Files
wagic/projects/mtg/src/MTGGameZones.cpp
wrenczes d5f3e4cfea Enabled precompiled headers for the build. This cuts the win compile time in debug by at least half on my laptop; on the psp compile, it shaves it down by ~ 45 seconds. I only did a cursory inspection of what to add to PrecompiledHeader.h, there's probably more that we can throw in there for more incremental speed improvements.
Also fixed the project includes so that we don't need to always use the indirect include path, ie:
#include "../include/foo.h" -> #include "foo.h"

I'm don't know much about make files - if I busted the linux build, mea culpa, but I think we're okay on that front too.  For future reference, here's the most straightforward link on the topic of adding pch support to make files:

http://www.mercs-eng.com/~hulud/index.php?2008/06/13/6-writing-a-good-makefile-for-a-c-project
2010-10-24 05:55:24 +00:00

659 lines
17 KiB
C++

#include "PrecompiledHeader.h"
#include "MTGGameZones.h"
#include "Player.h"
#include "GameOptions.h"
#include "WEvent.h"
#include "MTGDeck.h"
#if defined (WIN32) || defined (LINUX)
#include <time.h>
#endif
//------------------------------
//Players Game
//------------------------------
MTGPlayerCards::MTGPlayerCards(int * idList, int idListSize){
init();
int i;
for (i=0;i<idListSize;i++){
MTGCard * card = GameApp::collection->getCardById(idList[i]);
if (card){
MTGCardInstance * newCard = NEW MTGCardInstance(card, this);
library->addCard(newCard);
}
}
}
MTGPlayerCards::MTGPlayerCards(MTGDeck * deck){
init();
initDeck(deck);
}
void MTGPlayerCards::initDeck(MTGDeck * deck){
resetLibrary();
map<int,int>::iterator it;
for (it = deck->cards.begin(); it!=deck->cards.end(); it++){
MTGCard * card = deck->getCardById(it->first);
if (card){
for (int i = 0; i < it->second; i++){
MTGCardInstance * newCard = NEW MTGCardInstance(card, this);
library->addCard(newCard);
}
}
}
}
MTGPlayerCards::~MTGPlayerCards(){
SAFE_DELETE(library);
SAFE_DELETE(graveyard);
SAFE_DELETE(hand);
SAFE_DELETE(inPlay);
SAFE_DELETE(stack);
SAFE_DELETE(removedFromGame);
SAFE_DELETE(garbage);
SAFE_DELETE(temp);
}
void MTGPlayerCards::setOwner(Player * player){
library->setOwner(player);
graveyard->setOwner(player);
hand->setOwner(player);
inPlay->setOwner(player);
removedFromGame->setOwner(player);
stack->setOwner(player);
garbage->setOwner(player);
temp->setOwner(player);
}
void MTGPlayerCards::initGame(int shuffle, int draw){
if (shuffle) library->shuffle();
if (draw){
for (int i=0;i<7;i++){
drawFromLibrary();
}
}
}
void MTGPlayerCards::drawFromLibrary(){
if (!library->nb_cards) {
int cantlosers = 0;
MTGGameZone * z = library->owner->game->inPlay;
int nbcards = z->nb_cards;
for (int i = 0; i < nbcards; ++i){
MTGCardInstance * c = z->cards[i];
if (c->has(Constants::CANTLOSE) || c->has(Constants::CANTMILLLOSE)){
cantlosers++;
}
}
MTGGameZone * k = library->owner->opponent()->game->inPlay;
int onbcards = k->nb_cards;
for (int m = 0; m < onbcards; ++m){
MTGCardInstance * e = k->cards[m];
if (e->has(Constants::CANTWIN)){
cantlosers++;
}
}
if(cantlosers < 1){
GameObserver::GetInstance()->gameOver = library->owner;}
return;
}
MTGCardInstance * toMove = library->cards[library->nb_cards-1];
library->lastCardDrawn = toMove;
putInZone(toMove, library, hand);
}
