U}
auto={T}:Add {B}
auto={T}:Add {R}
auto={T}:Add {G}
power=4
toughness=4
abilities=flying
[/card]
[card]
text=Enchant creature Enchanted creature gets +2/+2 and can't block.
id=23072
name=Maniacal Rage
target=creature
auto=2/2
auto=cantblock
rarity=C
type=Enchantment
mana={1}{R}
subtype=Aura
[/card]
[card]
text=Protection from white Marauding Knight gets +1/+1 for each Plains your opponents control.
id=23053
auto=foreach(Plains|opponentinplay) 1/1
name=Marauding Knight
rarity=R
mana={2}{B}{B}
type=Creature
subtype=Zombie Knight
power=2
toughness=2
abilities=protection from white
[/card]
[card]
text={B}: Regenerate Metathran Zombie.
id=22973
name=Metathran Zombie
rarity=C
mana={1}{U}
type=Creature
subtype=Metathran Zombie
auto={B}:regenerate
power=1
toughness=1
[/card]
[card]
text={2}: Target red or white creature gains trample until end of turn. (If it would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)
id=23124
name=Might Weaver
rarity=U
mana={1}{G}
type=Creature
subtype=Human Wizard
auto={2}:trample target(creature[red;white])
power=2
toughness=1
[/card]
[card]
text=Legendary Trample (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.) Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.
id=23138
auto=foreach(land|myinplay) 1/1
name=Molimo, Maro-Sorcerer
rarity=R
mana={4}{G}{G}{G}
type=Creature
subtype=Elemental
power=*
toughness=*
abilities=legendary,trample
[/card]
[card]
text={T}: Add {R} to your mana pool.
auto={T}: Add {R}
id=25966
name=Mountain
rarity=L
type=Basic Land
subtype=Mountain
[/card]
[card]
text={T}: Add {R} to your mana pool.
auto={T}: Add {R}
id=26307
name=Mountain
rarity=L
type=Basic Land
subtype=Mountain
[/card]
[card]
text={T}: Add {R} to your mana pool.
auto={T}: Add {R}
id=26309
name=Mountain
rarity=L
type=Basic Land
subtype=Mountain
[/card]
[card]
text={T}: Add {R} to your mana pool.
auto={T}: Add {R}
id=26308
name=Mountain
rarity=L
type=Basic Land
subtype=Mountain
[/card]
[card]
text={U}, {T}: Put target creature you control on top of its owner's library. {R}, {T}: Target creature gains first strike until end of turn.
auto={U}{T}:moveTo(ownerLibrary) target(creature|myInPlay)
auto={R}{T}:first strike target(creature)
id=23016
name=Nightscape Apprentice
rarity=C
type=Creature
mana={B}
power=1
subtype=Zombie Wizard
toughness=1
[/card]
[card]
text={U}{U}, {T}: Return target creature to its owner's hand. . {R}{R}, {T}: Nightscape Master deals 2 damage to target creature.
id=23049
name=Nightscape Master
rarity=R
mana={2}{B}{B}
type=Creature
subtype=Zombie Wizard
auto={U}{U}{T}:moveTo(ownerhand) target(creature)
auto={R}{R}{T}:Damage:2 target(creature)
power=2
toughness=2
[/card]
[card]
text={1}: Noble Panther gains first strike until end of turn.
id=23147
name=Noble Panther
rarity=R
mana={1}{G}{W}
type=Creature
subtype=Cat
auto={1}:first strike
power=3
toughness=3
[/card]
[card]
text={1}{G}: Add one mana of any color to your mana pool.
id=23111
name=Nomadic Elf
rarity=C
mana={1}{G}
type=Creature
subtype=Elf Nomad
auto={1}{G}:Add {W}
auto={1}{G}:Add {U}
auto={1}{G}:Add {B}
auto={1}{G}:Add {R}
auto={1}{G}:Add {G}
power=2
toughness=2
[/card]
[card]
text=Protection from black {W}: Target creature gains protection from black until end of turn.
id=22935
name=Obsidian Acolyte
rarity=C
mana={1}{W}
type=Creature
subtype=Human Cleric
auto={W}:protection from black target(creature)
power=1
toughness=1
abilities=protection from black
[/card]
[card]
text=Domain - Put a 1/1 blue Bird creature token with flying into play for each basic land type among lands you control.
