- Card Primitives system. Check Royal Assassin in RV, 10E, M10 - Please review, is sets/primitives a good directory? Should we rename MTGCard into "CardPrint"? - Unfortunately for now it is not possible to "override" a Primitive. A card that links to a primitive but also defines new "values" will create its own data and ignore the data in the "linked" primitive for the time being. I hope to solve that at some point...
306 lines
7.1 KiB
C++
306 lines
7.1 KiB
C++
#include "../include/CardPrimitive.h"
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#include <string>
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#include <stdlib.h>
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#include "../include/MTGDeck.h"
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#include "../include/config.h"
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#include "../include/Subtypes.h"
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#include "../include/Translate.h"
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using std::string;
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CardPrimitive::CardPrimitive(){
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init();
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}
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CardPrimitive::CardPrimitive(CardPrimitive * source){
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for(map<int,int>::const_iterator it = source->basicAbilities.begin(); it != source->basicAbilities.end(); ++it){
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basicAbilities[it->first] = source->basicAbilities[it->first];
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}
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for (size_t i = 0; i< source->types.size(); i++){
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types.push_back(source->types[i]);
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}
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for (int i = 0; i< Constants::MTG_NB_COLORS; i++){
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colors[i] = source->colors[i];
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}
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manaCost.copy(source->getManaCost());
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text = source->text;
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setName(source->name);
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power = source->power;
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toughness = source->toughness;
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magicText = source->magicText;
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for(map<string,string>::const_iterator it = source->magicTexts.begin(); it != source->magicTexts.end(); ++it){
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magicTexts[it->first] = source->magicTexts[it->first];
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}
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spellTargetType = source->spellTargetType;
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alias = source->alias;
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}
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int CardPrimitive::init(){
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basicAbilities.clear();
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types.clear();
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for (int i = 0; i< Constants::MTG_NB_COLORS; i++){
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colors[i] = 0;
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}
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magicText = "";
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magicTexts.clear();
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spellTargetType = "";
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alias = 0;
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return 1;
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}
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const vector<string>& CardPrimitive::formattedText()
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{
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if (ftdText.empty())
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{
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std::string s = _(text);
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std::string::size_type found = s.find_first_of("{}");
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while (found!=string::npos)
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{
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s[found] = '/';
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found = s.find_first_of("{}", found + 1);
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}
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std::string::size_type len = 30;
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while (s.length() > 0)
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{
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std::string::size_type cut = s.find_first_of("., \t)", 0);
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if (cut >= len || cut == string::npos)
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{
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ftdText.push_back(s.substr(0,len));
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if (s.length() > len)
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s = s.substr(len, s.length() - len);
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else
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s = "";
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}
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else
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{
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std::string::size_type newcut = cut;
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while (newcut < len && newcut != string::npos)
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{
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cut = newcut;
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newcut = s.find_first_of("., \t)", newcut + 1);
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}
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ftdText.push_back(s.substr(0,cut+1));
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if (s.length() > cut+1)
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s = s.substr(cut+1,s.length() - cut - 1);
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else
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s = "";
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}
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}
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}
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return ftdText;
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}
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bool CardPrimitive::isCreature(){
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return hasSubtype(Subtypes::TYPE_CREATURE);
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}
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bool CardPrimitive::isLand(){
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return hasSubtype(Subtypes::TYPE_LAND);
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}
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bool CardPrimitive::isSpell(){
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return (!isCreature() && !isLand());
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}
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void CardPrimitive::setColor(string _color, int removeAllOthers){
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if(_color.compare("blue")==0) return setColor(Constants::MTG_COLOR_BLUE,removeAllOthers);
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if(_color.compare("red")==0) return setColor(Constants::MTG_COLOR_RED,removeAllOthers);
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if(_color.compare("green")==0) return setColor(Constants::MTG_COLOR_GREEN,removeAllOthers);
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if(_color.compare("black")==0) return setColor(Constants::MTG_COLOR_BLACK,removeAllOthers);
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if(_color.compare("white")==0) return setColor(Constants::MTG_COLOR_WHITE,removeAllOthers);
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}
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void CardPrimitive::setColor(int _color, int removeAllOthers){
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if (removeAllOthers){
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for (int i=0; i<Constants::MTG_NB_COLORS; i++){
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colors[i] = 0;
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}
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}
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colors[_color] = 1;
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}
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void CardPrimitive::removeColor(int _color){
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colors[_color] = 0;
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}
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int CardPrimitive::getColor(){
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for (int i=1; i<Constants::MTG_NB_COLORS; i++){
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if (colors[i]){
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return i;
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}
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}
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return 0;
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}
