Files
wagic/projects/mtg/src/GuiPlay.cpp
jean.chalard 8f8db8df14 J :
* Stop using the deprecated drand48().
* Define constants in the cpp file.
2009-08-22 06:27:03 +00:00

226 lines
6.6 KiB
C++

#include "../include/config.h"
#include "../include/GameApp.h"
#include "../include/GuiPlay.h"
#define CARD_WIDTH (31)
const float GuiPlay::HORZWIDTH = 300.0f;
const float GuiPlay::VERTHEIGHT = 80.0f;
void GuiPlay::CardStack::reset(float x, float y)
{
this->x = 0; baseX = x;
this->y = 0; baseY = y;
}
void GuiPlay::CardStack::RenderSpell(MTGCardInstance* card, iterator begin, iterator end, float x, float y)
{
while (begin != end)
{
if ((*begin)->card->target == card)
{
RenderSpell(card, begin+1, end, x, y - 10);
(*begin)->x = x; (*begin)->y = y;
(*begin)->Render();
return;
}
++begin;
}
}
GuiPlay::HorzStack::HorzStack(float width) : maxWidth(width) {}
GuiPlay::VertStack::VertStack(float height) : maxHeight(height) {}
void GuiPlay::HorzStack::reset(float x, float y)
{
GuiPlay::CardStack::reset(x, y);
maxHeight = 0;
}
void GuiPlay::HorzStack::Render(CardView* card, iterator begin, iterator end)
{
RenderSpell(card->card, begin, end, card->x, card->y - 10);
card->Render();
}
void GuiPlay::HorzStack::Enstack(CardView* card)
{
card->x = x + baseX; card->y = y + baseY;
x += CARD_WIDTH;
if (maxHeight < card->mHeight) maxHeight = card->mHeight;
if (x > maxWidth) { x = 0; y += maxHeight + 2; maxHeight = 0; }
}
void GuiPlay::VertStack::Enstack(CardView* card)
{
if (y > maxHeight) x += CARD_WIDTH;
card->x = x + baseX; card->y = y + baseY;
y += 8;
}
inline float GuiPlay::VertStack::nextX() { return x + CARD_WIDTH; }
GuiPlay::BattleField::BattleField(float width) : HorzStack(width), attackers(0), blockers(0), height(0.0) {}
const float GuiPlay::BattleField::HEIGHT = 80.0f;
void GuiPlay::BattleField::addAttacker(MTGCardInstance*) { ++attackers; }
void GuiPlay::BattleField::removeAttacker(MTGCardInstance*) { --attackers; }
void GuiPlay::BattleField::reset(float x, float y) { HorzStack::reset(x, y); currentAttacker = 1; }
void GuiPlay::BattleField::EnstackAttacker(CardView* card)
{
GameObserver* game = GameObserver::GetInstance();
card->x = currentAttacker * (HORZWIDTH-20) / (attackers + 1); card->y = baseY + (game->players[0] == card->card->controller() ? 20 + y : -20 - y);
++currentAttacker;
// JRenderer::GetInstance()->RenderQuad(GameApp::CommonRes->GetQuad("BattleIcon"), card->actX, card->actY, 0, 0.5 + 0.1 * sinf(JGE::GetInstance()->GetTime()), 0.5 + 0.1 * sinf(JGE::GetInstance()->GetTime()));
}
void GuiPlay::BattleField::EnstackBlocker(CardView* card)
{
GameObserver* game = GameObserver::GetInstance();
card->x = card->card->defenser->view->x; card->y = baseY + (game->players[0] == card->card->controller() ? 20 + y : -20 - y);
}
void GuiPlay::BattleField::Update(float dt)
{
if (0 == attackers)
height -= 10 * dt * height;
else
height += 10 * dt * (HEIGHT - height);
}
void GuiPlay::BattleField::Render()
{
if (height > 3)
JRenderer::GetInstance()->FillRect(22, SCREEN_HEIGHT / 2 + 10 - height / 2, 250, height, ARGB(127, 0, 0, 0));
}
GuiPlay::GuiPlay(GameObserver* game, CardSelector* cs) : game(game), cs(cs)
{
end_spells = cards.end();
}
GuiPlay::~GuiPlay()
{
}
bool isSpell(CardView* c) { return c->card->isSpell(); }