auto=aslongas(forest|mybattlefield) token(Bird,Creature Bird,1/1,blue flying)
auto=aslongas(mountain|mybattlefield) token(Bird,Creature Bird,1/1,blue flying)
auto=aslongas(island|mybattlefield) token(Bird,Creature Bird,1/1,blue flying)
auto=aslongas(swamp|mybattlefield) token(Bird,Creature Bird,1/1,blue flying)
auto=aslongas(plains|mybattlefield) token(Bird,Creature Bird,1/1,blue flying)
id=23187
name=Ordered Migration
rarity=U
type=Sorcery
mana={3}{W}{U}
[/card]
[card]
text=Sacrifice a creature: Add one mana of any color to your mana pool.
id=23226
name=Phyrexian Altar
rarity=R
mana={3}
type=Artifact
auto={S(creature|myinplay)}:Add {W}
auto={S(creature|myinplay)}:Add {U}
auto={S(creature|myinplay)}:Add {B}
auto={S(creature|myinplay)}:Add {R}
auto={S(creature|myinplay)}:Add {G}
[/card]
[card]
text=Flying (This creature can't be blocked except by creatures with flying.) {B}: Phyrexian Battleflies gets +1/+0 until end of turn. Play this ability no more than twice each turn.
auto={B}:1/0 limit:2
id=23023
name=Phyrexian Battleflies
rarity=C
mana={B}
type=Creature
subtype=Insect
power=0
toughness=1
abilities=flying
[/card]
[card]
text={T}, Pay 1 life: Add one mana of any color to your mana pool.
id=23231
auto={T}:add{B} && life:-1
auto={T}:add{U} && life:-1
auto={T}:add{G} && life:-1
auto={T}:add{R} && life:-1
auto={T}:add{W} && life:-1
name=Phyrexian Lens
rarity=R
type=Artifact
mana={3}
[/card]
[card]
text=At the beginning of your upkeep, Plague Spitter deals 1 damage to each creature and each player. When Plague Spitter is put into a graveyard from play, Plague Spitter deals 1 damage to each creature and each player.
auto=@each my upkeep:damage:1 all(creature,player)
auto=@movedTo(this|graveyard):damage:1 all(creature,player)
id=23021
name=Plague Spitter
rarity=U
type=Creature
mana={2}{B}
power=2
subtype=Horror
toughness=2
[/card]
[card]
text={T}: Add {W} to your mana pool.
auto={T}: Add {W}
id=26299
name=Plains
rarity=L
type=Basic Land
subtype=Plains
[/card]
[card]
text={T}: Add {W} to your mana pool.
auto={T}: Add {W}
id=25963
name=Plains
rarity=L
type=Basic Land
subtype=Plains
[/card]
[card]
text={T}: Add {W} to your mana pool.
auto={T}: Add {W}
id=26300
name=Plains
rarity=L
type=Basic Land
subtype=Plains
[/card]
[card]
text={T}: Add {W} to your mana pool.
auto={T}: Add {W}
id=26298
name=Plains
rarity=L
type=Basic Land
subtype=Plains
[/card]
[card]
text={6}, {T}: Search your library for a card and put that card into your hand. Then shuffle your library.
auto={6}{T}:moveTo(myHand) target(*|myLibrary)
id=23234
name=Planar Portal
rarity=R
type=Artifact
mana={6}
[/card]
[card]
text=Enchant creature Enchanted creature has protection from the colors of permanents you control. This effect doesn't remove Pledge of Loyalty.
auto=aslongas(*[red]|mybattlefield) protection from red
auto=aslongas(*[green]|mybattlefield) protection from green
auto=aslongas(*[blue]|mybattlefield) protection from blue
auto=aslongas(*[black]|mybattlefield) protection from black
auto=aslongas(*[white]|mybattlefield) protection from white
id=22958
name=Pledge of Loyalty
rarity=U
type=Enchantment
mana={1}{W}
subtype=Aura
[/card]
[card]
text={2}: Target black or green creature gains haste until end of turn. (It can attack and {T} this turn.)
id=23081
name=Rage Weaver
rarity=U
mana={1}{R}
type=Creature
subtype=Human Wizard
auto={2}:haste target(creature[green;black])
power=2
toughness=1
[/card]
[card]
text=Flash, Haste
id=23148
name=Raging Kavu
rarity=R
mana={1}{R}{G}
type=Creature
subtype=Kavu
power=3
toughness=1
abilities=flash,haste
[/card]
[card]
text=Flying, first strike
id=22933
name=Razorfoot Griffin
rarity=C
mana={3}{W}
type=Creature
subtype=Griffin
power=2
toughness=2
abilities=flying,first strike
[/card]
[card]
text={1}, Pay 2 life: Reckless Assault deals 1 damage to target creature or player.
