grade=borderline #Bordeline Primitives Pack for Wagic the Homebrew. #Please keep these card alphabetized, and try to have the "name=" line at the top of each card #I sorted this programatically - Vitty85 30-01-2021 [card] name=AEther Rift auto=@each my upkeep restriction{compare(phandcount)~equalto~1}:all(*|myhand) moveto(mygraveyard) and!( counter(0/0,1,RiftEffect) )! auto=@each my upkeep restriction{compare(phandcount)~equalto~2}:transforms((,newability[all(*[zpos=genrand2plus1plusend]|myhand) moveto(mygraveyard) and!( counter(0/0.1.RiftEffect) )!])) oneshot auto=@each my upkeep restriction{compare(phandcount)~equalto~3}:transforms((,newability[all(*[zpos=genrand3plus1plusend]|myhand) moveto(mygraveyard) and!( counter(0/0.1.RiftEffect) )!])) oneshot auto=@each my upkeep restriction{compare(phandcount)~equalto~4}:transforms((,newability[all(*[zpos=genrand4plus1plusend]|myhand) moveto(mygraveyard) and!( counter(0/0.1.RiftEffect) )!])) oneshot auto=@each my upkeep restriction{compare(phandcount)~equalto~5}:transforms((,newability[all(*[zpos=genrand5plus1plusend]|myhand) moveto(mygraveyard) and!( counter(0/0.1.RiftEffect) )!])) oneshot auto=@each my upkeep restriction{compare(phandcount)~equalto~6}:transforms((,newability[all(*[zpos=genrand6plus1plusend]|myhand) moveto(mygraveyard) and!( counter(0/0.1.RiftEffect) )!])) oneshot auto=@each my upkeep restriction{compare(phandcount)~equalto~7}:transforms((,newability[all(*[zpos=genrand7plus1plusend]|myhand) moveto(mygraveyard) and!( counter(0/0.1.RiftEffect) )!])) oneshot auto=@each my upkeep restriction{compare(phandcount)~morethan~7}:transforms((,newability[all(*[zpos=genrand8plus1plusend]|myhand) moveto(mygraveyard) and!( counter(0/0.1.RiftEffect) )!])) oneshot auto=@counteradded(0/0.1.RiftEffect) from(*[-creature]|myGraveyard):all(*[counter{0/0.1.RiftEffect}]|mygraveyard) counter(0/0.-1.RiftEffect) auto=@counteradded(0/0.1.RiftEffect) from(creature|myGraveyard) restriction{compare(opponentlifetotal)~lessthan~6}:all(*[counter{0/0.1.RiftEffect}]|mygraveyard) transforms((,newability[counter(0/0.-1.RiftEffect)],newability[moveto(myBattlefield)])) oneshot auto=@counteradded(0/0.1.RiftEffect) from(creature|myGraveyard) restriction{compare(opponentlifetotal)~morethan~5}:all(*[counter{0/0.1.RiftEffect}]|mygraveyard) transforms((,newability[counter(0/0.-1.RiftEffect)],newability[if compare(genrand2)~equalto~0 then moveto(myBattlefield) else life:-5 opponent])) oneshot text=At the beginning of your upkeep, discard a card at random. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life. mana={1}{R}{G} type=Enchantment [/card] [card] name=AEther Tide target=creature|myhand auto=reject && ability$!name(Return a creature) name(Return a creature) moveTo(ownerhand) target(creature|battlefield)!$ controller text=As an additional cost to cast AEther Tide, discard X creature cards. -- Return X target creatures to their owners' hands. mana={X}{U} type=Sorcery [/card] [card] name=Abandon Hope target=*|myhand auto=reject && ability$!name(Choose a card) name(Choose a card) reject notatarget(*|opponenthand)!$ controller text=As an additional cost to cast Abandon Hope, discard X cards. -- Look at target opponent's hand and choose X cards from it. That player discards those cards. mana={X}{1}{B} type=Sorcery [/card] [card] name=Abnormal Endurance target=creature auto=transforms((,newability[2/0],newability[inplaytapdeath])) ueot text=Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control." mana={1}{B} type=Instant [/card] [card] name=Abominable Treefolk abilities=trample anyzone=type:*[snow]:myBattlefield/type:*[snow]:myBattlefield cdaactive auto=target(creature|opponentbattlefield) transforms((,newability[tap],newability[frozen])) text=Trample -- Abominable Treefolk's power and toughness are each equal to the number of snow permanents you control. -- When Abominable Treefolk enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. mana={2}{G}{U} type=Snow Creature subtype=Treefolk power=* toughness=* [/card] [card] name=Abomination of Llanowar abilities=vigilance,menace anyzone=type:elf:mygraveyardplustype:elf:myBattlefieldplusend/type:elf:mygraveyardplustype:elf:myBattlefieldplusend cdaactive text=Vigilance; menace (This creature can't be blocked except by two or more creatures.) -- Abomination of Llanowar's power and toughness are each equal to the number of Elves you control plus the number of Elf cards in your graveyard. mana={1}{B}{G} type=Legendary Creature subtype=Elf Horror power=* toughness=* [/card] [card] name=Abrade auto=choice damage:3 target(creature) auto=choice destroy target(artifact) text=Choose one — -- • Abrade deals 3 damage to target creature. -- • Destroy target artifact. mana={1}{R} type=Instant [/card] [card] name=Absorb Identity target=creature auto=moveto(ownerhand) and!( transforms((,newability[counter(0/0.1.AbsorbEffect)],newability[phaseaction[endofturn once] counter(0/0.-1.AbsorbEffect)])) forever )! auto=may name(Shapeshifters become copies) all(*[shapeshifter]|mybattlefield) transforms((,newability[copy all(creature[fresh;counter{0/0.1.AbsorbEffect}]|hand)],newability[phaseaction[endofturn once] flip(myorigname) undocpy])) forever text=Return target creature to its owner's hand. You may have Shapeshifters you control become copies of that creature until end of turn. mana={1}{U} type=Instant [/card] [card] name=Abu Ja'far auto=@movedto(this|graveyard) from(battlefield):bury all(creature[blocking;blocked]) text=When Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can't be regenerated. mana={W} type=Creature subtype=Human power=0 toughness=1 [/card] [card] name=Abu Jafar auto=@movedto(this|graveyard) from(battlefield):bury all(creature[blocking;blocked]) text=When Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can’t be regenerated. mana={W} type=Creature subtype=Human power=0 toughness=1 [/card] [card] name=Abuna's Chant other={5}{R} name(Entwine) auto=ifnot paid(alternative) then transforms((,newability[choice life:5 controller],newability[choice prevent:5 target(creature|battlefield)])) auto=if paid(alternative) then life:5 controller && prevent:5 target(creature|battlefield) text=Choose one — You gain 5 life; or prevent the next 5 damage that would be dealt to target creature this turn. -- Entwine {2} (Choose both if you pay the entwine cost.) mana={3}{W} type=Instant [/card] [card] name=Academy Drake abilities=flying kicker={4} auto=if paid(kicker) then counter(1/1,2) text=Kicker {4} (You may pay an additional {4} as you cast this spell.) -- Flying -- If Academy Drake was kicked, it enters the battlefield with two +1/+1 counters on it. mana={2}{U} type=Creature subtype=Drake power=2 toughness=2 [/card] [card] name=Academy Journeymage auto=moveto(ownerHand) target(creature|opponentBattlefield) text=This spell costs {1} less to cast if you control a Wizard. -- When Academy Journeymage enters the battlefield, return target creature an opponent controls to its owner's hand. other={3}{U} name(reduced by Wizard) otherrestriction=type(wizard|mybattlefield)~morethan~0 mana={4}{U} type=Creature subtype=Human Wizard power=3 toughness=2 [/card] [card] name=Acclaimed Contender auto=activate transforms((,newability[if type(knight|mybattlefield)~morethan~1 then target(*[aura;knight;equipment;legendary artifact;zpos<=5]|myLibrary) moveTo(myHand) and!( all(other *[zpos<=5]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!])) oneshot auto=if type(knight|mybattlefield)~morethan~1 then name(Look 5 cards) reveal:5 optionone name(Get a card) target(*[aura;knight;equipment;legendary artifact]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend text=When Acclaimed Contender enters the battlefield, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. mana={2}{W} type=Creature subtype=Human Knight power=3 toughness=3 [/card] [card] name=Accursed Horde auto={1}{B}:target(creature[zombie;attacking]) indestructible text={1}{B}: Target attacking Zombie gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) mana={3}{B} type=Creature subtype=Zombie power=3 toughness=3 [/card] [card] name=Acolyte of Affliction auto=deplete:2 controller && may moveTo(myHand) target(*[-sorcery;-instant]|myGraveyard) oneshot text=When Acolyte of Affliction enters the battlefield, put the top two cards of your library into your graveyard, then you may return a permanent card from your graveyard to your hand. mana={2}{B}{G} type=Creature subtype=Human Cleric power=2 toughness=3 [/card] [card] name=Acquisitions Expert aicode=activate reject notatarget(*|opponenthand) auto=reveal:calculateparty revealzone(opponenthand) optionone name(choose discards) notatarget(<1>*|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend text=When Acquisitions Expert enters the battlefield, target opponent reveals a number of cards from their hand equal to the number of creatures in your party. You choose one of those cards. That player discards that card. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) mana={1}{B} type=Creature subtype=Human Rogue power=1 toughness=2 [/card] [card] name=Act of Authority auto=may name(Exile artifact or enchantment) target(*[artifact;enchantment]|battlefield) moveTo(ownerExile) auto=@each my upkeep:ability$!name(Choose one) choice name(Exile opponent's artifact or enchantment) target(*[artifact;enchantment]|opponentbattlefield) moveTo(ownerExile) && all(mysource) moveto(opponentBattlefield) _ choice name(Exile your artifact or enchantment) target(*[artifact;enchantment]|mybattlefield) moveTo(ownerExile) _ choice name(Don't exile any artifact or enchantment) donothing!$ controller text=When Act of Authority enters the battlefield, you may exile target artifact or enchantment. -- At the beginning of your upkeep, you may exile target artifact or enchantment. If you do, its controller gains control of Act of Authority. mana={1}{W}{W} type=Enchantment [/card] [card] name=Act of Heroism target=creature auto=untap auto=2/2 text=Untap target creature. It gets +2/+2 until end of turn and can block an additional creature this turn. mana={1}{W} type=Instant [/card] [card] name=Adamant Will target=creature auto=+2/+2 auto=indestructible text=Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) mana={1}{W} type=Instant [/card] [card] name=Adanto Vanguard auto=@combat(attacking) source(this):2/0 auto={L:4}:indestructible ueot text=As long as Adanto Vanguard is attacking, it gets +2/+0. -- Pay 4 life: Adanto Vanguard gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) mana={1}{W} type=Creature subtype=Vampire Soldier power=1 toughness=1 [/card] [card] name=Adanto, the First Fort auto={T}:add{W} auto={2}{W}{T}:token(Vampire,creature Vampire,1/1,white,lifelink) text=(Transforms from Legion's Landing.) -- {T}: Add {W} to your mana pool. -- {2}{W}, {T}: Create a 1/1 white Vampire creature token with lifelink. type=Legendary Land [/card] [card] name=Adaptive Shimmerer abilities=flash auto=counter(1/1.3) text=Flash -- Adaptive Shimmerer enters the battlefield with three +1/+1 counters on it. mana={5} type=Creature subtype=Insect power=0 toughness=0 [/card] [card] name=Adarkar Unicorn auto={T}:Add{U} auto={T}:Add{1}{U} text={T}: Add {U} or {1}{U} to your mana pool. Spend this mana only to pay cumulative upkeep costs. mana={1}{W}{W} type=Creature subtype=Unicorn power=2 toughness=2 [/card] [card] name=Adeliz, the Cinder Wind abilities=flying, haste auto=@movedTo(instant,sorcery|mystack): all(wizard|myBattlefield)) +1/+1 ueot text=Flying, haste -- Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn. mana={1}{U}{R} type=Legendary Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Adherent of Hope auto=@each my combatbegins restriction{type(planeswalker[Basri]|mybattlefield)~morethan~0}:counter(1/1,1) text=At the beginning of combat on your turn, if you control a Basri planeswalker, put a +1/+1 counter on Adherent of Hope. mana={1}{W} type=Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Adios Wormhole abilities=foretell autohand={2}:name(Pay 2 and exile face-down) name(Pay 2 and exile face-down) doforetell myturnonly autoexile={U} restriction{compare(canforetellcast)~morethan~0}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) auto=target(*[-land]|battlefield) moveto(ownerhand) text=Return target nonland permanent to its owners’s hand. -- Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) mana={1}{U} type=Instant [/card] [card] name=Admiral Beckett Brass auto=lord(other pirate|mybattlefield) 1/1 auto=@combatdamagefoeof(player) from(*[pirate]|myBattlefield):counter(0/0,1,PirateDamage) all(this) auto=@each my endofturn:this(counter{0/0.1.PirateDamage}>=3) removeallcounters(0/0,1,PirateDamage) && ability$!name(Gain control of permanent) name(Gain control of permanent) moveto(mybattlefield) target(*[-land]|opponentbattlefield)!$ controller auto=@each my endofturn:this(counter{0/0.1.PirateDamage}<3) removeallcounters(0/0,1,PirateDamage) text=Other Pirates you control get +1/+1. -- At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn. mana={1}{U}{B}{R} type=Legendary Creature subtype=Human Pirate power=3 toughness=3 [/card] [card] name=Admiral's Order target=spell other={U} name(Raid) otherrestriction=raid auto=fizzle text=Raid — If you attacked with a creature this turn, you may pay {U} rather than pay this spell's mana cost. -- Counter target spell. mana={1}{U}{U} type=Instant [/card] [card] name=Adorable Kitten auto=rolladie 6 winability life:lastrollresult controller winabilityend loseability life:lastrollresult controller loseabilityend rollend text=When this creature enters the battlefield, roll a six-sided die. You gain life equal to the result. mana={W} type=Host Creature subtype=Cat power=1 toughness=1 [/card] [card] name=Adorned Pouncer abilities=double strike autograveyard={3}{W}{W}{E}:name(Eternalize) clone and!( transforms((Zombie,removemc,setpower=4,settoughness=4,black)) forever )! assorcery text=Double strike -- Eternalize {3}{W}{W} ({3}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Cat with no mana cost. Eternalize only as a sorcery.) mana={1}{W} type=Creature subtype=Cat power=1 toughness=1 [/card] [card] name=Adriana, Captain of the Guard auto=@combat(attacking) source(this):1/1 ueot auto=@combat(attacking) source(this):all(other creature[attacking]) 1/1 ueot text=Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.) -- Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.) mana={3}{R}{W} type=Legendary Creature subtype=Human Knight power=4 toughness=4 [/card] [card] name=Adventure Awaits auto=activate transforms((,newability[if type(creature[zpos<=5]|myLibrary)~morethan~0 then target(creature[zpos<=5]|myLibrary) moveTo(myHand) and!( all(other *[zpos<=5]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )! else all(*[zpos<=5]|mylibrary) moveto(myreveal) and!( bottomoflibrary and!( draw:1 controller)! )! ])) oneshot auto=if type(creature[zpos<=5]|myLibrary)~morethan~0 then name(Look 5 cards) reveal:5 optionone name(Get a creature) target(creature|reveal) transforms((,newability[choice name(Put in hand) moveTo(myHand)],newability[choice name(Put on bottom and draw) bottomoflibrary and!( draw:1 controller )!])) oneshot optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend auto=if type(creature[zpos<=5]|myLibrary)~equalto~0 then name(Look 5 cards) reveal:5 optionone name(Put on bottom) target(*|reveal) bottomoflibrary and!( draw:1 controller )! optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend text=Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card. mana={1}{G} type=Sorcery [/card] [card] name=Adventurous Impulse auto=activate transforms((,newability[target(*[creature;land;zpos<=3]|myLibrary) moveTo(myHand) and!( all(other *[zpos<=3]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!])) oneshot auto=name(Look top 3 cards) reveal:3 optionone name(Get creature or land) target(*[creature;land]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend text=Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order. mana={G} type=Sorcery [/card] [card] name=Aegar, the Freezing Flame auto=@damaged(*[creature;planeswalker]|opponentbattlefield) from(*[giant;wizard]|myzones):if compare(excessdamage)~morethan~0 then draw:1 controller auto=@damaged(*[creature;planeswalker]|opponentbattlefield) from(*[instant;sorcery]|myzones):if compare(excessdamage)~morethan~0 then draw:1 controller text=Whenever a creature or planeswalker an opponent controls is dealt excess damage, if a Giant, Wizard, or spell you controlled dealt damage to it this turn, draw a card. mana={1}{U}{R} type=Legendary Creature subtype=Giant Wizard power=3 toughness=3 [/card] [card] name=Aegis Turtle mana={U} type=Creature subtype=Turtle power=0 toughness=5 [/card] [card] name=Aegis of the Heavens target=creature auto=+1/+7 text=Target creature gets +1/+7 until end of turn. mana={1}{W} type=Instant [/card] [card] name=Aerial Assault target=creature[tapped] auto=destroy auto=life:type:creature[flying]:battlefield controller text=Destroy target tapped creature. You gain 1 life for each creature you control with flying. mana={2}{W} type=Sorcery [/card] [card] name=Aerial Engineer auto=aslongas(artifact|myBattlefield) +2/+0 auto=aslongas(artifact|myBattlefield) flying text=As long as you control an artifact, Aerial Engineer gets +2/+0 and has flying. mana={2}{W}{U} type=Creature subtype=Human Artificer power=2 toughness=4 [/card] [card] name=Aerial Formation kicker=multi{2}{U} auto=if compare(kicked)~equalto~0 then name(choose 1 creature) name(choose 1 creature) target(creature) transforms((,newability[1/1],newability[flying])) ueot auto=if compare(kicked)~equalto~1 then name(choose 2 creatures) name(choose 2 creatures) target(creature) transforms((,newability[1/1],newability[flying])) ueot auto=if compare(kicked)~equalto~2 then name(choose 3 creatures) name(choose 3 creatures) target(creature) transforms((,newability[1/1],newability[flying])) ueot auto=if compare(kicked)~equalto~3 then name(choose 4 creatures) name(choose 4 creatures) target(creature) transforms((,newability[1/1],newability[flying])) ueot auto=if compare(kicked)~equalto~4 then name(choose 5 creatures) name(choose 5 creatures) target(creature) transforms((,newability[1/1],newability[flying])) ueot auto=if compare(kicked)~equalto~5 then name(choose 6 creatures) name(choose 6 creatures) target(creature) transforms((,newability[1/1],newability[flying])) ueot auto=if compare(kicked)~equalto~6 then name(choose 7 creatures) name(choose 7 creatures) target(creature) transforms((,newability[1/1],newability[flying])) ueot auto=if compare(kicked)~equalto~7 then name(choose 8 creatures) name(choose 8 creatures) target(creature) transforms((,newability[1/1],newability[flying])) ueot auto=if compare(kicked)~equalto~8 then name(choose 9 creatures) name(choose 9 creatures) target(creature) transforms((,newability[1/1],newability[flying])) ueot auto=if compare(kicked)~equalto~9 then name(choose 10 creatures) name(choose 10 creatures) target(creature) transforms((,newability[1/1],newability[flying])) ueot auto=if compare(kicked)~equalto~10 then name(choose 11 creatures) name(choose 11 creatures) target(creature) transforms((,newability[1/1],newability[flying])) ueot auto=if compare(kicked)~equalto~11 then name(choose 12 creatures) name(choose 12 creatures) target(creature) transforms((,newability[1/1],newability[flying])) ueot auto=if compare(kicked)~equalto~12 then name(choose 13 creatures) name(choose 13 creatures) target(creature) transforms((,newability[1/1],newability[flying])) ueot auto=if compare(kicked)~equalto~13 then name(choose 14 creatures) name(choose 14 creatures) target(creature) transforms((,newability[1/1],newability[flying])) ueot auto=if compare(kicked)~equalto~14 then name(choose 15 creatures) name(choose 15 creatures) target(creature) transforms((,newability[1/1],newability[flying])) ueot auto=if compare(kicked)~equalto~15 then name(choose 16 creatures) name(choose 16 creatures) target(creature) transforms((,newability[1/1],newability[flying])) ueot auto=if compare(kicked)~equalto~16 then name(choose 17 creatures) name(choose 17 creatures) target(creature) transforms((,newability[1/1],newability[flying])) ueot auto=if compare(kicked)~equalto~17 then name(choose 18 creatures) name(choose 18 creatures) target(creature) transforms((,newability[1/1],newability[flying])) ueot auto=if compare(kicked)~equalto~18 then name(choose 19 creatures) name(choose 19 creatures) target(creature) transforms((,newability[1/1],newability[flying])) ueot auto=if compare(kicked)~equalto~19 then name(choose 20 creatures) name(choose 20 creatures) target(creature) transforms((,newability[1/1],newability[flying])) ueot text=Strive — Aerial Formation costs {2}{U} more to cast for each target beyond the first. -- Any number of target creatures each get +1/+1 and gain flying until end of turn. mana={U} type=Instant [/card] [card] name=Aerial Guide abilities=flying auto=@combat(attacking) source(this):flying target(other creature[attacking]|mybattlefield) text=Flying -- Whenever Aerial Guide attacks, another target attacking creature gains flying until end of turn. mana={2}{U} type=Creature subtype=Drake power=2 toughness=2 [/card] [card] name=Aerial Volley auto=thisforeach(variable{3}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(creature[flying]) damage:1!$ controller text=Aerial Volley deals 3 damage divided as you choose among one, two, or three target creatures with flying. mana={G} type=Instant [/card] [card] name=Aeromunculus abilities=flying auto={2}{G}{U}:this(counter{1/1.1}<1) transforms((,newability[counter(1/1.1)])) forever text=Flying -- {2}{G}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) mana={1}{G}{U} type=Creature subtype=Homunculus Mutant power=2 toughness=3 [/card] [card] name=Aesi, Tyrant of Gyre Strait auto=maxPlay(land)+1 auto=@movedTo(land|myBattlefield):may draw:1 controller text=You may play an additional land on each of your turns. -- Whenever a land enters the battlefield under your control, you may draw a card. mana={4}{G}{U} type=Legendary Creature subtype=Serpent power=5 toughness=5 [/card] [card] name=Aether Gale target=<6>*[-land]|battlefield auto=moveto(ownerhand) text=Return six target nonland permanents to their owners' hands. mana={3}{U}{U} type=Sorcery [/card] [card] name=Aether Gust target=*[red;green]|battlefield,stack auto=transforms((,newability[Choice name(Top) moveto(library)],newability[Choice name(Bottom) bottomoflibrary])) controller text=Choose target spell or permanent that's red or green. Its owner puts it on the top or bottom of their library. mana={1}{U} type=Instant [/card] [card] name=Aether Spellbomb auto={U}{S}:moveto(ownerhand) target(creature) auto={1}{S}:draw:1 controller text={U}, Sacrifice Aether Spellbomb: Return target creature to its owner's hand. -- {1}, Sacrifice Aether Spellbomb: Draw a card. mana={1} type=Artifact [/card] [card] name=Aether Storm auto=maxCast(creature)0 opponent auto=maxCast(creature)0 controller auto={L:4}:bury(this) opponent auto={L:4}:bury(this) controller text=Creature spells can’t be cast. -- Pay 4 life: Destroy Aether Storm. It can’t be regenerated. Any player may activate this ability. mana={3}{U} type=Enchantment [/card] [card] name=Aether Tunnel target=creature auto=teach(creature) +1/+0 auto=teach(creature) unblockable text=Enchant creature -- Enchanted creature gets +1/+0 and can't be blocked. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Aetherborn Marauder abilities=flying,lifelink auto=all(*[counter{1/1}|mybattlefield) transforms((,newability[thisforeach(counter{1/1.1}) may name(Move 1/1 counter) counter(1/1.-1) all(this) && counter(1/1) target(Aetherborn Marauder[fresh]|mybattlefield)])) oneshot text=Flying, lifelink -- When Aetherborn Marauder enters the battlefield, move any number of +1/+1 counters from other permanents you control onto Aetherborn Marauder. mana={3}{B} type=Creature subtype=Aetherborn Rogue power=2 toughness=2 [/card] [card] name=Aethershield Artificer auto=@each my combatbegins:target(artifact creature|myBattlefield)) 2/2 && indestructible ueot text=At the beginning of combat on your turn, target artifact creature you control gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) mana={3}{W} type=Creature subtype=Dwarf Artificer power=3 toughness=3 [/card] [card] name=Aetherstorm Roc abilities=flying auto=alterenergy:1 controller auto=@combat(attacking) source(this):pay({e:2}) counter(1/1,1) && tap(noevent) target(creature|opponentbattlefield) text=Flying -- Whenever Aetherstorm Roc or another creature enters the battlefield under your control, you get {E} (an energy counter). -- Whenever Aetherstorm Roc attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls. mana={2}{W}{W} type=Creature subtype=Bird power=3 toughness=3 [/card] [card] name=Affectionate Indrik auto=may target(creature|opponentbattlefield) dynamicability text=When Affectionate Indrik enters the battlefield, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.) mana={5}{G} type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Agadeem's Awakening autohand={0}:restriction{can play land} name(Agadeem, the Undercrypt) name(Agadeem, the Undercrypt) flip(Agadeem, the Undercrypt) forcetype(land) auto=this(X=0) name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=0]|myGraveyard) auto=this(X=1) name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=0]|myGraveyard) && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=1]|myGraveyard)!$ controller auto=this(X=2) name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=0]|myGraveyard) && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=1]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=2]|myGraveyard)!$ controller auto=this(X=3) name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=0]|myGraveyard) && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=1]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=2]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=3]|myGraveyard)!$ controller auto=this(X=4) name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=0]|myGraveyard) && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=1]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=2]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=3]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=4]|myGraveyard)!$ controller auto=this(X=5) name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=0]|myGraveyard) && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=1]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=2]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=3]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=4]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=5]|myGraveyard)!$ controller auto=this(X=6) name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=0]|myGraveyard) && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=1]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=2]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=3]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=4]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=5]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=6]|myGraveyard)!$ controller auto=this(X=7) name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=0]|myGraveyard) && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=1]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=2]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=3]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=4]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=5]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=6]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=7]|myGraveyard)!$ controller auto=this(X=8) name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=0]|myGraveyard) && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=1]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=2]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=3]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=4]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=5]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=6]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=7]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=8]|myGraveyard)!$ controller auto=this(X=9) name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=0]|myGraveyard) && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=1]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=2]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=3]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=4]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=5]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=6]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=7]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=8]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=9]|myGraveyard)!$ controller auto=this(X=10) name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=0]|myGraveyard) && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=1]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=2]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=3]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=4]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=5]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=6]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=7]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=8]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=9]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=10]|myGraveyard)!$ controller auto=this(X>10) name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost<=X]|myGraveyard) text=Return from your graveyard to the battlefield any number of target creature cards that each have a different converted mana cost X or less. mana={X}{B}{B}{B} type=Sorcery [/card] [card] name=Agadeem, the Undercrypt auto=ability$!name(Choose one) choice name(Pay 3 life) life:-3 _ choice name(Tap) tap(noevent) all(mysource)!$ controller auto={T}:add{B} text=As Agadeem, the Undercrypt enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. -- {T}: Add {B}. type=Land [/card] [card] name=Agent of Treachery auto=moveTo(myBattlefield) target(*|opponentBattlefield) auto=@each my endofturn:ability$!name(Choose one) choice name(You control 3 or more permanents you don't own) draw:3 controller _ choice name(You don't control 3 or more permanents you don't own) donothing!$ controller text=When Agent of Treachery enters the battlefield, gain control of target permanent. -- At the beginning of your end step, if you control three or more permanents you don't own, draw three cards. mana={5}{U}{U} type=Creature subtype=Human Rogue power=2 toughness=3 [/card] [card] name=Aggression target=creature[-wall] auto=first strike auto=trample auto=teach(creature) transforms((,newability[@each my endofturn restriction{didntattack}:destroy])) text=Enchant non-Wall creature -- Enchanted creature has first strike and trample. -- At the beginning of the end step of enchanted creature's controller, destroy that creature if it didn't attack this turn. mana={2}{R} type=Enchantment subtype=Aura [/card] [card] name=Aggressive Instinct target=creature|mybattlefield auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability])) forever text=Target creature you control deals damage equal to its power to target creature you don't control. mana={1}{G} type=Sorcery [/card] [card] name=Aggressive Mammoth abilities=trample auto=lord(other creature|myBattlefield) trample text=Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) -- Other creatures you control have trample. mana={3}{G}{G}{G} type=Creature subtype=Elephant power=8 toughness=8 [/card] [card] name=Agitator Ant auto=@each my endofturn:target(creature|mybattlefield) counter(1/1,2) && target(creature|opponentbattlefield) counter(1/1,2) auto=lord(creature[counter{1/1}]|battlefield) mustattack text=At the beginning of your end step, each player may put two +1/+1 counters on a creature they control. Goad each creature that had counters put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) mana={2}{R} type=Creature subtype=Insect power=2 toughness=2 [/card] [card] name=Agonizing Remorse aicode=activate moveto(exile) notatarget(*[-land]|opponenthand,opponentGraveyard) auto=choice name(reveal from hand) reveal:type:*:opponenthand revealzone(opponenthand) optionone name(choose to exile) notatarget(<1>*[-land]|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(exile)])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend && life:-1 controller auto=choice name(reveal from graveyard) moveto(exile) target(*[-land]|opponentGraveyard) && life:-1 controller text=Target opponent reveals their hand. You choose a nonland card from it or a card from their graveyard. Exile that card. You lose 1 life. mana={1}{B} type=Sorcery [/card] [card] name=Agonizing Syphon auto=damage:3 target(player,creature,planeswalker) && life:3 text=Agonizing Syphon deals 3 damage to any target and you gain 3 life. mana={3}{B} type=Sorcery [/card] [card] name=Ahn-Crop Champion auto=@exerted(this):untap all(other creature|mybattlefield) auto=@combat(attacking) source(this):may exert text=You may exert Ahn-Crop Champion as it attacks. When you do, untap all other creatures you control. (An exerted creature won't untap during your next untap step.) mana={2}{G}{W} type=Creature subtype=Human Warrior power=4 toughness=4 [/card] [card] name=Ahn-Crop Crasher abilities=haste auto=@exerted(this):target(creature) cantblock ueot auto=@combat(attacking) source(this):may exert text=Haste -- You may exert Ahn-Crop Crasher as it attacks. When you do, target creature can't block this turn. (An exerted creature won't untap during your next untap step.) mana={2}{R} type=Creature subtype=Minotaur Warrior power=3 toughness=2 [/card] [card] name=Ahn-Crop Invader auto=this(variable{controllerturn}>0) first strike auto={1}{S(other creature|mybattlefield)}:2/0 ueot text=As long as it's your turn, Ahn-Crop Invader has first strike. -- {1}, Sacrifice another creature: Ahn-Crop Invader gets +2/+0 until end of turn. mana={2}{R} type=Creature subtype=Zombie Minotaur Warrior power=2 toughness=2 [/card] [card] name=Aid from the Cowl aicode=activate transforms((,newability[may name(Put on battlefield) target(*[-instant;-sorcery;zpos<=1]|mylibrary) moveto(myBattlefield)])) oneshot auto=@each my endofturn:if revolt then name(Look top card) name(Look top card) reveal:1 optionone target(*[-instant;-sorcery]|reveal) transforms((,newability[choice name(Put on battlefield) moveto(mybattlefield)],newability[choice name(Put on bottom) bottomoflibrary],newability[choice name(Put back) moveto(mylibrary)])) oneshot optiononeend optiontwo name(Put Back On Bottom) target(*|reveal) transforms((,newability[choice name(Put back) moveto(mylibrary)],newability[choice name(Put on bottom) bottomoflibrary])) oneshot optiontwoend revealend text=Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library. mana={3}{G}{G} type=Enchantment [/card] [card] name=Aid the Fallen auto=name(creature and planeswalker) moveTo(ownerHand) target(creature|mygraveyard) and!(may moveTo(ownerHand) target(planeswalker|mygraveyard))! auto=moveTo(ownerHand) target(planeswalker|mygraveyard) text=Choose one or both— -- • Return target creature card from your graveyard to your hand. -- • Return target planeswalker card from your graveyard to your hand. mana={1}{B} type=Sorcery [/card] [card] name=Ajani's Aid auto=moveto(myhand) target(Ajani^ Valiant Protector|mylibrary) auto=moveto(myhand) target(Ajani^ Valiant Protector|mygraveyard) auto={S}:target(creature) preventAllCombatDamage to(mytgt) ueot text=When Ajani's Aid enters the battlefield, you may search your library and/or graveyard for a card named Ajani, Valiant Protector, reveal it, and put it into your hand. If you search your library this way, shuffle it. -- Sacrifice Ajani's Aid: Prevent all combat damage a creature of your choice would deal this turn. mana={2}{G}{W} type=Enchantment [/card] [card] name=Ajani's Chosen auto=@movedTo(enchantment[aura]|myBattlefield):all(trigger[to]) transforms((,newability[may name(Attach aura to cat) rehook target(cat[token;fresh]|mybattlefield)])) oneshot auto=@movedTo(enchantment|myBattlefield):token(Cat,Creature Cat,2/2,white) text=Whenever an enchantment enters the battlefield under your control, put a 2/2 white Cat creature token onto the battlefield. If that enchantment is an Aura, you may attach it to the token. mana={2}{W}{W} type=Creature subtype=Cat Soldier power=3 toughness=3 [/card] [card] name=Ajani's Influence target=creature auto=counter(1/1,2) aicode=activate transforms((,newability[target(*[white;zpos<=5]|mylibrary) moveto(myhand) and!( all(*[zpos<=5]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!])) oneshot auto=name(Look top 5 cards) reveal:5 revealzone(mylibrary) optionone name(Get white card) target(*[white]|reveal) moveto(myhand) optiononeend optiontwo name(Put bottomoflibrary) target(<1>*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend text=Put two +1/+1 counters on target creature. -- Look at the top five cards of your library. You may reveal a white card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. mana={2}{W}{W} type=Sorcery [/card] [card] name=Ajani's Last Stand autohand=@targeted(this) from(*|opponentzones) restriction{type(plains|mybattlefield)~morethan~0}:may name(Discarded from opponent?) name(Discarded from opponent?) token(Avatar,Creature Avatar,4/4,white,flying) auto=@movedTo(*[creature;planeswalker]|mygraveyard) from(battlefield):may name(Sacrifice and create avatar) name(Sacrifice and create avatar) sacrifice all(this) && token(Avatar,Creature Avatar,4/4,white,flying) text=Whenever a creature or planeswalker you control dies, you may sacrifice Ajani's Last Stand. If you do, create a 4/4 white Avatar creature token with flying. -- When a spell or ability an opponent controls causes you to discard this card, if you control a Plains, create a 4/4 white Avatar creature token with flying. mana={2}{W}{W} type=Enchantment [/card] [card] name=Ajani's Presence kicker=multi{2}{W} auto=if compare(kicked)~equalto~0 then name(choose 1 creature) name(choose 1 creature) target(creature) transforms((,newability[1/1],newability[indestructible])) ueot auto=if compare(kicked)~equalto~1 then name(choose 2 creatures) name(choose 2 creatures) target(creature) transforms((,newability[1/1],newability[indestructible])) ueot auto=if compare(kicked)~equalto~2 then name(choose 3 creatures) name(choose 3 creatures) target(creature) transforms((,newability[1/1],newability[indestructible])) ueot auto=if compare(kicked)~equalto~3 then name(choose 4 creatures) name(choose 4 creatures) target(creature) transforms((,newability[1/1],newability[indestructible])) ueot auto=if compare(kicked)~equalto~4 then name(choose 5 creatures) name(choose 5 creatures) target(creature) transforms((,newability[1/1],newability[indestructible])) ueot auto=if compare(kicked)~equalto~5 then name(choose 6 creatures) name(choose 6 creatures) target(creature) transforms((,newability[1/1],newability[indestructible])) ueot auto=if compare(kicked)~equalto~6 then name(choose 7 creatures) name(choose 7 creatures) target(creature) transforms((,newability[1/1],newability[indestructible])) ueot auto=if compare(kicked)~equalto~7 then name(choose 8 creatures) name(choose 8 creatures) target(creature) transforms((,newability[1/1],newability[indestructible])) ueot auto=if compare(kicked)~equalto~8 then name(choose 9 creatures) name(choose 9 creatures) target(creature) transforms((,newability[1/1],newability[indestructible])) ueot auto=if compare(kicked)~equalto~9 then name(choose 10 creatures) name(choose 10 creatures) target(creature) transforms((,newability[1/1],newability[indestructible])) ueot auto=if compare(kicked)~equalto~10 then name(choose 11 creatures) name(choose 11 creatures) target(creature) transforms((,newability[1/1],newability[indestructible])) ueot auto=if compare(kicked)~equalto~11 then name(choose 12 creatures) name(choose 12 creatures) target(creature) transforms((,newability[1/1],newability[indestructible])) ueot auto=if compare(kicked)~equalto~12 then name(choose 13 creatures) name(choose 13 creatures) target(creature) transforms((,newability[1/1],newability[indestructible])) ueot auto=if compare(kicked)~equalto~13 then name(choose 14 creatures) name(choose 14 creatures) target(creature) transforms((,newability[1/1],newability[indestructible])) ueot auto=if compare(kicked)~equalto~14 then name(choose 15 creatures) name(choose 15 creatures) target(creature) transforms((,newability[1/1],newability[indestructible])) ueot auto=if compare(kicked)~equalto~15 then name(choose 16 creatures) name(choose 16 creatures) target(creature) transforms((,newability[1/1],newability[indestructible])) ueot auto=if compare(kicked)~equalto~16 then name(choose 17 creatures) name(choose 17 creatures) target(creature) transforms((,newability[1/1],newability[indestructible])) ueot auto=if compare(kicked)~equalto~17 then name(choose 18 creatures) name(choose 18 creatures) target(creature) transforms((,newability[1/1],newability[indestructible])) ueot auto=if compare(kicked)~equalto~18 then name(choose 19 creatures) name(choose 19 creatures) target(creature) transforms((,newability[1/1],newability[indestructible])) ueot auto=if compare(kicked)~equalto~19 then name(choose 20 creatures) name(choose 20 creatures) target(creature) transforms((,newability[1/1],newability[indestructible])) ueot text=Strive — Ajani's Presence costs {2}{W} more to cast for each target beyond the first. -- Any number of target creatures each get +1/+1 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) mana={W} type=Instant [/card] [card] name=Ajani's Welcome auto=@movedTo(creature|myBattlefield):life:1 text=Whenever a creature enters the battlefield under your control, you gain 1 life. mana={W} type=Enchantment [/card] [card] name=Akim, the Soaring Wind abilities=flying auto=@movedTo(*[token]|myBattlefield):token(Bird,creature Bird,1/1,white,flying) limit:1 auto={3}{U}{R}{W}:all(creature[token]|myBattlefield)) double strike ueot text=Flying -- Whenever you create one or more tokens for the first time each turn, create a 1/1 white Bird creature token with flying. -- {3}{U}{R}{W}: Creature tokens you control gain double strike until end of turn. mana={2}{U}{R}{W} type=Legendary Creature subtype=Bird Dinosaur power=3 toughness=4 [/card] [card] name=Akiri, Fearless Voyager auto=@combat(attacking) source(creature[geared]|myBattlefield):draw:1 controller auto={W}:name(Select target equipment and then unattach) name(Select target equipment and then unattach) target(equipment|myBattlefield) transforms((,newability[ueot teach(creature) {unattach} restriction{once}:indestructible],newability[teach(creature) tap(noevent)])) ueot text=Whenever you attack a player with one or more equipped creatures, draw a card. -- {W}: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn. mana={1}{R}{W} type=Legendary Creature subtype=Kor Warrior power=3 toughness=3 [/card] [card] name=Akiri, Line-Slinger abilities=first strike, vigilance,partner auto=foreach(artifact|myBattlefield) 1/0 text=First strike, vigilance -- Akiri, Line-Slinger gets +1/+0 for each artifact you control. -- Partner (You can have two commanders if both have partner.) mana={R}{W} type=Legendary Creature subtype=Kor Soldier Ally power=0 toughness=3 [/card] [card] name=Akoum Hellhound auto=_LANDFALL_2/2 ueot text=Landfall — Whenever a land enters the battlefield under your control, Akoum Hellhound gets +2/+2 until end of turn. mana={R} type=Creature subtype=Elemental Dog power=0 toughness=1 [/card] [card] name=Akoum Teeth auto=tap(noevent) auto={T}:add{R} text=Akoum Teeth enters the battlefield tapped. -- {T}: Add {R}. type=Land [/card] [card] name=Akoum Warrior abilities=trample autohand={0}:restriction{can play land} name(Akoum Teeth) name(Akoum Teeth) flip(Akoum Teeth) forcetype(land) text=Trample mana={5}{R} type=Creature subtype=Minotaur Warrior power=4 toughness=5 [/card] [card] name=Akroma's Will auto=choice name(Choose first) all(creature|mybattlefield) transforms((,newability[flying],newability[vigilance],newability[double strike])) ueot auto=choice name(Choose second) all(creature|mybattlefield) transforms((,newability[lifelink],newability[indestructible],newability[protection from blue],newability[protection from red],newability[protection from green],newability[protection from white],newability[protection from black])) ueot auto=if type(*[iscommander]|mybattlefield)~morethan~0 then choice name(Choose both) name(Choose both) all(creature|mybattlefield) transforms((,newability[flying],newability[vigilance],newability[double strike],newability[lifelink],newability[indestructible],newability[protection from blue],newability[protection from red],newability[protection from green],newability[protection from white],newability[protection from black])) ueot text=Choose one. If you control a commander as you cast this spell, you may choose both. -- • Creatures you control gain flying, vigilance, and double strike until end of turn. -- • Creatures you control gain lifelink, indestructible, and protection from all colors until end of turn. mana={3}{W} type=Instant [/card] [card] name=Akroma, Vision of Ixidor abilities=flying,first strike,vigilance,trample,partner auto=@each combatbegins:all(creature[flying]|mybattlefield) 1/1 ueot auto=@each combatbegins:all(creature[first strike]|mybattlefield) 1/1 ueot auto=@each combatbegins:all(creature[double strike]|mybattlefield) 1/1 ueot auto=@each combatbegins:all(creature[haste]|mybattlefield) 1/1 ueot auto=@each combatbegins:all(creature[deathtouch]|mybattlefield) 1/1 ueot auto=@each combatbegins:all(creature[opponentshroud]|mybattlefield) 1/1 ueot auto=@each combatbegins:all(creature[indestructible]|mybattlefield) 1/1 ueot auto=@each combatbegins:all(creature[lifelink]|mybattlefield) 1/1 ueot auto=@each combatbegins:all(creature[menace]|mybattlefield) 1/1 ueot auto=@each combatbegins:all(creature[reach]|mybattlefield) 1/1 ueot auto=@each combatbegins:all(creature[trample]|mybattlefield) 1/1 ueot auto=@each combatbegins:all(creature[vigilance]|mybattlefield) 1/1 ueot auto=@each combatbegins:all(creature[partner]|mybattlefield) 1/1 ueot text=Flying, first strike, vigilance, trample -- At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner. -- Partner mana={5}{W}{W} type=Legendary Creature subtype=Angel power=6 toughness=6 [/card] [card] name=Aladdin auto={1}{R}{R}{T}:name(Gain control of target artifact) name(Gain control of target artifact) target(artifact) moveto(mybattlefield) and!( counter(0/0,1,AladdinCounter) )! auto=@movedto(this|nonbattlezone) from(mybattlefield):all(artifact[counter{0/0.1.AladdinCounter}]|mybattlefield) moveto(ownerbattlefield) and!( removeallcounters(0/0,1,AladdinCounter) )! text={1}{R}{R}, {T}: Gain control of target artifact for as long as you control Aladdin. mana={2}{R}{R} type=Creature subtype=Human Rogue power=1 toughness=1 [/card] [card] name=Aladdin's Lamp aicode=activate transforms((,newability[target(*[zpos<=fullpaid]|mylibrary) moveto(myhand) and!( all(*[zpos<=fullpaid]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!])) oneshot auto={1}{T}:name(X=1) name(X=1) donothing auto={2}{T}:name(X=2) name(X=2) transforms((,newability[replacedraw reveal:2 optionone name(Choose a card) target(*|reveal) moveto(myhand) and!( all(*[zpos<=1]|mylibrary) moveto(myhand) )! optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend])) ueot auto={3}{T}:name(X=3) name(X=3) transforms((,newability[replacedraw reveal:3 optionone name(Choose a card) target(*|reveal) moveto(myhand) and!( all(*[zpos<=2]|mylibrary) moveto(myhand) )! optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend])) ueot auto={4}{T}:name(X=4) name(X=4) transforms((,newability[replacedraw reveal:4 optionone name(Choose a card) target(*|reveal) moveto(myhand) and!( all(*[zpos<=3]|mylibrary) moveto(myhand) )! optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend])) ueot auto={5}{T}:name(X=5) name(X=5) transforms((,newability[replacedraw reveal:5 optionone name(Choose a card) target(*|reveal) moveto(myhand) and!( all(*[zpos<=4]|mylibrary) moveto(myhand) )! optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend])) ueot auto={6}{T}:name(X=6) name(X=6) transforms((,newability[replacedraw reveal:6 optionone name(Choose a card) target(*|reveal) moveto(myhand) and!( all(*[zpos<=5]|mylibrary) moveto(myhand) )! optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend])) ueot auto={7}{T}:name(X=7) name(X=7) transforms((,newability[replacedraw reveal:7 optionone name(Choose a card) target(*|reveal) moveto(myhand) and!( all(*[zpos<=6]|mylibrary) moveto(myhand) )! optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend])) ueot auto={8}{T}:name(X=8) name(X=8) transforms((,newability[replacedraw reveal:8 optionone name(Choose a card) target(*|reveal) moveto(myhand) and!( all(*[zpos<=7]|mylibrary) moveto(myhand) )! optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend])) ueot auto={9}{T}:name(X=9) name(X=9) transforms((,newability[replacedraw reveal:9 optionone name(Choose a card) target(*|reveal) moveto(myhand) and!( all(*[zpos<=8]|mylibrary) moveto(myhand) )! optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend])) ueot auto={10}{T}:name(X=10) name(X=10) transforms((,newability[replacedraw reveal:10 optionone name(Choose a card) target(*|reveal) moveto(myhand) and!( all(*[zpos<=9]|mylibrary) moveto(myhand) )! optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend afterreveal all(*[zpos<=10]) moveto(myhand) afterrevealend revealend])) ueot text={X}, {T}: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0. mana={10} type=Artifact [/card] [card] name=Alchemist's Gift target=creature auto=1/1 ueot auto=choice name(Gains deathtouch) deathtouch ueot auto=choice name(Gains lifelink) lifelink ueot text=Target creature gets +1/+1 and gains your choice of deathtouch or lifelink until end of turn. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it. Damage dealt by a creature with lifelink also causes its controller to gain that much life.) mana={B} type=Instant [/card] [card] name=Alela, Artful Provocateur abilities=flying,deathtouch,lifelink auto=lord(other creature[flying]|myBattlefield) 1/0 auto=@movedTo(artifact,enchantment|mystack):create(Faerie:creature Faerie:1/1:blue:flying) text=Flying, deathtouch, lifelink -- Other creatures you control with flying get +1/+0. -- Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying. mana={1}{W}{U}{B} type=Legendary Creature subtype=Faerie Warlock power=2 toughness=3 [/card] [card] name=Alena, Kessig Trapper abilities=first strike,partner auto={T}:name(Choose the most powerful fresh creature) name(Choose the most powerful fresh creature) target(creature[fresh]|myBattlefield) transforms((,newability[thisforeach(variable{power}) add{R}])) oneshot text=First strike -- {T}: Add an amount of {R} equal to the greatest power among creatures you control that entered the battlefield this turn. -- Partner (You can have two commanders if both have partner.) mana={4}{R} type=Legendary Creature subtype=Human Scout power=4 toughness=3 [/card] [card] name=Alert Heedbonder abilities=vigilance auto=@each my end:life:type:creature[vigilance]|myBattlefield text=Vigilance -- At the beginning of your end step, you gain 1 life for each creature you control with vigilance. mana={1}{GW}{GW} type=Creature subtype=Human Scout power=2 toughness=4 [/card] [card] name=Alhammarret's Archive auto=@lifeof(player) from(*[-Alhammarret's Archive]):life:thatmuch auto=replacedraw draw:2 noreplace text=If you would gain life, you gain twice that much life instead. -- If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead. mana={5} type=Legendary Artifact [/card] [card] name=Alharu, Solemn Ritualist abilities=partner auto=target(creature) counter(1/1) auto=@movedto(creature[-token;counter{1/1}]|mygraveyard) from(mybattlefield):token(Spirit,Creature Spirit,1/1,white,flying) text=When Alharu, Solemn Ritualist enters the battlefield, put a +1/+1 counter on each of up to two other target creatures. -- Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Spirit creature token with flying. -- Partner (You can have two commanders if both have partner.) mana={4}{W} type=Legendary Creature subtype=Human Monk power=3 toughness=3 [/card] [card] name=Alirios, Enraptured auto=tap(noevent) auto=aslongas(creature[Reflection]|mybattlefield) doesnotuntap auto=token(Reflection,creature Reflection,3/2,blue) text=Alirios, Enraptured enters the battlefield tapped. -- Alirios doesn’t untap during your untap step if you control a Reflection. -- When Alirios enters the battlefield, create a 3/2 blue Reflection creature token. mana={2}{U} type=Legendary Creature subtype=Human power=2 toughness=3 [/card] [card] name=Alive // Well other={W} name(Well) kicker={W} auto=if paid (alternative) then life:twicetype:creature:mybattlefield auto=ifnot paid(alternative) then token(Centaur,Creature Centaur,3/3,green) auto=kicker ifnot paid(alternative) then life:twicetype:creature:mybattlefield text=Put a 3/3 green Centaur creature token onto the battlefield. // You gain 2 life for each creature you control. -- Fuse (You may cast one or both halves of this card from your hand.) mana={3}{G} type=Sorcery [/card] [card] name=All That Glitters target=creature auto=type:*[artifact,enchantment]:mybattlefield/type:*[artifact,enchantment]:mybattlefield nonstatic text=Enchant creature -- Enchanted creature gets +1/+1 for each artifact and/or enchantment you control. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Allied Assault auto=choice name(Target 0 creatures) donothing auto=choice name(Target 1 creature) target(creature) calculateparty/calculateparty ueot auto=choice name(Target 2 creatures) target(<2>creature) calculateparty/calculateparty ueot text=Up to two target creatures each get +X/+X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) mana={2}{W} type=Instant [/card] [card] name=Allosaurus Shepherd abilities=nofizzle auto=lord(*[green]|mystack) nofizzle auto={4}{G}{G}:all(creature[elf]|mybattlefield) becomes(Dinosaur,5/5) text=Allosaurus Shepherd can't be countered. -- Green spells you control can't be countered. -- {4}{G}{G}: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types. mana={G} type=Creature subtype=Elf Shaman power=1 toughness=1 [/card] [card] name=Allure of the Unknown auto=if type(*[-land;zpos<=6]|mylibrary)~morethan~0 then ability$!name(Reveal the top six cards) name(Reveal the top six cards) target(<6>*[zpos<=6]|opponentlibrary) donothing!$ opponent auto=if type(*[-land;zpos<=6]|mylibrary)~morethan~0 then ability$!name(Choose one) name(Exile and cast) target(*[-land;zpos<=6]|opponentlibrary) moveto(exile) and!( activate castcard(normal) and!( moveto(opponenthand) all(*[zpos<=6]|opponentlibrary) )! )! _ choice name(Exile and don't cast) target(*[-land;zpos<=6]|opponentlibrary) moveto(exile) and!( moveto(opponenthand) all(*[zpos<=6]|opponentlibrary) )! !$ opponent auto=if type(*[-land;zpos<=6]|mylibrary)~equalto~0 then ability$!name(Reveal the top six cards) name(Reveal the top six cards) target(<6>*[zpos<=6]|opponentlibrary) moveto(opponenthand)!$ opponent text=Reveal the top six cards of your library. An opponent exiles a nonland card from among them, then you put the rest into your hand. That opponent may cast the exiled card without paying its mana cost. mana={3}{B}{R} type=Sorcery [/card] [card] name=Ally Encampment auto={T}:add{C} auto=this(variable{type:ally:myrestrictedcastingzone}>0) {T}:add{B} auto=this(variable{type:ally:myrestrictedcastingzone}>0) {T}:add{R} auto=this(variable{type:ally:myrestrictedcastingzone}>0) {T}:add{G} auto=this(variable{type:ally:myrestrictedcastingzone}>0) {T}:add{W} auto=this(variable{type:ally:myrestrictedcastingzone}>0) {T}:add{U} auto={1}{T}{S}:target(ally|myBattlefield) moveTo(ownerhand) text={T}: Add {C} to your mana pool. -- {T}: Add one mana of any color to your mana pool. Spend this mana only to cast an Ally spell. -- {1}, {T}, Sacrifice Ally Encampment: Return target Ally you control to its owner's hand. type=Land [/card] [card] name=Almighty Brushwagg abilities=trample auto={3}{G}:all(this) 3/3 ueot text=Trample -- {3}{G}: Almighty Brushwagg gets +3/+3 until end of turn. mana={G} type=Creature subtype=Brushwagg power=1 toughness=1 [/card] [card] name=Alms auto={1}:moveto(exile) all(*[zpos=1]|mygraveyard) && prevent:1 target(creature) text={1}, Exile the top card of your graveyard: Prevent the next 1 damage that would be dealt to target creature this turn. mana={W} type=Enchantment [/card] [card] name=Alpha Status target=creature auto=teach(creature) foreach(other creature[share!subtype!]|battlefield) 2/2 text=Enchant creature -- Enchanted creature gets +2/+2 for each other creature on the battlefield that shares a creature type with it. mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Alpine Guide auto=target(land[mountain]|mylibrary) moveto(myhand) auto=@movedTo(this|nonbattlezone) from(battlefield):target(land[mountain]|mybattlefield) sacrifice text=When Alpine Guide enters the battlefield, you may search your library for a Mountain card, put that card onto the battlefield tapped, then shuffle your library. -- Alpine Guide attacks each combat if able. -- When Alpine Guide leaves the battlefield, sacrifice a Mountain. mana={2}{R} type=Snow Creature subtype=Human Scout power=3 toughness=3 [/card] [card] name=Alpine Houndmaster auto=if type(Alpine Watchdog|mylibrary)~morethan~0 then if type(Igneous Cur|mylibrary)~morethan~0 then choice name(Search Alpine and Igneous) name(Search Alpine and Igneous) name(Search Alpine and Igneous) target(Alpine Watchdog|mylibrary) moveto(myhand) and!( transforms((,newability[name(Search Igneous Cur) target(Igneous Cur|mylibrary) moveto(myhand) and!( shuffle )! ])) oneshot )! auto=if type(Alpine Watchdog|mylibrary)~morethan~0 then if type(Igneous Cur|mylibrary)~morethan~0 then choice name(Search Alpine Watchdog) name(Search Alpine Watchdog) name(Search Alpine Watchdog) target(Alpine Watchdog|mylibrary) moveto(myhand) and!( shuffle )! auto=if type(Alpine Watchdog|mylibrary)~morethan~0 then if type(Igneous Cur|mylibrary)~morethan~0 then choice name(Search Igneous Cur) name(Search Igneous Cur) name(Search Igneous Cur) target(Igneous Cur|mylibrary) moveto(myhand) and!( shuffle )! auto=if type(Alpine Watchdog|mylibrary)~morethan~0 then if type(Igneous Cur|mylibrary)~equalto~0 then choice name(Search Alpine Watchdog) name(Search Alpine Watchdog) name(Search Alpine Watchdog) target(Alpine Watchdog|mylibrary) moveto(myhand) and!( shuffle )! auto=if type(Alpine Watchdog|mylibrary)~equalto~0 then if type(Igneous Cur|mylibrary)~morethan~0 then choice name(Search Igneous Cur) may name(Search Igneous Cur) target(Igneous Cur|mylibrary) moveto(myhand) and!( shuffle )! auto=choice name(Don's search library) name(Don's search library) donothing auto=@combat(attacking) source(this):type:creature[attacking]:myBattlefield/0 ueot text=When Alpine Houndmaster enters the battlefield, you may search your library for a card named Alpine Watchdog and/or a card named Igneous Cur, reveal them, put them into your hand, then shuffle your library. -- Whenever Alpine Houndmaster attacks, it gets +X/+0 until end of turn, where X is the number of other attacking creatures. mana={R}{W} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Alpine Meadow auto=tap(noevent) text=({T}: Add {R} or {W}.) -- Alpine Meadow enters the battlefield tapped. type=Snow Land subtype=Mountain Plains [/card] [card] name=Alpine Moon auto=chooseaname transforms((,newability[lord(land[chosenname]|opponentbattlefield) loseabilities],newability[lord(land[chosenname]|opponentbattlefield) losesubtypesof(land)],newability[lord(land[chosenname]|opponentbattlefield) transforms((,newability[{T}:add{G}],newability[{T}:add{R}],newability[{T}:add{U}],newability[{T}:add{B}],newability[{T}:add{W}]))])) forever chooseend nonbasicland text=As Alpine Moon enters the battlefield, choose a nonbasic land card name. -- Lands your opponents control with the chosen name lose all land types and abilities, and they gain "{T}: Add one mana of any color." mana={R} type=Enchantment [/card] [card] name=Alpine Watchdog abilities=vigilance text=Vigilance (Attacking doesn't cause this creature to tap.) mana={1}{W} type=Creature subtype=Dog power=2 toughness=2 [/card] [card] name=Alrund's Epiphany abilities=foretell,exiledeath autohand={2}:name(Pay 2 and exile face-down) name(Pay 2 and exile face-down) doforetell myturnonly autoexile={4}{U}{U} restriction{compare(canforetellcast)~morethan~0,can play sorcery}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) auto=token(Bird,Creature Bird,1/1,blue,flying)*2 auto=turns:+1 controller text=Create two 1/1 blue Bird creature tokens with flying. Take an extra turn after this one. Exile Alrund’s Epiphany. -- Foretell {4}{U}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) mana={5}{U}{U} type=Sorcery [/card] [card] name=Alrund, God of the Cosmos other={1}{U} name(Hakka, Whispering Raven) otherrestriction=can play creature autostack=if paid(alternative) then name(Hakka, Whispering Raven) name(Hakka, Whispering Raven) flip(Hakka, Whispering Raven) forcetype(Legendary Creature) auto=this(variable{isflipped}<1) foreach(*[foretold]|myexile) 1/1 auto=this(variable{isflipped}<1) foreach(*|myhand) 1/1 auto=@each my endofturn restriction{compare(isflipped)~equalto~0}:transforms((,newability[choice name(Creature) reveal:2 optionone name(Get Creature) target(<2>Creature|reveal) moveto(myhand) optiononeend optiontwo name(Bottom of library) target(<2>*|reveal) bottomoflibrary optiontwoend revealend],newability[choice name(Artifact) reveal:2 optionone name(Get Artifact) target(<2>artifact|reveal) moveto(myhand) optiononeend optiontwo name(Bottom of library) target(<2>*|reveal) bottomoflibrary optiontwoend revealend],newability[choice name(Enchantment) reveal:2 optionone name(Get Enchantment) target(<2>enchantment|reveal) moveto(myhand) optiononeend optiontwo name(Bottom of library) target(<2>*|reveal) bottomoflibrary optiontwoend revealend],newability[choice name(Instant) reveal:2 optionone name(Get Instant) target(<2>instant|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) name(Bottom of library) bottomoflibrary optiontwoend revealend],newability[choice name(Land) reveal:2 optionone name(Get Land) target(<2>land|reveal) moveto(myhand) optiononeend optiontwo name(Bottom of library) target(<2>*|reveal) bottomoflibrary optiontwoend revealend],newability[choice name(Planeswalker) reveal:2 optionone name(Get Planeswalker) target(<2>planeswalker|reveal) moveto(myhand) optiononeend optiontwo name(Bottom of library) target(<2>*|reveal) bottomoflibrary optiontwoend revealend],newability[choice name(Sorcery) reveal:2 optionone name(Get Sorcery) target(<2>sorcery|reveal) moveto(myhand) optiononeend optiontwo name(Bottom of library) target(<2>*|reveal) bottomoflibrary optiontwoend revealend],newability[choice name(Tribal) reveal:2 optionone name(Get Tribal) target(<2>tribal|reveal) moveto(myhand) optiononeend optiontwo name(Bottom of library) target(<2>*|reveal) bottomoflibrary optiontwoend revealend])) oneshot aicode=activate transforms((,newability[if type(*[creature;zpos<=2]|mylibrary)~equalto~0 then all(*[zpos<=2]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! else all(*[creature;zpos<=2]|mylibrary) moveto(myhand) and!( all(*[-creature;zpos<=2]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!])) oneshot text=Alrund gets +1/+1 for each card in your hand and each foretold card you own in exile. -- At the beginning of your end step, choose a card type, then reveal the top two cards of your library. Put all cards of the chosen type into your hand and the rest on the bottom of your library in any order. mana={3}{U}{U} type=Legendary Creature subtype=God power=1 toughness=1 [/card] [card] name=Alseid of Life's Bounty abilities=lifelink auto={1}{S}:name(Protection from white) protection from white target(creature,enchantment|myBattlefield) auto={1}{S}:name(Protection from blue) protection from blue target(creature,enchantment|myBattlefield) auto={1}{S}:name(Protection from black) protection from black target(creature,enchantment|myBattlefield) auto={1}{S}:name(Protection from red) protection from red target(creature,enchantment|myBattlefield) auto={1}{S}:name(Protection from green) protection from green target(creature,enchantment|myBattlefield) text=Lifelink -- {1}, Sacrifice Alseid of Life’s Bounty: Target creature or enchantment you control gains protection from the color of your choice until end of turn. mana={W} type=Enchantment Creature subtype=Nymph power=1 toughness=1 [/card] [card] name=Altar of Dementia auto={S(creature|mybattlefield)}:name(deplete player) target(player) deplete:storedpower text=Sacrifice a creature: Target player puts a number of cards equal to the sacrificed creature's power from the top of their library into their graveyard. mana={2} type=Artifact [/card] [card] name=Altar of the Lost auto=tap(noevent) auto=this(variable{type:*[hasflashback]:mygraveyard}>0) {T}:add{W}{B} auto=this(variable{type:*[hasflashback]:mygraveyard}>0) {T}:add{W}{R} auto=this(variable{type:*[hasflashback]:mygraveyard}>0) {T}:add{W}{G} auto=this(variable{type:*[hasflashback]:mygraveyard}>0) {T}:add{W}{U} auto=this(variable{type:*[hasflashback]:mygraveyard}>0) {T}:add{B}{R} auto=this(variable{type:*[hasflashback]:mygraveyard}>0) {T}:add{B}{G} auto=this(variable{type:*[hasflashback]:mygraveyard}>0) {T}:add{B}{U} auto=this(variable{type:*[hasflashback]:mygraveyard}>0) {T}:add{R}{G} auto=this(variable{type:*[hasflashback]:mygraveyard}>0) {T}:add{R}{U} auto=this(variable{type:*[hasflashback]:mygraveyard}>0) {T}:add{U}{G} text=Altar of the Lost enters the battlefield tapped. -- {T}: Add two mana in any combination of colors to your mana pool. Spend this mana only to cast spells with flashback from a graveyard. mana={3} type=Artifact [/card] [card] name=Altar of the Pantheon auto=alterdevoffset:1 controller auto=@movedto(this|nonbattlezone) from(battlefield):alterdevoffset:-1 controller auto=this(variable{type:*[god;demigod]:mybattlefieldplustype:enchantment[legendary]:mybattlefieldplusend}>0) {T}:ability$! name(choose a color) choice name(Add White) add{W} _ choice name(Add Blue) add{U} _ choice name(Add Black) add{B} _ choice name(Add Red) add{R} _ choice name(Add Green) add{G}!$ controller && life:1 controller auto=this(variable{type:*[god;demigod]:mybattlefieldplustype:enchantment[legendary]:mybattlefieldplusend}=0) {T}:ability$! name(choose a color) choice name(Add White) add{W} _ choice name(Add Blue) add{U} _ choice name(Add Black) add{B} _ choice name(Add Red) add{R} _ choice name(Add Green) add{G}!$ controller text=Your devotion to each color and each combination of colors is increased by one. -- {T}: Add one mana of any color. If you control a God, a Demigod, or a legendary enchantment, you gain 1 life. mana={3} type=Artifact [/card] [card] name=Amaranthine Wall abilities=defender auto={2}:indestructible ueot text=Defender -- {2}: Amaranthine Wall gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) mana={4} type=Artifact Creature subtype=Wall power=0 toughness=6 [/card] [card] name=Amareth, the Lustrous abilities=flying aicode=activate transforms((,newability[may name(Put in hand) target(*[zpos<=1;share!types!]|mylibrary) moveto(myhand)])) oneshot auto=@movedTo(planeswalker|myBattlefield):all(trigger[to]) transforms((,newability[reveal:1 optionone name(May put in hand) target(planeswalker|reveal) moveto(myhand) optiononeend optiontwo name(Put back in library) target(*|reveal) moveto(mylibrary) optiontwoend revealend])) oneshot auto=@movedTo(creature|myBattlefield):all(trigger[to]) transforms((,newability[reveal:1 optionone name(May put in hand) target(creature|reveal) moveto(myhand) optiononeend optiontwo name(Put back in library) target(*|reveal) moveto(mylibrary) optiontwoend revealend])) oneshot auto=@movedTo(land[-creature]|myBattlefield):all(trigger[to]) transforms((,newability[reveal:1 optionone name(May put in hand) target(land|reveal) moveto(myhand) optiononeend optiontwo name(Put back in library) target(*|reveal) moveto(mylibrary) optiontwoend revealend])) oneshot auto=@movedTo(enchantment[-creature]|myBattlefield):all(trigger[to]) transforms((,newability[reveal:1 optionone name(May put in hand) target(enchantment|reveal) moveto(myhand) optiononeend optiontwo name(Put back in library) target(*|reveal) moveto(mylibrary) optiontwoend revealend])) oneshot auto=@movedTo(artifact[-creature;-land;-enchantment]|myBattlefield):all(trigger[to]) transforms((,newability[reveal:1 optionone name(May put in hand) target(artifact|reveal) moveto(myhand) optiononeend optiontwo name(Put back in library) target(*|reveal) moveto(mylibrary) optiontwoend revealend])) oneshot text=Flying -- Whenever another permanent enters the battlefield under your control, look at the top card of your library. If it shares a card type with that permanent, you may reveal that card and put it into your hand. mana={3}{G}{W}{U} type=Legendary Creature subtype=Dragon power=6 toughness=6 [/card] [card] name=Amateur Auteur auto={S}:destroy target(enchantment) text=Sacrifice Amateur Auteur: Destroy target enchantment. mana={1}{W} type=Creature subtype=Human power=2 toughness=2 [/card] [card] name=Ambuscade target=creature|myBattlefield auto=1/0 auto=damage:power target(creature|opponentbattlefield) text=Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls. mana={2}{G} type=Instant [/card] [card] name=Ammit Eternal auto=@combatdamaged(player) from(this):removeallcounters(-1/-1) auto=@movedTo(*|opponentstack):counter(-1/-1,1) auto=@combat(blocked,turnlimited) source(this):life:-3 opponent text=Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) -- Whenever an opponent casts a spell, put a -1/-1 counter on Ammit Eternal. -- Whenever Ammit Eternal deals combat damage to a player, remove all -1/-1 counters from it. mana={2}{B} type=Creature subtype=Zombie Crocodile Demon power=5 toughness=5 [/card] [card] name=Amorphous Axe target=creature auto={3}:equip auto=teach(creature) +3/+0 auto=transforms((allsubtypes)) text=Equipped creature gets +3/+0 and is every creature type. -- Equip {3} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Amphin Mutineer auto=if type(creature[-salamander]|opponentbattlefield)~morethan~0 then choice name(Exile opponent's creature) name(Exile opponent's creature) moveto(exile) target(creature[-salamander]|opponentbattlefield) && token(Salamander Warrior,Creature Salamander Warrior,4/3,blue) opponent auto=if type(creature[-salamander]|myBattlefield)~morethan~0 then choice name(Exile your creature) name(Exile your creature) moveto(exile) target(creature[-salamander]|mybattlefield) && token(Salamander Warrior,Creature Salamander Warrior,4/3,blue) auto=choice name(Don't exile any creature) name(Don't exile any creature) donothing autograveyard={4}{U}{U}:name(Activate Encore) name(Activate Encore) moveto(exile) and!(clone with(unearth,haste,mustattack))! asSorcery text=When Amphin Mutineer enters the battlefield, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token. -- Encore {4}{U}{U} ({4}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) mana={3}{U} type=Creature subtype=Salamander Pirate power=3 toughness=3 [/card] [card] name=Amplifire aicode=activate transforms((,newability[target(*[zpos=findfirsttypecreature]|mylibrary) transforms((,newability[all(*[zpos<=findfirsttypecreature]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!],newability[thisforeach(variable{power}) all(Amplifire[counter{0/0.1.Effect}]|mybattlefield) 2/2 uynt],newability[all(Amplifire[counter{0/0.1.Effect}]|mybattlefield) -1/-1 uynt],newability[all(Amplifire[counter{0/0.1.Effect}]|mybattlefield) counter(0/0.-1.Effect)])) forever])) oneshot auto=@each my upkeep:counter(0/0,1,Effect) && name(Reveal cards) Reveal:1 revealzone(mylibrary) revealuntil(creature|mylibrary) optionone choice name(Choose creature) target(creature|reveal) transforms((,newability[thisforeach(variable{power}) all(Amplifire[counter{0/0.1.Effect}]|mybattlefield) 2/2 uynt],newability[all(Amplifire[counter{0/0.1.Effect}]|mybattlefield) -1/-1 uynt])) forever optiononeend optiontwo choice name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend afterrevealed all(Amplifire[counter{0/0.1.Effect}]|mybattlefield) counter(0/0,-1,Effect) afterrevealedend revealend text=At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Until your next turn, Amplifire's base power becomes twice that card's power and its base toughness becomes twice that card's toughness. Put the revealed cards on the bottom of your library in a random order. mana={2}{R}{R} type=Creature subtype=Elemental power=1 toughness=1 [/card] [card] name=Anara, Wolvid Familiar abilities=partner auto=this(variable{controllerturn}>0) lord(*[iscommander]|mybattlefield) indestructible text=As long as it's your turn, commanders you control have indestructible. (Effects that say "destroy" don't destroy them. A creature with indestructible can't be destroyed by damage.) -- Partner (You can have two commanders if both have partner.) mana={3}{G} type=Legendary Creature subtype=Wolf Beast power=4 toughness=4 [/card] [card] name=Anavolver other={3}{G}{B} name(Kicker {B}) auto=if paid(alternative) then transforms((,newability[counter(1/1.1)],newability[{L:3}:regenerate])) forever kicker={1}{U} auto=kicker ifnot paid(alternative) then transforms((,newability[counter(1/1.2)],newability[flying])) forever text=Kicker {1}{U} and/or {B} (You may pay an additional {1}{U} and/or {B} as you cast this spell.) -- If Anavolver was kicked with its {1}{U} kicker, it enters the battlefield with two +1/+1 counters on it and with flying. -- If Anavolver was kicked with its {B} kicker, it enters the battlefield with a +1/+1 counter on it and with "Pay 3 life: Regenerate Anavolver." mana={3}{G} type=Creature subtype=Volver power=3 toughness=3 [/card] [card] name=Anax, Hardened in the Forge anyzone=type:manaR:mybattlefield/3 cdaactive auto=@movedTo(this|mygraveyard) from(battlefield):token(Satyr,Creature Satyr,1/1,red,cantblock) auto=@movedTo(other creature[-token;power<=3]|mygraveyard) from(Battlefield):token(Satyr,Creature Satyr,1/1,red,cantblock) auto=@movedTo(other creature[-token;power>=4]|mygraveyard) from(Battlefield):token(Satyr,Creature Satyr,1/1,red,cantblock)*2 text=Anax’s power is equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.) -- Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with “This creature can’t block.” If the creature had power 4 or greater, create two of those tokens instead. mana={1}{R}{R} type=Legendary Enchantment Creature subtype=Demigod power=* toughness=3 [/card] [card] name=Ancestor Dragon abilities=flying auto=@each blockers:life:type:creature[attacking]:mybattlefield controller text=Flying. -- Whenever one o more creatures you control attack, you gain 1 life for each attacking creature. mana={4}{W}{W} type=Creature subtype=Dragon power=5 toughness=6 [/card] [card] name=Ancestral Blade auto=livingweapontoken(Soldier,Creature Soldier,1/1,white) auto=teach(creature) 1/1 auto={1}:equip text=When Ancestral Blade enters the battlefield, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it. -- Equipped creature gets +1/+1. -- Equip {1} ({1} : Attach to target creature you control. Equip only as a sorcery.) mana={1}{W} type=Artifact subtype=Equipment [/card] [card] name=Ancient Animus target=creature|myBattlefield auto=counter(1/1) auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot restriction=type(creature|opponentbattlefield)~morethan~0 text=Put a +1/+1 counter on target creature you control if it's legendary. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.) mana={1}{G} type=Instant [/card] [card] name=Ancient Brontodon mana={6}{G}{G} type=Creature subtype=Dinosaur power=9 toughness=9 [/card] [card] name=Ancient Excavation auto=count(type:*:myhand) && draw:countedamount && transforms((,newability[reject target(*|myhand)])) oneshot autohand={1}{B}{cycle}:restriction{type(land[basic]|mylibrary)~morethan~0} name(Search basic land) target(land[basic]|mylibrary) moveto(myhand) and!( shuffle )! autohand={1}{B}{cycle}:restriction{type(land[basic]|mylibrary)~equalto~0} name(Search library) target(*|mylibrary) moveto(myreveal) and!( moveto(mylibrary) and!( shuffle )! )! text=Draw cards equal to the number of cards in your hand, then discard a card for each card drawn this way. -- Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.) mana={2}{U}{B} type=Instant [/card] [card] name=Ancient Greenwarden abilities=reach auto=lord(land|mygraveyard) CanPlayFromGraveyard #auto=There is not a code for triggered abilities to apply twice. text=Reach -- You may play lands from your graveyard. -- If a land entering the battlefield causes a triggered ability you control to trigger, that ability triggers an additional time. mana={4}{G}{G} type=Creature subtype=Elemental power=5 toughness=7 [/card] [card] name=Ancient Stone Idol abilities=flash, trample anyzone=foreach(creature[attacking]|battlefield) changecost(colorless:-1) forcedalive auto=@movedTo(this|graveyard) from(battlefield):create(construct artifact:creature construct artifact:6/12:colorless:trample) text=Flash -- This spell costs {1} less to cast for each attacking creature. -- Trample -- When Ancient Stone Idol dies, create a 6/12 colorless Construct artifact creature token with trample. mana={10} type=Artifact Creature subtype=Golem power=12 toughness=12 [/card] [card] name=Ancient Ziggurat auto=this(variable{type:creature:myrestrictedcastingzone}>0) {T}:add{B} auto=this(variable{type:creature:myrestrictedcastingzone}>0) {T}:add{R} auto=this(variable{type:creature:myrestrictedcastingzone}>0) {T}:add{G} auto=this(variable{type:creature:myrestrictedcastingzone}>0) {T}:add{W} auto=this(variable{type:creature:myrestrictedcastingzone}>0) {T}:add{U} text={T}: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell. type=Land [/card] [card] name=Angel Ang abilities=flying type=Creature subtype=Angel power=4 toughness=4 color=white [/card] [card] name=Angel Dec abilities=flying type=Creature subtype=Angel power=4 toughness=4 color=white [/card] [card] name=Angel Spe abilities=flying type=Creature subtype=Angel power=4 toughness=4 color=white [/card] [card] name=Angel of Condemnation abilities=flying, vigilance auto={2}{W}{T}:(blink)ueot target(other creature|battlefield) auto=@exerted(this):(blink)forsrc target(other creature|battlefield) auto={2}{W}{T}:exert text=Flying, vigilance -- {2}{W}, {T}: Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. -- {2}{W}, {T}, Exert Angel of Condemnation: Exile another target creature until Angel of Condemnation leaves the battlefield. (An exerted creature won't untap during your next untap step.) mana={2}{W}{W} type=Creature subtype=Angel power=3 toughness=3 [/card] [card] name=Angel of Destiny abilities=flying,double strike auto=@combatdamaged(player) from(creature|myBattlefield):life:thatmuch controller auto=@combatdamaged(player) from(creature|myBattlefield):life:thatmuch opponent auto=@each my endofturn restriction{compare(lifetotalminusstartinglifeminusend)~morethan~14,type(Angel of Destiny[attacking]|myBattlefield)~morethan~0}:winGame controller text=Flying, double strike -- Whenever a creature you control deals combat damage to a player, you and that player each gain that much life. -- At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game. mana={3}{W}{W} type=Creature subtype=Angel Cleric power=2 toughness=6 [/card] [card] name=Angel of Grace abilities=flash, flying auto=this(controllerlife >= 1) transforms((,newability[reduceto:1])) ueot autograveyard={4}{W}{W}{E}:lifeset:10 text=Flash -- Flying -- When Angel of Grace enters the battlefield, until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead. -- {4}{W}{W}, Exile Angel of Grace from your graveyard: Your life total becomes 10. mana={3}{W}{W} type=Creature subtype=Angel power=5 toughness=4 [/card] [card] name=Angel of Salvation abilities=flash,flying other={convoke} name(Convoke) auto=prevent:1 target(creature,player) auto=ability$!name(prevent) choice target(creature,player) prevent:1!$ controller auto=ability$!name(prevent) choice target(creature,player) prevent:1!$ controller auto=ability$!name(prevent) choice target(creature,player) prevent:1!$ controller auto=ability$!name(prevent) choice target(creature,player) prevent:1!$ controller text=Flash; convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) -- Flying -- When Angel of Salvation enters the battlefield, prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. mana={6}{W}{W} type=Creature subtype=Angel power=5 toughness=5 [/card] [card] name=Angel of Sanctions abilities=flying auto=may (blink)forsrc target(*[-land]|opponentbattlefield) autograveyard={5}{W}{E}:name(Embalm) clone and!( transforms((Zombie,removemc,white)) forever )! asSorcery text=Flying -- When Angel of Sanctions enters the battlefield, you may exile target nonland permanent an opponent controls until Angel of Sanctions leaves the battlefield. -- Embalm {5}{W} ({5}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Angel with no mana cost. Embalm only as a sorcery.) mana={3}{W}{W} type=Creature subtype=Angel power=3 toughness=4 [/card] [card] name=Angel of Vitality abilities=flying auto=this(controllerlife > 24) 2/2 auto=@lifeof(player) from(*[-Angel of Vitality]):life:1 controller text=Flying -- If you would gain life, you gain that much life plus 1 instead. -- Angel of Vitality gets +2/+2 as long as you have 25 or more life. mana={2}{W} type=Creature subtype=Angel power=2 toughness=2 [/card] [card] name=Angel of the Dawn abilities=flying auto=all(creature|myBattlefield)) 1/1 auto=all(creature|myBattlefield)) vigilance text=Flying -- When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. (Attacking doesn't cause them to tap.) mana={4}{W} type=Creature subtype=Angel power=3 toughness=3 [/card] [card] name=Angel of the God-Pharaoh abilities=flying,cycling autohand=__CYCLING__({2}) text=Flying -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={4}{W}{W} type=Creature subtype=Angel power=4 toughness=4 [/card] [card] name=Angel's Trumpet auto=lord(creature) transforms((,newability[vigilance],newability[@each my end restriction{didntattack}:tap(noevent) && damage:1 controller])) text=All creatures have vigilance. -- At the beginning of each player's end step, tap all untapped creatures that player controls that didn't attack this turn. Angel's Trumpet deals damage to the player equal to the number of creatures tapped this way. mana={3} type=Artifact [/card] [card] name=Angelheart Protector auto=target(creature|myBattlefield) indestructible ueot text=When Angelheart Protector enters the battlefield, target creature you control gains indestructible until end of turn. (Damage and effects that say “destroy” don't destroy it.) mana={2}{W} type=Creature subtype=Human Cleric power=3 toughness=2 [/card] [card] name=Angelic Ascension target=creature,planeswalker auto=moveTo(Exile) auto=token(Angel Ang) targetController text=Exile target creature or planeswalker. Its controller creates a 4/4 white Angel creature token with flying. mana={1}{W} type=Instant [/card] [card] name=Angelic Exaltation auto=count(type:creature:mybattlefield) auto=@combat(attackedalone) source(creature|myBattlefield):all(trigger[to]) countedamount/countedamount ueot text=Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control. mana={3}{W} type=Enchantment [/card] [card] name=Angelic Field Marshal abilities=flying auto=aslongas(*[iscommander]|mybattlefield) 2/2 >0 auto=aslongas(*[iscommander]|mybattlefield) lord(creature|mybattlefield) vigilance >0 text=Flying -- Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance. mana={2}{W}{W} type=Creature subtype=Angel power=3 toughness=3 [/card] [card] name=Angelic Guardian abilities=flying auto=@combat(attacking) source(creature|myBattlefield):all(creature[attacking]|mybattlefield) indestructible ueot text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Whenever one or more creatures you control attack, they gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) mana={4}{W}{W} type=Creature subtype=Angel power=5 toughness=5 [/card] [card] name=Angelic Reward target=creature auto=3/3 auto=flying text=Enchant creature -- Enchanted creature gets +3/+3 and has flying. mana={3}{W}{W} type=Enchantment subtype=Aura [/card] [card] name=Angelic Rocket abilities=flying auto=may destroy target(*[-land]) text=Flying -- When this creature enters the battlefield, you may destroy target nonland permanent. mana={8} type=Host Artifact Creature subtype=Angel power=4 toughness=4 [/card] [card] name=Angler Drake abilities=flying auto=may moveto(ownerhand) target(creature) text=Flying -- When Angler Drake enters the battlefield, you may return target creature to its owner's hand. mana={4}{U}{U} type=Creature subtype=Drake power=4 toughness=4 [/card] [card] name=Angler Turtle abilities=opponentshroud auto=lord(creature|opponentBattlefield) mustattack text=Hexproof -- Creatures your opponents control attack each combat if able. mana={5}{U}{U} type=Creature subtype=Turtle power=5 toughness=7 [/card] [card] name=Angrath's Ambusher auto=aslongas(planeswalker[Angrath]|myBattlefield)s +2/+0 text=Angrath's Ambusher gets +2/+0 as long as you control an Angrath planeswalker. mana={2}{B} type=Creature subtype=Orc Pirate power=2 toughness=3 [/card] [card] name=Angrath's Fury target=creature auto=destroy auto=ability$!name(Deal 3 damages) name(Deal 3 damages) damage:3 target(player,planeswalker)!$ controller auto=may name(Move Angrath, Minotaur Pirate to hand) name(Move Angrath, Minotaur Pirate to hand) moveto(myhand) target(Angrath^ Minotaur Pirate|mylibrary,mygraveyard) text=Destroy target creature. Angrath's Fury deals 3 damage to target player or planeswalker. You may search your library and/or graveyard for a card named Angrath, Minotaur Pirate, reveal it, and put it into your hand. If you search your library this way, shuffle it. mana={3}{B}{R} type=Sorcery [/card] [card] name=Angrath's Marauders auto=@damaged(creature) from(*[instant;sorcery]|mystack,myGraveyard):damage:thatmuch all(trigger[to]) auto=@damaged(creature) from(*[enchantment;artifact;land;planeswalker]|mybattlefield,myGraveyard):damage:thatmuch all(trigger[to]) auto=@damaged(creature) from(creature[-Angrath's Marauders]|mybattlefield,myGraveyard):damage:thatmuch all(trigger[to]) auto=@damaged(creature) from(creature[Angrath's Marauders]|mybattlefield,myGraveyard):thisforeach(variable{thatmuch}) all(trigger[to]) transform((,newability[0/-1])) oneshot auto=@damaged(player) from(*[instant;sorcery]|mystack,myGraveyard):damage:thatmuch all(trigger[to]) auto=@damaged(player) from(*[enchantment;artifact;land;planeswalker]|mybattlefield,myGraveyard):damage:thatmuch all(trigger[to]) auto=@damaged(player) from(creature[-Angrath's Marauders]|mybattlefield,myGraveyard):damage:thatmuch all(trigger[to]) auto=@combatdamagefoeof(player) from(this):damage:thatmuch all(trigger[to]) auto=@counterremoved(duplicateAll) from(planeswalker|opponentBattlefield) restriction{myTurnOnly}:donothing text=If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. mana={5}{R}{R} type=Creature subtype=Human Pirate power=4 toughness=4 [/card] [card] name=Angrath's Rampage auto=ability$! name(sacrifices artifact) sacrifice notatarget(artifact|mybattlefield)!$ target(player) auto=ability$! name(sacrifices creature) sacrifice notatarget(creature|mybattlefield)!$ target(player) auto=ability$! name(sacrifices planeswalker) sacrifice notatarget(planeswalker|mybattlefield)!$ target(player) text=Choose one — -- • Target player sacrifices an artifact. -- • Target player sacrifices a creature. -- • Target player sacrifices a planeswalker. mana={B}{R} type=Sorcery [/card] [card] name=Animal Magnetism auto=if type(*[creature;zpos<=5]|mylibrary)~morethan~0 then ability$!name(Choose creature card) name(Choose creature card) target(creature[zpos<=5]|opponentlibrary) moveto(opponentBattlefield) and!( moveto(opponentgraveyard) all(*[zpos<=5]|opponentlibrary) )! !$ opponent auto=if type(*[creature;zpos<=5]|mylibrary)~equalto~0 then ability$!name(Reveal the top five cards) name(Reveal the top five cards) target(<5>*[zpos<=5]|opponentlibrary) moveto(opponentgraveyard)!$ opponent text=Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard. mana={4}{G} type=Sorcery [/card] [card] name=Animal Sanctuary auto={T}:add{C} auto={2}{T}:counter(1/1,1) target(creature[bird;cat;dog;goat;ox;snake]) text={T}: Add {C}. -- {2}, {T}: Put a +1/+1 counter on target Bird, Cat, Dog, Goat, Ox, or Snake. type=Land [/card] [card] name=Animating Faerie // Bring to Life abilities=flying,adventure other={2}{U} name(Adventure) autostack=if paid(alternative) then name(Target artifact becomes creature) name(Target artifact becomes creature) target(artifact[-creature]|myBattlefield) transforms((Artifact Creature,newability[counter(1/1.4)])) forever autostack=if paid(alternative) then transforms((,newability[moveto(exile) and!( transforms((,newability[canplayfromexile])) forever )!])) forever text=Flying // Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on it. mana={2}{U} type=Creature subtype=Faerie power=2 toughness=2 [/card] [card] name=Animation Module auto=@counteradded(1/1) from(*|mybattlefield):name(pay 1 for 1/1 Servo) pay[[{1}]] name(pay 1 for 1/1 Servo) token(Servo,Artifact Creature Servo,1/1) auto={3}{T}:name(Add counter to a permanent) name(Add counter to a permanent) target(*[counter{any}]|battlefield) duplicatecounters(single) auto={3}{T}:name(Add counter to a player) name(Add counter to a player) target(player) duplicatecounters(single) text=Whenever one or more +1/+1 counters are placed on a permanent you control, you may pay {1}. If you do, create a 1/1 colorless Servo artifact creature token. -- {3}, {T}: Choose a counter on target permanent or player. Give that permanent or player another counter of that kind. mana={1} type=Artifact [/card] [card] name=Anje Falkenrath abilities=haste auto={T}{D(*|myhand)}:draw:1 controller auto=@movedto(*[madness]|mygraveyard) from(myhand):untap text=Haste -- {T}, Discard a card: Draw a card. -- Whenever you discard a card, if it has madness, untap Anje Falkenrath. mana={1}{B}{R} type=Legendary Creature subtype=Vampire power=1 toughness=3 [/card] [card] name=Anje's Ravager abilities=madness,mustattack autoexile=restriction{discarded} pay({1}{r}) name(pay 1R to cast) activate name(pay 1R to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) auto=@combat(attacking) reject all(*|myhand) && draw:3 text=Anje's Ravager attacks each combat if able. -- Whenever Anje's Ravager attacks, discard your hand, then draw three cards. -- Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) mana={2}{R} type=Creature subtype=Vampire Berserker power=3 toughness=3 [/card] [card] name=Annoyed Altisaur abilities=reach,trample autostack=if casted(this) then activate choice cascade:plibrarycount text=Reach, trample -- Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) mana={5}{G}{G} type=Creature subtype=Dinosaur power=6 toughness=5 [/card] [card] name=Anointed Chorister abilities=lifelink auto={4}{W}:3/3 ueot text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) -- {4}{W}: Anointed Chorister gets +3/+3 until end of turn. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Anointed Deacon auto=@each my combatbegins:may target(vampire) 2/0 ueot text=At the beginning of combat on your turn, you may have target Vampire get +2/+0 until end of turn. mana={4}{B} type=Creature subtype=Vampire Cleric power=3 toughness=3 [/card] [card] name=Anointed Procession abilities=tokenizer text=If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. mana={3}{W} type=Enchantment [/card] [card] name=Anointer Priest auto=@movedto(creature[token]|mybattlefield):life:1 controller autograveyard={3}{W}{E}:name(Embalm) clone and!( transforms((Zombie,removemc,white)) forever )! asSorcery text=Whenever a creature token enters the battlefield under your control, you gain 1 life. -- Embalm {3}{W} ({3}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.) mana={1}{W} type=Creature subtype=Human Cleric power=1 toughness=3 [/card] [card] name=Anointer of Valor abilities=flying auto=@combat(attacking) source(creature|battlefield):all(trigger[to]) transforms((,newability[pay({3}) counter(1/1)])) oneshot text=Flying -- Whenever a creature attacks, you may pay 3 . When you do, put a +1/+1 counter on that creature. mana={5}{W} type=Creature subtype=Angel power=3 toughness=5 [/card] [card] name=Anowon, the Ruin Thief auto=lord(other creature[rogue]|mybattlefield) 1/1 auto=@combatdamagefoeof(player) from(creature[rogue]|myBattlefield) restriction{type(creature[zpos<=thatmuch]|opponentlibrary)~lessthan~1}:deplete:thatmuch opponent auto=@combatdamagefoeof(player) from(creature[rogue]|myBattlefield) restriction{type(creature[zpos<=thatmuch]|opponentlibrary)~morethan~0}:deplete:thatmuch opponent && draw:1 controller text=Other Rogues you control get +1/+1. -- Whenever one or more Rogues you control deal combat damage to a player, that player mills a card for each 1 damage dealt to them. If the player mills at least one creature card this way, you draw a card. (To mill a card, a player puts the top card of their library into their graveyard.) mana={2}{U}{B} type=Legendary Creature subtype=Vampire Rogue power=2 toughness=4 [/card] [card] name=Answered Prayers auto=@movedTo(creature|myBattlefield):life:1 auto=@movedTo(creature|myBattlefield):becomes(Angel Creature,3/3,flying) ueot text=Whenever a creature enters the battlefield under your control, you gain 1 life. If Answered Prayers isn't a creature, it becomes a 3/3 Angel creature with flying in addition to its other types until end of turn. mana={1}{W}{W} type=Enchantment [/card] [card] name=Anthem of Rakdos auto=@damaged(creature) from(*[instant;sorcery]|mystack,myGraveyard) restriction{type(*|myhand)~lessthan~1}:damage:thatmuch all(trigger[to]) auto=@damaged(creature) from(*[enchantment;artifact;land;planeswalker]|mybattlefield,myGraveyard) restriction{type(*|myhand)~lessthan~1}:damage:thatmuch all(trigger[to]) auto=@damaged(creature) from(creature[-Angrath's Marauders]|mybattlefield,myGraveyard) restriction{type(*|myhand)~lessthan~1}:damage:thatmuch all(trigger[to]) auto=@damaged(creature) from(creature[Angrath's Marauders]|mybattlefield,myGraveyard) restriction{type(*|myhand)~lessthan~1}:thisforeach(variable{thatmuch}) all(trigger[to]) transform((,newability[0/-1])) oneshot auto=@damaged(player) from(*[instant;sorcery]|mystack,myGraveyard) restriction{type(*|myhand)~lessthan~1}:damage:thatmuch all(trigger[to]) auto=@damaged(player) from(*[enchantment;artifact;land;planeswalker]|mybattlefield,myGraveyard) restriction{type(*|myhand)~lessthan~1}:damage:thatmuch all(trigger[to]) auto=@damaged(player) from(creature[-Angrath's Marauders]|mybattlefield,myGraveyard) restriction{type(*|myhand)~lessthan~1}:damage:thatmuch all(trigger[to]) auto=@combatdamagefoeof(player) from(this) restriction{type(*|myhand)~lessthan~1}:damage:thatmuch all(trigger[to]) auto=@counterremoved(duplicateAll) from(planeswalker|opponentBattlefield) restriction{restriction{type(*|myhand)~lessthan~1},myTurnOnly}:donothing auto=lord(creature[attacking]|myBattlefield) 2/0 ueot && damage:1 controller text=Whenever a creature you control attacks, it gets +2/+0 until end of turn and Anthem of Rakdos deals 1 damage to you. -- Hellbent — As long as you have no cards in hand, if a source you control would deal damage to a creature or player, it deals double that damage to that creature or player instead. mana={2}{B}{R}{R} type=Enchantment [/card] [card] name=Anti-Magic Aura target=creature auto=teach(creature) opponentshroud auto=teach(creature) cantbetargetof(aura) text=Enchant creature -- Enchanted creature can't be the target of spells and can't be enchanted. This effect doesn't remove Anti-Magic Aura. mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Anticognition target=*[creature;planeswalker]|stack aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveTo(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever auto=if type(*|opponentGraveyard)~morethan~7 then scry:2 scrycore delayed dontshow donothing scrycoreend scryend text=Counter target creature or planeswalker spell unless its controller pays {2}. If an opponent has eight or more cards in their graveyard, instead counter that spell, then scry 2. mana={1}{U} type=Instant [/card] [card] name=Apex Devastator autostack=if casted(this) then activate choice cascade:plibrarycount && activate choice cascade:plibrarycount && activate choice cascade:plibrarycount && activate choice cascade:plibrarycount text=Cascade, cascade, cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Multiple instances of cascade each trigger separately.) mana={8}{G}{G} type=Creature subtype=Chimera Hydra power=10 toughness=10 [/card] [card] name=Apex of Power autohand={7}{R}{R}{R}:name(Cast from hand and add 10 white mana) name(Cast from hand and add 10 white mana) add{W}{W}{W}{W}{W}{W}{W}{W}{W}{W} controller && target(Apex of Power|myhand) activate castcard(restricted) autohand={7}{R}{R}{R}:name(Cast from hand and add 10 black mana) name(Cast from hand and add 10 black mana) add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} controller && target(Apex of Power|myhand) activate castcard(restricted) autohand={7}{R}{R}{R}:name(Cast from hand and add 10 blue mana) name(Cast from hand and add 10 blue mana) add{U}{U}{U}{U}{U}{U}{U}{U}{U}{U} controller && target(Apex of Power|myhand) activate castcard(restricted) autohand={7}{R}{R}{R}:name(Cast from hand and add 10 green mana) name(Cast from hand and add 10 green mana) add{G}{G}{G}{G}{G}{G}{G}{G}{G}{G} controller && target(Apex of Power|myhand) activate castcard(restricted) autohand={7}{R}{R}{R}:name(Cast from hand and add 10 red mana) name(Cast from hand and add 10 red mana) add{R}{R}{R}{R}{R}{R}{R}{R}{R}{R} controller && target(Apex of Power|myhand) activate castcard(restricted) auto=if type(land[zpos=1]|mylibrary)~equalto~1 then all(*[zpos=1|mylibrary) moveto(exile) else all(*[zpos=1|mylibrary) moveto(exile) and!( transforms((,canplayfromexile)) ueot )! auto=if type(land[zpos=2]|mylibrary)~equalto~1 then all(*[zpos=2|mylibrary) moveto(exile) else all(*[zpos=2|mylibrary) moveto(exile) and!( transforms((,canplayfromexile)) ueot )! auto=if type(land[zpos=3]|mylibrary)~equalto~1 then all(*[zpos=3|mylibrary) moveto(exile) else all(*[zpos=3|mylibrary) moveto(exile) and!( transforms((,canplayfromexile)) ueot )! auto=if type(land[zpos=4]|mylibrary)~equalto~1 then all(*[zpos=4|mylibrary) moveto(exile) else all(*[zpos=4|mylibrary) moveto(exile) and!( transforms((,canplayfromexile)) ueot )! auto=if type(land[zpos=5]|mylibrary)~equalto~1 then all(*[zpos=5|mylibrary) moveto(exile) else all(*[zpos=5|mylibrary) moveto(exile) and!( transforms((,canplayfromexile)) ueot )! auto=if type(land[zpos=6]|mylibrary)~equalto~1 then all(*[zpos=6|mylibrary) moveto(exile) else all(*[zpos=6|mylibrary) moveto(exile) and!( transforms((,canplayfromexile)) ueot )! auto=if type(land[zpos=7]|mylibrary)~equalto~1 then all(*[zpos=7|mylibrary) moveto(exile) else all(*[zpos=7|mylibrary) moveto(exile) and!( transforms((,canplayfromexile)) ueot )! text=Exile the top seven cards of your library. Until end of turn, you may cast spells from among them. -- If this spell was cast from your hand, add ten mana of any one color. mana={7}{R}{R}{R} type=Sorcery [/card] [card] name=Aphemia, the Cacophony abilities=flying auto=@each my endofturn:may moveto(exile) target(enchantment|myGraveyard) && token(Zombie,Creature Zombie,2/2,black) text=Flying -- At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token. mana={1}{B} type=Legendary Enchantment Creature subtype=Harpy power=2 toughness=1 [/card] [card] name=Apocalypse Demon abilities=flying anyzone=type:*:myGraveyard/type:*:myGraveyard cdaactive auto=@each my upkeep restriction{type(creature|myBattlefield)~morethan~1}:sacrifice notatarget(other creature|mybattlefield) auto=@each my upkeep restriction{type(creature|myBattlefield)~lessthan~2}:tap text=Flying -- Apocalypse Demon's power and toughness are each equal to the number of cards in your graveyard. -- At the beginning of your upkeep, tap Apocalypse Demon unless you sacrifice another creature. mana={4}{B}{B} type=Creature subtype=Demon power=* toughness=* [/card] [card] name=Apostle of Purifying Light abilities=protection from black target=*|graveyard auto={2}:moveto(exile) text=Protection from black (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything black.) -- {2}: Exile target card from a graveyard. mana={1}{W} type=Creature subtype=Human Cleric power=2 toughness=1 [/card] [card] name=Appeal // Authority target=creature auto=foreach(creature|mybattlefield) 1/1 auto=trample autograveyard={1}{W}{E}:all(creature|mybattlefield) vigilance ueot && target(creature|opponentbattlefield) tap asSorcery text=Until end of turn, target creature gains trample and gets +X/+X, where X is the number of creatures you control. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Tap up to two target creatures your opponents control. Creatures you control gain vigilance until end of turn. mana={G} type=Sorcery [/card] [card] name=Applied Biomancy auto=+1/+1 target(creature) auto=moveTo(ownerHand) target(creature) text=Choose one or both — -- • Target creature gets +1/+1 until end of turn. -- • Return target creature to its owner's hand. mana={G}{U} type=Instant [/card] [card] name=Approach of the Second Sun auto=if compare(oyidarocount)~morethan~0 then winGame else alteryidarocount:1 opponent && life:7 controller && all(this) placefromthetop(7) text=If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life. mana={6}{W} type=Sorcery [/card] [card] name=Aquatic Incursion auto=token(Merfolk,creature Merfolk,1/1,blue,opponentshroud)*2 auto={3}{U}:target(creature[merfolk]) unblockable ueot text=When Aquatic Incursion enters the battlefield, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.) -- {3}{U}: Target Merfolk can't be blocked this turn. mana={3}{U} type=Enchantment [/card] [card] name=Arachnoform target=creature auto=teach(creature) 2/2 auto=teach(creature) reach auto=teach(creature) changeling text=Enchant creature -- Enchanted creature gets +2/+2, has reach, and is every creature type. mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Arachnus Spinner abilities=reach auto={T(spider|myBattlefield)}:name(Search Arachnus Web) target(Arachnus Web|myLibrary,mygraveyard) transforms((,newability[name(Attach to creature) activate castcard(normal)])) oneshot text=Reach (This creature can block creatures with flying.) -- Tap an untapped Spider you control: Search your graveyard and/or library for a card named Arachnus Web and put it onto the battlefield attached to target creature. If you search your library this way, shuffle it. mana={5}{G} type=Creature subtype=Spider power=5 toughness=7 [/card] [card] name=Arachnus Web target=creature auto=cantattack auto=cantpwattack auto=cantblock auto=noactivatedability auto=@each endofturn restriction{compare(power)~morethan~3}:destroy target(Arachnus Web|myBattlefield) text=Enchant creature -- Enchanted creature can’t attack or block, and its activated abilities can’t be activated. -- At the beginning of the end step, if enchanted creature’s power is 4 or greater, destroy Arachnus Web. mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Arahbo, Roar of the World auto=@each my combatbegins:target(other cat|myBattlefield) 3/3 ueot auto=@combat(attacking) source(cat|mybattlefield):all(trigger[to]) pay[[{1}{G}{W}]] trample && dynamicability text=Eminence — At the beginning of combat on your turn, if Arahbo, Roar of the World is in the command zone or on the battlefield, another target Cat you control gets +3/+3 until end of turn. -- Whenever another Cat you control attacks, you may pay {1}{G}{W}. If you do, it gains trample and gets +X/+X until end of turn, where X is its power. mana={3}{G}{W} type=Legendary Creature subtype=Cat Avatar power=5 toughness=5 [/card] [card] name=Arashin War Beast auto=@combatdamagefoeof(creature[blocking]) from(this):manifest all(*[zpos=1]|mylibrary) text=Whenever Arashin War Beast deals combat damage to one or more blocking creatures, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.) mana={5}{G}{G} type=Creature subtype=Beast power=6 toughness=6 [/card] [card] name=Arasta of the Endless Web abilities=reach auto=@movedto(*[sorcery,instant]|opponentStack):token(Spider,Creature Spider,1/2,reach,green) text=Reach -- Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach. mana={2}{G}{G} type=Legendary Enchantment Creature subtype=Spider power=3 toughness=5 [/card] [card] name=Arbor Armament target=creature auto=counter(1/1) auto=reach text=Put a +1/+1 counter on target creature. That creature gains reach until end of turn. mana={G} type=Instant [/card] [card] name=Arboreal Grazer abilities=reach auto=may moveTo(myBattlefield) and!(tap(noevent))! target(land|myhand) text=Reach -- When Arboreal Grazer enters the battlefield, you may put a land card from your hand onto the battlefield tapped. mana={G} type=Creature subtype=Beast power=0 toughness=3 [/card] [card] name=Arboretum Elemental abilities=opponentshroud other={convoke} name(Convoke) text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of the creature's color.) -- Hexproof (This creature can't be the target of spells or abilities your opponents control.) mana={7}{G}{G} type=Creature subtype=Elemental power=7 toughness=5 [/card] [card] name=Arcades, the Strategist abilities=flying, vigilance auto=@movedTo(creature[defender]|myBattlefield):draw:1 auto=lord(creature[defender]|mybattlefield) combattoughness auto=lord(creature[defender]|mybattlefield) canattack text=Flying, vigilance -- Whenever a creature with defender enters the battlefield under your control, draw a card. -- Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender. mana={1}{G}{W}{U} type=Legendary Creature subtype=Elder Dragon power=3 toughness=5 [/card] [card] name=Arcane Adaptation auto=chooseatype lord(creature|mybattlefield,mystack,myhand,mylibrary,mysideboard,mygraveyard,myexile) transforms((chosentype)) chooseend text=As Arcane Adaptation enters the battlefield, choose a creature type. -- Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. mana={2}{U} type=Enchantment [/card] [card] name=Arcane Artisan auto={2}{U}{T}:name(Choose player) name(Choose player) target(player) draw:1 targetedplayer && ability$!name(Choose one) choice name(Exile a creature card) notatarget(creature|myhand) moveto(exile) and!(clone addtype(ArcaneCreated))! _ choice name(Exile a non-creature card) notatarget(*[-creature]|myhand) moveto(exile)!$ targetedplayer auto=@movedTo(this|nonbattlezone) from(battlefield):moveTo(exile) all(*[ArcaneCreated]|battlefield) text={2}{U}, {T}: Target player draws a card, then exiles a card from their hand. If a creature card is exiled this way, that player creates a token that's a copy of that card. -- When Arcane Artisan leaves the battlefield, exile all tokens created with it at the beginning of the next end step. mana={2}{U} type=Creature subtype=Human Wizard power=0 toughness=3 [/card] [card] name=Arcane Encyclopedia auto={3}{T}:draw:1 text={3}, {T}: Draw a card. mana={3} type=Artifact [/card] [card] name=Arcane Flight target=creature auto=teach(creature) +1/+1 auto=teach(creature) flying text=Enchant creature -- Enchanted creature gets +1/+1 and has flying. mana={U} type=Enchantment subtype=Aura [/card] [card] name=Arcane Lighthouse auto={T}:add{1} auto={1}{T}: all(creature|opponentbattlefield) -opponentshroud ueot && all(creature|opponentbattlefield) -shroud ueot text={T}: Add {C} to your mana pool. -- {1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud. type=Land [/card] [card] name=Arcane Signet auto=if type(*[red]|myzones)~morethan~0 then transforms((,newability[{T}:add{R}])) forever auto=if type(*[white]|myzones)~morethan~0 then transforms((,newability[{T}:add{W}])) forever auto=if type(*[green]|myzones)~morethan~0 then transforms((,newability[{T}:add{G}])) forever auto=if type(*[blue]|myzones)~morethan~0 then transforms((,newability[{T}:add{U}])) forever auto=if type(*[black]|myzones)~morethan~0 then transforms((,newability[{T}:add{B}])) forever auto=if type(*[-black;-red;-white;-blue;-green]|myzones)~morethan~0 then transforms((,newability[{T}:add{C}])) forever text={T}: Add one mana of any color in your commander's color identity. mana={2} type=Artifact [/card] [card] name=Arcanist's Owl abilities=flying aicode=activate transforms((,newability[may name(Get artifact or enchantment) target(*[artifact;enchantment;zpos<=4]|mylibrary) moveto(myhand) and!( all(*[zpos<=4]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!])) oneshot auto=name(Look top 4 cards) reveal:4 optionone name(Get artifact or enchantment) target(*[artifact;enchantment]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend text=Flying -- When Arcanist's Owl enters the battlefield, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. mana={WU}{WU}{WU}{WU} type=Artifact Creature subtype=Bird power=3 toughness=3 [/card] [card] name=Arch of Orazca auto=_ASCEND_ auto=@movedTo(*|myBattlefield):_ASCEND_ auto=_CITY'S_BLESSING_ transforms((,newability[{5}{T}:draw:1])) auto={T}:Add{C} text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- {T}: Add {C}. -- {5}, {T}: Draw a card. Activate this ability only if you have the city's blessing. type=Land [/card] [card] name=Archaeomender auto=moveto(myhand) target(artifact|mygraveyard) text=When Archaeomender enters the battlefield, return target artifact card from your graveyard to your hand. mana={2}{U} type=Creature subtype=Human Wizard power=2 toughness=3 [/card] [card] name=Archangel of Strife abilities=flying auto=choice name(War) all(creature|myBattlefield) 3/0 && flipacoin winability all(creature|opponentBattlefield) 3/0 winabilityend loseability all(creature|opponentBattlefield) 0/3 loseabilityend flipend auto=choice name(Peace) all(creature|myBattlefield) 0/3 && flipacoin winability all(creature|opponentBattlefield) 3/0 winabilityend loseability all(creature|opponentBattlefield) 0/3 loseabilityend flipend text=Flying -- As Archangel of Strife enters the battlefield, each player chooses war or peace. -- Creatures controlled by players who chose war get +3/+0. -- Creatures controlled by players who chose peace get +0/+3. mana={5}{W}{W} type=Creature subtype=Angel power=6 toughness=6 [/card] [card] name=Archelos, Lagoon Mystic auto=@movedto(*[land;enchantment;creature;planeswalker;artifact]|battlefield):this(tapped) all(trigger) tap(noevent) auto=@movedto(*[land;enchantment;creature;planeswalker;artifact]|battlefield):this(untapped) all(trigger) untap text=As long as Archelos, Lagoon Mystic is tapped, other permanents enter the battlefield tapped. -- As long as Archelos is untapped, other permanents enter the battlefield untapped. mana={1}{B}{G}{U} type=Legendary Creature subtype=Turtle Shaman power=2 toughness=4 [/card] [card] name=Archfiend of Despair abilities=flying,nolifegainopponent auto=@each endofturn:life:-oplifelost opponent text=Flying -- Your opponents can't gain life. -- At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.) mana={6}{B}{B} type=Creature subtype=Demon power=6 toughness=6 [/card] [card] name=Archfiend of Ifnir abilities=flying,cycling auto=@movedto(*|mygraveyard) from(myhand):all(creature|opponentbattlefield) counter(-1/-1,1) autohand=__CYCLING__({2}) text=Flying -- Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={3}{B}{B} type=Creature subtype=Demon power=5 toughness=4 [/card] [card] name=Archfiend of Spite abilities=flying,madness autoexile=restriction{discarded} pay({3}{B}{B}) name(pay 3BB to cast) activate name(pay 2G to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) auto=@damaged(this):life:-thatmuch opponent donothing?sacrifice notatarget(*|mybattlefield)!$ opponent text=Flying -- Whenever a source an opponent controls deals damage to Archfiend of Spite, that source's controller loses that much life unless they sacrifice that many permanents. -- Madness {3}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) mana={5}{B}{B} type=Creature subtype=Demon power=6 toughness=6 [/card] [card] name=Archfiend's Vessel abilities=lifelink autograveyard=@movedTo(this|mybattlefield) from(mygraveyard):all(this) moveTo(exile) && token(Demon Arc) text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) -- When Archfiend's Vessel enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, exile it. If you do, create a 5/5 black Demon creature token with flying. mana={B} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Archipelagore abilities=mutate otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveTo(myHand) auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) auto={9999}:equip other={5}{U} name(Mutate) auto=transforms((,newability[@mutated(this):name(Tap X creatures) thisforeach(mutations) may target(creature) freeze])) auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Over) choice name(Mutate Over) mutateover target(other creature[-human]|mybattlefield) auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Under) choice name(Mutate Under) mutateunder target(other creature[-human]|mybattlefield) text=Mutate {5}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Whenever this creature mutates, tap up to X target creatures, where X is the number of times this creature has mutated. Those creatures don't untap during their controller's next untap step. mana={5}{U}{U} type=Creature subtype=Leviathan power=7 toughness=7 [/card] [card] name=Archmage's Charm auto=choice name(counter) target(*|stack) fizzle auto=choice name(draw) target(player) draw:2 auto=choice name(control) target(*[manacost<=1]|opponentBattlefield) moveTo(myBattlefield) text=Choose one — -- • Counter target spell. -- • Target player draws two cards. -- • Gain control of target nonland permanent with converted mana cost 1 or less. mana={U}{U}{U} type=Instant [/card] [card] name=Archon of Absolution abilities=flying,protection from white auto=lord(creature|opponentbattlefield) transforms((,newability[attackcost:1])) text=Flying -- Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.) -- Creatures can't attack you or a planeswalker you control unless their controller pays 1 for each of those creatures. mana={3}{W} type=Creature subtype=Archon power=3 toughness=2 [/card] [card] name=Archon of Coronation abilities=flying auto=becomesmonarch controller auto=this(variable{pmonarch}>0) preventalldamage to(controller) text=Flying -- When Archon of Coronation enters the battlefield, you become the monarch. -- As long as you're the monarch, damage doesn't cause you to lose life. (When a creature deals combat damage to you, its controller still becomes the monarch.) mana={4}{W}{W} type=Creature subtype=Archon power=5 toughness=5 [/card] [card] name=Archon of Emeria abilities=flying auto=maxCast(*)1 auto=maxCast(*)1 opponent auto=lord(land[recent;-basic]|opponentBattlefield) transforms((,newability[tap(noevent)])) text=Flying -- Each player can't cast more than one spell each turn. -- Nonbasic lands your opponents control enter the battlefield tapped. mana={2}{W} type=Creature subtype=Archon power=2 toughness=3 [/card] [card] name=Archon of Falling Stars abilities=Flying auto=@movedTo(this|mygraveyard) from(Battlefield):may moveTo(mybattlefield) target(enchantment|mygraveyard) text=Flying -- When Archon of Falling Stars dies, you may return target enchantment card from your graveyard to the battlefield. mana={4}{W}{W} type=Creature subtype=Archon power=4 toughness=4 [/card] [card] name=Archon of Sun's Grace abilities=flying,lifelink auto=lord(creature[Pegasus]|myBattlefield) lifelink auto=@movedTo(enchantment|myBattlefield):token(Pegasus,creature Pegasus,2/2,white,flying) text=Flying, lifelink -- Pegasus creatures you control have lifelink. -- Constellation -- Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying. mana={2}{W}{W} type=Creature subtype=Archon power=3 toughness=4 [/card] [card] name=Archon of Valor's Reach abilities=flying,vigilance,trample auto=chooseatype transforms((,newability[maxCast(*[chosentype])0 controller],newability[maxCast(*[chosentype])0 opponent])) chooseend text=Flying, vigilance, trample -- As Archon of Valor's Reach enters the battlefield, choose artifact, enchantment, instant, sorcery, or planeswalker. -- Players can't cast spells of the chosen type. mana={4}{G}{W} type=Creature subtype=Archon power=5 toughness=6 [/card] [card] name=Archpriest of Iona anyzone=calculateparty/2 cdaactive auto=@each my combatbegins:if compare(calculateparty)~equalto~4 then name(creature gets 1/1 and flying) name(creature gets 1/1 and flying) target(creature) transforms((,newability[1/1],newability[flying])) ueot text=Archpriest of Iona's power is equal to the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) -- At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn. mana={W} type=Creature subtype=Human Cleric power=* toughness=2 [/card] [card] name=Archway Angel abilities=flying auto=life:thisforeach(Gate|mybattlefield)*2 text=Flying -- When Archway Angel enters the battlefield, you gain 2 life for each Gate you control. mana={5}{W} type=Creature subtype=Angel power=3 toughness=4 [/card] [card] name=Arclight Phoenix abilities=flying, haste autograveyard=@each my combatbegins restriction{thisturn(*[instant;sorcery]|mystack)~morethan~2}:moveTo(mybattlefield) text=Flying, haste -- At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return Arclight Phoenix from your graveyard to the battlefield. mana={3}{R} type=Creature subtype=Phoenix power=3 toughness=2 [/card] [card] name=Arctic Treeline auto=tap(noevent) text=({T}: Add {G} or {W}.) -- Arctic Treeline enters the battlefield tapped. type=Snow Land subtype=Forest Plains [/card] [card] name=Arcum's Astrolabe other={i} restriction=never auto=draw:1 controller auto={1}{T}:Add{W} auto={1}{T}:Add{U} auto={1}{T}:Add{B} auto={1}{T}:Add{R} auto={1}{T}:Add{G} text=({S}i} can be paid with one mana from a snow permanent.) -- When Arcum's Astrolabe enters the battlefield, draw a card. -- {1}, {T}: Add one mana of any color. mana={1} type=Snow Artifact [/card] [card] name=Arcum's Weathervane auto={2}{T}:target(land[snow]) transforms((removetypes,newability[becomes(Land)])) forever auto={2}{T}:target(land[basic,snow]) transforms((removetypes,newability[becomes(Basic Land)])) forever auto={2}{T}:target(land[legendary,snow]) transforms((removetypes,newability[becomes(Legendary Land)])) forever auto={2}{T}:target(land[basic,-snow]) transforms((Snow)) forever text={2}, {T}: Target snow land is no longer snow. -- {2}, {T}: Target nonsnow basic land becomes snow. mana={2} type=Artifact [/card] [card] name=Ardenn, Intrepid Archaeologist abilities=partner auto=@each my combatbegins:may target(equipment|battlefield) rehook text=At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player. -- Partner (You can have two commanders if both have partner.) mana={2}{W} type=Legendary Creature subtype=Kor Scout power=2 toughness=2 [/card] [card] name=Ardent Electromancer auto=if compare(calculateparty)~equalto~1 then add{R} auto=if compare(calculateparty)~equalto~2 then add{R}{R} auto=if compare(calculateparty)~equalto~3 then add{R}{R}{R} auto=if compare(calculateparty)~equalto~4 then add{R}{R}{R}{R} text=When Ardent Electromancer enters the battlefield, add {R} for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) mana={2}{R} type=Creature subtype=Human Wizard power=3 toughness=2 [/card] [card] name=Ardenvale Paladin other={1}{W}{W}{W} name(Adamant) auto=if paid(alternative) then counter(1/1,1) text=Adamant — If at least three white mana was spent to cast this spell, Ardenvale Paladin enters the battlefield with a +1/+1 counter on it. mana={3}{W} type=Creature subtype=Human Knight power=2 toughness=5 [/card] [card] name=Ardenvale Tactician // Dizzying Swoop abilities=flying,flash,adventure restriction=can play creature other={1}{W} name(Adventure) autostack=if paid(alternative) then if type(creature|battlefield)~morethan~1 then choice name(Tap 2 creatures) name(Tap 2 creatures) name(Tap 2 creatures) target(<2>creature|battlefield) tap(noevent) autostack=if paid(alternative) then if type(creature|battlefield)~morethan~0 then choice name(Tap 1 creature) name(Tap 1 creature) name(Tap 1 creature) target(creature|battlefield) tap(noevent) autostack=if paid(alternative) then choice name(Don't tap any creature) name(Don't tap any creature) donothing autostack=if paid(alternative) then transforms((,newability[moveto(exile) and!( transforms((,newability[canplayfromexile])) forever )!])) forever text=Flying // Tap up to two target creatures. (Then exile this card. You may cast the creature later from exile.) mana={1}{W}{W} type=Creature subtype=Human Knight power=2 toughness=3 [/card] [card] name=Arena Rector auto=@movedTo(this|graveyard) from(battlefield):may all(trigger[to]) moveto(exile) and! moveTo(myBattlefield) target(planeswalker|myLibrary)! text=When Arena Rector dies, you may exile it. If you do, search your library for a planeswalker card, put it onto the battlefield, then shuffle your library. mana={3}{W} type=Creature subtype=Human Cleric power=1 toughness=2 [/card] [card] name=Arena Trickster auto=@movedto(*|mystack) restriction{opponentturnonly,thisturn(*|mystack)~equalto~0}:counter(1/1,1) all(this) text=Whenever you cast your first spell during each opponent’s turn, put a +1/+1 counter on Arena Trickster. mana={3}{R} type=Creature subtype=Human Shaman power=3 toughness=3 [/card] [card] name=Arguel's Blood Fast auto={1}{B}{L:2}:draw:1 auto=@each my upkeep:if compare(lifetotal)~lessthan~6 then flip(Temple of Aclazotz) text={1}{B}, Pay 2 life: Draw a card. -- At the beginning of your upkeep, if you have 5 or less life, you may transform Arguel's Blood Fast. mana={1}{B} type=Legendary Enchantment [/card] [card] name=Aria of Flame auto=life:10 opponent auto=@movedTo(instant,sorcery|mystack):counter(0/0,1,Verse) && thisforeach(counter{0/0.1.Verse}) damage:1 target(planeswalker,player) text=When Aria of Flame enters the battlefield, each opponent gains 10 life. -- Whenever you cast an instant or sorcery spell, put a verse counter on Aria of Flame, then it deals damage equal to the number of verse counters on it to target player or planeswalker. mana={2}{R} type=Enchantment [/card] [card] name=Arisen Gorgon auto=aslongas(planeswalker[liliana]|myBattlefield) deathtouch text=Arisen Gorgon has deathtouch as long as you control a Liliana planeswalker. (Any amount of damage this deals to a creature is enough to destroy it.) mana={1}{B}{B} type=Creature subtype=Zombie Gorgon power=3 toughness=3 [/card] [card] name=Arixmethes, Slumbering Isle auto=tap(noevent) auto=counter(0/0,5,Slumber) auto=this(counter{0/0.1.Slumber}>=1) transforms((removetypes,newability[becomes(Legendary Land)])) auto=this(counter{0/0.1.Slumber}<1) transforms((Legendary Creature)) auto=@movedTo(*|mystack):may counter(0/0,-1,Slumber) auto={T}:Add{G}{U} text=Arixmethes, Slumbering Isle enters the battlefield tapped with five slumber counters on it. -- As long as Arixmethes has a slumber counter on it, it's a land. (It's not a creature.) -- Whenever you cast a spell, you may remove a slumber counter from Arixmethes. -- {T}: Add {G}{U}. mana={2}{G}{U} type=Legendary Creature subtype=Kraken power=12 toughness=12 [/card] [card] name=Arlinn's Wolf auto=cantbeblockedby(creature[power<=2]) text=Arlinn's Wolf can't be blocked by creatures with power 2 or less. mana={2}{G} type=Creature subtype=Wolf power=3 toughness=2 [/card] [card] name=Armed // Dangerous target=creature other={3}{G} name(Dangerous) kicker={3}{G} auto=if paid (alternative) then lure ueot auto=ifnot paid(alternative) then 1/1 ueot && first strike ueot auto=kicker ifnot paid(alternative) then lure ueot text=Target creature gets +1/+1 and gains double strike until end of turn. // All creatures able to block target creature this turn do so. -- Fuse (You may cast one or both halves of this card from your hand.) mana={1}{R} type=Sorcery [/card] [card] name=Armed and Armored auto=all(vehicle|mybattlefield) transforms((Artifact Creature)) ueot auto=name(Choose a dwarf) target(dwarf|mybattlefield) transforms((,newability[counter(0/0.1.ArmedEffect)],newability[target(equipment|mybattlefield) name(Choose equipments to attach) transforms((,newability[rehook all(dwarf[counter{0/0.1.ArmedEffect}]|mybattlefield)])) oneshot],newability[phaseaction[endofturn once] counter(0/0.-1.ArmedEffect)])) ueot text=Vehicles you control become artifact creatures until end of turn. Choose a Dwarf you control. Attach any number of Equipment you control to it. mana={1}{W} type=Instant [/card] [card] name=Armix, Filigree Thrasher abilities=partner auto=@combat(attacking) source(this):may name(discard a card) reject notatarget(*|myhand) && ability$!name(Choose creature) target(creature|opponentbattlefield) -type:artifact:mygraveyardplustype:artifact:myBattlefieldplusend/-type:artifact:mygraveyardplustype:artifact:myBattlefieldplusend ueot!$ controller text=Whenever Armix, Filigree Thrasher attacks, you may discard a card. When you do, target creature defending player controls gets -X/-X until end of turn, where X is the number of artifacts you control plus the number of artifact cards in your graveyard. -- Partner (You can have two commanders if both have partner.) mana={2}{B} type=Legendary Artifact Creature subtype=Golem power=3 toughness=2 [/card] [card] name=Armored Skyhunter abilities=flying aicode=activate target(*[aura;equipment;zpos<=6]|mylibrary) moveto(myBattlefield) and!( transforms((,newability[if cantargetcard(*[equipment]|*) then name(Attach to creature) rehook target(creature|mybattlefield)],newability[all(*[zpos<=5]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!])) oneshot )! auto=@combat(attacking) source(this):name(Look top 6 cards) reveal:6 optionone name(Get aura or equipment) target(*[aura;equipment]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend afterrevealed all(tobecast|mylibrary) transforms((,newability[choice name(Put in play) moveto(myBattlefield)],newability[if cantargetcard(*[equipment]|*) then choice name(Put in play and attach) name(Put in play and attach) moveto(myBattlefield) and!( transforms((,newability[name(Attach to creature) rehook target(creature|mybattlefield)])) oneshot )!])) oneshot afterrevealedend revealend text=Flying -- Whenever Armored Skyhunter attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order. mana={3}{W} type=Creature subtype=Cat Knight power=3 toughness=3 [/card] [card] name=Armored Whirl Turtle mana={2}{U} type=Creature subtype=Turtle power=0 toughness=5 [/card] [card] name=Arni Brokenbrow abilities=boast,haste auto={1} restriction{didattack,compare(hascntbstreduce)~equalto~0,type(creature[-Arni Brokenbrow]|mybattlefield)~morethan~0}:doboast && transforms((,setpower=power:highest:*[-Arni Brokenbrow]:mybattlefieldplus1plusend)) ueot limit:hasabilitytwoboastplus1plusend auto={0} restriction{didattack,compare(hascntbstreduce)~morethan~0,type(creature[-Arni Brokenbrow]|mybattlefield)~morethan~0}:doboast && transforms((,setpower=power:highest:*[-Arni Brokenbrow]:mybattlefieldplus1plusend)) ueot limit:hasabilitytwoboastplus1plusend text=Haste -- Boast — {1}: You may change Arni Brokenbrow’s base power to 1 plus the greatest power among other creatures you control until end of turn. (Activate this ability only if this creature attacked this turn and only once each turn.) mana={2}{R} type=Legendary Creature subtype=Human Berserker power=3 toughness=3 [/card] [card] name=Arni Slays the Troll auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=name(Creature fights another one) target(creature|mybattlefield) transforms((,newability[target(creature|opponentBattlefield) dynamicability])) oneshot auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) add{R} auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) may name(Put two counters) target(creature|mybattlefield) counter(1/1,2) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) life:power:highest:*:mybattlefield controller auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I — Target creature you control fights up to one target creature you don't control. -- II — Add {R}. Put two +1/+1 counters on up to one target creature you control. -- III — You gain life equal to the greatest power among creatures you control. mana={R}{G} type=Enchantment subtype=Saga [/card] [card] name=Arrester's Admonition target=creature auto=moveTo(ownerHand) auto=if compare(restriction{assorcery}~morethan~0) then draw:1 else text=Return target creature to its owner's hand. -- Addendum — If you cast this spell during your main phase, draw a card. mana={2}{U} type=Instant [/card] [card] name=Arrester's Zeal target=creature auto=+2/+2 auto=if compare(restriction{assorcery}~morethan~0) then flying else text=Target creature gets +2/+2 until end of turn. -- Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn. mana={W} type=Instant [/card] [card] name=Arrow Storm target=creature,player auto=ifnot raid then damage:4 auto=if raid then damage:5 text=Arrow Storm deals 4 damage to target creature or player. -- Raid — If you attacked with a creature this turn, instead Arrow Storm deals 5 damage to that creature or player and the damage can't be prevented. mana={3}{R}{R} type=Sorcery [/card] [card] name=Arrow Volley Trap restriction=type(creature[attacking]|battlefield)~morethan~0 auto=thisforeach(variable{5}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(creature[attacking]|battlefield) damage:1!$ controller other={1}{W} name(Pay 1W) otherrestriction=type(creature[attacking]|battlefield)~morethan~3 text=If four or more creatures are attacking, you may pay {1}{W} rather than pay Arrow Volley Trap's mana cost. -- Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures. mana={3}{W}{W} type=Instant subtype=Trap [/card] [card] name=Arterial Flow auto=ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ opponent auto=aslongas(vampire|myBattlefield) life:-2 opponent auto=aslongas(vampire|myBattlefield) life:2 text=Each opponent discards two cards. If you control a Vampire, each opponent loses 2 life and you gain 2 life. mana={1}{B}{B} type=Sorcery [/card] [card] name=Artful Takedown auto=choice name(Tap creature) target(creature) tap(noevent) auto=choice name(Target creature gets -2/-4) target(creature) -2/-4 ueot auto=choice name(Choose both) target(creature) tap(noevent) && ability$!name(Target creature gets -2/-4) name(Target creature gets -2/-4) target(creature) -2/-4 ueot!$ controller text=Choose one or both — -- • Tap target creature. -- • Target creature gets -2/-4 until end of turn. mana={2}{U}{B} type=Instant [/card] [card] name=Artificer's Assistant abilities=flying aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveTo(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=@movedTo(*[artifact;legendary;saga]|mystack):scry:1 scrycore delayed dontshow donothing scrycoreend scryend text=Flying -- Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) mana={U} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Artisan of Forms auto=counter(0/0,1,ArtisanEffect) auto=emblem transforms((,newability[@targeted(creature[counter{0/0.1.ArtisanEffect}]|mybattlefield) from(*|myzones):all(trigger[to]) transforms((,newability[may name(Becomes a copy) target(creature) copy])) forever])) forever dontremove text=Heroic — Whenever you cast a spell that targets Artisan of Forms, you may have Artisan of Forms become a copy of target creature and gain this ability. mana={1}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Arvad the Cursed abilities=deathtouch, lifelink auto=lord(other creature[legendary]|myBattlefield) +2/+2 text=Deathtouch, lifelink -- Other legendary creatures you control get +2/+2. mana={3}{W}{B} type=Legendary Creature subtype=Vampire Knight power=3 toughness=3 [/card] [card] name=Aryel, Knight of Windgrace abilities=vigilance auto={2}{W}{T}:create(knight:creature knight:2/2:white:vigilance) auto={B}{T}{T(knight|myBattlefield)}:name(creature with power 1) name destroy target(creature[power<=1]) auto={B}{T}{T(knight|myBattlefield)}{T(knight|myBattlefield)}:name(creature with power 2) destroy target(creature[power<=2]) auto={B}{T}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}:name(creature with power 3) destroy target(creature[power<=3]) auto={B}{T}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}:name(creature with power 4) destroy target(creature[power<=4]) auto={B}{T}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}:name(creature with power 5) destroy target(creature[power<=5]) auto={B}{T}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}:name(creature with power 6) destroy target(creature[power<=6]) auto={B}{T}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}:name(creature with power 7) destroy target(creature[power<=7]) auto={B}{T}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}:name(creature with power 8) destroy target(creature[power<=8]) auto={B}{T}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}:name(creature with power 9) destroy target(creature[power<=9]) auto={B}{T}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}:name(creature with power 10) destroy target(creature[power<=10]) text=Vigilance -- {2}{W}, {T}: Create a 2/2 white Knight creature token with vigilance. -- {B}, {T}, Tap X untapped Knights you control: Destroy target creature with power X or less. mana={2}{W}{B} type=Legendary Creature subtype=Human Knight power=4 toughness=4 [/card] [card] name=As Foretold auto=@each my upkeep:counter(0/0,1,time) auto={0}:castcard(normal) notatarget(*[-land;manacost<=counter{0/0.1.time}]|myhand) limit:1 text=At the beginning of your upkeep, put a time counter on As Foretold. -- Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with converted mana cost X or less, where X is the number of time counters on As Foretold. mana={2}{U} type=Enchantment [/card] [card] name=As Luck Would Have It abilities=opponentshroud auto=@dierolled(*|battlefield) result(1) from(controller):counter(0/0,1,Luck) all(this) auto=@dierolled(*|battlefield) result(2) from(controller):counter(0/0,2,Luck) all(this) auto=@dierolled(*|battlefield) result(3) from(controller):counter(0/0,3,Luck) all(this) auto=@dierolled(*|battlefield) result(4) from(controller):counter(0/0,4,Luck) all(this) auto=@dierolled(*|battlefield) result(5) from(controller):counter(0/0,5,Luck) all(this) auto=@dierolled(*|battlefield) result(6) from(controller):counter(0/0,6,Luck) all(this) auto=this(counter{0/0.100.Luck}=)) wingame controller text=Hexproof -- Whenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result. Then if there are 100 or more luck counters on As Luck Would Have It, you win the game. (Count both rolls if you reroll a die.) mana={G} type=Enchantment [/card] [card] name=Ascendant Spirit auto={i}{i} restriction{compare(mysnowpoolcount)~morethan~1}:name(Becomes a warrior) transforms((Warrior,setpower=2,settoughness=3)) forever auto=this(cantargetcard(*[warrior]) {i}{i}{i} restriction{compare(mysnowpoolcount)~morethan~2}:name(Becomes an angel) name(Becomes an angel) transforms((Angel,setpower=4,settoughness=4,newability[counter(0/0.1.Flying)],newability[this(counter{0/0.1.Flying}>=1) flying])) forever auto=this(cantargetcard(*[angel]) {i}{i}{i}{i} restriction{compare(mysnowpoolcount)~morethan~3}:name(Put 1/1 counters) name(Put 1/1 counters) transforms((,newability[counter(1/1.2)],newability[@combatdamagefoeof(player) from(this):draw:1 controller],newability[@combatdamageof(player) from(this):draw:1 controller])) forever text={S}i}{S}i}: Ascendant Spirit becomes a Spirit Warrior with base power and toughness 2/3. -- {S}i}{S}i}{S}i}: If Ascendant Spirit is a Warrior, put a flying counter on it and it becomes a Spirit Warrior Angel with base power and toughness 4/4. -- {S}i}{S}i}{S}i}{S}i}: If Ascendant Spirit is an Angel, put two +1/+1 counters on it and it gains "Whenever this creature deals combat damage to a player, draw a card." mana={U} type=Snow Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Ashaya, Soul of the Wild anyzone=type:land:myBattlefield/type:land:myBattlefield cdaactive auto=lord(creature[-token]|myBattlefield) becomes(land forest) text=Ashaya, Soul of the Wild's power and toughness are each equal to the number of lands you control. -- Nontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.) mana={3}{G}{G} type=Legendary Creature subtype=Elemental power=* toughness=* [/card] [card] name=Ashes of the Abhorrent auto=lord(*|graveyard) onlymanaability auto=@movedto(*|graveyard) from(battlefield):life:1 controller text=Players can't cast spells from graveyards or activate abilities of cards in graveyards. -- Whenever a creature dies, you gain 1 life. mana={1}{W} type=Enchantment [/card] [card] name=Ashiok's Erasure abilities=flash auto=Moveto(exile) target(*|opponentcastingzone) auto=aslongas(exile[share!name!]):maxCast(share!name!)0 opponent auto=@movedto(this|nonbattlezone):moveto(ownerhand) exiledcard text=Flash -- When Ashiok’s Erasure enters the battlefield, exile target spell. -- Your opponents can’t cast spells with the same name as the exiled card. -- When Ashiok’s Erasure leaves the battlefield, return the exiled card to its owner’s hand. mana={2}{U}{U} type=Enchantment [/card] [card] name=Ashiok's Forerunner auto=may moveto(myHand) target(Ashiok^ Sculptor of Fears|mylibrary,mygraveyard) && shuffle text=Flash -- When Ashiok's Forerunner enters the battlefield, you may search your library and/or graveyard for a card named Ashiok, Sculptor of Fears, reveal it, and put it into your hand. If you search your library this way, shuffle it. mana={3}{U}{B} type=Creature subtype=Human Wizard power=3 toughness=3 [/card] [card] name=Ashiok's Skulker auto={3}{U}:unblockable text={3}{U}: Ashiok's Skulker can't be blocked this turn. mana={4}{U} type=Creature subtype=Nightmare power=3 toughness=5 [/card] [card] name=Aspect of Lamprey target=creature|myBattlefield auto=target(opponent) ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer auto=teach(creature) lifelink text=Enchant creature -- When Strands of Undeath enters the battlefield, target player discards two cards. -- {B}: Regenerate enchanted creature. mana={3}{B} type=Enchantment subtype=Aura [/card] [card] name=Aspect of Manticore abilities=flash target=creature auto=2/0 auto=teach(Creature) first strike ueot text=Flash -- Enchant creature -- When Aspect of Manticore enters the battlefield, enchanted creature gains first strike until end of turn. -- Enchanted creature gets +2/+0. mana={2}{R} type=Enchantment subtype=Aura [/card] [card] name=Assassin Vra abilities=deathtouch auto=@damaged(planeswalker) from(this):all(trigger[to]) destroy type=Creature subtype=Assassin power=1 toughness=1 color=black [/card] [card] name=Assassin's Trophy target=* auto=destroy auto=moveto(exile) && ability$!name(search land) notatarget(land[basic]|mylibrary) moveTo(mybattlefield) and!(tap(noevent))!!$ targetcontroller text=Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle their library. mana={B}{G} type=Instant [/card] [card] name=Assault // Battery other={3}{G} name(Battery) auto=if paid (alternative) then token(Elephant,creature elephant, 3/3,green) auto=ifnot paid(alternative) then damage:2 target(creature,player) text=Assault deals 2 damage to target creature or player. // Put a 3/3 green Elephant creature token onto the battlefield. mana={R} type=Sorcery [/card] [card] name=Assure // Assemble other={4}{G}{W} name(Assemble) auto=if paid(alternative) then token(Elf Knight,Creature Elf Knight,2/2,green,white,vigilance)*3 auto=ifnot paid(alternative) then target(creature) tansforms((,newability[indestructible],newability[counter(1/1)])) ueot text=Put a +1/+1 counter on target creature. That creature gains indestructible until end of turn. -- Create three 2/2 green and white Elf Knight creature tokens with vigilance. mana={GW}{GW} type=Instant [/card] [card] name=Astral Cornucopia auto=if paid(kicker) then counter(0/0,kicked,Charge) auto={T}:name(Add X white mana) thisforeach(counter{0/0,1,Charge}) add{W} auto={T}:name(Add X blue mana) thisforeach(counter{0/0,1,Charge}) add{U} auto={T}:name(Add X black mana) thisforeach(counter{0/0,1,Charge}) add{B} auto={T}:name(Add X red mana) thisforeach(counter{0/0,1,Charge}) add{R} auto={T}:name(Add X green mana) thisforeach(counter{0/0,1,Charge}) add{G} kicker=multi{3} text=Astral Cornucopia enters the battlefield with X charge counters on it. -- {T}: Choose a color. Add one mana of that color for each charge counter on Astral Cornucopia. mana={0} type=Artifact [/card] [card] name=Astral Drift abilities=cycling auto=@cycled(*|myHand):may (blink)ueot target(creature) autohand=@cycled(this|myHand):may (blink)ueot target(creature) autohand=__CYCLING__({2}{W}) text=Whenever you cycle Astral Drift or cycle another card while Astral Drift is on the battlefield, you may exile target creature. If you do, return that card to the battlefield under its owner’s control at the beginning of the next end step. mana={2}{W} type=Enchantment [/card] [card] name=Atarka's Command auto=choice name(Opponent can't gain life and deal damage) name(Opponent can't gain life and deal damage) ability$!name(Can't gain life) name(Can't gain life) all(*|mybattlefield) transforms((,newability[nolifegainopponent])) ueot!$ controller && ability$!name(Can't gain life) name(Can't gain life) all(*|opponentbattlefield) transforms((,newability[nolifegain])) ueot!$ controller && ability$!name(Deals 3 damage) name(Deals 3 damage) damage:3 opponent!$ controller auto=if type(land|myhand)~morethan~0 then choice name(Opponent can't gain life and put land in play) name(Opponent can't gain life and put land in play) target(land|myhand) moveto(myBattlefield) && ability$!name(Can't gain life) name(Can't gain life) all(*|mybattlefield) transforms((,newability[nolifegainopponent])) ueot!$ controller && ability$!name(Can't gain life) name(Can't gain life) all(*|opponentbattlefield) transforms((,newability[nolifegain])) ueot!$ controller auto=choice name(Opponent can't gain life and don't put land in play) name(Opponent can't gain life and don't put land in play) ability$!name(Can't gain life) name(Can't gain life) all(*|mybattlefield) transforms((,newability[nolifegainopponent])) ueot!$ controller && ability$!name(Can't gain life) name(Can't gain life) all(*|opponentbattlefield) transforms((,newability[nolifegain])) ueot!$ controller auto=choice name(Opponent can't gain life and creatures get 1/1) name(Opponent can't gain life and creatures get 1/1) ability$!name(Can't gain life) name(Can't gain life) all(*|opponentbattlefield) transforms((,newability[nolifegain])) ueot!$ controller && ability$!name(Creatures gain 1/1 and reach) name(Creatures gain 1/1 and reach) all(creature|mybattlefield) transforms((,newability[nolifegainopponent],newability[1/1],newability[reach])) ueot!$ controller auto=if type(land|myhand)~morethan~0 then choice name(Deal damage and put land in play) name(Deal damage and put land in play) transforms((,newability[damage:3 opponent],newability[may name(Put land in play) target(land|myhand) moveto(mybattlefield)])) oneshot auto=choice name(Deal damage and don't put land in play) name(Deal damage and don't put land in play) damage:3 opponent auto=choice name(Deal damage and creatures get 1/1) name(Deal damage and creatures get 1/1) transforms((,newability[damage:3 opponent],newability[all(creature|mybattlefield) transforms((,newability[1/1],newability[reach])) ueot])) oneshot auto=if type(land|myhand)~morethan~0 then choice name(Creatures get 1/1 and put land in play) name(Creatures get 1/1 and put land in play) target(land|myhand) moveto(myBattlefield) && ability$!name(Creatures gain 1/1 and reach) name(Creatures gain 1/1 and reach) all(creature|mybattlefield) transforms((,newability[1/1],newability[reach])) ueot!$ controller auto=then choice name(Creatures get 1/1 and don't put land in play) name(Creatures get 1/1 and don't put land in play) all(creature|mybattlefield) transforms((,newability[1/1],newability[reach])) ueot text=Choose two — -- • Your opponents can't gain life this turn. -- • Atarka's Command deals 3 damage to each opponent. -- • You may put a land card from your hand onto the battlefield. -- • Creatures you control get +1/+1 and gain reach until end of turn. mana={R}{G} type=Instant [/card] [card] name=Atemsis, All-Seeing abilities=flying auto={2}{U}{T}:draw:2 && transforms((,newability[target(*|myhand) reject])) forever text=Flying -- {2}{U}, {T}: Draw two cards, then discard a card. -- Whenever Atemsis, All-Seeing deals damage to an opponent, you may reveal your hand. If cards with at least six different converted mana costs are revealed this way, that player loses the game. mana={3}{U}{U}{U} type=Legendary Creature subtype=Sphinx power=4 toughness=5 [/card] [card] name=Athreos, God of Passage abilities=indestructible auto=this(variable{orzhov}<7) transforms((removetypes,newability[becomes(Legendary Enchantment God)])) auto=this(variable{orzhov}>6) transforms((Legendary Enchantment Creature)) auto=@movedto(other creature|graveyard) from(mybattlefield) restriction{compare(opponentlifetotal)~lessthan~4}:all(trigger[to]) transforms((,newability[moveto(myhand)])) oneshot auto=@movedto(other creature|graveyard) from(mybattlefield) restriction{compare(opponentlifetotal)~morethan~3}:all(trigger[to]) transforms((,newability[if compare(genrand2)~equalto~0 then moveto(myhand) else life:-3 opponent])) oneshot text=Indestructible -- As long as your devotion to white and black is less than seven, Athreos isn't a creature. -- Whenever another creature you own dies, return it to your hand unless target opponent pays 3 life. mana={1}{W}{B} type=Legendary Enchantment Creature subtype=God power=5 toughness=4 [/card] [card] name=Athreos, Shroud-Veiled abilities=indestructible auto=this(variable{orzhov}<7) transforms((removetypes,newability[becomes(Legendary Enchantment God)])) auto=this(variable{orzhov}>6) transforms((Legendary Enchantment Creature)) auto=@each my endofturn:counter(0/0,1,Coin) target(other creature) auto=@movedto(creature[counter{0/0,1,Coin}]|Graveyard):all(trigger[to]) moveTo(ownerBattlefield) oneshot auto=@movedto(creature[counter{0/0,1,Coin}]|Exile):all(trigger[to]) moveTo(myBattlefield) oneshot text=Indestructible -- As long as your devotion to white and black is less than seven, Athreos isn't a creature. -- At the beginning of your end step, put a coin counter on another target creature. -- Whenever a creature with a coin counter on it dies or is put into exile, return that card to the battlefield under your control. mana={4}{W}{B} type=Legendary Enchantment Creature subtype=God power=4 toughness=7 [/card] [card] name=Atla Palani, Nest Tender aicode=activate transforms((,newability[all(*[zpos=findfirsttypecreature]|mylibrary) moveto(myBattlefield) and!