void MTGPlayerCards::resetLibrary(){
SAFE_DELETE(library);
library = NEW MTGLibrary();
}
void MTGPlayerCards::init(){
library = NEW MTGLibrary();
graveyard = NEW MTGGraveyard();
hand = NEW MTGHand();
inPlay = NEW MTGInPlay();
battlefield=inPlay;
stack = NEW MTGStack();
removedFromGame = NEW MTGRemovedFromGame();
exile = removedFromGame;
garbage = NEW MTGGameZone();
temp = NEW MTGGameZone();
}
void MTGPlayerCards::showHand(){
hand->debugPrint();
}
MTGCardInstance * MTGPlayerCards::putInGraveyard(MTGCardInstance * card){
MTGCardInstance * copy = NULL;
MTGGraveyard * grave = card->owner->game->graveyard;
if (inPlay->hasCard(card)){
copy = putInZone(card,inPlay, grave);
}else if (stack->hasCard(card)){
copy = putInZone(card,stack, grave);
}else{
copy = putInZone(card,hand, grave);
}
return copy;
}
MTGCardInstance * MTGPlayerCards::putInExile(MTGCardInstance * card){
MTGCardInstance * copy = NULL;
MTGRemovedFromGame * exile = card->owner->game->exile;
if (inPlay->hasCard(card)){
copy = putInZone(card,inPlay, exile);
}else if (stack->hasCard(card)){
copy = putInZone(card,stack, exile);
}else if(graveyard->hasCard(card)){
copy = putInZone(card,graveyard, exile);
}else{
copy = putInZone(card,hand, exile);
}
return copy;
}
MTGCardInstance * MTGPlayerCards::putInLibrary(MTGCardInstance * card){
MTGCardInstance * copy = NULL;
MTGLibrary * library = card->owner->game->library;
MTGHand * hand = card->owner->game->hand;
if (inPlay->hasCard(card)){
copy = putInZone(card,inPlay, library);
}else if (stack->hasCard(card)){
copy = putInZone(card,stack, library);
}else if(graveyard->hasCard(card)){
copy = putInZone(card,graveyard, library);
}else{
copy = putInZone(card,hand, library);
}
return copy;
}
MTGCardInstance * MTGPlayerCards::putInHand(MTGCardInstance * card){
MTGCardInstance * copy = NULL;
MTGHand * hand = card->owner->game->hand;
if (inPlay->hasCard(card)){
copy = putInZone(card,inPlay, hand);
}else if (stack->hasCard(card)){
copy = putInZone(card,stack, hand);
}else if(graveyard->hasCard(card)){
copy = putInZone(card,graveyard, hand);
}else{
copy = putInZone(card,hand, hand);
}
return copy;
}
MTGCardInstance * MTGPlayerCards::putInZone(MTGCardInstance * card, MTGGameZone * from, MTGGameZone * to){
MTGCardInstance * copy = NULL;
GameObserver *g = GameObserver::GetInstance();
if (!from || !to) return card; //Error check
int doCopy = 1;
//When a card is moved from inPlay to inPlay (controller change, for example), it is still the same object
if ((to == g->players[0]->game->inPlay || to == g->players[1]->game->inPlay) &&
(from == g->players[0]->game->inPlay || from == g->players[1]->game->inPlay)){
doCopy = 0;
}
if ((copy = from->removeCard(card,doCopy))){
if (options[Options::SFXVOLUME].number > 0){
if (to == g->players[0]->game->graveyard || to == g->players[1]->game->graveyard){
if (card->isCreature()){
JSample * sample = resources.RetrieveSample("graveyard.wav");
if (sample) JSoundSystem::GetInstance()->PlaySample(sample);
}
}
}
MTGCardInstance * ret = copy;
to->addCard(copy);
//The "Temp" zone are purely for code purposes, and we don't want the abilities engine to
//Trigger when cards move in this zone
// Additionally, when they mve "from" this zone,
// we trick the engine into believing that they moved from the zone the card was previously in
