AI is able now to make simple decisions like "Chosen Discard", "Chosen Sacrifice" and so on. This leads to a massive card package which contains many powerful and much beloved cards like the Eldrazi creatures:
[card]
name=Kozilek, Butcher of Truth
autostack=draw:4 controller
autograveyard=moveTo(ownerlibrary) && shuffle
auto=@combat(attacking) source(this):name(Annihilate) ability$!name(sacrifice 4 permanents) notatarget(<4>*|mybattlefield) sacrifice!$ opponent
text=When you cast Kozilek, Butcher of Truth, draw four cards. -- Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.) -- When Kozilek is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.
mana={10}
type=Legendary Creature
subtype=Eldrazi
power=12
toughness=12
[/card]
Tests will follow.
Card list in the first comment. Have fun!
93 lines
3.2 KiB
Plaintext
93 lines
3.2 KiB
Plaintext
grade=crappy
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##the following are not added becuase they are not choosen discard.
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[card]
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name=Cinder Seer
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auto={2}{r}{t}:target(creature,Player) damage:type:*[red]:myhand
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text={2}{R}, {T}: Reveal any number of red cards in your hand. Cinder Seer deals X damage to target creature or player, where X is the number of cards revealed this way.
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mana={3}{R}
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type=Creature
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subtype=Human Wizard
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power=1
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toughness=1
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[/card]
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[card]
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name=Dismal Failure
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target=*|stack
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auto=fizzle
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auto=discard:1 targetcontroller
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text=Counter target spell. Its controller discards a card.
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mana={2}{U}{U}
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type=Instant
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[/card]
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[card]
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name=Marsh Crocodile
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auto=target(creature[blue;black]) moveto(myhand)
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auto=all(player) discard:1
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text=When Marsh Crocodile enters the battlefield, return a blue or black creature you control to its owner's hand. -- When Marsh Crocodile enters the battlefield, each player discards a card.
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mana={2}{U}{B}
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type=Creature
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subtype=Crocodile
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power=4
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toughness=4
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[/card]
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[card]
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name=Mindlash Sliver
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auto=lord(sliver) {1}{s}:target(player) discard:1
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text=All Slivers have "{1}, Sacrifice this permanent: Each player discards a card."
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mana={B}
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type=Creature
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subtype=Sliver
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power=1
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toughness=1
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[/card]
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[card]
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name=Mindstab Thrull
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auto=@combat(notblocked) source(this):may discard:3 opponent && sacrifice all(this)
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text=Whenever Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.
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mana={1}{B}{B}
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type=Creature
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subtype=Thrull
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power=2
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toughness=2
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[/card]
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[card]
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name=River Kelpie
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abilities=persist
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auto=@movedTo(creature,artifact,enchantment,land|battlefield) from(graveyard):draw:1
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auto=@movedTo(sorcery,instant|stack) from(graveyard):draw:1
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text=Whenever River Kelpie or another permanent is put onto the battlefield from a graveyard, draw a card. -- Whenever a player casts a spell from a graveyard, draw a card. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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mana={3}{U}{U}
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type=Creature
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subtype=Beast
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power=3
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toughness=3
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[/card]
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[card]
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name=Rix Maadi, Dungeon Palace
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auto={t}:add{1}
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auto={1}{b}{r}{t}:all(player) discard:1 asSorcery
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text={T}: Add {1} to your mana pool. -- {1}{B}{R}, {T}: Each player discards a card. Activate this ability only any time you could cast a sorcery.
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type=Land
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[/card]
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[card]
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name=Rotting Rats
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auto=discard:1 all(player)
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autograveyard={1}{b}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever
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text=When Rotting Rats enters the battlefield, each player discards a card. -- Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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mana={1}{B}
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type=Creature
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subtype=Zombie Rat
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power=1
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toughness=1
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[/card]
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[card]
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name=Stronghold Rats
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abilities=shadow
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auto=@combatdamaged(opponent) from(this):all(player) discard:1
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text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Whenever Stronghold Rats deals combat damage to a player, each player discards a card.
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mana={2}{B}
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type=Creature
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subtype=Rat
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power=2
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toughness=1
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[/card] |