Files
wagic/projects/mtg/include/GameStateMenu.h
wagic.the.homebrew@gmail.com 05a72de5bc Erwan
- Card Primitives system. Check Royal Assassin in RV, 10E, M10
- Please review, is sets/primitives a good directory? Should we rename MTGCard into "CardPrint"? 
- Unfortunately for now it is not possible to "override" a Primitive. A card that links to a primitive but also defines new "values" will create its own data and ignore the data in the "linked" primitive for the time being. I hope to solve that at some point...
2009-12-27 12:14:36 +00:00

69 lines
1.6 KiB
C++

#ifndef _GAME_STATE_MENU_H_
#define _GAME_STATE_MENU_H_
#include <JGui.h>
#include <dirent.h>
#include "../include/GameState.h"
#include "../include/SimpleMenu.h"
#include "../include/TextScroller.h"
class GameStateMenu: public GameState, public JGuiListener
{
private:
TextScroller * scroller;
int scrollerSet;
JGuiController* mGuiController;
SimpleMenu* subMenuController;
SimpleMenu* gameTypeMenu;
int hasChosenGameType;
JQuad * mIcons[10];
JTexture * bgTexture;
JQuad * mBg;
JQuad * mSplash;
JTexture * splashTex;
float mCreditsYPos;
int currentState;
//JMusic * bgMusic;
int mVolume;
char nbcardsStr[400];
vector<string> langs;
vector<string> primitives;
int primitivesLoadCounter;
DIR *mDip;
struct dirent *mDit;
char mCurrentSetName[32];
char mCurrentSetFileName[512];
int mReadConf;
float timeIndex;
float angleMultiplier;
float angleW;
float yW;
void fillScroller();
void setLang(int id);
string getLang(string s);
void loadLangMenu();
bool langChoices;
void runTest(); //!!
void listPrimitives();
public:
GameStateMenu(GameApp* parent);
virtual ~GameStateMenu();
virtual void Create();
virtual void Destroy();
virtual void Start();
virtual void End();
virtual void Update(float dt);
virtual void Render();
virtual void ButtonPressed(int controllerId, int controlId);
int nextDirectory(const char * root, const char * file); // Retrieves the next directory to have matching file
void resetDirectory();
void createUsersFirstDeck(int setId);
virtual ostream& toString(ostream& out) const;
};
#endif