Files
wagic/projects/mtg/include/GameApp.h
wagic.the.homebrew@gmail.com d5be045859 Erwan
- Adding (dead) code for Story mode. This is FAR from being ready so it's deactivated in the code. I just don't want to create a branch (I'm lazy) and I'm fed up with synching. My Goal is to have a tutorial ready with this for the release after this one. If you want to test it (Note: the sample story is not interesting at ALL), just look for "Story mode" and uncomment (3 occurrences). PSP Or Linux need additions to the Makefile...
2010-02-16 10:55:03 +00:00

96 lines
1.7 KiB
C++

/*
* Wagic, The Homebrew ?! is licensed under the BSD license
* See LICENSE in the Folder's root
* http://wololo.net/wagic/
*/
#ifndef _GAMEAPP_H_
#define _GAMEAPP_H_
#include "../include/Logger.h"
#include <JApp.h>
#include <JGE.h>
#include <JSprite.h>
#include <JLBFont.h>
#include <hge/hgeparticle.h>
#include "../include/WResourceManager.h"
#include "../include/GameState.h"
#include "../include/GameOptions.h"
#include "../include/MTGDeck.h"
#include "../include/MTGCard.h"
#include "../include/MTGGameZones.h"
#include "../include/CardEffect.h"
#define PLAYER_TYPE_CPU 0
#define PLAYER_TYPE_HUMAN 1
#define PLAYER_TYPE_TESTSUITE 2
#define GAME_TYPE_CLASSIC 0
#define GAME_TYPE_MOMIR 1
#define GAME_TYPE_RANDOM1 2
#define GAME_TYPE_RANDOM2 3
#define GAME_TYPE_STORY 4
class MTGAllCards;
class TransitionBase;
class GameApp: public JApp
{
private:
#ifdef DEBUG
int nbUpdates;
float totalFPS;
#endif
bool mShowDebugInfo;
int mScreenShotCount;
GameState* mCurrentState;
GameState* mNextState;
GameState* mGameStates[GAME_STATE_MAX];
public:
int gameType;
CardEffect *effect;
GameApp();
virtual ~GameApp();
virtual void Create();
virtual void Destroy();
virtual void Update();
virtual void Render();
virtual void Pause();
virtual void Resume();
void LoadGameStates();
void SetNextState(int state);
void DoTransition(int trans, int tostate, float dur=-1, bool animonly = false);
void DoAnimation(int trans, float dur=-1);
static hgeParticleSystem * Particles[6];
static int HasMusic;
static string systemError;
static JMusic* music;
static MTGAllCards * collection;
static int players[2];
};
extern JQuad* manaIcons[7];
#endif