Files
wagic/projects/mtg/include/AIMomirPlayer.h
Xawotihs 9adb9d625d - reworked the testsuite and the rules (storyflow) to use the same game deserialization code, moved that code to the players and zone classes
- removed every references to the gameobserver singleton. This object can now be instantiated several times as it's needed for minmax. To be able to do that, I mostly added a reference to a gameobserver from any targetable object (cards, players, spells) and abilities.
2011-10-01 13:30:30 +00:00

18 lines
424 B
C++

#ifndef _AIMOMIRPLAYER_H_
#define _AIMOMIRPLAYER_H_
#include "AIPlayerBaka.h"
class AIMomirPlayer: public AIPlayerBaka
{
public:
AIMomirPlayer(GameObserver *observer, string file, string fileSmall, string avatarFile, MTGDeck * deck = NULL);
int getEfficiency(OrderedAIAction * action);
int momir();
int computeActions();
static MTGAbility * momirAbility;
MTGAbility * getMomirAbility();
};
#endif