2063e27681
Here's an sample run on my win box where I launched & ran the test suite once (note that for more interesting stats, forcing a low memory condition would be more interesting so that it'll thrash more): ------------------- File Usage Statistics ../../../wagic_res/graphics/simon.dat -- 1 ../../wagic_res/graphics/simon.dat -- 1 ../wagic_res/graphics/simon.dat -- 1 22222220.jpg -- 1 42187t.jpg -- 1 4514111t.jpg -- 1 4838511t.jpg -- 1 4838512t.jpg -- 1 51613t.jpg -- 1 89069t.jpg -- 1 Advisor.wav -- 1 Ally.wav -- 1 Angel Token.jpg -- 1 Angel.wav -- 1 Ape.wav -- 1 Archer.wav -- 1 Assassin.wav -- 1 Atog.wav -- 1 Aura.wav -- 1 Barbarian.wav -- 1 Basic.wav -- 1 Bat.wav -- 1 Bear.jpg -- 1 Beast Token.jpg -- 1 Berserker.wav -- 1 Bird.wav -- 1 Centaur.wav -- 1 Cleric.wav -- 1 Cockatrice.wav -- 1 Construct.wav -- 1 Crocodile.wav -- 1 Cyclops.wav -- 1 Dauthi.wav -- 1 Demon.wav -- 1 Dragon.jpg -- 1 Drake.wav -- 1 Druid.wav -- 1 Dryad.wav -- 1 Dwarf.wav -- 1 Efreet.wav -- 1 Elemental.wav -- 1 Elephant.wav -- 1 Elf.wav -- 1 Elk.wav -- 1 Equipment.wav -- 1 Forest.wav -- 1 Frog.wav -- 1 Fungus.wav -- 1 Giant.wav -- 1 Gnome.wav -- 1 Golem.wav -- 1 Horror.wav -- 1 Horse.wav -- 1 Hydra.wav -- 1 Illusion.wav -- 1 Insect Token.jpg -- 1 Insect.jpg -- 1 Insect.wav -- 1 Island.wav -- 1 Juggernaut.wav -- 1 Kithkin.wav -- 1 Kobold.wav -- 1 Kor.wav -- 1 Kraken.wav -- 1 Lair.wav -- 1 Land.wav -- 1 Leech.wav -- 1 Legendary.wav -- 1 Leviathan.wav -- 1 Lhurgoyf.wav -- 1 Lizard.wav -- 1 Masticore.wav -- 1 Mercenary.wav -- 1 Merfolk.wav -- 1 Metathran.wav -- 1 Minion.wav -- 1 Minotaur.wav -- 1 Monk.wav -- 1 Mountain.wav -- 1 Mutant.wav -- 1 Myr.wav -- 1 Nightmare.wav -- 1 Nothing.wav -- 1 Ogre.wav -- 1 Ooze.wav -- 1 Orc.wav -- 1 Orgg.wav -- 1 Ouphe.wav -- 1 Pirate.wav -- 1 Plains.wav -- 1 Plant.wav -- 1 Rat.wav -- 1 Rebel.wav -- 1 Res.txt -- 1 Res/../../../wagic_res/graphics/simon.dat -- 1 Res/../../wagic_res/graphics/simon.dat -- 1 Res/../wagic_res/graphics/simon.dat -- 1 Res//test/Amugaba.txt -- 1 Res//test/Auriok_Sunchaser_ASLONGAS_1.txt -- 1 Res//test/Auriok_Sunchaser_ASLONGAS_2.txt -- 1 Res//test/Call_to_Heel_1.txt -- 1 Res//test/Call_to_Heel_2.txt -- 1 Res//test/Covetous_Dragon_ASLONGAS_3.txt -- 1 Res//test/Covetous_Dragon_ASLONGAS_4.txt -- 1 Res//test/Glimmervoid_ASLONGAS&TRIGGER.txt -- 1 Res//test/Nevinyrrals_Disk.txt -- 1 Res//test/Nevinyrrals_Disk2.txt -- 1 Res//test/Nyxathid.txt -- 1 Res//test/OneDozenEyes.txt -- 1 Res//test/Zombie_Infestation.txt -- 1 Res//test/act_of_treason.txt -- 1 Res//test/aegis_of_the_meek.txt -- 1 Res//test/aether_flash.txt -- 1 Res//test/aether_mutation.txt -- 1 Res//test/afflict.txt -- 1 Res//test/akron_legionnaire.txt -- 1 Res//test/alabaster_dragon.txt -- 1 Res//test/alabaster_leech.txt -- 1 Res//test/alabaster_leech2.txt -- 1 Res//test/alluring_siren.txt -- 1 Res//test/anarchy.txt -- 1 Res//test/ancestors_chosen.txt -- 1 Res//test/angry_mob1.txt -- 1 Res//test/angry_mob2.txt -- 1 Res//test/angry_mob3.txt -- 1 Res//test/angry_mob4.txt -- 1 Res//test/angry_mob4b.txt -- 1 Res//test/angry_mob5.txt -- 1 Res//test/angry_mob7.txt -- 1 Res//test/animate_artifact.txt -- 1 Res//test/animate_artifact2.txt -- 1 Res//test/animate_dead.txt -- 1 Res//test/animate_dead2.txt -- 1 Res//test/animate_dead3.txt -- 1 Res//test/animated_legendaries1_i221.txt -- 1 Res//test/animated_legendaries2_i221.txt -- 1 Res//test/animated_legendaries3_i221.txt -- 1 Res//test/ankh_of_mishra.txt -- 1 Res//test/arcanis_the_omnipotent.txt -- 1 Res//test/arcanis_the_omnipotent2.txt -- 1 Res//test/arcbound.txt -- 1 Res//test/ardakar_wastes.txt -- 1 Res//test/ardent_soldier.txt -- 1 Res//test/argothian_enchantress.txt -- 1 Res//test/armadillo_cloak.txt -- 1 Res//test/ascendant_evincar.txt -- 1 Res//test/ascendant_evincar2.txt -- 1 Res//test/ascendant_evincar3.txt -- 1 Res//test/ashen_firebeast.txt -- 1 Res//test/ashen_firebeast2.txt -- 1 Res//test/aura_mutation.txt -- 1 Res//test/avarice_totem.txt -- 1 Res//test/aven_riftwatcher.txt -- 1 Res//test/aven_riftwatcher2.txt -- 1 Res//test/aysen_bureaucrats.txt -- 1 Res//test/balduvian_conjurer.txt -- 1 Res//test/baneslayer_angel.txt -- 1 Res//test/baneslayer_angel2.txt -- 1 Res//test/barbed_sliver.txt -- 1 Res//test/basal_sliver.txt -- 1 Res//test/beacon_of_creation.txt -- 1 Res//test/beacon_of_destruction.txt -- 1 Res//test/beacon_of_unrest.txt -- 1 Res//test/behemoth_sledge.txt -- 1 Res//test/behemoth_sledge2.txt -- 1 Res//test/behemoth_sledge3.txt -- 1 Res//test/behemoth_sledge4.txt -- 1 Res//test/behemoth_sledge5.txt -- 1 Res//test/belligerent_hatchling.txt -- 1 Res//test/benalish_knight.txt -- 1 Res//test/biorhythm.txt -- 1 Res//test/black_market.txt -- 1 Res//test/black_vise.txt -- 1 Res//test/blessed_wind.txt -- 1 Res//test/blessed_wine.txt -- 1 Res//test/blinking_spirit.txt -- 1 Res//test/blinkmoth_nexus.txt -- 1 Res//test/bloated_toad1.txt -- 1 Res//test/bloated_toad2.txt -- 1 Res//test/bloodfire_colossus.txt -- 1 Res//test/bloodhall_ooze.txt -- 1 Res//test/bloodscale_prowler.txt -- 1 Res//test/body_double.txt -- 1 Res//test/boggart_arsonists.txt -- 1 Res//test/borderland_behemoth.txt -- 1 Res//test/bottle_gnomes.txt -- 1 Res//test/bottle_gnomes2.txt -- 1 Res//test/brainstorm.txt -- 1 Res//test/bramblewood_paragon.txt -- 1 Res//test/brass_man.txt -- 1 Res//test/brass_man_i161.txt -- 1 Res//test/briarhorn.txt -- 1 Res//test/cage_of_hands.txt -- 1 Res//test/castle.txt -- 1 Res//test/cathodion.txt -- 1 Res//test/celestial_purge.txt -- 1 Res//test/chainbreaker.txt -- 1 Res//test/circle_of_protection.txt -- 1 Res//test/circle_of_protection_i211.txt -- 1 Res//test/civic_wayfinder.txt -- 1 Res//test/clone.txt -- 1 Res//test/clone2.txt -- 1 Res//test/clone3.txt -- 1 Res//test/cockatrice.txt -- 1 Res//test/cockatrice_i228.txt -- 1 Res//test/colossus_of_sardia1.txt -- 1 Res//test/colossus_of_sardia2.txt -- 1 Res//test/composite_golem.txt -- 1 Res//test/conservator.txt -- 1 Res//test/control_magic.txt -- 1 Res//test/control_magic2.txt -- 1 Res//test/control_magic3.txt -- 1 Res//test/control_magic4.txt -- 1 Res//test/corrupt.txt -- 1 Res//test/counsel_of_the_soratami.txt -- 1 Res//test/counterspell.txt -- 1 Res//test/counterspell2.txt -- 1 Res//test/counterspell3.txt -- 1 Res//test/counterspell4.txt -- 1 Res//test/cranial_plating.txt -- 1 Res//test/creature_bond.txt -- 1 Res//test/crimson_kobolds.txt -- 1 Res//test/crosis_s_catacombs_1.txt -- 1 Res//test/crosis_s_catacombs_2.txt -- 1 Res//test/crumble.txt -- 1 Res//test/crystal_rod_i172.txt -- 1 Res//test/curiosity1_i217.txt -- 1 Res//test/curiosity2_i217.txt -- 1 Res//test/dark_banishing.txt -- 1 Res//test/dauntless_escort.txt -- 1 Res//test/dauthi_embrace.txt -- 1 Res//test/death_grasp.txt -- 1 Res//test/death_ward.txt -- 1 Res//test/decree_of_justice.txt -- 1 Res//test/deja_vu.txt -- 1 Res//test/delusions_of_mediocrity.txt -- 1 Res//test/dematerialize_flashback.txt -- 1 Res//test/dingus_egg.txt -- 1 Res//test/dingus_staff_i153.txt -- 1 Res//test/divergent_growth.txt -- 1 Res//test/doomed_necromancer.txt -- 1 Res//test/double_strike2_i145.txt -- 1 Res//test/double_strike_i145.txt -- 1 Res//test/dragon_broodmother_i491.txt -- 1 Res//test/dragon_fodder.txt -- 1 Res//test/dragon_fodder2.txt -- 1 Res//test/dragon_whelp_i154.txt -- 1 Res//test/drain_life.txt -- 1 Res//test/dream_fracture_i142.txt -- 1 Res//test/drift_of_the_dead.txt -- 