//------------------------------------------------------------------------------------- // // JGE++ is a hardware accelerated 2D game SDK for PSP/Windows. // // Licensed under the BSD license, see LICENSE in JGE root for details. // // Copyright (c) 2007 James Hui (a.k.a. Dr.Watson) // //------------------------------------------------------------------------------------- #include #include #include #include #include "../include/JGE.h" #include "../include/JApp.h" #include "../include/JRenderer.h" #include "../include/JSoundSystem.h" #include "../include/Vector2D.h" #include "../include/JResourceManager.h" #include "../include/JFileSystem.h" //#include "../include/JParticleSystem.h" ////////////////////////////////////////////////////////////////////////// #if defined (WIN32) // WIN32 specific code #include "../../Dependencies/include/fmod.h" u8 JGE::GetAnalogX() { if (GetButtonState(JGE_BTN_LEFT)) return 0; if (GetButtonState(JGE_BTN_RIGHT)) return 0xff; return 0x80; } u8 JGE::GetAnalogY() { if (GetButtonState(JGE_BTN_UP)) return 0; if (GetButtonState(JGE_BTN_DOWN)) return 0xff; return 0x80; } #elif defined (LINUX) // Unix specific code #include #include "../Dependencies/include/fmod.h" u8 JGE::GetAnalogX() { if (GetButtonState(JGE_BTN_LEFT)) return 0; if (GetButtonState(JGE_BTN_RIGHT)) return 0xff; return 0x80; } u8 JGE::GetAnalogY() { if (GetButtonState(JGE_BTN_UP)) return 0; if (GetButtonState(JGE_BTN_DOWN)) return 0xff; return 0x80; } #endif static map holds; static map oldHolds; #define REPEAT_DELAY 0.5 #define REPEAT_PERIOD 0.07 static inline bool held(const JButton sym) { return holds.end() != holds.find(sym); } static inline pair, bool> triplet(LocalKeySym k, JButton b, bool h) { return make_pair(make_pair(k, b), h); } static inline pair, bool> triplet(pair p, bool h) { return make_pair(p, h); } void JGE::PressKey(const LocalKeySym sym) { const pair rng = keyBinds.equal_range(sym); if (rng.first == rng.second) keyBuffer.push(triplet(sym, JGE_BTN_NONE, false)); else for (keycodes_it it = rng.first; it != rng.second; ++it) { #if defined (WIN32) || defined (LINUX) if (JGE_BTN_FULLSCREEN == it->second) JGEToggleFullscreen(); #endif keyBuffer.push(triplet(*it, held(it->second))); } } void JGE::PressKey(const JButton sym) { #if defined (WIN32) || defined (LINUX) if (sym == JGE_BTN_FULLSCREEN) JGEToggleFullscreen(); #endif keyBuffer.push(triplet(LOCAL_KEY_NONE, sym, held(sym))); } void JGE::HoldKey(const LocalKeySym sym) { const pair rng = keyBinds.equal_range(sym); if (rng.first == rng.second) keyBuffer.push(triplet(sym, JGE_BTN_NONE, false)); else for (keycodes_it it = rng.first; it != rng.second; ++it) { #if defined (WIN32) || defined (LINUX) if (JGE_BTN_FULLSCREEN == it->second) JGEToggleFullscreen(); #endif if (!held(it->second)) { keyBuffer.push(triplet(*it, false)); holds[it->second] = REPEAT_DELAY; } else keyBuffer.push(triplet(*it, true)); } } void JGE::HoldKey_NoRepeat(const LocalKeySym sym) { const pair rng = keyBinds.equal_range(sym); if (rng.first == rng.second) keyBuffer.push(triplet(sym, JGE_BTN_NONE, false)); else for (keycodes_it it = rng.first; it != rng.second; ++it) { #if defined (WIN32) || defined (LINUX) if (JGE_BTN_FULLSCREEN == it->second) JGEToggleFullscreen(); #endif keyBuffer.push(triplet(*it, true)); if (!held(it->second)) holds[it->second] = std::numeric_limits::quiet_NaN(); } } void JGE::HoldKey(const JButton sym) { #if defined (WIN32) || defined (LINUX) if (JGE_BTN_FULLSCREEN == sym) JGEToggleFullscreen(); #endif if (!held(sym)) { keyBuffer.push(triplet(LOCAL_KEY_NONE, sym, false)); holds[sym] = REPEAT_DELAY; } else keyBuffer.push(triplet(LOCAL_KEY_NONE, sym, true)); } void JGE::HoldKey_NoRepeat(const JButton sym) { #if defined (WIN32) || defined (LINUX) if (JGE_BTN_FULLSCREEN == sym) JGEToggleFullscreen(); #endif keyBuffer.push(triplet(LOCAL_KEY_NONE, sym, true)); if (!held(sym)) holds[sym] = std::numeric_limits::quiet_NaN(); } void JGE::ReleaseKey(const LocalKeySym sym) { set s; const pair rng = keyBinds.equal_range(sym); for (keycodes_it it = rng.first; it != rng.second; ++it) { s.insert(it->second); holds.erase(it->second); } queue< pair, bool> > r; while (!keyBuffer.empty()) { pair, bool> q = keyBuffer.front(); keyBuffer.pop(); if ((!q.second) || (s.end() == s.find(q.first.second))) r.push(q); } keyBuffer = r; } void JGE::ReleaseKey(const JButton sym) { holds.erase(sym); queue< pair, bool> > r; while (!keyBuffer.empty()) { pair, bool> q = keyBuffer.front(); keyBuffer.pop(); if ((!q.second) || (q.first.second != sym)) r.push(q); } keyBuffer = r; } void JGE::Update(float dt) { for (map::iterator it = holds.begin(); it != holds.end(); ++it) { if (it->second < 0) { keyBuffer.push(triplet(LOCAL_KEY_NONE, it->first, true)); it->second = REPEAT_PERIOD; } it->second -= dt; } if (mApp != NULL) mApp->Update(); oldHolds = holds; } bool JGE::GetButtonState(JButton button) { return (holds.end() != holds.find(button)); } bool JGE::GetButtonClick(JButton button) { return ((holds.end() != holds.find(button)) && (oldHolds.end() == oldHolds.find(button))); } JButton JGE::ReadButton() { if (keyBuffer.empty()) return JGE_BTN_NONE; JButton val = keyBuffer.front().first.second; keyBuffer.pop(); return val; } LocalKeySym JGE::ReadLocalKey() { if (keyBuffer.empty()) return LOCAL_KEY_NONE; LocalKeySym val = keyBuffer.front().first.first; keyBuffer.pop(); return val; } u32 JGE::BindKey(LocalKeySym sym, JButton button) { keyBinds.insert(make_pair(sym, button)); return keyBinds.size(); } u32 JGE::UnbindKey(LocalKeySym sym, JButton button) { for (keycodes_it it = keyBinds.begin(); it != keyBinds.end(); ) if (sym == it->first && button == it->second) { keycodes_it er = it; ++it; keyBinds.erase(er); } else ++it; return keyBinds.size(); } u32 JGE::UnbindKey(LocalKeySym sym) { pair rng = keyBinds.equal_range(sym); keyBinds.erase(rng.first, rng.second); return keyBinds.size(); } void JGE::ClearBindings() { keyBinds.clear(); } void JGE::ResetBindings() { keyBinds.clear(); JGECreateDefaultBindings(); } JGE::keybindings_it JGE::KeyBindings_begin() { return keyBinds.begin(); } JGE::keybindings_it JGE::KeyBindings_end() { return keyBinds.end(); } void JGE::ResetInput() { while (!keyBuffer.empty()) keyBuffer.pop(); holds.clear(); } JGE::JGE() { mApp = NULL; #if defined (WIN32) || defined (LINUX) strcpy(mDebuggingMsg, ""); mCurrentMusic = NULL; #endif Init(); } JGE::~JGE() { JRenderer::Destroy(); JFileSystem::Destroy(); JSoundSystem::Destroy(); } #if defined (WIN32) || defined (LINUX) // Non-PSP code void JGE::Init() { mDone = false; mPaused = false; mCriticalAssert = false; JRenderer::GetInstance(); JFileSystem::GetInstance(); JSoundSystem::GetInstance(); } void JGE::SetDelta(float delta) { mDeltaTime = delta; } float JGE::GetDelta() { return mDeltaTime; } float JGE::GetFPS() { return 0.0f; } ////////////////////////////////////////////////////////////////////////// #else ///// PSP specific code void JGE::Init() { #ifdef DEBUG_PRINT mDebug = true; #else mDebug = false; #endif if (mDebug) pspDebugScreenInit(); // do this so that we can use pspDebugScreenPrintf strcpy(mDebuggingMsg, ""); sceCtrlSetSamplingCycle(0); sceCtrlSetSamplingMode(PSP_CTRL_MODE_ANALOG); JRenderer::GetInstance(); JFileSystem::GetInstance(); //JSoundSystem::GetInstance(); let's do lazy loading mDone = false; mPaused = false; mCriticalAssert = false; } float JGE::GetDelta() { return mDelta; } float JGE::GetFPS() { return 1.0f / mDelta; } u8 JGE::GetAnalogX() { return JGEGetAnalogX(); } u8 JGE::GetAnalogY() { return JGEGetAnalogY(); } static SceCtrlData gCtrlPad; void JGE::Run() { static const int keyCodeList[] = { PSP_CTRL_SELECT, // Select button. PSP_CTRL_START, // Start button. PSP_CTRL_UP, // Up D-Pad button. PSP_CTRL_RIGHT, // Right D-Pad button. PSP_CTRL_DOWN, // Down D-Pad button. PSP_CTRL_LEFT, // Left D-Pad button. PSP_CTRL_LTRIGGER, // Left trigger. PSP_CTRL_RTRIGGER, // Right trigger. PSP_CTRL_TRIANGLE, // Triangle button. PSP_CTRL_CIRCLE, // Circle button. PSP_CTRL_CROSS, // Cross button. PSP_CTRL_SQUARE, // Square button. PSP_CTRL_HOLD, // Hold button. }; u64 curr; long long int nextInput = 0; u64 lastTime; u32 oldButtons; u32 veryOldButtons; u32 gTickFrequency = sceRtcGetTickResolution(); sceRtcGetCurrentTick(&lastTime); oldButtons = veryOldButtons = 0; JGECreateDefaultBindings(); while (!mDone) { if (!mPaused) { sceRtcGetCurrentTick(&curr); float dt = (curr - lastTime) / (float)gTickFrequency; mDelta = dt; sceCtrlPeekBufferPositive(&gCtrlPad, 1); for (signed int i = sizeof(keyCodeList)/sizeof(keyCodeList[0]) - 1; i >= 0; --i) { if (keyCodeList[i] & gCtrlPad.Buttons) { if (!(keyCodeList[i] & oldButtons)) HoldKey(keyCodeList[i]); } else if (keyCodeList[i] & oldButtons) ReleaseKey(keyCodeList[i]); } oldButtons = gCtrlPad.Buttons; Update(dt); Render(); if (mDebug) { if (strlen(mDebuggingMsg)>0) { pspDebugScreenSetXY(0, 0); pspDebugScreenPrintf(mDebuggingMsg); } } veryOldButtons = gCtrlPad.Buttons; } else sceKernelDelayThread(1); lastTime = curr; } } #endif ///// PSP specific code ////////////////////////////////////////////////////////////////////////// JGE* JGE::mInstance = NULL; // returns number of milliseconds since game started int JGE::GetTime() { return JGEGetTime(); } JGE* JGE::GetInstance() { if (mInstance == NULL) mInstance = new JGE(); return mInstance; } void JGE::Destroy() { if (mInstance) { delete mInstance; mInstance = NULL; } } void JGE::SetARGV(int argc, char * argv[]){ for (int i = 0; i < argc; ++i){ string s = argv[i]; mArgv.push_back(s); } } std::vector JGE::GetARGV() { return mArgv; } void JGE::SetApp(JApp *app) { mApp = app; } void JGE::Render() { JRenderer* renderer = JRenderer::GetInstance(); renderer->BeginScene(); if (mApp != NULL) mApp->Render(); renderer->EndScene(); } void JGE::End() { mDone = true; } void JGE::printf(const char *format, ...) { va_list list; va_start(list, format); vsprintf(mDebuggingMsg, format, list); va_end(list); } void JGE::Pause() { if (mPaused) return; mPaused = true; if (mApp != NULL) mApp->Pause(); } void JGE::Resume() { if (mPaused) { mPaused = false; if (mApp != NULL) mApp->Resume(); } } void JGE::Assert(const char *filename, long lineNumber) { mAssertFile = filename; mAssertLine = lineNumber; mCriticalAssert = true; } std::queue< pair< pair, bool> > JGE::keyBuffer; std::multimap JGE::keyBinds;