// See http://code.google.com/p/wagic/issues/detail?id=335
{
if (to == g->players[0]->game->temp || to == g->players[1]->game->temp){
//don't send event when moving to temp
return ret;
}
if (from == g->players[0]->game->temp || from == g->players[1]->game->temp){
//remove temporary stuff
MTGCardInstance * previous = copy->previous;
MTGCardInstance * previous2 = previous->previous;
from = previous->previousZone;
copy->previous = previous2;
if (previous2) previous2->next = copy;
previous->previous = NULL;
previous->next = NULL;
SAFE_DELETE(previous);
}
}
GameObserver *g = GameObserver::GetInstance();
WEvent * e = NEW WEventZoneChange(copy, from, to);
g->receiveEvent(e);
return ret;
}
return card; //Error
}
void MTGPlayerCards::discardRandom(MTGGameZone * from,MTGCardInstance * source){
if (!from->nb_cards)
return;
int r = WRand() % (from->nb_cards);
WEvent * e = NEW WEventCardDiscard(from->cards[r]);
GameObserver * game = GameObserver::GetInstance();
game->receiveEvent(e);
putInZone(from->cards[r],from, graveyard);
}
int MTGPlayerCards::isInPlay(MTGCardInstance * card){
if (inPlay->hasCard(card)){
return 1;
}
return 0;
}
//--------------------------------------
// Zones specific code
//--------------------------------------
MTGGameZone::MTGGameZone() : nb_cards(0), lastCardDrawn(NULL), needShuffle(false) {
}
MTGGameZone::~MTGGameZone(){
for (int i=0; i<nb_cards; i++) {
delete cards[i];
}
}
void MTGGameZone::setOwner(Player * player){
for (int i=0; i<nb_cards; i++) {
cards[i]->owner = player;
cards[i]->lastController = player;
}
owner = player;
}
MTGCardInstance * MTGGameZone::removeCard(MTGCardInstance * card, int createCopy){
assert(nb_cards < 10000);
int i;
cardsMap.erase(card);
for (i=0; i<(nb_cards); i++) {
if (cards[i] == card){
card->currentZone = NULL;
nb_cards--;
cards.erase(cards.begin()+i);
MTGCardInstance * copy = card;
//if (card->isToken) //TODO better than this ?
// return card;
//card->lastController = card->controller();
if (createCopy) {
copy = NEW MTGCardInstance(card->model,card->owner->game);
copy->previous = card;
copy->view = card->view;
copy->isToken = card->isToken;
copy->X = card->X;
//stupid bug with tokens...
if (card->model == card)
copy->model = copy;
if (card->data == card)
copy->data = copy;
card->next = copy;
}
copy->previousZone = this;
return copy;
}
}
return NULL;
}
MTGCardInstance * MTGGameZone::hasCard(MTGCardInstance * card){
if (card->currentZone == this) return card;
return NULL;
}
int MTGGameZone::countByType(const char * value){
int result = 0 ;
for (int i=0; i<(nb_cards); i++) {
if (cards[i]->hasType(value)){
result++;
}
}
return result;
}
MTGCardInstance * MTGGameZone::findByName(string name){
for (int i=0; i<(nb_cards); i++) {
if (cards[i]->name == name){
return cards[i];
}
}
return NULL;
}
int MTGGameZone::hasType(const char * value){
for (int i=0; i<(nb_cards); i++) {
if (cards[i]->hasType(value)){
return 1;
}
}
return 0;
}
int MTGGameZone::hasAbility(int ability){
for (int i=0; i<(nb_cards); i++) {
if (cards[i]->basicAbilities[ability]){
return 1;
}
}
return 0;
}
void MTGGameZone::cleanupPhase(){
for (int i=0; i<(nb_cards); i++)
(cards[i])->cleanup();
}
void MTGGameZone::shuffle(){
int i;
for (i=0; i<(nb_cards); i++) {
int r = i + (WRand() % (nb_cards-i)); // Random remaining position.
