Files
wagic/projects/mtg/src/TextScroller.cpp
Xawotihs c3dc51aed1 I just played 3 long games and I was able to undo two fully and got an assert on the third one after more than 1000 actions... so I commit what I have:
- Modified undo to stop at "next phase" action
- Added "muligan" and "force library shuffling" to the list of logged action
- Fixed random logging
- Fixed double logging of actions
- Merged all the "next game" functions into a single one
- Created a PlayerType type instead of using int
- Moved the player loading code into the GameObserver and out of GameStateDuel to avoid having player references in both and simplify the initialization and termination. Tweeked a bit the humanplayer class to be able to do that.
- Added a "load" menu available in testsuite mode, I use that to load problematique game. To use it, just copy-paste a game from the traces into Res/test/game/timetwister.txt. Game in traces starts by "rvalues:..." and ends by "[end]"
- Added some untested and commented out code in GuiCombat to use the mouse/touch to setup the damage on the blockers
- Broke the network game ... hoh well, I'll repair it when everything else works !!
- various code cleanup and compilation fixes on Linux
2011-10-26 22:14:12 +00:00

150 lines
3.6 KiB
C++

#include "PrecompiledHeader.h"
#include "TextScroller.h"
#include "WResourceManager.h"
#include "utils.h"
#include "WFont.h"
TextScroller::TextScroller(int fontId, float x, float y, float width, float scrollSpeed) :
JGuiObject(0), fontId(fontId)
{
mWidth = width;
mScrollSpeed = scrollSpeed;
mX = x;
mY = y;
start = -width;
timer = 0;
currentId = 0;
mRandom = 0;
}
void TextScroller::setRandom(int mode)
{
mRandom = mode;
if (mRandom && strings.size())
{
currentId = (rand() % strings.size());
mText = strings[currentId];
}
}
void TextScroller::Add(string text)
{
if (!strings.size())
mText = text;
strings.push_back(text);
}
void TextScroller::Reset()
{
strings.clear();
currentId = 0;
}
void TextScroller::Update(float dt)
{
if (!strings.size()) return;
start += mScrollSpeed * dt;
WFont * mFont = WResourceManager::Instance()->GetWFont(fontId);
if (start > mFont->GetStringWidth(mText.c_str()))
{
start = -mWidth;
if (mRandom)
{
currentId = (rand() % strings.size());
}
else
{
currentId++;
if (currentId >= strings.size()) currentId = 0;
}
mText = strings[currentId];
}
}
void TextScroller::Render()
{
WFont * mFont = WResourceManager::Instance()->GetWFont(fontId);
mFont->DrawString(mText.c_str(), mX, mY, JGETEXT_LEFT, start, mWidth);
}
ostream& TextScroller::toString(ostream& out) const
{
return out << "TextScroller ::: mText : " << mText
<< " ; tempText : " << tempText
<< " ; mWidth : " << mWidth
<< " ; mSpeed : " << mScrollSpeed
<< " ; mX,mY : " << mX << "," << mY
<< " ; start : " << start
<< " ; timer : " << timer
<< " ; strings : ?"
<< " ; currentId : " << currentId
<< " ; mRandom : " << mRandom;
}
VerticalTextScroller::VerticalTextScroller(int fontId, float x, float y, float width, float height, float scrollSpeed, size_t numItemsShown) :
TextScroller( fontId, x, y, width, scrollSpeed)
{
mHeight = height;
mNbItemsShown = numItemsShown;
mMarginX = 0;
timer=0;
WFont *mFont = WResourceManager::Instance()->GetWFont(fontId);
mOriginalY = mY;
mMarginY = mY - mFont->GetHeight();
Add("\n"); // initialize the scroller with a blank line
}
void VerticalTextScroller::Add( string text )
{
strings.push_back( text );
string wrappedText = wordWrap(text, mWidth, fontId);
mText.append(wrappedText);
}
/*
Updates happen everytime the top line disappears from view.
The top line is then moved to the end of the file and the scrolling resumes where it left off
*/
void VerticalTextScroller::Update(float dt)
{
if (!strings.size()) return;
float currentYOffset = mScrollSpeed * dt;
if ( mY <= mMarginY ) // top line has disappeared
{
timer = 0;
// now readjust mText
size_t nbLines = 1;
vector<string> displayText = split( mText, '\n');
vector<string> newDisplayText;
for ( size_t i = nbLines; i < displayText.size(); ++i )
newDisplayText.push_back( displayText[i] );
for ( size_t i = 0; i < nbLines; ++i )
newDisplayText.push_back( displayText[i] );
mText = join( newDisplayText, "\n" );
mY = mOriginalY;
}
++timer;
mY -= currentYOffset;
}
void VerticalTextScroller::Render()
{
WFont * mFont = WResourceManager::Instance()->GetWFont(fontId);
mFont->DrawString(mText.c_str(), mX, mY);
}