auto={1}:life:-2 && damage:1 target(creature,player)
id=23191
name=Reckless Assault
rarity=R
type=Enchantment
mana={2}{B}{R}
[/card]
[card]
text=Return target creature card from your graveyard to your hand. Draw a card.
target=creature|myGraveyard
auto=moveTo(myhand)
auto=draw:1
id=23029
name=Recover
rarity=C
mana={2}{B}
type=Sorcery
[/card]
[card]
text=Return target creature to its owner's hand. Draw a card.
target=creature
auto=moveTo(ownerhand)
id=22985
name=Repulse
auto=draw:1
rarity=C
mana={2}{U}
type=Instant
[/card]
[card]
text=You gain 3 life. Draw a card.
id=22941
auto=life:3
auto=draw:1
name=Reviving Dose
rarity=C
mana={2}{W}
type=Instant
[/card]
[card]
text=Flying (This creature can't be blocked except by creatures with flying or reach.) At the beginning of your upkeep, you may return target creature card from your graveyard to play.
auto=@each my upkeep:may moveTo(myBattlefield) target(creature|mygraveyard)
id=22965
name=Reya Dawnbringer
abilities=legendary,flying
rarity=R
type=Creature
mana={6}{W}{W}{W}
power=4
subtype=Angel
toughness=6
[/card]
[card]
text=Vigilance When Riptide Crab is put into a graveyard from play, draw a card.
auto=@movedTo(this|graveyard):draw:1
id=23150
name=Riptide Crab
rarity=U
type=Creature
mana={1}{W}{U}
power=1
subtype=Crab
toughness=3
[/card]
[card]
text={1},Sacrifice Rith's Attendant: Add {R}{G}{W} to your mana pool.
auto={1}{s}:Add {R}{G}{W}
id=25839
name=Rith's Attendant
rarity=U
mana={5}
type=Artifact Creature
subtype=Golem
power=3
toughness=3
[/card]
[card]
text=Trample, protection from blue, protection from red
id=23205
name=Sabertooth Nishoba
rarity=R
mana={4}{G}{W}
type=Creature
subtype=Cat Beast Warrior
power=5
toughness=5
abilities=trample,protection from blue,protection from red
[/card]
[card]
text=Salt Marsh comes into play tapped. {T}: Add {U} or {B} to your mana pool.
auto=tap
auto={T}:Add{U}
auto={T}:Add{B}
id=23241
name=Salt Marsh
rarity=U
type=Land
[/card]
[card]
text=Enchant creature When Scavenged Weaponry comes into play, draw a card. Enchanted creature gets +1/+1.
target=creature
auto=1/1
auto=draw:1
id=23028
name=Scavenged Weaponry
rarity=C
mana={2}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
text={T}: Add {W} or {U} to your mana pool.
id=23217
name=Seashell Cameo
rarity=U
mana={3}
auto={T}: Add {W}
auto={T}: Add {U}
type=Artifact
[/card]
[card]
text={R}: Serpentine Kavu gains haste until end of turn.
id=23105
name=Serpentine Kavu
rarity=C
mana={4}{G}
type=Creature
subtype=Kavu
auto={R}:haste
power=4
toughness=4
[/card]
[card]
text={1}{R}, Sacrifice a creature: Destroy target nonbasic land.
auto={1}{R}{S(creature|mybattlefield)}:destroy target(land[-basic])
id=23091
name=Shivan Harvest
rarity=U
type=Enchantment
mana={1}{R}
[/card]
[card]
text=Shivan Oasis comes into play tapped. {T}: Add {R} or {G} to your mana pool.
auto=tap
auto={T}:Add{R}
auto={T}:Add{G}
id=23243
name=Shivan Oasis
rarity=U
type=Land
[/card]
[card]
text=Protection from white
id=23160
name=Shivan Zombie
rarity=C
mana={B}{R}
type=Creature
subtype=Barbarian Zombie
power=2
toughness=2
abilities=protection from white
[/card]
[card]
text=Simoon deals 1 damage to each creature target opponent controls.
