6f159fb39c
- fix issue 65 (quads when no image load slowly in shop/deck editor) - Possibly fix issue 92, please let me know if it reproduces - Fix issue 97 (Deck editor: weird behavior of deck display) - Fix issue 39 - please verify - Issue 56 can probably be closed as well - Fix issue 86
699 lines
18 KiB
C++
699 lines
18 KiB
C++
#include "../include/config.h"
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#include "../include/utils.h"
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#include "../include/MTGDeck.h"
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#include "../include/GameOptions.h"
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#include "../include/OptionItem.h"
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#include <iostream>
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#include <fstream>
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#include <string>
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#include <stdlib.h>
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#include <JGE.h>
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const char * Options::optionNames[] = {
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//Options set on a per-profile basis
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"Theme",
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"Mode",
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"musicVolume",
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"sfxVolume",
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"difficulty",
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"displayOSD",
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"closed_hand",
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"hand_direction",
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"mana_display",
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"reverse_triggers",
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"disable_cards",
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"interruptSeconds",
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"interruptMySpells",
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"interruptMyAbilities",
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//General interrupts
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"interruptBeforeBegin",
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"interruptUntap",
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"interruptUpkeep",
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"interruptDraw",
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"interruptFirstMain",
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"interruptBeginCombat",
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"interruptAttackers",
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"interruptBlockers",
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"interruptDamage",
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"interruptEndCombat",
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"interruptSecondMain",
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"interruptEndTurn",
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"interruptCleanup",
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"interruptAfterEnd",
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//Global options
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"_gProfile",
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"_gprx_handler",
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"_gprx_rimom",
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"_gprx_eviltwin",
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"_gprx_rnddeck",
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//Theme metrics
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"_tLoadingTC",
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"_tStatsTC",
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"_tScrollerTC",
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"_tScrollerFC",
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"_tMainMenuTC",
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"_tPopupMenuFC",
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"_tPopupMenuTC",
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"_tPopupMenuTCH",
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"_tMsgFailTC",
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"_tOptionItemFC",
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"_tOptionItemTC",
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"_tOptionItemTCH",
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"_tOptionHeaderFC",
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"_tOptionHeaderTC",
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"_tOptionScrollbarFC",
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"_tOptionScrollbarFCH",
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"_tOptionHeaderFC",
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"_tOptionHeaderFCH",
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"_tOptionTabTC",
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"_tOptionHeaderTCH",
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"_tOptionTextTC",
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"_tOptionTextFC",
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"_tKeyTC",
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"_tKeyTCH",
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"_tKeyFC",
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"_tKeyFCH",
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"_tKeypadFC",
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"_tKeypadFCH",
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"_tKeypadTC"
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};
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int Options::getID(string name){
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if(!name.size())
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INVALID_OPTION;
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std::transform(name.begin(),name.end(),name.begin(),::tolower);
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//Is it a named option?
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for(int x = 0; x < LAST_NAMED; x++){
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string lower = Options::optionNames[x];
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std::transform(lower.begin(),lower.end(),lower.begin(),::tolower);
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if(lower == name)
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return x;
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}
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//Is it an unlocked set?
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string setname = name.substr(strlen("unlocked_"));
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if(MtgSets::SetsList && MtgSets::SetsList->nb_items){
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int unlocked = MtgSets::SetsList->find(setname);
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if(unlocked != -1)
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return Options::optionSet(unlocked);
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}
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//Failure.
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return INVALID_OPTION;
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}
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string Options::getName(int option){
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//Invalid options
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if(option < 0)
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return "";
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//Standard named options
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if(option < LAST_NAMED)
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return optionNames[option];
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//Unlocked sets.
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if(MtgSets::SetsList){
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int setID = option - SET_UNLOCKS;
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if(setID >= 0 && setID < MtgSets::SetsList->nb_items){
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char buf[512];
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sprintf(buf,"unlocked_%s",MtgSets::SetsList->values[setID].c_str());
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return buf;
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}
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}
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//Failed.