1 Res//test/dromad_purebred.txt -- 1 Res//test/dross_golem.txt -- 1 Res//test/dross_harvester.txt -- 1 Res//test/duskwalker.txt -- 1 Res//test/dust_corona.txt -- 1 Res//test/dwarven_warriors.txt -- 1 Res//test/ebony_horse.txt -- 1 Res//test/ekundu_cyclops1_i218.txt -- 1 Res//test/ekundu_cyclops2_i218.txt -- 1 Res//test/elvish_piper.txt -- 1 Res//test/elvish_promenade.txt -- 1 Res//test/emblem_of_the_warmind.txt -- 1 Res//test/enchanted evening.txt -- 1 Res//test/enchantress_s_presence.txt -- 1 Res//test/enervate.txt -- 1 Res//test/erg_raiders_i157.txt -- 1 Res//test/explore.txt -- 1 Res//test/fangren_pathcutter.txt -- 1 Res//test/farhaven_elf.txt -- 1 Res//test/farmstead.txt -- 1 Res//test/fastbond.txt -- 1 Res//test/fastbond2.txt -- 1 Res//test/fault_line.txt -- 1 Res//test/feral_hydra.txt -- 1 Res//test/fieldmist_borderpost.txt -- 1 Res//test/fire_tempest.txt -- 1 Res//test/firebreathing.txt -- 1 Res//test/fists_of_ironwood.txt -- 1 Res//test/flagstones.txt -- 1 Res//test/flame_fusillade_i265.txt -- 1 Res//test/flare.txt -- 1 Res//test/fledgling_imp.txt -- 1 Res//test/fledgling_imp2.txt -- 1 Res//test/fleshformer.txt -- 1 Res//test/flowstone_hellion.txt -- 1 Res//test/flowstone_slide.txt -- 1 Res//test/fog.txt -- 1 Res//test/fog_bank.txt -- 1 Res//test/foratog.txt -- 1 Res//test/force_of_nature.txt -- 1 Res//test/force_of_nature2.txt -- 1 Res//test/force_of_nature3.txt -- 1 Res//test/fountain_of_youth.txt -- 1 Res//test/frogmite.txt -- 1 Res//test/fungus_sliver.txt -- 1 Res//test/gamble.txt -- 1 Res//test/gelatinous_generation.txt -- 1 Res//test/gempalm_avenger.txt -- 1 Res//test/generic/attacks_each_turn.txt -- 1 Res//test/generic/becomes_transform_i559.txt -- 1 Res//test/generic/becomes_transform_i559_2.txt -- 1 Res//test/generic/bushido_1.txt -- 1 Res//test/generic/bushido_2.txt -- 1 Res//test/generic/cycling.txt -- 1 Res//test/generic/cycling2.txt -- 1 Res//test/generic/deathtouch.txt -- 1 Res//test/generic/doesnotuntap.txt -- 1 Res//test/generic/doesnotuntap2.txt -- 1 Res//test/generic/double_strike.txt -- 1 Res//test/generic/equip_landfall_buff.txt -- 1 Res//test/generic/equip_reach.txt -- 1 Res//test/generic/equip_shroud.txt -- 1 Res//test/generic/equip_shroud2.txt -- 1 Res//test/generic/equip_wither.txt -- 1 Res//test/generic/equipment_i252.txt -- 1 Res//test/generic/exalted.txt -- 1 Res//test/generic/exalted_i143.txt -- 1 Res//test/generic/exalted_i310.txt -- 1 Res//test/generic/fear.txt -- 1 Res//test/generic/fear_i147.txt -- 1 Res//test/generic/first_and_double_strike1_i187.txt -- 1 Res//test/generic/first_and_double_strike2_i187.txt -- 1 Res//test/generic/first_strike.txt -- 1 Res//test/generic/first_strike2.txt -- 1 Res//test/generic/first_strike3.txt -- 1 Res//test/generic/flanking.txt -- 1 Res//test/generic/fresh.txt -- 1 Res//test/generic/hybrid_mana.txt -- 1 Res//test/generic/hybrid_mana_2.txt -- 1 Res//test/generic/hybrid_mana_3.txt -- 1 Res//test/generic/indestructible.txt -- 1 Res//test/generic/kicker.txt -- 1 Res//test/generic/kicker2.txt -- 1 Res//test/generic/landwalk.txt -- 1 Res//test/generic/legendary.txt -- 1 Res//test/generic/level_up.txt -- 1 Res//test/generic/level_up2.txt -- 1 Res//test/generic/lifelink.txt -- 1 Res//test/generic/lord_counter.txt -- 1 Res//test/generic/lord_counter_any.txt -- 1 Res//test/generic/m10_blockers.txt -- 1 Res//test/generic/m10_blockers2.txt -- 1 Res//test/generic/must1.txt -- 1 Res//test/generic/must2.txt -- 1 Res//test/generic/nofizzle.txt -- 1 Res//test/generic/oneblocker.txt -- 1 Res//test/generic/persist.txt -- 1 Res//test/generic/persist2.txt -- 1 Res//test/generic/persist3.txt -- 1 Res//test/generic/phases.txt -- 1 Res//test/generic/preventalldamage.txt -- 1 Res//test/generic/rampage.txt -- 1 Res//test/generic/rampage2.txt -- 1 Res//test/generic/rampage3.txt -- 1 Res//test/generic/rampage_vs_first_strike.txt -- 1 Res//test/generic/regenerate.txt -- 1 Res//test/generic/regenerate_wither_i146.txt -- 1 Res//test/generic/sacrifice.txt -- 1 Res//test/generic/summoning_sickness.txt -- 1 Res//test/generic/sunburst.txt -- 1 Res//test/generic/tap_other_card_as_cost.txt -- 1 Res//test/generic/targetController_damage.txt -- 1 Res//test/generic/targetController_life.txt -- 1 Res//test/generic/targetController_life2.txt -- 1 Res//test/generic/thisforeach.txt -- 1 Res//test/generic/tokens.txt -- 1 Res//test/generic/tokens2.txt -- 1 Res//test/generic/trample.txt -- 1 Res//test/generic/trample_vs_indestructible.txt -- 1 Res//test/generic/trample_vs_multiblock.txt -- 1 Res//test/generic/triggers_at_movedto_i179.txt -- 1 Res//test/generic/triggers_attacking.txt -- 1 Res//test/generic/triggers_blocking.txt -- 1 Res//test/generic/triggers_combatdamaged_1.txt -- 1 Res//test/generic/triggers_combatdamaged_2.txt -- 1 Res//test/generic/triggers_drawn.txt -- 1 Res//test/generic/triggers_noncombatdamaged.txt -- 1 Res//test/generic/triggers_untapped.txt -- 1 Res//test/generic/wither.txt -- 1 Res//test/ghost_warden.txt -- 1 Res//test/giant_growth.txt -- 1 Res//test/giant_growth2.txt -- 1 Res//test/glen_elendra_archmage_i222.txt -- 1 Res//test/glimpse_the_unthinkable.txt -- 1 Res//test/gnarled_effigy.txt -- 1 Res//test/gnat_alley_creeper1.txt -- 1 Res//test/gnat_alley_creeper2.txt -- 1 Res//test/goblin_balloon_brigade.txt -- 1 Res//test/goblin_balloon_brigade2.txt -- 1 Res//test/goblin_gardener.txt -- 1 Res//test/goblin_king.txt -- 1 Res//test/goblin_lackey1.txt -- 1 Res//test/goblin_lackey2.txt -- 1 Res//test/goblin_lackey3.txt -- 1 Res//test/goblin_lackey4.txt -- 1 Res//test/goblin_offensive.txt -- 1 Res//test/goblin_razerunners.txt -- 1 Res//test/golgari_germination_i153.txt -- 1 Res//test/gravedigger.txt -- 1 Res//test/gravity_well.txt -- 1 Res//test/gravity_well2.txt -- 1 Res//test/great_defender.txt -- 1 Res//test/hannas_custody.txt -- 1 Res//test/harpoon_sniper.txt -- 1 Res//test/hellfire.txt -- 1 Res//test/helm_of_kaldra1.txt -- 1 Res//test/holy_day_i226.txt -- 1 Res//test/hope_charm_i267.txt -- 1 Res//test/hopping_automaton_i232.txt -- 1 Res//test/horned_helm.txt -- 1 Res//test/howl_from_beyond.txt -- 1 Res//test/howl_of_the_night_pack.txt -- 1 Res//test/hunted_dragon.txt -- 1 Res//test/hunting_pack.txt -- 1 Res//test/hurricane.txt -- 1 Res//test/hyalopterous_lemure.txt -- 1 Res//test/hymn_of_rebirth.txt -- 1 Res//test/hypnotic_specter.txt -- 1 Res//test/icatian_priest.txt -- 1 Res//test/imaginary_pet.txt -- 1 Res//test/immaculate_magistrate.txt -- 1 Res//test/incinerate.txt -- 1 Res//test/instill_energy_i166.txt -- 1 Res//test/iron_will_i270.txt -- 1 Res//test/ivy_elemental.txt -- 1 Res//test/jodahs_avenger.txt -- 1 Res//test/juggernaut.txt -- 1 Res//test/jump.txt -- 1 Res//test/juniper_order_ranger.txt -- 1 Res//test/karns_touch_i233.txt -- 1 Res//test/keldon_warlord.txt -- 1 Res//test/keldon_warlord2.txt -- 1 Res//test/khalni_hydra.txt -- 1 Res//test/kird_ape.txt -- 1 Res//test/kjeldoran_frostbeast1.txt -- 1 Res//test/kjeldoran_frostbeast2_i167.txt -- 1 Res//test/knight_captain_of_eos_i294.txt -- 1 Res//test/knight_captain_of_eos_i294_2.txt -- 1 Res//test/kormus_bell_i301.txt -- 1 Res//test/kraken_eye.txt -- 1 Res//test/kraken_eye2.txt -- 1 Res//test/kraken_eye3.txt -- 1 Res//test/kraken_eye4.txt -- 1 Res//test/krosan_beast.txt -- 1 Res//test/krosan_beast2.txt -- 1 Res//test/kudzu.txt -- 1 Res//test/kudzu2.txt -- 1 Res//test/kudzu_i168.txt -- 1 