auto=damage:1 all(creature|opponentbattlefield)
id=23175
name=Simoon
rarity=U
type=Instant
mana={R}{G}
[/card]
[card]
text=Skittish Kavu gets +1/+1 as long as no opponent controls a white or blue creature.
id=23080
name=Skittish Kavu
rarity=U
mana={1}{R}
type=Creature
subtype=Kavu
auto=aslongas(creature[blue;white]|opponentinplay) -1/-1
power=2
toughness=2
[/card]
[card]
text=Whenever Sparring Golem becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
id=23225
auto=rampage(1/1,0)
name=Sparring Golem
rarity=U
type=Artifact Creature
mana={3}
power=2
subtype=Golem
toughness=2
[/card]
[card]
text={2}: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
id=22996
name=Sky Weaver
rarity=U
mana={1}{U}
type=Creature
subtype=Metathran Wizard
auto={2}:flying target(creature[white;black])
power=2
toughness=1
[/card]
[card]
text=Forestwalk
id=23149
name=Slinking Serpent
rarity=U
mana={2}{U}{B}
type=Creature
subtype=Serpent
power=2
toughness=3
abilities=forestwalk
[/card]
[card]
text={2}: Target green or blue creature gets +0/+1 until end of turn.
id=22950
name=Spirit Weaver
rarity=U
mana={1}{W}
type=Creature
subtype=Human Wizard
auto={2}:0/1 target(creature[green;blue])
power=2
toughness=1
[/card]
[card]
text={3}{U}, {T}: Tap target creature. {3}{B}, {T}: Destroy target tapped creature.
id=25752
name=Stalking Assassin
rarity=R
mana={1}{U}{B}
type=Creature
subtype=Human Assassin
auto={3}{U}{T}:tap target(creature)
auto={3}{B}{T}:destroy target(creature[tapped])
power=1
toughness=1
[/card]
[card]
text=Enchant creature Domain - Enchanted creature gets +1/+1 for each basic land type among lands you control.
id=22939
name=Strength of Unity
rarity=C
mana={3}{W}
type=Enchantment
target=creature
subtype=Aura
auto=aslongas(forest|myinplay) 1/1
auto=aslongas(island|myinplay) 1/1
auto=aslongas(plains|myinplay) 1/1
auto=aslongas(mountain|myinplay) 1/1
auto=aslongas(swamp|myinplay) 1/1
[/card]
[card]
text=Target creature can't block this turn. Draw a card.
id=23073
name=Stun
target=creature
auto=cantattack
auto=draw:1
rarity=C
type=Instant
mana={1}{R}
[/card]
[card]
text=Sulfur Vent comes into play tapped. {T}: Add {B} to your mana pool. {T}, Sacrifice Geothermal Crevice: Add {U}{R} to your mana pool.
auto=tap
auto={T}:Add{B}
auto={T}{s}:Add{U}{R}
id=23237
name=Sulfur Vent
rarity=C
type=Land
[/card]
[card]
text={G}, {T}: Target creature gets +1/+1 until end of turn. {U}, {T}: Put target creature you control on top of its owner's library.
auto={G}{T}:1/1 target(creature)
auto={U}{T}:moveTo(ownerLibrary) target(creature|myInplay)
id=22928
name=Sunscape Apprentice
rarity=C
type=Creature
mana={W}
power=1
subtype=Human Wizard
toughness=1
[/card]
[card]
text={G}{G}, {T}: Creatures you control get +2/+2 until end of turn. {U}{U}, {T}: Return target creature to its owner's hand.
auto={G}{G}{T}:lord(creature|myinplay) 2/2
auto={U}{U}{T}:moveTo(ownerhand) target(creature)
id=22961
name=Sunscape Master
rarity=R
type=Creature
mana={2}{W}{W}
power=2
subtype=Human Wizard
toughness=2
[/card]
[card]
text={T}: Add {B} to your mana pool.
auto={T}: Add {B}
id=26305
name=Swamp
rarity=L
type=Basic Land
subtype=Swamp
[/card]
[card]
text={T}: Add {B} to your mana pool.
auto={T}: Add {B}
id=26306
name=Swamp
rarity=L
type=Basic Land
subtype=Swamp
[/card]
[card]
text={T}: Add {B} to your mana pool.
auto={T}: Add {B}
id=26304
name=Swamp
rarity=L
type=Basic Land
subtype=Swamp
[/card]
[card]
text={T}: Add {B} to your mana pool.