MTGCardInstance * temp = cards[i]; cards[i] = cards[r]; cards[r] = temp;
}
}
void MTGGameZone::addCard(MTGCardInstance * card){
if (!card) return;
cards.push_back(card);
nb_cards++;
cardsMap[card] = 1;
card->lastController = this->owner;
card->currentZone = this;
}
void MTGGameZone::debugPrint(){
for (int i = 0; i < nb_cards; i++)
std::cerr << cards[i]->getName() << endl;
}
//------------------------------
MTGCardInstance * MTGInPlay::getNextAttacker(MTGCardInstance * previous){
int foundprevious = 0;
if (previous == NULL){
foundprevious = 1;
}
for (int i = 0; i < nb_cards; i ++){
MTGCardInstance * current = cards[i];
if (current == previous){
foundprevious = 1;
}else if (foundprevious && current->isAttacker()){
return current;
}
}
return NULL;
}
void MTGInPlay::untapAll(){
int i;
for (i = 0; i < nb_cards; i ++){
MTGCardInstance * card = cards[i];
card->setUntapping();
if (!card->basicAbilities[Constants::DOESNOTUNTAP]){
if(card->frozen < 1) {card->attemptUntap();}
if(card->frozen >= 1) {card->frozen = 0;}
}
}
}
//--------------------------
void MTGLibrary::shuffleTopToBottom(int nbcards){
if (nbcards>nb_cards) nbcards = nb_cards;
if (nbcards < 0) return;
MTGCardInstance * _cards[MTG_MAX_PLAYER_CARDS];
for (int i= nb_cards-nbcards; i<(nb_cards); i++) {
int r = i + (WRand() % (nbcards-i)); // Random remaining position.
MTGCardInstance * temp = cards[i]; cards[i] = cards[r]; cards[r] = temp;
}
for (int i= 0; i < nbcards; i++){
_cards[i] = cards[nb_cards - 1 - i];
}
for (int i = nbcards; i < nb_cards; i++){
_cards[i] = cards[i - nb_cards];
}
for (int i=0 ; i < nb_cards; i++){
cards[i] = _cards[i];
}
}
MTGGameZone * MTGGameZone::intToZone(int zoneId, MTGCardInstance * source,MTGCardInstance * target){
Player *p, *p2;
GameObserver * g = GameObserver::GetInstance();
if (!source) p = g->currentlyActing();
else p = source->controller();
if (!target){
p2 = p;
target = source;//hack ?
}
else p2 = target->controller();
switch(zoneId){
case MY_GRAVEYARD: return p->game->graveyard;
case OPPONENT_GRAVEYARD: return p->opponent()->game->graveyard;
case TARGET_OWNER_GRAVEYARD : return target->owner->game->graveyard;
case TARGET_CONTROLLER_GRAVEYARD: return p2->game->graveyard;
case GRAVEYARD : return target->owner->game->graveyard;
case OWNER_GRAVEYARD : return target->owner->game->graveyard;
case MY_BATTLEFIELD : return p->game->inPlay;
case OPPONENT_BATTLEFIELD : return p->opponent()->game->inPlay;
case TARGET_OWNER_BATTLEFIELD : return target->owner->game->inPlay;
case TARGET_CONTROLLER_BATTLEFIELD : return p2->game->inPlay;
case BATTLEFIELD : return p->game->inPlay;
case OWNER_BATTLEFIELD : return target->owner->game->inPlay;
case MY_HAND : return p->game->hand;
case OPPONENT_HAND : return p->opponent()->game->hand;
case TARGET_OWNER_HAND : return target->owner->game->hand;
case TARGET_CONTROLLER_HAND : return p2->game->hand;
case HAND : return target->owner->game->hand;
case OWNER_HAND : return target->owner->game->hand;
case MY_EXILE : return p->game->removedFromGame;
case OPPONENT_EXILE : return p->opponent()->game->removedFromGame;
case TARGET_OWNER_EXILE : return target->owner->game->removedFromGame;
case TARGET_CONTROLLER_EXILE : return p2->game->removedFromGame;
case EXILE : return target->owner->game->removedFromGame;
case OWNER_EXILE : return target->owner->game->removedFromGame;
case MY_LIBRARY : return p->game->library;
case OPPONENT_LIBRARY : return p->opponent()->game->library;
