Files
wagic/projects/mtg/include/MTGDefinitions.h
Xawotihs 3514476812 - Created a GamePhase type to ease debug.
- Modified the testsuite and gameobserver to be able to replay all the testcases based on the actions logged during the first pass. This allows to test the action logging and replay used during undo. It's only activated in multithreaded mode and it does not work on Momir tests.
-  Modified choice logging and replay to use menuId instead of ability index, as, for some obscur reasons related to Lord, those ability indexes may change.
- Fixed bug in nextphase logging wrongly generating click actions
- Added a "stack" zone to the click ability logging to be able to replay properly interrupt
- Fixed a wonderful bug mixing card names with zone names in the actions execution engine
- Added a "combatok" action logging/execution
- Added a "clone" virtual method to MTGCardInstance and Token to be able to clone correctly the right object type. Used that in MTGGameZones::removeCard
2011-11-29 21:50:16 +00:00

298 lines
6.5 KiB
C++

#ifndef _MTGDEFINITION_H_
#define _MTGDEFINITION_H_
const float DEFAULT_MENU_FONT_SCALE = 1.0f;
const float DEFAULT_MAIN_FONT_SCALE = 1.0f;
const float DEFAULT_TEXT_FONT_SCALE = 1.0f;
#include <string>
using std::string;
typedef enum
{
GAME_TYPE_CLASSIC,
GAME_TYPE_MOMIR,
GAME_TYPE_RANDOM1,
GAME_TYPE_RANDOM2,
GAME_TYPE_STORY,
GAME_TYPE_DEMO,
GAME_TYPE_STONEHEWER,
GAME_TYPE_HERMIT,
#ifdef NETWORK_SUPPORT
GAME_TYPE_SLAVE,
#endif //NETWORK_SUPPORT
} GameType;
typedef enum
{
PLAYER_TYPE_CPU = 0,
PLAYER_TYPE_HUMAN = 1,
PLAYER_TYPE_TESTSUITE = 2,
PLAYER_TYPE_CPU_TEST = 3,
#ifdef NETWORK_SUPPORT
PLAYER_TYPE_REMOTE = 4
#endif //NETWORK_SUPPORT
} PlayerType;
typedef enum
{
MTG_PHASE_INVALID = -1,
MTG_PHASE_BEFORE_BEGIN = 0,
MTG_PHASE_UNTAP = 1,
MTG_PHASE_UPKEEP = 2,
MTG_PHASE_DRAW = 3,
MTG_PHASE_FIRSTMAIN = 4,
MTG_PHASE_COMBATBEGIN = 5,
MTG_PHASE_COMBATATTACKERS = 6,
MTG_PHASE_COMBATBLOCKERS = 7,
MTG_PHASE_COMBATDAMAGE = 8,
MTG_PHASE_COMBATEND = 9,
MTG_PHASE_SECONDMAIN = 10,
MTG_PHASE_ENDOFTURN = 11,
MTG_PHASE_CLEANUP = 12,
MTG_PHASE_AFTER_EOT = 13,
NB_MTG_PHASES = 14
} GamePhase;
class Constants
{
public:
// Exception Codes
/* Exception codes */
const static int PARSER_FAILED_INSTANTIATION = 1000;
const static int PARSER_KEYWORD_NOT_MATCHED = 2000;
const static int PARSER_INVALID_KEYWORD = 3000;
// color constants
static const string kManaColorless;
static const string kManaGreen;
static const string kManaBlue;
static const string kManaRed;
static const string kManaBlack;
static const string kManaWhite;
// alternative costs constants
static const string kAlternativeKeyword;
static const string kBuyBackKeyword;
static const string kFlashBackKeyword;
static const string kRetraceKeyword;
static const string kKickerKeyword;
static const string kMorphKeyword;
// used for deck statistics
static const int STATS_FOR_TURNS = 8;
static const int STATS_MAX_MANA_COST = 9;
enum
{
MTG_COLOR_ARTIFACT = 0,
MTG_COLOR_GREEN = 1,
MTG_COLOR_BLUE = 2,
MTG_COLOR_RED = 3,
MTG_COLOR_BLACK = 4,
MTG_COLOR_WHITE = 5,
MTG_COLOR_LAND = 6,
MTG_NB_COLORS = 7,
MTG_UNCOLORED = 0,
MTG_FOREST = 1,
MTG_ISLAND = 2,
MTG_MOUNTAIN = 3,
MTG_SWAMP = 4,
MTG_PLAIN = 5,
MTG_TYPE_CREATURE = 10,
MTG_TYPE_ARTIFACT = 11,
MTG_TYPE_ENCHANTMENT = 12,
