- fixed bugs introduced in revision 2034 (Giant Growth) - Extended Story mode xml: much easier to write basic thing, font selection, possibility to position answers, answers now in correct order - moved story in the menu because it is not major for now
1644 lines
36 KiB
C++
1644 lines
36 KiB
C++
//-------------------------------------------------------------------------------------
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//
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// JGE++ is a hardware accelerated 2D game SDK for PSP/Windows.
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//
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// Licensed under the BSD license, see LICENSE in root folder for details.
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//
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// Copyright (c) 2007 James Hui (a.k.a. Dr.Watson) <jhkhui@gmail.com>
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//
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//-------------------------------------------------------------------------------------
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#ifdef WIN32
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#pragma warning(disable : 4786)
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extern int actualWidth;
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extern int actualHeight;
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#pragma comment( lib, "giflib.lib" )
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#endif
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#include "../../Dependencies/include/png.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define XMD_H
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#include <jpeglib.h>
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#ifdef __cplusplus
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}
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#endif
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#include "../../include/JGE.h"
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#include "../../include/JRenderer.h"
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#include "../../include/JResourceManager.h"
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#include "../../include/JFileSystem.h"
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#include "../../include/JAssert.h"
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#ifdef WIN32
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#ifndef __attribute__
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#define __attribute__((a))
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#endif
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#endif
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JQuad::JQuad(JTexture *tex, float x, float y, float width, float height)
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:mTex(tex), mX(x), mY(y), mWidth(width), mHeight(height)
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{
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JASSERT(tex != NULL);
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mHotSpotX = 0.0f;
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mHotSpotY = 0.0f;
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//mBlend = BLEND_DEFAULT;
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for (int i=0;i<4;i++)
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mColor[i].color = 0xFFFFFFFF;
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mHFlipped = false;
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mVFlipped = false;
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SetTextureRect(x, y, width, height);
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}
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void JQuad::SetTextureRect(float x, float y, float w, float h)
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{
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mX = x;
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mY = y;
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mWidth = w;
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mHeight = h;
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mTX0 = x/mTex->mTexWidth;
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mTY0 = y/mTex->mTexHeight;
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mTX1 = (x+w)/mTex->mTexWidth;
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mTY1 = (y+h)/mTex->mTexHeight;
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}
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void JQuad::GetTextureRect(float *x, float *y, float *w, float *h)
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{
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*x=mX; *y=mY; *w=mWidth; *h=mHeight;
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}
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void JQuad::SetColor(PIXEL_TYPE color)
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{
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for (int i=0;i<4;i++)
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mColor[i].color = color;
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}
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void JQuad::SetHotSpot(float x, float y)
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{
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mHotSpotX = x;
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mHotSpotY = y;
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}
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//////////////////////////////////////////////////////////////////////////
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JTexture::JTexture()
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{
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mTexId = -1;
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}
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JTexture::~JTexture()
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{
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if (mTexId != (GLuint)-1)
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glDeleteTextures(1, &mTexId);
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}
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void JTexture::UpdateBits(int x, int y, int width, int height, PIXEL_TYPE* bits)
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{
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JRenderer::GetInstance()->BindTexture(this);
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glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, width, height, GL_RGBA, GL_UNSIGNED_BYTE, bits);
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}
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//////////////////////////////////////////////////////////////////////////
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JRenderer* JRenderer::mInstance = NULL;
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bool JRenderer::m3DEnabled = false;
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void JRenderer::Set3DFlag(bool flag) { m3DEnabled = flag; }
