Files
wagic/projects/mtg/src/GuiPlay.cpp
2013-12-20 00:24:08 +01:00

435 lines
14 KiB
C++

#include "PrecompiledHeader.h"
#include "CardSelector.h"
#include "GameApp.h"
#include "GuiPlay.h"
#include "Subtypes.h"
#include "Trash.h"
#include "ModRules.h"
#include "DuelLayers.h"
#define CARD_WIDTH (31)
const float GuiPlay::HORZWIDTH = 300.0f;
const float GuiPlay::VERTHEIGHT = 80.0f;
void GuiPlay::CardStack::reset(unsigned total, float x, float y)
{
this->total = total;
this->x = 0;
baseX = x;
this->y = 0;
baseY = y;
}
void GuiPlay::CardStack::RenderSpell(MTGCardInstance* card, iterator begin, iterator end, float x, float y)
{
while (begin != end)
{
if ((*begin)->card->target == card)
{
RenderSpell(card, begin + 1, end, x, y - 10);
(*begin)->x = x;
(*begin)->y = y;
(*begin)->Render();
return;
}
++begin;
}
}
GuiPlay::HorzStack::HorzStack()
{
}
GuiPlay::VertStack::VertStack()
{
}
void GuiPlay::VertStack::reset(unsigned total, float x, float y)
{
GuiPlay::CardStack::reset(total, x - CARD_WIDTH, y);
count = 0;
}
void GuiPlay::HorzStack::Render(CardView* card, iterator begin, iterator end)
{
RenderSpell(card->card, begin, end, card->x, card->y - 10);
card->Render();
}
void GuiPlay::HorzStack::Enstack(CardView* card)
{
card->x = x + baseX;
card->y = y + baseY;
if (total < 8)
x += CARD_WIDTH;
else if (total < 16)
x += (SCREEN_WIDTH - 200 - baseX) / total;
else
x += (SCREEN_WIDTH - 50 - baseX) / total;
}
void GuiPlay::VertStack::Enstack(CardView* card)
{
int modulus = total < 10 ? 3 : 5;
{
if (0 == count % modulus)
{
x += CARD_WIDTH;
y = 0;
}
}
card->x = x + baseX;
card->y = y + baseY;
y += 12;
if (++count == total - 1 && y == 12)
y += 12;
}
void GuiPlay::VertStack::Render(CardView* card, iterator begin, iterator end)
{
RenderSpell(card->card, begin, end, card->x + 5, card->y - 10);
card->Render();
}
inline float GuiPlay::VertStack::nextX()
{
if (0 == count)
return x + CARD_WIDTH;
else
return x;
}
GuiPlay::BattleField::BattleField() :
attackers(0), height(0.0), red(0), colorFlow(0)
{
}
const float GuiPlay::BattleField::HEIGHT = 80.0f;
void GuiPlay::BattleField::addAttacker(MTGCardInstance*)
{
++attackers;
colorFlow = 1;
}
void GuiPlay::BattleField::removeAttacker(MTGCardInstance*)
{
--attackers;
}
void GuiPlay::BattleField::reset(float x, float y)
{
HorzStack::reset(0, x, y);
currentAttacker = 1;
}
void GuiPlay::BattleField::EnstackAttacker(CardView* card)
{
card->x = CARD_WIDTH + 20 + (currentAttacker * (HORZWIDTH) / (attackers+1));
card->y = baseY + (card->card->getObserver()->getView()->getRenderedPlayer() == card->card->controller() ? 20 + y : -20 - y);
++currentAttacker;
// JRenderer::GetInstance()->RenderQuad(WResourceManager::Instance()->GetQuad("BattleIcon"), card->actX, card->actY, 0, 0.5 + 0.1 * sinf(JGE::GetInstance()->GetTime()), 0.5 + 0.1 * sinf(JGE::GetInstance()->GetTime()));
}
void GuiPlay::BattleField::EnstackBlocker(CardView* card)
{
MTGCardInstance * c = card->card;
if (!c)
return;
int offset = 0;
if (c->defenser && c->defenser->view)
{
offset = c->defenser->getDefenserRank(c);
card->x = c->defenser->view->x + 5 * offset;
}
card->y = baseY + (card->card->getObserver()->getView()->getRenderedPlayer() == card->card->controller() ? 20 + y + 6 * offset : -20 - y + 6 * offset);
}
void GuiPlay::BattleField::Update(float dt)
{
if (0 == attackers)
height -= 10 * dt * height;
else
height += 10 * dt * (HEIGHT - height);
if (colorFlow)
{