Res//test/leveler.txt -- 1 Res//test/lhurgoyf.txt -- 1 Res//test/liability.txt -- 1 Res//test/lifeforce.txt -- 1 Res//test/lifetap.txt -- 1 Res//test/lightmine_field1.txt -- 1 Res//test/lightmine_field2.txt -- 1 Res//test/living_artifact_i169.txt -- 1 Res//test/living_lands.txt -- 1 Res//test/lord_of_the_pit.txt -- 1 Res//test/lord_of_the_pit2.txt -- 1 Res//test/magma_spray.txt -- 1 Res//test/martial_coup.txt -- 1 Res//test/martial_coup2.txt -- 1 Res//test/master_decoy.txt -- 1 Res//test/master_of_etherium.txt -- 1 Res//test/masticore.txt -- 1 Res//test/masticore2.txt -- 1 Res//test/maze_of_ith.txt -- 1 Res//test/meekstone.txt -- 1 Res//test/memnarch.txt -- 1 Res//test/memory_erosion.txt -- 1 Res//test/mephidross_vampire.txt -- 1 Res//test/millstone.txt -- 1 Res//test/mirri_the_cursed.txt -- 1 Res//test/mirri_the_cursed2_i284.txt -- 1 Res//test/misc01.txt -- 1 Res//test/moat.txt -- 1 Res//test/mobile_fort.txt -- 1 Res//test/momir/keldon_warlord.txt -- 1 Res//test/momir/overcost.txt -- 1 Res//test/momir/persist_i304.txt -- 1 Res//test/mortuary.txt -- 1 Res//test/nantuko_husk.txt -- 1 Res//test/natural_order.txt -- 1 Res//test/necrogenesis.txt -- 1 Res//test/nightmare.txt -- 1 Res//test/northern_paladin.txt -- 1 Res//test/northern_paladin2.txt -- 1 Res//test/ondu_cleric.txt -- 1 Res//test/orcish_artillery.txt -- 1 Res//test/orcish_lumberjack.txt -- 1 Res//test/overrun.txt -- 1 Res//test/paradise_mantle.txt -- 1 Res//test/paralysis.txt -- 1 Res//test/paralysis2.txt -- 1 Res//test/persuasion.txt -- 1 Res//test/phytohydra.txt -- 1 Res//test/plague_rats.txt -- 1 Res//test/plumes_of_peace_i260.txt -- 1 Res//test/pouncing_jaguar_i425.txt -- 1 Res//test/promise_of_bunrei_i305.txt -- 1 Res//test/prosperity.txt -- 1 Res//test/protomatter_powder.txt -- 1 Res//test/prowess_of_the_fair.txt -- 1 Res//test/prowess_of_the_fair2.txt -- 1 Res//test/prowess_of_the_fair3.txt -- 1 Res//test/pygmy_troll.txt -- 1 Res//test/pyknite_i426.txt -- 1 Res//test/pyroclasm.txt -- 1 Res//test/quilled_sliver.txt -- 1 Res//test/rain_of_filth_i206.txt -- 1 Res//test/rain_of_filth_i283.txt -- 1 Res//test/rampant_growth.txt -- 1 Res//test/rancid_earth_with_threshold.txt -- 1 Res//test/rancid_earth_without_threshold.txt -- 1 Res//test/rancor.txt -- 1 Res//test/ray_of_command.txt -- 1 Res//test/ray_of_command_i176.txt -- 1 Res//test/razor_golem.txt -- 1 Res//test/reclusive_wight.txt -- 1 Res//test/reclusive_wight2.txt -- 1 Res//test/recover.txt -- 1 Res//test/regal_force.txt -- 1 Res//test/reinforcements_1.txt -- 1 Res//test/resounding_roar.txt -- 1 Res//test/resurrection.txt -- 1 Res//test/resuscitate_i210.txt -- 1 Res//test/righteous_cause.txt -- 1 Res//test/river_kelpie2_i335.txt -- 1 Res//test/rockslide_elemental.txt -- 1 Res//test/rootwalla.txt -- 1 Res//test/royal_assassin.txt -- 1 Res//test/sacred_foundry_i275.txt -- 1 Res//test/safe_passage.txt -- 1 Res//test/safehold_duo.txt -- 1 Res//test/samite_healer.txt -- 1 Res//test/scourge_of_kher_ridges.txt -- 1 Res//test/scourge_of_kher_ridges2.txt -- 1 Res//test/scourglass.txt -- 1 Res//test/scouts_warning.txt -- 1 Res//test/scute_mob.txt -- 1 Res//test/sedge_sliver.txt -- 1 Res//test/seedcradle_witch.txt -- 1 Res//test/seismic_assault.txt -- 1 Res//test/seismic_spike_i191.txt -- 1 Res//test/selesnya_guildmage.txt -- 1 Res//test/shard_volley.txt -- 1 Res//test/shepherd_of_rot.txt -- 1 Res//test/shivan_hellkite.txt -- 1 Res//test/shock.txt -- 1 Res//test/shock2.txt -- 1 Res//test/siege_gang_commander.txt -- 1 Res//test/sigil_captain_i467.txt -- 1 Res//test/silver_seraph_i300.txt -- 1 Res//test/simic_initiate.txt -- 1 Res//test/skullcage0_i239.txt -- 1 Res//test/skullcage1_i239.txt -- 1 Res//test/skullcage2_i239.txt -- 1 Res//test/skullcage3_i239.txt -- 1 Res//test/skullcage4_i239.txt -- 1 Res//test/skullcage5_i239.txt -- 1 Res//test/skullcage6_i239.txt -- 1 Res//test/skullcage7_i239.txt -- 1 Res//test/skullclamp.txt -- 1 Res//test/skullclamp2_i439.txt -- 1 Res//test/slate_of_ancestry.txt -- 1 Res//test/sleeper_agent.txt -- 1 Res//test/slith_bloodletter.txt -- 1 Res//test/sneak_attack.txt -- 1 Res//test/soulblast.txt -- 1 Res//test/souls_attendant_i489.txt -- 1 Res//test/spark_elemental.txt -- 1 Res//test/sphinx_summoner.txt -- 1 Res//test/spirit_link.txt -- 1 Res//test/spitting_earth.txt -- 1 Res//test/spoils_of_evil.txt -- 1 Res//test/spore_frog.txt -- 1 Res//test/stasis.txt -- 1 Res//test/steelclad_serpent1.txt -- 1 Res//test/steelclad_serpent2.txt -- 1 Res//test/stillmoon_cavalier.txt -- 1 Res//test/stonebrow2.txt -- 1 Res//test/stonebrow_i159.txt -- 1 Res//test/stronghold_discipline.txt -- 1 Res//test/sword_to_plowshares.txt -- 1 Res//test/sylvan_scrying_i195.txt -- 1 Res//test/symbiotic_wurm.txt -- 1 Res//test/tangle_golem.txt -- 1 Res//test/tanglesap.txt -- 1 Res//test/telekinetic_sliver.txt -- 1 Res//test/terror.txt -- 1 Res//test/terror2.txt -- 1 Res//test/thallid.txt -- 1 Res//test/thellon_of_havenwood.txt -- 1 Res//test/threaten.txt -- 1 Res//test/throne_of_bone.txt -- 1 Res//test/thunder-thrash_elder.txt -- 1 Res//test/titanic_ultimatum.txt -- 1 Res//test/tolsimir_wolfblood.txt -- 1 Res//test/torture.txt -- 1 Res//test/tranquil_domain.txt -- 1 Res//test/twinstrike.txt -- 1 Res//test/twinstrike2.txt -- 1 Res//test/twinstrike3.txt -- 1 Res//test/twitch.txt -- 1 Res//test/uncle_istvan.txt -- 1 Res//test/undermine_i408.txt -- 1 Res//test/underworld_dreams.txt -- 1 Res//test/unearth1.txt -- 1 Res//test/unearth2.txt -- 1 Res//test/unearth3.txt -- 1 Res//test/unstable_mutation.txt -- 1 Res//test/unstable_mutation2.txt -- 1 Res//test/unwilling_recruit.txt -- 1 Res//test/urzas_lands.txt -- 1 Res//test/urzas_lands2.txt -- 1 Res//test/urzas_mine_i287.txt -- 1 Res//test/vampire_bats.txt -- 1 Res//test/vampiric_link.txt -- 1 Res//test/vine_dryad.txt -- 1 Res//test/volcanic_eruption.txt -- 1 Res//test/walking_wall.txt -- 1 Res//test/wall_of_diffusion.txt -- 1 Res//test/wall_of_diffusion2.txt -- 1 Res//test/warren_instigator.txt -- 1 Res//test/welkin_hawk.txt -- 1 Res//test/whispers_of_the_muse.txt -- 1 Res//test/white_knight1.txt -- 1 Res//test/windswept_heath.txt -- 1 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Res/sound/sfx/Horror.wav -- 1 Res/sound/sfx/Horse.wav -- 1 Res/sound/sfx/Human.wav -- 1 Res/sound/sfx/Hydra.wav -- 1 Res/sound/sfx/Illusion.wav -- 1 Res/sound/sfx/Imp.wav -- 1 Res/sound/sfx/Insect.wav -- 1 Res/sound/sfx/Instant.wav -- 1 Res/sound/sfx/Island.wav -- 1 Res/sound/sfx/Juggernaut.wav -- 1 Res/sound/sfx/Kithkin.wav -- 1 Res/sound/sfx/Knight.wav -- 1 Res/sound/sfx/Kobold.wav -- 1 Res/sound/sfx/Kor.wav -- 1 Res/sound/sfx/Kraken.wav -- 1 Res/sound/sfx/Lair.wav -- 1 Res/sound/sfx/Land.wav -- 1 Res/sound/sfx/Leech.wav -- 1 Res/sound/sfx/Legendary.wav -- 1 Res/sound/sfx/Leviathan.wav -- 1 Res/sound/sfx/Lhurgoyf.wav -- 1 Res/sound/sfx/Lizard.wav -- 1 Res/sound/sfx/Masticore.wav -- 1 Res/sound/sfx/Mercenary.wav -- 1 Res/sound/sfx/Merfolk.wav -- 1 Res/sound/sfx/Metathran.wav -- 1 Res/sound/sfx/Minion.wav -- 1 Res/sound/sfx/Minotaur.wav -- 1 Res/sound/sfx/Monk.wav -- 1 Res/sound/sfx/Mountain.wav -- 1 Res/sound/sfx/Mutant.wav -- 1 Res/sound/sfx/Myr.wav -- 1 Res/sound/sfx/Nightmare.wav -- 1 Res/sound/sfx/Nothing.wav -- 1 Res/sound/sfx/Ogre.wav -- 1 Res/sound/sfx/Ooze.wav -- 1 Res/sound/sfx/Orc.wav -- 1 Res/sound/sfx/Orgg.wav -- 1 Res/sound/sfx/Ouphe.wav -- 1 Res/sound/sfx/Pirate.wav -- 1 Res/sound/sfx/Plains.wav -- 1 Res/sound/sfx/Plant.wav -- 1 Res/sound/sfx/Rat.wav -- 1 Res/sound/sfx/Rebel.wav -- 1 Res/sound/sfx/Rhino.wav -- 1 Res/sound/sfx/Rogue.wav -- 1 Res/sound/sfx/Samurai.wav -- 1 Res/sound/sfx/Saproling.wav -- 1 Res/sound/sfx/Scarecrow.wav -- 1 Res/sound/sfx/Scout.wav -- 1 Res/sound/sfx/Serpent.wav -- 1 Res/sound/sfx/Shade.wav -- 1 Res/sound/sfx/Shaman.wav -- 1 Res/sound/sfx/Shapeshifter.wav -- 1 Res/sound/sfx/Siren.wav -- 1 Res/sound/sfx/Skeleton.wav -- 1 Res/sound/sfx/Slith.wav -- 1 Res/sound/sfx/Sliver.wav -- 1 Res/sound/sfx/Snake.wav -- 1 Res/sound/sfx/Snow.wav -- 1 Res/sound/sfx/Soldier.wav -- 1 Res/sound/sfx/Sorcery.wav -- 1 Res/sound/sfx/Specter.wav -- 1 Res/sound/sfx/Sphinx.wav -- 1 Res/sound/sfx/Spider.wav -- 1 Res/sound/sfx/Spirit.wav -- 1 Res/sound/sfx/Swamp.wav -- 1 Res/sound/sfx/Thopter.wav -- 1 Res/sound/sfx/Treefolk.wav -- 1 Res/sound/sfx/Troll.wav -- 1 Res/sound/sfx/Vampire.wav -- 1 Res/sound/sfx/Vedalken.wav -- 1 Res/sound/sfx/Viashino.wav -- 1 Res/sound/sfx/Wall.wav -- 1 Res/sound/sfx/Warrior.wav -- 1 Res/sound/sfx/Wizard.wav -- 1 Res/sound/sfx/Wolf.wav -- 1 Res/sound/sfx/Wraith.wav -- 1 Res/sound/sfx/Wurm.wav -- 1 Res/sound/sfx/Zombie.wav -- 1 Res/sound/sfx/affinitygreencreatures.wav -- 1 Res/sound/sfx/defender.wav -- 1 Res/sound/sfx/fear.wav -- 1 Res/sound/sfx/first strike.wav -- 1 Res/sound/sfx/flash.wav -- 1 Res/sound/sfx/flying.wav -- 1 Res/sound/sfx/forestwalk.wav -- 1 Res/sound/sfx/graveyard.wav -- 1 Res/sound/sfx/haste.wav -- 1 Res/sound/sfx/lifelink.wav -- 1 Res/sound/sfx/mana.wav -- 1 Res/sound/sfx/mustattack.wav -- 1 Res/sound/sfx/nofizzle.wav -- 1 Res/sound/sfx/persist.wav -- 1 Res/sound/sfx/protection from black.wav -- 1 Res/sound/sfx/protection from blue.wav -- 1 Res/sound/sfx/protection from white.wav -- 1 Res/sound/sfx/reach.wav -- 1 Res/sound/sfx/reachshadow.wav -- 1 Res/sound/sfx/shadow.wav -- 1 Res/sound/sfx/storm.wav -- 1 Res/sound/sfx/swampwalk.wav -- 1 Res/sound/sfx/trample.wav -- 1 Res/sound/sfx/vigor.wav -- 1 Res/sound/sfx/wither.wav -- 1 Res/splash.jpg -- 1 Res/storm.wav -- 1 Res/style.txt -- 1 Res/swampwalk.wav -- 1 Res/test/_tests.txt -- 1 Res/testsuite.txt -- 1 Res/themes/White Shrine/BattleIcon.png -- 1 Res/themes/White Shrine/DefenderIcon.png -- 1 Res/themes/White Shrine/Ok.png -- 521 Res/themes/White Shrine/artifact_thumb.jpg -- 34 Res/themes/White Shrine/back.jpg -- 1 Res/themes/White Shrine/back_thumb.jpg -- 1 Res/themes/White Shrine/backdrop.jpg -- 1 Res/themes/White Shrine/baka.jpg -- 521 Res/themes/White Shrine/black_thumb.jpg -- 1 Res/themes/White Shrine/button_shoulder.png -- 2 Res/themes/White Shrine/f3.png -- 1 Res/themes/White Shrine/gold.png -- 1 Res/themes/White Shrine/gold_thumb.jpg -- 1 Res/themes/White Shrine/goldglow.png -- 1 Res/themes/White Shrine/green.jpg -- 1 Res/themes/White Shrine/green_thumb.jpg -- 5 Res/themes/White Shrine/handback.png -- 1 Res/themes/White Shrine/magic.png -- 1 Res/themes/White Shrine/mana.psi -- 1 Res/themes/White Shrine/manablack.psi -- 1 Res/themes/White Shrine/manablue.psi -- 1 Res/themes/White Shrine/managreen.psi -- 1 Res/themes/White Shrine/manared.psi -- 1 Res/themes/White Shrine/manawhite.psi -- 1 Res/themes/White Shrine/menuicons.png -- 1 Res/themes/White Shrine/menuside.png -- 1 Res/themes/White Shrine/menutitle.png -- 2 Res/themes/White Shrine/particle1.psi -- 1 Res/themes/White Shrine/particle2.psi -- 1 Res/themes/White Shrine/particle3.psi -- 1 Res/themes/White Shrine/particle4.psi -- 1 Res/themes/White Shrine/particle5.psi -- 1 Res/themes/White Shrine/particles.png -- 1 Res/themes/White Shrine/phasebar.png -- 1 Res/themes/White Shrine/shadow.png -- 1 Res/themes/White Shrine/simon.png -- 1 Res/themes/White Shrine/smallface.png -- 1 Res/themes/White Shrine/sound/Track0.mp3 -- 2 Res/themes/White Shrine/sound/Track1.mp3 -- 1 Res/themes/White Shrine/sound/none -- 1 Res/themes/White Shrine/sound/sfx/Advisor.wav -- 1 Res/themes/White Shrine/sound/sfx/Ally.wav -- 1 Res/themes/White Shrine/sound/sfx/Angel.wav -- 1 Res/themes/White Shrine/sound/sfx/Ape.wav -- 1 Res/themes/White Shrine/sound/sfx/Archer.wav -- 1 Res/themes/White Shrine/sound/sfx/Artifact.wav -- 1 Res/themes/White Shrine/sound/sfx/Assassin.wav -- 1 Res/themes/White Shrine/sound/sfx/Atog.wav -- 1 Res/themes/White Shrine/sound/sfx/Aura.wav -- 1 Res/themes/White Shrine/sound/sfx/Barbarian.wav -- 1 Res/themes/White Shrine/sound/sfx/Basic.wav -- 1 Res/themes/White Shrine/sound/sfx/Bat.wav -- 1 Res/themes/White Shrine/sound/sfx/Bear.wav -- 1 Res/themes/White Shrine/sound/sfx/Beast.wav -- 1 Res/themes/White Shrine/sound/sfx/Berserker.wav -- 1 Res/themes/White Shrine/sound/sfx/Bird.wav -- 1 Res/themes/White Shrine/sound/sfx/Cat.wav -- 1 Res/themes/White Shrine/sound/sfx/Centaur.wav -- 1 Res/themes/White Shrine/sound/sfx/Cleric.wav -- 1 Res/themes/White Shrine/sound/sfx/Cockatrice.wav -- 1 Res/themes/White Shrine/sound/sfx/Construct.wav -- 1 Res/themes/White Shrine/sound/sfx/Creature.wav -- 1 Res/themes/White Shrine/sound/sfx/Crocodile.wav -- 1 Res/themes/White Shrine/sound/sfx/Cyclops.wav -- 1 Res/themes/White Shrine/sound/sfx/Dauthi.wav -- 1 Res/themes/White Shrine/sound/sfx/Demon.wav -- 1 Res/themes/White Shrine/sound/sfx/Dragon.wav -- 1 Res/themes/White Shrine/sound/sfx/Drake.wav -- 1 Res/themes/White Shrine/sound/sfx/Druid.wav -- 1 Res/themes/White Shrine/sound/sfx/Dryad.wav -- 1 Res/themes/White Shrine/sound/sfx/Dwarf.wav -- 1 Res/themes/White Shrine/sound/sfx/Efreet.wav -- 1 Res/themes/White Shrine/sound/sfx/Elemental.wav -- 1 Res/themes/White Shrine/sound/sfx/Elephant.wav -- 1 Res/themes/White Shrine/sound/sfx/Elf.wav -- 1 Res/themes/White Shrine/sound/sfx/Elk.wav -- 1 Res/themes/White Shrine/sound/sfx/Enchantment.wav -- 1 Res/themes/White Shrine/sound/sfx/Equipment.wav -- 1 Res/themes/White Shrine/sound/sfx/Faerie.wav -- 1 Res/themes/White Shrine/sound/sfx/Forest.wav -- 1 Res/themes/White Shrine/sound/sfx/Frog.wav -- 1 Res/themes/White Shrine/sound/sfx/Fungus.wav -- 1 Res/themes/White Shrine/sound/sfx/Giant.wav -- 1 Res/themes/White Shrine/sound/sfx/Gnome.wav -- 1 Res/themes/White Shrine/sound/sfx/Goblin.wav -- 1 Res/themes/White Shrine/sound/sfx/Golem.wav -- 1 Res/themes/White Shrine/sound/sfx/Horror.wav -- 1 Res/themes/White Shrine/sound/sfx/Horse.wav -- 1 Res/themes/White Shrine/sound/sfx/Human.wav -- 1 Res/themes/White Shrine/sound/sfx/Hydra.wav -- 1 Res/themes/White Shrine/sound/sfx/Illusion.wav -- 1 Res/themes/White Shrine/sound/sfx/Imp.wav -- 1 Res/themes/White Shrine/sound/sfx/Insect.wav -- 1 Res/themes/White Shrine/sound/sfx/Instant.wav -- 1 Res/themes/White Shrine/sound/sfx/Island.wav -- 1 Res/themes/White Shrine/sound/sfx/Juggernaut.wav -- 1 Res/themes/White Shrine/sound/sfx/Kithkin.wav -- 1 Res/themes/White Shrine/sound/sfx/Knight.wav -- 1 Res/themes/White Shrine/sound/sfx/Kobold.wav -- 1 Res/themes/White Shrine/sound/sfx/Kor.wav -- 1 Res/themes/White Shrine/sound/sfx/Kraken.wav -- 1 Res/themes/White Shrine/sound/sfx/Lair.wav -- 1 Res/themes/White Shrine/sound/sfx/Land.wav -- 1 Res/themes/White Shrine/sound/sfx/Leech.wav -- 1 Res/themes/White Shrine/sound/sfx/Legendary.wav -- 1 Res/themes/White Shrine/sound/sfx/Leviathan.wav -- 1 Res/themes/White Shrine/sound/sfx/Lhurgoyf.wav -- 1 Res/themes/White Shrine/sound/sfx/Lizard.wav -- 1 Res/themes/White Shrine/sound/sfx/Masticore.wav -- 1 Res/themes/White