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JRenderer* JRenderer::GetInstance()
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{
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if (mInstance == NULL)
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{
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mInstance = new JRenderer();
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JASSERT(mInstance != NULL);
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mInstance->InitRenderer();
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}
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return mInstance;
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}
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void JRenderer::Destroy()
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{
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if (mInstance)
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{
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mInstance->DestroyRenderer();
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delete mInstance;
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mInstance = NULL;
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}
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}
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JRenderer::JRenderer()
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{
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}
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JRenderer::~JRenderer()
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{
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}
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void JRenderer::InitRenderer()
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{
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mCurrentTextureFilter = TEX_FILTER_NONE;
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mImageFilter = NULL;
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mCurrTexBlendSrc = BLEND_SRC_ALPHA;
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mCurrTexBlendDest = BLEND_ONE_MINUS_SRC_ALPHA;
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// mLineWidth = 1.0f;
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mCurrentTex = -1;
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mFOV = 75.0f;
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#ifdef USING_MATH_TABLE
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for (int i=0;i<360;i++)
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{
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mSinTable[i] = sinf(i*DEG2RAD);
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mCosTable[i] = cosf(i*DEG2RAD);
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}
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#endif
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mCurrentRenderMode = MODE_UNKNOWN;
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}
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void JRenderer::DestroyRenderer()
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{
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}
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void JRenderer::BeginScene()
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{
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glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear Screen And Depth Buffer
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glLoadIdentity (); // Reset The Modelview Matrix
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#ifdef WIN32
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float scaleH = (float)actualHeight/SCREEN_HEIGHT_F;
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float scaleW = (float)actualWidth/SCREEN_WIDTH_F;
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glScalef(scaleW,scaleW,1.f);
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#endif
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}
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void JRenderer::EndScene()
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{
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glFlush ();
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}
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void JRenderer::BindTexture(JTexture *tex)
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{
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if (mCurrentTex != tex->mTexId)
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{
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mCurrentTex = tex->mTexId;
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glBindTexture(GL_TEXTURE_2D, tex->mTexId);
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//if (mCurrentTextureFilter != tex->mFilter)
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{
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//mCurrentTextureFilter = tex->mFilter;
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if (mCurrentTextureFilter == TEX_FILTER_LINEAR)
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{
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
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}
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else if (mCurrentTextureFilter == TEX_FILTER_NEAREST)
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{
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
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}
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}
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}
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}
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void JRenderer::EnableTextureFilter(bool flag)
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{
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if (flag)
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mCurrentTextureFilter = TEX_FILTER_LINEAR;
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else
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mCurrentTextureFilter = TEX_FILTER_NEAREST;
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mCurrentTex = -1;
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}
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void Swap(float *a, float *b)
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{
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float n=*a;
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*a = *b;
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*b = n;
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}
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void JRenderer::RenderQuad(JQuad* quad, float xo, float yo, float angle, float xScale, float yScale)
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{
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//yo = SCREEN_HEIGHT-yo-1;//-(quad->mHeight);
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float width = quad->mWidth;
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float height = quad->mHeight;
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float x = -quad->mHotSpotX;