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return "";
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}
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int Options::optionSet(int setID){
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//Sanity check if possible
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if(setID < 0 || (MtgSets::SetsList && setID > MtgSets::SetsList->nb_items))
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return INVALID_OPTION;
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return SET_UNLOCKS + setID;
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}
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int Options::optionInterrupt(int gamePhase){
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//Huge, nearly illegible switch block spread out to improve readability.
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switch(gamePhase){
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case Constants::MTG_PHASE_BEFORE_BEGIN:
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return INTERRUPT_BEFOREBEGIN;
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case Constants::MTG_PHASE_UNTAP:
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return INTERRUPT_UNTAP;
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case Constants::MTG_PHASE_UPKEEP:
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return INTERRUPT_UPKEEP;
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case Constants::MTG_PHASE_DRAW:
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return INTERRUPT_DRAW;
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case Constants::MTG_PHASE_FIRSTMAIN:
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return INTERRUPT_FIRSTMAIN;
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case Constants::MTG_PHASE_COMBATBEGIN:
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return INTERRUPT_BEGINCOMBAT;
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case Constants::MTG_PHASE_COMBATATTACKERS:
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return INTERRUPT_ATTACKERS;
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case Constants::MTG_PHASE_COMBATBLOCKERS:
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return INTERRUPT_BLOCKERS;
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case Constants::MTG_PHASE_COMBATDAMAGE:
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return INTERRUPT_DAMAGE;
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case Constants::MTG_PHASE_COMBATEND:
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return INTERRUPT_ENDCOMBAT;
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case Constants::MTG_PHASE_SECONDMAIN:
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return INTERRUPT_SECONDMAIN;
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case Constants::MTG_PHASE_ENDOFTURN:
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return INTERRUPT_ENDTURN;
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case Constants::MTG_PHASE_CLEANUP:
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return INTERRUPT_CLEANUP;
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case Constants::MTG_PHASE_AFTER_EOT:
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return INTERRUPT_AFTEREND;
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}
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return INVALID_OPTION;
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}
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//Theme metrics
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/*
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const string Metrics::LOADING_TC = "_tLoadingTC";
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const string Metrics::STATS_TC = "_tStatsTC";
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const string Metrics::SCROLLER_TC = "_tScrollerTC";
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const string Metrics::SCROLLER_FC = "_tScrollerFC";
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const string Metrics::MAINMENU_TC = "_tMainMenuTC";
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const string Metrics::POPUP_MENU_FC = "_tPopupMenuFC";
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const string Metrics::POPUP_MENU_TC = "_tPopupMenuTC";
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const string Metrics::POPUP_MENU_TCH = "_tPopupMenuTCH";
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const string Metrics::MSG_FAIL_TC = "_tMsgFailTC";
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const string Metrics::OPTION_ITEM_FC = "_tOptionItemFC";
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const string Metrics::OPTION_ITEM_TC = "_tOptionItemTC";
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const string Metrics::OPTION_ITEM_TCH = "_tOptionItemTCH";
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const string Metrics::OPTION_HEADER_FC = "_tOptionHeaderFC";
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const string Metrics::OPTION_HEADER_TC = "_tOptionHeaderTC";
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const string Metrics::OPTION_SCROLLBAR_FC = "_tOptionScrollbarFC";
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const string Metrics::OPTION_SCROLLBAR_FCH = "_tOptionScrollbarFCH";
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const string Metrics::OPTION_TAB_FC = "_tOptionHeaderFC";
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const string Metrics::OPTION_TAB_FCH = "_tOptionHeaderFCH";
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const string Metrics::OPTION_TAB_TC = "_tOptionTabTC";
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const string Metrics::OPTION_TAB_TCH = "_tOptionHeaderTCH";
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const string Metrics::OPTION_TEXT_TC = "_tOptionTextTC";
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const string Metrics::OPTION_TEXT_FC = "_tOptionTextFC";
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const string Metrics::KEY_TC = "_tKeyTC";
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const string Metrics::KEY_TCH = "_tKeyTCH";
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const string Metrics::KEY_FC = "_tKeyFC";
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const string Metrics::KEY_FCH = "_tKeyFCH";
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const string Metrics::KEYPAD_FC = "_tKeypadFC";
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const string Metrics::KEYPAD_FCH = "_tKeypadFCH";
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const string Metrics::KEYPAD_TC = "_tKeypadTC"; */
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GameOption::GameOption(int value) : number(value){}
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GameOption::GameOption(string value) : number(0), str(value) {}
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GameOption::GameOption(int num, string str) : number(num), str(str) {}
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bool GameOption::isDefault(){
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string test = str;
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std::transform(test.begin(),test.end(),test.begin(),::tolower);
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if(!test.size() || test == "default")
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return true;
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return false;
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}
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PIXEL_TYPE GameOption::asColor(PIXEL_TYPE fallback)
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{
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unsigned char color[4];
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string temp;
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int subpixel=0;
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//The absolute shortest a color could be is 5 characters: "0,0,0" (implicit 255 alpha)
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if(str.length() < 5)
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return fallback;
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for(size_t i=0;i<str.length();i++) {
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if(isspace(str[i]))
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continue;