MTG_TYPE_SORCERY = 13,
MTG_TYPE_LAND = 14,
MTG_TYPE_INSTANT = 15,
TRAMPLE = 0,
FORESTWALK = 1,
ISLANDWALK = 2,
MOUNTAINWALK = 3,
SWAMPWALK = 4,
PLAINSWALK = 5,
FLYING = 6,
FIRSTSTRIKE = 7,
DOUBLESTRIKE = 8,
FEAR = 9,
FLASH = 10,
HASTE = 11,
LIFELINK = 12,
REACH = 13,
SHROUD = 14,
VIGILANCE = 15,
DEFENSER = 16,
DEFENDER = 16,
BANDING = 17,
PROTECTIONGREEN = 18,
PROTECTIONBLUE = 19,
PROTECTIONRED = 20,
PROTECTIONBLACK = 21,
PROTECTIONWHITE = 22,
UNBLOCKABLE = 23,
WITHER = 24,
PERSIST = 25,
RETRACE = 26,
EXALTED = 27,
NOFIZZLE = 28,
SHADOW = 29,
REACHSHADOW = 30,
FORESTHOME = 31,
ISLANDHOME = 32,
MOUNTAINHOME = 33,
SWAMPHOME = 34,
PLAINSHOME = 35,
CLOUD = 36,
CANTATTACK = 37,
MUSTATTACK = 38,
CANTBLOCK = 39,
DOESNOTUNTAP = 40,
OPPONENTSHROUD = 41,
INDESTRUCTIBLE = 42,
INTIMIDATE = 43,
DEATHTOUCH = 44,
HORSEMANSHIP = 45,
CANTREGEN = 46,
ONEBLOCKER = 47,
INFECT = 48,
POISONTOXIC = 49,
POISONTWOTOXIC = 50,
POISONTHREETOXIC = 51,
PHANTOM = 52,
WILTING = 53,
VIGOR = 54,
CHANGELING = 55,
ABSORB = 56,//this need to be coded for players too "If a source would deal damage"
TREASON = 57,
UNEARTH = 58,
CANTLOSE = 59,
CANTLIFELOSE = 60,
CANTMILLLOSE = 61,
SNOWWALK = 62,
NONBASICWALK = 63,
STRONG = 64,
STORM = 65,
PHASING = 66,
SPLITSECOND = 67,
WEAK = 68,
AFFINITYARTIFACTS = 69,
AFFINITYPLAINS = 70,
AFFINITYFOREST = 71,
AFFINITYISLAND = 72,
AFFINITYMOUNTAIN = 73,
AFFINITYSWAMP = 74,
AFFINITYGREENCREATURES = 75,
CANTWIN = 76,
NOMAXHAND = 77,
LEYLINE = 78,
PLAYERSHROUD = 79,
CONTROLLERSHROUD = 80,
SUNBURST = 81,
FLANKING = 82,
EXILEDEATH = 83,
LEGENDARYWALK = 84,
DESERTWALK = 85,
SNOWFORESTWALK = 86,
SNOWPLAINSWALK = 87,
SNOWMOUNTAINWALK = 88,
SNOWISLANDWALK = 89,
SNOWSWAMPWALK = 90,
CANATTACK = 91,
HYDRA = 92,
NB_BASIC_ABILITIES = 93,
RARITY_S = 'S', //Special Rarity
RARITY_M = 'M', //Mythics
RARITY_R = 'R', //Rares
RARITY_U = 'U', //Uncommons
RARITY_C = 'C', //Commons
RARITY_L = 'L', //Lands
RARITY_T = 'T', //Tokens
ECON_NORMAL = 0, //Options default to 0.
ECON_HARD = 1,
ECON_LUCK = 2,
ECON_EASY = 3,
//Price for singles
PRICE_1M = 3000,
PRICE_1R = 500,
PRICE_1S = 200,
PRICE_1U = 100,
PRICE_1C = 20,
PRICE_1L = 5,
//Price in booster
PRICE_BOOSTER = 700,
PRICE_MIXED_BOOSTER = 800,
CHANCE_CUSTOM_PACK = 15,
CHANCE_PURE_OVERRIDE = 50,
CHANCE_MIXED_OVERRIDE = 25,
GRADE_SUPPORTED = 0,
GRADE_BORDERLINE = 1,
GRADE_UNOFFICIAL = 2,
GRADE_CRAPPY = 3,
GRADE_UNSUPPORTED = 4,
GRADE_DANGEROUS = 5,
ASKIP_NONE=0,
ASKIP_SAFE=1,
ASKIP_FULL=2,
WHO_P=0,
WHO_O=1,
WHO_R=2,
KICKER_ALWAYS=0,
KICKER_CHOICE=1,
};
enum
{
NOT_CAST = 0,
CAST_NORMALLY = 1,
CAST_WITH_KICKER = 2,
CAST_WITH_ALTERNATIVE = 3,
CAST_WITH_BUYBACK = 4,
CAST_WITH_FLASHBACK = 5,
CAST_WITH_RETRACE = 6,
CAST_WITH_MORPH = 7,
CAST_WITH_SUSPEND = 8,
CAST_ALTERNATE = -1, //matches all alternate costs, including itself
CAST_ALL = -2, // matches everything except NOT_CAST
CAST_DONT_CARE = -3 //matches everything
};
static char MTGColorChars[];
static vector <const char*> MTGColorStrings;
static int _r[], _g[], _b[];
static map<string,int> MTGBasicAbilitiesMap;
static const char* MTGBasicAbilities[];
static const char* MTGPhaseNames[];
static const char* MTGPhaseCodeNames[];
static int GetBasicAbilityIndex(string mtgAbility);
static int GetColorStringIndex(string mtgColor);
static int NB_Colors;
};
#endif