Shrine/sound/sfx/Mercenary.wav -- 1 Res/themes/White Shrine/sound/sfx/Merfolk.wav -- 1 Res/themes/White Shrine/sound/sfx/Metathran.wav -- 1 Res/themes/White Shrine/sound/sfx/Minion.wav -- 1 Res/themes/White Shrine/sound/sfx/Minotaur.wav -- 1 Res/themes/White Shrine/sound/sfx/Monk.wav -- 1 Res/themes/White Shrine/sound/sfx/Mountain.wav -- 1 Res/themes/White Shrine/sound/sfx/Mutant.wav -- 1 Res/themes/White Shrine/sound/sfx/Myr.wav -- 1 Res/themes/White Shrine/sound/sfx/Nightmare.wav -- 1 Res/themes/White Shrine/sound/sfx/Nothing.wav -- 1 Res/themes/White Shrine/sound/sfx/Ogre.wav -- 1 Res/themes/White Shrine/sound/sfx/Ooze.wav -- 1 Res/themes/White Shrine/sound/sfx/Orc.wav -- 1 Res/themes/White Shrine/sound/sfx/Orgg.wav -- 1 Res/themes/White Shrine/sound/sfx/Ouphe.wav -- 1 Res/themes/White Shrine/sound/sfx/Pirate.wav -- 1 Res/themes/White Shrine/sound/sfx/Plains.wav -- 1 Res/themes/White Shrine/sound/sfx/Plant.wav -- 1 Res/themes/White Shrine/sound/sfx/Rat.wav -- 1 Res/themes/White Shrine/sound/sfx/Rebel.wav -- 1 Res/themes/White Shrine/sound/sfx/Rhino.wav -- 1 Res/themes/White Shrine/sound/sfx/Rogue.wav -- 1 Res/themes/White Shrine/sound/sfx/Samurai.wav -- 1 Res/themes/White Shrine/sound/sfx/Saproling.wav -- 1 Res/themes/White Shrine/sound/sfx/Scarecrow.wav -- 1 Res/themes/White Shrine/sound/sfx/Scout.wav -- 1 Res/themes/White Shrine/sound/sfx/Serpent.wav -- 1 Res/themes/White Shrine/sound/sfx/Shade.wav -- 1 Res/themes/White Shrine/sound/sfx/Shaman.wav -- 1 Res/themes/White Shrine/sound/sfx/Shapeshifter.wav -- 1 Res/themes/White Shrine/sound/sfx/Siren.wav -- 1 Res/themes/White Shrine/sound/sfx/Skeleton.wav -- 1 Res/themes/White Shrine/sound/sfx/Slith.wav -- 1 Res/themes/White Shrine/sound/sfx/Sliver.wav -- 1 Res/themes/White Shrine/sound/sfx/Snake.wav -- 1 Res/themes/White Shrine/sound/sfx/Snow.wav -- 1 Res/themes/White Shrine/sound/sfx/Soldier.wav -- 1 Res/themes/White Shrine/sound/sfx/Sorcery.wav -- 1 Res/themes/White Shrine/sound/sfx/Specter.wav -- 1 Res/themes/White Shrine/sound/sfx/Sphinx.wav -- 1 Res/themes/White Shrine/sound/sfx/Spider.wav -- 1 Res/themes/White Shrine/sound/sfx/Spirit.wav -- 1 Res/themes/White Shrine/sound/sfx/Swamp.wav -- 1 Res/themes/White Shrine/sound/sfx/Thopter.wav -- 1 Res/themes/White Shrine/sound/sfx/Treefolk.wav -- 1 Res/themes/White Shrine/sound/sfx/Troll.wav -- 1 Res/themes/White Shrine/sound/sfx/Vampire.wav -- 1 Res/themes/White Shrine/sound/sfx/Vedalken.wav -- 1 Res/themes/White Shrine/sound/sfx/Viashino.wav -- 1 Res/themes/White Shrine/sound/sfx/Wall.wav -- 1 Res/themes/White Shrine/sound/sfx/Warrior.wav -- 1 Res/themes/White Shrine/sound/sfx/Wizard.wav -- 1 Res/themes/White Shrine/sound/sfx/Wolf.wav -- 1 Res/themes/White Shrine/sound/sfx/Wraith.wav -- 1 Res/themes/White Shrine/sound/sfx/Wurm.wav -- 1 Res/themes/White Shrine/sound/sfx/Zombie.wav -- 1 Res/themes/White Shrine/sound/sfx/affinitygreencreatures.wav -- 1 Res/themes/White Shrine/sound/sfx/defender.wav -- 1 Res/themes/White Shrine/sound/sfx/fear.wav -- 1 Res/themes/White Shrine/sound/sfx/first strike.wav -- 1 Res/themes/White Shrine/sound/sfx/flash.wav -- 1 Res/themes/White Shrine/sound/sfx/flying.wav -- 1 Res/themes/White Shrine/sound/sfx/forestwalk.wav -- 1 Res/themes/White Shrine/sound/sfx/graveyard.wav -- 1 Res/themes/White Shrine/sound/sfx/haste.wav -- 1 Res/themes/White Shrine/sound/sfx/lifelink.wav -- 1 Res/themes/White Shrine/sound/sfx/mana.wav -- 1 Res/themes/White Shrine/sound/sfx/mustattack.wav -- 1 Res/themes/White Shrine/sound/sfx/nofizzle.wav -- 1 Res/themes/White Shrine/sound/sfx/persist.wav -- 1 Res/themes/White Shrine/sound/sfx/protection from black.wav -- 1 Res/themes/White Shrine/sound/sfx/protection from blue.wav -- 1 Res/themes/White Shrine/sound/sfx/protection from white.wav -- 1 Res/themes/White Shrine/sound/sfx/reach.wav -- 1 Res/themes/White Shrine/sound/sfx/reachshadow.wav -- 1 Res/themes/White Shrine/sound/sfx/shadow.wav -- 1 Res/themes/White Shrine/sound/sfx/storm.wav -- 1 Res/themes/White Shrine/sound/sfx/swampwalk.wav -- 1 Res/themes/White Shrine/sound/sfx/trample.wav -- 1 Res/themes/White Shrine/sound/sfx/vigor.wav -- 1 Res/themes/White Shrine/sound/sfx/wither.wav -- 1 Res/themes/White Shrine/spade_ul.png -- 1 Res/themes/White Shrine/spade_ur.png -- 1 Res/themes/White Shrine/splash.jpg -- 1 Res/themes/White Shrine/stars.psi -- 1 Res/themes/White Shrine/style.txt -- 1 Res/themes/White Shrine/wallpapers/final_saga2.jpg -- 1 Res/themes/White Shrine/white_thumb.jpg -- 1 Res/themes/White Shrine/wood.png -- 1 Res/thumbnails/ -- 1 Res/thumbnails/.jpg -- 1 Res/thumbnails/194078.jpg -- 1 Res/thumbnails/208249.jpg -- 1 Res/thumbnails/209000.jpg -- 1 Res/thumbnails/22222220.jpg -- 1 Res/thumbnails/42187t.jpg -- 1 Res/thumbnails/4514111t.jpg -- 1 Res/thumbnails/4838511t.jpg -- 1 Res/thumbnails/4838512t.jpg -- 1 Res/thumbnails/51613t.jpg -- 1 Res/thumbnails/89069t.jpg -- 1 Res/thumbnails/Angel Token.jpg -- 1 Res/thumbnails/Auriok Sunchaser.jpg -- 1 Res/thumbnails/Bear.jpg -- 1 Res/thumbnails/Beast Token.jpg -- 1 Res/thumbnails/Darksteel Myr.jpg -- 1 Res/thumbnails/Dragon.jpg -- 1 Res/thumbnails/Insect Token.jpg -- 1 Res/thumbnails/Insect.jpg -- 1 Res/thumbnails/Memnite.jpg -- 1 Res/thumbnails/Saproling.jpg -- 1 Res/trample.wav -- 1 Res/vigor.wav -- 1 Res/wagic_res/graphics/simon.dat -- 1 Res/wither.wav -- 1 Rhino.wav -- 1 Rogue.wav -- 1 Samurai.wav -- 1 Saproling.jpg -- 1 Saproling.wav -- 1 Scarecrow.wav -- 1 Scout.wav -- 1 Serpent.wav -- 1 Shade.wav -- 1 Shaman.wav -- 1 Shapeshifter.wav -- 1 Siren.wav -- 1 Skeleton.wav -- 1 Slith.wav -- 1 Sliver.wav -- 1 Snake.wav -- 1 Snow.wav -- 1 Soldier.wav -- 1 Specter.wav -- 1 Sphinx.wav -- 1 Spider.wav -- 1 Spirit.wav -- 1 Swamp.wav -- 1 Thopter.wav -- 1 Treefolk.wav -- 1 Vedalken.wav -- 1 Viashino.wav -- 1 Wall.wav -- 1 Warrior.wav -- 1 Wizard.wav -- 1 Wolf.wav -- 1 Wraith.wav -- 1 affinitygreencreatures.wav -- 1 defender.wav -- 1 fear.wav -- 1 first strike.wav -- 1 flash.wav -- 1 forestwalk.wav -- 1 graphics/splash.jpg -- 1 haste.wav -- 1 lifelink.wav -- 1 ms0:/PSP/wagic_res/graphics/simon.dat -- 1 ms0:/wagic_res/graphics/simon.dat -- 1 mustattack.wav -- 1 nofizzle.wav -- 1 persist.wav -- 1 protection from black.wav -- 1 protection from blue.wav -- 1 protection from white.wav -- 1 reach.wav -- 1 reachshadow.wav -- 1 shadow.wav -- 1 storm.wav -- 1 swampwalk.wav -- 1 testsuite.txt -- 1 thumbnails/ -- 1 thumbnails/.jpg -- 1 thumbnails/194078.jpg -- 1 thumbnails/208249.jpg -- 1 thumbnails/209000.jpg -- 1 thumbnails/22222220.jpg -- 1 thumbnails/42187t.jpg -- 1 thumbnails/4514111t.jpg -- 1 thumbnails/4838511t.jpg -- 1 thumbnails/4838512t.jpg -- 1 thumbnails/51613t.jpg -- 1 thumbnails/89069t.jpg -- 1 thumbnails/Angel Token.jpg -- 1 thumbnails/Auriok Sunchaser.jpg -- 1 thumbnails/Bear.jpg -- 1 thumbnails/Beast Token.jpg -- 1 thumbnails/Darksteel Myr.jpg -- 1 thumbnails/Dragon.jpg -- 1 thumbnails/Insect Token.jpg -- 1 thumbnails/Insect.jpg -- 1 thumbnails/Memnite.jpg -- 1 thumbnails/Saproling.jpg -- 1 trample.wav -- 1 vigor.wav -- 1 wagic_res/graphics/simon.dat -- 1 wither.wav -- 1 End File Usage Statistics -------------------
484 lines
14 KiB
C++
484 lines
14 KiB
C++
#include "PrecompiledHeader.h"
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#include <JGE.h>
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#include <JLogger.h>