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if(str[i] == ','){
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if(temp == "")
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return fallback;
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color[subpixel] = (unsigned char) atoi(temp.c_str());
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temp = "";
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subpixel++;
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continue;
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}
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else if(!isdigit(str[i]))
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return fallback;
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if(subpixel > 3)
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return fallback;
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temp += str[i];
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}
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if(temp != "")
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color[subpixel] = (unsigned char) atoi(temp.c_str());
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if(subpixel == 2)
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color[3] = 255;
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return ARGB(color[3],color[0],color[1],color[2]);
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}
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GameOptions::GameOptions(string filename){
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mFilename = filename;
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load();
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}
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bool GameOptions::read_default(int id, string input){
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bool bNumeric = true;
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if(!input.size()){
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values[id] = GameOption(0);
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return true; //Default reader doesn't care about invalid formatting.
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}
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//Is it a number?
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for(size_t x=0;x<input.size();x++) {
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if(!isdigit(input[x])) {
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bNumeric = false;
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break;
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}
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}
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if(bNumeric)
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values[id] = GameOption(atoi(input.c_str()));
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else
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values[id] = GameOption(input);
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return true;
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}
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bool GameOptions::read_enum(int id, string input, EnumDefinition * def){
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if(!def)
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return false;
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std::transform(input.begin(),input.end(),input.begin(),::tolower);
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vector<EnumDefinition::assoc>::iterator it;
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for(it=def->values.begin();it != def->values.end();it++){
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if(it->second == input){
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values[id] = GameOption(it->first);
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return true;
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}
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}
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return false;
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}
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bool GameOptions::load_option(int id, string input){
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switch(id){
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case Options::HANDDIRECTION:
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return read_enum(id, input, OptionHandDirection::getDefinition());
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case Options::CLOSEDHAND:
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return read_enum(id, input, OptionClosedHand::getDefinition());
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case Options::MANADISPLAY:
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return read_enum(id, input, OptionManaDisplay::getDefinition());
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default:
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return read_default(id, input);
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}
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return false;
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}
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int GameOptions::load(){
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std::ifstream file(mFilename.c_str());
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std::string s;
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if(file){
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while(std::getline(file,s)){
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if (!s.size()) continue;
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if (s[s.size()-1] == '\r') s.erase(s.size()-1); //Handle DOS files
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int found =s.find("=");
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string name = s.substr(0,found);
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string val = s.substr(found+1);
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int id = Options::getID(name);
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if(id == INVALID_OPTION)
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continue;
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load_option(id,val);
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}
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file.close();
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}
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return 1;
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}
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bool GameOptions::save_option(std::ofstream * file, int id, string name, GameOption * opt){
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if(!opt)
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return false;
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switch(id){
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case Options::HANDDIRECTION:
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return write_enum(file, name, opt, OptionHandDirection::getDefinition());
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case Options::CLOSEDHAND:
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return write_enum(file, name, opt, OptionClosedHand::getDefinition());
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case Options::MANADISPLAY:
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return write_enum(file, name, opt, OptionManaDisplay::getDefinition());
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default:
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return write_default(file, name, opt);
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}
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return false;
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}
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bool GameOptions::write_default(std::ofstream * file, string name, GameOption * opt){
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char writer[1024];
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if(!file || !opt)
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return false;
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if(opt->str ==""){
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if(opt->number == 0) //This is absolutely default. No need to write it.
