Files
wagic/JGE/src/Qtmain.cpp

601 lines
15 KiB
C++

#define GL_GLEXT_PROTOTYPES
#include <QtOpenGL>
#include <QTime>
#ifdef Q_WS_MAEMO_5
// For volume buttons support
#include <QtGui/QX11Info>
#include <X11/Xlib.h>
#include <X11/Xatom.h>
// For screen on/off events support
#include <mce/dbus-names.h>
#include <mce/mode-names.h>
#include <QDBusConnection>
#include <QDBusMessage>
#include <QDBusInterface>
#endif //Q_WS_MAEMO_5
#include "../include/JGE.h"
#include "../include/JTypes.h"
#include "../include/JApp.h"
#include "../include/JFileSystem.h"
#include "../include/JRenderer.h"
#include "../include/JGameLauncher.h"
#define ACTUAL_SCREEN_WIDTH (SCREEN_WIDTH)
#define ACTUAL_SCREEN_HEIGHT (SCREEN_HEIGHT)
#define ACTUAL_RATIO ((GLfloat)ACTUAL_SCREEN_WIDTH / (GLfloat)ACTUAL_SCREEN_HEIGHT)
class JGEQtRenderer : public QGLWidget
{
public:
JGEQtRenderer(QWidget *parent);
virtual ~JGEQtRenderer(){
#ifdef Q_WS_MAEMO_5
delete dBusInterface;
#endif //Q_WS_MAEMO_5
};
#ifdef Q_WS_MAEMO_5
public slots:
void displayStateChanged(const QDBusMessage &message);
#endif //Q_WS_MAEMO_5
protected:
void initializeGL();
void resizeGL(int w, int h);
void paintGL();
void timerEvent( QTimerEvent* );
void keyPressEvent(QKeyEvent *event);
void keyReleaseEvent(QKeyEvent *event);
void mouseDoubleClickEvent(QMouseEvent *event);
void mousePressEvent(QMouseEvent *event);
void mouseReleaseEvent(QMouseEvent *event);
void mouseMoveEvent(QMouseEvent *event);
void wheelEvent(QWheelEvent *event);
void showEvent ( QShowEvent * event );
void hideEvent ( QHideEvent * event );
#ifdef Q_WS_MAEMO_5
void grabZoomKeys(bool grab)
{
if (!winId()) {
qWarning("Can't grab keys unless we have a window id");
return;
}
unsigned long val = (grab) ? 1 : 0;
Atom atom = XInternAtom(QX11Info::display(), "_HILDON_ZOOM_KEY_ATOM", False);
if (!atom) {
qWarning("Unable to obtain _HILDON_ZOOM_KEY_ATOM. This example will only work "
"on a Maemo 5 device!");
return;
}
XChangeProperty (QX11Info::display(),
winId(),
atom,
XA_INTEGER,
32,
PropModeReplace,
reinterpret_cast<unsigned char *>(&val),
1);
}
#endif //Q_WS_MAEMO_5
protected:
int timerId;
bool timerStarted;
QRect viewPort;
#ifdef Q_WS_MAEMO_5
QDBusConnection dBusConnection;
QDBusInterface* dBusInterface;
#endif //Q_WS_MAEMO_5
};
uint64_t lastTickCount;
JGE* g_engine = NULL;
JApp* g_app = NULL;
JGameLauncher* g_launcher = NULL;
JGEQtRenderer *g_glwidget = NULL;
static const struct { LocalKeySym keysym; JButton keycode; } gDefaultBindings[] =
{
{ Qt::Key_Enter, JGE_BTN_MENU },
{ Qt::Key_Return, JGE_BTN_MENU },
{ Qt::Key_Escape, JGE_BTN_MENU },
{ Qt::Key_Backspace, JGE_BTN_CTRL },
{ Qt::Key_Up, JGE_BTN_UP },
{ Qt::Key_Down, JGE_BTN_DOWN },
{ Qt::Key_Left, JGE_BTN_LEFT },
{ Qt::Key_Right, JGE_BTN_RIGHT },
{ Qt::Key_Space, JGE_BTN_OK },
{ Qt::Key_Tab, JGE_BTN_CANCEL },
{ Qt::Key_J, JGE_BTN_PRI },
{ Qt::Key_K, JGE_BTN_SEC },
{ Qt::Key_Q, JGE_BTN_PREV },
{ Qt::Key_A, JGE_BTN_NEXT },
// fullscreen management seems somehow broken in JGE, it works fine with Qt directly