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#include <JRenderer.h>
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#if defined (WIN32) || defined (LINUX) || defined (IOS)
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#include <time.h>
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#else
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#include <pspfpu.h>
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#endif
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#include "WResourceManager.h"
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#include "GameApp.h"
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#include "Subtypes.h"
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#include "GameStateTransitions.h"
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#include "GameStateDeckViewer.h"
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#include "GameStateMenu.h"
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#include "GameStateDuel.h"
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#include "GameStateOptions.h"
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#include "GameStateShop.h"
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#include "GameStateAwards.h"
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#include "GameStateStory.h"
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#include "DeckStats.h"
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#include "DeckMetaData.h"
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#include "Translate.h"
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#include "WFilter.h"
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#define DEFAULT_DURATION .25
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MTGAllCards * GameApp::collection = NULL;
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int GameApp::players[] = { 0, 0 };
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int GameApp::HasMusic = 1;
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JMusic * GameApp::music = NULL;
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string GameApp::currentMusicFile = "";
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string GameApp::systemError = "";
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JQuad* manaIcons[7] = { NULL, NULL, NULL, NULL, NULL, NULL, NULL };
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GameState::GameState(GameApp* parent) :
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mParent(parent)
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{
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mEngine = JGE::GetInstance();
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}
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GameApp::GameApp() :
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JApp()
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{
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#ifdef DEBUG
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nbUpdates = 0;
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totalFPS = 0;
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#endif
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#ifdef DOLOG
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remove(LOG_FILE);
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#endif
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mScreenShotCount = 0;
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for (int i = 0; i < GAME_STATE_MAX; i++)
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mGameStates[i] = NULL;
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mShowDebugInfo = false;
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players[0] = 0;
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players[1] = 0;
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gameType = GAME_TYPE_CLASSIC;
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mCurrentState = NULL;
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mNextState = NULL;
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collection = NULL;
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music = NULL;
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}
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GameApp::~GameApp()
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{
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WResourceManager::Terminate();
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}
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void GameApp::Create()
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{
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srand((unsigned int) time(0)); // initialize random
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#if !defined(QT_CONFIG) && !defined(IOS)
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#if defined (WIN32)
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_CrtSetDbgFlag ( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF );
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#elif not defined (LINUX)
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pspFpuSetEnable(0); //disable FPU Exceptions until we find where the FPU errors come from
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#endif
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#endif //QT_CONFIG
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//_CrtSetBreakAlloc(368);
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LOG("starting Game");
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//Find the Res folder
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wagic::ifstream mfile("Res.txt");
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string resPath;
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if (mfile)
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{
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bool found = false;
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while (!found && std::getline(mfile, resPath))
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{
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if (resPath[resPath.size() - 1] == '\r')
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resPath.erase(resPath.size() - 1); //Handle DOS files
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string testfile = resPath;
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testfile.append("graphics/simon.dat");
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if (fileExists(testfile.c_str()))
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{
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JFileSystem::GetInstance()->SetResourceRoot(trim(resPath));
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found = true;
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}
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}
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mfile.close();
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}
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LOG("Res Root:");
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LOG(JFileSystem::GetInstance()->GetResourceRoot().c_str());
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//Link this to our settings manager.
