Files
wagic/projects/mtg/include/MenuItem.h
wrenczes d5f3e4cfea Enabled precompiled headers for the build. This cuts the win compile time in debug by at least half on my laptop; on the psp compile, it shaves it down by ~ 45 seconds. I only did a cursory inspection of what to add to PrecompiledHeader.h, there's probably more that we can throw in there for more incremental speed improvements.
Also fixed the project includes so that we don't need to always use the indirect include path, ie:
#include "../include/foo.h" -> #include "foo.h"

I'm don't know much about make files - if I busted the linux build, mea culpa, but I think we're okay on that front too.  For future reference, here's the most straightforward link on the topic of adding pch support to make files:

http://www.mercs-eng.com/~hulud/index.php?2008/06/13/6-writing-a-good-makefile-for-a-c-project
2010-10-24 05:55:24 +00:00

49 lines
987 B
C++

#ifndef _MENU_ITEM_H
#define _MENU_ITEM_H
#include "WFont.h"
#include <JGui.h>
#include <hge/hgeparticle.h>
#include <string>
using namespace std;
#define SCALE_SELECTED 1.2f
#define SCALE_NORMAL 1.0f
class hgeParticleSystem;
class MenuItem: public JGuiObject
{
private:
bool mHasFocus;
WFont *mFont;
string mText;
int mX;
int mY;
int updatedSinceLastRender;
float lastDt;
float mScale;
float mTargetScale;
JQuad * onQuad;
JQuad * offQuad;
hgeParticleSystem* mParticleSys;
public:
MenuItem(int id, WFont *font, string text, int x, int y, JQuad * _off, JQuad * _on, const char * particle, JQuad * particleQuad, bool hasFocus = false);
~MenuItem();
virtual void Render();
virtual void Update(float dt);
virtual void Entering();
virtual bool Leaving(JButton key);
virtual bool ButtonPressed();
virtual bool getTopLeft(int& top, int& left) {top = mY; left = mX; return true;};
virtual ostream& toString(ostream& out) const;
};
#endif