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int CardPrimitive::hasColor(int color){
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return (colors[color]);
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}
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int CardPrimitive::countColors(){
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int result = 0;
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for(int i=Constants::MTG_COLOR_GREEN;i<=Constants::MTG_COLOR_WHITE;i++){
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if (hasColor(i)) result++;
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}
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return result;
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}
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void CardPrimitive::setManaCost(string s){
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ManaCost::parseManaCost(s, &manaCost);
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for (int i = Constants::MTG_COLOR_GREEN; i <= Constants::MTG_COLOR_WHITE; i++){
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if (manaCost.hasColor(i)){
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setColor(i);
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}
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}
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}
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void CardPrimitive::setType(const char * _type_text){
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setSubtype(_type_text);
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}
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void CardPrimitive::addType(char * _type_text){
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setSubtype(_type_text);
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}
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void CardPrimitive::setSubtype( string value){
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int id = Subtypes::subtypesList->find(value);
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addType(id);
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}
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void CardPrimitive::addType(int id){
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types.push_back(id);
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}
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//TODO Definitely move some of these functions to CardInstance. There is no reason to remove a type from an CardPrimitive since they represent the Database
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//Removes a type from the types of a given card
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//If removeAll is true, removes all occurences of this type, otherwise only removes the first occurence
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int CardPrimitive::removeType(string value, int removeAll){
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int id = Subtypes::subtypesList->find(value);
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return removeType(id, removeAll);
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}
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int CardPrimitive::removeType(int id, int removeAll){
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int result = 0;
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for (int i = types.size() -1 ; i >=0; i--){
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if (types[i] == id){
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types.erase(types.begin()+i);
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result++;
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if (!removeAll) return result;
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}
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}
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return result;
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}
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void CardPrimitive::setText( string value){
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text = value;
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}
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const char * CardPrimitive::getText(){
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return text.c_str();
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}
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void CardPrimitive::addMagicText(string value){
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std::transform( value.begin(), value.end(), value.begin(),::tolower );
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if (magicText.size()) magicText.append("\n");
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magicText.append(value);
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}
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void CardPrimitive::addMagicText(string value, string key){
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std::transform( value.begin(), value.end(), value.begin(),::tolower );
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if (magicTexts[key].size()) magicTexts[key].append("\n");
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magicTexts[key].append(value);
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}
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void CardPrimitive::setName( string value){
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name = value;
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lcname = value;
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std::transform( lcname.begin(), lcname.end(),lcname.begin(),::tolower );
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//This is a bug fix for plague rats and the "foreach ability"
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//Right now we add names as types, so that they get recognized
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if (lcname.at(value.length()-1) == 's') Subtypes::subtypesList->find(lcname);
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}
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const string CardPrimitive::getName() const{
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return name;
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}
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const string CardPrimitive::getLCName() const{
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return lcname;
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}
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ManaCost* CardPrimitive::getManaCost(){
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return &manaCost;
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}
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bool CardPrimitive::hasType(int _type){
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for (size_t i = 0; i<types.size(); i++)
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if (types[i] == _type)
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return true;
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return false;
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}
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bool CardPrimitive::hasSubtype(int _subtype){
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return hasType(_subtype);
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}
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bool CardPrimitive::hasType(const char * _type){
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int id = Subtypes::subtypesList->find(_type);
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return hasType(id);
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}
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bool CardPrimitive::hasSubtype(const char * _subtype){
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int id = Subtypes::subtypesList->find(_subtype);
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return hasType(id);
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}
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bool CardPrimitive::hasSubtype(string _subtype){
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int id = Subtypes::subtypesList->find(_subtype);
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return hasType(id);
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}
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int CardPrimitive::has(int basicAbility){
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return basicAbilities[basicAbility];
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}
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//---------------------------------------------
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// Creature specific
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//---------------------------------------------
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void CardPrimitive::setPower(int _power){
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power = _power;
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}
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int CardPrimitive::getPower(){
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return power;
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}
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void CardPrimitive::setToughness(int _toughness){
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toughness = _toughness;
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}
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int CardPrimitive::getToughness(){
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return toughness;
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}
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