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options.theGame = this;
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//Ensure that options are partially loaded before loading files.
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LOG("options.reloadProfile()");
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options.reloadProfile();
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LOG("Checking for music files");
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//Test for Music files presence
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string filepath = JGE_GET_RES(WResourceManager::Instance()->musicFile("Track0.mp3"));
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wagic::ifstream file(filepath.c_str());
|
|
if (file)
|
|
file.close();
|
|
else
|
|
HasMusic = 0;
|
|
|
|
filepath = JGE_GET_RES(WResourceManager::Instance()->musicFile("Track1.mp3"));
|
|
wagic::ifstream file2(filepath.c_str());
|
|
if (file2)
|
|
file2.close();
|
|
else
|
|
HasMusic = 0;
|
|
|
|
LOG("Loading Textures");
|
|
LOG("--Loading menuicons.png");
|
|
WResourceManager::Instance()->RetrieveTexture("menuicons.png", RETRIEVE_MANAGE);
|
|
LOG("---Gettings menuicons.png quads");
|
|
//Creating thes quad in this specific order allows us to have them in the correct order to call them by integer id
|
|
manaIcons[Constants::MTG_COLOR_GREEN] = WResourceManager::Instance()->RetrieveQuad("menuicons.png", 2 + 0 * 36, 38, 32, 32, "c_green",
|
|
RETRIEVE_MANAGE);
|
|
manaIcons[Constants::MTG_COLOR_BLUE] = WResourceManager::Instance()->RetrieveQuad("menuicons.png", 2 + 1 * 36, 38, 32, 32, "c_blue",
|
|
RETRIEVE_MANAGE);
|
|
manaIcons[Constants::MTG_COLOR_RED] = WResourceManager::Instance()->RetrieveQuad("menuicons.png", 2 + 3 * 36, 38, 32, 32, "c_red", RETRIEVE_MANAGE);
|
|
manaIcons[Constants::MTG_COLOR_BLACK] = WResourceManager::Instance()->RetrieveQuad("menuicons.png", 2 + 2 * 36, 38, 32, 32, "c_black",
|
|
RETRIEVE_MANAGE);
|
|
manaIcons[Constants::MTG_COLOR_WHITE] = WResourceManager::Instance()->RetrieveQuad("menuicons.png", 2 + 4 * 36, 38, 32, 32, "c_white",
|
|
RETRIEVE_MANAGE);
|
|
manaIcons[Constants::MTG_COLOR_LAND] = WResourceManager::Instance()->RetrieveQuad("menuicons.png", 2 + 5 * 36, 38, 32, 32, "c_land",
|
|
RETRIEVE_MANAGE);
|
|
manaIcons[Constants::MTG_COLOR_ARTIFACT] = WResourceManager::Instance()->RetrieveQuad("menuicons.png", 2 + 6 * 36, 38, 32, 32, "c_artifact",
|
|
RETRIEVE_MANAGE);
|
|
|
|
for (int i = sizeof(manaIcons) / sizeof(manaIcons[0]) - 1; i >= 0; --i)
|
|
if (manaIcons[i])
|
|
manaIcons[i]->SetHotSpot(16, 16);
|
|
|
|
LOG("--Loading back.jpg");
|
|
WResourceManager::Instance()->RetrieveTexture("back.jpg", RETRIEVE_MANAGE);
|
|
JQuad * jq = WResourceManager::Instance()->RetrieveQuad("back.jpg", 0, 0, 0, 0, "back", RETRIEVE_MANAGE);
|
|
if (jq)
|
|
jq->SetHotSpot(jq->mWidth / 2, jq->mHeight / 2);
|
|
|
|
WResourceManager::Instance()->RetrieveTexture("back_thumb.jpg", RETRIEVE_MANAGE);
|
|
WResourceManager::Instance()->RetrieveQuad("back_thumb.jpg", 0, 0, MTG_MINIIMAGE_WIDTH, MTG_MINIIMAGE_HEIGHT, "back_thumb", RETRIEVE_MANAGE);
|
|
|
|
LOG("--Loading particles.png");
|
|
WResourceManager::Instance()->RetrieveTexture("particles.png", RETRIEVE_MANAGE);
|
|
jq = WResourceManager::Instance()->RetrieveQuad("particles.png", 0, 0, 32, 32, "particles", RETRIEVE_MANAGE);
|
|
if (jq)
|
|
jq->SetHotSpot(16, 16);
|
|
jq = WResourceManager::Instance()->RetrieveQuad("particles.png", 64, 0, 32, 32, "stars", RETRIEVE_MANAGE);
|
|
if (jq)
|
|
jq->SetHotSpot(16, 16);
|
|
|
|
LOG("--Loading fonts");
|
|
string lang = options[Options::LANG].str;
|
|
std::transform(lang.begin(), lang.end(), lang.begin(), ::tolower);
|
|
WResourceManager::Instance()->InitFonts(lang);
|
|
|
|
LOG("--Loading various textures");
|
|
WResourceManager::Instance()->RetrieveTexture("phasebar.png", RETRIEVE_MANAGE);
|
|
WResourceManager::Instance()->RetrieveTexture("wood.png", RETRIEVE_MANAGE);
|
|
WResourceManager::Instance()->RetrieveTexture("gold.png", RETRIEVE_MANAGE);
|
|
WResourceManager::Instance()->RetrieveTexture("goldglow.png", RETRIEVE_MANAGE);
|
|
WResourceManager::Instance()->RetrieveTexture("backdrop.jpg", RETRIEVE_MANAGE);
|
|
WResourceManager::Instance()->RetrieveTexture("handback.png", RETRIEVE_MANAGE);
|
|
WResourceManager::Instance()->RetrieveTexture("BattleIcon.png", RETRIEVE_MANAGE);
|
|
WResourceManager::Instance()->RetrieveTexture("DefenderIcon.png", RETRIEVE_MANAGE);
|
|
WResourceManager::Instance()->RetrieveTexture("shadow.png", RETRIEVE_MANAGE);
|
|
|
|
jq = WResourceManager::Instance()->RetrieveQuad("BattleIcon.png", 0, 0, 25, 25, "BattleIcon", RETRIEVE_MANAGE);
|
|
if (jq)
|
|
jq->SetHotSpot(12, 12);
|
|
jq = WResourceManager::Instance()->RetrieveQuad("DefenderIcon.png", 0, 0, 24, 23, "DefenderIcon", RETRIEVE_MANAGE);
|
|
if (jq)
|
|
jq->SetHotSpot(12, 12);
|
|
jq = WResourceManager::Instance()->RetrieveQuad("shadow.png", 0, 0, 16, 16, "shadow", RETRIEVE_MANAGE);
|
|
if (jq)
|
|
jq->SetHotSpot(8, 8);
|
|
jq = WResourceManager::Instance()->RetrieveQuad("phasebar.png", 0, 0, 0, 0, "phasebar", RETRIEVE_MANAGE);
|
|
|
|
LOG("Init Collection");
|
|
collection = NEW MTGAllCards();
|
|
|
|
LOG("Creating Game States");
|
|
mGameStates[GAME_STATE_DECK_VIEWER] = NEW GameStateDeckViewer(this);
|
|
mGameStates[GAME_STATE_DECK_VIEWER]->Create();
|
|
|
|
mGameStates[GAME_STATE_MENU] = NEW GameStateMenu(this);
|
|
mGameStates[GAME_STATE_MENU]->Create();
|
|
|
|
mGameStates[GAME_STATE_DUEL] = NEW GameStateDuel(this);
|
|
mGameStates[GAME_STATE_DUEL]->Create();
|
|
|
|
mGameStates[GAME_STATE_SHOP] = NEW GameStateShop(this);
|
|
mGameStates[GAME_STATE_SHOP]->Create();
|
|
|
|
mGameStates[GAME_STATE_OPTIONS] = NEW GameStateOptions(this);
|
|
mGameStates[GAME_STATE_OPTIONS]->Create();
|
|
|
|
mGameStates[GAME_STATE_AWARDS] = NEW GameStateAwards(this);
|
|
mGameStates[GAME_STATE_AWARDS]->Create();
|
|
|
|
mGameStates[GAME_STATE_STORY] = NEW GameStateStory(this);
|
|
mGameStates[GAME_STATE_STORY]->Create();
|
|
|
|
mGameStates[GAME_STATE_TRANSITION] = NULL;
|
|
|
|
mCurrentState = NULL;
|
|
mNextState = mGameStates[GAME_STATE_MENU];
|
|
|
|
//Set Audio volume
|
|