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return true;
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//It's a number!
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sprintf(writer,"%s=%d\n", name.c_str(), opt->number);
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}
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else
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sprintf(writer,"%s=%s\n", name.c_str(), opt->str.c_str());
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(*file)<<writer;
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return true;
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}
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bool GameOptions::write_enum(std::ofstream * file, string name, GameOption * opt, EnumDefinition * def){
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if(!file || !def || !opt)
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return false;
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if(opt->number < 0 || opt->number >= (int) def->values.size())
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return false;
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char writer[1024];
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sprintf(writer,"%s=%s\n", name.c_str(), def->values[opt->number].second.c_str());
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(*file)<<writer;
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return true;
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}
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int GameOptions::save(){
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std::ofstream file(mFilename.c_str());
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if (file){
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map<int, GameOption>::iterator it;
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for ( it=values.begin() ; it != values.end(); it++ ){
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//Check that this is a valid option.
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string name = Options::getName(it->first);
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if(!name.size())
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continue;
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//Save it.
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save_option(&file, it->first, name, &it->second);
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}
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file.close();
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}
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return 1;
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}
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GameOption& GameOptions::operator[](int optionID) {
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return values[optionID];
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}
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GameOptions::~GameOptions(){
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}
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GameSettings options;
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GameSettings::GameSettings()
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{
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globalOptions = NULL;
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theGame = NULL;
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profileOptions = NULL;
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themeOptions = NULL;
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//reloadProfile should be before using options.
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}
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GameSettings::~GameSettings(){
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//Destructor no longer saves, to prevent conflicts when MtgSets::SetsList == NULL
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SAFE_DELETE(globalOptions);
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SAFE_DELETE(profileOptions);
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SAFE_DELETE(themeOptions);
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SAFE_DELETE(keypad);
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SAFE_DELETE(OptionHandDirection::definition);
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SAFE_DELETE(OptionClosedHand::definition);
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SAFE_DELETE(OptionManaDisplay::definition);
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}
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GameOption GameSettings::invalid_option = GameOption(0);
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GameOption& GameSettings::operator[](int optionID){
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string option_name = Options::getName(optionID);
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//Last chance sanity checking.
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if(!option_name.size()){
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OutputDebugString("Error: Accessing invalid option.\n");
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invalid_option.number = 0;
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invalid_option.str = "";
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return invalid_option;
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}
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if(option_name.size() > 2){
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if(option_name[0] == '_' && option_name[1] == 't'){
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if(themeOptions)
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return (*themeOptions)[optionID];
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}
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else if(option_name[0] == '_' && option_name[1] == 'g'){
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if(globalOptions)
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return (*globalOptions)[optionID];
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}
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}
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if(profileOptions)
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return (*profileOptions)[optionID];
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return invalid_option;
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}
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int GameSettings::save(){
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if(globalOptions)
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globalOptions->save();
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if(profileOptions){
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//Force our directories to exist.
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MAKEDIR(RESPATH"/profiles");
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string temp = profileFile("","",false,false);
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MAKEDIR(temp.c_str());
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temp+="/stats";
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MAKEDIR(temp.c_str());
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temp = profileFile(PLAYER_SETTINGS,"",false);
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profileOptions->save();
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}
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checkProfile();
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return 1;
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}
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string GameSettings::profileFile(string filename, string fallback,bool sanity, bool relative)
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{
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char buf[512];
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string profile = (*this)[Options::ACTIVE_PROFILE].str;
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if(!(*this)[Options::ACTIVE_PROFILE].isDefault()) {
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//No file, return root of profile directory
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if(filename == ""){
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sprintf(buf,"%sprofiles/%s",( relative ? "" : RESPATH"/" ),profile.c_str());
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return buf;
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}
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//Return file
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sprintf(buf,RESPATH"/profiles/%s/%s",profile.c_str(),filename.c_str());
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if(fileExists(buf)){
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if(relative)
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sprintf(buf,"profiles/%s/%s",profile.c_str(),filename.c_str());
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return buf;
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}
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}
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else{
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//Use the default directory.