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float y = quad->mHotSpotY;
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Vector2D pt[4];
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pt[3] = Vector2D(x, y);
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pt[2] = Vector2D(x+width, y);
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pt[1] = Vector2D(x+width, y-height);
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pt[0] = Vector2D(x, y-height);
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Vector2D uv[4];
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uv[0] = Vector2D(quad->mTX0, quad->mTY1);
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uv[1] = Vector2D(quad->mTX1, quad->mTY1);
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uv[2] = Vector2D(quad->mTX1, quad->mTY0);
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uv[3] = Vector2D(quad->mTX0, quad->mTY0);
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if (quad->mHFlipped)
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{
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Swap(&uv[0].x, &uv[1].x);
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Swap(&uv[2].x, &uv[3].x);
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}
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if (quad->mVFlipped)
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{
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Swap(&uv[0].y, &uv[2].y);
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Swap(&uv[1].y, &uv[3].y);
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}
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//glEnable(GL_BLEND);
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//glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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BindTexture(quad->mTex);
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////glRasterPos2f(x, y);
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yo = SCREEN_HEIGHT_F - yo;
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glPushMatrix();
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glTranslatef(xo, yo, 0.0f);
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glRotatef(-angle*RAD2DEG, 0.0f, 0.0f, 1.0f);
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glScalef(xScale, yScale, 1.0f);
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glBegin(GL_QUADS);
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// bottom left corner
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glColor4ub(quad->mColor[0].r, quad->mColor[0].g, quad->mColor[0].b, quad->mColor[0].a);
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glTexCoord2f(uv[0].x, uv[0].y); glVertex2f(pt[0].x, pt[0].y);
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// bottom right corner
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glColor4ub(quad->mColor[1].r, quad->mColor[1].g, quad->mColor[1].b, quad->mColor[1].a);
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glTexCoord2f(uv[1].x, uv[1].y); glVertex2f(pt[1].x, pt[1].y);
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// top right corner
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glColor4ub(quad->mColor[2].r, quad->mColor[2].g, quad->mColor[2].b, quad->mColor[2].a);
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glTexCoord2f(uv[2].x, uv[2].y); glVertex2f(pt[2].x, pt[2].y);
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// top left corner
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glColor4ub(quad->mColor[3].r, quad->mColor[3].g, quad->mColor[3].b, quad->mColor[3].a);
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glTexCoord2f(uv[3].x, uv[3].y); glVertex2f(pt[3].x, pt[3].y);
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glEnd();
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glPopMatrix();
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//glDisable(GL_BLEND);
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// default color
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glColor4ub(255, 255, 255, 255);
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}
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void JRenderer::RenderQuad(JQuad* quad, VertexColor* pt)
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{
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for (int i=0;i<4;i++)
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{
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pt[i].y = SCREEN_HEIGHT_F - pt[i].y;
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quad->mColor[i].color = pt[i].color;
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}
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Vector2D uv[4];
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uv[0] = Vector2D(quad->mTX0, quad->mTY1);
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uv[1] = Vector2D(quad->mTX1, quad->mTY1);
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uv[2] = Vector2D(quad->mTX1, quad->mTY0);
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uv[3] = Vector2D(quad->mTX0, quad->mTY0);
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BindTexture(quad->mTex);
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glRasterPos2f(pt[0].x, pt[0].y);
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//float w = quad->mWidth;
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//float h = quad->mHeight;
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glBegin(GL_QUADS);
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// bottom left corner
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glColor4ub(quad->mColor[0].r, quad->mColor[0].g, quad->mColor[0].b, quad->mColor[0].a);
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glTexCoord2f(uv[0].x, uv[0].y); glVertex2f(pt[0].x, pt[0].y);
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// bottom right corner
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glColor4ub(quad->mColor[1].r, quad->mColor[1].g, quad->mColor[1].b, quad->mColor[1].a);
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glTexCoord2f(uv[1].x, uv[1].y); glVertex2f(pt[1].x, pt[1].y);
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// top right corner
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glColor4ub(quad->mColor[2].r, quad->mColor[2].g, quad->mColor[2].b, quad->mColor[2].a);
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glTexCoord2f(uv[2].x, uv[2].y); glVertex2f(pt[2].x, pt[2].y);
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// top left corner
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glColor4ub(quad->mColor[3].r, quad->mColor[3].g, quad->mColor[3].b, quad->mColor[3].a);
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glTexCoord2f(uv[3].x, uv[3].y); glVertex2f(pt[3].x, pt[3].y);
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glEnd();
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//glDisable(GL_BLEND);
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// default color
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glColor4ub(255, 255, 255, 255);
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}
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void JRenderer::FillRect(float x, float y, float width, float height, PIXEL_TYPE color)