( all(*[zpos<=findfirsttypecreature]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!])) oneshot auto={2}{T}:token(Egg,Creature Egg,0/1,green,defender) auto=@movedTo(egg|graveyard) from(mybattlefield):Reveal:1 revealzone(mylibrary) revealuntil(creature|mylibrary) optionone choice name(Get Card) target(creature|reveal) moveto(myhand) optiononeend optiontwo choice name(put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend text={2}, {T}: Create a 0/1 green Egg creature token with defender. -- Whenever an Egg you control dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. mana={1}{R}{G}{W} type=Legendary Creature subtype=Human Shaman power=2 toughness=3 [/card] [card] name=Attendant of Vraska auto=@movedTo(this|graveyard) from(battlefield):if type(planeswalker[vraska]|myBattlefield)~morethan~0 then life:power text=When Attendant of Vraska dies, if you control a Vraska planeswalker, you gain life equal to Attendant of Vraska's power. mana={1}{B}{G} type=Creature subtype=Zombie Soldier power=3 toughness=3 [/card] [card] name=Attended Healer auto=@lifeof(player) restriction{compare(thatmuch)~equalto~compare(lifegain)} turnlimited:token(Cat,Creature Cat,1/1,white) auto={2}{W}:target(other creature[cleric]) lifelink ueot text=Whenever you gain life for the first time each turn, create a 1/1 white Cat creature token. -- {2}{W}: Another target Cleric gains lifelink until end of turn. mana={3}{W} type=Creature subtype=Kor Cleric power=2 toughness=3 [/card] [card] name=Atzal, Cave of Eternity auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} auto={T}:Add{G} auto={3}{B}{G}{T}:target(creature|mygraveyard) moveTo(mybattlefield) text=(Transforms from Journey to Eternity.) -- {T}: Add one mana of any color. -- {3}{B}{G}, {T}: Return target creature card from your graveyard to the battlefield. type=Legendary Land [/card] [card] name=Atzocan Archer abilities=reach auto=may transforms((,newability[target(creature) dynamicability])) ueot text=Reach -- When Atzocan Archer enters the battlefield, you may have it fight another target creature. (Each deals damage equal to its power to the other.) mana={2}{G} type=Creature subtype=Human Archer power=1 toughness=4 [/card] [card] name=Atzocan Seer auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} auto={T}:Add{G} auto={S}:target(dinosaur|mygraveyard) moveto(ownerhand) text={T}: Add one mana of any color. -- Sacrifice Atzocan Seer: Return target Dinosaur card from your graveyard to your hand. mana={1}{G}{W} type=Creature subtype=Human Druid power=2 toughness=3 [/card] [card] name=Audacious Thief auto=@combat(notblocked) source(this):draw:1 && life:-1 text=Whenever Audacious Thief attacks, you draw a card and you lose 1 life. mana={2}{B} type=Creature subtype=Human Rogue power=2 toughness=2 [/card] [card] name=Augury Raven abilities=foretell,flying autohand={2}:name(Pay 2 and exile face-down) name(Pay 2 and exile face-down) doforetell myturnonly autoexile={1}{U} restriction{compare(canforetellcast)~morethan~0,can play creature}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) text=Flying -- Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) mana={3}{U} type=Creature subtype=Bird power=3 toughness=3 [/card] [card] name=Aura Graft target=aura|battlefield auto=moveto(myreveal) and!( transforms((,newability[name(Change target) activate castcard(normal)])) oneshot )! text=Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant. mana={1}{U} type=Instant [/card] [card] name=Aurelia's Fury auto=thisforeach(X) ability$!name(Choose one) choice name(Damage creature) target(creature) damage:1 && tap(noevent) _ choice name(Damage opponent) damage:1 opponent && maxCast(*[-creature])0 opponent ueot _ choice name(Damage yourself) damage:1 controller && maxCast(*[-creature])0 controller ueot _ choice name(Damage planeswalker) target(planeswalker) damage:1!$ controller text=Aurelia's Fury deals X damage divided as you choose among any number of targets. Tap each creature dealt damage this way. Players dealt damage this way can't cast noncreature spells this turn. mana={X}{R}{W} type=Instant [/card] [card] name=Aurelia, Exemplar of Justice abilities=flying,mentor auto=@combat(attacking) source(this) restriction{compare(p)~lessthan~1}:counter(1/1,1) target(other creature[attacking;power<=-1]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~1}:counter(1/1,1) target(other creature[attacking;power<=0]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~2}:counter(1/1,1) target(other creature[attacking;power<=1]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~3}:counter(1/1,1) target(other creature[attacking;power<=2]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~4}:counter(1/1,1) target(other creature[attacking;power<=3]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~5}:counter(1/1,1) target(other creature[attacking;power<=4]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~6}:counter(1/1,1) target(other creature[attacking;power<=5]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~7}:counter(1/1,1) target(other creature[attacking;power<=6]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~8}:counter(1/1,1) target(other creature[attacking;power<=7]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~9}:counter(1/1,1) target(other creature[attacking;power<=8]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~10}:counter(1/1,1) target(other creature[attacking;power<=9]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~11}:counter(1/1,1) target(other creature[attacking;power<=10]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~12}:counter(1/1,1) target(other creature[attacking;power<=11]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~13}:counter(1/1,1) target(other creature[attacking;power<=12]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~14}:counter(1/1,1) target(other creature[attacking;power<=13]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~15}:counter(1/1,1) target(other creature[attacking;power<=14]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~16}:counter(1/1,1) target(other creature[attacking;power<=15]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~17}:counter(1/1,1) target(other creature[attacking;power<=16]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~18}:counter(1/1,1) target(other creature[attacking;power<=17]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~19}:counter(1/1,1) target(other creature[attacking;power<=18]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~20}:counter(1/1,1) target(other creature[attacking;power<=19]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~morethan~20}:counter(1/1,1) target(other creature[attacking;power<=20]|myBattlefield) auto=@each my combatbegins:ability$!name(Choose a creature) choice name(Choose non-red, non-white creature) target(creature[-red;-white]|myBattlefield) 2/0 ueot _ choice name(Choose red creature) target(creature[red]|myBattlefield) transforms((,newability[2/0 ueot],newability[trample ueot])) ueot _ name(Choose white creature) target(creature[white]|myBattlefield) transforms((,newability[2/0 ueot],newability[vigilance ueot])) ueot!$ controller text=Flying -- Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) -- At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white. mana={2}{R}{W} type=Legendary Creature subtype=Angel power=2 toughness=5 [/card] [card] name=Auriok Siege Sled auto={1}:setblocker target(creature[artifact]) auto={1}:target(creature) cantbeblockerof(this) ueot text={1}: Target artifact creature blocks Auriok Siege Sled this turn if able. -- {1}: Target artifact creature can't block Auriok Siege Sled this turn. mana={6} type=Artifact Creature subtype=Juggernaut power=3 toughness=5 [/card] [card] name=Auriok Steelshaper auto=lord(*[Equipment]|mycastingzone) altercost(colorless,-1) auto=this(gear > 0) lord(creature[Soldier]|myBattlefield) 1/1 auto=this(gear > 0) lord(creature[Knight]|myBattlefield) 1/1 text=Equip costs you pay cost {1} less. -- As long as Auriok Steelshaper is equipped, Soldier and/or Knight creatures you control get +1/+1. mana={1}{W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Aurora Champion auto=@combat(attacking) source(this) aslongas(other warrior|myBattlefield):tap target(creature) text=Whenever Aurora Champion attacks, if your team controls another Warrior, tap target creature. mana={2}{W} type=Creature subtype=Elf Warrior power=3 toughness=2 [/card] [card] name=Aurora Phoenix abilities=flying,partner autostack=if casted(this) then cascade:plibrarycount text=Flying -- Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) -- Whenever you cast a spell with cascade, return Aurora Phoenix from your graveyard to your hand. mana={4}{R}{R} type=Creature subtype=Phoenix power=5 toughness=3 [/card] [card] name=Auspicious Starrix abilities=mutate otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveTo(myHand) auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) auto={9999}:equip other={5}{G} name(Mutate) aicode=activate transforms((,newability[target(*[zpos=findfirsttypepermanent]|mylibrary) moveto(myexile) and!( moveto(myBattlefield) and!( all(*[zpos<=findfirsttypepermanent]|mylibrary) moveto(myexile) )! )!])) oneshot auto=transforms((,newability[@mutated(this):thisforeach(mutations) ability$!name(Reveal) reveal:1 revealuntil(*[-instant;-sorcery]|mylibrary) optionone name(Exile permanent and play) target(*[-sorcery;-instant]|myreveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Exile all non permanents) target(*[sorcery;instant]|myreveal) moveto(myexile) and!( all(*[sorcery;instant]|myreveal) moveto(myexile) )! optiontwoend afterrevealed all(tobecast|myexile) moveTo(myBattlefield) afterrevealedend revealend!$ controller])) auto=ifnot paid(alternative) then transforms((,newability[becomes(,,green)])) forever all(this) auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Over) choice name(Mutate Over) && mutateover target(other creature[-human]|mybattlefield) && transforms((,newability[becomes(,,green)])) forever auto=if paid(alternative) then name(Mutate Under) this(mutations<1) name(Mutate Under) choice name(Mutate Under)&& mutateunder target(other creature[-human]|mybattlefield) text=Mutate {5}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Whenever this creature mutates, exile cards from the top of your library until you exile X permanent cards, where X is the number of times this creature has mutated. Put those permanent cards onto the battlefield. mana={4}{G} type=Creature subtype=Elk Beast power=6 toughness=6 [/card] [card] name=Autumn Willow abilities=opponentshroud,shroud auto={G}:-shroud #Slightly borderline assumption you will never activate this ability to let the opponent target Autumn Willow text=Shroud -- {G}: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud. mana={4}{G}{G} type=Legendary Creature subtype=Avatar power=4 toughness=4 [/card] [card] name=Autumn-Tail, Kitsune Sage auto={1}:target(aura|battlefield) activate castcard(normal) text={1}: Attach target Aura attached to a creature to another creature. type=Legendary Creature subtype=Fox Wizard power=4 toughness=5 color=white [/card] [card] name=Avacyn's Judgment abilities=madness auto=thisforeach(variable{2}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(player,creature,planeswalker]) damage:1!$ controller autoexile=restriction{discarded} pay({X}{R}) name(pay XR to cast) name(pay XR to cast) thisforeach(X) ability$!name(Deal X damages) name(Deal X damages) target(player,creature,planeswalker]) damage:1!$ controller text=Madness {X}{R} (If you discard this card, discard it into exile. When you do, cast it for it madness cost or put into your graveyard.) Avacyn's Judgment deals 2 damage divided as you choose among any number of targets. If Avacyn's Judgment's madness cost was paid, it deals X damage divided as you choose among those permanents and/or players instead. mana={1}{R} type=Sorcery [/card] [card] name=Avalanche Caller auto={2}:target(land[snow]|mybattlefield) transforms((Elemental Creature,setpower=4,settoughness=4,newability[opponentshroud],newability[haste])) ueot text={2}: Target snow land you control becomes a 4/4 Elemental creature with haste and hexproof until end of turn. It’s still a land. (A creature with hexproof can’t be the target of spells or abilities your opponents control.) mana={1}{U} type=Snow Creature subtype=Human Wizard power=1 toughness=3 [/card] [card] name=Avalanche Tusker auto=@combat(attacking) source(this):setblocker target(creature|opponentbattlefield) text=Whenever Avalanche Tusker attacks, target creature defending player controls blocks it this combat if able. mana={2}{G}{U}{R} type=Creature subtype=Elephant Warrior power=6 toughness=4 [/card] [card] name=Avatar of Growth abilities=Trample anyzone=changecost(colorless:-1) auto=name(search a basic land) notatarget(land[basic]|opponentlibrary) moveTo(opponentbattlefield) && shuffle opponent auto=name(search a basic land) notatarget(land[basic]|mylibrary) moveTo(mybattlefield) && shuffle controller text=This spell cost {1} less to cast for each opponent you have. -- Trample -- When Avatar of Growth enters the battlefield, each player searches their library for up to two basic land cards, puts them onto the battlefield, then shuffles their library. mana={4}{G}{G} type=Creature subtype=Elemental Avatar power=4 toughness=4 [/card] [card] name=Avatar of Hope abilities=flying other={W}{W} name(Cast with 3 or less life) otherrestriction=compare(lifetotal)~lessthan~4 restriction=compare(lifetotal)~morethan~3 text=If you have 3 or less life, Avatar of Hope costs {6} less to cast. -- Flying -- Avatar of Hope can block any number of creatures. mana={6}{W}{W} type=Creature subtype=Avatar power=4 toughness=9 [/card] [card] name=Aven Eternal abilities=flying auto=_AMASS_(1) text=Flying -- When Aven Eternal enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) mana={2}{U} type=Creature subtype=Zombie Bird Warrior power=2 toughness=2 [/card] [card] name=Aven Gagglemaster abilities=flying auto=life:twicetype:creature[flying]|myBattlefield controller text=Flying -- When Aven Gagglemaster enters the battlefield, you gain 2 life for each creature you control with flying. mana={3}{W}{W} type=Creature subtype=Bird Warrior power=4 toughness=3 [/card] [card] name=Aven Initiate abilities=flying autograveyard={6}{U}{E}:name(Embalm) clone and!( transforms((Zombie,removemc,white)) forever )! asSorcery text=Flying -- Embalm {6}{U} ({6}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Warrior with no mana cost. Embalm only as a sorcery.) mana={3}{U} type=Creature subtype=Bird Warrior power=3 toughness=2 [/card] [card] name=Aven Mimeomancer abilities=flying auto=@each my upkeep:may name(Put feather counter) target(creature) transforms((,newability[counter(0/0.1.feather)],newability[this(counter{0/0.1.feather}>0) transforms((,setpower=3,settoughness=1,newability[flying]))])) forever text=Flying -- At the beginning of your upkeep, you may put a feather counter on target creature. If you do, that creature is 3/1 and has flying for as long as it has a feather counter on it. mana={1}{W}{U} type=Creature subtype=Bird Wizard power=3 toughness=1 [/card] [card] name=Aven Reedstalker abilities=flash, flying text=Flash -- Flying mana={3}{U} type=Creature subtype=Bird Warrior power=2 toughness=3 [/card] [card] name=Aven Sentry abilities=flying text=Flying mana={3}{W} type=Creature subtype=Bird Soldier power=3 toughness=2 [/card] [card] name=Aven Wind Guide abilities=flying, vigilance auto=lord(*[token]|mybattlefield) flying auto=lord(*[token]|mybattlefield) vigilance autograveyard={4}{W}{U}{E}:name(Embalm) clone and!( transforms((Zombie,removemc,white)) forever )! asSorcery text=Flying, vigilance -- Creature tokens you control have flying and vigilance. -- Embalm {4}{W}{U} ({4}{W}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Warrior with no mana cost. Embalm only as a sorcery.) mana={2}{W}{U} type=Creature subtype=Bird Warrior power=2 toughness=3 [/card] [card] name=Aven Wind Mage abilities=flying auto=@movedTo(instant,sorcery|mystack):1/1 ueot text=Flying -- Whenever you cast an instant or sorcery spell, Aven Wind Mage gets +1/+1 until end of turn. mana={2}{U} type=Creature subtype=Bird Wizard power=2 toughness=2 [/card] [card] name=Aven of Enduring Hope abilities=flying auto=life:3 text=Flying -- When Aven of Enduring Hope enters the battlefield, you gain 3 life. mana={4}{W} type=Creature subtype=Bird Cleric power=3 toughness=3 [/card] [card] name=Avenging Huntbonder abilities=Double Strike auto=@combat(attacking) source(this):transforms((,newability[counter(0/0,1,Double Strike)],newability[this(counter{0/0.1.Double Strike}>=1) double strike])) target(other creature[attacking]) text=Double strike -- Whenever Avenging Huntbonder attacks, put a double strike counter on another target attacking creature. mana={3}{W}{W} type=Creature subtype=Human Warrior power=3 toughness=3 [/card] [card] name=Avian Oddity abilities=flying,cycling autohand=__CYCLING__({2}{U}) autohand=@cycled(this|myHand):transforms((,newability[counter(0/0,1,Flying],newability[this(counter{0/0.1.Flying}>=1) flying target(creature|myBattlefield)])) text=Flying -- Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) -- When you cycle Avian Oddity, put a flying counter on target creature you control. mana={3}{U} type=Creature subtype=Bird power=2 toughness=4 [/card] [card] name=Aviation Pioneer auto=create(thopter artifact:creature thopter artifact:1/1:colorless:flying) text=When Aviation Pioneer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. mana={2}{U} type=Creature subtype=Human Artificer power=1 toughness=2 [/card] [card] name=Avid Reclaimer auto={T}:Add{G} auto={T}:Add{U} text={T}: Add {G} or {U} to your mana pool. If you control a Nissa planeswalker, you gain 2 life. mana={2}{G} type=Creature subtype=Human Druid power=2 toughness=2 [/card] [card] name=Avoid Fate target=instant,*[aura]|opponentstack auto=fizzle text=Counter target instant or Aura spell that targets a permanent you control. mana={G} type=Instant [/card] [card] name=Awaken the Erstwhile auto=count(type:*:myhand) && all(*|myhand) reject && token(Zombie,Creature Zombie,2/2,black)*countedamount auto=count(type:*:opponenthand) && all(*|opponenthand) reject && token(Zombie,Creature Zombie,2/2,black)*countedamount opponent text=Each player discards all the cards in their hand, then creates that many 2/2 black Zombie creature tokens. mana={3}{B}{B} type=Sorcery [/card] [card] name=Awaken the Sky Tyrant auto=@damageof(player) from(*|opponentstack,opponentbattlefield,opponentgraveyard,opponenthand,opponentexile,opponentsideboard):may sacrifice && token(Dragon,Creature Dragon,5/5,red,flying) controller text=When a source an opponent controls deals damage to you, sacrifice Awaken the Sky Tyrant. If you do, create a 5/5 red Dragon creature token with flying. mana={3}{R} type=Enchantment [/card] [card] name=Awakened Amalgam anyzone=diffcardcounttypeland/diffcardcounttypeland cdaactive text=Awakened Amalgam's power and toughness are each equal to the number of differently named lands you control. mana={4} type=Artifact Creature subtype=Golem power=* toughness=* [/card] [card] name=Awakening of Vitu-Ghazi target=land|myBattlefield auto=transforms((Legendary Elemental Creature, Vitu-Ghazi,newability[counter(1/1.9)],newability[haste])) forever text=Put nine +1/+1 counters on target land you control. It becomes a legendary 0/0 Elemental creature with haste named Vitu-Ghazi. It's still a land. mana={3}{G}{G} type=Instant [/card] [card] name=Axebane Beast mana={3}{G} type=Creature subtype=Beast power=3 toughness=4 [/card] [card] name=Axgard Armory auto=tap(noevent) auto={T}:add{W} auto={1}{R}{R}{W}{T}{S}:name(Search aura and equipment) target(aura|mylibrary) moveto(myhand) and!( transforms((,newability[name(Get equipment) target(equipment|mylibrary) moveto(myhand) and!( shuffle )!])) oneshot )! auto={1}{R}{R}{W}{T}{S}:name(Search aura) target(aura|mylibrary) moveto(myhand) and!( shuffle )! auto={1}{R}{R}{W}{T}{S}:name(Search equipment) target(equipment|mylibrary) moveto(myhand) and!( shuffle )! text=Axgard Armory enters the battlefield tapped. -- {T}: Add {W}. -- {1}{R}{R}{W}, {T}, Sacrifice Axgard Armory: Search your library for an Aura card and/or an Equipment card, reveal them, put them into your hand, then shuffle your library. type=Land [/card] [card] name=Axgard Braggart abilities=boast auto={1}{W} restriction{didattack,compare(hascntbstreduce)~equalto~0}:doboast && transforms((,newability[untap],newability[counter(1/1)])) oneshot limit:hasabilitytwoboastplus1plusend auto={W} restriction{didattack,compare(hascntbstreduce)~morethan~0}:doboast && transforms((,newability[untap],newability[counter(1/1)])) oneshot limit:hasabilitytwoboastplus1plusend text=Boast — {1}{W}: Untap Axgard Braggart. Put a +1/+1 counter on it. (Activate this ability only if this creature attacked this turn and only once each turn.) mana={3}{W} type=Creature subtype=Dwarf Warrior power=3 toughness=3 [/card] [card] name=Axgard Cavalry auto={T}:name(Creature gains haste) target(creature) transforms((,newability[haste])) ueot text={T}: Target creature gains haste until end of turn. mana={1}{R} type=Creature subtype=Dwarf Berserker power=2 toughness=2 [/card] [card] name=Axis of Mortality auto=@each my upkeep:may exchangelife opponent text=At the beginning of your upkeep, you may have two target players exchange life totals. mana={4}{W}{W} type=Enchantment [/card] [card] name=Ayara, First of Locthwain auto=life:1 auto=life:-1 opponent auto=@movedto(other creature[black]|mybattlefield):life:1 auto=@movedto(other creature[black]|mybattlefield):life:-1 opponent auto={T}{S(other creature[black]|myBattlefield)}:draw:1 text=Whenever Ayara, First of Locthwain or another black creature enters the battlefield under your control, each opponent loses 1 life and you gain 1 life. -- {T}, Sacrifice another black creature: Draw a card. mana={B}{B}{B} type=Legendary Creature subtype=Elf Noble power=2 toughness=3 [/card] [card] name=Ayula's Influence auto={D(land|myhand)}:token(Bear,Creature Bear,2/2,green) text=Discard a land card: Create a 2/2 green Bear creature token. mana={G}{G}{G} type=Enchantment [/card] [card] name=Ayula, Queen Among Bears auto=@movedTo(another creature[bear]|myBattlefield):choice target(creature[bear]) counter(1/1,2) auto=@movedTo(another creature[bear]|myBattlefield):choice target(creature[bear]) transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot text=Whenever another Bear enters the battlefield under your control, choose one — -- • Put two +1/+1 counters on target Bear. -- • Target Bear you control fights target creature you don't control. mana={1}{G} type=Legendary Creature subtype=Bear power=2 toughness=2 [/card] [card] name=Azcanta, the Sunken Ruin auto={T}:Add{U} aicode=activate transforms((,newability[target(*[-land;-creature;zpos<=4]|mylibrary) moveto(myhand) and!( all(*[zpos<=4]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!])) oneshot auto={2}{U}{T}:name(Look top 4 cards) reveal:4 optionone name(Get a card) target(*[-land;-creature]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend text=(Transforms from Search for Azcanta.) -- {T}: Add {U} to your mana pool. -- {2}{U}, {T}: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in any order. type=Legendary Land [/card] [card] name=Azor's Gateway auto={1}{T}:draw:1 controller && transforms((,newability[notatarget(*|myhand) moveto(myexile) and!( counter(0/0.1.AzorExiled) )!])) forever auto=aslongas(*[counter{0/0.1.AzorExiled}]|myexile) flip(Sanctum of the Sun) >4 text={1}, {T}: Draw a card, then exile a card from your hand. If cards with five or more different converted mana costs are exiled with Azor's Gateway, you gain 5 life, untap Azor's Gateway, and transform it. mana={2} type=Legendary Artifact [/card] [card] name=Azor, the Lawbringer abilities=flying auto=phaseaction[upkeep once] maxCast(*[instant;sorcery])0 opponent ueot auto=@combat(attacking) source(this):may pay({X}{W}{U}{U}) name(Gain X life and draw X cards) life:x controller && draw:x controller text=Flying -- When Azor, the Lawbringer enters the battlefield, each opponent can't cast instant or sorcery spells during that player's next turn. -- Whenever Azor attacks, you may pay {X}{W}{U}{U}. If you do, you gain X life and draw X cards. mana={2}{W}{W}{U}{U} type=Legendary Creature subtype=Sphinx power=6 toughness=6 [/card] [card] name=Azorius Knight-Arbiter abilities=unblockable, vigilance text=Vigilance -- Azorius Knight-Arbiter can't be blocked. mana={3}{W}{U} type=Creature subtype=Human Knight power=2 toughness=5 [/card] [card] name=Azorius Locket auto={WU}{WU}{WU}{WU}{T}{S}:draw:2 auto={T}:Add{W} auto={T}:Add{U} text={T}: Add {W} or {U}. -- {W/U}{W/U}{W/U}{W/U}, {T}, Sacrifice Azorius Locket: Draw two cards. mana={3} type=Artifact [/card] [card] name=Azorius Skyguard abilities=flying, first strike auto=lord(creature|opponentBattlefield) -1/0 text=Flying, first strike -- Creatures your opponents control get -1/-0. mana={4}{W}{U} type=Creature subtype=Human Knight power=3 toughness=3 [/card] [card] name=Azra Bladeseeker auto=may ability$!name(discard) reject notatarget(*|myhand)!$ and!(draw:1)! text=When Azra Bladeseeker enters the battlefield, each player on your team may discard a card, then each player who discarded a card this way draws a card. mana={2}{R} type=Creature subtype=Azra Warrior power=3 toughness=2 [/card] [card] name=Azra Oddsmaker auto=@each my combatbegins:may ability$!name(discard) reject notatarget(*|myhand)!$:target(creature) transforms((,newability[@combatdamaged(player) from(this):draw:2 controller])) ueot text=At the beginning of combat on your turn, you may discard a card. If you do, choose a creature. Whenever that creature deals combat damage to a player this turn, you draw two cards. mana={1}{B}{R} type=Creature subtype=Azra Warrior power=3 toughness=3 [/card] [card] name=Azra Smokeshaper autohand={1}{B}{N}:ninjutsu auto=target(creature) indestructible ueot text=Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- When Azra Smokeshaper enters the battlefield, target creature you control gains indestructible until end of turn. mana={3}{B} type=Creature subtype=Azra Ninja power=3 toughness=3 [/card] [card] name=Azure Fleet Admiral auto=becomesmonarch controller auto=this(variable{omonarch}>0) unblockable text=When Azure Fleet Admiral enters the battlefield, you become the monarch. -- Azure Fleet Admiral can't be blocked by creatures the monarch controls. mana={3}{U} type=Creature subtype=Human Pirate power=3 toughness=3 [/card] [card] name=Back for More target=creature|myGraveyard auto=moveTo(myBattlefield) auto=transforms((,newablility[target(creature|opponentBattlefield) dynamicability])) ueot text=Return target creature card from your graveyard to the battlefield. When you do, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) mana={4}{B}{G} type=Instant [/card] [card] name=Backdraft Hellkite abilities=flying auto=@combat(attacking) all(instant,sorcery|mygraveyard) tempflashback ueot text=Flying -- Whenever Backdraft Hellkite attacks, each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. mana={3}{R}{R} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Bad Deal auto=draw:2 controller auto=ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ opponent auto=life:-2 opponent auto=life:-2 controller text=You draw two cards and each opponent discards two cards. Each player loses 2 life. mana={4}{B}{B} type=Sorcery [/card] [card] name=Baffling End auto=target(creature[manacost<=3]|opponentbattlefield) moveto(exile) auto=@movedTo(this|nonbattlezone) from(battlefield): token(Dinosaur,creature Dinosaur,3/3,green,trample) opponent text=When Baffling End enters the battlefield, exile target creature an opponent controls with converted mana cost 3 or less. -- When Baffling End leaves the battlefield, target opponent creates a 3/3 green Dinosaur creature token with trample. mana={1}{W} type=Enchantment [/card] [card] name=Bag of Holding auto=@discarded(*|myhand):name(Move to exile) transforms((,newability[all(*[zpos=type:*:mygraveyard]|mygraveyard) moveto(myexile) and!( counter(0/0.1.BagExiled) )!])) oneshot auto={2}{T}:name(Draw and discard) draw:1 controller && transforms((,newability[name(Discard a card) reject notatarget(*|myhand)])) oneshot auto={4}{T}{S}:name(Return all exiled card) all(*[counter{0/0.1.BagExiled}]|myexile) moveto(ownerhand) text=Whenever you discard a card, exile that card from your graveyard. -- {2}, {T}: Draw a card, then discard a card. -- {4}, {T}, Sacrifice Bag of Holding: Return all cards exiled with Bag of Holding to their owner's hand. mana={1} type=Artifact [/card] [card] name=Baird, Steward of Argive abilities=vigilance auto=lord(creature|opponentbattlefield) transforms((,newability[attackcost:1])) text=Vigilance -- Creatures can't attack you or a planeswalker you control unless their controller pays {1} for each of those creatures. mana={2}{W}{W} type=Legendary Creature subtype=Human Soldier power=2 toughness=4 [/card] [card] name=Bake into a Pie target=creature auto=destroy auto=token(-473141) text=Destroy target creature. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") mana={2}{B}{B} type=Instant [/card] [card] name=Bala Ged Recovery autohand={0}:restriction{can play land} name(Bala Ged Sanctuary) name(Bala Ged Sanctuary) flip(Bala Ged Sanctuary) forcetype(land) auto=name(Return a card from graveyard) name(Return a card from graveyard) moveTo(myHand) target(*|myGraveyard) text=Return target card from your graveyard to your hand. mana={2}{G} type=Sorcery [/card] [card] name=Bala Ged Sanctuary auto=tap(noevent) auto={T}:add{G} text=Bala Ged Sanctuary enters the battlefield tapped. -- {T}: Add {G}. type=Land [/card] [card] name=Balan, Wandering Knight auto=this(gear > 1) double strike auto={1}{W}:all(equipment|mybattlefield) newhook text=First strike -- Balan, Wandering Knight has double strike as long as two or more Equipment are attached to it. -- {1}{W}: Attach all Equipment you control to Balan. mana={2}{W}{W} type=Legendary Creature subtype=Cat Knight power=3 toughness=3 [/card] [card] name=Baleful Ammit abilities=lifelink auto=counter(-1/-1,1) target(creature|mybattlefield) text=Lifelink -- When Baleful Ammit enters the battlefield, put a -1/-1 counter on target creature you control. mana={2}{B} type=Creature subtype=Crocodile Demon power=4 toughness=3 [/card] [card] name=Baloth Gorger kicker={4} auto=if paid(kicker) then counter(1/1,3) text=Kicker {4} (You may pay an additional {4} as you cast this spell.) -- If Baloth Gorger was kicked, it enters the battlefield with three +1/+1 counters on it. mana={2}{G}{G} type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Baloth Packhunter abilities=trample auto=all(other creature[Baloth Packhunter]|mybattlefield) counter(1/1,2) text=Trample -- When Baloth Packhunter enters the battlefield, put two +1/+1 counters on each other creature you control named Baloth Packhunter. mana={3}{G} type=Creature subtype=Beast power=3 toughness=2 [/card] [card] name=Band Together target=creature|myBattlefield auto=transforms((,newability[dynamicability target(other creature)])) ueot text=Up to two target creatures you control each deal damage equal to their power to another target creature. mana={2}{G} type=Instant [/card] [card] name=Bane Alley Broker auto={T}:name(Draw and exile) draw:1 controller && transforms((,newability[name(Exile a card) notatarget(*|myhand) moveto(exile) and!( counter(0/0.1.BaneExiled) )!])) oneshot auto={U}{B}{T}:name(Return exiled card) target(*[counter{0/0.1.BaneExiled}]|myexile) moveto(ownerhand) text={T}: Draw a card, then exile a card from your hand face down. -- You may look at cards exiled with Bane Alley Broker. -- {U}{B}, {T}: Return a card exiled with Bane Alley Broker to its owner's hand. mana={1}{U}{B} type=Creature subtype=Human Rogue power=0 toughness=3 [/card] [card] name=Banefire target=creature,player auto=this(X>4) nofizzle auto=damage:X text=Banefire deals X damage to target creature or player. -- If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented. mana={X}{R} type=Sorcery [/card] [card] name=Banehound abilities=lifelink,haste text=Lifelink, haste mana={B} type=Creature subtype=Nightmare Hound power=1 toughness=1 [/card] [card] name=Banewhip Punisher auto=may counter(-1/-1,1) target(creature) auto={B}{S}:destroy target(creature[counter{-1/-1.1}]) text=When Banewhip Punisher enters the battlefield, you may put a -1/-1 counter on target creature. -- {B}, Sacrifice Banewhip Punisher: Destroy target creature that has a -1/-1 counter on it. mana={2}{B} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Banish into Fable auto=if casted(this) restriction{type(artifact|myBattlefield)~morethan~0} then copy(Banish into Fable) auto=if casted(this) restriction{type(enchantment|myBattlefield)~morethan~0} then copy(Banish into Fable) auto=moveTo(ownerhand) target(*[-land]) && token(Knight,creature Knight,2/2,white,vigilance) controller text=When you cast this spell from your hand, copy it if you control an artifact, then copy it if you control an enchantment. You may choose new targets for the copies. -- Return target nonland permanent to its owner's hand. You create a 2/2 white Knight creature token with vigilance. mana={4}{W}{U} type=Instant [/card] [card] name=Bankrupt in Blood auto=draw:3 text=As an additional cost to cast this spell, sacrifice two creatures. -- Draw three cards. mana={S(creature|myBattlefield)}{S(creature|myBattlefield)}{1}{B} type=Sorcery [/card] [card] name=Barbarian Bully auto={0} restriction{compare(opponentlifetotal)~lessthan~5}:name(Discard a random card) discard:1 && all(this) 2/2 ueot auto={0} restriction{compare(opponentlifetotal)~morethan~4}:name(Discard a random card) transforms((,newability[discard:1 controller],newability[if compare(genrand2)~equalto~0 then 2/2 ueot else damage:4 opponent])) oneshot text=Discard a card at random: Barbarian Bully gets +2/+2 until end of turn unless a player has Barbarian Bully deal 4 damage to him or her. Activate this ability only once each turn. mana={2}{R} type=Creature subtype=Human Barbarian power=2 toughness=2 [/card] [card] name=Barbed Lightning target=player other={4}{R} name(Entwine) auto=ifnot paid(alternative) then transforms((,newability[choice damage:3],newability[choice damage:3 target(creature)])) auto=if paid(alternative) then damage:3 && damage:3 target(creature) text=Choose one — Barbed Lightning deals 3 damage to target creature; or Barbed Lightning deals 3 damage to target player. -- Entwine {2} (Choose both if you pay the entwine cost.) mana={2}{R} type=Instant [/card] [card] name=Barbed Wire auto=@each opponent upkeep:damage:1 opponent auto=@each my upkeep:damage:1 controller auto=@each opponent upkeep:pay({2}) prevent:1 target(player) limit:1 auto=@each my upkeep:pay({2}) prevent:1 target(player) limit:1 text=At the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player. -- {2}: Prevent the next 1 damage that would be dealt by Barbed Wire this turn. mana={3} type=Artifact [/card] [card] name=Barbed-Back Wurm auto={B}:-1/-1 target(creature[green,blocking]) ueot text={B}: Target green creature blocking Barbed-Back Wurm gets -1/-1 until end of turn. mana={4}{B} type=Creature subtype=Wurm power=4 toughness=3 [/card] [card] name=Barge In auto=target(creature[attacking]) 2/2 ueot auto=all(creature[-human,attacking]) trample ueot text=Target attacking creature gets +2/+2 until end of turn. Each attacking non-Human creature gains trample until end of turn. mana={R} type=Instant [/card] [card] name=Barging Sergeant abilities=haste,mentor auto=@combat(attacking) source(this) restriction{compare(p)~lessthan~1}:counter(1/1,1) target(other creature[attacking;power<=-1]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~1}:counter(1/1,1) target(other creature[attacking;power<=0]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~2}:counter(1/1,1) target(other creature[attacking;power<=1]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~3}:counter(1/1,1) target(other creature[attacking;power<=2]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~4}:counter(1/1,1) target(other creature[attacking;power<=3]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~5}:counter(1/1,1) target(other creature[attacking;power<=4]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~6}:counter(1/1,1) target(other creature[attacking;power<=5]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~7}:counter(1/1,1) target(other creature[attacking;power<=6]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~8}:counter(1/1,1) target(other creature[attacking;power<=7]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~9}:counter(1/1,1) target(other creature[attacking;power<=8]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~10}:counter(1/1,1) target(other creature[attacking;power<=9]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~11}:counter(1/1,1) target(other creature[attacking;power<=10]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~12}:counter(1/1,1) target(other creature[attacking;power<=11]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~13}:counter(1/1,1) target(other creature[attacking;power<=12]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~14}:counter(1/1,1) target(other creature[attacking;power<=13]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~15}:counter(1/1,1) target(other creature[attacking;power<=14]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~16}:counter(1/1,1) target(other creature[attacking;power<=15]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~17}:counter(1/1,1) target(other creature[attacking;power<=16]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~18}:counter(1/1,1) target(other creature[attacking;power<=17]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~19}:counter(1/1,1) target(other creature[attacking;power<=18]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~20}:counter(1/1,1) target(other creature[attacking;power<=19]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~morethan~20}:counter(1/1,1) target(other creature[attacking;power<=20]|myBattlefield) text=Haste -- Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) mana={4}{R} type=Creature subtype=Minotaur Soldier power=4 toughness=2 [/card] [card] name=Barkchannel Pathway autohand={0}:restriction{can play land} name(Tidechannel Pathway) name(Tidechannel Pathway) flip(Tidechannel Pathway) forcetype(land) auto={T}:add{G} text={T}: Add {G}. type=Land [/card] [card] name=Barkhide Troll auto=counter(1/1,1) auto={1}{C(1/1,-1)}:opponentshroud ueot text=Barkhide Troll enters the battlefield with a +1/+1 counter on it. -- {1}, Remove a +1/+1 counter from Barkhide Troll: Barkhide Troll gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) mana={G}{G} type=Creature subtype=Troll power=2 toughness=2 [/card] [card] name=Barrel Down Sokenzan auto=if type(mountain|mybattlefield)~morethan~0 then choice name(Return 1 mountain) name(Return 1 mountain) target(creature) damage:2 && ability$!name(Return 1 mountain) name(Return 1 mountain) target(mountain|mybattlefield) moveto(myhand)!$ controller auto=if type(mountain|mybattlefield)~morethan~1 then choice name(Return 2 mountains) name(Return 2 mountains) target(creature) damage:4 && ability$!name(Return 2 mountains) name(Return 2 mountains) target(<2>mountain|mybattlefield) moveto(myhand)!$ controller auto=if type(mountain|mybattlefield)~morethan~2 then choice name(Return 3 mountains) name(Return 3 mountains) target(creature) damage:6 && ability$!name(Return 3 mountains) name(Return 3 mountains) target(<3>mountain|mybattlefield) moveto(myhand)!$ controller auto=if type(mountain|mybattlefield)~morethan~3 then choice name(Return 4 mountains) name(Return 4 mountains) target(creature) damage:8 && ability$!name(Return 4 mountains) name(Return 4 mountains) target(<4>mountain|mybattlefield) moveto(myhand)!$ controller auto=if type(mountain|mybattlefield)~morethan~4 then choice name(Return 5 mountains) name(Return 5 mountains) target(creature) damage:10 && ability$!name(Return 5 mountains) name(Return 5 mountains) target(<5>mountain|mybattlefield) moveto(myhand)!$ controller auto=if type(mountain|mybattlefield)~morethan~5 then choice name(Return 6 mountains) name(Return 6 mountains) target(creature) damage:12 && ability$!name(Return 6 mountains) name(Return 6 mountains) target(<6>mountain|mybattlefield) moveto(myhand)!$ controller auto=if type(mountain|mybattlefield)~morethan~6 then choice name(Return 7 mountains) name(Return 7 mountains) target(creature) damage:14 && ability$!name(Return 7 mountains) name(Return 7 mountains) target(<7>mountain|mybattlefield) moveto(myhand)!$ controller auto=if type(mountain|mybattlefield)~morethan~7 then choice name(Return 8 mountains) name(Return 8 mountains) target(creature) damage:16 && ability$!name(Return 8 mountains) name(Return 8 mountains) target(<8>mountain|mybattlefield) moveto(myhand)!$ controller auto=if type(mountain|mybattlefield)~morethan~8 then choice name(Return 9 mountains) name(Return 9 mountains) target(creature) damage:18 && ability$!name(Return 9 mountains) name(Return 9 mountains) target(<9>mountain|mybattlefield) moveto(myhand)!$ controller auto=if type(mountain|mybattlefield)~morethan~9 then choice name(Return 10 mountains) name(Return 10 mountains) target(creature) damage:20 && ability$!name(Return 10 mountains) name(Return 10 mountains) target(<10>mountain|mybattlefield) moveto(myhand)!$ controller auto=if type(mountain|mybattlefield)~morethan~10 then choice name(Return 11 mountains) name(Return 11 mountains) target(creature) damage:22 && ability$!name(Return 11 mountains) name(Return 11 mountains) target(<11>mountain|mybattlefield) moveto(myhand)!$ controller auto=if type(mountain|mybattlefield)~morethan~11 then choice name(Return 12 mountains) name(Return 12 mountains) target(creature) damage:24 && ability$!name(Return 12 mountains) name(Return 12 mountains) target(<12>mountain|mybattlefield) moveto(myhand)!$ controller auto=if type(mountain|mybattlefield)~morethan~12 then choice name(Return 13 mountains) name(Return 13 mountains) target(creature) damage:26 && ability$!name(Return 13 mountains) name(Return 13 mountains) target(<13>mountain|mybattlefield) moveto(myhand)!$ controller auto=if type(mountain|mybattlefield)~morethan~13 then choice name(Return 14 mountains) name(Return 14 mountains) target(creature) damage:28 && ability$!name(Return 14 mountains) name(Return 14 mountains) target(<14>mountain|mybattlefield) moveto(myhand)!$ controller auto=if type(mountain|mybattlefield)~morethan~14 then choice name(Return 15 mountains) name(Return 15 mountains) target(creature) damage:30 && ability$!name(Return 15 mountains) name(Return 15 mountains) target(<15>mountain|mybattlefield) moveto(myhand)!$ controller auto=if type(mountain|mybattlefield)~morethan~15 then choice name(Return 16 mountains) name(Return 16 mountains) target(creature) damage:32 && ability$!name(Return 16 mountains) name(Return 16 mountains) target(<16>mountain|mybattlefield) moveto(myhand)!$ controller auto=if type(mountain|mybattlefield)~morethan~16 then choice name(Return 17 mountains) name(Return 17 mountains) target(creature) damage:34 && ability$!name(Return 17 mountains) name(Return 17 mountains) target(<17>mountain|mybattlefield) moveto(myhand)!$ controller auto=if type(mountain|mybattlefield)~morethan~17 then choice name(Return 18 mountains) name(Return 18 mountains) target(creature) damage:36 && ability$!name(Return 18 mountains) name(Return 18 mountains) target(<18>mountain|mybattlefield) moveto(myhand)!$ controller auto=if type(mountain|mybattlefield)~morethan~18 then choice name(Return 19 mountains) name(Return 19 mountains) target(creature) damage:38 && ability$!name(Return 19 mountains) name(Return 19 mountains) target(<19>mountain|mybattlefield) moveto(myhand)!$ controller auto=if type(mountain|mybattlefield)~morethan~19 then choice name(Return 20 mountains) name(Return 20 mountains) target(creature) damage:40 && ability$!name(Return 20 mountains) name(Return 20 mountains) target(<20>mountain|mybattlefield) moveto(myhand)!$ controller text=Sweep — Return any number of Mountains you control to their owner's hand. Barrel Down Sokenzan deals damage to target creature equal to twice the number of Mountains returned this way. mana={2}{R} type=Instant subtype=Arcane [/card] [card] name=Barrier Breach target= enchantment auto=moveTo(exile) autohand=__CLYCLING__({2}) text=Exile up to three target enchantments. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={2}{G} type=Instant [/card] [card] name=Barrier of Bones abilities=defender aicode=activate transforms((,newability[surveil],newability[all(*[zpos<=psurveiloffsetplus1plusend]|mylibrary) transforms((,newability[if compare(genrand2)~equalto~1 then moveto(mygraveyard)])) oneshot])) oneshot auto=name(Surveil 1) reveal:psurveiloffsetplus1plusend optionone name(put in graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed surveil afterrevealedend revealend text=Defender -- When Barrier of Bones enters the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) mana={B} type=Creature subtype=Skeleton Wall power=0 toughness=3 [/card] [card] name=Barrin's Spite target=creature auto=destroy auto=moveto(ownerhand) target(creature) text=Choose two target creatures controlled by the same player. Their controller chooses and sacrifices one of them. Return the other to its owner's hand. mana={2}{U}{B} type=Sorcery [/card] [card] name=Barrin, Tolarian Archmage auto=moveTo(ownerhand) target(creature,planeswalker) auto=@movedTo(*|myhand) from(battlefield):phaseaction[endofturn once] draw:1 controller limit:1 text=When Barrin, Tolarian Archmage enters the battlefield, return up to one other target creature or planeswalker to its owner's hand. -- At the beginning of your end step, if a permanent was put into your hand from the battlefield this turn, draw a card. mana={1}{U}{U} type=Legendary Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Barrow Witches auto=moveto(myhand) target(creature[knight]|mygraveyard) text=When Barrow Witches enters the battlefield, return target Knight card from your graveyard to your hand. mana={4}{B} type=Creature subtype=Human Warlock power=3 toughness=4 [/card] [card] name=Bartered Cow auto=@movedTo(this|graveyard) from(battlefield):token(-473141) auto=@movedTo(this|mygraveyard) from(myHand):token(-473141) text=When Bartered Cow dies or when you discard it, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") mana={3}{W} type=Creature subtype=Ox power=3 toughness=3 [/card] [card] name=Bartizan Bats abilities=flying text=Flying mana={3}{B} type=Creature subtype=Bat power=3 toughness=1 [/card] [card] name=Basalt Ravager auto=target(player,creature,planeswalker) damage:sametypecreatures text=When Basalt Ravager enters the battlefield, it deals X damage to any target, where X is the greatest number of creatures you control that have a creature type in common. mana={3}{R} type=Creature subtype=Giant Wizard power=4 toughness=2 [/card] [card] name=Base Camp auto=tap(noevent) auto={T}:add{C} auto=this(variable{type:creature[cleric;rogue;warrior;wizard]:myrestrictedcastingzone}>0) {T}:add{B} auto=this(variable{type:creature[cleric;rogue;warrior;wizard]:mybattlefield}>0) {T}:add{B} auto=this(variable{type:creature[cleric;rogue;warrior;wizard]:myrestrictedcastingzone}>0) {T}:add{W} auto=this(variable{type:creature[cleric;rogue;warrior;wizard]:mybattlefield}>0) {T}:add{W} auto=this(variable{type:creature[cleric;rogue;warrior;wizard]:myrestrictedcastingzone}>0) {T}:add{R} auto=this(variable{type:creature[cleric;rogue;warrior;wizard]:mybattlefield}>0) {T}:add{R} auto=this(variable{type:creature[cleric;rogue;warrior;wizard]:myrestrictedcastingzone}>0) {T}:add{U} auto=this(variable{type:creature[cleric;rogue;warrior;wizard]:mybattlefield}>0) {T}:add{U} auto=this(variable{type:creature[cleric;rogue;warrior;wizard]:myrestrictedcastingzone}>0) {T}:add{G} auto=this(variable{type:creature[cleric;rogue;warrior;wizard]:mybattlefield}>0) {T}:add{G} text={T}: Add {C}. -- {T}: Add one mana of any color. Spend this mana only to cast a Cleric, Rogue, Warrior, or Wizard spell, or to activate an ability of a Cleric, Rogue, Warrior, or Wizard. type=Land [/card] [card] name=Basilica Bell-Haunt auto=ability$!name(discard) target(*|myhand) reject!$ opponent auto=life:3 text=When Basilica Bell-Haunt enters the battlefield, each opponent discards a card and you gain 3 life. mana={W}{W}{B}{B} type=Creature subtype=Spirit power=3 toughness=4 [/card] [card] name=Basri's Acolyte abilities=lifelink auto=counter(1/1,1) target(other creature|myBattlefield) text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) -- When Basri's Acolyte enters the battlefield, put a +1/+1 counter on each of up to two other target creatures you control. mana={2}{W}{W} type=Creature subtype=Cat Cleric power=2 toughness=3 [/card] [card] name=Basri's Aegis target=creature auto=counter(1/1,1) auto=choice name(Search Library) may moveto(myhand) target(Basri^ Devoted Paladin|myLibrary) && shuffle auto=choice name(Search Graveyard) may moveto(myhand) target(Basri^ Devoted Paladin|myGraveyard) text=Put a +1/+1 counter on each of up to two target creatures. You may search your library and/or graveyard for a card named Basri, Devoted Paladin, reveal it, and put it into your hand. If you search your library this way, shuffle it. mana={2}{W}{W} type=Sorcery [/card] [card] name=Basri's Lieutenant abilities=vigilance auto=protection from(*[multicolor]) auto=counter(1/1,1) target(creature|myBattlefield) auto=@movedTo(this|myGraveyard) from(myBattlefield):this(counter{1/1.1}>=1) token(Knight Bas) auto=@movedTo(other creature[counter{1/1}]|myGraveyard) from(mybattlefield):token(Knight Bas) text=Vigilance, protection from multicolored -- When Basri's Lieutenant enters the battlefield, put a +1/+1 counter on target creature you control. -- Whenever Basri's Lieutenant or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance. mana={3}{W} type=Creature subtype=Human Knight power=3 toughness=4 [/card] [card] name=Basri's Solidarity auto=all(creature|mybattlefield) counter(1/1,1) text=Put a +1/+1 counter on each creature you control. mana={1}{W} type=Sorcery [/card] [card] name=Bastion Protector auto=lord(creature[iscommander]|mybattlefield) 2/2 auto=lord(*[iscommander]) indestructible text=Commander creatures you control get +2/+2 and have indestructible. mana={2}{W} type=Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Bastion of Remembrance auto=token(Human Soldier Bas) auto=@movedto(creature|myGraveyard) from(myBattlefield):life:-1 opponent && life:1 controller text=When Bastion of Remembrance enters the battlefield, create a 1/1 white Human Soldier creature token. -- Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. mana={2}{B} type=Enchantment [/card] [card] name=Battalion Foot Soldier auto=may moveto(myhand) target(Battalion Foot Soldier|mylibrary) text=When Battalion Foot Soldier enters the battlefield, you may search your library for any number of cards named Battalion Foot Soldier, reveal them, put them into your hand, then shuffle your library. mana={2}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Battershield Warrior abilities=boast auto={1}{W} restriction{didattack,compare(hascntbstreduce)~equalto~0}:doboast && all(creature|mybattlefield) transforms((,newability[1/1])) ueot limit:hasabilitytwoboastplus1plusend auto={W} restriction{didattack,compare(hascntbstreduce)~morethan~0}:doboast && all(creature|mybattlefield) transforms((,newability[1/1])) ueot limit:hasabilitytwoboastplus1plusend text=Boast — {1}{W}: Creatures you control get +1/+1 until end of turn. (Activate this ability only if this creature attacked this turn and only once each turn.) mana={2}{W} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Battle Mammoth abilities=foretell,trample autohand={2}:name(Pay 2 and exile face-down) name(Pay 2 and exile face-down) doforetell myturnonly autoexile={2}{G}{G} restriction{compare(canforetellcast)~morethan~0,can play creature}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) auto=@targeted(*|mybattlefield) from(*|opponentzones):may name(Draw a card) draw:1 controller text=Trample -- Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. -- Foretell {2}{G}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) mana={3}{G}{G} type=Creature subtype=Elephant power=6 toughness=5 [/card] [card] name=Battle at the Bridge target=creature other={improvise} name(Improvise) auto=life:X controller auto=-X/-X ueot text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -- Target creature gets -X/-X until end of turn. You gain X life. mana={X}{B} type=Sorcery [/card] [card] name=Battle for Bretagard auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=token(Warrior,Creature Human Warrior,1/1,white) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) token(Warrior,Creature Elf Warrior,1/1,green) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) name(Create copies of artifact tokens) target(*artifact[-creature;token]|mybattlefield) clone auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) ability$!name(Create copies of creature tokens) name(Create copies of creature tokens) target(*creature[token]|mybattlefield) clone!$ controller auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I — Create a 1/1 white Human Warrior creature token. -- II — Create a 1/1 green Elf Warrior creature token. -- III — Choose any number of artifact tokens and/or creature tokens you control with different names. For each of them, create a token that's a copy of it. mana={1}{G}{W} type=Enchantment subtype=Saga [/card] [card] name=Battle of Frost and Fire auto=counter(0/0,1,Lore) aicode=activate transforms((,newability[all(*[zpos<=3]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveTo(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=@each my firstmain:counter(0/0,1,Lore) auto=all(creature[-giant]|battlefield) damage:3 auto=all(planeswalker|battlefield) damage:3 auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) scry:3 scrycore delayed dontshow donothing scrycoreend scryend auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) emblem transforms((,newability[@movedTo(*[manacost>=5]|mystack):name(Draw and discard) draw:2 && transforms((,newability[target(*|myhand) reject])) forever])) ueot auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I — Battle of Frost and Fire deals 4 damage to each non-Giant creature and each planeswalker. -- II — Scry 3. -- III — Whenever you cast a spell with converted mana cost 5 or greater this turn, draw two cards, then discard a card. mana={3}{U}{R} type=Enchantment subtype=Saga [/card] [card] name=Battlefield Promotion target=creature auto=counter(1/1) auto=first strike auto=life:2 controller text=Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life. mana={1}{W} type=Instant [/card] [card] name=Battlefield Raptor abilities=flying,first strike text=Flying, first strike mana={W} type=Creature subtype=Bird power=1 toughness=2 [/card] [card] name=Battlefield Scavenger auto=@exerted(creature|myBattlefield):may reject notatarget(*|myhand) and!( draw:1 controller )! auto=@combat(attacking) source(this):may exert text=You may exert Battlefield Scavenger as it attacks. (It won't untap during your next untap step.) -- Whenever you exert a creature, you may discard a card. If you do, draw a card. mana={1}{R} type=Creature subtype=Jackal Rogue power=2 toughness=2 [/card] [card] name=Battlefield Scrounger auto={0}{restriction type(*|mygraveyard)~morethan~6}:bottomoflibrary target(<3>*|mygraveyard) && 3/3 ueot limit:1 text=Threshold — Put three cards from your graveyard on the bottom of your library: Battlefield Scrounger gets +3/+3 until end of turn. Activate this ability only once each turn, and only if seven or more cards are in your graveyard. mana={3}{G}{G} type=Creature subtype=Centaur power=3 toughness=3 [/card] [card] name=Battlefield Thaumaturge auto=lord(instant,sorcery|myhand) altercost(colorless,-1) auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):opponentshroud ueot text=Each instant and sorcery spell you cast costs {1} less to cast for each creature it targets. -- Heroic — Whenever you cast a spell that targets Battlefield Thaumaturge, Battlefield Thaumaturge gains hexproof until end of turn. mana={1}{U} type=Creature subtype=Human Wizard power=2 toughness=1 [/card] [card] name=Battletide Alchemist auto=@damaged(player) from(*|opponentbattlefield,opponentstack,opponenthand,opponentgraveyard,opponentlibrary,opponentexile]):may foreach(cleric|mybattlefield) prevent:1 controller auto=@damaged(player) from(*|mybattlefield,mystack,myhand,mygraveyard,mylibrary,myexile]):may foreach(cleric|mybattlefield) prevent:1 opponent text=If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control. mana={3}{W}{W} type=Creature subtype=Kithkin Cleric power=3 toughness=4 [/card] [card] name=Bazaar Trademage abilities=flying auto=draw:2 && transforms((,newability[target(<3>*|myhand) reject])) forever text=Flying -- When Bazaar Trademage enters the battlefield, draw two cards, then discard three cards. mana={2}{U} type=Creature subtype=Human Wizard power=3 toughness=4 [/card] [card] name=Beacon Bolt target=creature auto=damage:pginstantsorcery auto=foreach(*[instant;sorcery]|myexile) damage:1 flashback={1}{U}{R}{D(*|myhand)} text=Beacon Bolt deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard. -- Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) mana={1}{U}{R} type=Sorcery [/card] [card] name=Beamsplitter Mage auto=@targeted(this) from(*[instant;sorcery]|mycastingzone):all(trigger[from]) castcard(copied noevent) text=Whenever you cast an instant or sorcery spell that targets only Beamsplitter Mage, if you control one or more other creatures that spell could target, choose one of those creatures. Copy that spell. The copy targets the chosen creature. mana={U}{R} type=Creature subtype=Vedalken Wizard power=2 toughness=2 [/card] [card] name=Beanstalk Giant // Fertile Footsteps abilities=adventure other={2}{G} name(Adventure) anyzone=type:land:myBattlefield/type:land:myBattlefield cdaactive autostack=if paid(alternative) then name(Search basic land) name(Search basic land) target(land[basic]|mylibrary) moveto(mybattlefield) autostack=if paid(alternative) then transforms((,newability[moveto(exile) and!( transforms((,newability[canplayfromexile])) forever )!])) forever text=Beanstalk Giant's power and toughness are each equal to the number of lands you control. // Search your library for a basic land card, put it onto the battlefield, then shuffle your library. (Then exile this card. You may cast the creature later from exile.) mana={6}{G} type=Creature subtype=Giant power=* toughness=* [/card] [card] name=Bearded Axe auto={2}:equip auto=teach(creature) type:*[dwarf;equipment;vehicle]:mybattlefield/type:*[dwarf;equipment;vehicle]:mybattlefield nonstatic text=Equipped creature gets +1/+1 for each Dwarf, Equipment, and/or Vehicle you control. -- Equip {2} mana={2}{R} type=Artifact subtype=Equipment [/card] [card] name=Bearer of Overwhelming Truths abilities=prowess auto=@movedTo(*[-creature]|mystack):1/1 ueot auto=@combatdamagefoeof(player) from(this):token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller auto=@combatdamageof(player) from(this):token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Whenever Bearer of Overwhelming Truths deals combat damage to a player, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”) type=Creature subtype=Human Wizard power=3 toughness=2 color=blue [/card] [card] name=Bearer of Silence abilities=flying,cantblock autostack=if casted(this) then pay({1}{c}) ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ opponent text=Devoid (This card has no color.) -- When you cast Bearer of Silence, you may pay {1}{C}. If you do, target opponent sacrifices a creature. ({C} represents colorless mana.) -- Flying -- Bearer of Silence can't block. mana={1}{B} abilities=devoid type=Creature subtype=Eldrazi power=2 toughness=1 [/card] [card] name=Beast Cur type=Creature subtype=Beast power=3 toughness=3 color=green [/card] [card] name=Beast Eld type=Creature subtype=Beast power=3 toughness=3 color=green [/card] [card] name=Beast Gar type=Creature subtype=Beast power=3 toughness=3 color=green [/card] [card] name=Beast Hun type=Creature subtype=Beast power=4 toughness=4 color=green [/card] [card] name=Beast Saw type=Creature subtype=Beast power=3 toughness=3 color=green [/card] [card] name=Beast Tru type=Creature subttype=Beast power=3 toughness=3 color=green [/card] [card] name=Beast Viv auto=this(counter{0/0.1.Vigilance}>=1) vigilance auto=this(counter{0/0.1.Reach}>=1) reach auto=this(counter{0/0.1.Trample}>=1) trample auto=choice name(Vigilance) counter(0/0,1,Vigilance) auto=choice name(Reach) counter(0/0,1,Reach) auto=choice name(Trample) counter(0/0,1,Trample) type=Creature subttype=Beast power=3 toughness=3 color=green [/card] [card] name=Beast Whisperer auto=@movedTo(creature|mystack):draw:1 text=Whenever you cast a creature spell, draw a card. mana={2}{G}{G} type=Creature subtype=Elf Druid power=2 toughness=3 [/card] [card] name=Beast Wit type=Creature subtype=Beast power=3 toughness=3 color=green [/card] [card] name=Beast in Show abilities=trample text=Trample mana={4}{G}{G} type=Creature subtype=Beast power=6 toughness=4 [/card] [card] name=Beastcaller Savant abilities=haste auto=this(variable{type:creature:myrestrictedcastingzone}>0) {T}:add{B} auto=this(variable{type:creature:myrestrictedcastingzone}>0) {T}:add{R} auto=this(variable{type:creature:myrestrictedcastingzone}>0) {T}:add{G} auto=this(variable{type:creature:myrestrictedcastingzone}>0) {T}:add{W} auto=this(variable{type:creature:myrestrictedcastingzone}>0) {T}:add{U} text=Haste -- {T}: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell. mana={1}{G} type=Creature subtype=Elf Shaman Ally power=1 toughness=1 [/card] [card] name=Beck // Call other={4}{W}{U} name(Call) kicker={4}{W}{U} auto=if paid (alternative) then create(Bird:Creature Bird:1/1:white:flying)*4 auto=ifnot paid(alternative) then may draw:1 auto=kicker ifnot paid(alternative) then create(Bird:Creature Bird:1/1:white:flying)*4 text=Whenever a creature enters the battlefield this turn, you may draw a card. // Put four 1/1 white Bird creature tokens with flying onto the battlefield. -- -- Fuse (You may cast one or both halves of this card from your hand.) mana={G}{U} type=Sorcery [/card] [card] name=Bedeck // Bedazzle other={4}{B}{R} name(Bedazzle) auto=ifnot paid(alternative) then target(creature|battlefield) 3/-3 ueot auto=ifnot paid(alternative) then target(land[-basic]|battlefield) destroy && ability$!name(Choose one) choice name(Damage opponent) damage:2 opponent _ choice name(Damage planeswalker) damage:2 target(planeswalker)!$ controller text=Target creature gets +3/-3 until end of turn. // Destroy target nonbasic land. Bedazzle deals 2 damage to target opponent or planeswalker. mana={BR}{BR} type=Instant [/card] [card] name=Bedevil target=artifact,creature,planeswalker auto=destroy text=Destroy target artifact, creature, or planeswalker. mana={B}{B}{R} type=Instant [/card] [card] name=Befuddle target=creature auto=-4/-0 auto=draw:1 text=Target creature gets -4/-0 until end of turn. -- Draw a card. mana={2}{U} type=Instant [/card] [card] name=Behold the Multiverse abilities=foretell autohand={2}:name(Pay 2 and exile face-down) name(Pay 2 and exile face-down) doforetell myturnonly autoexile={1}{U} restriction{compare(canforetellcast)~morethan~0}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) aicode=activate transforms((,newability[draw:2 controller])) oneshot auto=scry:2 scrycore delayed draw:2 controller scrycoreend scryend text=Scry 2, then draw two cards. -- Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) mana={3}{U} type=Instant [/card] [card] name=Belbe, Corrupted Observer text=At the beginning of each player's postcombat main phase, that player adds {C}{C} for each of your opponents who lost life this turn. (Damage causes loss of life.) auto=@each my secondmain restriction{compare(oplifelost)~morethan~0}:add{C}{C} auto=@each opponent secondmain restriction{compare(lifelost)~morethan~0}:add{C}{C} opponent mana={B}{G} type=Legendary Creature subtype=Zombie Elf power=2 toughness=2 [/card] [card] name=Belfry Spirit abilities=flying auto=token(Bat,Creature Bat,1/1,black,flying)*2 auto=@movedto(this|graveyard) from(mybattlefield):all(trigger[to]) transforms((,newability[moveto(myexile) and!( transforms((,newability[name(Haunt a creature) target(creature) counter(0/0.1.BelfryHaunted)])) oneshot )!])) oneshot autoexile=@movedto(creature[counter{0/0.1.BelfryHaunted}]|graveyard) from(battlefield):token(Bat,Creature Bat,1/1,black,flying)*2 text=Flying -- Haunt (When this creature dies, exile it haunting target creature.) -- When Belfry Spirit enters the battlefield or the creature it haunts dies, put two 1/1 black Bat creature tokens with flying onto the battlefield. mana={3}{W}{W} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Belle of the Brawl abilities=menace auto=@combat(attacking) source(this):lord(other creature[knight]|myBattlefield) 1/0 ueot text=Menace (This creature can't be blocked except by two or more creatures.) -- Whenever Belle of the Brawl attacks, other Knights you control get +1/+0 until end of turn. mana={2}{B} type=Creature subtype=Human Knight power=3 toughness=2 [/card] [card] name=Belligerent Brontodon text=Each creature you control assigns combat damage equal to its toughness rather than its power. mana={5}{G}{W} type=Creature subtype=Dinosaur power=4 toughness=6 [/card] [card] name=Bellowing Aegisaur auto=@damaged(this):counter(1/1,1) all(other creature|mybattlefield) text=Enrage — Whenever Bellowing Aegisaur is dealt damage, put a +1/+1 counter on each other creature you control. mana={5}{W} type=Creature subtype=Dinosaur power=3 toughness=5 [/card] [card] name=Bellowing Elk auto=aslongas(other creature[fresh]|mybattlefield) trample && indestructible text=As long as you had another creature enter the battlefield under your control this turn, Bellowing Elk has trample and indestructible. mana={3}{G} type=Creature subtype=Elk power=4 toughness=2 [/card] [card] name=Beloved Princess abilities=lifelink auto=cantbeblockedby(creature[power>=3]) text=Lifelink -- Beloved Princess can't be blocked by creatures with power 3 or greater. mana={W} type=Creature subtype=Human Noble power=1 toughness=1 [/card] [card] name=Benalish Honor Guard auto=foreach(creature[legendary]|myBattlefield) 1/0 text=Benalish Honor Guard gets +1/+0 for each legendary creature you control. mana={1}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Benalish Marshal auto=lord(other creature|myBattlefield) +1/+1 text=Other creatures you control get +1/+1. mana={W}{W}{W} type=Creature subtype=Human Knight power=3 toughness=3 [/card] [card] name=Benalish Missionary auto={1}{W}{T}:name(prevent all combat damage from target creature) donothing target(creature[blocked]) && fog from(mytgt)fog from(mytgt) oneshot text={1}{W}, {T}: Prevent all combat damage that would be dealt by target blocked creature this turn. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Beneath the Sands abilities=cycling auto=moveto(mybattlefield) target(land[basic]|mylibrary) and!(tap(noevent))! autohand=__CYCLING__({2}) text=Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={2}{G} type=Sorcery [/card] [card] name=Benefaction of Rhonas aicode=activate transforms((,newability[if type(*[creature;enchantment;zpos<=5]|mylibrary)~equalto~0 then all(*[zpos<=5]|mylibrary) moveto(mygraveyard) else target(*[zpos<=1]|mylibrary) transforms((,newability[target(*[creature;enchantment;zpos<=5]|mylibrary) moveto(myhand) and!( all(*[zpos<=5]|mylibrary) moveto(mygraveyard) )!])) oneshot])) oneshot auto=if type(creature[zpos<=5]|mylibrary)~morethan~0 then if type(enchantment[zpos<=5]|mylibrary)~morethan~0 then name(Look top 5 cards) name(Look top 5 cards) name(Look top 5 cards) reveal:5 optionone name(Choose creature) target(creature|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Choose enchantment) target(enchantment|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot && all(*|reveal) moveto(mygraveyard) )! optiontwoend afterrevealed all(tobecast|mylibrary) transforms((,newability[if cantargetcard(*[creature]|*) then choice name(Put creature in hand) name(Put creature in hand) moveto(myhand)],newability[if cantargetcard(*[creature]|*) then choice name(Put creature in graveyard) name(Put creature in graveyard) donothing],newability[if cantargetcard(*[enchantment]|*) then choice name(Put enchantment in hand) name(Put enchantment in hand) moveto(myhand)],newability[if cantargetcard(*[enchantment]|*) then choice name(Put enchantment in graveyard) name(Put enchantment in graveyard) moveto(mygraveyard)])) oneshot afterrevealedend revealend auto=if type(creature[zpos<=5]|mylibrary)~morethan~0 then if type(enchantment[zpos<=5]|mylibrary)~equalto~0 then name(Look top 5 cards) name(Look top 5 cards) name(Look top 5 cards) reveal:5 optionone name(Choose creature) target(creature|reveal) moveto(myhand) optiononeend optiontwo name(Put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend auto=if type(creature[zpos<=5]|mylibrary)~equalto~0 then if type(enchantment[zpos<=5]|mylibrary)~morethan~0 then name(Look top 5 cards) name(Look top 5 cards) name(Look top 5 cards) reveal:5 optionone name(Choose enchantment) target(enchantment|reveal) moveto(myhand) optiononeend optiontwo name(Put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend auto=if type(creature[zpos<=5]|mylibrary)~equalto~0 then if type(enchantment[zpos<=5]|mylibrary)~equalto~0 then name(Look top 5 cards) name(Look top 5 cards) name(Look top 5 cards) reveal:5 optionone name(Put in graveyard) target(*|reveal) moveto(mygraveyard) optiononeend optiontwo name(Put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend text=Reveal the top five cards of your library. You may put a creature card and/or an enchantment card from among them into your hand. Put the rest into your graveyard. mana={2}{G} type=Sorcery [/card] [card] name=Benevolent Blessing abilities=auraward,flash target=creature auto=chooseacolor teach(creature) protection from(*[chosencolor]) chooseend text=Flash -- Enchant creature -- As Benevolent Blessing enters the battlefield, choose a color. -- Enchanted creature has protection from the chosen color. This effect doesn't remove Auras and Equipment you control that are already attached to it. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Benthic Biomancer auto={1}{U}:this(counter{1/1.1}<1) transforms((,newability[counter(1/1.1)])) forever auto=@counteradded(1/1) from(this):draw:1 && transforms((,newability[target(*|myhand) reject])) forever text={1}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) -- Whenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card. mana={U} type=Creature subtype=Merfolk Wizard Mutant power=1 toughness=1 [/card] [card] name=Benthic Explorers auto=this(variable{olandg}>0) {Q(land[manag]|opponentbattlefield)}{T}:Add{G} auto=this(variable{olandu}>0) {Q(land[manau]|opponentbattlefield)}{T}:Add{U} auto=this(variable{olandr}>0) {Q(land[manar]|opponentbattlefield)}{T}:Add{R} auto=this(variable{olandb}>0) {Q(land[manab]|opponentbattlefield)}{T}:Add{B} auto=this(variable{olandw}>0) {Q(land[manaw]|opponentbattlefield)}{T}:Add{W} auto=this(variable{olandc}>0) {Q(land[cmana]|opponentbattlefield)}{T}:Add{C} text={T}, Untap a tapped land an opponent controls: Add one mana of any type that land could produce to your mana pool. mana={3}{U} type=Creature subtype=Merfolk Scout power=2 toughness=4 [/card] [card] name=Berg Strider restriction=compare(mysnowpoolcount)~equalto~0 autohand={4}{i} restriction{compare(mysnowbluepoolcount)~morethan~0}:name(Cast with snow mana) name(Cast with snow mana) activate castcard(alternative) autohand={3}{i}{U} restriction{compare(mysnowpoolcount)~morethan~0,compare(mysnowbluepoolcount)~equalto~0}:name(Cast with snow mana) name(Cast with snow mana) activate castcard(alternative) auto=if paid(alternative) then target(*[artifact;creature]|opponentbattlefield) freeze auto=ifnot paid(alternative) then target(*[artifact;creature]|opponentbattlefield) tap(noevent) text=When Berg Strider enters the battlefield, tap target artifact or creature an opponent controls. If {S}i} was spent to cast this spell, that permanent doesn’t untap during its controller’s next untap step. ({S}i} is mana from a snow source.) mana={4}{U} type=Snow Creature subtype=Giant Wizard power=4 toughness=4 [/card] [card] name=Beskir Shieldmate auto=@movedto(this|graveyard) from(mybattlefield):token(Warrior,Creature Human Warrior,1/1,white) text=When Beskir Shieldmate dies, create a 1/1 white Human Warrior creature token. mana={1}{W} type=Creature subtype=Human Warrior power=2 toughness=1 [/card] [card] name=Besmirch target=creature auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste,mustattack)) ueot)! text=Until end of turn, gain control of target creature and it gains haste. Untap and goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) mana={1}{R}{R} type=Sorcery [/card] [card] name=Betrayal of Flesh target=creature other={S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)} name(Entwine) auto=if paid(alternative) then destroy && moveTo(myBattlefield) target(creature|mygraveyard) auto=ifnot paid(alternative) then transforms((,newability[choice name(Destroy) destroy],newability[choice name(Return) moveTo(myBattlefield) target(creature|mygraveyard)])) text=Choose one — Destroy target creature; or return target creature card from your graveyard to the battlefield. -- Entwine—Sacrifice three lands. (Choose both if you pay the entwine cost.) mana={5}{B} type=Instant [/card] [card] name=Beyeen Coast auto=tap(noevent) auto={T}:add{U} text=Beyeen Coast enters the battlefield tapped. -- {T}: Add {U}. type=Land [/card] [card] name=Beyeen Veil autohand={0}:restriction{can play land} name(Beyeen Coast) name(Beyeen Coast) flip(Beyeen Coast) forcetype(land) auto=all(creature|opponentBattlefield) -2/0 ueot text=Creatures your opponents control get -2/-0 until end of turn. mana={1}{U} type=Instant [/card] [card] name=Big Boa Constrictor auto=rolladie 6 winability life:-lastrollresult opponent winabilityend loseability life:-lastrollresult opponent loseabilityend rollend text=When this creature enters the battlefield, roll a six-sided die. Target opponent loses life equal to the result. mana={3}{B} type=Host Creature subtype=Snake power=1 toughness=2 [/card] [card] name=Bind the Monster target=creature auto=tap(noevent) auto=doesnotuntap auto=damage:p controller text=Enchant creature -- When Bind the Monster enters the battlefield, tap enchanted creature. It deals damage to you equal to its power. -- Enchanted creature doesn’t untap during its controller’s untap step. mana={U} type=Enchantment subtype=Aura [/card] [card] name=Binding Mummy auto=@movedto(other zombie|mybattlefield):may tap target(artifact,creature) text=Whenever another Zombie enters the battlefield under your control, you may tap target artifact or creature. mana={1}{W} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Binding the Old Gods auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=name(Destroy non-land permanent) target(*[-land]|opponentbattlefield) destroy auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) name(Search forest) target(forest|mylibrary) moveto(mybattlefield) and!( transforms((,newability[tap(noevent)],newability[shuffle])) oneshot )! auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) all(creature|mybattlefield) transforms((,newability[deathtouch])) ueot auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I — Destroy target nonland permanent an opponent controls. -- II — Search your library for a Forest card, put it onto the battlefield tapped, then shuffle your library. -- III — Creatures you control gain deathtouch until end of turn. mana={2}{B}{G} type=Enchantment subtype=Saga [/card] [card] name=Bioessence Hydra abilities=trample auto=foreach(counter(0/0,1,loyalty)|myBattlefield) counter(1/1) auto=@counteradded(0/0,1,loyalty) from(planeswalker|myBattlefield):counter(1/1) text=Trample -- Bioessence Hydra enters the battlefield with a +1/+1 counter on it for each loyalty counter on planeswalkers you control. -- Whenever one or more loyalty counters are put on planeswalkers you control, put that many +1/+1 counters on Bioessence Hydra. mana={3}{G}{U} type=Creature subtype=Hydra Mutant power=4 toughness=4 [/card] [card] name=Biogenic Ooze auto=create(Ooze:creature Ooze:2/2:green:) auto={1}{G}{G}{G}:create(Ooze:creature Ooze:2/2:green:) auto=@each my endofturn:all(Ooze|mybattlefield) counter(1/1) text=When Biogenic Ooze enters the battlefield, create a 2/2 green Ooze creature token. -- At the beginning of your end step, put a +1/+1 counter on each Ooze you control. -- {1}{G}{G}{G}: Create a 2/2 green Ooze creature token. mana={3}{G}{G} type=Creature subtype=Ooze power=2 toughness=2 [/card] [card] name=Biogenic Upgrade target=creature restriction=type(creature|battlefield)~morethan~0 auto=transforms((,newability[counter(1/1.1)],newability[thisforeach(counter{1/1.1}) counter(1/1.1) all(this)])) oneshot auto=choice name(Give other 2 counters to same creature) name(Give other 2 counters to same creature) counter(1/1,4) auto=if type(creature|battlefield)~morethan~1 then choice name(Give 2 counters to another creature) name(Give 2 counters to another creature) target(other creature) transforms((,newability[counter(1/1.2)],newability[thisforeach(counter{1/1.1}) counter(1/1.1) all(this)])) oneshot auto=if type(creature|battlefield)~morethan~2 then choice name(Give 1 counter to other 2 creatures) name(Give 1 counter to other 2 creatures) target(<2>other creature) transforms((,newability[counter(1/1.1)],newability[thisforeach(counter{1/1.1}) counter(1/1.1) all(this)])) oneshot text=Distribute three +1/+1 counters among one, two, or three target creatures, then double the number of +1/+1 counters on each of those creatures. mana={4}{G}{G} type=Sorcery [/card] [card] name=Biowaste Blob auto=lord(*[ooze]|mybattlefield) 1/1 auto=@each my upkeep restriction{type(*[iscommander]|myBattlefield)~morethan~0}:clone all(this) text=Oozes you control get +1/+1. -- At the beginning of your upkeep, if you control a commander, create a token that's a copy of Biowaste Blob. mana={2}{G}{G} type=Creature subtype=Ooze power=0 toughness=0 [/card] [card] name=Bird Fal abilities=flying type=Creature subtype=Bird power=1 toughness=1 color=white [/card] [card] name=Bird Mig abilities=flying type=Creature subtype=Bird power=1 toughness=1 color=white [/card] [card] name=Birgi, God of Storytelling other={4}{R} name(Harnfel, Horn of Bounty) otherrestriction=can play artifact autostack=if paid(alternative) then flip(Harnfel, Horn of Bounty) forcetype(Legendary Artifact) auto=@movedto(*|mystack) restriction{compare(isflipped)~equalto~0}:add{R} doesntempty auto=this(variable{isflipped}<1) lord(creature[boast]|mybattlefield) twoboast text=Whenever you cast a spell, add {R}. Until end of turn, you don’t lose this mana as steps and phases end. -- Creatures you control can boast twice during each of your turns rather than once. mana={2}{R} type=Legendary Creature subtype=God power=3 toughness=3 [/card] [card] name=Birthing Boughs auto={4}{T}:token(Shapeshifter,artifact creature Shapeshifter,2/2,changeling) text={4}, {T}: Create a 2/2 colorless Shapeshifter creature token with changeling. (It has every creature type.) mana={3} type=Artifact [/card] [card] name=Bishop of Binding auto=if type(creature[power=0]|opponentbattlefield)~morethan~0 then choice name(Exile creature with power 0) name(Exile creature with power 0) transforms((,newability[(blink)forsrc target(creature[power=0]|opponentbattlefield)])) forever auto=if type(creature[power=1]|opponentbattlefield)~morethan~0 then choice name(Exile creature with power 1) name(Exile creature with power 1) transforms((,newability[(blink)forsrc target(creature[power=1]|opponentbattlefield)],newability[@combat(attacking) source(this):name(target vampire gets 1/1) name(target vampire gets 1/1) target(vampire|battlefield) 1/1 ueot])) forever auto=if type(creature[power=2]|opponentbattlefield)~morethan~0 then choice name(Exile creature with power 2) name(Exile creature with power 2) transforms((,newability[(blink)forsrc target(creature[power=2]|opponentbattlefield)],newability[@combat(attacking) source(this):name(target vampire gets 2/2) name(target vampire gets 2/2) target(vampire|battlefield) 2/2 ueot])) forever auto=if type(creature[power=3]|opponentbattlefield)~morethan~0 then choice name(Exile creature with power 3) name(Exile creature with power 3) transforms((,newability[(blink)forsrc target(creature[power=3]|opponentbattlefield)],newability[@combat(attacking) source(this):name(target vampire gets 3/3) name(target vampire gets 3/3) target(vampire|battlefield) 3/3 ueot])) forever auto=if type(creature[power=4]|opponentbattlefield)~morethan~0 then choice name(Exile creature with power 4) name(Exile creature with power 4) transforms((,newability[(blink)forsrc target(creature[power=4]|opponentbattlefield)],newability[@combat(attacking) source(this):name(target vampire gets 4/4) name(target vampire gets 4/4) target(vampire|battlefield) 4/4 ueot])) forever auto=if type(creature[power=5]|opponentbattlefield)~morethan~0 then choice name(Exile creature with power 5) name(Exile creature with power 5) transforms((,newability[(blink)forsrc target(creature[power=5]|opponentbattlefield)],newability[@combat(attacking) source(this):name(target vampire gets 5/5) name(target vampire gets 5/5) target(vampire|battlefield) 5/5 ueot])) forever auto=if type(creature[power=6]|opponentbattlefield)~morethan~0 then choice name(Exile creature with power 6) name(Exile creature with power 6) transforms((,newability[(blink)forsrc target(creature[power=6]|opponentbattlefield)],newability[@combat(attacking) source(this):name(target vampire gets 6/6) name(target vampire gets 6/6) target(vampire|battlefield) 6/6 ueot])) forever auto=if type(creature[power=7]|opponentbattlefield)~morethan~0 then choice name(Exile creature with power 7) name(Exile creature with power 7) transforms((,newability[(blink)forsrc target(creature[power=7]|opponentbattlefield)],newability[@combat(attacking) source(this):name(target vampire gets 7/7) name(target vampire gets 7/7) target(vampire|battlefield) 7/7 ueot])) forever auto=if type(creature[power=8]|opponentbattlefield)~morethan~0 then choice name(Exile creature with power 8) name(Exile creature with power 8) transforms((,newability[(blink)forsrc target(creature[power=8]|opponentbattlefield)],newability[@combat(attacking) source(this):name(target vampire gets 8/8) name(target vampire gets 8/8) target(vampire|battlefield) 8/8 ueot])) forever auto=if type(creature[power=9]|opponentbattlefield)~morethan~0 then choice name(Exile creature with power 9) name(Exile creature with power 9) transforms((,newability[(blink)forsrc target(creature[power=9]|opponentbattlefield)],newability[@combat(attacking) source(this):name(target vampire gets 9/9) name(target vampire gets 9/9) target(vampire|battlefield) 9/9 ueot])) forever auto=if type(creature[power=10]|opponentbattlefield)~morethan~0 then choice name(Exile creature with power 10) name(Exile creature with power 10) transforms((,newability[(blink)forsrc target(creature[power=10]|opponentbattlefield)],newability[@combat(attacking) source(this):name(target vampire gets 10/10) name(target vampire gets 10/10) target(vampire|battlefield) 10/10 ueot])) forever auto=if type(creature[power=11]|opponentbattlefield)~morethan~0 then choice name(Exile creature with power 11) name(Exile creature with power 11) transforms((,newability[(blink)forsrc target(creature[power=11]|opponentbattlefield)],newability[@combat(attacking) source(this):name(target vampire gets 11/11) name(target vampire gets 11/11) target(vampire|battlefield) 11/11 ueot])) forever auto=if type(creature[power=12]|opponentbattlefield)~morethan~0 then choice name(Exile creature with power 12) name(Exile creature with power 12) transforms((,newability[(blink)forsrc target(creature[power=12]|opponentbattlefield)],newability[@combat(attacking) source(this):name(target vampire gets 12/12) name(target vampire gets 12/12) target(vampire|battlefield) 12/12 ueot])) forever auto=if type(creature[power=13]|opponentbattlefield)~morethan~0 then choice name(Exile creature with power 13) name(Exile creature with power 13) transforms((,newability[(blink)forsrc target(creature[power=13]|opponentbattlefield)],newability[@combat(attacking) source(this):name(target vampire gets 13/13) name(target vampire gets 13/13) target(vampire|battlefield) 13/13 ueot])) forever auto=if type(creature[power=14]|opponentbattlefield)~morethan~0 then choice name(Exile creature with power 14) name(Exile creature with power 14) transforms((,newability[(blink)forsrc target(creature[power=14]|opponentbattlefield)],newability[@combat(attacking) source(this):name(target vampire gets 14/14) name(target vampire gets 14/14) target(vampire|battlefield) 14/14 ueot])) forever auto=if type(creature[power=15]|opponentbattlefield)~morethan~0 then choice name(Exile creature with power 15) name(Exile creature with power 15) transforms((,newability[(blink)forsrc target(creature[power=15]|opponentbattlefield)],newability[@combat(attacking) source(this):name(target vampire gets 15/15) name(target vampire gets 15/15) target(vampire|battlefield) 15/15 ueot])) forever auto=if type(creature[power=16]|opponentbattlefield)~morethan~0 then choice name(Exile creature with power 16) name(Exile creature with power 16) transforms((,newability[(blink)forsrc target(creature[power=16]|opponentbattlefield)],newability[@combat(attacking) source(this):name(target vampire gets 16/16) name(target vampire gets 16/16) target(vampire|battlefield) 16/16 ueot])) forever auto=if type(creature[power=17]|opponentbattlefield)~morethan~0 then choice name(Exile creature with power 17) name(Exile creature with power 17) transforms((,newability[(blink)forsrc target(creature[power=17]|opponentbattlefield)],newability[@combat(attacking) source(this):name(target vampire gets 17/17) name(target vampire gets 17/17) target(vampire|battlefield) 17/17 ueot])) forever auto=if type(creature[power=18]|opponentbattlefield)~morethan~0 then choice name(Exile creature with power 18) name(Exile creature with power 18) transforms((,newability[(blink)forsrc target(creature[power=18]|opponentbattlefield)],newability[@combat(attacking) source(this):name(target vampire gets 18/18) name(target vampire gets 18/18) target(vampire|battlefield) 18/18 ueot])) forever auto=if type(creature[power=19]|opponentbattlefield)~morethan~0 then choice name(Exile creature with power 19) name(Exile creature with power 19) transforms((,newability[(blink)forsrc target(creature[power=19]|opponentbattlefield)],newability[@combat(attacking) source(this):name(target vampire gets 19/19) name(target vampire gets 19/19) target(vampire|battlefield) 19/19 ueot])) forever auto=if type(creature[power>=20]|opponentbattlefield)~morethan~0 then choice name(Exile creature with power 20) name(Exile creature with power 20) transforms((,newability[(blink)forsrc target(creature[power>=20]|opponentbattlefield)],newability[@combat(attacking) source(this):name(target vampire gets 20/20) name(target vampire gets 20/20) target(vampire|battlefield) 20/20 ueot])) forever text=When Bishop of Binding enters the battlefield, exile target creature an opponent controls until Bishop of Binding leaves the battlefield. -- Whenever Bishop of Binding attacks, target Vampire gets +X/+X until end of turn, where X is the power of the exiled card. mana={3}{W} type=Creature subtype=Vampire Cleric power=1 toughness=1 [/card] [card] name=Bishop of Rebirth abilities=vigilance auto=@combat(attacking) source(this):may moveto(mybattlefield) target(creature[manacost<=3]|mygraveyard) text=Vigilance -- Whenever Bishop of Rebirth attacks, you may return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. mana={3}{W}{W} type=Creature subtype=Vampire Cleric power=3 toughness=4 [/card] [card] name=Bishop of Wings auto=life:4 controller auto=@movedTo(creature[angel]|graveyard) from(mybattlefield):create(Spirit:creature Spirit:1/1:white:flying) text=Whenever an Angel enters the battlefield under your control, you gain 4 life. -- Whenever an Angel you control dies, create a 1/1 white Spirit creature token with flying. mana={W}{W} type=Creature subtype=Human Cleric power=1 toughness=4 [/card] [card] name=Bishop of the Bloodstained auto=foreach(vampire|mybattlefield) life:-1 opponent text=When Bishop of the Bloodstained enters the battlefield, target opponent loses 1 life for each Vampire you control. mana={3}{B}{B} type=Creature subtype=Vampire Cleric power=3 toughness=3 [/card] [card] name=Bishop's Soldier abilities=lifelink text=Lifelink mana={1}{W} type=Creature subtype=Vampire Soldier power=2 toughness=2 [/card] [card] name=Bitterblade Warrior auto=@exerted(this):transforms((,newability[deathtouch],newability[1/0])) ueot auto=@combat(attacking) source(this):may exert text=You may exert Bitterblade Warrior as it attacks. When you do, it gets +1/+0 and gains deathtouch until end of turn. (An exerted creature won't untap during your next untap step.) mana={1}{G} type=Creature subtype=Jackal Warrior power=2 toughness=2 [/card] [card] name=Bitterbow Sharpshooters abilities=vigilance, reach text=Vigilance, reach mana={4}{G} type=Creature subtype=Jackal Archer power=4 toughness=4 [/card] [card] name=Blackblade Reforged auto=teach(creature) type:land:mybattlefield/type:land:mybattlefield nonstatic auto={3}:equip target(creature[legendary]|mybattlefield) auto={7}:equip text=Equipped creature gets +1/+1 for each land you control. -- Equip legendary creature {3} -- Equip {7} mana={2} type=Legendary Artifact subtype=Equipment [/card] [card] name=Blackbloom Bog auto=tap(noevent) auto={T}:add{B} text=Blackbloom Bog enters the battlefield tapped. -- {T}: Add {B}. type=Land [/card] [card] name=Blackbloom Rogue abilities=menace autohand={0}:restriction{can play land} name(Blackbloom Bog) name(Blackbloom Bog) flip(Blackbloom Bog) forcetype(land) auto=aslongas(*|opponentGraveyard) 3/0 >7 text=Menace (This creature can't be blocked except by two or more creatures.) -- Blackbloom Rogue gets +3/+0 as long as an opponent has eight or more cards in their graveyard. mana={2}{B} type=Creature subtype=Human Rogue power=2 toughness=3 [/card] [card] name=Blacklance Paragon abilities=flash auto=target(creature[knight]|myBattlefield) transforms((,newability[deathtouch],newability[lifelink])) ueot text=Flash -- When Blacklance Paragon enters the battlefield, target Knight gains deathtouch and lifelink until end of turn. mana={1}{B} type=Creature subtype=Human Knight power=3 toughness=1 [/card] [card] name=Blade Banish target=creature[power>=4] auto=moveTo(exile) text=Exile target creature with power 4 or greater. mana={3}{W} type=Instant [/card] [card] name=Blade Instructor abilities=mentor auto=@combat(attacking) source(this) restriction{compare(p)~lessthan~1}:counter(1/1,1) target(other creature[attacking;power<=-1]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~1}:counter(1/1,1) target(other creature[attacking;power<=0]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~2}:counter(1/1,1) target(other creature[attacking;power<=1]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~3}:counter(1/1,1) target(other creature[attacking;power<=2]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~4}:counter(1/1,1) target(other creature[attacking;power<=3]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~5}:counter(1/1,1) target(other creature[attacking;power<=4]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~6}:counter(1/1,1) target(other creature[attacking;power<=5]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~7}:counter(1/1,1) target(other creature[attacking;power<=6]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~8}:counter(1/1,1) target(other creature[attacking;power<=7]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~9}:counter(1/1,1) target(other creature[attacking;power<=8]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~10}:counter(1/1,1) target(other creature[attacking;power<=9]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~11}:counter(1/1,1) target(other creature[attacking;power<=10]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~12}:counter(1/1,1) target(other creature[attacking;power<=11]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~13}:counter(1/1,1) target(other creature[attacking;power<=12]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~14}:counter(1/1,1) target(other creature[attacking;power<=13]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~15}:counter(1/1,1) target(other creature[attacking;power<=14]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~16}:counter(1/1,1) target(other creature[attacking;power<=15]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~17}:counter(1/1,1) target(other creature[attacking;power<=16]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~18}:counter(1/1,1) target(other creature[attacking;power<=17]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~19}:counter(1/1,1) target(other creature[attacking;power<=18]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~20}:counter(1/1,1) target(other creature[attacking;power<=19]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~morethan~20}:counter(1/1,1) target(other creature[attacking;power<=20]|myBattlefield) text=Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) mana={2}{W} type=Creature subtype=Human Soldier power=3 toughness=1 [/card] [card] name=Blade Juggler auto=damage:1 controller auto=draw:1 text=Spectacle {2}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) -- When Blade Juggler enters the battlefield, it deals 1 damage to you and you draw a card. other={2}{B} name(Spectacle) otherrestriction=compare(oplifelost)~morethan~0 mana={4}{B} type=Creature subtype=Human Rogue power=3 toughness=2 [/card] [card] name=Bladeback Sliver abilities=hellbent auto=aslongas(*|myhand) lord(sliver|myBattlefield) {T}:damage:1 target(player,planeswalker) <1 text=Hellbent — As long as you have no cards in hand, Sliver creatures you control have " {T}: This creature deals 1 damage to target player or planeswalker." mana={1}{R} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Bladebrand target=creature auto=deathtouch auto=draw:1 controller text=Target creature gains deathtouch until end of turn. -- Draw a card. mana={1}{B} type=Instant [/card] [card] name=Bladegriff Prototype abilities=flying auto=@combatdamagefoeof(player) from(this):ability$!name(destroy) notatarget(*[-land]|mybattlefield) destroy!$ opponent auto=@combatdamageof(player) from(this):ability$!name(destroy) notatarget(*[-land]|mybattlefield) destroy!$ controller text=Flying -- Whenever Bladegriff Prototype deals combat damage to a player, destroy target nonland permanent of that player's choice that one of your opponents controls. mana={5} type=Artifact Creature subtype=Griffin power=3 toughness=2 [/card] [card] name=Blaring Captain abilities=partner auto=may moveto(myhand) notatarget(blaring recruiter|mylibrary) auto=@combat(attacking) source(this):all(warrior[attacking]) 1/1 text=Partner with Blaring Recruiter (When this creature enters the battlefield, target player may put Blaring Recruiter into their hand from their library, then shuffle.) -- Whenever Blaring Captain attacks, attacking Warriors get +1/+1 until end of turn. mana={3}{B} type=Creature subtype=Azra Warrior power=2 toughness=2 [/card] [card] name=Blaring Recruiter abilities=partner auto=may moveto(myhand) notatarget(blaring captain|mylibrary) auto={2}{W}:create(warrior:creature warrior:1/1:white:) text=Partner with Blaring Captain (When this creature enters the battlefield, target player may put Blaring Captain into their hand from their library, then shuffle.) -- {2}{W}: Create a 1/1 white Warrior creature token. mana={3}{W} type=Creature subtype=Elf Warrior power=2 toughness=2 [/card] [card] name=Blast Zone auto=counter(0/0,1,Charge) auto={T}:Add{C} auto={X}{X}{T}:counter(0/0,XX,Charge) auto={3}{T}{S}:this(counter{0/0.1.Charge}<1) {T}{S}:destroy all(*[-land;manacost=0]) auto={3}{T}{S}:this(counter{0/0.1.Charge}=) {T}{S}:destroy all(*[-land;manacost=1]) auto={3}{T}{S}:this(counter{0/0.2.Charge}=) {T}{S}:destroy all(*[-land;manacost=2]) auto={3}{T}{S}:this(counter{0/0.3.Charge}=) {T}{S}:destroy all(*[-land;manacost=3]) auto={3}{T}{S}:this(counter{0/0.4.Charge}=) {T}{S}:destroy all(*[-land;manacost=4]) auto={3}{T}{S}:this(counter{0/0.5.Charge}=) {T}{S}:destroy all(*[-land;manacost=5]) auto={3}{T}{S}:this(counter{0/0.6.Charge}=) {T}{S}:destroy all(*[-land;manacost=6]) auto={3}{T}{S}:this(counter{0/0.7.Charge}=) {T}{S}:destroy all(*[-land;manacost=7]) auto={3}{T}{S}:this(counter{0/0.8.Charge}=) {T}{S}:destroy all(*[-land;manacost=8]) auto={3}{T}{S}:this(counter{0/0.9.Charge}=) {T}{S}:destroy all(*[-land;manacost=9]) text=Blast Zone enters the battlefield with a charge counter on it. -- {T}: Add {C}. -- {X}{X}, {T}: Put X charge counters on Blast Zone. -- {3}, {T}, Sacrifice Blast Zone: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Blast Zone. type=Land [/card] [card] name=Blazing Hope auto=target(creature[power>=controllerlife]) moveto(exile) text=Exile target creature with power greater than or equal to your life total. mana={W} type=Instant [/card] [card] name=Blazing Sunsteel auto={4}:equip auto=teach(creature) 1/0 auto=@damaged(mytgt):damage:thatmuch target(player,creature,planeswalker) text=Equipped creature gets +1/+0 for each opponent you have. -- Whenever equipped creature is dealt damage, it deals that much damage to any target. -- Equip {4} mana={1}{R} type=Artifact subtype=Equipment [/card] [card] name=Blazing Torch auto={1}:equip auto=teach(creature) cantbeblockedby(creature[Zombie]) auto=teach(creature) cantbeblockedby(creature[Vampire]) auto=teach(creature) {T}{S(Blazing Torch)}:damage:2 target(player,creature) text=Equipped creature can't be blocked by Vampires or Zombies. -- Equipped creature has "{T}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to target creature or player." -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Blazing Volley auto=damage:1 all(creature|opponentbattlefield) text=Blazing Volley deals 1 damage to each creature your opponents control. mana={R} type=Sorcery [/card] [card] name=Bleeding Edge auto=may -2/-2 target(creature) auto=_AMASS_(2) text=Up to one target creature gets -2/-2 until end of turn. Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) mana={1}{B}{B} type=Sorcery [/card] [card] name=Blessed Alliance target=opponent other={5}{W} name(Escalate) auto=if paid(alternative) then life:4 controller auto=if paid(alternative) then untap target(creature) auto=if paid(alternative) then ability$!name(sacrifice) target(creature[attacking]|mybattlefield) sacrifice!$ targetedplayer auto=ifnot paid(alternative) then choice name(Player gains life) life:4 controller auto=ifnot paid(alternative) then choice name(Untap creatures) untap target(creature) auto=ifnot paid(alternative) then choice name(Opponent scrifices creature) target(creature[attacking]|mybattlefield) sacrifice!$ targetedplayer text=Escalate {2} (Pay this cost for each mode chosen beyond the first.) -- Choose one or more — -- • Target player gains 4 life. -- • Untap up to two target creatures. -- • Target opponent sacrifices an attacking creature. mana={1}{W} type=Instant [/card] [card] name=Blessed Light target=creature,enchantment. auto=moveto(exile) text=Exile target creature or enchantment. mana={4}{W} type=Instant [/card] [card] name=Blessed Reincarnation target=creature|opponentbattlefield auto=moveto(exile) && ability$!name(Put first creature in play) name(Put first creature in play) target(*[zpos=findfirsttypecreature]|mylibrary) moveto(myBattlefield) and!( shuffle controller )! !$ opponent auto=if rebound then ability$!moveto(exile) all(Blessed Reincarnation|mystack)!$ controller autoexile=@rebounded:may activate castcard(normal) text=Exile target creature an opponent controls. That player reveals cards from the top of his or her library until a creature card is revealed. The player puts that card onto the battlefield, then shuffles the rest into his or her library. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) mana={3}{U} type=Instant [/card] [card] name=Blessed Sanctuary auto=preventallnoncombatdamage to(creature|myBattlefield) auto=preventallnoncombatdamage to(controller) auto=@movedto(creature[-token]|mybattlefield):token(Unicorn,Creature Unicorn,2/2,white) text=Prevent all noncombat damage that would be dealt to you and creatures you control. -- Whenever a nontoken creature enters the battlefield under your control, create a 2/2 white Unicorn creature token. mana={3}{W}{W} type=Enchantment [/card] [card] name=Blessing of Belzenlok target=creature auto=+2/+1 auto=teach(legendary) lifelink text=Target creature gets +2/+1 until end of turn. If it's legendary, it also gains lifelink until end of turn. mana={B} type=Instant [/card] [card] name=Blessing of Frost restriction=compare(mysnowpoolcount)~equalto~0 autohand={2}{i}{G} restriction{compare(mysnowpoolcount)~equalto~1}:name(Cast with 1 snow mana) name(Cast with 1 snow mana) target(Blessing of Frost|myhand) transforms((,newability[ability$!name(Put 1/1 counter) name(Put 1/1 counter) target(creature|mybattlefield) counter(1/1)!$ controller],newability[activate castcard(alternative)])) oneshot autohand={1}{i}{i}{G} restriction{compare(mysnowpoolcount)~equalto~2}:name(Cast with 2 snow mana) name(Cast with 2 snow mana) target(Blessing of Frost|myhand) transforms((,newability[thisforeach(variable{2}) ability$!name(Put 1/1 counter) name(Put 1/1 counter) target(creature|mybattlefield) counter(1/1)!$ controller],newability[activate castcard(alternative)])) oneshot autohand={i}{i}{i}{G} restriction{compare(mysnowpoolcount)~morethan~2}:name(Cast with 3 snow mana) name(Cast with 3 snow mana) target(Blessing of Frost|myhand) transforms((,newability[thisforeach(variable{3}) ability$!name(Put 1/1 counter) name(Put 1/1 counter) target(creature|mybattlefield) counter(1/1)!$ controller],newability[activate castcard(alternative)])) oneshot autohand={i}{i}{i}{i} restriction{compare(mysnowpoolcount)~morethan~3,compare(mysnowgreenpoolcount)~morethan~0}:name(Cast with 4 snow mana) target(Blessing of Frost|myhand) transforms((,newability[thisforeach(variable{4}) ability$!name(Put 1/1 counter) name(Put 1/1 counter) target(creature|mybattlefield) counter(1/1)!$ controller],newability[activate castcard(alternative)])) oneshot auto=draw:type:creature[power>=4]:mybattlefield controller text=Distribute X +1/+1 counters among any number of creatures you control, where X is the amount of {S}i} spent to cast this spell. Then draw a card for each creature you control with power 4 or greater. ({S}i} is mana from a snow source.) mana={3}{G} type=Snow Sorcery [/card] [card] name=Blight Herder auto=@movedTo(*|mystack):may ([upto <2>*] moveTo(opponentgraveyard) from (opponentexile)) then token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{1}])) forever )!*3 text=When you cast this spell, you may put two cards your opponents own from exile into their owners’ graveyards. If you do, create three 1/1 colorless Eldrazi Scion creature tokens. They have “Sacrifice this creature: Add {C}.” mana={5} type=Creature subtype=Eldrazi Processor power=4 toughness=5 [/card] [card] name=Blight Keeper abilities=flying auto={7}{B}{T}{S}:life:4 controller && life:-4 opponent text=Flying -- {7}{B}, {T}, Sacrifice Blight Keeper: Target opponent loses 4 life and you gain 4 life. mana={B} type=Creature subtype=Bat Imp power=1 toughness=1 [/card] [card] name=Blight-Breath Catoblepas auto=-manaB:mybattlefield/-manaB:mybattlefield target(creature|opponentBattlefield) ueot text=When Blight-Breath Catoblepas enters the battlefield, target creature an opponent controls gets -X/-X until end of turn, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) mana={4}{B}{B} type=Creature subtype=Beast power=3 toughness=2 [/card] [card] name=Blighted Bat abilities=flying auto={1}:haste ueot text=Flying -- {1}: Blighted Bat gains haste until end of turn. mana={2}{B} type=Creature subtype=Zombie Bat power=2 toughness=1 [/card] [card] name=Blightstep Pathway autohand={0}:restriction{can play land} name(Searstep Pathway) name(Searstep Pathway) flip(Searstep Pathway) forcetype(land) auto={T}:add{B} text={T}: Add {B}. type=Land [/card] [card] name=Blind Fury restriction=before battle damage auto=all(creature) transforms((,newability[-trample],newability[@combatdamaged(creature) from(this):damage:thatmuch all(trigger[to])])) ueot text=Cast Blind Fury only before the combat damage step. -- All creatures lose trample until end of turn. If a creature would deal combat damage to a creature this turn, it deals double that damage to that creature instead. mana={2}{R}{R} type=Instant [/card] [card] name=Blindblast target=creature auto=damage:1 auto=cantblock auto=draw:1 controller text=Blindblast deals 1 damage to target creature. That creature can't block this turn. -- Draw a card. mana={2}{R} type=Instant [/card] [card] name=Blinding Beam target=player other={3}{W} name(Entwine) auto=if paid(alternative) then target(<2>creature) tap(noevent) && lord(creature|targetedpersonsbattlefield) frozen auto=ifnot paid(alternative) then transforms((,newability[choice target(<2>creature) tap(noevent)],newability[choice lord(creature|targetedpersonsbattlefield) frozen])) text=Choose one — Tap two target creatures; or creatures don't untap during target player's next untap step. -- Entwine {1} (Choose both if you pay the entwine cost.) mana={2}{W} type=Instant [/card] [card] name=Blinding Flare auto=choice name(Don't strive) ability$!name(choose 1 creature) name(choose 1 creature) target(*[creature]) cantblock ueot!$ controller auto=choice name(Strive 1) ability$!name(choose 2 creatures) pay[[{R}]] name(choose 2 creatures) target(<2>*[creature]) cantblock ueot!$ controller auto=choice name(Strive 2) ability$!name(choose 3 creatures) pay[[{R}{R}]] name(choose 3 creatures) target(<3>*[creature]) cantblock ueot!$ controller auto=choice name(Strive 3) ability$!name(choose 4 creatures) pay[[{R}{R}{R}]] name(choose 4 creatures)target(<4>*[creature]) cantblock ueot!$ controller auto=choice name(Strive 4) ability$!name(choose 5 creatures) pay[[{R}{R}{R}{R}]] name(choose 5 creatures) target(<5>*[creature]) cantblock ueot!$ controller auto=choice name(Strive 5) ability$!name(choose 6 creatures) pay[[{R}{R}{R}{R}{R}]] name(choose 6 creatures) target(<6>*[creature]) cantblock ueot!$ controller auto=choice name(Strive 6) ability$!name(choose 7 creatures) pay[[{R}{R}{R}{R}{R}{R}]] name(choose 7 creatures) target(<7>*[creature]) cantblock ueot!$ controller auto=choice name(Strive 7) ability$!name(choose 8 creatures) pay[[{R}{R}{R}{R}{R}{R}{R}]] name(choose 8 creatures) target(<8>*[creature]) cantblock ueot!$ controller auto=choice name(Strive 8) ability$!name(choose 9 creatures) pay[[{R}{R}{R}{R}{R}{R}{R}{R}]] name(choose 9 creatures) target(<9>*[creature]) cantblock ueot!$ controller auto=choice name(Strive 9) ability$!name(choose 10 creatures) pay[[{R}{R}{R}{R}{R}{R}{R}{R}{R}]] name(choose 10 creatures) target(<10>*[creature]) cantblock ueot!$ controller auto=choice name(Strive 10) ability$!name(choose 11 creatures) pay[[{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}]] name(choose 11 creatures) target(<11>*[creature]) cantblock ueot!$ controller auto=choice name(Strive 11) ability$!name(choose 12 creatures) pay[[{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}]] name(choose 12 creatures) target(<12>*[creature]) cantblock ueot!$ controller auto=choice name(Strive 12) ability$!name(choose 13 creatures) pay[[{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}]] name(choose 13 creatures) target(<13>*[creature]) cantblock ueot!$ controller auto=choice name(Strive 13) ability$!name(choose 14 creatures) pay[[{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}]] name(choose 14 creatures)target(<14>*[creature]) cantblock ueot!$ controller auto=choice name(Strive 14) ability$!name(choose 15 creatures) pay[[{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}]] name(choose 15 creatures) target(<15>*[creature]) cantblock ueot!$ controller auto=choice name(Strive 15) ability$!name(choose 16 creatures) pay[[{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}]] name(choose 16 creatures) target(<16>*[creature]) cantblock ueot!$ controller auto=choice name(Strive 16) ability$!name(choose 17 creatures) pay[[{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}]] name(choose 17 creatures) target(<17>*[creature]) cantblock ueot!$ controller auto=choice name(Strive 17) ability$!name(choose 18 creatures) pay[[{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}]] name(choose 18 creatures) target(<18>*[creature]) cantblock ueot!$ controller auto=choice name(Strive 18) ability$!name(choose 19 creatures) pay[[{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}]] name(choose 19 creatures) target(<19>*[creature]) cantblock ueot!$ controller auto=choice name(Strive 19) ability$!name(choose 20 creatures) pay[[{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}]] name(choose 20 creatures) target(<20>*[creature]) cantblock ueot!$ controller text=Strive — Blinding Flare costs {R} more to cast for each target beyond the first. -- Any number of target creatures can't block this turn. mana={R} type=Sorcery [/card] [card] name=Blinding Fog auto=preventalldamage to(creature) auto=all(creature|mybattlefield) opponentshroud text=Prevent all damage that would be dealt to creatures this turn. Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.) mana={2}{G} type=Instant [/card] [card] name=Blinding Radiance auto=tap all(creature[power<2]|opponentBattlefield) text=Tap all creatures your opponents control with toughness 2 or less. mana={2}{W} type=Sorcery [/card] [card] name=Blink of an Eye kicker={1}{U} target=*[-land] auto=moveTo(ownerHand) auto=if paid(kicker) then draw:1 text=Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) -- Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card. mana={1}{U} type=Instant [/card] [card] name=Blisterspit Gremlin auto={1}{T}:damage:1 opponent auto=@movedto(*[-creature]|myStak):untap(this) text={1}, {T}: Blisterspit Gremlin deals 1 damage to each opponent. -- Whenever you cast a noncreature spell, untap Blisterspit Gremlin. mana={R} type=Creature subtype=Gremlin power=1 toughness=1 [/card] [card] name=Blitz Leech abilities=flash auto=-2/-2 target(creature|opponentbattlefield) ueot && removeallcounters(all) text=Flash -- When Blitz Leech enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn. Remove all counters from that creature. mana={5}{B} type=Creature subtype=Leech power=5 toughness=2 [/card] [card] name=Blitz of the Thunder-Raptor target=creature,planeswalker auto=transforms((,newability[exiledeath])) ueot auto=damage:pginstantsorcery text=Blitz of the Thunder-Raptor deals damage to target creature or planeswalker equal to the number of instant and sorcery cards in your graveyard. If that creature or planeswalker would die this turn, exile it instead. mana={1}{R} type=Instant [/card] [card] name=Blizzard Brawl target=creature|mybattlefield restriction=type(creature|mybattlefield)~morethan~0,type(creature|opponentbattlefield)~morethan~0 auto=if type(*[snow]|mybattlefield)~morethan~2 then transforms((,newability[1/0],newability[indestructible],newability[target(creature|opponentbattlefield) dynamicability])) ueot text=Choose target creature you control and target creature you don’t control. If you control three or more snow permanents, the creature you control gets +1/+0 and gains indestructible until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.) mana={G} type=Snow Sorcery [/card] [card] name=Blizzard Strix abilities=flash,flying auto=restriction type(other *[snow]|mybattlefield)~morethan~0 moveTo(exile) target(other *|battlefield) && (blink)ueot target(other *|battlefield) text=Flash -- Flying -- When Blizzard Strix enters the battlefield, if you control another snow permanent, exile target permanent other than Blizzard Strix. Return that card to the battlefield under its owner's control at the beginning of the next end step. mana={4}{U} type=Snow Creature subtype=Bird power=3 toughness=2 [/card] [card] name=Blood Aspirant auto=@sacrificed(*|mybattlefield):counter(1/1,1) all(this) auto={1}{R}{S(creature,enchantment|myBattlefield}:damage:1 && cantblock target(creature) oneshot ueot text=Whenever you sacrifice a permanent, put a +1/+1 counter on Blood Aspirant. -- {1}{R}, {T}, Sacrifice a creature or enchantment: Blood Aspirant deals 1 damage to target creature. That creature can’t block this turn. mana={1}{R} type=Creature subtype=Satyr Berserker power=1 toughness=1 [/card] [card] name=Blood Beckoning kicker={3} auto=if paid(kicker) then moveTo(myHand) target(<2>creature|mygraveyard) auto=ifnot paid(kicker) then moveTo(myHand) target(creature|mygraveyard) text=Kicker {3} (You may pay an additional {3} as you cast this spell.) -- Return target creature card from your graveyard to your hand. If this spell was kicked, instead return two target creature cards from your graveyard to your hand. mana={B} type=Sorcery [/card] [card] name=Blood Burglar auto=this(variable{controllerturn}>0) lifelink text=As long as it's your turn, Blood Burglar has lifelink. (Damage dealt by this creature also causes you to gain that much life.) mana={1}{B} type=Creature subtype=Vampire Rogue power=2 toughness=2 [/card] [card] name=Blood Curdle target=creature auto=destroy auto=counter(0/0,1,Menace) auto=transforms((,newability[this(counter{0/0.1.Menace}>=1) menace])) text=Destroy target creature. Put a menace counter on a creature you control. (It can't be blocked except by two or more creatures.) mana={3}{B} type=Instant [/card] [card] name=Blood Divination auto=draw:3 text=As an additional cost to cast this spell, sacrifice a creature. -- Draw three cards. mana={3}{B}{S(creature|myBattlefield)} type=Sorcery [/card] [card] name=Blood Glutton abilities=lifelink text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) mana={4}{B} type=Creature subtype=Vampire power=4 toughness=3 [/card] [card] name=Blood Operative abilities=lifelink auto=may moveto(exile) target(*|graveyard) autograveyard=@surveiled(*|mybattlefield,mystack):pay({L:3}) name(return to hand) moveto(myhand) all(this) text=Lifelink -- When Blood Operative enters the battlefield, you may exile target card from a graveyard. -- Whenever you surveil, if Blood Operative is in your graveyard, you may pay 3 life. If you do, return Blood Operative to your hand. mana={1}{B}{B} type=Creature subtype=Vampire Assassin power=3 toughness=1 [/card] [card] name=Blood Price aicode=activate transforms((,newability[moveto(myhand) all(*[zpos<=2]|mylibrary) && life:-2)])) ueot auto=name(look) reveal:4 optionone name(Get 2 card) target(<2>*|reveal) moveto(myhand) optiononeend optiontwo name(put bottom of library) all(*|reveal) bottomoflibrary optiontwoend afterrevealed choice life:-2 afterrevealedend revealend text=Look at the top four cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. You lose 2 life. mana={3}{B} type=Sorcery [/card] [card] name=Blood Sun auto=draw:1 controller auto=lord(land[-basic]|battlefield) transforms((,newability[loseabilities],newability[{T}:add{C}])) auto=lord(land[basic]|battlefield) transforms((,newability[loseabilities])) text=When Blood Sun enters the battlefield, draw a card. -- All lands lose all abilities except mana abilities. mana={2}{R} type=Enchantment [/card] [card] name=Blood Tyrant abilities=flying,trample auto=@each my upkeep:life:-1 opponent && life:-1 controller auto=@each my upkeep:counter(1/1,2) text=Flying, trample -- At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way. -- Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant. mana={4}{U}{B}{R} type=Creature subtype=Vampire power=5 toughness=5 [/card] [card] name=Blood for Bones auto=ability$!notatarget(creature|mygraveyard) moveto(mybattlefield)!$ controller auto=ability$!notatarget(creature|mygraveyard) moveto(myhand)!$ controller text=As an additional cost to cast this spell, sacrifice a creature. -- Return a creature card from your graveyard to the battlefield, then return another creature card from your graveyard to your hand. mana={3}{B}{S(creature|myBattlefield)} type=Sorcery [/card] [card] name=Blood on the Snow restriction=compare(mysnowpoolcount)~equalto~0 autohand={3}{i}{B}{B} restriction{compare(mysnowpoolcount)~equalto~1,type(*[creature;planeswalker;manacost<=1]|mybattlefield)~equalto~0}:name(Cast with 1 snow mana and destroy creatures) name(Cast with 1 snow mana and destroy creatures) all(creature) destroy && activate castcard(alternative) autohand={3}{i}{B}{B} restriction{compare(mysnowpoolcount)~equalto~1,type(*[creature;planeswalker;manacost<=1]|mybattlefield)~morethan~0}:name(Cast with 1 snow mana and destroy creatures) name(Cast with 1 snow mana and destroy creatures) notatarget(*[creature;planeswalker;manacost<=1]|mybattlefield) transforms((,newability[all(other creature) destroy])) oneshot && activate castcard(alternative) autohand={3}{i}{B}{B} restriction{compare(mysnowpoolcount)~equalto~1,type(*[creature;planeswalker;manacost<=1]|mybattlefield)~equalto~0}:name(Cast with 1 snow mana and destroy planeswalkers) name(Cast with 1 snow mana and destroy planeswalkers) all(planeswalker) destroy && activate castcard(alternative) autohand={3}{i}{B}{B} restriction{compare(mysnowpoolcount)~equalto~1,type(*[creature;planeswalker;manacost<=1]|mybattlefield)~morethan~0}:name(Cast with 1 snow mana and destroy planeswalkers) name(Cast with 1 snow mana and destroy planeswalkers) notatarget(*[creature;planeswalker;manacost<=1]|mybattlefield) transforms((,newability[all(other planeswalker) destroy])) oneshot && activate castcard(alternative) autohand={2}{i}{i}{B}{B} restriction{compare(mysnowpoolcount)~equalto~2,type(*[creature;planeswalker;manacost<=2]|mybattlefield)~equalto~0}:name(Cast with 2 snow mana and destroy creatures) name(Cast with 2 snow mana and destroy creatures) all(creature) destroy && activate castcard(alternative) autohand={2}{i}{i}{B}{B} restriction{compare(mysnowpoolcount)~equalto~2,type(*[creature;planeswalker;manacost<=2]|mybattlefield)~morethan~0}:name(Cast with 2 snow mana and destroy creatures) name(Cast with 2 snow mana and destroy creatures) notatarget(*[creature;planeswalker;manacost<=2]|mybattlefield) transforms((,newability[all(other creature) destroy])) oneshot && activate castcard(alternative) autohand={2}{i}{i}{B}{B} restriction{compare(mysnowpoolcount)~equalto~2,type(*[creature;planeswalker;manacost<=2]|mybattlefield)~equalto~0}:name(Cast with 2 snow mana and destroy planeswalkers) name(Cast with 2 snow mana and destroy planeswalkers) all(planeswalker) destroy && activate castcard(alternative) autohand={2}{i}{i}{B}{B} restriction{compare(mysnowpoolcount)~equalto~2,type(*[creature;planeswalker;manacost<=2]|mybattlefield)~morethan~0}:name(Cast with 2 snow mana and destroy planeswalkers) name(Cast with 2 snow mana and destroy planeswalkers) notatarget(*[creature;planeswalker;manacost<=2]|mybattlefield) transforms((,newability[all(other planeswalker) destroy])) oneshot && activate castcard(alternative) autohand={1}{i}{i}{i}{B}{B} restriction{compare(mysnowpoolcount)~equalto~3,type(*[creature;planeswalker;manacost<=3]|mybattlefield)~equalto~0}:name(Cast with 3 snow mana and destroy creatures) name(Cast with 3 snow mana and destroy creatures) all(creature) destroy && activate castcard(alternative) autohand={1}{i}{i}{i}{B}{B} restriction{compare(mysnowpoolcount)~equalto~3,type(*[creature;planeswalker;manacost<=3]|mybattlefield)~morethan~0}:name(Cast with 3 snow mana and destroy creatures) name(Cast with 3 snow mana and destroy creatures) notatarget(*[creature;planeswalker;manacost<=3]|mybattlefield) transforms((,newability[all(other creature) destroy])) oneshot && activate castcard(alternative) autohand={1}{i}{i}{i}{B}{B} restriction{compare(mysnowpoolcount)~equalto~3,type(*[creature;planeswalker;manacost<=3]|mybattlefield)~equalto~0}:name(Cast with 3 snow mana and destroy planeswalkers) name(Cast with 3 snow mana and destroy planeswalkers) all(planeswalker) destroy && activate castcard(alternative) autohand={1}{i}{i}{i}{B}{B} restriction{compare(mysnowpoolcount)~equalto~3,type(*[creature;planeswalker;manacost<=3]|mybattlefield)~morethan~0}:name(Cast with 3 snow mana and destroy planeswalkers) name(Cast with 3 snow mana and destroy planeswalkers) notatarget(*[creature;planeswalker;manacost<=3]|mybattlefield) transforms((,newability[all(other planeswalker) destroy])) oneshot && activate castcard(alternative) autohand={i}{i}{i}{i}{B}{B} restriction{compare(mysnowpoolcount)~morethan~3,type(*[creature;planeswalker;manacost<=4]|mybattlefield)~equalto~0}:name(Cast with 4 snow mana and destroy creatures) name(Cast with 4 snow mana and destroy creatures) all(creature) destroy && activate castcard(alternative) autohand={i}{i}{i}{i}{B}{B} restriction{compare(mysnowpoolcount)~morethan~3,type(*[creature;planeswalker;manacost<=4]|mybattlefield)~morethan~0}:name(Cast with 4 snow mana and destroy creatures) name(Cast with 4 snow mana and destroy creatures) notatarget(*[creature;planeswalker;manacost<=4]|mybattlefield) transforms((,newability[all(other creature) destroy])) oneshot && activate castcard(alternative) autohand={i}{i}{i}{i}{B}{B} restriction{compare(mysnowpoolcount)~morethan~3,type(*[creature;planeswalker;manacost<=4]|mybattlefield)~equalto~0}:name(Cast with 4 snow mana and destroy planeswalkers) name(Cast with 4 snow mana and destroy planeswalkers) all(planeswalker) destroy && activate castcard(alternative) autohand={i}{i}{i}{i}{B}{B} restriction{compare(mysnowpoolcount)~morethan~3,type(*[creature;planeswalker;manacost<=4]|mybattlefield)~morethan~0}:name(Cast with 4 snow mana and destroy planeswalkers) name(Cast with 4 snow mana and destroy planeswalkers) notatarget(*[creature;planeswalker;manacost<=4]|mybattlefield) transforms((,newability[all(other planeswalker) destroy])) oneshot && activate castcard(alternative) autohand={i}{i}{i}{i}{i}{B} restriction{compare(mysnowpoolcount)~morethan~4,compare(mysnowblackpoolcount)~morethan~0,type(*[creature;planeswalker;manacost<=5]|mybattlefield)~equalto~0}:name(Cast with 5 snow mana and destroy creatures) name(Cast with 5 snow mana and destroy creatures) all(creature) destroy && activate castcard(alternative) autohand={i}{i}{i}{i}{i}{B} restriction{compare(mysnowpoolcount)~morethan~4,compare(mysnowblackpoolcount)~morethan~0,type(*[creature;planeswalker;manacost<=5]|mybattlefield)~morethan~0}:name(Cast with 5 snow mana and destroy creatures) name(Cast with 5 snow mana and destroy creatures) notatarget(*[creature;planeswalker;manacost<=5]|mybattlefield) transforms((,newability[all(other creature) destroy])) oneshot && activate castcard(alternative) autohand={i}{i}{i}{i}{i}{B} restriction{compare(mysnowpoolcount)~morethan~4,compare(mysnowblackpoolcount)~morethan~0,type(*[creature;planeswalker;manacost<=5]|mybattlefield)~equalto~0}:name(Cast with 5 snow mana and destroy planeswalkers) name(Cast with 5 snow mana and destroy planeswalkers) all(planeswalker) destroy && activate castcard(alternative) autohand={i}{i}{i}{i}{i}{B} restriction{compare(mysnowpoolcount)~morethan~4,compare(mysnowblackpoolcount)~morethan~0,type(*[creature;planeswalker;manacost<=5]|mybattlefield)~morethan~0}:name(Cast with 5 snow mana and destroy planeswalkers) name(Cast with 5 snow mana and destroy planeswalkers) notatarget(*[creature;planeswalker;manacost<=5]|mybattlefield) transforms((,newability[all(other planeswalker) destroy])) oneshot && activate castcard(alternative) autohand={i}{i}{i}{i}{i}{i} restriction{compare(mysnowpoolcount)~morethan~5,compare(mysnowblackpoolcount)~morethan~1,type(*[creature;planeswalker;manacost<=6]|mybattlefield)~equalto~0}:name(Cast with 6 snow mana and destroy creatures) name(Cast with 6 snow mana and destroy creatures) all(creature) destroy && activate castcard(alternative) autohand={i}{i}{i}{i}{i}{i} restriction{compare(mysnowpoolcount)~morethan~5,compare(mysnowblackpoolcount)~morethan~1,type(*[creature;planeswalker;manacost<=6]|mybattlefield)~morethan~0}:name(Cast with 6 snow mana and destroy creatures) name(Cast with 6 snow mana and destroy creatures) notatarget(*[creature;planeswalker;manacost<=6]|mybattlefield) transforms((,newability[all(other creature) destroy])) oneshot && activate castcard(alternative) autohand={i}{i}{i}{i}{i}{i} restriction{compare(mysnowpoolcount)~morethan~5,compare(mysnowblackpoolcount)~morethan~1,type(*[creature;planeswalker;manacost<=6]|mybattlefield)~equalto~0}:name(Cast with 6 snow mana and destroy planeswalkers) name(Cast with 6 snow mana and destroy planeswalkers) all(planeswalker) destroy && activate castcard(alternative) autohand={i}{i}{i}{i}{i}{i} restriction{compare(mysnowpoolcount)~morethan~5,compare(mysnowblackpoolcount)~morethan~1,type(*[creature;planeswalker;manacost<=6]|mybattlefield)~morethan~0}:name(Cast with 6 snow mana and destroy planeswalkers) name(Cast with 6 snow mana and destroy planeswalkers) notatarget(*[creature;planeswalker;manacost<=6]|mybattlefield) transforms((,newability[all(other planeswalker) destroy])) oneshot && activate castcard(alternative) auto=ifnot paid(alternative) then if type(*[creature;planeswalker;manacost<=0]|mybattlefield)~morethan~0 then choice name(Destroy all creatures) name(Destroy all creatures) target(*[creature;planeswalker;manacost<=0]|mybattlefield) transforms((,newability[all(other creature) destroy])) oneshot auto=ifnot paid(alternative) then if type(*[creature;planeswalker;manacost<=0]|mybattlefield)~morethan~0 then choice name(Destroy all planeswalkers) name(Destroy all planeswalkers) target(*[creature;planeswalker;manacost<=0]|mybattlefield) transforms((,newability[all(other planeswalker) destroy])) oneshot auto=ifnot paid(alternative) then if type(*[creature;planeswalker;manacost<=0]|mybattlefield)~equalto~0 then choice name(Destroy all creatures) name(Destroy all creatures) name(Destroy all creatures) all(creature) destroy auto=ifnot paid(alternative) then if type(*[creature;planeswalker;manacost<=0]|mybattlefield)~equalto~0 then choice name(Destroy all planeswalkers) name(Destroy all planeswalkers) name(Destroy all planeswalkers) all(planeswalker) destroy text=Choose one — -- • Destroy all creatures. -- • Destroy all planeswalkers. -- Then return a creature or planeswalker card with converted mana cost X or less from your graveyard to the battlefield, where X is the amount of {S}i} spent to cast this spell. ({S}i} is mana from a snow source.) mana={4}{B}{B} type=Snow Sorcery [/card] [card] name=Bloodborn Scoundrels auto=target(opponent) life:-2 auto=life:2 text=Assist (Another player can pay up to {5} of this spell's cost.) -- When Bloodborn Scoundrels enters the battlefield, target opponent loses 2 life and you gain 2 life. mana={5}{B} type=Creature subtype=Vampire Rogue power=4 toughness=4 [/card] [card] name=Bloodchief's Thirst kicker={2}{B} auto=if paid(kicker) then destroy target(*[creature;planeswalker]) auto=ifnot paid(kicker) then destroy target(*[creature;planeswalker;manacost<=2]) text=Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.) -- Destroy target creature or planeswalker with converted mana cost 2 or less. If this spell was kicked, instead destroy target creature or planeswalker. mana={B} type=Sorcery [/card] [card] name=Bloodcrazed Paladin abilities=flash auto=foreach(creature[fresh]|mygraveyard) counter(1/1,1) text=Flash -- Bloodcrazed Paladin enters the battlefield with a +1/+1 counter on it for each creature that died this turn. mana={1}{B} type=Creature subtype=Vampire Knight power=1 toughness=1 [/card] [card] name=Bloodforged Battle-Axe auto=teach(creature) 2/0 auto=teach(creature) @combatdamaged(player) from(mytgt):clone all(this) auto={2}:equip text=Equipped creature gets +2/+0. -- Whenever equipped creature deals combat damage to a player, create a token that's a copy of Bloodforged Battle-Axe. -- Equip {2} mana={1} type=Artifact subtype=Equipment [/card] [card] name=Bloodhaze Wolverine auto=@drawof(player):transforms((,newability[@drawof(player) restriction{once}:1/1 && first strike])) ueot text=Whenever you draw your second card each turn, Bloodhaze Wolverine gets +1/+1 and gains first strike until end of turn. mana={1}{R} type=Creature subtype=Wolverine power=2 toughness=1 [/card] [card] name=Bloodline Necromancer abilities=lifelink auto=may target(creature[vampire;wizard]|mygraveyard) moveTo(mybattlefield) text=Lifelink -- When Bloodline Necromancer enters the battlefield, you may return target Vampire or Wizard creature card from your graveyard to the battlefield. mana={4}{B} type=Creature subtype=Vampire Wizard power=3 toughness=2 [/card] [card] name=Bloodline Pretender abilities=changeling auto=chooseatype transforms((,newability[@movedto(creature[chosentype]|mybattlefield):counter(1/1)])) forever chooseend text=Changeling (This card is every creature type.) -- As Bloodline Pretender enters the battlefield, choose a creature type. -- Whenever another creature of the chosen type enters the battlefield under your control, put a +1/+1 counter on Bloodline Pretender. mana={3} type=Artifact Creature subtype=Shapeshifter power=2 toughness=2 [/card] [card] name=Bloodlust Inciter auto={T}:target(creature) haste ueot text={T}: Target creature gains haste until end of turn. mana={R} type=Creature subtype=Human Warrior power=1 toughness=1 [/card] [card] name=Bloodmist Infiltrator auto=@combat(attacking) source(this):may name(Sacrifice) sacrifice notatarget(another creature|mybattlefield) && transforms((,newability[unblockable])) forever text=Whenever Bloodmist Infiltrator attacks, you may sacrifice another creature. If you do, Bloodmist Infiltrator can't be blocked this turn. mana={2}{B} type=Creature subtype=Vampire power=3 toughness=1 [/card] [card] name=Bloodrage Brawler auto=reject notatarget(*|myhand) text=When Bloodrage Brawler enters the battlefield, discard a card. mana={1}{R} type=Creature subtype=Minotaur Warrior power=4 toughness=3 [/card] [card] name=Bloodsky Berserker auto=@movedto(*|mystack) restriction{thisturn(*|mystack)~equalto~1}:transforms((,newability[counter(1/1.2)],newability[menace])) ueot text=Whenever you cast your second spell each turn, put two +1/+1 counters on Bloodsky Berserker. It gains menace until end of turn. (It can’t be blocked except by two or more creatures.) mana={1}{B} type=Creature subtype=Human Berserker power=1 toughness=1 [/card] [card] name=Bloodsoaked Altar auto={T}{L:2}{D(*|myhand){S(creature|mybattlefield)}:token(Demon,Creature Demon,5/5,black,flying) text={T}, Pay 2 life, Discard a card, Sacrifice a creature: Create a 5/5 black Demon creature token with flying. Activate this ability only any time you could cast a sorcery. mana={4}{B}{B} type=Artifact [/card] [card] name=Bloodstone Goblin auto=@movedto(*[kicked>=1]|mystack):transforms((,newability[1/1],newability[menace])) ueot text=Whenever you cast a spell, if that spell was kicked, Bloodstone Goblin gets +1/+1 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) mana={1}{R} type=Creature subtype=Goblin Warrior power=2 toughness=2 [/card] [card] name=Bloodsworn Steward abilities=flying auto=lord(creature[iscommander]|mybattlefield) 2/2 auto=lord(creature[iscommander]) haste text=Flying -- Commander creatures you control get +2/+2 and have haste. mana={2}{R}{R} type=Creature subtype=Vampire Knight power=4 toughness=4 [/card] [card] name=Bloodtallow Candle auto={6}{T}{S}:target(creature) -5/-5 ueot text={6}, {T}, Sacrifice Bloodtallow Candle: Target creature gets -5/-5 until end of turn. mana={1} type=Artifact [/card] [card] name=Bloodthirsty Aerialist abilities=flying auto=@lifeof(player) from(*[-Alhammarret's Archive;-Angel of Vitality;-Boon Reflection]):counter(1/1,1) text=Flying -- Whenever you gain life, put a +1/+1 counter on Bloodthirsty Aerialist. mana={1}{B}{B} type=Creature subtype=Vampire Rogue power=2 toughness=3 [/card] [card] name=Bloodtracker abilities=flying auto={B}{L:2}:counter(1/1) auto=@movedTo(this|nonbattlezone) from(battlefield):thisforeach(counter{1/1,1}) draw:1 controller text=Flying -- {B}, Pay 2 life: Put a +1/+1 counter on Bloodtracker. -- When Bloodtracker leaves the battlefield, draw a card for each +1/+1 counter on it. mana={3}{B} type=Creature subtype=Vampire Wizard power=2 toughness=2 [/card] [card] name=Bloodwater Entity abilities=flying,prowess auto=may moveto(mylibrary) target(instant,sorcery|mygraveyard) auto=@movedTo(*[-creature]|mystack):1/1 ueot text=Flying -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- When Bloodwater Entity enters the battlefield, you may put target instant or sorcery card from your graveyard on top of your library. mana={1}{U}{R} type=Creature subtype=Elemental power=2 toughness=2 [/card] [card] name=Bloom Hulk auto=_PROLIFERATE_ text=When Bloom Hulk enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) mana={3}{G} type=Creature subtype=Plant Elemental power=4 toughness=4 [/card] [card] name=Blossom Dryad auto={T}:untap target(land) text={T}: Untap target land. mana={2}{G} type=Creature subtype=Dryad power=2 toughness=2 [/card] [card] name=Blow Your House Down target=creature auto=cantblock auto=destroy target(creature[wall]) text=Up to three target creatures can't block this turn. Destroy any of them that are Walls. mana={2}{R} type=Sorcery [/card] [card] name=Blur of Blades target=creature auto=(-1/-1,1) auto=damage:2 targetcontroller text=Put a -1/-1 counter on target creature. Blur of Blades deals 2 damage to that creature's controller. mana={1}{R} type=Instant [/card] [card] name=Boar auto=@movedto(this|ownergraveyard) from(battlefield):token(-473141) text=When this creature dies, create a Food token. (A Food token is an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") type=Creature subtype=Boar power=1 toughness=1 [/card] [card] name=Board the Weatherlight auto=reveal:5 optionone name(Get historic) target(*[artifact;legendary;saga]|reveal) moveto(hand) optiononeend optiontwo all(*|reveal) bottomoflibrary optiontwoend revealend text=Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.) mana={1}{W} type=Sorcery [/card] [card] name=Boarding Party abilities=haste autostack=if casted(this) then cascade:plibrarycount text=Haste -- Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) mana={5}{R} type=Creature subtype=Human Pirate power=6 toughness=3 [/card] [card] name=Body of Knowledge abilities=nomaxhand anyzone=type:*:myhand/type:*:myhand cdaactive auto=@damaged(this):draw:thatmuch controller text=Body of Knowledge's power and toughness are each equal to the number of cards in your hand. -- You have no maximum hand size. -- Whenever Body of Knowledge is dealt damage, draw that many cards. mana={3}{U}{U} type=Creature subtype=Avatar power=* toughness=* [/card] [card] name=Bog Naughty abilities=flying auto={3}{B}{S(food|myBattlefield)}:target(creature) -3/-3 ueot text=Flying -- {2}{B}, Sacrifice a Food: Target creature gets -3/-3 until end of turn. mana={3}{B}{B} type=Creature subtype=Faerie power=3 toughness=3 [/card] [card] name=Bogardan Dragonheart auto={S(other creature|mybattlefield)}:becomes(Creature Dragon,4/4,flying,haste) ueot text=Sacrifice another creature: Until end of turn, Bogardan Dragonheart becomes a Dragon with base power and toughness 4/4, flying, and haste. mana={2}{R} type=Creature subtype=Human Shaman power=2 toughness=2 [/card] [card] name=Bogardan Hellkite abilities=flash,flying auto=thisforeach(variable{5}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(player,creature,planeswalker) damage:1!$ controller text=Flash -- Flying -- When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of targets. mana={6}{R}{R} type=Creature subtype=Dragon power=5 toughness=5 [/card] [card] name=Bogstomper mana={4}{B}{B} type=Creature subtype=Beast power=6 toughness=5 [/card] [card] name=Bolas's Citadel abilities=showfromtoplibrary auto={0}:name(play from top) reveal:1 optionone name(Reveal) target(*|reveal) transforms((,newability[life:-manacost controller])) forever optiononeend optiontwo name(Claim your card) choice all(*|reveal) moveto(mybattlefield) optiontwoend revealend auto={T}{S(*[-land]|myBattlefield)}{S(*[-land]|myBattlefield)}{S(*[-land]|myBattlefield)}{S(*[-land]|myBattlefield)}{S(*[-land]|myBattlefield)}{S(*[-land]|myBattlefield)}{S(*[-land]|myBattlefield)}{S(*[-land]|myBattlefield)}{S(*[-land]|myBattlefield)}{S(*[-land]|myBattlefield)}:life:-10 opponent text=You may look at the top card of your library any time. -- You may play the top card of your library. If you cast a spell this way, pay life equal to its converted mana cost rather than pay its mana cost. -- {T}, Sacrifice ten nonland permanents: Each opponent loses 10 life. mana={3}{B}{B}{B} type=Legendary Artifact [/card] [card] name=Bolrac-Clan Crusher auto={T}{C(1/1,-1),creature|mybattlefield}:damage:2 target(player,creature,planeswalker) text={T}, Remove a +1/+1 counter from a creature you control: Bolrac-Clan Crusher deals 2 damage to any target. mana={3}{R}{G} type=Creature subtype=Ogre Warrior power=4 toughness=4 [/card] [card] name=Bolt Bend target=*[instant;sorcery]|stack auto=fizzle auto=activate castcard(copied noevent) other={R} name(Reduced cast) otherrestriction=type(creature[power>=4]|mybattlefield)~morethan~0 text=This spell costs {3} less to cast if you control a creature with power 4 or greater. -- Change the target of target spell or ability with a single target. mana={3}{R} type=Instant [/card] [card] name=Bolt Hound abilities=haste auto=@combat(attakcing) source(this):all(other creature|myBattlefield) 1/0 ueot text=Haste (This creature can attack and {T} as soon as it comes under your control.) -- Whenever Bolt Hound attacks, other creatures you control get +1/+0 until end of turn. mana={2}{R} type=Creature subtype=Elemental Dog power=2 toughness=2 [/card] [card] name=Bombard target=creature auto=damage:4 text=Bombard deals 4 damage to target creature. mana={2}{R} type=Instant [/card] [card] name=Bond of Agony auto=life:-X controller auto=life:-X opponent text=As an additional cost to cast Bond of Agony, pay X life. -- Each other player loses X life. mana={X}{B} type=Sorcery [/card] [card] name=Bond of Discipline auto=all(creature|opponentBattlefield) tap auto=all(creature|myBattlefield) lifelink text=Tap all creatures your opponents control. Creatures you control gain lifelink until end of turn. mana={4}{W} type=Sorcery [/card] [card] name=Bond of Flourishing auto=reveal:3 optionone name(Get a card) target(*[-instant;-sorcery]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend auto=life:3 text=Look at the top three cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order. You gain 3 life. mana={1}{G} type=Sorcery [/card] [card] name=Bond of Insight auto=deplete:4 auto=deplete:4 opponent auto=target(*[instant;sorcery]|mygraveyard) moveto(ownerhand) auto=moveto(exile) text=Each player puts the top four cards of their library into their graveyard. Return up to two instant and/or sorcery cards from your graveyard to your hand. Exile Bond of Insight. mana={3}{U} type=Sorcery [/card] [card] name=Bond of Passion target=creature auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! auto=damage:2 target(creature,player) text=Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Bond of Passion deals 2 damage to any other target. mana={4}{R}{R} type=Sorcery [/card] [card] name=Bond of Revival target=creature|mygraveyard auto=moveTo(mybattlefield) && transforms((,haste)) uynt text=Return target creature card from your graveyard to the battlefield. It gains haste until your next turn. mana={4}{B} type=Sorcery [/card] [card] name=Bonded Horncrest auto=@combat(attacking) source(this) restriction{type(creature[attacking]|myBattlefield)~equalto~1}:all(this) removefromcombat && untap auto=@combat(blocking) source(this) restriction{type(creature[blocking]|myBattlefield)~equalto~1}:all(this) removefromcombat && untap text=Bonded Horncrest can't attack or block alone. mana={3}{R} type=Creature subtype=Dinosaur power=5 toughness=5 [/card] [card] name=Bonder's Ornament auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} auto={T}:Add{G} auto={4}{T}:if type(artifact[Bonder's Ornament]|myBattlefield) then draw:1 controller && if type(artifact[Bonder's Ornament]|opponentBattlefield) then draw:1 controller text={T}: Add one mana of any color. -- {4}, {T}: Each player who controls a permanent named Bonder’s Ornament draws a card. mana={3} type=Artifact [/card] [card] name=Bonders' Enclave auto={T}:Add{1} auto={3}{T} restriction{type(creature[power>=4]|mybattlefield)~morethan~0}:draw:1 controller text={T}: Add {1}. -- {3}, {T}: Draw a card. Activate this ability only if you control a creature with power 4 or greater. type=Land [/card] [card] name=Bone Dragon abilities=flying auto={3}{B}{B}:moveto(exile) notatarget(<7>*|mygraveyard):moveto(myBattlefield) && tap text=Flying -- {3}{B}{B}, Exile seven other cards from your graveyard: Return Bone Dragon from your graveyard to the battlefield tapped. mana={3}{B}{B} type=Creature subtype=Dragon Skeleton power=5 toughness=4 [/card] [card] name=Bone Miser auto=@discarded(creature|myhand):token(Zombie,Creature Zombie,2/2,black) auto=@discarded(land|myhand):add{B}{B} auto=@discarded(*{-land,-creature}|myhand):draw:1 text=Whenever you discard a creature card, create a 2/2 black Zombie creature token. -- Whenever you discard a land card, add {B}{B}. -- Whenever you discard a noncreature, nonland card, draw a card. mana={4}{B} type=Creature subtype=Zombie Wizard power=4 toughness=4 [/card] [card] name=Bone Picker abilities=flying, deathtouch autohand=@movedto(*|graveyard) from(battlefield):altercost(colorless,-3) ueot text=Bone Picker costs {3} less to cast if a creature died this turn. -- Flying, deathtouch mana={3}{B} type=Creature subtype=Bird power=3 toughness=2 [/card] [card] name=Bone Pit Brute abilities=menace auto=target(creature) 4/0 ueot text=Menace (This creature can't be blocked except by two or more creatures.) -- When Bone Pit Brute enters the battlefield, target creature gets +4/+0 until end of turn. mana={4}{R}{R} type=Creature subtype=Cyclops power=4 toughness=5 [/card] [card] name=Boneclad Necromancer auto=may moveTo(Exile) target(creature|graveyard) && create(zombie:creature zombie:2/2:black) text=When Boneclad Necromancer enters the battlefield, you may exile target creature card from a graveyard. If you do, create a 2/2 black Zombie creature token. mana={3}{B}{B} type=Creature subtype=Human Wizard power=3 toughness=3 [/card] [card] name=Bonecrusher Giant // Stomp abilities=flash,adventure restriction=can play creature other={1}{R} name(Adventure) #MISSING: damage can't be prevented autostack=if paid(alternative) then name(Deals 2 damage) name(Deals 2 damage) damage:2 target(player,creature,planeswalker) autostack=if paid(alternative) then transforms((,newability[moveto(exile) and!