Files
wagic/projects/mtg/include/GuiMana.h
2013-12-05 23:06:30 +01:00

60 lines
1.1 KiB
C++

#ifndef _GUI_MANA_H
#define _GUI_MANA_H
#include "string.h"
#include <vector>
#include <hge/hgeparticle.h>
#include "JGE.h"
#include "MTGDefinitions.h"
#include "Pos.h"
#include "GuiLayers.h"
#include "WResource_Fwd.h"
class ManaIcon : public Pos
{
hgeParticleSystem* particleSys;
JQuadPtr icon;
float zoomP1, zoomP2, zoomP3, zoomP4, zoomP5, zoomP6;
float xP1, xP2, xP3;
float yP1, yP2, yP3;
float tP1;
float f;
float destx, desty;
public:
enum
{
ALIVE,
WITHERING,
DROPPING,
DEAD
} mode;
int color;
void Render();
using Pos::Update;
void Update(float dt, float shift);
void Wither();
void Drop();
ManaIcon(int color, float x, float y, float destx, float desty);
~ManaIcon();
};
class GuiMana : public GuiLayer
{
protected:
vector<ManaIcon*> manas;
float x, y;
Player * owner;
void RenderStatic();
public:
GuiMana(float x, float y, Player *p);
~GuiMana();
virtual void Render();
virtual void Update(float dt);
virtual int receiveEventPlus(WEvent * e);
virtual int receiveEventMinus(WEvent * e);
};
#endif //_GUI_MANA_H