// { Qt::Key_F, JGE_BTN_FULLSCREEN },
};
void JGECreateDefaultBindings()
{
for (signed int i = sizeof(gDefaultBindings)/sizeof(gDefaultBindings[0]) - 1; i >= 0; --i)
g_engine->BindKey(gDefaultBindings[i].keysym, gDefaultBindings[i].keycode);
}
int JGEGetTime()
{
QTime theTime = QTime::currentTime();
return theTime.second() * 1000 + theTime.msec();
}
bool JGEToggleFullscreen()
{
if(g_glwidget->isFullScreen())
{
g_glwidget->showNormal();
}
else
{
g_glwidget->showFullScreen();
}
return true;
}
bool InitGame(void)
{
g_engine = JGE::GetInstance();
g_app = g_launcher->GetGameApp();
g_app->Create();
g_engine->SetApp(g_app);
JRenderer::GetInstance()->Enable2D();
QTime theTime = QTime::currentTime();
lastTickCount = theTime.second() * 1000 + theTime.msec();
return true;
}
void DestroyGame(void)
{
g_engine->SetApp(NULL);
if (g_app)
{
g_app->Destroy();
delete g_app;
g_app = NULL;
}
JGE::Destroy();
g_engine = NULL;
}
JGEQtRenderer::JGEQtRenderer(QWidget *parent)
: QGLWidget(parent) /* Seems to go faster without double buffering */
, timerStarted(false)
#ifdef Q_WS_MAEMO_5
, dBusConnection(QDBusConnection::systemBus())
#endif //Q_WS_MAEMO_5
{
setWindowTitle(g_launcher->GetName());
#ifdef Q_WS_MAEMO_5
setAttribute(Qt::WA_Maemo5AutoOrientation);
setAttribute(Qt::WA_Maemo5NonComposited);
grabZoomKeys(true);
#endif
setAttribute(Qt::WA_AcceptTouchEvents);
setMouseTracking(true);
grabGesture(Qt::PanGesture);
grabGesture(Qt::PinchGesture);
grabGesture(Qt::SwipeGesture);
#ifdef Q_WS_MAEMO_5
dBusInterface = new QDBusInterface(MCE_SERVICE, MCE_REQUEST_PATH,
MCE_REQUEST_IF, dBusConnection);
// Handle screen state on / off
dBusConnection.connect(MCE_SERVICE, MCE_SIGNAL_PATH, MCE_SIGNAL_IF, MCE_DISPLAY_SIG, this, SLOT(displayStateChanged(const QDBusMessage &)));
#endif
}
#ifdef Q_WS_MAEMO_5
void JGEQtRenderer::displayStateChanged(const QDBusMessage &message)
{
QString state = message.arguments().at(0).toString();
if (!state.isEmpty()) {
if (state == MCE_DISPLAY_ON_STRING) {
showEvent(0);
}
else if (state == MCE_DISPLAY_OFF_STRING) {
hideEvent(0);
}
}
}
#endif
void JGEQtRenderer::initializeGL()
{
glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // Black Background (yes that's the way fuckers)
#if (defined GL_ES_VERSION_2_0) || (defined GL_VERSION_2_0)
#if (defined GL_ES_VERSION_2_0)
glClearDepthf(1.0f); // Depth Buffer Setup
#else
glClearDepth(1.0f); // Depth Buffer Setup
#endif// (defined GL_ES_VERSION_2_0)
glDepthFunc(GL_LEQUAL); // The Type Of Depth Testing (Less Or Equal)
glEnable(GL_DEPTH_TEST); // Enable Depth Testing
#else
glClearDepth(1.0f); // Depth Buffer Setup
glDepthFunc(GL_LEQUAL); // The Type Of Depth Testing (Less Or Equal)
glEnable(GL_DEPTH_TEST); // Enable Depth Testing
glShadeModel(GL_SMOOTH); // Select Smooth Shading
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); // Set Perspective Calculations To Most Accurate
glHint(GL_LINE_SMOOTH_HINT, GL_NICEST); // Set Line Antialiasing
glEnable(GL_LINE_SMOOTH); // Enable it!