auto={T}: Add {B}
id=25965
name=Swamp
rarity=L
type=Basic Land
subtype=Swamp
[/card]
[card]
text=Whenever a land comes into play, tap all lands its controller controls.
auto=@movedTo(land|opponentinplay):tap all(land|opponentinplay)
auto=@movedTo(land|myinplay):tap all(land|myinplay)
id=23100
name=Tectonic Instability
rarity=R
type=Enchantment
mana={2}{R}
[/card]
[card]
text={W}, Sacrifice an enchantment: Destroy target enchantment. {3}{U}{U}: Counter target enchantment spell.
auto={W}{S(enchantment|myBattlefield)}:destroy target(enchantment)
auto={3}{U}{U}:fizzle target(enchantment|stack)
id=22959
name=Teferi's Care
rarity=U
type=Enchantment
mana={2}{W}
[/card]
[card]
text=Tek gets +0/+2 as long as you control a Plains, has flying as long as you control an Island, gets +2/+0 as long as you control a Swamp, has first strike as long as you control a Mountain, and has trample as long as you control a Forest.
id=23229
name=Tek
rarity=R
mana={5}
type=Artifact Creature
subtype=Dragon
auto=aslongas(forest|myinplay) trample
auto=aslongas(island|myinplay) flying
auto=aslongas(plains|myinplay) 0/2
auto=aslongas(mountain|myinplay) first strike
auto=aslongas(swamp|myinplay) 2/0
power=2
toughness=2
[/card]
[card]
text={W}, {T}: Tap target creature. {R}, {T}: Target creature gains first strike until end of turn.
auto={W}{T}:tap target(creature)
auto={R}{T}:first strike target(creature)
id=23104
name=Thornscape Apprentice
rarity=C
type=Creature
mana={G}
power=1
subtype=Human Wizard
toughness=1
[/card]
[card]
text={R}{R}, {T}: Thornscape Master deals 2 damage to target creature. {W}{W}, {T}: Target creature gains protection from the color of your choice until end of turn.
id=23136
name=Thornscape Master
rarity=R
mana={2}{G}{G}
type=Creature
subtype=Human Wizard
auto={R}{R}{T}:Damage:2 target(creature)
auto={W}{W}{T}:protection from white target(creature)
auto={W}{W}{T}:protection from blue target(creature)
auto={W}{W}{T}:protection from black target(creature)
auto={W}{W}{T}:protection from red target(creature)
auto={W}{W}{T}:protection from green target(creature)
power=2
toughness=2
[/card]
[card]
text={T}: Add {G} or {W} to your mana pool.
id=23221
name=Tigereye Cameo
rarity=U
mana={3}
auto={T}: Add {G}
auto={T}: Add {W}
type=Artifact
[/card]
[card]
text=Tinder Farm comes into play tapped. {T}: Add {G} to your mana pool. {T}, Sacrifice Geothermal Crevice: Add {R}{W} to your mana pool.
auto=tap
auto={T}:Add{G}
auto={T}{s}:Add{R}{W}
id=23239
name=Tinder Farm
rarity=C
type=Land
[/card]
[card]
text=Flying {W}: Tower Drake gets +0/+1 until end of turn.
id=22974
name=Tower Drake
rarity=C
mana={2}{U}
type=Creature
subtype=Drake
auto={W}:0/1
power=2
toughness=1
abilities=flying
[/card]
[card]
text=Destroy all enchantments.
auto=Destroy all(enchantment)
id=23116
name=Tranquility
rarity=C
mana={2}{G}
type=Sorcery
[/card]
[card]
text={2}{R}, {T}: Destroy target nonbasic land.
id=23039
auto={2}{R}{T}:destroy target(land[-basic])
name=Trench Wurm
rarity=U
type=Creature
mana={3}{B}
power=3
subtype=Wurm
toughness=3
[/card]
[card]
text={1},Sacrifice Treva's Attendant: Add {G}{W}{U} to your mana pool.
auto={1}{s}:Add {G}{W}{U}
id=25840
name=Treva's Attendant
rarity=U
mana={5}
type=Artifact Creature
subtype=Golem
power=3
toughness=3
[/card]
[card]
text=Domain - Tribal Flames deals X damage to target creature or player, where X is the number of basic land types among lands you control.
