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wagic/projects/mtg/include/MTGRules.h
jean.chalard dd054c4963 J :
* ostream printing of JGui objects.
2009-05-23 08:34:50 +00:00

189 lines
5.1 KiB
C++

/* Default observers/Abilities that are added to the game for a standard Magic Game
*/
#ifndef _MTGRULES_H_
#define _MTGRULES_H_
#include "../include/MTGAbility.h"
#include "../include/Counters.h"
#include "../include/WEvent.h"
class MTGPutInPlayRule:public MTGAbility{
public:
int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL);
int reactToClick(MTGCardInstance * card);
int testDestroy();
virtual ostream& toString(ostream& out) const;
MTGPutInPlayRule(int _id);
const char * getMenuText(){return "Put into play";}
};
class MTGAttackRule:public MTGAbility{
public:
int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL);
int reactToClick(MTGCardInstance * card);
int testDestroy();
virtual ostream& toString(ostream& out) const;
MTGAttackRule(int _id);
const char * getMenuText(){return "Attacker";}
void Update(float dt);
};
class MTGBlockRule:public MTGAbility{
public:
int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL);
int reactToClick(MTGCardInstance * card);
int testDestroy();
virtual ostream& toString(ostream& out) const;
MTGBlockRule(int _id);
const char * getMenuText(){return "Blocker";}
};
/* Persist Rule */
class MTGPersistRule:public MTGAbility{
public:
MTGPersistRule(int _id):MTGAbility(_id,NULL){};
int receiveEvent(WEvent * event){
OutputDebugString("Receive1\n");
if (event->type == WEvent::CHANGE_ZONE){
OutputDebugString("Receive2\n");
WEventZoneChange * e = (WEventZoneChange *) event;
MTGCardInstance * card = e->card->previous;
if (card && card->basicAbilities[Constants::PERSIST] && !card->counters->hasCounter(-1,-1)){
OutputDebugString("Receive3\n");
int ok = 0;
for (int i = 0; i < 2 ; i++){
Player * p = game->players[i];
if (e->from == p->game->inPlay) ok = 1;
}
if (!ok) return 0;
OutputDebugString("Receive4\n");
for (int i = 0; i < 2 ; i++){
Player * p = game->players[i];
if (e->to == p->game->graveyard){
OutputDebugString("Receive5\n");
//p->game->putInZone(card, p->game->graveyard, card->owner->game->hand);
MTGCardInstance * copy = p->game->putInZone(e->card, p->game->graveyard, e->card->owner->game->stack);
Spell * spell = NEW Spell(copy);
spell->resolve();
spell->source->counters->addCounter(-1,-1);
game->mLayers->playLayer()->forceUpdateCards();
delete spell;
return 1;
}
}
}
}
return 0;
}
virtual ostream& toString(ostream& out) const
{
out << "MTGPersistRule ::: (";
return MTGAbility::toString(out) << ")";
}
int testDestroy(){return 0;}
};
/*
* Rule 420.5e (Legend Rule)
* If two or more legendary permanents with the same name are in play, all are put into their
* owners' graveyards. This is called the "legend rule." If only one of those permanents is
* legendary, this rule doesn't apply.
*/
class MTGLegendRule:public ListMaintainerAbility{
public:
MTGLegendRule(int _id):ListMaintainerAbility(_id){};
int canBeInList(MTGCardInstance * card){
if (card->basicAbilities[Constants::LEGENDARY] && game->isInPlay(card)){
return 1;
}
return 0;
}
int added(MTGCardInstance * card){
map<MTGCardInstance *,bool>::iterator it;
int destroy = 0;
for ( it=cards.begin() ; it != cards.end(); it++ ){
MTGCardInstance * comparison = (*it).first;
if (comparison!= card && !strcmp(comparison->getName(), card->getName())){
comparison->owner->game->putInGraveyard(comparison);
destroy = 1;
}
}
if (destroy){
card->owner->game->putInGraveyard(card);
}
return 1;
}
int removed(MTGCardInstance * card){return 0;}
int testDestroy(){return 0;}
virtual ostream& toString(ostream& out) const
{
return out << "MTGLegendRule :::";
}
};
class MTGMomirRule:public MTGAbility{
private:
int genRandomCreatureId(int convertedCost);
static vector<int> pool[20];
static int initialized;
int textAlpha;
string text;
public:
int alreadyplayed;
MTGAllCards * collection;
MTGCardInstance * genCreature(int id);
int testDestroy();
void Update(float dt);
void Render();
MTGMomirRule(int _id, MTGAllCards * _collection);
int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL);
int reactToClick(MTGCardInstance * card);
int reactToClick(MTGCardInstance * card, int id);
const char * getMenuText(){return "Momir";}
virtual ostream& toString(ostream& out) const;
};
/* LifeLink */
class MTGLifelinkRule:public MTGAbility{
public:
MTGLifelinkRule(int _id):MTGAbility(_id,NULL){};
int receiveEvent(WEvent * event){
if (event->type == WEvent::DAMAGE){
WEventDamage * e = (WEventDamage *) event;
Damage * d = e->damage;
MTGCardInstance * card = d->source;
if (d->damage>0 && card && card->basicAbilities[Constants::LIFELINK]){
card->controller()->life+= d->damage;
return 1;
}
}
return 0;
}
int testDestroy(){return 0;}
virtual ostream& toString(ostream& out) const
{
out << "MTGLifelinkRule ::: (";
return MTGAbility::toString(out) << ")";
}
};
#endif