Also fixed the project includes so that we don't need to always use the indirect include path, ie: #include "../include/foo.h" -> #include "foo.h" I'm don't know much about make files - if I busted the linux build, mea culpa, but I think we're okay on that front too. For future reference, here's the most straightforward link on the topic of adding pch support to make files: http://www.mercs-eng.com/~hulud/index.php?2008/06/13/6-writing-a-good-makefile-for-a-c-project
49 lines
987 B
C++
49 lines
987 B
C++
#ifndef _MENU_ITEM_H
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#define _MENU_ITEM_H
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#include "WFont.h"
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#include <JGui.h>
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#include <hge/hgeparticle.h>
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#include <string>
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using namespace std;
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#define SCALE_SELECTED 1.2f
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#define SCALE_NORMAL 1.0f
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class hgeParticleSystem;
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class MenuItem: public JGuiObject
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{
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private:
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bool mHasFocus;
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WFont *mFont;
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string mText;
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int mX;
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int mY;
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int updatedSinceLastRender;
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float lastDt;
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float mScale;
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float mTargetScale;
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JQuad * onQuad;
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JQuad * offQuad;
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hgeParticleSystem* mParticleSys;
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public:
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MenuItem(int id, WFont *font, string text, int x, int y, JQuad * _off, JQuad * _on, const char * particle, JQuad * particleQuad, bool hasFocus = false);
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~MenuItem();
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virtual void Render();
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virtual void Update(float dt);
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virtual void Entering();
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virtual bool Leaving(JButton key);
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virtual bool ButtonPressed();
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virtual bool getTopLeft(int& top, int& left) {top = mY; left = mX; return true;};
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virtual ostream& toString(ostream& out) const;
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};
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#endif
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