( transforms((,newability[canplayfromexile])) forever )!])) forever auto=@targeted(this) from(*|opponentzones):name(Deals 2 damage) damage:2 opponent auto=@targeted(this) from(*|myzones):name(Deals 2 damage) damage:2 controller text=Whenever Bonecrusher Giant becomes the target of a spell, Bonecrusher Giant deals 2 damage to that spell's controller. // Damage can't be prevented this turn. Stomp deals 2 damage to any target. mana={2}{R} type=Creature subtype=Giant power=4 toughness=3 [/card] [card] name=Boneyard Lurker abilities=mutate otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveTo(myHand) auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) auto={9999}:equip other={2}{BG}{BG} name(Mutate) auto=transforms((,newability[@mutated(this):moveto(myhand) target(*|mygraveyard)])) auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Over) choice name(Mutate Over) mutateover target(other creature[-human]|mybattlefield) auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Under) choice name(Mutate Under) mutateunder target(other creature[-human]|mybattlefield) text=Mutate {2}{BG}{BG} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Whenever this creature mutates, return target permanent card from your graveyard to your hand. mana={2}{B}{G} type=Creature subtype=Nightmare Beast power=4 toughness=4 [/card] [card] name=Boneyard Mycodrax anyzone=type:creature:myGraveyard/type:creature:myGraveyard cdaactive autograveyard={4}{G}{G}{E}:name(scavenge) counter(1/1,type:creature:myGraveyard) target(creature) asSorcery text=Boneyard Mycodrax’s power and toughness are each equal to the number of other creature cards in your graveyard. -- Scavenge {4}{B} ({4}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card’s power on target creature. Scavenge only as a sorcery.) mana={2}{B} type=Creature subtype=Fungus power=* toughness=* [/card] [card] name=Boneyard Parley target=creature|graveyard auto=moveto(mybattlefield) text=Exile up to five target creature cards from graveyards. An opponent separates those cards into two piles. Put all cards from the pile of your choice onto the battlefield under your control and the rest into their owners' graveyards. mana={5}{B}{B} type=Sorcery [/card] [card] name=Boneyard Scourge abilities=flying autograveyard=@movedto(creature[Dragon]|graveyard) from(myBattlefield):may pay({1}{B}):moveTo(myBattlefield) all(this) text=Flying -- Whenever a Dragon you control dies while Boneyard Scourge is in your graveyard, you may pay {1}{B}. If you do, return Boneyard Scourge from your graveyard to the battlefield. mana={2}{B}{B} type=Creature subtype=Zombie Dragon power=4 toughness=3 [/card] [card] name=Bonfire of the Damned target=player auto=ifnot paid(alternative) then thisforeach(variable{halfpaid}>0) damage:1 && damage:1 all(creature|targetedpersonsbattlefield) auto=if paid(alternative) then thisforeach(X>0) damage:1 && damage:1 all(creature|targetedpersonsbattlefield) autohand={X}{R} restriction{miracle,type(Bonfire of the Damned[fresh]|myhand)~morethan~0}:name(Miracle) target(Bonfire of the Damned[fresh]|myhand) activate name(Miracle) castcard(alternative restricted) text=Bonfire of the Damned deals X damage to target player and each creature he or she controls. -- Miracle {X}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) mana={X}{X}{R} type=Sorcery [/card] [card] name=Bontu the Glorified abilities=menace,indestructible,cantattack,cantblock aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveTo(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=@movedto(creature|mygraveyard) from(mybattlefield):-cantattack ueot auto=@movedto(creature|mygraveyard) from(mybattlefield):-cantblock ueot auto={1}{B}{S(other creature|mybattlefield)}:scry:1 scrycore delayed dontshow donothing scrycoreend scryend && life:-1 opponent && life:1 controller text=Menace, indestructible -- Bontu the Glorified can't attack or block unless a creature died under your control this turn. -- {1}{B}, Sacrifice another creature: Scry 1. Each opponent loses 1 life and you gain 1 life. mana={2}{B} type=Legendary Creature subtype=God power=4 toughness=6 [/card] [card] name=Bontu's Last Reckoning auto=destroy all(creature) auto=all(land|mybattlefield) frozen text=Destroy all creatures. Lands you control don't untap during your next untap step. mana={1}{B}{B} type=Sorcery [/card] [card] name=Bontu's Monument auto=@movedto(creature|mystack):life:-1 opponent && life:1 controller auto=lord(creature[black]|mycastingzone) altercost(colorless,-1) text=Black creature spells you cast cost {1} less to cast. -- Whenever you cast a creature spell, each opponent loses 1 life and you gain 1 life. mana={3} type=Legendary Artifact [/card] [card] name=Book Devourer abilities=trample auto=@combatdamaged(player) from(this):all(*|myhand) transforms((,newability[draw:1],newability[reject])])) text=Trample -- Whenever Book Devourer deals combat damage to a player, you may discard all the cards in your hand. If you do, draw that many cards. mana={5}{R} type=Creature subtype=Beast power=4 toughness=5 [/card] [card] name=Boom // Bust target=land|myBattlefield other={5}{R} name(Bust) auto=if paid(alternative) then destroy all(land) auto=ifnot paid(alternative) then destroy && target(land|opponentBattlefield) destroy text=Destroy target land you control and target land you don't control. // Destroy all lands. mana={1}{R} type=Sorcery [/card] [card] name=Boon Reflection auto=@lifeof(player) from(*[-Boon Reflection]):life:thatmuch text=If you would gain life, you gain twice that much life instead. mana={4}{W} type=Enchantment [/card] [card] name=Boon of the Wish-Giver abilities=cycling auto=draw:4 controller autohand=__CYCLING__({1}) text=Draw four cards. -- Cycling {1} ({1}, Discard this card: Draw a card.) mana={4}{U}{U} type=Sorcery [/card] [card] name=Boot Nipper auto=this(counter{0/0.1.Deathtouch}>=1) deathtouch auto=this(counter{0/0.1.Lifelink}>=1) lifelink auto=choice name(Deathtouch) counter(0/0,1,Deathtouch) auto=choice name(Lifelink) counter(0/0,1,Lifelink) text=Boot Nipper enters the battlefield with your choice of a deathtouch counter or a lifelink counter on it. mana={1}{B} type=Creature subtype=Beast power=2 toughness=1 [/card] [card] name=Boreal Elemental abilities=flying auto=@targeted(this) from(*[instant;sorcery]|opponentzones):choice name(This spell costs 2 more) name(This spell costs 2 more) target(*[instant;sorcery]|opponentzones) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) oneshot text=Flying -- Spells your opponents cast that target Boreal Elemental cost {2} more to cast. mana={4}{U} type=Creature sybtype=Elemental power=3 toughness=4 [/card] [card] name=Boreal Outrider auto=this(variable{mysnowpoolcount}>0) transforms((,newability[@movedto(creature[-colorless]|mybattlefield) restriction{compare(mysnowpoolcount)~equalto~0} once:all(trigger[to]) counter(1/1)])) ueot auto=@movedto(creature[-colorless]|mybattlefield):this(variable{mysnowpoolcount}>0) all(trigger[to]) counter(1/1) text=Whenever you cast a creature spell, if {S}i} of any of that spell’s color was spent to cast it, that creature enters the battlefield with an additional +1/+1 counter on it. ({S}i} is mana from a snow source.) mana={2}{G} type=Snow Creature subtype=Elf Warrior power=3 toughness=2 [/card] [card] name=Boros Challenger abilities=mentor auto=@combat(attacking) source(this) restriction{compare(p)~lessthan~1}:counter(1/1,1) target(other creature[attacking;power<=-1]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~1}:counter(1/1,1) target(other creature[attacking;power<=0]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~2}:counter(1/1,1) target(other creature[attacking;power<=1]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~3}:counter(1/1,1) target(other creature[attacking;power<=2]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~4}:counter(1/1,1) target(other creature[attacking;power<=3]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~5}:counter(1/1,1) target(other creature[attacking;power<=4]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~6}:counter(1/1,1) target(other creature[attacking;power<=5]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~7}:counter(1/1,1) target(other creature[attacking;power<=6]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~8}:counter(1/1,1) target(other creature[attacking;power<=7]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~9}:counter(1/1,1) target(other creature[attacking;power<=8]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~10}:counter(1/1,1) target(other creature[attacking;power<=9]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~11}:counter(1/1,1) target(other creature[attacking;power<=10]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~12}:counter(1/1,1) target(other creature[attacking;power<=11]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~13}:counter(1/1,1) target(other creature[attacking;power<=12]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~14}:counter(1/1,1) target(other creature[attacking;power<=13]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~15}:counter(1/1,1) target(other creature[attacking;power<=14]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~16}:counter(1/1,1) target(other creature[attacking;power<=15]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~17}:counter(1/1,1) target(other creature[attacking;power<=16]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~18}:counter(1/1,1) target(other creature[attacking;power<=17]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~19}:counter(1/1,1) target(other creature[attacking;power<=18]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~20}:counter(1/1,1) target(other creature[attacking;power<=19]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~morethan~20}:counter(1/1,1) target(other creature[attacking;power<=20]|myBattlefield) auto={2}{R}{W}:1/1 ueot text=Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) -- {2}{R}{W}: Boros Challenger gets +1/+1 until end of turn. mana={R}{W} type=Creature subtype=Human Soldier power=2 toughness=3 [/card] [card] name=Boros Locket auto={T}:Add{R} auto={T}:Add{W} auto={RW}{RW}{RW}{RW}{T}{S}:draw:2 text={T}: Add {R} or {W}. -- {R/W}{R/W}{R/W}{R/W}, {T}, Sacrifice Boros Locket: Draw two cards. mana={3} type=Artifact [/card] [card] name=Borrowed Grace other={3}{W}{W} name(Escalate) auto=if paid(alternative) then all(creature|myBattlefield) 2/2 ueot ueot auto=ifnot paid(alternative) then choice name(Creatures my control get +2/+0) all(creature|myBattlefield) 2/0 ueot auto=ifnot paid(alternative) then choice name(Creatures my control get +0/+2) all(creature|myBattlefield) 0/2 ueot text=Escalate {1}{W} (Pay this cost for each mode chosen beyond the first.) -- Choose one or both — • Creatures you control get +2/+0 until end of turn. • Creatures you control get +0/+2 until end of turn. mana={2}{W} type=Instant [/card] [card] name=Borrowed Hostility target=creature other={3}{R} name(Escalate) auto=if paid(alternative) then 3/0 ueot auto=if paid(alternative) then first strike target(creature) ueot auto=ifnot paid(alternative) then choice name(Target creature gets +3/+0) 3/0 ueot auto=ifnot paid(alternative) then choice name(Target creature gets first strike) first strike target(creature) ueot text=Escalate {3} (Pay this cost for each mode chosen beyond the first.) -- Choose one or both — -- • Target creature gets +3/+0 until end of turn. -- • Target creature gains first strike until end of turn. mana={R} type=Instant [/card] [card] name=Borrowed Malevolence target=creature other={2}{B} name(Escalate) auto=if paid(alternative) then 1/1 ueot auto=if paid(alternative) then target(creature) -1/-1 ueot auto=ifnot paid(alternative) then choice name(Target creature gets +1/+1) 1/1 ueot auto=ifnot paid(alternative) then choice name(Target creature gets -1/-1) -1/-1 ueot text=Escalate {2} (Pay this cost for each mode chosen beyond the first.) -- Choose one or both — -- • Target creature gets +1/+1 until end of turn. -- • Target creature gets -1/-1 until end of turn. mana={B} type=Instant [/card] [card] name=Boseiju, Who Shelters All auto=tap(noevent) auto={T}{L:2}:add{1} && target(*|mystack) nofizzle text=Boseiju, Who Shelters All enters the battlefield tapped. -- {T}, Pay 2 life: Add {1} to your mana pool. If that mana is spent on an instant or sorcery spell, that spell can't be countered by spells or abilities. type=Legendary Land [/card] [card] name=Bottled Cloister auto=@each opponent upkeep:all(*|myhand) moveto(ownerexile) and!( counter(0/0,1,BottledExiled) )! auto=@each my upkeep:draw:1 controller auto=@each my upkeep:all(*[counter{0/0.1.BottledExiled}]|myexile) moveto(myhand) text=At the beginning of each opponent's upkeep, exile all cards from your hand face down. -- At the beginning of your upkeep, return all cards you own exiled with Bottled Cloister to your hand, then draw a card. mana={4} type=Artifact [/card] [card] name=Boulderloft Pathway auto={T}:add{W} text={T}: Add {W}. type=Land [/card] [card] name=Bound in Gold target=artifact,creature,enchantment,land,planeswalker auto=cantattack auto=cantpwattack auto=cantblock auto=noactivatedability text=Enchant permanent -- Enchanted permanent can’t attack, block, or crew Vehicles, and its activated abilities can’t be activated unless they’re mana abilities. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Bountiful Promenade auto=tap(noevent) auto={T}:Add{G} auto={T}:Add{W} text=Bountiful Promenade enters the battlefield tapped unless you have two or more opponents. -- {T}: Add {G} or {W}. type=Land [/card] [card] name=Bounty Agent abilities=vigilance auto={T}{S}:destroy target(*[legendary;-land;-planeswalker]) text=Vigilance -- {T}, Sacrifice Bounty Agent: Destroy target legendary permanent that's an artifact, creature, or enchantment. mana={1}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Bounty of Might target=creature auto=name(Target creature gets +3/+3) 3/3 ueot auto=ability$!name(Target creature gets +3/+3) name(Target creature gets +3/+3) target(creature) 3/3 ueot!$ controller auto=ability$!name(Target creature gets +3/+3) name(Target creature gets +3/+3) target(creature) 3/3 ueot!$ controller text=Target creature gets +3/+3 until end of turn. -- Target creature gets +3/+3 until end of turn. -- Target creature gets +3/+3 until end of turn. mana={4}{G}{G} type=Instant [/card] [card] name=Bounty of Skemfar aicode=activate all(*[-land;-elf;zpos<=6]|mylibrary) moveto(mygraveyard) && target(elf[zpos<=6]|mylibrary) moveto(myhand) && target(land[zpos<=6]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! auto=if type(land[zpos<=6]|mylibrary)~morethan~0 then if type(elf[zpos<=6]|mylibrary)~morethan~0 then name(Look top 6 cards) name(Look top 6 cards) reveal:6 optionone name(Get land) target(land|reveal) moveto(mybattlefield) and!( tap(noevent) )! optiononeend optiontwo name(Get elf) target(elf|reveal) moveto(myhand) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend auto=if type(elf[zpos<=6]|mylibrary)~equalto~0 then name(Look top 6 cards) name(Look top 6 cards) reveal:6 optionone name(Get land) target(land|reveal) moveto(mybattlefield) and!( tap(noevent) )! optiononeend optiontwo name(Put back) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend auto=if type(land[zpos<=6]|mylibrary)~equalto~0 then name(Look top 6 cards) name(Look top 6 cards) reveal:6 optionone name(Get elf) target(elf|reveal) moveto(myhand) optiononeend optiontwo name(Put back) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend text=Reveal the top six cards of your library. You may put a land card from among them onto the battlefield tapped and an Elf card from among them into your hand. Put the rest on the bottom of your library in a random order. mana={2}{G} type=Sorcery [/card] [card] name=Bounty of the Hunt target=creature restriction=type(creature|battlefield)~morethan~0 otherrestriction=type(creature|battlefield)~morethan~0 other={E(other *[green]|myhand)} name(Exile green card) auto=transforms((,newability[counter(1/1) all(this)],newability[phaseaction[cleanup once] counter(1/1.-1) all(this)])) oneshot auto=choice name(Give other 2 counters to 1 creature) name(Give other 2 counters to 1 creature) target(other creature) transforms((,newability[counter(1/1.2) all(this)],newability[phaseaction[cleanup once] counter(1/1.-2) all(this)])) oneshot auto=if type(creature|battlefield)~morethan~2 then choice name(Give 1 counter to other 2 creatures) name(Give 1 counter to other 2 creatures) target(<2>other creature) transforms((,newability[counter(1/1) all(this)],newability[phaseaction[cleanup once] counter(1/1.-1) all(this)])) oneshot text=You may exile a green card from your hand rather than pay Bounty of the Hunt's mana cost. -- Distribute three +1/+1 counters among one, two, or three target creatures. For each +1/+1 counter you put on a creature this way, remove a +1/+1 counter from that creature at the beginning of the next cleanup step. mana={3}{G}{G} type=Instant [/card] [card] name=Bounty of the Luxa auto=@each my firstmain:if type(this[counter(flood)])~morethan~0 ability$!thisforeach(counter{0/0,1,flood}) counter(0/0,-1,flood) && add{1}{G}{U}!$ controller else ability$!counter(0/0,1,flood) && draw:1 controller!$ controller text=At the beginning of your precombat main phase, remove all flood counters from Bounty of the Luxa. If no counters were removed this way, put a flood counter on Bounty of the Luxa and draw a card. Otherwise, add {1}{G}{U} to your mana pool. mana={2}{G}{U} type=Enchantment [/card] [card] name=Box of Free-Range Goblins auto=rolladie 6 winability token(Goblin,Creature Goblin,1/1,red)*lastrollresult winabilityend loseability token(Goblin,Creature Goblin,1/1,red)*lastrollresult loseabilityend rollend text=Roll a six-sided die. Create a number of 1/1 red Goblin creature tokens equal to the result. mana={4}{R}{R} type=Sorcery [/card] [card] name=Brallin, Skyshark Rider abilities=hiddenface,partner aicode=activate moveTo(myhand) target(Shabraz^ the Skyshark|mylibrary) auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(Shabraz^ the Skyshark|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(Shabraz^ the Skyshark|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend auto=@discarded(*|myHand):all(this) counter(1/1,1) && damage:1 opponent auto={R}:target(creature[Shark]) trample ueot text=Partner with Shabraz, the Skyshark (When this creature enters the battlefield, target player may put Shabraz into their hand from their library, then shuffle.) -- Whenever you discard a card, put a +1/+1 counter on Brallin, Skyshark Rider and it deals 1 damage to each opponent. -- {R}: Target Shark gains trample until end of turn. mana={3}{R} type=Legendary Creature subtype=Human Shaman power=3 toughness=3 [/card] [card] name=Bramble Sovereign auto=@movedto(creature[-token]|mybattlefield):all(trigger[to]) pay[[{1}{G}]] clone auto=@movedto(creature[-token]|opponentbattlefield):all(trigger[to]) pay[[{1}{G}]] clone and!( moveTo(opponentBattlefield) )! text=Whenever another nontoken creature enters the battlefield, you may pay {1}{G}. If you do, that creature's controller creates a token that's a copy of that creature. mana={2}{G}{G} type=Creature subtype=Dryad power=4 toughness=4 [/card] [card] name=Bramblefort Fink auto={8}{restriction type(Oko|mybattlefield)~morethan~0}:transforms((,setpower=10,settoughness=10)) text={8}: Bramblefort Fink has base power and toughness 10/10 until end of turn. Activate this ability only if you control an Oko planeswalker. mana={1}{G} type=Creature subtype=Ouphe power=2 toughness=2 [/card] [card] name=Brambleweft Behemoth abilities=trample text=Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) mana={4}{G}{G} type=Creature subtype=Elemental power=6 toughness=6 [/card] [card] name=Branching Bolt target=creature other={1}{R}{R} name(Both) auto=if paid(alternative) then damage:3 && damage:3 target(creature[flying]) auto=ifnot paid(alternative) then transforms((,newability[choice name(Damage Non-Flying) damage:3],newability[choice name(Damage Flying) target(creature[flying] damage:3])) text=Choose one or both — Branching Bolt deals 3 damage to target creature with flying; and/or Branching Bolt deals 3 damage to target creature without flying. mana={1}{R}{G} type=Instant [/card] [card] name=Branching Evolution auto=@counteradded(1/1) from(creature):counter(1/1) all(trigger[from]) text=If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead. mana={2}{G} type=Enchantment [/card] [card] name=Branchloft Pathway autohand={0}:restriction{can play land} name(Boulderloft Pathway) name(Boulderloft Pathway) flip(Boulderloft Pathway) forcetype(land) auto={T}:add{G} text={T}: Add {G}. type=Land [/card] [card] name=Brash Taunter abilities=indestructible auto=@damaged(this):damage:thatmuch opponent auto={2}{R}{T}:transforms((,newability[target(other creature|battlefield) dynamicability])) oneshot text=Indestructible -- Whenever Brash Taunter is dealt damage, it deals that much damage to target opponent. -- {2}{R}, {T}: Brash Taunter fights another target creature. mana={4}{R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Brass's Bounty auto=foreach(land|mybattlefield) token(Treasure,Artifact Treasure) and!( transforms((,newability[{T}{S}:Add{W}])(,newability[{T}{S}:Add{R}])(,newability[{T}{S}:Add{G}])(,newability[{T}{S}:Add{U}])(,newability[{T}{S}:Add{B}])) forever )! text=For each land you control, create a Treasure token. (It’s an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”) mana={6}{R} type=Sorcery [/card] [card] name=Brave the Sands auto=lord(creature|myBattlefield) vigilance text=Creatures you control have vigilance. -- Each creature you control can block an additional creature each combat. mana={1}{W} type=Enchantment [/card] [card] name=Brawl-Bash Ogre abilities=menace auto=@combat(attacking) source(this):may {S(other creature|mybattlefield)} 2/2 ueot text=Menace (This creature can't be blocked except by two or more creatures.) -- Whenever Brawl-Bash Ogre attacks, you may sacrifice another creature. If you do, Brawl-Bash Ogre gets +2/+2 until end of turn. mana={2}{B}{R} type=Creature subtype=Ogre Warrior power=3 toughness=3 [/card] [card] name=Brazen Borrower // Petty Theft abilities=flash,flying,cloud,adventure other={1}{U} name(Adventure) autostack=if paid(alternative) then name(Return to hand) name(Return to hand) target(*[-land]|opponentbattlefield) moveTo(ownerHand) autostack=if paid(alternative) then transforms((,newability[moveto(exile) and!( transforms((,newability[canplayfromexile])) forever )!])) forever text=Flash -- Flying -- Brazen Borrower can block only creatures with flying. // Return target nonland permanent an opponent controls to its owner's hand. mana={1}{U}{U} type=Creature subtype=Faerie Rogue power=3 toughness=1 [/card] [card] name=Brazen Buccaneers abilities=haste aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(myhand)])) oneshot auto=name(Explores) reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)])) forever optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(<1>*|reveal) moveto(myHand) else transforms((,newability[Choice name(back to library) target(<1>*|reveal) moveto(mylibrary)],newability[Choice name(put into Graveyard) target(<1>*|reveal) moveto(myGraveyard)])) oneshot optiontwoend afterrevealed explores afterrevealedend revealend limit:1 text=Haste -- When Brazen Buccaneers enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) mana={3}{R} type=Creature subtype=Human Pirate power=2 toughness=2 [/card] [card] name=Brazen Freebooter auto=token(Treasure Sur) text=When Brazen Freebooter enters the battlefield, create a Treasure token. (It's an artifact with " {T}, Sacrifice this artifact: Add one mana of any color.") mana={3}{R} type=Creature subtype=Human Pirate power=3 toughness=3 [/card] [card] name=Breaking // Entering auto=choice {U}{B}:deplete:8 target(player) auto=choice {4}{B}{R}:target(creature|graveyard) moveTo(mybattlefield) && transforms((,newability,haste)) ueot auto=choice {U}{B}{4}{B}{R}:deplete:8 target(player) then target(creature|graveyard) moveTo(mybattlefield) && transforms((,newability,haste)) ueot text=Target player puts the top eight cards of their library into their graveyard. -- Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn. -- Fuse (You may cast one or both halves of this card from your hand.) mana={0} type=Sorcery [/card] [card] name=Breakneck Berserker abilities=haste text=Haste mana={2}{R} type=Creature subtype=Dwarf Berserker power=3 toughness=2 [/card] [card] name=Breath of Fire target=creature auto=damage:2 text=Breath of Fire deals 2 damage to target creature. mana={1}{R} type=Instant [/card] [card] name=Breeches, Brazen Plunderer abilities=menace,partner auto=@combatdamagefoeof(player) from(*[pirate]|myBattlefield):all(*[zpos=1]|opponentlibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[anytypeofmana],newability[phaseaction[endofturn once] moveTo(ownerexile)])) ueot )! text=Menace -- Whenever one or more Pirates you control deal damage to your opponents, exile the top card of each of those opponents' libraries. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells. -- Partner (You can have two commanders if both have partner.) mana={3}{R} type=Legendary Creature subtype=Goblin Pirate power=3 toughness=3 [/card] [card] name=Bretagard Stronghold auto=tap(noevent) auto={T}:add{G} auto={G}{W}{W}{T}{S}:name(Put 1/1 counter) target(creature|mybattlefield) transforms((,newability[counter(1/1)],newability[vigilance],newability[lifelink])) ueot asSorcery text=Bretagard Stronghold enters the battlefield tapped. -- {T}: Add {G}. -- {G}{W}{W}, {T}, Sacrifice Bretagard Stronghold: Put a +1/+1 counter on each of up to two target creatures you control. They gain vigilance and lifelink until end of turn. Activate this ability only any time you could cast a sorcery. type=Land [/card] [card] name=Briarblade Adept auto=@combat(attacking) source(this):target(creature|opponentbattlefield) -1/-1 ueot autograveyard={3}{B}:name(Activate Encore) name(Activate Encore) moveto(exile) and!(clone with(unearth,haste,mustattack))! asSorcery text=Whenever Briarblade Adept attacks, target creature an opponent controls gets -1/-1 until end of turn. -- Encore {3}{B} ({3}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) mana={4}{B} type=Creature subtype=Elf Assassin power=3 toughness=4 [/card] [card] name=Bright Reprisal target=creature[attacking] auto=destroy auto=draw:1 controller text=Destroy target attacking creature. -- Draw a card. mana={4}{W} type=Instant [/card] [card] name=Brightclimb Pathway autohand={0}:restriction{can play land} name(Grimclimb Pathway) name(Grimclimb Pathway) flip(Grimclimb Pathway) forcetype(land) auto={T}:add{W} text={T}: Add {W}. type=Land [/card] [card] name=Brightflame auto=damage:X target(creature) auto=damage:X all(other creature[share!color!]) text=Radiance -- Brightflame deals X damage to target creature and each other creature that shares a color with it. You gain life equal to the damage dealt this way. mana={X}{R}{R}{W}{W} type=Sorcery [/card] [card] name=Brightling auto={W}:vigilance ueot auto={W}:lifelink ueot auto={W}:moveTo(ownerHand) auto={1}:1/-1 ueot auto={1}:-1/1 ueot text={W}: Brightling gains vigilance until end of turn. -- {W}: Brightling gains lifelink until end of turn. -- {W}: Return Brightling to its owner's hand. -- {1}: Brightling gets +1/-1 or -1/+1 until end of turn. mana={1}{W}{W} type=Creature subtype=Shapeshifter power=3 toughness=3 [/card] [card] name=Brightmare auto=tap(noevent) target(creature) and!( dynamicability )! text=When Brightmare enters the battlefield, tap up to one target creature. You gain life equal to that creature's power. mana={2}{W} type=Creature subtype=Unicorn power=2 toughness=3 [/card] [card] name=Brightwood Tracker auto={5}{G}{T}:name(look) reveal:4 optionone name(Get a creature card) target(<1>*creature|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend text={5}{G}, {T}: Look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. mana={3}{G} type=Creature subtype=Elf Scout power=3 toughness=4 [/card] [card] name=Brimaz, King of Oreskos abilities=vigilance auto=@combat(attacking) source(this):token(Cat Soldier,Creature Cat Soldier,1/1,white,vigilance,battleready) controller auto=@combat(blocking) source(this) from(creature|opponentbattlefield):token(Cat Soldier,Creature Cat Soldier,1/1,white,vigilance) controller text=Vigilance -- Whenever Brimaz, King of Oreskos attacks, put a 1/1 white Cat Soldier creature token with vigilance onto the battlefield attacking. -- Whenever Brimaz blocks a creature, put a 1/1 white Cat Soldier creature token with vigilance onto the battlefield blocking that creature. mana={1}{W}{W} type=Legendary Creature subtype=Cat Soldier power=3 toughness=4 [/card] [card] name=Brimstone Trebuchet text=defender,reach auto={T}:damage:1 opponent auto=@movedto(creature[knight]|mybattlefield):untap text=Defender, reach -- {T}: Brimstone Trebuchet deals 1 damage to each opponent. -- Whenever a Knight enters the battlefield under your control, untap Brimstone Trebuchet. mana={2}{R} type=Artifact Creature subtype=Wall power=1 toughness=3 [/card] [card] name=Brine Giant anyzone=foreach(enchantment|myBattlefield) changecost(colorless:-1) forcedalive text=This spell costs {1} less to cast for each enchantment you control. mana={6}{U} type=Creature subtype=Giant power=5 toughness=6 [/card] [card] name=Brine Seer auto={2}{U}{T}:name(Counter spell) name(Counter spell) target(*|stack) transforms((,newability[thisforeach(variable{type:*[blue]:opponenthand}>0) pay[[{1}]] name(pay mana) donothing?fizzle])) oneshot text={2}{U}, {T}: Reveal any number of blue cards in your hand. Counter target spell unless its controller pays {1} for each card revealed this way. mana={3}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Brinebarrow Intruder abilities=flash auto=target(creature|opponentbattlefield) -2/0 ueot text=Flash -- When Brinebarrow Intruder enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn. mana={U} type=Creature subtype=Human Rogue power=1 toughness=2 [/card] [card] name=Brineborn Cutthroat ability=flash auto=@movedto(*|stack) from(*|myhand) restriction{opponentturnonly}:counter(1/1,1) text=Flash (You may cast this spell any time you could cast an instant.) -- Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Brineborn Cutthroat. mana={1}{U} type=Creature subtype=Merfolk Pirate power=2 toughness=1 [/card] [card] name=Brinelin, the Moon Kraken abilities=partner auto=moveto(ownerhand) target(*[-land]|battlefield) auto=@movedto(*[manacost>=6]|mystack):moveto(ownerhand) target(*[-land]|battlefield) text=When Brinelin, the Moon Kraken enters the battlefield or whenever you cast a spell with converted mana cost 6 or greater, you may return target nonland permanent to its owner's hand. -- Partner (You can have two commanders if both have partner.) mana={6}{U}{U} type=Legendary Creature subtype=Kraken power=6 toughness=8 [/card] [card] name=Bring Down target=creature[power>=4] auto=destroy text=Assist (Another player can pay up to {3} of this spell's cost.) -- Destroy target creature with power 4 or greater. mana={3}{W} type=Sorcery [/card] [card] name=Bring to Trial target=creature[power>=4] auto=moveto(exile) text=Exile target creature with power 4 or greater. mana={2}{W} type=Sorcery [/card] [card] name=Bristling Boar abilities=oneblocker text=Bristling Boar can't be blocked by more than one creature. mana={3}{G} type=Creature subtype=Boar power=4 toughness=3 [/card] [card] name=Broken Bond target=artifact,enchantment auto=destroy auto=may moveto(myBattlefield) target(land|myHand) text=Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield. mana={1}{G} type=Sorcery [/card] [card] name=Broken Visage target=creature[attacking,-artifact] auto=destroy && token(Spirit,Creature Spirit,storedpower/storedtoughness,black,treason) text=Destroy target nonartifact attacking creature. It can't be regenerated. Put a black Spirit creature token with that creature's power and toughness onto the battlefield. Sacrifice the token at the beginning of the next end step. mana={4}{B} type=Instant [/card] [card] name=Broken Wings auto=if type(artifact|battlefield)~morethan~0 then choice name(Destroy target artifact) name(Destroy target artifact) destroy target(artifact) auto=if type(enchantment|battlefield)~morethan~0 then choice name(Destroy target enchantment) name(Destroy target enchantment) destroy target(enchantment) auto=if type(creature[flying]|battlefield)~morethan~0 then choice name(Destroy target flying creature) name(Destroy target flying creature) destroy target(creature[flying]) text=Destroy target artifact, enchantment, or creature with flying. mana={2}{G} type=Instant [/card] [card] name=Brokkos, Apex of Forever abilities=trample,mutate otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveTo(myHand) auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) auto={9999}:equip other={2}{UB}{G}{G} name(Mutate) auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Over) choice name(Mutate Over) mutateover target(other creature[-human]|mybattlefield) auto=if paid(alternative) then name(Mutate Under) this(mutations<1) name(Mutate Under) choice name(Mutate Under) mutateunder target(other creature[-human]|mybattlefield) autograveyard={2}{U}{G}{G}:if type(creature[-human]|mybattlefield)~morethan~0 then name(Mutate from graveyard) name(Mutate from graveyard) choice name(Mutate from graveyard) activate castcard(alternative) else add{2}{U}{G}{G} autograveyard={2}{B}{G}{G}:if type(creature[-human]|mybattlefield)~morethan~0 then name(Mutate from graveyard) name(Mutate from graveyard) choice name(Mutate from graveyard) activate castcard(alternative) else add{2}{B}{G}{G} text=Mutate {2}{UB}{G}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Trample -- You may cast Brokkos, Apex of Forever from your graveyard using its mutate ability. mana={2}{B}{G}{U} type=Legendary Creature subtype=Nightmare Beast Elemental power=6 toughness=6 [/card] [card] name=Bronze Horse abilities=trample auto=aslongas(creature|myBattlefield)~morethan~1 preventalldamage to(this) from(*|myStack,opponentStack) text=Trample -- As long as you control another creature, prevent all damage that would be dealt to Bronze Horse by spells that target it. mana={7} type=Artifact Creature subtype=Horse power=4 toughness=4 [/card] [card] name=Bronze Sword auto={3}:equip auto=teach(creature) 2/0 text=Equipped creature gets +2/+0. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Brought Back auto=moveTo(myBattlefield) target(*[fresh;-instant;-sorcery]|mygraveyard) and!(tap(noevent))! text=Choose up to two target permanent cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield tapped. mana={W}{W} type=Instant [/card] [card] name=Browbeat auto=choice name(You draw) ability$!name(Damage or draw) choice name(Opponent draws) draw:3 opponent _ choice name(Damage 5) damage:5 controller!$ opponent auto=choice name(Opponent draws) ability$!name(Damage or draw) choice name(Opponent draws) draw:3 opponent _ choice name(Damage 5) damage:5 controller!$ controller text=Any player may have Browbeat deal 5 damage to him or her. If no one does, target player draws three cards. mana={2}{R} type=Sorcery [/card] [card] name=Brudiclad, Telchor Engineer auto=lord(creature[token]|myBattlefield) haste auto=@each my combatbegins:may all(creature[token]|myBattlefield) transforms((,newability[copy target(other creature[token]|myBattlefield)])) forever auto=@each my combatbegins:token(Myr,Artifact Creature Myr,2/1,blue) text=Creature tokens you control have haste. -- At the beginning of combat on your turn, create a 2/1 blue Myr artifact creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token. mana={4}{U}{R} type=Legendary Creature subtype=Artificer power=4 toughness=4 [/card] [card] name=Bruse Tarl, Boorish Herder abilities=partner auto=target(creature|mybattlefield) double strike && lifelink ueot auto=@combat(attacking) source(this):target(creature|mybattlefield) double strike && lifelink ueot text=Whenever Bruse Tarl, Boorish Herder enters the battlefield or attacks, target creature you control gains double strike and lifelink until end of turn. -- Partner (You can have two commanders if both have partner.) mana={2}{R}{W} type=Legendary Creature subtype=Human Ally power=3 toughness=3 [/card] [card] name=Brushfire Elemental abilities=haste auto=cantbeblockedby(creature[power<=2]) auto=_LANDFALL_2/2 ueot text=Haste -- Brushfire Elemental can't be blocked by creatures with power 2 or less. -- Landfall — Whenever a land enters the battlefield under your control, Brushfire Elemental gets +2/+2 until end of turn. mana={R}{G} type=Creature subtype=Elemental power=1 toughness=1 [/card] [card] name=Brutal Hordechief auto=@combat(attacking) source(creature|myBattlefield):life:-1 opponent && life:1 controller auto={3}{RW}{RW}:target(creature|opponentbattlefield) mustblock ueot all(other creature) cantblock ueot text=Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life. -- {3}{R/W}{R/W}: Creatures your opponents control block this turn if able, and you choose how those creatures block. mana={3}{B} type=Creature subtype=Orc Warrior power=3 toughness=3 [/card] [card] name=Bruvac the Grandiloquent auto=@movedTo(*|opponentgraveyard) from(opponentlibrary):deplete:1 opponent text=If an opponent would mill one or more cards, they mill twice that many cards instead. (To mill a card, a player puts the top card of their library into their graveyard.) mana={2}{U} type=Legendary Creature subtype=Human Advisor power=1 toughness=4 [/card] [card] name=Bubble Snare target=creature kicker={2}{U} auto=if paid(kicker) then teach(creature) transforms((,newability[tap(noevent)])) oneshot auto=teach(creature) doesnotuntap text=Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) -- Enchant creature -- When Bubble Snare enters the battlefield, if it was kicked, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. mana={U} type=Enchantment subtype=Aura [/card] [card] name=Buccaneer's Bravado restriction=type(creature|battlefield)~morethan~0 auto=choice name(Target creature gets +1/+1 and first strike) target(creature) transforms((,newability[1/1],newability[first strike])) ueot auto=if type(creature[pirate]|battlefield)~morethan~0 then choice name(Target pirate gets +1/+1 and double strike) target(creature[pirate]) transforms((,newability[1/1],newability[double strike])) ueot text=Choose one — -- • Target creature gets +1/+1 and gains first strike until end of turn. -- • Target Pirate gets +1/+1 and gains double strike until end of turn. mana={1}{R} type=Instant [/card] [card] name=Bull-Rush Bruiser auto=@combat(attacking) source(this) aslongas(other warrior|myBattlefield):first strike ueot text=Whenever Bull-Rush Bruiser attacks, if your team controls another Warrior, Bull-Rush Bruiser gains first strike until end of turn. mana={3}{R} type=Creature subtype=Minotaur Warrior power=4 toughness=3 [/card] [card] name=Bulwark Giant auto=life:5 text=When Bulwark Giant enters the battlefield, you gain 5 life. mana={5}{W} type=Creature subtype=Giant Soldier power=3 toughness=6 [/card] [card] name=Bumbling Pangolin auto=may destroy target(artifact) text=When this creature enters the battlefield, you may destroy target artifact. mana={3}{R} type=Host Creature subtype=Pangolin Beast power=2 toughness=2 [/card] [card] name=Burglar Rat auto=ability$!name(discard) reject notatarget(*|myhand)!$ opponent text=When Burglar Rat enters the battlefield, each opponent discards a card. mana={1}{B} type=Creature subtype=Rat power=1 toughness=1 [/card] [card] name=Burlfist Oak auto=@drawof(player):2/2 ueot text=Whenever you draw a card, Burlfist Oak gets +2/+2 until end of turn. mana={2}{G}{G} type=Creature subtype=Treefolk power=2 toughness=3 [/card] [card] name=Burn Bright auto=all(creature|myBattlefield) +2/+0 ueot text=Creatures you control get +2/+0 until end of turn. mana={2}{R} type=Instant [/card] [card] name=Burning Prophet aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=@movedTo(*[-creature]|mystack):1/0 ueot auto=@movedTo(*[-creature]|mystack):_SCRY_(1) text=Whenever you cast a noncreature spell, Burning Prophet gets +1/+0 until end of turn, then scry 1. mana={1}{R} type=Creature subtype=Human Wizard power=1 toughness=3 [/card] [card] name=Burning Sun's Avatar auto=damage:3 target(opponent,planeswalker) && damage:3 target(creature|battlefield) text=When Burning Sun’s Avatar enters the battlefield, it deals 3 damage to target opponent or planeswalker and 3 damage to up to one target creature. mana={3}{R}{R}{R} type=Creature subtype=Dinosaur Avatar power=6 toughness=6 [/card] [card] name=Burning-Fist Minotaur abilities=first strike auto={1}{R}{D(*|myhand)}:2/+0 ueot text=First strike -- {1}{R}, Discard a card: Burning-Fist Minotaur gets +2/+0 until end of turn. mana={1}{R} type=Creature subtype=Minotaur Wizard power=2 toughness=1 [/card] [card] name=Burning-Rune Demon abilities=flying auto=choice name(Search library) target(*[-Burning-Rune Demon]|mylibrary) moveto(myreveal) and!( moveto(mylibrary) and!( transforms((,newability[name(Search another card) target(*[-Burning-Rune Demon;notshare!name!]|mylibrary) moveto(myreveal) and!( moveto(mylibrary) and!( ability$!name(Put in hand from library) name(Put in hand from library) target(*[fresh]|opponentlibrary) moveto(opponenthand) and!( all(*[fresh]|opponentlibrary) moveto(opponentgraveyard) and!( shuffle opponent )! )! !$ opponent )! )!])) oneshot )! )! auto=choice name(Don't search) donothing text=Flying -- When Burning-Rune Demon enters the battlefield, you may search your library for exactly two cards not named Burning-Rune Demon that have different names. If you do, reveal those cards. An opponent chooses one of them. Put the chosen card into your hand and the other into your graveyard, then shuffle your library. mana={4}{B}{B} type=Creature subtype=Demon Berserker power=6 toughness=6 [/card] [card] name=Burning-Tree Vandal auto=choice counter(1/1) auto=choice aslongas(creature|myBattlefield) haste auto=@combat(attacking) source(this):may reject notatarget(*|myhand) and!( draw:1 controller )! text=Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) -- Whenever Burning-Tree Vandal attacks, you may discard a card. If you do, draw a card. mana={2}{R} type=Creature subtype=Human Rogue power=2 toughness=1 [/card] [card] name=Burning-Yard Trainer abilities=trample,haste auto=target(creature[Knight]|myBattlefield) 2/2 ueot && haste ueot && trample ueot text=Trample, haste -- When Burning-Yard Trainer enters the battlefield, another target Knight you control gets +2/+2 and gains trample and haste until end of turn. mana={4}{R} type=Creature subtype=Human Knight power=3 toughness=3 [/card] [card] name=Burnt Offering auto=chose name(Red) add:storedmanacost:{R} auto=chose name(Black) add:storedmanacost:{B} text=As an additional cost to cast this spell, sacrifice a creature. -- Add X mana in any combination of {B} and/or {R}, where X is the sacrificed creature’s converted mana cost. mana={B}{S(creature|mybattlefield)} type=Instant [/card] [card] name=Bushmeat Poacher auto={1}{T}{S(other creature|myBattlefield)}:life:storedtoughness && draw:1 controller text={1}, {T}, Sacrifice another creature: You gain life equal to that creature's toughness. Draw a card. mana={3}{B} type=Creature subtype=Human Soldier power=2 toughness=4 [/card] [card] name=By Force target=artifact auto=destroy text=Destroy X target artifacts. mana={X}{R} type=Sorcery [/card] [card] name=Cabal Conditioning target=opponent auto=choice name(Opponent Discards) reject notatarget(*|targetedpersonshand) auto=choice name(You Discard) reject target(*|myhand) auto=choice name(Both Discard) reject notatarget(*|targetedpersonshand) && reject target(*|myhand) text=Any number of target players each discard a number of cards equal to the highest converted mana cost among permanents you control. mana={6}{B} type=Sorcery [/card] [card] name=Cabal Evangel mana={1}{B} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Cabal Paladin auto=@movedTo(*[artifact;legendary;saga]|mystack):damage:2 opponent text=Whenever you cast a historic spell, Cabal Paladin deals 2 damage to each opponent. (Artifacts, legendaries, and Sagas are historic.) mana={3}{B} type=Creature subtype=Human Knight power=4 toughness=2 [/card] [card] name=Cabal Shrine auto=lord(*|opponentgraveyard) transforms((,newability[@movedTo(*[share!name!]|mystack):reject target(*|myhand) controller])) auto=lord(*|opponentgraveyard) transforms((,newability[@movedTo(*[share!name!]|opponentstack):reject notatarget(*|opponenthand) opponent])) auto=lord(*|mygraveyard) transforms((,newability[@movedTo(*[share!name!]|mystack):reject target(*|myhand) controller])) auto=lord(*|mygraveyard) transforms((,newability[@movedTo(*[share!name!]|opponentstack):reject notatarget(*|opponenthand) opponent])) text=Whenever a player casts a spell, that player discards X cards, where X is the number of cards in all graveyards with the same name as that spell. mana={1}{B}{B} type=Enchantment [/card] [card] name=Cabal Stronghold auto={3}{T}:foreach(swamp[basic]|myBattlefield) Add{B} auto={T}:Add{C} text={T}: Add {C}. -- {3}, {T}: Add {B} for each basic Swamp you control. type=Land [/card] [card] name=Cabal Therapist abilities=menace auto=@each my firstmain:may name(Sacrifice a creature) target(creature|mybattlefield) transforms((,newability[sacrifice],newability[chooseanameopp name(Look hand) target(*|opponenthand) moveto(opponenthand) and!( all(*[chosenname]|opponenthand) reject)! chooseend nonland])) oneshot text=Menace -- At the beginning of your precombat main phase, you may sacrifice a creature. When you do, choose a nonland card name, then target player reveals their hand and discards all cards with that name. mana={B} type=Creature subtype=Horror power=1 toughness=1 [/card] [card] name=Cacophodon auto=@damaged(this):untap target(*) text=Enrage — Whenever Cacophodon is dealt damage, untap target permanent. mana={3}{G} type=Creature subtype=Dinosaur power=2 toughness=5 [/card] [card] name=Caged Sun auto=choice name(Green) transforms((,newability[lord(creature[green]|myBattlefield) 1/1],newability[lord(forest|myBattlefield) producecolor:green])) forever auto=choice name(White) transforms((,newability[lord(creature[white]|myBattlefield) 1/1],newability[lord(plains|myBattlefield) producecolor:white])) forever auto=choice name(Red) transforms((,newability[lord(creature[red]|myBattlefield) 1/1],newability[lord(mountain|myBattlefield) producecolor:red])) forever auto=choice name(Black) transforms((,newability[lord(creature[black]|myBattlefield) 1/1],newability[lord(swamp|myBattlefield) producecolor:black])) forever auto=choice name(Blue) transforms((,newability[lord(creature[blue]|myBattlefield) 1/1],newability[lord(island|myBattlefield) producecolor:blue])) forever text=As Caged Sun enters the battlefield, choose a color. -- Creatures you control of the chosen color get +1/+1. -- Whenever a land's ability adds one or more mana of the chosen color to your mana pool, add one additional mana of that color to your mana pool. mana={6} type=Artifact [/card] [card] name=Caged Zombie auto={1}{B}{T}:life:-2 opponent restriction{morbid} text={1}{B}, {T}: Each opponent loses 2 life. Activate this ability only if a creature died this turn. mana={2}{B} type=Creature subtype=Zombie power=2 toughness=3 [/card] [card] name=Calamity Bearer auto=@damaged(creature) from(*[giant]|myzones):all(trigger[to]) damage:thatmuch auto=@damagefoeof(player) from(*[giant]|myzones):damage:thatmuch opponent auto=@damageof(player) from(*[giant]|myzones):damage:thatmuch controller text=If a Giant source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. mana={2}{R}{R} type=Creature subtype=Giant Berserker power=3 toughness=4 [/card] [card] name=Calciform Pools auto={T}:add {1} auto={1}{T}:counter(0/0,1,Storage) auto={1}{C(0/0,-1,Storage)}: ability$! _ choice add{U} _ choice add{W} !$ controller text={T}: Add {1} to your mana pool. -- {1}, {T}: Put a storage counter on Calciform Pools. -- {1}, Remove X storage counters from Calciform Pools: Add X mana in any combination of {W} and/or {U} to your mana pool. type=Land [/card] [card] name=Calculated Dismissal target=*|stack aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveTo(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) oneshot auto=if type(*[instant;sorcery]|mygraveyard)~morethan~1 then scry:2 scrycore delayed dontshow donothing scrycoreend scryend text=Counter target spell unless its controller pays {3}. -- Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={2}{U} type=Instant [/card] [card] name=Calculating Lich abilities=menace auto=@combat(attacking) source(creature|myBattlefield):life:-1 opponent text=Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life. -- {3}{R/W}{R/W}: Creatures your opponents control block this turn if able, and you choose how those creatures block. mana={4}{B}{B} type=Creature subtype=Zombie Wizard power=5 toughness=5 [/card] [card] name=Caligo Skin-Witch kicker={3}{B} auto=if paid(kicker) then ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ opponent text=Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.) -- When Caligo Skin-Witch enters the battlefield, if it was kicked, each opponent discards two cards. mana={1}{B} type=Creature subtype=Human Wizard power=1 toughness=3 [/card] [card] name=Call of the Death-Dweller target=creature[manacost<=3]|myGraveyard auto=moveTo(myBattlefield) auto=counter(0/0,1,Menace) target(creature[manacost<=3] auto=transforms((,newability[this(counter{0/0.1.Menace}>=1) menace target(creature[manacost<=3])])) text=Return up to two target creature cards with total converted mana cost 3 or less from your graveyard to the battlefield. Put a deathtouch counter on either of them. Then put a menace counter on either of them. mana={2}{B} type=Sorcery [/card] [card] name=Call the Cavalry auto=create(Knight:creature Knight:2/2:white:vigilance)*2 text=Create two 2/2 white Knight creature tokens with vigilance. mana={3}{W} type=Sorcery [/card] [card] name=Call the Coppercoats auto=foreach(creature|opponentBattlefield) token(Soldier Call) text=Strive — This spell costs {1}{W} more to cast for each target beyond the first. -- Choose any number of target opponents. Create X 1/1 white Human soldier creature tokens, where X is the number of creatures those opponents control. mana={2}{W} type=Instant [/card] [card] name=Call to the Feast auto=token(Vampire,creature Vampire,1/1,white,lifelink)*3 text=Create three 1/1 white Vampire creature tokens with lifelink. mana={2}{W}{B} type=Sorcery [/card] [card] name=Callaphe, Beloved of the Sea auto=type:manaU:mybattlefield/3 cdaactive auto=@targeted(*[creature;enchantment]|myBattlefield) from(*[instant;sorcery]|opponentzones):choice name(This spell costs 1 more) name(This spell costs 1 more) target(*[instant;sorcery]|opponentzones) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) oneshot text=Callaphe’s power is equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.) -- Creatures and enchantments you control have “Spells your opponents cast that target this permanent cost {1} more to cast”. mana={1}{U}{U} type=Legendary Enchantment Creature subtype=Demigod power=* toughness=3 [/card] [card] name=Callous Dismissal target=*[-land] auto=moveTo(ownerHand) auto=_AMASS_(1) text=Return target nonland permanent to its owner's hand. -- Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie army creature token first.) mana={1}{U} type=Sorcery [/card] [card] name=Camaraderie auto=life:type:creature:mybattlefield controller && draw:type:creature:mybattlefield controller auto=all(other creature|myBattlefield) 1/1 text=You gain X life and draw X cards, where X is the number of creatures you control. Creatures you control get +1/+1 until end of turn. mana={4}{G}{W} type=Sorcery [/card] [card] name=Canal Courier auto=becomesmonarch controller text=When Canal Courier enters the battlefield, you become the monarch. -- Whenever Canal Courier and another creature attack different players, Canal Courier can't be blocked this combat. mana={5}{U} type=Creature subtype=Human Rogue power=3 toughness=5 [/card] [card] name=Canal Monitor mana={4}{B} type=Creature subtype=Lizard power=5 toughness=3 [/card] [card] name=Candlelight Vigil target=creature auto=teach(creature) +3/+2 auto=teach(creature) vigilance text=Enchant creature -- Enchanted creature gets +3/+2 and has vigilance. mana={3}{W} type=Enchantment subtype=Aura [/card] [card] name=Cankerous Thirst target=creature other={2}{B}{G} name(Both) auto=if paid(alternative) then -3/-3 ueot auto=if paid(alternative) then target(creature) 3/3 ueot auto=ifnot paid(alternative) then transforms((,newability[choice name(Pay Black) pay[[{B}]] -3/-3 ueot],newability[choice name(Pay Green) pay[[{G}]] 3/3 ueot])) text=If {B} was spent to cast Cankerous Thirst, you may have target creature get -3/-3 until end of turn. If {G} was spent to cast Cankerous Thirst, you may have target creature get +3/+3 until end of turn. (Do both if {B}{G} was spent.) mana={3} type=Instant [/card] [card] name=Cannibalize auto=choice name(Opponent's creatures) moveTo(exile) target(creature|opponentbattlefield) && counter(1/1,2) target(other creature|oppponentbattlefield) auto=choice name(my creatures) moveTo(exile) target(creature|mybattlefield) && counter(1/1,2) target(other creature|mybattlefield) text=Choose two target creatures controlled by the same player. Exile one of those creatures and put two +1/+1 counters on the other. mana={1}{B} type=Sorcery [/card] [card] name=Canopy Baloth auto=_LANDFALL_2/2 ueot text=Landfall — Whenever a land enters the battlefield under your control, Canopy Baloth gets +2/+2 until end of turn. mana={3}{G} type=Creature subtype=Beast power=4 toughness=3 [/card] [card] name=Canopy Stalker auto=@combat(attacking) source(this):all(creature|opponentbattlefield) mustblock ueot auto=@movedTo(this|myGraveyard) from(myBattlefield):life:type:creature[fresh]:graveyard controller text=Canopy Stalker must be blocked if able. -- When Canopy Stalker dies, you gain 1 life for each creature that died this turn. mana={3}{G} type=Creature subtype=Cat power=4 toughness=2 [/card] [card] name=Canopy Tactician auto={T}:add{G}{G}{G} auto=lord(other elf|mybattlefield) 1/1 text=Other Elves you control get +1/+1. -- {T}: Add {G}{G}{G}. mana={3}{G} type=Creature subtype=Elf Warrior power=3 toughness=3 [/card] [card] name=Canyon Jerboa auto=_LANDFALL_all(creature|myBattlefield) 1/1 ueot text=Landfall — Whenever a land enters the battlefield under your control, creatures you control get +1/+1 until end of turn. mana={2}{W} type=Creature subtype=Mouse power=1 toughness=2 [/card] [card] name=Canyon Slough abilities=cycling auto=tap autohand=__CYCLING__({2}) text=({T}: Add {B} or {R} to your mana pool.) -- Canyon Slough enters the battlefield tapped. -- Cycling {2} ({2}, Discard this card: Draw a card.) type=Land subtype=Swamp Mountain [/card] [card] name=Capricopian auto=counter(1/1,X) auto={2}:restriction{combatbeginsonly} all(this) counter(1/1) text=Capricopian enters the battlefield with X +1/+1 counters on it. -- {2}: Put a +1/+1 counter on Capricopian, then you may reselect which player Capricopian is attacking. Only the player Capricopian is attacking may activate this ability and only during the declare attackers step. (It can’t attack its controller.) mana={X}{G} type=Creature subtype=Goat Hydra power=0 toughness=0 [/card] [card] name=Captain Lannery Storm abilities=haste auto=@sacrificed(TreasureArtifactToken):1/0 ueot auto=@combat(attacking) source(this):token(435451) text=Haste -- Whenever Captain Lannery Storm attacks, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool." -- Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn. mana={2}{R} type=Legendary Creature subtype=Human Pirate power=2 toughness=2 [/card] [card] name=Captain Vargus Wrath auto=@combat(attacking) source(this):all(pirate|myBattlefield) pnumofcommandcast/pnumofcommandcast ueot text=Whenever Captain Vargus Wrath attacks, Pirates you control get +1/+1 until end of turn for each time you've cast a commander from the command zone this game. mana={U}{R} type=Legendary Creature subtype=Orc Pirate power=1 toughness=1 [/card] [card] name=Captain's Hook auto={1}:equip auto=teach(creature) +2/+0 auto=teach(creature) menace auto=teach(creature) transforms((,newability[counter(0/0.1.Hooked)])) auto=lord(*[counter{0/0.1.Hooked}]|mybattlefield) transforms((,newability[this(gear < 1) destroy])) auto=transforms((Pirate)) text=Equipped creature gets +2/+0, has menace, and is a Pirate in addition to its other creature types. -- Whenever Captain's Hook becomes unattached from a permanent, destroy that permanent. -- Equip 1 mana={3} type=Artifact subtype=Equipment [/card] [card] name=Captain's Maneuver target=creature,player auto=prevent:X ueot auto=damage:X target(creature,player) text=The next X damage that would be dealt to target creature or player this turn is dealt to another target creature or player instead. mana={X}{R}{W} type=Instant [/card] [card] name=Captivating Crew auto={3}{R}:target(creature) untap && haste && alias=129767 text={3}{R}: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate this ability only any time you could cast a sorcery. mana={3}{R} type=Creature subtype=Human Pirate power=4 toughness=3 [/card] [card] name=Captivating Gyre target=creature auto=moveTo(ownerhand) text=Return up to three target creatures to their owners' hands. mana={4}{U}{U} type=Sorcery [/card] [card] name=Captivating Unicorn auto=@movedTo(enchantment|myBattlefield):tap target(creature|opponentBattlefield) text=Constellation -- Whenever an enchantment enters the battlefield under your control, tap target creature an opponent controls. mana={4}{W} type=Creature subtype=Unicorn power=4 toughness=4 [/card] [card] name=Captive Audience auto=moveto(opponentbattlefield) auto=@each my upkeep:this(counter{0/0.1.Choice}=0) lifeset:4 controller && counter(0/0,1,Choice) all(this) auto=@each my upkeep:this(counter{0/0.1.Choice}=1) all(*|myhand) reject && counter(0/0,1,Choice) all(this) auto=@each my upkeep:this(counter{0/0.1.Choice}=2) token(Zombie,Creature Zombie,2/2,black)*5 opponent && counter(0/0,1,Choice) all(this) text=Captive Audience enters the battlefield under the control of an opponent of your choice. -- At the beginning of your upkeep, choose one that hasn't been chosen — -- • Your life total becomes 4. -- • Discard your hand. -- • Each opponent creates five 2/2 black Zombie creature tokens. mana={5}{B}{R} type=Enchantment [/card] [card] name=Capture Sphere abilities=flash target=creature auto=teach(creature) tap auto=teach(creature) doesnotuntap text=Flash -- Enchant creature -- When Capture Sphere enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. mana={3}{U} type=Enchantment subtype=Aura [/card] [card] name=Careless Celebrant auto=@movedTo(this|mygraveyard) from(Battlefield):damage:2 target(creature,planeswalker|opponentBattlefield) text=When Careless Celebrant dies, it deals 2 damage to target creature or planeswalker an opponent controls. mana={1}{R} type=Creature subtype=Satyr Shaman power=2 toughness=1 [/card] [card] name=Carnage Tyrant abilities=nofizzle, opponentshroud, trample text=Carnage Tyrant can't be countered. -- Trample, hexproof mana={4}{G}{G} type=Creature subtype=Dinosaur power=7 toughness=6 [/card] [card] name=Carnival // Carnage other={2}{B}{R} name(Carnage) otherrestriction=myturnonly auto=ifnot paid(alternative) then ability$!name(Choose one) choice name(Damage opponent's target) target(*[creature;planeswalker]|opponentbattlefield) damage:1 && damage:1 opponent _ choice name(Damage your target) target(*[creature;planeswalker]|mybattlefield) damage:1 && damage:1 controller!$ controller auto=if paid(alternative) then damage:3 opponent && ability$!name(Discard 2 cards) notatarget(<2>*|myhand) reject!$ opponent text=Carnival deals 1 damage to target creature or planeswalker and 1 damage to that permanent's controller. -- Carnage deals 3 damage to target opponent. That player discards two cards. mana={BR} type=Instant [/card] [card] name=Carom target=creature auto=absorb ueot auto=damage:1 target(other creature) auto=draw:1 controller text=The next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead. -- Draw a card. mana={1}{W} type=Instant [/card] [card] name=Carrion Grub anyzone=power:highest:*:mygraveyard/5 cdaactive auto=deplete:4 controller text=Carrion Grub gets +X/+0, where X is the greatest power among creature cards in your graveyard. -- When Carrion Grub enters the battlefield, mill four cards. (Put the top four cards of your library into your graveyard.) mana={3}{B} type=Creature subtype=Insect power=0 toughness=5 [/card] [card] name=Carrion Imp abilities=flying auto=may target(creature|graveyard) moveto(exile) && life:2 controller text=Flying -- When Carrion Imp enters the battlefield, you may exile target creature card from a graveyard. If you do, you gain 2 life. mana={3}{B} type=Creature subtype=Imp power=2 toughness=3 [/card] [card] name=Carrion Rats auto=@combat(attacking,blocking) source(this):ability$!name(Choose one) choice name(Exile a card) moveto(exile) target(*|mygraveyard) && all(mysource) fog from(this) _ choice name(Don't exile any card) donothing!$ opponent auto=@combat(attacking,blocking) source(this):ability$!name(Choose one) choice name(Exile a card) moveto(exile) target(*|mygraveyard) && all(mysource) fog from(this) _ choice name(Don't exile any card) donothing!$ controller text=Whenever Carrion Rats attacks or blocks, any player may exile a card from his or her graveyard. If a player does, Carrion Rats assigns no combat damage this turn. mana={B} type=Creature subtype=Rat power=2 toughness=1 [/card] [card] name=Carrion Screecher abilities=flying text=Flying mana={3}{B} type=Creature subtype=Zombie Bird power=3 toughness=1 [/card] [card] name=Carrion Wurm auto=@combat(attacking,blocking) source(this):ability$!name(Choose one) choice name(Exile a card) moveto(exile) target(*|mygraveyard) && all(mysource) fog from(this) _ choice name(Don't exile any card) donothing!$ opponent auto=@combat(attacking,blocking) source(this):ability$!name(Choose one) choice name(Exile a card) moveto(exile) target(*|mygraveyard) && all(mysource) fog from(this) _ choice name(Don't exile any card) donothing!$ controller text=Whenever Carrion Wurm attacks or blocks, any player may exile three cards from his or her graveyard. If a player does, Carrion Wurm assigns no combat damage this turn. mana={3}{B}{B} type=Creature subtype=Zombie Wurm power=6 toughness=5 [/card] [card] name=Carrionette autograveyard={2}{B}{B}{E}:ability$!name(pay or exile) pay[[{2}]] name(pay 2 mana) donothing?all(opponent) moveTo(exile) target(creature)!$ opponent text={2}{B}{B}: Exile Carrionette and target creature unless that creature's controller pays {2}. Activate this ability only if Carrionette is in your graveyard. mana={1}{B} type=Creature subtype=Skeleton power=1 toughness=1 [/card] [card] name=Cartographer's Hawk abilities=flying aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(plains|myLibrary) auto=@combatdamageof(player) from(this):restriction{type(land|opponentBattlefield)~morethan~type(land|myBattlefield)}:moveTo(this|myHand) && name(search card) reveal:plibrarycount optionone name(choose card) target(plains|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend text=Flying -- When Cartographer’s Hawk deals combat damage to a player who controls more lands than you, return it to its owner’s hand. If you do, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library. mana={1}{W} type=Creature subtype=Bird power=2 toughness=1 [/card] [card] name=Cartouche of Ambition target=creature|myBattlefield auto=1/1 auto=lifelink auto=may counter(-1/-1,1) target(creature) text=Enchant creature you control -- When Cartouche of Ambition enters the battlefield, you may put a -1/-1 counter on target creature. -- Enchanted creature gets +1/+1 and has lifelink. mana={2}{B} type=Enchantment subtype=Aura Cartouche [/card] [card] name=Cartouche of Knowledge target=creature|myBattlefield auto=1/1 auto=flying auto=draw:1 controller text=Enchant creature you control -- When Cartouche of Knowledge enters the battlefield, draw a card. -- Enchanted creature gets +1/+1 and has flying. mana={1}{U} type=Enchantment subtype=Aura Cartouche [/card] [card] name=Cartouche of Solidarity target=creature|myBattlefield auto=1/1 auto=first strike auto=token(Warrior,creature Warrior,1/1,white,vigilance) text=Enchant creature you control -- When Cartouche of Solidarity enters the battlefield, create a 1/1 white Warrior creature token with vigilance. -- Enchanted creature gets +1/+1 and has first strike. mana={W} type=Enchantment subtype=Aura Cartouche [/card] [card] name=Cartouche of Strength target=creature|myBattlefield auto=1/1 auto=trample auto=may target(creature) transforms((,newability[target(creature) dynamicability])) ueot text=Enchant creature you control -- When Cartouche of Strength enters the battlefield, you may have enchanted creature fight target creature an opponent controls. (Each deals damage equal to its power to the other.) -- Enchanted creature gets +1/+1 and has trample. mana={2}{G} type=Enchantment subtype=Aura Cartouche [/card] [card] name=Cartouche of Zeal target=creature|myBattlefield auto=1/1 auto=haste auto=target(creature) cantblock ueot text=Enchant creature you control -- When Cartouche of Zeal enters the battlefield, target creature can't block this turn. -- Enchanted creature gets +1/+1 and has haste. mana={R} type=Enchantment subtype=Aura Cartouche [/card] [card] name=Cascade Seer aicode=activate transforms((,newability[all(*[zpos<=calculateparty]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveTo(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=scry:calculateparty scrycore delayed dontshow donothing scrycoreend scryend text=When Cascade Seer enters the battlefield, scry X, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) mana={3}{U} type=Creature subtype=Merfolk Wizard power=3 toughness=3 [/card] [card] name=Cascading Cataracts abilities=indestructible auto={T}:Add{1} auto={5}{T}:name(all) add{G}{B}{W}{R}{U} auto={5}{T}:name(green) add{G}{G}{G}{G}{G} auto={5}{T}:name(black) add{B}{B}{B}{B}{B} auto={5}{T}:name(white) add{W}{W}{W}{W}{W} auto={5}{T}:name(red) add{R}{R}{R}{R}{R} auto={5}{T}:name(blue) add{U}{U}{U}{U}{U} auto={5}{T}:name(G/B) add{G}{G}{G}{B}{B} auto={5}{T}:name(G/W) add{G}{G}{G}{W}{W} auto={5}{T}:name(G/R) add{G}{G}{G}{R}{R} auto={5}{T}:name(G/U) add{G}{G}{G}{U}{U} auto={5}{T}:name(B/W) add{B}{B}{B}{W}{W} auto={5}{T}:name(B/R) add{B}{B}{B}{R}{R} auto={5}{T}:name(B/U) add{B}{B}{B}{U}{U} auto={5}{T}:name(W/R) add{W}{W}{W}{R}{R} auto={5}{T}:name(W/U) add{W}{W}{W}{U}{U} auto={5}{T}:name(R/U) add{R}{R}{R}{U}{U} text=Indestructible -- {T}: Add {1} to your mana pool. -- {5}, {T}: Add five mana in any combination of colors to your mana pool. type=Land [/card] [card] name=Cast Down target=creature[-legendary] auto=destroy text=Destroy target nonlegendary creature. mana={1}{B} type=Instant [/card] [card] name=Cast Out abilities=flash,cycling auto=blink(*[-land]|opponentbattlefield) forsrc autohand=__CYCLING__({W}) text=Flash -- When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield. -- Cycling {W} ({W}, Discard this card: Draw a card.) mana={3}{W} type=Enchantment [/card] [card] name=Cast Through Time auto=@movedTo(*[instant;sorcery]|myStack):all(trigger[to]) transforms((,newability[gainedexiledeath],newability[phaseaction[my upkeep once] counter(0/0.1.PlayExile)])) ueot auto=@each my upkeep:all(*[instant;sorcery]|myexile) removeallcounters(0/0,-1,PlayExile) auto=@each my upkeep:foreach(*[counter{0/0.1.PlayExile}]|myexile) ability$!name(Choose one) choice name(Cast card from exile) activate castcard(normal) target(*[instant;sorcery;counter{0/0.1.PlayExile}]|myexile) _ choice name(Don't cast card from exile) donothing!$ controller text=Instant and sorcery spells you control have rebound. (Exile the spell as it resolves if you cast it from your hand. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.) mana={4}{U}{U}{U} type=Enchantment [/card] [card] name=Castaway's Despair target=creature auto=tap auto=frozen text=Enchant creature -- When Castaway's Despair enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. mana={3}{U} type=Enchantment subtype=Aura [/card] [card] name=Castle Ardenvale auto={T}:add{W} auto=aslongas(plains|myBattlefield) tap(noevent) <1 oneshot auto={2}{W}{W}{T}:create(Human:creature Human:1/1:white) text=Castle Ardenvale enters the battlefield tapped unless you control a Plains. -- {T}: Add {W}. -- {2}{W}{W}, {T}: Create a 1/1 white Human creature token. type=Land [/card] [card] name=Castle Embereth auto={T}:add{R} auto=aslongas(land[mountain]|myBattlefield) tap(noevent) <1 oneshot auto={1}{R}{R}{T}:all(creature|mybattlefield) 1/0 ueot text=Castle Embereth enters the battlefield tapped unless you control a Mountain. -- {T}: Add {R}. -- {1}{R}{R}, {T}: Creatures you control get +1/+0 until end of turn. type=Land [/card] [card] name=Castle Garenbrig auto={T}:add{G} auto=aslongas(land[forest]|myBattlefield) tap(noevent) <1 oneshot auto=this(variable{type:creature:myrestrictedcastingzone}>0) {2}{G}{G}{T}:add{G}{G}{G}{G}{G}{G} auto=this(variable{type:creature:mybattlefield}>0) {2}{G}{G}{T}:add{G}{G}{G}{G}{G}{G} text=Castle Garenbrig enters the battlefield tapped unless you control a Forest. -- {T}: Add {G}. -- {2}{G}{G}, {T}: Add six {G}. Spend this mana only to cast creature spells or activate abilities of creatures. type=Land [/card] [card] name=Castle Locthwain auto={T}:add{B} auto=aslongas(land[swamp]|myBattlefield) tap(noevent) <1 oneshot auto={1}{B}{B}{T}:draw:1 && life:-phandcount text=Castle Locthwain enters the battlefield tapped unless you control a Swamp. -- {T}: Add {B}. -- {1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand. type=Land [/card] [card] name=Castle Vantress aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveTo(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto={T}:add{U} auto=aslongas(land[island]|myBattlefield) tap(noevent) <1 oneshot auto={2}{U}{U}{T}:scry:2 scrycore delayed dontshow donothing scrycoreend scryend text=Castle Vantress enters the battlefield tapped unless you control an Island. -- {T}: Add {U}. -- {2}{U}{U}, {T}: Scry 2. type=Land [/card] [card] name=Casualties of War auto=ability$!name(Destroy artifact) may name(Destroy artifact) destroy target(artifact)!$ controller auto=ability$!name(Destroy creature) may name(Destroy creature) destroy target(creature)!$ controller auto=ability$!name(Destroy enchantment) may name(Destroy enchantment) destroy target(enchantment)!$ controller auto=ability$!name(Destroy land) may name(Destroy land) destroy target(land)!$ controller auto=ability$!name(Destroy planeswalker) may name(Destroy planeswalker) destroy target(planeswalker)!$ controller text=Choose one or more — -- • Destroy target artifact. -- • Destroy target creature. -- • Destroy target enchantment. -- • Destroy target land. -- • Destroy target planeswalker. mana={2}{B}{B}{G}{G} type=Sorcery [/card] [card] name=Cat abilities=lifelink type=Creature subtype=Cat power=1 toughness=1 color=white [/card] [card] name=Cat Beast type=Creature subtype=Cat Beast power=2 toughness=2 color=white [/card] [card] name=Cat Bird Sky abilities=flying type=Creature subttype=Cat Bird power=1 toughness=1 color=white [/card] [card] name=Cat Cub abilities=lifelink type=Creature subttype=Cat power=1 toughness=1 color=white [/card] [card] name=Cat Jol type=Creature subtype=Cat power=2 toughness=2 color=green [/card] [card] name=Cat Rin type=Creature subtype=Cat power=1 toughness=1 color=green [/card] [card] name=Cataclysm auto=if type(artifact[|mybattlefield)~morethan~1 then ability$!name(Sacrifice artifact) name(Sacrifice artifact) sacrifice notatarget(artifact|mybattlefield)!$ controller auto=if type(artifact|opponentbattlefield)~morethan~1 then ability$!name(Sacrifice artifact) name(Sacrifice artifact) sacrifice notatarget(artifact|mybattlefield)!$ opponent auto=if type(creature|mybattlefield)~morethan~1 then ability$!name(Sacrifice creature) name(Sacrifice creature) sacrifice notatarget(creature|mybattlefield)!$ controller auto=if type(creature|opponentbattlefield)~morethan~1 then ability$!name(Sacrifice creature) name(Sacrifice creature) sacrifice notatarget(creature|mybattlefield)!$ opponent auto=if type(enchantment|mybattlefield)~morethan~1 then ability$!name(Sacrifice enchantment) name(Sacrifice enchantment) sacrifice notatarget(enchantment|mybattlefield)!$ controller auto=if type(enchantment|opponentbattlefield)~morethan~1 then ability$!name(Sacrifice enchantment) name(Sacrifice enchantment) sacrifice notatarget(enchantment|mybattlefield)!$ opponent auto=if type(land|mybattlefield)~morethan~1 then ability$!name(Sacrifice land) name(Sacrifice land) sacrifice notatarget(land|mybattlefield)!$ controller auto=if type(land|opponentbattlefield)~morethan~1 then ability$!name(Sacrifice land) name(Sacrifice land) sacrifice notatarget(land|mybattlefield)!$ opponent auto=if type(planeswalker|mybattlefield)~morethan~0 then ability$!name(Sacrifice planeswalkers) name(Sacrifice planeswalkers) sacrifice notatarget(planeswalker|mybattlefield)!$ controller auto=if type(planeswalker|opponentbattlefield)~morethan~0 then ability$!name(Sacrifice planeswalkers) name(Sacrifice planeswalkers) sacrifice notatarget(planeswalker|mybattlefield)!$ opponent text=Each player chooses from the permanents he or she controls an artifact, a creature, an enchantment, and a land, then sacrifices the rest. mana={2}{W}{W} type=Sorcery [/card] [card] name=Catacomb Crocodile mana={4}{B} type=Creature subtype=Crocodile power=3 toughness=7 [/card] [card] name=Catalyst Elemental auto={S}:add{R}{R} text=Sacrifice Catalyst Elemental: Add {R}{R}. mana={2}{R} type=Creature subtype=Elemental power=2 toughness=2 [/card] [card] name=Catch // Release other={4}{R}{W} name(Release) kicker={4}{R}{W} auto=if paid(alternative) then ability$!name(Sacrifice artifact) name(Sacrifice artifact) notatarget(artifact|mybattlefield) sacrifice!$ controller auto=if paid(alternative) then ability$!name(Sacrifice creature) name(Sacrifice creature) notatarget(creature|mybattlefield) sacrifice!$ controller auto=if paid(alternative) then ability$!name(Sacrifice enchantment) name(Sacrifice enchantment) notatarget(enchantment|mybattlefield) sacrifice!$ controller auto=if paid(alternative) then ability$!name(Sacrifice land) name(Sacrifice land) notatarget(land|mybattlefield) sacrifice!$ controller auto=if paid(alternative) then ability$!name(Sacrifice planeswalker) name(Sacrifice planeswalker) notatarget(planeswalker|mybattlefield) sacrifice!$ controller auto=if paid(alternative) then ability$!name(Sacrifice artifact) name(Sacrifice artifact) notatarget(artifact|mybattlefield) sacrifice!$ opponent auto=if paid(alternative) then ability$!name(Sacrifice creature) name(Sacrifice creature) notatarget(creature|mybattlefield) sacrifice!$ opponent auto=if paid(alternative) then ability$!name(Sacrifice enchantment) name(Sacrifice enchantment) notatarget(enchantment|mybattlefield) sacrifice!$ opponent auto=if paid(alternative) then ability$!name(Sacrifice land) name(Sacrifice land) notatarget(land|mybattlefield) sacrifice!$ opponent auto=if paid(alternative) then ability$!name(Sacrifice planeswalker) name(Sacrifice planeswalker) notatarget(planeswalker|mybattlefield) sacrifice!$ opponent auto=ifnot paid(alternative) then target(*|battlefield) moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! auto=kicker ifnot paid(alternative) then ability$!name(Sacrifice artifact) name(Sacrifice artifact) notatarget(artifact|mybattlefield) sacrifice!$ controller auto=kicker ifnot paid(alternative) then ability$!name(Sacrifice creature) name(Sacrifice creature) notatarget(creature|mybattlefield) sacrifice!$ controller auto=kicker ifnot paid(alternative) then ability$!name(Sacrifice enchantment) name(Sacrifice enchantment) notatarget(enchantment|mybattlefield) sacrifice!$ controller auto=kicker ifnot paid(alternative) then ability$!name(Sacrifice land) name(Sacrifice land) notatarget(land|mybattlefield) sacrifice!$ controller auto=kicker ifnot paid(alternative) then ability$!name(Sacrifice planeswalker) name(Sacrifice planeswalker) notatarget(planeswalker|mybattlefield) sacrifice!$ controller auto=kicker ifnot paid(alternative) then ability$!name(Sacrifice artifact) name(Sacrifice artifact) notatarget(artifact|mybattlefield) sacrifice!$ opponent auto=kicker ifnot paid(alternative) then ability$!name(Sacrifice creature) name(Sacrifice creature) notatarget(creature|mybattlefield) sacrifice!$ opponent auto=kicker ifnot paid(alternative) then ability$!name(Sacrifice enchantment) name(Sacrifice enchantment) notatarget(enchantment|mybattlefield) sacrifice!$ opponent auto=kicker ifnot paid(alternative) then ability$!name(Sacrifice land) name(Sacrifice land) notatarget(land|mybattlefield) sacrifice!$ opponent auto=kicker ifnot paid(alternative) then ability$!name(Sacrifice planeswalker) name(Sacrifice planeswalker) notatarget(planeswalker|mybattlefield) sacrifice!$ opponent text=kicker Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn. // Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker. -- -- Fuse (You may cast one or both halves of this card from your hand.) mana={1}{U}{R} type=Sorcery [/card] [card] name=Cathedral Membrane abilities=defender other={1}{L:2} name(Pay 2 Life) auto=@movedTo(this|graveyard) from(mybattlefield) restriction{combatbeginsonly}:damage:6 target(creature[blocking]|opponentbattlefield) auto=@movedTo(this|graveyard) from(mybattlefield) restriction{attackersonly}:damage:6 target(creature[blocking]|opponentbattlefield) auto=@movedTo(this|graveyard) from(mybattlefield) restriction{blockersonly}:damage:6 target(creature[blocking]|opponentbattlefield) auto=@movedTo(this|graveyard) from(mybattlefield) restriction{combatdamageonly}:damage:6 target(creature[blocking]|opponentbattlefield) auto=@movedTo(this|graveyard) from(mybattlefield) restriction{combatendsonly}:damage:6 target(creature[blocking]|opponentbattlefield) text=({PW} can be paid with either {W} or 2 life.) -- Defender -- When Cathedral Membrane dies during combat, it deals 6 damage to each creature it blocked this combat. mana={1}{W} type=Artifact Creature subtype=Wall power=0 toughness=3 [/card] [card] name=Cauldron Familiar auto=life:1 auto=life:-1 opponent auto={S(food|myBattlefield)}:moveto(myBattlefield) text=When Cauldron Familiar enters the battlefield, each opponent loses 1 life and you gain 1 life. -- Sacrifice a Food: Return Cauldron Familiar from your graveyard to the battlefield. mana={B} type=Creature subtype=Cat power=1 toughness=1 [/card] [card] name=Cauldron's Gift target=creature|myGraveyard other={2}{B}{B}{B} name(Adamant) auto=if paid(alternative) then deplete:4 controller auto=may moveto(mybattlefield) && counter(1/1,1) text=Adamant — If at least three black mana was spent to cast this spell, put the top four cards of your library into your graveyard. -- You may choose a creature card in your graveyard. If you do, return it to the battlefield with an additional +1/+1 counter on it. mana={4}{B} type=Sorcery [/card] [card] name=Cavalcade of Calamity auto=@combat(attacking) source(creature[power<=1]|mybattlefield):damage:1 opponent text=Whenever a creature you control with power 1 or less attacks, Cavalcade of Calamity deals 1 damage to the player or planeswalker that creature is attacking. mana={1}{R} type=Enchantment [/card] [card] name=Cavalier of Dawn abilities=vigilance auto=@movedTo(this|graveyard) from(battlefield):moveTo(myhand) target(*[artifact;enchantment]|mygraveyard) auto=choice name(Destroy your land) target(*[-land]|mybattlefield) destroy && token(Golem,Artifact Creature Golem,3/3) auto=choice name(Destroy opponent's land) target(*[-land]|opponentbattlefield) destroy && token(Golem,Artifact Creature Golem,3/3) opponent text=Vigilance -- When Cavalier of Dawn enters the battlefield, destroy up to one target nonland permanent. Its controller creates a 3/3 colorless Golem artifact creature token. -- When Cavalier of Dawn dies, return target artifact or enchantment card from your graveyard to your hand. mana={2}{W}{W}{W} type=Creature subtype=Elemental Knight power=4 toughness=6 [/card] [card] name=Cavalier of Flame auto={1}{R}:all(creature|myBattlefield)) 1/0 && haste ueot auto=target(*|myhand) reject && teach(*) draw:1 controller assorcery auto=@movedTo(this|graveyard) from(battlefield):damage:type:land:mygraveyard opponent auto=@movedTo(this|graveyard) from(battlefield):damage:type:land:mygraveyard all(planeswalker|opponentbattlefield) text={1}{R}: Creatures you control get +1/+0 and gain haste until end of turn. -- When Cavalier of Flame enters the battlefield, discard any number of cards, then draw that many cards. -- When Cavalier of Flame dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard. mana={2}{R}{R}{R} type=Creature subtype=Elemental Knight power=6 toughness=5 [/card] [card] name=Cavalier of Gales abilities=flying aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveTo(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=draw:3 controller && transforms((,newability[target(<2>*|myhand) moveto(mylibrary)])) oneshot auto=@movedTo(this|graveyard) from(myBattlefield):all(trigger[to]) moveTo(mylibrary) and!( transforms((,newability[scry:2 scrycore delayed dontshow donothing scrycoreend scryend],newability[shuffle])) oneshot )! text=Flying -- When Cavalier of Gales enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order. -- When Cavalier of Gales dies, shuffle it into its owner's library, then scry 2. mana={2}{U}{U}{U} type=Creature subtype=Elemental Knight power=5 toughness=5 [/card] [card] name=Cavalier of Night abilities=lifelink other={2}{B}{B}{B}{S(other creature|mybattlefield)} name(sacrifice) auto=if paid(alternative) then destroy target(creature|opponentBattlefield) auto=@movedTo(this|mygraveyard) from(myBattlefield):moveTo(myBattlefield) target(creature[manacost<=3]|mygraveyard) text=Lifelink -- When Cavalier of Night enters the battlefield, you may sacrifice another creature. When you do, destroy target creature an opponent controls. -- When Cavalier of Night dies, return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. mana={2}{B}{B}{B} type=Creature subtype=Elemental Knight power=4 toughness=5 [/card] [card] name=Cavalier of Thorns abilities=reach auto=reveal:5 optionone name(Get land) target(land|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) all(*|reveal) moveto(mygraveyard) optiontwoend revealend auto=@movedTo(this|graveyard) from(battlefield):may all(trigger[to]) moveto(exile) && moveto(mylibrary) target(*|mygraveyard) text=Reach -- When Cavalier of Thorns enters the battlefield, reveal the top five cards of your library. Put a land card from among them onto the battlefield and the rest into your graveyard. -- When Cavalier of Thorns dies, you may exile it. If you do, put another target card from your graveyard on top of your library. mana={2}{G}{G}{G} type=Creature subtype=Elemental Knight power=5 toughness=6 [/card] [card] name=Cavalry Drillmaster auto=target(creature) 2/0 && first strike ueot text=When Cavalry Drillmaster enters the battlefield, target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.) mana={1}{W} type=Creature subtype=Human Knight power=2 toughness=1 [/card] [card] name=Cave of Temptation auto={T}:add {1} auto={1}{T}:Add{W} auto={1}{T}:Add{U} auto={1}{T}:Add{B} auto={1}{T}:Add{R} auto={1}{T}:Add{G} auto={4}{T}{S}:target(creature|myBattlefield) counter(1/1,2) asSorcery text={T}: Add {1}. -- {1}, {T}: Add one mana of any color. -- {4}, {T}, Sacrifice Cave of Temptation: Put two +1/+1 counters on target creature. Activate this ability only any time you could cast a sorcery. type=Land [/card] [card] name=Cavern Whisperer abilities=menace,mutate otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveTo(myHand) auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) auto={9999}:equip other={3}{B} name(Mutate) auto=transforms((,newability[@mutated(this):ability$!name(discard) target(*|myhand) reject!$ opponent])) auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Over) choice name(Mutate Over) mutateover target(other creature[-human]|mybattlefield) auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Under) choice name(Mutate Under) mutateunder target(other creature[-human]|mybattlefield) text=Mutate {3}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Menace (This creature can't be blocked except by two or more creatures.) -- Whenever this creature mutates, each opponent discards a card. mana={4}{B} type=Creature subtype=Nightmare power=4 toughness=4 [/card] [card] name=Cavern of Souls auto={T}:add{C} auto=chooseatype transforms((,newability[@targeted(creature[chosentype]|mystack) from(instant|opponentzones):choice name(Creaure can't be countered) name(Creaure can't be countered) all(instant|opponentzones) fizzle],newability[this(variable{type:chosentype:myrestrictedcastingzone}>0) {T}:add{W}],newability[this(variable{type:chosentype:myrestrictedcastingzone}>0) {T}:add{U}],newability[this(variable{type:chosentype:myrestrictedcastingzone}>0) {T}:add{R}],newability[this(variable{type:chosentype:myrestrictedcastingzone}>0) {T}:add{G}],newability[this(variable{type:chosentype:myrestrictedcastingzone}>0) {T}:add{B}])) chooseend text=As Cavern of Souls enters the battlefield, choose a creature type. -- {T}: Add {1} to your mana pool. -- {T}: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered. type=Land [/card] [card] name=Caverns of Despair auto=lord(creature[-counter{0/0.1.CanAttack}]|battlefield) cantattack auto=lord(creature[-counter{0/0.1.CanBlock}]|battlefield) cantblock auto=@each my combatbegins:ability$!name(Choose 2 attacking creature) name(Choose 2 attacking creature) target(<2>creature|mybattlefield) counter(0/0,1,CanAttack)!$ controller auto=@each my combatbegins:ability$!name(Choose 2 blocking creature) name(Choose 2 blocking creature) target(<2>creature|mybattlefield) counter(0/0,1,CanBlock)!$ opponent auto=@each opponent combatbegins:ability$!name(Choose 2 attacking creature) name(Choose 2 attacking creature) target(<2>creature|mybattlefield) counter(0/0,1,CanAttack)!$ opponent auto=@each opponent combatbegins:ability$!name(Choose 2 blocking creature) name(Choose 2 blocking creature) target(<2>creature|mybattlefield) counter(0/0,1,CanBlock)!$ controller auto=@each combatends:all(creature|battlefield) removeallcounters(0/0.1.CanAttack) auto=@each combatends:all(creature|battlefield) removeallcounters(0/0.1.CanBlock) text=No more than two creatures can attack each combat. -- No more than two creatures can block each combat. mana={2}{R}{R} type=World Enchantment [/card] [card] name=Cazur, Ruthless Stalker abilities=hiddenface,partner aicode=activate moveTo(myhand) target(Ukkima^ Stalking Shadow|mylibrary) auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(Ukkima^ Stalking Shadow|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(Ukkima^ Stalking Shadow|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend auto=@combatdamaged(player) from(creature|myBattlefield):all(trigger[from]) counter(1/1) text=Partner with Ukkima, Stalking Shadow (When this creature enters the battlefield, target player may put Ukkima into their hand from their library, then shuffle.) -- Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature. mana={3}{G} type=Legendary Creature subtype=Human Warrior power=3 toughness=3 [/card] [card] name=Celestial Enforcer auto=aslongas(creature[flying]|myBattlefield) {1}{W}{T}:tap target(creature) text={1}{W}, {T}: Tap target creature. Activate this ability only if you control a creature with flying. mana={2}{W} type=Creature subtype=Human Cleric power=2 toughness=3 [/card] [card] name=Celestial Messenger abilities=flash,flying auto=aslongas(Yanling planeswalker|mybattlefield) 1/1 text=Flash (You may cast this card any time you could cast an instant.) -- Flying -- Celestial Messenger gets +1/+1 as long as you control a Yanling planeswalker. mana={2}{U}{U} type=Creature subtype=Bird Spirit power=3 toughness=2 [/card] [card] name=Cenn's Tactician auto={w}{T}:counter(1/1,1) target(creature[soldier]) text={W}, {T}: Put a +1/+1 counter on target Soldier creature. -- Each creature you control with a +1/+1 counter on it can block an additional creature. mana={W} type=Creature subtype=Kithkin Soldier power=1 toughness=1 [/card] [card] name=Censor abilities=cycling target=*|stack auto=transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever autohand=__CYCLING__({U}) text=Counter target spell unless its controller pays {1}. -- Cycling {U} ({U}, Discard this card: Draw a card.) mana={1}{U} type=Instant [/card] [card] name=Centaur Nurturer auto=life:3 auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} auto={T}:Add{G} text=When Centaur Nurturer enters the battlefield, you gain 3 life. -- {T}: Add one mana of any color. mana={3}{G} type=Creature subtype=Centaur Druid power=2 toughness=4 [/card] [card] name=Centaur Peacemaker auto=life:4 controller auto=life:4 opponent text=When Centaur Peacemaker enters the battlefield, each player gains 4 life. mana={1}{G}{W} type=Creature subtype=Centaur Cleric power=3 toughness=3 [/card] [card] name=Cerebral Vortex target=player auto=draw:2 auto=@drawfoeof(player):damage:1 targetedplayer ueot text=Target player draws two cards, then Cerebral Vortex deals damage to that player equal to the number of cards they’ve drawn this turn. mana={1}{U}{R} type=Instant [/card] [card] name=Cerulean Drake abilities=flying,protection from red auto={S}:target(*|stack) fizzle text=Flying -- Protection from red (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything red.) -- Sacrifice Cerulean Drake: Counter target spell that targets you. mana={1}{U} type=Creature subtype=Drake power=1 toughness=1 [/card] [card] name=Cetavolver other={2}{U}{R} name(Red Kicker) kicker={G} auto=if paid(alternative) then counter(1/1,2) && first strike auto=if paid(kicker) then counter(1/1,1) && trample text=Kicker {1}{R} and/or {G} (You may pay an additional {1}{R} and/or {G} as you cast this spell.) -- If Cetavolver was kicked with its {1}{R} kicker, it enters the battlefield with two +1/+1 counters on it and with first strike. -- If Cetavolver was kicked with its {G} kicker, it enters the battlefield with a +1/+1 counter on it and with trample. mana={1}{U} type=Creature subtype=Volver power=1 toughness=1 [/card] [card] name=Chain Lightning auto=choice name(Damage player) target(player) damage:3 && ability$!name(Pay and copy) pay[[{R}{R}]] name(copy chain lightning) activate castcard(copied noevent named!:chain lightning:!)!$ targetedplayer auto=if type(creature|battlefield)~morethan~0 then choice name(Damage creature) name(Damage creature) target(creature) damage:3 && ability$!name(Pay and copy) pay[[{R}{R}]] name(copy chain lightning) activate castcard(copied noevent named!:chain lightning:!)!$ targetcontroller auto=if type(planeswalker|battlefield)~morethan~0 then choice name(Damage planeswalker) name(Damage planeswalker) target(planeswalker) damage:3 && ability$!name(Pay and copy) pay[[{R}{R}]] name(copy chain lightning) activate castcard(copied noevent named!:chain lightning:!)!$ targetcontroller text=Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, he or she may copy this spell and may choose a new target for that copy. mana={R} type=Instant [/card] [card] name=Chain to Memory target=creature aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveTo(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=-4/-0 auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend text=Target creature gets -4/-0 until end of turn. Scry 2. mana={U} type=Instant [/card] [card] name=Chained Brute abilities=doesnotuntap auto={1}{S(other creature|mybattlefield)}:untap myTurnOnly text=Chained Brute doesn't untap during your untap step. -- {1}, Sacrifice another creature: Untap Chained Brute. Activate this ability only during your turn. mana={1}{R} type=Creature subtype=Devil power=4 toughness=3 [/card] [card] name=Chainer's Torment auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=damage:2 opponent && life:2 auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) damage:2 opponent && life:2 auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) create(nightmare horror:creature nightmare horror:halfdownlifetotal/halfdownlifetotal:black) && life:-halfdownlifetotal auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I, II — Chainer's Torment deals 2 damage to each opponent and you gain 2 life. -- III — Create an X/X black Nightmare Horror creature token, where X is half your life total, rounded up. It deals X damage to you. mana={3}{B} type=Enchantment subtype=Saga [/card] [card] name=Chainweb Aracnir abilities=reach auto=if paid(alternative) then counter(1/1,3) auto=target(creature[flying]|opponentBattlefield) name(Deals damage to a creature) dynamicability autograveyard={3}{G}{G}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)}:name(Escape-{3}{G}{G},exile four) activate castcard(alternative) text=Reach -- When Chainweb Aracnir enters the battlefield, it deals damage equal to its power to target creature with flying an opponent controls. -- Escape—{3}{G}{G}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) -- Chainweb Aracnir escapes with three +1/+1 counters on it. mana={G} type=Creature subtype=Spider power=1 toughness=2 [/card] [card] name=Chainwhip Cyclops auto={3}{R}:target(creature) cantblock text={3}{R}: Target creature can't block this turn. mana={4}{R} type=Creature subtype=Cyclops Warrior power=4 toughness=4 [/card] [card] name=Chakram Retriever abilities=partner auto=may moveto(myhand) notatarget(chakram slinger|mylibrary) auto=@movedTo(*|mystack) restriction{myturnonly}:untap target(creature) text=Partner with Chakram Slinger (When this creature enters the battlefield, target player may put Chakram Slinger into their hand from their library, then shuffle.) -- Whenever you cast a spell during your turn, untap target creature. mana={4}{U} type=Creature subtype=Elemental Hound power=2 toughness=4 [/card] [card] name=Chakram Slinger abilities=partner auto=may moveto(myhand) notatarget(chakram retriever|mylibrary) auto={R}{T}:damage:2 target(player) text=Partner with Chakram Retriever (When this creature enters the battlefield, target player may put Chakram Retriever into their hand from their library, then shuffle.) -- {R}, {T}: Chakram Slinger deals 2 damage to target player or planeswalker. mana={4}{R} type=Creature subtype=Human Warrior power=2 toughness=4 [/card] [card] name=Challenger Troll auto=lord(creature[power>=4]|myBattlefield) oneblocker text=Each creature you control with power 4 or greater can't be blocked by more than one creature. mana={4}{G} type=Creature subtype=Troll power=6 toughness=5 [/card] [card] name=Chamber Sentry abilities=sunburst auto=counter(1/1,sunburst,Charge) auto={1}{T}{C(1/1,-1)}:damage:1 target(player,creature,planeswalker) auto={2}{T}{C(1/1,-2)}:damage:2 target(player,creature,planeswalker) auto={3}{T}{C(1/1,-3)}:damage:3 target(player,creature,planeswalker) auto={4}{T}{C(1/1,-4)}:damage:4 target(player,creature,planeswalker) auto={5}{T}{C(1/1,-5)}:damage:5 target(player,creature,planeswalker) auto={6}{T}{C(1/1,-6)}:damage:6 target(player,creature,planeswalker) auto={7}{T}{C(1/1,-7)}:damage:7 target(player,creature,planeswalker) auto={8}{T}{C(1/1,-8)}:damage:8 target(player,creature,planeswalker) auto={9}{T}{C(1/1,-9)}:damage:9 target(player,creature,planeswalker) auto={10}{T}{C(1/1,-10)}:damage:10 target(player,creature,planeswalker) auto={11}{T}{C(1/1,-11)}:damage:11 target(player,creature,planeswalker) auto={12}{T}{C(1/1,-12)}:damage:12 target(player,creature,planeswalker) auto={13}{T}{C(1/1,-13)}:damage:13 target(player,creature,planeswalker) auto={14}{T}{C(1/1,-14)}:damage:14 target(player,creature,planeswalker) auto={15}{T}{C(1/1,-15)}:damage:15 target(player,creature,planeswalker) auto={16}{T}{C(1/1,-16)}:damage:16 target(player,creature,planeswalker) auto={17}{T}{C(1/1,-17)}:damage:17 target(player,creature,planeswalker) auto={18}{T}{C(1/1,-18)}:damage:18 target(player,creature,planeswalker) auto={19}{T}{C(1/1,-19)}:damage:19 target(player,creature,planeswalker) auto={20}{T}{C(1/1,-20)}:damage:20 target(player,creature,planeswalker) autograveyard={W}{U}{B}{R}{G}:moveto(myhand) text=Chamber Sentry enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. -- {X}, {T}, Remove X +1/+1 counters from Chamber Sentry: It deals X damage to any target. -- {W}{U}{B}{R}{G}: Return Chamber Sentry from your graveyard to your hand. mana={X} type=Artifact Creature subtype=Construct power=0 toughness=0 [/card] [card] name=Champion of Dusk auto=damage:type:vampire:mybattlefield controller auto=draw:type:vampire:mybattlefield controller text=When Champion of Dusk enters the battlefield, you draw X cards and you lose X life, where X is the number of Vampires you control. mana={3}{B}{B} type=Creature subtype=Vampire Knight power=4 toughness=4 [/card] [card] name=Champion of Rhonas auto=@exerted(this):moveto(mybattlefield) target(creature|myhand) auto=@combat(attacking) source(this):may exert text=You may exert Champion of Rhonas as it attacks. When you do, you may put a creature card from your hand onto the battlefield. (An exerted creature won't untap during your next untap step.) mana={3}{G} type=Creature subtype=Jackal Warrior power=3 toughness=3 [/card] [card] name=Champion of Stray Souls autograveyard={5}{B}{B}:moveTo(mylibrary) target(this) auto={3}{B}{B}{T}{S(creature|mybattlefield)}:moveTo(myBattlefield) target(creature|myGraveyard) auto={3}{B}{B}{T}{S(creature|mybattlefield)}{S(creature|mybattlefield)}:moveTo(myBattlefield) target(<2>creature|myGraveyard) auto={3}{B}{B}{T}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}:moveTo(myBattlefield) target(<3>creature|myGraveyard) auto={3}{B}{B}{T}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}:moveTo(myBattlefield) target(<4>creature|myGraveyard) auto={3}{B}{B}{T}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}:moveTo(myBattlefield) target(<5>creature|myGraveyard) auto={3}{B}{B}{T}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}:moveTo(myBattlefield) target(<6>creature|myGraveyard) auto={3}{B}{B}{T}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}:moveTo(myBattlefield) target(<7>creature|myGraveyard) auto={3}{B}{B}{T}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}:moveTo(myBattlefield) target(<8>creature|myGraveyard) auto={3}{B}{B}{T}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}:moveTo(myBattlefield) target(<9>creature|myGraveyard) auto={3}{B}{B}{T}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}:moveTo(myBattlefield) target(<10>creature|myGraveyard) text={3}{B}{B}, {T}, Sacrifice X other creatures: Return X target creature cards from your graveyard to the battlefield. -- {5}{B}{B}: Put Champion of Stray Souls on top of your library from your graveyard. mana={4}{B}{B} type=Creature subtype=Skeleton Warrior power=4 toughness=4 [/card] [card] name=Champion of Wits auto=may draw:power controller && && transforms((,newability[target(<2>*|myhand) reject])) ueot autograveyard={5}{U}{U}{E}:name(Eternalize) clone and!( transforms((Zombie,removemc,setpower=4,settoughness=4,black)) forever )! assorcery text=When Champion of Wits enters the battlefield, you may draw cards equal to its power. If you do, discard two cards. -- Eternalize {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Naga Wizard with no mana cost. Eternalize only as a sorcery.) mana={2}{U} type=Creature subtype=Naga Wizard power=2 toughness=1 [/card] [card] name=Champion of the Flame abilities=trample auto=thisforeach(auras) 2/2 auto=thisforeach(gear) 2/2 text=Trample -- Champion of the Flame gets +2/+2 for each Aura and Equipment attached to it. mana={1}{R} type=Creature subtype=Human Warrior power=1 toughness=1 [/card] [card] name=Chance for Glory auto=lord(other creature|myBattlefield) indestructible forever auto=turns:+1 controller auto=transforms((,newability[@each my upkeep:phaseaction[endofturn once] winGame opponent])) forever text=Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. mana={1}{R}{W} type=Instant [/card] [card] name=Chancellor of the Tangle abilities=reach,vigilance text=You may reveal this card from your opening hand. If you do, at the beginning of your first main phase, add {G} to your mana pool. -- Vigilance, reach mana={4}{G}{G}{G} type=Creature subtype=Beast power=6 toughness=7 [/card] [card] name=Chandra's Defeat auto=choice name(target red creature) damage:5 target(creature[red]) auto=choice name(target red planeswalker) damage:5 target(planeswalker[red]) auto=choice name(target Chandra) target(planeswalker[chandra]) damage:5 and!(may reject notatarget(*|myhand) and!( draw:1 controller ))! text=Chandra's Defeat deals 5 damage to target red creature or red planeswalker. If that permanent is a Chandra planeswalker, you may discard a card. If you do, draw a card. mana={R} type=Instant [/card] [card] name=Chandra's Embercat auto=this(variable{type:creature[elemental]:myrestrictedcastingzone}>0) {T}:add{R} auto=this(variable{type:planeswalker[chandra]:myrestrictedcastingzone}>0) {T}:add{R} text={T}: Add {R}. Spend this mana only to cast an Elemental spell or a Chandra planeswalker spell. mana={1}{R} type=Creature subtype=Elemental Cat power=2 toughness=2 [/card] [card] name=Chandra's Firemaw abilities=haste auto=choice name(Search Library) may moveto(myhand) target(Chandra^ Flame's Catalyst|myLibrary) && shuffle auto=choice name(Search Graveyard) may moveto(myhand) target(Chandra^ Flame's Catalyst|myGraveyard) text=Haste -- When Chandra's Firemaw enters the battlefield, you may search your library and/or graveyard for a card named Chandra, Flame's Catalyst, reveal it, and put it into your hand. If you search your library this way, shuffle it. mana={3}{R}{R} type=Creature subtype=Hellion power=4 toughness=2 [/card] [card] name=Chandra's Flame Wave target=player auto=damage:2 auto=damage:2 all(creature|targetedpersonsBattlefield) auto=moveto(myhand) target(Chandra's Flame Wave|mylibrary) auto=moveto(myhand) target(Chandra's Flame Wave|mygraveyard) text=Chandra's Flame Wave deals 2 damage to target player and each creature that player controls. Search your library and/or graveyard for a card named Chandra, Flame's Fury, reveal it, and put it into your hand. If you search your library this way, shuffle it. mana={3}{R}{R} type=Sorcery [/card] [card] name=Chandra's Magmutt auto={T}damage:1 target(player,planeswalker) text={T}: Chandra's Magmutt deals 1 damage to target player or planeswalker. mana={1}{R} type=Creature subtype=Elemental Dog power=2 toughness=2 [/card] [card] name=Chandra's Outburst target=player,planeswalker. auto=damage:4 text=Chandra's Outburst deals 4 damage to target player or planeswalker. -- Search your library and/or graveyard for a card named Chandra, Bold Pyromancer, reveal it, and put it into your hand. If you search your library this way, shuffle it. mana={3}{R}{R} type=Sorcery [/card] [card] name=Chandra's Pyreling auto=@damaged(player) from(*|myBattlefield,myStack,myGraveyard,mySideboard,myExile) 1/0 ueot && double strike ueot text=Whenever a source you control deals noncombat damage to an opponent, Chandra's Pyreling gets +1/+0 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.) mana={1}{R} type=Creature subtype=Elemental Lizard power=1 toughness=3 [/card] [card] name=Chandra's Triumph target=creature,planeswalker auto=damage:3 auto=aslongas(planeswalker[Chandra]|mybattlefield) damage:2 text=Chandra's Triumph deals 3 damage to target creature or planeswalker an opponent controls. Chandra's Triumph deals 5 damage to that permanent instead if you control a Chandra planeswalker. mana={1}{R} type=Instant [/card] [card] name=Chandra, Fire of Kaladesh auto=@movedTo(*[red]|mystack):untap all(this) auto={T}:damage:1 target(player) limit^moveto(ownerBattlefield) && flip(Chandra, Roaring Flame)^3 text=Whenever you cast a red spell, untap Chandra, Fire of Kaladesh. -- {T}: Chandra, Fire of Kaladesh deals 1 damage to target player. If Chandra has dealt 3 or more damage this turn, exile her, then return her to the battlefield transformed under her owner's control. mana={1}{R}{R} type=Legendary Creature subtype=Human Shaman power=2 toughness=2 [/card] [card] name=Changeling Outcast abilities=changeling,cantblock,unblockable text=Changeling (This card is every creature type.) -- Changeling Outcast can't block and can't be blocked. mana={B} type=Creature subtype=Shapeshifter power=1 toughness=1 [/card] [card] name=Channel auto=emblem transforms((,newability[{L:1}:Add{1}])) ueot text=Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {1}. mana={G}{G} type=Sorcery [/card] [card] name=Channeled Force auto=if type(*|myHand)~morethan~0 then choice ability$!name(X=1, you draw) target(*|myhand) reject and!(draw:1)! !$ controller && damage:1 target(creature,planeswalker) auto=if type(*|myHand)~morethan~0 then choice ability$!name(X=1, opponent draw) target(*|myhand) reject !$ controller && draw:1 opponent && damage:1 target(creature,planeswalker) auto=if type(*|myHand)~morethan~1 then choice ability$!name(X=2, you draw) target(<2>*|myhand) reject and!(draw:2)! !$ controller && damage:2 target(creature,planeswalker) auto=if type(*|myHand)~morethan~1 then choice ability$!name(X=2, opponent draw) target(<2>*|myhand) reject !$ controller && draw:2 opponent && damage:2 target(creature,planeswalker) auto=if type(*|myHand)~morethan~2 then choice ability$!name(X=3, you draw) target(<3>*|myhand) reject and!(draw:3)! !$ controller && damage:3 target(creature,planeswalker) auto=if type(*|myHand)~morethan~2 then choice ability$!name(X=3, opponent draw) target(<3>*|myhand) reject !$ controller && draw:3 opponent && damage:3 target(creature,planeswalker) auto=if type(*|myHand)~morethan~3 then choice ability$!name(X=4, you draw) target(<4>*|myhand) reject and!(draw:4)! !$ controller && damage:4 target(creature,planeswalker) auto=if type(*|myHand)~morethan~3 then choice ability$!name(X=4, opponent draw) target(<4>*|myhand) reject !$ controller && draw:4 opponent && damage:4 target(creature,planeswalker) auto=if type(*|myHand)~morethan~4 then choice ability$!name(X=5, you draw) target(<5>*|myhand) reject and!(draw:5)! !$ controller && damage:5 target(creature,planeswalker) auto=if type(*|myHand)~morethan~4 then choice ability$!name(X=5, opponent draw) target(<5>*|myhand) reject !$ controller && draw:5 opponent && damage:5 target(creature,planeswalker) auto=if type(*|myHand)~morethan~5 then choice ability$!name(X=6, you draw) target(<6>*|myhand) reject and!(draw:6)! !$ controller && damage:6 target(creature,planeswalker) auto=if type(*|myHand)~morethan~5 then choice ability$!name(X=6, opponent draw) target(<6>*|myhand) reject !$ controller && draw:6 opponent && damage:6 target(creature,planeswalker) auto=if type(*|myHand)~morethan~6 then choice ability$!name(X=7, you draw) target(<7>*|myhand) reject and!(draw:7)! !$ controller && damage:7 target(creature,planeswalker) auto=if type(*|myHand)~morethan~6 then choice ability$!name(X=7, opponent draw) target(<7>*|myhand) reject !$ controller && draw:7 opponent && damage:7 target(creature,planeswalker) auto=if type(*|myHand)~morethan~7 then choice ability$!name(X=8, you draw) target(<8>*|myhand) reject and!(draw:8)! !$ controller && damage:8 target(creature,planeswalker) auto=if type(*|myHand)~morethan~7 then choice ability$!name(X=8, opponent draw) target(<8>*|myhand) reject !$ controller && draw:8 opponent && damage:8 target(creature,planeswalker) auto=if type(*|myHand)~morethan~8 then choice ability$!name(X=9, you draw) target(<9>*|myhand) reject and!(draw:9)! !$ controller && damage:9 target(creature,planeswalker) auto=if type(*|myHand)~morethan~8 then choice ability$!name(X=9, opponent draw) target(<9>*|myhand) reject !$ controller && draw:9 opponent && damage:9 target(creature,planeswalker) auto=if type(*|myHand)~morethan~9 then choice ability$!name(X=10, you draw) target(<10>*|myhand) reject and!(draw:10)! !$ controller && damage:10 target(creature,planeswalker) auto=if type(*|myHand)~morethan~9 then choice ability$!name(X=10, opponent draw) target(<10>*|myhand) reject !$ controller && draw:10 opponent && damage:10 target(creature,planeswalker) auto=if type(*|myHand)~morethan~10 then choice ability$!name(X=11, you draw) target(<11>*|myhand) reject and!(draw:11)! !$ controller && damage:11 target(creature,planeswalker) auto=if type(*|myHand)~morethan~10 then choice ability$!name(X=11, opponent draw) target(<11>*|myhand) reject !$ controller && draw:11 opponent && damage:11 target(creature,planeswalker) auto=if type(*|myHand)~morethan~11 then choice ability$!name(X=12, you draw) target(<12>*|myhand) reject and!(draw:12)! !$ controller && damage:12 target(creature,planeswalker) auto=if type(*|myHand)~morethan~11 then choice ability$!name(X=12, opponent draw) target(<12>*|myhand) reject !$ controller && draw:12 opponent && damage:12 target(creature,planeswalker) auto=if type(*|myHand)~morethan~12 then choice ability$!name(X=13, you draw) target(<13>*|myhand) reject and!(draw:13)! !$ controller && damage:13 target(creature,planeswalker) auto=if type(*|myHand)~morethan~12 then choice ability$!name(X=13, opponent draw) target(<13>*|myhand) reject !$ controller && draw:13 opponent && damage:13 target(creature,planeswalker) auto=if type(*|myHand)~morethan~13 then choice ability$!name(X=14, you draw) target(<14>*|myhand) reject and!(draw:14)! !$ controller && damage:14 target(creature,planeswalker) auto=if type(*|myHand)~morethan~13 then choice ability$!name(X=14, opponent draw) target(<14>*|myhand) reject !$ controller && draw:14 opponent && damage:14 target(creature,planeswalker) auto=if type(*|myHand)~morethan~14 then choice ability$!name(X=15, you draw) target(<15>*|myhand) reject and!(draw:15)! !$ controller && damage:15 target(creature,planeswalker) auto=if type(*|myHand)~morethan~14 then choice ability$!name(X=15, opponent draw) target(<15>*|myhand) reject !$ controller && draw:15 opponent && damage:15 target(creature,planeswalker) auto=if type(*|myHand)~morethan~15 then choice ability$!name(X=16, you draw) target(<16>*|myhand) reject and!(draw:16)! !$ controller && damage:16 target(creature,planeswalker) auto=if type(*|myHand)~morethan~15 then choice ability$!name(X=16, opponent draw) target(<16>*|myhand) reject !$ controller && draw:16 opponent && damage:16 target(creature,planeswalker) auto=if type(*|myHand)~morethan~16 then choice ability$!name(X=17, you draw) target(<17>*|myhand) reject and!(draw:17)! !$ controller && damage:17 target(creature,planeswalker) auto=if type(*|myHand)~morethan~16 then choice ability$!name(X=17, opponent draw) target(<17>*|myhand) reject !$ controller && draw:17 opponent && damage:17 target(creature,planeswalker) auto=if type(*|myHand)~morethan~17 then choice ability$!name(X=18, you draw) target(<18>*|myhand) reject and!(draw:18)! !$ controller && damage:18 target(creature,planeswalker) auto=if type(*|myHand)~morethan~17 then choice ability$!name(X=18, opponent draw) target(<18>*|myhand) reject !$ controller && draw:18 opponent && damage:18 target(creature,planeswalker) auto=if type(*|myHand)~morethan~18 then choice ability$!name(X=19, you draw) target(<19>*|myhand) reject and!(draw:19)! !$ controller && damage:19 target(creature,planeswalker) auto=if type(*|myHand)~morethan~18 then choice ability$!name(X=19, opponent draw) target(<19>*|myhand) reject !$ controller && draw:19 opponent && damage:19 target(creature,planeswalker) auto=if type(*|myHand)~morethan~19 then choice ability$!name(X=20, you draw) target(<20>*|myhand) reject and!(draw:20)! !$ controller && damage:20 target(creature,planeswalker) auto=if type(*|myHand)~morethan~19 then choice ability$!name(X=20, opponent draw) target(<20>*|myhand) reject !$ controller && draw:20 opponent && damage:20 target(creature,planeswalker) text=As an additional cost to cast this spell, discard X cards. -- Target player draws X cards. Channeled Force deals X damage to up to one target creature or planeswalker. mana={2}{U}{R} type=Instant [/card] [card] name=Channeler Initiate auto=counter(-1/-1,3) target(creature|mybattlefield) auto={T}{restriction type(this[counter(-1/-1)])~morethan~0}:name(add green) counter(-1/-1,-1) && add{G} auto={T}{restriction type(this[counter(-1/-1)])~morethan~0}:name(add blue) counter(-1/-1,-1) && add{U} auto={T}{restriction type(this[counter(-1/-1)])~morethan~0}:name(add black) counter(-1/-1,-1) && add{B} auto={T}{restriction type(this[counter(-1/-1)])~morethan~0}:name(add red) counter(-1/-1,-1) && add{R} auto={T}{restriction type(this[counter(-1/-1)])~morethan~0}:name(add white) counter(-1/-1,-1) && add{W} text=When Channeler Initiate enters the battlefield, put three -1/-1 counters on target creature you control. -- {T}, Remove a -1/-1 counter from Channeler Initiate: Add one mana of any color to your mana pool. mana={1}{G} type=Creature subtype=Human Druid power=3 toughness=4 [/card] [card] name=Chant of Vitu-Ghazi other={convoke} name(Convoke) auto=preventalldamage from(creature|*) ueot auto=life:pdcount controller ueot text=Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) -- Prevent all damage that would be dealt by creatures this turn. You gain life equal to the damage prevented this way. mana={6}{W}{W} type=Instant [/card] [card] name=Chaos Harlequin auto={R}:reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[2/0 ueot],newability[target(<1>*|reveal) moveto(exile)])) optiononeend optiontwo if type(land|reveal)~morethan~0 then transforms((,newability[-4/0 ueot],newability[target(<1>*|reveal) moveto(exile)])) optiontwoend revealend text={R}: Exile the top card of your library. If that card is a land card, Chaos Harlequin gets -4/-0 until end of turn. Otherwise, Chaos Harlequin gets +2/+0 until end of turn. mana={2}{R}{R} type=Creature subtype=Human power=2 toughness=4 [/card] [card] name=Chaos Maw auto=damage:3 all(other creature) text=When Chaos Maw enters the battlefield, it deals 3 damage to each other creature. mana={5}{R}{R} type=Creature subtype=Hellion power=6 toughness=6 [/card] [card] name=Chaos Wand auto={4}{T}:Reveal:1 revealzone(opponentlibrary) revealuntil(*[instant;sorcery]|opponentlibrary) optionone choice name(Cast revelead instant or sorcery?) target(*[instant;sorcery]|reveal) moveto(ownerexile) and!( transforms((,newability[counter(0/0.1.ChaosExiledCast)])) forever )! optiononeend optiontwo choice name(put exile) target(<1>*|reveal) bottomoflibrary and!( all(*|reveal) moveto(ownerexile) and!( transforms((,newability[counter(0/0.1.ChaosExiled)])) forever )! )! optiontwoend afterrevealed all(*[counter{0/0.1.ChaosExiled}]|opponentexile) bottomoflibrary and!( name(Cast instant or sorcery) name(Cast instant or sorcery) target(*[counter{0/0.1.ChaosExiledCast}]|opponentexile) activate castcard(normal) )! afterrevealedend revealend text={4}, {T}: Target opponent exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of that library in a random order. mana={3} type=Artifact [/card] [card] name=Charge auto=all(other creature|myBattlefield) +1/+1 text=Creatures you control get +1/+1 until end of turn. mana={W} type=Instant [/card] [card] name=Charge of the Forever-Beast auto=target(creature|myhand) transforms((,newability[damage:power target(creature|planeswalker) ueot])) text=As an additional cost to cast this spell, reveal a creature card from your hand. -- Charge of the Forever-Beast deals damage to target creature or planeswalker equal to the revealed card's power. mana={2}{G} type=Sorcery [/card] [card] name=Charging Binox abilities=trample text=Assist (Another player can pay up to {7} of this spell's cost.) -- Trample mana={7}{G} type=Creature subtype=Beast power=7 toughness=5 [/card] [card] name=Charging Cinderhorn abilities=Haste auto=@each my endofturn:combat(-attacking[creature|mybattlefield]):counter(0/0,1,Fury) all (this) then foreach(counter[0/0,1,Fury]):damage:1 controller auto=@each opponent endofturn:combat(-attacking[creature|opponentbattlefield]):counter(0/0,1,Fury) all (this) then foreach(counter[0/0,1,Fury]):damage:1 opponent text=Haste -- At the beginning of each player’s end step, if no creatures attacked this turn, put a fury counter on Charging Cinderhorn. Then Charging Cinderhorn deals damage equal to the number of fury counters on it to that player. mana={3}{R} type=Creature subtype=Elemental Ox power=4 toughness=2 [/card] [card] name=Charging Monstrosaur abilities=trample, haste text=Trample, haste mana={4}{R} type=Creature subtype=Dinosaur power=5 toughness=5 [/card] [card] name=Charging Tuskodon abilities=trample auto=@combatdamagefoeof(player) from(this):damage:thatmuch opponent auto=@combatdamageof(player) from(this):damage:thatmuch controller text=Trample -- If Charging Tuskodon would deal combat damage to a player, it deals double that damage to that player instead. mana={3}{R}{R} type=Creature subtype=Dinosaur power=4 toughness=4 [/card] [card] name=Charging War Boar abilities=haste auto=aslongas(planeswalker[Domri]|mybattlefield) +1/+1 auto=aslongas(planeswalker[Domri]|mybattlefield) trample text=Haste (This creature can attack and {T} as soon as it comes under your control.) -- As long as you control a Domri planeswalker, Charging War Boar gets +1/+1 and has trample. (It can deal excess damage to the player or planeswalker it's attacking.) mana={1}{R}{G} type=Creature subtype=Boar power=3 toughness=1 [/card] [card] name=Charity Extractor abilities=lifelink text=Lifelink mana={3}{B} type=Creature subtype=Human Knight power=1 toughness=5 [/card] [card] name=Charix, the Raging Isle auto=@targeted(this) from(*[instant;sorcery]|opponentzones):choice name(This spell costs 2 more) name(This spell costs 2 more) target(*[instant;sorcery]|opponentzones) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) oneshot auto={3}:type:island:myBattlefield/-type:island:myBattlefield ueot text=Spells your opponents cast that target Charix, the Raging Isle cost {2} more to cast. -- {3}:Charix gets +X/-X until end of turn, where X is the number of Islands you control. mana={2}{U}{U} type=Legendary Creature subtype=Leviathan Crab power=0 toughness=17 [/card] [card] name=Charm Peddler auto={W}{T}{D(*|myHand)}:preventalldamage target(creature) text={W}, {T}, Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage. mana={W} type=Creature subtype=Human Spellshaper power=1 toughness=1 [/card] [card] name=Charmed Sleep target=creature auto=tap(mytgt) auto=teach(creature) doesnotuntap text=Enchant creature -- When Charmed Sleep enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. mana={1}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Charmed Stray abilities=lifelink auto=all(other Charmed Stray|myBattlefield) counter(1/1) text=Lifelink -- Whenever Charmed Stray enters the battlefield, put a +1/+1 counter on each other creature you control named Charmed Stray. mana={W} type=Creature subtype=Cat power=1 toughness=1 [/card] [card] name=Charming Prince aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveTo(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=choice name(Scry 2) scry:2 scrycore delayed dontshow donothing scrycoreend scryend auto=choice name(Gain 3 life) life:3 auto=choice name(Exile your creature) (blink)ueot target(other *[creature]|mybattlefield) text=When Charming Prince enters the battlefield, choose one — -- • Scry 2. -- • You gain 3 life. -- • Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step. mana={1}{W} type=Creature subtype=Human Noble power=2 toughness=2 [/card] [card] name=Charnel Troll abilities=trample auto=upcost[{S(creature|mygraveyard)}] sacrifice auto=@each my upkeep:counter(1/1) auto={B}{G}{D(creature|myhand)}:counter(1/1) text=Trample -- At the beginning of your upkeep, exile a creature card from your graveyard. If you do, put a +1/+1 counter on Charnel Troll. Otherwise, sacrifice it. -- {B}{G}, Discard a creature card: Put a +1/+1 counter on Charnel Troll. mana={1}{B}{G} type=Creature subtype=Troll power=4 toughness=4 [/card] [card] name=Chart a Course auto=draw:2 controller auto=if type(creature[attacking])~lessthan~1 then discard(*|myhand) text=Draw two cards. Then discard a card unless you attacked with a creature this turn. mana={1}{U} type=Sorcery [/card] [card] name=Checkpoint Officer auto={1}{W}{T}:tap target(creature) text={1}{W}, {T}: Tap target creature. mana={1}{W} type=Creature subtype=Human Soldier power=1 toughness=2 [/card] [card] name=Cheering Fanatic auto=@combat(attacking) source(this):target(*[-land]|mycastingzone) altercost(colorless,-1) ueot text=Whenever Cheering Fanatic attacks, choose a card name. Spells with the chosen name cost 1 less to cast this turn. mana={1}{R} type=Creature subtype=Goblin power=2 toughness=2 [/card] [card] name=Chemister's Insight auto=draw:2 flashback={3}{U}{D(*|myhand)} text=Draw two cards. -- Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) mana={3}{U} type=Instant [/card] [card] name=Cherished Hatchling auto=@movedto(this|mygraveyard) from(mybattlefield):all(dinosaur|mycastingzone) transforms((,newability[flash])) ueot auto=@movedto(this|mygraveyard) from(mybattlefield):emblem transforms((,newability[@movedto(dinosaur[power=0]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:0 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:10!$ controller])) ueot auto=@movedto(this|mygraveyard) from(mybattlefield):emblem transforms((,newability[@movedto(dinosaur[power=1]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:1 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:10!$ controller])) ueot auto=@movedto(this|mygraveyard) from(mybattlefield):emblem transforms((,newability[@movedto(dinosaur[power=2]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:2 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:10!$ controller])) ueot auto=@movedto(this|mygraveyard) from(mybattlefield):emblem transforms((,newability[@movedto(dinosaur[power=3]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:3 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:10!$ controller])) ueot auto=@movedto(this|mygraveyard) from(mybattlefield):emblem transforms((,newability[@movedto(dinosaur[power=4]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:4 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:10!$ controller])) ueot auto=@movedto(this|mygraveyard) from(mybattlefield):emblem transforms((,newability[@movedto(dinosaur[power=5]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:5 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:10!$ controller])) ueot auto=@movedto(this|mygraveyard) from(mybattlefield):emblem transforms((,newability[@movedto(dinosaur[power=6]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:6 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:10!$ controller])) ueot auto=@movedto(this|mygraveyard) from(mybattlefield):emblem transforms((,newability[@movedto(dinosaur[power=7]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:7 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:10!$ controller])) ueot auto=@movedto(this|mygraveyard) from(mybattlefield):emblem transforms((,newability[@movedto(dinosaur[power=8]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:8 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:10!$ controller])) ueot auto=@movedto(this|mygraveyard) from(mybattlefield):emblem transforms((,newability[@movedto(dinosaur[power=9]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:9 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:10!$ controller])) ueot auto=@movedto(this|mygraveyard) from(mybattlefield):emblem transforms((,newability[@movedto(dinosaur[power>=10]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:10 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:10!$ controller])) ueot text=When Cherished Hatchling dies, you may cast Dinosaur spells this turn as though they had flash, and whenever you cast a Dinosaur spell this turn, it gains "When this creature enters the battlefield, you may have it fight another target creature." mana={1}{G} type=Creature subtype=Dinosaur power=2 toughness=1 [/card] [card] name=Chevill, Bane of Monsters abilities=deathtouch auto=@each my upkeep restriction{type(*[counter{0/0.1.Bounty}]|opponentBattlefield)~morethan~0}:counter(0/0,1,Bounty) target(creature,planeswalker|opponentBattlefield) auto=@movedto(graveyard) from(*[counter{0/0.1.Bounty}]|opponentbattlefield):life:3 controller && draw:1 controller text=Deathtouch -- At the beginning of your upkeep, if your opponents control no permanents with bounty counters on them, put a bounty counter on target creature or planeswalker an opponent controls. -- Whenever a permanent an opponent controls with a bounty counter on it dies, you gain 3 life and draw a card. mana={B}{G} type=Legendary Creature subtype=Human Rogue power=1 toughness=3 [/card] [card] name=Chicken Egg auto=@each my upkeep:rolladie 6 winability donothing winabilityend rollend auto=@dierolled(this) result(6) from(controller):all(this) sacrifice && token(Giant Chicken,Creature Giant Chicken,4/4,red) myupkeeponly text=During your upkeep, roll a six-sided die. On a 6, sacrifice Chicken Egg and put a Giant Chicken token into play. Treat this token as a 4/4 red creature that counts as a Chicken. mana={1}{R} type=Summon subtype=Egg [/card] [card] name=Chicken a la King auto=@dierolled(*|battlefield) result(6) from(controller):all(chicken|battlefield) counter(1/1) auto={T(*[chicken]|mybattlefield)}:rolladie 6 winability donothing winabilityend rollend text=Whenever a 6 is rolled on a six-sided die, put a +1/+1 counter on each Chicken in play. (You may roll dice only when a card instructs you to.) -- Tap a Chicken you control: Roll a six-sided die. mana={1}{U}{U} type=Summon subtype=Chicken [/card] [card] name=Chicken à la King auto=@dierolled(*|battlefield) result(6) from(controller):all(chicken|battlefield) counter(1/1) auto={T(*[chicken]|mybattlefield)}:rolladie 6 winability donothing winabilityend rollend text=Whenever a 6 is rolled on a six-sided die, put a +1/+1 counter on each Bird. (You may roll dice only when instructed to.) -- Tap an untapped Bird you control: Roll a six-sided die. (Like now.) mana={1}{U}{U} type=Creature subtype=Bird power=2 toughness=2 [/card] [card] name=Chief Engineer auto=lord(artifact|myhand,mylibrary,mygraveyard,myexile,mysideboard) convoke text=Artifact spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting an artifact spell pays for {1} or one mana of that creature’s color.) mana={1}{U} type=Creature subtype=Vedalken Artificer power=1 toughness=3 [/card] [card] name=Chill Haunting target=creature auto={E(*|myhand)}:-1/-1 ueot auto={E(*|myhand)}{E(*|myhand)}:-2/-2 ueot auto={E(*|myhand)}{E(*|myhand)}{E(*|myhand)}:-3/-3 ueot auto={E(*|myhand)}{E(*|myhand)}{E(*|myhand)}{E(*|myhand)}:-4/-4 ueot auto={E(*|myhand)}{E(*|myhand)}{E(*|myhand)}{E(*|myhand)}{E(*|myhand)}:-5/-5 ueot auto={E(*|myhand)}{E(*|myhand)}{E(*|myhand)}{E(*|myhand)}{E(*|myhand)}{E(*|myhand)}:-6/-6 ueot auto={E(*|myhand)}{E(*|myhand)}{E(*|myhand)}{E(*|myhand)}{E(*|myhand)}{E(*|myhand)}{E(*|myhand)}:-7/-7 ueot auto={E(*|myhand)}{E(*|myhand)}{E(*|myhand)}{E(*|myhand)}{E(*|myhand)}{E(*|myhand)}{E(*|myhand)}{E(*|myhand)}:-8/-8 ueot auto={E(*|myhand)}{E(*|myhand)}{E(*|myhand)}{E(*|myhand)}{E(*|myhand)}{E(*|myhand)}{E(*|myhand)}{E(*|myhand)}{E(*|myhand)}:-9/-9 ueot auto={E(*|myhand)}{E(*|myhand)}{E(*|myhand)}{E(*|myhand)}{E(*|myhand)}{E(*|myhand)}{E(*|myhand)}{E(*|myhand)}{E(*|myhand)}{E(*|myhand)}:-10/-10 ueot text=As an additional cost to cast Chill Haunting, exile X creature cards from your graveyard. -- Target creature gets -X/-X until end of turn. mana={1}{B} type=Instant [/card] [card] name=Chill Out auto={T}{i}:tap(noevent) target(*[artifact;creature]|battlefield) text={S}i}, {T}: Tap target artifact or creature. ({S}i} is mana from a snow source.) mana={2}{U} type=Snow Artifact [/card] [card] name=Chillbringer abilities=flying auto=freeze target(creature|opponentbattlefield) text=Flying -- When Chillbringer enters the battlefield, tap target creature an opponent controls. It doesn't untap during its controller's next untap step. mana={4}{U} type=Creature subtype=Elemental power=3 toughness=3 [/card] [card] name=Chillerpillar auto=this(cantargetcard(*[-monstrous]) {4}{i}{i}:becomes(monstrous) forever && counter(1/1,2) && transforms((,newability[flying])) forever text={4}{S{i}{S{i}: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous. {S}i} can be paid with one mana from a snow permanent.) -- As long as Chillerpillar is monstrous, it has flying. mana={3}{U} type=Snow Creature subtype=Insect power=3 toughness=3 [/card] [card] name=Chilling Trap target=creature auto=-4/0 auto=aslongas(wizard|myBattlefield) draw:1 controller text=Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card. mana={U} type=Instant [/card] [card] name=Chisei, Heart of Oceans abilities=flying auto=@each my upkeep:choice name(Don't remove any counter and sacrifice) sacrifice auto=@each my upkeep restriction{type(*[counter{any}]|myBattlefield)~morethan~0}:choice name(Remove a counter) removesinglecountertype(1) target(*[counter{any}]|myBattlefield) text=Flying -- At the beginning of your upkeep, sacrifice Chisei, Heart of Oceans unless you remove a counter from a permanent you control. mana={2}{U}{U} type=Legendary Creature subtype=Spirit power=4 toughness=4 [/card] [card] name=Chittering Doom auto=@dierolled(*|battlefield) result(4) from(controller):token(Squirrel,Creature Squirrel,1/1,green) auto=@dierolled(*|battlefield) result(5) from(controller):token(Squirrel,Creature Squirrel,1/1,green) auto=@dierolled(*|battlefield) result(6) from(controller):token(Squirrel,Creature Squirrel,1/1,green) text=Whenever you roll a 4 or higher on a die, create a 1/1 green Squirrel creature token. mana={3}{G} type=Enchantment [/card] [card] name=Chittering Harvester abilities=mutate otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveTo(myHand) auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) auto={9999}:equip other={4}{B} name(Mutate) auto=transforms((,newability[@mutated(this):ability$!sacrifice name(opponent sacrifices creature) notatarget(creature|mybattlefield)!$ opponent])) auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Over) choice name(Mutate Over) mutateover target(other creature[-human]|mybattlefield) auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Under) choice name(Mutate Under) mutateunder target(other creature[-human]|mybattlefield) text=Mutate {4}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Whenever this creature mutates, each opponent sacrifices a creature. mana={5}{B} type=Creature subtype=Nightmare power=4 toughness=6 [/card] [card] name=Chittering Witch auto=create(Rat:creature Rat:1/1:black) auto={1}{B}{S(creature|myBattlefield)}:target(creature) -2/-2 ueot text=When Chittering Witch enters the battlefield, create a number of 1/1 black Rat creature tokens equal to the number of opponents you have. -- {1}{B}, Sacrifice a creature: Target creature gets -2/-2 until end of turn. mana={3}{B} type=Creature subtype=Human Warlock power=2 toughness=2 [/card] [card] name=Choking Vines restriction=blockersonly target=creature[attacking] auto=damage:1 auto=-999/0 ueot text=Cast Choking Vines only during the declare blockers step. -- X target attacking creatures become blocked. Choking Vines deals 1 damage to each of those creatures. (This spell works on unblockable creatures.) mana={X}{G} type=Instant [/card] [card] name=Chord of Calling other={convoke} name(Convoke) aicode=activate target(creature[manacost<=x]|mylibrary) moveto(myhand) auto=reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature[manacost<=x]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Search your library for a creature card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library. mana={X}{G}{G}{G} type=Instant [/card] [card] name=Chorus of the Conclave abilities=forestwalk auto=counter(1/1,X) text=Forestwalk -- As an additional cost to cast creature spells, you may pay any amount of mana. If you do, that creature enters the battlefield with that many additional +1/+1 counters on it. mana={X}{4}{G}{G}{W}{W} type=Legendary Creature subtype=Dryad power=3 toughness=8 [/card] [card] name=Chromatic Orrery auto=lord(*|mycastingzone) anytypeofmana auto=lord(*|myzones) anytypeofmanaability auto={T}:add{C}{C}{C}{C}{C} auto={5}{T}:transforms((,newability[aslongas(*[white]|myBattlefield) draw:1 controller],newability[aslongas(*[blue]|myBattlefield) draw:1 controller],newability[aslongas(*[black]|myBattlefield) draw:1 controller],newability[aslongas(*[red]|myBattlefield) draw:1 controller],newability[aslongas(*[green]|myBattlefield) draw:1 controller])) oneshot text=You may spend mana as though it were mana of any color. -- {T}: Add {C}{C}{C}{C}{C}. -- {5}, {T}: Draw a card for each color among permanents you control. mana={7} type=Legendary Artifact [/card] [card] name=Chrome Replicator auto=if type(*[share!name!;-token;-land]|myBattlefield)~morethan~1 then token(Construct Chr) text=When Chrome Replicator enters the battlefield, if you control two or more nonland, nontoken permanents with the same name as one another, create a 4/4 colorless Construct artifact creature token. mana={5} type=Artifact Creature subtype=Construct power=4 toughness=4 [/card] [card] name=Chromium, the Mutable abilities=flash, nofizzle, flying auto={D(*|myhand)}:transforms((Human Creature,setpower=1,settoughness=1,opponentshroud,unblockable,blue)) ueot text=Flash -- This spell can't be countered. -- Flying -- Discard a card: Until end of turn, Chromium, the Mutable becomes a Human with base power and toughness 1/1, loses all abilities, and gains hexproof. It can't be blocked this turn. mana={4}{W}{U}{B} type=Legendary Creature subtype=Elder Dragon power=7 toughness=7 [/card] [card] name=Chronostutter target=creature auto=placefromthetop(2) text=Put target creature into its owner's library second from the top. mana={5}{U} type=Instant [/card] [card] name=Chulane, Teller of Tales abilities=vigilance auto=@movedTo(creature|mystack):draw:1 && may moveto(myBattlefield) target(land|myHand) auto={3}{T}:moveTo(ownerhand) target(other creature|mybattlefield) text=Vigilance -- Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield. -- {3}, {T}: Return target creature you control to its owner's hand. mana={2}{G}{W}{U} type=Legendary Creature subtype=Human Druid power=2 toughness=4 [/card] [card] name=Cinder Crawler auto=@combat(blocked) source(this):pay({R}) 1/0 ueot auto=@combat(blocked) source(this):pay({R}{R}) 2/0 ueot auto=@combat(blocked) source(this):pay({R}{R}{R}) 3/0 ueot auto=@combat(blocked) source(this):pay({R}{R}{R}{R}) 4/0 ueot auto=@combat(blocked) source(this):pay({R}{R}{R}{R}{R}) 5/0 ueot auto=@combat(blocked) source(this):pay({R}{R}{R}{R}{R}{R}) 6/0 ueot auto=@combat(blocked) source(this):pay({R}{R}{R}{R}{R}{R}{R}) 7/0 ueot auto=@combat(blocked) source(this):pay({R}{R}{R}{R}{R}{R}{R}{R}) 8/0 ueot auto=@combat(blocked) source(this):pay({R}{R}{R}{R}{R}{R}{R}{R}{R}) 9/0 ueot auto=@combat(blocked) source(this):pay({R}{R}{R}{R}{R}{R}{R}{R}{R}{R}) 10/0 ueot text={R}: Cinder Crawler gets +1/+0 until end of turn. Activate this ability only if Cinder Crawler is blocked. mana={1}{R} type=Creature subtype=Salamander power=1 toughness=2 [/card] [card] name=Cinderclasm kicker={R} auto=if paid(kicker) then damage:1 all(creature) auto=damage:1 all(creature) text=Kicker {R} (You may pay an additional {R} as you cast this spell.) -- Cinderclasm deals 1 damage to each creature. If it was kicked, it deals 2 damage to each creature instead. mana={1}{R} type=Instant [/card] [card] name=Cinderheart Giant abilities=trample auto=@movedto(this|graveyard) from(battlefield):ability$!name(Deals 7 damage) name(Deals 7 damage) damage:7 notatarget(creature|mybattlefield)!$ opponent text=Trample -- When Cinderheart Giant dies, it deals 7 damage to a creature an opponent controls chosen at random. mana={5}{R}{R} type=Creature subtype=Giant Berserker power=7 toughness=6 [/card] [card] name=Cindervines auto={1}{S}:destroy target(artifact,enchantment) && damage:2 targetcontroller auto=@movedTo(*[-creature]|opponentstack):damage:1 opponent text=Whenever an opponent casts a noncreature spell, Cindervines deals 1 damage to that player. -- {1}, Sacrifice Cindervines: Destroy target artifact or enchantment. Cindervines deals 2 damage to that permanent's controller. mana={R}{G} type=Enchantment [/card] [card] name=Circle of Affliction auto=chooseacolor transforms((,newability[@damageof(player) from(*[chosencolor]): pay({1}) life:1 controller && life:-1 opponent])) forever chooseend text=As Circle of Affliction enters the battlefield, choose a color. -- Whenever a source of the chosen color deals damage to you, you may pay {1}. If you do, target player loses 1 life and you gain 1 life. mana={1}{B} type=Enchantment [/card] [card] name=Circle of Despair auto={1}{S(creature|myBattlefield)}:name(prevent damage) notatarget(*|battlefield,stack,hand,graveyard) preventalldamage from(mytgt) ueot text={1}, Sacrifice a creature: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. mana={1}{W}{B} type=Enchantment [/card] [card] name=Circle of Protection: Artifacts auto={2}:name(prevent damage) notatarget(artifact|battlefield,stack,hand,graveyard) preventalldamage from(mytgt) ueot text={2}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage. mana={1}{W} type=Enchantment [/card] [card] name=Circling Vultures abilities=flying,flash other={D} name(Discard) auto=upcost[{l2e}] sacrifice text=Flying -- You may discard Circling Vultures any time you could cast an instant. -- At the beginning of your upkeep, sacrifice Circling Vultures unless you exile the top creature card of your graveyard. mana={B} type=Creature subtype=Bird power=3 toughness=2 [/card] [card] name=Circu, Dimir Lobotomist auto=@movedTo(*[blue]|myStack):transforms((,newability[deplete:1 target (player) with counter{0/0.1.Lobotomist}])) auto=@movedTo(*[black]|myStack):transforms((,newability[deplete:1 target (player) with counter{0/0.1.Lobotomist}])) auto=maxCast(*[named!{counter[0/0.1.Lobotomist]}])0 opponent text=Whenever you cast a blue spell, exile the top card of target player’s library. -- Whenever you cast a black spell, exile the top card of target player’s library. -- Your opponents can’t cast spells with the same name as a card exiled with Circu, Dimir Lobotomist. mana={2}{U}{B} type=Legendary Creature subtype=Human Wizard power=2 toughness=3 [/card] [card] name=Circuitous Route aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(*[basic;gate]|myLibrary) auto=name(search card) reveal:plibrarycount optionone name(choose card) target(*[basic;gate]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend text=Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle your library. mana={3}{G} type=Sorcery [/card] [card] name=Citywatch Sphinx abilities=flying aicode=activate transforms((,newability[surveil],newability[all(*[zpos<=psurveiloffsetplus2plusend]|mylibrary) transforms((,newability[if compare(genrand2)~equalto~1 then moveto(mygraveyard)])) oneshot])) oneshot auto=@movedTo(this|graveyard) from(battlefield):name(Surveil 2) reveal:psurveiloffsetplus2plusend optionone name(put in graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed surveil afterrevealedend revealend text=Flying -- When Citywatch Sphinx dies, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on the top of your library in any order.) mana={5}{U} type=Creature subtype=Sphinx power=5 toughness=4 [/card] [card] name=Citywide Bust auto=destroy all creature[toughness>=4] text=Destroy all creatures with toughness 4 or greater. mana={1}{W}{W} type=Sorcery [/card] [card] name=Civic Stalwart auto=all(creature|myBattlefield) +1/+1 ueot text=When Civic Stalwart enters the battlefield, creatures you control get +1/+1 until end of turn. mana={3}{W} type=Creature subtype=Elephant Soldier power=3 toughness=3 [/card] [card] name=Clackbridge Troll abilities=trample,haste auto=create(Goat:creature Goat:0/1:white)*3 opponent auto=@each my combatbegins restriction{type(creature|opponentbattlefield)~morethan~0}:ability$!name(sacrifice creature) notatarget(creature|mybattlefield) sacrifice!$ opponent && tap (this) && draw:1 controller && life:3 controller text=Trample, haste -- When Clackbridge Troll enters the battlefield, target opponent creates three 0/1 white Goat creature tokens. -- At the beginning of combat on your turn, any opponent may sacrifice a creature. If a player does, tap Clackbridge Troll, you gain 3 life, and you draw a card. mana={3}{B}{B} type=Creature subtype=Troll power=8 toughness=8 [/card] [card] name=Claim // Fame target=creature[manacost<=2]|mygraveyard auto=moveto(mybattlefield) autograveyard={1}{R}{E}:target(creature) 2/0 ueot && haste ueot assorcery text=Return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Target creature gets +2/+0 and gains haste until end of turn. mana={B} type=Sorcery [/card] [card] name=Claim the Firstborn target=creature[manacost<=3]|opponentbattlefield auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! text=Gain control of target creature with converted mana cost 3 or less until end of turn. Untap that creature. It gains haste until end of turn. mana={R} type=Sorcery [/card] [card] name=Clam-I-Am auto=@dierolled(*|battlefield) result(3) from(controller):all(this) rolladie 6 winability donothing winabilityend loseability donothing loseabilityend rollend text=Whenever you roll a 3 on a six-sided die, you may reroll that die. mana={2}{U} type=Summon subtype=Clamfolk [/card] [card] name=Clambassadors auto=@damaged(player) from(this):target(*[creature;artifact;land]|mybattlefield) moveTo(opponentbattlefield) text=If Clambassadors damages any player, choose an artifact, creature, or land you control. That player gains control of that artifact, creature, or land. mana={3}{U} type=Summon subtype=Clamfolk [/card] [card] name=Clamor Shaman auto=choice counter(1/1) auto=choice aslongas(creature|myBattlefield) haste auto=@combat(attacking) source(this):target(creature|opponentBattlefield) cantblock ueot text=Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) -- Whenever Clamor Shaman attacks, target creature an opponent controls can't block this turn. mana={2}{R} type=Creature subtype=Goblin Shaman power=1 toughness=1 [/card] [card] name=Clan Defiance target=player auto=choice name(Player) damage:X auto=choice name(Flying) damage:X target(creature[-flying]) auto=choice name(Non-Flying) damage:X target(creature[-flying]) auto=choice name(Flying & Non-Flying) transforms((,newability[damage:X target(creature[-flying])],newability[damage:X target(creature[flying]])) auto=choice name(Player & Non-Flying) transforms((,newability[damage:X],newability[damage:X target(creature[-flying])])) auto=choice name(Player & Flying) transforms((,newability[damage:X],newability[damage:X target(creature[flying])])) auto=choice name(Choose All) transforms((,newability[damage:X],newability[damage:X target(creature[-flying])],newability[damage:X target(creature[flying]])) text=Choose one or more — -- • Clan Defiance deals X damage to target creature with flying. -- • Clan Defiance deals X damage to target creature without flying. -- • Clan Defiance deals X damage to target player. mana={X}{R}{G} type=Sorcery [/card] [card] name=Clan Guildmage auto={1}{R}{T}:cantblock target(creature) auto={2}{G}{T}:target(land|mybattlefield) transforms((Elemental Creature,setpower=4,settoughness=4,haste)) ueot text={1}{R}, {T}: Target creature can't block this turn. -- {2}{G}, {T}: Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. mana={R}{G} type=Creature subtype=Human Shaman power=2 toughness=2 [/card] [card] name=Clarion Spirit auto=@movedto(*|mystack) restriction{thisturn(*|mystack)~equalto~1}:token(Spirit,Creature Spirit,1/1,white,flying) text=Whenever you cast your second spell each turn, create a 1/1 white Spirit creature token with flying. mana={1}{W} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Clash of Titans target=creature|battlefield auto=transforms((,newability[target(other creature|battlefield) dynamicability])) ueot text=Target creature fights another target creature. (Each deals damage equal to its power to the other.) mana={3}{R}{R} type=Instant [/card] [card] name=Cleansing auto=all(land|battlefield) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?destroy])) forever text=For each land, destroy that land unless any player pays 1 life. mana={W}{W}{W} type=Sorcery [/card] [card] name=Cleansing Meditation auto=aslongas(*|mygraveyard) destroy all(enchantment|opponentbattlefield) >6 auto=aslongas(*|mygraveyard) destroy all(enchantment) <7 text=Destroy all enchantments. -- Threshold — If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield. mana={1}{W}{W} type=Sorcery [/card] [card] name=Cleansing Nova auto=alternative destroy all(creature) auto=alternative destroy all(artifacts,enchantment) text=Choose one — -- • Destroy all creatures. -- • Destroy all artifacts and enchantments. mana={3}{W}{W} type=Sorcery [/card] [card] name=Cleansing Ray target=Vampire auto=choice destroy target(vampire) auto=choice destroy target(enchantment) text=Choose one — -- • Destroy target Vampire. -- • Destroy target enchantment. mana={1}{W} type=Sorcery [/card] [card] name=Cleansing Screech auto=damage:4 target(player,creature,planeswalker) text=Cleansing Screech deals 4 damage to any target. mana={4}{R} type=Sorcery [/card] [card] name=Cleansing Wildfire auto=draw:1 controller auto=choice name(Destroy opponent's land) destroy target(land|opponentBattlefield) && ability$!name(search for basic land) name(search for basic land) moveto(mybattlefield) target(land[basic]|myLibrary) and!(tap(noevent) and!(shuffle)!)! !$ opponent auto=choice name(Destroy your land) target(land|myBattlefield) && ability$!name(search for basic land) name(search for basic land) moveto(mybattlefield) target(land[basic]|myLibrary) and!(tap(noevent) and!(shuffle)!)! !$ controller text=Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle their library. -- Draw a card. mana={1}{R} type=Sorcery [/card] [card] name=Clear the Mind target=player auto=moveTo(ownerlibrary) and!(shuffle)! all(*|targetedpersonsgraveyard) auto=draw:1 controller text=Target player shuffles their graveyard into their library. -- Draw a card. mana={2}{U} type=Sorcery [/card] [card] name=Clear the Stage target=creature auto=-3/-3 auto=if type(creature[power>3]|mybattlefield)~morethan~0 then may target(creature|mygraveyard) moveto(myhand) text=Target creature gets -3/-3 until end of turn. If you control a creature with power 4 or greater, you may return up to one target creature card from your graveyard to your hand. mana={4}{B} type=Instant [/card] [card] name=Clearwater Pathway autohand={0}:restriction{can play land} name(Murkwater Pathway) name(Murkwater Pathway) flip(Murkwater Pathway) forcetype(land) auto={T}:add{U} text={T}: Add {U}. type=Land [/card] [card] name=Cleaving Reaper abilities=flying,trample autograveyard=@movedto(*[angel;berserker]|mybattlefield):transforms((,newability[{L:3}:name(Move back to hand) moveto(myhand)])) ueot text=Flying, trample -- Pay 3 life: Return Cleaving Reaper from your graveyard to your hand. Activate this ability only if you had an Angel or Berserker enter the battlefield under your control this turn. mana={3}{B}{B} type=Creature subtype=Angel Berserker power=5 toughness=3 [/card] [card] name=Cleaving Sliver auto=lord(sliver|mybattlefield) 2/0 text=Sliver creatures you control get +2/+0. mana={3}{R} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Cleric abilities=lifelink,haste text=Lifelink, Haste type=Creature subtype=Human Cleric power=2 toughness=1 [/card] [card] name=Cleric of Chill Depths auto=@combat(blocking) source(this) from(creature):all(trigger[from]) frozen text=Whenever Cleric of Chill Depths blocks a creature, that creature doesn't untap during its controller's next untap step. mana={1}{U} type=Creature subtype=Merfolk Cleric power=1 toughness=3 [/card] [card] name=Cleric of Life's Bond auto=@movedTo(creature[cleric]|myBattlefield):life:1 controller auto=@lifeof(player) restriction{compare(thatmuch)~equalto~compare(lifegain)} turnlimited:counter(1/1,1) all(this) text=Whenever another Cleric enters the battlefield under your control, you gain 1 life. -- Whenever you gain life for the first time each turn, put a +1/+1 counter on Cleric of Life's Bond. mana={W}{B} type=Creature subtype=Vampire Cleric power=2 toughness=2 [/card] [card] name=Cliffhaven Kitesail auto=rehook target(creature|myBattlefield) auto=teach(creature) flying auto={2}:equip text=When Cliffhaven Kitesail enters the battlefield, attach it to target creature you control. -- Equipped creature has flying. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Cliffhaven Sell-Sword mana={1}{W} type=Creature subtype=Kor Warrior power=3 toughness=1 [/card] [card] name=Cliffside Rescuer abilities=vigilance auto={T}{S}:protection from(*|opponentbattlefield) && protection from(*|opponenthand) && protection from(*|opponentgraveyard) ueot text=Vigilance -- {T}, Sacrifice Cliffside Rescuer: Target permanent you control gains protection from each of your opponents until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.) mana={1}{W} type=Creature subtype=Kor Soldier power=2 toughness=2 [/card] [card] name=Cling to Dust auto=choice name(exile non-creature card) moveTo(exile) target(*[-creature]|Graveyard) && draw:1 controller auto=choice name(exile creature card) moveTo(exile) target(creature|Graveyard) && life:3 controller autograveyard={3}{B}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)}:name(Escape-{3}{B},exile five) activate castcard(normal) text=Exile target card from a graveyard. If it was a creature card, you gain 3 life. Otherwise, you draw a card. -- Escape—{3}{B}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) mana={B} type=Instant [/card] [card] name=Clockwork Servant other={W}{W}{W} name(Adamant White) other={U}{U}{U} name(Adamant Blue) other={R}{R}{R} name(Adamant Red) other={G}{G}{G} name(Adamant Green) other={B}{B}{B} name(Adamant Black) auto=if paid(alternative) then draw:1 controller text=Adamant — When Clockwork Servant enters the battlefield, if at least three mana of the same color was spent to cast it, draw a card. mana={3} type=Artifact Creature subtype=Gnome power=2 toughness=3 [/card] [card] name=Clone Shell aicode=activate target(*[zpos<=4]|mylibrary) moveTo(myExile) auto=name(look) reveal:4 optionone name(put in exile) target(*|reveal) transforms((,newability[moveTo(ownerExile) and!( counter(0/0.1.ClnImp) )!])) forever optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend auto=@movedTo(this|graveyard) from(myBattlefield):name(Take back from exile) name(Take back from exile) moveto(mybattlefield) target(creature[counter{0/0.1.ClnImp}]|myExile) text=Imprint — When Clone Shell enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library in any order. -- When Clone Shell dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control. mana={5} type=Artifact Creature subtype=Shapeshifter power=2 toughness=2 [/card] [card] name=Cloudkin Seer abilities=flying auto=draw:1 text=Flying -- When Cloudkin Seer enters the battlefield, draw a card. mana={2}{U} type=Creature subtype=Elemental Wizard power=2 toughness=1 [/card] [card] name=Cloudpiercer abilities=reach,mutate otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveTo(myHand) auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) auto={9999}:equip other={3}{R} name(Mutate) auto=transforms((,newability[@mutated(this):may reject notatarget(*|myhand) and!( draw:1 controller )!])) auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Over) choice name(Mutate Over) mutateover target(other creature[-human]|mybattlefield) auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Under) choice name(Mutate Under) mutateunder target(other creature[-human]|mybattlefield) text=Mutate {3}{R} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Reach -- Whenever this creature mutates, you may discard a card. If you do, draw a card. mana={4}{R} type=Creature subtype=Dinosaur power=5 toughness=4 [/card] [card] name=Cloudreader Sphinx abilities=flying aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveTo(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend text=Flying -- When Cloudreader Sphinx enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={4}{U} type=Creature subtype=Sphinx power=3 toughness=4 [/card] [card] name=Cloudshredder Sliver auto=lord(sliver|myBattlefield) flying auto=lord(sliver|myBattlefield) haste text=Sliver creatures you control have flying and haste. mana={R}{W} type=Creature subtype=Sliver power=1 toughness=1 [/card] [card] name=Coastline Chimera abilities=flying text=Flying -- {1}{W}: Coastline Chimera can block an additional creature this turn. mana={3}{U} type=Creature subtype=Chimera power=1 toughness=5 [/card] [card] name=Coastline Marauders abilities=trample auto=@combat(attacking) source(this):type:land:opponentbattlefield/0 ueot autograveyard={4}{R}{R}:name(Activate Encore) name(Activate Encore) moveto(exile) and!(clone with(unearth,haste,mustattack))! asSorcery text=Trample -- Whenever Coastline Marauders attacks, it gets +1/+0 until end of turn for each land defending player controls. -- Encore {4}{R}{R} ({4}{R}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) mana={2}{R} type=Creature subtype=Human Pirate power=0 toughness=3 [/card] [card] name=Coat of Arms auto=lord(creature|battlefield) transforms((,newability[foreach(other *[creature;share!types!]|battlefield) 1/1])) text=Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, it two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.) mana={5} type=Artifact [/card] [card] name=Coax from the Blind Eternities auto=choice name(Look Exile) moveto(myhand) target(*[eldrazi]|myexile) auto=choice name(Look Sideboard) reveal:type:*:mysideboard revealzone(mysideboard) optionone name(Choose eldrazi) target(*[eldrazi]|reveal) moveto(myhand) optiononeend optiontwo name(put back) all(other *|reveal) moveto(ownersideboard) optiontwoend revealend auto=choice name(Don't choose) donothing text=You may choose an Eldrazi card you own from outside the game or in exile, reveal that card, and put it into your hand. mana={2}{U} type=Sorcery [/card] [card] name=Code of Constraint target=creature auto=-4/-0 auto=if compare(restriction{assorcery}~morethan~0) then freeze else auto=draw:1 controller text=Target creature gets -4/-0 until end of turn. -- Draw a card. -- Addendum — If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step. mana={2}{U} type=Instant [/card] [card] name=Codespell Cleric abilities=vigilance auto=if thisturn(*|mystack)~equalto~2 then name(Put 1/1 counter) name(Put 1/1 counter) target(creature) counter(1/1) text=Vigilance -- When Codespell Cleric enters the battlefield, if it was the second spell you cast this turn, put a +1/+1 counter on target creature. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Coercive Recruiter auto=target(creature|battlefield) moveto(mybattlefield) and!(transforms((Pirate,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! auto=@movedto(pirate|mybattlefield):target(creature|battlefield) moveto(mybattlefield) and!(transforms((Pirate,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! text=Whenever Coercive Recruiter or another Pirate enters the battlefield under your control, gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and becomes a Pirate in addition to its other types. mana={4}{R} type=Creature subtype=Orc Pirate power=4 toughness=3 [/card] [card] name=Coils of the Medusa target=creature auto=1/-1 auto={S}:destroy target(creature[-wall,blocking]) text=Enchant creature -- Enchanted creature gets +1/-1. -- Sacrifice Coils of the Medusa: Destroy all non-Wall creatures blocking enchanted creature. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Cold-Water Snapper abilities=opponentshroud text=Hexproof (This creature can't be the target of spells or abilities your opponents control.) mana={5}{U} type=Creature subtype=Turtle power=4 toughness=5 [/card] [card] name=Colfenor, the Last Yew abilities=vigilance,reach auto=@movedTo(creature[power=1]|myGraveyard) from(mybattlefield):moveto(myhand) target(creature[power<1]|myGraveyard) auto=@movedTo(creature[power=3]|myGraveyard) from(mybattlefield):moveto(myhand) target(creature[power<2]|myGraveyard) auto=@movedTo(creature[power=4]|myGraveyard) from(mybattlefield):moveto(myhand) target(creature[power<3]|myGraveyard) auto=@movedTo(creature[power=5]|myGraveyard) from(mybattlefield):moveto(myhand) target(creature[power<4]|myGraveyard) auto=@movedTo(creature[power=6]|myGraveyard) from(mybattlefield):moveto(myhand) target(creature[power<5]|myGraveyard) auto=@movedTo(creature[power=7]|myGraveyard) from(mybattlefield):moveto(myhand) target(creature[power<6]|myGraveyard) auto=@movedTo(creature[power=8]|myGraveyard) from(mybattlefield):moveto(myhand) target(creature[power<7]|myGraveyard) auto=@movedTo(creature[power=9]|myGraveyard) from(mybattlefield):moveto(myhand) target(creature[power<8]|myGraveyard) auto=@movedTo(creature[power=10]|myGraveyard) from(mybattlefield):moveto(myhand) target(creature[power<9]|myGraveyard) auto=@movedTo(creature[power=11]|myGraveyard) from(mybattlefield):moveto(myhand) target(creature[power<10]|myGraveyard) auto=@movedTo(creature[power=12]|myGraveyard) from(mybattlefield):moveto(myhand) target(creature[power<11]|myGraveyard) auto=@movedTo(creature[power=13]|myGraveyard) from(mybattlefield):moveto(myhand) target(creature[power<12]|myGraveyard) auto=@movedTo(creature[power=14]|myGraveyard) from(mybattlefield):moveto(myhand) target(creature[power<13]|myGraveyard) auto=@movedTo(creature[power=15]|myGraveyard) from(mybattlefield):moveto(myhand) target(creature[power<14]|myGraveyard) auto=@movedTo(creature[power=16]|myGraveyard) from(mybattlefield):moveto(myhand) target(creature[power<15]|myGraveyard) auto=@movedTo(creature[power=17]|myGraveyard) from(mybattlefield):moveto(myhand) target(creature[power<16]|myGraveyard) auto=@movedTo(creature[power=18]|myGraveyard) from(mybattlefield):moveto(myhand) target(creature[power<17]|myGraveyard) auto=@movedTo(creature[power=19]|myGraveyard) from(mybattlefield):moveto(myhand) target(creature[power<18]|myGraveyard) auto=@movedTo(creature[power=20]|myGraveyard) from(mybattlefield):moveto(myhand) target(creature[power<19]|myGraveyard) auto=@movedTo(creature[power>20]|myGraveyard) from(mybattlefield):moveto(myhand) target(creature|myGraveyard) text=Vigilance, reach -- Whenever Colfenor, the Last Yew or another creature you control dies, return up to one other target creature card with lesser toughness from your graveyard to your hand. mana={3}{W}{B}{G} type=Legendary Creature subtype=Treefolk Shaman power=3 toughness=7 [/card] [card] name=Collar the Culprit target=creature[toughness>=4] auto=destroy text=Destroy target creature with toughness 4 or greater. mana={3}{W} type=Instant [/card] [card] name=Collected Conjuring aicode=activate target(sorcery[manacost<=3;zpos<=6]|mylibrary) moveto(mybattlefield) auto=name(Look) reveal:6 optionone name(Get 2 sorcery) target(sorcery[manacost<=3]|reveal) moveto(mybattlefield) optiononeend optiontwo name(put on bottom) target(<6>*|reveal) bottomoflibrary optiontwoend revealend text=Exile the top six cards of your library. You may cast up to two sorcery cards with converted mana cost 3 or less from among them without paying their mana costs. Put the exiled cards not cast this way on the bottom of your library in a random order. mana={2}{U}{R} type=Sorcery [/card] [card] name=Collective Brutality target=opponent other={1}{B}{D(*|myhand)} name(Escalate) aicode=activate reject notatarget(*[instant;sorcery]|targetedpersonshand) auto=if paid(alternative) then reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*[instant;sorcery]|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend auto=if paid(alternative) then target(creature) -2/-2 ueot auto=if paid(alternative) then life:-2 opponent && life:2 controller auto=ifnot paid(alternative) then choice name(Target opponent reveals and discard...) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*[instant;sorcery]|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend auto=ifnot paid(alternative) then choice name(Target creature gets -2/-2...) target(creature) -2/-2 ueot auto=ifnot paid(alternative) then choice name(Target opponent loses 2 and you gain...) life:-2 opponent && life:2 controller text=Escalate Discard a card. (Pay this cost for each mode chosen beyond the first.) Choose one or more — -- • Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card. -- • Target creature gets -2/-2 until end of turn. -- • Target opponent loses 2 life and you gain 2 life. mana={1}{B} type=Sorcery [/card] [card] name=Collective Defiance target=player other={3}{R}{R} name(Escalate) auto=if paid(alternative) then transforms((,newability[choice name(You discard hand) all(*|myhand) transforms((,newability[reject],newability[draw:1]))],newability[choice name(Opponent discard hand) all(*|opponenthand) transforms((,newability[reject],newability[draw:1]))])) auto=if paid(alternative) then damage:4 target(creature) auto=if paid(alternative) then damage:3 opponent auto=ifnot paid(alternative) then choice name(You discard hand) all(*|myhand) transforms((,newability[reject],newability[draw:1])) auto=ifnot paid(alternative) then choice name(Opponent discard hand) all(*|opponenthand) transforms((,newability[reject],newability[draw:1])) auto=ifnot paid(alternative) then choice name(Damage target creature) damage:4 target(creature) auto=ifnot paid(alternative) then choice name(Damage target opponent) damage:3 opponent text=Escalate {1} (Pay this cost for each mode chosen beyond the first.) -- Choose one or more — -- • Target player discards all the cards in his or her hand, then draws that many cards. -- • Collective Defiance deals 4 damage to target creature. -- • Collective Defiance deals 3 damage to target opponent. mana={1}{R}{R} type=Sorcery [/card] [card] name=Collective Effort target=player other={1}{W}{W}{T(creature|mybattlefield)}{T(creature|mybattlefield)}: name(Escalate) auto=if paid(alternative) then bury target(creature[power>=4]) auto=if paid(alternative) then destroy target(enchantment) auto=if paid(alternative) then transforms((,newability[choice name(Put counter on your creatures) counter(1/1,1) all(creature|myBattlefield)],newability[choice name(Put counter on opponent creatures) counter(1/1,1) all(creature|opponentBattlefield)])) auto=ifnot paid(alternative) then choice name(Destroy creature) bury target(creature[power>=4]) auto=ifnot paid(alternative) then choice name(Destroy enchantment) destroy target(enchantment) auto=ifnot paid(alternative) then choice name(Put counter on your creatures) counter(1/1,1) all(creature|myBattlefield) auto=ifnot paid(alternative) then choice name(Put counter on opponent creatures) counter(1/1,1) all(creature|opponentBattlefield) text=Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.) -- Choose one or more — -- • Destroy target creature with power 4 or greater. -- • Destroy target enchantment. -- • Put a +1/+1 counter on each creature target player controls. mana={1}{W}{W} type=Sorcery [/card] [card] name=Collector Ouphe target=artifact auto=noactivatedability text=Activated abilities of artifacts can't be activated. mana={1}{G} type=Creature subtype=Ouphe power=2 toughness=2 [/card] [card] name=Collector Protector auto={W}:name(Give card and prevent 1 damage to you) prevent:1 controller && name(Look Sideboard) reveal:type:*:mysideboard revealzone(mysideboard) optionone name(Choose non-land card) target(*[-land]|reveal) moveto(opponentBattlefield) optiononeend optiontwo name(put back) all(other *|reveal) moveto(ownersideboard) optiontwoend revealend auto={W}:name(Give card and prevent 1 damage to Collector Protector) prevent:1 && name(Look Sideboard) reveal:type:*:mysideboard revealzone(mysideboard) optionone name(Choose non-land card) target(*[-land]|reveal) moveto(opponentBattlefield) optiononeend optiontwo name(put back) all(other *|reveal) moveto(ownersideboard) optiontwoend revealend text={W}, Give an opponent a nonland card you own from outside the game: Prevent the next 1 damage that would be dealt to you or Collector Protector this turn. mana={3}{W}{W} type=Creature subtype=Human Gamer power=2 toughness=5 [/card] [card] name=Collision // Colossus other={R}{G} name(Colossus) auto=ifnot paid(alternative) then damage:6 target(creature[flying]) auto=if paid(alternative) then target(creature) transforms((,newability[4/2],newability[trample])) ueot text=Collision deals 6 damage to target creature with flying. // Target creature gets +4/+2 and gains trample until end of turn. mana={1}{RG} type=Instant [/card] [card] name=Colorful Feiyi Sparrow abilities=flying text=Flying. (This creature can't be blocked except by creatures with flying or reach.) mana={1}{W} type=Creature subtype=Bird power=1 toughness=3 [/card] [card] name=Colossal Dreadmaw abilities=trample text=Trample mana={4}{G}{G} type=Creature subtype=Dinosaur power=6 toughness=6 [/card] [card] name=Colossal Heroics kicker=multi{1}{G} auto=if compare(kicked)~equalto~0 then name(choose 1 creature) name(choose 1 creature) target(creature) transforms((,newability[2/2],newability[untap])) ueot auto=if compare(kicked)~equalto~1 then name(choose 2 creatures) name(choose 2 creatures) target(creature) transforms((,newability[2/2],newability[untap])) ueot auto=if compare(kicked)~equalto~2 then name(choose 3 creatures) name(choose 3 creatures) target(creature) transforms((,newability[2/2],newability[untap])) ueot auto=if compare(kicked)~equalto~3 then name(choose 4 creatures) name(choose 4 creatures) target(creature) transforms((,newability[2/2],newability[untap])) ueot auto=if compare(kicked)~equalto~4 then name(choose 5 creatures) name(choose 5 creatures) target(creature) transforms((,newability[2/2],newability[untap])) ueot auto=if compare(kicked)~equalto~5 then name(choose 6 creatures) name(choose 6 creatures) target(creature) transforms((,newability[2/2],newability[untap])) ueot auto=if compare(kicked)~equalto~6 then name(choose 7 creatures) name(choose 7 creatures) target(creature) transforms((,newability[2/2],newability[untap])) ueot auto=if compare(kicked)~equalto~7 then name(choose 8 creatures) name(choose 8 creatures) target(creature) transforms((,newability[2/2],newability[untap])) ueot auto=if compare(kicked)~equalto~8 then name(choose 9 creatures) name(choose 9 creatures) target(creature) transforms((,newability[2/2],newability[untap])) ueot auto=if compare(kicked)~equalto~9 then name(choose 10 creatures) name(choose 10 creatures) target(creature) transforms((,newability[2/2],newability[untap])) ueot auto=if compare(kicked)~equalto~10 then name(choose 11 creatures) name(choose 11 creatures) target(creature) transforms((,newability[2/2],newability[untap])) ueot auto=if compare(kicked)~equalto~11 then name(choose 12 creatures) name(choose 12 creatures) target(creature) transforms((,newability[2/2],newability[untap])) ueot auto=if compare(kicked)~equalto~12 then name(choose 13 creatures) name(choose 13 creatures) target(creature) transforms((,newability[2/2],newability[untap])) ueot auto=if compare(kicked)~equalto~13 then name(choose 14 creatures) name(choose 14 creatures) target(creature) transforms((,newability[2/2],newability[untap])) ueot auto=if compare(kicked)~equalto~14 then name(choose 15 creatures) name(choose 15 creatures) target(creature) transforms((,newability[2/2],newability[untap])) ueot auto=if compare(kicked)~equalto~15 then name(choose 16 creatures) name(choose 16 creatures) target(creature) transforms((,newability[2/2],newability[untap])) ueot auto=if compare(kicked)~equalto~16 then name(choose 17 creatures) name(choose 17 creatures) target(creature) transforms((,newability[2/2],newability[untap])) ueot auto=if compare(kicked)~equalto~17 then name(choose 18 creatures) name(choose 18 creatures) target(creature) transforms((,newability[2/2],newability[untap])) ueot auto=if compare(kicked)~equalto~18 then name(choose 19 creatures) name(choose 19 creatures) target(creature) transforms((,newability[2/2],newability[untap])) ueot auto=if compare(kicked)~equalto~19 then name(choose 20 creatures) name(choose 20 creatures) target(creature) transforms((,newability[2/2],newability[untap])) ueot text=Strive — Colossal Heroics costs {1}{G} more to cast for each target beyond the first. -- Any number of target creatures each get +2/+2 until end of turn. Untap those creatures. mana={2}{G} type=Instant [/card] [card] name=Colossal Majesty auto=@each my upkeep:aslongas(creature[power>=4]|myBattlefield) draw:1 text=At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card. mana={2}{G} type=Enchantment [/card] [card] name=Colossal Plow auto=@combat(attacking) source(this):life:3 controller && add{W}{W}{W} doesntempty auto={crew(other creature[power>=6]|myBattlefield)}:name(crew 6[1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=6]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~5} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=5]|myBattlefield)}:name(crew 6[2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=5]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~5} auto={crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=4]|myBattlefield)}:name(crew 6[2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=4]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~5} auto={crew(other creature[power>=3]|myBattlefield)}{crew(other creature[power>=3]|myBattlefield)}:name(crew 6[2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~1,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~5} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=4]|myBattlefield)}:name(crew 6[3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=4]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~5} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=3]|myBattlefield)}:name(crew 6[3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~5} auto={crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 6[3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~2,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~5} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=3]|myBattlefield)}:name(crew 6[4 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~2,type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~3,compare(crewtotalpower)~morethan~5} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 6[4 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~1,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~3,compare(crewtotalpower)~morethan~5} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 6[5 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~3,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~4,compare(crewtotalpower)~morethan~5} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 6 [6 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~5,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~5,compare(crewtotalpower)~morethan~5} text=Whenever Colossal Plow attacks, add {W}{W}{W} and you gain 3 life. Until end of turn, you don't lose this mana as steps and phases end. -- Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.) mana={2} type=Artifact subtype=Vehicle power=6 toughness=3 [/card] [card] name=Colossapede mana={4}{G} type=Creature subtype=Insect power=5 toughness=5 [/card] [card] name=Colossification target=creature auto=teach(creature) transforms((,newability[tap])) auto=teach(creature) 20/20 text=Enchant creature / When Colossification enters the battlefield, tap enchanted creature. / Enchanted creature gets +20/+20. mana={5}{G}{G} type=Enchantment subtype=Aura [/card] [card] name=Colossus Hammer target=creature auto=teach(creature) 10/10 auto=teach(creature) -flying auto={8}:equip text=Equipped creature gets +10/+10 and loses flying. -- Equip {8} ({8}: Attach to target creature you control. Equip only as a sorcery.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Combat Celebrant auto=@exerted(this) restriction{once}:untap all(other creature|mybattlefield) && nextphasealter(add,combatphases,controller,after) oneshot auto=@combat(attacking) source(this):may exert text=If Combat Celebrant hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.) mana={2}{R} type=Creature subtype=Human Warrior power=4 toughness=1 [/card] [card] name=Combine Guildmage auto={1}{G}{T}:name(1/1 counters) emblem transforms((,newability[@movedto(creature|myBattlefield):all(trigger[to]) counter(1/1)])) ueot auto={1}{U}{T}{C(1/1,-1),*|mybattlefield}:name(move a 1/1 counter) counter(1/1) target(creature) text={1}{G}, {T}: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it. -- {1}{U}, {T}: Move a +1/+1 counter from target creature you control onto another target creature you control. mana={G}{U} type=Creature subtype=Merfolk Wizard power=2 toughness=2 [/card] [card] name=Combo Attack target=<2>creature|mybattlefield auto=transforms((,newability[target(creature) dynamicability])) oneshot text=Two target creatures your team controls each deal damage equal to their power to target creature. mana={2}{G} type=Sorcery [/card] [card] name=Comet Storm abilities=hasotherkicker auto=this(X>0) choice name(kicker = 0) name(kicker = 0) target(player,creature,planeswalker) damage:X auto=this(X>1) choice name(kicker = 1) name(kicker = 1) target(<2>player,creature,planeswalker) damage:Xminus1minusend auto=this(X>2) choice name(kicker = 2) name(kicker = 2) target(<3>player,creature,planeswalker) damage:Xminus2minusend auto=this(X>3) choice name(kicker = 3) name(kicker = 3) target(<4>player,creature,planeswalker) damage:Xminus3minusend auto=this(X>4) choice name(kicker = 4) name(kicker = 4) target(<5>player,creature,planeswalker) damage:Xminus4minusend auto=this(X>5) choice name(kicker = 5) name(kicker = 5) target(<6>player,creature,planeswalker) damage:Xminus5minusend auto=this(X>6) choice name(kicker = 6) name(kicker = 6) target(<7>player,creature,planeswalker) damage:Xminus6minusend auto=this(X>7) choice name(kicker = 7) name(kicker = 7) target(<8>player,creature,planeswalker) damage:Xminus7minusend auto=this(X>8) choice name(kicker = 8) name(kicker = 8) target(<9>player,creature,planeswalker) damage:Xminus8minusend auto=this(X>9) choice name(kicker = 9) name(kicker = 9) target(<10>player,creature,planeswalker) damage:Xminus9minusend auto=this(X>10) choice name(kicker = 10) name(kicker = 10) target(<11>player,creature,planeswalker) damage:Xminus10minusend auto=this(X>11) choice name(kicker = 11) name(kicker = 11) target(<12>player,creature,planeswalker) damage:Xminus11minusend auto=this(X>12) choice name(kicker = 12) name(kicker = 12) target(<13>player,creature,planeswalker) damage:Xminus12minusend auto=this(X>13) choice name(kicker = 13) name(kicker = 13) target(<14>player,creature,planeswalker) damage:Xminus13minusend auto=this(X>14) choice name(kicker = 14) name(kicker = 14) target(<15>player,creature,planeswalker) damage:Xminus14minusend auto=this(X>15) choice name(kicker = 15) name(kicker = 15) target(<16>player,creature,planeswalker) damage:Xminus15minusend auto=this(X>16) choice name(kicker = 16) name(kicker = 16) target(<17>player,creature,planeswalker) damage:Xminus16minusend auto=this(X>17) choice name(kicker = 17) name(kicker = 17) target(<18>player,creature,planeswalker) damage:Xminus17minusend auto=this(X>18) choice name(kicker = 18) name(kicker = 18) target(<19>player,creature,planeswalker) damage:Xminus18minusend auto=this(X>19) choice name(kicker = 19) name(kicker = 19) target(<20>player,creature,planeswalker) damage:Xminus19minusend text=Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.) -- Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them. mana={X}{R}{R} type=Instant [/card] [card] name=Command Beacon auto={T}:add{C} auto={T}{S}:target(*[iscommander]|mycommandzone) moveto(myhand) text={T}: Add {C} to your mana pool. -- {T}, Sacrifice Command Beacon: Put your commander into your hand from the command zone. type=Land [/card] [card] name=Command Tower auto=if type(*[red]|myzones)~morethan~0 then transforms((,newability[{T}:add{R}])) forever auto=if type(*[white]|myzones)~morethan~0 then transforms((,newability[{T}:add{W}])) forever auto=if type(*[green]|myzones)~morethan~0 then transforms((,newability[{T}:add{G}])) forever auto=if type(*[blue]|myzones)~morethan~0 then transforms((,newability[{T}:add{U}])) forever auto=if type(*[black]|myzones)~morethan~0 then transforms((,newability[{T}:add{B}])) forever auto=if type(*[-black;-red;-white;-blue;-green]|myzones)~morethan~0 then transforms((,newability[{T}:add{C}])) forever text={T}: Add to your mana pool one mana of any color in your commander's color identity. type=Land [/card] [card] name=Command the Dreadhorde target=*[creature;planeswalker]|myGraveyard auto=moveto(myBattlefield) and!(transforms((,newability[dynamicability])))! text=Choose any number of target creature and/or planeswalker cards in graveyards. Command the Dreadhorde deals damage to you equal to the total converted mana cost of those cards. Put them onto the battlefield under your control. mana={4}{B}{B} type=Sorcery [/card] [card] name=Command the Storm target=creature auto=damage:5 text=Command the Storm deals 5 damage to target creature. mana={4}{R} type=Instant [/card] [card] name=Commander's Insignia auto=lord(creature|myBattlefield) pnumofcommandcast/pnumofcommandcast text=Creatures you control get +1/+1 for each time you've cast your commander from the command zone this game. mana={2}{W}{W} type=Enchantment [/card] [card] name=Commander's Plate target=creature auto={5}:equip auto={3} restriction{type(creature[iscommander]|mybattlefield)~morethan~0}:name(equip commander) rehook target(creature[iscommander]|mybattlefield) auto=teach(creature) 3/3 auto=if type(*[red]|myzones)~lessthan~1 then teach(creature) protection from red auto=if type(*[white]|myzones)~lessthan~1 then teach(creature) protection from white auto=if type(*[green]|myzones)~lessthan~1 then teach(creature) protection from green auto=if type(*[blue]|myzones)~lessthan~1 then teach(creature) protection from blue auto=if type(*[black]|myzones)~lessthan~1 then teach(creature) protection from black auto=if type(*[-black;-red;-white;-blue;-green]|myzones)~lessthan~1 then teach(creature) protection from(artifact) text=Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity. -- Equip commander {3} -- Equip {5} mana={1} type=Artifact subtype=Equipment [/card] [card] name=Commander's Sphere auto=if type(*[red]|myzones)~morethan~0 then transforms((,newability[{T}:add{R}])) forever auto=if type(*[white]|myzones)~morethan~0 then transforms((,newability[{T}:add{W}])) forever auto=if type(*[green]|myzones)~morethan~0 then transforms((,newability[{T}:add{G}])) forever auto=if type(*[blue]|myzones)~morethan~0 then transforms((,newability[{T}:add{U}])) forever auto=if type(*[black]|myzones)~morethan~0 then transforms((,newability[{T}:add{B}])) forever auto=if type(*[-black;-red;-white;-blue;-green]|myzones)~morethan~0 then transforms((,newability[{T}:add{C}])) forever auto={S}:draw:1 controller text={T}: Add to your mana pool one mana of any color in your commander's color identity. -- Sacrifice Commander's Sphere: Draw a card. mana={3} type=Artifact [/card] [card] name=Commanding Presence target=creature auto=first strike auto=2/2 auto=@combatdamaged(player) from(mytgt):token(Soldier,Creature Human Soldier,1/1,white) text=Enchant creature -- Enchanted creature gets +2/+2 and has first strike and “Whenever this creature deals combat damage to a player, create a 1/1 white Human Soldier creature token.” mana={3}{W} type=Enchantment subtype=Aura [/card] [card] name=Commence the Endgame abilities=nofizzle auto=draw:2 auto=_AMASS_(type:*:myhand) text=This spell can't be countered. -- Draw two cards, then amass X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) mana={4}{U}{U} type=Instant [/card] [card] name=Commit // Memory target=*[-land] auto=placefromthetop(2) autograveyard={4}{U}{U}{E}:moveto(opponentgraveyard) all(*|opponenthand) && moveto(opponentlibrary) all(*|opponentgraveyard) && shuffle && draw:7 opponent && moveto(mygraveyard) all(*|myhand) && moveto(mylibrary) all(*|mygraveyard) && shuffle && draw:7 controller asSorcery text=Put target spell or nonland permanent into its owner's library second from the top. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) each player shuffles their hand and graveyard into their library and draws seven cards mana={3}{U} type=Instant [/card] [card] name=Common Iguana auto=may name(discard and draw) reject notatarget(*|myhand) && transforms((,newability[draw:1 controller])) forever text=When this creature enters the battlefield, you may discard a card. If you do, draw a card. mana={1}{R} type=Host Creature subtype=Lizard power=1 toughness=3 [/card] [card] name=Commune with Dinosaurs auto=choice name(dinosaur) moverandom(dinosaur) from(mylibrary) to(myhand) auto=choice name(land) moverandom(land) from(mylibrary) to(myhand) text=Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order. mana={G} type=Sorcery [/card] [card] name=Companion of the Trials abilities=flying auto={1}{W}{restriction type(gideon|mybattlefield)~morethan~0}:untap target(creature) text=Flying -- {1}{W}: Untap target creature. Activate this ability only if you control a Gideon planeswalker. mana={2}{W} type=Creature subtype=Bird Soldier power=2 toughness=2 [/card] [card] name=Compelling Argument abilities=cycling target=player auto=deplete:5 targetedplayer autohand=__CYCLING__({U}) text=Target player puts the top five cards of his or her library into his or her graveyard. -- Cycling {U} ({U}, Discard this card: Draw a card.) mana={1}{U} type=Sorcery [/card] [card] name=Complicate abilities=cycling target=*|stack auto=transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) oneshot autohand=__CYCLING__({2}{U}) auto=@discarded(this):transforms((,newability[pay[[{1}]] name(pay 3 mana) donothing?fizzle])) oneshot text=Counter target spell unless its controller pays {3}. -- Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) -- When you cycle Complicate, you may counter target spell unless its controller pays {1}. mana={2}{U} type=Instant [/card] [card] name=Compound Fracture target=creature auto=-1/-1 ueot auto=foreach(Compound Fracture|mygraveyard) -1/-1 text=Target creature gets -1/-1 until end of turn. It gets an additional -1/-1 until end of turn for each card named Compound Fracture in your graveyard. mana={B} type=Instant [/card] [card] name=Compulsory Rest target=creature auto=cantattack auto=cantblock auto=teach(creature) {2}{S}:life:2 text=Enchant creature -- Enchanted creature can't attack or block. -- Enchanted creature has "{2}, Sacrifice this creature: You gain 2 life." mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Concerted Defense target=*[-creature]|stack auto=if compare(calculateparty)~equalto~0 then transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever auto=if compare(calculateparty)~equalto~1 then transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever auto=if compare(calculateparty)~equalto~2 then transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever auto=if compare(calculateparty)~equalto~3 then transforms((,newability[pay[[{4}]] name(pay 4 mana) donothing?fizzle])) forever auto=if compare(calculateparty)~equalto~4 then transforms((,newability[pay[[{5}]] name(pay 5 mana) donothing?fizzle])) forever text=Counter target noncreature spell unless its controller pays {1} plus and additional {1} for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) mana={U} type=Instant [/card] [card] name=Conclave Cavalier abilities=vigilance auto=@movedTo(this|graveyard) from(battlefield):create(elf knight:creature elf knight:2/2:green,white:vigilance)*2 text=Vigilance -- When Conclave Cavalier dies, create two 2/2 green and white Elf Knight creature tokens with vigilance. mana={G}{G}{W}{W} type=Creature subtype=Centaur Knight power=4 toughness=4 [/card] [card] name=Conclave Guildmage auto={G}{T}:all(creature|myBattlefield) trample auto={5}{W}{T}:create(elf knight:creature elf knight:2/2:green,white:vigilance) text={G}, {T}: Creatures you control gain trample until end of turn. -- {5}{W}, {T}: Create a 2/2 green and white Elf Knight creature token with vigilance. mana={G}{W} type=Creature subtype=Elf Cleric power=2 toughness=2 [/card] [card] name=Conclave Mentor auto=@counteradded(1/1) from(creature|mybattlefield) except(Conclave Mentor):may counter(1/1) target(creature[counter{1/1.1}]|myBattlefield) auto=@movedTo(this|graveyard) from(battlefield):life:power controller text=If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead. -- When Conclave Mentor dies, you gain life equal to its power. mana={G}{W} type=Creature subtype=Centaur Cleric power=2 toughness=2 [/card] [card] name=Conclave Tribunal other={convoke} name(Convoke) auto=(blink)forsrc target(*[-land]|opponentbattlefield) text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- When Conclave Tribunal enters the battlefield, exile target nonland permanent an opponent controls until Conclave Tribunal leaves the battlefield. mana={3}{W} type=Enchantment [/card] [card] name=Cone of Flame target=player auto=choice name(1 Player, 2, 3 Creature) damage:1 && damage:2 target(creature) && ability$!name(damage) choice target(other creature) damage:3!$ controller auto=choice name(2 Player, 1, 3 Creature) damage:2 && damage:1 target(creature) && ability$!name(damage) choice target(other creature) damage:3!$ controller auto=choice name(3 Player, 1, 2 Creature) damage:3 && damage:1 target(creature) && ability$!name(damage) choice target(other creature) damage:2!$ controller auto=choice name(0 Player, 1, 2, 3 Creature) damage:1 target(creature) && ability$!name(damage) choice target(another creature) damage:2!$ controller && ability$!name(damage) choice target(another creature) damage:3!$ controller text=Cone of Flame deals 1 damage to target creature or player, 2 damage to another target creature or player, and 3 damage to a third target creature or player. mana={3}{R}{R} type=Sorcery [/card] [card] name=Confidence from Strength target=creature auto=4/4 auto=trample text=Target creature gets +4/+4 and gains trample until end of turn. mana={2}{G} type=Sorcery [/card] [card] name=Confiscation Coup #AUTO_DEFINE _HARNESSED_CONTROL_($c) this(variable{penergy}>=$c) choice moveTo(mybattlefield) target(artifact,creature[manacost=$c]|opponentbattlefield) && alterenergy:-$c controller target=artifact,creature auto=alterenergy:4 controller auto=_HARNESSED_CONTROL_(0) auto=_HARNESSED_CONTROL_(1) auto=_HARNESSED_CONTROL_(2) auto=_HARNESSED_CONTROL_(3) auto=_HARNESSED_CONTROL_(4) auto=_HARNESSED_CONTROL_(5) auto=_HARNESSED_CONTROL_(6) auto=_HARNESSED_CONTROL_(7) auto=_HARNESSED_CONTROL_(8) auto=_HARNESSED_CONTROL_(9) auto=_HARNESSED_CONTROL_(10) auto=_HARNESSED_CONTROL_(11) auto=_HARNESSED_CONTROL_(12) auto=_HARNESSED_CONTROL_(13) auto=_HARNESSED_CONTROL_(14) auto=_HARNESSED_CONTROL_(15) auto=_HARNESSED_CONTROL_(16) auto=_HARNESSED_CONTROL_(17) auto=_HARNESSED_CONTROL_(18) auto=_HARNESSED_CONTROL_(19) auto=_HARNESSED_CONTROL_(20) text=Choose target artifact or creature. You get {E}{E}{E}{E} (four energy counters), then you may pay an amount of {E} equal to that permanent's converted mana cost. If you do, gain control of it. mana={3}{U}{U} type=Sorcery [/card] [card] name=Conflagrate flashback={R}{R} auto=ifnot gravecast then thisforeach(X) ability$!name(Deal 1 damage) name(Deal 1 damage) target(creature,player) damage:1!$ controller auto=if gravecast then all(*|myhand) transforms((,newability[may name(Discard and damage) moveto(mygraveyard) && damage:1 opponent])) ueot text=Conflagrate deals X damage divided as you choose among any number of target creatures and/or players. -- Flashback—{R}{R}, Discard X cards. (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={X}{X}{R} type=Sorcery [/card] [card] name=Conflux auto=ability$!name(white card) moveto(myhand) notatarget(*[white]|mylibrary)!$ controller auto=ability$!name(blue card) moveto(myhand) notatarget(*[blue]|mylibrary)!$ controller auto=ability$!name(black card) moveto(myhand) notatarget(*[black]|mylibrary)!$ controller auto=ability$!name(red card) moveto(myhand) notatarget(*[red]|mylibrary)!$ controller auto=ability$!name(green card) moveto(myhand) notatarget(*[green]|mylibrary)!$ controller text=Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards and put them into your hand. Then shuffle your library. mana={3}{W}{U}{B}{R}{G} type=Sorcery [/card] [card] name=Confound target=*|stack auto=fizzle auto=draw:1 controller restriction=target(creature) text=Counter target spell that targets one or more creatures. -- Draw a card. mana={1}{U} type=Instant [/card] [card] name=Confounding Conundrum auto=draw:1 controller auto=@movedTo(land|opponentBattlefield) restriction{type(land[fresh]|opponentBattlefield)~morethan~1}:ability$!name(Move to hand) moveTo(ownerHand) notatarget(land|myBattlefield)!$ opponent text=When Confounding Conundrum enters the battlefield, draw a card. -- Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand. mana={1}{U} type=Enchantment [/card] [card] name=Confront the Assault restriction=type(creature[attacking]|opponentbattlefield)~morethan~0 auto=token(Spirit,Creature Spirit,1/1,flying)*3 text=Cast this spell only if a creature is attacking you. -- Create three 1/1 white Spirit creature tokens with flying. mana={4}{W} type=Instant [/card] [card] name=Conifer Wurm abilities=trample auto={3}{G}:type:*[snow]:mybattlefield/type:*[snow]:mybattlefield ueot text=Trample -- {3}{G}: Conifer Wurm gets +X/+X until end of turn, where X is the number of snow permanents you control. mana={4}{G} type=Snow Creature subtype=Wurm power=4 toughness=4 [/card] [card] name=Connive // Concoct other={3}{U}{B} name(Concoct) aicode=activate transforms((,newability[surveil],newability[all(*[zpos<=psurveiloffsetplus3plusend]|mylibrary) transforms((,newability[if compare(genrand2)~equalto~1 then moveto(mygraveyard)])) oneshot])) oneshot auto=if paid(alternative) then name(Surveil 3) reveal:psurveiloffsetplus3plusend optionone name(put in graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed target(creature|mygraveyard) moveto(myBattlefield) && surveil afterrevealedend revealend auto=ifnot paid(alternative) then moveTo(myBattlefield) target(creature[power<=2]) text=Gain control of target creature with power 2 or less. -- Surveil 3, then return a creature card from your graveyard to the battlefield. mana={2}{UB}{UB} type=Sorcery [/card] [card] name=Conqueror's Flail auto={2}:equip auto=aslongas(*[white]|myBattlefield) teach(creature) 1/1 auto=aslongas(*[blue]|myBattlefield) teach(creature) 1/1 auto=aslongas(*[black]|myBattlefield) teach(creature) 1/1 auto=aslongas(*[red]|myBattlefield) teach(creature) 1/1 auto=aslongas(*[green]|myBattlefield) teach(creature) 1/1 auto=teach(creature) this(variable{controllerturn}) maxCast(*)0 opponent text=Equipped creature gets +1/+1 for each color among permanents you control. -- As long as Conqueror's Flail is attached to a creature, your opponents can't cast spells during your turn. -- Equip {2} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Conqueror's Foothold auto={T}:Add{1} auto={2}{T}:draw:1 controller && discard(*|myhand) auto={4}{T}:draw:1 controller auto={6}{T}:moveto(myhand) target(*|mygraveyard) text=(Transforms from Conqueror's Galleon.) -- {T}: Add {1} to your mana pool. -- {2}, {T}: Draw a card, then discard a card. -- {4}, {T}: Draw a card. -- {6}, {T}: Return target card from your graveyard to your hand. type=Land [/card] [card] name=Conqueror's Galleon auto=@combat(attacking) source(this):phaseaction[combatends once] flip(Conqueror's Foothold) auto={crew(other creature[power>=4]|myBattlefield)}:name(crew 4 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=4]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~3} auto={crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 4 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~3} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=3]|myBattlefield)}:name(crew 4 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~3} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 4 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~3} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 4 [4 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~3,compare(crewtotalpower)~morethan~3} text=When Conqueror's Galleon attacks, exile it at end of combat, then return it to the battlefield transformed under your control. -- Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.) mana={4} type=Artifact subtype=Vehicle power=2 toughness=10 [/card] [card] name=Consecrate // Consume other={2}{W}{B} name(Consume) otherrestriction=myturnonly auto=ifnot paid(alternative) then draw:1 controller auto=ifnot paid(alternative) then target(creature|graveyard) moveto(exile) auto=if paid(alternative) then choice name(Target controller) name(Target controller) life:power:highest:creature:myBattlefield controller && ability$!name(Sacrifice creature) sacrifice notatarget(creature[power=power:highest:creature:myBattlefield]|mybattlefield)!$ controller auto=if paid(alternative) then choice name(Target opponent) name(Target opponent) life:power:highest:creature:opponentBattlefield controller && ability$!name(Sacrifice creature) sacrifice notatarget(creature[power=power:highest:creature:myBattlefield]|mybattlefield)!$ opponent text=Exile target card from a graveyard. -- Draw a card. // Target player sacrifices a creature with the greatest power among creatures they control. You gain life equal to its power. mana={1}{WB} type=Instant [/card] [card] name=Consign // Oblivion target=*[-land] auto=moveto(ownerhand) autograveyard={4}{B}{E}:ability$!reject(<2>*|myhand)!$ opponent assorcery text=Return target nonland permanent to its owner's hand. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Target opponent discards two cards. mana={1}{U} type=Instant [/card] [card] name=Consign to Dust auto=choice name(Don't strive) ability$!name(choose 1 artifact or enchantment) name(choose 1 artifact or enchantment) target(*[artifact;enchantment]) destroy!$ controller auto=choice name(Strive 1) ability$!name(choose 2 artifacts or enchantments) pay[[{2}{G}]] name(choose 2 artifacts or enchantments) target(<2>*[artifact;enchantment]) destroy!$ controller auto=choice name(Strive 2) ability$!name(choose 3 artifacts or enchantments) pay[[{4}{G}{G}]] name(choose 3 artifacts or enchantments) target(<3>*[artifact;enchantment]) destroy!$ controller auto=choice name(Strive 3) ability$!name(choose 4 artifacts or enchantments) pay[[{6}{G}{G}{G}]] name(choose 4 artifacts or enchantments)target(<4>*[artifact;enchantment]) destroy!$ controller auto=choice name(Strive 4) ability$!name(choose 5 artifacts or enchantments) pay[[{8}{G}{G}{G}{G}]] name(choose 5 artifacts or enchantments) target(<5>*[artifact;enchantment]) destroy!$ controller auto=choice name(Strive 5) ability$!name(choose 6 artifacts or enchantments) pay[[{10}{G}{G}{G}{G}{G}]] name(choose 6 artifacts or enchantments) target(<6>*[artifact;enchantment]) destroy!$ controller auto=choice name(Strive 6) ability$!name(choose 7 artifacts or enchantments) pay[[{12}{G}{G}{G}{G}{G}{G}]] name(choose 7 artifacts or enchantments) target(<7>*[artifact;enchantment]) destroy!$ controller auto=choice name(Strive 7) ability$!name(choose 8 artifacts or enchantments) pay[[{14}{G}{G}{G}{G}{G}{G}{G}]] name(choose 8 artifacts or enchantments) target(<8>*[artifact;enchantment]) destroy!$ controller auto=choice name(Strive 8) ability$!name(choose 9 artifacts or enchantments) pay[[{16}{G}{G}{G}{G}{G}{G}{G}{G}]] name(choose 9 artifacts or enchantments) target(<9>*[artifact;enchantment]) destroy!$ controller auto=choice name(Strive 9) ability$!name(choose 10 artifacts or enchantments) pay[[{18}{G}{G}{G}{G}{G}{G}{G}{G}{G}]] name(choose 10 artifacts or enchantments) target(<10>*[artifact;enchantment]) destroy!$ controller auto=choice name(Strive 10) ability$!name(choose 11 artifacts or enchantments) pay[[{20}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}]] name(choose 11 artifacts or enchantments) target(<11>*[artifact;enchantment]) destroy!$ controller auto=choice name(Strive 11) ability$!name(choose 12 artifacts or enchantments) pay[[{22}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}]] name(choose 12 artifacts or enchantments) target(<12>*[artifact;enchantment]) destroy!$ controller auto=choice name(Strive 12) ability$!name(choose 13 artifacts or enchantments) pay[[{24}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}]] name(choose 13 artifacts or enchantments) target(<13>*[artifact;enchantment]) destroy!$ controller auto=choice name(Strive 13) ability$!name(choose 14 artifacts or enchantments) pay[[{26}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}]] name(choose 14 artifacts or enchantments)target(<14>*[artifact;enchantment]) destroy!$ controller auto=choice name(Strive 14) ability$!name(choose 15 artifacts or enchantments) pay[[{28}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}]] name(choose 15 artifacts or enchantments) target(<15>*[artifact;enchantment]) destroy!$ controller auto=choice name(Strive 15) ability$!name(choose 16 artifacts or enchantments) pay[[{30}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}]] name(choose 16 artifacts or enchantments) target(<16>*[artifact;enchantment]) destroy!$ controller auto=choice name(Strive 16) ability$!name(choose 17 artifacts or enchantments) pay[[{32}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}]] name(choose 17 artifacts or enchantments) target(<17>*[artifact;enchantment]) destroy!$ controller auto=choice name(Strive 17) ability$!name(choose 18 artifacts or enchantments) pay[[{34}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}]] name(choose 18 artifacts or enchantments) target(<18>*[artifact;enchantment]) destroy!$ controller auto=choice name(Strive 18) ability$!name(choose 19 artifacts or enchantments) pay[[{36}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}]] name(choose 19 artifacts or enchantments) target(<19>*[artifact;enchantment]) destroy!$ controller auto=choice name(Strive 19) ability$!name(choose 20 artifacts or enchantments) pay[[{38}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}]] name(choose 20 artifacts or enchantments) target(<20>*[artifact;enchantment]) destroy!$ controller text=Strive — Consign to Dust costs {2}{G} more to cast for each target beyond the first. -- Destroy any number of target artifacts and/or enchantments. mana={2}{G} type=Instant [/card] [card] name=Consign to the Pit target=creature auto=destroy auto=damage:2 targetcontroller text=Destroy target creature. Consign to the Pit deals 2 damage to that creature's controller. mana={5}{B} type=Sorcery [/card] [card] name=Conspicuous Snoop abilities=showfromtoplibrary auto=if type(goblin[zpos=1]|mylibrary)~morethan~0 then may activate castcard(normal) all(*[zpos=1]|mylibrary) text=Play with the top card of your library revealed. -- You may cast Goblin spells from the top of your library. -- As long as the top card of your library is a Goblin card, Conspicuous Snoop has all activated abilities of that card. mana={R}{R} type=Creature subtype=Goblin Rogue power=2 toughness=2 [/card] [card] name=Conspiracy auto=chooseatype lord(creature|mybattlefield,mystack,myhand,mylibrary,mysideboard,mygraveyard,myexile) transforms((chosentype)) chooseend text=Creatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren’t on the battlefield. mana={3}{B}{B} type=Enchantment [/card] [card] name=Construct anyzone=type:artifact:mybattlefield/type:artifact:mybattlefield cdaactive text=This creature gets +1/+1 for each artifact you control. type=Artifact Creature subtype=Construct power=* toughness=* [/card] [card] name=Construct Chr type=Artifact Creature subtype=Construct power=4 toughness=4 color=colorless [/card] [card] name=Construct Kar anyzone=type:artifact:myBattlefield/type:artifact:myBattlefield cdaactive type=Artifact Creature subtype=Construct power=* toughness=* color=colorless [/card] [card] name=Consulate Surveillance auto=alterenergy:4 controller auto={e:2}:preventalldamage to(controller) text=When Consulate Surveillance enters the battlefield, you get {E}{E}{E}{E} (four energy counters). -- Pay {E}{E}: Prevent all damage that would be dealt to you this turn by a source of your choice. mana={3}{W} type=Enchantment [/card] [card] name=Consume Strength target=creature auto=2/2 ueot auto=target(another creature) -2/-2 ueot text=Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn. mana={1}{B}{G} type=Instant [/card] [card] name=Consuming Fervor target=creature auto=3/3 auto=@each my upkeep:counter(-1/-1,1) text=Enchant creature -- Enchanted creature gets +3/+3 and has "At the beginning of your upkeep, put a -1/-1 counter on this creature." mana={R} type=Enchantment subtype=Aura [/card] [card] name=Containment Priest abilities=flash auto=@movedTo(creature[-token]|battlefield):all(trigger) transforms((,newability[ifnot casted(this) then moveto(exile)])) forever text=Flash -- If a notoken creature would enter the battlefield and it wasn't cast, exile it instead. mana={1}{W} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Contamination auto=upcost[{S(creature|mybattlefield)}] sacrifice auto=lord(land) transforms((removetypes,newability[becomes(Swamp)])) forever text=At the beginning of your upkeep, sacrifice Contamination unless you sacrifice a creature. -- If a land is tapped for mana, it produces {B} instead of any other type and amount. mana={2}{B} type=Enchantment [/card] [card] name=Contentious Plan auto=_PROLIFERATE_ auto=draw:1 text=Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) -- Draw a card. mana={1}{U} type=Sorcery [/card] [card] name=Contract Killing target=creature auto=destroy auto=token(435451)*2 text=Destroy target creature. Create two colorless Treasure artifact tokens with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool." mana={3}{B}{B} type=Sorcery [/card] [card] name=Contraption Cannon auto={2}{S}:damage:allmyname target(player,creature,planeswalker) text={2}, Sacrifice Contraption Cannon: It deals damage to any target equal to the number of Contraptions you control. mana={4} type=Artifact [/card] [card] name=Coordinated Charge abilities=cycling auto=all(creatures|myBattlefield) 2/1 ueot autohand=__CYCLING__({2}) text=Creatures you control get +2/+1 until end of turn. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={4}{W} type=Instant [/card] [card] name=Copy Enchantment auto=may copy target(enchantment|battlefield) text=You may have Copy Enchantment enter the battlefield as a copy of any enchantment on the battlefield. mana={2}{U} type=Enchantment [/card] [card] name=Coral Commando mana={2}{U} type=Creature subtype=Merfolk Warrior power=3 toughness=2 [/card] [card] name=Coralhelm Chronicler aicode=activate target(*[zpos<=5]|myLibrary) moveTo(myHand) auto=@movedTo(*[kicked>=1]|myStack):draw:1 controller && ability$!name(Discard a card) reject notatarget(*|myhand)!$ controller auto=name(Reveal five and search kicked) reveal:5 optionone name(Get card) target(*[haskicker]|reveal) moveTo(myHand) optiononeend optiontwo name(put on bottom) target(<5>*|reveal) bottomoflibrary optiontwoend revealend text=Whenever you cast a kicked spell, draw a card, then discard a card. -- When Coralhelm Chronicler enters the battlefield, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order. mana={2}{U} type=Creature subtype=Merfolk Wizard power=2 toughness=2 [/card] [card] name=Cordial Vampire auto=@movedTo(creature|graveyard) from(battlefield):all(creature[vampire]|mybattlefield) counter(1/1,1) text=Whenever Cordial Vampire or another creature dies, put a +1/+1 counter on each Vampire you control. mana={B}{B} type=Creature subtype=Vampire power=1 toughness=1 [/card] [card] name=Corpse Augur auto=@movedto(this|mygraveyard) from(mybattlefield): notatarget(player) then draw:foreach(notAtarget(creature|targetedpersonsgraveyard) && life:-foreach(notAtarget(creature|targetedpersonsgraveyard) text=When Corpse Augur dies, you draw X cards and you lose X life, where X is the number of creature cards in target player’s graveyard. mana={3}{B} type=Creature subtype=Zombie Wizard power=4 toughness=2 [/card] [card] name=Corpse Knight auto=@movedto(other creature|mybattlefield):life:-1 opponent text=Whenever another creature enters the battlefield under your control, each opponent loses 1 life. mana={W}{B} type=Creature subtype=Zombie Knight power=2 toughness=2 [/card] [card] name=Corpseweft auto={1}{B}:choice name(Exile 1 creature) moveTo(exile) target(creature|mygraveyard) && token(Zombie,creature Zombie Horror,2/2,black) and!( tap(noevent) )! auto={1}{B}:choice name(Exile 2 creatures) moveTo(exile) target(<2>creature|mygraveyard) && token(Zombie,creature Zombie Horror,4/4,black) and!( tap(noevent) )! auto={1}{B}:choice name(Exile 3 creatures) moveTo(exile) target(<3>creature|mygraveyard) && token(Zombie,creature Zombie Horror,6/6,black) and!( tap(noevent) )! auto={1}{B}:choice name(Exile 4 creatures) moveTo(exile) target(<4>creature|mygraveyard) && token(Zombie,creature Zombie Horror,8/8,black) and!( tap(noevent) )! auto={1}{B}:choice name(Exile 5 creatures) moveTo(exile) target(<5>creature|mygraveyard) && token(Zombie,creature Zombie Horror,10/10,black) and!( tap(noevent) )! auto={1}{B}:choice name(Exile 6 creatures) moveTo(exile) target(<6>creature|mygraveyard) && token(Zombie,creature Zombie Horror,12/12,black) and!( tap(noevent) )! auto={1}{B}:choice name(Exile 7 creatures) moveTo(exile) target(<7>creature|mygraveyard) && token(Zombie,creature Zombie Horror,14/14,black) and!( tap(noevent) )! auto={1}{B}:choice name(Exile 8 creatures) moveTo(exile) target(<8>creature|mygraveyard) && token(Zombie,creature Zombie Horror,16/16,black) and!( tap(noevent) )! auto={1}{B}:choice name(Exile 9 creatures) moveTo(exile) target(<9>creature|mygraveyard) && token(Zombie,creature Zombie Horror,18/18,black) and!( tap(noevent) )! auto={1}{B}:choice name(Exile 10 creatures) moveTo(exile) target(<10>creature|mygraveyard) && token(Zombie,creature Zombie Horror,20/20,black) and!( tap(noevent) )! auto={1}{B}:choice name(Exile 11 creatures) moveTo(exile) target(<11>creature|mygraveyard) && token(Zombie,creature Zombie Horror,22/22,black) and!( tap(noevent) )! auto={1}{B}:choice name(Exile 12 creatures) moveTo(exile) target(<12>creature|mygraveyard) && token(Zombie,creature Zombie Horror,24/24,black) and!( tap(noevent) )! auto={1}{B}:choice name(Exile 13 creatures) moveTo(exile) target(<13>creature|mygraveyard) && token(Zombie,creature Zombie Horror,26/26,black) and!( tap(noevent) )! auto={1}{B}:choice name(Exile 14 creatures) moveTo(exile) target(<14>creature|mygraveyard) && token(Zombie,creature Zombie Horror,28/28,black) and!( tap(noevent) )! auto={1}{B}:choice name(Exile 15 creatures) moveTo(exile) target(<15>creature|mygraveyard) && token(Zombie,creature Zombie Horror,30/30,black) and!( tap(noevent) )! auto={1}{B}:choice name(Exile 16 creatures) moveTo(exile) target(<16>creature|mygraveyard) && token(Zombie,creature Zombie Horror,32/32,black) and!( tap(noevent) )! auto={1}{B}:choice name(Exile 17 creatures) moveTo(exile) target(<17>creature|mygraveyard) && token(Zombie,creature Zombie Horror,34/34,black) and!( tap(noevent) )! auto={1}{B}:choice name(Exile 18 creatures) moveTo(exile) target(<18>creature|mygraveyard) && token(Zombie,creature Zombie Horror,36/36,black) and!( tap(noevent) )! auto={1}{B}:choice name(Exile 19 creatures) moveTo(exile) target(<19>creature|mygraveyard) && token(Zombie,creature Zombie Horror,38/38,black) and!( tap(noevent) )! auto={1}{B}:choice name(Exile 20 creatures) moveTo(exile) target(<20>creature|mygraveyard) && token(Zombie,creature Zombie Horror,40/40,black) and!( tap(noevent) )! text={1}{B}, Exile one or more creature cards from your graveyard: Put an X/X black Zombie Horror creature token onto the battlefield tapped, where X is twice the number of cards exiled this way. mana={2}{B} type=Enchantment [/card] [card] name=Corridor Monitor auto=untap target(artifact,creature|myBattlefield) text=When Corridor Monitor enters the battlefield, untap target artifact or creature you control. mana={1}{U} type=Artifact Creature subtype=Construct power=1 toughness=4 [/card] [card] name=Corrosive Ooze auto=@Corrosive Ooze blocks or becomes blocked by an equipped creaturedestroy all equipment attached that creature at end of combat text=Whenever Corrosive Ooze blocks or becomes blocked by an equipped creature, destroy all Equipment attached to that creature at end of combat. mana={1}{G} type=Creature subtype=Ooze power=2 toughness=2 [/card] [card] name=Corrupted Crossroads auto={T}:add{C} auto=this(variable{type:*[devoid]:myrestrictedcastingzone}>0) {T}{L:1}:add{W} auto=this(variable{type:*[devoid]:myrestrictedcastingzone}>0) {T}{L:1}:add{B} auto=this(variable{type:*[devoid]:myrestrictedcastingzone}>0) {T}{L:1}:add{R} auto=this(variable{type:*[devoid]:myrestrictedcastingzone}>0) {T}{L:1}:add{U} auto=this(variable{type:*[devoid]:myrestrictedcastingzone}>0) {T}{L:1}:add{G} text={T}: Add {C} to your mana pool. ({C} represents colorless mana.) -- {T}, Pay 1 life: Add one mana of any color to your mana pool. Spend this mana only to cast a spell with devoid. type=Land [/card] [card] name=Corsair Captain auto=token(Treasure Sur) auto=lord(other creature[pirate]|mybattlefield) 1/1 text=When Corsair Captain enters the battlefield, create a Treasure token. (It's an artifact with " {T}, Sacrifice this artifact: Add one mana of any color.") -- Other Pirates you control get +1/+1. mana={2}{U} type=Creature subtype=Human Pirate power=2 toughness=2 [/card] [card] name=Cosima, God of the Voyage auto=@each my upkeep:may name(Exile Cosima) moveto(myexile) and!( counter(0/0,1,CosimaEffect) )! autoexile=@movedto(land|mybattlefield) restriction{compare(hascntcosimaeffect)~morethan~0}:transforms((,newability[choice name(Add voyage counter) counter(0/0.1.Voyage)],newability[choice name(Return in play) draw:hascntvoyage controller && moveTo(mybattlefield) and!( counter(1/1.hascntvoyage) )!])) oneshot text=At the beginning of your upkeep, you may exile Cosima. If you do, it gains "Whenever a land enters the battlefield under your control, if Cosima is exiled, you may put a voyage counter on it. If you don't, return Cosima to the battlefield with X +1/+1 counters on it and draw X cards, where X is the number of voyage counters on it." mana={2}{U} type=Legendary Creature subtype=God power=2 toughness=4 [/card] [card] name=Cosmic Intervention abilities=foretell autohand={2}:name(Pay 2 and exile face-down) name(Pay 2 and exile face-down) doforetell myturnonly autoexile={1}{W} restriction{compare(canforetellcast)~morethan~0}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) auto=emblem transforms((,newability[@movedto(*[-instant;-sorcery]|graveyard) from(mybattlefield):all(trigger[to]) transforms((,newability[moveto(exile) and!( transforms((,newability[phaseaction[endofturn once checkex] moveto(ownerbattlefield)])) ueot )! ])) ueot])) ueot text=If a permanent you control would be put into a graveyard from the battlefield this turn, exile it instead. Return it to the battlefield under its owner's control at the beginning of the next end step. -- Foretell {1}{W} (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) mana={3}{W} type=Instant [/card] [card] name=Cosmos Charger abilities=foretell,flash,flying autohand={2}:name(Pay 2 and exile face-down) name(Pay 2 and exile face-down) doforetell myturnonly autoexile={2}{U} restriction{compare(canforetellcast)~morethan~0,can play creature}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) auto=lord(*[foretell]|myhand) transforms((,newability[{1} restriction{type(*[Cosmos Charger]|mybattlefield)~equalto~1}:name(Pay 1 and exile face-down) name(Pay 1 and exile face-down) doforetell],newability[{0} restriction{type(*[Cosmos Charger]|mybattlefield)~morethan~1}:name(Pay 0 and exile face-down) name(Pay 0 and exile face-down) doforetell])) text=Flash -- Flying -- Foretelling cards from your hand costs {1} less and can be done on any player’s turn. -- Foretell {2}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) mana={3}{U} type=Creature subtype=Horse Spirit power=3 toughness=3 [/card] [card] name=Cosmos Elixir auto=@each my endofturn restriction{compare(lifetotal)~lessthan~compare(startinglife)}:life:2 controller auto=@each my endofturn restriction{compare(lifetotal)~equalto~compare(startinglife)}:life:2 controller auto=@each my endofturn restriction{compare(lifetotal)~morethan~compare(startinglife)}:draw:1 controller text=At the beginning of your end step, draw a card if your life total is greater than your starting life total. Otherwise, you gain 2 life. mana={4} type=Artifact [/card] [card] name=Cosmotronic Wave auto=all(creature|opponentBattlefield) damage:1 && cantblock text=Cosmotronic Wave deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn. mana={3}{R} type=Sorcery [/card] [card] name=Costly Plunder auto=draw:2 text=As an additional cost to cast Costly Plunder, sacrifice an artifact or creature. -- Draw two cards. mana={1}{B}{S(artifact,creature)} type=Instant [/card] [card] name=Countervailing Winds abilities=cycling target=*|stack auto=if cantargetcard(*|opponentstack) then transforms((,newability[pay[[{value:type:*:opponentgraveyard}]] name(pay {value} mana) donothing?fizzle])) forever else transforms((,newability[pay[[{value:type:*:mygraveyard}]] name(pay {value} mana) donothing?fizzle])) forever autohand=__CYCLING__({2}) text=Counter target spell unless its controller pays {1} for each card in your graveyard. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={2}{U} type=Instant [/card] [card] name=Courage in Crisis target=creature auto=counter(1/1) auto=_PROLIFERATE_ text=Put a +1/+1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) mana={2}{G} type=Sorcery [/card] [card] name=Court Cleric abilities=lifelink auto=aslongas(planeswalker[ajani]|myBattlefield) +1/+1 text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) -- Court Cleric gets +1/+1 as long as you control an Ajani planeswalker. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Court of Ambition auto=becomesmonarch controller auto=@each my upkeep restriction{compare(pmonarch)~equalto~0}:ability$!name(Choose one) choice name(Loose 3 life) life:-3 _ choice name(Discrd a card) reject notatarget(*|myhand)!$ opponent auto=@each my upkeep restriction{compare(pmonarch)~equalto~1}:ability$!name(Choose one) choice name(Loose 6 life) life:-6 _ choice name(Discrd 2 cards) reject notatarget(<2>*|myhand)!$ opponent text=When Court of Ambition enters the battlefield, you become the monarch. -- At the beginning of your upkeep, each opponent loses 3 life unless they discard a card. If you're the monarch, instead each opponent loses 6 life unless they discard two cards. mana={2}{B}{B} type=Enchantment [/card] [card] name=Court of Bounty auto=becomesmonarch controller auto=@each my upkeep restriction{compare(pmonarch)~equalto~0}:may moveto(myBattlefield) target(land|myHand) auto=@each my upkeep restriction{compare(pmonarch)~equalto~1}:may moveto(myBattlefield) target(*[land;creature]|myHand) text=When Court of Bounty enters the battlefield, you become the monarch. -- At the beginning of your upkeep, you may put a land card from your hand onto the battlefield. If you're the monarch, instead you may put a creature or land card from your hand onto the battlefield. mana={2}{G}{G} type=Enchantment [/card] [card] name=Court of Cunning auto=becomesmonarch controller auto=@each my upkeep restriction{compare(pmonarch)~equalto~0}:ability$!name(Choose one) choice name(Opponent mills cards) deplete:3 opponent _ choice name(You mill cards) deplete:3 controller _ choice name(Both player mill cards) deplete:3 controller && deplete:3 opponent _ choice name(No one mills cards) donothing!$ controller auto=@each my upkeep restriction{compare(pmonarch)~equalto~1}:ability$!name(Choose one) choice name(Opponent mills cards) deplete:10 opponent _ choice name(You mill cards) deplete:10 controller _ choice name(Both player mill cards) deplete:10 controller && deplete:10 opponent _ choice name(No one mills cards) donothing!$ controller text=When Court of Cunning enters the battlefield, you become the monarch. -- At the beginning of your upkeep, any number of target players each mill two cards. If you're the monarch, each of those players mills ten cards instead. (To mill a card, a player puts the top card of their library into their graveyard.) mana={1}{U}{U} type=Enchantment [/card] [card] name=Court of Grace auto=becomesmonarch controller auto=@each my upkeep restriction{compare(pmonarch)~equalto~0}:token(Spirit,Creature Spirit,1/1,white,flying) auto=@each my upkeep restriction{compare(pmonarch)~equalto~1}:token(Angel,Creature Angel,4/4,white,flying) text=When Court of Grace enters the battlefield, you become the monarch. -- At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead. mana={2}{W}{W} type=Enchantment [/card] [card] name=Court of Ire auto=becomesmonarch controller auto=@each my upkeep restriction{compare(pmonarch)~equalto~0}:name(Deals 2 damages to any target) name(Deals 2 damages to any target) damage:2 target(player,creature,planeswalker) auto=@each my upkeep restriction{compare(pmonarch)~equalto~1}:name(Deals 7 damages to any target) name(Deals 7 damages to any target) damage:7 target(player,creature,planeswalker) text=When Court of Ire enters the battlefield, you become the monarch. -- At the beginning of your upkeep, Court of Ire deals 2 damage to any target. If you're the monarch, it deals 7 damage instead. mana={3}{R}{R} type=Enchantment [/card] [card] name=Coveted Jewel auto=draw:3 auto={T}:Add{W}{W}{W} auto={T}:Add{U}{U}{U} auto={T}:Add{B}{B}{B} auto={T}:Add{R}{R}{R} auto={T}:Add{G}{G}{G} auto=@combat(notblocked) source(creature|opponentBattlefield):untap(this) && draw:3 opponent && moveTo(opponentBattlefield) from(myBattlefield):this text=When Coveted Jewel enters the battlefield, draw three cards. -- {T}: Add three mana of any one color. -- Whenever one or more creatures an opponent controls attack you and aren’t blocked, that player draws three cards and gains control of Coveted Jewel. Untap it. mana={6} type=Artifact [/card] [card] name=Coveted Peacock abilities=flying auto=@combat(attacking) source(this):may name(Goad creature) target(creature|opponentBattlefield) transforms((,newability[mustattack])) uynt text=Flying -- Whenever Coveted Peacock attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) mana={3}{U}{U} type=Creature subtype=Bird power=3 toughness=4 [/card] [card] name=Coveted Prize abilities=hiddenface aicode=activate moveTo(myHand) target(*|myLibrary) autoexile=thisforeach(variable{calculateparty}>0) changecost(colorless:-1) forcedalive autograveyard=thisforeach(variable{calculateparty}>0) changecost(colorless:-1) forcedalive autohand=thisforeach(variable{calculateparty}>0) changecost(colorless:-1) forcedalive auto=name(Reveal) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*|reveal) moveto(myhand) and!(shuffle)! optiononeend optiontwo name(Put back) all(*|reveal) moveto(ownerlibrary) and!(shuffle)! optiontwoend afterrevealed if compare(calculateparty)~equalto~4 then may name(cast card with mana cost less than 4) activate name(cast card with mana cost less than 4) castcard(normal) target(*[-land;manacost<=4]|myHand) afterrevealedend revealend text=This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) -- Search your library for a card, put it into your hand, then shuffle your library. If you have a full party, you may cast a spell with converted mana cost 4 or less from your hand without paying its mana cost. mana={4}{B} type=Sorcery [/card] [card] name=Crackling Drake abilities=flying auto=draw:1 anyzone=pginstantsorcery/4 cdaactive #anyzone=peinstantsorcery/4 cdaactive text=Flying -- Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard. -- When Crackling Drake enters the battlefield, draw a card. mana={U}{U}{R}{R} type=Creature subtype=Drake power=* toughness=4 [/card] [card] name=Cradle of the Accursed auto={T}:Add{1} auto={3}{T}{S}:token(Zombie,creature Zombie,2/2,black) assorcery text={T}: Add {1} to your mana pool. -- {3}, {T}, Sacrifice Cradle of the Accursed: Create a 2/2 black Zombie creature token. Activate this ability only any time you could cast a sorcery. type=Land subtype=Desert [/card] [card] name=Crafty Cutpurse abilities=flash auto=transforms((,newability[@movedto(*[token]|opponentbattlefield):all(trigger[to]) moveto(mybattlefield)])) ueot text=Flash -- When Crafty Cutpurse enters the battlefield, each token that would be created under an opponent's control this turn is created under your control instead. mana={3}{U} type=Creature subtype=Human Pirate power=2 toughness=2 [/card] [card] name=Cragcrown Pathway autohand={0}:restriction{can play land} name(Timbercrown Pathway) name(Timbercrown Pathway) flip(Timbercrown Pathway) forcetype(land) auto={T}:add{R} text={T}: Add {R}. type=Land [/card] [card] name=Cragganwick Cremator other={2}{R}{R}{D(*[creature]|myhand)} name(Discard a creature) auto=if paid(alternative) then damage:storedpower target(player,planeswalker) text=When Cragganwick Cremator enters the battlefield, discard a card at random. If you discard a creature card this way, Cragganwick Cremator deals damage equal to that card’s power to target player or planeswalker. mana={2}{R}{R}{D(*[-creature]|myhand)} type=Creature subtype=Giant Shaman power=5 toughness=4 [/card] [card] name=Cragplate Baloth abilities=nofizzle,opponentshroud,haste kicker={2}{G} auto=if paid(kicker) then counter(1/1,4) text=Kicker {2}{G} -- This spell can't be countered. -- Hexproof, haste -- If Cragplate Baloth was kicked, it enters the battlefield with four +1/+1 counters on it. mana={5}{G}{G} type=Creature subtype=Beast power=6 toughness=6 [/card] [card] name=Crash Through auto=all(creature|mybattlefield) trample ueot auto=draw:1 text=Creatures you control gain trample until end of turn. -- Draw a card. mana={R} type=Sorcery [/card] [card] name=Crash of Rhino Beetles abilities=trample auto=aslongas(land|myBattlefield) 10/10 >9 text=Trample -- Crash of Rhino Beetles gets +10/+10 as long as you control ten or more lands. mana={4}{G} type=Creature subtype=Insect power=5 toughness=5 [/card] [card] name=Crash the Ramparts target=creature auto=3/3 auto=trample text=Target creature gets +3/+3 and gains trample until end of turn. mana={2}{G} type=Instant [/card] [card] name=Crashing Boars auto=@combat(attacking) source(this):ability$!name(block) target(creature|mybattlefield) mustblock ueot!$ opponent text=Whenever Crashing Boars attacks, defending player chooses an untapped creature he or she controls. That creature blocks Crashing Boars this turn if able. mana={3}{G}{G} type=Creature subtype=Boar power=4 toughness=4 [/card] [card] name=Crashing Drawbridge abilities=defender auto={T}:lord(creature|myBattlefield) haste text=Defender -- {T}: Creatures you control gain haste until end of turn. mana={2} type=Artifact Creature subtype=Wall power=0 toughness=4 [/card] [card] name=Crashing Footfalls auto=token(Rhino,creature Rhino,4/4,green,trample)*2 text=Suspend {4} — G} (Rather than cast this card from your hand, pay {G} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -- Create two 4/4 green Rhino creature tokens with trample. color=green restriction=never mana={0} suspend(4)={G} type=Sorcery [/card] [card] name=Crashing Tide auto=if type(creature[merfolk]|mybattlefield)~morethan~0 then asflash target=creature auto=moveTo(ownerhand) auto=draw:1 controller text=Crashing Tide has flash as long as you control a Merfolk. -- Return target creature to its owner's hand. -- Draw a card. mana={2}{U} type=Sorcery [/card] [card] name=Craven Hulk abilities=cantblock auto=aslongas(other creature[blocking]|myBattlefield) -cantblock >0 text=Craven Hulk can’t block alone. mana={3}{R} type=Creature subtype=Giant Coward power=4 toughness=4 [/card] [card] name=Crawling Barrens auto={T}:add{C} auto={4}:name(Add just counters) name(Add just counters) counter(1/1,2) all(this) auto={4}:name(Add counters and transform) name(Add counters and transform) counter(1/1,2) all(this) && becomes(Creature Elemental Land) ueot text={T}: Add {C}. -- {4}: Put two +1/+1 counters on Crawling Barrens. Then you may have it become a 0/0 Elemental creature until end of turn. It's still a land. type=Land [/card] [card] name=Creeping Chill auto=damage:3 opponent auto=life:3 autograveyard=@movedTo(this|mygraveyard) from(mylibrary):may damage:3 opponent && life:3 && moveto(exile) text=Creeping Chill deals 3 damage to each opponent and you gain 3 life. -- When Creeping Chill is put into your graveyard from your library, you may exile it. If you do, Creeping Chill deals 3 damage to each opponent and you gain 3 life. mana={3}{B} type=Sorcery [/card] [card] name=Creeping Trailblazer auto=lord(other creature[elemental]|myBattlefield) 1/0 auto={2}{R}{G}::all(this) foreach(elemental|myBattlefield) 1/1 ueot text=Other Elementals you control get +1/+0. -- {2}{R}{G}: Creeping Trailblazer gets +1/+1 until end of turn for each Elemental you control. mana={R}{G} type=Creature subtype=Elemental power=2 toughness=2 [/card] [card] name=Crested Herdcaller abilities=trample auto=create(dinosaur:creature dinosaur:3/3:green:trample) text=Trample -- When Crested Herdcaller enters the battlefield, create a 3/3 green Dinosaur creature token with trample. mana={3}{G}{G} type=Creature subtype=Dinosaur power=3 toughness=3 [/card] [card] name=Crested Sunmare auto=lord(Other Horse|myBattlefield) indestructible auto=@lifeof(player) turnlimited:transforms((,newability[@next endofturn:token(Horse,creature Horse,5/5,white)])) ueot text=Other Horses you control have indestructible. -- At the beginning of each end step, if you gained life this turn, create a 5/5 white Horse creature token. mana={3}{W}{W} type=Creature subtype=Horse power=5 toughness=5 [/card] [card] name=Crime // Punishment other={X}{B}{G} name(Punishment) auto=if paid(alternative) then destroy all(creature[manacost=X]) auto=if paid(alternative) then destroy all(enchantment[manacost=X]) auto=if paid(alternative) then destroy all(artifact[manacost=X]) auto=if not paid(alternative) then target(creature,enchantment|opponentgraveyard) moveTo(myBattlefield) text=Put target creature or enchantment card from an opponent's graveyard onto the battlefield under your control. -- // -- Destroy each artifact, creature, and enchantment with converted mana cost X. mana={3}{W}{B} type=Sorcery [/card] [card] name=Crimson Fleet Commodore abilities=trample auto=becomesmonarch controller text=Trample -- When Crimson Fleet Commodore enters the battlefield, you become the monarch. mana={3}{R} type=Creature subtype=Ogre Pirate power=5 toughness=2 [/card] [card] name=Crimson Honor Guard abilities=trample auto=@each my end restriction{type(*[iscommander]|myBattlefield)~lessthan~1}:damage:4 controller auto=@each opponent end restriction{type(*[iscommander]|opponentBattlefield)~lessthan~1}:damage:4 opponent text=Trample -- At the beginning of each player's end step, Crimson Honor Guard deals 4 damage to that player unless they control a commander. mana={3}{R}{R} type=Creature subtype=Vampire Knight power=4 toughness=5 [/card] [card] name=Crippling Fear auto=chooseatype all(creature[-chosentype]|battlefield) -3/-3 ueot chooseend text=Choose a creature type. Creatures that aren’t of the chosen type get -3/-3 until end of turn. mana={2}{B}{B} type=Sorcery [/card] [card] name=Crocodile of the Crossing abilities=haste auto=counter(-1/-1,1) target(creature|mybattlefield) text=Haste -- When Crocodile of the Crossing enters the battlefield, put a -1/-1 counter on target creature you control. mana={3}{G} type=Creature subtype=Crocodile power=5 toughness=4 [/card] [card] name=Cromat auto={W}{B}:destroy target(creature[blocking;attacking]) auto={U}{R}:flying ueot auto={B}{R}:regenerate auto={R}{W}:1/1 ueot auto={G}{U}:moveto(ownerlibrary) text={W}{B}: Destroy target creature blocking or blocked by Cromat. -- {U}{R}: Cromat gains flying until end of turn. -- {B}{G}: Regenerate Cromat. -- {R}{W}: Cromat gets +1/+1 until end of turn. -- {G}{U}: Put Cromat on top of its owner's library. mana={W}{U}{B}{R}{G} type=Legendary Creature subtype=Illusion power=5 toughness=5 [/card] [card] name=Crook of Condemnation auto={1}{T}:target(*|graveyard) moveto(exile) auto={1}{E}:moveto(exile) all(*|graveyard) text={1}, {T}: Exile target card from a graveyard. -- {1}, Exile Crook of Condemnation: Exile all cards from all graveyards. mana={2} type=Artifact [/card] [card] name=Crown-Hunter Hireling auto=becomesmonarch controller auto=this(variable{omonarch}<1) cantattack text=When Crown-Hunter Hireling enters the battlefield, you become the monarch. -- Crown-Hunter Hireling can't attack unless defending player is the monarch. mana={4}{R} type=Creature subtype=Ogre Mercenary power=4 toughness=4 [/card] [card] name=Crown of Skemfar target=creature auto=foreach(elf|mybattlefield) 1/1 auto=reach autograveyard={2}{G}:name(Put back in hand) moveto(myhand) text=Enchant creature -- Enchanted creature gets +1/+1 for each Elf you control and has reach. -- {2}{G}: Return Crown of Skemfar from your graveyard to your hand. mana={2}{G}{G} type=Enchantment subtype=Aura [/card] [card] name=Cruel Celebrant auto=@movedTo(*[creature;planeswalker]|graveyard) from(myBattlefield):life:-1 opponent && life:1 text=Whenever Cruel Celebrant or another creature or planeswalker you control dies, each opponent loses 1 life and you gain 1 life. mana={W}{B} type=Creature subtype=Vampire power=1 toughness=2 [/card] [card] name=Cruel Cut target=creature[power<2]|battlefield auto=destroy text=Destroy target creature with power 2 or less. mana={1}{B} type=Instant [/card] [card] name=Cruel Feeding kicker=multi{2}{B} auto=if compare(kicked)~equalto~0 then name(choose 1 creature) name(choose 1 creature) target(creature) transforms((,newability[1/0],newability[lifelink])) ueot auto=if compare(kicked)~equalto~1 then name(choose 2 creatures) name(choose 2 creatures) target(creature) transforms((,newability[1/0],newability[lifelink])) ueot auto=if compare(kicked)~equalto~2 then name(choose 3 creatures) name(choose 3 creatures) target(creature) transforms((,newability[1/0],newability[lifelink])) ueot auto=if compare(kicked)~equalto~3 then name(choose 4 creatures) name(choose 4 creatures) target(creature) transforms((,newability[1/0],newability[lifelink])) ueot auto=if compare(kicked)~equalto~4 then name(choose 5 creatures) name(choose 5 creatures) target(creature) transforms((,newability[1/0],newability[lifelink])) ueot auto=if compare(kicked)~equalto~5 then name(choose 6 creatures) name(choose 6 creatures) target(creature) transforms((,newability[1/0],newability[lifelink])) ueot auto=if compare(kicked)~equalto~6 then name(choose 7 creatures) name(choose 7 creatures) target(creature) transforms((,newability[1/0],newability[lifelink])) ueot auto=if compare(kicked)~equalto~7 then name(choose 8 creatures) name(choose 8 creatures) target(creature) transforms((,newability[1/0],newability[lifelink])) ueot auto=if compare(kicked)~equalto~8 then name(choose 9 creatures) name(choose 9 creatures) target(creature) transforms((,newability[1/0],newability[lifelink])) ueot auto=if compare(kicked)~equalto~9 then name(choose 10 creatures) name(choose 10 creatures) target(creature) transforms((,newability[1/0],newability[lifelink])) ueot auto=if compare(kicked)~equalto~10 then name(choose 11 creatures) name(choose 11 creatures) target(creature) transforms((,newability[1/0],newability[lifelink])) ueot auto=if compare(kicked)~equalto~11 then name(choose 12 creatures) name(choose 12 creatures) target(creature) transforms((,newability[1/0],newability[lifelink])) ueot auto=if compare(kicked)~equalto~12 then name(choose 13 creatures) name(choose 13 creatures) target(creature) transforms((,newability[1/0],newability[lifelink])) ueot auto=if compare(kicked)~equalto~13 then name(choose 14 creatures) name(choose 14 creatures) target(creature) transforms((,newability[1/0],newability[lifelink])) ueot auto=if compare(kicked)~equalto~14 then name(choose 15 creatures) name(choose 15 creatures) target(creature) transforms((,newability[1/0],newability[lifelink])) ueot auto=if compare(kicked)~equalto~15 then name(choose 16 creatures) name(choose 16 creatures) target(creature) transforms((,newability[1/0],newability[lifelink])) ueot auto=if compare(kicked)~equalto~16 then name(choose 17 creatures) name(choose 17 creatures) target(creature) transforms((,newability[1/0],newability[lifelink])) ueot auto=if compare(kicked)~equalto~17 then name(choose 18 creatures) name(choose 18 creatures) target(creature) transforms((,newability[1/0],newability[lifelink])) ueot auto=if compare(kicked)~equalto~18 then name(choose 19 creatures) name(choose 19 creatures) target(creature) transforms((,newability[1/0],newability[lifelink])) ueot auto=if compare(kicked)~equalto~19 then name(choose 20 creatures) name(choose 20 creatures) target(creature) transforms((,newability[1/0],newability[lifelink])) ueot text=Strive — Cruel Feeding costs {2}{B} more to cast for each target beyond the first. -- Any number of target creatures each get +1/+0 and gain lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.) mana={B} type=Instant [/card] [card] name=Cruel Reality target=player auto=if type(creature,planeswalker|opponentbattlefield)~morethan~0 ability$!name(sacrifice) notatarget(creature,planeswalker|myBattlefield) sacrifice!$ opponent else life:-5 opponent text=Enchant player -- At the beginning of enchanted player's upkeep, that player sacrifices a creature or planeswalker. If the player can't, he or she loses 5 life. mana={5}{B}{B} type=Enchantment subtype=Aura Curse [/card] [card] name=Crush Contraband restriction=type(*[artifact;enchantment]|battlefield)~morethan~0 auto=if type(artifact|battlefield)~morethan~0 then choice name(Exile artifact) name(Exile artifact) moveto(exile) target(artifact) auto=if type(enchantment|battlefield)~morethan~0 then choice name(Exile enchantment) name(Exile enchantment) moveto(exile) target(enchantment) auto=if type(artifact|battlefield)~morethan~0 then if type(enchantment|battlefield)~morethan~0 then choice name(Exile artifact amd enchantment) name(Exile artifact amd enchantment) name(Exile artifact amd enchantment) moveto(exile) target(artifact) && ability$!name(Exile enchantment) name(Exile enchantment) moveto(exile) target(enchantment)!$ controller text=Choose one or both — -- • Exile target artifact. -- • Exile target enchantment. mana={3}{W} type=Instant [/card] [card] name=Crush Dissent target=*|stack auto=transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever auto=_AMASS_(2) text=Counter target spell unless its controller pays {2}. -- Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) mana={3}{U} type=Instant [/card] [card] name=Crush the Weak abilities=foretell autohand={2}:name(Pay 2 and exile face-down) name(Pay 2 and exile face-down) doforetell myturnonly autoexile={R} restriction{compare(canforetellcast)~morethan~0,can play sorcery}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) auto=all(creature[-protection from red]) exiledeath ueot auto=damage:2 all(creature) text=Crush the Weak deals 2 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. -- Foretell {R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) mana={2}{R} type=Sorcery [/card] [card] name=Crushing Canopy auto=choice name(flying) destroy target(creature[flying]) auto=choice name(enchantment) destroy target(enchantment) text=Choose one — -- • Destroy target creature with flying. -- • Destroy target enchantment. mana={2}{G} type=Instant [/card] [card] name=Cry of the Carnarium auto=all(creature|battlefield) -2/-2 ueot auto=all(creature[fresh]|graveyard) moveto(exile) auto=all(creature) exiledeath ueot text=All creatures get -2/-2 until end of turn. Exile all creature cards in all graveyards that were put there from the battlefield this turn. If a creature would die this turn, exile it instead. mana={1}{B}{B} type=Sorcery [/card] [card] name=Crypt Lurker auto=choice name(Do Nothing) donothing auto=choice name(Sacrifice a creature) sacrifice notatarget(creature|mybattlefield) && draw:1 controller auto=choice name(Discard a card):ability$!name(discard) target(*[creature]|myhand) reject!$ controller && draw:1 controller text=When Crypt Lurker enters the battlefield, you may sacrifice a creature or discard a creature card. If you do, draw a card. mana={3}{B} type=Creature subtype=Horror power=3 toughness=4 [/card] [card] name=Crypt of the Eternals auto=life:1 auto={T}:Add{1} auto={1}{T}:Add{U} auto={1}{T}:Add{B} auto={1}{T}:Add{R} text=When Crypt of the Eternals enters the battlefield, you gain 1 life. -- {T}: Add {1} to your mana pool. -- {1}, {T}: Add {U}, {B}, or {R} to your mana pool. type=Land [/card] [card] name=Cryptic Annelid aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveTo(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend auto=scry:3 scrycore delayed dontshow donothing scrycoreend scryend auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend text=When Cryptic Annelid enters the battlefield, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={3}{U} type=Creature subtype=Worm Beast power=1 toughness=4 [/card] [card] name=Cryptic Caves auto={T}:add {1} auto=aslongas(land|myBattlefield) {1}{T}{S}:draw:1 >4 text={T}: Add {1}. -- {1}, {T}, Sacrifice Cryptic Caves: Draw a card. Activate this ability only if you control five or more lands. type=Land [/card] [card] name=Cryptic Command auto=choice name(Counter and...) fizzle target(*|stack) && all(this) transforms((,newability[choice name(Return Permanent) moveTo(ownerhand) target(*[-instant;-sorcery])],newability[choice name(Tap all Creatures) tap(noevent) all(creature|opponentbattlefield)],newability[choice name(Draw) draw:1 controller])) auto=choice name(Return Permanent and...) moveTo(ownerhand) target(*[-instant;-sorcery]) && all(this) transforms((,newability[choice name(Counter) fizzle target(*|stack)],newability[choice name(Tap all Creatures) tap(noevent) all(creature|opponentbattlefield)],newability[choice name(Draw) draw:1 controller])) auto=choice name(Tap all Creatures and...) tap(noevent) all(creature|opponentbattlefield) && all(this) transforms((,newability[choice name(Counter) fizzle target(*|stack)],newability[choice name(Return Permanent) moveTo(ownerhand) target(*[-instant;-sorcery])],newability[choice name(Draw) draw:1 controller])) auto=choice name(Draw and...) draw:1 controller && all(this) transforms((,newability[choice name(Counter) fizzle target(*|stack)],newability[choice name(Return Permanent) moveTo(ownerhand) target(*[-instant;-sorcery])],newability[choice name(Tap all Creatures) tap(noevent) all(creature|opponentbattlefield)])) text=Choose two — Counter target spell; or return target permanent to its owner's hand; or tap all creatures your opponents control; or draw a card. mana={1}{U}{U}{U} type=Instant [/card] [card] name=Cryptic Serpent anyzone=foreach(instant,sorcery|mygraveyard) altercost(-1,colorless) text=Cryptic Serpent costs {1} less to cast for each instant and sorcery card in your graveyard. mana={5}{U}{U} type=Creature subtype=Serpent power=6 toughness=5 [/card] [card] name=Cryptic Trilobite auto=counter(1/1,XX) auto={C(1/1,-1)}:Add{C}{C} auto={1}{T}:counter(1/1,1) text=Cryptic Trilobite enters the battlefield with X +1/+1 counters on it. -- Remove a +1/+1 counter from Cryptic Trilobite: Add {C}{C}. Spend this mana only to activate abilities. -- {1}, {T}: Put a +1/+1 counter on Cryptic Trilobite. mana={X}{X} type=Creature subtype=Trilobite power=0 toughness=0 [/card] [card] name=Crystacean text=Flash mana={3}{U} type=Creature subtype=Crab power=1 toughness=6 [/card] [card] name=Crystal Slipper auto=teach(creature) haste auto=teach(creature) 1/0 auto={1}:equip text=Equipped creature gets +1/+0 and has haste. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) mana={1}{R} type=Artifact subtype=Equipment [/card] [card] name=Crystalline Giant auto=this(counter{0/0.1.Flying}>=1) flying auto=this(counter{0/0.1.First Strike}>=1) first strike auto=this(counter{0/0.1.Deathtouch}>=1) deathtouch auto=this(counter{0/0.1.Hexproof}>=1) opponentshroud auto=this(counter{0/0.1.Lifelink}>=1) lifelink auto=this(counter{0/0.1.Menace}>=1) menace auto=this(counter{0/0.1.Reach}>=1) reach auto=this(counter{0/0.1.Trample}>=1) trample auto=this(counter{0/0.1.Vigilance}>=1) vigilance auto=@each my combatbegins:ability$!choice counter(1/1,1) target(Crystalline Giant[-counter{1/1.1}]|myBattlefield) _ choice counter(0/0,1,Vigilance) target(Crystalline Giant[-counter{0/0.1.Vigilance}]|myBattlefield) _ choice counter(0/0,1,Trample) target(Crystalline Giant[-counter{0/0.1.Trample}]|myBattlefield) _ choice counter(0/0,1,Reach) target(Crystalline Giant[-counter{0/0.1.Reach}]|myBattlefield) _ choice counter(0/0,1,Menace) target(Crystalline Giant[-counter{0/0.1.Menace}]|myBattlefield) _ choice counter(0/0,1,Lifelink) target(Crystalline Giant[-counter{0/0.1.Lifelink}]|myBattlefield) _ choice counter(0/0,1,Hexproof) target(Crystalline Giant[-counter{0/0.1.Hexproof}]|myBattlefield) _ choice counter(0/0,1,Deathtouch) target(Crystalline Giant[-counter{0/0.1.Deathtouch}]|myBattlefield) _ choice counter(0/0,1,Flying) target(Crystalline Giant[-counter{0/0.1.Flying}]|myBattlefield) _ choice counter(0/0,1,First Strike) target(Crystalline Giant[-counter{0/0.1.First Strike}]|myBattlefield) !$ controller text=At the beginning of combat on your turn, choose a kind of counter at random that Crystalline Giant doesn't have on it from among flying, first strike, deathtouch, hexproof, lifelink, menace, reach, trample, vigilance, and +1/+1. Put a counter of that kind on Crystalline Giant. mana={3} type=Artifact Creature subtype=Giant power=3 toughness=3 [/card] [card] name=Crystalline Resonance auto=@cycled(*|myHand):copy target(other *|battlefield) uynt and!( @cycled(*|myHand):copy target(other *|battlefield) uynt )! text=Whenever you cycle a card, you may have Crystalline Resonance become a copy of another target permanent until your next turn, except it has this ability. mana={2}{U} type=Enchantment [/card] [card] name=Cubwarden abilities=lifelink,mutate otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveTo(myHand) auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) auto={9999}:equip other={2}{W}{W} name(Mutate) auto=transforms((,newability[@mutated(this):token(Cat Cub)*2])) auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Over) choice name(Mutate Over) mutateover target(other creature[-human]|mybattlefield) auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Under) choice name(Mutate Under) mutateunder target(other creature[-human]|mybattlefield) text=Mutate {2}{W}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Lifelink -- Whenever this creature mutates, create two 1/1 white Cat creature tokens with lifelink. mana={3}{W} type=Creature subtype=Cat power=3 toughness=5 [/card] [card] name=Cult Guildmage auto={3}{B}{T}:target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer assorcery auto={R}{T}:damage:1 target(opponent) text={3}{B}, {T}: Target player discards a card. Activate this ability only any time you could cast a sorcery. -- {R}, {T}: Cult Guildmage deals 1 damage to target opponent or planeswalker. mana={B}{R} type=Creature subtype=Human Shaman power=2 toughness=2 [/card] [card] name=Cultivator Drone abilities=devoid auto={T}:add{C} text=Devoid (This card has no color.) -- {T}: Add {C} to your mana pool. Spend this mana only to cast a colorless spell, activate an ability of a colorless permanent, or pay a cost that contains {C}. ({C} represents colorless mana.) mana={2}{U} type=Creature subtype=Eldrazi Drone power=2 toughness=3 [/card] [card] name=Cunning Evasion auto=@combat(blocked) source(creature|mybattlefield):all(trigger[to]) moveTo(ownerHand) text=Whenever a creature you control becomes blocked, you may return it to its owner's hand. mana={1}{U} type=Enchantment [/card] [card] name=Cunning Geysermage kicker={2}{U} auto=if paid(kicker) then may moveTo(ownerHand) target(other creature) text=Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) -- When Cunning Geysermage enters the battlefield, if it was kicked, return up to one other target creature to its owner's hand. mana={2}{U} type=Creature subtype=Human Wizard power=3 toughness=2 [/card] [card] name=Cunning Nightbonder abilities=flash auto=lord(*[flash]|mycastingzone) altercost(colorless, -1) auto=lord(*[flash]|mycastingzone) nofizzle text=Flash -- Spells with flash you cast cost 1 less to cast and can't be countered. mana={UB}{UB} type=Creature subtype=Human Rogue power=2 toughness=2 [/card] [card] name=Cunning Survivor auto=@discarded(*|myhand):1/0 ueot auto=@discarded(*|myhand):unblockable ueot text=Whenever you cycle or discard a card, Cunning Survivor gets +1/+0 until end of turn and can't be blocked this turn. mana={1}{U} type=Creature subtype=Human Warrior power=1 toughness=3 [/card] [card] name=Curator of Mysteries abilities=flying,cycling aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=@movedto(*|mygraveyard) from(myhand):scry:1 scrycore delayed dontshow donothing scrycoreend scryend autohand=__CYCLING__({U}) text=Flying -- Whenever you cycle or discard another card, scry 1. -- Cycling {U} ({U}, Discard this card: Draw a card.) mana={2}{U}{U} type=Creature subtype=Sphinx power=4 toughness=4 [/card] [card] name=Curator's Ward target=artifact,creature,enchantment,land,planeswalker auto=teach(mytgt) opponentshroud auto=teach(*[artifact;legendary;saga]) @movedTo(this|nonbattlezone) from(battlefield):draw:2 text=Enchant permanent -- Enchanted permanent has hexproof. -- When enchanted permanent leaves the battlefield, if it was historic, draw two cards. (Artifacts, legendaries, and Sagas are historic.) mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Curious Herd auto=name(choose opponent) notatarget(opponent) deplete:0 && token(Beast Cur)*foreach(artifact|opponentBattlefield) text=Choose target opponent. You create X 3/3 green Beast creature tokens, where X is the number of artifacts that player controls. mana={3}{G} type=Instant [/card] [card] name=Curious Homunculus auto=this(variable{type:*[instant;sorcery]:myrestrictedcastingzone}>0) {T}:add{C} auto=@each my upkeep:aslongas(*[instant;sorcery]|mygraveyard) flip(Voracious Reader) >2 text={T}: Add {C} to your mana pool. Spend this mana only to cast an instant or sorcery spell. -- At the beginning of your upkeep, if there are three or more instant and/or sorcery cards in your graveyard, transform Curious Homunculus. mana={1}{U} type=Creature subtype=Homunculus power=1 toughness=1 [/card] [card] name=Curious Killbot mana={2} type=Artifact Creature subtype=Killbot power=2 toughness=1 [/card] [card] name=Curious Obsession target=creature auto=teach(creature) 1/1 auto=teach(creature) transforms((,newability[@combatdamaged(player) from(this):may draw:1])) forever auto=all(creature|mybattlefield) transforms((,newability[@each my endofturn restriction{didntattack}:sacrifice target(Curious Obsession|mybattlefield)])) forever text=Enchant creature -- Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card." -- At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice Curious Obsession. mana={U} type=Enchantment subtype=Aura [/card] [card] name=Curious Pair // Treats to Share abilities=adventure other={G} name(Adventure) autostack=if paid(alternative) then name(Create Food) name(Create Food) token(-473141) autostack=if paid(alternative) then transforms((,newability[moveto(exile) and!( transforms((,newability[canplayfromexile])) forever )!])) forever text=Create a Food token. (Then exile this card. You may cast the creature later from exile. A Food token is an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") mana={1}{G} type=Creature subtype=Human Peasant power=1 toughness=3 [/card] [card] name=Curse of Bloodletting target=player auto=@damaged(targetedplayer) from(*[instant;sorcery]|Stack,graveyard):damage:thatmuch all(trigger[to]) auto=@damaged(targetedplayer) from(*[creature;artifact;land;planeswalker]|battlefield,graveyard):damage:thatmuch all(trigger[to]) auto=@damaged(targetedplayer) from(enchantment[-Curse of Bloodletting]|battlefield,graveyard):damage:thatmuch all(trigger[to]) text=Enchant player -- If a source would deal damage to enchanted player, it deals double that damage to that player instead. mana={3}{R}{R} type=Enchantment subtype=Aura Curse [/card] [card] name=Curse of Bounty target=player auto=@combat(attacking) source(creature|myBattlefield) restriction{once}:untap all(*[-land]|myBattlefield) text=Enchant player -- Whenever enchanted player is attacked, untap all nonland permanents you control. Each opponent attacking that player untaps all nonland permanents they control. mana={1}{G} type=Enchantment subtype=Aura Curse [/card] [card] name=Curse of Disturbance target=player auto=@combat(attacking) source(creature|myBattlefield) restriction{once}:create(zombie:creature zombie:2/2:black) text=Enchant player -- Whenever enchanted player is attacked, create a 2/2 black Zombie creature token. Each opponent attacking that player does the same. mana={2}{B} type=Enchantment subtype=Aura Curse [/card] [card] name=Curse of Fool's Wisdom abilities=madness target=player auto=@drawn(targetedplayer):may life:-2 opponent auto=@drawn(targetedplayer):may life:2 controller autoexile=restriction{discarded} pay({3}{B}) name(pay 3B to cast) activate name(pay 2G to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) text=Enchant player -- Whenever enchanted player draws a card, they lose 2 life and you gain 2 life. -- Madness {3}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) mana={4}{B}{B} type=Enchantment subtype=Aura Curse [/card] [card] name=Curse of Opulence target=player auto=@combat(attacking) source(creature|myBattlefield) restriction{once}:token(435451) text=Enchant player -- Whenever enchanted player is attacked, create a colorless artifact token named Gold. It has "Sacrifice this artifact: Add one mana of any color." Each opponent attacking that player does the same. mana={R} type=Enchantment subtype=Aura Curse [/card] [card] name=Curse of Verbosity target=player auto=@combat(attacking) source(creature|myBattlefield) restriction{once}:draw:1 text=Enchant player -- Whenever enchanted player is attacked, you draw a card. Each opponent attacking that player does the same. mana={2}{U} type=Enchantment subtype=Aura Curse [/card] [card] name=Curse of Vitality target=player auto=@combat(attacking) source(creature|myBattlefield)restriction{once}:life:2 text=Enchant player -- Whenever enchanted player is attacked, you gain 2 life. Each opponent attacking that player does the same. mana={2}{W} type=Enchantment subtype=Aura Curse [/card] [card] name=Cursed Minotaur abilities=menace text=Menace (This creature can't be blocked except by two or more creatures.) mana={2}{B} type=Creature subtype=Zombie Minotaur power=3 toughness=2 [/card] [card] name=Cursed Rack auto=hmodifer:-3 opponent text=As Cursed Rack enters the battlefield, choose an opponent. -- The chosen player's maximum hand size is four. mana={4} type=Artifact [/card] [card] name=Cursed Scroll auto={3}{T}:name(Name a card from your hand) choice target(*|myhand) donothing && name(Game chooses a random card) if compare(cursedscrollresult)~equalto~1 then ability$!name(Deals 2 damages) name(Deals 2 damages) damage:2 target(player,creature,planeswalker)!$ controller text={3}, {T}: Choose a card name, then reveal a card at random from your hand. If that card has the chosen name, Cursed Scroll deals 2 damage to any target. mana={1} type=Artifact [/card] [card] name=Custodi Lich auto=becomesmonarch controller auto=@becomesmonarchof(player):target(player) ability$!name(sacrifice) target(creature|mybattlefield) sacrifice!$ targetedplayer text=When Custodi Lich enters the battlefield, you become the monarch. -- Whenever you become the monarch, target player sacrifices a creature. mana={3}{B}{B} type=Creature subtype=Zombie Cleric power=4 toughness=2 [/card] [card] name=Custodi Soulcaller auto=@combat(attacking) source(this):1/1 ueot auto=@combat(attacking) source(this):moveto(mybattlefield) target(creature[manacost<=1]|mygraveyard) text=Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.) -- Whenever Custodi Soulcaller attacks, return target creature card with converted mana cost X or less from your graveyard to the battlefield, where X is the number of players you attacked with a creature this combat. mana={1}{W}{W} type=Creature subtype=Human Cleric power=1 toughness=2 [/card] [card] name=Cut // Ribbons target=creature auto=damage:4 autograveyard={X}{B}{B}{E}:life:-X opponent asSorcery text=Cut deals 4 damage to target creature. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Each opponent loses X life. mana={1}{R} type=Sorcery [/card] [card] name=Cyclone Summoner auto=if casted(this) then all(*[-giant;-wizard;-land]|battlefield) moveto(ownerhand) text=When Cyclone Summoner enters the battlefield, if you cast it from your hand, return all permanents to their owners’ hands except for Giants, Wizards, and lands. mana={5}{U}{U} type=Creature subtype=Giant Wizard power=7 toughness=7 [/card] [card] name=Cyclopean Giant auto=@movedTo(this|graveyard) from(battlefield):all(trigger[to]) moveto(exile) and!( transforms((swamp)) target(land) )! text=When Cyclopean Giant dies, target land becomes a Swamp. Exile Cyclopean Giant. mana={2}{B}{B} type=Creature subtype=Zombie Giant power=4 toughness=2 [/card] [card] name=Cyclops Electromancer auto=damage:type:*[instant;sorcery]:mygraveyard target(creature|opponentBattlefield) text=When Cyclops Electromancer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard. mana={4}{R} type=Creature subtype=Cyclops Wizard power=4 toughness=2 [/card] [card] name=D'Avenant Trapper auto=@movedTo(*[artifact;legendary;saga]|mystack):tap target(creature|opponentBattlefield) text=Whenever you cast a historic spell, tap target creature an opponent controls. (Artifacts, legendaries, and Sagas are historic.) mana={2}{W} type=Creature subtype=Human Archer power=3 toughness=2 [/card] [card] name=Dagger Caster auto=damage:1 opponent auto=damage:1 all(creature|opponentBattlefield) text=When Dagger Caster enters the battlefield, it deals 1 damage to each opponent and 1 damage to each creature your opponents control. mana={3}{R} type=Creature subtype=Viashino Rogue power=2 toughness=3 [/card] [card] name=Dagger of the Worthy auto=teach(creature) 2/0 auto=teach(creature) transforms((,newability[@combat(blocked,turnlimited) source(this):life:-1 opponent])) forever auto={2}:equip text=Equipped creature gets +2/+0 and has afflict 1. (Whenever it becomes blocked, defending player loses 1 life.) -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Daggersail Aeronaut auto=this(variable{controllerturn}>0) flying text=As long as it's your turn, Daggersail Aeronaut has flying. mana={3}{R} type=Creature subtype=Goblin power=3 toughness=2 [/card] [card] name=Daghatar the Adamant abilities=vigilance auto=counter(1/1,4) auto={1}{BG}{BG}:target(creature) counter(1/1,-1) && transforms((,newability[target(another creature) counter(1/1,1)])) text=Vigilance -- Daghatar the Adamant enters the battlefield with four +1/+1 counters on it. -- {1}{BG}{BG}: Move a +1/+1 counter from target creature onto a second target creature. mana={3}{W} type=Legendary Creature subtype=Human Warrior power=0 toughness=0 [/card] [card] name=Dalakos, Crafter of Wonders auto=this(variable{type:artifact:myrestrictedcastingzone}>0) {T}:add{C}{C} auto=this(variable{type:artifact:mybattlefield}>0) {T}:add{C}{C} auto=lord(creature[geared]|mybattlefield) flying auto=lord(creature[geared]|mybattlefield) haste text={T}: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts. -- Equipped creatures you control have flying and haste. mana={1}{U}{R} type=Legendary Creature subtype=Merfolk Artificer power=2 toughness=4 [/card] [card] name=Dance of the Manse target=artifact,enchantment[-aura]|mygraveyard auto=moveto(myBattlefield) auto=this(X>5) becomes(creature,4/4) forever text=Return up to X target artifact and/or non-Aura enchantment cards each with converted mana cost X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types. mana={X}{W}{U} type=Sorcery [/card] [card] name=Danitha Capashen, Paragon abilities=first strike, vigilance, lifelink auto=lord(aura|mycastingzone) altercost(colorless,-1) auto=lord(equipment|mycastingzone) altercost(colorless,-1) text=First strike, vigilance, lifelink -- Aura and Equipment spells you cast cost {1} less to cast. mana={2}{W} type=Legendary Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Dargo, the Shipwrecker abilities=trample,partner other={2}{R}{S(*[artifact;creature]|mybattlefield)}{S(*[artifact;creature]|mybattlefield)} name(Sacrifice 2 permanents) text=As an additional cost to cast this spell, you may sacrifice any number of artifacts and/or creatures. This spell costs {2} less to cast for each permanent sacrificed this way and {2} less to cast for each other artifact or creature you've sacrificed this turn. -- Trample -- Partner (You can have two commanders if both have partner.) mana={6}{R} type=Legendary Creature subtype=Giant Pirate power=7 toughness=5 [/card] [card] name=Darigaaz Reincarnated abilities=flying, trample, haste autograveyard=@movedto(this|graveyard) from(battlefield):moveTo(exile) && counter(0/0,3,egg) autoexile=@each my upkeep:counter(0/0,-1,egg) autoexile=@each my upkeep:this(counter{0/0,1,egg}<1)while moveTo(battlefield) text=Flying, trample, haste -- If Darigaaz Reincarnated would die, instead exile it with three egg counters on it. -- At the beginning of your upkeep, if Darigaaz is exiled with an egg counter on it, remove an egg counter from it. Then if Darigaaz has no egg counters on it, return it to the battlefield. mana={4}{B}{R}{G} type=Legendary Creature subtype=Dragon power=7 toughness=7 [/card] [card] name=Daring Archaeologist auto=may target(artifact|mygraveyard) moveto(ownerhand) auto=@movedTo(*[artifact;legendary;saga]|mystack):counter(1/1) text=When Daring Archaeologist enters the battlefield, you may return target artifact card from your graveyard to your hand. -- Whenever you cast a historic spell, put a +1/+1 counter on Daring Archaeologist. (Artifacts, legendaries, and Sagas are historic.) mana={3}{W} type=Creature subtype=Human Artificer power=3 toughness=3 [/card] [card] name=Daring Buccaneer other={R} name(Reveal pirate) otherrestriction=type(pirate|myhand)~morethan~0 text=As an additional cost to cast this spell, reveal a Pirate card from your hand or pay 2 . mana={2}{R} type=Creature subtype=Human Pirate power=2 toughness=2 [/card] [card] name=Daring Fiendbonder abilities=haste,mustattack autograveyard={1}{B}{E}:target(creature) transform((,newability[counter(0/0,1,Indestructible)],newability[this(counter{0/0.1.Indestructible}>=1) indestructible])) text=Haste -- Daring Fiendbonder attacks each combat if able. -- {1}{B}, Exile Daring Fiendbonder from your graveyard: Put an indestructible counter on target creature. Activate this ability only any time you could cast a sorcery. mana={3}{B} type=Creature subtype=Human Warlock power=5 toughness=1 [/card] [card] name=Daring Saboteur auto={2}{U}:unblockable auto=@combatdamaged(player) from(this):may draw:1 && discard(*|myhand) text={2}{U}: Daring Saboteur can't be blocked this turn. -- Whenever Daring Saboteur deals combat damage to a player, you may draw a card. If you do, discard a card. mana={1}{U} type=Creature subtype=Human Pirate power=2 toughness=1 [/card] [card] name=Daring Sleuth auto=@sacrificed(Clue|mybattlefield):flip(Bearer of Overwhelming Truths) text=When you sacrifice a Clue, transform Daring Sleuth. mana={1}{U} type=Creature subtype=Human Rogue power=2 toughness=1 [/card] [card] name=Dark Bargain auto=damage:2 auto=Look at the top three cards of your library Put two of them into your hand auto=the other into your graveyard Dark Bargain deals 2 damage to you text=Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. Dark Bargain deals 2 damage to you. mana={3}{B} type=Instant [/card] [card] name=Dark Inquiry target=opponent auto=reject notatarget(*[-land]|targetedpersonshand) text=Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. mana={2}{B} type=Sorcery [/card] [card] name=Dark Nourishment target=creature,player auto=damage:3 auto=life:3 controller text=Dark Nourishment deals 3 damage to target creature or player. You gain 3 life. mana={4}{B} type=Instant [/card] [card] name=Dark Remedy target=creature auto=1/3 text=Target creature gets +1/+3 until end of turn. mana={1}{B} type=Instant [/card] [card] name=Dark-Dweller Oracle auto={1}{S(creature|myBattlefield)}:moveto(exile) and!(transforms((,canplayfromexile)) ueot )! all(*[zpos=1]|mylibrary text={1}, Sacrifice a creature: Exile the top card of your library. You may play that card this turn. (You still pay its costs. You can play a land this way only if you have an available land play remaining.) mana={1}{R} type=Creature subtype=Goblin Shaman power=2 toughness=2 [/card] [card] name=Darkblade Agent auto=@surveiled(*|mybattlefield,mystack):all(this) transforms((,newability[deathtouch],newability[@combatdamaged(player) from(this):draw:1 controller])) ueot text=As long as you've surveilled this turn, Darkblade Agent has deathtouch and "Whenever this creature deals combat damage to a player, you draw a card." mana={1}{U}{B} type=Creature subtype=Human Assassin power=2 toughness=3 [/card] [card] name=Darkbore Pathway autohand={0}:restriction{can play land} name(Slitherbore Pathway) name(Slitherbore Pathway) flip(Slitherbore Pathway) forcetype(land) auto={T}:add{B} text={T}: Add {B}. type=Land [/card] [card] name=Darksteel Mutation target=creature auto=indestructible auto=loseabilities auto=teach(creature) becomes(Artifact Creature Insect,0/1) text=Enchant creature -- Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Dash Hopes target=*|stack auto=transforms((,newability[pay[[{L:5}]] name(pay 5 life) donothing?fizzle])) oneshot text=When you cast Dash Hopes, any player may pay 5 life. If a player does, counter Dash Hopes. -- Counter target spell. mana={B}{B} type=Instant [/card] [card] name=Dauntless Aven abilities=flying auto=@combat(attacking) source(this):untap target(creature|myBattlefield) text=Flying -- Whenever Dauntless Aven attacks, untap target creature you control. mana={2}{W} type=Creature subtype=Bird Warrior power=2 toughness=1 [/card] [card] name=Dauntless Bodyguard auto={S}:target (creature|myBattlefield) indestructible text=As Dauntless Bodyguard enters the battlefield, choose another creature you control. -- Sacrifice Dauntless Bodyguard: The chosen creature gains indestructible until end of turn. mana={W} type=Creature subtype=Human Knight power=2 toughness=1 [/card] [card] name=Dauntless Survivor auto=counter(1/1,1) target(creature) text=When Dauntless Survivor enters the battlefield, put a +1/+1 counter on target creature. mana={1}{G} type=Creature subtype=Human Warrior power=1 toughness=1 [/card] [card] name=Dauntless Unity kicker={1}{W} auto=all(creature|myBattlefield) 1/1 auto=if paid(kicker) then all(creature|myBattlefield) 1/0 text=Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) -- Creatures you control get +1/+1 until end of turn. If this spell was kicked, those creatures get +2/+1 until end of turn instead. mana={1}{W} type=Instant [/card] [card] name=Davriel's Shadowfugue target=player auto=ability$!name(discard) reject notatarget(<2>*|myhand)!$ targetedplayer && life:-2 text=Target player discards two cards and loses 2 life. mana={3}{B} type=Sorcery [/card] [card] name=Dawn Charm auto=choice name(Prevent Damage) preventAllcombatDamage ueot auto=choice name(Regenerate Creature) regenerate target(creature) auto=choice name(Counter Spell) target(*|stack) fizzle text=Choose one — Prevent all combat damage that would be dealt this turn; or regenerate target creature; or counter target spell that targets you. mana={1}{W} type=Instant [/card] [card] name=Dawn Evangel auto=@movedTo(graveyard) from(creature[geared]|myBattlefield):moveto(myhand) target(creature[manacost<3]|mygraveyard) text=Whenever a creature dies, if an Aura you controlled was attached to it, return target creature card with converted mana cost 2 or less from your graveyard to your hand. mana={2}{W} type=Enchantment Creature subtype=Human Cleric power=2 toughness=3 [/card] [card] name=Dawn of Hope auto=@lifeof(player) from(*[-Alhammarret's Archive;-Angel of Vitality;-Boon Reflection]):pay({2}) draw:1 auto={3}{W}:create(soldier:creature soldier:1/1:white:lifelink) text=Whenever you gain life, you may pay {2}. If you do, draw a card. -- {3}{W}: Create a 1/1 white Soldier creature token with lifelink. mana={1}{W} type=Enchantment [/card] [card] name=Dawn to Dusk target=enchantment auto=choice name(Destroy) destroy auto=choice name(Return) moveTo(myhand) target(enchantment|mygraveyard) auto=choice name(Both) destroy && moveTo(myhand) target(enchantment|mygraveyard) text=Choose one or both — Return target enchantment card from your graveyard to your hand; and/or destroy target enchantment. mana={2}{W}{W} type=Sorcery [/card] [card] name=Dawnglade Regent auto=becomesmonarch controller auto=lord(*|myBattlefield) transforms((,newability[this(variable{pmonarch}>0) opponentshroud])) text=When Dawnglade Regent enters the battlefield, you become the monarch. -- As long as you're the monarch, permanents you control have hexproof. mana={5}{G}{G} type=Creature subtype=Elk power=8 toughness=8 [/card] [card] name=Dawning Angel abilities=flying auto=life:4 text=Flying -- When Dawning Angel enters the battlefield, you gain 4 life. mana={4}{W} type=Creature subtype=Angel power=3 toughness=2 [/card] [card] name=Daxos the Returned auto=@movedTo(enchantment|mystack):alterexperience:1 controller auto={1}{W}{B}: token(Spirit,Creature Enchantment Spirit,[anyzone:type:alterexperience:mybattlefield/type:alterexperience:mybattlefield cdaactive],withe,black) text=Whenever you cast an enchantment spell, you get an experience counter. -- {1}{W}{B}: Create a white and black Spirit enchantment creature token. It has “This creature’s power and toughness are each equal to the number of experience counters you have.” mana={1}{W}{B} type=Legendary Creature subtype=Zombie Soldier power=2 toughness=2 [/card] [card] name=Daxos, Blessed by the Sun anyzone=2/type:manaW:mybattlefield cdaactive auto=@movedto(other creature|myBattlefield):life:1 controller auto=@movedto(other creature|myGraveyard) from(mybattlefield):life:1 controller text=Daxos’s toughness is equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) -- Whenever another creature you control enters the battlefield or dies, you gain 1 life. mana={W}{W} type=Legendary Enchantment Creature subtype=Demigod power=2 toughness=* [/card] [card] name=Daybreak Chaplain abilities=lifelink text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) mana={1}{W} type=Creature subtype=Human Cleric power=1 toughness=3 [/card] [card] name=Daybreak Charger auto=2/0 target(creature) ueot text=When Daybreak Charger enters the battlefield, target creature gets +2/+0 until end of turn. mana={1}{W} type=Creature subtype=Unicorn power=3 toughness=1 [/card] [card] name=Daybreak Chimera abilities=flying anyzone=foreach(manaW|myBattlefield) changecost(colorless:-1) forcedalive text=This spell costs {X} less to cast, where X is your devotion to white. (Each {W} in the mana costs of permanents you control counts towards your devotion to white.) -- Flying. mana={3}{W}{W} type=Creature subtype=Chimera power=3 toughness=3 [/card] [card] name=Daysquad Marshal auto=token(Human Soldier Day) text=When Daysquad Marshal enters the battlefield, create a 1/1 white Human Soldier creature token. mana={3}{W} type=Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Dazzling Beauty target=creature[attacking] restriction=blockersonly auto=@next upkeep:draw:1 auto=0/0 && fog from(mytgt) oneshot text=Cast Dazzling Beauty only during the declare blockers step. -- Target unblocked attacking creature becomes blocked. (This spell works on unblockable creatures.) -- Draw a card at the beginning of the next turn's upkeep. mana={2}{W} type=Instant [/card] [card] name=Dazzling Lights target=creature auto=-3/-0 aicode=activate transforms((,newability[surveil],newability[all(*[zpos<=psurveiloffsetplus2plusend]|mylibrary) transforms((,newability[if compare(genrand2)~equalto~1 then moveto(mygraveyard)])) oneshot])) oneshot auto=name(Surveil 2) reveal:psurveiloffsetplus2plusend optionone name(put in graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed surveil afterrevealedend revealend text=Target creature gets -3/-0 until end of turn. -- Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on the top of your library in any order.) mana={U} type=Instant [/card] [card] name=Dead // Gone other={2}{R} name(Gone) target=creature auto=if paid(alternative) then moveTo(ownerHand) auto=ifnot paid(alternative) then damage:2 text=Dead deals 2 damage to target creature. // Return target creature you don't control to its owner's hand. mana={R} type=Instant [/card] [card] name=Dead Man's Chest target=creature|opponentbattlefield auto=@movedTo(mytgt|graveyard) from(battlefield):all(*[-land;zpos<=p]|opponentlibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[anytypeofmana])) forever )! text=Enchant creature an opponent controls -- When enchanted creature dies, exile cards equal to its power from the top of its owner's library. You may cast spells from among those cards for as long as they remain exiled, and you may spend mana as though it were mana of any type to cast those spells. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Dead Reckoning target=creature|mygraveyard auto=choice name(Move and damage) moveto(mylibrary) && transforms((,newability[dynamicability target(creature)])) ueot auto=choice name(Don't Move) donothing text=You may put target creature card from your graveyard on top of your library. If you do, Dead Reckoning deals damage equal to that card's power to target creature. mana={1}{B}{B} type=Sorcery [/card] [card] name=Dead Revels target=creature|mygraveyard auto=moveTo(ownerHand) text=Spectacle {1}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) -- Return up to two target creature cards from your graveyard to your hand. other={1}{B} name(Spectacle) otherrestriction=compare(oplifelost)~morethan~0 mana={3}{B} type=Sorcery [/card] [card] name=Dead of Winter auto=foreach(*[snow]|myBattlefield) 1/0 ueot all(creature[-snow]|mybattlefield) text=All nonsnow creatures get -X/-X until end of turn, where X is the number of snow permanents you control. mana={2}{B} type=Sorcery [/card] [card] name=Deadbridge Chant auto=deplete:10 controller auto=@each my upkeep restriction{if type(creature|mygraveyard)~morethan~0}:moveTo(myBattlefield) target(creature|myGraveyard) ifnot moveTo(*[-creature]|myHand) text=When Deadbridge Chant enters the battlefield, put the top ten cards of your library into your graveyard. -- At the beginning of your upkeep, choose a card at random in your graveyard. If it’s a creature card, put it onto the battlefield. Otherwise, put it into your hand. mana={4}{B}{G} type=Enchantment [/card] [card] name=Deadeye Brawler abilities=deathtouch auto=_ASCEND_ auto=@movedTo(*|myBattlefield):_ASCEND_ auto=_CITY'S_BLESSING_ transforms((,newability[@combatdamaged(player) from(this):draw:1])) text=Deathtouch -- Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Whenever Deadeye Brawler deals combat damage to a player, if you have the city's blessing, draw a card. mana={2}{U}{B} type=Creature subtype=Human Pirate power=2 toughness=4 [/card] [card] name=Deadeye Plunderers auto={2}{U}{B}:token(435451) auto=foreach(artifact|mybattlefield) 1/1 text=Deadeye Plunderers gets +1/+1 for each artifact you control. -- {2}{U}{B}: Create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool." mana={3}{U}{B} type=Creature subtype=Human Pirate power=3 toughness=3 [/card] [card] name=Deadeye Quartermaster auto=may moveto(myhand) target(equipment,vehicle|mylibrary) text=When Deadeye Quartermaster enters the battlefield, you may search your library for an Equipment or Vehicle card, reveal it, put it into your hand, then shuffle your library. mana={3}{U} type=Creature subtype=Human Pirate power=2 toughness=2 [/card] [card] name=Deadeye Rig-Hauler auto=if raid then may moveto(ownerHand) target(creature) text=Raid — When Deadeye Rig-Hauler enters the battlefield, if you attacked with a creature this turn, you may return target creature to its owner's hand. mana={3}{U} type=Creature subtype=Human Pirate power=3 toughness=2 [/card] [card] name=Deadeye Tormentor auto=if raid then ability$!discard(*|myhand)!$ opponent text=Raid — When Deadeye Tormentor enters the battlefield, if you attacked with a creature this turn, target opponent discards a card. mana={2}{B} type=Creature subtype=Human Pirate power=2 toughness=2 [/card] [card] name=Deadeye Tracker aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(myhand)])) oneshot auto={1}{B}{T}{E(*|opponentgraveyard)} restriction{type(*|opponentgraveyard)~morethan~1}:moveto(exile) target(*|opponentgraveyard) && name(Explores) reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)])) forever optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(<1>*|reveal) moveto(myHand) else transforms((,newability[Choice name(back to library) target(<1>*|reveal) moveto(mylibrary)],newability[Choice name(put into Graveyard) target(<1>*|reveal) moveto(myGraveyard)])) oneshot optiontwoend afterrevealed explores afterrevealedend revealend text={1}{B}, {T}: Exile two target cards from an opponent's graveyard. Deadeye Tracker explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) mana={B} type=Creature subtype=Human Pirate power=1 toughness=1 [/card] [card] name=Deadly Alliance target=creature,planeswalker autoexile=thisforeach(variable{calculateparty}>0) changecost(colorless:-1) forcedalive autograveyard=thisforeach(variable{calculateparty}>0) changecost(colorless:-1) forcedalive autohand=thisforeach(variable{calculateparty}>0) changecost(colorless:-1) forcedalive auto=destroy text=This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) -- Destroy target creature or planeswalker. mana={4}{B} type=Instant [/card] [card] name=Deadly Allure target=creature flashback={G} auto=transforms((,newability[deathtouch ueot],newability[@combat(attacking,blocking) source(this): all(creature|opponentbattlefield) mustblock ueot])) ueot text=Target creature gains deathtouch until end of turn and must be blocked this turn if able. -- Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={B} type=Sorcery [/card] [card] name=Deadly Rollick target=creature auto=moveTo(exile) other={0} name(Cast without Paying its Mana Cost) otherrestriction=type(*[iscommander]|mybattlefield)~morethan~0 text=If you control a commander, you may cast this spell without paying its mana cost. -- Exile target creature. mana={3}{B} type=Instant [/card] [card] name=Deadly Visit target=creature auto=destroy aicode=activate transforms((,newability[surveil],newability[all(*[zpos<=psurveiloffsetplus2plusend]|mylibrary) transforms((,newability[if compare(genrand2)~equalto~1 then moveto(mygraveyard)])) oneshot])) oneshot auto=name(Surveil 2) reveal:psurveiloffsetplus2plusend optionone name(put in graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed surveil afterrevealedend revealend text=Destroy target creature. -- Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) mana={3}{B}{B} type=Sorcery [/card] [card] name=Deafening Clarion auto=choice name(Damage) damage:3 all(creature) auto=choice name(Lifelink) all(creature|myBattlefield) lifelink ueot auto=choice name(Damage and Lifelink) damage:3 all(creature) && all(creature|myBattlefield) lifelink ueot text=Choose one or both — -- • Deafening Clarion deals 3 damage to each creature. -- • Creatures you control gain lifelink until end of turn. mana={1}{R}{W} type=Sorcery [/card] [card] name=Deafening Silence auto=maxCast(*[-creature])1 auto=maxCast(*[-creature])1 opponent text=Each player can't cast more than one noncreature spell each turn. mana={W} type=Enchantment [/card] [card] name=Death's Oasis auto=@movedto(creature[-token;manacost=1]|mygraveyard) from(mybattlefield):transforms((,newability[deplete:2 controller],newability[name(Return creature with cost < 1) moveto(myhand) target(creature[manacost<=0]|mygraveyard)])) forever auto=@movedto(creature[-token;manacost=2]|mygraveyard) from(mybattlefield):transforms((,newability[deplete:2 controller],newability[name(Return creature with cost < 2) moveto(myhand) target(creature[manacost<=1]|mygraveyard)])) forever auto=@movedto(creature[-token;manacost=3]|mygraveyard) from(mybattlefield):transforms((,newability[deplete:2 controller],newability[name(Return creature with cost < 3) moveto(myhand) target(creature[manacost<=2]|mygraveyard)])) forever auto=@movedto(creature[-token;manacost=4]|mygraveyard) from(mybattlefield):transforms((,newability[deplete:2 controller],newability[name(Return creature with cost < 4) moveto(myhand) target(creature[manacost<=3]|mygraveyard)])) forever auto=@movedto(creature[-token;manacost=5]|mygraveyard) from(mybattlefield):transforms((,newability[deplete:2 controller],newability[name(Return creature with cost < 5) moveto(myhand) target(creature[manacost<=4]|mygraveyard)])) forever auto=@movedto(creature[-token;manacost=6]|mygraveyard) from(mybattlefield):transforms((,newability[deplete:2 controller],newability[name(Return creature with cost < 6) moveto(myhand) target(creature[manacost<=5]|mygraveyard)])) forever auto=@movedto(creature[-token;manacost=7]|mygraveyard) from(mybattlefield):transforms((,newability[deplete:2 controller],newability[name(Return creature with cost < 7) moveto(myhand) target(creature[manacost<=6]|mygraveyard)])) forever auto=@movedto(creature[-token;manacost=8]|mygraveyard) from(mybattlefield):transforms((,newability[deplete:2 controller],newability[name(Return creature with cost < 8) moveto(myhand) target(creature[manacost<=7]|mygraveyard)])) forever auto=@movedto(creature[-token;manacost=9]|mygraveyard) from(mybattlefield):transforms((,newability[deplete:2 controller],newability[name(Return creature with cost < 9) moveto(myhand) target(creature[manacost<=8]|mygraveyard)])) forever auto=@movedto(creature[-token;manacost=10]|mygraveyard) from(mybattlefield):transforms((,newability[deplete:2 controller],newability[name(Return creature with cost < 10) moveto(myhand) target(creature[manacost<=9]|mygraveyard)])) forever auto=@movedto(creature[-token;manacost=11]|mygraveyard) from(mybattlefield):transforms((,newability[deplete:2 controller],newability[name(Return creature with cost < 11) moveto(myhand) target(creature[manacost<=10]|mygraveyard)])) forever auto=@movedto(creature[-token;manacost=12]|mygraveyard) from(mybattlefield):transforms((,newability[deplete:2 controller],newability[name(Return creature with cost < 12) moveto(myhand) target(creature[manacost<=11]|mygraveyard)])) forever auto=@movedto(creature[-token;manacost=13]|mygraveyard) from(mybattlefield):transforms((,newability[deplete:2 controller],newability[name(Return creature with cost < 13) moveto(myhand) target(creature[manacost<=12]|mygraveyard)])) forever auto=@movedto(creature[-token;manacost=14]|mygraveyard) from(mybattlefield):transforms((,newability[deplete:2 controller],newability[name(Return creature with cost < 14) moveto(myhand) target(creature[manacost<=13]|mygraveyard)])) forever auto=@movedto(creature[-token;manacost=15]|mygraveyard) from(mybattlefield):transforms((,newability[deplete:2 controller],newability[name(Return creature with cost < 15) moveto(myhand) target(creature[manacost<=14]|mygraveyard)])) forever auto=@movedto(creature[-token;manacost=16]|mygraveyard) from(mybattlefield):transforms((,newability[deplete:2 controller],newability[name(Return creature with cost < 16) moveto(myhand) target(creature[manacost<=15]|mygraveyard)])) forever auto=@movedto(creature[-token;manacost=17]|mygraveyard) from(mybattlefield):transforms((,newability[deplete:2 controller],newability[name(Return creature with cost < 17) moveto(myhand) target(creature[manacost<=16]|mygraveyard)])) forever auto=@movedto(creature[-token;manacost=18]|mygraveyard) from(mybattlefield):transforms((,newability[deplete:2 controller],newability[name(Return creature with cost < 18) moveto(myhand) target(creature[manacost<=17]|mygraveyard)])) forever auto=@movedto(creature[-token;manacost=19]|mygraveyard) from(mybattlefield):transforms((,newability[deplete:2 controller],newability[name(Return creature with cost < 19) moveto(myhand) target(creature[manacost<=18]|mygraveyard)])) forever auto=@movedto(creature[-token;manacost=20]|mygraveyard) from(mybattlefield):transforms((,newability[deplete:2 controller],newability[name(Return creature with cost < 20) moveto(myhand) target(creature[manacost<=19]|mygraveyard)])) forever auto=@movedto(creature[-token;manacost>=20]|mygraveyard) from(mybattlefield):transforms((,newability[deplete:2 controller],newability[name(Return creature) moveto(myhand) target(creature|mygraveyard)])) forever auto={1}{S}:life:convertedcost:highest:creature:myBattlefield text=Whenever a nontoken creature you control dies, put the top two cards of your library into your graveyard. Then return a creature card with lesser converted mana cost than the creature that died from your graveyard to your hand. -- {1}, Sacrifice Death's Oasis: You gain life equal to the greatest converted mana cost among creatures you control. mana={W}{B}{G} type=Enchantment [/card] [card] name=Deathbloom Thallid auto=@movedTo(this|graveyard) from(battlefield):create(saproling:creature saproling:1/1:green:) text=When Deathbloom Thallid dies, create a 1/1 green Saproling creature token. mana={2}{B} type=Creature subtype=Fungus power=3 toughness=2 [/card] [card] name=Deathgorge Scavenger auto=may moveto(exile) target(*|graveyard) auto=@combat(attacking) source(this):may moveto(exile) target(*|graveyard) auto=@targeted(creature|graveyard) from(this):life:2 controller auto=@targeted(*[-creature]|graveyard) from(this):1/1 ueot text=Whenever Deathgorge Scavenger enters the battlefield or attacks, you may exile target card from a graveyard. If a creature card is exiled this way, you gain 2 life. If a noncreature card is exiled this way, Deathgorge Scavenger gets +1/+1 until end of turn. mana={2}{G} type=Creature subtype=Dinosaur power=3 toughness=2 [/card] [card] name=Deathknell Berserker auto=@movedto(this|graveyard) from(mybattlefield):this(power>=3) token(Zombie,Creature Zombie Berserker,2/2,black) text=When Deathknell Berserker dies, if its power was 3 or greater, create a 2/2 black Zombie Berserker creature token. mana={1}{B} type=Creature subtype=Elf Berserker power=2 toughness=2 [/card] [card] name=Deathless Ancient abilities=flying autograveyard={T(<3>vampire[-tapped])}:moveto(myhand) text=Flying -- Tap three untapped Vampires you control: Return Deathless Ancient from your graveyard to your hand. mana={4}{B}{B} type=Creature subtype=Vampire Knight power=4 toughness=4 [/card] [card] name=Deathless Knight abilities=haste autograveyard=@lifeof(player) turnlimited:moveTo(myhand) text=Haste -- When you gain life for the first time each turn, return Deathless Knight from your graveyard to your hand. mana={BG}{BG}{BG}{BG} type=Creature subtype=Skeleton Knight power=4 toughness=2 [/card] [card] name=Deathsprout target=creature auto=destroy aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(*[basic]|myLibrary) auto=name(search card) reveal:plibrarycount optionone name(choose card) target(*[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend text=Destroy target creature. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. mana={1}{B}{B}{G} type=Instant [/card] [card] name=Debt of Loyalty target=creature auto=regenerate && moveto(mybattlefield) text=Regenerate target creature. You gain control of that creature if it regenerates this way. mana={1}{W}{W} type=Instant [/card] [card] name=Debtors' Transport auto=@movedTo(this|graveyard) from(battlefield):create(Spirit:creature Spirit:1/1:white,black:flying)*2 text=Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.) mana={5}{B} type=Creature subtype=Thrull power=5 toughness=3 [/card] [card] name=Decimator Beetle auto=counter(-1/-1,1) target(creature|mybattlefield) auto=@combat(attacking) source(this):counter(-1/-1,-1) target(creature|mybattlefield) && counter(-1/-1,1) target(creature|opponentbattlefield) text=When Decimator Beetle enters the battlefield, put a -1/-1 counter on target creature you control. -- Whenever Decimator Beetle attacks, remove a -1/-1 counter from target creature you control and put a -1/-1 counter on up to one target creature defending player controls. mana={3}{B}{G} type=Creature subtype=Insect power=4 toughness=5 [/card] [card] name=Decision Paralysis target=creature auto=tap && freeze text=Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. mana={3}{U} type=Instant [/card] [card] name=Declare Dominance target=creature auto=+3/+3 auto=lure text=Target creature gets +3/+3 until end of turn. All creatures able to block it this turn do so. mana={3}{G}{G} type=Sorcery [/card] [card] name=Decorated Champion auto=@movedTo(other warrior|myBattlefield):counter(1/1) text=Whenever another Warrior enters the battlefield under your team's control, put a +1/+1 counter on Decorated Champion. mana={1}{G} type=Creature subtype=Elf Warrior power=2 toughness=2 [/card] [card] name=Decorated Griffin abilities=flying auto={1}{W}:prevent:1 controller text=Flying -- {1}{W}: Prevent the next 1 combat damage that would be dealt to you this turn. mana={4}{W} type=Creature subtype=Griffin power=2 toughness=3 [/card] [card] name=Decoy Gambit auto=transforms((,newability[pay[[{Draw:1 controller}]] name(Draw a card) donothing?moveTo(ownerHand) target(creature)])) oneshot text=For each opponent, choose up to one target creature that player controls, then return that creature to its owner’s hand unless its controller has you draw a card. mana={2}{U} type=Instant [/card] [card] name=Deem Worthy abilities=cycling target=creature auto=damage:7 autohand=__CYCLING__({3}{R}) && damage:2 target(creature) text=Deem Worthy deals 7 damage to target creature. -- Cycling {3}{R} ({3}{R}, Discard this card: Draw a card.) -- When you cycle Deem Worthy, you may have it deal 2 damage to target creature. mana={4}{R} type=Instant [/card] [card] name=Deep Forest Hermit auto=vanishing:3 auto=token(Squirrel,creature squirrel, 1/1,green)*4 auto=all(creature[squirrels]|myBattlefield) 1/1 text=Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- When Deep Forest Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens. -- Squirrels you control get +1/+1. mana={3}{G}{G} type=Creature subtype=Elf Druid power=1 toughness=1 [/card] [card] name=Deep Freeze target=creature auto=teach(creature) transforms((,setpower=0,settoughness=4)) auto=teach(creature) defender auto=teach(creature) loseabilities text=Enchant creature -- Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types. mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Deepglow Skate auto=target(*|battlefield) duplicatecounters(all) text=When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents. mana={4}{U} type=Creature subtype=Fish power=3 toughness=3 [/card] [card] name=Deeproot Champion auto=@movedTo(*[-creature]|mystack):counter(1/1,1) text=Whenever you cast a noncreature spell, put a +1/+1 counter on Deeproot Champion. mana={1}{G} type=Creature subtype=Merfolk Shaman power=1 toughness=1 [/card] [card] name=Deeproot Elite auto=@movedTo(other Merfolk|myBattlefield):counter(1/1)target(merfolk|myBattlefield) text=Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on target Merfolk you control. mana={1}{G} type=Creature subtype=Merfolk Warrior power=1 toughness=1 [/card] [card] name=Deeproot Warrior auto=@combat(blocked) source(this):1/1 ueot text=Whenever Deeproot Warrior becomes blocked, it gets +1/+1 until end of turn. mana={1}{G} type=Creature subtype=Merfolk Warrior power=2 toughness=2 [/card] [card] name=Deeproot Waters auto=@movedTo(Merfolk|mystack):token(Merfolk,creature Merfolk,1/1,blue,opponentshroud) text=Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.) mana={2}{U} type=Enchantment [/card] [card] name=Deface auto=choice name(Destroy target artifact) destroy target(artifact) auto=choice name(Destroy target creature with defender) destroy target(creature[defender]) text=Choose one — -- • Destroy target artifact. -- • Destroy target creature with defender. mana={R} type=Sorcery [/card] [card] name=Defense Grid auto=restriction{during my turn}: lord(*|nonbattlezone) altercost(colorless,+3) opponent auto=restriction{during opponent turn}: lord(*|nonbattlezone) altercost(colorless,+3) controller text=Each spell costs {3} more to cast except during its controller's turn. mana={2} type=Artifact [/card] [card] name=Defiant Greatmaw auto=counter(-1/-1,2) target(creature|mybattlefield) auto=@counteradded(-1/-1) from(this):counter(-1/-1,-1) target(other creature|mybattlefield) text=When Defiant Greatmaw enters the battlefield, put two -1/-1 counters on target creature you control. -- Whenever you put one or more -1/-1 counters on Defiant Greatmaw, remove a -1/-1 counter from another target creature you control. mana={2}{G} type=Creature subtype=Hippo power=4 toughness=5 [/card] [card] name=Defiant Khenra mana={1}{R} type=Creature subtype=Jackal Warrior power=2 toughness=2 [/card] [card] name=Defile target=creature auto=foreach(swamp|mybattlefield) -1/-1 text=Target creature gets -1/-1 until end of turn for each Swamp you control. mana={B} type=Instant [/card] [card] name=Deflecting Swat target=*|stack auto=castcard(copied noevent) other={0} name(Cast without Paying its Mana Cost) otherrestriction=type(*[iscommander]|mybattlefield)~morethan~0 text=If you control a commander, you may cast this spell without paying its mana cost. -- You may choose new targets for target spell or ability. mana={2}{R} type=Instant [/card] [card] name=Deft Dismissal restriction=type(creature[attacking;blocking]|battlefield)~morethan~0 auto=thisforeach(variable{3}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(creature[attacking;blocking]) damage:1!$ controller text=Deft Dismissal deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures. mana={3}{W} type=Instant [/card] [card] name=Deliberate auto=scry:2 scrycore delayed draw:1 controller scrycoreend scryend aicode=activate transforms((,newability[draw:1 controller])) oneshot text=Scry 2, then draw a card. mana={1}{U} type=Instant [/card] [card] name=Delighted Killbot mana={2} type=Artifact Creature subtype=Killbot power=2 toughness=1 [/card] [card] name=Deliver Unto Evil auto=moveto(exile) all(this) auto=if type(planeswalker[bolas]|mybattlefield)~morethan~0 then target(*|mygraveyard) moveto(myhand) auto=if type(planeswalker[bolas]|mybattlefield)~equalto~0 then ability$!name(Choose 2 cards) name(Choose 2 cards) target(<2>*|opponentgraveyard) moveto(opponenthand)!$ opponent text=Choose up to four target cards in your graveyard. If you control a Bolas planeswalker, return those cards to your hand. Otherwise, an opponent chooses two of them. Leave the chosen cards in your graveyard and put the rest into your hand. -- Exile Deliver Unto Evil. mana={2}{B} type=Sorcery [/card] [card] name=Demanding Dragon abilities=flying auto=damage:5 target(opponent) text=Flying -- When Demanding Dragon enters the battlefield, it deals 5 damage to target opponent unless that player sacrifices a creature. mana={3}{R}{R} type=Creature subtype=Dragon power=5 toughness=5 [/card] [card] name=Demon Arc abilities=flyng type=Creature subtype=Demon power=5 toughness=5 color=black [/card] [card] name=Demon Bolt abilities=foretell target=creature,planeswalker autohand={2}:name(Pay 2 and exile face-down) name(Pay 2 and exile face-down) doforetell myturnonly autoexile={R} restriction{compare(canforetellcast)~morethan~0}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) auto=damage:4 text=Demon Bolt deals 4 damage to target creature or planeswalker. -- Foretell {R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) mana={2}{R} type=Instant [/card] [card] name=Demon of Catastrophes abilities=flying, trample text=As an additional cost to cast this spell, sacrifice a creature. -- Flying, trample mana={2}{B}{B}{S(creature|myBattlefield)} type=Creature subtype=Demon power=6 toughness=6 [/card] [card] name=Demon of Loathing auto=@combatdamaged(player) from(this)::ability$!name(sacrifice a creature) notatarget(creature|myBattlefield) sacrifice!$ opponent text=Flying, trample -- Whenever Demon of Loathing deals combat damage to a player, that player sacrifices a creature. mana={5}{B}{B} type=Creature subtype=Demon power=7 toughness=7 [/card] [card] name=Demon of Wailing Agonies abilities=flying auto=aslongas(*[iscommander]|mybattlefield) 2/2 >0 auto=@combatdamagefoeof(player) from(this) restriction{type(*[iscommander]|myBattlefield)~morethan~0}:ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ opponent auto=@combatdamageof(player) from(this) restriction{type(*[iscommander]|myBattlefield)~morethan~0}:ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ controller text=Flying -- Lieutenant — As long as you control your commander, Demon of Wailing Agonies gets +2/+2 and has "Whenever Demon of Wailing Agonies deals combat damage to a player, that player sacrifices a creature." mana={3}{B}{B} type=Creature subtype=Demon power=4 toughness=4 [/card] [card] name=Demon's Disciple auto=ability$!name(sacrifice) notAtarget(*[creature;planeswapler]|myBattlefield) sacrifice !$ opponent auto=ability$!name(sacrifice) notAtarget(*[creature;planeswapler]|myBattlefield) sacrifice !