Files
wagic/projects/mtg/include/MTGCardInstance.h
Xawotihs 3514476812 - Created a GamePhase type to ease debug.
- Modified the testsuite and gameobserver to be able to replay all the testcases based on the actions logged during the first pass. This allows to test the action logging and replay used during undo. It's only activated in multithreaded mode and it does not work on Momir tests.
-  Modified choice logging and replay to use menuId instead of ability index, as, for some obscur reasons related to Lord, those ability indexes may change.
- Fixed bug in nextphase logging wrongly generating click actions
- Added a "stack" zone to the click ability logging to be able to replay properly interrupt
- Fixed a wonderful bug mixing card names with zone names in the actions execution engine
- Added a "combatok" action logging/execution
- Added a "clone" virtual method to MTGCardInstance and Token to be able to clone correctly the right object type. Used that in MTGGameZones::removeCard
2011-11-29 21:50:16 +00:00

216 lines
5.7 KiB
C++

#ifndef _MTG_CARD_INSTANCE_H_
#define _MTG_CARD_INSTANCE_H_
#include "MTGCard.h"
#include "CardPrimitive.h"
#include "MTGGameZones.h"
#include "MTGAbility.h"
#include "WResourceManager.h"
#include "ManaCost.h"
#include "Damage.h"
#include "Targetable.h"
class MTGCardInstance;
class MTGPlayerCards;
class MTGAbility;
class MTGCard;
class ManaCost;
class UntapBlockers;
class CardDescriptor;
class Counters;
struct Pos;
#include <list>
using namespace std;
class MTGCardInstance: public CardPrimitive, public MTGCard, public Damageable
#ifdef TRACK_OBJECT_USAGE
, public InstanceCounter<MTGCardInstance>
#endif
{
private:
bool blocked; //Blocked this turn or not?
protected:
int untapping;
int nb_damages;
string sample;
int tapped;
int lifeOrig;
MTGPlayerCards * belongs_to;
MTGCardInstance * getNextPartner();
void initMTGCI();
int addBlocker(MTGCardInstance * c);
int removeBlocker(MTGCardInstance * c);
int init();
public:
vector<MTGCardInstance*>parentCards;
vector<MTGCardInstance*>childrenCards;
int setAttacker(int value);
int setDefenser(MTGCardInstance * c);
MTGGameZone * currentZone;
Pos* view;
int X;
int alternateCostPaid[ManaCost::MANA_PAID_WITH_RETRACE + 1];
int paymenttype;
int castMethod; /* Tells if the card reached its current zone by being cast or not (brought into the zone by an effect). non 0 == cast, 0 == not cast */
int frozen;
int sunburst;
int equipment;
int auras;
bool wasDealtDamage;
bool damageToOpponent;
bool damageToController;
bool mPropertiesChangedSinceLastUpdate;
int reduxamount;
int flanked;
int regenerateTokens;
int isToken;
int origpower;
int origtoughness;
int isMultiColored;
int isLeveler;
bool enchanted;
int CDenchanted;
int CDdamaged;
bool blinked;
bool isExtraCostTarget;
bool morphed;
bool turningOver;
bool isMorphed;
bool isPhased;
int phasedTurn;
bool graveEffects;
bool exileEffects;
bool suspended;
int stillInUse();
int didattacked;
int didblocked;
int notblocked;
int fresh;
int MaxLevelUp;
int kicked;
bool isDualWielding;
Player * lastController;
MTGGameZone * getCurrentZone();
MTGGameZone * previousZone;
MTGCardInstance * previous;
MTGCardInstance * next;
int doDamageTest;
int summoningSickness;
ManaCost reducedCost;
ManaCost increasedCost;
ManaCost * getReducedManaCost();
ManaCost * getIncreasedManaCost();
bool matchesCastFilter(int castMethod);
// The recommended method to test for summoning Sickness !
int hasSummoningSickness();
MTGCardInstance * changeController(Player * newcontroller);
Player * owner;
Counters * counters;
const string getDisplayName() const;
MTGCardInstance * target;
vector<Targetable *> backupTargets;
//types
void addType(char * type_text);
virtual void addType(int id);
void setType(const char * type_text);
void setSubtype( string value);
int removeType(string value, int removeAll = 0);
int removeType(int value, int removeAll = 0);
//dangerranking is a hint to Ai which creatures are the ones it should be targetting for effects.
int DangerRanking();
//Combat
bool isBlocked() {return blocked;}; //Blocked this turn or not?
MTGCardInstance * defenser;
list<MTGCardInstance *>blockers;
int attacker;
int toggleDefenser(MTGCardInstance * opponent);
int raiseBlockerRankOrder(MTGCardInstance * blocker);
//Returns rank of the card in blockers if it is a blocker of this (starting at 1), 0 otherwise
int getDefenserRank(MTGCardInstance * blocker);
int toggleAttacker();
MTGCardInstance * banding; // If belongs to a band when attacking
int canBlock();
int canBlock(MTGCardInstance * opponent);
int canAttack();
int isAttacker();
MTGCardInstance * isDefenser();
int initAttackersDefensers();
MTGCardInstance * getNextOpponent(MTGCardInstance * previous=NULL);
int nbOpponents();
int stepPower(CombatStep step);
int afterDamage();
int has(int ability);
int cleanup();
MTGCard * model;
MTGCardInstance();
MTGCardInstance(MTGCard * card, MTGPlayerCards * _belongs_to);
int regenerate();
int triggerRegenerate();
Player * controller();
virtual ~MTGCardInstance();
int bury();
int destroy();
int addToToughness(int value);
int setToughness(int value);
vector<TargetChooser *>protections;
int addProtection(TargetChooser * tc);
int removeProtection(TargetChooser *tc, int erase = 0);
int protectedAgainst(MTGCardInstance * card);
vector<TargetChooser *>canttarget;
int addCantBeTarget(TargetChooser * tc);
int removeCantBeTarget(TargetChooser *tc, int erase = 0);
int CantBeTargetby(MTGCardInstance * card);
vector<TargetChooser *>cantBeBlockedBys;
int addCantBeBlockedBy(TargetChooser * tc);
int removeCantBeBlockedBy(TargetChooser *tc, int erase = 0);
int cantBeBlockedBy(MTGCardInstance * card);
void copy(MTGCardInstance * card);
void setUntapping();
int isUntapping();
int isTapped();
void untap();
void tap();
void attemptUntap();
void eventattacked();
void eventattackedAlone();
void eventattackednotblocked();
void eventattackedblocked(MTGCardInstance * opponent);
void eventblocked(MTGCardInstance * opponent);
int isInPlay(GameObserver* game);
JSample * getSample();
JQuadPtr getIcon();
ostream& toString(ostream&) const;
static MTGCardInstance AnyCard;
static MTGCardInstance NoCard;
bool parseLine(const string& ss);
virtual MTGCardInstance* clone();
};
#endif