glEnable(GL_TEXTURE_2D);
#endif
glEnable(GL_CULL_FACE); // do not calculate inside of poly's
glFrontFace(GL_CCW); // counter clock-wise polygons are out
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_SCISSOR_TEST); // Enable Clipping
}
void JGEQtRenderer::resizeGL(int width, int height)
{
if ((GLfloat)width / (GLfloat)height <= ACTUAL_RATIO)
{
viewPort.setLeft(0);
viewPort.setTop(-((width/ACTUAL_RATIO)-height)/2);
viewPort.setRight(width);
viewPort.setBottom(-((width/ACTUAL_RATIO)-height)/2 + width / ACTUAL_RATIO);
}
else
{
viewPort.setLeft(-(height*ACTUAL_RATIO-width)/2);
viewPort.setTop(0);
viewPort.setRight(height * ACTUAL_RATIO);
viewPort.setBottom(-((width/ACTUAL_RATIO)-height)/2 + width / ACTUAL_RATIO + height);
}
glViewport(viewPort.left(), viewPort.top(), viewPort.right()-viewPort.left(), viewPort.bottom()-viewPort.top());
JRenderer::GetInstance()->SetActualWidth(viewPort.right()-viewPort.left());
JRenderer::GetInstance()->SetActualHeight(viewPort.bottom()-viewPort.top());
glScissor(0, 0, width, height);
#if (!defined GL_ES_VERSION_2_0) && (!defined GL_VERSION_2_0)
glMatrixMode (GL_PROJECTION); // Select The Projection Matrix
glLoadIdentity (); // Reset The Projection Matrix
gluOrtho2D(0.0f, (float) width-1.0f, 0.0f, (float) height-1.0f);
glMatrixMode (GL_MODELVIEW); // Select The Modelview Matrix
glLoadIdentity (); // Reset The Modelview Matrix
glDisable (GL_DEPTH_TEST);
#endif
}
void JGEQtRenderer::paintGL()
{
if(g_engine)
g_engine->Render();
}
void JGEQtRenderer::timerEvent( QTimerEvent* )
{
QTime theTime = QTime::currentTime();
static uint64_t tickCount;
quint32 dt;
tickCount = theTime.second() * 1000 + theTime.msec();
dt = (tickCount - lastTickCount);
lastTickCount = tickCount;
if(g_engine->IsDone()) close();
//gPrevControllerState = gControllerState;
g_engine->SetDelta((float)dt / 1000.0f);
g_engine->Update((float)dt / 1000.0f);
updateGL();
}
void JGEQtRenderer::mousePressEvent(QMouseEvent *event)
{
if(event->button() == Qt::LeftButton)
{
QPoint lastPos = event->pos();
// this is intended to convert window coordinate into game coordinate.
// this is correct only if the game and window have the same aspect ratio, otherwise, it's just wrong
int actualWidth = (int) JRenderer::GetInstance()->GetActualWidth();
int actualHeight = (int) JRenderer::GetInstance()->GetActualHeight();
if (lastPos.y() >= viewPort.top() &&
lastPos.y() <= viewPort.bottom() &&
lastPos.x() <= viewPort.right() &&
lastPos.x() >= viewPort.left()) {
g_engine->LeftClicked(
((lastPos.x()-viewPort.left())*SCREEN_WIDTH)/actualWidth,
((lastPos.y()-viewPort.top())*SCREEN_HEIGHT)/actualHeight);
} else if(lastPos.y()<viewPort.top()) {
g_engine->HoldKey_NoRepeat(JGE_BTN_MENU);
} else if(lastPos.y()>viewPort.bottom()) {
g_engine->HoldKey_NoRepeat(JGE_BTN_NEXT);
}
// g_engine->LeftClicked((lastPos.x()*SCREEN_WIDTH)/actualWidth, (lastPos.y()*SCREEN_HEIGHT)/actualHeight);
event->accept();
}
else if(event->button() == Qt::RightButton)
{ /* next phase please */
g_engine->HoldKey_NoRepeat(JGE_BTN_PREV);
event->accept();
}
else if(event->button() == Qt::MidButton)
{ /* interrupt please */
g_engine->HoldKey_NoRepeat(JGE_BTN_SEC);
event->accept();
}
else
{
QGLWidget::mousePressEvent(event);
}
}
void JGEQtRenderer::mouseReleaseEvent(QMouseEvent *event)
{
if(event->button() == Qt::LeftButton)
{
QPoint lastPos = event->pos();
// this is intended to convert window coordinate into game coordinate.
