Files
wagic/projects/mtg/include/GameStateTransitions.h
techdragon.nguyen@gmail.com e53c16f700 No code change just reformatting of header files.
finishing up my reformatting of the source from November/December following the guidelines that were posted.
some extra things I added:
   * Any empty virtual declarations were kept to one line.  
   * Enums were split up into separate lines to promote uniformity across all headers. ( each header file had a different style for enums)
2011-01-21 18:01:14 +00:00

41 lines
933 B
C++

#ifndef _GAME_STATE_TRANSITIONS_H_
#define _GAME_STATE_TRANSITIONS_H_
#include <JGE.h>
#include <JGui.h>
#include "GameState.h"
class TransitionBase: public GameState, public JGuiListener
{
public:
TransitionBase(GameApp* parent, GameState* _from, GameState* _to, float duration);
~TransitionBase();
virtual void Start();
virtual void End();
virtual bool Finished()
{
return (mElapsed >= mDuration);
}
;
virtual void Update(float dt);
virtual void Render() = 0;
virtual void ButtonPressed(int controllerId, int controlId);
float mElapsed;
float mDuration;
GameState* from;
GameState* to;
bool bAnimationOnly; //Does not call start or end on subordinates.
};
class TransitionFade: public TransitionBase
{
public:
TransitionFade(GameApp* p, GameState* f, GameState* t, float dur, bool reversed);
virtual void Render();
bool mReversed;
};
#endif