void GuiPlay::Replace()
{
opponentSpells.reset(18, 80);
selfSpells.reset(18, 200);
end_spells = stable_partition(cards.begin(), cards.end(), &isSpell);
for (iterator it = cards.begin(); it != end_spells; ++it)
if (!(*it)->card->target)
{
if (game->players[0] == (*it)->card->controller()) selfSpells.Enstack(*it);
else opponentSpells.Enstack(*it);
}
float x = 24 + MAX(opponentSpells.nextX(), selfSpells.nextX());
opponentLands.reset(x, 50);
opponentCreatures.reset(x, 95);
battleField.reset(x, 145);
selfCreatures.reset(x, 195);
selfLands.reset(x, 240);
for (iterator it = end_spells; it != cards.end(); ++it)
{
if ((*it)->card->isCreature())
{
if ((*it)->card->isAttacker()) battleField.EnstackAttacker(*it);
else if ((*it)->card->isDefenser()) battleField.EnstackBlocker(*it);
else if (game->players[0] == (*it)->card->controller()) selfCreatures.Enstack(*it);
else opponentCreatures.Enstack(*it);
}
else if ((*it)->card->isLand())
{
if (game->players[0] == (*it)->card->controller()) selfLands.Enstack(*it);
else opponentLands.Enstack(*it);
}
}
}
void GuiPlay::Render()
{
battleField.Render();
for (iterator it = cards.begin(); it != end_spells; ++it)
if (!(*it)->card->target)
(*it)->Render();
for (iterator it = end_spells; it != cards.end(); ++it)
if ((*it)->card->isCreature())
{
if (game->players[0] == (*it)->card->controller()) selfCreatures.Render(*it, cards.begin(), end_spells);
else opponentCreatures.Render(*it, cards.begin(), end_spells);
}
else if ((*it)->card->isLand())
{
if (game->players[0] == (*it)->card->controller()) selfLands.Render(*it, cards.begin(), end_spells);
else opponentLands.Render(*it, cards.begin(), end_spells);
}
}
void GuiPlay::Update(float dt)
{
battleField.Update(dt);
for (iterator it = cards.begin(); it != cards.end(); ++it)
(*it)->Update(dt);
}
int GuiPlay::receiveEventPlus(WEvent * e)
{
if (WEventZoneChange *event = dynamic_cast<WEventZoneChange*>(e))
{
if ((game->players[0]->inPlay() == event->to) ||
(game->players[1]->inPlay() == event->to))
{
CardView * card;
cout << "Play Plus " << event->card << endl;
if (event->card->view)
card = NEW CardView(event->card, *(event->card->view));
else
card = NEW CardView(event->card, 0, 0);
cards.push_back(card);
card->t = 0;
cs->Add(card);
Replace();
return 1;
}
}
else if (WEventCreatureAttacker* event = dynamic_cast<WEventCreatureAttacker*>(e))
{
if (NULL != event->after)
battleField.addAttacker(event->card);
else if (NULL != event->before)
battleField.removeAttacker(event->card);
Replace();
}
else if (WEventCreatureBlocker* event = dynamic_cast<WEventCreatureBlocker*>(e))
{
Replace();
}
else if (WEventCardTap* event = dynamic_cast<WEventCardTap*>(e))
{
if (CardView* cv = dynamic_cast<CardView*>(event->card->view))
cv->t = event->after ? M_PI / 2 : 0;
else
event->card->view->actT = event->after ? M_PI / 2 : 0;
return 1;
}
return 0;
}
int GuiPlay::receiveEventMinus(WEvent * e)
{
if (WEventZoneChange *event = dynamic_cast<WEventZoneChange*>(e))
{
if ((game->players[0]->inPlay() == event->from) ||
(game->players[1]->inPlay() == event->from))
for (iterator it = cards.begin(); it != cards.end(); ++it)
if (event->card->previous == (*it)->card)
{
CardView* cv = *it;
cs->Remove(cv);
cards.erase(it);
delete cv;
Replace();
return 1;
}
}
return 0;
}