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{
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y = SCREEN_HEIGHT_F - y - height;
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JColor col;
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col.color = color;
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glDisable(GL_TEXTURE_2D);
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glColor4ub(col.r, col.g, col.b, col.a);
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glBegin(GL_QUADS);
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// top left corner
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glVertex2f(x, y+height);
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// bottom left corner
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glVertex2f(x, y);
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// bottom right corner
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glVertex2f(x+width, y);
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// top right corner
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glVertex2f(x+width, y+height);
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glEnd();
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glEnable(GL_TEXTURE_2D);
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// default color
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glColor4ub(255, 255, 255, 255);
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}
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void JRenderer::DrawRect(float x, float y, float width, float height, PIXEL_TYPE color)
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{
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y = SCREEN_HEIGHT_F - y - height;
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JColor col;
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col.color = color;
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glDisable(GL_TEXTURE_2D);
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glColor4ub(col.r, col.g, col.b, col.a);
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glBegin(GL_LINES);
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glVertex2f(x, y);
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glVertex2f(x, y+height);
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glVertex2f(x, y+height);
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glVertex2f(x+width, y+height);
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glVertex2f(x+width, y+height);
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glVertex2f(x+width, y);
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glVertex2f(x+width, y);
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glVertex2f(x, y);
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glEnd();
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glEnable(GL_TEXTURE_2D);
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// default color
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glColor4ub(255, 255, 255, 255);
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}
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void JRenderer::FillRect(float x, float y, float width, float height, PIXEL_TYPE* colors)
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{
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JColor col[4];
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for (int i=0;i<4;i++)
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col[i].color = colors[i];
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FillRect(x, y, width, height, col);
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}
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void JRenderer::FillRect(float x, float y, float width, float height, JColor* colors)
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{
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y = SCREEN_HEIGHT_F - y - height;
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glDisable(GL_TEXTURE_2D);
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glBegin(GL_QUADS);
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// top left corner
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glColor4ub(colors[0].r, colors[0].g, colors[0].b, colors[0].a);
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glVertex2f(x, y+height);
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// bottom left corner
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glColor4ub(colors[2].r, colors[2].g, colors[2].b, colors[2].a);
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glVertex2f(x, y);
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// bottom right corner
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glColor4ub(colors[3].r, colors[3].g, colors[3].b, colors[3].a);
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glVertex2f(x+width, y);
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// top right corner
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glColor4ub(colors[1].r, colors[1].g, colors[1].b, colors[1].a);
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glVertex2f(x+width, y+height);
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glEnd();
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glEnable(GL_TEXTURE_2D);
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//glDisable(GL_BLEND);
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// default color
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glColor4ub(255, 255, 255, 255);
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}
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void JRenderer::DrawLine(float x1, float y1, float x2, float y2, PIXEL_TYPE color)
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{
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// glLineWidth (mLineWidth);
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glDisable(GL_TEXTURE_2D);
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JColor col;
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col.color = color;
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glColor4ub(col.r, col.g, col.b, col.a);
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glBegin(GL_LINES);
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glVertex2f(x1, SCREEN_HEIGHT_F-y1);
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glVertex2f(x2, SCREEN_HEIGHT_F-y2);
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glEnd();
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glEnable(GL_TEXTURE_2D);
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glColor4ub(255, 255, 255, 255);
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}
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void JRenderer::Plot(float x, float y, PIXEL_TYPE color)
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{
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glDisable(GL_TEXTURE_2D);
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JColor col;
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col.color = color;
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glColor4ub(col.r, col.g, col.b, col.a);
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glBegin(GL_POINTS);