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sprintf(buf,"%splayer%s%s",(relative ? "" : RESPATH"/"),(filename == "" ? "" : "/"), filename.c_str());
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return buf;
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}
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//Don't fallback if sanity checking is disabled..
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if(!sanity){
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sprintf(buf,"%sprofiles/%s%s%s",(relative ? "" : RESPATH"/"),profile.c_str(),(filename == "" ? "" : "/"), filename.c_str());
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return buf;
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}
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//No fallback directory. This is often a crash.
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if(fallback == "")
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return "";
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sprintf(buf,"%s%s%s%s",(relative ? "" : RESPATH"/"),fallback.c_str(),(filename == "" ? "" : "/"), filename.c_str());
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return buf;
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}
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void GameSettings::reloadProfile(bool images){
|
|
SAFE_DELETE(profileOptions);
|
|
SAFE_DELETE(themeOptions);
|
|
checkProfile();
|
|
if(images)
|
|
resources.Refresh(); //Update images
|
|
}
|
|
|
|
void GameSettings::checkProfile(){
|
|
char buf[512];
|
|
|
|
if(!globalOptions)
|
|
globalOptions = NEW GameOptions(GLOBAL_SETTINGS);
|
|
|
|
//If it doesn't exist, load current profile.
|
|
if(!profileOptions)
|
|
profileOptions = NEW GameOptions(profileFile(PLAYER_SETTINGS,"",false));
|
|
|
|
//Load theme options
|
|
if(!themeOptions){
|
|
if(!profileOptions || (*profileOptions)[Options::ACTIVE_THEME].isDefault())
|
|
sprintf(buf,RESPATH"/graphics/metrics.txt");
|
|
else
|
|
sprintf(buf,RESPATH"/themes/%s/metrics.txt",(*profileOptions)[Options::ACTIVE_THEME].str.c_str());
|
|
|
|
themeOptions = NEW GameOptions(buf);
|
|
}
|
|
|
|
//Validation of collection, etc, only happens if the game is up.
|
|
if(theGame == NULL || theGame->collection == NULL)
|
|
return;
|
|
|
|
string pcFile = profileFile(PLAYER_COLLECTION,"",false);
|
|
if(!pcFile.size() || !fileExists(pcFile.c_str()))
|
|
{
|
|
//If we had any default settings, we'd set them here.
|
|
|
|
//Find the set for which we have the most variety
|
|
int setId = 0;
|
|
int maxcards = 0;
|
|
for (int i=0; i< MtgSets::SetsList->nb_items; i++){
|
|
int value = theGame->collection->countBySet(i);
|
|
if (value > maxcards){
|
|
maxcards = value;
|
|
setId = i;
|
|
}
|
|
}
|
|
|
|
//Make the proper directories
|
|
if(profileOptions){
|
|
//Force our directories to exist.
