- Card Primitives system. Check Royal Assassin in RV, 10E, M10 - Please review, is sets/primitives a good directory? Should we rename MTGCard into "CardPrint"? - Unfortunately for now it is not possible to "override" a Primitive. A card that links to a primitive but also defines new "values" will create its own data and ignore the data in the "linked" primitive for the time being. I hope to solve that at some point...
50 lines
1.2 KiB
C++
50 lines
1.2 KiB
C++
#ifndef _DECKDATAWRAPPER_H_
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#define _DECKDATAWRAPPER_H_
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#include "../include/MTGDefinitions.h"
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#include "../include/MTGCard.h"
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#include "../include/CardPrimitive.h"
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#include <map>
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#include <string>
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using std::map;
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using std::string;
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class MTGDeck;
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class Cmp1 { // compares cards by their name
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public:
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bool operator()(MTGCard * card1, MTGCard * card2) const {
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if (!card2) return true;
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if (!card1) return false;
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int result = card1->data->name.compare(card2->data->name);
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if (!result) return card1->getMTGId() < card2->getMTGId();
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return ( result < 0);
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}
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};
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class DeckDataWrapper{
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public:
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int colors[Constants::MTG_NB_COLORS+1];
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int currentColor;
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map<MTGCard *, int,Cmp1> cards;
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MTGDeck * parent;
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DeckDataWrapper(MTGDeck * deck);
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~DeckDataWrapper();
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int Add(MTGCard * card, int quantity = 1);
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int Add(MTGDeck * deck);
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int Remove(MTGCard * card);
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MTGCard * getNext(MTGCard * previous = NULL, int color = -1);
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MTGCard * getPrevious(MTGCard * next = NULL, int color = -1);
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void updateCounts(MTGCard * card = NULL, int quantity = 1);
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int getCount(int color = -1);
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int totalPrice();
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void save();
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int countByName(MTGCard * card);
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int count(MTGCard * card);
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};
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#endif
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