case TARGET_OWNER_LIBRARY : return target->owner->game->library;
case TARGET_CONTROLLER_LIBRARY : return p2->game->library;
case LIBRARY : return p->game->library;
case OWNER_LIBRARY: return target->owner->game->library;
case MY_STACK : return p->game->stack;
case OPPONENT_STACK : return p->opponent()->game->stack;
case TARGET_OWNER_STACK : return target->owner->game->stack;
case TARGET_CONTROLLER_STACK : return p2->game->stack;
case STACK : return p->game->stack;
case OWNER_STACK: return target->owner->game->stack;
default:
return NULL;
}
}
int MTGGameZone::zoneStringToId(string zoneName){
const char * strings[] = {
"mygraveyard",
"opponentgraveyard",
"targetownergraveyard",
"targetcontrollergraveyard",
"ownergraveyard",
"graveyard",
"myinplay",
"opponentinplay",
"targetownerinplay",
"targetcontrollerinplay",
"ownerinplay",
"inplay",
"mybattlefield",
"opponentbattlefield",
"targetownerbattlefield",
"targetcontrollerbattlefield",
"ownerbattlefield",
"battlefield",
"myhand",
"opponenthand",
"targetownerhand",
"targetcontrollerhand",
"ownerhand",
"hand",
"mylibrary",
"opponentlibrary",
"targetownerlibrary",
"targetcontrollerlibrary",
"ownerlibrary",
"library",
"myremovedfromgame",
"opponentremovedfromgame",
"targetownerremovedfromgame",
"targetcontrollerremovedfromgame",
"ownerremovedfromgame",
"removedfromgame",
"myexile",
"opponentexile",
"targetownerexile",
"targetcontrollerexile",
"ownerexile",
"exile",
"mystack",
"opponentstack",
"targetownerstack",
"targetcontrollerstack",
"ownerstack",
"stack",
};
int values[] = {
MY_GRAVEYARD,
OPPONENT_GRAVEYARD,
TARGET_OWNER_GRAVEYARD ,
TARGET_CONTROLLER_GRAVEYARD,
OWNER_GRAVEYARD ,
GRAVEYARD,
MY_BATTLEFIELD,
OPPONENT_BATTLEFIELD,
TARGET_OWNER_BATTLEFIELD ,
TARGET_CONTROLLER_BATTLEFIELD,
OWNER_BATTLEFIELD ,
BATTLEFIELD,
MY_BATTLEFIELD,
OPPONENT_BATTLEFIELD,
TARGET_OWNER_BATTLEFIELD ,
TARGET_CONTROLLER_BATTLEFIELD,
OWNER_BATTLEFIELD ,
BATTLEFIELD,
MY_HAND,
OPPONENT_HAND,
TARGET_OWNER_HAND ,
TARGET_CONTROLLER_HAND,
OWNER_HAND ,
HAND,
MY_LIBRARY,
OPPONENT_LIBRARY,
TARGET_OWNER_LIBRARY ,
TARGET_CONTROLLER_LIBRARY,
OWNER_LIBRARY ,
LIBRARY,
MY_EXILE,
OPPONENT_EXILE,
TARGET_OWNER_EXILE ,
TARGET_CONTROLLER_EXILE,
OWNER_EXILE ,
EXILE,
MY_EXILE,
OPPONENT_EXILE,
TARGET_OWNER_EXILE ,
TARGET_CONTROLLER_EXILE,
OWNER_EXILE ,
EXILE,
MY_STACK,
OPPONENT_STACK,
TARGET_OWNER_STACK ,
TARGET_CONTROLLER_STACK,
OWNER_STACK ,
STACK,
};
int max = sizeof(values) / sizeof*(values);
for (int i = 0; i < max; ++i){
if(zoneName.compare(strings[i]) == 0){
return values[i];
}
}
return 0;
}
MTGGameZone * MTGGameZone::stringToZone(string zoneName, MTGCardInstance * source,MTGCardInstance * target){
return intToZone(zoneStringToId(zoneName), source,target);
}
ostream& MTGGameZone::toString(ostream& out) const { return out << "Unknown zone"; }
ostream& MTGLibrary::toString(ostream& out) const { return out << "Library " << *owner; }
ostream& MTGGraveyard::toString(ostream& out) const { return out << "Graveyard " << *owner; }
ostream& MTGHand::toString(ostream& out) const { return out << "Hand " << *owner; }
ostream& MTGRemovedFromGame::toString(ostream& out) const { return out << "RemovedFromGame " << *owner; }
ostream& MTGStack::toString(ostream& out) const { return out << "Stack " << *owner; }
ostream& MTGInPlay::toString(ostream& out) const { return out << "InPlay " << *owner; }
ostream& operator<<(ostream& out, const MTGGameZone& z)
{
return z.toString(out);
}