|
|
MAKEDIR(RESPATH"/profiles");
|
|
string temp = profileFile("","",false,false);
|
|
MAKEDIR(temp.c_str());
|
|
temp+="/stats";
|
|
MAKEDIR(temp.c_str());
|
|
temp = profileFile(PLAYER_SETTINGS,"",false);
|
|
|
|
profileOptions->save();
|
|
}
|
|
|
|
//Save this set as "unlocked"
|
|
(*profileOptions)[Options::optionSet(setId)]=1;
|
|
profileOptions->save();
|
|
|
|
//Give the player their first deck
|
|
createUsersFirstDeck(setId);
|
|
}
|
|
}
|
|
|
|
void GameSettings::createUsersFirstDeck(int setId){
|
|
#if defined (WIN32) || defined (LINUX)
|
|
char buf[4096];
|
|
sprintf(buf, "setID: %i", setId);
|
|
OutputDebugString(buf);
|
|
#endif
|
|
|
|
if(theGame == NULL || theGame->collection == NULL)
|
|
return;
|
|
|
|
MTGDeck *mCollection = NEW MTGDeck(options.profileFile(PLAYER_COLLECTION,"",false).c_str(), theGame->collection);
|
|
//10 lands of each
|
|
int sets[] = {setId};
|
|
if (!mCollection->addRandomCards(10, sets,1, Constants::RARITY_L,"Forest")){
|
|
mCollection->addRandomCards(10, 0,0,Constants::RARITY_L,"Forest");
|
|
}
|
|
if (!mCollection->addRandomCards(10, sets,1,Constants::RARITY_L,"Plains")){
|
|
mCollection->addRandomCards(10, 0,0,Constants::RARITY_L,"Plains");
|
|
}
|
|
if (!mCollection->addRandomCards(10, sets,1,Constants::RARITY_L,"Swamp")){
|
|
mCollection->addRandomCards(10, 0,0,Constants::RARITY_L,"Swamp");
|
|
}
|
|
if (!mCollection->addRandomCards(10, sets,1,Constants::RARITY_L,"Mountain")){
|
|
mCollection->addRandomCards(10, 0,0,Constants::RARITY_L,"Mountain");
|
|
}
|
|
if (!mCollection->addRandomCards(10, sets,1,Constants::RARITY_L,"Island")){
|
|
mCollection->addRandomCards(10, 0,0,Constants::RARITY_L,"Island");
|
|
}
|
|
|
|
|
|
#if defined (WIN32) || defined (LINUX)
|
|
OutputDebugString("1\n");
|
|
#endif
|
|
|
|
//Starter Deck
|
|
mCollection->addRandomCards(3, sets,1,Constants::RARITY_R,NULL);
|
|
mCollection->addRandomCards(9, sets,1,Constants::RARITY_U,NULL);
|
|
mCollection->addRandomCards(48, sets,1,Constants::RARITY_C,NULL);
|
|
|
|
#if defined (WIN32) || defined (LINUX)
|
|
OutputDebugString("2\n");
|
|
#endif
|
|
//Boosters
|
|
for (int i = 0; i< 2; i++){
|
|
mCollection->addRandomCards(1, sets,1,Constants::RARITY_R);
|
|
mCollection->addRandomCards(3, sets,1,Constants::RARITY_U);
|
|
mCollection->addRandomCards(11, sets,1,Constants::RARITY_C);
|
|
}
|
|
mCollection->save();
|
|
SAFE_DELETE(mCollection);
|
|
}
|
|
void GameSettings::keypadTitle(string set){
|
|
if(keypad != NULL)
|
|
keypad->title = set;
|
|
}
|
|
SimplePad * GameSettings::keypadStart(string input, string * _dest,bool _cancel, bool _numpad, int _x,int _y ){
|
|
if(keypad == NULL)
|
|
keypad = NEW SimplePad();
|
|
keypad->bShowCancel = _cancel;
|
|
keypad->bShowNumpad = _numpad;
|
|
keypad->mX = _x;
|
|
keypad->mY = _y;
|
|
keypad->Start(input,_dest);
|
|
return keypad;
|
|
}
|
|
|
|
string GameSettings::keypadFinish(){
|
|
if(keypad == NULL)
|
|
return "";
|
|
return keypad->Finish();
|
|
}
|
|
|
|
void GameSettings::keypadShutdown(){
|
|
SAFE_DELETE(keypad);
|
|
}
|
|
|
|
int EnumDefinition::findIndex(int value){
|
|
vector<assoc>::iterator it;
|
|
for(it = values.begin();it!=values.end();it++){
|
|
if(it->first == value)
|
|
return it - values.begin();
|
|
}
|
|
|
|
return 0; //Default!
|
|
}
|