Blanket of Night Blood Moon Contaminated Ground Conversion Dream Thrush Dreamwinder Evil Presence Floodchaser Glaciers Grixis Illusionist Humble Kavu Recluse Kukemssa Serpent Lingering Mirage Magus of the Moon Moonbow Illusionist Mystic Compass Reef Shaman Sea Snidd Sea's Claim Spreading Seas Stormtide Leviathan Streambed Aquitects Tainted Well Thelonite Monk Tideshaper Mystic Unstable Frontier Zombie Trailblazer
36 lines
1.0 KiB
Plaintext
36 lines
1.0 KiB
Plaintext
#If you change this file, be sure to report your changes into testsuite.txt!
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name=Classic
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[INIT]
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mode=mtg
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[PLAYERS]
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life:20
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auto=shuffle
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auto=draw:7
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auto=@each my draw:draw:1
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auto=maxPlay(land)1
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#Lands Mana Rules
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auto=lord(Plains|MyBattlefield) {T}:Add{W}
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auto=lord(Island|MyBattlefield) {T}:Add{U}
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auto=lord(Swamp|MyBattlefield) {T}:Add{B}
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auto=lord(Mountains|MyBattlefield) {T}:Add{R}
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auto=lord(Forest|MyBattlefield) {T}:Add{G}
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#Mana Empties from manapool at the end of each phase
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auto=@each untap:removeMana(*)
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auto=@each upkeep:removeMana(*)
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auto=@each draw:removeMana(*)
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auto=@each firstmain:removeMana(*)
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auto=@each combatbegins:removeMana(*)
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auto=@each attackers:removeMana(*)
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auto=@each blockers:removeMana(*)
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auto=@each combatdamage:removeMana(*)
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auto=@each combatEnds:removeMana(*)
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auto=@each secondmain:removeMana(*)
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auto=@each end:removeMana(*)
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auto=@each cleanup:removeMana(*)
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#reset Creature damage at the cleanup phase
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auto=@each cleanup:all(*|myBattlefield) resetDamage |