64 lines
1.1 KiB
C++
64 lines
1.1 KiB
C++
#ifndef _GUI_LAYERS_H_
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#define _GUI_LAYERS_H_
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#define DIR_DOWN 1
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#define DIR_UP 2
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#define DIR_LEFT 3
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#define DIR_RIGHT 4
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#include <JGui.h>
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#include "WEvent.h"
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class GameObserver;
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class Player;
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class DuelLayers;
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class GuiLayer
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{
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protected:
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JButton mActionButton;
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GameObserver* observer;
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DuelLayers* mpDuelLayers;
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public:
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int mCurr;
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vector<JGuiObject *> mObjects;
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vector<JGuiObject *> manaObjects;
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void Add(JGuiObject * object);
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int Remove(JGuiObject * object);
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int modal;
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bool hasFocus;
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virtual void resetObjects();
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int getMaxId();
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GuiLayer(GameObserver *observer);
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GuiLayer(DuelLayers *duelLayers);
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virtual ~GuiLayer();
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virtual void Update(float dt);
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virtual bool CheckUserInput(JButton)
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{
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return false;
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}
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int getIndexOf(JGuiObject * object);
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JGuiObject * getByIndex(int index);
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virtual void Render();
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int empty()
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{
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if (mObjects.size())
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return 0;
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return 1;
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}
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virtual int receiveEventPlus(WEvent *)
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{
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return 0;
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}
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virtual int receiveEventMinus(WEvent *)
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{
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return 0;
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}
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};
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#endif
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