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glVertex2f(x, SCREEN_HEIGHT_F-y);
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glEnd();
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glEnable(GL_TEXTURE_2D);
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glColor4ub(255, 255, 255, 255);
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}
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void JRenderer::PlotArray(float *x, float *y, int count, PIXEL_TYPE color)
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{
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glDisable(GL_TEXTURE_2D);
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JColor col;
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col.color = color;
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glColor4ub(col.r, col.g, col.b, col.a);
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glBegin(GL_POINTS);
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for (int i=0;i<count;i++)
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glVertex2f(x[i], SCREEN_HEIGHT_F-y[i]);
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glEnd();
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glEnable(GL_TEXTURE_2D);
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glColor4ub(255, 255, 255, 255);
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}
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void JRenderer::ScreenShot(const char* filename __attribute__((unused)))
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{
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}
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static int getNextPower2(int width)
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{
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int b = width;
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int n;
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for (n = 0; b != 0; n++) b >>= 1;
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b = 1 << n;
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if (b == 2 * width) b >>= 1;
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|
return b;
|
|
}
|
|
|
|
|
|
|
|
static void jpg_null(j_decompress_ptr cinfo __attribute__((unused)))
|
|
{
|
|
}
|
|
|
|
|
|
static boolean jpg_fill_input_buffer(j_decompress_ptr cinfo __attribute__((unused)))
|
|
{
|
|
//// ri.Con_Printf(PRINT_ALL, "Premature end of JPEG data\n");
|
|
return 1;
|
|
}
|
|
|
|
static void jpg_skip_input_data(j_decompress_ptr cinfo, long num_bytes)
|
|
{
|
|
|
|
cinfo->src->next_input_byte += (size_t) num_bytes;
|
|
cinfo->src->bytes_in_buffer -= (size_t) num_bytes;
|
|
|
|
//// if (cinfo->src->bytes_in_buffer < 0)
|
|
//// ri.Con_Printf(PRINT_ALL, "Premature end of JPEG data\n");
|
|
}
|
|
|
|
static void jpeg_mem_src(j_decompress_ptr cinfo, byte *mem, int len)
|
|
{
|
|
cinfo->src = (struct jpeg_source_mgr *)(*cinfo->mem->alloc_small)((j_common_ptr) cinfo, JPOOL_PERMANENT, sizeof(struct jpeg_source_mgr));
|
|
cinfo->src->init_source = jpg_null;
|
|
cinfo->src->fill_input_buffer = jpg_fill_input_buffer;
|
|
cinfo->src->skip_input_data = jpg_skip_input_data;
|
|
cinfo->src->resync_to_restart = jpeg_resync_to_restart;
|
|
cinfo->src->term_source = jpg_null;
|
|
cinfo->src->bytes_in_buffer = len;
|
|
cinfo->src->next_input_byte = mem;
|
|
}
|
|
|
|
/*
|
|
==============
|
|
LoadJPG
|
|
==============
|
|
*/
|
|
void JRenderer::LoadJPG(TextureInfo &textureInfo, const char *filename, int mode __attribute__((unused)), int TextureFormat __attribute__((unused)))
|
|
{
|
|
textureInfo.mBits = NULL;
|
|
|
|
struct jpeg_decompress_struct cinfo;
|
|
struct jpeg_error_mgr jerr;
|
|
BYTE *rawdata, *rgbadata, *scanline, *p, *q;
|
|
int rawsize, i;
|
|
|
|
JFileSystem* fileSystem = JFileSystem::GetInstance();
|
|
if (!fileSystem->OpenFile(filename)) return;
|
|
|
|
rawsize = fileSystem->GetFileSize();
|
|
|
|
rawdata = new BYTE[rawsize];
|
|
|
|
if (!rawdata)
|
|
{
|
|
fileSystem->CloseFile();
|
|
return;
|
|
}
|
|
|
|
fileSystem->ReadFile(rawdata, rawsize);
|
|
fileSystem->CloseFile();
|
|
|
|
// Initialize libJpeg Object
|
|
cinfo.err = jpeg_std_error(&jerr);
|
|
jpeg_create_decompress(&cinfo);
|
|
|
|
jpeg_mem_src(&cinfo, rawdata, rawsize);
|
|
|
|
// Process JPEG header
|
|
jpeg_read_header(&cinfo, true);
|
|
|
|
|
|
|
|
// Start Decompression
|
|
jpeg_start_decompress(&cinfo);
|
|
|
|
// Check Colour Components
|
|
if(cinfo.output_components != 3 && cinfo.output_components != 4)
|
|
{
|
|
//// ri.Con_Printf(PRINT_ALL, "Invalid JPEG colour components\n");
|
|
jpeg_destroy_decompress(&cinfo);
|
|
//// ri.FS_FreeFile(rawdata);
|
|
return;
|
|
}
|
|
|
|
int tw = getNextPower2(cinfo.output_width);
|
|
int th = getNextPower2(cinfo.output_height);
|
|
|
|
|
|
// Allocate Memory for decompressed image
|
|
rgbadata = new BYTE[tw * th * 4];
|
|
if(!rgbadata)
|
|
{
|
|
//// ri.Con_Printf(PRINT_ALL, "Insufficient RAM for JPEG buffer\n");
|
|
jpeg_destroy_decompress(&cinfo);
|
|
//// ri.FS_FreeFile(rawdata);
|
|
delete [] rgbadata;
|
|
return;
|
|
}
|
|
|
|
|
|
// Pass sizes to output
|
|
|
|
// Allocate Scanline buffer
|
|
scanline = (byte *)malloc(cinfo.output_width * 3);
|
|
if(!scanline)
|
|
{
|
|
//// ri.Con_Printf(PRINT_ALL, "Insufficient RAM for JPEG scanline buffer\n");
|
|
|
|
jpeg_destroy_decompress(&cinfo);
|
|
//// ri.FS_FreeFile(rawdata);
|
|
|
|
delete [] rgbadata;
|
|
return;
|
|
}
|
|
|
|
// Read Scanlines, and expand from RGB to RGBA
|
|
BYTE* currRow = rgbadata;
|
|
|
|
while(cinfo.output_scanline < cinfo.output_height)
|
|
{
|
|
p = scanline;
|
|
jpeg_read_scanlines(&cinfo, &scanline, 1);
|
|
|
|
q = currRow;
|
|
for(i=0; i<(int)cinfo.output_width; i++)
|
|
{
|
|
q[0] = p[0];
|
|
q[1] = p[1];
|
|
q[2] = p[2];
|
|
q[3] = 255;
|
|
|
|
p+=3; q+=4;
|
|
}
|
|
currRow += tw*4;
|
|
}
|
|
|
|
// Free the scanline buffer
|
|
free(scanline);
|
|
|
|
textureInfo.mBits = rgbadata;
|
|
textureInfo.mWidth = cinfo.output_width;
|
|
textureInfo.mHeight = cinfo.output_height;
|
|
textureInfo.mTexWidth = tw;
|
|
textureInfo.mTexHeight = th;
|
|
|
|
// Finish Decompression
|
|
try {
|
|
jpeg_finish_decompress(&cinfo);
|
|
} catch(...) {}
|
|
|
|
// Destroy JPEG object
|
|
jpeg_destroy_decompress(&cinfo);
|
|
|
|
delete[] rawdata;
|
|
}
|
|
|
|
|
|
static void PNGCustomWarningFn(png_structp png_ptr __attribute__((unused)), png_const_charp warning_msg __attribute__((unused)))
|
|
{
|
|
// ignore PNG warnings
|
|
}
|
|
|
|
|
|
static void PNGCustomReadDataFn(png_structp png_ptr, png_bytep data, png_size_t length)
|
|
{
|
|
png_size_t check;
|
|
|
|
JFileSystem *fileSystem = (JFileSystem*)png_ptr->io_ptr;
|
|
|
|
check = fileSystem->ReadFile(data, length);
|
|
|
|
if (check != length)
|
|
{
|
|
png_error(png_ptr, "Read Error!");
|
|
}
|
|
}
|
|
|
|
|
|
JTexture* JRenderer::LoadTexture(const char* filename, int mode, int TextureFormat __attribute__((unused)))
|
|
{
|
|
TextureInfo textureInfo;
|
|
|
|
textureInfo.mBits = NULL;
|
|
|
|
if (strstr(filename, ".jpg")!=NULL || strstr(filename, ".JPG")!=NULL)
|
|
LoadJPG(textureInfo, filename);
|
|
else if(strstr(filename, ".gif")!=NULL || strstr(filename, ".GIF")!=NULL)
|
|
LoadGIF(textureInfo,filename);
|
|