JSoundSystem::GetInstance()->SetSfxVolume(options[Options::SFXVOLUME].number);
|
|
JSoundSystem::GetInstance()->SetMusicVolume(options[Options::MUSICVOLUME].number);
|
|
|
|
DebugTrace("size of MTGCard: "<< sizeof(MTGCard));
|
|
DebugTrace("size of CardPrimitive: "<< sizeof(CardPrimitive));
|
|
|
|
LOG("Game Creation Done.");
|
|
}
|
|
|
|
void GameApp::LoadGameStates()
|
|
{
|
|
|
|
}
|
|
|
|
void GameApp::Destroy()
|
|
{
|
|
LOG("==Destroying GameApp==");
|
|
for (int i = GAME_STATE_MENU; i <= GAME_STATE_MAX - 1; i++)
|
|
{
|
|
if (mGameStates[i])
|
|
{
|
|
mGameStates[i]->Destroy();
|
|
SAFE_DELETE(mGameStates[i]);
|
|
}
|
|
}
|
|
|
|
if (collection)
|
|
{
|
|
collection->destroyAllCards();
|
|
SAFE_DELETE(collection);
|
|
}
|
|
delete (DeckStats::GetInstance());
|
|
|
|
SAFE_DELETE(Subtypes::subtypesList);
|
|
SAFE_DELETE(DeckMetaDataList::decksMetaData);
|
|
|
|
playMusic("none");
|
|
|
|
Translator::EndInstance();
|
|
WCFilterFactory::Destroy();
|
|
SimpleMenu::destroy();
|
|
DeckMenu::destroy();
|
|
DeckEditorMenu::destroy();
|
|
|
|
options.theGame = NULL;
|
|
LOG("==Destroying GameApp Successful==");
|
|
|
|
#ifdef TRACK_FILE_USAGE_STATS
|
|
wagic::ifstream::Dump();
|
|
#endif
|
|
|
|
}
|
|
|
|
void GameApp::Update()
|
|
{
|
|
if (systemError.size())
|
|
return;
|
|
JGE* mEngine = JGE::GetInstance();
|
|
if (mEngine->GetButtonState(JGE_BTN_MENU) && mEngine->GetButtonClick(JGE_BTN_CANCEL))
|
|
{
|
|
char s[80];
|
|
sprintf(s, "ms0:/psp/photo/MTG%d.png", mScreenShotCount++);
|
|
JRenderer::GetInstance()->ScreenShot(s);
|
|
}
|
|
//Exit when START and X ARE PRESSED SIMULTANEOUSLY
|
|
if (mEngine->GetButtonState(JGE_BTN_MENU) && mEngine->GetButtonState(JGE_BTN_SEC))
|
|
{
|
|
mEngine->End();
|
|
return;
|
|
}
|
|
|
|
//Restart Rendering engine when START and SQUARE ARE PRESSED SIMULTANEOUSLY
|
|
if (mEngine->GetButtonState(JGE_BTN_MENU) && mEngine->GetButtonState(JGE_BTN_PRI))
|
|
JRenderer::Destroy();
|
|
|
|
float dt = mEngine->GetDelta();
|
|
if (dt > 35.0f) // min 30 FPS ;)
|
|
dt = 35.0f;
|
|
|
|
TransitionBase * mTrans = NULL;
|
|
if (mCurrentState)
|
|
{
|
|
mCurrentState->Update(dt);
|
|
if (mGameStates[GAME_STATE_TRANSITION] == mCurrentState)
|
|
mTrans = (TransitionBase *) mGameStates[GAME_STATE_TRANSITION];
|
|
}
|
|
//Check for finished transitions.
|
|
if (mTrans && mTrans->Finished())
|
|
{
|
|
mTrans->End();
|
|
if (mTrans->to != NULL && !mTrans->bAnimationOnly)
|
|
{
|
|
mCurrentState = mTrans->to;
|
|
SAFE_DELETE(mGameStates[GAME_STATE_TRANSITION]);
|
|
mCurrentState->Start();
|
|
}
|
|
else
|
|
{
|
|
mCurrentState = mTrans->from;
|
|
SAFE_DELETE(mGameStates[GAME_STATE_TRANSITION]);
|
|
}
|
|
}
|
|
if (mNextState != NULL)
|
|
{
|
|
if (mCurrentState != NULL)
|
|
mCurrentState->End();
|
|
|
|
mCurrentState = mNextState;
|
|
|
|
#if defined (WIN32) || defined (LINUX)
|
|
#else
|
|
/*
|
|
int maxLinear = ramAvailableLineareMax();
|
|
int ram = ramAvailable();
|
|
char buf[512];
|
|
sprintf(buf, "Ram : linear max: %i - total : %i\n",maxLinear, ram);
|
|
fprintf(stderr,buf);
|
|
*/
|
|
#endif
|
|
mCurrentState->Start();
|
|
mNextState = NULL;
|
|
}
|
|
}
|
|
|
|
void GameApp::Render()
|
|
{
|
|
if (systemError.size())
|
|
{
|
|
fprintf(stderr, "%s", systemError.c_str());
|
|
WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
|
|
if (mFont)
|
|
mFont->DrawString(systemError.c_str(), 1, 1);
|
|
return;
|
|
}
|
|
|
|
JRenderer * renderer = JRenderer::GetInstance();
|
|
renderer->ClearScreen(ARGB(0,0,0,0));
|
|
|
|
if (mCurrentState)
|
|
mCurrentState->Render();
|
|
|
|
#ifdef DEBUG_CACHE
|
|
WResourceManager::Instance()->DebugRender();
|
|
#endif
|
|
|
|
#ifdef DEBUG
|
|
JGE* mEngine = JGE::GetInstance();
|
|
float fps = mEngine->GetFPS();
|
|
totalFPS += fps;
|
|
nbUpdates+=1;
|
|
WFont * mFont= WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
|
|
char buf[512];
|
|
sprintf(buf, "avg:%.02f - %.02f fps",totalFPS/nbUpdates, fps);
|
|
if (mFont)
|
|
{
|
|
mFont->SetColor(ARGB(255,255,255,255));
|
|
mFont->DrawString(buf, 10, SCREEN_HEIGHT-15);
|
|
}
|
|
#endif
|
|
|
|
}
|
|
|
|
void GameApp::SetNextState(int state)
|
|
{
|
|
mNextState = mGameStates[state];
|
|
}
|
|
|
|
void GameApp::Pause()
|
|
{
|
|
|
|
}
|
|
|
|
void GameApp::Resume()
|
|
{
|
|
|
|
}
|
|
|
|
void GameApp::DoTransition(int trans, int tostate, float dur, bool animonly)
|
|
{
|
|
TransitionBase * tb = NULL;
|
|
GameState * toState = NULL;
|
|
if (options[Options::TRANSITIONS].number != 0)
|
|
{
|
|
if (tostate != GAME_STATE_NONE)
|
|
SetNextState(tostate);
|
|
return;
|
|
}
|
|
|
|
if (tostate > GAME_STATE_NONE && tostate < GAME_STATE_MAX)
|
|
toState = mGameStates[tostate];
|
|
|
|
if (mGameStates[GAME_STATE_TRANSITION])
|
|
{
|
|
tb = (TransitionBase*) mGameStates[GAME_STATE_TRANSITION];
|
|
if (toState)
|
|
tb->to = toState; //Additional calls to transition merely update the destination.
|
|
return;
|
|
}
|
|
|
|
if (dur < 0)
|
|
dur = DEFAULT_DURATION; // Default to this value.
|
|
switch (trans)
|
|
{
|
|
case TRANSITION_FADE_IN:
|
|
tb = NEW TransitionFade(this, mCurrentState, toState, dur, true);
|
|
break;
|
|
case TRANSITION_FADE:
|
|
default:
|
|
tb = NEW TransitionFade(this, mCurrentState, toState, dur, false);
|
|
}
|
|
if (tb)
|
|
{
|
|
tb->bAnimationOnly = animonly;
|
|
mGameStates[GAME_STATE_TRANSITION] = tb;
|
|
mGameStates[GAME_STATE_TRANSITION]->Start();
|
|
mCurrentState = tb; //The old current state is ended inside our transition.
|
|
}
|
|
else if (toState)
|
|
{ //Somehow failed, just do standard SetNextState behavior
|
|
mNextState = toState;
|
|
}
|
|
}
|
|
|
|
void GameApp::DoAnimation(int trans, float dur)
|
|
{
|
|
DoTransition(trans, GAME_STATE_NONE, dur, true);
|
|
}
|
|
|
|
void GameApp::playMusic(string filename, bool loop)
|
|
{
|
|
if (filename.compare(currentMusicFile) == 0)
|
|
return;
|
|
|
|
if (music)
|
|
{
|
|
JSoundSystem::GetInstance()->StopMusic(music);
|
|
SAFE_DELETE(music);
|
|
}
|
|
|
|
if (HasMusic && options[Options::MUSICVOLUME].number > 0)
|
|
{
|
|
music = WResourceManager::Instance()->ssLoadMusic(filename.c_str());
|
|
if (music)
|
|
JSoundSystem::GetInstance()->PlayMusic(music, loop);
|
|
currentMusicFile = filename;
|
|
}
|
|
}
|