fixes fabricate fixes lorded lands add propagate keyword (like proliferate but it increases all counters) cards with proliferate can choose a player now
72 lines
2.1 KiB
Plaintext
72 lines
2.1 KiB
Plaintext
# This is the basic rules for MTG.
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# Do not add any "Draw X cards at startup" or "shuffle" here, as the story mode and the test suite rely on this
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# file, and they usually don't expect the draw rule or shuffle to happen
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# If you want shuffle or draw events, put them directly in your own rules file that includes this file, see clasic.txt for example
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hidden
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[INIT]
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mode=mtg
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#MTG Game specific rules
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auto=bonusrule
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auto=putinplayrule
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auto=kickerrule
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auto=alternativecostrule
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auto=buybackrule
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auto=flashbackrule
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auto=retracerule
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auto=suspendrule
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auto=morphrule
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auto=payzerorule
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auto=overloadrule
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auto=attackrule
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auto=attackcostrule
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auto=blockrule
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auto=blockcostrule
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auto=combattriggerrule
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auto=legendrule
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auto=planeswalkerrule
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auto=planeswalkerdamage
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auto=planeswalkerattack
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auto=tokencleanuprule
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auto=persistrule
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auto=vampirerule
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auto=unearthrule
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auto=lifelinkrule
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auto=deathtouchrule
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auto=soulbondrule
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auto=dredgerule
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auto=bestowrule
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[PLAYERS]
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life:20
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offerinterruptonphase=draw
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auto=sethand:7
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auto=@each my draw:draw:1
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auto=maxPlay(land)1
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#Lands Mana Rules
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auto=lord(Plains[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{W}
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auto=lord(Island[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{U}
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auto=lord(Swamp[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{B}
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auto=lord(Mountain[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{R}
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auto=lord(Forest[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{G}
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#Mana Empties from manapool at the end of each phase
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auto=@each untap:removeMana(*)
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auto=@each upkeep:removeMana(*)
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auto=@each draw:removeMana(*)
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auto=@each firstmain:removeMana(*)
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auto=@each combatbegins:removeMana(*)
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auto=@each attackers:removeMana(*)
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auto=@each blockers:removeMana(*)
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auto=@each combatdamage:removeMana(*)
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auto=@each combatEnds:removeMana(*)
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auto=@each secondmain:removeMana(*)
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auto=@each end:removeMana(*)
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auto=@each cleanup:removeMana(*)
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#reset Creature damage at the cleanup phase
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auto=@each cleanup:all(*|myBattlefield) resetDamage |