else if(strstr(filename, ".png")!=NULL || strstr(filename, ".PNG")!=NULL)
|
|
LoadPNG(textureInfo, filename);
|
|
|
|
if (textureInfo.mBits == NULL)
|
|
return NULL;
|
|
|
|
bool ret = false;
|
|
|
|
JTexture *tex = new JTexture();
|
|
|
|
if (tex)
|
|
{
|
|
if (mImageFilter != NULL)
|
|
mImageFilter->ProcessImage((PIXEL_TYPE*)textureInfo.mBits, textureInfo.mWidth, textureInfo.mHeight);
|
|
|
|
tex->mFilter = TEX_FILTER_LINEAR;
|
|
tex->mWidth = textureInfo.mWidth;
|
|
tex->mHeight = textureInfo.mHeight;
|
|
tex->mTexWidth = textureInfo.mTexWidth;
|
|
tex->mTexHeight = textureInfo.mTexHeight;
|
|
|
|
GLuint texid;
|
|
glGenTextures(1, &texid);
|
|
tex->mTexId = texid;
|
|
|
|
if (texid != 0)
|
|
{
|
|
|
|
// OpenGL texture has (0,0) at lower-left
|
|
// Pay attention when doing texture mapping!!!
|
|
|
|
glBindTexture(GL_TEXTURE_2D, texid); // Bind To The Texture ID
|
|
|
|
|
|
if (mode == TEX_TYPE_MIPMAP) // generate mipmaps
|
|
{
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
|
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR_MIPMAP_LINEAR);
|
|
gluBuild2DMipmaps(GL_TEXTURE_2D, GL_RGBA, textureInfo.mTexWidth, textureInfo.mTexHeight, GL_RGBA, GL_UNSIGNED_BYTE, textureInfo.mBits);
|
|
}
|
|
else if (mode == TEX_TYPE_SKYBOX) // for skybox
|
|
{
|
|
#define GL_CLAMP_TO_EDGE 0x812F
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
gluBuild2DMipmaps(GL_TEXTURE_2D, GL_RGBA, textureInfo.mTexWidth, textureInfo.mTexHeight, GL_RGBA, GL_UNSIGNED_BYTE, textureInfo.mBits);
|
|
}
|
|
else // single texture
|
|
{
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
|
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, textureInfo.mTexWidth, textureInfo.mTexHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, textureInfo.mBits);
|
|
}
|
|
|
|
ret = TRUE;
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
delete [] textureInfo.mBits;
|
|
//delete textureInfo;
|
|
|
|
if (!ret)
|
|
{
|
|
if (tex)
|
|
delete tex;
|
|
tex = NULL;
|
|
}
|
|
|
|
return tex;
|
|
}
|
|
|
|
int JRenderer::LoadPNG(TextureInfo &textureInfo, const char *filename, int mode __attribute__((unused)), int TextureFormat __attribute__((unused)))
|
|
{
|
|
//TextureInfo* textureInfo = new TextureInfo;
|
|
|
|
//if (textureInfo == NULL) return NULL;
|
|
|
|
textureInfo.mBits = NULL;
|
|
|
|
// BOOL ret = FALSE;
|
|
|
|
DWORD* p32;
|
|
|
|
png_structp png_ptr;
|
|
png_infop info_ptr;
|
|
unsigned int sig_read = 0;
|
|
png_uint_32 width, height, tw, th;
|
|
int bit_depth, color_type, interlace_type, x, y;
|
|
DWORD* line;
|
|
//FILE *fp;
|
|
|
|
|
|
//if ((fp = fopen(filename, "rb")) == NULL) return NULL;
|
|
JFileSystem* fileSystem = JFileSystem::GetInstance();
|
|
if (!fileSystem->OpenFile(filename)) return JGE_ERR_CANT_OPEN_FILE;
|
|
|
|
png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
|
|
if (png_ptr == NULL)
|
|
{
|
|
//fclose(fp);
|
|
fileSystem->CloseFile();
|
|
|
|
return JGE_ERR_PNG;
|
|
}
|
|
|
|
png_set_error_fn(png_ptr, (png_voidp) NULL, (png_error_ptr) NULL, PNGCustomWarningFn);
|
|
info_ptr = png_create_info_struct(png_ptr);
|
|
if (info_ptr == NULL)
|
|
{
|
|
//fclose(fp);
|
|
fileSystem->CloseFile();
|
|
|
|
png_destroy_read_struct(&png_ptr, png_infopp_NULL, png_infopp_NULL);
|
|
|
|
return JGE_ERR_PNG;
|
|
}
|
|
png_init_io(png_ptr, NULL);
|
|
png_set_read_fn(png_ptr, (png_voidp)fileSystem, PNGCustomReadDataFn);
|
|
|
|
png_set_sig_bytes(png_ptr, sig_read);
|
|
png_read_info(png_ptr, info_ptr);
|
|
png_get_IHDR(png_ptr, info_ptr, &width, &height, &bit_depth, &color_type, &interlace_type, int_p_NULL, int_p_NULL);
|
|
png_set_strip_16(png_ptr);
|
|
png_set_packing(png_ptr);
|
|
if (color_type == PNG_COLOR_TYPE_PALETTE) png_set_palette_to_rgb(png_ptr);
|
|
if (color_type == PNG_COLOR_TYPE_GRAY && bit_depth < 8) png_set_gray_1_2_4_to_8(png_ptr);
|
|
if (png_get_valid(png_ptr, info_ptr, PNG_INFO_tRNS)) png_set_tRNS_to_alpha(png_ptr);
|
|
png_set_filler(png_ptr, 0xff, PNG_FILLER_AFTER);
|
|
|
|
line = (DWORD*) malloc(width * 4);
|
|
if (!line)
|
|
{
|
|
//fclose(fp);
|
|
fileSystem->CloseFile();
|
|
|
|
png_destroy_read_struct(&png_ptr, png_infopp_NULL, png_infopp_NULL);
|
|
return JGE_ERR_MALLOC_FAILED;
|
|
}
|
|
|
|
|
|
tw = getNextPower2(width);
|
|
th = getNextPower2(height);
|
|
|
|
int size = tw * th * 4; // RGBA
|
|
|
|
BYTE* buffer = new BYTE[size];
|
|
|
|
//JTexture *tex = new JTexture();
|
|
|
|
if (buffer)
|
|
{
|
|
|
|
|
|
p32 = (DWORD*) buffer;
|
|
|
|
for (y = 0; y < (int)height; y++)
|
|
{
|
|
png_read_row(png_ptr, (BYTE*) line, png_bytep_NULL);
|
|
for (x = 0; x < (int)width; x++)
|
|
{
|
|
DWORD color32 = line[x];
|
|
int a = (color32 >> 24) & 0xff;
|
|
int r = color32 & 0xff;
|
|
int g = (color32 >> 8) & 0xff;
|
|
int b = (color32 >> 16) & 0xff;
|
|
|
|
color32 = r | (g << 8) | (b << 16) | (a << 24);
|
|
*(p32+x) = color32;
|
|
|
|
}
|
|
p32 += tw;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
free (line);
|
|
|
|
png_read_end(png_ptr, info_ptr);
|
|
png_destroy_read_struct(&png_ptr, &info_ptr, png_infopp_NULL);
|
|
|
|
fileSystem->CloseFile();
|
|
|
|
|
|
textureInfo.mBits = buffer;
|
|
textureInfo.mWidth = width;
|
|
textureInfo.mHeight = height;
|
|
textureInfo.mTexWidth = tw;
|
|
textureInfo.mTexHeight = th;
|
|
|
|
return 1;
|
|
//return textureInfo;
|
|
|
|
}
|
|
|
|
|
|
// void JRenderer::FreeTexture(JTexture* tex)
|
|
// {
|
|
// glDeleteTextures(1, &tex->mTexId);
|
|
//
|
|
// delete tex;
|
|
// tex = NULL;
|
|
// }
|
|
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
/// GIF Support
|
|
int JRenderer::image_readgif(void * handle, TextureInfo &textureInfo, DWORD * bgcolor, InputFunc readFunc, int mode __attribute__((unused)), int TextureFormat __attribute__((unused)))
|
|
{
|
|
|
|
// pixel ** image_data=NULL;
|
|
DWORD *p32=NULL;
|
|
// DWORD *buff=NULL;
|
|
//#define gif_color(c) RGB(palette->Colors[c].Red, palette->Colors[c].Green, palette->Colors[c].Blue)
|
|
#define gif_color32(c) ARGB(255,palette->Colors[c].Blue,palette->Colors[c].Green, palette->Colors[c].Red)
|
|
GifRecordType RecordType;
|
|
GifByteType *Extension;
|
|
GifRowType LineIn = NULL;
|
|
GifFileType *GifFileIn = NULL;
|
|
ColorMapObject *palette;
|
|
int ExtCode;
|
|
if ((GifFileIn = DGifOpen(handle, readFunc)) == NULL)
|
|
return 1;
|
|
*bgcolor = 0;
|
|
textureInfo.mWidth = 0;
|
|
textureInfo.mHeight = 0;
|
|
//*image_data = NULL;
|
|
|
|
do {
|
|
if (DGifGetRecordType(GifFileIn, &RecordType) == GIF_ERROR)
|
|
{
|
|
DGifCloseFile(GifFileIn);
|
|
return 1;
|
|
}
|
|
|
|
switch (RecordType) {
|
|
case IMAGE_DESC_RECORD_TYPE:
|
|
{
|
|
if (DGifGetImageDesc(GifFileIn) == GIF_ERROR)
|
|
{
|
|
DGifCloseFile(GifFileIn);
|
|
return 1;
|
|
}
|
|
if((palette = (GifFileIn->SColorMap != NULL) ? GifFileIn->SColorMap : GifFileIn->Image.ColorMap) == NULL)
|
|
{
|
|
DGifCloseFile(GifFileIn);
|
|
return 1;
|
|
}
|
|
textureInfo.mWidth = GifFileIn->Image.Width;
|
|
textureInfo.mHeight = GifFileIn->Image.Height;
|
|
*bgcolor = gif_color32(GifFileIn->SBackGroundColor);
|
|
if((LineIn = (GifRowType) malloc(GifFileIn->Image.Width * sizeof(GifPixelType))) == NULL)
|
|
{
|
|
DGifCloseFile(GifFileIn);
|
|
return 1;
|
|
}
|
|
textureInfo.mTexWidth = getNextPower2(GifFileIn->Image.Width);
|
|
textureInfo.mTexHeight = getNextPower2(GifFileIn->Image.Height);
|
|
|
|