red += static_cast<int> (colorFlow * 300 * dt);
if (red < 0)
red = 0;
if (red > 70)
red = 70;
}
}
void GuiPlay::BattleField::Render()
{
if (height > 3)
JRenderer::GetInstance()->FillRect(44, SCREEN_HEIGHT / 2 + 10 - height / 2, 318, height, ARGB(127, red, 0, 0));
}
GuiPlay::GuiPlay(DuelLayers* view) :
GuiLayer(view)
{
end_spells = cards.end();
}
GuiPlay::~GuiPlay()
{
for (iterator it = cards.begin(); it != cards.end(); ++it)
{
delete (*it);
}
}
bool isSpell(CardView* c)
{
return c->card->isSpell() && !c->card->isCreature() && !c->card->hasType(Subtypes::TYPE_PLANESWALKER);
}
void GuiPlay::Replace()
{
unsigned opponentSpellsN = 0, selfSpellsN = 0, opponentLandsN = 0, opponentCreaturesN = 0,
battleFieldAttackersN = 0, battleFieldBlockersN = 0, selfCreaturesN = 0, selfLandsN = 0;
end_spells = stable_partition(cards.begin(), cards.end(), &isSpell);
for (iterator it = cards.begin(); it != end_spells; ++it)
if (!(*it)->card->target)
{
if((!(*it)->card->hasSubtype(Subtypes::TYPE_AURA)|| ((*it)->card->hasSubtype(Subtypes::TYPE_AURA) && (*it)->card->playerTarget)) && !(*it)->card->hasType(Subtypes::TYPE_PLANESWALKER))
{
if (mpDuelLayers->getRenderedPlayer() == (*it)->card->controller())
++selfSpellsN;
else
++opponentSpellsN;
}
}
for (iterator it = end_spells; it != cards.end(); ++it)
{
if ((*it)->card->isCreature())
{
if ((*it)->card->isAttacker())
++battleFieldAttackersN;
else if ((*it)->card->isDefenser())
++battleFieldBlockersN;
else if (mpDuelLayers->getRenderedPlayer() == (*it)->card->controller())
++selfCreaturesN;
else
++opponentCreaturesN;
}
else if ((*it)->card->isLand() || (*it)->card->hasType(Subtypes::TYPE_PLANESWALKER))
{
if (mpDuelLayers->getRenderedPlayer() == (*it)->card->controller())
++selfLandsN;
else
++opponentLandsN;
}
}
opponentSpells.reset(opponentSpellsN, 18, 60);
selfSpells.reset(selfSpellsN, 18, 215);
for (iterator it = cards.begin(); it != end_spells; ++it)
if (!(*it)->card->target)
{
if((!(*it)->card->hasSubtype(Subtypes::TYPE_AURA)|| ((*it)->card->hasSubtype(Subtypes::TYPE_AURA) && (*it)->card->playerTarget)) && !(*it)->card->hasType(Subtypes::TYPE_PLANESWALKER))
{
if (mpDuelLayers->getRenderedPlayer() == (*it)->card->controller())
selfSpells.Enstack(*it);
else
opponentSpells.Enstack(*it);
}
}
float x = 24 + opponentSpells.nextX();
//seperated the variable X into 2 different variables. There are 2 players here!!
//we should not be using a single variable to determine the positioning of cards!!
float myx = 24 + selfSpells.nextX();
opponentLands.reset(opponentLandsN,x, 50);
opponentCreatures.reset(opponentCreaturesN, x, 95);
battleField.reset(x, 145);//what does this variable do? I can comment it out with no repercussions...is this being double handled?
selfCreatures.reset(selfCreaturesN, myx, 195);
selfLands.reset(selfLandsN, myx, 240);
for (iterator it = end_spells; it != cards.end(); ++it)
{
if ((*it)->card->isCreature())
{
if ((*it)->card->isAttacker())
battleField.EnstackAttacker(*it);
else if ((*it)->card->isDefenser())
battleField.EnstackBlocker(*it);
else if (mpDuelLayers->getRenderedPlayer() == (*it)->card->controller())
selfCreatures.Enstack(*it);
else
opponentCreatures.Enstack(*it);
}
else if ((*it)->card->isLand())
{
if (mpDuelLayers->getRenderedPlayer() == (*it)->card->controller())
selfLands.Enstack(*it);
else
opponentLands.Enstack(*it);
}
}
//rerun the iter reattaching planes walkers to the back of the lands.