target=creature,player
auto=aslongas(forest|myinplay):damage:1
auto=aslongas(mountain|myinplay):damage:1
auto=aslongas(plains|myinplay):damage:1
auto=aslongas(island|myinplay):damage:1
auto=aslongas(swamp|myinplay):damage:1
id=23076
name=Tribal Flames
rarity=C
type=Sorcery
mana={1}{R}
[/card]
[card]
text={T}: Add {R} or {G} to your mana pool.
id=23220
name=Troll-Horn Cameo
rarity=U
mana={3}
auto={T}: Add {R}
auto={T}: Add {G}
type=Artifact
[/card]
[card]
text=Flying Urborg Drake attacks each turn if able.
abilities=flying,mustattack
id=25975
name=Urborg Drake
rarity=U
type=Creature
mana={1}{U}{B}
power=2
subtype=Drake
toughness=3
[/card]
[card]
text=Other black creatures get -1/-1
auto=lord(creature[black]) -1/-1 other
id=23035
name=Urborg Shambler
rarity=U
mana={2}{B}{B}
type=Creature
subtype=Horror
power=4
toughness=3
[/card]
[card]
text=Urborg Volcano comes into play tapped. {T}: Add {B} or {R} to your mana pool.
auto=tap
auto={T}:Add{B}
auto={T}:Add{R}
id=23242
name=Urborg Volcano
rarity=U
type=Land
[/card]
[card]
text={T}: Add one mana of any color to your mana pool.
id=12605
name=Utopia Tree
rarity=R
mana={1}{G}
type=Creature
subtype=Plant
auto={T}:Add {W}
auto={T}:Add {U}
auto={T}:Add {B}
auto={T}:Add {R}
auto={T}:Add {G}
power=0
toughness=2
[/card]
[card]
text={G}: Viashino Grappler gains trample until end of turn.
id=22930
name=Viashino Grappler
rarity=C
mana={2}{R}
type=Creature
subtype=Viashino
auto={G}:trample
power=3
toughness=1
[/card]
[card]
text=Protection from green
id=23159
name=Vodalian Zombie
rarity=C
mana={U}{B}
type=Creature
subtype=Merfolk Zombie
power=2
toughness=2
abilities=protection from green
[/card]
[card]
text=Destroy target blue or black creature with flying.
target=creature[black;blue;flying]
auto=destroy
id=23130
name=Wallop
rarity=U
mana={1}{G}
type=Sorcery
[/card]
[card]
text=Domain - You gain 2 life for each basic land type among lands you control.
auto=aslongas(forest|myinplay) life:2
auto=aslongas(mountain|myinplay) life:2
auto=aslongas(swamp|myinplay) life:2
auto=aslongas(island|myinplay) life:2
auto=aslongas(plains|myinplay) life:2
id=23119
name=Wandering Stream
rarity=C
type=Sorcery
mana={2}{G}
[/card]
[card]
text=Domain - Wayfaring Giant gets +1/+1 for each basic land type among lands you control.
id=23211
name=Wayfaring Giant
rarity=U
mana={5}{W}
type=Creature
subtype=Giant
auto=aslongas(forest|myinplay) 1/1
auto=aslongas(island|myinplay) 1/1
auto=aslongas(plains|myinplay) 1/1
auto=aslongas(mountain|myinplay) 1/1
auto=aslongas(swamp|myinplay) 1/1
power=1
toughness=3
[/card]
[card]
text=Enchant creature Enchanted creature gets +1/+3 and has flying.
target=creature
auto=1/3
auto=flying
id=24118
name=Wings of Hope
rarity=C
mana={W}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
text=Protection from blue
id=23161
name=Yavimaya Barbarian
rarity=C
mana={R}{G}
type=Creature
subtype=Elf Barbarian
power=2
toughness=2
abilities=protection from blue
[/card]
[card]
text=Yavimaya Kavu's power is equal to the number of red creatures in play. Yavimaya Kavu's toughness is equal to the number of green creatures in play.
id=23174
auto=foreach(creature[red]|inplay) 1/0
auto=foreach(creature[green]|inplay) 0/1
name=Yavimaya Kavu
rarity=U
mana={2}{R}{G}
type=Creature
subtype=Kavu
power=*
toughness=*
[/card]
[card]
text=Zap deals 1 damage to target creature or player. Draw a card.
target=creature,player
auto=damage:1
auto=draw:1 controller
id=23075
name=Zap
rarity=C
mana={2}{R}
type=Instant
[/card]