// this is correct only if the game and window have the same aspect ratio, otherwise, it's just wrong
int actualWidth = (int) JRenderer::GetInstance()->GetActualWidth();
int actualHeight = (int) JRenderer::GetInstance()->GetActualHeight();
if (lastPos.y() >= viewPort.top() &&
lastPos.y() <= viewPort.bottom() &&
lastPos.x() <= viewPort.right() &&
lastPos.x() >= viewPort.left()) {
} else if(lastPos.y() < viewPort.top()) {
g_engine->ReleaseKey(JGE_BTN_MENU);
} else if(lastPos.y() > viewPort.bottom()) {
g_engine->ReleaseKey(JGE_BTN_NEXT);
}
event->accept();
}
else if(event->button() == Qt::RightButton)
{ /* next phase please */
g_engine->ReleaseKey(JGE_BTN_PREV);
event->accept();
}
else if(event->button() == Qt::MidButton)
{ /* interrupt please */
g_engine->ReleaseKey(JGE_BTN_SEC);
event->accept();
}
else
{
QGLWidget::mouseReleaseEvent(event);
}
}
void JGEQtRenderer::mouseMoveEvent(QMouseEvent *event)
{
int actualWidth = (int) JRenderer::GetInstance()->GetActualWidth();
int actualHeight = (int) JRenderer::GetInstance()->GetActualHeight();
QPoint lastPos = event->pos();
if (lastPos.y() >= viewPort.top() &&
lastPos.y() <= viewPort.bottom() &&
lastPos.x() <= viewPort.right() &&
lastPos.x() >= viewPort.left()) {
g_engine->LeftClicked(
((lastPos.x()-viewPort.left())*SCREEN_WIDTH)/actualWidth,
((lastPos.y()-viewPort.top())*SCREEN_HEIGHT)/actualHeight);
event->accept();
} else {
QGLWidget::mouseMoveEvent(event);
}
}
void JGEQtRenderer::mouseDoubleClickEvent(QMouseEvent *event)
{
if(event->button() == Qt::LeftButton)
{
g_engine->HoldKey_NoRepeat(JGE_BTN_OK);
event->accept();
}
else
{
QGLWidget::mouseDoubleClickEvent(event);
}
}
void JGEQtRenderer::wheelEvent(QWheelEvent *event)
{
if(event->orientation() == Qt::Vertical)
{
if(event->delta() > 0)
{
g_engine->HoldKey_NoRepeat(JGE_BTN_UP);
}
else
{
g_engine->HoldKey_NoRepeat(JGE_BTN_DOWN);
}
}
else if(event->orientation() == Qt::Horizontal)
{
g_engine->HoldKey_NoRepeat(JGE_BTN_LEFT);
}
else
{
g_engine->HoldKey_NoRepeat(JGE_BTN_RIGHT);
}
event->accept();
}
void JGEQtRenderer::keyPressEvent(QKeyEvent *event)
{
switch(event->key())
{
#ifdef Q_WS_MAEMO_5
case Qt::Key_F7:
/* interrupt please */
g_engine->HoldKey_NoRepeat(JGE_BTN_SEC);
break;
case Qt::Key_F8:
/* next phase please */
g_engine->HoldKey_NoRepeat(JGE_BTN_PREV);
break;
#endif // Q_WS_MAEMO_5
case Qt::Key_F:
JGEToggleFullscreen();
break;
default:
g_engine->HoldKey_NoRepeat((LocalKeySym)event->key());
}
event->accept();
QWidget::keyPressEvent(event);
return;
}
void JGEQtRenderer::keyReleaseEvent(QKeyEvent *event)
{
switch(event->key())
{
#ifdef Q_WS_MAEMO_5
case Qt::Key_F7:
/* interrupt please */
g_engine->ReleaseKey(JGE_BTN_SEC);
break;
case Qt::Key_F8:
/* next phase please */
g_engine->ReleaseKey(JGE_BTN_PREV);
break;
#endif // Q_WS_MAEMO_5
default:
g_engine->ReleaseKey((LocalKeySym)event->key());
}
event->accept();
QWidget::keyReleaseEvent(event);
return;
}
void JGEQtRenderer::showEvent ( QShowEvent * event )
{
if(!timerStarted)
{
#ifdef Q_WS_MAEMO_5
// 30 fps max on mobile
timerId = startTimer(33);
#else
// 200 fps max on desktop
timerId = startTimer(5);
#endif //Q_WS_MAEMO_5
timerStarted = true;
}
}
void JGEQtRenderer::hideEvent ( QHideEvent * event )
{
if(timerStarted)
{
killTimer(timerId);
timerStarted = false;
}
}
int main(int argc, char* argv[])
{
QApplication a( argc, argv );
QDir::setCurrent(QCoreApplication::applicationDirPath () );
g_launcher = new JGameLauncher();
u32 flags = g_launcher->GetInitFlags();
if ((flags&JINIT_FLAG_ENABLE3D)!=0)
{
JRenderer::Set3DFlag(true);
}
g_glwidget = new JGEQtRenderer(NULL);
g_glwidget->resize(ACTUAL_SCREEN_WIDTH, ACTUAL_SCREEN_HEIGHT);
QGLFormat::OpenGLVersionFlags glflags = g_glwidget->format().openGLVersionFlags();
#ifdef Q_WS_MAEMO_5
if((glflags & QGLFormat::OpenGL_ES_Version_2_0) == 0)
#else
if((glflags & QGLFormat::OpenGL_Version_2_0) == 0)
#endif
{
qCritical("OpenGL flags 0x%x unsupported", glflags);
return -1;
}
#ifdef Q_WS_MAEMO_5
// We start in fullscreen on mobile
g_glwidget->showFullScreen();
#else
// not on desktop
g_glwidget->show();
#endif
if (!InitGame())
{
qCritical("Could not init the game\n");
return 1;
}
JGECreateDefaultBindings();
a.exec();
if (g_launcher)
delete g_launcher;
if(g_glwidget)
delete g_glwidget;
// Shutdown
DestroyGame();
return 0;
}