for (iterator it = end_spells; it != cards.end(); ++it)
{
if ((*it)->card->hasType(Subtypes::TYPE_PLANESWALKER))
{
if (mpDuelLayers->getRenderedPlayer() == (*it)->card->controller())
selfLands.Enstack(*it);
else
opponentLands.Enstack(*it);
}
}
}
void GuiPlay::Render()
{
battleField.Render();
for (iterator it = cards.begin(); it != cards.end(); ++it)
{
if ((*it)->card->isLand())
{
if (mpDuelLayers->getRenderedPlayer() == (*it)->card->controller())
selfLands.Render(*it, cards.begin(), end_spells);
else
opponentLands.Render(*it, cards.begin(), end_spells);
}
else if ((*it)->card->isCreature())
{
if (mpDuelLayers->getRenderedPlayer() == (*it)->card->controller())
selfCreatures.Render(*it, cards.begin(), end_spells);
else
opponentCreatures.Render(*it, cards.begin(), end_spells);
}
else if(!(*it)->card->hasType(Subtypes::TYPE_PLANESWALKER))
{
if (!(*it)->card->target)
{
if (mpDuelLayers->getRenderedPlayer() == (*it)->card->controller())
selfSpells.Render(*it, cards.begin(), end_spells);
else
opponentSpells.Render(*it, cards.begin(), end_spells);
}
}
else
{
if (!(*it)->card->target)
{
if (mpDuelLayers->getRenderedPlayer() == (*it)->card->controller())
selfPlaneswalker.Render(*it, cards.begin(), end_spells);
else
opponentPlaneswalker.Render(*it, cards.begin(), end_spells);
}
}
}
}
void GuiPlay::Update(float dt)
{
battleField.Update(dt);
for (iterator it = cards.begin(); it != cards.end(); ++it)
(*it)->Update(dt);
}
int GuiPlay::receiveEventPlus(WEvent * e)
{
if (WEventZoneChange *event = dynamic_cast<WEventZoneChange*>(e))
{
if ((observer->players[0]->inPlay() == event->to) || (observer->players[1]->inPlay() == event->to))
{
CardView * card;
if (event->card->view)
{
//fix for http://code.google.com/p/wagic/issues/detail?id=462.
// We don't want a card in the hand to have an alpha of 0
event->card->view->alpha = 255;
card = NEW CardView(CardView::playZone, event->card, *(event->card->view));
}
else
card = NEW CardView(CardView::playZone, event->card, 0, 0);
cards.push_back(card);
if (event->card->isTapped())
gModRules.cards.activateEffect->doEffect(card);
else
gModRules.cards.activateEffect->undoEffect(card);
card->alpha = 255;
// Make sure that the card is repositioned before adding it to the CardSelector, as
// the card's position is a cue for certain CardSelector variants as to what zone the card is placed in
Replace();
observer->getCardSelector()->Add(card);
return 1;
}
}
else if (WEventCreatureAttacker* event = dynamic_cast<WEventCreatureAttacker*>(e))
{
if (NULL != event->after)
battleField.addAttacker(event->card);
else if (NULL != event->before)
battleField.removeAttacker(event->card);
Replace();
}
else if (dynamic_cast<WEventCreatureBlocker*> (e))
{
Replace();
}
else if (WEventCardTap* event = dynamic_cast<WEventCardTap*>(e))
{
if (CardView* cv = dynamic_cast<CardView*>(event->card->view))
{
if (event->after)
gModRules.cards.activateEffect->doEffect(cv);
else
gModRules.cards.activateEffect->undoEffect(cv);
//cv->t = event->after ? M_PI / 2 : 0;
}
else if (event->card->view != NULL)
{
if (event->after)
gModRules.cards.activateEffect->doEffect(event->card->view);
else
gModRules.cards.activateEffect->undoEffect(event->card->view);
//event->card->view->actT = event->after ? M_PI / 2 : 0;
}
else
{
// this should never happen, if you have a consistent repro case, ping Wil please
assert(false);
}
return 1;
}
else if (WEventPhaseChange *event = dynamic_cast<WEventPhaseChange*>(e))
{
if (MTG_PHASE_COMBATEND == event->to->id)
battleField.colorFlow = -1;
}
else if (dynamic_cast<WEventCardChangeType*> (e))
Replace();
Replace();
return 0;
}
int GuiPlay::receiveEventMinus(WEvent * e)
{
if (WEventZoneChange *event = dynamic_cast<WEventZoneChange*>(e))
{
if ((observer->players[0]->inPlay() == event->from) || (observer->players[1]->inPlay() == event->from))
for (iterator it = cards.begin(); it != cards.end(); ++it)
if (event->card->previous == (*it)->card || event->card == (*it)->card)
{
if (event->card->previous && event->card->previous->attacker)
battleField.removeAttacker(event->card->previous);
else if (event->card->attacker)
battleField.removeAttacker(event->card);
CardView* cv = *it;
observer->getCardSelector()->Remove(cv);
cards.erase(it);
observer->mTrash->trash(cv);
Replace();
return 1;
}
}
return 0;
}