$ controller text=When Demon's Disciple enters the battlefield, each player sacrifices a creature or planeswalker. mana={2}{B} type=Creature subtype=Human Cleric power=3 toughness=1 [/card] [card] name=Demonfire target=creature,player auto=aslongas(*|myhand) shadow <1 auto=damage:X auto=exiledeath ueot text=Demonfire deals X damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. -- Hellbent — If you have no cards in hand, Demonfire can't be countered by spells or abilities and the damage can't be prevented. mana={X}{R} type=Sorcery [/card] [card] name=Demonic Embrace target=creature auto=3/1 auto=flying auto=transforms((Demon)) autograveyard={1}{B}{B}{L:3}{D(*|myHand)}:activate castcard(normal) text=Enchant creature -- Enchanted creature gets +3/+1, has flying, and is a Demon in addition to its other types. -- You may cast Demonic Embrace from your graveyard by paying 3 life and discarding a card in addition to paying its other costs. mana={1}{B}{B} type=Enchantment subtype=Aura [/card] [card] name=Demonic Gifts target=creature auto=transforms((,newability[2/0],newability[inplaydeath])) ueot text=Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield under its owner’s control." mana={1}{B} type=Instant [/card] [card] name=Demonic Lore auto=draw:3 controller auto=@each my endofturn:life:-twicetype:*:myhand text=When Demonic Lore enters the battlefield, draw three cards. -- At the beginning of your end step, you lose 2 life for each card in your hand. mana={2}{B} type=Enchantment [/card] [card] name=Demonic Vigor target=creature auto=teach(creature) +1/+1 auto=teach(creature) When enchanted creature dies return that card to its owner's hand text=Enchant creature -- Enchanted creature gets +1/+1. -- When enchanted creature dies, return that card to its owner's hand. mana={B} type=Enchantment subtype=Aura [/card] [card] name=Demonlord Belzenlok abilities=flying, trample auto=Reveal:1 revealzone(mylibrary) revealuntil(*[-land;manacost<=3]|mylibrary) optionone choice name(Get Card) all(*[-land]|reveal) moveto(myhand) and!(damage:1 controller)! optiononeend optiontwo choice all(*|reveal) moveTo(exile) optiontwoend revealend text=Flying, trample -- When Demonlord Belzenlok enters the battlefield, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's converted mana cost is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way. mana={4}{B}{B} type=Legendary Creature subtype=Elder Demon power=6 toughness=6 [/card] [card] name=Demotion target=creature auto=teach(creature) cantblock auto=teach(creature) noactivatedability text=Enchant creature -- Enchanted creature can't block, and its activated abilities can't be activated. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Deny the Divine target=creature,enchantment|stack auto=fizzleto(exile) text=Counter target creature or enchantment spell. If that spell is countered this way, exile it instead of putting it into its owner’s graveyard. mana={2}{U} type=Instant [/card] [card] name=Depart the Realm abilities=foretell target=*[-land]|battlefield auto=moveto(ownerhand) autohand={2}:name(Pay 2 and exile face-down) name(Pay 2 and exile face-down) doforetell myturnonly autoexile={U} restriction{compare(canforetellcast)~morethan~0,type(*[-land]|battlefield)~morethan~0}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) text=Return target nonland permanent to its owner's hand. -- Foretell {U} (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) mana={1}{U} type=Instant [/card] [card] name=Departed auto=@targeted(this):sacrifice auto=cantbeblockedby(creature[-spirit]) auto={3}{U}:target(other creature|myBattlefield) ) cantbeblockedby(creature[-spirit]) text=When Departed Deckhand becomes the target of a spell, sacrifice it. -- Departed Deckhand can't be blocked except by Spirits. -- {3}{U}: Another target creature you control can't be blocked this turn except by Spirits. mana={1}{U} type=Creature subtype=Spirit Pirate power=2 toughness=2 [/card] [card] name=Departed Deckhand auto=@targeted(this):sacrifice auto=cantbeblockedby(creature[-spirit]) auto={3}{U}:target(creature|mybattlefield) transforms((,newability[cantbeblockedby(creature[-spirit])])) ueot text=When Departed Deckhand becomes the target of a spell, sacrifice it. -- Departed Deckhand can't be blocked except by Spirits. -- {3}{U}: Another target creature you control can't be blocked this turn except by Spirits. mana={1}{U} type=Creature subtype=Spirit Pirate power=2 toughness=2 [/card] [card] name=Depose // Deploy other={2}{W}{U} name(Deploy) auto=ifnot paid(alternative) then draw:1 controller auto=ifnot paid(alternative) then target(creature) tap(noevent) auto=if paid(alternative) then token(Thopter,Artifact Creature Thopter,1/1,flying)*2 auto=if paid(alternative) then life:type:creature:mybattlefield controller text=Tap target creature. -- Draw a card. // Create two 1/1 colorless Thopter artifact creature tokens with flying, then you gain 1 life for each creature you control. mana={1}{WU} type=Instant [/card] [card] name=Depths of Desire target=creature auto=moveto(ownerhand) auto=_TREASURE_ text=Return target creature to its owner's hand. Create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool." mana={2}{U} type=Instant [/card] [card] name=Deputized Protester abilities=menace auto=@combat(attacking) source(this):1/1 ueot text=Menace (This creature can't be blocked except by two or more creatures.) -- Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.) mana={2}{R} type=Creature subtype=Human Warrior power=2 toughness=1 [/card] [card] name=Deputy of Detention auto=may name(exile) target(*[-land]|battlefield) transforms((,newability[all(*[share!name!]) becomes(expelled)])) ueot && all(expelled) (blink)forsrc text=When Deputy of Detention enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until Deputy of Detention leaves the battlefield. mana={1}{W}{U} type=Creature subtype=Vedalken Wizard power=1 toughness=3 [/card] [card] name=Derevi, Empyrial Tactician abilities=flying auto=name(tap or untap) transforms((,newability[choice tap target(*)],newability[choice untap target(*)])) oneshot auto=@combatdamaged(player) from(creature|myBattlefield):name(tap or untap) transforms((,newability[choice tap target(*)],newability[choice untap target(*)])) oneshot #wagic doesn't have command zone text=Flying -- Whenever Derevi, Empyrial Tactician enters the battlefield or a creature you control deals combat damage to a player, you may tap or untap target permanent. -- {1}{G}{W}{U}: Put Derevi onto the battlefield from the command zone. mana={G}{W}{U} type=Legendary Creature subtype=Bird Wizard power=2 toughness=3 [/card] [card] name=Desecrated Tomb auto=@movedTo(*[-mygraveyard]) from(mygraveyard):create(bat:creature bat:1/1:black:flying) text=Whenever one or more creature cards leave your graveyard, create a 1/1 black Bat creature token with flying. mana={3} type=Artifact [/card] [card] name=Desert Cerodon abilities=cycling autohand=__CYCLING__({R}) text=Cycling {R} ({R}, Discard this card: Draw a card.) mana={5}{R} type=Creature subtype=Beast power=6 toughness=4 [/card] [card] name=Desert of the Fervent abilities=cycling auto=tap auto={T}:Add{R} autohand=__CYCLING__({1}{R}) text=Desert of the Fervent enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -- Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.) type=Land subtype=Desert [/card] [card] name=Desert of the Glorified abilities=cycling auto=tap auto={T}:Add{B} autohand=__CYCLING__({1}{B}) text=Desert of the Glorified enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.) type=Land subtype=Desert [/card] [card] name=Desert of the Indomitable abilities=cycling auto=tap auto={T}:Add{G} autohand=__CYCLING__({1}{G}) text=Desert of the Indomitable enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -- Cycling {1}{G} ({1}{G}, Discard this card: Draw a card.) type=Land subtype=Desert [/card] [card] name=Desert of the Mindful abilities=cycling auto=tap auto={T}:Add{U} autohand=__CYCLING__({1}{U}) text=Desert of the Mindful enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -- Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) type=Land subtype=Desert [/card] [card] name=Desert of the True abilities=cycling auto=tap auto={T}:Add{W} autohand=__CYCLING__({1}{W}) text=Desert of the True enters the battlefield tapped. -- {T}: Add {W} to your mana pool. -- Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.) type=Land subtype=Desert [/card] [card] name=Desert's Hold target=creature auto=cantattack auto=cantblock auto=noactivatedability auto=aslongas(Desert|mybattlefield,myGraveyard) life:3 controller text=Enchant creature -- When Desert's Hold enters the battlefield, if you control a Desert or there is a Desert card in your graveyard, you gain 3 life. -- Enchanted creature can't attack or block, and its activated abilities can't be activated. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Desiccated Naga auto={3}{B}{restriction type(liliana|mybattlefield)~morethan~0}:life:-2 opponent && life:2 controller text={3}{B}: Target opponent loses 2 life and you gain 2 life. Activate this ability only if you control a Liliana planeswalker. mana={2}{B} type=Creature subtype=Zombie Naga power=3 toughness=2 [/card] [card] name=Despark target=*[manacost>=4] auto=moveto(exile) text=Exile target permanent with converted mana cost 4 or greater. mana={W}{B} type=Instant [/card] [card] name=Desperate Castaways auto=aslongas(artifact|mybattlefield) cantattack <1 text=Desperate Castaways can't attack unless you control an artifact. mana={1}{B} type=Creature subtype=Human Pirate power=2 toughness=3 [/card] [card] name=Desperate Lunge target=creature auto=+2/+2 auto=flying auto=life:2 text=Target creature gets +2/+2 and gains flying until end of turn. You gain 2 life. mana={1}{W} type=Instant [/card] [card] name=Desperate Stand kicker=multi{R}{W} auto=if compare(kicked)~equalto~0 then name(choose 1 creature) name(choose 1 creature) target(creature) transforms((,newability[2/0],newability[first strike],newability[vigilance])) ueot auto=if compare(kicked)~equalto~1 then name(choose 2 creatures) name(choose 2 creatures) target(creature) transforms((,newability[2/0],newability[first strike],newability[vigilance])) ueot auto=if compare(kicked)~equalto~2 then name(choose 3 creatures) name(choose 3 creatures) target(creature) transforms((,newability[2/0],newability[first strike],newability[vigilance])) ueot auto=if compare(kicked)~equalto~3 then name(choose 4 creatures) name(choose 4 creatures) target(creature) transforms((,newability[2/0],newability[first strike],newability[vigilance])) ueot auto=if compare(kicked)~equalto~4 then name(choose 5 creatures) name(choose 5 creatures) target(creature) transforms((,newability[2/0],newability[first strike],newability[vigilance])) ueot auto=if compare(kicked)~equalto~5 then name(choose 6 creatures) name(choose 6 creatures) target(creature) transforms((,newability[2/0],newability[first strike],newability[vigilance])) ueot auto=if compare(kicked)~equalto~6 then name(choose 7 creatures) name(choose 7 creatures) target(creature) transforms((,newability[2/0],newability[first strike],newability[vigilance])) ueot auto=if compare(kicked)~equalto~7 then name(choose 8 creatures) name(choose 8 creatures) target(creature) transforms((,newability[2/0],newability[first strike],newability[vigilance])) ueot auto=if compare(kicked)~equalto~8 then name(choose 9 creatures) name(choose 9 creatures) target(creature) transforms((,newability[2/0],newability[first strike],newability[vigilance])) ueot auto=if compare(kicked)~equalto~9 then name(choose 10 creatures) name(choose 10 creatures) target(creature) transforms((,newability[2/0],newability[first strike],newability[vigilance])) ueot auto=if compare(kicked)~equalto~10 then name(choose 11 creatures) name(choose 11 creatures) target(creature) transforms((,newability[2/0],newability[first strike],newability[vigilance])) ueot auto=if compare(kicked)~equalto~11 then name(choose 12 creatures) name(choose 12 creatures) target(creature) transforms((,newability[2/0],newability[first strike],newability[vigilance])) ueot auto=if compare(kicked)~equalto~12 then name(choose 13 creatures) name(choose 13 creatures) target(creature) transforms((,newability[2/0],newability[first strike],newability[vigilance])) ueot auto=if compare(kicked)~equalto~13 then name(choose 14 creatures) name(choose 14 creatures) target(creature) transforms((,newability[2/0],newability[first strike],newability[vigilance])) ueot auto=if compare(kicked)~equalto~14 then name(choose 15 creatures) name(choose 15 creatures) target(creature) transforms((,newability[2/0],newability[first strike],newability[vigilance])) ueot auto=if compare(kicked)~equalto~15 then name(choose 16 creatures) name(choose 16 creatures) target(creature) transforms((,newability[2/0],newability[first strike],newability[vigilance])) ueot auto=if compare(kicked)~equalto~16 then name(choose 17 creatures) name(choose 17 creatures) target(creature) transforms((,newability[2/0],newability[first strike],newability[vigilance])) ueot auto=if compare(kicked)~equalto~17 then name(choose 18 creatures) name(choose 18 creatures) target(creature) transforms((,newability[2/0],newability[first strike],newability[vigilance])) ueot auto=if compare(kicked)~equalto~18 then name(choose 19 creatures) name(choose 19 creatures) target(creature) transforms((,newability[2/0],newability[first strike],newability[vigilance])) ueot auto=if compare(kicked)~equalto~19 then name(choose 20 creatures) name(choose 20 creatures) target(creature) transforms((,newability[2/0],newability[first strike],newability[vigilance])) ueot text=Strive — Desperate Stand costs {R}{W} more to cast for each target beyond the first. -- Any number of target creatures each get +2/+0 and gain first strike and vigilance until end of turn. mana={R}{W} type=Sorcery [/card] [card] name=Despondent Killbot mana={2} type=Artifact Creature subtype=Killbot power=2 toughness=1 [/card] [card] name=Destined // Lead target=creature auto=1/0 auto=indestructible autograveyard={3}{G}{E}:target(creature) lure asSorcery text=Target creature gets +1/+0 and gains indestructible until end of turn. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) All creatures able to block target creature this turn do so. mana={1}{B} type=Instant [/card] [card] name=Destiny Spinner auto=lord(*[creature;enchantment]|mystack) nofizzle auto={3}{G}:target(land|mybattlefield) transforms((Elemental Creature,setpower=type:enchantment:mybattlefield,settoughness=type:enchantment:mybattlefield,trample,haste)) ueot text=Creature and enchantment spells you control can’t be countered. -- {3}{G}: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It’s still a land. mana={1}{G} type=Enchantment Creature subtype=Human power=2 toughness=3 [/card] [card] name=Destructive Digger auto={3}{T}{S(*[artifact;land]|mybattlefield)}:draw:1 text={3}, {T}, Sacrifice an artifact or land: Draw a card. mana={2}{R} type=Creature subtype=Goblin power=3 toughness=2 [/card] [card] name=Destructive Tampering auto=choice name(Destroy target artifact) destroy target(artifact) auto=choice name(Creatures without flying can't block) lord(creature[-flying]) cantblock ueot text=Choose one — -- • Destroy target artifact. -- • Creatures without flying can’t block this turn. mana={2}{R} type=Sorcery [/card] [card] name=Detection Tower auto={T}:add{C} auto={1}{T}:lord(*[opponentshroud;controllershroud]|opponentbattlefield) transforms((,newability[-opponentshroud]),newability[-controllershroud])) ueot text={T}: Add {C}. -- {1}, {T}: Until end of turn, your opponents and creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof. type=Land [/card] [card] name=Devastating Dreams auto=if type(*|myHand)~morethan~0 then choice name(Discard 1 card) discard:1 controller && damage:1 all(creature) && ability$!sacrifice notatarget(land|mybattlefield)!$ controller && ability$!sacrifice notatarget(land|mybattlefield)!$ opponent auto=if type(*|myHand)~morethan~1 then choice name(Discard 2 cards) discard:2 controller && damage:2 all(creature) && ability$!sacrifice notatarget(<2>land|mybattlefield)!$ controller && ability$!sacrifice notatarget(<2>land|mybattlefield)!$ opponent auto=if type(*|myHand)~morethan~2 then choice name(Discard 3 cards) discard:3 controller && damage:3 all(creature) && ability$!sacrifice notatarget(<3>land|mybattlefield)!$ controller && ability$!sacrifice notatarget(<3>land|mybattlefield)!$ opponent auto=if type(*|myHand)~morethan~3 then choice name(Discard 4 cards) discard:4 controller && damage:4 all(creature) && ability$!sacrifice notatarget(<4>land|mybattlefield)!$ controller && ability$!sacrifice notatarget(<4>land|mybattlefield)!$ opponent auto=if type(*|myHand)~morethan~4 then choice name(Discard 5 cards) discard:5 controller && damage:5 all(creature) && ability$!sacrifice notatarget(<5>land|mybattlefield)!$ controller && ability$!sacrifice notatarget(<5>land|mybattlefield)!$ opponent auto=if type(*|myHand)~morethan~5 then choice name(Discard 6 cards) discard:6 controller && damage:6 all(creature) && ability$!sacrifice notatarget(<6>land|mybattlefield)!$ controller && ability$!sacrifice notatarget(<6>land|mybattlefield)!$ opponent auto=if type(*|myHand)~morethan~6 then choice name(Discard 7 cards) discard:7 controller && damage:7 all(creature) && ability$!sacrifice notatarget(<7>land|mybattlefield)!$ controller && ability$!sacrifice notatarget(<7>land|mybattlefield)!$ opponent auto=if type(*|myHand)~morethan~7 then choice name(Discard 8 cards) discard:8 controller && damage:8 all(creature) && ability$!sacrifice notatarget(<8>land|mybattlefield)!$ controller && ability$!sacrifice notatarget(<8>land|mybattlefield)!$ opponent auto=if type(*|myHand)~morethan~8 then choice name(Discard 9 cards) discard:9 controller && damage:9 all(creature) && ability$!sacrifice notatarget(<9>land|mybattlefield)!$ controller && ability$!sacrifice notatarget(<9>land|mybattlefield)!$ opponent auto=if type(*|myHand)~morethan~9 then choice name(Discard 10 cards) discard:10 controller && damage:10 all(creature) && ability$!sacrifice notatarget(<10>land|mybattlefield)!$ controller && ability$!sacrifice notatarget(<10>land|mybattlefield)!$ opponent text=As an additional cost to cast Devastating Dreams, discard X cards at random. -- Each player sacrifices X lands. Devastating Dreams deals X damage to each creature. mana={R}{R} type=Sorcery [/card] [card] name=Devastating Summons auto=if type(*[land]|myBattlefield)~morethan~0 then choice name(Sacrifice 1 land) ability$!sacrifice notatarget(land|mybattlefield)!$ controller && token(Elemental,Creature Elemental,1/1,red)*2 auto=if type(*[land]|myBattlefield)~morethan~1 then choice name(Sacrifice 2 lands) ability$!sacrifice notatarget(<2>land|mybattlefield)!$ controller && token(Elemental,Creature Elemental,2/2,red)*2 auto=if type(*[land]|myBattlefield)~morethan~2 then choice name(Sacrifice 3 lands) ability$!sacrifice notatarget(<3>land|mybattlefield)!$ controller && token(Elemental,Creature Elemental,3/3,red)*2 auto=if type(*[land]|myBattlefield)~morethan~3 then choice name(Sacrifice 4 lands) ability$!sacrifice notatarget(<4>land|mybattlefield)!$ controller && token(Elemental,Creature Elemental,4/4,red)*2 auto=if type(*[land]|myBattlefield)~morethan~4 then choice name(Sacrifice 5 lands) ability$!sacrifice notatarget(<5>land|mybattlefield)!$ controller && token(Elemental,Creature Elemental,5/5,red)*2 auto=if type(*[land]|myBattlefield)~morethan~5 then choice name(Sacrifice 6 lands) ability$!sacrifice notatarget(<6>land|mybattlefield)!$ controller && token(Elemental,Creature Elemental,6/6,red)*2 auto=if type(*[land]|myBattlefield)~morethan~6 then choice name(Sacrifice 7 lands) ability$!sacrifice notatarget(<7>land|mybattlefield)!$ controller && token(Elemental,Creature Elemental,7/7,red)*2 auto=if type(*[land]|myBattlefield)~morethan~7 then choice name(Sacrifice 8 lands) ability$!sacrifice notatarget(<8>land|mybattlefield)!$ controller && token(Elemental,Creature Elemental,8/8,red)*2 auto=if type(*[land]|myBattlefield)~morethan~8 then choice name(Sacrifice 9 lands) ability$!sacrifice notatarget(<9>land|mybattlefield)!$ controller && token(Elemental,Creature Elemental,9/9,red)*2 auto=if type(*[land]|myBattlefield)~morethan~9 then choice name(Sacrifice 10 lands) ability$!sacrifice notatarget(<10>land|mybattlefield)!$ controller && token(Elemental,Creature Elemental,10/10,red)*2 auto=if type(*[land]|myBattlefield)~morethan~10 then choice name(Sacrifice 11 lands) ability$!sacrifice notatarget(<11>land|mybattlefield)!$ controller && token(Elemental,Creature Elemental,11/11,red)*2 auto=if type(*[land]|myBattlefield)~morethan~11 then choice name(Sacrifice 12 lands) ability$!sacrifice notatarget(<12>land|mybattlefield)!$ controller && token(Elemental,Creature Elemental,12/12,red)*2 auto=if type(*[land]|myBattlefield)~morethan~12 then choice name(Sacrifice 13 lands) ability$!sacrifice notatarget(<13>land|mybattlefield)!$ controller && token(Elemental,Creature Elemental,13/13,red)*2 auto=if type(*[land]|myBattlefield)~morethan~13 then choice name(Sacrifice 14 lands) ability$!sacrifice notatarget(<14>land|mybattlefield)!$ controller && token(Elemental,Creature Elemental,14/14,red)*2 auto=if type(*[land]|myBattlefield)~morethan~14 then choice name(Sacrifice 15 lands) ability$!sacrifice notatarget(<15>land|mybattlefield)!$ controller && token(Elemental,Creature Elemental,15/15,red)*2 auto=if type(*[land]|myBattlefield)~morethan~15 then choice name(Sacrifice 16 lands) ability$!sacrifice notatarget(<16>land|mybattlefield)!$ controller && token(Elemental,Creature Elemental,16/16,red)*2 auto=if type(*[land]|myBattlefield)~morethan~16 then choice name(Sacrifice 17 lands) ability$!sacrifice notatarget(<17>land|mybattlefield)!$ controller && token(Elemental,Creature Elemental,17/17,red)*2 auto=if type(*[land]|myBattlefield)~morethan~17 then choice name(Sacrifice 18 lands) ability$!sacrifice notatarget(<18>land|mybattlefield)!$ controller && token(Elemental,Creature Elemental,18/18,red)*2 auto=if type(*[land]|myBattlefield)~morethan~18 then choice name(Sacrifice 19 lands) ability$!sacrifice notatarget(<19>land|mybattlefield)!$ controller && token(Elemental,Creature Elemental,19/19,red)*2 auto=if type(*[land]|myBattlefield)~morethan~19 then choice name(Sacrifice 20 lands) ability$!sacrifice notatarget(<20>land|mybattlefield)!$ controller && token(Elemental,Creature Elemental,20/20,red)*2 text=As an additional cost to cast Devastating Summons, sacrifice X lands. -- Put two X/X red Elemental creature tokens onto the battlefield. mana={R} type=Sorcery [/card] [card] name=Devious Cover-Up target=*|stack auto=moveto(exile) text=Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may shuffle up to four target cards from your graveyard into your library. mana={2}{U}{U} type=Instant [/card] [card] name=Devkarin Dissident auto={4}{G}:2/2 ueot text={4}{G}: Devkarin Dissident gets +2/+2 until end of turn. mana={1}{G} type=Creature subtype=Elf Warrior power=2 toughness=2 [/card] [card] name=Devoted Crop-Mate auto=@exerted(this):moveto(mybattlefield) target(creature[manacost<=2]|mygraveyard) auto=@combat(attacking) source(this):may exert text=You may exert Devoted Crop-Mate as it attacks. When you do, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. (An exerted creature won't untap during your next untap step.) mana={2}{W} type=Creature subtype=Human Warrior power=3 toughness=2 [/card] [card] name=Devotee of Strength auto={4}{G}:2/2 target(creature) text={4}{G}: Target creature gets +2/+2 until end of turn. mana={2}{G} type=Creature subtype=Naga Wizard power=3 toughness=2 [/card] [card] name=Devourer of Memory auto=@movedTo(*|myGraveyard) from(myLibrary):1/1 && unblockable ueot auto={1}{U}{B}:deplete:1 controller text=Whenever one or more cards are put into your graveyard from your library, Devourer of Memory gets +1/+1 until end of turn and can't be blocked this turn. -- {1}{U}{B}: Put the top card of your library into your graveyard. mana={U}{B} type=Creature subtype=Nightmare power=2 toughness=1 [/card] [card] name=Devouring Hellion auto=may notatarget(other *[creature;planeswalker]|mybattlefield) sacrifice && counter(1/1,2) all(this) text=As Devouring Hellion enters the battlefield, you may sacrifice any number of creatures and/or planeswalkers. If you do, it enters with twice that many +1/+1 counters on it. mana={2}{R} type=Creature subtype=Hellion power=2 toughness=2 [/card] [card] name=Devouring Rage target=creature auto=choice name(Sacrifice 0 spirits) 3/0 ueot auto=if type(*[spirit]|myBattlefield)~morethan~0 then choice name(Sacrifice 1 spirit) ability$!sacrifice notatarget(spirit|mybattlefield)!$ controller && 6/0 ueot auto=if type(*[spirit]|myBattlefield)~morethan~1 then choice name(Sacrifice 2 spirits) ability$!sacrifice notatarget(<2>spirit|mybattlefield)!$ controller && 9/0 ueot auto=if type(*[spirit]|myBattlefield)~morethan~2 then choice name(Sacrifice 3 spirits) ability$!sacrifice notatarget(<3>spirit|mybattlefield)!$ controller && 12/0 ueot auto=if type(*[spirit]|myBattlefield)~morethan~3 then choice name(Sacrifice 4 spirits) ability$!sacrifice notatarget(<4>spirit|mybattlefield)!$ controller && 15/0 ueot auto=if type(*[spirit]|myBattlefield)~morethan~4 then choice name(Sacrifice 5 spirits) ability$!sacrifice notatarget(<5>spirit|mybattlefield)!$ controller && 18/0 ueot auto=if type(*[spirit]|myBattlefield)~morethan~5 then choice name(Sacrifice 6 spirits) ability$!sacrifice notatarget(<6>spirit|mybattlefield)!$ controller && 21/0 ueot auto=if type(*[spirit]|myBattlefield)~morethan~6 then choice name(Sacrifice 7 spirits) ability$!sacrifice notatarget(<7>spirit|mybattlefield)!$ controller && 24/0 ueot auto=if type(*[spirit]|myBattlefield)~morethan~7 then choice name(Sacrifice 8 spirits) ability$!sacrifice notatarget(<8>spirit|mybattlefield)!$ controller && 27/0 ueot auto=if type(*[spirit]|myBattlefield)~morethan~8 then choice name(Sacrifice 9 spirits) ability$!sacrifice notatarget(<9>spirit|mybattlefield)!$ controller && 30/0 ueot auto=if type(*[spirit]|myBattlefield)~morethan~9 then choice name(Sacrifice 10 spirits) ability$!sacrifice notatarget(<10>spirit|mybattlefield)!$ controller && 33/0 ueot auto=if type(*[spirit]|myBattlefield)~morethan~10 then choice name(Sacrifice 11 spirits) ability$!sacrifice notatarget(<11>spirit|mybattlefield)!$ controller && 36/0 ueot auto=if type(*[spirit]|myBattlefield)~morethan~11 then choice name(Sacrifice 12 spirits) ability$!sacrifice notatarget(<12>spirit|mybattlefield)!$ controller && 39/0 ueot auto=if type(*[spirit]|myBattlefield)~morethan~12 then choice name(Sacrifice 13 spirits) ability$!sacrifice notatarget(<13>spirit|mybattlefield)!$ controller && 42/0 ueot auto=if type(*[spirit]|myBattlefield)~morethan~13 then choice name(Sacrifice 14 spirits) ability$!sacrifice notatarget(<14>spirit|mybattlefield)!$ controller && 45/0 ueot auto=if type(*[spirit]|myBattlefield)~morethan~14 then choice name(Sacrifice 15 spirits) ability$!sacrifice notatarget(<15>spirit|mybattlefield)!$ controller && 48/0 ueot auto=if type(*[spirit]|myBattlefield)~morethan~15 then choice name(Sacrifice 16 spirits) ability$!sacrifice notatarget(<16>spirit|mybattlefield)!$ controller && 51/0 ueot auto=if type(*[spirit]|myBattlefield)~morethan~16 then choice name(Sacrifice 17 spirits) ability$!sacrifice notatarget(<17>spirit|mybattlefield)!$ controller && 54/0 ueot auto=if type(*[spirit]|myBattlefield)~morethan~17 then choice name(Sacrifice 18 spirits) ability$!sacrifice notatarget(<18>spirit|mybattlefield)!$ controller && 57/0 ueot auto=if type(*[spirit]|myBattlefield)~morethan~18 then choice name(Sacrifice 19 spirits) ability$!sacrifice notatarget(<19>spirit|mybattlefield)!$ controller && 60/0 ueot auto=if type(*[spirit]|myBattlefield)~morethan~19 then choice name(Sacrifice 20 spirits) ability$!sacrifice notatarget(<20>spirit|mybattlefield)!$ controller && 63/0 ueot text=As an additional cost to cast Devouring Rage, you may sacrifice any number of Spirits. -- Target creature gets +3/+0 until end of turn. For each Spirit sacrificed this way, that creature gets an additional +3/+0 until end of turn. mana={4}{R} type=Instant subtype=Arcane [/card] [card] name=Devout Decree target=creature[red,black],planeswalker[red,black] aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=moveTo(exile) auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend text=Exile target creature or planeswalker that's black or red. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) mana={1}{W} type=Sorcery [/card] [card] name=Devout Harpist auto={T}:destroy target(aura) text={T}: Destroy target Aura attached to a creature. mana={W} type=Creature subtype=Human power=1 toughness=1 [/card] [card] name=Diabolic Servitude auto=moveTo(myBattlefield) target(creature|mygraveyard) auto=soulbond @movedto(this|graveyard) from(battlefield):moveto(exile) && all(this) transforms((,newability[moveTo(ownerhand)])) auto=soulbond @movedto(this|graveyard) from(battlefield):moveto(exile) text={B}{B}, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield. mana={3}{B} type=Enchantment [/card] [card] name=Diabolical Salvation abilities=split second auto=token(Devil,Creature Devil,4/4,red,unreath) with((,newability ((@movedto(this|graveyard) from(battlefield):token(Treasure,Artifact Treasure) and!( transforms((,newability[{T}{S}:Add{W}])(,newability[{T}{S}:Add{R}])(,newability[{T}{S}:Add{G}])(,newability[{T}{S}:Add{U}])(,newability[{T}{S}:Add{B}])) forever )!)) text=Split second Create four 4/4 red Devil creature tokens with haste and “When this creature dies, create a colorless Treasure artifact token with ‘{T}, Sacrifice this artifact: Add one mana of any color.’” Sacrifice the Devil tokens at the beginning of the next end step. mana={2}{R}{R}{R}{R} type=Instant [/card] [card] name=Diamond Knight abilities=vigilance auto=chooseacolor transforms((,newability[@movedTo(*[chosencolor]|mystack):1/1])) forever chooseend text=Vigilance (Attacking doesn't cause this creature to tap.) -- As Diamond Knight enters the battlefield, choose a color. -- Whenever you cast a spell of the chosen color, put a +1/+1 counter on Diamond Knight. mana={3} type=Artifact Creature subtype=Knight power=1 toughness=1 [/card] [card] name=Diamond Mare auto=chooseacolor transforms((,newability[@movedTo(*[chosencolor]|mystack):life:1])) forever chooseend text=As Diamond Mare enters the battlefield, choose a color. -- Whenever you cast a spell of the chosen color, you gain 1 life. mana={2} type=Artifact Creature subtype=Horse power=1 toughness=3 [/card] [card] name=Dictate of the Twin Gods abilities=flash auto=@damaged(creature) from(*[instant;sorcery]|Stack,graveyard):damage:thatmuch all(trigger[to]) auto=@damaged(creature) from(*[creature;artifact;land;planeswalker]|battlefield,graveyard):damage:thatmuch all(trigger[to]) auto=@damaged(creature) from(enchantment[-Dictate of the Twin Gods]|battlefield,graveyard):damage:thatmuch all(trigger[to]) auto=@damaged(player) from(*[instant;sorcery]|Stack,graveyard):damage:thatmuch all(trigger[to]) auto=@damaged(player) from(*[creature;artifact;land;planeswalker]|battlefield,graveyard):damage:thatmuch all(trigger[to]) auto=@damaged(player) from(enchantment[-Dictate of the Twin Gods]|battlefield,graveyard):damage:thatmuch all(trigger[to]) auto=@counterremoved(duplicateAll) from(planeswalker|opponentBattlefield) restriction{myTurnOnly}:donothing auto=@counterremoved(duplicateAll) from(planeswalker|myBattlefield) restriction{opponentTurnOnly}:donothing text=Flash -- If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. mana={3}{R}{R} type=Enchantment [/card] [card] name=Didn't Say Please target=*|stack auto=fizzle && deplete:3 targetcontroller text=Counter target spell. Its controller puts the top three cards of their library into their graveyard. mana={1}{U}{U} type=Instant [/card] [card] name=Die Young #AUTO_DEFINE _HARNESSED_COUNTER_($c) this(variable{penergy}>=$c) choice -$c/-$c && alterenergy:-$c controller target=creature auto=alterenergy:2 controller auto=_HARNESSED_COUNTER_(0) auto=_HARNESSED_COUNTER_(1) auto=_HARNESSED_COUNTER_(2) auto=_HARNESSED_COUNTER_(3) auto=_HARNESSED_COUNTER_(4) auto=_HARNESSED_COUNTER_(5) auto=_HARNESSED_COUNTER_(6) auto=_HARNESSED_COUNTER_(7) auto=_HARNESSED_COUNTER_(8) auto=_HARNESSED_COUNTER_(9) auto=_HARNESSED_COUNTER_(10) auto=_HARNESSED_COUNTER_(11) auto=_HARNESSED_COUNTER_(12) auto=_HARNESSED_COUNTER_(13) auto=_HARNESSED_COUNTER_(14) auto=_HARNESSED_COUNTER_(15) auto=_HARNESSED_COUNTER_(16) auto=_HARNESSED_COUNTER_(17) auto=_HARNESSED_COUNTER_(18) auto=_HARNESSED_COUNTER_(19) auto=_HARNESSED_COUNTER_(20) text=Choose target creature. You get {E}{E} (two energy counters), then you may pay any amount of {E}. The creature gets -1/-1 until end of turn for each {E} paid this way. mana={1}{B} type=Sorcery [/card] [card] name=Diffusion Sliver auto=@targeted(creature[sliver]|myBattlefield) from(*|opponentstack,opponentbattlefield,opponentexile,opponenthand,opponentlibrary):transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) oneshot text=Whenever a Sliver creature you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}. mana={1}{U} type=Creature subtype=Sliver power=1 toughness=1 [/card] [card] name=Diligent Excavator auto=@movedTo(*[artifact;legendary;saga]|mystack):target(player) deplete:2 text=Whenever you cast a historic spell, target player puts the top two cards of their library into their graveyard. (Artifacts, legendaries, and Sagas are historic.) mana={1}{U} type=Creature subtype=Human Artificer power=1 toughness=3 [/card] [card] name=Dimir Charm auto=choice target(sorcery|stack) fizzle auto=choice destroy target(creature[power<=2]) auto=choice target(player) name(Look) reveal:3 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<1>*|reveal) moveto(ownerlibrary) optiontwoend revealend text=Choose one — • Counter target sorcery spell. • Destroy target creature with power 2 or less. • Look at the top three cards of target player’s library. Put one back and the rest into that player’s graveyard. mana={U}{B} type=Instant [/card] [card] name=Dimir Informant aicode=activate transforms((,newability[surveil],newability[all(*[zpos<=psurveiloffsetplus2plusend]|mylibrary) transforms((,newability[if compare(genrand2)~equalto~1 then moveto(mygraveyard)])) oneshot])) oneshot auto=name(Surveil 2) reveal:psurveiloffsetplus2plusend optionone name(put in graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed surveil afterrevealedend revealend text=When Dimir Informant enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on the top of your library in any order.) mana={2}{U} type=Creature subtype=Human Rogue power=1 toughness=4 [/card] [card] name=Dimir Locket auto={T}:Add{U} auto={T}:Add{B} auto={UB}{UB}{UB}{UB}{T}{S}:draw:2 text={T}: Add {U} or {B}. -- {U/B}{U/B}{U/B}{U/B}, {T}, Sacrifice Dimir Locket: Draw two cards. mana={3} type=Artifact [/card] [card] name=Dimir Spybug abilities=flying,menace auto=@surveiled(*|mybattlefield,mystack):all(this) counter(1/1) text=Flying -- Menace (This creature can't be blocked except by two or more creatures.) -- Whenever you surveil, put a +1/+1 counter on Dimir Spybug. mana={U}{B} type=Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Dinosaur For abilities=haste type=Creature subttype=Dinosaur power=1 toughness=1 color=red [/card] [card] name=Dinosaur Hunter auto=@damaged(dinosaur) from(this):destroy text=Whenever Dinosaur Hunter deals damage to a Dinosaur, destroy that creature. mana={1}{B} type=Creature subtype=Human Pirate power=2 toughness=2 [/card] [card] name=Dinosaur Stampede auto=all(creature[attacking]|mybattlefield) trample ueot text=Attacking creatures get +2/+0 until end of turn. Dinosaurs you control gain trample until end of turn. mana={2}{R} type=Instant [/card] [card] name=Diplomatic Escort auto={U}{T}{D(*|myhand)}:fizzle target(*|stack) text={U}, {T}, Discard a card: Counter target spell or ability that targets a creature. mana={1}{U} type=Creature subtype=Human Spellshaper power=1 toughness=1 [/card] [card] name=Dire Fleet Captain auto=@combat(attacking) source(this):all(this) foreach(other pirate[attacking]) 1/1 ueot text=Whenever Dire Fleet Captain attacks, it gets +1/+1 until end of turn for each other attacking Pirate. mana={B}{R} type=Creature subtype=Orc Pirate power=2 toughness=2 [/card] [card] name=Dire Fleet Daredevil abilities=first strike auto=name(Exile instant or sorcery) name(Exile instant or sorcery) target(*[instant;sorcery]|opponentgraveyard) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[gainedexiledeath],newability[anytypeofmana],newability[phaseaction[endofturn once] moveTo(ownerexile)])) ueot )! text=First strike -- When Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and you may spend mana as though it were mana of any type to cast that spell. If that spell would be put into a graveyard this turn, exile it instead. mana={1}{R} type=Creature subtype=Human Pirate power=2 toughness=1 [/card] [card] name=Dire Fleet Hoarder auto=@movedTo(this|graveyard) from(battlefield):token(435451) text=When Dire Fleet Hoarder dies, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool." mana={1}{B} type=Creature subtype=Human Pirate power=2 toughness=1 [/card] [card] name=Dire Fleet Interloper abilities=menace aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(myhand)])) oneshot auto=name(Explores) reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)])) forever optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(<1>*|reveal) moveto(myHand) else transforms((,newability[Choice name(back to library) target(<1>*|reveal) moveto(mylibrary)],newability[Choice name(put into Graveyard) target(<1>*|reveal) moveto(myGraveyard)])) oneshot optiontwoend afterrevealed explores afterrevealedend revealend text=Menace -- When Dire Fleet Interloper enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) mana={3}{B} type=Creature subtype=Human Pirate power=2 toughness=2 [/card] [card] name=Dire Fleet Neckbreaker auto=lord(creature[pirate;attacking]|myBattlefield) +2/+0 text=Attacking Pirates you control get +2/+0. mana={2}{B}{R} type=Creature subtype=Orc Pirate power=3 toughness=2 [/card] [card] name=Dire Fleet Poisoner abilities=flash, deathtouch auto=target(pirate[attacking]|myBattlefield)) 1/1 && deathtouch ueot text=Flash -- Deathtouch -- When Dire Fleet Poisoner enters the battlefield, target attacking Pirate you control gets +1/+1 and gains deathtouch until end of turn. mana={1}{B} type=Creature subtype=Human Pirate power=2 toughness=2 [/card] [card] name=Dire Fleet Ravager abilities=deathtouch, menace auto=life:-thirdupopponentlifetotal opponent auto=life:-thirduplifetotal controller text=Menace, deathtouch -- When Dire Fleet Ravager enters the battlefield, each player loses a third of his or her life, rounded up. mana={3}{B}{B} type=Creature subtype=Orc Pirate Wizard power=4 toughness=4 [/card] [card] name=Dire Fleet Warmonger auto=@each my endofturn:may sacrifice notatarget(other creature|myBattlefield) && transforms((,newability[2/2 ueot],newability[trample ueot])) ueot all(this) text=At the beginning of combat on your turn, you may sacrifice another creature. If you do, Dire Fleet Warmonger gets +2/+2 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.) mana={1}{B}{R} type=Creature subtype=Orc Pirate power=3 toughness=3 [/card] [card] name=Dire Tactics target=creature auto=moveTo(exile) auto=restriction{(creature[-human]|myBattlefield)~equalto~0}:dynamicability text=Exile target creature. If you don't control a Human, you lose life equal to that creature's toughness. mana={W}{B} type=Instant [/card] [card] name=Direct Current target=player,creature,planeswalker auto=damage:2 flashback={1}{R}{R}{D(*|myhand)} text=Direct Current deals 2 damage to any target. -- Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) mana={1}{R}{R} type=Sorcery [/card] [card] name=Dirge Bat abilities=flash,flying,mutate otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveTo(myHand) auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) auto={9999}:equip other={2}{B}{B} name(Mutate) auto=transforms((,newability[@mutated(this):target(*[creature;planeswalker]|opponentBattlefield) destroy])) auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Over) choice name(Mutate Over) mutateover target(other creature[-human]|mybattlefield) auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Under) choice name(Mutate Under) mutateunder target(other creature[-human]|mybattlefield) text=Mutate {4}{B}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Flash -- Flying -- Whenever this creature mutates, destroy target creature or planeswalker an opponent controls. mana={2}{B}{B} type=Creature subtype=Bat power=3 toughness=3 [/card] [card] name=Dirty Rat auto=choice target(opponent) ability$!name(discard) notatarget(*|myhand) reject !$ targetedplayer text=When this creature enters the battlefield, target opponent discards a card. mana={1}{B} type=Host Creature subtype=Rat power=1 toughness=1 [/card] [card] name=Disallow target=*|stack auto=fizzle text=Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.) mana={1}{U}{U} type=Instant [/card] [card] name=Disaster Radius auto=target(creature|myhand) transforms((,newability[damage:manacost all(creature|opponentbattlefield) ueot])) text=As an additional cost to cast Disaster Radius, reveal a creature card from your hand. -- Disaster Radius deals X damage to each creature your opponents control, where X is the revealed card's converted mana cost. mana={5}{R}{R} type=Sorcery [/card] [card] name=Discordant Piper auto=@movedTo(this|mygraveyard) from(Battlefield):token(Goat,Creature Goat,0/1,white) text=When Discordant Piper dies, create a 0/1 white Goat creature token. mana={1}{B} type=Creature subtype=Zombie Satyr power=2 toughness=1 [/card] [card] name=Discovery // Dispersal abilities=flash other={3}{U}{B} name(Dispersal) restriction=can play sorcery aicode=activate transforms((,newability[surveil],newability[draw:1 controller])) oneshot auto=ifnot paid(alternative) then name(Surveil 2) reveal:psurveiloffsetplus2plusend optionone name(put in graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed draw:1 controller && surveil afterrevealedend revealend auto=if paid(alternative) then ability$!name(return non-land permanent) name(return non-land permanent) moveto(ownerhand) notatarget(*[-land;manacost=convertedcost:highest:*:myBattlefield])!$ opponent auto=if paid(alternative) then ability$!name(Discard a card) name(Discard a card) target(*|myhand) reject!$ opponent text=Surveil 2, then draw a card. -- (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) // Each opponent returns a nonland permanent they control with the highest converted mana cost among permanents they control to its owner’s hand, then discards a card. mana={1}{UB} type=Sorcery [/card] [card] name=Disinformation Campaign auto=draw:1 controller auto=ability$!name(Discard a card) notatarget(*|myhand) reject!$ opponent auto=@surveiled(*|mybattlefield,mystack):all(this) moveto(ownerhand) text=When Disinformation Campaign enters the battlefield, you draw a card and each opponent discards a card. -- Whenever you surveil, return Disinformation Campaign to its owner's hand. mana={1}{U}{B} type=Enchantment [/card] [card] name=Dismantling Wave abilities=cycling target=artifact,enchantment auto=destroy autohand=__CYCLING__({6}{W}{W}) autohand=@cycled(this|hand):destroy all(artifact,enchantment) text=For each opponent, destroy up to one target artifact or enchantment that player controls. -- Cycling {6}{W}{W} ({6}{W}{W}, Discard this card: Draw a card.) -- When you cycle Dismantling Wave, destroy all artifacts and enchantments. mana={2}{W} type=Sorcery [/card] [card] name=Dismissive Pyromancer auto={R}{T}{D(*|myhand)}:draw:1 auto={2}{R}{T}{S}:damage:4 target(creature) text={R}, {T}, Discard a card: Draw a card. -- {2}{R}, {T}, Sacrifice Dismissive Pyromancer: It deals 4 damage to target creature. mana={1}{R} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Display of Dominance auto=choice name(Destroy) destroy target(*[blue;black;-creature]) auto=choice name(Protection) lord(*|mybattlefield) cantbetargetof(*[blue;black]|opponentstack) text=Choose one — -- • Destroy target blue or black noncreature permanent. -- • Permanents you control can't be the targets of blue or black spells your opponents control this turn. mana={1}{G} type=Instant [/card] [card] name=Disposal Mummy auto=target(*|opponentgraveyard) moveTo(exile) text=When Disposal Mummy enters the battlefield, exile target card from an opponent's graveyard. mana={2}{W} type=Creature subtype=Zombie Jackal power=2 toughness=3 [/card] [card] name=Dispossess auto=chooseanameopp name(Search that artifact) target(artifact[chosenname]|opponentgraveyard,opponentlibrary,opponenthand) moveto(exile) and!( shuffle opponent )! chooseend text=Choose an artifact card name. Search target opponent's graveyard, hand, and library for any number of cards with the chosen name and exile them. Then that player shuffles their library. mana={2}{B} type=Sorcery [/card] [card] name=Disrupt Decorum auto=mustattack all(creature|opponentBattlefield) uynt text=Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) mana={2}{R}{R} type=Sorcery [/card] [card] name=Disrupting Shoal other={E(other *|myhand)} name(Exile Card) auto=if paid(alternative) then fizzle target(*[manacost=storedmanacost]|stack) auto=ifnot paid(alternative) then fizzle target(*[manacost=prex]|stack) text=You may exile a blue card with converted mana cost X from your hand rather than pay Disrupting Shoal's mana cost. -- Counter target spell if its converted mana cost is X. mana={X}{U}{U} type=Instant subtype=Arcane [/card] [card] name=Dissension in the Ranks target=creature[blocking] auto=transforms((,newability[target(other creature[blocking]) dynamicability])) ueot text=Target blocking creature fights another target blocking creature. mana={3}{R}{R} type=Instant [/card] [card] name=Dissenter's Deliverance abilities=cycling target=artifact auto=destroy autohand=__CYCLING__({G}) text=Destroy target artifact. -- Cycling {G} ({G}, Discard this card: Draw a card.) mana={1}{G} type=Instant [/card] [card] name=District Guide auto=may notatarget(*[basic;gate]|mylibrary) moveto(myhand) text=When District Guide enters the battlefield, you may search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle your library. mana={2}{G} type=Creature subtype=Elf Scout power=2 toughness=2 [/card] [card] name=Dive Down target=creature|myBattlefield auto=0/3 auto=opponentshroud text=Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) mana={U} type=Instant [/card] [card] name=Divest target=player aicode=activate reject notatarget(artifact,creature|targetedpersonshand) auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose card) notatarget(artifact,creature|reveal) moveto(ownerhand) and!( reject )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend text=Target player reveals their hand. You choose an artifact or creature card from it. That player discards that card. mana={B} type=Sorcery [/card] [card] name=Divine Arrow target=creature[attacking;blocking] auto=damage:4 text=Divine Arrow deals 4 damage to target attacking or blocking creature. mana={1}{W} type=Instant [/card] [card] name=Divine Gambit target=*[artifact;creature;enchantment]|opponentbattlefield auto=moveto(exile) && ability$!name(Put permanent in play) name(Put permanent in play) notatarget(*[-sorcery;-instant]|myhand) moveTo(mybattlefield)!$ opponent text=Exile target artifact, creature, or enchantment an opponent controls. That player may put a permanent card from their hand onto the battlefield. mana={W}{W} type=Sorcery [/card] [card] name=Divine Visitation auto=@movedto(creature[token]|mybattlefield):all(trigger) destroy && token(Angel,Creature Angel,4/4,white,flying,vigilance) text=If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead. mana={3}{W}{W} type=Enchantment [/card] [card] name=Diviner's Lockbox auto={1}{T}:ability$!chooseaname transforms((,newability[name(Look top card) if type(*[chosenname;zpos=1]|mylibrary)~equalto~0 then reveal:1 optionone name(Look top card) target(*|reveal) donothing optiononeend optiontwo all(*|reveal) placefromthetop(1) optiontwoend revealend],newability[if type(*[chosenname;zpos=1]|mylibrary)~morethan~0 then reveal:1 optionone name(Look top card) target(*|reveal) moveto(myhand) and!( draw:2 controller)! optiononeend afterrevealed sacrifice all(mysource) afterrevealedend revealend])) oneshot chooseend!$ controller asSorcery text={1}, {T}: Choose a card name, then reveal the top card of your library. If that card has the chosen name, sacrifice Diviner's Lockbox and draw three cards. Activate this ability only any time you could cast a sorcery. mana={4} type=Artifact [/card] [card] name=Djeru's Renunciation abilities=cycling target=creature auto=tap autohand=__CYCLING__({W}) text=Tap up to two target creatures. -- Cycling {W} ({W}, Discard this card: Draw a card.) mana={1}{W} type=Instant [/card] [card] name=Djeru's Resolve abilities=cycling target=creature auto=untap auto=preventalldamage to(this) autohand=__CYCLING__({2}) text=Untap target creature. Prevent all damage that would be dealt to it this turn. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={W} type=Instant [/card] [card] name=Djeru, With Eyes Open abilities=vigilance auto=activate target(planeswalker|mylibrary) moveto(myhand) auto=@damaged(planeswalker):counter(0/0,1,Loyalty) all(trigger[to]) text=Vigilance -- When Djeru, With Eyes Open enters the battlefield, you may search your library for a planeswalker card, reveal it, put it into your hand, then shuffle your library. -- If a source would deal damage to a planeswalker you control, prevent 1 of that damage. mana={3}{W}{W} type=Legendary Creature subtype=Human Warrior power=4 toughness=3 [/card] [card] name=Djinn of Infinite Deceits abilities=flying auto={T}:moveto(mybattlefield) target(*[-legendary]|opponentbattlefield) && moveto(opponentbattlefield) target(*[-legendary]|myBattlefield) auto={T}:restriction{combatbeginsonly} donothing auto={T}:restriction{attackersonly} donothing auto={T}:restriction{blockersonly} donothing auto={T}:restriction{combatdamageonly} donothing auto={T}:restriction{combatendsonly} donothing text=Flying -- {T}: Exchange control of two target nonlegendary creatures. You can't activate this ability during combat. mana={4}{U}{U} type=Creature subtype=Djinn power=2 toughness=7 [/card] [card] name=Dockside Extortionist auto=foreach(type:*[artifact,enchantment]:opponentbattlefield) token(435451) text=When Dockside Extortionist enters the battlefield, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with " {T}, Sacrifice this artifact: Add one mana of any color.") mana={1}{R} type=Creature subtype=Goblin Pirate power=1 toughness=2 [/card] [card] name=Dog Rin type=Creature subtype=Dog power=1 toughness=1 color=white [/card] [card] name=Dogged Pursuit auto=@each my endofturn:life:-1 opponent && life:1 controller text=At the beginning of your end step, each opponent loses 1 life and you gain 1 life. mana={3}{B} type=Enchantment [/card] [card] name=Domesticated Hydra auto=this(cantargetcard(*[-monstrous]) {X}{G}{G}{G}:becomes(monstrous) forever && counter(1/1,X) auto=aslongas(this[monstrous]|myBattlefield) trample text={X}{G}{G}{G}: Monstrosity X. (If this creature isn’t monstrous, put X +1/+1 counters on it and it becomes monstrous.) -- As long as Domesticated Hydra is monstrous, it has trample. mana={2}{G}{G} type=Creature subtype=Hydra power=3 toughness=3 [/card] [card] name=Domri's Ambush target=creature|myBattlefield auto=counter(1/1) auto=transforms((,newability[target(creature,planeswalker|opponentbattlefield) dynamicability])) ueot text=Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature or planeswalker you don't control. mana={R}{G} type=Sorcery [/card] [card] name=Domri's Nodorog abilities=trample auto=may moveTo(myhand) target(Domri^ City Smasher|myLibrary,myGraveyard) text=Trample -- When Domri's Nodorog enters the battlefield, you may search your library and/or graveyard for a card named Domri, City Smasher, reveal it, and put it into your hand. If you search your library this way, shuffle it. mana={3}{R}{G} type=Creature subtype=Beast power=5 toughness=2 [/card] [card] name=Doom Foretold auto=@each my upkeep:ability$!if type(*[-land;-token]|myBattlefield)~morethan~0 then sacrifice(*[-land;-token]|myBattlefield) itnot reject life:-2 controller draw:1 life:2 token(Knight,Creature Knight,2/2,white,vigilance) sacrifice(Doom Foretold) !$ opponent auto=@each my upkeep:ability$!if type(*[-land;-token]|myBattlefield)~morethan~0 then sacrifice(*[-land;-token]|myBattlefield) itnot reject life:-2 controller draw:1 life:2 token(Knight,Creature Knight,2/2,white,vigilance) sacrifice(Doom Foretold) !$ opponent text=At the beginning of each player’s upkeep, that player sacrifices a nonland, nontoken permanent. If that player can’t, they discard a card, they lose 2 life, you draw a card, you gain 2 life, you create a 2/2 white Knight creature token with vigilance, then you sacrifice Doom Foretold. mana={2}{W}{B} type=Enchantment [/card] [card] name=Doom Whisperer abilities=flying,trample aicode=activate transforms((,newability[surveil],newability[all(*[zpos<=psurveiloffsetplus2plusend]|mylibrary) transforms((,newability[if compare(genrand2)~equalto~1 then moveto(mygraveyard)])) oneshot])) oneshot auto={L:2}:name(Surveil 2) reveal:psurveiloffsetplus2plusend optionone name(put in graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed surveil afterrevealedend revealend text=Flying, trample -- Pay 2 life: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on the top of your library in any order.) mana={3}{B}{B} type=Creature subtype=Nightmare Demon power=6 toughness=6 [/card] [card] name=Doomed Artisan auto=all(creature[sculpture]|mybattlefield) cantattack auto=all(creature[sculpture]|mybattlefield) cantpwattack auto=all(creature[sculpture]|mybattlefield) cantblock auto=@each my endofturn:token(Sculpture,Creature Sculpture,type:creature[sculpture]:battlefield/type:creature[sculpture]:battlefield,artifact) text=Sculptures you control can't attack or block. -- At the beginning of your end step, create a colorless Sculpture artifact creature token with "This creature's power and toughness are each equal to the number of Sculptures you control." mana={2}{W} type=Creature subtype=Human Artificer power=1 toughness=1 [/card] [card] name=Doomed Dissenter auto=@movedTo(this|graveyard) from(battlefield):token(Zombie,creature Zombie,2/2,black) text=When Doomed Dissenter dies, create a 2/2 black Zombie creature token. mana={1}{B} type=Creature subtype=Human power=1 toughness=1 [/card] [card] name=Doomfall target=opponent auto=choice name(sacrifice) ability$!moveto(exile) target(creature|mybattlefield)!$ targetedplayer auto=choice name(discard) if type(*[-land]|targetedpersonshand)~lessthan~1 then name(look) donothing notatarget(*|targetedpersonshand) else moveto(exile) notatarget(*[-land]|targetedpersonshand) text=Choose one — -- • Target opponent exiles a creature he or she controls. -- • Target opponent reveals his or her hand. You choose a nonland card from it. Exile that card. mana={2}{B} type=Sorcery [/card] [card] name=Doomskar abilities=foretell autohand={2}:name(Pay 2 and exile face-down) name(Pay 2 and exile face-down) doforetell myturnonly autoexile={1}{W}{W} restriction{compare(canforetellcast)~morethan~0,can play sorcery}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) auto=destroy all(creature) text=Destroy all creatures. -- Foretell {1}{W}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) mana={3}{W}{W} type=Sorcery [/card] [card] name=Doomskar Oracle abilities=foretell autohand={2}:name(Pay 2 and exile face-down) name(Pay 2 and exile face-down) doforetell myturnonly autoexile={W} restriction{compare(canforetellcast)~morethan~0,can play creature}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) auto=@movedto(*|mystack) restriction{thisturn(*|mystack)~equalto~1}:life:2 controller text=Whenever you cast your second spell each turn, you gain 2 life. -- Foretell {W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) mana={2}{W} type=Creature subtype=Human Cleric power=3 toughness=2 [/card] [card] name=Doomskar Titan abilities=foretell autohand={2}:name(Pay 2 and exile face-down) name(Pay 2 and exile face-down) doforetell myturnonly autoexile={4}{R} restriction{compare(canforetellcast)~morethan~0,can play creature}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) auto=all(creature|mybattlefield) transforms((,newability[1/0],newability[haste])) ueot text=When Doomskar Titan enters the battlefield, creatures you control get +1/+0 and gain haste until end of turn. -- Foretell {4}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) mana={4}{R}{R} type=Creature subtype=Giant Berserker power=4 toughness=4 [/card] [card] name=Dormant Gomazoa abilities=flying,doesnotuntap auto=tap(noevent) auto=@targeted(controller):untap text=Flying -- Dormant Gomazoa enters the battlefield tapped. -- Dormant Gomazoa doesn't untap during your untap step. -- Whenever you become the target of a spell, you may untap Dormant Gomazoa. mana={1}{U}{U} type=Creature subtype=Jellyfish power=5 toughness=5 [/card] [card] name=Double Vision auto=@movedTo(*[instant;sorcery]|myStack) restriction{thisturn(*|myStack)~lessthan~1} turnlimited:all(trigger[to]) activate castcard(copied noevent) text=Whenever you cast your first instant or sorcery spell each turn, copy that spell. You may choose new targets for the copy. mana={3}{R}{R} type=Enchantment [/card] [card] name=Doublecast auto=@movedto(*[instant;sorcery]|myStack): castcard(copied noevent) target(*[instant;sorcery]|mystack) text=When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. mana={R}{R} type=Sorcery [/card] [card] name=Doubling Season auto=@tokencreated(*|myBattlefield):name(Double the token) all(trigger) clone options(notrigger) auto=@counteradded(duplicateAll) from(*|myBattlefield):ability$!name(Double the counter) donothing!$ controller text=If an effect would put one or more tokens onto the battlefield under your control, it puts twice that many of those tokens onto the battlefield instead. -- If an effect would place one or more counters on a permanent you control, it places twice that many of those counters on that permanent instead. mana={4}{G} type=Enchantment [/card] [card] name=Douser of Lights mana={4}{B} type=Creature subtype=Horror power=4 toughness=5 [/card] [card] name=Dovin's Acuity auto=life:2 controller auto=draw:1 controller auto=@movedto(*[instant]|mystack) restriction{assorcery}:may moveto(ownerhand) all(this) text=When Dovin's Acuity enters the battlefield, you gain 2 life and draw a card. -- Whenever you cast an instant spell during your main phase, you may return Dovin's Acuity to its owner's hand. mana={1}{W}{U} type=Enchantment [/card] [card] name=Dovin's Automaton auto=aslongas(planeswalker[Dovin]|mybattlefield) +2/+2 auto=aslongas(planeswalker[Dovin]|mybattlefield) vigilance text=As long as you control a Dovin planeswalker, Dovin's Automaton gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.) mana={4} type=Artifact Creature subtype=Homunculus power=3 toughness=3 [/card] [card] name=Dovin's Dismissal auto=may target(creature[tapped]) moveto(ownerlibrary) auto=ability$!name(Choose one) choice name(Don't search) donothing _ choice name(Search library) moveto(myhand) target(Dovin^ Architect of Law|mylibrary) _ choice name(Search graveyard) moveto(myhand) target(Dovin^ Architect of Law|mygraveyard)!$ controller text=Put up to one target tapped creature on top of its owner's library. You may search your library and/or graveyard for a card named Dovin, Architect of Law, reveal it, and put it into your hand. If you search your library this way, shuffle it. mana={2}{W}{U} type=Instant [/card] [card] name=Dovin's Veto abilities=nofizzle target=*[-creature]|stack auto=fizzle text=This spell can't be countered. -- Counter target noncreature spell. mana={W}{U} type=Instant [/card] [card] name=Down // Dirty other={2}{G} name(Dirty) kicker={2}{G} auto=if paid(alternative) then moveTo(myhand) target(*|mygraveyard) auto=ifnot paid(alternative) then target(player) ability$!name(discard) target(<2>*|myhand) reject!$ targetedplayer auto=kicker ifnot paid(alternative) then moveTo(myhand) target(*|mygraveyard) text=Target player discards two cards. // Return target card from your graveyard to your hand. -- Fuse (You may cast one or both halves of this card from your hand.) mana={3}{B} type=Sorcery [/card] [card] name=Dowsing Dagger auto=token(Plant,creature Plant,0/2,green,defender)*2 auto=@combatdamaged(player) from(this):target(Dowsing Dagger) flip(Lost Vale) auto=teach(creature) 2/1 auto={2}:equip text=When Dowsing Dagger enters the battlefield, target opponent creates two 0/2 green Plant creature tokens with defender. -- Equipped creature gets +2/+1. -- Whenever equipped creature deals combat damage to a player, you may transform Dowsing Dagger. -- Equip {2} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Draco abilities=flying autoexile=thisforeach(variable{pbasiclandtypes}>0) changecost(colorless:-2) forcedalive autograveyard=thisforeach(variable{pbasiclandtypes}>0) changecost(colorless:-2) forcedalive autohand=thisforeach(variable{pbasiclandtypes}>0) changecost(colorless:-2) forcedalive auto=this(pbasiclandtypes=0) upcost[{10}] sacrifice auto=this(pbasiclandtypes=1) upcost[{8}] sacrifice auto=this(pbasiclandtypes=2) upcost[{6}] sacrifice auto=this(pbasiclandtypes=3) upcost[{4}] sacrifice auto=this(pbasiclandtypes=4) upcost[{2}] sacrifice auto=this(pbasiclandtypes>4) upcost[{0}] donothing text=Domain — Draco costs {2} less to cast for each basic land type among lands you control. -- Flying -- Domain — At the beginning of your upkeep, sacrifice Draco unless you pay {10}. This cost is reduced by {2} for each basic land type among lands you control. mana={16} type=Artifact Creature subtype=Dragon power=9 toughness=9 [/card] [card] name=Draconic Disciple auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} auto={T}:Add{G} auto={7}{T}{S}:create(dragon:creature dragon:5/5:red:flying) text={T}: Add one mana of any color. -- {7}, {T}, Sacrifice Draconic Disciple: Create a 5/5 red Dragon creature token with flying. mana={1}{R}{G} type=Creature subtype=Human Shaman power=2 toughness=2 [/card] [card] name=Drag to the Underworld target=creature anyzone=foreach(manaB|myBattlefield) changecost(colorless:-1) forcedalive auto=destroy text=This spell costs {X} less to cast, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) -- Destroy target creature. mana={2}{B}{B} type=Instant [/card] [card] name=Dragon Throne of Tarkir auto={3}:equip auto=teach(creature) defender auto=teach(creature) {2}{T}:lord(other creature|myBattlefield) dynamicability ueot text=Equipped creature has defender and "{2}, {T}: Other creatures you control gain trample and get +X/+X until end of turn, where X is this creature’s power." -- Equip {3} mana={4} type=Legendary Artifact subtype=Equipment [/card] [card] name=Dragon's Eye Savants aicode=name(look) activate name(look) target(*|opponenthand) donothing facedown={3} autofacedown={Reveal(<1>*[blue]|myHand)}:morph autofaceup=target(opponent) name(target opponent) reveal:ohandcount revealzone(opponenthand) optionone name(look) target(<1>*|reveal) moveto(ownerhand) and!(all(*|reveal) moveto(ownerhand))! optiononeend revealend text=Morph—Reveal a blue card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Dragon’s Eye Savants is turned face up, look at target opponent’s hand. mana={1}{U} type=Creature subtype=Human Wizard power=0 toughness=6 [/card] [card] name=Dragon's Hoard auto=@movedTo(*[Dragon]|myBattlefield):counter(0/0,1,gold) auto={T}{C(0/0,-1,gold)}:draw:1 auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} auto={T}:Add{G} text=Whenever a Dragon enters the battlefield under your control, put a gold counter on Dragon's Hoard. -- {T}, Remove a gold counter from Dragon's Hoard: Draw a card. -- {T}: Add one mana of any color. mana={3} type=Artifact [/card] [card] name=Dragon's Presence target=creature[attacking;blocking] auto=damage:5 text=Dragon's Presence deals 5 damage to target attacking or blocking creature. mana={2}{W} type=Instant [/card] [card] name=Dragonkin Berserker abilities=boast,first strike auto={4}{R} restriction{didattack,compare(hascntbstreduce)~equalto~0}:doboast && token(Dragon,Creature Dragon,5/5,red,flying) limit:hasabilitytwoboastplus1plusend auto={3}{R} restriction{didattack,compare(hascntbstreduce)~equalto~1}:doboast && token(Dragon,Creature Dragon,5/5,red,flying) limit:hasabilitytwoboastplus1plusend auto={2}{R} restriction{didattack,compare(hascntbstreduce)~equalto~2}:doboast && token(Dragon,Creature Dragon,5/5,red,flying) limit:hasabilitytwoboastplus1plusend auto={1}{R} restriction{didattack,compare(hascntbstreduce)~equalto~3}:doboast && token(Dragon,Creature Dragon,5/5,red,flying) limit:hasabilitytwoboastplus1plusend auto={R} restriction{didattack,compare(hascntbstreduce)~morethan~3}:doboast && token(Dragon,Creature Dragon,5/5,red,flying) limit:hasabilitytwoboastplus1plusend auto=foreach(dragon|mybattlefield) counter(0/0,1,MyEffect) auto=foreach(dragon|mybattlefield) all(*[boast]|mybattlefield) counter(0/0,1,BstReduce) auto=@movedTo(*[boast]|mybattlefield):foreach(dragon|mybattlefield) all(trigger[to]) counter(0/0,1,BstReduce) auto=@movedTo(dragon|mybattlefield):counter(0/0,1,MyEffect) auto=@movedTo(dragon|mybattlefield):all(*[boast]|mybattlefield) counter(0/0,1,BstReduce) auto=@movedTo(dragon|nonbattlezone) from(mybattlefield):counter(0/0,-1,MyEffect) auto=@movedTo(dragon|nonbattlezone) from(mybattlefield):all(*[boast]|mybattlefield) counter(0/0,-1,BstReduce) auto=@movedTo(this|nonbattlezone) from(mybattlefield):thisforeach(counter{0/0.1.MyEffect}>0) all(*[boast]|mybattlefield) counter(0/0,-1,BstReduce) text=First strike -- Boast abilities you activate cost {1} less to activate for each Dragon you control. -- Boast — {4}{R}: Create a 5/5 red Dragon creature token with flying. (Activate this ability only if this creature attacked this turn and only once each turn.) mana={1}{R} type=Creature subtype=Human Berserker power=2 toughness=2 [/card] [card] name=Dragonlord Atarka abilities=flying,trample auto=thisforeach(variable{5}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(creature;planeswalker|opponentBattlefield) damage:1!$ controller text=Flying, trample -- When Dragonlord Atarka enters the battlefield, it deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control. mana={5}{R}{G} type=Legendary Creature subtype=Elder Dragon power=8 toughness=8 [/card] [card] name=Dragonshift abilities=overload target=creature|mybattlefield auto=ueot loseabilities auto=flying ueot auto=ueot transforms((,setpower=4,settoughness=4)) auto=ueot transforms((Dragon,blue,red)) other={3}{U}{U}{R}{R} name(Overload) auto=overload all(creature|myBattlefield) ueot transforms((,setpower=4,settoughness=4)) auto=overload all(creature|myBattlefield) ueot transforms((Dragon,blue,red)) auto=overload all(creature|myBattlefield) ueot loseabilities auto=overload all(creature|myBattlefield) flying ueot text=Until end of turn, target creature you control becomes a 4/4 blue and red Dragon, loses all abilities, and gains flying. -- Overload {3}{U}{U}{R}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") mana={1}{U}{R} type=Instant [/card] [card] name=Drake Hav abilities=flying type=Creature subtype=Drake power=2 toughness=2 color=blue [/card] [card] name=Drake Haven auto=@movedto(*|mygraveyard) from(myhand):may pay({1}) token(Drake,creature Drake,blue,2/2,flying) text=Whenever you cycle or discard a card, you may pay {1}. If you do, create a 2/2 blue Drake creature token with flying. mana={2}{U} type=Enchantment [/card] [card] name=Drake Tal abilities=flying type=Creature subtype=Drake power=2 toughness=2 color=blue [/card] [card] name=Drakuseth, Maw of Flames abilities=flying auto=@combat(attacking) source(this):may name(Deals 3 damages to each of up to two other targets) name(Deals 3 damages to each of up to two other targets) damage:3 target(<2>player,creature,planeswalker) auto=@combat(attacking) source(this):name(Deals 4 damages to any target) name(Deals 4 damagess to any target) damage:4 target(player,creature,planeswalker) text=Flying -- Whenever Drakuseth, Maw of Flames attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets. mana={4}{R}{R}{R} type=Legendary Creature subtype=Dragon power=7 toughness=7 [/card] [card] name=Drana's Silencer auto=target(creature|opponentBattlefield) -calculateparty/-calculateparty ueot text=When Drana's Silencer enters the battlefield, target creature an opponent controls gets -X/-X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) mana={5}{B} type=Creature subtype=Vampire Rogue power=3 toughness=2 [/card] [card] name=Drana, the Last Bloodchief abilities=flying auto=@combat(attacking) source(this):ability$!name(Choose a non-legendary creature) notAtarget(creature[-legendary]|opponentGraveyard) moveTo(opponentBattlefield) and!( counter(1/1.1) and!(becomes(vampire) forever)! )! !$ opponent text=Flying -- Whenever Drana, the Last Bloodchief attacks, defending player chooses a nonlegendary creature card in your graveyard. You return that card to the battlefield with a +1/+1 counter on it. The creature is a Vampire in addition to its other types. mana={3}{B}{B} type=Legendary Creature subtype=Vampire Cleric power=4 toughness=4 [/card] [card] name=Drannith Healer abilities=cycling auto=@cycled(*|myHand):life:1 controller autohand=__CYCLING__({1}) text=Whenever you cycle another card, you gain 1 life. -- Cycling {1} ({1}, Discard this card: Draw a card.) mana={1}{W} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Drannith Magistrate auto=maxCast(*|opponentbattlefield,opponentstack,opponentgraveyard,opponentlibrary,opponentexile])0 opponent text=Your opponents can't cast spells from anywhere other than their hands. mana={1}{W} type=Creature subtype=Human Wizard power=1 toughness=3 [/card] [card] name=Drannith Stinger abilities=cycling auto=@cycled(*|myHand):damage:1 opponent autohand=__CYCLING__({1}) text=Whenever you cycle another card, Drannith Stinger deals 1 damage to each opponent. -- Cycling {1} ({1}, Discard this card: Draw a card.) mana={1}{R} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Draugr Necromancer auto=@movedTo(creature[-token]|graveyard) from(opponentbattlefield):transforms((,newability[all(creature[zpos=type:*:opponentgraveyard]|opponentgraveyard) moveto(opponentexile) and!( counter(0/0.1.Ice) )!])) forever auto={0}:name(Cast card with Ice counter) name(Cast card with Ice counter) target(creature[counter{0/0.1.Ice}]|opponentexile) moveto(myexile) and!( transforms((,newability[counter(0/0.1.Ice)],newability[canplayfromexile],newability[this(variable{snowdiffmana}>0) anytypeofmana],newability[phaseaction[endofturn once checkex] moveTo(ownerexile)],newability[phaseaction[untap once checkex] counter(0/0.1.Ice)])) ueot )! text=If a nontoken creature an opponent controls would die, exile that card with an ice counter on it instead. -- You may cast spells from among cards in exile your opponents own with ice counters on them, and you may spend mana from snow sources as though it were mana of any color to cast those spells. mana={3}{B} type=Snow Creature subtype=Zombie Cleric power=4 toughness=4 [/card] [card] name=Draugr Recruiter abilities=boast auto={3}{B} restriction{didattack,compare(hascntbstreduce)~equalto~0}:doboast && name(Put back to hand) name(Put back to hand) target(creature|mygraveyard) moveto(myhand) limit:hasabilitytwoboastplus1plusend auto={2}{B} restriction{didattack,compare(hascntbstreduce)~equalto~1}:doboast && name(Put back to hand) name(Put back to hand) target(creature|mygraveyard) moveto(myhand) limit:hasabilitytwoboastplus1plusend auto={1}{B} restriction{didattack,compare(hascntbstreduce)~equalto~2}:doboast && name(Put back to hand) name(Put back to hand) target(creature|mygraveyard) moveto(myhand) limit:hasabilitytwoboastplus1plusend auto={B} restriction{didattack,compare(hascntbstreduce)~morethan~2}:doboast && name(Put back to hand) name(Put back to hand) target(creature|mygraveyard) moveto(myhand) limit:hasabilitytwoboastplus1plusend text=Boast — {3}{B}: Return target creature card from your graveyard to your hand. (Activate this ability only if this creature attacked this turn and only once each turn.) mana={3}{B} type=Creature subtype=Zombie Cleric power=3 toughness=3 [/card] [card] name=Draugr Thought-Thief aicode=activate moveTo(ownergraveyard) target(*[zpos=1]|opponentlibrary) auto=target(player) name(Look player library) reveal:1 revealzone(targetedpersonslibrary) optionone name(Put in graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(Put back) target(<1>*|reveal) moveto(ownerlibrary) optiontwoend revealend text=When Draugr Thought-Thief enters the battlefield, look at the top card of target player’s library. You may put that card into their graveyard. mana={2}{U} type=Creature subtype=Zombie Rogue power=3 toughness=2 [/card] [card] name=Draugr's Helm autostack=may name(Create zombie and attach) pay({2}{B}) name(Create zombie and attach) moveTo(mybattlefield) and!( transforms((,newability[token(Zombie^Creature Zombie Berserker^2/2^black),newability[rehook target(berserker[token;zombie;fresh]|mybattlefield)])) oneshot )! auto={4}:equip auto=teach(creature) 2/2 auto=teach(creature) menace text=When Draugr’s Helm enters the battlefield, you may pay {2}{B}. If you do, create a 2/2 black Zombie Berserker creature token, then attach Draugr’s Helm to it. -- Equipped creature gets +2/+2 and has menace. (It can’t be blocked except by two or more creatures.) -- Equip {4} mana={1}{B} type=Artifact subttype=Equipment [/card] [card] name=Drawn from Dreams aicode=activate target(*[zpos<=7]|mylibrary) moveto(ownerhand) auto=name(look) reveal:7 optionone name(Get two card) target(<2>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<5>*|reveal) bottomoflibrary optiontwoend revealend text=Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in a random order. mana={2}{U}{U} type=Sorcery [/card] [card] name=Dread Presence auto=@movedTo(Swamp|myBattlefield):name(Choose one) ability$!name(Choose one) choice name(Draw and lose life) draw:1 controller && life:-1 controller _ choice name(Damage player and gain life) damage:2 target(player) && life:2 controller _ choice name(Damage creature and gain life) damage:2 target(creature) && life:2 controller _ choice name(Damage planeswalker and gain life) damage:2 target(planeswalker) && life:2 controller!$ controller text=Whenever a Swamp enters the battlefield under your control, choose one — -- • You draw a card and you lose 1 life. -- • Dread Presence deals 2 damage to any target and you gain 2 life. mana={3}{B} type=Creature subtype=Nightmare power=3 toughness=3 [/card] [card] name=Dread Rider auto={1}{B}{T}{E(creature|mygraveyard)}:life:-3 opponent text={1}{B}, {T}, Exile a creature card from your graveyard: Target opponent loses 3 life. mana={5}{B} type=Creature subtype=Spirit Knight power=3 toughness=7 [/card] [card] name=Dread Shade auto={B}:+1/+1 ueot text={B}: Dread Shade gets +1/+1 until end of turn. mana={B}{B}{B} type=Creature subtype=Shade power=3 toughness=3 [/card] [card] name=Dread Summons auto=deplete:X opponent && deplete:X controller auto=@movedTo(creature|graveyard) from(library):all(trigger[to]) (token(Zombie,Creature Zombie,2/2,black) tap(noevent)) controller)! text=Each player puts the top X cards of their library into their graveyard. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token. mana={X}{B}{B} type=Sorcery [/card] [card] name=Dread Wanderer auto=tap autograveyard={2}{B}:moveto(mybattlefield) asSorcery restriction{type(*|myhand)~lessthan~2} text=Dread Wanderer enters the battlefield tapped. -- {2}{B}: Return Dread Wanderer from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery and only if you have one or fewer cards in hand. mana={B} type=Creature subtype=Zombie Jackal power=2 toughness=1 [/card] [card] name=Dreadful Apathy target=creature auto=cantattack auto=cantpwattack auto=cantblock auto={2}{W}:all(this) moveTo(exile) text=Enchant creature -- Enchanted creature can’t attack or block. -- {2}{W}: Exile enchanted creature. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Dreadhorde Arcanist abilities=trample auto=@combat(attacking) source(this):may target(*[instant;sorcery;manacost<=power]|mygraveyard) activate castcard(normal) and!(transforms((,newability[gainedexiledeath])) forever)! text=Trample -- Whenever Dreadhorde Arcanist attacks, you may cast target instant or sorcery card with converted mana cost less than or equal to Dreadhorde Arcanist's power from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead. mana={1}{R} type=Creature subtype=Zombie Wizard power=1 toughness=3 [/card] [card] name=Dreadhorde Butcher abilities=haste auto=@combatdamaged(player) from(this):counter(1/1) auto=@combatdamaged(planeswalker) from(this):counter(1/1) auto=_DIES_damage:power target(creature,player) text=Haste -- Whenever Dreadhorde Butcher deals combat damage to a player or planeswalker, put a +1/+1 counter on Dreadhorde Butcher. -- When Dreadhorde Butcher dies, it deals damage equal to its power to any target. mana={B}{R} type=Creature subtype=Zombie Warrior power=1 toughness=1 [/card] [card] name=Dreadhorde Invasion auto=@each my upkeep:life:-1 auto=@each my upkeep:_AMASS_(1) auto=lord(Zombie[token;power>=6;attacking]|myBattlefield) lifelink text=At the beginning of your upkeep, you lose 1 life and amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) -- Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn. mana={1}{B} type=Enchantment [/card] [card] name=Dreadhorde Twins auto=_AMASS_(2) auto=lord(Zombie[token]|myBattlefield) trample text=When Dreadhorde Twins enters the battlefield, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) -- Zombie tokens you control have trample. mana={3}{R} type=Creature subtype=Zombie Jackal Warrior power=2 toughness=2 [/card] [card] name=Dreadmalkin abilities=menace auto={2}{B}{S(other *[creature;planeswalker]|mybattlefield)}:counter(1/1,2) text=Menace (This creature can't be blocked except by two or more creatures.) -- {2}{B}, Sacrifice another creature or planeswalker: Put two +1/+1 counters on Dreadmalkin. mana={B} type=Creature subtype=Zombie Cat power=1 toughness=1 [/card] [card] name=Dreadship Reef auto={T}: Add {1} auto={1}{T}:counter(0/0,1,Storage) auto={1}{C(0/0,-1,Storage)}: ability$! _ choice add{U} _ choice add{B} !$ controller text={T}: Add {C}. -- {1}, {T}: Put a storage counter on Dreadship Reef. -- {1}, Remove X storage counters from Dreadship Reef: Add X mana in any combination of {U} and/or {B}. type=Land [/card] [card] name=Dreadwurm auto=_LANDFALL_indestructible ueot text=Landfall — Whenever a land enters the battlefield under your control, Dreadwurm gains indestructible until end of turn. (Damage and effects that say “destroy” don't destroy it.) mana={4}{B} type=Creature subtype=Wurm Horror power=5 toughness=4 [/card] [card] name=Dream Coat target=creature auto=teach(creature) {0}:name(change color/s) ability$!name(choose color/s) choice name(white) becomes(,white) ueot _ choice name(blue) becomes(,blue) ueot _ choice name(black) becomes(,black) ueot _ choice name(red) becomes(,red) ueot _ choice name(green) becomes(,green) ueot _ choice name(white & blue) becomes(,white,blue) ueot _ choice name(blue & black) becomes(,black,blue) ueot _ choice name(black & red) becomes(,black,red) ueot _ choice name(red & green) becomes(,red,green) ueot _ choice name(green & white) becomes(,white,green) ueot _ choice name(white & black) becomes(,white,black) ueot _ choice name(blue & red) becomes(,red,blue) ueot _ choice name(black & green) becomes(,black,green) ueot _ choice name(red & white) becomes(,white,red) ueot _ choice name(green & blue) becomes(,green,blue) ueot _ choice name(green & white & blue) becomes(,green,white,blue) ueot _ choice name(white & blue & black) becomes(,black,white,blue) ueot _ choice name(blue & black & red) becomes(,black,red,blue) ueot _ choice name(black & red & green) becomes(,green,black,red) ueot _ choice name(red & green & white) becomes(,green,white,red) ueot _ choice name(white & black & green) becomes(,green,white,black) ueot _ choice name(blue & red & white) becomes(,red,white,blue) ueot _ choice name(black & green & blue) becomes(,green,black,blue) ueot _ choice name(red & white & black) becomes(,black,white,red) ueot _ choice name(green & blue & red) becomes(,green,red,blue) ueot _ choice name(green & red & blue & black) becomes(,green,red,blue,black) ueot _ choice name(green & red & blue & white) becomes(,green,red,blue,white) ueot _ choice name(white & blue & black & red) becomes(,white,red,blue,black) ueot _ choice name(white & blue & black & green) becomes(,white,green,blue,black) ueot _ choice name(all colors) becomes(,white,red,blue,black,green) ueot!$ controller limit:1 text=Enchant creature -- {0}: Enchanted creature becomes the color or colors of your choice. Activate this ability only once each turn. mana={U} type=Enchantment subtype=Aura [/card] [card] name=Dream Devourer auto=@foretold(*|myzones):2/0 ueot auto=lord(*[-foretell;-land]|myhand) transforms((,newability[foretell],newability[{2}:name(Pay 2 and exile face-down) name(Pay 2 and exile face-down) doforetell myturnonly])) auto=@each upkeep:all(*[foretold;-foretell]|myexile) transforms((,newability[this(variable{canforetellcast}>0) canplayfromexile],newability[this(variable{canforetellcast}>0) changecost(colorless:-2) forcedalive])) ueot text=Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by {2}. (During your turn, you may pay {2} and exile it from your hand face down. Cast it on a later turn for its foretell cost.) -- Whenever you foretell a card, Dream Devourer gets +2/+0 until end of turn. mana={1}{B} type=Creature subtype=Demon Cleric power=0 toughness=3 [/card] [card] name=Dream Eater abilities=flash,flying aicode=activate transforms((,newability[surveil],newability[may name(Return non-land permanent) target(*[-land]|opponentBattlefield) moveTo(ownerhand)],newability[all(*[zpos<=psurveiloffsetplus4plusend]|mylibrary) transforms((,newability[if compare(genrand2)~equalto~1 then moveto(mygraveyard)])) oneshot])) oneshot auto=if type(*[-land]|opponentBattlefield)~morethan~0 then choice name(Surveil 4 and return permanent) name(Surveil 4 and return permanent) reveal:psurveiloffsetplus4plusend optionone name(put in graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed name(Return non-land permanent) target(*[-land]|opponentBattlefield) moveTo(ownerhand) && surveil afterrevealedend revealend auto=choice name(Surveil 4 and don't return permanent) reveal:psurveiloffsetplus4plusend optionone name(put in graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed surveil afterrevealedend revealend text=Flash -- Flying -- When Dream Eater enters the battlefield, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner's hand. (To surveil 4, look at the top four cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) mana={4}{U}{U} type=Creature subtype=Nightmare Sphinx power=4 toughness=3 [/card] [card] name=Dream Halls auto={D(*|myhand)}: castcard(restricted) lord(*[share!color!][-land]|myhand) controller oneshot auto={D(*|opponenthand)}: castcard(restricted) lord(*[share!color!][-land]|opponenthand) opponent oneshot text=Rather than pay the mana cost for a spell, its controller may discard a card that share a color with that spell. mana={3}{U}{U} type=Enchantment [/card] [card] name=Dream Tides auto=lord(creature) doesnotuntap auto=lord(creature[-green]) transforms((,newability[@each my upkeep:{2}:untap])) text=Creatures don't untap during their controllers' untap steps. -- At the beginning of each player's upkeep, that player may choose any number of tapped nongreen creatures he or she controls and pay {2} for each creature chosen this way. If the player does, untap those creatures. mana={2}{U}{U} type=Enchantment [/card] [card] name=Dream Trawler abilities=flying,lifelink auto=@drawof(player):1/0 ueot auto=@combat(attacking) source(this):draw:1 controller auto={D(*|myHand)}:opponentshroud && tap(this) ueot text=Flying, lifelink -- Whenever you draw a card, Dream Trawler gets +1/+0 until end of turn. -- Whenever Dream Trawler attacks, draw a card. -- Discard a card: Dream Trawler gains hexproof until end of turn. Tap it. mana={2}{W}{W}{U}{U} type=Creature subtype=Sphinx power=3 toughness=5 [/card] [card] name=Dream's Grip target=*|battlefield other={1}{U} name(Entwine) auto=ifnot paid(alternative) then transforms((,newability[choice tap(noevent)],newability[choice untap])) auto=if paid(alternative) then tap(noevent) && untap target(*|battlefield) text=Choose one — Tap target permanent; or untap target permanent. -- Entwine {1} (Choose both if you pay the entwine cost.) mana={U} type=Instant [/card] [card] name=Dreamcaller Siren abilities=flash, flying, cloud auto=if type(other pirate|mybattlefield)~morethan~0 then tap target(*[-land]) text=Flash -- Flying -- Dreamcaller Siren can block only creatures with flying. -- When Dreamcaller Siren enters the battlefield, if you control another Pirate, tap up to two target nonland permanents. mana={2}{U}{U} type=Creature subtype=Siren Pirate power=3 toughness=3 [/card] [card] name=Dreamshaper Shaman aicode=activate transforms((,newability[if type(*[-land,zpos=1]|mylibrary)~morethan~0 then target(*[-land,zpos=1]|mylibrary) moveto(ownerbattlefield)) ueot auto=@each my endofturn:may pay({2}{R}{S(*[-land]|myBattlefield}):Reveal:1 revealzone(mylibrary) revealuntil(*[-land]|mylibrary) moveto(mybattlefield) optiononeend optiontwo choice name(Put on Bottom) all(*|reveal) bottomoflibrary optiontwoend revealend text=At the beginning of your end step, you may pay {2}{R} and sacrifice a nonland permanent. If you do, reveal cards from the top of your library until you reveal a nonland permanent card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. mana={5}{R} type=Enchantment Creature subtype=Minotaur Shaman power=5 toughness=4 [/card] [card] name=Dreamstalker Manticore auto=@movedto(*|mystack) restriction{opponentturnonly,thisturn(*|mystack)~equalto~0}:damage:1 target(player,creature,planeswalker) text=Whenever you cast your first spell during each opponent’s turn, Dreamstalker Manticore deals 1 damage to any target. mana={2}{R} type=Creature subtype=Manticore power=4 toughness=2 [/card] [card] name=Dreamstealer abilities=menace auto=@combatdamaged(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent autograveyard={4}{B}{B}{E}:name(Eternalize) clone and!( transforms((Zombie,removemc,setpower=4,settoughness=4,black)) forever )! assorcery text=Menace -- Whenever Dreamstealer deals combat damage to a player, that player discards that many cards. -- Eternalize {4}{B}{B} ({4}{B}{B}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Wizard with no mana cost. Eternalize only as a sorcery.) mana={2}{B} type=Creature subtype=Human Wizard power=1 toughness=2 [/card] [card] name=Dreamtail Heron abilities=flying,mutate otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveTo(myHand) auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) auto={9999}:equip other={3}{U} name(Mutate) auto=transforms((,newability[@mutated(this):draw:1 controller])) auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Over) choice name(Mutate Over) mutateover target(other creature[-human]|mybattlefield) auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Under) choice name(Mutate Under) mutateunder target(other creature[-human]|mybattlefield) text=Mutate {3}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Flying -- Whenever this creature mutates, draw a card. mana={4}{U} type=Creature subtype=Elemental Bird power=3 toughness=4 [/card] [card] name=Dredge the Mire target=creature|opponentGraveyard auto=moveTo(myBattlefield) text=Each opponent chooses a creature card in their graveyard. Put those cards onto the battlefield under your control. mana={3}{B} type=Sorcery [/card] [card] name=Dregscape Sliver autograveyard={2}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever auto=lord(sliver|mygraveyard) {2}:moveto(ownerbattlefield) and!( transforms((,unearth,haste)) forever )! assorcery text=Each Sliver creature card in your graveyard has unearth {2}. -- Unearth {2} ({2} : Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={1}{B} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Drill Bit target=player auto=activate reject notatarget(*[-land]|targetedpersonshand) text=Spectacle {B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) -- Target player reveals their hand. You choose a nonland card from it. That player discards that card. other={B} name(Spectacle) otherrestriction=compare(oplifelost)~morethan~0 mana={2}{B} type=Sorcery [/card] [card] name=Driven // Despair auto=all(creature|mybattlefield) trample auto=all(creature|mybattlefield) transforms((,newability[@combatdamaged(player) from(this):draw:1])) ueot autograveyard={1}{B}{E}:all(creature|mybattlefield) menace && transforms((,newability[@combatdamaged(player) from(this):ability$!target(*|myhand) reject!$ opponent])) ueot assorcery text=Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, draw a card." -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, that player discards a card." mana={1}{G} type=Sorcery [/card] [card] name=Drover of the Mighty auto=aslongas(dinosaur|mybattlefield) 2/2 auto={T}:add{G} auto={T}:add{B} auto={T}:add{W} auto={T}:add{R} auto={T}:add{U} text=Drover of the Mighty gets +2/+2 as long as you control a Dinosaur. -- {T}: Add one mana of any color to your mana pool. mana={1}{G} type=Creature subtype=Human Druid power=1 toughness=1 [/card] [card] name=Drown in Shapelessness target=creature auto=moveTo(ownerHand) text=Return target creature to its owner's hand. mana={1}{U} type=Instant [/card] [card] name=Drown in the Loch auto=choice name(Counter Spell) fizzle target(*[manacost<=type:*:opponentGraveyard]|stack) auto=choice name(Destroy Creature) destroy target(creature[manacost<=type:*:opponentGraveyard]|opponentBattlefield) text=Choose one — -- • Counter target spell with converted mana cost less than or equal to the number of cards in its controller's graveyard. -- • Destroy target creature with converted mana cost less than or equal to the number of cards in its controller's graveyard. mana={U}{B} type=Instant [/card] [card] name=Drowned Secrets auto=@movedTo(blue|mystack):target(player deplete:2 text=Whenever you cast a blue spell, target player puts the top two cards of their library into their graveyard. mana={1}{U} type=Enchantment [/card] [card] name=Drowsing Tyrannodon abilities=defender auto=aslongas(creature[power>=4]|myBattlefield) canattack >0 text=Defender (This creature can't attack.) -- As long as you control a creature with power 4 or greater, Drowsing Tyrannodon can attack as though it didn't have defender. mana={1}{G} type=Creature subtype=Dinosaur power=3 toughness=3 [/card] [card] name=Drudge Sentinel auto={3}:tap && indestructible ueot text={3}: Tap Drudge Sentinel. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) mana={2}{B} type=Creature subtype=Skeleton Warrior power=2 toughness=1 [/card] [card] name=Druid of Horns auto=@targeted(this) from(Aura|mycastingzone):create(beast:creature beast:3/3:green:) text=Whenever you cast an Aura spell that targets Druid of Horns, create a 3/3 green Beast creature token. mana={3}{G} type=Creature subtype=Human Druid power=2 toughness=3 [/card] [card] name=Druid of the Sacred Beaker auto={T}:foreach(Crossbreed Labs watermark|myBattlefield) add{G} text={T}: Add {G} for each Crossbreed Labs watermark among permanents you control. mana={2}{G} type=Creature subtype=Deer Bird Ape Druid power=2 toughness=2 [/card] [card] name=Dryad Greenseeker auto={T}:reveal:1 optionone if type(land|reveal)~morethan~0 then target(<1>*|reveal) moveto(hand) optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend text={T}: Look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. mana={1}{G} type=Creature subtype=Dryad power=1 toughness=3 [/card] [card] name=Dryad of the Ilysian Grove auto=maxPlay(land)+1 auto=lord(land|myBattlefield) transforms((plains forest mountain swamp island)) text=You may play an additional land on each of your turns. -- Lands you control are every basic land type in addition to their other types. mana={2}{G} type=Enchantment Creature subtype=Nymph power=2 toughness=4 [/card] [card] name=Dual Strike abilities=foretell autohand={2}:name(Pay 2 and exile face-down) name(Pay 2 and exile face-down) doforetell myturnonly autoexile={R} restriction{compare(canforetellcast)~morethan~0}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) auto=emblem transforms((,newability[@movedTo(*[instant;sorcery;manacost<=4]|mystack) once:name(Copy spell) all(trigger[to]) activate castcard(copied noevent)])) ueot text=When you cast your next instant or sorcery spell with converted mana cost 4 or less this turn, copy that spell. You may choose new targets for the copy. -- Foretell {R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) mana={R}{R} type=Instant [/card] [card] name=Dub target=creature auto=teach(creature) +2/+2 auto=teach(creature) first strike auto=transforms((Knight)) text=Enchant creature -- Enchanted creature gets +2/+2, has first strike, and is a Knight in addition to its other types. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Dulcet Sirens facedown={3} autofacedown={U}:morph autofaceup={U}{T}:mustattack target(creature) ueot text={U}, {T}: Target creature attacks target opponent this turn if able. -- Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={2}{U} type=Creature subtype=Siren power=1 toughness=3 [/card] [card] name=Dune Beetle mana={1}{B} type=Creature subtype=Insect power=1 toughness=4 [/card] [card] name=Dune Diviner auto={1}{T notatarget(desert|mybattlefield)}:life:1 controller text={1}, Tap an untapped Desert you control: You gain 1 life. mana={2}{G} type=Creature subtype=Naga Cleric power=2 toughness=3 [/card] [card] name=Dunes of the Dead auto={T}:Add{1} auto=@movedto(this|mygraveyard) from(myBattlefield):token(Zombie ,Creature Zombie,2/2,Black) text={T}: Add {1} to your mana pool. -- When Dunes of the Dead is put into a graveyard from the battlefield, create a 2/2 black Zombie creature token. type=Land subtype=Desert [/card] [card] name=Duplicant auto=if type(creature[-token]|battlefield)~morethan~0 then may name(Exile non-token creature) name(Exile non-token creature) imprint target(creature[-token]) && all(this) becomes(evicttypes,evictpw/evictth) forever text=Imprint — When Duplicant enters the battlefield, you may exile target nontoken creature. -- As long as the exiled card is a creature card, Duplicant has that card's power, toughness, and creature types. It's still a Shapeshifter. mana={6} type=Artifact Creature subtype=Shapeshifter power=2 toughness=4 [/card] [card] name=Durable Coilbug autograveyard={4}{B}:moveto(myhand) text={4}{B}: Return Durable Coilbug from your graveyard to your hand. mana={1}{B} type=Creature subtype=Insect power=2 toughness=2 [/card] [card] name=Dusk // Dawn auto=destroy all(creature[power>=3]) autograveyard={3}{W}{W}{E}:moveto(myhand) all(creature[power<=2]|mygraveyard) asSorcery text=Destroy all creatures with power 3 or greater. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Return all creature cards with power 2 or less from your graveyard to your hand. mana={2}{W}{W} type=Sorcery [/card] [card] name=Dusk Charger auto=_ASCEND_ auto=@movedTo(*|myBattlefield):_ASCEND_ auto=_CITY'S_BLESSING_ 2/2 text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Dusk Charger gets +2/+2 as long as you have the city's blessing. mana={3}{B} type=Creature subtype=Horse power=3 toughness=3 [/card] [card] name=Dusk Legion Dreadnought abilities=vigilance auto={crew(other creature[power>=2]|myBattlefield)}:name(crew 2 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~1} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 2 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~1} text=Vigilance -- Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) mana={5} type=Artifact subtype=Vehicle power=4 toughness=6 [/card] [card] name=Dusk Legion Zealot auto=draw:1 auto=life:-1 text=When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life. mana={1}{B} type=Creature subtype=Vampire Soldier power=1 toughness=1 [/card] [card] name=Duskborne Skymarcher abilities=flying auto={W}{T}:target(vampire) 1/1 ueot text=Flying -- {W}, {T}: Target attacking Vampire gets +1/+1 until end of turn. mana={W} type=Creature subtype=Vampire Cleric power=1 toughness=1 [/card] [card] name=Duskfang Mentor auto=target(creature[-human]|myBattlefield) transforms((,newability[counter(0/0,1,Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) auto={1}{W}{T}:counter(1/1,1) all(creature[lifelink]|myBattlefield) text=When Duskfang Mentor enters the battlefield, put a lifelink counter on target non-Human creature you control. -- {1}{B}, {T}: Put a +1/+1 counter on each creature you control with lifelink. mana={2}{B} type=Creature subtype=Human Cleric power=1 toughness=3 [/card] [card] name=Duskmantle Operative auto=cantbeblockedby(creature[power>=4]) text=Duskmantle Operative can't be blocked by creatures with power 4 or greater. mana={1}{B} type=Creature subtype=Human Rogue power=2 toughness=2 [/card] [card] name=Duskwielder abilities=boast auto={1} restriction{didattack,compare(hascntbstreduce)~equalto~0}:doboast && life:-1 opponent && life:1 controller limit:hasabilitytwoboastplus1plusend auto={0} restriction{didattack,compare(hascntbstreduce)~morethan~0}:doboast && life:-1 opponent && life:1 controller limit:hasabilitytwoboastplus1plusend text=Boast — {1}: Target opponent loses 1 life and you gain 1 life. (Activate this ability only if this creature attacked this turn and only once each turn.) mana={B} type=Creature subtype=Elf Berserker power=1 toughness=2 [/card] [card] name=Dutiful Servants mana={3}{W} type=Creature subtype=Zombie power=2 toughness=5 [/card] [card] name=Dwarven Catapult auto=thisforeach(X) ability$!name(Choose a creature) damage:1 target(creature|opponentBattlefield)!$ controller text=Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls. mana={X}{R} type=Instant [/card] [card] name=Dwarven Driller auto={T}:name(destroy) target(land) transforms((,newability[pay[[{L:2}]] name(pay 2 life) donothing?destroy])) forever text={T}: Destroy target land unless its controller has Dwarven Driller deal 2 damage to him or her. mana={3}{R} type=Creature subtype=Dwarf power=2 toughness=2 [/card] [card] name=Dwarven Hammer autostack=may name(Create dwarf and attach) pay({2}) name(Create dwarf and attach) moveTo(mybattlefield) and!( transforms((,newability[token(Dwarf^Creature Dwarf Berserker^2/1^red)],newability[rehook target(berserker[token;dwarf;fresh]|mybattlefield)])) oneshot )! auto={3}:equip auto=teach(creature) 3/0 auto=teach(creature) trample text=When Dwarven Hammer enters the battlefield, you may pay {2}. If you do, create a 2/1 red Dwarf Berserker creature token, then attach Dwarven Hammer to it. -- Equipped creature gets +3/+0 and has trample. -- Equip {3} mana={2}{R} type=Artifact subttype=Equipment [/card] [card] name=Dwarven Lightsmith auto=all(creature|myBattlefield) 1/1 text=Assist (Another player can pay up to {5} of this spell's cost.) -- When Dwarven Lightsmith enters the battlefield, creatures your team controls get +1/+1 until end of turn. mana={5}{W} type=Creature subtype=Dwarf Cleric power=3 toughness=4 [/card] [card] name=Dwarven Mine auto={T}:add{R} auto=aslongas(other land[mountain]|myBattlefield) tap(noevent) <3 oneshot auto=if this(untapped) create(Dwarf:creature Dwarf:1/1:red) once text={T}: Add {R}. -- Dwarven Mine enters the battlefield tapped unless you control three or more other Mountains. -- When Dwarven Mine enters the battlefield untapped, create a 1/1 red Dwarf creature token. type=Land subtype=Mountain [/card] [card] name=Dwarven Priest auto=life:1 type:creature:myBattlefield text=When Dwarven Priest enters the battlefield, you gain 1 life for each creature you control. mana={3}{W} type=Creature subtype=Dwarf Cleric power=2 toughness=4 [/card] [card] name=Dwarven Reinforcements abilities=foretell autohand={2}:name(Pay 2 and exile face-down) name(Pay 2 and exile face-down) doforetell myturnonly autoexile={1}{R} restriction{compare(canforetellcast)~morethan~0,can play sorcery}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) auto=token(Dwarf,Creature Dwarf Berserker,2/1,red)*2 text=Create two 2/1 red Dwarf Berserker creature tokens. -- Foretell {1}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) mana={3}{R} type=Sorcery [/card] [card] name=Dwarven Scorcher auto={T}:name(damage) target(creature) transforms((,newability[pay[[{L:2}]] name(pay 2 life) donothing?damage:1])) forever text=Sacrifice Dwarven Scorcher: Dwarven Scorcher deals 1 damage to target creature unless that creature's controller has Dwarven Scorcher deal 2 damage to him or her. mana={R} type=Creature subtype=Dwarf power=1 toughness=1 [/card] [card] name=Dwindle target=creature auto=teach(creature) -6/-0 auto=teach(creature) @combat(blocking) source(mytgt):phaseaction[combatends,sourceinplay] destroy text=Enchant creature -- Enchanted creature gets -6/-0. -- When enchanted creature blocks, destroy it. (The attacking creature remains blocked.) mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Eager Beaver auto=may untap target(*|battlefield) text=When this creature enters the battlefield, you may untap target permanent. mana={2}{G} type=Host Creature subtype=Beaver power=3 toughness=2 [/card] [card] name=Eager Construct aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=may name(Scry 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend auto=ability$!name(Scry 1) may name(Scry 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend!$ opponent text=When Eager Construct enters the battlefield, each player may scry 1. mana={2} type=Artifact Creature subtype=Construct power=2 toughness=2 [/card] [card] name=Earth-Origin Yak auto=choice all(creature|mybattlefield) 1/1 ueot text=When Earth-Origin Yak enters the battlefield, creatures you control get +1/+1 until end of turn. mana={3}{W} type=Creature subtype=Ox power=2 toughness=4 [/card] [card] name=Earthshaker Giant abilities=Trample auto=(other creature|myBattlefield) 3/3 && trample ueot text=Trample -- When Earthshaker Giant enters the battlefield, other creatures you control get +3/+3 and gain trample until end of turn. mana={4}{G}{G} type=Creature subtype=Giant Druid power=6 toughness=6 [/card] [card] name=Earthshaker Khenra abilities=haste auto=target(creature[power<=p]) cantblock ueot autograveyard={4}{R}{R}{E}:name(Eternalize) clone and!( transforms((Zombie,removemc,setpower=4,settoughness=4,black)) forever )! asSorcery text=Haste -- When Earthshaker Khenra enters the battlefield, target creature with power less than or equal to Earthshaker Khenra's power can't block this turn. -- Eternalize {4}{R}{R} ({4}{R}{R}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Jackal Warrior with no mana cost. Eternalize only as a sorcery.) mana={1}{R} type=Creature subtype=Jackal Warrior power=2 toughness=1 [/card] [card] name=Earthshaking Si abilities=trample text=Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) mana={5}{G} type=Creature subtype=Beast power=5 toughness=5 [/card] [card] name=Easy Prey abilities=cycling target=creature[manacost<=2] auto=destroy autohand=__CYCLING__({2}) text=Destroy target creature with converted mana cost 2 or less. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{B} type=Instant [/card] [card] name=Eat to Extinction target=creature,planeswalker auto=moveto(exile) aicode=activate may moveto(mygraveyard) all(*[zpos=1]|mylibrary) auto=name(Look) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put in graveyard) target(<1>*|reveal) moveto(mygraveyard) optiontwoend revealend text=Exile target creature or planeswalker. Look at the top card of your library. You may put that card into your graveyard. mana={3}{B} type=Instant [/card] [card] name=Echo Storm auto=thisforeach(variable{pnumofcommandcastplus1plusend}) ability$!name(Copy an artifact) name(Copy an artifact) clone target(artifact)!$ controller text=When you cast this spell, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies. -- Create a token that's a copy of target artifact. mana={3}{U}{U} type=Sorcery [/card] [card] name=Echo of Eons flashback={2}{U} auto=ability$! moveto(mylibrary) all(*|myhand,mygraveyard) !$ controller auto=ability$! moveto(mylibrary) all(*|myhand,mygraveyard) !$ opponent auto=shuffle all(player) auto=draw:7 opponent auto=draw:7 controller text=Each player shuffles their hand and graveyard into their library, then draws seven cards. -- Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={4}{U}{U} type=Sorcery [/card] [card] name=Edgar Markov abilities=first strike,haste auto=@movedTo(other *[vampire]|mystack):token(Vampire,Creature Vampire,1/1,black) autocommandzone=@movedTo(other *[vampire]|mystack):token(Vampire,Creature Vampire,1/1,black) auto=@combat(attacking) source(this):counter(1/1) all(vampire|myBattlefield) text=Eminence — Whenever you cast another Vampire spell, if Edgar Markov is in the command zone or on the battlefield, create a 1/1 black Vampire creature token. -- First strike, haste -- Whenever Edgar Markov attacks, put a +1/+1 counter on each Vampire you control. mana={3}{R}{W}{B} type=Legendary Creature subtype=Vampire Knight power=4 toughness=4 [/card] [card] name=Edgewall Innkeeper auto=@movedTo(creature[adventure]|myBattlefield):draw:1 controller text=Whenever you cast a creature spell that has an Adventure, draw a card. (It doesn't need to have gone on the adventure first.) mana={G} type=Creature subtype=Human Peasant power=1 toughness=1 [/card] [card] name=Edifice of Authority auto={1}{T}{C(0/0,1,brick)}:target(creature) cantattack ueot auto=this(counter{0/0.3.brick}) {1}{T}:target(creature) transforms((,newability[cantattack],newability[cantblock],newability[onlymanaability])) ueot text={1}, {T}: Target creature can't attack this turn. Put a brick counter on Edifice of Authority. -- {1}, {T}: Until your next turn, target creature can't attack or block and its activated abilities can't be activated. Activate this ability only if there are three or more brick counters on Edifice of Authority. mana={3} type=Artifact [/card] [card] name=Eerie Ultimatum auto=moveto(mybattlefield) target(*|mygraveyard) text=Return any number of permanent cards with different names from your graveyard to the battlefield. mana={W}{W}{B}{B}{B}{G}{G} type=Sorcery [/card] [card] name=Egon, God of Death abilities=deathtouch other={B} name(Throne of Death) otherrestriction=can play artifact autostack=if paid(alternative) then flip(Throne of Death) forcetype(Legendary Artifact) auto=@each my upkeep restriction{compare(isflipped)~equalto~0,type(*|mygraveyard)~morethan~1}:name(Exile two cards) name(Exile two cards) target(<2>*|mygraveyard) moveto(exile) auto=@each my upkeep restriction{compare(isflipped)~equalto~0,type(*|mygraveyard)~lessthan~2}:name(Sacrifice and draw) name(Sacrifice and draw) all(this) sacrifice && draw:1 controller text=Deathtouch -- At the beginning of your upkeep, exile two cards from your graveyard. If you can’t, sacrifice Egon and draw a card. mana={2}{B} type=Legendary Creature subtype=God power=6 toughness=6 [/card] [card] name=Eidolon of Inspiration auto=@each my combatbegins:2/0 target(creature|myBattlefield) ueot text=At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn. mana={1}{W}{W} type=Enchantment Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Eidolon of Obstruction abilities=first strike auto=lord(planeswalker|opponentBattlefield) activatedability altercost(colorless,+1) text=First strike -- Loyalty abilities of planeswalkers your opponents control cost {1} more to activate. mana={1}{W} type=Enchantment Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Eidolon of Philosophy auto={6}{U}{S}:Draw:3 controller text={6}{U}, Sacrifice Eidolon of Philosophy: Draw three cards. mana={U} type=Enchantment Creature subtype=Spirit power=1 toughness=2 [/card] [card] name=Elaborate Firecannon auto=@each my upkeep:frozen auto={4}{T}:damage:2 target(creature,player) auto=@each my upkeep:may discard(*|myhand) && untap text=Elaborate Firecannon doesn't untap during your untap step. -- {4}, {T}: Elaborate Firecannon deals 2 damage to target creature or player. -- At the beginning of your upkeep, you may discard a card. If you do, untap Elaborate Firecannon. mana={2} type=Artifact [/card] [card] name=Elder Gargaroth abilities=vigilance,reach,trample auto=@combat(attacking,blocking) source(this):ability$!name(Choose one) choice name(Create token) token(Beast Eld) _ choice name(Gain life) life:3 controller _ choice name(Draw card) draw:1 controller!$ controller text=Vigilance, reach, trample -- Whenever Elder Gargaroth attacks or blocks, choose one — -- • Create a 3/3 green Beast creature token. -- • You gain 3 life. -- • Draw a card. mana={3}{G}{G} type=Creature subtype=Beast power=6 toughness=6 [/card] [card] name=Elderfang Disciple auto=ability$!name(Discard a card) name(Discard a card) reject notatarget(*|myhand)!$ opponent text=When Elderfang Disciple enters the battlefield, each opponent discards a card. mana={1}{B} type=Creature subtype=Elf Cleric power=1 toughness=1 [/card] [card] name=Elderfang Ritualist auto=@movedto(this|graveyard) from(mybattlefield):target(other *[elf]|mygraveyard) moveTo(myhand) text=When Elderfang Ritualist dies, return another target Elf card from your graveyard to your hand. mana={2}{B} type=Creature subtype=Elf Cleric power=3 toughness=1 [/card] [card] name=Elderfang Venom auto=lord(elf[attacking]|mybattlefield) deathtouch auto=@movedto(elf|graveyard) from(mybattlefield):life:-1 opponent && life:l controller text=Attacking Elves you control have deathtouch. -- Whenever an Elf you control dies, each opponent loses 1 life and you gain 1 life. mana={2}{B}{G} type=Enchantment [/card] [card] name=Elderleaf Mentor auto=token(Warrior,Creature Elf Warrior,1/1,green) text=When Elderleaf Mentor enters the battlefield, create a 1/1 green Elf Warrior creature token. mana={3}{G} type=Creature subtype=Elf Warrior power=3 toughness=2 [/card] [card] name=Eldrazi Mimic auto=@movedto(other creature[colorless]|mybattlefield):all(trigger[to]) may becomes(storedpower/storedtoughness) ueot text=Whenever another colorless creature enters the battlefield under your control, you may change Eldrazi Mimic's base power and toughness to that creature's power and toughness until end of turn. mana={2} type=Creature subtype=Eldrazi power=2 toughness=1 [/card] [card] name=Eldrazi Temple auto={T}:add{C} auto=this(variable{type:eldrazi[-black;-blue;-red;-green;-white]:myrestrictedcastingzone}>0) {T}:add{C}{C} auto=this(variable{type:eldrazi[-black;-blue;-red;-green;-white]:mybattlefield}>0) {T}:add{C}{C} text={T}: Add {1} to your mana pool. -- {T}: Add {2} to your mana pool. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi. type=Land [/card] [card] name=Electrify target=creature auto=damage:4 text=Electrify deals 4 damage to target creature. mana={3}{R} type=Instant [/card] [card] name=Electrodominance auto=damage:X target(player,creature,planeswalker) auto=may castcard(normal) notatarget(*[-land;manacost<=X]|myhand) text=Electrodominance deals X damage to any target. You may cast a card with converted mana cost X or less from your hand without paying its mana cost. mana={X}{R}{R} type=Instant [/card] [card] name=Electropotence auto=@movedto(other creature[colorless]|mybattlefield):name(pay 2R for damage) pay[[{2}{R}]] name(Pay 2R):all(trigger[to]) transforms((,newability[target(creature,player) dynamicability])) ueot text=Whenever a creature enters the battlefield under your control, you may pay {2}{R}. If you do, that creature deals damage equal to its power to target creature or player. mana={2}{R} type=Enchantment [/card] [card] name=Electrostatic Field abilities=defender auto=@movedTo(instant,sorcery|mystack):electrostatic field damage:1 each opponent text=Defender -- Whenever you cast an instant or sorcery spell, Electrostatic Field deals 1 damage to each opponent. mana={1}{R} type=Creature subtype=Wall power=0 toughness=4 [/card] [card] name=Elemental Cha abilities=haste,treason type=Creature subtype=Elemental power=3 toughness=3 color=red [/card] [card] name=Elemental Hoo abilities=flying type=Creature subtype=Elemental power=4 toughness=4 color=white [/card] [card] name=Elemental Phoenix auto=@each my upkeep:moveto(mybattlefield) target(Rekindling Phoenix|mygraveyard) and!( transforms((,newability[haste])) ueot )! auto=@each my upkeep:sacrifice all(this) text=At the beginning of your upkeep, sacrifice this creature and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn. type=Creature subtype=Elemental power=0 toughness=1 color=red [/card] [card] name=Elemental Uprising target=land|mybattlefield auto=transforms(Land Creature Elemental,4/4,haste) with(newability[@combat(attacking,blocking) source(this): all(creature|opponentbattlefield) mustblock ueot]) ueot text=Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It’s still a land. It must be blocked this turn if able. mana={1}{G} type=Instant [/card] [card] name=Elenda, the Dusk Rose abilities=lifelink auto=@movedTo(other creature|graveyard) from(battlefield):counter(1/1) auto=@movedTo(myGraveyard) from(this|battlefield):this(power=0) donothing auto=@movedTo(myGraveyard) from(this|battlefield):this(power=1) create(Vampire:creature Vampire:1/1:black:lifelink) controller auto=@movedTo(myGraveyard) from(this|battlefield):this(power=2) create(Vampire:creature Vampire:1/1:black:lifelink)*2 controller auto=@movedTo(myGraveyard) from(this|battlefield):this(power=3) create(Vampire:creature Vampire:1/1:black:lifelink)*3 controller auto=@movedTo(myGraveyard) from(this|battlefield):this(power=4) create(Vampire:creature Vampire:1/1:black:lifelink)*4 controller auto=@movedTo(myGraveyard) from(this|battlefield):this(power=5) create(Vampire:creature Vampire:1/1:black:lifelink)*5 controller auto=@movedTo(myGraveyard) from(this|battlefield):this(power=6) create(Vampire:creature Vampire:1/1:black:lifelink)*6 controller auto=@movedTo(myGraveyard) from(this|battlefield):this(power=7) create(Vampire:creature Vampire:1/1:black:lifelink)*7 controller auto=@movedTo(myGraveyard) from(this|battlefield):this(power=8) create(Vampire:creature Vampire:1/1:black:lifelink)*8 controller auto=@movedTo(myGraveyard) from(this|battlefield):this(power=9) create(Vampire:creature Vampire:1/1:black:lifelink)*9 controller auto=@movedTo(myGraveyard) from(this|battlefield):this(power=10) create(Vampire:creature Vampire:1/1:black:lifelink)*10 controller text=Lifelink -- Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose. -- When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power. mana={2}{W}{B} type=Legendary Creature subtype=Vampire Knight power=1 toughness=1 [/card] [card] name=Elfhame Druid auto={T}:add{G} auto=this(variable{type:*[haskicker]:myrestrictedcastingzone}>0) {T}:add{G}{G} text={T}: Add{G}. -- {T}: Add {G}{G}. Spend this mana only to cast kicked spells. mana={1}{G} type=Creature subtype=Elf Druid power=0 toughness=2 [/card] [card] name=Eligeth, Crossroads Augur abilities=flying,partner,replacescry auto=@scryed(*|mybattlefield,mystack):name(Draw cards instead of scry) draw:scryedcards controller text=Flying -- If you would scry a number of cards, draw that many cards instead. -- Partner (You can have two commanders if both have partner.) mana={4}{U}{U} type=Legendary Creature subtype=Sphinx power=5 toughness=6 [/card] [card] name=Eliminate auto=choice name(Destroy creature) target(creature[manacost<=3]) destroy auto=choice name(Destroy planeswalker) target(planeswalker[manacost<=3]) destroy text=Destroy target creature or planeswalker with converted mana cost 3 or less. mana={1}{B} type=Instant [/card] [card] name=Eliminate the Competition auto=if type(*[creature]|myBattlefield)~morethan~0 then choice name(Sacrifice 1 creature) ability$!sacrifice notatarget(creature|mybattlefield)!$ controller && target(creature) destroy auto=if type(*[creature]|myBattlefield)~morethan~1 then choice name(Sacrifice 2 creatures) ability$!sacrifice notatarget(<2>creature|mybattlefield)!$ controller && target(<2>creature) destroy auto=if type(*[creature]|myBattlefield)~morethan~2 then choice name(Sacrifice 3 creatures) ability$!sacrifice notatarget(<3>creature|mybattlefield)!$ controller && target(<3>creature) destroy auto=if type(*[creature]|myBattlefield)~morethan~3 then choice name(Sacrifice 4 creatures) ability$!sacrifice notatarget(<4>creature|mybattlefield)!$ controller && target(<4>creature) destroy auto=if type(*[creature]|myBattlefield)~morethan~4 then choice name(Sacrifice 5 creatures) ability$!sacrifice notatarget(<5>creature|mybattlefield)!$ controller && target(<5>creature) destroy auto=if type(*[creature]|myBattlefield)~morethan~5 then choice name(Sacrifice 6 creatures) ability$!sacrifice notatarget(<6>creature|mybattlefield)!$ controller && target(<6>creature) destroy auto=if type(*[creature]|myBattlefield)~morethan~6 then choice name(Sacrifice 7 creatures) ability$!sacrifice notatarget(<7>creature|mybattlefield)!$ controller && target(<7>creature) destroy auto=if type(*[creature]|myBattlefield)~morethan~7 then choice name(Sacrifice 8 creatures) ability$!sacrifice notatarget(<8>creature|mybattlefield)!$ controller && target(<8>creature) destroy auto=if type(*[creature]|myBattlefield)~morethan~8 then choice name(Sacrifice 9 creatures) ability$!sacrifice notatarget(<9>creature|mybattlefield)!$ controller && target(<9>creature) destroy auto=if type(*[creature]|myBattlefield)~morethan~9 then choice name(Sacrifice 10 creatures) ability$!sacrifice notatarget(<10>creature|mybattlefield)!$ controller && target(<10>creature) destroy auto=if type(*[creature]|myBattlefield)~morethan~10 then choice name(Sacrifice 11 creatures) ability$!sacrifice notatarget(<11>creature|mybattlefield)!$ controller && target(<11>creature) destroy auto=if type(*[creature]|myBattlefield)~morethan~11 then choice name(Sacrifice 12 creatures) ability$!sacrifice notatarget(<12>creature|mybattlefield)!$ controller && target(<12>creature) destroy auto=if type(*[creature]|myBattlefield)~morethan~12 then choice name(Sacrifice 13 creatures) ability$!sacrifice notatarget(<13>creature|mybattlefield)!$ controller && target(<13>creature) destroy auto=if type(*[creature]|myBattlefield)~morethan~13 then choice name(Sacrifice 14 creatures) ability$!sacrifice notatarget(<14>creature|mybattlefield)!$ controller && target(<14>creature) destroy auto=if type(*[creature]|myBattlefield)~morethan~14 then choice name(Sacrifice 15 creatures) ability$!sacrifice notatarget(<15>creature|mybattlefield)!$ controller && target(<15>creature) destroy auto=if type(*[creature]|myBattlefield)~morethan~15 then choice name(Sacrifice 16 creatures) ability$!sacrifice notatarget(<16>creature|mybattlefield)!$ controller && target(<16>creature) destroy auto=if type(*[creature]|myBattlefield)~morethan~16 then choice name(Sacrifice 17 creatures) ability$!sacrifice notatarget(<17>creature|mybattlefield)!$ controller && target(<17>creature) destroy auto=if type(*[creature]|myBattlefield)~morethan~17 then choice name(Sacrifice 18 creatures) ability$!sacrifice notatarget(<18>creature|mybattlefield)!$ controller && target(<18>creature) destroy auto=if type(*[creature]|myBattlefield)~morethan~18 then choice name(Sacrifice 19 creatures) ability$!sacrifice notatarget(<19>creature|mybattlefield)!$ controller && target(<19>creature) destroy auto=if type(*[creature]|myBattlefield)~morethan~19 then choice name(Sacrifice 20 creatures) ability$!sacrifice notatarget(<20>creature|mybattlefield)!$ controller && target(<20>creature) destroy text=As an additional cost to cast Eliminate the Competition, sacrifice X creatures. -- Destroy X target creatures. mana={4}{B} type=Sorcery [/card] [card] name=Elite Arrester auto={1}{U}{T}:tap target(creature) text={1}{U}, {T}: Tap target creature. mana={W} type=Creature subtype=Human Soldier power=0 toughness=3 [/card] [card] name=Elite Guardmage abilities=flying auto=life:3 && draw:1 text=Flying -- When Elite Guardmage enters the battlefield, you gain 3 life and draw a card. mana={2}{W}{U} type=Creature subtype=Human Wizard power=2 toughness=3 [/card] [card] name=Elite Headhunter abilities=menace auto={BR}{BR}{BR}{S(other creature|myBattlefield)}:damage:2 target(creature,planeswalker) auto={BR}{BR}{BR}{S(artifact|myBattlefield)}:damage:2 target(creature,planeswalker) text=Menace (This creature can't be blocked except by two or more creatures.) -- {BR}{BR}{BR}, Sacrifice another creature or an artifact: Elite Headhunter deals 2 damage to target creature or planeswalker. mana={BR}{BR}{BR}{BR} type=Creature subtype=Human Knight power=2 toughness=3 [/card] [card] name=Elite Instructor auto=draw:1 auto=reject target(*|myhand) text=When Elite Instructor enters the battlefield, draw a card, then discard a card. mana={2}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Elkin Bottle auto={3}{T}:moveto(exile) and!( transforms((,canplayfromexile)) uynt )! all(*[zpos=1]|mylibrary) text={3}, {T}: Exile the top card of your library. Until the beginning of your next upkeep, you may play that card. mana={3} type=Artifact [/card] [card] name=Elsha of the Infinite abilities=prowess auto=@movedTo(*[-creature]|mystack):1/1 ueot abilities=showfromtoplibrary,canplayartifactlibrarytop,canplayinstantsorcerylibrarytop text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- You may look at the top card of your library any time. -- You may cast the top card of your library if it's a noncreature, nonland card, and you may cast it as though it had flash. mana={2}{U}{R}{W} type=Legendary Creature subtype=Djinn Monk power=3 toughness=3 [/card] [card] name=Elspeth Conquers Death auto=moveTo(Exile) target(*[manacost>=3]|opponentbattlefield) auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}) all(*[-creature]|opponentcastingzone) altercost(colorless, +2) uynt auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) moveTo(mybattlefield) target(creature,planeswalker|mygraveyard) if type(creature|myGraveyard)~morethan~0 then all(this) counter(1/1,1) else counter(0/0.1.Loyalty) && sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I - Exile target permanent an opponent controls with converted mana cost 3 or greater. -- II - Noncreature spells your opponents cast cost {2} more to cast until your next turn. -- III - Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it. mana={3}{W}{W} type=Enchantment subtype=Saga [/card] [card] name=Elspeth's Devotee auto=may moveto(myHand) target(Elspeth^ Undaunted Hero|mylibrary,mygraveyard) && shuffle text=When Elspeth's Devotee enters the battlefield, you may search your library and/or graveyard for a card named Elspeth, Undaunted Hero, reveal it, and put it into your hand. If you search your library this way, shuffle it. mana={2}{W}{W} type=Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Elspeth's Nightmare aicode=activate reject notatarget(*[-creature;-land]|targetedpersonshand) auto=destroy target (creature[power<=2]) auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}) target(opponent) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*[-creature;-land]|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) moveTo(exile) all(*|opponentGraveyard) && sacrifice(this) text=I - Destroy target creature an opponent controls with power 2 or less. -- II - Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. -- III - Exile target opponent’s graveyard. mana={2}{B} type=Enchantment subtype=Saga [/card] [card] name=Elven Ambush auto=token(Warrior,Creature Elf Warrior,1/1,green)*type:elf:mybattlefield text=Create a 1/1 green Elf Warrior creature token for each Elf you control. mana={3}{G} type=Instant [/card] [card] name=Elven Bow autostack=may name(Create elf and attach) pay({2}) name(Create elf and attach) moveTo(mybattlefield) and!( transforms((,newability[token(Elf^Creature Elf Warrior^1/1^green),newability[rehook target(warrior[token;elf;fresh]|mybattlefield)])) oneshot )! auto={3}:equip auto=teach(creature) 1/2 auto=teach(creature) reach text=When Elven Bow enters the battlefield, you may pay {2}. If you do, create a 1/1 green Elf Warrior creature token, then attach Elven Bow to it. -- Equipped creature gets +1/+2 and has reach. -- Equip {3} mana={G} type=Artifact subttype=Equipment [/card] [card] name=Elvish Clancaller auto=lord(other elf|myBattlefield) +1/+1 auto={4}{G}{G}{T}:moveto(mybattlefield) target(Elvish Clancaller|mylibrary) text=Other Elves you control get +1/+1. -- {4}{G}{G}, {T}: Search your library for a card named Elvish Clancaller, put it onto the battlefield, then shuffle your library. mana={G}{G} type=Creature subtype=Elf Druid power=1 toughness=1 [/card] [card] name=Elvish Doomsayer auto=@movedto(this|ownergraveyard) from(battlefield):ability$!name(discard) notatarget(*|myhand) reject!$ opponent text=When Elvish Doomsayer dies, each opponent discards a card. mana={1}{B} type=Creature subtype=Elf Shaman power=1 toughness=1 [/card] [card] name=Elvish Dreadlord abilities=deathtouch auto=@movedto(this|ownergraveyard) from(battlefield):all(creature[-elf]|battlefield) -3/-3 ueot autograveyard={5}{B}{B}:name(Activate Encore) name(Activate Encore) moveto(exile) and!(clone with(unearth,haste,mustattack))! asSorcery text=Deathtouch -- When Elvish Dreadlord dies, non-Elf creatures get -3/-3 until end of turn. -- Encore {5}{B}{B} ({5}{B}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) mana={3}{B}{B} type=Creature subtype=Zombie Elf power=3 toughness=3 [/card] [card] name=Elvish Impersonators auto=all(this) transforms((Creature Summon Elves,setpower=1,settoughness=1)) forever auto=all(this) rolladie 6 winability lastrollresultminus1minusend/0 winabilityend loseability lastrollresultminus1minusend/0 loseabilityend rollend auto=all(this) rolladie 6 winability 0/lastrollresultminus1minusend winabilityend loseability 0/lastrollresultminus1minusend loseabilityend rollend text=When you play Elvish Impersonators, roll two six-sided dice one after the other. Elvish Impersonators comes into play with power equal to the first die roll and toughness equal to the second. mana={3}{G} type=Summon subtype=Elves [/card] [card] name=Elvish Reclaimer aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land|myLibrary) auto=aslongas(land|myGraveyard) 2/2 >2 auto={2}{T}{S(land|mybattlefield)}:name(search card) reveal:plibrarycount optionone name(choose card) target(land|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend text=Elvish Reclaimer gets +2/+2 as long as there are three or more land cards in your graveyard. -- {2}, {T}, Sacrifice a land: Search your library for a land card, put it onto the battlefield tapped, then shuffle your library. mana={G} type=Creature subtype=Elf Warrior power=1 toughness=2 [/card] [card] name=Elvish Rejuvenator aicode=activate moveTo(myBattlefield) tap(noevent) target(land|myLibrary) auto=name(Reveal Cards) Reveal:5 revealzone(mylibrary) revealuntil(land|mylibrary) optionone choice name(Put a land card) target(land|reveal) moveto(mybattlefield) tap(noevent) optiononeend optiontwo choice name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend text=When Elvish Rejuvenator enters the battlefield, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. mana={2}{G} type=Creature subtype=Elf Druid power=1 toughness=1 [/card] [card] name=Elvish Warmaster auto=@movedto(elf|mybattlefield) turnlimited:token(Warrior,Creature Elf Warrior,1/1,green) auto={5}{G}{G}:all(elf|mybattlefield) transforms((,newability[2/2],newability[deathtouch])) ueot text=Whenever one or more other Elves enters the battlefield under your control, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn. -- {5}{G}{G}: Elves you control get +2/+2 and gain deathtouch until end of turn. mana={1}{G} type=Creature subtype=Elf Warrior power=2 toughness=2 [/card] [card] name=Embalmer's Tools auto={T(zombie[-tapped]|mybattlefield)}:deplete:1 target(player) text=Activated abilities of creature cards in your graveyard cost {1} less to activate. -- Tap an untapped Zombie you control: Target player mills a card. mana={2} type=Artifact [/card] [card] name=Embercleave abilities=flash anyzone=foreach(creature[attacking]|battlefield) changecost(colorless:-1) forcedalive auto=aslongas(parents) rehook target(creature|mybattlefield) <1 auto=teach(creature) double strike auto=teach(creature) trample auto=teach(creature) 1/1 auto={3}:equip text=Flash -- This spell costs {1} less to cast for each attacking creature you control. -- When Embercleave enters the battlefield, attach it to target creature you control. -- Equipped creature gets +1/+1 and has double strike and trample. -- Equip {3} mana={4}{R}{R} type=Legendary Artifact subtype=Equipment [/card] [card] name=Embereth Paladin abilities=haste other={1}{R}{R}{R} name(Adamant) auto=if paid(alternative) then counter(1/1,1) text=Haste -- Adamant — If at least three red mana was spent to cast this spell, Embereth Paladin enters the battlefield with a +1/+1 counter on it. mana={3}{R} type=Creature subtype=Human Knight power=4 toughness=1 [/card] [card] name=Embereth Shieldbreaker // Battle Display abilities=adventure other={R} name(Adventure) autostack=if paid(alternative) then name(Destroy artifact) name(Destroy artifact) target(artifact|battlefield) destroy autostack=if paid(alternative) then transforms((,newability[moveto(exile) and!( transforms((,newability[canplayfromexile])) forever )!])) forever text=Destroy target artifact. (Then exile this card. You may cast the creature later from exile.) mana={1}{R} type=Creature subtype=Human Knight power=2 toughness=1 [/card] [card] name=Embereth Skyblazer auto=this(variable{controllerturn}>0) flying auto=@combat(attacking) source(this):pay({2}{R}):all(creature|mybattlefield) 1/0 ueot text=As long as it's your turn, Embereth Skyblazer has flying. -- Whenever Embereth Skyblazer attacks, you may pay {2}{R}. If you do, creatures you control get +X/+0 until end of turn, where X is the number of opponents you have. mana={3}{R} type=Creature subtype=Human Knight power=4 toughness=3 [/card] [card] name=Emberhorn Minotaur auto=@exerted(this):1/1 ueot && menace ueot auto=@combat(attacking) source(this):may exert text=You may exert Emberhorn Minotaur as it attacks. When you do, it gets +1/+1 and gains menace until end of turn. (An exerted creature won't untap during your next untap step.) mana={3}{R} type=Creature subtype=Minotaur Warrior power=4 toughness=3 [/card] [card] name=Embermaw Hellion abilities=trample auto=@damaged(*|battlefield) from(*[instant;sorcery;red]|mystack,myGraveyard):all(trigger[to]) transforms((,newability[damage:1])) oneshot auto=@damaged(*|battlefield) from(*[enchantment;artifact;land;planeswalker;red]|mybattlefield,myGraveyard):all(trigger[to]) transforms((,newability[damage:1])) oneshot auto=@damaged(*|battlefield) from(other creature[red]|mybattlefield,myGraveyard):all(trigger[to]) transforms((,newability[damage:1])) oneshot auto=@damagefoeof(player) from(*[instant;sorcery;red]|mystack,myGraveyard):ability$!name(Damage opponent) damage:1 opponent!$ controller auto=@damagefoeof(player) from(*[enchantment;artifact;land;planeswalker;red]|mybattlefield,myGraveyard):ability$!name(Damage opponent) damage:1 opponent!$ controller auto=@damagefoeof(player) from(other creature[red]|mybattlefield,myGraveyard):ability$!name(Damage opponent) damage:1 opponent!$ controller auto=@damageof(player) from(*[instant;sorcery;red]|mystack,myGraveyard):ability$!name(Damage controller) damage:1 controller!$ controller auto=@damageof(player) from(*[enchantment;artifact;land;planeswalker;red]|mybattlefield,myGraveyard):ability$!name(Damage controller) damage:1 controller!$ controller auto=@damageof(player) from(other creature[red]|mybattlefield,myGraveyard):ability$!name(Damage controller) damage:1 controller!$ controller text=Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) -- If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead. mana={3}{R}{R} type=Creature subtype=Hellion power=4 toughness=5 [/card] [card] name=Emberwilde Captain auto=becomesmonarch controller auto=@each blockers restriction{type(creature[attacking]|opponentbattlefield)~morethan~0}:if compare(pmonarch)~morethan~0 then damage:type:*:opponenthand opponent text=When Emberwilde Captain enters the battlefield, you become the monarch. -- Whenever an opponent attacks you while you're the monarch, Emberwilde Captain deals damage to that player equal to the number of cards in their hand. mana={3}{R} type=Creature subtype=Djinn Pirate power=4 toughness=2 [/card] [card] name=Emberwilde Djinn abilities=flying auto=@each opponent upkeep restriction{type(Emberwilde Djinn|opponentbattlefield)~morethan~0}:ability$!name(Pay RR) pay[[{R}{R}]] name(Gain Control) notatarget(Emberwilde Djinn|opponentbattlefield) moveto(mybattlefield)!$ opponent auto=@each opponent upkeep restriction{type(Emberwilde Djinn|opponentbattlefield)~morethan~0}:ability$!name(Pay 2 life) pay[[{L:2}]] name(Gain Control) notatarget(Emberwilde Djinn|opponentbattlefield) moveto(mybattlefield)!$ opponent auto=@each my upkeep restriction{type(Emberwilde Djinn|opponentbattlefield)~morethan~0}:ability$!name(Pay RR) pay[[{R}{R}]] name(Gain Control) notatarget(Emberwilde Djinn|opponentbattlefield) moveto(mybattlefield)!$ controller auto=@each my upkeep restriction{type(Emberwilde Djinn|opponentbattlefield)~morethan~0}:ability$!name(Pay 2 Life) pay[[{L:2}]] name(Gain Control) notatarget(Emberwilde Djinn|opponentbattlefield) moveto(mybattlefield)!$ controller text=Flying -- At the beginning of each player's upkeep, that player may pay {R}{R} or 2 life. If he or she does, the player gains control of Emberwilde Djinn. mana={2}{R}{R} type=Creature subtype=Djinn power=5 toughness=4 [/card] [card] name=Emergence Zone auto={T}:Add{C} auto={1}{T}{S}:all(*|mycastingzone) asflash ueot text={T}: Add {C}. -- {1}, {T}, Sacrifice Emergence Zone: You may cast spells this turn as though they had flash. type=Land [/card] [card] name=Emergency Powers auto=moveto(exile) auto=moveto(opponentlibrary) all(*|opponenthand) auto=moveto(opponentlibrary) all(*|opponentgraveyard) && shuffle auto=draw:7 opponent auto=moveto(mylibrary) all(*|myhand) auto=moveto(mylibrary) all(*|mygraveyard) && shuffle auto=draw:7 controller auto=if compare(restriction{assorcery}~morethan~0) then auto=castcard(normal) notatarget(*[-instant;-sorcery;manacost<=7]|myhand) else text=Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Emergency Powers. -- Addendum — If you cast this spell during your main phase, you may put a permanent card with converted mana cost 7 or less from your hand onto the battlefield. mana={5}{W}{U} type=Instant [/card] [card] name=Emergent Growth target=creature auto=transforms((,newability[5/5],newability[@combat(attacking) source(this):all(creature|opponentbattlefield) mustblock ueot])) ueot text=Target creature gets +5/+5 until end of turn and must be blocked this turn if able. mana={3}{G} type=Sorcery [/card] [card] name=Emergent Ultimatum auto=ability$! notatarget(*|opponentexile) moveto(ownerlibrary) !$ opponent auto=transforms((,newability[choice name(Reveal 2 and cast 2) target(<2>*|mylibrary) moveTo(myBattlefield)],newability[choice name(Reveal 2 and move to exile) target(<2>*|mylibrary) moveTo(myexile)])) auto=moveTo(exile) text=Search your library for up to three monocolored cards with different names and exile them. An opponent chooses one of those cards. Shuffle that card into your library. You may cast the other cards without paying their mana costs. Exile Emergent Ultimatum. mana={B}{B}{G}{G}{G}{U}{U} type=Sorcery [/card] [card] name=Emeria Captain abilities=flying,vigilance auto=counter(1/1,calculateparty) all(this) text=Flying, vigilance -- When Emeria Captain enters the battlefield, put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) mana={3}{W} type=Creature subtype=Angel Warrior power=1 toughness=1 [/card] [card] name=Emeria's Call autohand={0}:restriction{can play land} name(Emeria, Shattered Skyclave) name(Emeria, Shattered Skyclave) flip(Emeria, Shattered Skyclave) forcetype(land) auto=token(Angel,Creature Angel Warrior,4/4,flying,white)*2 auto=all(creature[-angel]|myBattlefield) indestructible uynt text=Create two 4/4 white Angel Warrior creature tokens with flying. Non-Angel creatures you control gain indestructible until your next turn. mana={4}{W}{W}{W} type=Sorcery [/card] [card] name=Emeria, Shattered Skyclave auto=ability$!name(Choose one) choice name(Pay 3 life) life:-3 _ choice name(Tap) tap(noevent) all(mysource)!$ controller auto={T}:add{W} text=As Emeria, Shattered Skyclave enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. -- {T}: Add {W}. type=Land [/card] [card] name=Emiel the Blessed auto=@movedto(other creature[-unicorn]|mybattlefield):name(pay G or W) pay[[{GW}]] name(Pay G or W) counter(1/1) all(trigger[to]) auto=@movedto(other creature[unicorn]|mybattlefield):name(pay G or W) pay[[{GW}]] name(Pay G or W) counter(1/1,2) all(trigger[to]) text={3}: Exile another target creature you control, then return it to the battlefield under its owner's control. -- Whenever another creature enters the battlefield under your control, you may pay {G} or {W}. If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ( {G} or {W} can be paid with either {G} or {W}.) mana={2}{W}{W} type=Legendary Creature subtype=Unicorn power=4 toughness=4 [/card] [card] name=Emissary of Sunrise abilities=first strike aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(myhand)])) oneshot auto=name(Explores) reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)])) forever optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(<1>*|reveal) moveto(myHand) else transforms((,newability[Choice name(back to library) target(<1>*|reveal) moveto(mylibrary)],newability[Choice name(put into Graveyard) target(<1>*|reveal) moveto(myGraveyard)])) oneshot optiontwoend afterrevealed explores afterrevealedend revealend text=First strike -- When Emissary of Sunrise enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) mana={2}{W} type=Creature subtype=Human Cleric power=2 toughness=1 [/card] [card] name=Emmara, Soul of the Accord auto=@tapped(this):create(soldier:creature soldier:1/1:white:lifelink) text=Whenever Emmara, Soul of the Accord becomes tapped, create a 1/1 white Soldier creature token with lifelink. mana={G}{W} type=Legendary Creature subtype=Elf Cleric power=2 toughness=2 [/card] [card] name=Emperor's Vanguard aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(myhand)])) oneshot auto=@combatdamaged(player) from(this):name(Explores) reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)])) forever optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(<1>*|reveal) moveto(myHand) else transforms((,newability[Choice name(back to library) target(<1>*|reveal) moveto(mylibrary)],newability[Choice name(put into Graveyard) target(<1>*|reveal) moveto(myGraveyard)])) oneshot optiontwoend afterrevealed explores afterrevealedend revealend text=Whenever Emperor's Vanguard deals combat damage to a player, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) mana={3}{G} type=Creature subtype=Human Scout power=4 toughness=3 [/card] [card] name=Empowered Autogenerator auto=tap(noevent) auto={T}:counter(0/0,1,Charge) all(this) && name(Add white mana) thisforeach(counter{0/0,1,Charge}) add{W} auto={T}:counter(0/0,1,Charge) all(this) && name(Add blue mana) thisforeach(counter{0/0,1,Charge}) add{U} auto={T}:counter(0/0,1,Charge) all(this) && name(Add black mana) thisforeach(counter{0/0,1,Charge}) add{B} auto={T}:counter(0/0,1,Charge) all(this) && name(Add red mana) thisforeach(counter{0/0,1,Charge}) add{R} auto={T}:counter(0/0,1,Charge) all(this) && name(Add green mana) thisforeach(counter{0/0,1,Charge}) add{G} text=Empowered Autogenerator enters the battlefield tapped. -- {T}: Put a charge counter on Empowered Autogenerator. Add X mana of any one color, where X is the number of charge counters on Empowered Autogenerator. mana={4} type=Artifact [/card] [card] name=Empty the Pits other={delve} name(Delve) auto=token(Zombie,Creature Zombie,2/2,black) and!( tap(noevent) )!*xx text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Put X 2/2 black Zombie creature tokens onto the battlefield tapped. mana={X}{X}{B}{B}{B}{B} type=Instant [/card] [card] name=Empyrean Eagle abilities=flying auto=lord(creature[flying]|mybattlefield) 1/1 text=Flying -- Other creatures you control with flying get +1/+1. mana={1}{W}{U} type=Creature subtype=Bird Spirit power=2 toughness=3 [/card] [card] name=Empyrial Archangel abilities=flying,shroud abilities=cantlifelose auto=@damageof(player):life:thatmuch controller && damage:thatmuch all(this) text=Flying, shroud -- All damage that would be dealt to you is dealt to Empyrial Archangel instead. mana={4}{G}{W}{W}{U} type=Creature subtype=Angel power=5 toughness=8 [/card] [card] name=Empyrial Storm auto=thisforeach(variable{pnumofcommandcastplus1plusend}) create(Angel:creature Angel:4/4:white:flying) text=When you cast this spell, copy it for each time you've cast your commander from the command zone this game. -- Create a 4/4 white Angel creature token with flying. mana={4}{W}{W} type=Sorcery [/card] [card] name=Emry, Lurker of the Loch anyzone=foreach(*[artifact]|myBattlefield) changecost(colorless:-1) forcedalive auto=deplete:4 controller auto={T}:target(artifact|mygraveyard) canplayfromgraveyard ueot text=This spell costs {1} less to cast for each artifact you control. -- When Emry, Lurker of the Loch enters the battlefield, put the top four cards of your library into your graveyard. -- {T}: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.) mana={2}{U} type=Legendary Creature subtype=Merfolk Wizard power=1 toughness=2 [/card] [card] name=Encampment Keeper abilities=first strike auto={7}{W}{T}{S}:all(creature|mybattlefield) 2/2 ueot text=First strike -- {7}{W}, {T}, Sacrifice Encampment Keeper: Creatures you control get +2/+2 until end of turn. mana={W} type=Creature subtype=Hound power=1 toughness=1 [/card] [card] name=Enchanted Carriage auto=create(Mouse:creature Mouse:1/1:white)*2 auto={crew(other creature[power>=2]|myBattlefield)}:name(crew 2 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~1} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 2 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~1} text=When Enchanted Carriage enters the battlefield, create two 1/1 white Mouse creature tokens. -- Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) mana={5} type=Artifact subtype=Vehicle power=4 toughness=4 [/card] [card] name=End-Raze Forerunners abilities=vigilance, trample, haste auto=all(other creature|myBattlefield) +2/+2 auto=all(other creature|myBattlefield) vigilance auto=all(other creature|myBattlefield) trample text=Vigilance, trample, haste -- When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn. mana={5}{G}{G}{G} type=Creature subtype=Boar power=7 toughness=7 [/card] [card] name=Endless Atlas auto={2}{T}:draw:1 controller restriction{control three or more lands with same name} text={2}, {T}: Draw a card. Activate this ability only if you control three or more lands with the same name. mana={2} type=Artifact [/card] [card] name=Endless Sands auto={T}:Add{1} auto={2}{T}:(blink)forsrc target(creature|myBattlefield) auto={4}{T}{S}:name(Return each creature card exiled with Endless Sands to the battlefield) donothing text={T}: Add {1} to your mana pool. -- {2}, {T}: Exile target creature you control. -- {4}, {T}, Sacrifice Endless Sands: Return each creature card exiled with Endless Sands to the battlefield under its owner's control. type=Land subtype=Desert [/card] [card] name=Endling auto={B}:menace auto={B}:deathtouch auto={B}:undying auto={1}:-1/-1 auto={1}:1/1 text={B}: Endling gains menace until end of turn. -- {B}: Endling gains deathtouch until end of turn. -- {B} : Endling gains undying until end of turn. (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) {1}: Endling gets +1/-1 or -1/+1 until end of turn. mana={2}{B}{B} type=Creature subtype=Zombie Shapeshifter power=3 toughness=3 [/card] [card] name=Enduring Renewal auto=replacedraw if type(creature[zpos=1|mylibrary)~morethan~0 then moveto(ownergraveyard) all(*[zpos=1|mylibrary) else draw:1 controller auto=@movedTo(creature|mygraveyard) from(battlefield):all(trigger[to]) moveTo(myhand) text=Play with your hand revealed. -- If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card. -- Whenever a creature is put into your graveyard from the battlefield, return it to your hand. mana={2}{W}{W} type=Enchantment [/card] [card] name=Enduring Scalelord abilities=flying auto=@counteradded(1/1) from(other creature|mybattlefield):may counter(1/1,1) text=Flying -- Whenever one or more +1/+1 counters are placed on another creature you control, you may put a +1/+1 counter on Enduring Scalelord. mana={4}{G}{W} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Enduring Sliver auto={2}{T}:counter(1/1,1) asSorcery auto=lord(sliver|mybattlefield) transforms((,newability[{2}{T}:counter(1/1,1) asSorcery])) text=Outlast {2} ({2}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) -- Other Sliver creatures you control have outlast 2 . mana={1}{W} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Enemy of Enlightenment abilities=flying auto=foreach(*|opponenthand) -1/-1 auto=@each my upkeep:target(opponent) ability$!name(discard) target(<1>*|myhand) reject !$ targetedplayer text=Flying -- Enemy of Enlightenment gets -1/-1 for each card in your opponents’ hands. -- At the beginning of your upkeep, each player discards a card. mana={5}{B} type=Enchatment Creature subtype=Demon power=5 toughness=5 [/card] [card] name=Enforcer Griffin abilities=flying text=Flying mana={4}{W} type=Creature subtype=Griffin power=3 toughness=4 [/card] [card] name=Engulfing Eruption auto=damage:5 target(creature) text=Engulfing Eruption deals 5 damage to target creature. mana={2}{R}{R} type=Sorcery [/card] [card] name=Enhanced Surveillance auto=altersurvoffset:2 controller auto=@movedto(this|nonbattlezone) from(battlefield):altersurvoffset:-2 controller auto={E}:all(*|myGraveyard) moveto(myLibrary) and!