Files
wagic/projects/mtg/src/StyleManager.cpp
wrenczes d5f3e4cfea Enabled precompiled headers for the build. This cuts the win compile time in debug by at least half on my laptop; on the psp compile, it shaves it down by ~ 45 seconds. I only did a cursory inspection of what to add to PrecompiledHeader.h, there's probably more that we can throw in there for more incremental speed improvements.
Also fixed the project includes so that we don't need to always use the indirect include path, ie:
#include "../include/foo.h" -> #include "foo.h"

I'm don't know much about make files - if I busted the linux build, mea culpa, but I think we're okay on that front too.  For future reference, here's the most straightforward link on the topic of adding pch support to make files:

http://www.mercs-eng.com/~hulud/index.php?2008/06/13/6-writing-a-good-makefile-for-a-c-project
2010-10-24 05:55:24 +00:00

147 lines
4.0 KiB
C++

#include "PrecompiledHeader.h"
#include "GameApp.h"
#include "GuiBackground.h"
#include "GameObserver.h"
#include "Rules.h"
#include "DeckDataWrapper.h"
#include "WFilter.h"
#include "StyleManager.h"
#include "../../../JGE/src/tinyxml/tinyxml.h"
void StyleManager::killRules(){
activeStyle = "";
vector<WStyleRule*>::iterator i;
for(i=rules.begin();i!=rules.end();i++)
SAFE_DELETE(*i);
rules.clear();
map<string,WStyle*>::iterator mi;
for(mi=styles.begin();mi!=styles.end();mi++){
SAFE_DELETE(mi->second);
}
styles.clear();
}
StyleManager::StyleManager(){
loadRules();
}
StyleManager::~StyleManager(){
killRules();
}
string WStyle::stylized(string filename){
if(mapping.find(filename) != mapping.end())
return mapping[filename];
return filename;
}
void StyleManager::loadRules(){
killRules();
//TODO Placeholder until XML format available.
string filename = RESPATH"/" + resources.graphicsFile("style.txt");
TiXmlDocument xmlfile(filename.c_str());
if(!xmlfile.LoadFile())
return;
TiXmlHandle hDoc(&xmlfile);
TiXmlElement * pRule;
for(pRule = hDoc.FirstChildElement().Element();pRule!=NULL;pRule=pRule->NextSiblingElement()){
//root should be "pack"
string tag = pRule->Value();
std::transform(tag.begin(),tag.end(),tag.begin(),::tolower);
if(tag == "activebg"){
//After validating, handle actual loading.
TiXmlElement * pSlot;
const char * holder = NULL;
holder = pRule->Attribute("source");
if(holder) playerSrc = atoi(holder); else playerSrc = -1;
for (pSlot=pRule->FirstChildElement();pSlot!=NULL;pSlot=pSlot->NextSiblingElement()){
//Load slot.
tag = pSlot->Value();
std::transform(tag.begin(),tag.end(),tag.begin(),::tolower);
if(tag != "case") continue;
WStyleRule * r = NEW WStyleRule();
rules.push_back(r);
holder = pSlot->Attribute("rule");
if(holder) r->filter = holder;
r->style = pSlot->GetText();
}
} else if(tag == "style"){
TiXmlElement * pSlot;
const char * holder = NULL;
holder = pRule->Attribute("name");
if(!holder) continue;
string sname = holder;
WStyle * s = NEW WStyle();
for (pSlot=pRule->FirstChildElement();pSlot!=NULL;pSlot=pSlot->NextSiblingElement()){
tag = pSlot->Value();
std::transform(tag.begin(),tag.end(),tag.begin(),::tolower);
if(tag.size() && pSlot->GetText())
s->mapping[tag] = pSlot->GetText();
}
if(styles[sname]) SAFE_DELETE(styles[sname]);
styles[sname] = s;
}
}
determineActive(NULL,NULL);
return;
}
WStyle * StyleManager::get() {
if(styles.find(activeStyle) != styles.end())
return styles[activeStyle];
return NULL;
};
void StyleManager::determineActive(MTGDeck * p1, MTGDeck * p2)
{
string check = options[Options::GUI_STYLE].str;
if(check.size() && styles.find(check) != styles.end()){
string prior = activeStyle;
activeStyle = check;
if(prior != activeStyle)
resources.Refresh();
return;
}
topRule = -1; topSize = 0;
MTGDeck * tempDeck = NEW MTGDeck(GameApp::collection);
if(p1 && playerSrc != 2) tempDeck->add(p1);
if(p2 && playerSrc != 1) tempDeck->add(p2);
WCFilterFactory * ff = WCFilterFactory::GetInstance();
if(tempDeck){
DeckDataWrapper * ddw = NEW DeckDataWrapper(tempDeck);
for(int r=0;r<(int)rules.size();r++){
ddw->clearFilters();
ddw->addFilter(ff->Construct(rules[r]->filter));
ddw->validate();
int ct = ddw->getCount(WSrcDeck::FILTERED_COPIES);
if(ct > topSize) {
topRule = r;
topSize = ct;
}
}
delete tempDeck;
delete ddw;
}
string prior = activeStyle;
activeStyle = "";
if(topRule >= 0){
map<string,WStyle*>::iterator mi = styles.find(rules[topRule]->style);
if(mi != styles.end())
activeStyle = mi->first;
}
if(prior != activeStyle)
resources.Refresh();
}