finishing up my reformatting of the source from November/December following the guidelines that were posted. some extra things I added: * Any empty virtual declarations were kept to one line. * Enums were split up into separate lines to promote uniformity across all headers. ( each header file had a different style for enums)
44 lines
852 B
C++
44 lines
852 B
C++
#ifndef _TRANSLATE_H_
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#define _TRANSLATE_H_
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#include <string>
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#include <map>
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#if defined _DEBUG
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#define DEBUG_TRANSLATE
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#endif
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using namespace std;
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class Translator
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{
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protected:
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static Translator * mInstance;
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bool initDone;
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void load(string filename, map<string, string> * dictionary);
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public:
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map<string, string> values;
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map<string, string> tempValues;
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map<string, string> deckValues;
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#if defined DEBUG_TRANSLATE
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map<string,int> missingValues;
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map<string,int> dontCareValues;
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int checkMisses;
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#endif
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string translate(string toTranslate);
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Translator();
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~Translator();
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int Add(string from, string to);
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void initCards();
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void initDecks();
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void init();
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static Translator * GetInstance();
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static void EndInstance();
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};
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string _(string toTranslate);
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extern bool neofont;
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#endif
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