(shuffle)! text=You may look at an additional two cards each time you surveil. -- Exile Enhanced Surveillance: Shuffle your graveyard into your library. mana={1}{U} type=Enchantment [/card] [card] name=Enigma Drake abilities=flying auto=foreach(instant,sorcery|mygraveyard) 1/0 text=Flying -- Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard. mana={1}{U}{R} type=Creature subtype=Drake power=* toughness=4 [/card] [card] name=Enigma Thief abilities=flying other={3}{U} name(Prowl) otherrestriction=prowl auto=may moveTo(ownerhand) target(*[-land]|opponentbattlefield) text=Prowl {3}{U} (You may cast this spell for its prowl cost if you dealt combat damage to a player this turn with a Sphinx or Rogue.) -- Flying -- When Enigma Thief enters the battlefield, for each opponent, return up to one target nonland permanent that player controls to its owner's hand. mana={5}{U}{U} type=Creature subtype=Sphinx Rogue power=5 toughness=5 [/card] [card] name=Enigmatic Incarnation aicode=activate moveTo(myBattlefield) target(creature[manacost=storedmanacostplus1plusend]|mylibrary) auto=@each my endofturn:may {S(enchantment|mybattlefield)}:name(search a creature) reveal:plibrarycount optionone name(choose card) target(creature[manacost=storedmanacostplus1plusend]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend text=At the beginning of your end step, you may sacrifice another enchantment. If you do, search your library for a creature card with converted mana cost equal to 1 plus the sacrificed enchantment's converted mana cost, put that card onto the battlefield, then shuffle your library. mana={2}{G}{U} type=Enchantment [/card] [card] name=Enlarge target=creates auto=trample ueot auto=7/7 ueot auto=transform((,newability[@combat(attacking) source(this): all(creature|opponentbattlefield) mustblock ueot])) ueot text=Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (If a creature with trample would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) mana={3}{G}{G} type=Sorcery [/card] [card] name=Enraged Ceratok auto=cantbeblockedby(creature[power<=2]) text=Enraged Ceratok can't be blocked by creatures with power 2 or less. mana={2}{G}{G} type=Creature subtype=Rhino power=4 toughness=4 [/card] [card] name=Enraged Killbot mana={2} type=Artifact Creature subtype=Killbot power=2 toughness=1 [/card] [card] name=Ensouled Scimitar auto={2}:equip auto={3}:becomes(Artifact Creature Spirit,1/5,flying) ueot auto=teach(creature) 1/5 text={3}: Ensouled Scimitar becomes a 1/5 Spirit artifact creature with flying until end of turn. (Equipment that's a creature can't equip a creature.) -- Equipped creature gets +1/+5. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={3} type=Artifact subtype=Equipment [/card] [card] name=Enter the God-Eternals target=creature auto=damage:4 auto=life:4 auto=deplete:4 target(player) auto=_AMASS_(4) text=Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player puts the top four cards of their library into their graveyard. Amass 4. (Put four +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) mana={2}{U}{U}{B} type=Sorcery [/card] [card] name=Enter the Unknown target=creature|mybattlefield aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(myhand)])) oneshot auto=choice name(Target creature you control explores) name(Target creature you control explores) reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)])) forever optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(<1>*|reveal) moveto(myHand) else transforms((,newability[Choice name(back to library) target(<1>*|reveal) moveto(mylibrary)],newability[Choice name(put into Graveyard) target(<1>*|reveal) moveto(myGraveyard)])) oneshot optiontwoend afterrevealed explores afterrevealedend revealend auto=maxPlay(land)+1 text=Target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) -- You may play an additional land this turn. mana={G} type=Sorcery [/card] [card] name=Enthralling Hold target=creature[tapped] alias=1194 text=Enchant creature -- You can't choose an untapped creature as this spell's target as you cast it. -- You control enchanted creature. mana={3}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Entourage of Trest auto=becomesmonarch controller text=When Entourage of Trest enters the battlefield, you become the monarch. -- Entourage of Trest can block an additional creature each combat as long as you're the monarch. mana={4}{G} type=Creature subtype=Elf Soldier power=4 toughness=4 [/card] [card] name=Entrancing Lyre abilities=shackler auto={X}{T}:shackle target(creature[power<=X]) auto=@each my untap restriction{canuntap}:may untap text=You may choose not to untap Entrancing Lyre during your untap step. -- Variable Colorless , {T}: Tap target creature with power X or less. It doesn't untap during its controller's untap step for as long as Entrancing Lyre remains tapped. mana={3} type=Artifact [/card] [card] name=Entrancing Melody target=creature[manacost=X] auto=moveto(mybattlefield) text=Gain control of target creature with converted mana cost X. mana={X}{U}{U} type=Sorcery [/card] [card] name=Entrapment Maneuver auto=target(player) ability$!name(sacrifice attacker) notatarget(creature[attacking]|mybattlefield) sacrifice!$ targetedplayer then token(Soldier,Creature Soldier,1/1,white)*storedtoughness text=Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature’s toughness. mana={3}{W} type=Instant [/card] [card] name=Entreat the Angels autohand=restriction{miracle} pay[[{X}{W}{W}]] name(Miracle) activate name(Miracle) castcard(restricted) auto=token(Angel, Creature Angel,4/4,flying,white)*XX text=Put X 4/4 white Angel creature tokens with flying onto the battlefield. -- Miracle {X}{W}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) mana={X}{X}{W}{W}{W} type=Sorcery [/card] [card] name=Entreat the Dead auto=ifnot paid(alternative) then thisforeach(variable{halfpaid}>0) ability$!name(Return target creature) name(Return target creature) target(creature|mygraveyard) moveTo(myBattlefield)!$ controller auto=if paid(alternative) then thisforeach(X>0) ability$!name(Return target creature) name(Return target creature) target(creature|mygraveyard) moveTo(myBattlefield)!$ controller autohand={X}{B}{B} restriction{miracle,type(Entreat the Dead[fresh]|myhand)~morethan~0}:name(Miracle) target(Entreat the Dead[fresh]|myhand) activate name(Miracle) castcard(alternative restricted) text=Return X target creature cards from your graveyard to the battlefield. -- Miracle {X}{B}{B} (You may cast this card for its miracle cost when you draw it if it’s the first card you drew this turn.) mana={X}{X}{B}{B}{B} type=Sorcery [/card] [card] name=Eon Frolicker abilities=flying auto=if casted(this) then turns:+1 opponent && protection from(*) uynt && all(planeswalker|myBattlefield) protection from(*) uynt text=Flying -- When Eon Frolicker enters the battlefield, if you cast it, target opponent takes an extra turn after this one. Until your next turn, you and planeswalkers you control gain protection from that player. (You and planeswalkers you control can’t be targeted, dealt damage, or enchanted by anything controlled by that player.) mana={2}{U}{U} type=Creature subtype=Elemental Otter power=5 toughness=5 [/card] [card] name=Ephemerate target=creature|mybattlefield) auto=moveto(exile) and!(moveto(ownerbattlefield))! auto=if rebound then ability$!moveto(exile) all(Ephemerate|mystack)!$ controller autoexile=@rebounded:may activate castcard(normal) text=Exile target creature you control, then return it to the battlefield under its owner's control. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) mana={W} type=Instant [/card] [card] name=Epic Downfall auto=moveTo(exile) target(creature[manacost>=3]|battlefield) text=Exile target creature with converted mana cost 3 or greater. mana={1}{B} type=Sorcery [/card] [card] name=Epicure of Blood auto=@lifeof(player) from(*[-Alhammarret's Archive;-Angel of Vitality]):life:-1 opponent text=Whenever you gain life, each opponent loses 1 life. mana={4}{B} type=Creature subtype=Vampire power=4 toughness=4 [/card] [card] name=Eradicator Valkyrie abilities=boast,flying,lifelink auto=protection from(planeswalker) auto={1}{B}{S(creature|mybattlefield)} restriction{didattack,compare(hascntbstreduce)~equalto~0}:doboast && ability$!name(Sacrifice creature or planeswalker) name(Sacrifice creature or planeswalker) sacrifice notatarget(*[creature;planeswalker]|mybattlefield)!$ opponent limit:hasabilitytwoboastplus1plusend auto={B}{S(creature|mybattlefield)} restriction{didattack,compare(hascntbstreduce)~morethan~0}:doboast && ability$!name(Sacrifice creature or planeswalker) name(Sacrifice creature or planeswalker) sacrifice notatarget(*[creature;planeswalker]|mybattlefield)!$ opponent limit:hasabilitytwoboastplus1plusend text=Flying, lifelink, hexproof from planeswalkers -- Boast — {1}{B}, Sacrifice a creature: Each opponent sacrifices a creature or planeswalker. (Activate this ability only if this creature attacked this turn and only once each turn.) mana={2}{B}{B} type=Creature subtype=Angel Berserker power=4 toughness=3 [/card] [card] name=Erebos's Intervention target=creature,graveyard auto=choice name(Target creature gets -X/-X) -X/-X auto=choice name(Exile up to X cards...) moveto(Exile) text=Choose one — • Target creature gets -X/-X until end of turn. You gain X life. • Exile up to twice X target cards from graveyards. mana={X}{B} type=Instant [/card] [card] name=Erebos's Titan auto=restriction{type(creature|opponentBattlefield)~lessthan~1}:indestructible autograveyard=@movedTo(creature|opponentexile) from(opponentgraveyard):if type(*|myhand)~morethan~0 then ability$!may reject notatarget(*|myhand) and!(moveTo(myhand))! !$ controller autograveyard=@movedTo(creature|opponentBattlefield) from(opponentgraveyard):if type(*|myhand)~morethan~0 then ability$!may reject notatarget(*|myhand) and!(moveTo(myhand))! !$ controller autograveyard=@movedTo(creature|opponenthand) from(opponentgraveyard):if type(*|myhand)~morethan~0 then ability$!may reject notatarget(*|myhand) and!(moveTo(myhand))! !$ controller text=As long as your opponents control no creatures, Erebos's Titan has indestructible. (Damage and effects that say "destroy" don't destroy it.) -- Whenever a creature card leaves an opponent's graveyard, you may discard a card. If you do, return Erebos's Titan from your graveyard to your hand. mana={1}{B}{B}{B} type=Creature subtype=Giant power=5 toughness=5 [/card] [card] name=Erebos, Bleak-Hearted abilities=indestructible auto=this(variable{type:manab}<5) transforms((removetypes,newability[becomes(Legendary Enchantment God)])) auto=this(variable{type:manab}>4) transforms((Legendary Enchantment Creature)) auto=@movedto(graveyard) from(creature|myBattlefield):may pay({L:2}):Draw:1 controller auto={1}{B}{S(other creature|mybattlefield)}:-2/-1 target(creature) ueot text=Indestructible -- As long as your devotion to black is less than five, Erebos isn’t a creature. -- Whenever another creature you control dies, you may pay 2 life. If you do, draw a card. -- {1}{B}, Sacrifice another creature: Target creature gets -2/-1 until end of turn. mana={3}{B} type=Legendary Enchantment Creature subtype=God power=5 toughness=6 [/card] [card] name=Errata, the Silencer abilities=unblockable auto=@damagefoeof(player) from(this): transforms((,newability[moveTo(opponentExile) target(creature|opponentBattlefield) with counter{0/0.1.Hit}],newability[if restriction{type(creature[counter{0/0.1.Hit}]|opponentExile)~morethan~2} wingame controller)) && moveTo(ownerlibrary) all(this) && shuffle text=Etrata, the Silencer can’t be blocked. -- Whenever Etrata deals combat damage to a player, exile target creature that player controls and put a hit counter on that card. That player loses the game if they own three or more exiled cards with hit counters on them. Etrata’s owner shuffles Etrata into their library. mana={2}{U}{B} type=Legendary Creature subtype=Vampire Assassin power=3 toughness=5 [/card] [card] name=Erratic Cyclops abilities=trample auto=@movedto(*[instant;sorcery;manacost=1]|mystack):all(this) 1/0 ueot auto=@movedto(*[instant;sorcery;manacost=2]|mystack):all(this) 2/0 ueot auto=@movedto(*[instant;sorcery;manacost=3]|mystack):all(this) 3/0 ueot auto=@movedto(*[instant;sorcery;manacost=4]|mystack):all(this) 4/0 ueot auto=@movedto(*[instant;sorcery;manacost=5]|mystack):all(this) 5/0 ueot auto=@movedto(*[instant;sorcery;manacost=6]|mystack):all(this) 6/0 ueot auto=@movedto(*[instant;sorcery;manacost=7]|mystack):all(this) 7/0 ueot auto=@movedto(*[instant;sorcery;manacost=8]|mystack):all(this) 8/0 ueot auto=@movedto(*[instant;sorcery;manacost=9]|mystack):all(this) 9/0 ueot auto=@movedto(*[instant;sorcery;manacost=10]|mystack):all(this) 10/0 ueot auto=@movedto(*[instant;sorcery;manacost=11]|mystack):all(this) 11/0 ueot auto=@movedto(*[instant;sorcery;manacost=12]|mystack):all(this) 12/0 ueot auto=@movedto(*[instant;sorcery;manacost=13]|mystack):all(this) 13/0 ueot auto=@movedto(*[instant;sorcery;manacost=14]|mystack):all(this) 14/0 ueot auto=@movedto(*[instant;sorcery;manacost=15]|mystack):all(this) 15/0 ueot auto=@movedto(*[instant;sorcery;manacost=16]|mystack):all(this) 16/0 ueot auto=@movedto(*[instant;sorcery;manacost=17]|mystack):all(this) 17/0 ueot auto=@movedto(*[instant;sorcery;manacost=18]|mystack):all(this) 18/0 ueot auto=@movedto(*[instant;sorcery;manacost=19]|mystack):all(this) 19/0 ueot auto=@movedto(*[instant;sorcery;manacost=20]|mystack):all(this) 20/0 ueot text=Trample -- Whenever you cast an instant or sorcery spell, Erratic Cyclops gets +X/+0 until end of turn, where X is that spell's converted mana cost. mana={3}{R} type=Creature subtype=Cyclops Shaman power=0 toughness=8 [/card] [card] name=Erratic Visionary auto={1}{U}{T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever text={1}{U}, {T}: Draw a card, then discard a card. mana={1}{U} type=Creature subtype=Human Wizard power=1 toughness=3 [/card] [card] name=Erstwhile Trooper auto={D(creature|myhand)}:2/2 && trample ueot limit:1 text=Discard a creature card: Erstwhile Trooper gets +2/+2 and gains trample until end of turn. Activate this ability only once each turn. mana={1}{B}{G} type=Creature subtype=Zombie Soldier power=2 toughness=2 [/card] [card] name=Escape Protocol auto=@cycled(*|myHand):may pay({1}) target(creature,artifact|myBattlefield) moveto(exile) and!(moveto(mybattlefield))! text=Whenever you cycle a card, you may pay 1 . When you do, exile target artifact or creature you control, then return it to the battlefield under its owner's control. mana={1}{U} type=Enchantment [/card] [card] name=Escape Velocity target=creature auto=haste auto=1/0 autograveyard={1}{R}{E(other *|myGraveyard)}{E(other *|myGraveyard)}:name(Escape-{1}{R},exile two) activate castcard(normal) text=Enchant creature -- Enchanted creature gets +1/+0 and has haste. -- Escape—{1}{R}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) mana={R} type=Enchantment subtype=Aura [/card] [card] name=Escape to the Wilds auto=moveto(exile) and!( transforms((,canplayfromexile)) ueot )! all(*[zpos<=5]|mylibrary) auto=maxPlay(land)+1 text=Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn. -- You may play an additional land this turn. mana={3}{R}{G} type=Sorcery [/card] [card] name=Esika's Chariot auto={crew(other creature[power>=4]|myBattlefield)}:name(crew 4 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=4]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~3} auto={crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 4 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~3} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=3]|myBattlefield)}:name(crew 4 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~3} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 4 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~3} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 4 [4 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~3,compare(crewtotalpower)~morethan~3} auto=token(Cat,Creature Cat,2/2,green)*2 auto=@combat(attacking) source(this):clone target(*[token]|mybattlefield) text=When Esika’s Chariot enters the battlefield, create two 2/2 green Cat creature tokens. -- Whenever Esika’s Chariot attacks, create a token that’s a copy of target token you control. -- Crew 4 mana={3}{G} type=Legendary Artifact subtype=Vehicle power=4 toughness=4 [/card] [card] name=Esika, God of the Tree abilities=vigilance other={W}{U}{B}{R}{G} name(The Prismatic Bridge) otherrestriction=can play enchantment autostack=if paid(alternative) then flip(The Prismatic Bridge) forcetype(Legendary Enchantment) auto=this(variable{isflipped}<1) transforms((,newability[{T}:add{W}],newability[{T}:add{G}],newability[{T}:add{R}],newability[{T}:add{B}],newability[{T}:add{U}])) auto=this(variable{isflipped}<1) lord(other creature[legendary]|mybattlefield) transforms((,newability[vigilance],newability[{T}:add{W}],newability[{T}:add{G}],newability[{T}:add{R}],newability[{T}:add{B}],newability[{T}:add{U}])) text=Vigilance -- {T}: Add one mana of any color. -- Other legendary creatures you control have vigilance and "{T}: Add one mana of any color." mana={1}{G}{G} type=Legendary Creature subtype=God power=1 toughness=4 [/card] [card] name=Esior, Wardwing Familiar abilities=flying,partner auto=@targeted(*[iscommander]|myBattlefield) from(*[instant;sorcery]|opponentzones):choice name(This spell costs 3 more) name(This spell costs 3 more) target(*[instant;sorcery]|opponentzones) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) oneshot text=Flying -- Spells your opponents cast that target one or more commanders you control cost {3} more to cast. -- Partner (You can have two commanders if both have partner.) mana={1}{U} type=Legendary Creature subtype=Bird power=1 toughness=3 [/card] [card] name=Essence Capture target=creature|stack auto=fizzle auto=may counter(1/1) target(creature|mybattlefield) text=Counter target creature spell. Put a +1/+1 counter on up to one target creature you control. mana={U}{U} type=Instant [/card] [card] name=Essence Symbiote auto=@mutated(creature|mybattlefield):all(trigger[to]) counter(1/1) auto=@mutated(creature|mybattlefield):life:2 controller text=Whenever a creature you control mutates, put a +1/+1 counter on that creature and you gain 2 life. mana={1}{G} type=Creature subtype=Beast power=2 toughness=2 [/card] [card] name=Estrid's Invocation auto=this(cantargetcard(*[enchantment|myBattlefield])) may copy notatarget(enchantment|myBattlefield) transforms((,newability[@each my upkeep:moveto(exile) and!(moveto(mybattlefield))!])) text=You may have Estrid’s Invocation enter the battlefield as a copy of any enchantment you control, except it has “At the beginning of your upkeep, you may exile this enchantment. If you do, return it to the battlefield under its owner’s control.” mana={2}{U} type=Enchantment [/card] [card] name=Etali, Primal Storm auto=@combat(attacking) source(this):Reveal:1 revealzone(mylibrary) revealuntil(*|mylibrary) optionone choice name(Cast Card) target(*|reveal) moveto(mylibrary) and!(may castcard(normal))! optiononeend optiontwo target(<1>*|reveal) bottomoflibrary and!(all(*|reveal) bottomoflibrary)! optiontwoend revealend auto=@combat(attacking) source(this):Reveal:1 revealzone(opponentlibrary) revealuntil(*|opponentlibrary) optionone choice name(Cast Card) target(*|reveal) moveto(opponentlibrary) and!(may castcard(normal))! optiononeend optiontwo target(<1>*|reveal) bottomoflibrary and!(all(*|reveal) bottomoflibrary)! optiontwoend revealend text=Whenever Etali, Primal Storm attacks, exile the top card of each player’s library, then you may cast any number of spells from among those cards without paying their mana costs. mana={4}{R}{R} type=Legendary Creature subtype=Elder Dinosaur power=6 toughness=6 [/card] [card] name=Etchings of the Chosen auto=chooseatype transforms((,newability[lord(creature[chosentype]|mybattlefield) 1/1],newability[{1}{S(creature[chosentype]|mybattlefield)}:name(Creature gains indestructible) target(creature) indestructible ueot])) chooseend text=As Etchings of the Chosen enters the battlefield, choose a creature type. -- Creatures you control of the chosen type get +1/+1. -- {1}, Sacrifice a creature of the chosen type: Target creature you control gains indestructible until end of turn. mana={1}{W}{B} type=Enchantment [/card] [card] name=Eternal Isolation target=creature[power>=4] auto=bottomoflibrary text=Put target creature with power 4 or greater on the bottom of its owner's library. mana={1}{W} type=Sorcery [/card] [card] name=Eternal Skylord auto=_AMASS_(2) auto=lord(Zombie[token]|myBattlefield) flying. text=When Eternal Skylord enters the battlefield, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) -- Zombie tokens you control have flying. mana={4}{U} type=Creature subtype=Zombie Wizard power=3 toughness=3 [/card] [card] name=Eternal Taskmaster auto=tapped(noevent) auto=@combat(attacking) source(this):pay({2}{b}) target(creature|mygraveyard) moveto(ownerhand) text=Eternal Taskmaster enters the battlefield tapped. -- Whenever Eternal Taskmaster attacks, you may pay {2}{B}. If you do, return target creature card from your graveyard to your hand. mana={1}{B} type=Creature subtype=Zombie power=2 toughness=3 [/card] [card] name=Eternal of Harsh Truths auto=@combat(notblocked) source(this):draw:1 auto=@combat(blocked,turnlimited) source(this):life:-2 opponent text=Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.) -- Whenever Eternal of Harsh Truths attacks and isn't blocked, draw a card. mana={2}{U} type=Creature subtype=Zombie Cleric power=1 toughness=3 [/card] [card] name=Ethereal Absolution auto=lord(creature|myBattlefield) +1/+1 auto=lord(creature|opponentBattlefield) -1/-1 auto={2}{W}{B}:name(exile non-creature card) moveTo(exile) target(*[-creature]|opponentGraveyard) auto={2}{W}{B}:name(exile creature card) moveTo(exile) target(creature|opponentGraveyard) && create(Spirit:creature Spirit:1/1:white,black:flying) text=Creatures you control get +1/+1. -- Creatures your opponents control get -1/-1. -- {2}{W}{B}: Exile target card from an opponent's graveyard. If it was a creature card, you create a 1/1 white and black Spirit creature token with flying. mana={4}{W}{B} type=Enchantment [/card] [card] name=Ethereal Elk abilities=trample auto=may moveto(myhand) target(Vivien^ Nature's Avenger|mylibrary) auto=may moveto(myhand) target(Vivien^ Nature's Avenger|mygraveyard) text=Trample -- When Ethereal Elk enters the battlefield, you may search your library and/or graveyard for a card named Vivien, Nature's Avenger, reveal it, and put it into your hand. If you search your library this way, shuffle it. mana={3}{G}{G} type=Creature subtype=Elk Spirit power=3 toughness=3 [/card] [card] name=Ethereal Forager abilities=flying auto=@combat(attacking) source(this):may moveTo(ownerHand) target(instant,sorcery|myExile) text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Flying -- Whenever Ethereal Forager attacks, you may return an instant or sorcery card exiled with Ethereal Forager to its owner’s hand. mana={4}{U}{U} other={delve} name(Delve) type=Creature subtype=Elemental Whale power=3 toughness=3 [/card] [card] name=Ethereal Valkyrie abilities=flying auto=draw:1 controller && transforms((,newability[name(Exile a card from your hand) target(*|myhand) doforetell])) oneshot auto=@combat(attacking) source(this):draw:1 controller && transforms((,newability[name(Exile a card from your hand) target(*|myhand) doforetell])) oneshot auto=emblem transforms((,newability[@each upkeep:all(*[foretold;-foretell]|myexile) transforms((,newability[this(variable{canforetellcast}>0) canplayfromexile],newability[this(variable{canforetellcast}>0) changecost(colorless:-2) forcedalive])) ueot])) forever dontremove text=Flying -- Whenever Ethereal Valkyrie enters the battlefield or attacks, draw a card, then exile a card from your hand face down. It becomes foretold. Its foretell cost is its mana cost reduced by {2}. (On a later turn, you may cast it for its foretell cost, even if this creature has left the battlefield.) mana={4}{W}{U} type=Creature subtype=Spirit Angel power=4 toughness=4 [/card] [card] name=Eureka auto=moveto(ownerbattlefield) notatarget(*[creature;artifact;enchantment;land;planeswalker]|myhand) auto=ability$! moveto(ownerbattlefield) notatarget(*[creature;artifact;enchantment;land;planeswalker]|myhand) !$ opponent text=Starting with you, each player may put a permanent card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield. mana={2}{G}{G} type=Sorcery [/card] [card] name=Eutropia the Twice-Favored auto=@movedTo(enchantment|myBattlefield):counter(1/1,1) target(creature) && flying target(creature) ueot text=Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on target creature. That creature gains flying until end of turn. mana={1}{G}{U} type=Legendary Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Evasive Action target=*|stack auto=if compare(pbasiclandtypes)~equalto~1 then transforms((,newability[pay[[{1}]] name(pay {1} mana) donothing?fizzle])) forever auto=if compare(pbasiclandtypes)~equalto~2 then transforms((,newability[pay[[{2}]] name(pay {2} mana) donothing?fizzle])) forever auto=if compare(pbasiclandtypes)~equalto~3 then transforms((,newability[pay[[{3}]] name(pay {3} mana) donothing?fizzle])) forever auto=if compare(pbasiclandtypes)~equalto~4 then transforms((,newability[pay[[{4}]] name(pay {4} mana) donothing?fizzle])) forever auto=if compare(pbasiclandtypes)~equalto~5 then transforms((,newability[pay[[{5}]] name(pay {5} mana) donothing?fizzle])) forever auto=if compare(pbasiclandtypes)~equalto~6 then transforms((,newability[pay[[{6}]] name(pay {6} mana) donothing?fizzle])) forever auto=if compare(pbasiclandtypes)~equalto~7 then transforms((,newability[pay[[{7}]] name(pay {7} mana) donothing?fizzle])) forever auto=if compare(pbasiclandtypes)~equalto~8 then transforms((,newability[pay[[{8}]] name(pay {8} mana) donothing?fizzle])) forever auto=if compare(pbasiclandtypes)~equalto~9 then transforms((,newability[pay[[{9}]] name(pay {9} mana) donothing?fizzle])) forever auto=if compare(pbasiclandtypes)~equalto~10 then transforms((,newability[pay[[{10}]] name(pay {10} mana) donothing?fizzle])) forever auto=if compare(pbasiclandtypes)~equalto~11 then transforms((,newability[pay[[{11}]] name(pay {11} mana) donothing?fizzle])) forever auto=if compare(pbasiclandtypes)~equalto~12 then transforms((,newability[pay[[{12}]] name(pay {12} mana) donothing?fizzle])) forever auto=if compare(pbasiclandtypes)~equalto~13 then transforms((,newability[pay[[{13}]] name(pay {13} mana) donothing?fizzle])) forever auto=if compare(pbasiclandtypes)~equalto~14 then transforms((,newability[pay[[{14}]] name(pay {14} mana) donothing?fizzle])) forever auto=if compare(pbasiclandtypes)~equalto~15 then transforms((,newability[pay[[{15}]] name(pay {15} mana) donothing?fizzle])) forever auto=if compare(pbasiclandtypes)~equalto~16 then transforms((,newability[pay[[{16}]] name(pay {16} mana) donothing?fizzle])) forever auto=if compare(pbasiclandtypes)~equalto~17 then transforms((,newability[pay[[{17}]] name(pay {17} mana) donothing?fizzle])) forever auto=if compare(pbasiclandtypes)~equalto~18 then transforms((,newability[pay[[{18}]] name(pay {18} mana) donothing?fizzle])) forever auto=if compare(pbasiclandtypes)~equalto~19 then transforms((,newability[pay[[{19}]] name(pay {19} mana) donothing?fizzle])) forever auto=if compare(pbasiclandtypes)~morethan~19 then transforms((,newability[pay[[{29}]] name(pay {20} mana) donothing?fizzle])) forever text=Domain — Counter target spell unless its controller pays {1} for each basic land type among lands you control. mana={1}{U} type=Instant [/card] [card] name=Ever-Watching Threshold auto=@each blockers restriction{type(creature[attacking]|opponentbattlefield)~morethan~0}:draw:1 text=Whenever an opponent attacks you and/or a planeswalker you control with one or more creatures, draw a card. mana={2}{U} type=Enchantment [/card] [card] name=Everdawn Champion auto=preventAllCombatDamage to(this) text=Prevent all combat damage that would be dealt to Everdawn Champion. mana={1}{W}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Everquill Phoenix abilities=flying,mutate otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveTo(myHand) auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) auto={9999}:equip other={3}{R} name(Mutate) auto=transforms((,newability[@mutated(this):token(Feather Eve)])) auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Over) choice name(Mutate Over) mutateover target(other creature[-human]|mybattlefield) auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Under) choice name(Mutate Under) mutateunder target(other creature[-human]|mybattlefield) text=Mutate {3}{R} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Flying -- Whenever this creature mutates, create a red artifact token named Feather with "{1}, Sacrifice Feather: Return target Phoenix card from your graveyard to the battlefield tapped." mana={2}{R}{R} type=Creature subtype=Phoenix power=4 toughness=4 [/card] [card] name=Eviscerate target=creature auto=destroy text=Destroy target creature. mana={3}{B} type=Sorcery [/card] [card] name=Evolution Sage auto=@movedTo(land|myBattlefield):_PROLIFERATE_ text=Whenever a land enters the battlefield under your control, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) mana={2}{G} type=Creature subtype=Elf Druid power=3 toughness=2 [/card] [card] name=Evra, Halcyon Witness abilities=lifelink auto={4}:count(lifetotal) && transforms((,newability[lifeset:p controller})) forever && all(this) transforms((,setpower=countedamount)) forever text=Lifelink -- {4}: Exchange your life total with Evra, Halcyon Witness's power. mana={4}{W}{W} type=Legendary Creature subtype=Avatar power=4 toughness=4 [/card] [card] name=Excavating Anurid auto=may name(sacrifice land) S(land):draw:1 auto=aslongas(*|mygraveyard) 1/1 >6 auto=aslongas(*|mygraveyard) vigilance >6 text=When Excavating Anurid enters the battlefield, you may sacrifice a land. If you do, draw a card. -- Threshold — As long as seven or more cards are in your graveyard, Excavating Anurid gets +1/+1 and has vigilance. mana={4}{G} type=Creature subtype=Frog Beast power=4 toughness=4 [/card] [card] name=Excavation Elephant kicker={1}{W} auto=if paid(kicker) then target(artifact|mygraveyard) moveto(ownerhand) text=Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) -- When Excavation Elephant enters the battlefield, if it was kicked, return target artifact card from your graveyard to your hand. mana={4}{W} type=Creature subtype=Elephant power=3 toughness=5 [/card] [card] name=Excavation Mole auto=deplete:3 controller text=Trample -- When Excavation Mole enters the battlefield, put the top three cards of your library into your graveyard. mana={2}{G} type=Creature subtype=Mole power=3 toughness=3 [/card] [card] name=Excavator auto={T}{S(land[basic,island]|myBattlefield)}:target(creature) islandwalk ueot auto={T}{S(land[basic,mountain]|myBattlefield)}:target(creature) mountainwalk ueot auto={T}{S(land[basic,plains]|myBattlefield)}:target(creature) plainswalk ueot auto={T}{S(land[basic,forest]|myBattlefield)}:target(creature) forestwalk ueot auto={T}{S(land[basic,swamp]|myBattlefield)}:target(creature) swampwalk ueot auto={T}{S(land[basic,swamp,island]|myBattlefield)}:target(creature) swampwalk ueot && islandwalk ueot auto={T}{S(land[basic,mountain,island]|myBattlefield)}:target(creature) mountainwalk ueot && islandwalk ueot auto={T}{S(land[basic,plains,island]|myBattlefield)}:target(creature) plainswalk ueot && islandwalk ueot auto={T}{S(land[basic,forest,island]|myBattlefield)}:target(creature) forestwalk ueot && islandwalk ueot auto={T}{S(land[basic,mountain,swamp]|myBattlefield)}:target(creature) mountainwalk ueot && swampwalk ueot auto={T}{S(land[basic,plains,swamp]|myBattlefield)}:target(creature) plainswalk ueot && swampwalk ueot auto={T}{S(land[basic,forest,swamp]|myBattlefield)}:target(creature) forestwalk ueot && swampwalk ueot auto={T}{S(land[basic,mountain,plains]|myBattlefield)}:target(creature) mountainwalk ueot && plainswalk ueot auto={T}{S(land[basic,plains,forest]|myBattlefield)}:target(creature) plainswalk ueot && forestwalk ueot auto={T}{S(land[basic,forest,mountain]|myBattlefield)}:target(creature) mountainwalk ueot && forestwalk ueot auto={T}{S(land[basic,mountain,forest,island]|myBattlefield)}:target(creature) mountainwalk ueot && forestwalk ueot && islandwalk ueot auto={T}{S(land[basic,mountain,forest,swamp]|myBattlefield)}:target(creature) mountainwalk ueot && forestwalk ueot && swampwalk ueot auto={T}{S(land[basic,mountain,forest,plains]|myBattlefield)}:target(creature) mountainwalk ueot && forestwalk ueot && plainswalk ueot auto={T}{S(land[basic,mountain,island,swamp]|myBattlefield)}:target(creature) mountainwalk ueot && swampwalk ueot && islandwalk ueot auto={T}{S(land[basic,mountain,island,plains]|myBattlefield)}:target(creature) mountainwalk ueot && plainswalk ueot && islandwalk ueot auto={T}{S(land[basic,mountain,swamp,plains]|myBattlefield)}:target(creature) mountainwalk ueot && plainswalk ueot && swampwalk ueot auto={T}{S(land[basic,swamp,island,plains]|myBattlefield)}:target(creature) swampwalk ueot && plainswalk ueot && islandwalk ueot auto={T}{S(land[basic,swamp,island,forest]|myBattlefield)}:target(creature) forestwalk ueot && swampwalk ueot && islandwalk ueot auto={T}{S(land[basic,swamp,plains,forest]|myBattlefield)}:target(creature) forestwalk ueot && swampwalk ueot && plainswalk ueot auto={T}{S(land[basic,plains,forest,island]|myBattlefield)}:target(creature) forestwalk ueot && islandwalk ueot && plainswalk ueot auto={T}{S(land[basic,mountain,island,forest,plains]|myBattlefield)}:target(creature) mountainwalk ueot && forestwalk ueot && islandwalk ueot && plainswalk ueot auto={T}{S(land[basic,mountain,island,forest,swamp]|myBattlefield)}:target(creature) mountainwalk ueot && forestwalk ueot && islandwalk ueot && swampwalk ueot auto={T}{S(land[basic,mountain,island,swamp,plains]|myBattlefield)}:target(creature) mountainwalk ueot && swampwalk ueot && islandwalk ueot && plainswalk ueot auto={T}{S(land[basic,mountain,plains,forest,swamp]|myBattlefield)}:target(creature) mountainwalk ueot && forestwalk ueot && plainswalk ueot && swampwalk ueot auto={T}{S(land[basic,plains,island,forest,swamp]|myBattlefield)}:target(creature) plainswalk ueot && forestwalk ueot && islandwalk ueot && swampwalk ueot auto={T}{S(land[basic,mountain,plains,island,forest,swamp]|myBattlefield)}:target(creature) mountainwalk ueot && plainswalk ueot && forestwalk ueot && islandwalk ueot && swampwalk ueot text={T}, Sacrifice a basic land: Target creature gains landwalk of each of the land types of the sacrificed land until end of turn. mana={2} type=Artifact [/card] [card] name=Excise target=creature[attacking] auto=moveTo(exile) auto=transforms((,newability[pay[[{prex}]] name(pay {prex} mana) donothing?moveTo(exile)])) forever text=Exile target attacking creature unless its controller pays {X}. mana={X}{W} type=Instant [/card] [card] name=Exclusion Mage auto=moveto(ownerHand) target(creature|opponentBattlefield) text=When Exclusion Mage enters the battlefield, return target creature an opponent controls to its owner's hand. mana={2}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Excruciator #MISSING: damage can't be prevented text=Damage that would be dealt by Excruciator can't be prevented. mana={6}{R}{R} type=Creature subtype=Avatar power=7 toughness=7 [/card] [card] name=Exemplar of Strength auto=counter(-1/-1,3) target(creature|mybattlefield) auto=@combat(attacking) source(this){restriction type(this[counter(-1/-1)])~morethan~0}:counter(-1/-1,-1) && life:1 controller text=When Exemplar of Strength enters the battlefield, put three -1/-1 counters on target creature you control. -- Whenever Exemplar of Strength attacks, remove a -1/-1 counter from it. If you do, you gain 1 life. mana={1}{G} type=Creature subtype=Human Warrior power=4 toughness=4 [/card] [card] name=Exiled Doomsayer auto=lord(*[morph]|mycastingzone) altercost(colorless, +2) auto=lord(*[morph]|opponentcastingzone) altercost(colorless, +2) text=All morph costs cost {2} more. (This doesn't affect the cost to cast creature spells face down.) mana={1}{W} type=Creature subtype=Human Cleric power=1 toughness=2 [/card] [card] name=Exotic Orchard auto=this(variable{olandg}>0) {t}:out{g} auto=this(variable{olandu}>0) {t}:out{u} auto=this(variable{olandr}>0) {t}:out{r} auto=this(variable{olandb}>0) {t}:out{b} auto=this(variable{olandw}>0) {t}:out{w} auto=this(variable{olandc}>0) {t}:out{1} text={T}: Add one mana of any color that a land an opponent controls could produce. type=Land [/card] [card] name=Expansion // Explosion other={X}{U}{U}{R}{R} name(Explosion) auto=if paid(alternative) then choice name(Damage any target and you draw) damage:X target(player,creature,planeswalker) && draw:X controller auto=if paid(alternative) then choice name(Damage any target and opponent draws) damage:X target(player,creature,planeswalker) && draw:X opponent auto=ifnot paid(alternative) then name(copy spell) target(*[instant;sorcery;manacost<=4]|stack) activate castcard(copied noevent) text=Copy target instant or sorcery spell with converted mana cost 4 or less. You may choose new targets for the copy. -- Explosion deals X damage to any target. Target player draws X cards. mana={UR}{UR} type=Instant [/card] [card] name=Expedition Champion auto=aslongas(other creature[warrior]|myBattlefield) 2/0 text=Expedition Champion gets +2/+0 as long as you control another warrior. mana={2}{R} type=Creature subtype=Human Warrior power=2 toughness=3 [/card] [card] name=Expedition Diviner abilities=flying auto=@movedTo(this|myGraveyard) from(Battlefield):if type(creature[wizard]|mybattlefield)~morethan~0 then draw:1 controller text=Flying -- As long as you control another Wizard, Expedition Diviner has “When this creature dies, draw a card.” mana={3}{U} type=Creature subtype=Merfolk Wizard power=3 toughness=2 [/card] [card] name=Expedition Healer abilities=vigilance auto=aslongas(other creature[cleric]|myBattlefield) lifelink text=Vigilance -- Expedition Healer has lifelink as long as you control another Cleric. mana={1}{W} type=Creature subtype=Kor Cleric power=2 toughness=2 [/card] [card] name=Expedition Skulker auto=aslongas(other rogue|myBattlefield) deathtouch text=Expedition Skulker has deathtouch as long as you control another Rogue. mana={1}{B} type=Creature subtype=Vampire Rogue power=2 toughness=2 [/card] [card] name=Expel from Orazca target=*[-land] auto=choice name(owner's hand) moveTo(ownerHand) auto=_CITY'S_BLESSING_ choice name(owner's library) moveTo(ownerLibrary) text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Return target nonland permanent to its owner's hand. If you have the city's blessing, you may put that permanent on top of its owner's library instead. mana={1}{U} type=Instant [/card] [card] name=Experimental Frenzy abilities=showfromtoplibrary auto=canplayfromlibrarytop auto=lord(*|myhand) altercost(colorless, 99) auto=maxPlay(land)-99 auto={3}{R}:destroy all(this) text=You may look at the top card of your library any time. -- You may play the top card of your library. -- You can't play cards from your hand. -- {3}{R}: Destroy Experimental Frenzy. mana={3}{R} type=Enchantment [/card] [card] name=Experimental Overload auto=token(Weird Exp,Creature Weird,type:*[instant;sorcery]:myGraveyard/type:*[instant;sorcery]:myGraveyard,blue,red) auto=may moveTo(myHand) target(*[instant;sorcery]|myGraveyard) auto=moveTo(exile) all(this) text=Create an X/X blue and red Weird creature token, where X is the number of instant and sorcery cards in your graveyard. Then you may return an instant or sorcery card from your graveyard to your hand. Exile Experimental Overload. mana={2}{U}{R} type=Sorcery [/card] [card] name=Explorer's Scope auto={1}:equip auto=@combat(attacking) source(mytgt):reveal:1 optionone target(<1>land|reveal) moveto(ownerbattlefield) and!(tap(noevent))! optiononeend optiontwo target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend text=Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Explosion of Riches auto=draw:1 controller auto=ability$!name(Choose one) choice name(Draw and loose life) life:-5 && draw:1 _ choice name(Don'd draw) donothing!$ opponent text=Draw a card, then each other player may draw a card. Whenever a card is drawn this way, Explosion of Riches deals 5 damage to target opponent chosen at random from among your opponents. mana={5}{R} type=Sorcery [/card] [card] name=Expose to Daylight target=artifact,enchantment auto=destroy aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend text=Destroy target artifact or enchantment. Scry 1. mana={2}{W} type=Instant [/card] [card] name=Exquisite Archangel abilities=flying,cantlifelose auto=@damageof(player):if compare(lifetotal)~lessthan~1 then all(this) moveTo(exile) && lifeset:startinglife controller text=Flying -- If you would lose the game, instead exile Exquisite Archangel and your life total becomes equal to your starting life total. mana={5}{W}{W} type=Creature subtype=Angel power=5 toughness=5 [/card] [card] name=Exquisite Firecraft auto=damage:4 target(player,creature,planeswalker) autostack=if type(*[instant;sorcery]|mygraveyard)~morethan~1 then nofizzle text=Exquisite Firecraft deals 4 damage to any target. -- Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, this spell can’t be countered. mana={1}{R}{R} type=Sorcery [/card] [card] name=Exquisite Huntmaster auto=@movedTo(this|graveyard) from(battlefield):token(Elf Warrior,Creature Elf Warrior,1/1,green) autograveyard={4}{B}:name(Activate Encore) name(Activate Encore) moveto(exile) and!(clone with(unearth,haste,mustattack))! asSorcery text=When Exquisite Huntmaster dies, create a 1/1 green Elf Warrior creature token. -- Encore {4}{B} ({4}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) mana={3}{B} type=Creature subtype=Elf Warrior power=4 toughness=2 [/card] [card] name=Exuberant Wolfbear auto=@combat(attacking) source(this):may target(human|myBattlefield) becomes(p/t) ueot text=Whenever Exuberant Wolfbear attacks, you may change the base power and toughness of target Human you control to Exuberant Wolfbear's power and toughness until end of turn. mana={3}{G} type=Creature subtype=Wolf Bear power=4 toughness=4 [/card] [card] name=Exultant Skymarcher abilities=flying text=Flying mana={1}{W}{W} type=Creature subtype=Vampire Soldier power=2 toughness=3 [/card] [card] name=Eye Collector abilities=flying auto=@combatdamaged(player) from(this):deplete:1 controller auto=@combatdamaged(player) from(this):deplete:1 opponent text=Flying -- Whenever Eye Collector deals combat damage to a player, each player puts the top card of their library into their graveyard. mana={B} type=Creature subtype=Faerie power=1 toughness=1 [/card] [card] name=Eyeblight Cullers auto=@movedTo(this|graveyard) from(battlefield):token(Elf Warrior,Creature Elf Warrior,1/1,green)*3 auto=@movedTo(this|graveyard) from(battlefield):deplete:3 controller text=When Eyeblight Cullers dies, create three 1/1 green Elf Warrior creature tokens, then mill three cards. (Put the top three cards of your library into your graveyard.) mana={4}{B} type=Creature subtype=Elf Warrior power=3 toughness=3 [/card] [card] name=Eyekite abilities=flying auto=restriction{compare(pdrewcount)~morethan~1} 2/0 ueot text=Flying -- Eyekite gets +2/+0 as long as you've drawn two or more cards this turn. mana={1}{U} type=Creature subtype=Drake power=1 toughness=2 [/card] [card] name=Eyes Everywhere aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto={5}{U}:moveto(mybattlefield) target(*[-land]|opponentbattlefield) and!( moveto(opponentbattlefield) all(this) )! asSorcery auto=@each my upkeep:scry:1 scrycore delayed dontshow donothing scrycoreend scryend text=At the beginning of your upkeep, scry 1. -- {5}{U}: Exchange control of Eyes Everywhere and target nonland permanent. Activate this ability only any time you could cast a sorcery. mana={2}{U} type=Enchantment [/card] [card] name=Ezuri's Predation auto=foreach(creature|opponentBattlefield) token(Beast,Creature Beast,4/4,green) and!( transforms((,newability[moveTo(this|myBattlefield) damage:dynamicability target(other creature|opponentBattlefield])) forever )! controller text=For each creature your opponents control, create a 4/4 green Beast creature token. Each of those Beasts fights a different one of those creatures. mana={5}{G}{G}{G} type=Sorcery [/card] [card] name=Ezuri, Claw of Progress auto=@movedTo(creature[power<=2]|myBattlefield):alterexperience:1 controller auto=@each my combatbegins:foreach(anyzone:alterexperience) counter(1/1,1) target(other creature|myBattlefield) text=Whenever a creature with power 2 or less enters the battlefield under your control, you get an experience counter. -- At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have. mana={2}{G}{U} type=Legendary Creature subtype=Elf Warrior power=3 toughness=3 [/card] [card] name=Fa'adiyah Seer auto={T}:reveal:1 optionone if type(land|reveal)~morethan~0 then target(<1>*|reveal) moveto(myHand) optiononeend optiontwo if type(land|reveal)~lessthan~1 then target(<1>*|reveal) moveto(myGraveyard) optiontwoend revealend text={T}: Draw a card and reveal it. If it isn't a land card, discard it. mana={1}{G} type=Creature subtype=Human Shaman power=1 toughness=1 [/card] [card] name=Fabled Passage auto={T}{S}:restriction{type(land|myBattlefield)~morethan~3} name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend auto={T}{S}:restriction{type(land|myBattlefield)~lessthan~4} name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend text={T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Then if you control four or more lands, untap that land. type=Land [/card] [card] name=Faceless Haven auto={T}:add{C} auto={i}{i}{i}:transforms((Creature,setpower=4,settoughness=3,newability[vigilance],newability[changeling])) ueot text={T}: Add {C}. -- {S}i}{S}i}{S}i}: Faceless Haven becomes a 4/3 creature with vigilance and all creature types until end of turn. It's still a land. ({S}i} can be paid with one mana from a snow source.) type=Snow Land [/card] [card] name=Facet Reader auto={1}{T}:draw:1 controller && reject:1 controller text={1}, {T}: Draw a card, then discard a card. mana={1}{U} type=Creature subtype=Human Wizard power=1 toughness=2 [/card] [card] name=Fact or Fiction auto=reveal:5 optionone target(*|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) target(<5>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend text=Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. mana={3}{U} type=Instant [/card] [card] name=Fade Away auto=foreach(creature|myBattlefield) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?sacrifice target(*|mybattlefield) controller])) auto=foreach(creature|opponentBattlefield) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?sacrifice target(*|mybattlefield) opponent])) text=For each creature, its controller sacrifices a permanent unless he or she pays {1}. mana={2}{U} type=Sorcery [/card] [card] name=Fae of Wishes // Granted abilities=flying,adventure other={3}{U} name(Adventure) autostack=if paid(alternative) then name(Pick non-creature from sideboard) name(Pick non-creature from sideboard) target(*[-creature]|mysideboard) moveTo(myhand) autostack=if paid(alternative) then transforms((,newability[moveto(exile) and!( transforms((,newability[canplayfromexile])) forever )!])) forever auto={1}{U}{D(*|myhand)}{D(*|myhand)}:name(Return to hand) moveTo(ownerhand) text=Flying -- {1}{U}, Discard two cards: Return Fae of Wishes to its owner's hand. // You may choose a noncreature card you own from outside the game, reveal it, and put it into your hand. mana={1}{U} type=Creature subtype=Faerie Wizard power=1 toughness=4 [/card] [card] name=Faeburrow Elder abilities=vigilance auto=aslongas(*[white]|myBattlefield) 1/1 && aslongas(*[blue]|myBattlefield) 1/1 && aslongas(*[black]|myBattlefield) 1/1 && aslongas(*[red]|myBattlefield) 1/1 && aslongas(*[green]|myBattlefield) 1/1 auto={T}:aslongas(*[white]|myBattlefield) add{W} && aslongas(*[blue]|myBattlefield) add{U} && aslongas(*[black]|myBattlefield) add{B} && aslongas(*[red]|myBattlefield) add{R} && aslongas(*[green]|myBattlefield) add{G} text=Vigilance -- Faeburrow Elder gets +1/+1 for each color among permanents you control. -- {T}: For each color among permanents you control, add one mana of that color. mana={1}{G}{W} type=Creature subtype=Treefolk Druid power=0 toughness=0 [/card] [card] name=Faerie Artisans abilities=flying auto=@movedto(creature[-token]|opponentBattlefield) clone(creature[-token]|opponentBattlefield) with (transform[artifact]) then moveTo(exile all[other tokens creature]|myBattlefield) text=Flying -- Whenever a nontoken creature enters the battlefield under an opponent’s control, create a token that’s a copy of that creature except it’s an artifact in addition to its other types. Then exile all other tokens created with Faerie Artisans. mana={3}{U} type=Creature subtype=Faerie Artificer power=2 toughness=2 [/card] [card] name=Faerie Duelist abilities=flash, flying auto=target(creature|opponentbattlefield) -2/-0 ueot text=Flash -- Flying -- When Faerie Duelist enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn. mana={1}{U} type=Creature subtype=Faerie Rogue power=1 toughness=2 [/card] [card] name=Faerie Formation abilities=flying auto={3}{U}:create(Faerie:creature Faerie:1/1:blue:flying) && draw:1 text=Flying -- {3}{U}: Create a 1/1 blue Faerie creature token with flying. Draw a card. mana={4}{U} type=Creature subtype=Faerie power=5 toughness=4 [/card] [card] name=Faerie Guidemother // Gift of the Fae abilities=flying,adventure other={1}{W} name(Adventure) autostack=if paid(alternative) then name(Creature gets 2/1 and flying) name(Creature gets 2/1 and flying) target(creature) transforms((,newability[flying],newability[2/1])) ueot autostack=if paid(alternative) then transforms((,newability[moveto(exile) and!( transforms((,newability[canplayfromexile])) forever )!])) forever text=Flying // Target creature gets +2/+1 and gains flying until end of turn. (Then exile this card. You may cast the creature later from exile.) mana={W} type=Creature subtype=Faerie power=1 toughness=1 [/card] [card] name=Faerie Seer abilities=flying aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend text=Flying -- When Faerie Seer enters the battlefield, scry 2. mana={U} type=Creature subtype=Faerie Wizard power=1 toughness=1 [/card] [card] name=Faerie Vandal abilities=flash,flying auto=@drawof(player):transforms((,newability[@drawof(player) restriction{once}:counter(1/1,1)])) ueot text=Flash -- Flying -- Whenever you draw your second card each turn, put a +1/+1 counter on Faerie Vandal. mana={1}{U} type=Creature subtype=Faerie Rogue power=1 toughness=2 [/card] [card] name=Failure // Comply auto=ifnot paid(alternative) then target(*|stack) fizzleto(hand) auto=if paid(alternative) then chooseanameopp maxcast(*[chosenname])0 opponent ueot && phaseaction[upkeep once] maxcast(*[lastnamechosen])0 opponent ueot chooseend nonland autograveyard={W}{E}:name(Comply) activate castcard(alternative) asSorcery text=Return target spell to its owner's hand. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Choose a card name. Until your next turn, your opponents can't cast spells with the chosen name. mana={1}{U} type=Instant [/card] [card] name=Fairgrounds Trumpeter auto=@counteradded(1/1) from(*|mybattlefield):counter(1/1) text=At the beginning of each end step, if a +1/+1 counter was placed on a permanent under your control this turn, put a +1/+1 counter on Fairgrounds Trumpeter. mana={2}{G} type=Creature subtype=Elephant power=2 toughness=2 [/card] [card] name=Faith of the Devoted auto=@movedto(*|mygraveyard) from(myhand):pay({1}) life:2 controller && life:-2 opponent text=Whenever you cycle or discard a card, you may pay {1}. If you do, each opponent loses 2 life and you gain 2 life. mana={2}{B} type=Enchantment [/card] [card] name=Falconer Adept auto=@combat(attacking) source(this):token(Bird,Creature Bird,1/1,white,flying,battleready) text=Whenever Falconer Adept attacks, create a 1/1 white Bird creature token with flying that's tapped and attacking. mana={3}{W} type=Creature subtype=Human Soldier power=2 toughness=3 [/card] [card] name=Fall from Favor target=creature auto=tap auto=this(variable{omonarch}<1) doesnotuntap text=Enchant creature -- When Fall from Favor enters the battlefield, tap enchanted creature and you become the monarch. -- Enchanted creature doesn't untap during its controller's untap step unless that player is the monarch. mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Fall of the Impostor auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=may name(Put 1/1 counter) target(creature) counter(1/1) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) may name(Put 1/1 counter) target(creature) counter(1/1) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) name(Exile creature) target(creature[power=power:highest:*:opponentbattlefield]) moveTo(exile) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I, II — Put a +1/+1 counter on up to one target creature. -- III — Exile a creature with the greatest power among creatures target opponent controls. mana={1}{G}{W} type=Enchantment subtype=Saga [/card] [card] name=Fall of the Thran auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=destroy all(land) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) moveTo(battlefield) notatarget(<2>land|myGraveyard) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) ability$! moveto(ownerbattlefield) notatarget(<2>land|myGraveyard) !$ opponent auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) moveTo(battlefield) notatarget(<2>land|myGraveyard) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) ability$! moveto(ownerbattlefield) notatarget(<2>land|myGraveyard) !$ opponent auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I — Destroy all lands. -- II, III — Each player returns two land cards from their graveyard to the battlefield. mana={5}{W} type=Enchantment subtype=Saga [/card] [card] name=Fallen Shinobi autohand={2}{U}{B}{N}:ninjutsu auto=@combatdamaged(player) from(this):transforms((,newability[@movedto(*|opponentgraveyard) restriction{thisturn(*|opponentstack)~equalto~2}:all(trigger[to]) may castcard(normal)])) ueot && ingest:2 opponent text=Ninjutsu {2}{U}{B} -- ({2}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Fallen Shinobi deals combat damage to a player, that player exiles the top two cards of their library. Until end of turn, you may play those cards without paying their mana costs. mana={3}{U}{B} type=Creature subtype=Zombie Ninja power=5 toughness=4 [/card] [card] name=Falling Timber target=creature other={2}{G}{S(land|myBattlefield)} name(Sacrifice a Land) auto=0/0 && fog from(mytgt) oneshot auto=if paid(alternative) then 0/0 target(other creature) && fog from(mytgt) oneshot text=Kicker—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.) -- Prevent all combat damage target creature would deal this turn. If Falling Timber was kicked, prevent all combat damage another target creature would deal this turn. mana={2}{G} type=Instant [/card] [card] name=Falthis, Shadowcat Familiar abilities=partner auto=lord(*[iscommander]|mybattlefield) menace auto=lord(*[iscommander]|mybattlefield) deathtouch text=Commanders you control have menace and deathtouch. -- Partner (You can have two commanders if both have partner.) mana={2}{B} type=Legendary Creature subtype=Nightmare Cat power=2 toughness=2 [/card] [card] name=Famished Paladin auto=doesnotuntap auto=@lifeof(player) from(*[-Alhammarret's Archive;-Angel of Vitality;-Boon Reflection]):untap(this) text=Famished Paladin doesn't untap during your untap step. -- Whenever you gain life, untap Famished Paladin. mana={1}{W} type=Creature subtype=Vampire Knight power=3 toughness=3 [/card] [card] name=Fan Bearer auto={2}{T}:Tap target(creature) text={2}, {T}: Tap target creature. mana={W} type=Creature subtype=Zombie power=1 toughness=2 [/card] [card] name=Fan Favorite auto={2}:1/1 ueot text=Assist (Another player can pay up to {3} of this spell's cost.) -- {2}: Fan Favorite gets +1/+1 until end of turn. Any player may activate this ability. mana={3}{B} type=Creature subtype=Human Rogue power=2 toughness=2 [/card] [card] name=Fanatical Firebrand abilities=haste auto={T}{S}:damage:1 target(player,creature,planeswalker) text=Haste -- {T}, Sacrifice Fanatical Firebrand: It deals 1 damage to any target. mana={R} type=Creature subtype=Goblin Pirate power=1 toughness=1 [/card] [card] name=Fang of the Pack auto=@combat(attacking) source(this):1/1 ueot text=Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.) -- At the beginning of combat on your turn, another target creature you control gains melee until end of turn. (If a creature has multiple instances of melee, each triggers separately.) mana={5}{G} type=Creature subtype=Wolf power=5 toughness=3 [/card] [card] name=Far // Away other={2}{B} name(Away) kicker={2}{B} auto=if paid(alternative) then target(player) ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ targetedplayer auto=ifnot paid(alternative) then moveto(ownerhand) target(creature) auto=kicker ifnot paid(alternative) then target(player) ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ targetedplayer text=Return target creature to its owner's hand. // Target player sacrifices a creature. -- Fuse (You may cast one or both halves of this card from your hand.) mana={1}{U} type=Instant [/card] [card] name=Farfinder abilities=vigilance aicode=activate target(land[basic]|mylibrary) moveto(myhand) auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=Vigilance -- When Farfinder enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. mana={3} type=Creature subtype=Fox power=1 toughness=1 [/card] [card] name=Farm // Market target=creature[attacking;blocking] auto=destroy autograveyard={3}{E}:draw:2 && transforms((,newability[target(<2>*|myhand) reject])) forever asSorcery text=Destroy target attacking or blocking creature. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Draw two cards, then discard two cards. mana={2}{W} type=Instant [/card] [card] name=Farmstead Gleaner abilities=doesnotuntap auto={2}{Q}:counter(1,1) text=Farmstead Gleaner doesn't untap during your untap step. -- {2}, Untap: Put a +1/+1 counter on Farmstead Gleaner. ( Untap is the untap symbol.) mana={3} type=Artifact Creature subtype=Scarecrow power=2 toughness=2 [/card] [card] name=Farsight Adept auto=draw:1 controller auto=draw:1 opponent text=When Farsight Adept enters the battlefield, you and target opponent each draw a card. mana={2}{W} type=Creature subtype=Kor Wizard power=3 toughness=3 [/card] [card] name=Fateful End target=player,creature,plansewalker auto=damage:3 aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend text=Fateful End deals 3 damage to any target. Scry 1. mana={2}{R} type=Instant [/card] [card] name=Fathom Fleet Boarder auto=aslongas(pirate|myBattlefield)~lessthan~1 life:-1 text=When Fathom Fleet Boarder enters the battlefield, you lose 2 life unless you control another Pirate. mana={2}{B} type=Creature subtype=Orc Pirate power=3 toughness=3 [/card] [card] name=Fathom Fleet Captain abilities=menace auto=@combat(attacking) source(this) restriction{type(pirate[-token]|mybattlefield)~morethan~0}:may pay({2}) token(Pirate,creature Pirate,2/2,black,menace) text=Menace -- Whenever Fathom Fleet Captain attacks, if you control another nontoken Pirate, you may pay {2}. If you do, create a 2/2 black Pirate creature token with menace. mana={1}{B} type=Creature subtype=Human Pirate power=2 toughness=1 [/card] [card] name=Fathom Fleet Cutthroat auto=destroy target(creature[damaged]|opponentbattlefield) text=When Fathom Fleet Cutthroat enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn. mana={3}{B} type=Creature subtype=Human Pirate power=3 toughness=3 [/card] [card] name=Fathom Fleet Firebrand auto={1}{R}:1/0 text={1}{R}: Fathom Fleet Firebrand gets +1/+0 until end of turn. mana={1}{R} type=Creature subtype=Human Pirate power=2 toughness=2 [/card] [card] name=Fathom Fleet Swordjack auto=@combat(attacking) source(this):target(planeswalker,player) damage:type:artifact:mybattlefield autograveyard={5}{R}:name(Activate Encore) name(Activate Encore) moveto(exile) and!(clone with(unearth,haste,mustattack))! asSorcery text=Whenever Fathom Fleet Swordjack attacks, it deals damage to the player or planeswalker it's attacking equal to the number of artifacts you control. -- Encore {5}{R} ({5}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) mana={3}{R} type=Creature subtype=Orc Pirate power=4 toughness=3 [/card] [card] name=Favor of the Mighty auto=lord(creature[manacost=convertedcost:highest:*:battlefield]|battlefield) protection from white auto=lord(creature[manacost=convertedcost:highest:*:battlefield]|battlefield) protection from blue auto=lord(creature[manacost=convertedcost:highest:*:battlefield]|battlefield) protection from black auto=lord(creature[manacost=convertedcost:highest:*:battlefield]|battlefield) protection from red auto=lord(creature[manacost=convertedcost:highest:*:battlefield]|battlefield) protection from green text=Each creature with the highest converted mana cost has protection from all colors. mana={1}{W} type=Tribal Enchantment subtype=Giant [/card] [card] name=Favored of Iroas auto=@movedTo(enchantment|myBattlefield):double strike ueot text=Constellation -- Whenever an enchantment enters the battlefield under your control, Favored of Iroas gains double strike until end of turn. mana={2}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Fblthp, the Lost auto=draw:1 auto=@movedTo(battlefield) from(library):draw:1 auto=@targeted(this):moveto(mylibrary) && shuffle text=When Fblthp, the Lost enters the battlefield, draw a card. If it entered from your library or was cast from your library, draw two cards instead. -- When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library. mana={1}{U} type=Legendary Creature subtype=Homunculus power=1 toughness=1 [/card] [card] name=Fearless Fledgling auto=_LANDFALL_counter(1/1,1) all(this) auto=_LANDFALL_all(this) flying ueot text=Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Fearless Fledgling. It gains flying until end of turn. mana={1}{W} type=Creature subtype=Griffin power=1 toughness=1 [/card] [card] name=Fearless Halberdier mana={2}{R} type=Creature subtype=Human Warrior power=3 toughness=2 [/card] [card] name=Fearless Liberator abilities=boast auto={2}{R} restriction{didattack,compare(hascntbstreduce)~equalto~0}:doboast && token(Dwarf,Creature Dwarf Berserker,2/1,red) limit:hasabilitytwoboastplus1plusend auto={1}{R} restriction{didattack,compare(hascntbstreduce)~equalto~1}:doboast && token(Dwarf,Creature Dwarf Berserker,2/1,red) limit:hasabilitytwoboastplus1plusend auto={R} restriction{didattack,compare(hascntbstreduce)~morethan~1}:doboast && token(Dwarf,Creature Dwarf Berserker,2/1,red) limit:hasabilitytwoboastplus1plusend text=Boast — {2}{R}: Create a 2/1 red Dwarf Berserker creature token. (Activate this ability only if this creature attacked this turn and only once each turn.) mana={1}{R} type=Creature subtype=Dwarf Berserker power=2 toughness=1 [/card] [card] name=Fearless Pup abilities=boast,first strike auto={2}{R} restriction{didattack,compare(hascntbstreduce)~equalto~0}:doboast && 2/0 ueot limit:hasabilitytwoboastplus1plusend auto={1}{R} restriction{didattack,compare(hascntbstreduce)~equalto~1}:doboast && 2/0 ueot limit:hasabilitytwoboastplus1plusend auto={R} restriction{didattack,compare(hascntbstreduce)~morethan~1}:doboast && 2/0 ueot limit:hasabilitytwoboastplus1plusend text=First strike -- Boast — {2}{R}: Fearless Pup gets +2/+0 until end of turn. (Activate this ability only if this creature attacked this turn and only once each turn.) mana={R} type=Creature subtype=Wolf power=1 toughness=1 [/card] [card] name=Feast of Succession auto=becomesmonarch controller auto=all(creature|battlefield) -4/-4 ueot text=All creatures get -4/-4 until end of turn. You become the monarch. mana={4}{B}{B} type=Sorcery [/card] [card] name=Feast on the Fallen auto=@each upkeep restriction{lastturn(oplifelost)~morethan~0}:counter(1/1,1) target(creature[myBattlefield]) text=At the beginning of each upkeep, if an opponent lost life last turn, put a +1/+1 counter on target creature you control. mana={2}{B} type=Enchantment [/card] [card] name=Feaster of Fools abilities=flying other={convoke} name(Convoke) auto=may target(other creature|mybattlefield) sacrifice && counter(1/1,2) all(this) text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.) -- Flying -- Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) mana={4}{B}{B} type=Creature subtype=Demon power=3 toughness=3 [/card] [card] name=Feasting Troll King auto=vigilance,trample auto=if casted(this) then token(-473141) text=Vigilance, trample -- When Feasting Troll King enters the battlefield, if you cast it from your hand, create three Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -- Sacrifice three Foods: Return Feasting Troll King from your graveyard to the battlefield. Activate this ability only during your turn. mana={2}{G}{G}{G}{G} type=Creature subtype=Troll Noble power=7 toughness=6 [/card] [card] name=Feather Eve auto={1}{S}:target(*[Phoenix]|mygraveyard) moveto(myBattlefield) and!(tap(noevent))! type=Artifact [/card] [card] name=Feather, the Redeemed abilities=flying auto=@targeted(creature|mybattlefield) from(sorcery|myzones):transforms((,newability[all(sorcery|mystack) moveto(exile)])) ueot auto=@targeted(creature|mybattlefield) from(sorcery|myzones):name(Return sorcery from exile) transforms((,newability[name(Return sorcery from exile) phaseaction[endofturn] target(sorcery[fresh]|myexile) moveto(myhand)])) ueot auto=@targeted(creature|mybattlefield) from(instant|myzones):transforms((,newability[all(instant|mystack) moveto(exile)])) ueot auto=@targeted(creature|mybattlefield) from(instant|myzones):name(Return instant from exile) transforms((,newability[name(Return instant from exile) phaseaction[endofturn] target(instant[fresh]|myexile) moveto(myhand)])) ueot text=Flying -- Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step. mana={R}{W}{W} type=Legendary Creature subtype=Angel power=3 toughness=4 [/card] [card] name=Feed the Serpent target=creature,planeswalker auto=moveTo(exile) text=Exile target creature or planeswalker. mana={2}{B}{B} type=Instant [/card] [card] name=Feed the Swarm auto=name(destroy) target(*[creature;enchantment]|opponentBattlefield) transforms((,newability[destroy],newability[life:-manacost opponent])) oneshot text=Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's converted mana cost. mana={1}{B} type=Sorcery [/card] [card] name=Feisty Stegosaurus auto=name(Choose creature and roll a die) name(Choose creature and roll a die) target(creature|opponentBattlefield) rolladie 6 winability damage:lastrollresult winabilityend loseability damage:lastrollresult loseabilityend rollend text=When this creature enters the battlefield, roll a six-sided die. This creature deals damage equal to the result to target creature an opponent controls. mana={4}{R} type=Host Creature subtype=Dinosaur power=2 toughness=1 [/card] [card] name=Feiyi Snake abilities=reach text=Reach (This creature can block creatures with flying.) mana={1}{G} type=Creature subtype=Snake power=2 toughness=1 [/card] [card] name=Felidar Retreat auto=_LANDFALL_name(Choose one) ability$!name(Choose one) choice name(Put a +1/+1 counter and vigilance) all(creature|myBattlefield) counter(1/1,1) && all(creature|myBattlefield) vigilance ueot _ choice name(Create a 2/2 Cat) token(Cat Beast)!$ controller text=Landfall — Whenever a land enters the battlefield under your control, choose one — -- • Create a 2/2 white Cat Beast creature token. -- • Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. mana={3}{W} type=Enchantment [/card] [card] name=Feline Sovereign auto=all(other creature[cat]|myBattlefield) 1/1 auto=all(other creature[cat]|myBattlefield) protection from(creature[dog]) auto=@combatdamagefoeof(player) from(creature[cat]|myBattlefield):destroy target(*[artifact;enchantment]|opponentBattlefield) text=Other Cats you control get +1/+1 and have protection from Dogs. -- Whenever one or more Cats you control deal combat damage to a player, destroy up to one target artifact or enchantment that player controls. mana={2}{G} type=Creature subtype=Cat power=2 toughness=3 [/card] [card] name=Fell Flagship auto=lord(pirate|mybattlefield) 1/0 auto=@combatdamaged(player) from(this):ability$!discard(*|myhand)!$ opponent auto={crew(other creature[power>=3]|myBattlefield)}:name(crew 3 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~2} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 3 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~2} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 3 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~2} text=Pirates you control get +1/+0. -- Whenever Fell Flagship deals combat damage to a player, that player discards a card. -- Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) mana={3} type=Artifact subtype=Vehicle power=3 toughness=3 [/card] [card] name=Fell Specter abilities=flying auto=target(opponent) ability$!name(discard) reject notatarget(*|myhand)!$ auto=@discarded(*|opponenthand):life-2 opponent text=Flying -- When Fell Specter enters the battlefield, target opponent discards a card. -- Whenever an opponent discards a card, that player loses 2 life. mana={3}{B} type=Creature subtype=Specter power=1 toughness=3 [/card] [card] name=Fell the Pheasant target=creature[flying] auto=damage:5 auto=token(-473141) text=Fell the Pheasant deals 5 damage to target creature with flying. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") mana={1}{G} type=Instant [/card] [card] name=Fellwar Stone auto=this(variable{olandg}>0) {t}:out{g} auto=this(variable{olandu}>0) {t}:out{u} auto=this(variable{olandr}>0) {t}:out{r} auto=this(variable{olandb}>0) {t}:out{b} auto=this(variable{olandw}>0) {t}:out{w} auto=this(variable{olandc}>0) {t}:out{1} text={T}: Add one mana of any color that a land an opponent controls could produce. mana={2} type=Artifact [/card] [card] name=Feral Abomination abilities=deathtouch text=Deathtouch mana={5}{B} type=Creature subtype=Thrull power=5 toughness=5 [/card] [card] name=Feral Hydra type=Creature subtype=Hydra Beast mana={X}{G} power=0 toughness=0 text=Feral Hydra enters the battlefield with X +1/+1 counters on it. -- {3}: Put a +1/+1 counter on Feral Hydra. Any player may play this ability auto=counter(1/1,X) auto={3}:counter(1/1) #Not all player can use ability [/card] [card] name=Feral Maaka mana={1}{R} type=Creature subtype=Cat power=2 toughness=2 [/card] [card] name=Feral Prowler auto=@movedTo(this|graveyard) from(battlefield):draw:1 text=When Feral Prowler dies, draw a card. mana={1}{G} type=Creature subtype=Cat power=1 toughness=3 [/card] [card] name=Feral Roar target=creature auto=4/4 ueot text=Target creature gets +4/+4 until end of turn. mana={1}{B} type=Instant [/card] [card] name=Ferocious Pup auto=create(wolf:creature wolf:2/2:green) text=When Ferocious Pup enters the battlefield, create a 2/2 green Wolf creature token. mana={2}{G} type=Creature subtype=Wolf power=0 toughness=1 [/card] [card] name=Ferocious Tigorilla auto=this(counter{0/0.1.Trample}>=1) trample auto=this(counter{0/0.1.Menace}>=1) menace auto=choice name(Flying) counter(0/0,1,Trample) auto=choice name(First Strike) counter(0/0,1,Menace) text=Ferocious Tigorilla enters the battlefield with your choice of a trample counter or a menace counter on it. (A creature with menace can't be blocked except by two or more creatures.) mana={3}{R} type=Creature subtype=Cat Ape power=4 toughness=3 [/card] [card] name=Ferocious Zheng mana={2}{G}{G} type=Creature subtype=Cat Beast power=4 toughness=4 [/card] [card] name=Ferocity of the Wilds auto=lord(creature[-human;attacking]|mybattlefield) 1/0 auto=lord(creature[-human;attacking]|mybattlefield) trample text=Attacking non-Human creatures you control get +1/+0 and have trample. mana={2}{R} type=Enchantment [/card] [card] name=Fervent Paincaster auto={T}:damage:1 target(player) auto=@exerted(this):damage:1 target(creature) auto={T}:exert text={T}: Fervent Paincaster deals 1 damage to target player. -- {T}, Exert Fervent Paincaster: It deals 1 damage to target creature. (An exerted creature won't untap during your next untap step.) mana={2}{R} type=Creature subtype=Human Wizard power=3 toughness=1 [/card] [card] name=Fervent Strike target=creature auto=+1/+0 auto=first strike auto=haste text=Target creature gets +1/+0 and gains first strike and haste until end of turn. mana={R} type=Instant [/card] [card] name=Festering Mummy auto=@movedTo(this|graveyard) from(battlefield):may target(creature) counter(-1/-1,1) text=When Festering Mummy dies, you may put a -1/-1 counter on target creature. mana={B} type=Creature subtype=Zombie power=1 toughness=1 [/card] [card] name=Festive Funeral target=creature auto=foreach(*|mygraveyard) -1/-1 ueot text=Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard. mana={4}{B} type=Instant [/card] [card] name=Fetid Pools abilities=cycling auto=tap autohand=__CYCLING__({2}) text=({T}: Add {U} or {B} to your mana pool.) -- Fetid Pools enters the battlefield tapped. -- Cycling {2} ({2}, Discard this card: Draw a card.) type=Land subtype=Island Swamp [/card] [card] name=Fibrous Entangler abilities=vigilance auto=@combat(attacking) source(this):all(creature|opponentbattlefield) mustblock ueot text=Vigilance -- Fibrous Entangler must be blocked if able. -- Fibrous Entangler can block an additional creature each combat. mana={2}{G}{G} type=Creature subtype=Eldrazi Werewolf power=4 toughness=6 [/card] [card] name=Field Research kicker={2}{U} auto=draw:2 controller auto=if paid(kicker) then draw:1 controller text=Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) -- Draw two cards. If this spell was kicked, draw three cards instead. mana={2}{U} type=Sorcery [/card] [card] name=Field of Ruin auto={T}:Add{1} auto={2}{T}{S}:destroy target(land[-basic]|opponentlbattlefield) && moveto(mybattlefield) target(basic|mylibrary) && ability$!moveto(mybattlefield) target(basic|mylibrary)!$ opponent text={T}: Add {1} to your mana pool. -- {2}, {T}, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches his or her library for a basic land card, puts it onto the battlefield, then shuffles his or her library. type=Land [/card] [card] name=Field of the Dead auto=tap(noevent) auto={T}:add {1} auto=aslongas(land|myBattlefield) create(zombie:creature zombie:2/2:black) >7 auto=aslongas(land|myBattlefield) @movedTo(land|myBattlefield):create(zombie:creature zombie:2/2:black) >7 text=Field of the Dead enters the battlefield tapped. -- {T}: Add {1}. -- Whenever Field of the Dead or another land enters the battlefield under your control, if you control seven or more lands with different names, create a 2/2 black Zombie creature token. type=Land [/card] [card] name=Fiend Artisan auto=foreach(creature|myGraveyard) 1/1 aicode=activate target(creature[manacost<=X]|mylibrary) moveto(myBattlefield) auto={X}{BG}{T}{S(other creature|myBattlefield}:name(search creature) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose creature) target(creature[manacost<=X]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myBattlefield)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend asSorcery text=Fiend Artisan gets +1/+1 for each creature card in your graveyard. -- {X}{BG}, {T}, Sacrifice another creature: Search your library for a creature card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery. mana={BG}{BG} type=Creature subtype=Nightmare power=1 toughness=1 [/card] [card] name=Fiendish Duo abilities=First strike auto=@damagefoeof(player) from(*[instant;sorcery]|stack,Graveyard):damage:thatmuch all(trigger[to]) auto=@damagefoeof(player) from(*[enchantment;artifact;land;planeswalker]|battlefield,Graveyard):damage:thatmuch all(trigger[to]) auto=@damagefoeof(player) from(creature[-Fiendish Duo]|battlefield,Graveyard):damage:thatmuch all(trigger[to]) auto=@combatdamagefoeof(player) from(this):damage:thatmuch all(trigger[to]) text=First strike -- If a source would deal damage to an opponent, it deals double that damage to that player instead. mana={4}{R}{R} type=Creature subtype=Devil power=5 toughness=5 [/card] [card] name=Fierce Guardianship target=*[-creature]|stack auto=fizzle other={0} name(Cast without Paying its Mana Cost) otherrestriction=type(*[iscommander]|mybattlefield)~morethan~0 text=If you control a commander, you may cast this spell without paying its mana cost. -- Counter target noncreature spell. mana={2}{U} type=Instant [/card] [card] name=Fierce Witchstalker abilities=trample auto=token(-473141) text=Trample -- When Fierce Witchstalker enters the battlefield, create a Food token. (It's an artifact with "{2} , {T}, Sacrifice this artifact: You gain 3 life.") mana={2}{G}{G} type=Creature subtype=Wolf power=4 toughness=4 [/card] [card] name=Fiery Cannonade auto=damage:2 all(creature[-pirate]) text=Fiery Cannonade deals 2 damage to each non-Pirate creature. mana={2}{R} type=Instant [/card] [card] name=Fiery Confluence auto=choice name(Damage creatures 1 time) damage:1 all(creature|battlefield) auto=choice name(Damage creatures 2 times) damage:2 all(creature|battlefield) auto=choice name(Damage creatures 3 times) damage:3 all(creature|battlefield) auto=choice name(Damage opponent 1 time) damage:2 opponent auto=choice name(Damage opponent 2 times) damage:4 opponent auto=choice name(Damage opponent 3 times) damage:6 opponent auto=choice name(Destroy 1 Artifact) destroy target(<1>*[artifact]|battlefield) auto=choice name(Destroy 2 Artifacts) destroy target(<2>*[artifact]|battlefield) auto=choice name(Destroy 3 Artifacts) destroy target(<3>*[artifact]|battlefield) auto=choice name(Damage creatures 2 times and Damage opponent 1 time) damage:2 all(creature|battlefield) && damage:2 opponent auto=choice name(Damage creatures 2 times and Destroy 1 Artifact) damage:2 all(creature|battlefield) && destroy target(<1>*[artifact]|battlefield) auto=choice name(Damage creatures 1 time and Damage opponent 2 times) damage:1 all(creature|battlefield) && damage:4 opponent auto=choice name(Damage creatures 1 time and Destroy 2 Artifacts) damage:1 all(creature|battlefield) && destroy target(<2>*[artifact]|battlefield) auto=choice name(Damage opponent 1 time and Destroy 2 Artifacts) damage:2 opponent && destroy target(<2>*[artifact]|battlefield) auto=choice name(Damage opponent 2 times and Destroy 1 Artifact) damage:4 opponent && destroy target(<1>*[artifact]|battlefield) auto=choice name(Damage opponent 1 time, Damage creatures 1 time and Destroy 1 Artifact) damage:1 all(creature|battlefield) && damage:2 opponent && destroy target(<1>*[artifact]|battlefield) text=Choose three. You may choose the same mode more than once. -- • Fiery Confluence deals 1 damage to each creature. -- • Fiery Confluence deals 2 damage to each opponent. -- • Destroy target artifact. mana={2}{R}{R} type=Sorcery [/card] [card] name=Fiery Emancipation auto=@damaged(player) from(*|myBattlefield,myStack,myGraveyard,mySideboard,myExile):all(trigger[to]) damage:twicethatmuch auto=@damaged(planeswalker) from(*|myBattlefield,myStack,myGraveyard,mySideboard,myExile):all(trigger[to]) damage:twicethatmuch auto=@damaged(creature) from(*|myBattlefield,myStack,myGraveyard,mySideboard,myExile):all(trigger[to]) damage:twicethatmuch text=If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead. mana={3}{R}{R}{R} type=Enchantment [/card] [card] name=Fiery Finish target=creature auto=damage:7 text=Fiery Finish deals 7 damage to target creature. mana={4}{R}{R} type=Sorcery [/card] [card] name=Fiery Intervention auto=choice damage:5 target(creature) auto=choice destroy target(artifact) text=Choose one — -- • Fiery Intervention deals 5 damage to target creature. -- • Destroy target artifact. mana={4}{R} type=Sorcery [/card] [card] name=Fiery Islet auto={T}{L:1}:Add{U} auto={T}{L:1}:Add{R} auto={1}{T}{S}:draw:1 text={T}, Pay 1 life: Add {U} or {R}. -- {1}, {T}, Sacrifice Fiery Islet: Draw a card. type=Land [/card] [card] name=Fiery Justice auto=thisforeach(variable{5}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(player,creature,planeswalker) damage:1!$ controller auto=life:5 opponent text=Fiery Justice deals 5 damage divided as you choose among any number of target creatures and/or players. Target opponent gains 5 life. mana={R}{G}{W} type=Sorcery [/card] [card] name=Fight as One target=creature|mybattlefield other={W} name(Both) auto=if paid(alternative) then target(creature[human]) 1/1 && indestructible ueot auto=if paid(alternative) then target(creature[-human]) 1/1 && indestructible ueot auto=ifnot paid(alternative) then 1/1 && indestructible ueot text=Choose one or both — -- • Target Human creature you control gets +1/+1 and gains indestructible until end of turn. -- • Target non-Human creature you control gets +1/+1 and gains indestructible until end of turn. mana={W} type=Instant [/card] [card] name=Fight with Fire kicker={5}{R} auto=ifnot paid(kicker) then damage:5 target(creature) auto=if paid(kicker) then thisforeach(variable{10}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(player,creature,planewsalker) damage:1!$ controller text=Kicker {5}{R} (You may pay an additional {5}{R} as you cast this spell.) -- Fight with Fire deals 5 damage to target creature. If this spell was kicked, it deals 10 damage divided as you choose among any number of targets instead. (Those targets can include players and planeswalkers.) mana={2}{R} type=Sorcery [/card] [card] name=Fin-Clade Fugitives auto=cantbeblockedby(creature[power<=2]) autograveyard={4}{G}:name(Activate Encore) name(Activate Encore) moveto(exile) and!(clone with(unearth,haste,mustattack))! asSorcery text=Fin-Clade Fugitives can't be blocked by creatures with power 2 or less. -- Encore {4}{G} ({4}{G}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) mana={5}{G} type=Creature subtype=Elf Salamander Rogue power=7 toughness=4 [/card] [card] name=Final Death target=creature auto=moveto(Exile) text=Exile target creature. mana={4}{B} type=Instant [/card] [card] name=Final Flare target=creature auto=damage:5 text=As an additional cost to cast this spell, sacrifice a creature or enchantment. -- Final Flare deals 5 damage to target creature. mana={2}{R}{S(creature,enchantment|mybattlefield)} type=Instant [/card] [card] name=Final Parting auto=name(put in hand) moveto(myhand) notatarget(*|mylibrary) and!(name(put in graveyard) moveto(mygraveyard) notatarget(*|mylibrary))! oneshot text=Search your library for two cards. Put one into your hand and the other into your graveyard. Then shuffle your library. mana={3}{B}{B} type=Sorcery [/card] [card] name=Final Payment target=creature auto=destroy other={W}{B}{L:5} name(Pay 5 Life) text=As an additional cost to cast this spell, pay 5 life or sacrifice a creature or enchantment. -- Destroy target creature. mana={W}{B}{S(*[creature;enchantment]|mybattlefield)} type=Instant [/card] [card] name=Final Reward target=creature auto=moveto(exile) text=Exile target creature. mana={4}{B} type=Instant [/card] [card] name=Finale of Devastation auto=this(X>=10) all(creature|myBattlefield) haste auto=this(X>=10) all(creature|myBattlefield) +x/+x auto=moveTo(myBattlefield) target(creature[manacost<=X]|myLibrary,myGraveyard) text=Search your library and/or graveyard for a creature card with converted mana cost X or less and put it onto the battlefield. If you search your library this way, shuffle it. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn. mana={X}{G}{G} type=Sorcery [/card] [card] name=Finale of Eternity target=creature[toughness<=prex] auto=destroy auto=this(prex>=10) all(creature|mygraveyard) moveto(mybattlefield) text=Destroy up to three target creatures with toughness X or less. If X is 10 or more, return all creature cards from your graveyard to the battlefield. mana={X}{B}{B} type=Sorcery [/card] [card] name=Finale of Glory auto=create(soldier:creature soldier:2/2:white:vigilance)*X auto=this(X>=10) create(Angel:creature Angel:4/4:white:flying:vigilance)*X text=Create X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance. mana={X}{W}{W} type=Sorcery [/card] [card] name=Finale of Promise target=*[instant;sorcery;manacost<=prex]|mygraveyard auto=this(X>=10) activate castcard(copied noevent) auto=activate castcard(normal) and!(transforms((,newability[gainedexiledeath])) forever)! text=You may cast up to one target instant card and/or sorcery card from your graveyard each with converted mana cost X or less without paying their mana costs. If a card cast this way would be put into your graveyard this turn, exile it instead. If X is 10 or more, copy each of those spells twice. You may choose new targets for the copies. mana={X}{R}{R} type=Sorcery [/card] [card] name=Finale of Revelation abilties=exiledeath auto=this(X<10) draw:x auto=this(X>=10) moveto(myLibrary) all(*|myGraveyard) && shuffle && draw:x auto=this(X>=10) untap notatarget(land) autoexile=lord(*|myBattlefield) nomaxhand text=Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game. -- Exile Finale of Revelation. mana={X}{U}{U} type=Sorcery [/card] [card] name=Find // Finality other={4}{B}{G} name(Finality) auto=ifnot paid(alternative) then moveto(myhand) target(creature|mygraveyard) auto=if paid(alternative) then may counter(1/1,2) target(creature|myBattlefield) && all(creature) -4/-4 ueot text=Return up to two target creature cards from your graveyard to your hand. // You may put two +1/+1 counters on a creature you control. Then all creatures get -4/-4 until end of turn. mana={BG}{BG} type=Sorcery [/card] [card] name=Finishing Blow target=creature,planeswalker auto=destroy text=Destroy target creature or planeswalker. mana={4}{B} type=Instant [/card] [card] name=Fire // Ice other={1}{U} name(Ice) auto=ifnot paid(alternative) then thisforeach(variable{2}) ability$!name(Choose one) choice name(Damage creature) damage:1 target(creature) _ choice name(Damage player) damage:1 target(player) _ choice name(Damage planeswalker) damage:1 target(planeswalker)!$ controller auto=if paid(alternative) then name(Tap target permanent) name(Tap target permanent) target(*|battlefield) tap(noevent) && draw:1 controller text=Fire deals 2 damage divided as you choose among one or two targets. -- Tap target permanent. Draw a card. mana={1}{R} type=Instant [/card] [card] name=Fire Covenant auto=choice name(Pay 1 Life) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && life:-1 controller auto=choice name(Pay 2 Life) thisforeach(variable{2}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && life:-1 controller auto=choice name(Pay 3 Life) thisforeach(variable{3}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && life:-1 controller auto=choice name(Pay 4 Life) thisforeach(variable{4}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && life:-1 controller auto=choice name(Pay 5 Life) thisforeach(variable{5}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && life:-1 controller auto=choice name(Pay 6 Life) thisforeach(variable{6}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && life:-1 controller auto=choice name(Pay 7 Life) thisforeach(variable{7}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && life:-1 controller auto=choice name(Pay 8 Life) thisforeach(variable{8}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && life:-1 controller auto=choice name(Pay 9 Life) thisforeach(variable{9}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && life:-1 controller auto=choice name(Pay 10 Life) thisforeach(variable{10}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && life:-1 controller auto=choice name(Pay 11 Life) thisforeach(variable{11}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && life:-1 controller auto=choice name(Pay 12 Life) thisforeach(variable{12}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && life:-1 controller auto=choice name(Pay 13 Life) thisforeach(variable{13}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && life:-1 controller auto=choice name(Pay 14 Life) thisforeach(variable{14}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && life:-1 controller auto=choice name(Pay 15 Life) thisforeach(variable{15}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && life:-1 controller auto=choice name(Pay 16 Life) thisforeach(variable{16}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && life:-1 controller auto=choice name(Pay 17 Life) thisforeach(variable{17}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && life:-1 controller auto=choice name(Pay 18 Life) thisforeach(variable{18}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && life:-1 controller auto=choice name(Pay 19 Life) thisforeach(variable{19}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && life:-1 controller auto=choice name(Pay 20 Life) thisforeach(variable{20}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && life:-1 controller text=As an additional cost to cast Fire Covenant, pay X life. -- Fire Covenant deals X damage divided as you choose among any number of target creatures. mana={1}{B}{R} type=Instant [/card] [card] name=Fire Giant's Fury target=giant|mybattlefield auto=2/2 ueot auto=trample ueot auto=transforms((,newability[@combatdamaged(player) from(this):transforms((,newability[all(*[zpos<=thatmuch]|mylibrary) moveto(myexile) and!( transforms((,newability[counter(0/0.1.FireEffect)],newability[this(variable{hascntfireeffect}>0) canplayfromexile],newability[phaseaction[opponent upkeep once checkex] counter(0/0.1.FireEffect)],newability[phaseaction[my upkeep once checkex] counter(0/0.1.FireEffect)],newability[phaseaction[endofturn checkex] counter(0/0.-1.FireEffect)])) forever )!])) ueot])) ueot text=Target Giant you control gets +2/+2 and gains trample until end of turn. Whenever it deals combat damage to a player this turn, exile that many cards from the top of your library. Until the end of your next turn, you may play those cards. mana={1}{R} type=Sorcery [/card] [card] name=Fire Prophecy target=creature auto=damage:3 auto=may bottomoflibrary target(*|myHand) && draw:1 controller text=Fire Prophecy deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card. mana={1}{R} type=Instant [/card] [card] name=Fire Servant auto=@damaged(creature) from(*[instant;sorcery;red]|myStack,mygraveyard):damage:thatmuch all(trigger[to]) auto=@damaged(player) from(*[instant;sorcery;red]|myStack,mygraveyard):damage:thatmuch all(trigger[to]) text=If a red instant or sorcery spell you control would deal damage, it deals double that damage instead. mana={3}{R}{R} type=Creature subtype=Elemental power=4 toughness=3 [/card] [card] name=Fire Shrine Keeper abilities=menace auto={7}{R}{T}{S}:target(creature) damage:3 text=Menace -- {7}{R}, {T}, Sacrifice Fire Shrine Keeper: It deals 3 damage to each of up to two target creatures. mana={R} type=Creature subtype=Elemental power=1 toughness=1 [/card] [card] name=Fire Urchin abilities=trample auto=@movedTo(instant,sorcery|mystack):1/0 ueot text=Trample -- Whenever you cast an instant or sorcery spell, Fire Urchin gets +1/+0 until end of turn. mana={1}{R} type=Creature subtype=Elemental power=1 toughness=3 [/card] [card] name=Fire and Brimstone auto=if type(creature[attacking]|opponentbattlefield)~morethan~0 then damage:4 opponent auto=damage:4 controller text=Fire and Brimstone deals 4 damage to target player who declared an attacking creature this turn and 4 damage to you. mana={3}{W}{W} type=Instant [/card] [card] name=Fire-Omen Crane abilities=flying auto=@combat(attacking) source(this):damage:1 target(creature|opponentBattlefield) text=Flying. (This creature can't be blocked except by creatures with flying or reach.) -- Whenever Fire-Omen Crane attacks, it deals 1 damage to target creature an opponent controls. mana={3}{R}{R} type=Creature subtype=Bird Spirit power=3 toughness=3 [/card] [card] name=Fireblade Artist abilities=haste auto=@each my upkeep:may sacrifice notatarget(creature|mybattlefield) && ability$!name(Choose one) choice name(Damage opponent) damage:2 target(opponent) _ choice name(Damage planeswalker) damage:2 target(planeswalker)!$ controller text=Haste -- At the beginning of your upkeep, you may sacrifice a creature. When you do, Fireblade Artist deals 2 damage to target opponent or planeswalker. mana={B}{R} type=Creature subtype=Human Shaman power=2 toughness=2 [/card] [card] name=Fireblade Charger auto=this(gear > 0) haste auto=@movedTo(this|mygraveyard) from(battlefield):name(Damage any target) name(Damage any target) target(player,creature,planeswalker) dynamicability oneshot text=As long as Fireblade Charger is equipped, it has haste. -- When Fireblade Charger dies, it deals damage equal to its power to any target. mana={R} type=Creature subtype=Goblin Warrior power=1 toughness=1 [/card] [card] name=Fireborn Knight abilities=double strike auto={RW}{RW}{RW}{RW}:1/1 text=Double strike -- {RW}{RW}{RW}{RW}: Fireborn Knight gets +1/+1 until end of turn. mana={RW}{RW}{RW}{RW} type=Creature subtype=Human Knight power=2 toughness=3 [/card] [card] name=Firebrand Archer auto=@movedTo(*[-creature]|mystack):damage:1 opponent text=Whenever you cast a noncreature spell, Firebrand Archer deals 1 damage to each opponent. mana={1}{R} type=Creature subtype=Human Archer power=2 toughness=1 [/card] [card] name=Firecannon Blast target=creature auto=damage:3 auto=if raid then damage:3 text=Firecannon Blast deals 3 damage to target creature. -- Raid — Firecannon Blast deals 6 damage to that creature instead if you attacked with a creature this turn. mana={1}{R}{R} type=Sorcery [/card] [card] name=Firefist Adept auto=damage:type:wizard:mybattlefield target(creature|opponentBattlefield) text=When Firefist Adept enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of Wizards you control. mana={4}{R} type=Creature subtype=Human Wizard power=3 toughness=3 [/card] [card] name=Fireflux Squad auto=@combat(attacking) source(this):may moveTo(myExile) target(other creature[attacking]|myBattlefield) && Reveal:1 revealzone(mylibrary) revealuntil(creature|mylibrary) optionone name(Get Creature) target(creature|myreveal) moveto(mybattlefield) && transforms((,haste,attacking)) forever optiononeend optiontwo choice name(Shuffle) all(*|myreveal) bottomoflibrary && shuffle controller optiontwoend revealend text=Haste -- Whenever Fireflux Squad attacks, you may exile another target attacking creature you control. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order. mana={3}{R} type=Creature subtype=Human Soldier power=4 toughness=3 [/card] [card] name=Firemind Vessel auto=tapped(noevent) auto={T}:Add{W}{U} auto={T}:Add{W}{B} auto={T}:Add{W}{R} auto={T}:Add{W}{G} auto={T}:Add{U}{B} auto={T}:Add{U}{R} auto={T}:Add{U}{G} auto={T}:Add{B}{R} auto={T}:Add{B}{G} auto={T}:Add{R}{G} text=Firemind Vessel enters the battlefield tapped. -- {T}: Add two mana of different colors. mana={4} type=Artifact [/card] [card] name=Firemind's Research auto=@movedTo(instant,sorcery|mystack):counter(0/0,charge) auto={1}{U}{C(0/0,-2,Charge)}:draw:1 auto={1}{R}{C(0/0,-5,Charge)}:damage:5 target(player,creature,planeswalker) text=Whenever you cast an instant or sorcery spell, put a charge counter on Firemind's Research. -- {1}{U}, Remove two charge counters from Firemind's Research: Draw a card. -- {1}{R}, Remove five charge counters from Firemind's Research: It deals 5 damage to any target. mana={U}{R} type=Enchantment [/card] [card] name=Fires of Invention auto=maxCast(*)2 controller auto=this(variable{opponentturn}>0) maxCast(*)0 controller auto=lord(*[manacost<=type:land:mybattlefield;-land]|myHand,myGraveyard,myExile,mySideboard,myLibrary) zerocast auto=@movedto(land|myBattlefield,myHand,myGraveyard,myExile,mySideboard,myLibrary) restriction{compare(type:land:mybattlefield)~equalto~1}:lord(*[manacost<=1;-land]|myHand,myGraveyard,myExile,mySideboard,myLibrary) zerocast auto=@movedto(land|myBattlefield,myHand,myGraveyard,myExile,mySideboard,myLibrary) restriction{compare(type:land:mybattlefield)~equalto~2}:lord(*[manacost<=2;-land]|myHand,myGraveyard,myExile,mySideboard,myLibrary) zerocast auto=@movedto(land|myBattlefield,myHand,myGraveyard,myExile,mySideboard,myLibrary) restriction{compare(type:land:mybattlefield)~equalto~3}:lord(*[manacost<=3;-land]|myHand,myGraveyard,myExile,mySideboard,myLibrary) zerocast auto=@movedto(land|myBattlefield,myHand,myGraveyard,myExile,mySideboard,myLibrary) restriction{compare(type:land:mybattlefield)~equalto~4}:lord(*[manacost<=4;-land]|myHand,myGraveyard,myExile,mySideboard,myLibrary) zerocast auto=@movedto(land|myBattlefield,myHand,myGraveyard,myExile,mySideboard,myLibrary) restriction{compare(type:land:mybattlefield)~equalto~5}:lord(*[manacost<=5;-land]|myHand,myGraveyard,myExile,mySideboard,myLibrary) zerocast auto=@movedto(land|myBattlefield,myHand,myGraveyard,myExile,mySideboard,myLibrary) restriction{compare(type:land:mybattlefield)~equalto~6}:lord(*[manacost<=6;-land]|myHand,myGraveyard,myExile,mySideboard,myLibrary) zerocast auto=@movedto(land|myBattlefield,myHand,myGraveyard,myExile,mySideboard,myLibrary) restriction{compare(type:land:mybattlefield)~equalto~7}:lord(*[manacost<=7;-land]|myHand,myGraveyard,myExile,mySideboard,myLibrary) zerocast auto=@movedto(land|myBattlefield,myHand,myGraveyard,myExile,mySideboard,myLibrary) restriction{compare(type:land:mybattlefield)~equalto~8}:lord(*[manacost<=8;-land]|myHand,myGraveyard,myExile,mySideboard,myLibrary) zerocast auto=@movedto(land|myBattlefield,myHand,myGraveyard,myExile,mySideboard,myLibrary) restriction{compare(type:land:mybattlefield)~equalto~9}:lord(*[manacost<=9;-land]|myHand,myGraveyard,myExile,mySideboard,myLibrary) zerocast auto=@movedto(land|myBattlefield,myHand,myGraveyard,myExile,mySideboard,myLibrary) restriction{compare(type:land:mybattlefield)~equalto~10}:lord(*[manacost<=10;-land]|myHand,myGraveyard,myExile,mySideboard,myLibrary) zerocast auto=@movedto(land|myBattlefield,myHand,myGraveyard,myExile,mySideboard,myLibrary) restriction{compare(type:land:mybattlefield)~equalto~11}:lord(*[manacost<=11;-land]|myHand,myGraveyard,myExile,mySideboard,myLibrary) zerocast auto=@movedto(land|myBattlefield,myHand,myGraveyard,myExile,mySideboard,myLibrary) restriction{compare(type:land:mybattlefield)~equalto~12}:lord(*[manacost<=12;-land]|myHand,myGraveyard,myExile,mySideboard,myLibrary) zerocast auto=@movedto(land|myBattlefield,myHand,myGraveyard,myExile,mySideboard,myLibrary) restriction{compare(type:land:mybattlefield)~equalto~13}:lord(*[manacost<=13;-land]|myHand,myGraveyard,myExile,mySideboard,myLibrary) zerocast auto=@movedto(land|myBattlefield,myHand,myGraveyard,myExile,mySideboard,myLibrary) restriction{compare(type:land:mybattlefield)~equalto~14}:lord(*[manacost<=14;-land]|myHand,myGraveyard,myExile,mySideboard,myLibrary) zerocast auto=@movedto(land|myBattlefield,myHand,myGraveyard,myExile,mySideboard,myLibrary) restriction{compare(type:land:mybattlefield)~equalto~15}:lord(*[manacost<=15;-land]|myHand,myGraveyard,myExile,mySideboard,myLibrary) zerocast auto=@movedto(land|myBattlefield,myHand,myGraveyard,myExile,mySideboard,myLibrary) restriction{compare(type:land:mybattlefield)~equalto~16}:lord(*[manacost<=16;-land]|myHand,myGraveyard,myExile,mySideboard,myLibrary) zerocast auto=@movedto(land|myBattlefield,myHand,myGraveyard,myExile,mySideboard,myLibrary) restriction{compare(type:land:mybattlefield)~equalto~17}:lord(*[manacost<=17;-land]|myHand,myGraveyard,myExile,mySideboard,myLibrary) zerocast auto=@movedto(land|myBattlefield,myHand,myGraveyard,myExile,mySideboard,myLibrary) restriction{compare(type:land:mybattlefield)~equalto~18}:lord(*[manacost<=18;-land]|myHand,myGraveyard,myExile,mySideboard,myLibrary) zerocast auto=@movedto(land|myBattlefield,myHand,myGraveyard,myExile,mySideboard,myLibrary) restriction{compare(type:land:mybattlefield)~equalto~19}:lord(*[manacost<=19;-land]|myHand,myGraveyard,myExile,mySideboard,myLibrary) zerocast auto=@movedto(land|myBattlefield,myHand,myGraveyard,myExile,mySideboard,myLibrary) restriction{compare(type:land:mybattlefield)~equalto~20}:lord(*[manacost<=20;-land]|myHand,myGraveyard,myExile,mySideboard,myLibrary) zerocast text=You can cast spells only during your turn and you can cast no more than two spells each turn. -- You may cast spells with converted mana cost less than or equal to the number of lands you control without paying their mana costs. mana={3}{R} type=Enchantment [/card] [card] name=Firesong and Sunspeaker auto=@damaged(creature) from(*[instant;sorcery;red]|mystack,mygraveyard):life:thatmuch controller auto=@damageof(player) from(*[instant;sorcery;red]|mystack,mygraveyard):life:thatmuch controller auto=@damagefoeof(player) from(*[instant;sorcery;red]|mystack,mygraveyard):life:thatmuch controller auto=@lifeof(player) from(*[instant;sorcery;white]|mystack,mygraveyard)):damage:3 target(creature,player) text=Red instant and sorcery spells you control have lifelink. -- Whenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player. mana={4}{R}{W} type=Legendary Creature subtype=Minotaur Cleric power=4 toughness=6 [/card] [card] name=Firestorm auto=if type(*|myHand)~morethan~0 then choice ability$!name(X=1, damage 1 creature or opponent) target(*|myhand) reject!$ controller && damage:1 target(creature,player) auto=if type(*|myHand)~morethan~1 then choice ability$!name(X=2, damage 1 creature and opponent) target(<2>*|myhand) reject!$ controller && damage:2 target(creature) && damage:2 opponent auto=if type(*|myHand)~morethan~2 then choice ability$!name(X=2, damage 2 creatures) target(<2>*|myhand) reject!$ controller && damage:2 target(<2>creature) auto=if type(*|myHand)~morethan~2 then choice ability$!name(X=3, damage 2 creature and opponent) target(<3>*|myhand) reject!$ controller && damage:3 target(<2>creature) && damage:3 opponent auto=if type(*|myHand)~morethan~2 then choice ability$!name(X=3, damage 3 creatures) target(<3>*|myhand) reject!$ controller && damage:3 target(<3>creature) auto=if type(*|myHand)~morethan~3 then choice ability$!name(X=4, damage 3 creature and opponent) target(<4>*|myhand) reject!$ controller && damage:4 target(<3>creature) && damage:4 opponent auto=if type(*|myHand)~morethan~3 then choice ability$!name(X=4, damage 4 creatures) target(<4>*|myhand) reject!$ controller && damage:4 target(<4>creature) auto=if type(*|myHand)~morethan~4 then choice ability$!name(X=5, damage 4 creature and opponent) target(<5>*|myhand) reject!$ controller && damage:5 target(<4>creature) && damage:5 opponent auto=if type(*|myHand)~morethan~4 then choice ability$!name(X=5, damage 5 creatures) target(<5>*|myhand) reject!$ controller && damage:5 target(<5>creature) auto=if type(*|myHand)~morethan~5 then choice ability$!name(X=6, damage 5 creature and opponent) target(<6>*|myhand) reject!$ controller && damage:6 target(<5>creature) && damage:6 opponent auto=if type(*|myHand)~morethan~5 then choice ability$!name(X=6, damage 6 creatures) target(<6>*|myhand) reject!$ controller && damage:6 target(<6>creature) auto=if type(*|myHand)~morethan~6 then choice ability$!name(X=7, damage 6 creature and opponent) target(<7>*|myhand) reject!$ controller && damage:7 target(<6>creature) && damage:7 opponent auto=if type(*|myHand)~morethan~6 then choice ability$!name(X=7, damage 7 creatures) target(<7>*|myhand) reject!$ controller && damage:7 target(<7>creature) auto=if type(*|myHand)~morethan~7 then choice ability$!name(X=8, damage 7 creature and opponent) target(<8>*|myhand) reject!$ controller && damage:8 target(<7>creature) && damage:8 opponent auto=if type(*|myHand)~morethan~7 then choice ability$!name(X=8, damage 8 creatures) target(<8>*|myhand) reject!$ controller && damage:8 target(<8>creature) auto=if type(*|myHand)~morethan~8 then choice ability$!name(X=9, damage 8 creature and opponent) target(<9>*|myhand) reject!$ controller && damage:9 target(<8>creature) && damage:9 opponent auto=if type(*|myHand)~morethan~8 then choice ability$!name(X=9, damage 9 creatures) target(<9>*|myhand) reject!$ controller && damage:9 target(<9>creature) auto=if type(*|myHand)~morethan~9 then choice ability$!name(X=10, damage 9 creature and opponent) target(<10>*|myhand) reject!$ controller && damage:10 target(<9>creature) && damage:10 opponent auto=if type(*|myHand)~morethan~9 then choice ability$!name(X=10, damage 10 creatures) target(<10>*|myhand) reject!$ controller && damage:10 target(<10>creature) auto=if type(*|myHand)~morethan~10 then choice ability$!name(X=11, damage 10 creature and opponent) target(<11>*|myhand) reject!$ controller && damage:11 target(<10>creature) && damage:11 opponent auto=if type(*|myHand)~morethan~10 then choice ability$!name(X=11, damage 11 creatures) target(<11>*|myhand) reject!$ controller && damage:11 target(<11>creature) auto=if type(*|myHand)~morethan~11 then choice ability$!name(X=12, damage 11 creature and opponent) target(<12>*|myhand) reject!$ controller && damage:12 target(<11>creature) && damage:12 opponent auto=if type(*|myHand)~morethan~11 then choice ability$!name(X=12, damage 12 creatures) target(<12>*|myhand) reject!$ controller && damage:12 target(<12>creature) auto=if type(*|myHand)~morethan~12 then choice ability$!name(X=13, damage 12 creature and opponent) target(<13>*|myhand) reject!$ controller && damage:13 target(<12>creature) && damage:13 opponent auto=if type(*|myHand)~morethan~12 then choice ability$!name(X=13, damage 13 creatures) target(<13>*|myhand) reject!$ controller && damage:13 target(<13>creature) auto=if type(*|myHand)~morethan~13 then choice ability$!name(X=14, damage 13 creature and opponent) target(<14>*|myhand) reject!$ controller && damage:14 target(<13>creature) && damage:14 opponent auto=if type(*|myHand)~morethan~13 then choice ability$!name(X=14, damage 14 creatures) target(<14>*|myhand) reject!$ controller && damage:14 target(<14>creature) auto=if type(*|myHand)~morethan~14 then choice ability$!name(X=15, damage 14 creature and opponent) target(<15>*|myhand) reject!$ controller && damage:15 target(<14>creature) && damage:15 opponent auto=if type(*|myHand)~morethan~14 then choice ability$!name(X=15, damage 15 creatures) target(<15>*|myhand) reject!$ controller && damage:15 target(<15>creature) auto=if type(*|myHand)~morethan~15 then choice ability$!name(X=16, damage 15 creature and opponent) target(<16>*|myhand) reject!$ controller && damage:16 target(<15>creature) && damage:16 opponent auto=if type(*|myHand)~morethan~15 then choice ability$!name(X=16, damage 16 creatures) target(<16>*|myhand) reject!$ controller && damage:16 target(<16>creature) auto=if type(*|myHand)~morethan~16 then choice ability$!name(X=17, damage 16 creature and opponent) target(<17>*|myhand) reject!$ controller && damage:17 target(<16>creature) && damage:17 opponent auto=if type(*|myHand)~morethan~16 then choice ability$!name(X=17, damage 17 creatures) target(<17>*|myhand) reject!$ controller && damage:17 target(<17>creature) auto=if type(*|myHand)~morethan~17 then choice ability$!name(X=18, damage 17 creature and opponent) target(<18>*|myhand) reject!$ controller && damage:18 target(<17>creature) && damage:18 opponent auto=if type(*|myHand)~morethan~17 then choice ability$!name(X=18, damage 18 creatures) target(<18>*|myhand) reject!$ controller && damage:18 target(<18>creature) auto=if type(*|myHand)~morethan~18 then choice ability$!name(X=19, damage 18 creature and opponent) target(<19>*|myhand) reject!$ controller && damage:19 target(<18>creature) && damage:19 opponent auto=if type(*|myHand)~morethan~18 then choice ability$!name(X=19, damage 19 creatures) target(<19>*|myhand) reject!$ controller && damage:19 target(<19>creature) auto=if type(*|myHand)~morethan~19 then choice ability$!name(X=20, damage 19 creature and opponent) target(<20>*|myhand) reject!$ controller && damage:20 target(<19>creature) && damage:20 opponent auto=if type(*|myHand)~morethan~19 then choice ability$!name(X=20, damage 20 creatures) target(<20>*|myhand) reject!$ controller && damage:20 target(<20>creature) text=As an additional cost to cast Firestorm, discard X cards. -- Firestorm deals X damage to each of X target creatures and/or players. mana={R} type=Instant [/card] [card] name=Firja's Retribution auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=token(Angel,Creature Angel,4/4,white,flying,vigilance) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) all(angel|mybattlefield) transforms((,newability[{T}:name(Destroy creature) destroy target(creature[power<=powerminus1minusend])])) ueot auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) all(angel|mybattlefield) transforms((,newability[double strike])) ueot auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I — Create a 4/4 white Angel Warrior creature token with flying and vigilance. -- II — Until end of turn, Angels you control gain "{T}: Destroy target creature with power less than this creature's power." -- III — Angels you control gain double strike until end of turn. mana={1}{W}{W}{B} type=Enchantment subtype=Saga [/card] [card] name=Firja, Judge of Valor abilities=flying,lifelink aicode=activate transforms((,newability[choice all(*[zpos=1]|mylibrary) moveto(myhand) and!(deplete:2)!])) ueot auto=@movedto(*|mystack) restriction{thisturn(*|mystack)~equalto~1}:name(Look top 3 cards) reveal:3 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) all(*|reveal) moveto(mygraveyard) optiontwoend revealend text=Flying, lifelink -- Whenever you cast your second spell each turn, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. mana={2}{W}{B}{B} type=Legendary Creature subtype=Angel Cleric power=2 toughness=4 [/card] [card] name=First Response auto=@each upkeep restriction{lastturn(life)~morethan~0}:token(Soldier,Creature Soldier,1/1,white) text=At the beginning of each upkeep, if you lost life last turn, put a 1/1 white Soldier creature token onto the battlefield. mana={3}{W} type=Enchantment [/card] [card] name=First Sliver's Chosen auto=lord(sliver|mybattlefield) exalted text=Sliver creatures you control have exalted. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.) mana={4}{W} type=Creature subtype=Sliver power=3 toughness=3 [/card] [card] name=First-Sphere Gargantua auto=draw:1 auto=life:-1 autograveyard={2}{B}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever text=When First-Sphere Gargantua enters the battlefield, you draw a card and you lose 1 life. -- Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={4}{B}{B} type=Creature subtype=Horror power=5 toughness=4 [/card] [card] name=Fish Reef auto=@movedTo(this|mygraveyard) from(myBattlefield):token(Whale Reef) text=When this creature dies, put a 6/6 blue Whale creature token onto the battlefield with "When this creature dies, put a 9/9 blue Kraken creature token onto the battlefield." type=Creature subtype=Fish color=blue power=3 toughness=3 [/card] [card] name=Fissure Vent auto=choice name(Destroy non-basic land) destroy target(land[-basic]) auto=choice name(Destroy artifact) destroy target(artifact) auto=choice name(Destroy non-basic land and artifact) destroy target(land[-basic]) && ability$!name(Destroy artifact) name(Destroy artifact) destroy target(artifact)!$ controller text=Choose one or both — -- • Destroy target artifact. -- • Destroy target nonbasic land. mana={3}{R}{R} type=Sorcery [/card] [card] name=Fissure Wizard auto=if type(*|myhand)~morethan~0 then ability$!may reject notatarget(*|myhand) and!(draw:1)! !$ controller text=When Fissure Wizard enters the battlefield, you may discard a card. If you do, draw a card. mana={1}{R} type=Creature subtype=Goblin Wizard power=2 toughness=1 [/card] [card] name=Fist of Suns auto=lord(*|myrestrictedcastingzone) transforms((,newability[{W}{U}{B}{R}{G}:name(Pay with 5 colors mana) name(Pay with 5 colors mana) activate castcard(normal)])) text=You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast. mana={3} type=Artifact [/card] [card] name=Fists of Flame target=creature auto=draw:1 auto=thisforeach(variable{pdrewcount}>0) 1/1 ueot && trample ueot text=Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn. mana={1}{R} type=Instant [/card] [card] name=Five-Finger Discount target=*[-land]|battlefield auto=moveto(myhand) and!( transforms((,newability[anytypeofmana])) forever)! text=Put target nonland permanent into your hand. You may spend mana as though it were mana of any color the next time you cast that card. mana={4}{U}{U} type=Sorcery [/card] [card] name=Flaccify target=*|stack auto=transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) oneshot text=Counter target spell unless its controller pays {3}. mana={2}{U} type=Instant [/card] [card] name=Flailing Manticore abilities=flying,first strike auto={1}:1/1 ueot auto={1}:-1/-1 ueot auto=foreach(land[-tapped]|opponentBattlefield) transforms((,newability[ability$!name(Pay 1) pay[[{1}]] name(Pay 1) -1/-1 notatarget(Flailing Manticore|opponentBattlefield)ueot?donothing!$ opponent])) forever auto=foreach(land[-tapped]|opponentBattlefield) transforms((,newability[ability$!name(Pay 1) pay[[{1}]] name(Pay 1) 1/1 notatarget(Flailing Manticore|opponentBattlefield)ueot?donothing!$ opponent])) forever text=Flying, first strike -- {1}: Flailing Manticore gets +1/+1 until end of turn. Any player may activate this ability. -- {1}: Flailing Manticore gets -1/-1 until end of turn. Any player may activate this ability. mana={3}{R} type=Creature subtype=Manticore power=3 toughness=3 [/card] [card] name=Flailing Ogre auto={1}:1/1 ueot auto={1}:-1/-1 ueot auto=foreach(land[-tapped]|opponentBattlefield) transforms((,newability[ability$!name(Pay 1) pay[[{1}]] name(Pay 1) -1/-1 notatarget(Flailing Ogre|opponentBattlefield)ueot?donothing!$ opponent])) forever auto=foreach(land[-tapped]|opponentBattlefield) transforms((,newability[ability$!name(Pay 1) pay[[{1}]] name(Pay 1) 1/1 notatarget(Flailing Ogre|opponentBattlefield)ueot?donothing!$ opponent])) forever text={1}: Flailing Ogre gets +1/+1 until end of turn. Any player may activate this ability. -- {1}: Flailing Ogre gets -1/-1 until end of turn. Any player may activate this ability. mana={2}{R} type=Creature subtype=Ogre power=3 toughness=3 [/card] [card] name=Flailing Soldier auto={1}:1/1 ueot auto={1}:-1/-1 ueot auto=foreach(land[-tapped]|opponentBattlefield) transforms((,newability[ability$!name(Pay 1) pay[[{1}]] name(Pay 1) -1/-1 notatarget(Flailing Soldier|opponentBattlefield)ueot?donothing!$ opponent])) forever auto=foreach(land[-tapped]|opponentBattlefield) transforms((,newability[ability$!name(Pay 1) pay[[{1}]] name(Pay 1) 1/1 notatarget(Flailing Soldier|opponentBattlefield)ueot?donothing!$ opponent])) forever text={1}: Flailing Soldier gets +1/+1 until end of turn. Any player may activate this ability. -- {1}: Flailing Soldier gets -1/-1 until end of turn. Any player may activate this ability. mana={R} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Flame Spill target=creature auto=this(toughness=1) damage:1 && damage:3 targetController auto=this(toughness=2) damage:2 && damage:2 targetController auto=this(toughness=3) damage:3 && damage:1 targetController auto=this(toughness>=4) damage:4 text=Flame Spill deals 4 damage to target creature. Excess damage is dealt to that creature's controller instead. mana={2}{R} type=Instant [/card] [card] name=Flame Sweep auto=damage:2 all(creature|opponentbattlefield) auto=damage:2 all(creature[-flying]|mybattlefield) text=Flame Sweep deals 2 damage to each creature except for creatures you control with flying. mana={2}{R} type=Instant [/card] [card] name=Flame-Wreathed Phoenix abilities=flying auto=all(this) flipacoin winability counter(0/0,1,TributeUnpaid) winabilityend loseability counter(1/1,2) loseabilityend flipend auto=@counteradded(0/0,1,TributeUnpaid) from(this) once:all(this) transforms((,newability[counter(0/0.-1.TributeUnpaid)],newability[haste],newability[handdeath])) forever text=Flying -- Tribute 2 (As this creature enters the battlefield, an opponent of your choice may place two +1/+1 counters on it.) -- When Flame-Wreathed Phoenix enters the battlefield, if tribute wasn't paid, it gains haste and "When this creature dies, return it to its owner's hand." mana={2}{R}{R} type=Creature subtype=Phoenix power=3 toughness=3 [/card] [card] name=Flameblade Adept abilities=menace auto=@movedto(*|mygraveyard) from(myhand):1/0 ueot text=Menace -- Whenever you cycle or discard a card, Flameblade Adept gets +1/+0 until end of turn. mana={R} type=Creature subtype=Jackal Warrior power=1 toughness=2 [/card] [card] name=Flamekin Bladewhirl otherrestriction=type(*[elemental]|myhand)~lessthan~2 other={3}{R} restriction=type(*[elemental]|myhand)~morethan~1 text=As an additional cost to cast Flamekin Bladewhirl, reveal an Elemental card from your hand or pay {3}. mana={R} type=Creature subtype=Elemental Warrior power=2 toughness=1 [/card] [card] name=Flamekin Herald auto=@movedto(*[iscommander]|mystack):all(trigger[to]) transforms((,newability[activate choice cascade:plibrarycount])) oneshot text=Commander spells you cast have cascade. (Whenever you cast a commander, exile cards from the top of your library until you exile a nonland card with lesser converted mana cost. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) mana={2}{R} type=Creature subtype=Elemental Wizard power=3 toughness=2 [/card] [card] name=Flamerush Rider other={2}{R}{R} name(Dash) auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand)]))ueot auto=@combat(attacking) source(this):target(other creature[attacking]) clone with(unearth,battleready) text=Whenever Flamerush Rider attacks, create a token that’s a copy of another target attacking creature and that’s tapped and attacking. Exile the token at end of combat. -- Dash {2}{R}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it’s returned from the battlefield to its owner’s hand at the beginning of the next end step.) mana={4}{R} type=Creature subtype=Human Warrior power=3 toughness=3 [/card] [card] name=Flames of the Raze-Boar target=creature|opponentBattlefield auto=damage:4 auto=if type(creature[power>3]|mybattlefield)~morethan~0 then damage:2 all(creature|opponentBattlefield) text=Flames of the Raze-Boar deals 4 damage to target creature an opponent controls. Then Flames of the Raze-Boar deals 2 damage to each other creature that player controls if you control a creature with power 4 or greater. mana={5}{R} type=Instant [/card] [card] name=Flameshot other={D(mountain|myHand)} name(Discard a Mountain) auto=thisforeach(variable{3}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(creature) damage:1!$ controller text=You may discard a Mountain card rather than pay this spell’s mana cost. -- Flameshot deals 3 damage divided as you choose among one, two, or three target creatures. mana={3}{R} type=Sorcery [/card] [card] name=Flamespeaker Adept auto=@scryed(*|mybattlefield,mystack):all(this) transforms((,newability[2/0],newability[first strike])) ueot text=Whenever you scry, Flamespeaker Adept gets +2/+0 and gains first strike until end of turn. mana={2}{R} type=Creature subtype=Human Shaman power=2 toughness=3 [/card] [card] name=Flash Foliage restriction=blockersonly auto=token(Saproling,Creature Saproling,1/1,green) and!(transforms((,newability[mustblock])) ueot)! auto=draw:1 controller text=Cast Flash Foliage only during combat after blockers are declared. -- Put a 1/1 green Saproling creature token onto the battlefield blocking target creature attacking you. -- Draw a card. mana={2}{G} type=Instant [/card] [card] name=Flawless Maneuver auto=all(creature|myBattlefield) indestructible ueot other={0} name(Cast without Paying its Mana Cost) otherrestriction=type(*[iscommander|mybattlefield)~morethan~0 text=If you control a commander, you may cast this spell without paying its mana cost. -- Creatures you control gain indestructible until end of turn. mana={2}{W} type=Instant [/card] [card] name=Flaxen Intruder // Welcome Home abilities=adventure other={5}{G}{G} name(Adventure) autostack=if paid(alternative) then name(Create 3 Bears) name(Create 3 Bears) token(Bear,Creature Bear,2/2,green)*3 autostack=if paid(alternative) then transforms((,newability[moveto(exile) and!( transforms((,newability[canplayfromexile])) forever )!])) forever auto=@combatdamaged(player) from(this):may sacrifice all(this) && destroy target(*[artifact;enchantment]|battlefield) text=Whenever Flaxen Intruder deals combat damage to a player, you may sacrifice it. When you do, destroy target artifact or enchantment. // Create three 2/2 green Bear creature tokens. (Then exile this card. You may cast the creature later from exile.) mana={G} type=Creature subtype=Human Berserker power=1 toughness=2 [/card] [card] name=Fleet Swallower auto=@combat(attacking) source(this):target(player) deplete:halfdowntype:*:targetedpersonslibrary text=Whenever Fleet Swallower attacks, target player puts the top half of his or her library, rounded up, into his or her graveyard. mana={5}{U}{U} type=Creature subtype=Fish power=6 toughness=6 [/card] [card] name=Flesh // Blood target=creature|mybattlefield other={R}{G} name(Blood) kicker={R}{G} auto=if paid(alternative) then transforms((,newability[target(player,creature|opponentbattlefield) dynamicability])) forever auto=kicker ifnot paid(alternative) then transforms((,newability[target(player,creature|opponentbattlefield) dynamicability])) forever auto=ifnot paid(alternative) then counter(1/1,storedpower) target(creature) text=Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled. -- // -- Target creature you control deals damage equal to its power to target creature or player. -- Fuse (You may cast one or both halves of this card from your hand.) mana={3}{B}{G}{E(*[creature]|graveyard)} type=Sorcery [/card] [card] name=Flicker of Fate target=creature,enchantment|mybattlefield auto=(blink) text=Exile target creature or enchantment, then return it to the battlefield under its owner’s control. mana={1}{W} type=Instant [/card] [card] name=Flight of Equenauts abilities=flying other={convoke} name(Convoke) text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Flying mana={7}{W} type=Creature subtype=Human Knight power=4 toughness=5 [/card] [card] name=Flood of Recollection target=instant,sorcery|mygraveyard auto=moveto(ownerHand) auto=exile all(this) text=Return target instant or sorcery card from your graveyard to your hand. Exile Flood of Recollection. mana={U}{U} type=Sorcery [/card] [card] name=Flood of Tears auto=moveTo(ownerhand) all(*[-land]) auto=if type(*[-token;-instant;-sorcery]|myHand)~morethan~3 then may moveTo(myBattlefield) target(*[-instant;-sorcery]|myHand) text=Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield. mana={4}{U}{U} type=Sorcery [/card] [card] name=Floodwaters abilities=cycling target=creature auto=moveto(ownerhand) autohand=__CYCLING__({2}) text=Return up to two target creatures to their owners' hands. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={4}{U}{U} type=Sorcery [/card] [card] name=Flourishing Fox abilities=cycling auto=@cycled(*|myHand):all(this) counter(1/1,1) autohand=__CYCLING__({1}) text=Whenever you cycle another card, put a +1/+1 counter on Flourishing Fox. -- Cycling {1} ({1}, Discard this card: Draw a card.) mana={W} type=Creature subtype=Fox power=1 toughness=1 [/card] [card] name=Flower // Flourish other={4}{G}{W} name(Flourish) auto=if paid(alternative) then all(creature|mybattlefield) 2/2 ueot auto=ifnot paid(alternative) then name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[basic;forest;plains]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=Search your library for a basic Forest or Plains card, reveal it, put it into your hand, then shuffle your library. -- Creatures you control get +2/+2 until end of turn. mana={GW} type=Sorcery [/card] [card] name=Fluctuator auto=lord(*[cycling]|mycastingzone) altercost(colorless,-2) text=Cycling abilities you activate cost up to {2} less to activate. mana={2} type=Artifact [/card] [card] name=Flummoxed Cyclops abilities=reach auto=@each my blockers restriction{type(creature[attacking]|opponentBattlefield)~morethan~1}:cantblock ueot text=Reach -- Whenever two or more creatures your opponents control attack, Flummoxed Cyclops can’t block this combat. mana={3}{R} type=Creature subtype=Cyclops power=4 toughness=4 [/card] [card] name=Flusterstorm abilities=storm target=instant,sorcery|stack auto=transforms((,newability[pay[[{1}]] name(pay {1} mana) donothing?fizzle])) forever text=Counter target instant or sorcery spell unless its controller pays {1}. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) mana={U} type=Instant [/card] [card] name=Flutterfox auto=aslongas(artifact|myBattlefield) flying auto=aslongas(enchantment|myBattlefield) flying text=As long as you control an artifact or enchantment, Flutterfox has flying. mana={1}{W} type=Creature subtype=Fox power=2 toughness=2 [/card] [card] name=Flux Channeler auto=@movedTo(*[-creature]|mystack):_PROLIFERATE_ text=Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) mana={2}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Flycatcher Giraffid auto=this(counter{0/0.1.Vigilance}>=1) vigilance auto=this(counter{0/0.1.Reach}>=1) reach auto=choice name(Flying) counter(0/0,1,Vigilance) auto=choice name(First Strike) counter(0/0,1,Reach) text=Flycatcher Giraffid enters the battlefield with your choice of a vigilance counter or a reach counter on it. mana={4}{G} type=Creature subtype=Antelope Lizard power=3 toughness=5 [/card] [card] name=Foe-Razer Regent abilities=flying auto=@movedTo(this|mybattlefield) from(myHand):all(trigger[to]) transforms((,newability[choice name(Fight target creature you don't control) dynamicability target(creature|opponentBattlefield)])) forever auto=@lord(creature|mybattlefield) dynamicability target(creature|opponentBattlefield):all(trigger[to]) endofturn:counter(1/1,2) text=Flying -- When Foe-Razer Regent enters the battlefield, you may have it fight target creature you don’t control. -- Whenever a creature you control fights, put two +1/+1 counters on it at the beginning of the next end step. mana={5}{G}{G} type=Creature subtype=Dragon power=4 toughness=5 [/card] [card] name=Folio of Fancies abilities=nomaxhand,oppnomaxhand auto={X}{X}{T}:name(Each player draws cards) name(Each player draws cards) draw:XX all(player) auto={2}{U}{T}:deplete:type:*:opponenthand opponent text=Players have no maximum hand size. -- {X}{X}, {T}: Each player draws X cards. -- {2}{U}, {T}: Each opponent puts a number of cards equal to the number of cards in their hand from the top of their library into their graveyard. mana={1}{U} type=Artifact [/card] [card] name=Font of Agonies auto=@lifelostof(player):counter(0/0,Blood,thatmuch) all(this) auto={1}{B}{C(0/0,-4,Blood)}:target(creature) destroy text=Whenever you pay life, put that many blood counters on Font of Agonies. -- {1}{B}, Remove four blood counters from Font of Agonies: Destroy target creature. mana={B} type=Enchantment [/card] [card] name=Food auto={2}{T}{S}:life:3 text={2}, {T}, Sacrifice this artifact: You gain 3 life. type=Artifact subtype=Food [/card] [card] name=Footfall Crater abilities=cycling target=land auto=teach(land) transforms((newability[{T}:haste && trample target(creature) ueot])) autohand=__CYCLING__({1}) text=Enchant land -- Enchanted land has " -- {T}: Target creature gains trample and haste until end of turn." -- Cycling {1} ({1}, Discard this card: Draw a card.) mana={R} type=Enchantment subtype=Aura [/card] [card] name=Footlight Fiend auto=@movedTo(this|graveyard) from(battlefield):damage:1 target(player,creature,planeswalker) text=When Footlight Fiend dies, it deals 1 damage to any target. mana={BR} type=Creature subtype=Devil power=1 toughness=1 [/card] [card] name=Forbidden Friendship auto=token(Dinosaur For) auto=token(Human Soldier For) text=Create a 1/1 red Dinosaur creature token with haste and a 1/1 white Human Soldier creature token. mana={1}{R} type=Sorcery [/card] [card] name=Forbidding Spirit auto=all(creature|opponentbattlefield) transforms((,newability[attackcost:2])) uynt text=When Forbidding Spirit enters the battlefield, until your next turn, creatures can't attack you or a planeswalker you control unless their controller pays 2 for each of those creatures. mana={1}{W}{W} type=Creature subtype=Spirit Cleric power=3 toughness=3 [/card] [card] name=Force of Despair other={E(*[black]|myhand)} otherrestriction=opponentturnonly auto=destroy all(creature[fresh]) text=If it's not your turn, you may exile a black card from your hand rather than pay this spell's mana cost. -- Destroy all creatures that entered the battlefield this turn. mana={1}{B}{B} type=Instant [/card] [card] name=Force of Negation target=*[-creature]|stack auto=fizzleto(exile) other={E(other *[blue]|myhand)} name(Exile a Blue Card from Hand) text=If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost. -- Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. mana={1}{U}{U} type=Instant [/card] [card] name=Force of Vigor other={E(*[green]|myhand)} name(Exile a Green Card from Hand) auto=destroy target(*[artifact,enchantment]|battlefield) text=If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost. -- Destroy up to two target artifacts and/or enchantments. mana={2}{G}{G} type=Instant [/card] [card] name=Force of Virtue other={E(*[white]|myhand)} abilities=flash auto=all(creature|myBattlefield) 1/1 text=If it's not your turn, you may exile a white card from your hand rather than pay this spell's mana cost. -- Flash -- Creatures you control get +1/+1. mana={2}{W}{W} type=Enchantment [/card] [card] name=Forced Landing target=creature[flying] auto=bottomoflibrary text=Put target creature with flying on the bottom of its owner's library. mana={1}{G} type=Instant [/card] [card] name=Forceful Denial target=*|stack auto=fizzle autostack=if casted(this) then cascade:plibrarycount text=Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) -- Counter target spell. mana={3}{U}{U} type=Instant [/card] [card] name=Forebear's Blade auto=teach(creature) +3/+0 auto=teach(creature) vigilance auto=teach(creature) trample auto=@movedto(mytgt|graveyard):rehook target(creature|mybattlefield) auto={3}:equip text=Equipped creature gets +3/+0 and has vigilance and trample. -- Whenever equipped creature dies, attach Forebear's Blade to target creature you control. -- Equip {3} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Foreboding Fruit other={B}{B}{B} name(Adamant) auto=if paid(alternative) then token(-473141) target=player auto=draw:2 auto=life:-2 text=Target player draws two cards and loses 2 life. -- Adamant — If at least three black mana was spent to cast this spell, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") mana={2}{B} type=Sorcery [/card] [card] name=Forerunner of the Coalition auto=name(Search your library for a Pirate) name(Search your library for a Pirate) target(pirate|mylibrary) moveto(mysideboard) and!( moveto(mylibrary) )! auto=@movedTo(other pirate|myBattlefield):life:-1 opponent text=When Forerunner of the Coalition enters the battlefield, you may search your library for a Pirate card, reveal it, then shuffle your library and put that card on top of it. -- Whenever another Pirate enters the battlefield under your control, each opponent loses 1 life. mana={2}{B} type=Creature subtype=Human Pirate power=2 toughness=2 [/card] [card] name=Forerunner of the Empire auto=name(Search your library for a Dinosaur) name(Search your library for a Dinosaur) target(dinosaur|mylibrary) moveto(mysideboard) and!( moveto(mylibrary) )! auto=@movedTo(dinosaur|myBattlefield):may name(Damage all creatures) name(Damage all creatures) all(creature|battlefield) damage:1 text=When Forerunner of the Empire enters the battlefield, you may search your library for a Dinosaur card, reveal it, then shuffle your library and put that card on top of it. -- Whenever a Dinosaur enters the battlefield under your control, you may have Forerunner of the Empire deal 1 damage to each creature. mana={3}{R} type=Creature subtype=Human Soldier power=1 toughness=3 [/card] [card] name=Forerunner of the Heralds auto=name(Search your library for a Merfolk) name(Search your library for a Merfolk) target(merfolk|mylibrary) moveto(mysideboard) and!( moveto(mylibrary) )! auto=@movedTo(other merfolk|myBattlefield):counter(1/1) text=When Forerunner of the Heralds enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle your library and put that card on top of it. -- Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on Forerunner of the Heralds. mana={3}{G} type=Creature subtype=Merfolk Scout power=3 toughness=2 [/card] [card] name=Forerunner of the Legion aicode=activate target(vampire|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(vampire|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend auto=@movedTo(other creature[vampire]|mybattlefield): target(creature) 1/1 ueot text=When Forerunner of the Legion enters the battlefield, you may search your library for a Vampire card, reveal it, then shuffle your library and put that card on top of it. -- Whenever another Vampire enters the battlefield under your control, target creature gets +1/+1 until end of turn. mana={2}{W} type=Creature subtype=Vampire Knight power=2 toughness=2 [/card] [card] name=Forever Young target=creature|mygraveyard auto=moveTo(mylibrary) auto=draw:1 controller text=Put any number of target creature cards from your graveyard on top of your library. -- Draw a card. mana={1}{B} type=Sorcery [/card] [card] name=Forge of Heroes auto={T}:add{C} auto={T} restriction{type(creature[iscommander;fresh]|mybattlefield)~morethan~0}:name(Add 1/1 counter to Commander) target(creature[iscommander;fresh]|mybattlefield) counter(1/1) auto={T} restriction{type(planeswalker[iscommander;fresh]|mybattlefield)~morethan~0}:name(Add loyalty counter to Commander) target(planeswalker[iscommander;fresh]|mybattlefield) counter(0/0,1,Loyalty) text={T}: Add {C}. -- {T}: Choose target commander that entered the battlefield this turn. Put a +1/+1 counter on it if it's a creature and a loyalty counter on it if it's a planeswalker. type=Land [/card] [card] name=Forging the Tyrite Sword auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=token(Treasure Sur) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) token(Treasure Sur) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) name(Search library) target(equipment,Halvar^ God of Battle|mylibrary) moveTo(myhand) and!( shuffle )! auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I, II — Create a Treasure token. -- III — Search your library for a card named Halvar, God of Battle or an Equipment card, reveal it, put it into your hand, then shuffle your library. mana={1}{R}{W} type=Enchantment subtype=Saga [/card] [card] name=Forgotten Sentinel auto=tap(noevent) text=Forgotten Sentinel enters the battlefield tapped. mana={4} type=Artifact Creature subtype=Golem power=4 toughness=3 [/card] [card] name=Foriysian Brigade text=Foriysian Brigade can block an additional creature. mana={3}{W} type=Creature subtype=Human Soldier power=2 toughness=4 [/card] [card] name=Foriysian Interceptor abilities=flash,defender text=Flash (You may cast this spell any time you could cast an instant.) -- Defender -- Foriysian Interceptor can block an additional creature. mana={3}{W} type=Creature subtype=Human Soldier power=0 toughness=5 [/card] [card] name=Foriysian Totem auto={T}:add{R} auto={4}{R}:transforms((Giant Artifact Creature,setpower=4,settoughness=4,red,trample)) ueot all(this) text={T}: Add {R} to your mana pool. -- {4}{R}: Foriysian Totem becomes a 4/4 red Giant artifact creature with trample until end of turn. -- As long as Foriysian Totem is a creature, it can block an additional creature. mana={3} type=Artifact [/card] [card] name=Forked Lightning target=creature auto=damage:2 auto=thisforeach(variable{2}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(creature) damage:1!$ controller text=Forked Lightning deals 4 damage divided as you choose among one, two, or three target creatures. mana={3}{R} type=Sorcery [/card] [card] name=Form of the Dinosaur auto=lifeset:15 controller auto=@each my upkeep:target(creature|opponentbattlefield) transforms((,newability[dynamicability],newability[damage:15])) oneshot text=When Form of the Dinosaur enters the battlefield, your life total becomes 15. -- At the beginning of your upkeep, Form of the Dinosaur deals 15 damage to target creature an opponent controls and that creature deals damage equal to its power to you. mana={4}{R}{R} type=Enchantment [/card] [card] name=Forsake the Worldly abilities=cycling target=artifact,enchantment auto=moveto(exile) autohand=__CYCLING__({2}) text=Exile target artifact or enchantment. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={2}{W} type=Instant [/card] [card] name=Forsaken Monument auto=lord(creature[colorless]|myBattlefield) 2/2 auto=@tappedformana(*[-basic;colorless]|myBattlefield):add{C} auto=@movedTo(*[colorless]|myStack):life:2 controller text=Colorless creatures you control get +2/+2. -- Whenever you tap a permanent for {C}, add an additional {C}. -- Whenever you cast a colorless spell, you gain 2 life. type=Legendary Artifact [/card] [card] name=Fortifying Provisions auto=lord(creature|myBattlefield) 0/1 auto=token(-473141) text=Creatures you control get +0/+1. -- When Fortifying Provisions enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") mana={2}{W} type=Enchantment [/card] [card] name=Fortuitous Find target=*[artifact;creature]|mygraveyard auto=choice name(Return target artifact or creature) moveto(myhand) auto=choice name(Return target artifact and creature) moveto(myhand) && moveto(myhand) target(*[artifact;creature]|mygraveyard) text=Choose one or both — -- • Return target artifact card from your graveyard to your hand. -- • Return target creature card from your graveyard to your hand. mana={2}{B} type=Sorcery [/card] [card] name=Fortunate Few auto=ability$!name(Destroy all non-land permanents except one) name(Destroy all non-land permanents except one) target(*[-land]|opponentbattlefield) destroy!$ controller auto=ability$!name(Destroy all non-land permanents except one) name(Destroy all non-land permanents except one) target(*[-land]|opponentbattlefield) destroy!$ opponent text=Choose a nonland permanent you don't control, then each other player chooses a nonland permanent they don't control that hasn't been chosen this way. Destroy all other nonland permanents. mana={3}{W}{W} type=Sorcery [/card] [card] name=Foulmire Knight // Profane Insight abilities=deathtouch,flash,adventure restriction=can play creature other={2}{B} name(Adventure) autostack=if paid(alternative) then name(Draw 1 and opponent looses 1 life) name(Draw 1 and opponent looses 1 life) draw:1 controller && life:-1 controller autostack=if paid(alternative) then transforms((,newability[moveto(exile) and!( transforms((,newability[canplayfromexile])) forever )!])) forever text=Deathtouch // You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.) mana={B} type=Creature subtype=Zombie Knight power=1 toughness=1 [/card] [card] name=Fountain of Ichor auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} auto={T}:Add{G} auto={3}:transforms((Dinosaur Artifact Creature,setpower=3,settoughness=3)) ueot text={T}: Add one mana of any color. -- {3}: Fountain of Ichor becomes a 3/3 Dinosaur artifact creature until end of turn. mana={3} type=Artifact [/card] [card] name=Fountain of Renewal auto=@each my upkeep:life:1 auto={3}{S}:draw:1 text=At the beginning of your upkeep, you gain 1 life. -- {3}, Sacrifice Fountain of Renewal: Draw a card. mana={1} type=Artifact [/card] [card] name=Fowl Play target=creature auto=teach(creature) loseabilities auto=teach(creature) transforms((,setpower=1,settoughness=1)) auto=teach(creature) transforms((Chicken)) text=Enchanted creature loses all abilities and is a 1/1 creature that counts as a Chicken. mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Fractured Identity target=*[-land] auto=moveto(exile) auto=clone text=Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it. mana={3}{W}{U} type=Sorcery [/card] [card] name=Frantic Inventory auto=draw:1 controller auto=foreach(Frantic Inventory|myGraveyard) draw:1 controller text=Draw a card, then draw cards equal to the number of cards named Frantic Inventory in your graveyard. mana={1}{U} type=Instant [/card] [card] name=Fraying Omnipotence auto=life:-halfupopponentlifetotal opponent auto=life:-halfuplifetotal controller auto=ability$!name(Discard half of hand) name(Discard half of hand) reject notatarget(*|myhand)!$ controller auto=ability$!name(Discard half of hand) name(Discard half of hand) reject notatarget(*|myhand)!$ opponent auto=ability$!name(Sacrifice half of creatures) name(Sacrifice half of creatures) sacrifice notatarget(creature|mybattlefield)!$ controller auto=ability$!name(Sacrifice half of creatures) name(Sacrifice half of creatures) sacrifice notatarget(creature|mybattlefield)!$ opponent text=Each player loses half their life, then discards half the cards in their hand, then sacrifices half the creatures they control. Round up each time. mana={3}{B}{B} type=Sorcery [/card] [card] name=Fraying Sanity target=player auto=@each endofturn:deplete:type:*[fresh]:targetedpersonsgraveyard targetedplayer text=Enchant player -- At the beginning of each end step, enchanted player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards put into that graveyard from anywhere this turn. mana={2}{U} type=Enchantment subtype=Aura Curse [/card] [card] name=Frenzied Arynx abilities=trample auto=choice counter(1/1) auto=choice aslongas(creature|myBattlefield) haste auto={4}{R}{G}:+3/+0 text=Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) -- Trample -- {4}{R}{G}: Frenzied Arynx gets +3/+0 until end of turn. mana={2}{R}{G} type=Creature subtype=Cat Beast power=3 toughness=3 [/card] [card] name=Frenzied Rage target=creature auto=teach(creature) +2/+1 auto=teach(creature) menace text=Enchant creature -- Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.) mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Frenzied Raider auto=@boasted(*|mybattlefield):counter(1/1) text=Whenever you activate a boast ability, put a +1/+1 counter on Frenzied Raider. mana={1}{R} type=Creature subtype=Demon Berserker power=2 toughness=2 [/card] [card] name=Frenzied Raptor mana={2}{R} type=Creature subtype=Dinosaur power=4 toughness=2 [/card] [card] name=Frenzied Saddlebrute abilities=haste auto=lord(creature|myBattlefield) haste text=Haste -- All creatures can attack your opponents and planeswalkers your opponents control as though those creatures had haste. mana={4}{R} type=Creature subtype=Orc Warrior power=5 toughness=4 [/card] [card] name=Fresh-Faced Recruit auto=this(variable{controllerturn}>0) first strike text=As long as it's your turn, Fresh-Faced Recruit has first strike. mana={1}{RW} type=Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Frightful Delusion target=*|stack auto=fizzle auto=transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever auto=ability$!name(discard) notatarget(*|myhand) reject!