//if((*image_data = (pixel *)malloc(sizeof(pixel) * GifFileIn->Image.Width * GifFileIn->Image.Height)) == NULL)
|
|
if((p32 = (DWORD *)malloc(sizeof(PIXEL_TYPE) * textureInfo.mTexWidth * textureInfo.mTexHeight)) == NULL)
|
|
{
|
|
free((void *)LineIn);
|
|
DGifCloseFile(GifFileIn);
|
|
return 1;
|
|
}
|
|
DWORD * curr = p32;
|
|
DWORD * imgdata;
|
|
for (GifWord i = 0; i < GifFileIn->Image.Height; i ++)
|
|
{
|
|
imgdata = curr;
|
|
if (DGifGetLine(GifFileIn, LineIn, GifFileIn->Image.Width) == GIF_ERROR)
|
|
{
|
|
free((void *)p32);
|
|
free((void *)LineIn);
|
|
DGifCloseFile(GifFileIn);
|
|
return 1;
|
|
}
|
|
for (GifWord j = 0; j < GifFileIn->Image.Width; j ++)
|
|
{
|
|
DWORD color32 = gif_color32(LineIn[j]);
|
|
|
|
//if(mTexLoadingCB) mTexLoadingCB(color32);
|
|
//if(JRenderer::GetInstance()->GetTextureLoadingCallback())
|
|
// JRenderer::GetInstance()->GetTextureLoadingCallback()(color32);
|
|
|
|
*imgdata++ = color32;
|
|
}
|
|
|
|
curr += textureInfo.mTexWidth;
|
|
}
|
|
textureInfo.mBits = (u8 *)p32;
|
|
break;
|
|
}
|
|
case EXTENSION_RECORD_TYPE:
|
|
if (DGifGetExtension(GifFileIn, &ExtCode, &Extension) == GIF_ERROR)
|
|
{
|
|
if(textureInfo.mBits != NULL)
|
|
{
|
|
free((void *)textureInfo.mBits);
|
|
textureInfo.mBits = NULL;
|
|
}
|
|
if(LineIn != NULL)
|
|
free((void *)LineIn);
|
|
DGifCloseFile(GifFileIn);
|
|
return 1;
|
|
}
|
|
while (Extension != NULL) {
|
|
if (DGifGetExtensionNext(GifFileIn, &Extension) == GIF_ERROR)
|
|
{
|
|
if(textureInfo.mBits != NULL)
|
|
{
|
|
free((void *)textureInfo.mBits);
|
|
textureInfo.mBits = NULL;
|
|
}
|
|
if(LineIn != NULL)
|
|
free((void *)LineIn);
|
|
DGifCloseFile(GifFileIn);
|
|
return 1;
|
|
}
|
|
}
|
|
break;
|
|
case TERMINATE_RECORD_TYPE:
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
while (RecordType != TERMINATE_RECORD_TYPE);
|
|
|
|
if(LineIn != NULL)
|
|
free((void *)LineIn);
|
|
DGifCloseFile(GifFileIn);
|
|
|
|
return 0;
|
|
}
|
|
|
|
int image_gif_read(GifFileType * ft, GifByteType * buf, int size)
|
|
{
|
|
JFileSystem *fileSys = (JFileSystem *)ft->UserData;
|
|
//return fread(buf, 1, size, (FILE *)ft->UserData);
|
|
if (fileSys->ReadFile(buf, size))
|
|
return size;
|
|
else
|
|
return 0;
|
|
|
|
}
|
|
|
|
void JRenderer::LoadGIF(TextureInfo &textureInfo, const char *filename, int mode, int TextureFormat __attribute__((unused)))
|
|
{
|
|
///*
|
|
//FILE * fp = fopen(filename, "rb");
|
|
JFileSystem *fileSys = JFileSystem::GetInstance();
|
|
if (!fileSys->OpenFile(filename))
|
|
return;
|
|
|
|
//if(fp == NULL)
|
|
// return;
|
|
DWORD bkcol;
|
|
int result = image_readgif(fileSys, textureInfo, &bkcol, image_gif_read, mode);
|
|
if(result!=0)
|
|
textureInfo.mBits=NULL;
|
|
//fclose(fp);
|
|
fileSys->CloseFile();
|
|
return ;//*/
|
|
}
|
|
|
|
|
|
|
|
JTexture* JRenderer::CreateTexture(int width, int height, int mode __attribute__((unused)))
|
|
{
|
|
int size = width * height * sizeof(PIXEL_TYPE); // RGBA
|
|
|
|
BYTE* buffer = new BYTE[size];
|
|
|
|
JTexture *tex = new JTexture();
|
|
|
|
if (buffer && tex)
|
|
{
|
|
tex->mFilter = TEX_FILTER_LINEAR;
|
|
tex->mWidth = width;
|
|
tex->mHeight = height;
|
|
tex->mTexWidth = width;
|
|
tex->mTexHeight = height;
|
|
|
|
GLuint texid;
|
|
glGenTextures(1, &texid);
|
|
tex->mTexId = texid;
|
|
|
|
memset(buffer, 0, size);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, texid);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
|
|
|
|
delete[] buffer;
|
|
|
|
return tex;
|
|
}
|
|
else
|
|
return NULL;
|
|
}
|
|
|
|
|
|
void JRenderer::EnableVSync(bool flag __attribute__((unused)))
|
|
{
|
|
// if (flag)
|
|
// hge->System_SetState(HGE_FPS, 60); // HGEFPS_VSYNC
|
|
// else
|
|
// hge->System_SetState(HGE_FPS, HGEFPS_UNLIMITED);
|
|
}
|
|
|
|
|
|
void JRenderer::ClearScreen(PIXEL_TYPE color)
|
|
{
|
|
FillRect(0.0f, 0.0f, SCREEN_WIDTH_F, SCREEN_HEIGHT_F, color);
|
|
}
|
|
|
|
|
|
void JRenderer::SetTexBlend(int src, int dest)
|
|
{
|
|
if (src != mCurrTexBlendSrc || dest != mCurrTexBlendDest)
|
|
{
|
|
mCurrTexBlendSrc = src;
|
|
mCurrTexBlendDest = dest;
|
|
|
|
glBlendFunc(src, dest);
|
|
}
|
|
}
|
|
|
|
|
|
void JRenderer::SetTexBlendSrc(int src)
|
|
{
|
|
if (src != mCurrTexBlendSrc)
|
|
{
|
|
mCurrTexBlendSrc = src;
|
|
glBlendFunc(mCurrTexBlendSrc, mCurrTexBlendDest);
|
|
}
|
|
}
|
|
|
|
|
|
void JRenderer::SetTexBlendDest(int dest)
|
|
{
|
|
if (dest != mCurrTexBlendDest)
|
|
{
|
|
mCurrTexBlendDest = dest;
|
|
glBlendFunc(mCurrTexBlendSrc, mCurrTexBlendDest);
|
|
}
|
|
}
|
|
|
|
|
|
void JRenderer::Enable2D()
|
|
{
|
|
if (mCurrentRenderMode == MODE_2D)
|
|
return;
|
|
|
|
mCurrentRenderMode = MODE_2D;
|
|
|
|
glViewport (0, 0, (GLsizei)SCREEN_WIDTH, (GLsizei)SCREEN_HEIGHT); // Reset The Current Viewport
|
|
glMatrixMode (GL_PROJECTION); // Select The Projection Matrix
|
|
glLoadIdentity (); // Reset The Projection Matrix
|
|
|
|
gluOrtho2D(0.0f, SCREEN_WIDTH_F, 0.0f, SCREEN_HEIGHT_F-1.0f);
|
|
|
|
glMatrixMode (GL_MODELVIEW); // Select The Modelview Matrix
|
|
glLoadIdentity (); // Reset The Modelview Matrix
|
|
|
|
glDisable (GL_DEPTH_TEST);
|
|
}
|
|
|
|
|
|
void JRenderer::Enable3D()
|
|
{
|
|
if (!m3DEnabled)
|
|
return;
|
|
|
|
if (mCurrentRenderMode == MODE_3D)
|
|
return;
|
|
|
|
mCurrentRenderMode = MODE_3D;
|
|
|
|
glViewport (0, 0, (GLsizei)SCREEN_WIDTH, (GLsizei)SCREEN_HEIGHT); // Reset The Current Viewport
|
|
glMatrixMode (GL_PROJECTION); // Select The Projection Matrix
|
|
glLoadIdentity (); // Reset The Projection Matrix
|
|
gluPerspective (mFOV, (GLfloat)SCREEN_WIDTH/(GLfloat)SCREEN_HEIGHT, // Calculate The Aspect Ratio Of The Window
|
|
0.5f, 1000.0f);
|
|
glMatrixMode (GL_MODELVIEW); // Select The Modelview Matrix
|
|
glLoadIdentity (); // Reset The Modelview Matrix
|
|
|
|
glEnable (GL_DEPTH_TEST);
|
|
}
|
|
|
|
|
|
void JRenderer::SetClip(int x, int y, int width, int height)
|
|
{
|
|
glScissor(x, y, width, height);
|
|
}
|
|
|
|
|
|
void JRenderer::LoadIdentity()
|
|
{
|
|
glLoadIdentity();
|
|
}
|
|
|
|
|
|
void JRenderer::Translate(float x, float y, float z)
|
|
{
|
|
glTranslatef(x, y, z);
|
|
}
|
|
|
|
|
|
void JRenderer::RotateX(float angle)
|
|
{
|
|
glRotatef(angle*RAD2DEG, 1.0f, 0.0f, 0.0f);
|
|
}
|
|
|
|
|
|
void JRenderer::RotateY(float angle)
|
|
{
|
|
glRotatef(angle*RAD2DEG, 0.0f, 1.0f, 0.0f);
|
|
}
|
|
|
|
|
|
void JRenderer::RotateZ(float angle)
|
|
{
|
|
glRotatef(angle*RAD2DEG, 0.0f, 0.0f, 1.0f);
|
|
}
|
|
|
|
|
|
void JRenderer::PushMatrix()
|
|
{
|
|
glPushMatrix();
|
|
}
|
|
|
|
|
|
void JRenderer::PopMatrix()
|
|
{
|
|
glPopMatrix();
|
|
}
|
|
|
|
|
|
void JRenderer::RenderTriangles(JTexture* texture, Vertex3D *vertices, int start, int count)
|
|
{
|
|
if (texture)
|
|
BindTexture(texture);
|
|
|
|
glBegin(GL_TRIANGLES);
|
|
int index = start*3;
|
|
for (int i = 0; i < count; i++)
|
|
{
|
|
glTexCoord2f(vertices[index].u, vertices[index].v);
|
|
//glNormal3f(vertices[index].nx, vertices[index].ny, vertices[index].nz);
|
|
glVertex3f(vertices[index].x, vertices[index].y, vertices[index].z);
|
|
|
|
index++;
|
|
|
|
glTexCoord2f(vertices[index].u, vertices[index].v);
|
|
//glNormal3f(vertices[index].nx, vertices[index].ny, vertices[index].nz);
|
|
glVertex3f(vertices[index].x, vertices[index].y, vertices[index].z);
|
|
|
|
index++;
|
|
|
|
glTexCoord2f(vertices[index].u, vertices[index].v);
|
|
