#include "PrecompiledHeader.h" #include "ActionElement.h" #include "MTGCardInstance.h" #include "Targetable.h" #include "TargetChooser.h" ActionElement::ActionElement(int id) : JGuiObject(id) { activity = Inactive; modal = 0; waitingForAnswer = 0; currentPhase = MTG_PHASE_INVALID; newPhase = MTG_PHASE_INVALID; tc = NULL; } ActionElement::ActionElement(const ActionElement& a): JGuiObject(a) { activity = a.activity; tc = a.tc ? a.tc->clone() : NULL; currentPhase = a.currentPhase; newPhase = a.newPhase; modal = a.modal; waitingForAnswer = a.waitingForAnswer; } ActionElement::~ActionElement() { SAFE_DELETE(tc); } int ActionElement::isReactingToTargetClick(Targetable * object) { if (MTGCardInstance * cObject = dynamic_cast(object)) return isReactingToClick(cObject); return 0; } int ActionElement::reactToTargetClick(Targetable * object) { if (MTGCardInstance * cObject = dynamic_cast(object)) return reactToClick(cObject); return 0; }