$ opponent text=Counter target spell unless its controller pays {1}. That player discards a card. mana={2}{U} type=Instant [/card] [card] name=Frilled Deathspitter auto=@damaged(this):damage:2 target(opponent,planeswalker) text=Enrage — Whenever Frilled Deathspitter is dealt damage, it deals 2 damage to target opponent or planeswalker. mana={2}{R} type=Creature subtype=Dinosaur power=3 toughness=2 [/card] [card] name=Frilled Mystic abilities=flash auto=if type(*|stack)~morethan~0 then may name(Counter spell) target(*|stack) fizzle text=Flash -- When Frilled Mystic enters the battlefield, you may counter target spell. mana={G}{G}{U}{U} type=Creature subtype=Elf Lizard Wizard power=3 toughness=2 [/card] [card] name=Frilled Sandwalla auto={1}{G}:2/2 limit:1 text={1}{G}: Frilled Sandwalla gets +2/+2 until end of turn. Activate this ability only once each turn. mana={G} type=Creature subtype=Lizard power=1 toughness=1 [/card] [card] name=Frilled Sea Serpent auto={5}{U}{U}:unblockable text={5}{U}{U}: Frilled Sea Serpent can't be blocked this turn. mana={4}{U}{U} type=Creature subtype=Serpent power=4 toughness=6 [/card] [card] name=Frillscare Mentor auto=target(creature[-human]|myBattlefield) transforms((,newability[counter(0/0,1,Menace)],newability[this(counter{0/0.1.Menace}>=1) menace])) auto={1}{W}{T}:counter(1/1,1) all(creature[Menace]|myBattlefield) text=When Frillscare Mentor enters the battlefield, put a menace counter on target non-Human creature you control. (It can't be blocked except by two or more creatures.) -- {2}{R}, {T}: Put a +1/+1 counter on each creature you control with menace. mana={2}{R} type=Creature subtype=Human Warrior power=3 toughness=2 [/card] [card] name=Frogify target=creature auto=teach(creature) loseabilities auto=teach(creature) transforms((,setpower=1,settoughness=1)) auto=teach(creature) transforms((,blue,frog)) text=Enchant creature -- Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.) mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Frondland Felidar abilities=vigilance auto=lord(creature[vigilance]|myBattlefield) transforms((,newability[{1}{T}:tap target(creature)])) text=Vigilance -- Creatures you control with vigilance have "{1}, {T}: Tap target creature." mana={2}{G}{W} type=Creature subtype=Cat Beast power=3 toughness=5 [/card] [card] name=Frontier Warmonger auto=lord(creature[attacking]|myBattlefield) menace ueot text=Whenever one or more creatures attack an opponent or a planeswalker an opponent controls, those creatures gain menace until end of turn. mana={3}{R} type=Creature subtype=Human Warrior power=4 toughness=4 [/card] [card] name=Frontline Devastator auto={1}{R}:1/0 auto=@combat(blocked,turnlimited) source(this):life:-2 opponent text=Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.) -- {1}{R}: Frontline Devastator gets +1/+0 until end of turn. mana={3}{R} type=Creature subtype=Zombie Minotaur Warrior power=3 toughness=3 [/card] [card] name=Frontline Medic auto=@combat(attacking) source(this):restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:all(creature|mybattlefield) transforms((indestructible)) ueot auto={S}:name(counter spell) target(other *|stack) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) oneshot text=Battalion — Whenever Frontline Medic and at least two other creatures attack, creatures you control gain indestructible until end of turn. -- Sacrifice Frontline Medic: Counter target spell with {X} in its mana cost unless its controller pays {3}. mana={2}{W} type=Creature subtype=Human Cleric power=3 toughness=3 [/card] [card] name=Frost Augur aicode={T}{U}:activate moveTo(myhand) target(*[snow;zpos=1]|mylibrary) auto={T}{i}:name(Look your library) reveal:1 revealzone(mylibrary) optionone name(Put in hand) target(*[snow]|reveal) moveto(myhand) optiononeend optiontwo name(Put back) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend text={S}i}, {T}: Look at the top card of your library. If it’s a snow card, you may reveal it and put it into your hand. ({S}i} can be paid with one mana from a snow source.) mana={U} type=Snow Creature subtype=Human Wizard power=1 toughness=2 [/card] [card] name=Frost Bite target=creature,planeswalker auto=if type(snow|mybattlefield)~lessthan~3 then damage:2 auto=if type(snow|mybattlefield)~morethan~2 then damage:3 text=Frost Bite deals 2 damage to target creature or planeswalker. If you control three or more snow permanents, it deals 3 damage instead. mana={R} type=Snow Instant [/card] [card] name=Frost Titan auto=@targeted(this) from(opponent):transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) oneshot auto=frozen target(*) auto=@combat(attacking) source(this): frozen target (*) text=Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}. -- Whenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesn’t untap during its controller’s next untap step. mana={4}{U}{U} type=Creature subtype=Giant power=6 toughness=6 [/card] [card] name=Frostpeak Yeti auto={1}{i}:unblockable ueot text={1}{S}i}: Frostpeak Yeti can’t be blocked this turn. ({S}i} can be paid with one mana from a snow source.) mana={3}{U} type=Snow Creature subtype=Yeti power=3 toughness=3 [/card] [card] name=Frostpyre Arcanist other={3}{U} name(Reduced cost) otherrestriction=type(*[giant;wizard]|mybattlefield)~morethan~0 restriction=type(*[giant]|mybattlefield)~equalto~0,type(*[wizard]|mybattlefield)~equalto~0 auto=name(Choose instant or sorcery name from graveyard) name(Choose instant or sorcery name from graveyard) target(*[instant;sorcery]|mygraveyard) transforms((,newability[name(Search same instant or sorcery from library) name(Search same instant or sorcery from library) target(*[share!name!]|mylibrary) moveto(myhand) and!(shuffle)!])) oneshot text=This spell costs {1} less to cast if you control a Giant or a Wizard. -- When Frostpyre Arcanist enters the battlefield, search your library for an instant or sorcery card with the same name as a card in your graveyard, reveal it, put it into your hand, then shuffle your library. mana={4}{U} type=Creature subtype=Giant Wizard power=2 toughness=5 [/card] [card] name=Frostveil Ambush target=creature auto=tap auto=frozen text=Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. -- Cycling {1} ({1}, Discard this card: Draw a card.) mana={3}{U}{U} type=Instant [/card] [card] name=Frostwalk Bastion auto={T}:add{1} auto={1}{i}:becomes(Creature Construct,2/3) ueot text={T}: Add {1}. -- {1}{S}i}: Until end of turn, Frostwalk Bastion becomes a 2/3 Construct artifact creature. It's still a land. ({S}i} can be paid with one mana from a snow permanent.) -- Whenever Frostwalk Bastion deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. type=Snow Land [/card] [card] name=Frostwalla auto={i}:2/2 ueot limit:1 text={S{i}: Frostwalla gets +2/+2 until end of turn. Activate this ability only once each turn. ({S}i} can be paid with one mana from a snow permanent.) mana={2}{G} type=Snow Creature subtype=Lizard power=2 toughness=2 [/card] [card] name=Fruit of Tizerus target=player auto=life:-2 autograveyard={3}{B}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)}:name(Escape-{3}{B},exile three) activate castcard(normal) text=Target player loses 2 life. Escape—{3}{B}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) mana={B} type=Instant [/card] [card] name=Fruitcake Elemental abilities=indestructible auto={3}:name(Opponent gains control) moveTo(opponentBattlefield) target(Fruitcake Elemental|battlefield) auto={3}:name(You gain control) moveTo(myBattlefield) target(Fruitcake Elemental|battlefield) auto=@each endofturn restriction{myturnonly}:damage:7 controller text=Fruitcake Elemental is indestructible. -- At the end of your turn, Fruitcake Elemental deals 7 damage to you. -- {3}: Target player gains control of Fruitcake Elemental. mana={1}{G}{G} type=Creature subtype=Elemental power=7 toughness=7 [/card] [card] name=Fry abilities=nofizzle target=creature,planeswalker[white;blue] auto=damage:6 text=This spell can't be countered. -- Fry deals 5 damage to target creature or planeswalker that's white or blue. mana={1}{R} type=Instant [/card] [card] name=Full Flowering auto=thisforeach(variable{halfpaid}) ability$!name(Clone target token) name(Clone target token) clone notatarget(creature[token]|mybattlefield)!$ controller text=Populate X times. (To populate, create a token that's a copy of a creature token you control. Do this X times.) mana={X}{X}{G} type=Sorcery [/card] [card] name=Fully Grown target=creature auto=3/3 ueot auto=counter(0/0,1,Trample) auto=transforms((,newability[this(counter{0/0.1.Trample}>=1) trample])) text=Target creature gets +3/+3 until end of turn. Put a trample counter on it. mana={2}{G} type=Instant [/card] [card] name=Funeral Longboat abilities=vigilance auto={crew(other creature[power>=1]|myBattlefield)}:name(crew 1 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~0} text=Vigilance -- Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) mana={2} type=Artifact subtype=Vehicle power=3 toughness=3 [/card] [card] name=Funeral Rites auto=draw:2 controller auto=life:-2 controller auto=deplete:2 controller text=You draw two cards, lose 2 life, and put the top two cards of your library into your graveyard. mana={2}{B} type=Sorcery [/card] [card] name=Fungal Infection target=creature auto=-1/-1 auto=create(Saproling:creature Saproling:1/1:green:) text=Target creature gets -1/-1 until end of turn. Create a 1/1 green Saproling creature token. mana={B} type=Instant [/card] [card] name=Fungal Plots auto={1}{G}{E(creature|mygraveyard)}:create(saproling:creature saproling:1/1:green:) auto={S(saproling|myBattlefield)}{S(saproling|myBattlefield)}:life:2 && draw:1 text={1}{G}, Exile a creature card from your graveyard: Create a 1/1 green Saproling creature token. -- Sacrifice two Saprolings: You gain 2 life and draw a card. mana={1}{G} type=Enchantment [/card] [card] name=Fungal Reaches auto={T}: Add {1} auto={1}{T}:counter(0/0,1,Storage) auto={1}{C(0/0,-1,Storage)}: ability$! _ choice add{R} _ choice add{G} !$ controller text={T}: Add {C}. -- {1}, {T}: Put a storage counter on Fungal Reaches. -- {1}, Remove X storage counters from Fungal Reaches: Add X mana in any combination of {R} and/or {G}. type=Land [/card] [card] name=Fungal Rebirth target=*|myGraveyard auto=moveTo(myHand) auto=token(Saproling Fun)*2 restriction{morbid} text=Return target permanent card from your graveyard to your hand. If a creature died this turn, create two 1/1 green Saproling creature tokens. mana={2}{G} type=Instant [/card] [card] name=Furious Rise auto=@each my endofturn aslongas(creature[power>=4]|myBattlefield):moveto(exile) and!( transforms((,canplayfromexile)) ueot )! all(*[zpos=1]|mylibrary) uynt text=At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with Furious Rise. mana={2}{R} type=Enchantment [/card] [card] name=Furnace of Rath auto=@damaged(creature) from(*[instant;sorcery]|stack,Graveyard):damage:thatmuch all(trigger[to]) auto=@damaged(creature) from(*[creature;artifact;land;planeswalker]|battlefield,Graveyard):damage:thatmuch all(trigger[to]) auto=@damaged(creature) from(enchantment[-Furnace of Rath]|battlefield,Graveyard):damage:thatmuch all(trigger[to]) auto=@damaged(player) from(*[instant;sorcery]|stack,Graveyard):damage:thatmuch all(trigger[to]) auto=@damaged(player) from(*[creature;artifact;land;planeswalker]|battlefield,Graveyard):damage:thatmuch all(trigger[to]) auto=@damaged(player) from(enchantment[-Furnace of Rath]|battlefield,Graveyard):damage:thatmuch all(trigger[to]) text=If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead. mana={1}{R}{R}{R} type=Enchantment [/card] [card] name=Fury Storm auto=thisforeach(variable{pnumofcommandcastplus1plusend}) ability$!name(Copy target instant or sorcery spell) name(Copy target instant or sorcery spell) castcard(copied noevent) target(*[instant;sorcery]|stack)!$ controller text=When you cast this spell, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies. -- Copy target instant or sorcery spell. You may choose new targets for the copy. mana={2}{R}{R} type=Instant [/card] [card] name=Fynn, the Fangbearer abilities=deathtouch auto=lord(creature[deathtouch]|mybattlefield) poisontwotoxic text=Deathtouch -- Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.) mana={1}{G} type=Legendary Creature subtype=Human Warrior power=1 toughness=3 [/card] [card] name=Gadrak, the Crown-Scourge abilities=flying auto=aslongas(artifact|myBattlefield) cantattack <4 auto=aslongas(artifact|myBattlefield) cantpwattack <4 auto=@each my endofturn restriction{morbid}:foreach(creature[-token;fresh]|myGraveyard) token(Treasure Gad) text=Flying -- Gadrak, the Crown-Scourge can't attack unless you control four or more artifacts. -- At the beginning of your end step, create a Treasure token for each nontoken creature that died this turn. (It's an artifact with " {T}, Sacrifice this artifact: Add one mana of any color.") mana={2}{R} type=Legendary Creature subtype=Dragon power=5 toughness=4 [/card] [card] name=Gadwick, the Wizened auto=draw:X auto=@movedTo(*[blue]|mystack):tap target(*[-land]|opponentbattlefield) text=When Gadwick, the Wizened enters the battlefield, draw X cards. -- Whenever you cast a blue spell, tap target nonland permanent an opponent controls. mana={X}{U}{U}{U} type=Legendary Creature subtype=Human Wizard power=3 toughness=3 [/card] [card] name=Gaea's Herald auto=@targeted(creature|mystack) from(instant|opponentzones):choice name(Creaure can't be countered) name(Creaure can't be countered) all(instant|opponentzones) fizzle auto=@targeted(creature|opponentstack) from(instant|myzones):choice name(Creaure can't be countered) name(Creaure can't be countered) all(instant|myzones) fizzle text=Creature spells can't be countered. mana={1}{G} type=Creature subtype=Elf power=1 toughness=1 [/card] [card] name=Gaea's Protector auto=@combat(attacking) source(this): all(creature|opponentbattlefield) mustblock ueot text=Gaea’s Protector must be blocked if able. mana={3}{G} type=Creature subtype=Elemental Warrior power=4 toughness=2 [/card] [card] name=Gaea's Touch auto={0}:moveTo(myBattlefield) target(forest[basic]|myhand) asSorcery limit:1 auto={S}:Add{G}{G} auto={0}:name(don't sacrifice) donothing limit:9 text={0}: You may put a basic Forest card from your hand onto the battlefield. Activate this ability only any time you could cast a sorcery and only once each turn. -- Sacrifice Gaea’s Touch: Add {G}{G}. mana={G}{G} type=Enchantment [/card] [card] name=Gahiji, Honored One auto=@combat(attacking) source(creature|myBattlefield):all(trigger[to]) 2/0 ueot text=Whenever a creature attacks one of your opponents or a planeswalker an opponent controls, that creature gets +2/+0 until end of turn. mana={2}{R}{G}{W} type=Legendary Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Gale Swooper abilities=flying auto=target(creature) flying ueot text=Flying -- When Gale Swooper enters the battlefield, target creature gains flying until end of turn. mana={3}{W} type=Creature subtype=Griffin power=3 toughness=2 [/card] [card] name=Galecaster Colossus auto={T(wizard|myBattlefield)}:target(*[-land]|opponentBattlefield) moveTo(ownerHand) text=Tap an untapped Wizard you control: Return target nonland permanent you don't control to its owner's hand. mana={5}{U}{U} type=Creature subtype=Giant Wizard power=5 toughness=6 [/card] [card] name=Galestrike target=creature(tapped) auto=moveto(ownerhand) auto=draw:1 controller text=Return target tapped creature to its owner's hand. -- Draw a card. mana={2}{U} type=Instant [/card] [card] name=Gallant Cavalry abilities=vigilance auto=create(knight:creature knight:2/2:white:vigilance) text=Vigilance (Attacking doesn't cause this creature to tap.) -- When Gallant Cavalry enters the battlefield, create a 2/2 white Knight creature token with vigilance. mana={3}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Gallia of the Endless Dance abilities=haste auto=lord(other creature[Satyr]|myBattlefield) 1/1 auto=lord(other creature[Satyr]|myBattlefield) haste auto=@each blockers restriction{type(creature[attacking]|myBattlefield)~morethan~2}:reject controller && draw:2 controller text=Haste -- Other Satyrs you control get +1/+1 and have haste. -- Whenever you attack with three or more creatures, you may discard a card at random. If you do, draw two cards. mana={R}{G} type=Legendary Creature subtype=Satyr power=2 toughness=2 [/card] [card] name=Galloping Lizrog abilities=trample auto=all(creature[counter{1/1.1}]|mybattlefield) transforms((,newability[thisforeach(counter{1/1.1}) may counter(1/1.-1) all(this) && counter(1/1.2) target(Galloping Lizrog[fresh]|mybattlefield)])) ueot text=Trample -- When Galloping Lizrog enters the battlefield, you may remove any number of +1/+1 counters from among creatures you control. If you do, put twice that many +1/+1 counters on Galloping Lizrog. mana={3}{G}{U} type=Creature subtype=Frog Lizard power=3 toughness=3 [/card] [card] name=Game Plan auto=moveto(opponentlibrary) all(*|opponenthand) auto=moveto(opponentlibrary) all(*|opponentgraveyard) && shuffle auto=draw:7 opponent auto=moveto(mylibrary) all(*|myhand) auto=moveto(mylibrary) all(*|mygraveyard) && shuffle auto=draw:7 controller auto=moveto(exile) text=Assist (Another player can pay up to {5} of this spell's cost.) -- Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Game Plan. mana={5}{U} type=Sorcery [/card] [card] name=Gang Up target=creature[power<=prex] auto=destroy text=Assist (Another player can pay up to {X} of this spell's cost. You choose the value of X.) -- Destroy target creature with power X or less. mana={X}{B} type=Instant [/card] [card] name=Gang of Devils auto=@movedTo(this|graveyard) from(battlefield):thisforeach(variable{3}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(player,creature,planeswalker) damage:1!$ controller text=When Gang of Devils dies, it deals 3 damage divided as you choose among one, two, or three target creatures and/or players. mana={5}{R} type=Creature subtype=Devil power=3 toughness=3 [/card] [card] name=Garbage Elemental (c) auto=@combat(attacking) source(this):all(other creature[attacking]) 1/0 ueot suto=all(this) rolladie winability token(Goblin,Creature Goblin,1/1,red)*lastrollresultminuslastrollchoiceminusend winabilityend loseability token(Goblin,Creature Goblin,1/1,red)*lastrollresultminuslastrollchoiceminusend loseabilityend rollend text=Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) -- When Garbage Elemental enters the battlefield, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between those results. mana={4}{R} type=Creature subtype=Elemental power=3 toughness=2 [/card] [card] name=Garbage Elemental (d) autostack=if casted(this) then cascade:plibrarycount auto=choice name(Damage opponent) all(this) rolladie 6 winability damage:lastrollresult opponent winabilityend loseability damage:lastrollresult opponent loseabilityend rollend auto=if type(planeswalker|battlefield)~morethan~0 then choice name(Damage planeswalker) target(planeswalker) rolladie 6 winability damage:lastrollresult winabilityend loseability damage:lastrollresult loseabilityend rollend text=Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) -- When Garbage Elemental enters the battlefield, roll a six-sided die. Garbage Elemental deals damage equal to the result to target opponent or planeswalker. mana={4}{R} type=Creature subtype=Elemental power=3 toughness=3 [/card] [card] name=Garenbrig Carver // Shield's Might abilities=flash,adventure restriction=can play creature other={1}{G} name(Adventure) autostack=if paid(alternative) then name(Creature gets 2/2) name(Creature gets 2/2) target(creature|battlefield) 2/2 ueot autostack=if paid(alternative) then transforms((,newability[moveto(exile) and!( transforms((,newability[canplayfromexile])) forever )!])) forever text=Target creature gets +2/+2 until end of turn. (Then exile this card. You may cast the creature later from exile.) mana={3}{G} type=Creature subtype=Human Warrior power=3 toughness=2 [/card] [card] name=Garenbrig Paladin other={2}{G}{G}{G} name(Adamant) auto=if paid(alternative) then counter(1/1,1) auto=cantbeblockedby(creature[power<=2]) text=Adamant — If at least three green mana was spent to cast this spell, Garenbrig Paladin enters the battlefield with a +1/+1 counter on it. -- Garenbrig Paladin can't be blocked by creatures with power 2 or less. mana={4}{G} type=Creature subtype=Giant Knight power=4 toughness=4 [/card] [card] name=Garenbrig Squire auto=@movedTo(creature[adventure]|myBattlefield):1/1 ueot text=Whenever you cast a creature spell that has an Adventure, Garenbrig Squire gets +1/+1 until end of turn. (It doesn't need to have gone on the adventure first.) mana={1}{G} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Gargos, Vicious Watcher abilities=vigilance auto=lord(hydra|mycastingzone) altercost(colorless, -4) auto=@targeted(creature|mybattlefield):transforms((,newability[target(creature|opponentbattlefield) dynamicability])) text=Vigilance -- Hydra spells you cast cost {4} less to cast. -- Whenever a creature you control becomes the target of a spell, Gargos, Vicious Watcher fights up to one target creature you don't control. mana={3}{G}{G}{G} type=Legendary Creature subtype=Hydra power=8 toughness=7 [/card] [card] name=Garna, the Bloodflame abilities=flash auto=moveTo(myHand) all(creature[fresh]|graveyard) auto=lord(other creature|myBattlefield) haste text=Flash -- When Garna, the Bloodflame enters the battlefield, return to your hand all creature cards in your graveyard that were put there from anywhere this turn. -- Other creatures you control have haste. mana={3}{B}{R} type=Legendary Creature subtype=Human Warrior power=3 toughness=3 [/card] [card] name=Garrison Cat auto=@movedto(this|graveyard) from(battlefield):token(Human Soldier Gar) text=When Garrison Cat dies, create a 1/1 white Human Soldier creature token. mana={W} type=Creature subtype=Cat power=1 toughness=1 [/card] [card] name=Garrison Griffin abilities=flying auto=@combat(attacking) source(this):target(knight|myBattlefield) flying ueot text=Flying -- Whenever Garrison Griffin attacks, target Knight you control gains flying until end of turn. mana={2}{W} type=Creature subtype=Griffin power=2 toughness=2 [/card] [card] name=Garrison Sergeant auto=aslongas(Gate|myBattlefield) double strike text=Garrison Sergeant has double strike as long as you control a Gate. mana={3}{R}{W} type=Creature subtype=Viashino Soldier power=3 toughness=3 [/card] [card] name=Garruk's Gorehorn mana={4}{G} type=Creature subtype=Beast power=7 toughness=3 [/card] [card] name=Garruk's Harbinger auto=cantbetargetof(*[black]) auto=@combatdamaged(player) from(this):name(Reveal cards) reveal:thatmuch optionone name(Get a creature or a garruk) target(*[creature;garruk]|reveal) moveto(myHand) optiononeend optiontwo name(put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend auto=@combatdamaged(planeswalker) from(this):name(Reveal cards) reveal:thatmuch optionone name(Get a creature or a garruk) target(*[creature;garruk]|reveal) moveto(myHand) optiononeend optiontwo name(put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend text=Hexproof from black -- Whenever Garruk's Harbinger deals combat damage to a player or planeswalker, look at that many cards from the top of your library. You may reveal a creature card or Garruk planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. mana={1}{G}{G} type=Creature subtype=Beast power=4 toughness=3 [/card] [card] name=Garruk's Uprising auto=if type(creature[power>=4]:myBattlefield)~morethan~0 then draw:1 controller auto=lord(creature|myBattlefield) trample auto=@movedTo(creature[power>=4]|myBattlefield):draw:1 controller text=When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card. -- Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker they're attacking.) -- Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card. mana={2}{G} type=Enchantment [/card] [card] name=Garruk's Warsteed abilities=vigilance auto=choice name(Search Library) may moveto(myhand) target(Garruk^ Savage Herald|myLibrary) && shuffle auto=choice name(Search Graveyard) may moveto(myhand) target(Garruk^ Savage Herald|myGraveyard) text=Vigilance -- When Garruk's Warsteed enters the battlefield, you may search your library and/or graveyard for a card named Garruk, Savage Herald, reveal it, and put it into your hand. If you search your library this way, shuffle it. mana={3}{G}{G} type=Creature subtype=Rhino power=3 toughness=5 [/card] [card] name=Garrulous Sycophant auto=@each my endofturn restriction{compare(pmonarch)~morethan~0}:life:-1 opponent && life:1 controller text=At the beginning of your end step, if you're the monarch, each opponent loses 1 life and you gain 1 life. mana={2}{B} type=Creature subtype=Human Advisor power=1 toughness=4 [/card] [card] name=Gate Colossus anyzone=foreach(land[Gate]|myBattlefield) changecost(colorless:-1) forcedalive auto=cantbeblockedby(creature[power>=2]) autograveyard=@movedTo(land[Gate]|myBattlefield):may moveTo(myLibray) text=This spell costs {1} less to cast for each Gate you control. -- Gate Colossus can’t be blocked by creatures with power 2 or less. -- Whenever a Gate enters the battlefield under your control, you may put Gate Colossus from your graveyard on top of your library. mana={8} type=Artifact Creature subtype=Construct power=8 toughness=8 [/card] [card] name=Gate to the Afterlife auto=@movedto(creature[-token]|mygraveyard) from(mybattlefield):life:1 controller && may ability$!draw:1 && target(*|myhand) reject!$ controller text=Whenever a nontoken creature you control dies, you gain 1 life. Then you may draw a card. If you do, discard a card. -- {2}, {T}, Sacrifice Gate to the Afterlife: Search your graveyard, hand, and/or library for a card named God-Pharaoh's Gift and put it onto the battlefield. If you search your library this way, shuffle it. Activate this ability only if there are six or more creature cards in your graveyard. mana={3} type=Artifact [/card] [card] name=Gatebreaker Ram auto=foreach(gate|myBattlefield) 1/1 auto=aslongas(gate|myBattlefield) vigilance >1 auto=aslongas(gate|myBattlefield) trample >1 text=Gatebreaker Ram gets +1/+1 for each Gate you control. -- As long as you control two or more Gates, Gatebreaker Ram has vigilance and trample. mana={2}{G} type=Creature subtype=Sheep power=2 toughness=2 [/card] [card] name=Gatekeeper Gargoyle abilities=flying auto=foreach(Gate|myBattlefield) counter(1/1) text=Flying -- Gatekeeper Gargoyle enters the battlefield with a +1/+1 counter on it for each Gate you control. mana={6} type=Artifact Creature subtype=Gargoyle power=3 toughness=3 [/card] [card] name=Gates Ablaze auto=damage:type:gate:mybattlefield all(creature) text=Gates Ablaze deals X damage to each creature, where X is the number of Gates you control. mana={2}{R} type=Sorcery [/card] [card] name=Gates of Istfell auto=tap(noevent) auto={T}:add{W} auto={2}{W}{U}{U}{T}{S}:life:2 controller && draw:2 controller text=Gates of Istfell enters the battlefield tapped. -- {T}: Add {W}. -- {2}{W}{U}{U}, {T}, Sacrifice Gates of Istfell: You gain 2 life and draw two cards. type=Land [/card] [card] name=Gateway Plaza auto=tap(noevent) auto=pay[[{1}]] name(pay 1 mana) donothing?sacrifice auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} auto={T}:Add{G} text=Gateway Plaza enters the battlefield tapped. -- When Gateway Plaza enters the battlefield, sacrifice it unless you pay {1}. -- {T}: Add one mana of any color. type=Land subtype=Gate [/card] [card] name=Gateway Sneak auto=@combatdamaged(player) from(this):draw:1 auto=@movedTo(gate|myBattlefield):unblockable ueot text=Whenever a Gate enters the battlefield under your control, Gateway Sneak can't be blocked this turn. -- Whenever Gateway Sneak deals combat damage to a player, draw a card. mana={2}{U} type=Creature subtype=Vedalken Rogue power=1 toughness=3 [/card] [card] name=Gauntlets of Light target=creature auto=0/2 auto=teach(creature) {2}{W}:untap auto=combattoughness text=Enchant creature -- Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power. -- Enchanted creature has "{2}{W}: Untap this creature." mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Gearsmith Guardian auto=aslongas(creature[blue]|myBattlefield) +2/+0 text=Gearsmith Guardian gets +2/+0 as long as you control a blue creature. mana={5} type=Artifact Creature subtype=Construct power=3 toughness=5 [/card] [card] name=Gearsmith Prodigy auto=aslongas(artifact|myBattlefield) +1/+0 text=Gearsmith Prodigy gets +1/+0 as long as you control an artifact. mana={U} type=Creature subtype=Human Artificer power=1 toughness=2 [/card] [card] name=Gem of Becoming auto={3}{T}{S}:name(search lands) ability$!name(Island) moveto(myhand) notatarget(*[island]|mylibrary)!$ controller && ability$!name(Swamp) moveto(myhand) notatarget(*[swamp]|mylibrary)!$ controller && ability$!name(Mountain) moveto(myhand) notatarget(*[mountain]|mylibrary)!$ controller text={3}, {T}, Sacrifice Gem of Becoming: Search your library for an Island card, a Swamp card, and a Mountain card. Reveal those cards and put them into your hand. Then shuffle your library. mana={3} type=Artifact [/card] [card] name=Gemrazer abilities=reach,trample,mutate otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveTo(myHand) auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) auto={9999}:equip other={1}{G}{G} name(Mutate) auto=transforms((,newability[@mutated(this):target(*[artifact;enchantment]|opponentBattlefield) destroy])) auto=ifnot paid(alternative) then transforms((,newability[becomes(,,green)])) forever all(this) auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Over) choice name(Mutate Over) mutateover target(other creature[-human]|mybattlefield) && transforms((,newability[becomes(,,green)])) forever auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Under) choice name(Mutate Under) mutateunder target(other creature[-human]|mybattlefield) text=Mutate {1}{G}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Reach, trample -- Whenever this creature mutates, destroy target artifact or enchantment an opponent controls. mana={3}{G} type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Gemstone Caverns autohand=@each my upkeep restriction{compare(currentturn)~equalto~1}:may name(Start with gemstone in play) transforms((,newability[moveto(mybattlefield) and!( counter(0/0.1.luck) )!],newability[name(Exile card from hand) target(other *|myhand) moveto(myexile)])) oneshot auto={T}:add{C} auto=this(counter{0/0.1.luck}>0) {T}:add{W} auto=this(counter{0/0.1.luck}>0) {T}:add{U} auto=this(counter{0/0.1.luck}>0) {T}:add{G} auto=this(counter{0/0.1.luck}>0) {T}:add{B} auto=this(counter{0/0.1.luck}>0) {T}:add{R} text=If Gemstone Caverns is in your opening hand and you're not playing first, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand. -- {T}: Add {1} to your mana pool. If Gemstone Caverns has a luck counter on it, instead add one mana of any color to your mana pool. type=Legendary Land [/card] [card] name=General Kudro of Drannith auto=lord(other creature[human]|myBattlefield) 1/1 auto=moveTo(exile) target(*|opponentGraveyard) auto=@movedto(other human|myBattlefield):moveTo(exile) target(*|opponentGraveyard) auto={2}{S(human|myBattlefield)}{S(human|myBattlefield)}:destroy target(creature[power>=4]) text=Other Humans you control get +1/+1. -- Whenever General Kudro of Drannith or another Human enters the battlefield under your control, exile target card from an opponent's graveyard. -- {2}, Sacrifice two Humans: Destroy target creature with power 4 or greater. mana={1}{W}{B} type=Legendary Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=General's Enforcer auto=lord(human[legendary]|myBattlefield) indestructible auto={2}{W}{B}:moveTo(exile) target(creature|mygraveyard) && token(Human Soldier Gen) auto={2}{W}{B}:moveTo(exile) target(creature|opponentGraveyard) && token(Human Soldier Gen) auto={2}{W}{B}:moveTo(exile) target(*[-creature]|mygraveyard) auto={2}{W}{B}:moveTo(exile) target(*[-creature]|opponentGraveyard) text=Legendary Humans you control have indestructible. -- {2}{W}{B}: Exile target card from a graveyard. If it was a creature card, create a 1/1 white Human Soldier creature token. mana={W}{B} type=Creature subtype=Human Soldier power=2 toughness=3 [/card] [card] name=Generator Servant auto={T}{S}:add{2} && emblem transforms((,newability[all(creature[fresh]|mybattlefield) haste ueot limit:1])) ueot text={T}, Sacrifice Generator Servant: Add {2} to your mana pool. If that mana is spent on a creature spell, it gains haste until end of turn. (That creature can attack and {T} as soon as it comes under your control.) mana={1}{R} type=Creature subtype=Elemental power=2 toughness=1 [/card] [card] name=Generous Gift target=*|battlefield auto=destroy auto=token(Elephant,Creature Elephant,3/3,green) targetController text=Destroy target permanent. Its controller creates a 3/3 green Elephant creature token. mana={2}{W} type=Instant [/card] [card] name=Generous Patron auto=target(creature) counter(1/1) auto=@counteradded(any) from(creature|opponentbattlefield):may draw:1 controller text=When Generous Patron enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) -- Whenever you put one or more counters on a creature you don't control, draw a card. mana={2}{G} type=Creature subtype=Elf Advisor power=1 toughness=4 [/card] [card] name=Generous Stray auto=draw:1 text=When Generous Stray enters the battlefield, draw a card. mana={2}{G} type=Creature subtype=Cat power=1 toughness=2 [/card] [card] name=Genesis Storm aicode=activate target(*[-land;-instant;-sorcery]|mylibrary) moveto(mybattlefield) auto=if compare(pnumofcommandcast)~equalto~0 then name(Reveal from top) name(Reveal from top) Reveal:1 revealzone(mylibrary) revealuntil(*[-land;-instant;-sorcery]|mylibrary) optionone choice name(Get non-land permanent) target(*[-land;-instant;-sorcery]|reveal) moveto(mybattlefield) optiononeend optiontwo choice name(Put on Bottom) all(*|reveal) bottomoflibrary optiontwoend revealend auto=if compare(pnumofcommandcast)~morethan~0 then name(Reveal from top) name(Reveal from top) Reveal:type:*:mylibrary revealzone(mylibrary) optionone choice name(Get non-land permanents) target(*[-land;-instant;-sorcery]|reveal) moveto(mybattlefield) optiononeend optiontwo choice name(Put on Bottom) all(*|reveal) bottomoflibrary optiontwoend revealend text=When you cast this spell, copy it for each time you've cast your commander from the command zone this game. -- Reveal cards from the top of your library until you reveal a nonland permanent card. You may put that card onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield on the bottom of your library in a random order. mana={4}{G}{G} type=Sorcery [/card] [card] name=Genesis Ultimatum auto=name(Look) reveal:5 optionone name(Put a permanent) target(*[-instant;-sorcery]|reveal) moveto(myBattlefield) optiononeend optiontwo all(*|reveal) moveto(myHand) optiontwoend revealend auto=moveTo(myExile) text=Look at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile Genesis Ultimatum. mana={G}{G}{U}{U}{U}{R}{R} type=Sorcery [/card] [card] name=Geode Golem abilities=trample auto=@combatdamagefoeof(player) from(this):may activate castcard(normal) target(*[iscommander]|mycommandzone) auto=@combatdamageof(player) from(this):may activate castcard(normal) target(*[iscommander]|mycommandzone) text=Trample -- Whenever Geode Golem deals combat damage to a player, you may cast your commander from the command zone without paying its mana cost. (You still pay any additional costs.) mana={5} type=Artifact Creature subtype=Golem power=5 toughness=3 [/card] [card] name=Geode Rager abilities=first strike auto=@movedto(land|myBattlefield):name(Choose one) ability$!name(Choose one) choice name(Goad opponent creatures) mustattack all(creature|opponentBattlefield) uynt _ choice name(Goad your creatures) mustattack all(creature|myBattlefield) uynt!$ controller text=First strike -- Landfall — Whenever a land enters the battlefield under your control, goad each creature target player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) mana={4}{R}{R} type=Creature subtype=Elemental power=4 toughness=3 [/card] [card] name=Geomancer's Gambit target=land auto=draw:1 auto=destroy && ability$!name(search land) notatarget(land[basic]|mylibrary) moveTo(mybattlefield) and!(tap(noevent))!!$ targetcontroller text=Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle their library. -- Draw a card. mana={2}{R} type=Sorcery [/card] [card] name=Geosurge auto=this(variable{type:*[creature;artifact]:myrestrictedcastingzone}>0) {T}:add{R}{R}{R}{R}{R}{R}{R} text=Add {R}{R}{R}{R}{R}{R}{R} to your mana pool. Spend this mana only to cast artifact or creature spells. mana={R}{R}{R}{R} type=Sorcery [/card] [card] name=Gerrard, Weatherlight Hero abilities=first strike auto=@movedTo(this|graveyard) from(battlefield):moveto(exile) && moveTo(myBattlefield) all(creature[fresh]|graveyard) && moveTo(myBattlefield) all(artifact[fresh]|graveyard) text=First strike -- When Gerrard, Weatherlight Hero dies, exile it and return to the battlefield all artifact and creature cards in your graveyard that were put there from the battlefield this turn. mana={2}{R}{W} type=Legendary Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Get the Point target=creature auto=destroy aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend text=Destroy target creature. Scry 1. mana={3}{B}{R} type=Instant [/card] [card] name=Ghalta, Primal Hunger anyzone=changecost(colorless:-powertotalinplay) forcedalive abilities=trample text=This spell costs {X} less to cast, where X is the total power of creatures you control. -- Trample mana={10}{G}{G} type=Legendary Creature subtype=Elder Dinosaur power=12 toughness=12 [/card] [card] name=Ghastbark Twins abilities=trample text=Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) -- Ghastbark Twins can block an additional creature each combat. mana={5}{G}{G} type=Creature subtype=Treefolk power=7 toughness=7 [/card] [card] name=Ghastly Gloomhunter abilities=flying,lifelink kicker={3}{W} auto=if paid(kicker) then counter(1/1,2) all(this) text=Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.) -- Flying, lifelink -- If Ghastly Gloomhunter was kicked, it enters the battlefield with two +1/+1 counters on it. mana={1}{B} type=Creature subtype=Zombie Bat power=1 toughness=1 [/card] [card] name=Ghastly Haunting target=creature alias=1194 text=Enchant creature -- You control enchanted creature. type=Enchantment subtype=Aura [/card] [card] name=Ghen, Arcanum Weaver auto={R}{W}{B}{T}{S(enchantment|mybattlefield)}:moveto(mybattlefield) target(enchantment|mygraveyard) text={R}{W}{B}, {T}, Sacrifice an enchantment: Return target enchantment card from your graveyard to the battlefield. mana={R}{W}{B} type=Legendary Creature subtype=Human Wizard power=2 toughness=3 [/card] [card] name=Ghired's Belligerence auto=thisforeach(X) ability$!name(Deal 1 damage) name(Deal 1 damage) target(creature) damage:1!$ controller text=Ghired's Belligerence deals X damage divided as you choose among any number of target creatures. Whenever a creature dealt damage this way dies this turn, populate. (Create a token that's a copy of a creature token you control.) mana={X}{R}{R} type=Sorcery [/card] [card] name=Ghired, Conclave Exile auto=token(Rhino,Creature Rhino,4/4,green,trample) auto=@combat(attacking) restriction{type(creature[token]|mybattlefield)~morethan~0}:ability$! name(populate) clone notatarget(creature[token]|mybattlefield) ninjutsu !$ controller text=When Ghired, Conclave Exile enters the battlefield, create a 4/4 green Rhino creature token with trample. -- Whenever Ghired attacks, populate. The token enters the battlefield tapped and attacking. (To populate, create a token that's a copy of a creature token you control.) mana={2}{R}{G}{W} type=Legendary Creature subtype=Human Shaman power=2 toughness=5 [/card] [card] name=Ghitu Chronicler kicker={3}{R} auto=if paid(kicker) then target(instant,sorcery|mygraveyard) moveto(ownerhand) text=Kicker {3}{R} (You may pay an additional {3}{R} as you cast this spell.) -- When Ghitu Chronicler enters the battlefield, if it was kicked, return target instant or sorcery card from your graveyard to your hand. mana={1}{R} type=Creature subtype=Human Wizard power=1 toughness=3 [/card] [card] name=Ghitu Fire target=creature,player abilities=flash restriction=myturnonly other={X}{2}{R} name(Cast as Instant) auto=paidmana damage:X auto=alternative damage:X text=You may cast Ghitu Fire any time you could cast an instant if you pay {2} more to cast it. -- Ghitu Fire deals X damage to target creature or player. mana={X}{R} type=Sorcery [/card] [card] name=Ghitu Journeymage auto=aslongas(other wizard|myBattlefield) damage:2 opponent text=When Ghitu Journeymage enters the battlefield, if you control another Wizard, Ghitu Journeymage deals 2 damage to each opponent. mana={2}{R} type=Creature subtype=Human Wizard power=3 toughness=2 [/card] [card] name=Ghitu Lavarunner auto=aslongas(instant,sorcery|myGraveyard) 1/0 >1 auto=aslongas(instant,sorcery|myGraveyard) haste >1 text=As long as there are two or more instant and/or sorcery cards in your graveyard, Ghitu Lavarunner gets +1/+0 and has haste. mana={R} type=Creature subtype=Human Wizard power=1 toughness=2 [/card] [card] name=Ghor-Clan Wrecker abilities=menace auto=choice counter(1/1) auto=choice aslongas(creature|myBattlefield) haste text=Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) -- Menace (This creature can't be blocked except by two or more creatures.) mana={3}{R} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Ghost of Ramirez DePietro abilities=partner auto=cantbeblockedby(creature[power>=3]) auto=@combatdamaged(player) from(this):target(*[fresh]|graveyard) moveto(ownerhand) text=Ghost of Ramirez DePietro can't be blocked by creatures with toughness 3 or greater. -- Whenever Ghost of Ramirez DePietro deals combat damage to a player, choose up to one target card in a graveyard that was discarded or put there from a library this turn. Put that card into its owner's hand. -- Partner (You can have two commanders if both have partner.) mana={2}{U} type=Legendary Creature subtype=Spirit Pirate power=2 toughness=3 [/card] [card] name=Ghostfire Blade auto={3}:equip auto={1}:rehook target(creature[colorless]|mybattlefield) auto=teach(creature) 2/2 text=Equipped creature gets +2/+2. -- Equip {3} -- Ghostfire Blade's equip ability costs {2} less to activate if it targets a colorless creature. mana={1} type=Artifact subtype=Equipment [/card] [card] name=Ghostly Pilferer auto=@untapped(this):name(pay 2 to draw) pay[[{2}]] name(Pay 2) draw:1 controller auto=@movedTo(*|opponentStack) from(graveyard):draw:1 controller auto=@movedTo(*|opponentStack) from(library):draw:1 controller auto=@movedTo(*|opponentStack) from(sideboard):draw:1 controller auto=@movedTo(*|opponentStack) from(exile):draw:1 controller auto=@movedTo(*|opponentStack) from(commandzone):draw:1 controller auto={D(*|myhand)}:unblockable ueot text=Whenever Ghostly Pilferer becomes untapped, you may pay {2}. If you do, draw a card. -- Whenever an opponent casts a spell from anywhere other than their hand, draw a card. -- Discard a card: Ghostly Pilferer can't be blocked this turn. mana={1}{U} type=Creature subtype=Spirit Rogue power=2 toughness=1 [/card] [card] name=Giant Killer // Chop Down abilities=flash,adventure restriction=can play creature other={2}{W} name(Adventure) autostack=if paid(alternative) then name(Destroy creature) name(Destroy creature) target(creature[power>=4]|battlefield) destroy autostack=if paid(alternative) then transforms((,newability[moveto(exile) and!( transforms((,newability[canplayfromexile])) forever )!])) forever auto={1}{W}{T}:target(creature) tap(noevent) text={1}{W}, {T}: Tap target creature. // Destroy target creature with power 4 or greater. (Then exile this card. You may cast the creature later from exile.) mana={W} type=Creature subtype=Human Peasant power=1 toughness=2 [/card] [card] name=Giant Opportunity target=creature other={2}{G}{S(food|myBattlefield)}{S(food|myBattlefield)} name(Sacrifice Foods) auto=if paid(alternative) then token(Giant,creature Giant,7/7,green) auto=ifnot paid(alternative) then token(-473141)*3 text=You may sacrifice two Foods. If you do, create a 7/7 green Giant creature token. Otherwise, create three Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") mana={2}{G} type=Sorcery [/card] [card] name=Giant Ox text=Giant Ox crews Vehicles using its toughness rather than its power. mana={1}{W} type=Creature subtype=Ox power=0 toughness=6 [/card] [card] name=Giant Slug auto={5}:transforms((,newability[phaseaction[my upkeep sourceinplay]:forestwalk ueot])) forever auto={5}:transforms((,newability[phaseaction[my upkeep sourceinplay]:mountainwalk ueot])) forever auto={5}:transforms((,newability[phaseaction[my upkeep sourceinplay]:islandwalk ueot])) forever auto={5}:transforms((,newability[phaseaction[my upkeep sourceinplay]:plainswalk ueot])) forever auto={5}:transforms((,newability[phaseaction[my upkeep sourceinplay]:swampwalk ueot])) forever text={5}: At the beginning of your next upkeep, choose a basic land type. Giant Slug gains landwalk of the chosen type until the end of that turn. mana={1}{B} type=Creature subtype=Slug power=1 toughness=1 [/card] [card] name=Giant Turtle auto=@each my combatends restriction{didattack}:transforms((,newability[counter(0/0.1.TurtleEffect)],newability[@each my end restriction{didntattack}:counter(0/0.-1.TurtleEffect)])) forever auto=this(counter{0/0.1.TurtleEffect}>0) cantattack text=Giant Turtle can't attack if it attacked during your last turn. mana={1}{G}{G} type=Creature subtype=Turtle power=2 toughness=4 [/card] [card] name=Giant's Amulet autostack=may name(Create giant and attach) pay({3}{U}) name(Create giant and attach) moveTo(mybattlefield) and!( transforms((,newability[token(Giant^Creature Giant Wizard^4/4^blue),newability[rehook target(warrior[token;giant;fresh]|mybattlefield)])) oneshot )! auto={2}:equip auto=teach(creature) 0/1 auto=teach(creature) transforms((,newability[this(variable{tapped}<1) opponentshroud])) text=When Giant’s Amulet enters the battlefield, you may pay {3}{U}. If you do, create a 4/4 blue Giant Wizard creature token, then attach Giant’s Amulet to it. -- Equipped creature gets +0/+1 and has "This creature has hexproof as long as it’s untapped." (It can’t be the target of spells or abilities your opponents control.) mana={U} type=Artifact subttype=Equipment [/card] [card] name=Giant's Grasp target=giant|mybattlefield auto=teach(creature) transforms((,newability[name(Gain control of nonland permanent) target(*[-land]|opponentbattlefield) moveto(mybattlefield) and!( counter(0/0.1.GraspEffect) )!])) oneshot auto=@movedto(this|nonbattlezone) from(battlefield):name(Give back nonland permanent) target(*[counter{0/0.1.GraspEffect}]|mybattlefield) moveto(ownerbattlefield) text=Enchant Giant you control -- When Giant's Grasp enters the battlefield, gain control of target nonland permanent for as long as Giant's Grasp remains on the battlefield. mana={2}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Giant's Skewer auto={3}:equip auto=teach(creature) 2/1 auto=teach(creature) @combatdamaged(creature) from(mytgt):token(-473141) text=Equipped creature gets +2/+1. -- Whenever equipped creature deals combat damage to a creature, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) mana={1}{B} type=Artifact subtype=Equipment [/card] [card] name=Gideon's Battle Cry auto=all(creature|myBattlefield) counter(1/1) auto=target(planeswalker[gideon&manacost=6]|mylibrary) moveto(myhand) text=Put a +1/+1 counter on each creature you control. You may search your library and/or graveyard for a card named Gideon, the Oathsworn, reveal it, and put it into your hand. If you search your library this way, shuffle it. mana={2}{W}{W} type=Sorcery [/card] [card] name=Gideon's Company auto=@lifeof(player) from(*[-Alhammarret's Archive;-Angel of Vitality;-Boon Reflection]):counter(1/1,2) auto={3}{W}:counter(0/0,1,Loyalty) target(planeswalker[gideon]) text=Whenever you gain life, put two +1/+1 counters on Gideon's Company. -- {3}{W}: Put a loyalty counter on target Gideon planeswalker. mana={3}{W} type=Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Gideon's Defeat target=creature[white;attacking;blocking] auto=moveto(exile) auto=if casted(this) then if type(gideon|opponentbattlefield)~morethan~0 life:5 controller text=Exile target white creature that's attacking or blocking. If it was a Gideon planeswalker, you gain 5 life. mana={W} type=Instant [/card] [card] name=Gideon's Intervention auto=chooseanameopp lord(*|mybattlefield) transforms((,newability[maxcast(*[chosenname])0 opponent],newability[protection from (*[chosenname])],newability[preventalldamage to(controller) from(*[chosenname])])) chooseend nonland text=As Gideon's Intervention enters the battlefield, choose a card name. -- Your opponents can't cast spells with the chosen name. -- Prevent all damage that would be dealt to you and permanents you control by sources with the chosen name. mana={2}{W}{W} type=Enchantment [/card] [card] name=Gideon's Resolve auto=may moveto(myhand) target(Gideon^ Martial Paragon|mylibrary) auto=lord(creature|mybattlefield) 1/1 text=When Gideon's Resolve enters the battlefield, you may search your library and/or graveyard for a card named Gideon, Martial Paragon, reveal it, and put it into your hand. If you search your library this way, shuffle it. -- Creatures you control get +1/+1. mana={4}{W} type=Enchantment [/card] [card] name=Gideon's Triumph target=player auto=ability$!name(sacrifice) target(creature[attacking;blocking]|mybattlefield) sacrifice!$ targetedplayer auto=aslongas(planeswalker[Gideon]|mybattlefield) ability$!name(sacrifice) target(creature[attacking;blocking]|mybattlefield) sacrifice!$ targetedplayer text=Target opponent sacrifices a creature that attacked or blocked this turn. If you control a Gideon planeswalker, that player sacrifices two of those creatures instead. mana={1}{W} type=Instant [/card] [card] name=Gift of Growth kicker={2} auto=Kicker 2/2 target=creature auto=Untap auto=+2/+2 text=Kicker {2} (You may pay an additional {2} as you cast this spell.) -- Untap target creature. It gets +2/+2 until end of turn. If this spell was kicked, that creature gets +4/+4 until end of turn instead. mana={1}{G} type=Instant [/card] [card] name=Gift of Paradise target=land auto=life:3 controller auto=teach(land) {T}:add{G}{G} auto=teach(land) {T}:add{W}{W} auto=teach(land) {T}:add{U}{U} auto=teach(land) {T}:add{B}{B} auto=teach(land) {T}:add{R}{R} text=Enchant land -- When Gift of Paradise enters the battlefield, you gain 3 life. -- Enchanted land has "{T}: Add two mana of any one color to your mana pool." mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Gift of Strength target=creature auto=3/3 auto=reach text=Target creature gets +3/+3 and gains reach until end of turn. mana={1}{G} type=Instant [/card] [card] name=Gigadrowse auto=choice name(Don't replicate) ability$!name(Tap 1 permanent) name(Tap 1 permanent) target(*) tap(noevent)!$ controller auto=choice name(Replicate 1 time) ability$!name(Tap 2 permanents) pay[[{U}]] name(Tap 2 permanents) target(<2>*) tap(noevent)!$ controller auto=choice name(Replicate 2 times) ability$!name(Tap 3 permanents) pay[[{U}{U}]] name(Tap 3 permanents) target(<3>*) tap(noevent)!$ controller auto=choice name(Replicate 3 times) ability$!name(Tap 4 permanents) pay[[{U}{U}{U}]] name(Tap 4 permanents) target(<4>*) tap(noevent)!$ controller auto=choice name(Replicate 4 times) ability$!name(Tap 5 permanents) pay[[{U}{U}{U}{U}]] name(Tap 5 permanents) target(<5>*) tap(noevent)!$ controller auto=choice name(Replicate 5 times) ability$!name(Tap 6 permanents) pay[[{U}{U}{U}{U}{U}]] name(Tap 6 permanents) target(<6>*) tap(noevent)!$ controller auto=choice name(Replicate 6 times) ability$!name(Tap 7 permanents) pay[[{U}{U}{U}{U}{U}{U}]] name(Tap 7 permanents) target(<7>*) tap(noevent)!$ controller auto=choice name(Replicate 7 times) ability$!name(Tap 8 permanents) pay[[{U}{U}{U}{U}{U}{U}{U}]] name(Tap 8 permanents) target(<8>*) tap(noevent)!$ controller auto=choice name(Replicate 8 times) ability$!name(Tap 9 permanents) pay[[{U}{U}{U}{U}{U}{U}{U}{U}]] name(Tap 9 permanents) target(<9>*) tap(noevent)!$ controller auto=choice name(Replicate 9 times) ability$!name(Tap 10 permanents) pay[[{U}{U}{U}{U}{U}{U}{U}{U}{U}]] name(Tap 10 permanents) target(<10>*) tap(noevent)!$ controller auto=choice name(Replicate 10 times) ability$!name(Tap 11 permanents) pay[[{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}]] name(Tap 11 permanents) target(<11>*) tap(noevent)!$ controller auto=choice name(Replicate 11 times) ability$!name(Tap 12 permanents) pay[[{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}]] name(Tap 12 permanents) target(<12>*) tap(noevent)!$ controller auto=choice name(Replicate 12 times) ability$!name(Tap 13 permanents) pay[[{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}]] name(Tap 13 permanents) target(<13>*) tap(noevent)!$ controller auto=choice name(Replicate 13 times) ability$!name(Tap 14 permanents) pay[[{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}]] name(Tap 14 permanents) target(<14>*) tap(noevent)!$ controller auto=choice name(Replicate 14 times) ability$!name(Tap 15 permanents) pay[[{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}]] name(Tap 15 permanents) target(<15>*) tap(noevent)!$ controller auto=choice name(Replicate 15 times) ability$!name(Tap 16 permanents) pay[[{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}]] name(Tap 16 permanents) target(<16>*) tap(noevent)!$ controller auto=choice name(Replicate 16 times) ability$!name(Tap 17 permanents) pay[[{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}]] name(Tap 17 permanents) target(<17>*) tap(noevent)!$ controller auto=choice name(Replicate 17 times) ability$!name(Tap 18 permanents) pay[[{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}]] name(Tap 18 permanents) target(<18>*) tap(noevent)!$ controller auto=choice name(Replicate 18 times) ability$!name(Tap 19 permanents) pay[[{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}]] name(Tap 19 permanents) target(<19>*) tap(noevent)!$ controller auto=choice name(Replicate 19 times) ability$!name(Tap 20 permanents) pay[[{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}]] name(Tap 20 permanents) target(<20>*) tap(noevent)!$ controller text=Replicate {U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) -- Tap target permanent. mana={U} type=Instant [/card] [card] name=Gigantosaurus mana={G}{G}{G}{G}{G} type=Creature subtype=Dinosaur power=10 toughness=10 [/card] [card] name=Gilanra, Caller of Wirewood abilities=partner auto={T}:transforms((,newability[add{G}],newability[@movedto(*[manacost>=6]|mystack):draw:1 controller limit:1])) ueot text={T}: Add {G}. When you spend this mana to cast a spell with converted mana cost 6 or greater, draw a card. -- Partner (You can have two commanders if both have partner.) mana={2}{G} type=Legendary Creature subtype=Elf Druid power=1 toughness=2 [/card] [card] name=Gilded Assault Cart abilities=trample auto={crew(other creature[power>=2]|myBattlefield)}:name(crew 2 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~1} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 2 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~1} autograveyard={S(*[treasure]|mybattlefield)}{S(*[treasure]|mybattlefield)}:moveTo(myhand) text=Trample -- Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) -- Sacrifice two Treasures: Return Gilded Assault Cart from your graveyard to your hand. mana={1}{R}{R} type=Artifact subtype=Vehicle power=5 toughness=1 [/card] [card] name=Gilded Cerodon auto=@combat(attacking) source(this):aslongas(Desert|mybattlefield,myGraveyard) target(creature) cantblock ueot text=Whenever Gilded Cerodon attacks, if you control a Desert or there is a Desert card in your graveyard, target creature can't block this turn. mana={4}{R} type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Gilded Goose abilities=flying auto=token(-473141) auto={1}{G}{T}:token(-473141) auto={T}{S(food|myBattlefield)}:add{W} auto={T}{S(food|myBattlefield)}:add{U} auto={T}{S(food|myBattlefield)}:add{R} auto={T}{S(food|myBattlefield)}:add{G} auto={T}{S(food|myBattlefield)}:add{B} text=Flying -- When Gilded Goose enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -- {1}{G}, {T}: Create a Food token. -- {T}, Sacrifice a Food: Add one mana of any color. mana={G} type=Creature subtype=Bird power=0 toughness=2 [/card] [card] name=Gilded Light abilities=cycling auto=playershroud ueot autohand=__CYCLING__({2}) text=You gain shroud until end of turn. (You can't be the target of spells or abilities.) -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{W} type=Instant [/card] [card] name=Gilded Sentinel mana={4} type=Artifact Creature subtype=Golem power=3 toughness=3 [/card] [card] name=Gilder Bairn auto={2}{GU}{Q}:name(Add counter to a permanent) name(Add counter to a permanent) target(*[counter{any}]|battlefield) duplicatecounters(all,single) text={2}{GU}, {Q}: For each counter on target permanent, put another of those counters on that permanent. ({Q} is the untap symbol.) mana={1}{GU}{GU} type=Creature subtype=Ouphe power=1 toughness=3 [/card] [card] name=Gilt-Leaf Winnower abilities=menace auto=may name(Destroy non-elf) target(creature[-elf]) transforms((,newability[if compare(power)~morethan~compare(toughness) then destroy],newability[if compare(power)~lessthan~compare(toughness) then destroy])) oneshot text=Menace (This creature can't be blocked except by two or more creatures.) -- When Gilt-Leaf Winnower enters the battlefield, you may destroy target non-Elf creature whose power and toughness aren't equal. mana={3}{B}{B} type=Creature subtype=Elf Warrior power=4 toughness=3 [/card] [card] name=Giltgrove Stalker auto=cantbeblockedby(creature[power<=2]) text=Giltgrove Stalker can't be blocked by creatures with power 2 or less. mana={1}{G} type=Creature subtype=Merfolk Warrior power=2 toughness=1 [/card] [card] name=Gingerbread Cabin auto={T}:add{G} auto=aslongas(other land[forest]|myBattlefield) tap(noevent) <3 oneshot auto=if this(untapped) token(-473141) once text={T}: Add {G}. -- Gingerbread Cabin enters the battlefield tapped unless you control three or more other Forests. -- When Gingerbread Cabin enters the battlefield untapped, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") type=Land subtype=Forest [/card] [card] name=Gingerbrute abilities=haste auto={1}:cantbeblockedby(creature[-haste]) auto={2}{T}{S}:life:3 text=Haste -- {1}: Gingerbrute can't be blocked this turn except by creatures with haste. -- {2}, {T}, Sacrifice Gingerbrute: You gain 3 life. mana={1} type=Artifact Creature subtype=Food Golem power=1 toughness=1 [/card] [card] name=Gird for Battle target=creature auto=counter(1/1) text=Put a +1/+1 counter on each of up to two target creatures. mana={W} type=Sorcery [/card] [card] name=Gishath, Sun's Avatar abilities=vigilance,trample,haste auto=@combatdamaged(player) from(this):name(Reveal cards) reveal:thatmuch optionone name(Get dinosaurs) target(creature[dinosaur]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend text=Trample, vigilance, haste -- Whenever Gishath, Sun's Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order. mana={5}{R}{G}{W} type=Legendary Creature subtype=Dinosaur Avatar power=7 toughness=6 [/card] [card] name=Give // Take target=creature other={2}{U} name(Take) kicker={2}{U} auto=if paid (alternative) then foreach(counter{1/1.1}) draw:1 && removeallcounters(1/1) auto=ifnot paid(alternative) then counter(1/1,3) auto=kicker ifnot paid(alternative) then foreach(counter{1/1.1}) draw:1 && removeallcounters(1/1) text=Put three +1/+1 counters on target creature. // Remove all +1/+1 counters from target creature you control. Draw that many cards. -- Fuse (You may cast one or both halves of this card from your hand.) mana={2}{G} type=Sorcery [/card] [card] name=Give No Ground target=creature auto=2/6 ueot text=Target creature gets +2/+6 until end of turn and can block any number of creatures this turn. mana={3}{W} type=Instant [/card] [card] name=Giver of Runes auto=choice name(protection from white) {T}:target(creature|myBattlefield) protection from white auto=choice name(protection from blue) {T}:target(creature|myBattlefield) protection from blue auto=choice name(protection from black) {T}:target(creature|myBattlefield) protection from black auto=choice name(protection from red) {T}:target(creature|myBattlefield) protection from red auto=choice name(protection from green) {T}:target(creature|myBattlefield) protection from green auto=choice name(protection from colorless) {T}:target(creature|myBattlefield) protection from colorless text={T}: Another target creature you control gains protection from colorless or from the color of your choice until end of turn. mana={W} type=Creature subtype=Kor Cleric power=1 toughness=2 [/card] [card] name=Glacial Floodplain auto=tap(noevent) text=({T}: Add {W} or {U}.) -- Glacial Floodplain enters the battlefield tapped. type=Snow Land subtype=Plains Island [/card] [card] name=Glacial Grasp target=creature auto=freeze auto=deplete:2 targetcontroller auto=draw:1 controller text=Tap target creature. Its controller mills two cards. That creature doesn't untap during its controller's next untap step. (They put the top two cards of their library into their graveyard.) -- Draw a card. mana={2}{U} type=Instant [/card] [card] name=Glacial Plating target=creature auto=cumulativeupcost[{i}] moveto(mygraveyard) auto=thisforeach(counter{0/0.1.Age}>0) teach(creature) 3/3 text=Enchant creature -- Cumulative upkeep {S{i} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it. {S{i} can be paid with one mana from a snow permanent.) -- Enchanted creature gets +3/+3 for each age counter on Glacial Plating. mana={2}{W}{W} type=Snow Enchantment subtype=Aura [/card] [card] name=Glacial Revelation aicode=activate all(snow[zpos<=6]|mylibrary) moveto(myHand) && all(*[-snow;zpos<=6]|mylibrary) moveto(mygraveyard) auto=name(Look) reveal:6 optionone name(Get Snow) target(*[snow]|reveal) moveto(myHand) optiononeend optiontwo all(*|reveal) moveto(graveyard) optiontwoend revealend text=Reveal the top six cards of your library. You may put any number of snow permanent cards from among them into your hand. Put the rest into your graveyard. mana={2}{G} type=Sorcery [/card] [card] name=Glacian, Powerstone Engineer abilities=partner auto={T}{T(artifact[-tapped]|myBattlefield)}:name(Tap 1 artifact) name(Tap 1 artifact) reveal:1 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend auto={T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 2 artifact) name(Tap 2 artifact) reveal:2 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend auto={T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 3 artifact) name(Tap 3 artifact) reveal:3 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend auto={T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 4 artifact) name(Tap 4 artifact) reveal:4 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend auto={T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 5 artifact) name(Tap 5 artifact) reveal:5 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend auto={T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 6 artifact) name(Tap 6 artifact) reveal:6 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend auto={T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 7 artifact) name(Tap 7 artifact) reveal:7 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend auto={T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 8 artifact) name(Tap 8 artifact) reveal:8 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend auto={T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 9 artifact) name(Tap 9 artifact) reveal:9 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend auto={T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 10 artifact) name(Tap 10 artifact) reveal:10 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend auto={T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 11 artifact) name(Tap 11 artifact) reveal:11 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend auto={T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 12 artifact) name(Tap 12 artifact) reveal:12 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend auto={T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 13 artifact) name(Tap 13 artifact) reveal:13 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend auto={T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 14 artifact) name(Tap 14 artifact) reveal:14 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend auto={T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 15 artifact) name(Tap 15 artifact) reveal:15 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend auto={T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 16 artifact) name(Tap 16 artifact) reveal:16 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend auto={T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 17 artifact) name(Tap 17 artifact) reveal:17 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend auto={T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 18 artifact) name(Tap 18 artifact) reveal:18 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend auto={T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 19 artifact) name(Tap 19 artifact) reveal:19 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend auto={T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 20 artifact) name(Tap 20 artifact) reveal:20 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend text={T}, Tap X untapped artifacts you control: Look at the top X cards of your library. Put one of those cards into your hand and the rest into your graveyard. -- Partner (You can have two commanders if both have partner.) mana={5}{U} type=Legendary Creature subtype=Human Artificer power=3 toughness=6 [/card] [card] name=Glademuse auto=@movedTo(*|opponentStack): restriction{myturnonly} then draw:1 opponent auto=@movedTo(*|myStack): restriction{opponentturnonly} then draw:1 controller text=Whenever a player casts a spell, if it’s not their turn, that player draws a card. mana={2}{G} type=Creature subtype=Beast power=2 toughness=4 [/card] [card] name=Gladewalker Ritualist abilities=changeling auto=@movedto(other creature[Gladewalker Ritualist]|mybattlefield):draw:1 controller text=Changeling (This card is every creature type.) -- Whenever another creature named Gladewalker Ritualist enters the battlefield under your control, draw a card. mana={2}{G} type=Creature subtype=Shapeshifter power=3 toughness=3 [/card] [card] name=Glaive of the Guildpact auto=teach(creature) foreach(Gate|myBattlefield) 1/0 auto=teach(creature) vigilance auto=teach(creature) menace auto={3}:equip text=Equipped creature gets +1/+0 for each Gate you control and has vigilance and menace. (A creature with menace can't be blocked except by two or more creatures.) -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Glass Asp auto=@combatdamaged(player) from(this):ability$!name(pay or lifeloss) pay[[{2}]] donothing?life:-2!$ opponent text=Whenever Glass Asp deals combat damage to a player, that player loses 2 life at the beginning of his or her next draw step unless he or she pays {2} before that step. mana={1}{G}{G} type=Creature subtype=Snake power=2 toughness=1 [/card] [card] name=Glass Casket auto=(blink)forsrc target(creature[manacost<=3]|opponentbattlefield) text=When Glass Casket enters the battlefield, exile target creature an opponent controls with converted mana cost {3} or less until Glass Casket leaves the battlefield. mana={1}{W} type=Artifact [/card] [card] name=Glass of the Guildpact auto=lord(creature[multicolor]|myBattlefield) +1/+1 text=Multicolored creatures you control get +1/+1. mana={2} type=Artifact [/card] [card] name=Glasspool Mimic autohand={0}:restriction{can play land} name(Glasspool Shore) name(Glasspool Shore) flip(Glasspool Shore) forcetype(land) auto=name(Clone a creature) name(Clone a creature) may notatarget(creature|myBattlefield) clone addtype(Shapeshifter Rogue) text=You may have Glasspool Mimic enter the battlefield as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types. mana={2}{U} type=Creature subtype=Shapeshifter Rogue power=0 toughness=0 [/card] [card] name=Glasspool Shore auto=tap(noevent) auto={T}:add{U} text=Glasspool Shore enters the battlefield tapped. -- {T}: Add {U}. type=Land [/card] [card] name=Gleaming Barrier abilities=defender auto=@movedTo(this|graveyard) from(battlefield):token(Treasure Sur) text=Defender -- When Gleaming Barrier dies, create a Treasure token. (It's an artifact with " {T}, Sacrifice this artifact: Add one mana of any color.") mana={2} type=Artifact Creature subtype=Wall power=0 toughness=4 [/card] [card] name=Gleaming Overseer auto=_AMASS_(1) auto=lord(Zombie[token]|myBattlefield) opponentshroud auto=lord(Zombie[token]|myBattlefield) menace text=When Gleaming Overseer enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) -- Zombie tokens you control have hexproof and menace. mana={1}{U}{B} type=Creature subtype=Zombie Wizard power=1 toughness=4 [/card] [card] name=Gleemox auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} auto={T}:Add{G} text={T}: Add one mana of any color to your mana pool. -- This card is banned. mana={0} type=Artifact [/card] [card] name=Glimmerbell abilities=flying auto={1}{U}:untap(this) text=Flying -- {1}{U}: Untap Glimmerbell. mana={1}{U} type=Creature subtype=Elemental Jellyfish power=1 toughness=3 [/card] [card] name=Glimpse of Freedom auto=draw:1 autograveyard={2}{U}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)}:name(Escape-{2}{U},exile five) activate castcard(normal) text=Draw a card. -- Escape—{2}{U}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) mana={1}{U} type=Instant [/card] [card] name=Glimpse the Cosmos aicode=activate target(*[zpos<=3]|mylibrary) moveto(myhand) auto=name(look) reveal:3 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend auto=if paid(alternative) then moveTo(exile) autograveyard={U} restriction{type(giant|mybattlefield)~morethan~0}:activate castcard(alternative) text=Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. -- As long as you control a Giant, you may cast Glimpse the Cosmos from your graveyard by paying {U} rather than paying its mana cost. If you cast Glimpse the Cosmos this way and it would be put into your graveyard, exile it instead. mana={1}{U} type=Sorcery [/card] [card] name=Glint-Horn Buccaneer abilities=haste auto=@discard(controller):damage:1 opponent auto=this(attacking) {1}{R}{D(*|myhand)}:draw:1 controller text=Haste -- Whenever you discard a card, Glint-Horn Buccaneer deals 1 damage to each opponent. -- {1}{R}, Discard a card: Draw a card. Activate this ability only if Glint-Horn Buccaneer is attacking. mana={1}{R}{R} type=Creature subtype=Minotaur Pirate power=2 toughness=4 [/card] [card] name=Glissa Sunseeker abilities=first strike auto={T}:name(destroy artifact) name(destroy artifact) destroy target(artifact[manacost=mypoolcount]) text=First strike -- {T}: Destroy target artifact if its converted mana cost is equal to the amount of mana in your mana pool. mana={2}{G}{G} type=Legendary Creature subtype=Elf power=3 toughness=2 [/card] [card] name=Glittering Frost target=land auto=teach(land) becomes(snow) auto=teach(land) transforms((,newability[@tappedformana(this):chooseacolor add{chosencolor} chooseend])) text=Enchant land -- Enchanted land is snow. -- Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color. mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Global Ruin auto=ability$!name(Sacrifice forests) name(Sacrifice forests) target(forest|mybattlefield) sacrifice!$ controller auto=ability$!name(Sacrifice plains) name(Sacrifice plains) target(plains|mybattlefield) sacrifice!$ controller auto=ability$!name(Sacrifice mountains) name(Sacrifice mountains) target(mountain|mybattlefield) sacrifice!$ controller auto=ability$!name(Sacrifice swamps) name(Sacrifice swamps) target(swamp|mybattlefield) sacrifice!$ controller auto=ability$!name(Sacrifice islands) name(Sacrifice islands) target(island|mybattlefield) sacrifice!$ controller auto=ability$!name(Sacrifice other lands) name(Sacrifice other lands) all(land[-forest;-plains;-swamp;-mountain;-island]|mybattlefield) sacrifice!$ controller auto=ability$!name(Sacrifice forests) name(Sacrifice forests) target(forest|mybattlefield) sacrifice!$ opponent auto=ability$!name(Sacrifice plains) name(Sacrifice plains) target(plains|mybattlefield) sacrifice!$ opponent auto=ability$!name(Sacrifice mountains) name(Sacrifice mountains) target(mountain|mybattlefield) sacrifice!$ opponent auto=ability$!name(Sacrifice swamps) name(Sacrifice swamps) target(swamp|mybattlefield) sacrifice!$ opponent auto=ability$!name(Sacrifice islands) name(Sacrifice islands) target(island|mybattlefield) sacrifice!$ opponent auto=ability$!name(Sacrifice other lands) name(Sacrifice other lands) all(land[-forest;-plains;-swamp;-mountain;-island]|mybattlefield) sacrifice!$ opponent text=Each player chooses from the lands he or she controls a land of each basic land type, then sacrifices the rest. mana={4}{W} type=Sorcery [/card] [card] name=Gloom auto=lord(*[white]|mycastingzone) altercost(colorless, +3) auto=lord(*[white]|opponentcastingzone) altercost(colorless, +3) text=White spells cost {3} more to cast. -- Activated abilities of white enchantments cost {3} more to activate. mana={2}{B} type=Enchantment [/card] [card] name=Gloom Pangolin mana={2}{B} type=Creature subtype=Nightmare Pangolin power=1 toughness=5 [/card] [card] name=Gloom Sower auto=@combat(blocked) source(this) from(creature):life:-2 opponent && life:2 controller text=Whenever Gloom Sower becomes blocked by a creature, that creature's controller loses 2 life and you gain 2 life. mana={5}{B}{B} type=Creature subtype=Horror power=8 toughness=6 [/card] [card] name=Glorifier of Dusk auto={L:2}:flying ueot auto={L:2}:vigilance ueot text=Pay 2 life: Glorifier of Dusk gains flying until end of turn. -- Pay 2 life: Glorifier of Dusk gains vigilance until end of turn. mana={3}{W}{W} type=Creature subtype=Vampire Soldier power=4 toughness=4 [/card] [card] name=Glorious Protector abilities=foretell,flash,flying autohand={2}:name(Pay 2 and exile face-down) name(Pay 2 and exile face-down) doforetell myturnonly autoexile={2}{W} restriction{compare(canforetellcast)~morethan~0}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) auto=may name(Exile non-angel creatures) target(*[-angel]|mybattlefield) (blink)forsrc text=Flash -- Flying -- When Glorious Protector enters the battlefield, you may exile any number of non-Angel creatures you control until Glorious Protector leaves the battlefield. mana={2}{W}{W} type=Creature subtype=Angel Cleric power=3 toughness=4 [/card] [card] name=Glory Bearers auto=lord(other creature[attacking]|myBattlefield) 0/1 ueot text=Whenever another creature you control attacks, it gets +0/+1 until end of turn. mana={3}{W} type=Enchantment Creature subtype=Human Cleric power=3 toughness=4 [/card] [card] name=Glory-Bound Initiate auto=@exerted(this):transforms((,newability[lifelink],newability[1/3])) ueot auto=@combat(attacking) source(this):may exert text=You may exert Glory-Bound Initiate as it attacks. When you do, it gets +1/+3 and gains lifelink until end of turn. (An exerted creature won't untap during your next untap step.) mana={1}{W} type=Creature subtype=Human Warrior power=3 toughness=1 [/card] [card] name=Glorybringer abilities=flying, haste auto=@exerted(this):damage:4 target(creature[-dragon]|opponentbattlefield) auto=@combat(attacking) source(this):may exert text=Flying, haste -- You may exert Glorybringer as it attacks. When you do, it deals 4 damage to target non-Dragon creature an opponent controls. (An exerted creature won't untap during your next untap step.) mana={3}{R}{R} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Glowspore Shaman auto=deplete:3 && may (land|mygraveyard) moveTo(myLibrary) text=When Glowspore Shaman enters the battlefield, put the top three cards of your library into your graveyard. You may put a land card from your graveyard on top of your library. mana={B}{G} type=Creature subtype=Elf Shaman power=3 toughness=1 [/card] [card] name=Glowstone Recluse abilities=reach,mutate otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveTo(myHand) auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) auto={9999}:equip other={3}{G} name(Mutate) auto=transforms((,newability[@mutated(this):counter(1/1) && counter(1/1)])) auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Over) choice name(Mutate Over) mutateover target(other creature[-human]|mybattlefield) auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Under) choice name(Mutate Under) mutateunder target(other creature[-human]|mybattlefield) text=Mutate {3}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Reach -- Whenever this creature mutates, put two +1/+1 counters on it. mana={2}{G} type=Creature subtype=Spider power=2 toughness=3 [/card] [card] name=Gluttonous Slug abilities=menace auto=evolve text=Menace -- Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) mana={1}{B} type=Creature subtype=Slug Horror power=0 toughness=3 [/card] [card] name=Gluttonous Troll abilities=trample auto=token(-473141) auto={1}{G}{S(other *[-land]|mybattlefield)}:+2/+2 ueot text=Trample -- When Gluttonous Troll enters the battlefield, create a number of Food tokens equal to the number of opponents you have. (Food tokens are artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -- {1}{G}, Sacrifice another nonland permanent: Gluttonous Troll gets +2/+2 until end of turn. mana={2}{B}{G} type=Creature subtype=Troll power=3 toughness=3 [/card] [card] name=Glyph Keeper abilities=flying auto=@targeted(this) restriction{once}:all(trigger[from]) fizzle autograveyard={5}{U}{U}{E}:name(Embalm) clone and!( transforms((Zombie,removemc,white)) forever )! asSorcery text=Flying -- Whenever Glyph Keeper becomes the target of a spell or ability for the first time each turn, counter that spell or ability. -- Embalm {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Sphinx with no mana cost. Embalm only as a sorcery.) mana={3}{U}{U} type=Creature subtype=Sphinx power=5 toughness=3 [/card] [card] name=Glyph of Destruction target=*[wall;blocking]|mybattlefield auto=10/0 ueot auto=prevent:9999 ueot auto=transforms((,newability[phaseaction[endofturn once] destroy])) ueot text=Target blocking Wall you control gets +10/+0 until end of combat. Prevent all damage that would be dealt to it this turn. Destroy it at the beginning of the next end step. mana={R} type=Instant [/card] [card] name=Glyph of Life auto=@damaged(wall) from(creature[attacking]):life:thatmuch controller ueot text=Until end of turn, whenever an attacking creature deals damage to target Wall creature, you gain that much life. mana={W} type=Instant [/card] [card] name=Gnarlback Rhino abilities=trample auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):draw:1 controller text=Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) -- Whenever you cast a spell that targets Gnarlback Rhino, draw a card. mana={2}{G}{G} type=Creature subtype=Rhino power=4 toughness=4 [/card] [card] name=Gnarled Sage abilities=reach auto=this(pdrewcount>1) 0/2 ueot && vigilance ueot text=Reach (This creature can block creatures with flying.) -- As long as you've drawn two or more cards this turn, Gnarled Sage gets +0/+2 and has vigilance. (Attacking doesn't cause it to tap.) mana={3}{G}{G} type=Creature subtype=Treefolk Druid power=4 toughness=4 [/card] [card] name=Gnarlid Colony kicker={2}{G} auto=if paid(kicker) then counter(1/1,2) auto=lord(creature[counter{1/1.1}]|myBattlefield) trample text=Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) -- If Gnarlid Colony was kicked, it enters the battlefield with two +1/+1 counters on it. -- Each creature you control with a +1/+1 counter on it has trample. mana={1}{G} type=Creature subtype=Beast power=2 toughness=2 [/card] [card] name=Gnarlroot Trapper auto=this(variable{type:elf:myrestrictedcastingzone}>0) {T}{L:1}:add{G} auto={T}:target(elf[attacking]|mybattlefield) transforms((,newability[deathtouch])) ueot text={T}, Pay 1 life: Add {G} to your mana pool. Spend this mana only to cast an Elf creature spell. -- {T}: Target attacking Elf you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) mana={B} type=Creature subtype=Elf Druid power=1 toughness=1 [/card] [card] name=Gnome-Made Engine auto=token(Gnome,Artifact Creature Gnome,1/1) text=When this creature enters the battlefield, create a 1/1 colorless Gnome artifact creature token. mana={4} type=Host Artifact Creature subtype=Construct power=2 toughness=2 [/card] [card] name=Gnostro, Voice of the Crags aicode=activate transforms((,newability[all(*[zpos<=pstormcount]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto={T}:name(Scry) name(Scry) scry:pstormcount scrycore delayed dontshow donothing scrycoreend scryend auto={T}:name(Damage creature) name(Damage creature) damage:pstormcount target(creature) auto={T}:name(Gain life) name(Gain life) life:pstormcount controller text={T}: Choose one. X is the number of spells you've cast this turn. -- • Scry X. -- • Gnostro, Voice of the Crags deals X damage to target creature. -- • You gain X life. mana={1}{U}{R}{W} type=Legendary Creature subtype=Chimera power=3 toughness=3 [/card] [card] name=Gnottvold Recluse abilities=reach text=Reach mana={2}{G} type=Creature subtype=Spider power=4 toughness=2 [/card] [card] name=Gnottvold Slumbermound auto=tap(noevent) auto={T}:add{R} auto={3}{R}{G}{G}{T}{S}:name(Destroy land) target(land|battlefield) destroy && token(Warrior,Creature Troll Warrior,4/4,green,trample) text=Gnottvold Slumbermound enters the battlefield tapped. -- {T}: Add {R}. -- {3}{R}{G}{G}, {T}, Sacrifice Gnottvold Slumbermound: Destroy target land. Create a 4/4 green Troll Warrior creature token with trample. type=Land [/card] [card] name=Go for Blood abilities=cycling target=creature|myBattlefield auto=transforms((,newability[target(creature|opponentBattlefield) dynamicability])) ueot autohand=__CYCLING__({1}) text=Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) -- Cycling {1} ({1}, Discard this card: Draw a card.) mana={1}{R} type=Sorcery [/card] [card] name=Goatnap target=creature|opponentbattlefield auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! && if cantargetcard(goat) then 3/0 ueot text=Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If that creature is a Goat, it also gets +3/+0 until end of turn. mana={2}{R} type=Sorcery [/card] [card] name=Goblin Assailant mana={1}{R} type=Creature subtype=Goblin Warrior power=2 toughness=2 [/card] [card] name=Goblin Assassin auto=flipacoin loseability sacrifice target(creature|mybattlefield) loseabilityend flipend auto=ability$!name(flip a coin) flipacoin loseability sacrifice notatarget(creature|mybattlefield) loseabilityend flipend!$ opponent auto=@movedto(other creature[goblin]|battlefield):flipacoin loseability sacrifice target(creature|mybattlefield) loseabilityend flipend auto=@movedto(other creature[goblin]|battlefield):ability$!name(flip a coin) flipacoin loseability sacrifice notatarget(creature|mybattlefield) loseabilityend flipend!$ opponent text=Whenever Goblin Assassin or another Goblin enters the battlefield, each player flips a coin. Each player whose coin comes up tails sacrifices a creature. mana={3}{R}{R} type=Creature subtype=Goblin Assassin power=2 toughness=2 [/card] [card] name=Goblin Assault Team abilities=haste auto=_DIES_counter(1/1) target(creature|myBattlefield) text=Haste -- When Goblin Assault Team dies, put a +1/+1 counter on target creature you control. mana={3}{R} type=Creature subtype=Goblin Warrior power=4 toughness=1 [/card] [card] name=Goblin Banneret abilities=mentor auto=@combat(attacking) source(this) restriction{compare(p)~lessthan~1}:counter(1/1,1) target(other creature[attacking;power<=-1]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~1}:counter(1/1,1) target(other creature[attacking;power<=0]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~2}:counter(1/1,1) target(other creature[attacking;power<=1]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~3}:counter(1/1,1) target(other creature[attacking;power<=2]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~4}:counter(1/1,1) target(other creature[attacking;power<=3]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~5}:counter(1/1,1) target(other creature[attacking;power<=4]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~6}:counter(1/1,1) target(other creature[attacking;power<=5]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~7}:counter(1/1,1) target(other creature[attacking;power<=6]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~8}:counter(1/1,1) target(other creature[attacking;power<=7]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~9}:counter(1/1,1) target(other creature[attacking;power<=8]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~10}:counter(1/1,1) target(other creature[attacking;power<=9]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~11}:counter(1/1,1) target(other creature[attacking;power<=10]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~12}:counter(1/1,1) target(other creature[attacking;power<=11]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~13}:counter(1/1,1) target(other creature[attacking;power<=12]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~14}:counter(1/1,1) target(other creature[attacking;power<=13]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~15}:counter(1/1,1) target(other creature[attacking;power<=14]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~16}:counter(1/1,1) target(other creature[attacking;power<=15]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~17}:counter(1/1,1) target(other creature[attacking;power<=16]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~18}:counter(1/1,1) target(other creature[attacking;power<=17]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~19}:counter(1/1,1) target(other creature[attacking;power<=18]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~20}:counter(1/1,1) target(other creature[attacking;power<=19]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~morethan~20}:counter(1/1,1) target(other creature[attacking;power<=20]|myBattlefield) auto={1}{R}:2/0 ueot text=Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) -- {1}{R}: Goblin Banneret gets +2/+0 until end of turn. mana={R} type=Creature subtype=Goblin Soldier power=1 toughness=1 [/card] [card] name=Goblin Barrage kicker={S(*[artifact;goblin]|mybattlefield)} target=creature auto=damage:4 auto=Kicker damage:4 target(player) text=Kicker—Sacrifice an artifact or Goblin. (You may sacrifice an artifact or Goblin in addition to any other costs as you cast this spell.) -- Goblin Barrage deals 4 damage to target creature. If this spell was kicked, it also deals 4 damage to target player or planeswalker. mana={3}{R} type=Sorcery [/card] [card] name=Goblin Bird-Grabber auto={R}:restriction{if type(creature[flying]|mybattlefield)~morethan~0}: flying ueot text={R}: Goblin Bird-Grabber gains flying until end of turn. Activate this ability only if you control a creature with flying. mana={1}{R} type=Creature subtype=Goblin power=2 toughness=1 [/card] [card] name=Goblin Bowling Team auto=@damaged(creature) from(this):all(trigger[to]) rolladie 6 winability damage:lastrollresult winabilityend loseability damage:lastrollresult loseabilityend rollend auto=@damageof(player) from(this):all(this) rolladie 6 winability damage:lastrollresult controller winabilityend loseability damage:lastrollresult controller loseabilityend rollend auto=@damagefoeof(player) from(this):all(this) rolladie 6 winability damage:lastrollresult opponent winabilityend loseability damage:lastrollresult opponent loseabilityend rollend text=Whenever Goblin Bowling Team damages any creature or player, roll a six-sided die. Goblin Bowling Team deals to that creature or player additional damage equal to the die roll. mana={3}{R} type=Summon subtype=Goblins [/card] [card] name=Goblin Bruiser mana={1}{R}{R} type=Creature subtype=Goblin Warrior power=3 toughness=3 [/card] [card] name=Goblin Chainwhirler abilities=first strike auto=damage:1 opponent auto=damage:1 all(creature|opponentBattlefield) auto=damage:1 all(planeswalker|opponentBattlefield) text=First strike -- When Goblin Chainwhirler enters the battlefield, it deals 1 damage to each opponent and each creature and planeswalker they control. mana={R}{R}{R} type=Creature subtype=Goblin Warrior power=3 toughness=3 [/card] [card] name=Goblin Champion abilities=haste,exalted text=Haste -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) mana={R} type=Creature subtype=Goblin Warrior power=0 toughness=1 [/card] [card] name=Goblin Cratermaker auto={1}{S}:damage target(creature) auto={1}{S}:Destroy target(*[colorless;-land]) text={1}, Sacrifice Goblin Cratermaker: Choose one — -- • Goblin Cratermaker deals 2 damage to target creature. -- • Destroy target colorless nonland permanent. mana={1}{R} type=Creature subtype=Goblin Warrior power=2 toughness=2 [/card] [card] name=Goblin Engineer auto=may moveto(mygraveyard) target(artifact|mylibrary) auto={R}{T}{S(artifact|myBattlefield)}:target(artifact[manacost<=3]|mygraveyard) moveto(mybattlefield) text=When Goblin Engineer enters the battlefield, you may search your library for an artifact card, put it into your graveyard, then shuffle your library. -- {R}, {T}, Sacrifice an artifact: Return target artifact card with converted mana cost 3 or less from your graveyard to the battlefield. mana={1}{R} type=Creature subtype=Goblin Artificer power=1 toughness=2 [/card] [card] name=Goblin Festival auto={2}:flipacoin loseability moveTo(opponentbattlefield) loseabilityend flipend && damage:1 opponent text={2}: Goblin Festival deals 1 damage to target creature or player. Flip a coin. If you lose the flip, choose one of your opponents. That player gains control of Goblin Festival. mana={1}{R} type=Enchantment [/card] [card] name=Goblin Fire Fiend abilities=haste auto=@combat(attacking) source(this):all(creature|opponentBattlefield) mustblock ueot auto={R}:1/0 ueot text=Haste -- Goblin Fire Fiend must be blocked if able. -- {R}: Goblin Fire Fiend gets +1/+0 until end of turn. mana={3}{R} type=Creature subtype=Goblin Berserker power=1 toughness=1 [/card] [card] name=Goblin Flectomancer auto={S}:target(*[instant;sorcery]|stack) transforms((,newability[fizzle],newability[activate castcard(copied noevent)])) forever text=Sacrifice Goblin Flectomancer: You may change the targets of target instant or sorcery spell. mana={U}{R}{R} type=Creature subtype=Goblin Wizard power=2 toughness=2 [/card] [card] name=Goblin Gang Leader auto=token(Goblin,Creature Goblin,1/1,red)*2 text=When Goblin Gang Leader enters the battlefield, create two 1/1 red Goblin creature tokens. mana={2}{R}{R} type=Creature subtype=Goblin Warrior power=2 toughness=2 [/card] [card] name=Goblin Gathering auto=foreach(Goblin Gathering|mygraveyard) create(Goblin:creature Goblin:1/1:red:) auto=create(Goblin:creature Goblin:1/1:red:)*2 text=Create a number of 1/1 red Goblin creature tokens equal to two plus the number of cards named Goblin Gathering in your graveyard. mana={2}{R} type=Sorcery [/card] [card] name=Goblin Goliath auto=token(Goblin,Creature Goblin,1/1,red) auto={3}{R}{T}:lord(*|mybattlefield) transforms((DoubleActive)) ueot auto=@damagefoeof(player) from(*[instant;sorcery]|mystack,myGraveyard) restriction{type(*[DoubleActive]|mybattlefield)~morethan~0}:damage:thatmuch all(trigger[to]) auto=@damagefoeof(player) from(*[enchantment;artifact;land;planeswalker]|mybattlefield,myGraveyard) restriction{type(*[DoubleActive]|mybattlefield)~morethan~0}:damage:thatmuch all(trigger[to]) auto=@damagefoeof(player) from(creature[-Goblin Goliath]|mybattlefield,myGraveyard) restriction{type(*[DoubleActive]|mybattlefield)~morethan~0}:damage:thatmuch all(trigger[to]) auto=@combatdamagefoeof(player) from(this) restriction{type(*[DoubleActive]|mybattlefield)~morethan~0}:damage:thatmuch all(trigger[to]) text=When Goblin Goliath enters the battlefield, create a number of 1/1 red Goblin creature tokens equal to the number of opponents you have. -- {3}{R}, {T}: If a source you control would deal damage to an opponent this turn, it deals double that damage to that player instead. mana={4}{R}{R} type=Creature subtype=Goblin Mutant power=5 toughness=4 [/card] [card] name=Goblin Instigator auto=token(Goblin,Creature Goblin,1/1,red) text=When Goblin Instigator enters the battlefield, create a 1/1 red Goblin creature token. mana={1}{R} type=Creature subtype=Goblin Rogue power=1 toughness=1 [/card] [card] name=Goblin Locksmith auto=@combat(attacking) source(this):all(creature[defender]) cantblock text=Whenever Goblin Locksmith attacks, creatures with defender can't block this turn. mana={1}{R} type=Creature subtype=Goblin Rogue power=2 toughness=1 [/card] [card] name=Goblin Motivator auto={T}:target(creature) haste ueot text={T}: Target creature gains haste until end of turn. (It can attack and {T} this turn.) mana={R} type=Creature subtype=Goblin Warrior power=1 toughness=1 [/card] [card] name=Goblin Oriflamme auto=lord(creature[attacking]|mybattlefield) 1/0 text=Attacking creatures you control get +1/+0. mana={1}{R} type=Enchantment [/card] [card] name=Goblin Racketeer auto=@combat(attacking) source(this):may name(Goad creature) target(creature|opponentBattlefield) transforms((,newability[mustattack])) uynt text=Whenever Goblin Racketeer attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) mana={3}{R} type=Creature subtype=Goblin Rogue power=4 toughness=2 [/card] [card] name=Goblin Secret Agent abilities=first strike text=First strike -- At the beginning of your upkeep, reveal a card from your hand at random. mana={2}{R} type=Creature subtype=Goblin Rogue power=2 toughness=2 [/card] [card] name=Goblin Smuggler abilities=haste auto={T}:target(other creature[power<=2]|battlefield) unblockable ueot text=Haste (This creature can attack and {T} as soon as it comes under your control.) -- {T}: Another target creature with power 2 or less can't be blocked this turn. mana={2}{R} type=Creature subtype=Goblin Rogue power=2 toughness=2 [/card] [card] name=Goblin Test Pilot abilities=flying auto={T}:all(this) rolladie 6 winability counter(0/0,1,GoblinEffect) winabilityend loseability counter(0/0,1,GoblinEffect) loseabilityend rollend auto=@dierolled(this) result(1) from(controller):this(counter{0/0.1.GoblinEffect}=1) name(Damage 2 to opponent) name(Damage 2 to opponent) damage:2 opponent && counter(0/0,-1,GoblinEffect) all(this) auto=@dierolled(this) result(2) from(controller):this(counter{0/0.1.GoblinEffect}=1) name(Damage 2 to yourself) name(Damage 2 to yourself) damage:2 controller && counter(0/0,-1,GoblinEffect) all(this) auto=@dierolled(this) result(3) from(controller) restriction{type(creature|myBattlefield)~lessthan~2}:this(counter{0/0.1.GoblinEffect}=1) name(Damage 2 to yourself) name(Damage 2 to yourself) damage:2 controller && counter(0/0,-1,GoblinEffect) all(this) auto=@dierolled(this) result(3) from(controller) restriction{type(creature|myBattlefield)~morethan~1}:this(counter{0/0.1.GoblinEffect}=1) name(Damage 2 to your creature) name(Damage 2 to your creature) ability$!name(Damage creature) damage:2 target(creature|opponentBattlefield)!$ opponent && counter(0/0,-1,GoblinEffect) all(this) auto=@dierolled(this) result(4) from(controller) restriction{type(creature|opponentBattlefield)~morethan~0}:this(counter{0/0.1.GoblinEffect}=1) name(Damage 2 opponent's creature) name(Damage 2 to opponent's creature) ability$!name(Damage creature) damage:2 target(creature|myBattlefield)!$ opponent && counter(0/0,-1,GoblinEffect) all(this) auto=@dierolled(this) result(4) from(controller) restriction{type(creature|opponentBattlefield)~equalto~0}:this(counter{0/0.1.GoblinEffect}=1) name(Damage 2 to opponent) name(Damage 2 to opponent) damage:2 opponent && counter(0/0,-1,GoblinEffect) all(this) auto=@dierolled(this) result(5) from(controller) restriction{type(creature|opponentBattlefield)~morethan~0}:this(counter{0/0.1.GoblinEffect}=1) name(Damage 2 opponent's creature) name(Damage 2 to opponent's creature) ability$!name(Damage creature) damage:2 target(creature|myBattlefield)!$ opponent && counter(0/0,-1,GoblinEffect) all(this) auto=@dierolled(this) result(5) from(controller) restriction{type(creature|opponentBattlefield)~equalto~0}:this(counter{0/0.1.GoblinEffect}=1) name(Damage 2 to opponent) name(Damage 2 to opponent) damage:2 opponent && counter(0/0,-1,GoblinEffect) all(this) auto=@dierolled(this) result(6) from(controller):this(counter{0/0.1.GoblinEffect}=1) name(Damage 2 to your creature) name(Damage 2 to your creature) ability$!name(Damage creature) damage:2 target(creature|opponentBattlefield)!$ opponent && counter(0/0,-1,GoblinEffect) all(this) text=Flying -- {T}: Goblin Test Pilot deals 2 damage to target creature or player chosen at random. mana={1}{U}{R} type=Creature subtype=Goblin Wizard power=0 toughness=2 [/card] [card] name=Goblin Trailblazer abilities=menace text=Menace mana={1}{R} type=Creature subtype=Goblin Pirate power=2 toughness=1 [/card] [card] name=Goblin Trashmaster auto=lord(other goblin|myBattlefield) +1/+1 auto={S(Goblin|myBattlefield)}:destroy target(artifact) text=Other Goblins you control get +1/+1. -- Sacrifice a Goblin: Destroy target artifact. mana={2}{R}{R} type=Creature subtype=Goblin Warrior power=3 toughness=3 [/card] [card] name=Goblin War Cry auto=thisforeach(variable{type:creature:opponentBattlefieldminus1minusend}) ability$!name(Creature can't block) name(Creature can't block) target(creature|myBattlefield) cantblock ueot!$ opponent text=Target opponent chooses a creature he or she controls. Other creatures he or she controls can't block this turn. mana={2}{R} type=Sorcery [/card] [card] name=Goblin War Party other={5}{R}{R} name(Entwine) auto=if paid(alternative) then create(Goblin:Creature Goblin:1/1:red)*3 && all(creature|mybattlefield) 1/1 ueot && all(creature|mybattlefield) haste ueot auto=ifnot paid(alternative) then transforms((,newability[choice create(Goblin:Creature Goblin:1/1:red)*3],newability[choice all(creature|mybattlefield) 1/1 ueot && all(creature|mybattlefield) haste ueot])) text=Choose one — -- • Create three 1/1 red Goblin creature tokens. -- • Creatures you control get +1/+1 and gain haste until end of turn. -- Entwine {2}{R} (Choose both if you pay the entwine cost.) mana={3}{R} type=Sorcery [/card] [card] name=Goblin Wiz abilities=prowess auto=@movedTo(*[-creature]|myStack) 1/1 ueot text=Whenever you cast a noncreature spell, this get +1/+1 until end of turn. type=Creature subtype=Goblin Wizard power=1 toughness=1 color=red [/card] [card] name=Goblin Wizardry auto=token(Goblin Wiz)*2 text=Create two 1/1 red Goblin Wizard creature tokens with prowess. (Whenever you cast a noncreature spell, they get +1/+1 until end of turn.) mana={3}{R} type=Instant [/card] [card] name=God-Eternal Bontu abilities=menace auto=may name(Sacrifice permanents) target(other *|mybattlefield) sacrifice && draw:1 controller auto=@movedto(this|graveyard) from(myBattlefield):may name(Move back to hand) target(God-Eternal Bontu[fresh]|graveyard) placefromthetop(3) auto=@movedto(this|exile) from(myBattlefield):may name(Move back to hand) target(God-Eternal Bontu[fresh]|exile) placefromthetop(3) text=Menace -- When God-Eternal Bontu enters the battlefield, sacrifice any number of other permanents, then draw that many cards. -- When God-Eternal Bontu dies or is put into exile from the battlefield, you may put it into its owner's library third from the top. mana={3}{B}{B} type=Legendary Creature subtype=Zombie God power=5 toughness=6 [/card] [card] name=God-Eternal Kefnet abilities=flying auto=@movedto(this|graveyard) from(myBattlefield):may name(Move back to hand) target(God-Eternal Kefnet[fresh]|graveyard) placefromthetop(3) auto=@movedto(this|exile) from(myBattlefield):may name(Move back to hand) target(God-Eternal Kefnet[fresh]|exile) placefromthetop(3) auto=@drawof(player) turnlimited:may activate castcard(copied noevent) target(*[sorcery;instant;fresh]|myhand) limit:1 text=Flying -- You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, copy that card and you may cast the copy. That copy costs {2} less to cast. -- When God-Eternal Kefnet dies or is put into exile from the battlefield, you may put it into its owner's library third from the top. mana={2}{U}{U} type=Legendary Creature subtype=Zombie God power=4 toughness=5 [/card] [card] name=God-Eternal Oketra abilities=double strike auto=@movedTo(creature|mystack):create(zombie warrior:creature zombie warrior:4/4:black:vigilance) auto=@movedto(this|graveyard) from(myBattlefield):may name(Move back to hand) target(God-Eternal Oketra[fresh]|graveyard) placefromthetop(3) auto=@movedto(this|exile) from(myBattlefield):may name(Move back to hand) target(God-Eternal Oketra[fresh]|exile) placefromthetop(3) text=Double strike -- Whenever you cast a creature spell, create a 4/4 black Zombie Warrior creature token with vigilance. -- When God-Eternal Oketra dies or is put into exile from the battlefield, you may put it into its owner's library third from the top. mana={3}{W}{W} type=Legendary Creature subtype=Zombie God power=3 toughness=6 [/card] [card] name=God-Eternal Rhonas abilities=deathtouch auto=all(other creature|myBattlefield) dynamicability ueot auto=all(other creature|myBattlefield) vigilance ueot auto=@movedto(this|graveyard) from(myBattlefield):may name(Move back to hand) target(God-Eternal Rhonas[fresh]|graveyard) placefromthetop(3) auto=@movedto(this|exile) from(myBattlefield):may name(Move back to hand) target(God-Eternal Rhonas[fresh]|exile) placefromthetop(3) text=Deathtouch -- When God-Eternal Rhonas enters the battlefield, double the power of each other creature you control until end of turn. Those creatures gain vigilance until end of turn. -- When God-Eternal Rhonas dies or is put into exile from the battlefield, you may put it into its owner's library third from the top. mana={3}{G}{G} type=Legendary Creature subtype=Zombie God power=5 toughness=5 [/card] [card] name=God-Pharaoh's Faithful auto=@movedTo(blue;black;red|mystack):life:1 text=Whenever you cast a blue, black, or red spell, you gain 1 life. mana={W} type=Creature subtype=Human Wizard power=0 toughness=4 [/card] [card] name=God-Pharaoh's Gift auto=@each my combatbegins:may target(creature|mygraveyard) clone and!( transforms((Zombie,setpower=4,settoughness=4,black,haste ueot)) forever )! && moveTo(exile) text=At the beginning of combat on your turn, you may exile a creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a 4/4 black Zombie. It gains haste until end of turn. mana={7} type=Artifact [/card] [card] name=God-Pharaoh's Statue auto=lord(*|opponentcastingzone) altercost(colorless,+2) auto=@each my endofturn:life:-1 opponent text=Spells your opponents cast cost {2} more to cast. -- At the beginning of your end step, each opponent loses 1 life. mana={6} type=Legendary Artifact [/card] [card] name=Godo's Irregulars auto=@combat(blocked) source(this):all(this) transforms((,newability[{R}:damage:1 target(creature[blocking]|opponentbattlefield)])) ueot text={R}: Godo's Irregulars deals 1 damage to target creature blocking it. mana={R} type=Creature subtype=Human Warrior power=1 toughness=1 [/card] [card] name=Gods' Hall Guardian abilities=foretell,vigilance autohand={2}:name(Pay 2 and exile face-down) name(Pay 2 and exile face-down) doforetell myturnonly autoexile={3}{W} restriction{compare(canforetellcast)~morethan~0,can play creature}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) text=Vigilance -- Foretell {3}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) mana={5}{W} type=Creature subtype=Cat power=3 toughness=6 [/card] [card] name=Goka the Unjust auto={T}:damage:1 target(creature[damaged]) text={T}: Goka the Unjust deals 4 damage to target creature that was dealt damage this turn. mana={3}{R} type=Legendary Creature subtype=Ogre Shaman power=4 toughness=4 [/card] [card] name=Gold-Forge Garrison auto={T}:add{W}{W} auto={T}:add{G}{G} auto={T}:add{R}{R} auto={T}:add{U}{U} auto={T}:add{B}{B} auto={4}{T}:token(Golem,Artifact Creature Golem,4/4) text=(Transforms from Golden Guardian.) -- {T}: Add two mana of any one color. -- {4}, {T}: Create a 4/4 colorless Golem artifact creature token. type=Land [/card] [card] name=Golden Demise auto=_ASCEND_ auto=if type(*[city's_blessing]|mybattlefield)~equalto~0 then all(creature|myBattlefield) -2/-2 ueot auto=all(creature|opponentBattlefield) -2/-2 ueot text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- All creatures get -2/-2 until end of turn. If you have the city's blessing, instead only creatures your opponents control get -2/-2 until end of turn. mana={1}{B}{B} type=Sorcery [/card] [card] name=Golden Egg auto=draw:1 controller auto={1}{T}:add{G} auto={1}{T}:add{R} auto={1}{T}:add{W} auto={1}{T}:add{U} auto={1}{T}:add{B} auto={2}{T}{S}:life:3 controller text=When Golden Egg enters the battlefield, draw a card. -- {1},{T}, Sacrifice Golden Egg: Add one mana of any color. -- {2}, {T}, Sacrifice Golden Egg: You gain 3 life. mana={2} type=Artifact subtype=Food [/card] [card] name=Golden Guardian abilities=defender auto={2}:transforms((,newability[name(Fights another creature you control) name(Fights another creature you control) target(other creature) dynamicability],newability[counter(0/0.1.GoldenFilp)])) ueot auto=@movedto(creature[counter{0/0.1.GoldenFilp}]|mygraveyard) from(battlefield):name(Return Golden Guardian to the battlefield transformed) name(Return Golden Guardian to the battlefield transformed) all(trigger[to]) name(Return Golden Guardian to the battlefield transformed) transforms((,newability[counter(0/0.1.GoldenFilp)])) forever auto=@each endofturn:this(counter{0/0.1.GoldenFilp}>=1) removeallcounters(0/0,1,GoldenFilp) autograveyard=this(counter{0/0.1.GoldenFilp}>=1) flip(Gold-Forge Garrison) forcetype(land) text=Defender -- {2}: Golden Guardian fights another target creature you control. When Golden Guardian dies this turn, return it to the battlefield transformed under your control. mana={4} type=Artifact Creature subtype=Golem power=4 toughness=4 [/card] [card] name=Goldmane Griffin abilities=flying,vigilance auto=moveto(myhand) target(Ajani^ Inspiring Leader|mylibrary) auto=moveto(myhand) target(Ajani^ Inspiring Leader|mygraveyard) text=Flying, vigilance -- When Goldmane Griffin enters the battlefield, you may search your library and/or graveyard for a card named Ajani, Inspiring Leader, reveal it, and put it into your hand. If you search your library this way, shuffle it. mana={3}{W}{W} type=Creature subtype=Griffin power=3 toughness=2 [/card] [card] name=Goldmaw Champion abilities=boast auto={1}{W} restriction{didattack,compare(hascntbstreduce)~equalto~0}:doboast && tap(noevent) target(creature) limit:hasabilitytwoboastplus1plusend auto={W} restriction{didattack,compare(hascntbstreduce)~morethan~0}:doboast && tap(noevent) target(creature) limit:hasabilitytwoboastplus1plusend text=Boast — {1}{W}: Tap target creature. (Activate this ability only if this creature attacked this turn and only once each turn.) mana={2}{W} type=Creature subtype=Dwarf Warrior power=2 toughness=3 [/card] [card] name=Goldmeadow Stalwart otherrestriction=type(*[kithkin]|myhand)~lessthan~2 other={3}{W} restriction=type(*[kithkin]|myhand)~morethan~1 text=As an additional cost to cast Goldmeadow Stalwart, reveal a Kithkin card from your hand or pay {3}. mana={W} type=Creature subtype=Kithkin Soldier power=2 toughness=2 [/card] [card] name=Goldnight Castigator abilities=flying,haste auto=@damaged(this) from(*[instant;sorcery]|stack,graveyard):damage:thatmuch all(this) auto=@damaged(this) from(*[enchantment;artifact;land;planeswalker]|battlefield,graveyard):damage:thatmuch all(this) auto=@damaged(this) from(creature[-Goldnight Castigator]|battlefield,graveyard):damage:thatmuch all(this) auto=@combatdamaged(this) from(creature[Goldnight Castigator]|battlefield,graveyard):damage:thatmuch all(this) auto=@damageof(player) from(*[instant;sorcery]|mystack,graveyard):damage:thatmuch all(trigger[to]) auto=@damageof(player) from(*[enchantment;artifact;land;planeswalker]|mybattlefield,graveyard):damage:thatmuch all(trigger[to]) auto=@damageof(player) from(creature[-Goldnight Castigator]|mybattlefield,graveyard):damage:thatmuch all(trigger[to]) text=Flying, haste -- If a source would deal damage to you, it deals double that damage to you instead. -- If a source would deal damage to Goldnight Castigator, it deals double that damage to Goldnight Castigator instead. mana={2}{R}{R} type=Creature subtype=Angel power=4 toughness=9 [/card] [card] name=Goldspan Dragon abilities=flying,haste auto=@targeted(this):token(Treasure Sur) auto=lord(artifact[treasure]|mybattlefield) transforms((,newability[{T}{S}:add{W}{W}],newability[{T}{S}:add{R}{R}],newability[{T}{S}:add{U}{U}],newability[{T}{S}:add{G}{G}],newability[{T}{S}:add{B}{B}])) text=Flying, haste -- Whenever Goldspan Dragon attacks or becomes the target of a spell, create a Treasure token. -- Treasures you control have "{T}, Sacrifice this artifact: Add two mana of any one color." mana={3}{R}{R} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Goldvein Pick auto={1}:equip auto=teach(creature) 1/1 auto=@combatdamaged(player) from(mytgt):token(Treasure Sur) text=Equipped creature gets +1/+1. -- Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with " {T}, Sacrifice this artifact: Add one mana of any color.") -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Golgari Findbroker auto=target(*[-instant,-sorcery]|mygraveyard) moveto(ownerhand) text=When Golgari Findbroker enters the battlefield, return target permanent card from your graveyard to your hand. mana={B}{B}{G}{G} type=Creature subtype=Elf Shaman power=3 toughness=4 [/card] [card] name=Golgari Locket auto={T}:Add{B} auto={T}:Add{G} auto={BG}{BG}{BG}{BG}{T}{S}:draw:2 text={T}: Add {B} or {G}. -- {B/G}{B/G}{B/G}{B/G}, {T}, Sacrifice Golgari Locket: Draw two cards. mana={3} type=Artifact [/card] [card] name=Golgari Raiders abilities=haste auto=foreach(creature|mygraveyard) counter(1/1) text=Haste -- Undergrowth — Golgari Raiders enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard. mana={3}{G} type=Creature subtype=Elf Warrior power=0 toughness=0 [/card] [card] name=Golos, Tireless Pilgrim aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(*[land]|myLibrary) auto=name(search land) reveal:plibrarycount optionone name(choose card) target(*[land]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend auto={2}{W}{U}{B}{R}{G}:moveto(exile) and!( transforms((,canplayfromexile)) ueot )! all(*[zpos<=3]|mylibrary) castcard(normal) text=When Golos, Tireless Pilgrim enters the battlefield, you may search your library for a land card, put that card onto the battlefield tapped, then shuffle your library. -- {2}{W}{U}{B}{R}{G}: Exile the top three cards of your library. You may play them this turn without paying their mana costs. mana={5} type=Legendary Artifact Creature subtype=Scout power=3 toughness=5 [/card] [card] name=Goma Fada Vanguard auto=@combat(attacking) source(this):target(creature[power<=type:warrior:mybattlefield]|opponentBattlefield) cantblock ueot text=Whenever Goma Fada Vanguard attacks, target creature an opponent controls with power less than or equal to the number of Warriors you control can't block this turn. mana={1}{R} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Good-Fortune Unicorn auto=@movedto(other creature|mybattlefield):all(trigger) counter(1/1) text=Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature. mana={1}{G}{W} type=Creature subtype=Unicorn power=2 toughness=2 [/card] [card] name=Gor Muldrak, Amphinologist auto=protection from(salamanders) auto=preventalldamage to(controller) from(creature[salamander]) auto=@each my endofturn restriction{type(creature|opponentbattlefield)~morethan~type(creature|mybattlefield)}:token(Salamander Warrior,Creature Warrior Salamander,4/3,blue) auto=@each my endofturn restriction{type(creature|opponentbattlefield)~lessthan~type(creature|mybattlefield)}:token(Salamander Warrior,Creature Warrior Salamander,4/3,blue) opponent text=You and permanents you control have protection from Salamanders. -- At the beginning of your end step, each player who controls the fewest creatures creates a 4/3 blue Salamander Warrior creature token. mana={1}{G}{U} type=Legendary Creature subtype=Human Scout power=3 toughness=2 [/card] [card] name=Goreclaw, Terror of Qal Sisma auto=lord(creature[power>=4]|mycastingzone) altercost(colorless,-2) auto=@combat(attacking) source(this):all(creature[power>=4]|myBattlefield) 1/1 ueot auto=@combat(attacking) source(this):all(creature[power>=4]|myBattlefield) trample ueot text=Creature spells you cast with power 4 or greater cost {2} less to cast. -- Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn. mana={3}{G} type=Legendary Creature subtype=Bear power=4 toughness=3 [/card] [card] name=Goremand abilities=flying,trample auto=ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice !$ opponent text=As an additional cost to cast this spell, sacrifice a creature. -- Flying -- Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) -- When Goremand enters the battlefield, each opponent sacrifices a creature. mana={4}{B}{B}{S(creature|mybattlefield)} type=Creature subtype=Demon power=5 toughness=5 [/card] [card] name=Gorging Vulture abilities=flying auto=reveal:4 revealzone(mylibrary) optionone all(*|reveal) moveto(ownergraveyard) and!( if cantargetcard(creature|*) then life:1 target(player))! optiononeend revealend text=Flying -- When Gorging Vulture enters the battlefield, put the top four cards of your library into your graveyard. You gain 1 life for each creature card put into your graveyard this way. mana={2}{B} type=Creature subtype=Bird power=2 toughness=2 [/card] [card] name=Gorilla Berserkers abilities=trample,threeblockers auto=rampage(2/2,1) auto=@combat(attacking) source(this):if type(creature[blocking]|opponentBattlefield)~lessthan~3 then unblockable ueot text=Trample; rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) -- Gorilla Berserkers can't be blocked except by three or more creatures. mana={3}{G}{G} type=Creature subtype=Ape Berserker power=2 toughness=3 [/card] [card] name=Goring Ceratops abilities=double strike auto=@combat(attacking) source(this):all(other creature|mybattlefield) double strike ueot text=Double strike -- Whenever Goring Ceratops attacks, other creatures you control gain double strike until end of turn. mana={5}{W}{W} type=Creature subtype=Dinosaur power=3 toughness=3 [/card] [card] name=Gorm the Great abilities=vigilance,menace,partner auto=may moveto(myhand) notatarget(Virtus the Veiled|mylibrary) and!(shuffle)! auto=@combat(attacking) source(this):all(creature|opponentbattlefield) mustblock ueot text=Partner with Virtus the Veiled (When this creature enters the battlefield, target player may put Virtus into their hand from their library, then shuffle.) -- Vigilance -- Gorm the Great must be blocked if able, and Gorm must be blocked by two or more creatures if able. mana={3}{G} type=Legendary Creature subtype=Giant Warrior power=2 toughness=7 [/card] [card] name=Gossamer Chains auto={H}:name(prevent all combat damage that would be dealt by target creature) donothing target(creature[attacking]) && fog to(mytgt) oneshot && fog from(mytgt) oneshot text=Return Gossamer Chains to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn. mana={W}{W} type=Enchantment [/card] [card] name=Govern the Guildless target=creature[-multicolor] auto=moveto(mybattlefield) autohand={1}{U}:name(change color/s) ability$!name(choose color/s) choice name(white) target(creature) becomes(,white) ueot _ choice name(blue) target(creature) becomes(,blue) ueot _ choice name(black) target(creature) becomes(,black) ueot _ choice name(red) target(creature) becomes(,red) ueot _ choice name(green) target(creature) becomes(,green) ueot _ choice name(white & blue) target(creature) becomes(,white,blue) ueot _ choice name(blue & black) target(creature) becomes(,black,blue) ueot _ choice name(black & red) target(creature) becomes(,black,red) ueot _ choice name(red & green) target(creature) becomes(,red,green) ueot _ choice name(green & white) target(creature) becomes(,white,green) ueot _ choice name(white & black) target(creature) becomes(,white,black) ueot _ choice name(blue & red) target(creature) becomes(,red,blue) ueot _ choice name(black & green) target(creature) becomes(,black,green) ueot _ choice name(red & white) target(creature) becomes(,white,red) ueot _ choice name(green & blue) target(creature) becomes(,green,blue) ueot _ choice name(green & white & blue) target(creature) becomes(,green,white,blue) ueot _ choice name(white & blue & black) target(creature) becomes(,black,white,blue) ueot _ choice name(blue & black & red) target(creature) becomes(,black,red,blue) ueot _ choice name(black & red & green) target(creature) becomes(,green,black,red) ueot _ choice name(red & green & white) target(creature) becomes(,green,white,red) ueot _ choice name(white & black & green) target(creature) becomes(,green,white,black) ueot _ choice name(blue & red & white) target(creature) becomes(,red,white,blue) ueot _ choice name(black & green & blue) target(creature) becomes(,green,black,blue) ueot _ choice name(red & white & black) target(creature) becomes(,black,white,red) ueot _ choice name(green & blue & red) target(creature) becomes(,green,red,blue) ueot _ choice name(green & red & blue & black) target(creature) becomes(,green,red,blue,black) ueot _ choice name(green & red & blue & white) target(creature) becomes(,green,red,blue,white) ueot _ choice name(white & blue & black & red) target(creature) becomes(,white,red,blue,black) ueot _ choice name(white & blue & black & green) target(creature) becomes(,white,green,blue,black) ueot _ choice name(all colors) target(creature) becomes(,white,red,blue,black,green) ueot!$ controller limit:1 myUpkeepOnly text=Gain control of target monocolored creature. -- Forecast - {1}{U}, Reveal Govern the Guildless from your hand: Target creature becomes the color or colors of your choice until end of turn. (Activate this ability only during your upkeep and only once each turn.) mana={5}{U} type=Sorcery [/card] [card] name=Grab the Reins target=creature|myBattlefield other={2}{R} name(Entwine) auto=if paid(alternative) then transforms((,newability[target(creature) moveTo(myBattlefield) ueot && haste ueot],newability[sacrifice && damage:p target(creature,player)])) forever auto=ifnot paid(alternative) then transforms((,newability[choice target(creature) moveTo(myBattlefield) ueot && haste ueot],newability[choice sacrifice && damage:p target(creature,player)])) forever text=Choose one — -- • Until end of turn, you gain control of target creature and it gains haste. -- • Sacrifice a creature. Grab the Reins deals damage equal to that creature's power to target creature or player. -- Entwine {2}{R} (Choose both if you pay the entwine cost.) mana={3}{R} type=Instant [/card] [card] name=Graceful Antelope abilities=plainswalk auto=@combatdamaged(player) from(this):target(land|battlefield) may transforms((,newability[aslongas(Graceful Antelope|mybattlefield) becomes(plains)])) forever text=Plainswalk -- Whenever Graceful Antelope deals combat damage to a player, you may have target land become a Plains until Graceful Antelope leaves the battlefield. mana={2}{W}{W} type=Creature subtype=Antelope power=1 toughness=4 [/card] [card] name=Graceful Cat auto=@combat(attacking) source(this): 1/1 ueot text=Whenever Graceful Cat attacks, it gets +1/+1 until end of turn. mana={2}{W} type=Creature subtype=Cat power=2 toughness=2 [/card] [card] name=Grakmaw, Skyclave Ravager auto=counter(1/1,3) auto=@movedTo(other creature[counter{1/1}]|myGraveyard) from(mybattlefield):counter(1/1) all(this) auto=_DIES_this(counter{1/1}=0) token(Hydra,Creature Hydra,0/0,black,green) auto=_DIES_this(counter{1/1}=1) token(Hydra,Creature Hydra,1/1,black,green) auto=_DIES_this(counter{1/1}=2) token(Hydra,Creature Hydra,2/2,black,green) auto=_DIES_this(counter{1/1}=3) token(Hydra,Creature Hydra,3/3,black,green) auto=_DIES_this(counter{1/1}=4) token(Hydra,Creature Hydra,4/4,black,green) auto=_DIES_this(counter{1/1}=5) token(Hydra,Creature Hydra,5/5,black,green) auto=_DIES_this(counter{1/1}=6) token(Hydra,Creature Hydra,6/6,black,green) auto=_DIES_this(counter{1/1}=7) token(Hydra,Creature Hydra,7/7,black,green) auto=_DIES_this(counter{1/1}=8) token(Hydra,Creature Hydra,8/8,black,green) auto=_DIES_this(counter{1/1}=9) token(Hydra,Creature Hydra,9/9,black,green) auto=_DIES_this(counter{1/1}=10) token(Hydra,Creature Hydra,10/10,black,green) auto=_DIES_this(counter{1/1}=11) token(Hydra,Creature Hydra,11/11,black,green auto=_DIES_this(counter{1/1}=12) token(Hydra,Creature Hydra,12/12,black,green) auto=_DIES_this(counter{1/1}=13) token(Hydra,Creature Hydra,13/13,black,green) auto=_DIES_this(counter{1/1}=14) token(Hydra,Creature Hydra,14/14,black,green) auto=_DIES_this(counter{1/1}=15) token(Hydra,Creature Hydra,15/15,black,green) auto=_DIES_this(counter{1/1}=16) token(Hydra,Creature Hydra,16/16,black,green) auto=_DIES_this(counter{1/1}=17) token(Hydra,Creature Hydra,17/17,black,green) auto=_DIES_this(counter{1/1}=18) token(Hydra,Creature Hydra,18/18,black,green) auto=_DIES_this(counter{1/1}=19) token(Hydra,Creature Hydra,19/19,black,green) auto=_DIES_this(counter{1/1}>=20) token(Hydra,Creature Hydra,20/20,black,green) text=Grakmaw, Skyclave Ravager enters the battlefield with three +1/+1 counters on it. -- Whenever another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on Grakmaw. -- When Grakmaw dies, create an X/X black and green Hydra creature token, where X is the number of +1/+1 counters on Grakmaw. mana={1}{B}{G} type=Legendary Creature subtype=Hydra Horror power=0 toughness=0 [/card] [card] name=Grand Warlord Radha abilities=haste auto=@each my blockers:foreach(creature[attacking]|mybattlefield) ability$!name(Choose one) choice name(Add red mana) add{R} doesntempty _ choice name(Add green mana) add{G} doesntempty!$ controller text=Haste -- Whenever one or more creatures you control attack, add that much mana in any combination of {R} and/or {G}. Until end of turn, you don't lose this mana as steps and phases end. mana={2}{R}{G} type=Legendary Creature subtype=Elf Warrior power=3 toughness=4 [/card] [card] name=Granitic Titan abilities=menace,cycling autohand=__CYCLING__({2}) text=Menace -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={4}{R}{R} type=Creature subtype=Elemental power=5 toughness=4 [/card] [card] name=Grappling Hook auto={4}:equip auto=teach(creature) double strike auto=@combat(attacking) source(mytgt):may name(Target creature must block) name(Target creature must block) target(creature|opponentbattlefield) transforms((,newability[mustblock])) ueot text=Equipped creature has double strike. -- Whenever equipped creature attacks, you may have target creature block it this turn if able. -- Equip {4} mana={4} type=Artifact subtype=Equipment [/card] [card] name=Grappling Sundew abilities=defender, reach auto={4}{G}:indestructible ueot text=Defender, reach -- {4}{G}: Grappling Sundew gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy this creature.) mana={1}{G} type=Creature subtype=Plant power=0 toughness=4 [/card] [card] name=Grasp of Fate auto=choice (blink)forsrc target(*[-land]|opponentbattlefield) text=When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners’ control.) mana={1}{W}{W} type=Enchantment [/card] [card] name=Grasping Current target=creature auto=moveto(ownerhand) auto=moveto(myhand) target(Jace^ Ingenious Mind-Mage|mylibrary) text=Return up to two target creatures to their owner's hand. -- Search your library and/or graveyard for a card named Jace, Ingenious Mind-Mage, reveal it, and put it into your hand. If you searched your library this way, shuffle it. mana={4}{U} type=Sorcery [/card] [card] name=Grasping Dunes auto={T}:Add{1} auto={1}{T}{S}:counter(-1/-1,1) target(creature) assorcery text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice Grasping Dunes: Put a -1/-1 counter on target creature. Activate this ability only any time you could cast a sorcery. type=Land subtype=Desert [/card] [card] name=Grasping Giant abilities=Vigilance auto=@combat(blocked) source(this) from(creature):all(trigger[to]) creature(blocked) (blink)forsrc oneshot text=Vigilance -- Whenever Grasping Giant becomes blocked by a creature, exile that creature until Grasping Giant leaves the battlefield. mana={5}{W} type=Creature subtype=Giant power=5 toughness=7 [/card] [card] name=Grasping Scoundrel text=Grasping Scoundrel gets +1/+0 as long as it's attacking. mana={B} type=Creature subtype=Human Pirate power=1 toughness=1 [/card] [card] name=Grasping Thrull abilities=flying auto=damage:2 opponent auto=life:2 text=Flying -- When Grasping Thrull enters the battlefield, it deals 2 damage to each opponent and you gain 2 life. mana={3}{W}{B} type=Creature subtype=Thrull power=3 toughness=3 [/card] [card] name=Grateful Apparition abilities=flying auto=@combatdamaged(player,planeswalker) from(this):_PROLIFERATE_ text=Flying -- Whenever Grateful Apparition deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) mana={1}{W} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Gratuitous Violence auto=@damaged(creature) from(creature|mybattlefield,myGraveyard):damage:thatmuch all(trigger[to]) auto=@damaged(player) from(creature|mybattlefield,myGraveyard):damage:thatmuch all(trigger[to]) text=If a creature you control would deal damage to a creature or player, it deals double that damage to that creature or player instead. mana={2}{R}{R}{R} type=Enchantment [/card] [card] name=Grave Consequences auto=draw:1 controller auto=all(*|mygraveyard) transforms((,newability[choice name(Exile) moveto(exile)],newability[choice name(Loose 1 life) life:-1 controller])) ueot auto=all(*|opponentgraveyard) transforms((,newability[choice name(Exile) moveto(exile)],newability[choice name(Loose 1 life) life:-1 controller])) ueot text=Each player may exile any number of cards from his or her graveyard. Then each player loses 1 life for each card in his or her graveyard. -- Draw a card. mana={1}{B} type=Instant [/card] [card] name=Gravebreaker Lamia abilities=lifelink,hiddenface auto=activate moveTo(mygraveyard) target(*|mylibrary) auto=lord(*|myGraveyard) changecost(colorless:-1) text=Lifelink -- When Gravebreaker Lamia enters the battlefield, search your library for a card, put it into your graveyard, then shuffle your library. -- Spells you cast from your graveyard cost {1} less to cast. mana={4}{B} type=Enchantment Creature subtype=Snake Lamia power=4 toughness=4 [/card] [card] name=Gravel-Hide Goblin auto={3}{G}:+2/+2 text={3}{G}: Gravel-Hide Goblin gets +2/+2 until end of turn. mana={1}{R} type=Creature subtype=Goblin Shaman power=2 toughness=1 [/card] [card] name=Graven Abomination auto=@combat(attacking) source(this):moveto(exile) target(*|opponentgraveyard) text=Whenever Graven Abomination attacks, exile target card from defending player's graveyard. mana={3} type=Artifact Creature subtype=Horror power=3 toughness=1 [/card] [card] name=Graven Lore restriction=compare(mysnowpoolcount)~equalto~0 aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot autohand={2}{i}{U}{U} restriction{compare(mysnowpoolcount)~equalto~1}:name(Cast with 1 snow mana) name(Cast with 1 snow mana) scry:1 scrycore delayed dontshow donothing scrycoreend scryend && activate castcard(alternative) autohand={1}{i}{i}{U}{U} restriction{compare(mysnowpoolcount)~equalto~2}:name(Cast with 2 snow mana) name(Cast with 2 snow mana) scry:2 scrycore delayed dontshow donothing scrycoreend scryend && activate castcard(alternative) autohand={i}{i}{i}{U}{U} restriction{compare(mysnowpoolcount)~morethan~2}:name(Cast with 3 snow mana) name(Cast with 3 snow mana) scry:3 scrycore delayed dontshow donothing scrycoreend scryend && activate castcard(alternative) autohand={i}{i}{i}{i}{U} restriction{compare(mysnowpoolcount)~morethan~3,compare(mysnowbluepoolcount)~morethan~0}:name(Cast with 4 snow mana) name(Cast with 4 snow mana) scry:4 scrycore delayed dontshow donothing scrycoreend scryend && activate castcard(alternative) autohand={i}{i}{i}{i}{i} restriction{compare(mysnowpoolcount)~morethan~4,compare(mysnowbluepoolcount)~morethan~1}:name(Cast with 5 snow mana) name(Cast with 5 snow mana) scry:5 scrycore delayed dontshow donothing scrycoreend scryend && activate castcard(alternative) auto=draw:3 controller text=Scry X, where is the amount of {S}i} spent to cast this spell, then draw three cards. ({S}i} is mana from a snow source.) mana={3}{U}{U} type=Snow Instant [/card] [card] name=Graveshifter abilities=changeling auto=may target(creature|mygraveyard) moveto(myHand) text=Changeling (This card is every creature type.) -- When Graveshifter enters the battlefield, you may return target creature card from your graveyard to your hand. mana={3}{B} type=Creature subtype=Shapeshifter power=2 toughness=2 [/card] [card] name=Gravewaker abilities=flying auto={5}{B}{B}:target(creature|mygraveyard) moveTo(battlefield) && tap text=Flying -- {5}{B}{B}: Return target creature card from your graveyard to the battlefield tapped. mana={4}{B}{B} type=Creature subtype=Bird Spirit power=5 toughness=5 [/card] [card] name=Graveyard Marshal auto={2}{B}{E(creature|mygraveyard)}:create(black zombie:creature black zombie:2/2) and!(tap(noevent))! text={2}{B}, Exile a creature card from your graveyard: Create a tapped 2/2 black Zombie creature token. mana={B}{B} type=Creature subtype=Zombie Soldier power=3 toughness=2 [/card] [card] name=Gravitic Punch target=creature|myBattlefield auto=target(player) dynamicability flashback={3}{R}{D(*|myhand)} text=Target creature you control deals damage equal to its power to target player. -- Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) mana={3}{R} type=Sorcery [/card] [card] name=Graxiplon auto=this(variable{oppsametypecreatures}<3) unblockable text=Graxiplon is unblockable unless defending player controls three or more creatures that share a creature type. mana={5}{U} type=Creature subtype=Beast power=3 toughness=4 [/card] [card] name=Grazing Whiptail abilities=reach text=Reach mana={2}{G}{G} type=Creature subtype=Dinosaur power=3 toughness=4 [/card] [card] name=Great Hall of Starnheim auto=tap(noevent) auto={T}:add{B} auto={W}{W}{B}{T}{S}{S(creature|mybattlefield)}:token(Warrior,Creature Angel Warrior,4/4,white,flying,vigilance) asSorcery text=Great Hall of Starnheim enters the battlefield tapped. -- {T}: Add {B}. -- {W}{W}{B}, {T}, Sacrifice Great Hall of Starnheim and a creature you control: Create a 4/4 white Angel Warrior creature token with flying and vigilance. Activate this ability only any time you could cast a sorcery. type=Land [/card] [card] name=Greater Sandwurm abilities=cycling auto=cantbeblockedby(creature[power<=2]) autohand=__CYCLING__({2}) text=Greater Sandwurm can't be blocked by creatures with power 2 or less. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={5}{G}{G} type=Creature subtype=Wurm power=7 toughness=7 [/card] [card] name=Greenwood Sentinel abilities=vigilance text=Vigilance (Attacking doesn't cause this creature to tap.) mana={1}{G} type=Creature subtype=Elf Scout power=2 toughness=2 [/card] [card] name=Gremlin Mine auto={1}{T}{S}:damage:4 target(creature[artifact]) auto={1}{T}{S}:counter(0/0,-4,charge) target(artifact[-creature]) text={1}, {T}, Sacrifice Gremlin Mine: Gremlin Mine deals 4 damage to target artifact creature. -- {1}, {T}, Sacrifice Gremlin Mine: Remove up to four charge counters from target noncreature artifact. mana={1} type=Artifact [/card] [card] name=Grenzo's Rebuttal auto=token(Ogre,Creature Ogre,4/4,red) auto=ability$!name(Destroy artifact) name(destroy artifact) target(artifact|opponentBattlefield) destroy!$ controller auto=ability$!name(Destroy creature) name(destroy creature) target(creature|opponentBattlefield) destroy!$ controller auto=ability$!name(Destroy land) name(destroy land) target(land|opponentBattlefield) destroy!$ controller auto=ability$!name(Destroy artifact) name(destroy artifact) target(artifact|opponentBattlefield) destroy!$ opponent auto=ability$!name(Destroy creature) name(destroy creature) target(creature|opponentBattlefield) destroy!$ opponent auto=ability$!name(Destroy land) name(destroy land) target(land|opponentBattlefield) destroy!$ opponent text=Put a 4/4 red Ogre creature token onto the battlefield. Starting with you, each player chooses an artifact, a creature, and a land from among the permanents controlled by the player to his or her left. Destroy each permanent chosen this way. mana={4}{R}{R} type=Sorcery [/card] [card] name=Grenzo's Ruffians auto=@combat(attacking) source(this):1/1 ueot text=Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.) -- Whenever Grenzo's Ruffians deals combat damage to an opponent, it deals that much damage to each other opponent. mana={2}{R}{R} type=Creature subtype=Goblin power=2 toughness=2 [/card] [card] name=Grenzo, Dungeon Warden auto=counter(1/1,X) auto={2}:transforms((,newability[if type(creature[power<=power;zpos=type:*:mylibrary]|mylibrary)~equalto~0 then all(*[zpos=type:*:mylibrary]|mylibrary) moveto(mygraveyard) else all(*[zpos=type:*:mylibrary]|mylibrary) moveto(mygraveyard) and!( moveto(mybattlefield) )!])) oneshot text=Grenzo, Dungeon Warden enters the battlefield with X +1/+1 counters on it. -- {2}: Put the bottom card of your library into your graveyard. If it's a creature card with power less than or equal to Grenzo's power, put it onto the battlefield. mana={X}{B}{R} type=Legendary Creature subtype=Goblin Rogue power=2 toughness=2 [/card] [card] name=Grenzo, Havoc Raiser auto=@combatdamagefoeof(player) from(creature|mybattlefield) restriction{type(creature|opponentBattlefield)~morethan~0}:name(Goad creature) name(Goad creature) target(creature|opponentBattlefield) transforms((,newability[mustattack])) uynt auto=@combatdamagefoeof(player) from(creature|mybattlefield) restriction{type(creature|opponentBattlefield)~equalto~0}:name(Exile top card) name(Exile top card) all(*[zpos=1]|opponentlibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[anytypeofmana],newability[phaseaction[endofturn once] moveTo(ownerexile)])) ueot )! auto=@combatdamageof(player) from(creature|mybattlefield) restriction{type(creature|mybattlefield)~morethan~0}:name(Goad creature) name(Goad creature) target(creature|myBattlefield) transforms((,newability[mustattack])) uynt auto=@combatdamageof(player) from(creature|mybattlefield) restriction{type(creature|mybattlefield)~equalto~0}:name(Exile top card) name(Exile top card) all(*[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[anytypeofmana])) ueot )! text=Whenever a creature you control deals combat damage to a player, choose one — -- • Goad target creature that player controls. -- • Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast it. mana={R}{R} type=Legendary Creature subtype=Goblin Rogue power=2 toughness=2 [/card] [card] name=Greven, Predator Captain abilities=menace auto=life:lifelost/0 auto=@combat(attacking) source(this):may {S(other creature|mybattlefield)} life:-storedtoughness && draw:storedpower text=Menace -- Greven, Predator Captain gets +X/+0, where X is the amount of life you've lost this turn. -- Whenever Greven attacks, you may sacrifice another creature. If you do, you draw cards equal to that creature's power and you lose life equal to that creature's toughness. mana={3}{B}{R} type=Legendary Creature subtype=Human Warrior power=5 toughness=5 [/card] [card] name=Griffin Aerie auto=@each my endofturn restriction{compare(lifegain)~morethan~2}:token(Griffin Gri) controller text=At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying. mana={1}{W} type=Enchantment [/card] [card] name=Griffin Gri abilities=flying type=Creature subtype=Griffin power=2 toughness=2 color=white [/card] [card] name=Grim Captain's Call auto=moveto(myhand) target(pirate|mygraveyard) auto=moveto(myhand) target(vampire|mygraveyard) auto=moveto(myhand) target(dinosaur|mygraveyard) auto=moveto(myhand) target(merfolk|mygraveyard) text=Return a Pirate card from your graveyard to your hand, then do the same for Vampire, Dinosaur, and Merfolk. mana={2}{B} type=Sorcery [/card] [card] name=Grim Discovery auto=choice name(Return target creature from your graveyard) moveTo(myhand) target(creature|mygraveyard) auto=choice name(Return target land from your graveyard) moveTo(myhand) target(land|mygraveyard) auto=choice name(Return target land and creature from your graveyard) moveTo(myhand) target(land|mygraveyard) && moveTo(myhand) target(creature|mygraveyard) text=Choose one or both — -- • Return target creature card from your graveyard to your hand. -- • Return target land card from your graveyard to your hand. mana={1}{B} type=Sorcery [/card] [card] name=Grim Draugr auto={1}{i}:name(Gets 1/0 and menace) name(Gets 1/0 and menace) transforms((,newability[1/0],newability[menace])) ueot text={1}{S}i}: Grim Draugr gets +1/+0 and gains menace until end of turn. (It can’t be blocked except by two or more creatures.) mana={2}{B} type=Snow Creature subtype=Zombie Berserker power=3 toughness=2 [/card] [card] name=Grim Initiate abilities=first strike auto=_DIES_if type(army|mybattlefield)~morethan~0 then counter(1/1) notATarget(army|myBattlefield) else create(Zombie Army:creature Zombie Army:0/0:black) and!(counter(1/1) notATarget(army|myBattlefield))! text=First strike -- When Grim Initiate dies, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) mana={R} type=Creature subtype=Zombie Warrior power=1 toughness=1 [/card] [card] name=Grim Physician auto=@movedTo(this|mygraveyard) from(Battlefield):-1/-1 target(creature|opponentGraveyard) ueot text=When Grim Physician dies, target creature an opponent controls gets -1/-1 until end of turn. mana={B} type=Creature subtype=Zombie power=1 toughness=1 [/card] [card] name=Grim Strider auto=foreach(*|myhand) -1/-1 text=Grim Strider gets -1/-1 for each card in your hand. mana={3}{B} type=Creature subtype=Horror power=6 toughness=6 [/card] [card] name=Grimclimb Pathway auto={T}:add{B} text={T}: Add {B}. type=Land [/card] [card] name=Grimdancer auto=this(counter{0/0.1.Deathtouch}>=1) deathtouch auto=this(counter{0/0.1.Lifelink}>=1) lifelink auto=this(counter{0/0.1.Menace}>=1) menace auto=choice name(Menace & Deathtouch) counter(0/0,1,Menace) && counter(0/0,1,Deathtouch) auto=choice name(Menace & Lifelink) counter(0/0,1,Deathtouch) && counter(0/0,1,Lifelink) auto=choice name(Lifelink & Deathtouch) counter(0/0,1,Lifelink) && counter(0/0,1,Deathtouch) text=Grimdancer enters the battlefield with your choice of two different counters on it from among menace, deathtouch, and lifelink. mana={1}{B}{B} type=Creature subtype=Nightmare power=3 toughness=3 [/card] [card] name=Grimlock, Dinobot Leader auto=lord(creature[Vehicle,Dinosaur,other Autobot]|myBattlefield) 2/0 auto={2}:name(Transform) flip(Grimlock, Ferocious King) text=Dinosaurs, Vehicles, and other Transformers® creatures you control get +2/+0. -- {2}, Convert a Transformers toy you own to its other mode: Grimlock, Dinobot Leader becomes Grimlock, Ferocious King. type=Legendary Artifact Creature subtype=Autobot mana={1}{R}{G}{W} power=4 toughness=4 [/card] [card] name=Grimlock, Ferocious King doublefaced=kamiflip abilities=trample auto={2}:name (Transform) flip(Grimlock, Dinobot Leader) text=Trample -- {2}, Convert a Transformers toy you own to its other mode: Grimlock, Ferocious King becomes Grimlock, Dinobot Leader. color=green,white,red type=Legendary Artifact Creature subtype=Dinosaur mana={1}{R}{G}{W} power=8 toughness=8 [/card] [card] name=Grind // Dust target=creature auto=counter(-1/-1,1) autograveyard={3}{W}{E}:target(creature[counter{-1/-1}]) moveto(exile) assorcery text=Put a -1/-1 counter on each of up to two target creatures. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Exile any number of target creatures that have -1/-1 counters on them. mana={1}{B} type=Sorcery [/card] [card] name=Grinning Totem auto={2}{T}{S}:target(*|opponentlibrary) moveto(myexile) and!( transforms((,newability[counter(0/0.1.TotemExiled)],newability[canplayfromexile],newability[@each my upkeep:all(*[counter{0/0.1.TotemExiled}]|myexile) moveTo(ownergraveyard)])) forever )! text={2}, {T}, Sacrifice Grinning Totem: Search target opponent's library for a card and exile it. Then that player shuffles his or her library. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, put it into its owner's graveyard. mana={4} type=Artifact [/card] [card] name=Grip of Amnesia auto=draw:1 controller auto=if type(*|opponentGraveyard)~lessthan~10 then ability$!name(Choose one) choice name(Exile all cards from graveyard) all(*|mygraveyard) moveto(exile) _ choice name(Counter your spell) target(*|mystack) fizzle!$ opponent auto=if type(*|opponentGraveyard)~morethan~9 then ability$!name(Choose one) choice name(Counter your spell) target(*|mystack) fizzle _ choice name(Exile all cards from graveyard) all(*|mygraveyard) moveto(exile)!$ opponent text=Counter target spell unless its controller exiles all cards from his or her graveyard. -- Draw a card. mana={1}{U} type=Instant [/card] [card] name=Grisly Survivor auto=@discarded(*|myhand):+2/+0 ueot text=Whenever you cycle or discard a card, Grisly Survivor gets +2/+0 until end of turn. mana={2}{B} type=Creature subtype=Minotaur Warrior power=2 toughness=3 [/card] [card] name=Grismold, the Dreadsower abilities=trample auto=@each my endofturn:token(Plant,Creature Plant,1/1,green) auto=@each my endofturn:token(Plant,Creature Plant,1/1,green) opponent auto=@movedTo(graveyard) from(creature[token]|battlefield):counter(1/1,1) text=Trample -- At the beginning of your end step, each player creates a 1/1 green Plant creature token. -- Whenever a creature token dies, put a +1/+1 counter on Grismold, the Dreadsower. mana={1}{B}{G} type=Legendary Creature subtype=Troll Shaman power=3 toughness=3 [/card] [card] name=Grizzled Outrider mana={4}{G} type=Creature subtype=Elf Warrior power=5 toughness=5 [/card] [card] name=Grotag Bug-Catcher abilities=trample auto=@combat(attacking) source(this):calculateparty/0 ueot text=Trample -- Whenever Grotag Bug-Catcher attacks, it gets +1/+0 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) mana={1}{R} type=Creature subtype=Goblin Warrior power=1 toughness=2 [/card] [card] name=Grotag Night-Runner auto=@combatdamaged(player) from(this):all(*[zpos=1]|myLibrary) moveTo(exile) and!( transforms((,canplayfromexile)) ueot )! text=Whenever Grotag Night-Runner deals combat damage to a player, exile the top card of your library. You may play that card this turn. mana={2}{R} type=Creature subtype=Goblin Rogue power=2 toughness=3 [/card] [card] name=Grotesque Demise target=creature[power<=3] auto=moveto(exile) text=Exile target creature with power 3 or less. mana={2}{B} type=Instant [/card] [card] name=Ground Pounder auto={3}{G}:all(this) rolladie 6 winability lastrollresult/lastrollresult ueot winabilityend loseability lastrollresult/lastrollresult ueot loseabilityend rollend auto=@dierolled(*|battlefield) result(5) from(controller):name(Gains trample) name(Gains trample) all(this) transforms((,newability[trample])) ueot auto=@dierolled(*|battlefield) result(6) from(controller):name(Gains trample) name(Gains trample) all(this) transforms((,newability[trample])) ueot text={3}{G}: Roll a six-sided die. Ground Pounder gets +X/+X until end of turn, where X is the result. -- Whenever you roll a 5 or higher on a die, Ground Pounder gains trample until end of turn. mana={1}{G} type=Creature subtype=Goblin Warrior power=2 toughness=2 [/card] [card] name=Grow from the Ashes kicker={2} auto=Kicker {2} auto=Search your library forbasic land card put it onto the battlefield then shuffle your library If this spell was kicked instead search your library for two basic land cards put them onto the battlefield then shuffle your library text=Kicker {2} (You may pay an additional {2} as you cast this spell.) -- Search your library for a basic land card, put it onto the battlefield, then shuffle your library. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle your library. mana={2}{G} type=Sorcery [/card] [card] name=Growing Rites of Itlimoc auto=moverandom(creature) from(mylibrary) to(myhand) auto=@each my endofturn restriction{type(creature|mybattlefield)~morethan~3}:flip(Itlimoc, Cradle of the Sun) text=When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. -- At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc. mana={2}{G} type=Legendary Enchantment [/card] [card] name=Growth Cycle target=creature auto=3/3 auto=foreach(Growth Cycle|graveyard) 2/2 text=Target creature gets +3/+3 until end of turn. It gets an additional +2/+2 until end of turn for each card named Growth Cycle in your graveyard. mana={1}{G} type=Instant [/card] [card] name=Growth Spiral auto=draw:1 auto=may moveto(myBattlefield) target(land|myHand) text=Draw a card. You may put a land card from your hand onto the battlefield. mana={G}{U} type=Instant [/card] [card] name=Growth Spurt auto=target(creature) rolladie 6 winability lastrollresult/lastrollresult ueot winabilityend loseability lastrollresult/lastrollresult ueot loseabilityend rollend text=Roll a six-sided die. Target creature gets +X/+X until end of turn, where X is equal to the die roll. mana={1}{G} type=Instant [/card] [card] name=Growth-Chamber Guardian auto={2}{G}:this(counter{1/1.1}<1) transforms((,newability[counter(1/1.2)])) forever auto=@counteradded(1/1) from(this):transforms((,newability[moveTo(myHand) target(Growth-Chamber Guardian|myLibrary)])) once text={2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) -- Whenever one or more +1/+1 counters are put on Growth-Chamber Guardian, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle your library. mana={1}{G} type=Creature subtype=Elf Crab Warrior power=2 toughness=2 [/card] [card] name=Gruesome Fate auto=life:-type:creature:mybattlefield opponent text=Each opponent loses 1 life for each creature you control. mana={2}{B} type=Sorcery [/card] [card] name=Gruesome Menagerie target=creature[manacost=1]|mygraveyard auto=moveto(mybattlefield) auto=ability$!name(Select creature with manacost 2) name(Select creature with manacost 2) moveto(mybattlefield) target(creature[manacost=2]|mygraveyard)!$ controller auto=ability$!name(Select creature with manacost 3) name(Select creature with manacost 3) moveto(mybattlefield) target(creature[manacost=3]|mygraveyard)!$ controller text=Choose a creature card with converted mana cost 1 in your graveyard, then do the same for creature cards with converted mana costs 2 and 3. Return those cards to the battlefield. mana={3}{B}{B} type=Sorcery [/card] [card] name=Gruesome Scourger auto=damage:type:creature:mybattlefield target(planeswalker,opponent) text=When Gruesome Scourger enters the battlefield, it deals damage to target opponent or planeswalker equal to the number of creatures you control. mana={3}{B}{B} type=Creature subtype=Orc Warrior power=3 toughness=3 [/card] [card] name=Grumgully, the Generous auto=@movedto(other creature[-human]|myBattlefield):all(trigger[to]) counter(1/1,1) text=Each other non-Human creature you control enters the battlefield with an additional +1/+1 counter on it. mana={1}{R}{G} type=Legendary Creature subtype=Goblin Shaman power=3 toughness=3 [/card] [card] name=Grunn, the Lonely King kicker={3} auto=if paid(kicker) then counter(1/1,5) auto=@combat(attacking) source(this) restriction{type(creature[attacking]|myBattlefield)~lessthan~2}:dynamicability text=Kicker {3} (You may pay an additional {3} as you cast this spell.) -- If Grunn, the Lonely King was kicked, it enters the battlefield with five +1/+1 counters on it. -- Whenever Grunn attacks alone, double its power and toughness until end of turn. mana={4}{G}{G} type=Legendary Creature subtype=Ape Warrior power=5 toughness=5 [/card] [card] name=Gruul Beastmaster auto=choice counter(1/1) auto=choice aslongas(creature|myBattlefield) haste auto=@combat(attacking) source(this):target(other creature|myBattlefield) dynamicability ueot text=Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) -- Whenever Gruul Beastmaster attacks, another target creature you control gets +X/+0 until end of turn, where X is Gruul Beastmaster's power. mana={3}{G} type=Creature subtype=Human Shaman power=2 toughness=2 [/card] [card] name=Gruul Locket auto={RG}{RG}{RG}{RG}{T}{S}:draw:2 auto={T}:Add{R} auto={T}:Add{G} text={T}: Add {R} or {G}. -- {R/G}{R/G}{R/G}{R/G}, {T}, Sacrifice Gruul Locket: Draw two cards. mana={3} type=Artifact [/card] [card] name=Gruul Spellbreaker abilities=trample auto=choice counter(1/1) auto=choice aslongas(creature|myBattlefield) haste auto=this(variable{controllerturn}) opponentshroud auto=this(variable{controllerturn}) playershroud text=Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) -- Trample -- As long as it's your turn, you and Gruul Spellbreaker have hexproof. mana={1}{R}{G} type=Creature subtype=Ogre Warrior power=3 toughness=3 [/card] [card] name=Guardian Gladewalker abilities=changeling auto=name(Put 1/1 counter) counter(1/1) target(creature) text=Changeling (This card is every creature type.) -- When Guardian Gladewalker enters the battlefield, put a +1/+1 counter on target creature. mana={1}{G} type=Creature subtype=Shapeshifter power=1 toughness=1 [/card] [card] name=Guardian Project auto=@movedto(creature[-token]|mybattlefield):all(trigger[to]) transforms((,newability[if type(creature[share!name!]