//glNormal3f(vertices[index].nx, vertices[index].ny, vertices[index].nz);
|
|
glVertex3f(vertices[index].x, vertices[index].y, vertices[index].z);
|
|
|
|
index++;
|
|
|
|
}
|
|
glEnd();
|
|
|
|
}
|
|
|
|
|
|
void JRenderer::SetFOV(float fov)
|
|
{
|
|
mFOV = fov;
|
|
}
|
|
|
|
|
|
void JRenderer::FillPolygon(float* x, float* y, int count, PIXEL_TYPE color)
|
|
{
|
|
JColor col;
|
|
col.color = color;
|
|
|
|
glDisable(GL_TEXTURE_2D);
|
|
glColor4ub(col.r, col.g, col.b, col.a);
|
|
glBegin(GL_TRIANGLE_FAN);
|
|
|
|
for(int i=0; i<count;i++)
|
|
{
|
|
glVertex2f(x[i],SCREEN_HEIGHT_F-y[i]);
|
|
}
|
|
|
|
glEnd();
|
|
|
|
glEnable(GL_TEXTURE_2D);
|
|
|
|
// default color
|
|
glColor4ub(255, 255, 255, 255);
|
|
}
|
|
|
|
|
|
void JRenderer::DrawPolygon(float* x, float* y, int count, PIXEL_TYPE color)
|
|
{
|
|
JColor col;
|
|
col.color = color;
|
|
|
|
glDisable(GL_TEXTURE_2D);
|
|
glColor4ub(col.r, col.g, col.b, col.a);
|
|
glBegin(GL_LINE_STRIP);
|
|
|
|
for(int i=0; i<count;i++)
|
|
{
|
|
glVertex2f(x[i],SCREEN_HEIGHT_F-y[i]);
|
|
}
|
|
|
|
glVertex2f(x[0],SCREEN_HEIGHT_F-y[0]);
|
|
|
|
glEnd();
|
|
|
|
glEnable(GL_TEXTURE_2D);
|
|
|
|
// default color
|
|
glColor4ub(255, 255, 255, 255);
|
|
}
|
|
|
|
|
|
void JRenderer::DrawLine(float x1, float y1, float x2, float y2, float lineWidth, PIXEL_TYPE color)
|
|
{
|
|
float dy=y2-y1;
|
|
float dx=x2-x1;
|
|
if(dy==0 && dx==0)
|
|
return;
|
|
|
|
float l=(float)hypot(dx,dy);
|
|
|
|
float x[4];
|
|
float y[4];
|
|
|
|
x[0]=x1+lineWidth*(y2-y1)/l;
|
|
y[0]=y1-lineWidth*(x2-x1)/l;
|
|
|
|
x[1]=x1-lineWidth*(y2-y1)/l;
|
|
y[1]=y1+lineWidth*(x2-x1)/l;
|
|
|
|
x[2]=x2-lineWidth*(y2-y1)/l;
|
|
y[2]=y2+lineWidth*(x2-x1)/l;
|
|
|
|
x[3]=x2+lineWidth*(y2-y1)/l;
|
|
y[3]=y2-lineWidth*(x2-x1)/l;
|
|
|
|
FillPolygon(x, y, 4, color);
|
|
}
|
|
|
|
|
|
void JRenderer::DrawCircle(float x, float y, float radius, PIXEL_TYPE color)
|
|
{
|
|
JColor col;
|
|
col.color = color;
|
|
|
|
glDisable(GL_TEXTURE_2D);
|
|
glColor4ub(col.r, col.g, col.b, col.a);
|
|
glBegin(GL_LINE_STRIP);
|
|
|
|
for(int i=0; i<360;i+=2)
|
|
{
|
|
glVertex2f(x+radius*COSF(i), SCREEN_HEIGHT_F-y+radius*SINF(i));
|
|
}
|
|
|
|
glVertex2f(x+radius*COSF(0), SCREEN_HEIGHT_F-y+radius*SINF(0));
|
|
|
|
glEnd();
|
|
|
|
glEnable(GL_TEXTURE_2D);
|
|
|
|
// default color
|
|
glColor4ub(255, 255, 255, 255);
|
|
}
|
|
|
|
void JRenderer::FillCircle(float x, float y, float radius, PIXEL_TYPE color)
|
|
{
|
|
JColor col;
|
|
col.color = color;
|
|
|
|
glDisable(GL_TEXTURE_2D);
|
|
glColor4ub(col.r, col.g, col.b, col.a);
|
|
glBegin(GL_TRIANGLE_FAN);
|
|
|
|
glVertex2f(x, SCREEN_HEIGHT_F-y);
|
|
|
|
for(int i=0; i<360;i+=2)
|
|
{
|
|
glVertex2f(x+radius*COSF(i), SCREEN_HEIGHT_F-y+radius*SINF(i));
|
|
}
|
|
|
|
glVertex2f(x+radius*COSF(0), SCREEN_HEIGHT_F-y+radius*SINF(0));
|
|
|
|
glEnd();
|
|
|
|
glEnable(GL_TEXTURE_2D);
|
|
|
|
// default color
|
|
glColor4ub(255, 255, 255, 255);
|
|
}
|
|
|
|
|
|
void JRenderer::DrawPolygon(float x, float y, float size, int count, float startingAngle, PIXEL_TYPE color)
|
|
{
|
|
JColor col;
|
|
col.color = color;
|
|
|
|
float angle = startingAngle*RAD2DEG;
|
|
float steps = 360.0f/count;
|
|
size /= 2;
|
|
|
|
glDisable(GL_TEXTURE_2D);
|
|
glColor4ub(col.r, col.g, col.b, col.a);
|
|
glBegin(GL_LINE_LOOP);
|
|
|
|
for(int i=0; i<count;i++)
|
|
{
|
|
glVertex2f(x+size*COSF((int)angle), SCREEN_HEIGHT_F-(y+size*SINF((int)angle)));
|
|
|
|
angle += steps;
|
|
if (angle >= 360.0f)
|
|
angle -= 360.0f;
|
|
}
|
|
|
|
glEnd();
|
|
|
|
glEnable(GL_TEXTURE_2D);
|
|
|
|
// default color
|
|
glColor4ub(255, 255, 255, 255);
|
|
}
|
|
|
|
|
|
void JRenderer::FillPolygon(float x, float y, float size, int count, float startingAngle, PIXEL_TYPE color)
|
|
{
|
|
JColor col;
|
|
col.color = color;
|
|
|
|
float angle = startingAngle*RAD2DEG;
|
|
float firstAngle = angle;
|
|
float steps = 360.0f/count;
|
|
size /= 2;
|
|
|
|
glDisable(GL_TEXTURE_2D);
|
|
glColor4ub(col.r, col.g, col.b, col.a);
|
|
glBegin(GL_TRIANGLE_FAN);
|
|
|
|
glVertex2f(x, SCREEN_HEIGHT_F-y);
|
|
|
|
for(int i=0; i<count;i++)
|
|
{
|
|
glVertex2f(x+size*COSF((int)angle), SCREEN_HEIGHT_F-y+size*SINF((int)angle));
|
|
angle += steps;
|
|
if (angle >= 360.0f)
|
|
angle -= 360.0f;
|
|
}
|
|
|
|
glVertex2f(x+size*COSF((int)firstAngle), SCREEN_HEIGHT_F-y+size*SINF((int)firstAngle));
|
|
|
|
|
|
glEnd();
|
|
|
|
glEnable(GL_TEXTURE_2D);
|
|
|
|
// default color
|
|
glColor4ub(255, 255, 255, 255);
|
|
}
|
|
|
|
|
|
void JRenderer::SetImageFilter(JImageFilter* imageFilter)
|
|
{
|
|
mImageFilter = imageFilter;
|
|
}
|
|
|
|
|
|
|
|
void JRenderer::DrawRoundRect(float x, float y, float w, float h, float radius, PIXEL_TYPE color)
|
|
{
|
|
x+=w+radius;
|
|
y+=h+radius;
|
|
JColor col;
|
|
col.color = color;
|
|
|
|
glDisable(GL_TEXTURE_2D);
|
|
glColor4ub(col.r, col.g, col.b, col.a);
|
|
glBegin(GL_LINE_LOOP);
|
|
int i;
|
|
for(i=0; i<90;i++)
|
|
{
|
|
glVertex2f(x+radius*COSF(i), SCREEN_HEIGHT_F-(y+radius*SINF(i)));
|
|
}
|
|
for(i=0; i<w; i++)
|
|
{
|
|
glVertex2f(x+radius*COSF(90)-i, SCREEN_HEIGHT_F-(y+radius*SINF(90)));
|
|
}
|
|
for(i=90; i<180;i++)
|
|
{
|
|
glVertex2f(x+radius*COSF(i)-w, SCREEN_HEIGHT_F-(y+radius*SINF(i)));
|
|
}
|
|
for(i=0; i<h; i++)
|
|
{
|
|
glVertex2f(x+radius*COSF(180)-w, SCREEN_HEIGHT_F-(y+radius*SINF(180)-i));
|
|
}
|
|
for(i=180; i<270;i++)
|
|
{
|
|
glVertex2f(x+radius*COSF(i)-w, SCREEN_HEIGHT_F-(y+radius*SINF(i)-h));
|
|
}
|
|
for(i=0; i<w; i++)
|
|
{
|
|
glVertex2f(x+radius*COSF(270)-w+i, SCREEN_HEIGHT_F-(y+radius*SINF(270)-h));
|
|
}
|
|
for(i=270; i<360;i++)
|
|
{
|
|
glVertex2f(x+radius*COSF(i), SCREEN_HEIGHT_F-(y+radius*SINF(i)-h));
|
|
}
|
|
for(i=0; i<h; i++)
|
|
{
|
|
glVertex2f(x+radius*COSF(0), SCREEN_HEIGHT_F-(y+radius*SINF(0)-h+i));
|
|
}
|
|
glEnd();
|
|
|
|
glEnable(GL_TEXTURE_2D);
|
|
|
|
// default color
|
|
glColor4ub(255, 255, 255, 255);
|
|
}
|
|
|
|
|
|
|
|
void JRenderer::FillRoundRect(float x, float y, float w, float h, float radius, PIXEL_TYPE color)
|
|
{
|
|
x+=w+radius;
|
|
y+=radius;
|
|
|
|
JColor col;
|
|
col.color = color;
|
|
|
|
glDisable(GL_TEXTURE_2D);
|
|
glColor4ub(col.r, col.g, col.b, col.a);
|
|
glBegin(GL_TRIANGLE_FAN);
|
|
|
|
glVertex2f(x-5, SCREEN_HEIGHT_F-y);
|
|
|
|
int i;
|
|
for(i=0; i<90;i++)
|
|
{
|
|
glVertex2f(x+radius*COSF(i), SCREEN_HEIGHT_F-y+radius*SINF(i));
|
|
}
|
|
for(i=0; i<w; i++)
|
|
{
|
|
glVertex2f(x+radius*COSF(90)-i, SCREEN_HEIGHT_F-y+radius*SINF(90));
|
|
}
|
|
for(i=90; i<180;i++)
|
|
{
|
|
glVertex2f(x+radius*COSF(i)-w, SCREEN_HEIGHT_F-y+radius*SINF(i));
|
|
}
|
|
for(i=0; i<h; i++)
|
|
{
|
|
glVertex2f(x+radius*COSF(180)-w, SCREEN_HEIGHT_F-y+radius*SINF(180)-i);
|
|
}
|
|
|
|
for(i=180; i<270;i++)
|
|
{
|
|
glVertex2f(x+radius*COSF(i)-w, SCREEN_HEIGHT_F-y+radius*SINF(i)-h);
|
|
}
|
|
for(i=0; i<w; i++)
|
|
{
|
|
glVertex2f(x+radius*COSF(270)-w+i, SCREEN_HEIGHT_F-y+radius*SINF(270)-h);
|
|
}
|
|
for(i=270; i<360;i++)
|
|
{
|
|
glVertex2f(x+radius*COSF(i), SCREEN_HEIGHT_F-y+radius*SINF(i)-h);
|
|
}
|
|
for(i=0; i<h; i++)
|
|
{
|
|
glVertex2f(x+radius*COSF(0), SCREEN_HEIGHT_F-y+radius*SINF(0)-h+i);
|
|
}
|
|
|
|
glVertex2f(x+radius*COSF(0), SCREEN_HEIGHT_F-y+radius*SINF(0));
|
|
|
|
glEnd();
|
|
|
|
glEnable(GL_TEXTURE_2D);
|
|
|
|
// default color
|
|
glColor4ub(255, 255, 255, 255);
|
|
}
|
|
|