|mybattlefield)~lessthan~2 then if type(creature[share!name!]|mygraveyard)~lessthan~1 then draw:1 controller])) ueot text=Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card. mana={3}{G} type=Enchantment [/card] [card] name=Guardian Seraph abilities=flying auto=@targeted(controller):prevent:1 controller text=Flying -- If a source an opponent controls would deal damage to you, prevent 1 of that damage. mana={2}{W}{W} type=Creature subtype=Angel power=3 toughness=4 [/card] [card] name=Guardian of the Gateless abilities=flying auto=@combat(blocking) source(this):1/1 ueot text=Flying -- Guardian of the Gateless can block any number of creatures. -- Whenever Guardian of the Gateless blocks, it gets +1/+1 until end of turn for each creature it's blocking. mana={4}{W} type=Creature subtype=Angel power=3 toughness=3 [/card] [card] name=Guardians of Koilos auto=may target(other *[artifact;legendary;saga]|myBattlefield) moveto(ownerHand) text=When Guardians of Koilos enters the battlefield, you may return another target historic permanent you control to its owner's hand. (Artifacts, legendaries, and Sagas are historic.) mana={5} type=Artifact Creature subtype=Construct power=4 toughness=4 [/card] [card] name=Guiding Spirit abilities=flying aicode=activate target(creature[zpos<=1]|mygraveyard) moveto(mylibrary) auto={T}:name(Controller) target(creature[zpos=1|mygraveyard) moveto(mylibrary) auto={T}:name(Opponent) target(creature[zpos=1|opponentgraveyard) moveto(opponenthand) text=Flying -- {T}: If the top card of target player's graveyard is a creature card, put that card on top of that player's library. mana={1}{W}{U} type=Creature subtype=Angel Spirit power=1 toughness=2 [/card] [card] name=Guild Globe auto=draw:1 auto={2}{T}{S}:Add{W}{U} auto={2}{T}{S}:Add{W}{B} auto={2}{T}{S}:Add{W}{R} auto={2}{T}{S}:Add{W}{G} auto={2}{T}{S}:Add{U}{B} auto={2}{T}{S}:Add{U}{R} auto={2}{T}{S}:Add{U}{G} auto={2}{T}{S}:Add{B}{R} auto={2}{T}{S}:Add{B}{G} auto={2}{T}{S}:Add{R}{G} text=When Guild Globe enters the battlefield, draw a card. -- {2}, {T}, Sacrifice Guild Globe: Add two mana of different colors. mana={2} type=Artifact [/card] [card] name=Guild Summit auto=(gate[-tapped]|myBattlefield) draw:1 auto=@movedTo(*[Gate]|myBattlefield):draw:1 text=When Guild Summit enters the battlefield, you may tap any number of untapped Gates you control. Draw a card for each Gate tapped this way. -- Whenever a Gate enters the battlefield under your control, draw a card. mana={2}{U} type=Enchantment [/card] [card] name=Guildless Commons auto=tap(noevent) auto=moveto(ownerhand) target(land|mybattlefield) auto={T}:add{C}{C} text=Guildless Commons enters the battlefield tapped. -- When Guildless Commons enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {C}{C}. type=Land [/card] [card] name=Guildmages' Forum auto={T}:add{C} auto={1}{T}:emblem transforms((,newability[add{W}],newability[@movedto(creature[multicolor]|mybattlefield) once:all(trigger) counter(1/1)])) ueot auto={1}{T}:emblem transforms((,newability[add{U}],newability[@movedto(creature[multicolor]|mybattlefield) once:all(trigger) counter(1/1)])) ueot auto={1}{T}:emblem transforms((,newability[add{R}],newability[@movedto(creature[multicolor]|mybattlefield) once:all(trigger) counter(1/1)])) ueot auto={1}{T}:emblem transforms((,newability[add{G}],newability[@movedto(creature[multicolor]|mybattlefield) once:all(trigger) counter(1/1)])) ueot auto={1}{T}:emblem transforms((,newability[add{B}],newability[@movedto(creature[multicolor]|mybattlefield) once:all(trigger) counter(1/1)])) ueot text={T}: Add {C}. -- {1}, {T}: Add one mana of any color. If that mana is spent on a multicolored creature spell, that creature enters the battlefield with an additional +1/+1 counter on it. type=Land [/card] [card] name=Guildpact Informant abilities=flying auto=@combatdamaged(player,planeswalker) from(this):_PROLIFERATE_ text=Flying -- Whenever Guildpact Informant deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) mana={2}{U} type=Creature subtype=Faerie Rogue power=1 toughness=1 [/card] [card] name=Guile abilities=trheeblockers,shufflelibrarydeath auto={D(instant|myhand)}:target(*|stack) fizzleto(exile) && may activate castcard(copied noevent) text=Guile can't be blocked except by three or more creatures. -- If a spell or ability you control would counter a spell, instead exile that spell and you may play that card without paying its mana cost. -- When Guile is put into a graveyard from anywhere, shuffle it into its owner's library. mana={3}{U}{U}{U} type=Creature subtype=Elemental Incarnation power=6 toughness=6 [/card] [card] name=Gurmag Drowner auto=may name(Exploit) sacrifice notatarget(creature|mybattlefield) && name(look) reveal:4 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in graveyard) target(<4>*|reveal) moveto(graveyard) optiontwoend afterrevealed afterrevealedend revealend text=Exploit (When this creature enters the battlefield, you may sacrifice a creature.) -- When Gurmag Drowner exploits a creature, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. mana={3}{U} type=Creature subtype=Naga Wizard power=2 toughness=4 [/card] [card] name=Gust Walker auto=@exerted(this):transforms((,newability[flying],newability[1/1])) ueot auto=@combat(attacking) source(this):may exert text=You may exert Gust Walker as it attacks. When you do, it gets +1/+1 and gains flying until end of turn. (An exerted creature won't untap during your next untap step.) mana={1}{W} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Gust of Wind anyzone=if type(creature[flying]|myBattlefield)~morethan~0 then changecost(colorless:-2) forcedalive target=*[-land]|opponentBattlefield auto=moveTo(ownerHand) auto=draw:1 controller text=This spell costs {2} less to cast if you control a creature with flying. -- Return target nonland permanent you don't control to its owner's hand. -- Draw a card. mana={3}{U} type=Sorcery [/card] [card] name=Gutterbones auto=tap autograveyard={1}{B}:moveTo(myhand) asSorcery restriction{compare(oplifelost)~morethan~0} text=Gutterbones enters the battlefield tapped. -- {1}{B}: Return Gutterbones from your graveyard to your hand. Activate this ability only during your turn and only if an opponent lost life this turn. mana={B} type=Creature subtype=Skeleton Warrior power=2 toughness=1 [/card] [card] name=Guul Draz Mucklord auto=_DIES_:counter(1/1,1) target(creature|myBattlefield) text=When Guul Draz Mucklord dies, put a +1/+1 counter on target creature you control. mana={2}{B} type=Creature subtype=Crocodile power=2 toughness=3 [/card] [card] name=Gyre Engineer auto={T}:Add{G}{U} text={T}: Add {G}{U}. mana={1}{G}{U} type=Creature subtype=Vedalken Wizard power=1 toughness=1 [/card] [card] name=Gyrus, Waker of Corpses auto=counter(1/1,X) && counter(1/1,3) auto=@combat(attacking) source(this): copy target(creature[~lessthan~storedpower]|myGraveyard) with(unearth,haste[attacking]) && moveTo(exile) targe(creature[~lessthan~storedpower]|myGraveyard) text=Gyrus, Waker of Corpses enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it. -- Whenever Gyrus attacks, you may exile target creature card with lesser power from your graveyard. If you do, create a token that’s a copy of that card and that’s tapped and attacking. Exile the token at end of combat. mana={X}{B}{R}{G} type=Legendary Creature subtype=Hydra power=0 toughness=0 [/card] [card] name=Haakon, Stromgald Scourge autograveyard={1}{B}{B}:activate castcard(normal) restriction=never auto=lord(knight|mygraveyard) canPlayFromGraveyard auto=@movedTo(this|graveyard) from(battlefield):life:-2 controller text=You may cast Haakon, Stromgald Scourge from your graveyard, but not from anywhere else. -- As long as Haakon is on the battlefield, you may play Knight cards from your graveyard. -- When Haakon dies, you lose 2 life. mana={1}{B}{B} type=Legendary Creature subtype=Zombie Knight power=3 toughness=3 [/card] [card] name=Haazda Marshal auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:create(soldier:creature soldier:1/1:white:lifelink) text=Whenever Haazda Marshal and at least two other creatures attack, create a 1/1 white Soldier creature token with lifelink. mana={W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Haazda Officer auto=target(creature|mybattlefield) 1/1 ueot text=When Haazda Officer enters the battlefield, target creature you control gets +1/+1 until end of turn. mana={2}{W} type=Creature subtype=Human Soldier power=3 toughness=2 [/card] [card] name=Hackrobat auto={B}:deathtouch auto={R}:+2/-2 text=Spectacle {B}{R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) -- {B}: Hackrobat gains deathtouch until end of turn. -- {R}: Hackrobat gets +2/-2 until end of turn. other={B}{R} name(Spectacle) otherrestriction=compare(oplifelost)~morethan~0 mana={1}{B}{R} type=Creature subtype=Human Rogue power=2 toughness=3 [/card] [card] name=Hadana's Climb auto=@each my combatbegins:name(Give 1/1 counter to target creature) name(Give 1/1 counter to target creature) target(creature|mybattlefield) transforms((,newability[counter(1/1)],newability[this(counter{1/1}>=3) name(Transform Hadana's Club) name(Transform Hadana's Club) all(Hadana's Climb|mybattlefield) counter(0/0.1.TransformHadana)])) forever auto=@counteradded(0/0.1.TransformHadana) from(this):flip(Winged Temple of Orazca) && removeallcounters(0/0,1,TransformHadana) text=At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb. mana={1}{G}{U} type=Legendary Enchantment [/card] [card] name=Hagi Mob abilities=boast auto={1}{R} restriction{didattack,compare(hascntbstreduce)~equalto~0}:doboast && target(player,creature,planeswalker) damage:1 limit:hasabilitytwoboastplus1plusend auto={R} restriction{didattack,compare(hascntbstreduce)~mortethan~0}:doboast && target(player,creature,planeswalker) damage:1 limit:hasabilitytwoboastplus1plusend text=Boast — {1}{R}: Hagi Mob deals 1 damage to any target. (Activate this ability only if this creature attacked this turn and only once each turn.) mana={4}{R} type=Creature subtype=Troll Berserker power=5 toughness=4 [/card] [card] name=Hagra Broodpit auto=tap(noevent) auto={T}:add{B} text=Hagra Broodpit enters the battlefield tapped. -- {T}: Add {B}. type=Land [/card] [card] name=Hagra Constrictor auto=counter(1/1,2) all(this) auto=lord(creature[counter{1/1.1}]|myBattlefield) menace text=Hagra Constrictor enters the battlefield with two +1/+1 counters on it. -- Each creature you control with a +1/+1 counter on it has menace. (A creature with menace can't be blocked except by two or more creatures.) mana={2}{B} type=Creature subtype=Snake power=0 toughness=0 [/card] [card] name=Hagra Mauling anyzone=this(variable{type:land[basic]:opponenthand}<1) changecost(colorless:-1) forcedalive autohand={0}:restriction{can play land} name(Hagra Broodpit) name(Hagra Broodpit) flip(Hagra Broodpit) forcetype(land) auto=name(Destroy a creature) name(Destroy a creature) destroy target(creature) text=This spell costs {1} less if an opponent controls no basic lands. -- Destroy target creature. mana={2}{B}{B} type=Instant [/card] [card] name=Hail of Arrows auto=thisforeach(X) ability$!name(Choose attacking creature) damage:1 target(creature[attacking])!$ controller text=Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures. mana={X}{W} type=Instant [/card] [card] name=Hailstorm Valkyrie abilities=flying,trample auto={i}{i}:2/2 ueot text=Flying, trample -- {S}i}{S}i}: Hailstorm Valkyrie gets +2/+2 until end of turn. ({S}i} can be paid with one mana from a snow source.) mana={3}{B} type=Snow Creature subtype=Angel Wizard power=2 toughness=2 [/card] [card] name=Hakka, Whispering Raven abilities=flying aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=@combatdamagefoeof(player) from(this):name(Return to hand and scry 2) name(Return to hand and scry 2) moveTo(ownerhand) and!( scry:2 scrycore delayed dontshow donothing scrycoreend scryend )! auto=@combatdamageof(player) from(this):name(Return to hand and scry 2) name(Return to hand and scry 2) moveTo(ownerhand) and!( scry:2 scrycore delayed dontshow donothing scrycoreend scryend )! text=Flying -- Whenever Hakka, Whispering Raven deals combat damage to a player, return it to its owner’s hand, then scry 2. mana={1}{U} type=Legendary Creature subtype=Bird power=2 toughness=3 [/card] [card] name=Halana, Kessig Ranger abilities=reach,partner auto=@movedTo(other creature|mybattlefield):may pay({2}) name(Pay 2) all(trigger[to]) transforms((,newability[name(Damage creature) dynamicability target(creature)])) oneshot text=Reach -- Whenever another creature enters the battlefield under your control, you may pay {2}. When you do, that creature deals damage equal to its power to target creature. -- Partner (You can have two commanders if both have partner.) mana={3}{G} type=Legendary Creature subtype=Human Archer power=3 toughness=4 [/card] [card] name=Haldan, Avid Arcanist abilities=hiddenface,canplayfromexile,partner aicode=activate moveTo(myhand) target(Pako^ Arcane Retriever|mylibrary) auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(Pako^ Arcane Retriever|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(Pako^ Arcane Retriever|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend auto=lord(*[-creature]|mycastingzone) transforms((,newability[anytypeofmana])) text=Partner with Pako, Arcane Retriever (When this creature enters the battlefield, target player may put Pako into their hand from their library, then shuffle.) -- You may play noncreature cards from exile with fetch counters on them if you exiled them, and you may spend mana as though it were mana of any color to cast those spells. mana={2}{U} type=Legendary Creature subtype=Human Wizard power=1 toughness=4 [/card] [card] name=Halimar Tidecaller auto=lord(creature[land]|myBattlefield) flying auto=may moveTo(myhand) target(*[awaken]|mygraveyard) text=When Halimar Tidecaller enters the battlefield, you may return target card with awaken from your graveyard to your hand. -- Land creatures you control have flying. mana={2}{U} type=Creature subtype=Human Wizard Ally power=2 toughness=3 [/card] [card] name=Hall of Heliod's Generosity auto={T}:add {1} auto={1}{W}{T}:moveTo(mylibrary) target(enchantment|mygraveyard) text={T}: Add {1}. -- {1}{W}, {T}: Put target enchantment card from your graveyard on top of your library. type=Legendary Land [/card] [card] name=Hall of the Bandit Lord auto={T}{L:3}:add{1} && target(creature[fresh]|mybattlefield) haste text=Hall of the Bandit Lord enters the battlefield tapped. -- {T}, Pay 3 life: Add {1} to your mana pool. If that mana is spent on a creature spell, it gains haste. type=Legendary Land [/card] [card] name=Hallar, the Firefletcher abilities=trample auto=@movedto(*[kicked>=1]|mystack):transforms((,newability[counter(1/1.1)],newability[thisforeach(counter{1/1.1}) damage:1 opponent])) oneshot text=Trample -- Whenever you cast a spell, if that spell was kicked, put a +1/+1 counter on Hallar, the Firefletcher, then Hallar deals damage equal to the number of +1/+1 counters on it to each opponent. mana={1}{R}{G} type=Legendary Creature subtype=Elf Archer power=3 toughness=3 [/card] [card] name=Hallowed Priest auto=@lifeof(player) from(*[-Alhammarret's Archive;-Angel of Vitality;-Boon Reflection]):counter(1/1,1) text=Whenever you gain life, put a +1/+1 counter on Hallowed Priest mana={1}{W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Halls of Mist auto=cumulativeupcost[{1}] sacrifice auto=@each my combatends:all(creature[attacking]|mybattlefield)) transforms((,newability[counter(0/0.1.MistEffect)],newability[@each my end restriction{didntattack}:counter(0/0.-1.MistEffect)])) forever auto=@each opponent combatends:all(creature[attacking]|opponentbattlefield)) transforms((,newability[counter(0/0.1.MistEffect)],newability[@each my end restriction{didntattack}:counter(0/0.-1.MistEffect)])) forever auto=lord(creature[counter{0/0.1.MistEffect}]) cantattack text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Creatures that attacked during their controller's last turn can't attack. type=Land [/card] [card] name=Halvar, God of Battle other={1}{W} name(Sword of the Realms) otherrestriction=can play equipment autostack=if paid(alternative) then flip(Sword of the Realms) forcetype(Legendary Artifact) auto=this(variable{isflipped}<1) lord(creature[geared;enchanted]|myBattlefield) double strike auto=@each combatbegins restriction{compare(isflipped)~equalto~0,type(creature|mybattlefield)~morethan~1,type(creature[equipped]|mybattlefield)~morethan~0,type(creature[enchanted]|mybattlefield)~equalto~0}:may name(Re-attach target equipment) target(*[equipment]|mybattlefield) transforms((,newability[name(Attach to creature) name(Attach to creature) rehook target(creature|mybattlefield)])) oneshot auto=@each combatbegins restriction{compare(isflipped)~equalto~0,type(creature|mybattlefield)~morethan~1,type(creature[equipped]|mybattlefield)~equalto~0,type(creature[enchanted]|mybattlefield)~morethan~0}:may name(Re-attach target aura) target(*[aura]|mybattlefield) transforms((,newability[name(Attach to creature) name(Attach to creature) rehook target(creature|mybattlefield)])) oneshot auto=@each combatbegins restriction{compare(isflipped)~equalto~0,type(creature|mybattlefield)~morethan~1,type(creature[equipped]|mybattlefield)~morethan~0,type(creature[enchanted]|mybattlefield)~morethan~0}:may name(Re-attach target equipment or aura) target(*[aura;equipment]|mybattlefield) transforms((,newability[name(Attach to creature) name(Attach to creature) rehook target(creature|mybattlefield)])) oneshot text=Creatures you control that are enchanted or equipped have double strike. -- At the beginning of each combat, you may attach target Aura or Equipment attached to a creature you control to target creature you control. mana={2}{W}{W} type=Legendary Creature subtype=God power=4 toughness=4 [/card] [card] name=Hammer Dropper abilities=mentor auto=@combat(attacking) source(this) restriction{compare(p)~lessthan~1}:counter(1/1,1) target(other creature[attacking;power<=-1]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~1}:counter(1/1,1) target(other creature[attacking;power<=0]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~2}:counter(1/1,1) target(other creature[attacking;power<=1]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~3}:counter(1/1,1) target(other creature[attacking;power<=2]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~4}:counter(1/1,1) target(other creature[attacking;power<=3]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~5}:counter(1/1,1) target(other creature[attacking;power<=4]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~6}:counter(1/1,1) target(other creature[attacking;power<=5]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~7}:counter(1/1,1) target(other creature[attacking;power<=6]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~8}:counter(1/1,1) target(other creature[attacking;power<=7]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~9}:counter(1/1,1) target(other creature[attacking;power<=8]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~10}:counter(1/1,1) target(other creature[attacking;power<=9]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~11}:counter(1/1,1) target(other creature[attacking;power<=10]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~12}:counter(1/1,1) target(other creature[attacking;power<=11]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~13}:counter(1/1,1) target(other creature[attacking;power<=12]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~14}:counter(1/1,1) target(other creature[attacking;power<=13]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~15}:counter(1/1,1) target(other creature[attacking;power<=14]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~16}:counter(1/1,1) target(other creature[attacking;power<=15]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~17}:counter(1/1,1) target(other creature[attacking;power<=16]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~18}:counter(1/1,1) target(other creature[attacking;power<=17]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~19}:counter(1/1,1) target(other creature[attacking;power<=18]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~20}:counter(1/1,1) target(other creature[attacking;power<=19]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~morethan~20}:counter(1/1,1) target(other creature[attacking;power<=20]|myBattlefield) text=Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) mana={2}{R}{W} type=Creature subtype=Giant Soldier power=5 toughness=2 [/card] [card] name=Hammer Helper target=creature auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[all(this) rolladie 6 winability lastrollresult/0 ueot winabilityend loseability lastrollresult/0 ueot loseabilityend rollend],newability[untap],haste)) ueot)! text=Gain control of target creature until end of turn. Untap that creature and roll a six-sided die. Until end of turn, it gains haste and gets +X/+0, where X is the result. mana={3}{R} type=Sorcery [/card] [card] name=Hammer Jammer auto={3}{G}:all(this) rolladie 6 winability counter(1/1,lastrollresult) winabilityend loseability counter(1/1,lastrollresult) loseabilityend rollend auto=@dierolled(*|battlefield) result(1) from(controller):name(Get counter) name(Get counter) removeallcounters(1/1) && transforms((,newability[counter(1/1.1)])) all(this) auto=@dierolled(*|battlefield) result(2) from(controller):name(Get counters) name(Get counters) removeallcounters(1/1) && transforms((,newability[counter(1/1.2)])) all(this) auto=@dierolled(*|battlefield) result(3) from(controller):name(Get counters) name(Get counters) removeallcounters(1/1) && transforms((,newability[counter(1/1.3)])) all(this) auto=@dierolled(*|battlefield) result(4) from(controller):name(Get counters) name(Get counters) removeallcounters(1/1) && transforms((,newability[counter(1/1.4)])) all(this) auto=@dierolled(*|battlefield) result(5) from(controller):name(Get counters) name(Get counters) removeallcounters(1/1) && transforms((,newability[counter(1/1.5)])) all(this) auto=@dierolled(*|battlefield) result(6) from(controller):name(Get counters) name(Get counters) removeallcounters(1/1) && transforms((,newability[counter(1/1.6)])) all(this) text=As Hammer Jammer enters the battlefield, roll a six-sided die. Hammer Jammer enters the battlefield with a number of +1/+1 counters on it equal to the result. -- Whenever you roll a die, remove all +1/+1 counters from Hammer Jammer, then put a number of +1/+1 counters on it equal to the result. mana={3}{R} type=Creature subtype=Goblin Warrior power=0 toughness=0 [/card] [card] name=Hammer of Nazahn auto={4}:equip auto=teach(creature) indestructible && 2/0 auto=@may rehook auto=@movedto(artifact[Equipment]|mybattlefield):may all(trigger[to]) rehook text=Whenever Hammer of Nazahn or another Equipment enters the battlefield under your control, you may attach that Equipment to target creature you control. -- Equipped creature gets +2/+0 and has indestructible. -- Equip {4} mana={4} type=Legendary Artifact subtype=Equipment [/card] [card] name=Hampering Snare abilities=cycling auto=all(creature|opponentBattlefield) -2/-0 ueot autohand=__CYCLING__({2}) text=Creatures your opponents control get -2/-0 until end of turn. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{U} type=Instant [/card] [card] name=Hamza, Guardian of Arashin anyzone=foreach(creature[counter{1/1}]|mybattlefield) changecost(colorless:-1) forcedalive auto=lord(creature|mycastingzone) foreach(creature[counter{1/1}]|mybattlefield) changecost(colorless:-1) forcedalive text=This spell costs {1} less to cast for each creature you control with a +1/+1 counter on it. -- Creature spells you cast cost {1} less to cast for each creature you control with a +1/+1 counter on it. mana={4}{G}{W} type=Legendary Creature subtype=Elephant Warrior power=5 toughness=5 [/card] [card] name=Hand to Hand auto=while(restriction{combatbeginsonly}) maxCast(*[instant])0 opponent auto=while(restriction{attackersonly}) maxCast(*[instant])0 opponent auto=while(restriction{blockersonly}) maxCast(*[instant])0 opponent auto=while(restriction{combatdamageonly}) maxCast(*[instant])0 opponent auto=while(restriction{combatendsonly}) maxCast(*[instant])0 opponent auto=while(restriction{combatbeginsonly}) maxCast(*[instant])0 controller auto=while(restriction{attackersonly}) maxCast(*[instant])0 controller auto=while(restriction{blockersonly}) maxCast(*[instant])0 controller auto=while(restriction{combatdamageonly}) maxCast(*[instant])0 controller auto=while(restriction{combatendsonly}) maxCast(*[instant])0 controller auto=while(restriction{combatbeginsonly}) noactivatedability opponent auto=while(restriction{attackersonly}) noactivatedability opponent auto=while(restriction{blockersonly}) noactivatedability opponent auto=while(restriction{combatdamageonly}) noactivatedability opponent auto=while(restriction{combatendsonly}) noactivatedability opponent auto=while(restriction{combatbeginsonly}) noactivatedability controller auto=while(restriction{attackersonly}) noactivatedability controller auto=while(restriction{blockersonly}) noactivatedability controller auto=while(restriction{combatdamageonly}) noactivatedability controller auto=while(restriction{combatendsonly}) noactivatedability controller text=During combat, players can't cast instant spells or activate abilities that aren't mana abilities. mana={2}{R} type=Enchantment [/card] [card] name=Hanged Executioner abilities=flying auto=create(Spirit:creature Spirit:1/1:white:flying) auto={3}{W}:moveTo(exile) target(creature) && moveTo(exile) all(this) text=Flying -- When Hanged Executioner enters the battlefield, create a 1/1 white Spirit creature token with flying. -- {3}{W}, Exile Hanged Executioner: Exile target creature. mana={2}{W} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Hans Eriksson auto=@combat(attacking) source(this):reveal:1 optionone name(Reveal) target(creature|reveal) moveto(mybattlefield) and!( transforms((,newability[ninjutsu],newability[target(Hans Eriksson|mybattlefield) dynamicability])) forever )! optiononeend optiontwo target(<1>*|reveal) moveto(myhand) optiontwoend revealend text=Whenever Hans Eriksson attacks, reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking defending player or a planeswalker they control. Otherwise, put that card into your hand. When you put a creature card onto the battlefield this way, it fights Hans Eriksson. mana={2}{R}{G} type=Legendary Creature subtype=Human Scout power=1 toughness=4 [/card] [card] name=Hapatra's Mark target=creature auto=opponentshroud auto=counter(-1/-1,-20) text=Target creature you control gains hexproof until end of turn. Remove all -1/-1 counters from it. (A creature with hexproof can't be the target of spells or abilities your opponents control.) mana={G} type=Instant [/card] [card] name=Hapatra, Vizier of Poisons auto=@combatdamaged(player) from(this):may counter(-1/-1,1) target(creature) && token(Snake,creature Snake,1/1,green,deathtouch) text=Whenever Hapatra, Vizier of Poisons deals combat damage to a player, you may put a -1/-1 counter on target creature. -- Whenever you put one or more -1/-1 counters on a creature, create a 1/1 green Snake creature token with deathtouch. mana={B}{G} type=Legendary Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Haphazard Bombardment auto=target(<4>*[-enchantment]|opponentbattlefield) counter(0/0,1,Aim) auto=@each my endofturn:if type(*[counter{0/0.1.Aim}]|opponentbattlefield)~morethan~1 then ability$!name(Destroy creature) destroy notatarget(*[counter{0/0.1.Aim}]|mybattlefield)!$ opponent text=When Haphazard Bombardment enters the battlefield, choose four nonenchantment permanents you don't control and put an aim counter on each of them. -- At the beginning of your end step, if two or more permanents you don't control have an aim counter on them, destroy one of those permanents at random. mana={5}{R} type=Enchantment [/card] [card] name=Happily Ever After auto=draw:1 controller auto=draw:1 opponent auto=life:5 controller auto=life:5 opponent auto=@each my upkeep restriction{type(*[white]|myBattlefield)~morethan~0,type(*[black]|myBattlefield)~morethan~0,type(*[green]|myBattlefield)~morethan~0,type(*[blue]|myBattlefield)~morethan~0,type(*[red]|myBattlefield)~morethan~0,type(*[planeswalker]|mybattlefield,myGraveyard)~morethan~0,type(*[land]|mybattlefield,myGraveyard)~morethan~0,type(*[artifact]|mybattlefield,myGraveyard)~morethan~0,type(*[enchantment]|mybattlefield,myGraveyard)~morethan~0,type(*[creature]|mybattlefield,myGraveyard)~morethan~0,type(*[instant;sorcery]|mybattlefield,myGraveyard)~morethan~0,compare(abundantlife)~morethan~0}:winGame controller text=When Happily Ever After enters the battlefield, each player gains 5 life and draws a card. -- At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game. mana={2}{W} type=Enchantment [/card] [card] name=Harald Unites the Elves auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=transforms((,newability[deplete:3 controller],newability[target(*[elf;tyvar]|mygraveyard) moveto(mybattlefield)])) oneshot auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) all(elf|mybattlefield) counter(1/1) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) all(elf|mybattlefield) transforms((,newability[@combat(attacking) source(this):name(Creature gets -1/-1) target(creature|opponentbattlefield) -1/-1 ueot])) ueot auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I — Mill three cards. You may put an Elf or Tyvar card from your graveyard onto the battlefield. -- II — Put a +1/+1 counter on each Elf you control. -- III — Whenever an Elf you control attacks this turn, target creature an opponent controls gets -1/-1 until end of turn. mana={2}{B}{G} type=Enchantment subtype=Saga [/card] [card] name=Harald, King of Skemfar abilities=menace aicode=activate target(*[elf;warrior;tyvar;zpos<=5]|mylibrary) moveto(myhand) auto=name(Look top 5 cards) reveal:5 optionone name(Get Elf, Warrior, or Tyvar) target(*[elf;warrior;tyvar;zpos<=5]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<5>*|reveal) bottomoflibrary optiontwoend revealend text=Menace (This creature can't be blocked except by two or more creatures.) -- When Harald, King of Skemfar enters the battlefield, look at the top five cards of your library. You may reveal an Elf, Warrior, or Tyvar card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. mana={1}{B}{G} type=Legendary Creature subtype=Elf Warrior power=3 toughness=2 [/card] [card] name=Hard Cover target=creature auto=0/2 auto=teach(creature) {T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever text=Enchant creature -- Enchanted creature gets +0/+2 and has "{T}: Draw a card, then discard a card." mana={U} type=Enchantment subtype=Aura [/card] [card] name=Hardened Berserker auto=@combat(attacking) source(this):lord(*|mycastingzone):altercost(colorless,-1) oneshot text=Whenever Hardened Berserker attacks, the next spell you cast this turn costs {1} less to cast. mana={2}{R} type=Creature subtype=Human Berserker power=3 toughness=2 [/card] [card] name=Hardened Scales auto=@counteradded(1/1) from(creature|mybattlefield) except(Hardened Scales):may counter(1/1) target(creature[counter{1/1.1}]|myBattlefield) text=If one or more +1/+1 counters would be placed on a creature you control, that many plus one +1/+1 counters are placed on it instead. mana={G} type=Enchantment [/card] [card] name=Hardened-Scale Armor target=creature auto=3/3 text=Enchant creature. -- Enchanted creature gets +3/+3. mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Hardy Veteran auto=this(variable{controllerturn}>0) 0/2 text=As long as it's your turn, Hardy Veteran gets +0/+2. mana={1}{G} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Harmonious Archon abilities=flying auto=lord(creature[-archon]|battlefield) transforms((,setpower=3,settoughness=3)) forever auto=create(Human:creature Human:1/1:white)*2 text=Flying -- Non-Archon creatures have base power and toughness 3/3. -- When Harmonious Archon enters the battlefield, create two 1/1 white Human creature tokens. mana={4}{W}{W} type=Creature subtype=Archon power=4 toughness=5 [/card] [card] name=Harness by Force kicker=multi{2}{R} auto=if compare(kicked)~equalto~0 then name(choose 1 creature) name(choose 1 creature) target(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot auto=if compare(kicked)~equalto~1 then name(choose 2 creatures) name(choose 2 creatures) target(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot auto=if compare(kicked)~equalto~2 then name(choose 3 creatures) name(choose 3 creatures) target(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueoteot auto=if compare(kicked)~equalto~3 then name(choose 4 creatures) name(choose 4 creatures) target(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot auto=if compare(kicked)~equalto~4 then name(choose 5 creatures) name(choose 5 creatures) target(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot auto=if compare(kicked)~equalto~5 then name(choose 6 creatures) name(choose 6 creatures) target(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot auto=if compare(kicked)~equalto~6 then name(choose 7 creatures) name(choose 7 creatures) target(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot auto=if compare(kicked)~equalto~7 then name(choose 8 creatures) name(choose 8 creatures) target(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot auto=if compare(kicked)~equalto~8 then name(choose 9 creatures) name(choose 9 creatures) target(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot auto=if compare(kicked)~equalto~9 then name(choose 10 creatures) name(choose 10 creatures) target(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot auto=if compare(kicked)~equalto~10 then name(choose 11 creatures) name(choose 11 creatures) target(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot auto=if compare(kicked)~equalto~11 then name(choose 12 creatures) name(choose 12 creatures) target(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot auto=if compare(kicked)~equalto~12 then name(choose 13 creatures) name(choose 13 creatures) target(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot auto=if compare(kicked)~equalto~13 then name(choose 14 creatures) name(choose 14 creatures) target(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot auto=if compare(kicked)~equalto~14 then name(choose 15 creatures) name(choose 15 creatures) target(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot auto=if compare(kicked)~equalto~15 then name(choose 16 creatures) name(choose 16 creatures) target(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot auto=if compare(kicked)~equalto~16 then name(choose 17 creatures) name(choose 17 creatures) target(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot auto=if compare(kicked)~equalto~17 then name(choose 18 creatures) name(choose 18 creatures) target(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot auto=if compare(kicked)~equalto~18 then name(choose 19 creatures) name(choose 19 creatures) target(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot auto=if compare(kicked)~equalto~19 then name(choose 20 creatures) name(choose 20 creatures) target(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot text=Strive — Harness by Force costs {2}{R} more to cast for each target beyond the first. -- Gain control of any number of target creatures until end of turn. Untap those creatures. They gain haste until end of turn. mana={1}{R}{R} type=Sorcery [/card] [card] name=Harness the Storm auto=@movedto(*[instant;sorcery]|mystack) from(myhand):all(trigger[to]) transforms((,newability[if casted(this) then may name(Cast from graveyard) target(*[share!name!]|mygraveyard) canplayfromgraveyard ueot])) oneshot text=Whenever you cast an instant or sorcery spell from your hand, you may cast target card with the same name as that spell from your graveyard. (You still pay its costs.) mana={2}{R} type=Enchantment [/card] [card] name=Harnfel, Horn of Bounty auto={D(*|myhand)}:name(Exile top 2 cards) all(*[zpos<=2]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile])) ueot )! text=Discard a card: Exile the top two cards of your library. You may play those cards this turn. mana={4}{R} type=Legendary Artifact [/card] [card] name=Harrier Naga mana={2}{G} type=Creature subtype=Naga Warrior power=3 toughness=3 [/card] [card] name=Harvest Mage auto={G}{T}{D(*|myhand)}:lord(land|mybattlefield) transforms((,newability[producecolor:land],newability[producecolor:green],newability[producecolor:blue],newability[producecolor:red],newability[producecolor:black],newability[producecolor:white])) ueot text={G}, {T}, Discard a card: Until end of turn, if you tap a land for mana, it produces one mana of a color of your choice instead of any other type and amount. mana={G} type=Creature subtype=Human Spellshaper power=1 toughness=1 [/card] [card] name=Harvest Pyre target=creature auto=if type(*|mygraveyard)~morethan~0 then choice name(Exile 1 card) ability$!moveTo(exile) notatarget(*|mygraveyard)!$ controller && damage:1 target(creature) auto=if type(*|mygraveyard)~morethan~1 then choice name(Exile 2 cards) ability$!moveTo(exile) notatarget(<2>*|mygraveyard)!$ controller && damage:2 target(creature) auto=if type(*|mygraveyard)~morethan~2 then choice name(Exile 3 cards) ability$!moveTo(exile) notatarget(<3>*|mygraveyard)!$ controller && damage:3 target(creature) auto=if type(*|mygraveyard)~morethan~3 then choice name(Exile 4 cards) ability$!moveTo(exile) notatarget(<4>*|mygraveyard)!$ controller && damage:4 target(creature) auto=if type(*|mygraveyard)~morethan~4 then choice name(Exile 5 cards) ability$!moveTo(exile) notatarget(<5>*|mygraveyard)!$ controller && damage:5 target(creature) auto=if type(*|mygraveyard)~morethan~5 then choice name(Exile 6 cards) ability$!moveTo(exile) notatarget(<6>*|mygraveyard)!$ controller && damage:6 target(creature) auto=if type(*|mygraveyard)~morethan~6 then choice name(Exile 7 cards) ability$!moveTo(exile) notatarget(<7>*|mygraveyard)!$ controller && damage:7 target(creature) auto=if type(*|mygraveyard)~morethan~7 then choice name(Exile 8 cards) ability$!moveTo(exile) notatarget(<8>*|mygraveyard)!$ controller && damage:8 target(creature) auto=if type(*|mygraveyard)~morethan~8 then choice name(Exile 9 cards) ability$!moveTo(exile) notatarget(<9>*|mygraveyard)!$ controller && damage:9 target(creature) auto=if type(*|mygraveyard)~morethan~9 then choice name(Exile 10 cards) ability$!moveTo(exile) notatarget(<10>*|mygraveyard)!$ controller && damage:10 target(creature) auto=if type(*|mygraveyard)~morethan~10 then choice name(Exile 11 cards) ability$!moveTo(exile) notatarget(<11>*|mygraveyard)!$ controller && damage:11 target(creature) auto=if type(*|mygraveyard)~morethan~11 then choice name(Exile 12 cards) ability$!moveTo(exile) notatarget(<12>*|mygraveyard)!$ controller && damage:12 target(creature) auto=if type(*|mygraveyard)~morethan~12 then choice name(Exile 13 cards) ability$!moveTo(exile) notatarget(<13>*|mygraveyard)!$ controller && damage:13 target(creature) auto=if type(*|mygraveyard)~morethan~13 then choice name(Exile 14 cards) ability$!moveTo(exile) notatarget(<14>*|mygraveyard)!$ controller && damage:14 target(creature) auto=if type(*|mygraveyard)~morethan~14 then choice name(Exile 15 cards) ability$!moveTo(exile) notatarget(<15>*|mygraveyard)!$ controller && damage:15 target(creature) auto=if type(*|mygraveyard)~morethan~15 then choice name(Exile 16 cards) ability$!moveTo(exile) notatarget(<16>*|mygraveyard)!$ controller && damage:16 target(creature) auto=if type(*|mygraveyard)~morethan~16 then choice name(Exile 17 cards) ability$!moveTo(exile) notatarget(<17>*|mygraveyard)!$ controller && damage:17 target(creature) auto=if type(*|mygraveyard)~morethan~17 then choice name(Exile 18 cards) ability$!moveTo(exile) notatarget(<18>*|mygraveyard)!$ controller && damage:18 target(creature) auto=if type(*|mygraveyard)~morethan~18 then choice name(Exile 19 cards) ability$!moveTo(exile) notatarget(<19>*|mygraveyard)!$ controller && damage:19 target(creature) auto=if type(*|mygraveyard)~morethan~19 then choice name(Exile 20 cards) ability$!moveTo(exile) notatarget(<20>*|mygraveyard)!$ controller && damage:20 target(creature) text=As an additional cost to cast Harvest Pyre, exile X cards from your graveyard. -- Harvest Pyre deals X damage to target creature. mana={1}{R} type=Instant [/card] [card] name=Harvest Season aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend text=Search your library for up to X basic land cards, where X is the number of tapped creatures you control, and put those cards onto the battlefield tapped. Then shuffle your library. mana={2}{G} type=Sorcery [/card] [card] name=Hashep Oasis auto={1}{G}{G}{T}{S(desert|mybattlefield)}:3/3 target(creature) asSorcery auto={T}:Add{1} auto={T}{L:1}:Add{G} text={T}: Add {1} to your mana pool. -- {T}, Pay 1 life: Add {G} to your mana pool. -- {1}{G}{G}, {T}, Sacrifice a Desert: Target creature gets +3/+3 until end of turn. Activate this ability only any time you could cast a sorcery. type=Land subtype=Desert [/card] [card] name=Hatchery Spider abilities=reach auto=name(Reveal) reveal:type:creature:mygraveyard revealzone(mylibrary) optionone name(Get green permanent) target(*[green;creature;enchantment;planeswalker;manacost<=type:creature:mygraveyard]|reveal) moveto(mybattlefield) optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend text=Reach -- Undergrowth — When you cast this spell, reveal the top X cards of your library, where X is the number of creature cards in your graveyard. You may put a green permanent card with converted mana cost X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. mana={5}{G}{G} type=Creature subtype=Spider power=5 toughness=7 [/card] [card] name=Hate Mirage auto=clone with(treason,haste) target(creature|opponentbattlefield) text=Choose up to two target creatures you don't control. For each of those creatures, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step. mana={3}{R} type=Sorcery [/card] [card] name=Hateful Eidolon abilities=lifelink auto=@movedTo(creature[auras>=1]|myGraveyard) from(Battlefield):foreach(creature[auras>=1]) draw:1 controller text=Lifelink -- Whenever an enchanted creature dies, draw a card for each Aura you controlled that was attached to it. mana={B} type=Enchantment Creature subtype=Spirit power=1 toughness=2 [/card] [card] name=Hatred target=creature auto=choice name(Pay 1 Life) life:-1 controller && 1/0 ueot auto=choice name(Pay 2 Life) life:-2 controller && 2/0 ueot auto=choice name(Pay 3 Life) life:-3 controller && 3/0 ueot auto=choice name(Pay 4 Life) life:-4 controller && 4/0 ueot auto=choice name(Pay 5 Life) life:-5 controller && 5/0 ueot auto=choice name(Pay 6 Life) life:-6 controller && 6/0 ueot auto=choice name(Pay 7 Life) life:-7 controller && 7/0 ueot auto=choice name(Pay 8 Life) life:-8 controller && 8/0 ueot auto=choice name(Pay 9 Life) life:-9 controller && 9/0 ueot auto=choice name(Pay 10 Life) life:-10 controller && 10/0 ueot auto=choice name(Pay 11 Life) life:-11 controller && 11/0 ueot auto=choice name(Pay 12 Life) life:-12 controller && 12/0 ueot auto=choice name(Pay 13 Life) life:-13 controller && 13/0 ueot auto=choice name(Pay 14 Life) life:-14 controller && 14/0 ueot auto=choice name(Pay 15 Life) life:-15 controller && 15/0 ueot auto=choice name(Pay 16 Life) life:-16 controller && 16/0 ueot auto=choice name(Pay 17 Life) life:-17 controller && 17/0 ueot auto=choice name(Pay 18 Life) life:-18 controller && 18/0 ueot auto=choice name(Pay 19 Life) life:-19 controller && 19/0 ueot auto=choice name(Pay 20 Life) life:-20 controller && 20/0 ueot text=As an additional cost to cast Hatred, pay X life. -- Target creature gets +X/+0 until end of turn. mana={3}{B}{B} type=Instant [/card] [card] name=Haunting Misery target=player auto=if type(*[creature]|mygraveyard)~morethan~0 then choice name(Exile 1 card) ability$!moveTo(exile) notatarget(*[creature]|mygraveyard)!$ controller && damage:1 auto=if type(*[creature]|mygraveyard)~morethan~1 then choice name(Exile 2 cards) ability$!moveTo(exile) notatarget(<2>*[creature]|mygraveyard)!$ controller && damage:2 auto=if type(*[creature]|mygraveyard)~morethan~2 then choice name(Exile 3 cards) ability$!moveTo(exile) notatarget(<3>*[creature]|mygraveyard)!$ controller && damage:3 auto=if type(*[creature]|mygraveyard)~morethan~3 then choice name(Exile 4 cards) ability$!moveTo(exile) notatarget(<4>*[creature]|mygraveyard)!$ controller && damage:4 auto=if type(*[creature]|mygraveyard)~morethan~4 then choice name(Exile 5 cards) ability$!moveTo(exile) notatarget(<5>*[creature]|mygraveyard)!$ controller && damage:5 auto=if type(*[creature]|mygraveyard)~morethan~5 then choice name(Exile 6 cards) ability$!moveTo(exile) notatarget(<6>*[creature]|mygraveyard)!$ controller && damage:6 auto=if type(*[creature]|mygraveyard)~morethan~6 then choice name(Exile 7 cards) ability$!moveTo(exile) notatarget(<7>*[creature]|mygraveyard)!$ controller && damage:7 auto=if type(*[creature]|mygraveyard)~morethan~7 then choice name(Exile 8 cards) ability$!moveTo(exile) notatarget(<8>*[creature]|mygraveyard)!$ controller && damage:8 auto=if type(*[creature]|mygraveyard)~morethan~8 then choice name(Exile 9 cards) ability$!moveTo(exile) notatarget(<9>*[creature]|mygraveyard)!$ controller && damage:9 auto=if type(*[creature]|mygraveyard)~morethan~9 then choice name(Exile 10 cards) ability$!moveTo(exile) notatarget(<10>*[creature]|mygraveyard)!$ controller && damage:10 auto=if type(*[creature]|mygraveyard)~morethan~10 then choice name(Exile 11 cards) ability$!moveTo(exile) notatarget(<11>*[creature]|mygraveyard)!$ controller && damage:11 auto=if type(*[creature]|mygraveyard)~morethan~11 then choice name(Exile 12 cards) ability$!moveTo(exile) notatarget(<12>*[creature]|mygraveyard)!$ controller && damage:12 auto=if type(*[creature]|mygraveyard)~morethan~12 then choice name(Exile 13 cards) ability$!moveTo(exile) notatarget(<13>*[creature]|mygraveyard)!$ controller && damage:13 auto=if type(*[creature]|mygraveyard)~morethan~13 then choice name(Exile 14 cards) ability$!moveTo(exile) notatarget(<14>*[creature]|mygraveyard)!$ controller && damage:14 auto=if type(*[creature]|mygraveyard)~morethan~14 then choice name(Exile 15 cards) ability$!moveTo(exile) notatarget(<15>*[creature]|mygraveyard)!$ controller && damage:15 auto=if type(*[creature]|mygraveyard)~morethan~15 then choice name(Exile 16 cards) ability$!moveTo(exile) notatarget(<16>*[creature]|mygraveyard)!$ controller && damage:16 auto=if type(*[creature]|mygraveyard)~morethan~16 then choice name(Exile 17 cards) ability$!moveTo(exile) notatarget(<17>*[creature]|mygraveyard)!$ controller && damage:17 auto=if type(*[creature]|mygraveyard)~morethan~17 then choice name(Exile 18 cards) ability$!moveTo(exile) notatarget(<18>*[creature]|mygraveyard)!$ controller && damage:18 auto=if type(*[creature]|mygraveyard)~morethan~18 then choice name(Exile 19 cards) ability$!moveTo(exile) notatarget(<19>*[creature]|mygraveyard)!$ controller && damage:19 auto=if type(*[creature]|mygraveyard)~morethan~19 then choice name(Exile 20 cards) ability$!moveTo(exile) notatarget(<20>*[creature]|mygraveyard)!$ controller && damage:20 text=As an additional cost to cast Haunting Misery, exile X creature cards from your graveyard. -- Haunting Misery deals X damage to target player. mana={1}{B}{B} type=Sorcery [/card] [card] name=Haunting Voyage abilities=foretell autohand={2}:name(Pay 2 and exile face-down) name(Pay 2 and exile face-down) doforetell myturnonly autoexile={5}{B}{B} restriction{compare(canforetellcast)~morethan~0,can play sorcery}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) auto=ifnot paid(alternative) then chooseatype may name(Return up to 2 creatures) moveTo(mybattlefield) target(creature[chosentype]|mygraveyard) chooseend auto=if paid(alternative) then chooseatype name(Return all creatures) moveTo(mybattlefield) all(creature[chosentype]|mygraveyard) chooseend text=Choose a creature type. Return up to two creature cards of the chosen type from your graveyard to the battlefield. If this spell was foretold, return all creature cards of the chosen type from your graveyard to the battlefield instead. -- Foretell {5}{B}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) mana={4}{B}{B} type=Sorcery [/card] [card] name=Haven of the Spirit Dragon auto={T}:add{1} auto=this(variable{type:dragon:myrestrictedcastingzone}>0) {T}:add{W} auto=this(variable{type:dragon:myrestrictedcastingzone}>0) {T}:add{U} auto=this(variable{type:dragon:myrestrictedcastingzone}>0) {T}:add{R} auto=this(variable{type:dragon:myrestrictedcastingzone}>0) {T}:add{G} auto=this(variable{type:dragon:myrestrictedcastingzone}>0) {T}:add{B} auto={2}{T}{S}:name(Move dragon) moveto(myhand) target(creature[dragon]|mygraveyard) auto={2}{T}{S}:name(Move Ugin, the Ineffable) moveto(myhand) target(Ugin^ the Ineffable|mygraveyard) auto={2}{T}{S}:name(Move Ugin, the Spirit Dragon) moveto(myhand) target(Ugin^ the Spirit Dragon|mygraveyard) text={T}: Add {1} to your mana pool. -- {T}: Add one mana of any color to your mana pool. Spend this mana only to cast a Dragon creature spell. -- {2}, {T}, Sacrifice Haven of the Spirit Dragon: Return target Dragon creature card or Ugin planeswalker card from your graveyard to your hand. type=Land [/card] [card] name=Havoc Devils abilities=trample text=Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) mana={2}{R}{R} type=Creature subtype=Devil power=4 toughness=3 [/card] [card] name=Havoc Jester auto=@sacrificed(*|myBattlefield):damage:1 target(player,creature,planeswalker) text=Whenever you sacrifice a permanent, Havoc Jester deals 1 damage to any target. mana={4}{R} type=Creature subtype=Devil power=5 toughness=5 [/card] [card] name=Haze of Pollen abilities=cycling auto=preventalldamage autohand=__CYCLING__({3}) text=Prevent all combat damage that would be dealt this turn. -- Cycling {3} ({3}, Discard this card: Draw a card.) mana={1}{G} type=Instant [/card] [card] name=Hazoret the Fervent abilities=indestructible, haste auto=aslongas(*|myhand) cantattack >1 auto=aslongas(*|myhand) cantblock >1 auto={2}{R}{D(*|myhand)}:damage:2 opponent text=Indestructible, haste -- Hazoret the Fervent can't attack or block unless you have one or fewer cards in hand. -- {2}{R}, Discard a card: Hazoret deals 2 damage to each opponent. mana={3}{R} type=Legendary Creature subtype=God power=5 toughness=4 [/card] [card] name=Hazoret's Favor auto=@each my combatbegins:may name(2/0 && haste) target(creature|mybattlefield) transforms((,newability[2/0],newability[haste],newability[treason])) ueot text=At the beginning of combat on your turn, you may have target creature you control get +2/+0 and gain haste until end of turn. If you do, sacrifice it at the beginning of the next end step. mana={2}{R} type=Enchantment [/card] [card] name=Hazoret's Monument auto=lord(creature[red]|mycastingzone) altercost(colorless,-1) auto=@movedto(creature|mystack):may reject notatarget(*|myhand) && draw:1 text=Red creature spells you cast cost {1} less to cast. -- Whenever you cast a creature spell, you may discard a card. If you do, draw a card. mana={3} type=Legendary Artifact [/card] [card] name=Hazoret's Undying Fury auto=moverandom(*[manacost<=5;-land]) from(mylibrary) to(mybattlefield) auto=all(land|mybattlefield) frozen text=Shuffle your library, then exile the top four cards. You may cast any number of nonland cards with converted mana cost 5 or less from among them without paying their mana costs. Lands you control don't untap during your next untap step. mana={4}{R}{R} type=Sorcery [/card] [card] name=Headless Specter abilities=flying auto=@combatdamaged(player) from(this) restriction{type(*|myhand)~lessthan~1}:target(opponent) ability$!name(discard) reject notatarget(*|myhand)!$ text=Flying -- Hellbent — Whenever Headless Specter deals combat damage to a player, if you have no cards in hand, that player discards a card at random. mana={1}{B}{B} type=Creature subtype=Specter power=2 toughness=2 [/card] [card] name=Headstrong Brute abilities=cantblock auto=aslongas(other pirate|mybattlefield) menace text=Headstrong Brute can't block. -- Headstrong Brute has menace as long as you control another Pirate. mana={2}{R} type=Creature subtype=Orc Pirate power=3 toughness=3 [/card] [card] name=Headwater Sentries mana={3}{U} type=Creature subtype=Merfolk Warrior power=2 toughness=5 [/card] [card] name=Healer of the Glade auto=life:3 text=When Healer of the Glade enters the battlefield, you gain 3 life. mana={G} type=Creature subtype=Elemental power=1 toughness=2 [/card] [card] name=Healer's Hawk abilities=flying, lifelink text=Flying, lifelink mana={W} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Healing Grace target=player,creature auto=prevent:3 auto=life:3 text=Prevent the next 3 damage that would be dealt to any target this turn by a source of your choice. You gain 3 life. mana={W} type=Instant [/card] [card] name=Heart Wolf abilities=first strike auto={T}:restriction{during battle} name(Choose dwarf) name(Choose dwarf) target(creature[dwarf]|mybattlefield) transforms((,newability[2/0],newability[first strike],newability[@movedto(this|nonbattlezone) from(mybattlefield):sacrifice target(Heart Wolf[tapped]|mybattlefield)])) ueot text=First strike -- {T}: Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves the battlefield this turn, sacrifice Heart Wolf. Activate this ability only during combat. mana={3}{R} type=Creature subtype=Wolf power=2 toughness=2 [/card] [card] name=Heart-Piercer Manticore other={2}{R}{R}{S(other creature|mybattlefield)} name(Sacrifice a creature) otherrestriction=type(creature|myBattlefield)~morethan~0 auto=if paid(alternative) then damage:storedpower target(creature,player) autograveyard={5}{R}{E}:name(Embalm) clone and!( transforms((Zombie,removemc,white)) forever )! asSorcery text=When Heart-Piercer Manticore enters the battlefield, you may sacrifice another creature. When you do, Heart-Piercer Manticore deals damage equal to that creature's power to target creature or player. -- Embalm {5}{R} ({5}{R}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Manticore with no mana cost. Embalm only as a sorcery.) mana={2}{R}{R} type=Creature subtype=Manticore power=4 toughness=3 [/card] [card] name=Heartfire target=player,creature,planeswalker auto=damage:4 text=As an additional cost to cast this spell, sacrifice a creature or planeswalker. -- Heartfire deals 4 damage to any target. mana={1}{R}{S(creature,planeswalker|myBattlefield)} type=Instant [/card] [card] name=Heartfire Immolator abilities=prowess auto=@movedTo(*[-creature]|myStack) 1/1 ueot auto={R}{S}:target(creature,planeswalker) dynamicability text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- {R}, Sacrifice Heartfire Immolator: It deals damage equal to its power to target creature or planeswalker. mana={1}{R} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Heartless Act auto=choice name(Destroy):destroy target(creature[counter{notany}]) auto=choice name(Remove three counters):target(creature) removesinglecountertype(1) && removesinglecountertype(1) && removesinglecountertype(1) text=Choose one — -- • Destroy target creature with no counters on it. -- • Remove up to three counters from target creature. mana={1}{B} type=Instant [/card] [card] name=Heartless Pillage target=opponent auto=ability$!discard(<2>*|myhand)!$ targetedplayer auto=if raid then token(435451) text=Target opponent discards two cards. -- Raid — If you attacked with a creature this turn, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool." mana={2}{B} type=Sorcery [/card] [card] name=Heartwarming Redemption auto=all(*|myhand) transforms((,newability[draw:1],newability[reject])])) && draw:1 auto=life:type:*:myhand controller text=Discard all the cards in your hand, then draw that many cards plus one. You gain life equal to the number of cards in your hand. mana={2}{R}{W} type=Instant [/card] [card] name=Heat Wave auto=cumulativeupcost[{R}] sacrifice auto=this(variable{type:creature:opponentbattlefield}=1) lord(creature[-blue]|opponentbattlefield) transforms((,newability[blockcost:1])) auto=this(variable{type:creature:opponentbattlefield}=2) lord(creature[-blue]|opponentbattlefield) transforms((,newability[blockcost:2])) auto=this(variable{type:creature:opponentbattlefield}=3) lord(creature[-blue]|opponentbattlefield) transforms((,newability[blockcost:3])) auto=this(variable{type:creature:opponentbattlefield}=4) lord(creature[-blue]|opponentbattlefield) transforms((,newability[blockcost:4])) auto=this(variable{type:creature:opponentbattlefield}=5) lord(creature[-blue]|opponentbattlefield) transforms((,newability[blockcost:5])) auto=this(variable{type:creature:opponentbattlefield}=6) lord(creature[-blue]|opponentbattlefield) transforms((,newability[blockcost:6])) auto=this(variable{type:creature:opponentbattlefield}=7) lord(creature[-blue]|opponentbattlefield) transforms((,newability[blockcost:7])) auto=this(variable{type:creature:opponentbattlefield}=8) lord(creature[-blue]|opponentbattlefield) transforms((,newability[blockcost:8])) auto=this(variable{type:creature:opponentbattlefield}=9) lord(creature[-blue]|opponentbattlefield) transforms((,newability[blockcost:9])) auto=this(variable{type:creature:opponentbattlefield}=10) lord(creature[-blue]|opponentbattlefield) transforms((,newability[blockcost:10])) auto=this(variable{type:creature:opponentbattlefield}=11) lord(creature[-blue]|opponentbattlefield) transforms((,newability[blockcost:11])) auto=this(variable{type:creature:opponentbattlefield}=12) lord(creature[-blue]|opponentbattlefield) transforms((,newability[blockcost:12])) auto=this(variable{type:creature:opponentbattlefield}=13) lord(creature[-blue]|opponentbattlefield) transforms((,newability[blockcost:13])) auto=this(variable{type:creature:opponentbattlefield}=14) lord(creature[-blue]|opponentbattlefield) transforms((,newability[blockcost:14])) auto=this(variable{type:creature:opponentbattlefield}=15) lord(creature[-blue]|opponentbattlefield) transforms((,newability[blockcost:15])) auto=this(variable{type:creature:opponentbattlefield}=16) lord(creature[-blue]|opponentbattlefield) transforms((,newability[blockcost:16])) auto=this(variable{type:creature:opponentbattlefield}=17) lord(creature[-blue]|opponentbattlefield) transforms((,newability[blockcost:17])) auto=this(variable{type:creature:opponentbattlefield}=18) lord(creature[-blue]|opponentbattlefield) transforms((,newability[blockcost:18])) auto=this(variable{type:creature:opponentbattlefield}=19) lord(creature[-blue]|opponentbattlefield) transforms((,newability[blockcost:19])) auto=this(variable{type:creature:opponentbattlefield}=20) lord(creature[-blue]|opponentbattlefield) transforms((,newability[blockcost:20])) auto=lord(creature[blue]|opponentbattlefield) transforms((,newability[cantblock])) text=Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Blue creatures can't block creatures you control. -- Nonblue creatures can't block creatures you control unless their controller pays 1 life for each blocking creature he or she controls. mana={2}{R} type=Enchantment [/card] [card] name=Heaven // Earth auto=damage:X all(creature[flying]) autograveyard={X}{R}{R}{E}:damage:X all(creature[-flying]) asSorcery text=Heaven deals X damage to each creature with flying. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Earth deals X damage to each creature without flying. mana={X}{G} type=Instant [/card] [card] name=Heavenly Blademaster abilities=flying, double strike auto=may target(aura|battlefield) newhook auto=may target(equipment|battlefield) newhook auto=thisforeach(aura) lord(other creature|myBattlefield) 1/1 auto=thisforeach(gear) lord(other creature|myBattlefield) 1/1 auto=lord(other creature|myBattlefield) +1/+1 for each aura and equipment attached to heavenly blademaster text=Flying, double strike -- When Heavenly Blademaster enters the battlefield, you may attach any number of Auras and Equipment you control to it. -- Other creatures you control get +1/+1 for each Aura and Equipment attached to Heavenly Blademaster. mana={5}{W} type=Creature subtype=Angel power=3 toughness=6 [/card] [card] name=Heavenly Qilin abilities=flying auto=@combat(attacking) source(this):flying target(other creature|myBattlefield) ueot text=Flying. (This creature can't be blocked except by creatures with flying or reach.) -- Whenever Heavenly Qilin attacks, another target creature you control gains flying until end of turn. mana={2}{W} type=Creature subtype=Kiri power=2 toughness=2 [/card] [card] name=Heightened Reflexes target=creature auto=1/0 ueot auto=counter(0/0,1,First Strike) auto=transforms((,newability[this(counter{0/0.1.First Strike}>=1) first strike])) text=Target creature gets +1/+0 until end of turn. Put a first strike counter on it. mana={R} type=Instant [/card] [card] name=Heirloom Blade auto=teach(creature) 3/1 auto=teach(creature) transforms((,newability[@movedto(mygraveyard) from(this|mybattlefield):Reveal:1 revealzone(mylibrary) revealuntil(creature[share!subtype!]|mylibrary) optionone name(Get Creature) target(creature|myreveal) moveto(myHand) optiononeend optiontwo choice name(Shuffle) all(*|myreveal) bottomoflibrary && shuffle controller optiontwoend revealend])) auto={1}:equip text=Equipped creature gets +3/+1. -- Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order. -- Equip {1} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Hekma Sentinels auto=@movedto(*|mygraveyard) from(myhand):1/1 ueot text=Whenever you cycle or discard a card, Hekma Sentinels gets +1/+1 until end of turn. mana={2}{U} type=Creature subtype=Human Cleric power=2 toughness=3 [/card] [card] name=Helica Glider auto=this(counter{0/0.1.Flying}>=1) flying auto=this(counter{0/0.1.First Strike}>=1) first strike auto=choice name(Flying) counter(0/0,1,Flying) auto=choice name(First Strike) counter(0/0,1,First Strike) text=Helica Glider enters the battlefield with your choice of a flying counter or a first strike counter on it. mana={2}{W} type=Creature subtype=Nightmare Squirrel power=2 toughness=2 [/card] [card] name=Heliod's Intervention auto=choice name(Destroy X artifacts and/or enchantments) destroy:X target artifact,enchantment auto=choice name(Target player gains twice X life) target(player) life:X && life:X text=Choose one — • Destroy X target artifacts and/or enchantments. • Target player gains twice X life. mana={X}{W}{W} type=Instant [/card] [card] name=Heliod's Punishment target=creature auto=all(this) counter(0/0,4,Task) auto=cantattack auto=cantpwattack auto=cantblock auto=teach(creature) loseabilities auto=teach(creature) {T}{C(0/0,-1,Task)}: donothing auto=teach(creature) transforms((,newability[this(counter{0/0,1,Task}<1) while destroy(this)])) text=Enchant creature -- Heliod’s Punishment enters the battlefield with four task counters on it. -- Enchanted creature can’t attack or block. It loses all abilities and has “{T}: Remove a task counter from Heliod’s Punishment. Then if it has no task counters on it, destroy Heliod’s Punishment.” mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Heliod, Sun-Crowned abilities=indestructible auto=this(variable{type:manaw}<5) transforms((removetypes,newability[becomes(Legendary Enchantment God)])) auto=this(variable{type:manaw}>4) transforms((Legendary Enchantment Creature)) auto=@lifeof(player) from(*[-Alhammarret's Archive;-Angel of Vitality;-Boon Reflection]):counter(1/1,1) target(creature,enchantment|myBattlefield) auto={1}{W}:lifelink target(other creature) ueot text=Indestructible -- As long as your devotion to white is less than five, Heliod isn’t a creature. -- Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control. -- {1}{W}: Another target creature gains lifelink until end of turn. mana={2}{W} type=Legendary Enchantment Creature subtype=God power=5 toughness=5 [/card] [card] name=Hellcarver Demon #you can't order the stack abilities=flying auto=@combatdamaged(player) from(this):sacrifice all(other *|mybattlefield) && discard:type:*:myhand && reveal:6 optionone all(*|reveal) moveto(exile) and!( if cantargetcard(*[-land]|*) then transforms((,newability[may activate castcard(normal)]])) oneshot )! optiononeend revealend text=Flying -- Whenever Hellcarver Demon deals combat damage to a player, sacrifice all other permanents you control and discard your hand. Exile the top six cards of your library. You may cast any number of nonland cards exiled this way without paying their mana costs. mana={3}{B}{B}{B} type=Creature subtype=Demon power=6 toughness=6 [/card] [card] name=Hellhole Rats abilities=haste auto=target(player) ability$!name(discard) target(*|myhand) dynamicability reject!$ targetedplayer text=Haste -- When Hellhole Rats enters the battlefield, target player discards a card. Hellhole Rats deals damage to that player equal to that card's converted mana cost. mana={2}{B}{R} type=Creature subtype=Rat power=2 toughness=2 [/card] [card] name=Hellkite Courser abilities=flying auto=may target(*[iscommander]|mycommandzone) moveto(mybattlefield) and!( transforms((,newability[haste],newability[phaseactionmulti[endofturn once] moveto(ownercommandzone)])) ueot )! text=Flying -- When Hellkite Courser enters the battlefield, you may put a commander you own from the command zone onto the battlefield. It gains haste. Return it to the command zone at the beginning of the next end step. mana={4}{R}{R} type=Creature subtype=Dragon power=6 toughness=5 [/card] [card] name=Hellkite Punisher abilities=flying auto={R}:1/0 ueot text=Flying -- {R}: Hellkite Punisher gets +1/+0 until end of turn. mana={5}{R}{R} type=Creature subtype=Dragon power=6 toughness=6 [/card] [card] name=Hellkite Whelp abilities=flying auto=@combat(attacking) source(this):damage:1 target(creature|opponentBattlefield) text=Flying -- Whenever Hellkite Whelp attacks, it deals 1 damage to target creature defending player controls. mana={4}{R} type=Creature subtype=Dragon power=3 toughness=3 [/card] [card] name=Helm of the Host auto=teach(creature) @each my combatbegins:clone(mytgt) with (haste,-legendary) auto={5}:equip text=At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary if equipped creature is legendary. That token gains haste. -- Equip {5} mana={4} type=Legendary Artifact subtype=Equipment [/card] [card] name=Helvault auto={1}{T}:(blink)forsrc target(*|mybattlefield) auto={7}{T}:(blink)forsrc target(*|opponentbattlefield) text={1}, {T}: Exile target creature you control. -- {7}, {T}: Exile target creature you don't control. -- When Helvault is put into a graveyard from the battlefield, return all cards exiled with it to the battlefield under their owners' control. mana={3} type=Legendary Artifact [/card] [card] name=Henge Walker other={W}{W}{W} name(Adamant White) other={U}{U}{U} name(Adamant Blue) other={R}{R}{R} name(Adamant Red) other={G}{G}{G} name(Adamant Green) other={B}{B}{B} name(Adamant Black) auto=if paid(alternative) then counter(1/1,1) text=Adamant — If at least three mana of the same color was spent to cast this spell, Henge Walker enters the battlefield with a +1/+1 counter on it. mana={3} type=Artifact Creature subtype=Golem power=2 toughness=2 [/card] [card] name=Hengegate Pathway autohand={0}:restriction{can play land} name(Mistgate Pathway) name(Mistgate Pathway) flip(Mistgate Pathway) forcetype(land) auto={T}:add{W} text={T}: Add {W}. type=Land [/card] [card] name=Herald of Faith abilities=flying auto=@combat(attacking) source(this):life:2 text=Flying -- Whenever Herald of Faith attacks, you gain 2 life. mana={3}{W}{W} type=Creature subtype=Angel power=4 toughness=3 [/card] [card] name=Herald of Secret Streams auto=lord(creature[counter{1/1}]|mybattlefield) unblockable text=Creatures you control with +1/+1 counters on them can't be blocked. mana={3}{U} type=Creature subtype=Merfolk Warrior power=2 toughness=3 [/card] [card] name=Herald of the Dreadhorde auto=_DIES_if type(army|mybattlefield)~morethan~0 then counter(1/1,2) notATarget(army|myBattlefield) else create(Zombie Army:creature Zombie Army:0/0:black) and!(counter(1/1,2) notATarget(army|myBattlefield))! text=When Herald of the Dreadhorde dies, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) mana={3}{B} type=Creature subtype=Zombie Warrior power=3 toughness=2 [/card] [card] name=Herald of the Forgotten abilities=flying auto=if casted(this) then moveTo(myBattlefield) target(artifact,enchantment,land,creature[__cycling__]|myGraveyard) text=Flying -- When Herald of the Forgotten enters the battlefield, if you cast it, return any number of target permanent cards with cycling abilities from your graveyard to the battlefield. mana={6}{W}{W} type=Creature subtype=Cat Beast power=6 toughness=6 [/card] [card] name=Herald of the Host abilities=flying,vigilance text=Flying, vigilance -- Myriad (Whenever this creature attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.) mana={3}{W}{W} type=Creature subtype=Angel power=4 toughness=4 [/card] [card] name=Herald of the Sun abilities=flying auto={3}{W}:counter(1/1,1) target(other creature[flying]|mybattlefield) text=Flying -- {3}{W}: Put a +1/+1 counter on another target creature with flying. mana={4}{W}{W} type=Creature subtype=Angel power=4 toughness=4 [/card] [card] name=Herald's Horn auto=chooseatype transforms(([@each my upkeep:name(Reveal) reveal:1 optionone target(*[chosentype]|reveal) transforms(([may moveTo(myhand)])) oneshot optiononeend optiontwo target(*|reveal) moveto(mylibrary) optiontwoend revealend)])) chooseend auto=lord(creature[chosentype]|mycastingzone) altercost( colorless,-1) text=As Herald’s Horn enters the battlefield, choose a creature type. -- Creature spells you cast of the chosen type cost {1} less to cast. -- At the beginning of your upkeep, look at the top card of your library. If it’s a creature card of the chosen type, you may reveal it and put it into your hand. mana={3} type=Artifact [/card] [card] name=Heraldic Banner auto=chooseacolor target(creature[chosencolor]|myBattlefield) 1/0 chooseend auto={T}:add{chosencolor} text=As Heraldic Banner enters the battlefield, choose a color. -- Creatures you control of the chosen color get +1/+0. -- {T}: Add one mana of the chosen color. mana={3} type=Artifact [/card] [card] name=Hero of Bretagard auto=@movedto(*|exile) from(myhand):counter(1/1) auto=@movedto(*[-instant;-sorcery]|exile) from(mbattlefield):counter(1/1) auto=this(counter{1/1}>=5) transforms((Angel,newability[flying])) auto=this(counter{1/1}>=10) transforms((God,newability[indestructible])) text=Whenever you exile one or more cards from your hand and/or permanents from the battlefield, put that many +1/+1 counters on Hero of Bretagard. -- As long as Hero of Bretagard has five or more counters on it, it has flying and is an Angel in addition to its other types. -- As long as Hero of Bretagard has ten or more counters on it, it has indestructible and is a God in addition to its other types. mana={2}{W} type=Creature subtype=Human Warrior power=1 toughness=1 [/card] [card] name=Hero of Leina Tower auto=@targeted(this) from(*|mycastingzone):may pay({x}) counter(1/1,x) text=Heroic — Whenever you cast a spell that targets Hero of Leina Tower, you may pay {X}. If you do, put X +1/+1 counters on Hero of Leina Tower. mana={G} type=Creature subtype=Human Warrior power=1 toughness=1 [/card] [card] name=Hero of Precinct One auto=@movedTo(*[multicolor]|mystack):create(Human:creature Human:1/1:white:) text=Whenever you cast a multicolored spell, create a 1/1 white Human creature token. mana={1}{W} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Hero of the Games auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):1/0 all(creature|mybattlefield) ueot oneshot text=Whenever you cast a spell that targets Hero of the Games, creatures you control get +1/+0 until end of turn. mana={2}{R} type=Creature subtype=Human Soldier power=3 toughness=2 [/card] [card] name=Hero of the Nyxborn auto=token(Soldier,Creature Human Soldier,1/1,white) auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):1/0 all(creature|mybattlefield) ueot oneshot text=When Hero of the Nyxborn enters the battlefield, create a 1/1 white Human Soldier creature token. -- Whenever you cast a spell that targets Hero of the Nyxborn, creatures you control get +1/+0 until end of turn. mana={1}{R}{W} type=Enchantment Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Hero of the Pride auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):1/0 all(creature|mybattlefield) ueot oneshot text=Whenever you cast a spell that targets Hero of the Pride, creatures you control get +1/+0 until end of turn. mana={1}{W} type=Creature subtype=Cat Soldier power=2 toughness=2 [/card] [card] name=Hero of the Revel auto=token(Satyr,Creature Satyr,1/1,red,cantblock) auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):1/0 all(creature|mybattlefield) ueot oneshot text=When Heroes of the Revel enters the battlefield, create a 1/1 red Satyr creature token with “This creature can’t block.” -- Whenever you cast a spell that targets Heroes of the Revel, creatures you control get +1/+0 until end of turn. mana={4}{R} type=Creature subtype=Satyr Soldier power=4 toughness=4 [/card] [card] name=Hero of the Winds abilities=flying auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):1/0 all(creature|mybattlefield) ueot oneshot text=Flying -- Whenever you cast a spell that targets Hero of the Pride, creatures you control get +1/+0 until end of turn. mana={3}{W} type=Creature subtype=Human Soldier power=1 toughness=4 [/card] [card] name=Heroes of the Revel auto=token(Satyr,Creature Satyr,1/1,red,cantblock) auto=@targeted(this) from(*|mycastingzone):all(creature|myBattlefield) 1/0 ueot text=When Heroes of the Revel enters the battlefield, create a 1/1 red Satyr creature token with "This creature can't block." -- Whenever you cast a spell that targets Heroes of the Revel, creatures you control get +1/+0 until end of turn. mana={4}{R} type=Creature subtype=Satyr Soldier power=4 toughness=4 [/card] [card] name=Heroes' Podium auto=lord(creature[legendary]|mybattlefield) transforms((,newability[foreach(other *[creature;legendary]|mybattlefield) 1/1])) auto={X}{T}:reveal:x optionone target(creature[legendary]|reveal) moveto(myhand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend text=Each legendary creature you control gets +1/+1 for each other legendary creature you control. -- {X}, {T}: Look at the top X cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. mana={5} type=Legendary Artifact [/card] [card] name=Heroic Reinforcements auto=lord(other creature|myBattlefield) +1/+1 auto=lord(other creature|myBattlefield) haste auto=create(Soldier:creature Soldier:1/1:white:)*2 text=Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and {T} this turn.) mana={2}{R}{W} type=Sorcery [/card] [card] name=Hex Parasite auto={X}{B}:name(Pay B) name(Pay B) thisforeach(X>0) target(*[counter{any}]|battlefield) removesinglecountertype(1) && all(this) 1/0 ueot auto={X}{L:2}:name(Pay 2 life) name(Pay 2 life) thisforeach(X>0) target(*[counter{any}]|battlefield) removesinglecountertype(1) && all(this) 1/0 ueot text={X}{PB}: Remove up to X counters from target permanent. For each counter removed this way, Hex Parasite gets +1/+0 until end of turn. ({PB} can be paid with either {B} or 2 life.) mana={1} type=Artifact Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Hexdrinker auto={1}:counter(0/0,1,Level) asSorcery auto=this(counter{0/0.3.Level}) 2/3 auto=this(counter{0/0.3.Level}) protection from(instant) auto=this(counter{0/0.8.Level}) 2/2 auto=this(counter{0/0.8.Level}) protection from(*) text=Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.) -- LEVEL 3-7 -- 4/4 -- Protection from instants -- LEVEL 8+ -- 6/6 -- Protection from everything mana={G} auto=maxlevel:8 type=Creature subtype=Snake power=2 toughness=1 [/card] [card] name=Hidden Stag auto=@movedTo(land|opponentbattlefield) from(opponenthand):transforms((removetypes)) forever && transforms((Elk Beast Creature,setpower=3,settoughness=2)) forever auto=@movedTo(land|mybattlefield) from(myhand):transforms((removetypes,newability[becomes(Enchantment)])) forever text=Whenever an opponent plays a land, if Hidden Stag is an enchantment, Hidden Stag becomes a 3/2 Elk Beast creature. -- Whenever you play a land, if Hidden Stag is a creature, Hidden Stag becomes an enchantment. mana={1}{G} type=Enchantment [/card] [card] name=Hide // Seek other={W}{B} name(Seek) auto=ifnot paid(alternative) then target(*[artifact;enchantment]) bottomoflibrary auto=if paid(alternative) then name(search card) reveal:type:*:opponentlibrary revealzone(opponentlibrary) optionone name(choose card) target(*|reveal) transforms((,newability[life:manacost opponent])) ueot and!( moveto(ownerexile) )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend revealend text=Put target artifact or enchantment on the bottom of its owner's library. -- // -- Search target opponent's library for a card and exile it. You gain life equal to its converted mana cost. Then that player shuffles his or her library. mana={R}{W} type=Instant [/card] [card] name=Hieroglyphic Illumination abilities=cycling auto=draw:2 controller autohand=__CYCLING__({U}) text=Draw two cards. -- Cycling {U} ({U}, Discard this card: Draw a card.) mana={3}{U} type=Instant [/card] [card] name=Hieromancer's Cage auto=(blink)forsrc target(*[-land]|opponentbattlefield) text=When Hieromancer's Cage enters the battlefield, exile target nonland permanent an opponent controls until Hieromancer's Cage leaves the battlefield. mana={3}{W} type=Enchantment [/card] [card] name=Hierophant's Chalice auto=life:1 controller auto=life:-1 opponent auto={T}:Add{1} text=When Hierophant's Chalice enters the battlefield, target opponent loses 1 life and you gain 1 life. -- {T}: Add {1} to your mana pool. mana={3} type=Artifact [/card] [card] name=High Alert auto=lord(creature|mybattlefield) combattoughness auto=lord(creature[defender]|mybattlefield) canattack auto={2}{W}{U}:Untap target(creature) text=Each creature you control assigns combat damage equal to its toughness rather than its power. -- Creatures you control can attack as though they didn't have defender. -- {2}{W}{U}: Untap target creature. mana={1}{W}{U} type=Enchantment [/card] [card] name=Highborn Vampire mana={3}{B} type=Creature subtype=Vampire Warrior power=4 toughness=3 [/card] [card] name=Highcliff Felidar abilities=vigilance auto=destroy notatarget(creature[power=power:highest:creature:opponentBattlefield]) text=Vigilance -- When Highcliff Felidar enters the battlefield, for each opponent, choose a creature with the greatest power among creatures that player controls. Destroy those creatures. mana={4}{W}{W} type=Creature subtype=Cat Beast power=5 toughness=5 [/card] [card] name=Highland Forest auto=tap(noevent) text=({T}: Add {R} or {G}.) -- Highland Forest enters the battlefield tapped. type=Snow Land subtype=Mountain Forest [/card] [card] name=Hinder target=*|stack auto=choice name(Put on top) fizzleto(librarytop) auto=choice name(Put on bottom) fizzleto(librarytop) and!( all(*[zpos=1]|opponentlibrary) bottomoflibrary )! text=Counter target spell. If that spell is countered this way, put that card on the top or bottom of its owner's library instead of into that player's graveyard. mana={1}{U}{U} type=Instant [/card] [card] name=Hindering Light target=*|opponentstack auto=fizzle auto=draw:1 controller text=Counter target spell that targets you or a permanent you control. -- Draw a card. mana={W}{U} type=Instant [/card] [card] name=Hinterland Hermit auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Hinterland Scourge) text=At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Hermit. mana={1}{R} type=Creature subtype=Human Werewolf power=2 toughness=1 [/card] [card] name=Hinterland Scourge auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Hinterland Hermit) auto=@combat(attacking) source(this):all(creature|opponentbattlefield) mustblock ueot text=Hinterland Scourge must be blocked if able. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Hinterland Scourge. type=Creature subtype=Werewolf power=3 toughness=2 [/card] [card] name=Hipparion auto=@combat(blocking) source(this):pay({1}) donothing?cantbeblockerof(creature[power>=3]) text=Hipparion can't block creatures with power 3 or greater unless you pay {1}. mana={1}{W} type=Creature subtype=Horse power=1 toughness=3 [/card] [card] name=Hired Blade abilities=flash text=Flash (You may cast this spell any time you could cast an instant.) mana={2}{B} type=Creature subtype=Human Assassin power=3 toughness=2 [/card] [card] name=Hired Poisoner abilities=deathtouch text=Deathtouch mana={B} type=Creature subtype=Human Assassin power=1 toughness=1 [/card] [card] name=Hired Torturer abilities=defender auto={3}{B}{T}:life:-2 opponent text=Defender -- {3}{B}, {T}: Target opponent loses 2 life, then reveals a card at random from his or her hand. mana={2}{B} type=Creature subtype=Human Rogue power=2 toughness=3 [/card] [card] name=Historian of Zhalfir auto=@combat(attacking) source(this) restriction{type(planeswalker[Teferi]|myBattlefield)~morethan~0}:draw:1 controller text=Whenever Historian of Zhalfir attacks, if you control a Teferi planeswalker, draw a card. mana={2}{U}{U} type=Creature subtype=Human Wizard power=3 toughness=3 [/card] [card] name=History of Benalia auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=create(knight:creature knight:2/2:white:vigilance) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) create(knight:creature knight:2/2:white:vigilance) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) all(creature[Knight]|myBattlefield) +2/+1 auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I, II — Create a 2/2 white Knight creature token with vigilance. -- III — Knights you control get +2/+1 until end of turn. mana={1}{W}{W} type=Enchantment subtype=Saga [/card] [card] name=Hit // Run other={3}{R}{G} name(Run) auto=ifnot paid(alternative) then target(player) ability$!name(sacrifice) notatarget(*[creature;artifact]|mybattlefield) dynamicability sacrifice!$ targetedplayer auto=if paid(alternative) then lord(creature[attacking]|mybattlefield) transforms((,newability[foreach(other *[creature;attacking]|mybattlefield) 1/0 ueot])) text=Target player sacrifices an artifact or creature. Hit deals damage to that player equal to that permanent's converted mana cost. -- // -- Attacking creatures you control get +1/+0 until end of turn for each other attacking creature. mana={1}{B}{R} type=Instant [/card] [card] name=Hobblefiend abilities=trample auto={1}{S(other creature|myBattlefield}:counter(1/1,1) all(this) text=Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) -- {1}, Sacrifice another creature: Put a +1/+1 counter on Hobblefiend. mana={1}{R} type=Creature subtype=Devil power=2 toughness=1 [/card] [card] name=Hollow One abilities=cycling anyzone=@discarded(*|myhand):changecost(colorless:-2) ueot forcedalive autohand=__CYCLING__({2}) text=Hollow One costs {2} less to cast for each card you've cycled or discarded this turn. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={5} type=Artifact Creature subtype=Golem power=4 toughness=4 [/card] [card] name=Hollow Warrior abilities=cantattack,cantblock,cantpwattack auto={T(*[-attacking]|mybattlefield)}:transforms((,newability[-cantattack],newability[-cantpwattack],newability[-cantblock])) ueot text=Hollow Warrior can't attack or block unless you tap an untapped creature you control not declared as an attacking or blocking creature this combat. mana={4} type=Artifact Creature subtype=Golem Warrior power=4 toughness=4 [/card] [card] name=Hollowhead Sliver auto=lord(sliver|mybattlefield) {T}{D(*|myhand)}:draw:1 text=Sliver creatures you control have " {T}, Discard a card: Draw a card." mana={2}{R} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Homarid Explorer auto=target(player) deplete:4 text=When Homarid Explorer enters the battlefield, target player puts the top four cards of their library into their graveyard. mana={3}{U} type=Creature subtype=Homarid Scout power=3 toughness=3 [/card] [card] name=Honed Khopesh auto={1}:equip auto=teach(creature) 1/1 text=Equipped creature gets +1/+1. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Honey Mammoth auto=life:4 controller text=When Honey Mammoth enters the battlefield, you gain 4 life. mana={4}{G}{G} type=Creature subtype=Elephant power=6 toughness=6 [/card] [card] name=Honor the God-Pharaoh auto=draw:2 auto=_AMASS_(1) text=As an additional cost to cast this spell, discard a card. -- Draw two cards. Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) mana={2}{R}{D(other *|myhand)} type=Sorcery [/card] [card] name=Honored Crop-Captain auto=@combat(attacking) source(this):all(other creature[attacking]) 1/0 ueot text=Whenever Honored Crop-Captain attacks, other attacking creatures get +1/+0 until end of turn. mana={R}{W} type=Creature subtype=Human Warrior power=3 toughness=2 [/card] [card] name=Honored Hydra abilities=trample autograveyard={3}{G}{E}:name(Embalm) clone and!( transforms((Zombie,removemc,white)) forever )! asSorcery text=Trample -- Embalm {3}{G} ({3}{G}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Snake Hydra with no mana cost. Embalm only as a sorcery.) mana={5}{G} type=Creature subtype=Snake Hydra power=6 toughness=6 [/card] [card] name=Hooded Blightfang abilities=deathtouch auto=@combat(attacking) source(creature[deathtouch]|myBattlefield):life:-1 opponent && life:1 controller auto=@damaged(planeswalker) from(creature[deathtouch]|myBattlefield):all(trigger[to]) destroy text=Deathtouch -- Whenever a creature you control with deathtouch attacks, each opponent loses 1 life and you gain 1 life. -- Whenever a creature you control with deathtouch deals damage to a planeswalker, destroy that planeswalker. mana={2}{B} type=Creature subtype=Snake power=1 toughness=4 [/card] [card] name=Hooded Brawler auto=@exerted(this):2/2 ueot auto=@combat(attacking) source(this):may exert text=You may exert Hooded Brawler as it attacks. When you do, it gets +2/+2 until end of turn. (An exerted creature won't untap during your next untap step.) mana={2}{G} type=Creature subtype=Naga Warrior power=3 toughness=2 [/card] [card] name=Hooded Horror auto=@each my combatbegins restriction{compare(type:creature:opponentbattlefieldplus1plusend)~morethan~compare(type:creature:mybattlefield)}:transforms((,newability[unblockable])) ueot text=Hooded Horror can't be blocked as long as defending player controls the most creatures or is tied for the most. mana={4}{B} type=Creature subtype=Horror power=4 toughness=4 [/card] [card] name=Hope Tender auto={1}{T}:untap target(land) auto=@exerted(this):untap target(land) auto={1}{T}:exert text={1}, {T}: Untap target land. -- {1}, {T}, Exert Hope Tender: Untap two target lands. (An exerted creature won't untap during your next untap step.) mana={1}{G} type=Creature subtype=Human Druid power=2 toughness=2 [/card] [card] name=Horizon Seeker abilities=boast auto={1}{G} restriction{didattack,compare(hascntbstreduce)~equalto~0}:doboast && target(land[basic]|mylibrary) moveto(myhand) and!( shuffle )! limit:hasabilitytwoboastplus1plusend auto={G} restriction{didattack,compare(hascntbstreduce)~morethan~0}:doboast && target(land[basic]|mylibrary) moveto(myhand) and!( shuffle )! limit:hasabilitytwoboastplus1plusend text=Boast — {1}{G}: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. (Activate this ability only if this creature attacked this turn and only once each turn.) mana={2}{G} type=Creature subtype=Human Warrior power=3 toughness=2 [/card] [card] name=Horizon Stone auto=mypoolsave(red) auto=mypoolsave(white) auto=mypoolsave(black) auto=mypoolsave(green) auto=mypoolsave(blue) auto=mypoolsave(artifact) auto=mypoolsave(land) auto=@each untap restriction{compare(mybluepoolcount)~morethan~0}:thisforeach(variable{mybluepoolcount}) add{C} && removemana({U}) auto=@each untap restriction{compare(mygreenpoolcount)~morethan~0}:thisforeach(variable{mygreenpoolcount}) add{C} && removemana({G}) auto=@each untap restriction{compare(myredpoolcount)~morethan~0}:thisforeach(variable{myredpoolcount})add{C} && removemana({R}) auto=@each untap restriction{compare(myblackpoolcount)~morethan~0}:thisforeach(variable{myblackpoolcount}) add{C} && removemana({B}) auto=@each untap restriction{compare(mywhitepoolcount)~morethan~0}:thisforeach(variable{mywhitepoolcount}) add{C} && removemana({W}) auto=@each upkeep restriction{compare(mybluepoolcount)~morethan~0}:thisforeach(variable{mybluepoolcount}) add{C} && removemana({U}) auto=@each upkeep restriction{compare(mygreenpoolcount)~morethan~0}:thisforeach(variable{mygreenpoolcount}) add{C} && removemana({G}) auto=@each upkeep restriction{compare(myredpoolcount)~morethan~0}:thisforeach(variable{myredpoolcount})add{C} && removemana({R}) auto=@each upkeep restriction{compare(myblackpoolcount)~morethan~0}:thisforeach(variable{myblackpoolcount}) add{C} && removemana({B}) auto=@each upkeep restriction{compare(mywhitepoolcount)~morethan~0}:thisforeach(variable{mywhitepoolcount}) add{C} && removemana({W}) auto=@each draw restriction{compare(mybluepoolcount)~morethan~0}:thisforeach(variable{mybluepoolcount}) add{C} && removemana({U}) auto=@each draw restriction{compare(mygreenpoolcount)~morethan~0}:thisforeach(variable{mygreenpoolcount}) add{C} && removemana({G}) auto=@each draw restriction{compare(myredpoolcount)~morethan~0}:thisforeach(variable{myredpoolcount})add{C} && removemana({R}) auto=@each draw restriction{compare(myblackpoolcount)~morethan~0}:thisforeach(variable{myblackpoolcount}) add{C} && removemana({B}) auto=@each draw restriction{compare(mywhitepoolcount)~morethan~0}:thisforeach(variable{mywhitepoolcount}) add{C} && removemana({W}) auto=@each firstmain restriction{compare(mybluepoolcount)~morethan~0}:thisforeach(variable{mybluepoolcount}) add{C} && removemana({U}) auto=@each firstmain restriction{compare(mygreenpoolcount)~morethan~0}:thisforeach(variable{mygreenpoolcount}) add{C} && removemana({G}) auto=@each firstmain restriction{compare(myredpoolcount)~morethan~0}:thisforeach(variable{myredpoolcount})add{C} && removemana({R}) auto=@each firstmain restriction{compare(myblackpoolcount)~morethan~0}:thisforeach(variable{myblackpoolcount}) add{C} && removemana({B}) auto=@each firstmain restriction{compare(mywhitepoolcount)~morethan~0}:thisforeach(variable{mywhitepoolcount}) add{C} && removemana({W}) auto=@each combatbegins restriction{compare(mybluepoolcount)~morethan~0}:thisforeach(variable{mybluepoolcount}) add{C} && removemana({U}) auto=@each combatbegins restriction{compare(mygreenpoolcount)~morethan~0}:thisforeach(variable{mygreenpoolcount}) add{C} && removemana({G}) auto=@each combatbegins restriction{compare(myredpoolcount)~morethan~0}:thisforeach(variable{myredpoolcount})add{C} && removemana({R}) auto=@each combatbegins restriction{compare(myblackpoolcount)~morethan~0}:thisforeach(variable{myblackpoolcount}) add{C} && removemana({B}) auto=@each combatbegins restriction{compare(mywhitepoolcount)~morethan~0}:thisforeach(variable{mywhitepoolcount}) add{C} && removemana({W}) auto=@each combatends restriction{compare(mybluepoolcount)~morethan~0}:thisforeach(variable{mybluepoolcount}) add{C} && removemana({U}) auto=@each combatends restriction{compare(mygreenpoolcount)~morethan~0}:thisforeach(variable{mygreenpoolcount}) add{C} && removemana({G}) auto=@each combatends restriction{compare(myredpoolcount)~morethan~0}:thisforeach(variable{myredpoolcount})add{C} && removemana({R}) auto=@each combatends restriction{compare(myblackpoolcount)~morethan~0}:thisforeach(variable{myblackpoolcount}) add{C} && removemana({B}) auto=@each combatends restriction{compare(mywhitepoolcount)~morethan~0}:thisforeach(variable{mywhitepoolcount}) add{C} && removemana({W}) auto=@each secondmain restriction{compare(mybluepoolcount)~morethan~0}:thisforeach(variable{mybluepoolcount}) add{C} && removemana({U}) auto=@each secondmain restriction{compare(mygreenpoolcount)~morethan~0}:thisforeach(variable{mygreenpoolcount}) add{C} && removemana({G}) auto=@each secondmain restriction{compare(myredpoolcount)~morethan~0}:thisforeach(variable{myredpoolcount})add{C} && removemana({R}) auto=@each secondmain restriction{compare(myblackpoolcount)~morethan~0}:thisforeach(variable{myblackpoolcount}) add{C} && removemana({B}) auto=@each secondmain restriction{compare(mywhitepoolcount)~morethan~0}:thisforeach(variable{mywhitepoolcount}) add{C} && removemana({W}) auto=@each endofturn restriction{compare(mybluepoolcount)~morethan~0}:thisforeach(variable{mybluepoolcount}) add{C} && removemana({U}) auto=@each endofturn restriction{compare(mygreenpoolcount)~morethan~0}:thisforeach(variable{mygreenpoolcount}) add{C} && removemana({G}) auto=@each endofturn restriction{compare(myredpoolcount)~morethan~0}:thisforeach(variable{myredpoolcount})add{C} && removemana({R}) auto=@each endofturn restriction{compare(myblackpoolcount)~morethan~0}:thisforeach(variable{myblackpoolcount}) add{C} && removemana({B}) auto=@each endofturn restriction{compare(mywhitepoolcount)~morethan~0}:thisforeach(variable{mywhitepoolcount}) add{C} && removemana({W}) auto=@each cleanup restriction{compare(mybluepoolcount)~morethan~0}:thisforeach(variable{mybluepoolcount}) add{C} && removemana({U}) auto=@each cleanup restriction{compare(mygreenpoolcount)~morethan~0}:thisforeach(variable{mygreenpoolcount}) add{C} && removemana({G}) auto=@each cleanup restriction{compare(myredpoolcount)~morethan~0}:thisforeach(variable{myredpoolcount})add{C} && removemana({R}) auto=@each cleanup restriction{compare(myblackpoolcount)~morethan~0}:thisforeach(variable{myblackpoolcount}) add{C} && removemana({B}) auto=@each cleanup restriction{compare(mywhitepoolcount)~morethan~0}:thisforeach(variable{mywhitepoolcount}) add{C} && removemana({W}) text=If you would lose unspent mana, that mana becomes colorless instead. mana={5} type=Artifact [/card] [card] name=Horn of Plenty auto=@movedTo(*|mystack):name(pay to draw) pay({1}) phaseaction[endofturn once] draw:1 auto=@movedTo(*|opponentstack):ability$!name(pay to draw) pay[[{1}]] name(pay 1 mana) phaseaction[endofturn once] draw:1!$ opponent text=Whenever a player casts a spell, he or she may pay {1}. If that player does, he or she draws a card at the beginning of the next end step. mana={6} type=Artifact [/card] [card] name=Hornbash Mentor auto=target(creature[-human]|myBattlefield) transforms((,newability[counter(0/0,1,Trample)],newability[this(counter{0/0.1.Trample}>=1) trample])) auto={1}{W}{T}:counter(1/1,1) all(creature[trample]|myBattlefield) text=When Hornbash Mentor enters the battlefield, put a trample counter on target non-Human creature you control. -- {2}{G}, {T}: Put a +1/+1 counter on each creature you control with trample. mana={2}{G} type=Creature subtype=Human Warrior power=3 toughness=3 [/card] [card] name=Hornswoggle target=creature|stack auto=fizzle text=Counter target creature spell. You create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color." mana={2}{U} type=Instant [/card] [card] name=Horror of the Broken Lands abilities=cycling auto=@movedto(*|mygraveyard) from(myhand):2/1 ueot autohand=__CYCLING__({B}) text=Whenever you cycle or discard another card, Horror of the Broken Lands gets +2/+1 until end of turn. -- Cycling {B} ({B}, Discard this card: Draw a card.) mana={4}{B} type=Creature subtype=Horror power=4 toughness=4 [/card] [card] name=Hostage Taker auto=(blink)forsrc target(creature,artifact) text=When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell. mana={2}{U}{B} type=Creature subtype=Human Pirate power=2 toughness=3 [/card] [card] name=Hostile Desert auto={2}{E(land|mygraveyard)}:transforms((Elemental Creature,setpower=3,settoughness=4)) ueot auto={T}:Add{1} text={T}: Add {1} to your mana pool. -- {2}, Exile a land card from your graveyard: Hostile Desert becomes a 3/4 Elemental creature until end of turn. It's still a land. type=Land subtype=Desert [/card] [card] name=Hostile Minotaur abilities=haste text=Haste (This creature can attack and {T} as soon as it comes under your control.) mana={3}{R} type=Creature subtype=Minotaur power=3 toughness=3 [/card] [card] name=Hour of Devastation auto=all(creature) -indestructible auto=damage:5 all(creature) auto=damage:5 all(planeswalker[-bolas]) text=All creatures lose indestructible until end of turn. Hour of Devastation deals 5 damage to each creature and each non-Bolas planeswalker. mana={3}{R}{R} type=Sorcery [/card] [card] name=Hour of Eternity target=creature|myGraveyard auto=clone and!( transforms((Zombie,removemc,setpower=4,settoughness=4,black)) forever )! auto=moveto(exile) text=Exile X target creature cards from your graveyard. For each card exiled this way, create a token that's a copy of that card, except it's a 4/4 black Zombie. mana={X}{X}{U}{U}{U} type=Sorcery [/card] [card] name=Hour of Glory target=creature auto=moveto(exile) auto=teach(god) moveto(exile) all(*[share!name!]|opponenthand) text=Exile target creature. If that creature was a God, its controller reveals his or her hand and exiles all cards from it with the same name as that creature. mana={3}{B} type=Instant [/card] [card] name=Hour of Need kicker=multi{1}{U} auto=if compare(kicked)~equalto~0 then name(choose 1 creature) name(choose 1 creature) moveto(ownerexile) target(creature) and!(token(Sphinx,Creature Sphinx,4/4,blue,flying) targetcontroller)! auto=if compare(kicked)~equalto~1 then name(choose 2 creatures) name(choose 2 creatures) moveto(ownerexile) target(creature) and!(token(Sphinx,Creature Sphinx,4/4,blue,flying) targetcontroller)! auto=if compare(kicked)~equalto~2 then name(choose 3 creatures) name(choose 3 creatures) moveto(ownerexile) target(creature) and!(token(Sphinx,Creature Sphinx,4/4,blue,flying) targetcontroller)! auto=if compare(kicked)~equalto~3 then name(choose 4 creatures) name(choose 4 creatures) moveto(ownerexile) target(creature) and!(token(Sphinx,Creature Sphinx,4/4,blue,flying) targetcontroller)! auto=if compare(kicked)~equalto~4 then name(choose 5 creatures) name(choose 5 creatures) moveto(ownerexile) target(creature) and!(token(Sphinx,Creature Sphinx,4/4,blue,flying) targetcontroller)! auto=if compare(kicked)~equalto~5 then name(choose 6 creatures) name(choose 6 creatures) moveto(ownerexile) target(creature) and!(token(Sphinx,Creature Sphinx,4/4,blue,flying) targetcontroller)! auto=if compare(kicked)~equalto~6 then name(choose 7 creatures) name(choose 7 creatures) moveto(ownerexile) target(creature) and!(token(Sphinx,Creature Sphinx,4/4,blue,flying) targetcontroller)! auto=if compare(kicked)~equalto~7 then name(choose 8 creatures) name(choose 8 creatures) moveto(ownerexile) target(creature) and!(token(Sphinx,Creature Sphinx,4/4,blue,flying) targetcontroller)! auto=if compare(kicked)~equalto~8 then name(choose 9 creatures) name(choose 9 creatures) moveto(ownerexile) target(creature) and!(token(Sphinx,Creature Sphinx,4/4,blue,flying) targetcontroller)! auto=if compare(kicked)~equalto~9 then name(choose 10 creatures) name(choose 10 creatures) moveto(ownerexile) target(creature) and!(token(Sphinx,Creature Sphinx,4/4,blue,flying) targetcontroller)! auto=if compare(kicked)~equalto~10 then name(choose 11 creatures) name(choose 11 creatures) moveto(ownerexile) target(creature) and!(token(Sphinx,Creature Sphinx,4/4,blue,flying) targetcontroller)! auto=if compare(kicked)~equalto~11 then name(choose 12 creatures) name(choose 12 creatures) moveto(ownerexile) target(creature) and!(token(Sphinx,Creature Sphinx,4/4,blue,flying) targetcontroller)! auto=if compare(kicked)~equalto~12 then name(choose 13 creatures) name(choose 13 creatures) moveto(ownerexile) target(creature) and!(token(Sphinx,Creature Sphinx,4/4,blue,flying) targetcontroller)! auto=if compare(kicked)~equalto~13 then name(choose 14 creatures) name(choose 14 creatures) moveto(ownerexile) target(creature) and!(token(Sphinx,Creature Sphinx,4/4,blue,flying) targetcontroller)! auto=if compare(kicked)~equalto~14 then name(choose 15 creatures) name(choose 15 creatures) moveto(ownerexile) target(creature) and!(token(Sphinx,Creature Sphinx,4/4,blue,flying) targetcontroller)! auto=if compare(kicked)~equalto~15 then name(choose 16 creatures) name(choose 16 creatures) moveto(ownerexile) target(creature) and!(token(Sphinx,Creature Sphinx,4/4,blue,flying) targetcontroller)! auto=if compare(kicked)~equalto~16 then name(choose 17 creatures) name(choose 17 creatures) moveto(ownerexile) target(creature) and!(token(Sphinx,Creature Sphinx,4/4,blue,flying) targetcontroller)! auto=if compare(kicked)~equalto~17 then name(choose 18 creatures) name(choose 18 creatures) moveto(ownerexile) target(creature) and!(token(Sphinx,Creature Sphinx,4/4,blue,flying) targetcontroller)! auto=if compare(kicked)~equalto~18 then name(choose 19 creatures) name(choose 19 creatures) moveto(ownerexile) target(creature) and!(token(Sphinx,Creature Sphinx,4/4,blue,flying) targetcontroller)! auto=if compare(kicked)~equalto~19 then name(choose 20 creatures) name(choose 20 creatures) moveto(ownerexile) target(creature) and!(token(Sphinx,Creature Sphinx,4/4,blue,flying) targetcontroller)! text=Strive — Hour of Need costs {1}{U} more to cast for each target beyond the first. -- Exile any number of target creatures. For each creature exiled this way, its controller puts a 4/4 blue Sphinx creature token with flying onto the battlefield. mana={2}{U} type=Instant [/card] [card] name=Hour of Promise auto=aslongas(Desert|mybattlefield,myGraveyard) token(Zombie,creature Zombie,2/2,black)*2 >2 auto=moveto(mybattlefield) target(land|mylibrary) and!(tap(noevent))! #auto=transforms((,newability[if type(desert|mybattlefield)~morethan~2 then token(Zombie,creature Zombie,2/2,black)])) ueot text=Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens. mana={4}{G} type=Sorcery [/card] [card] name=Hour of Revelation auto=destroy all(*[-land]) other={W}{W}{W} name(Cast for {W}{W}{W}) otherrestriction=type(*[-land]|battlefield)~morethan~9 text=Hour of Revelation costs {3} less to cast if there are ten or more nonland permanents on the battlefield. -- Destroy all nonland permanents. mana={3}{W}{W}{W} type=Sorcery [/card] [card] name=House Guildmage auto={1}{U}{T}:target(creature) frozen aicode=activate transforms((,newability[surveil],newability[all(*[zpos<=psurveiloffsetplus2plusend]|mylibrary) transforms((,newability[if compare(genrand2)~equalto~1 then moveto(mygraveyard)])) oneshot])) oneshot auto={2}{B}{T}:name(Surveil 2) reveal:psurveiloffsetplus2plusend optionone name(put in graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed surveil afterrevealedend revealend text={1}{U}, {T}: Target creature doesn't untap during its controller's next untap step. -- {2}{B}, {T}: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) mana={U}{B} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Howling Giant abilities=reach auto=create(Wolf:creature Wolf:2/2:green)*2 text=Reach (This creature can block creatures with flying.) -- When Howling Giant enters the battlefield, create two 2/2 green Wolf creature tokens. mana={5}{G}{G} type=Creature subtype=Giant Druid power=5 toughness=5 [/card] [card] name=Howling Golem auto=@combat(attacking) source(this):draw:1 auto=@combat(blocking) source(this):draw:1 auto=@combat(attacking) source(this):draw:1 opponent auto=@combat(blocking) source(this):draw:1 opponent text=Whenever Howling Golem attacks or blocks, each player draws a card. mana={3} type=Artifact Creature subtype=Golem power=2 toughness=3 [/card] [card] name=Huatli's Raptor abilities=vigilance auto=_PROLIFERATE_ text=Vigilance -- When Huatli's Raptor enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) mana={G}{W} type=Creature subtype=Dinosaur power=2 toughness=3 [/card] [card] name=Huatli's Snubhorn abilities=vigilance text=Vigilance (Attacking doesn't cause this creature to tap.) mana={1}{W} type=Creature subtype=Dinosaur power=2 toughness=2 [/card] [card] name=Huatli's Spurring target=creature auto=2/0 auto=if type(huatli|mybattlefield)~morethan~0 then 2/0 text=Target creature gets +2/+0 until end of turn. If you control a Huatli planeswalker, that creature gets +4/+0 until end of turn instead. mana={R} type=Instant [/card] [card] name=Huddle Up auto=draw:1 auto=draw:1 target(opponent) text=Assist (Another player can pay up to {2} of this spell's cost.) -- Two target players each draw a card. mana={2}{U} type=Sorcery [/card] [card] name=Hull Breach auto=choice destroy target(artifact) auto=choice destroy target(enchantment) auto=choice destroy target(artifact) && destroy target (enchantment) text=Choose one — • Destroy target artifact. • Destroy target enchantment. • Destroy target artifact and target enchantment. mana={R}{G} type=Sorcery [/card] [card] name=Hum of the Radix auto=foreach(*[artifact]|myBattlefield) lord(*[artifact]|mycastingzone) altercost(colorless,1) auto=foreach(*[artifact]|opponentbattlefield) lord(*[artifact]|opponentcastingzone) altercost(colorless,1) text=Each artifact spell costs {1} more to cast for each artifact its controller controls. mana={2}{G}{G} type=Enchantment [/card] [card] name=Human Inc type=Creature subtype=Human power=1 toughness=1 color=white [/card] [card] name=Human Soldier Bas type=Creature subttype=Human Soldier power=1 toughness=1 color=white [/card] [card] name=Human Soldier Day type=Creature subtype=Human Soldier power=1 toughness=1 color=white [/card] [card] name=Human Soldier For type=Creature subttype=Human Soldier power=1 toughness=1 color=white [/card] [card] name=Human Soldier Gar type=Creature subtype=Human Soldier power=1 toughness=1 color=white [/card] [card] name=Human Soldier Gen type=Creature subttype=Human Soldier power=1 toughness=1 color=white [/card] [card] name=Human Soldier Jir type=Creature subtype=Human power=1 toughness=1 color=white [/card] [card] name=Human Soldier Nig type=Creature subttype=Human Soldier power=1 toughness=1 color=white [/card] [card] name=Human Soldier Val type=Creature subtype=Human Soldier power=1 toughness=1 color=white [/card] [card] name=Human Thr type=Creature subtype=Human power=1 toughness=1 color=white [/card] [card] name=Humble Naturalist auto=this(variable{type:creature:myrestrictedcastingzone}>0) {T}:add{G} auto=this(variable{type:creature:myrestrictedcastingzone}>0) {T}:add{W} auto=this(variable{type:creature:myrestrictedcastingzone}>0) {T}:add{U} auto=this(variable{type:creature:myrestrictedcastingzone}>0) {T}:add{B} auto=this(variable{type:creature:myrestrictedcastingzone}>0) {T}:add{R} text={T}: Add one mana of any color. Spend this mana only to cast a creature spell. mana={1}{G} type=Creature subtype=Human Druid power=1 toughness=3 [/card] [card] name=Humility auto=lord(creature|battlefield) loseabilities forever auto=lord(creature|battlefield) transforms((,setpower=0,settoughness=1)) forever text=All creatures loses all abilities and have base power and toughness 1/1. mana={2}{W}{W} type=Enchantment [/card] [card] name=Humongulus abilities=opponentshroud text=Hexproof (This creature can't be the target of spells or abilities your opponents control.) mana={4}{U} type=Creature subtype=Homunculus power=2 toughness=5 [/card] [card] name=Hundred-Handed One abilities=vigilance auto=this(cantargetcard(*[-monstrous]) {3}{W}{W}{W}:becomes(monstrous) forever && counter(1/1,3) && transforms((,newability[reach])) forever text=Vigilance -- {3}{W}{W}{W}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) -- As long as Hundred-Handed One is monstrous, it has reach and can block an additional ninety-nine creatures each combat. mana={2}{W}{W} type=Creature subtype=Giant power=3 toughness=5 [/card] [card] name=Hungering Hydra abilities=oneblocker auto=counter(1/1,X) auto=@damaged(this):counter(1/1)*thatmuch text=Hungering Hydra enters the battlefield with X +1/+1 counters on it. -- Hungering Hydra can't be blocked by more than one creature. -- Whenever Hungering Hydra is dealt damage, put that many +1/+1 counters on it. (It must survive the damage to get the counters.) mana={X}{G} type=Creature subtype=Hydra power=0 toughness=0 [/card] [card] name=Hungering Yeti abilities=flash other={4}{R} name(cast as it has flah) restriction=myturnonly otherrestriction=type(*[blue;green]|mybattlefield)~morethan~0 text=As long as you control a green or blue permanent, you may cast Hungering Yeti as though it had flash. (You may cast it any time you could cast an instant.) mana={4}{R} type=Creature subtype=Yeti power=4 toughness=4 [/card] [card] name=Hungry Flames target=player auto=damage:2 auto=damage:3 target(creature) text=Hungry Flames deals 3 damage to target creature and 2 damage to target player. mana={2}{R} type=Instant [/card] [card] name=Hungry Hungry Heifer auto=@each my upkeep:if type(*[counter{any}]|mybattlefield)~equalto~0 then sacrifice all(this) else ability!$name(Choose one) choice name(Remove a counter) removesinglecountertype(1) target(*[counter{any}]|mybattlefield) _ choice name(Sacrifice) sacrifice all(mysource)!$ controller text=During your upkeep, remove a counter from any card you control or sacrifice Hungry Hungry Heifer. mana={2}{G} type=Summon subtype=Cow [/card] [card] name=Hungry Lynx abilities=deathtouch auto=lord(cat|myBattlefield) protection from(rat) auto=@each my endofturn:create(rat:rat creature:1/1:black:deathtouch) opponent auto=@movedTo(rat|graveyard) from(battlefield):counter(1/1) all(cat|myBattlefield) text=Cats you control have protection from Rats. (They can't be blocked, targeted, or dealt damage by Rats.) -- At the beginning of your end step, target opponent creates a 1/1 black Rat creature token with deathtouch. -- Whenever a Rat dies, put a +1/+1 counter on each Cat you control. mana={1}{G} type=Creature subtype=Cat power=2 toughness=2 [/card] [card] name=Hunt Down target=creature auto=mustblock ueot text=Target creature blocks target creature this turn if able. mana={G} type=Sorcery [/card] [card] name=Hunted Nightmare abilities=menace auto=notatarget(creature[-human]) transforms((,newability[counter(0/0,1,Deathtouch)],newability[this(counter{0/0.1.Deathtouch}>=1) deathtouch])) opponent text=Menace -- When Hunted Nightmare enters the battlefield, target opponent puts a deathtouch counter on a creature they control. mana={1}{B}{B} type=Creature subtype=Nightmare power=4 toughness=5 [/card] [card] name=Hunted Witness auto=@movedTo(this|graveyard) from(battlefield):create(soldier:creature soldier:1/1:white:lifelink) text=When Hunted Witness dies, create a 1/1 white Soldier creature token with lifelink. mana={W} type=Creature subtype=Human power=1 toughness=1 [/card] [card] name=Hunter's Edge target=creature|myBattlefield restriction=type(creature|opponentbattlefield)~morethan~0 auto=counter(1/1,1) auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot text=Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature you don't control. mana={3}{G} type=Sorcery [/card] [card] name=Huntmaster Liger abilities=mutate otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveTo(myHand) auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) auto={9999}:equip other={2}{W} name(Mutate) auto=transforms((,newability[@mutated(this):name(All creatures X/X ueot) thisforeach(mutations) all(other creature|myBattlefield) 1/1 ueot])) auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Over) choice name(Mutate Over) mutateover target(other creature[-human]|mybattlefield) auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Under) choice name(Mutate Under) mutateunder target(other creature[-human]|mybattlefield) text=Mutate {2}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Whenever this creature mutates, other creatures you control get +X/+X until end of turn, where X is the number of times this creature has mutated. mana={3}{W} type=Creature subtype=Cat power=3 toughness=4 [/card] [card] name=Hushbringer abilities=flying,lifelink auto=@movedto(creature|battlefield):all(trigger) onlymanaability auto=@movedto(creature|graveyard):all(trigger) onlymanaability text=Flying, lifelink -- Creatures entering the battlefield or dying don't cause abilities to trigger. mana={1}{W} type=Creature subtype=Faerie power=1 toughness=2 [/card] [card] name=Hydra's Growth target=creature auto=counter(1/1,1) auto=@each my upkeep:thisforeach(counter{1/1.1}) counter(1/1,1) text=Enchant creature -- When Hydra’s Growth enters the battlefield, put a +1/+1 counter on enchanted creature. -- At the beginning of your upkeep, double the number of +1/+1 counters on enchanted creature. mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Hydradoodle abilities=reach,trample auto=thisforeach(variable{halfpaid}) all(this) rolladie 6 winability counter(1/1,lastrollresult) winabilityend loseability counter(1/1,lastrollresult) loseabilityend rollend text=As Hydradoodle enters the battlefield, roll X six-sided dice. Hydradoodle enters the battlefield with a number of +1/+1 counters on it equal to the total of those results. -- Reach, trample mana={X}{X}{G}{G} type=Creature subtype=Hydra Hound power=0 toughness=0 [/card] [card] name=Hydroid Krasis abilities=flying, trample autostack=if casted(this) then draw:3 autostack=if casted(this) then life:3 auto=counter(1/1,X) text=When you cast this spell, you gain half X life and draw half X cards. Round down each time. -- Flying, trample -- Hydroid Krasis enters the battlefield with X +1/+1 counters on it. mana={X}{G}{U} type=Creature subtype=Jellyfish Hydra Beast power=0 toughness=0 [/card] [card] name=Hydromorph Guardian auto={U}{S}:fizzle target(*|stack) text={U}, Sacrifice Hydromorph Guardian: Counter target spell that targets one or more creatures you control. mana={2}{U} type=Creature subtype=Elemental power=2 toughness=2 [/card] [card] name=Hydromorph Gull abilities=flying auto={U}{S}:fizzle target(*|stack) text=Flying -- {U}, Sacrifice Hydromorph Gull: Counter target spell that targets one or more creatures you control. mana={3}{U}{U} type=Creature subtype=Elemental Bird power=3 toughness=3 [/card] [card] name=Hyena Pack mana={2}{R}{R} type=Creature subtype=Hyena power=3 toughness=4 [/card] [card] name=Hypergenesis color=green restriction=never mana={0} suspend(3)={1}{g}{g} auto=ability$! moveto(ownerbattlefield) notatarget(artifact,creature,enchantment,land|myhand) !$ controller auto=ability$! moveto(ownerbattlefield) notatarget(artifact,creature,enchantment,land|myhand) !$ opponent text=Suspend 3—{1}{G}{G} (Rather than cast this card from your hand, pay {1}{G}{G} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -- Starting with you, each player may put an artifact, creature, enchantment, or land card from his or her hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield. type=Sorcery [/card] [card] name=Hypnotic Sprite // Mesmeric Glare abilities=flying,flash,adventure restriction=can play creature other={2}{U} name(Adventure) autostack=if paid(alternative) then name(Counter spell) name(Counter spell) target(*[manacost<=3]|stack) fizzle autostack=if paid(alternative) then transforms((,newability[moveto(exile) and!( transforms((,newability[canplayfromexile])) forever )!])) forever text=Flying // Counter target spell with converted mana cost 3 or less. (Then exile this card. You may cast the creature later from exile.) mana={U}{U} type=Creature subtype=Faerie power=2 toughness=1 [/card] [card] name=Hypothesizzle auto=draw:2 controller auto=choice name(Discard and deal damage) ability$!name(Discard non-land card) notatarget(*[-land]|myhand) reject!$ controller && damage:4 target(creature) auto=choice name(Don't discard) donothing text=Draw two cards. Then you may discard a nonland card. When you do, Hypothesizzle deals 4 damage to target creature. mana={3}{U}{R} type=Instant [/card] [card] name=Hyrax Tower Scout auto=untap target(creature) text=When Hyrax Tower Scout enters the battlefield, untap target creature. mana={2}{G} type=Creature subtype=Human Scout power=3 toughness=3 [/card] [card] name=Ice Tunnel auto=tap(noevent) text=({T}: Add {U} or {B}.) -- Ice Tunnel enters the battlefield tapped. type=Snow Land subtype=Island Swamp [/card] [card] name=Ice-Fang Coatl abilities=flash,flying auto=draw:1 auto=aslongas(*[snow]|myBattlefield) deathtouch >2 text=Flash -- Flying -- When Ice-Fang Coatl enters the battlefield, draw a card. -- Ice-Fang Coatl has deathtouch as long as you control at least three other snow permanents. mana={G}{U} type=Snow Creature subtype=Snake power=1 toughness=1 [/card] [card] name=Iceberg Cancrix auto=@movedTo(*[snow]|myBattlefield):may target(player) deplete:2 text=Whenever another snow permanent enters the battlefield under your control, you may have target player put the top two cards of their library into their graveyard. mana={1}{U} type=Snow Creature subtype=Crab power=0 toughness=4 [/card] [card] name=Icebind Pillar auto={i}{T}:target(*[creature;artifact]|battlefield) tap(noevent) text={S}i}, {T}: Tap target artifact or creature. ({S}i} can be paid with one mana from a snow source.) mana={2}{U} type=Snow Artifact [/card] [card] name=Icebreaker Kraken autograveyard=foreach(land[snow]|mybattlefield) changecost(colorless:-1) forcedalive autoexile=foreach(land[snow]|mybattlefield) changecost(colorless:-1) forcedalive autohand=foreach(land[snow]|mybattlefield) changecost(colorless:-1) forcedalive auto=all(*[artifact;creature]|opponentbattlefield) frozen auto={H(land[snow]|mybattlefield)}{H(land[snow]|mybattlefield)}{H(land[snow]|mybattlefield)}:moveTo(ownerhand) text=This spell costs {1} less to cast for each snow land you control. -- When Icebreaker Kraken enters the battlefield, artifacts and creatures target opponent controls don’t untap during that player’s next untap step. -- Return three snow lands you control to their owner’s hand: Return Icebreaker Kraken to its owner’s hand. mana={10}{U}{U} type=Snow Creature subtype=Kraken power=8 toughness=8 [/card] [card] name=Icehide Golem other={i} restriction=never text=({S}i} can be paid with one mana from a snow permanent.) mana={1} type=Snow Artifact Creature subtype=Golem power=2 toughness=2 [/card] [card] name=Icehide Troll auto={i}{i}:name(Gets 2/0 and indestructible) transforms((,newability[2/0],newability[indestructible],newability[tap(noevent)])) ueot text={S}i}{S}i}: Icehide Troll gets +2/+0 and gains indestructible until end of turn. Tap it. (Damage and effects that say “destroy” don’t destroy it. {S}i} can be paid with one mana from a snow source.) mana={2}{G} type=Snow Creature subtype=Troll Warrior power=2 toughness=3 [/card] [card] name=Ich-Tekik, Salvage Splicer abilities=partner auto=token(Golem,Artifact Creature Golem,3/3) auto=@movedTo(graveyard) from(artifact|battlefield):counter(1/1) auto=@movedTo(graveyard) from(artifact|battlefield):counter(1/1) all(*[golem]|mybattlefield) text=When Ich-Tekik, Salvage Splicer enters the battlefield, create a 3/3 colorless Golem artifact creature token. -- Whenever an artifact is put into a graveyard from the battlefield, put a +1/+1 counter on Ich-Tekik and a +1/+1 counter on each Golem you control. -- Partner (You can have two commanders if both have partner.) mana={4}{G} type=Legendary Creature subtype=Human Artificer power=1 toughness=1 [/card] [card] name=Ichthyomorphosis target=creature auto=teach(creature) loseabilities auto=teach(creature) transforms((,setpower=0,settoughness=1)) auto=teach(creature) transforms((removetypes,newability[becomes(Fish,blue)])) text=Enchant creature -- Enchanted creature loses all abilities and is a blue Fish with base power and toughness 0/1. mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Icon of Ancestry aicode=activate target(creature[zpos<=3]|mylibrary) moveto(myhand) auto={3}{T}:name(look) reveal:3 optionone name(Get Creature) target(creature|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend auto=chooseatype lord(creature[chosentype]) 1/1 chooseend text=As Icon of Ancestry enters the battlefield, choose a creature type. -- Creatures you control of the chosen type get +1/+1. -- {3}, {T}: Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order. mana={3} type=Artifact [/card] [card] name=Icy Manalith auto={T}:add{W} auto={T}:add{B} auto={T}:add{G} auto={T}:add{U} auto={T}:add{R} text={T}: Add one mana of any color. type=Snow Artifact [/card] [card] name=Idol of Endurance auto=(blink)forsrc all(creature[manacost<=3]|myGraveyard) auto={1}{W}{T}:may activate castcard(normal) target(creature[manacost<=3]|myexile) text=When Idol of Endurance enters the battlefield, exile all creature cards with converted mana cost 3 or less from your graveyard until Idol of Endurance leaves the battlefield. -- {1}{W}, {T}: Until end of turn, you may cast a creature spell from among the cards exiled with Idol of Endurance without paying its mana cost. mana={2}{W} type=Artifact [/card] [card] name=Idol of Oblivion auto={T}:draw:1 restriction{thisturn(creature[token]|mybattlefield)~morethan~0} auto={8}{T}{S}:token(Eldrazi,Creature Eldrazi,10/10,colorless) text={T}: Draw a card. Activate this ability only if you created a token this turn. -- {8}, {T}, Sacrifice Idol of Oblivion: Create a 10/10 colorless Eldrazi creature token. mana={2} type=Artifact [/card] [card] name=Idyllic Grange auto={T}:add{W} auto=aslongas(other land[plain]|myBattlefield) tap(noevent) <3 oneshot auto=if this(untapped) target(creature|myBattlefield) counter(1/1) once text={T}: Add {W}. -- Idyllic Grange enters the battlefield tapped unless you control three or more other Plains. -- When Idyllic Grange enters the battlefield untapped, put a +1/+1 counter on target creature you control. type=Land subtype=Plains [/card] [card] name=Ifh-Biff Efreet abilities=flying auto={G}:damage:1 all(creature[flying]) && damage:1 controller && damage:1 opponent auto=foreach(land[-tapped]|opponentBattlefield) transforms((,newability[ability$!name(Pay 1) pay[[{G}]] name(Pay 1) damage:1 all(creature[flying]) && damage:1 controller && damage:1 opponent?donothing!$ opponent])) forever text=Flying -- {G}: Ifh-Biff Efreet deals 1 damage to each creature with flying and each player. Any player may activate this ability. mana={2}{G}{G} type=Creature subtype=Efreet power=3 toughness=3 [/card] [card] name=Ifnir Deadlands auto={2}{B}{B}{T}{S(desert|mybattlefield)}:counter(-1/-1,2) target(creature|opponentbattlefield) asSorcery auto={T}:Add{1} auto={T}{L:1}:Add{B} text={T}: Add {1} to your mana pool. -- {T}, Pay 1 life: Add {B} to your mana pool. -- {2}{B}{B}, {T}, Sacrifice a Desert: Put two -1/-1 counters on target creature an opponent controls. Activate this ability only any time you could cast a sorcery. type=Land subtype=Desert [/card] [card] name=Igneous Cur auto={1}{R}:2/0 ueot text={1}{R}: Igneous Cur gets +2/+0 until end of turn. mana={1}{R} type=Creature subtype=Elemental Dog power=1 toughness=2 [/card] [card] name=Igneous Elemental target=creature autohand=if type(land|mygraveyard)~morethan~0 then reduce({1}) auto=may damage:2 text=This spell costs {2} less to cast if there is a land card in your graveyard. -- When Igneous Elemental enters the battlefield, you may have it deal 2 damage to target creature. mana={4}{R}{R} type=Creature subtype=Elemental power=4 toughness=3 [/card] [card] name=Ignite Disorder auto=thisforeach(variable{3}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(creature[white;blue]) damage:1!$ controller text=Ignite Disorder deals 3 damage divided as you choose among one, two, or three target white and/or blue creatures. mana={1}{R} type=Instant [/card] [card] name=Ignite the Beacon auto=target(planeswalker|mylibrary) moveto(myhand) text=Search your library for up to two planeswalker cards, reveal them, put them into your hand, then shuffle your library. mana={4}{W} type=Instant [/card] [card] name=Ignite the Future flashback={7}{R} auto=moveto(exile) and!( transforms((,canplayfromexile)) ueot )! all(*[zpos<=3]|mylibrary) auto=if gravecast then changecost(colorless:-3) && changecost(R:-1) text=Exile the top three cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast from a graveyard, you may play cards this way without paying their mana costs. -- Flashback {7}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={3}{R} type=Sorcery [/card] [card] name=Ikra Shidiqi, the Usurper abilities=menace,partner auto=@combatdamaged(player) from(creature|myBattlefield):dynamicability text=Menace -- Whenever a creature you control deals combat damage to a player, you gain life equal to that creature’s toughness. -- Partner (You can have two commanders if both have partner.) mana={3}{B}{G} type=Legendary Creature subtype=Naga Wizard power=3 toughness=7 [/card] [card] name=Ilharg, the Raze-Boar abilities=trample auto=@combat(attacking) source(this):target(creature|myhand) transforms((,newability[phaseaction[endofturn once] moveTo(hand)],newability[ninjutsu])) forever auto=@movedto(this|graveyard) from(myBattlefield):may name(Move back to hand) target(Ilharg^ the Raze-Boar[fresh]|graveyard) placefromthetop(3) auto=@movedto(this|exile) from(myBattlefield):may name(Move back to hand) target(Ilharg^ the Raze-Boar[fresh]|exile) placefromthetop(3) text=Trample -- Whenever Ilharg, the Raze-Boar attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step. -- When Ilharg, the Raze-Boar dies or is put into exile from the battlefield, you may put it into its owner's library third from the top. mana={3}{R}{R} type=Legendary Creature subtype=Boar God power=6 toughness=6 [/card] [card] name=Ill-Gotten Inheritance auto={5}{B}{S}:life:4 && damage:4 target(opponent) auto=@each my upkeep:life:1 && damage:1 opponent text=At the beginning of your upkeep, Ill-Gotten Inheritance deals 1 damage to each opponent and you gain 1 life. -- {5}{B}, Sacrifice Ill-Gotten Inheritance: It deals 4 damage to target opponent and you gain 4 life. mana={3}{B} type=Enchantment [/card] [card] name=Illuminate target=creature auto=damage:X other={X}{2}{R}{R} name(Kicker {2}{R}) auto=if paid(alternative) then damage:X targetcontroller kicker={3}{U} auto=kicker ifnot paid(alternative) then draw:X controller text=Kicker {2}{R} and/or {3}{U} (You may pay an additional {2}{R} and/or {3}{U} as you cast this spell.) -- Illuminate deals X damage to target creature. If Illuminate was kicked with its {2}{R} kicker, it deals X damage to that creature's controller. If Illuminate was kicked with its {3}{U} kicker, you draw X cards. mana={X}{R} type=Sorcery [/card] [card] name=Illuminated Folio auto=this(variable{type:*[blue]:myhand}>1) {1}{T}:draw:1 controller auto=this(variable{type:*[red]:myhand}>1) {1}{T}:draw:1 controller auto=this(variable{type:*[black]:myhand}>1) {1}{T}:draw:1 controller auto=this(variable{type:*[green]:myhand}>1) {1}{T}:draw:1 controller auto=this(variable{type:*[white]:myhand}>1) {1}{T}:draw:1 controller text={1}, {T}, Reveal two cards from your hand that share a color: Draw a card. mana={5} type=Artifact [/card] [card] name=Illuna, Apex of Wishes abilities=flying,trample,mutate otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveTo(myHand) auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) auto={9999}:equip other={3}{RG}{U}{U} name(Mutate) auto=transforms((,newability[@mutated(this):ability$!name(Reveal) reveal:1 revealzone(mylibrary) revealuntil(*[-land;-instant;-sorcery]|mylibrary) optionone name(May move non land permanent on battlefield) target(*[-land;-instant;-sorcery]|myreveal) moveto(mybattlefield) optiononeend optiontwo name(Move revealed cards to exile) all(*|myreveal) moveto(myexile) optiontwoend afterrevealed name(Move last exiled non land permanent to hand) moveto(myhand) target(*[fresh;-land;-instant;-sorcery]|myexile) afterrevealedend revealend!$ controller])) auto=ifnot paid(alternative) then transforms((,newability[becomes(,,green,blue,red)])) forever all(this) auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Over) choice name(Mutate Over) mutateover target(other creature[-human]|mybattlefield) && transforms((,newability[becomes(,,green,blue,red)])) forever auto=if paid(alternative) then name(Mutate Under) this(mutations<1) name(Mutate Under) choice name(Mutate Under) mutateunder target(other creature[-human]|mybattlefield) text=Mutate {3}{RG}{U}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Flying, trample -- Whenever this creature mutates, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand. mana={2}{G}{U}{R} type=Legendary Creature subtype=Beast Elemental Dinosaur power=6 toughness=6 [/card] [card] name=Illusion // Reality other={2}{G} name(Reality) auto=ifnot paid(alternative) then activatechooseacolor target(*) becomes(,chosencolor) ueot activatechooseend auto=if paid(alternative) then destroy target(*[artifact]) text=Target spell or permanent becomes the color of your choice until end of turn. -- // -- Destroy target artifact. mana={U} type=Instant [/card] [card] name=Illusion of Choice #The vote is not supported ATM auto=draw:1 controller text=You choose how each player votes this turn. -- Draw a card. mana={U} type=Instant [/card] [card] name=Illusionary Presence auto=cumulativeupcost[{U}] sacrifice auto=@each my upkeep:ability$!name(Choose a land type) choice name(plains) plainswalk ueot _ choice name(island) islandwalk ueot _ choice name(swamp) swampwalk ueot _ choice name(mountain) mountainwalk ueot _ choice name(forest) forestwalk ueot!$ controller text=Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- At the beginning of your upkeep, choose a land type. Illusionary Presence gains landwalk of the chosen type until end of turn. mana={1}{U}{U} type=Creature subtype=Illusion power=2 toughness=2 [/card] [card] name=Illusory Wrappings target=creature auto=transforms((,setpower=0,settoughness=2)) forsrc text=Enchant creature -- Enchanted creature has base power and toughness 0/2. mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Ilysian Caryatid auto={T} restriction{type(creature[power>=4]|myhand)~morethan~0}:add{G}{G} auto={T} restriction{type(creature[power>=4]|myhand)~morethan~0}:add{W}{W} auto={T} restriction{type(creature[power>=4]|myhand)~morethan~0}:add{U}{U} auto={T} restriction{type(creature[power>=4]|myhand)~morethan~0}:add{B}{B} auto={T} restriction{type(creature[power>=4]|myhand)~morethan~0}:add{R}{R} auto={T} restriction{type(creature[power>=4]|myhand)~lessthan~1}:add{G} auto={T} restriction{type(creature[power>=4]|myhand)~lessthan~1}:add{W} auto={T} restriction{type(creature[power>=4]|myhand)~lessthan~1}:add{U} auto={T} restriction{type(creature[power>=4]|myhand)~lessthan~1}:add{B} auto={T} restriction{type(creature[power>=4]|myhand)~lessthan~1}:add{R} text={T}: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead. mana={1}{G} type=Creature subtype=Plant power=1 toughness=1 [/card] [card] name=Imaginary Threats abilities=cycling target=opponent auto=all(creature|targetedpersonsbattlefield) mustattack auto=all(creature|targetedpersonsbattlefield) frozen autohand=__CYCLING__({2}) text=Creatures target opponent controls attack this turn if able. During that player's next untap step, creatures he or she controls don't untap. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={2}{U}{U} type=Instant [/card] [card] name=Imi Statue auto=lord(artifact|mybattlefield) doesnotuntap auto=lord(artifact|opponentbattlefield) doesnotuntap auto=@each my untap:ability$!name(Untap an artifact) name(Untap an artifact) untap target(artifact[tapped]|mybattlefield)!$ controller auto=@each opponent untap:ability$!name(Untap an artifact) name(Untap an artifact) untap target(artifact[tapped]|mybattlefield)!$ opponent text=Players can't untap more than one artifact during their untap steps. mana={3} type=Artifact [/card] [card] name=Immersturm Predator abilities=flying auto=@tapped(this):may name(Exile card) target(*|graveyard) moveto(ownerexile) && all(this) counter(1/1) auto={S(other creature|mybattlefield)}:name(Indestructible and tap) transforms((,newability[indestructible],newability[tap])) ueot text=Flying -- Whenever Immersturm Predator becomes tapped, exile up to one target card from a graveyard and put a +1/+1 counter on Immersturm Predator. -- Sacrifice another creature: Immersturm Predator gains indestructible until end of turn. Tap it. mana={2}{B}{R} type=Creature subtype=Vampire Dragon power=3 toughness=3 [/card] [card] name=Immersturm Raider auto=if type(*|myhand)~morethan~0 then ability$!may reject notatarget(*|myhand) and!(draw:1)! !$ controller text=When Immersturm Raider enters the battlefield, you may discard a card. If you do, draw a card. mana={1}{R} type=Creature subtype=Demon Berserker power=2 toughness=1 [/card] [card] name=Immersturm Skullcairn auto=tap(noevent) auto={T}:add{B} auto={1}{B}{R}{R}{T}{S}:name(Target opponent) damage:3 opponent && ability$!name(Discard a card) name(Discard a card) reject notatarget(*|myhand)!$ opponent asSorcery auto={1}{B}{R}{R}{T}{S}:name(Target yourself) damage:3 controller && ability$!name(Discard a card) name(Discard a card) reject notatarget(*|myhand)!$ controller asSorcery text=Immersturm Skullcairn enters the battlefield tapped. -- {T}: Add {B}. -- {1}{B}{R}{R}, {T}, Sacrifice Immersturm Skullcairn: It deals 3 damage to target player. That player discards a card. Activate this ability only any time you could cast a sorcery. type=Land [/card] [card] name=Imminent Doom auto=counter(0/0,1,doom) auto=this(counter{0/0.1.doom}) transforms((,newability[@movedTo(*[manacost=1]|mystack):counter(0/0.1.doom)])) auto=this(counter{0/0.1.doom}) transforms((,newability[@movedTo(*[manacost=1]|mystack):damage:1 target(creature;player)])) ueot auto=this(counter{0/0.2.doom}) transforms((,newability[@movedTo(*[manacost=2]|mystack):counter(0/0.1.doom)])) auto=this(counter{0/0.2.doom}) transforms((,newability[@movedTo(*[manacost=2]|mystack):damage:2 target(creature;player)])) ueot auto=this(counter{0/0.3.doom}) transforms((,newability[@movedTo(*[manacost=3]|mystack):counter(0/0.1.doom)])) auto=this(counter{0/0.3.doom}) transforms((,newability[@movedTo(*[manacost=3]|mystack):damage:3 target(creature;player)])) ueot auto=this(counter{0/0.4.doom}) transforms((,newability[@movedTo(*[manacost=4]|mystack):counter(0/0.1.doom)])) auto=this(counter{0/0.4.doom}) transforms((,newability[@movedTo(*[manacost=4]|mystack):damage:4 target(creature;player)])) ueot auto=this(counter{0/0.5.doom}) transforms((,newability[@movedTo(*[manacost=5]|mystack):counter(0/0.1.doom)])) auto=this(counter{0/0.5.doom}) transforms((,newability[@movedTo(*[manacost=5]|mystack):damage:5 target(creature;player)])) ueot auto=this(counter{0/0.6.doom}) transforms((,newability[@movedTo(*[manacost=6]|mystack):counter(0/0.1.doom)])) auto=this(counter{0/0.6.doom}) transforms((,newability[@movedTo(*[manacost=6]|mystack):damage:6 target(creature;player)])) ueot auto=this(counter{0/0.7.doom}) transforms((,newability[@movedTo(*[manacost=7]|mystack):counter(0/0.1.doom)])) auto=this(counter{0/0.7.doom}) transforms((,newability[@movedTo(*[manacost=7]|mystack):damage:7 target(creature;player)])) ueot auto=this(counter{0/0.8.doom}) transforms((,newability[@movedTo(*[manacost=8]|mystack):counter(0/0.1.doom)])) auto=this(counter{0/0.8.doom}) transforms((,newability[@movedTo(*[manacost=8]|mystack):damage:8 target(creature;player)])) ueot auto=this(counter{0/0.9.doom}) transforms((,newability[@movedTo(*[manacost=9]|mystack):counter(0/0.1.doom)])) auto=this(counter{0/0.9.doom}) transforms((,newability[@movedTo(*[manacost=9]|mystack):damage:9 target(creature;player)])) ueot auto=this(counter{0/0.10.doom}) transforms((,newability[@movedTo(*[manacost=10]|mystack):counter(0/0.1.doom)])) auto=this(counter{0/0.10.doom}) transforms((,newability[@movedTo(*[manacost=10]|mystack):damage:10 target(creature;player)])) ueot auto=this(counter{0/0.11.doom}) transforms((,newability[@movedTo(*[manacost=11]|mystack):counter(0/0.1.doom)])) auto=this(counter{0/0.11.doom}) transforms((,newability[@movedTo(*[manacost=11]|mystack):damage:11 target(creature;player)])) ueot auto=this(counter{0/0.12.doom}) transforms((,newability[@movedTo(*[manacost=12]|mystack):counter(0/0.1.doom)])) auto=this(counter{0/0.12.doom}) transforms((,newability[@movedTo(*[manacost=12]|mystack):damage:12 target(creature;player)])) ueot auto=this(counter{0/0.13.doom}) transforms((,newability[@movedTo(*[manacost=13]|mystack):counter(0/0.1.doom)])) auto=this(counter{0/0.13.doom}) transforms((,newability[@movedTo(*[manacost=13]|mystack):damage:13 target(creature;player)])) ueot auto=this(counter{0/0.14.doom}) transforms((,newability[@movedTo(*[manacost=14]|mystack):counter(0/0.1.doom)])) auto=this(counter{0/0.14.doom}) transforms((,newability[@movedTo(*[manacost=14]|mystack):damage:14 target(creature;player)])) ueot auto=this(counter{0/0.15.doom}) transforms((,newability[@movedTo(*[manacost=15]|mystack):counter(0/0.1.doom)])) auto=this(counter{0/0.15.doom}) transforms((,newability[@movedTo(*[manacost=15]|mystack):damage:15 target(creature;player)])) ueot auto=this(counter{0/0.16.doom}) transforms((,newability[@movedTo(*[manacost=16]|mystack):counter(0/0.1.doom)])) auto=this(counter{0/0.16.doom}) transforms((,newability[@movedTo(*[manacost=16]|mystack):damage:16 target(creature;player)])) ueot text=Imminent Doom enters the battlefield with a doom counter on it. -- Whenever you cast a spell with converted mana cost equal to the number of doom counters on Imminent Doom, Imminent Doom deals that much damage to target creature or player. Then put a doom counter on Imminent Doom. mana={2}{R} type=Enchantment [/card] [card] name=Immobilizer Eldrazi abilities=devoid auto={2}{C}:all(creature|battlefield) transforms((,newability[if compare(toughness)~morethan~compare(power) then cantblock ueot])) ueot text=Devoid (This card has no color.) -- {2}{C}: Each creature with toughness greater than its power can't block this turn. ({C} represents colorless mana.) mana={1}{R} type=Creature subtype=Eldrazi Drone power=2 toughness=1 [/card] [card] name=Immolating Gyre auto=damage:type:*[instant;sorcery]:mygraveyard all(creature|opponentBattlefield) auto=damage:type:*[instant;sorcery]:mygraveyard all(planeswalker|opponentBattlefield) text=Immolating Gyre deals X damage to each creature and planeswalker you don't control, where X is the number of instant and sorcery cards in your graveyard. mana={4}{R}{R} type=Sorcery [/card] [card] name=Immolation Shaman auto={3}{R}{R}:transforms((,newability[3/3],newability[menace])) ueot auto=@targeted(*|opponentzones) from(*[creature;artifact;land]|opponentzones):damage:1 opponent auto=@targeted(*|myzones) from(*[creature;artifact;land]|opponentzones):damage:1 opponent auto=@damagefoeof(player) from(*[creature;artifact;land]|opponentzones):damage:1 opponent auto=@damageof(player) from(*[creature;artifact;land]|opponentzones):damage:1 opponent auto=@lifefoeof(player) from(*[creature;artifact;land]|opponentzones):damage:1 opponent auto=@lifeof(player) from(*[creature;artifact;land]|opponentzones):damage:1 opponent text=Whenever an opponent activates an ability of an artifact, creature, or land that isn't a mana ability, Immolation Shaman deals 1 damage to that player. -- {3}{R}{R}: Immolation Shaman gets +3/+3 and gains menace until end of turn. mana={1}{R} type=Creature subtype=Viashino Shaman power=1 toughness=3 [/card] [card] name=Immortal Phoenix abilities=flying auto=@movedTo(this|graveyard) from(battlefield):all(trigger[to]) moveto(ownerhand) text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Immortal Phoenix dies, return it to its owner's hand. mana={4}{R}{R} type=Creature subtype=Phoenix power=5 toughness=3 [/card] [card] name=Imoti, Celebrant of Bounty autostack=if casted(this) then cascade:plibrarycount text=Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) -- Spells you cast with converted mana cost 6 or greater have cascade. mana={3}{G}{U} type=Legendary Creature subtype=Naga Druid power=3 toughness=1 [/card] [card] name=Impale target=creature auto=destroy text=Destroy target creature. mana={2}{B}{B} type=Sorcery [/card] [card] name=Impassioned Orator auto=@movedto(other creature|mybattlefield):life:1 text=Whenever another creature enters the battlefield under your control, you gain 1 life. mana={1}{W} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Impending Doom target=creature auto=mustattack auto=3/3 auto=@movedTo(mytgt|graveyard):damage:3 targetController text=Enchant creature -- Enchanted creature gets +3/+3 and attacks each combat if able. -- When enchanted creature dies, Impending Doom deals 3 damage to that creature’s controller. mana={2}{R} type=Enchantment subtype=Aura [/card] [card] name=Imperial Aerosaur abilities=flying auto=target(other creature|mybattlefield) flying ueot && 1/1 ueot text=Flying -- When Imperial Aerosaur enters the battlefield, another target creature you control gets +1/+1 and gains flying until end of turn. mana={3}{W} type=Creature subtype=Dinosaur power=3 toughness=3 [/card] [card] name=Imperial Ceratops auto=@damaged(this):life:2 controller text=Enrage — Whenever Imperial Ceratops is dealt damage, you gain 2 life. mana={4}{W} type=Creature subtype=Dinosaur power=3 toughness=5 [/card] [card] name=Imperial Lancer auto=aslongas(dinosaur|mybattlefield) double strike text=Imperial Lancer has double strike as long as you control a Dinosaur. mana={W} type=Creature subtype=Human Knight power=1 toughness=1 [/card] [card] name=Imperial Outrider text= mana={3}{W} type=Creature subtype=Human Knight power=1 toughness=5 [/card] [card] name=Imperiosaur text=Spend only mana produced by basic lands to cast Imperiosaur. mana={2}{G}{G} type=Creature subtype=Lizard power=5 toughness=5 [/card] [card] name=Imperious Oligarch abilities=vigilance auto=@movedTo(this|graveyard) from(battlefield):create(Spirit:creature Spirit:1/1:white,black:flying) text=Vigilance -- Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) mana={W}{B} type=Creature subtype=Human Cleric power=2 toughness=1 [/card] [card] name=Impervious Greatwurm abilities=indestructible other={convoke} name(Convoke) text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Indestructible mana={7}{G}{G}{G} type=Creature subtype=Wurm power=16 toughness=16 [/card] [card] name=Impetuous Devils abilities=trample,haste auto=@combat(attacking) source(this):target(creature|opponentbattlefield) mustblock ueot text=Trample, haste -- When Impetuous Devils attacks, up to one target creature defending player controls blocks it this combat if able. -- At the beginning of the end step, sacrifice Impetuous Devils. mana={2}{R}{R} type=Creature subtype=Devil power=6 toughness=1 [/card] [card] name=Impetuous Protege auto=may name(Put partner on your hand) name(Put partner on your hand) moveto(myhand) target(*[Proud Mentor]|mylibrary) auto=@combat(attacking) source(this):all(this) power:highest:creature[tapped]:opponentbattlefield/0 ueot text=Partner with Proud Mentor (When this creature enters the battlefield, target player may put Proud Mentor into their hand from their library, then shuffle.) -- Whenever Impetuous Protege attacks, it gets +X/+0 until end of turn, where X is the greatest power among tapped creatures your opponents control. mana={2}{R} type=Creature subtype=Human Warrior power=0 toughness=4 [/card] [card] name=Imposing Vantasaur abilities=vigilance,cycling autohand=__CYCLING__({1}) text=Vigilance -- Cycling {1} ({1}, Discard this card: Draw a card.) mana={5}{W} type=Creature subtype=Dinosaur power=3 toughness=6 [/card] [card] name=Impostor of the Sixth Pride abilities=changeling text=Changeling (This card is every creature type.) mana={1}{W} type=Creature subtype=Shapeshifter power=3 toughness=1 [/card] [card] name=Imprisoned in the Moon target=*|battlefield auto=teach(creature) loseabilities auto=teach(creature) transforms((removetypes,newability[becomes(Land)],newability[{T}:add{1}])) forever text=Enchant creature, land, or planeswalker -- Enchanted permanent is a colorless land with "{T}: Add {C} to your mana pool" and loses all other card types and abilities. mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Improbable Alliance auto=@drawof(player):transforms((,newability[@drawof(player) restriction{once}:create(Faerie:creature Faerie:1/1:blue:flying)])) ueot auto={4}{U}{R}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever text=Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying. -- {4}{U}{R}: Draw a card, then discard a card. mana={U}{R} type=Enchantment [/card] [card] name=Impulsive Pilferer auto=@movedTo(this|graveyard) from(battlefield):token(Treasure Sur) autograveyard={3}{R}:name(Activate Encore) name(Activate Encore) moveto(exile) and!(clone with(unearth,haste,mustattack))! asSorcery text=When Impulsive Pilferer dies, create a Treasure token. (It's an artifact with " {T}, Sacrifice this artifact: Add one mana of any color.") -- Encore {3}{R} ({3}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) mana={R} type=Creature subtype=Goblin Pirate power=1 toughness=1 [/card] [card] name=In Bolas's Clutches target=artifact,creature,enchantment,land,planeswalker alias=1194 auto=transforms((legendary)) text=Enchant permanent -- You control enchanted permanent. -- Enchanted permanent is legendary. mana={4}{U}{U} type=Legendary Enchantment subtype=Aura [/card] [card] name=In Oketra's Name auto=all(zombie|mybattlefield) 2/1 auto=all(creature[-zombie]|mybattlefield) 1/1 text=Zombies you control get +2/+1 until end of turn. Other creatures you control get +1/+1 until end of turn. mana={1}{W} type=Instant [/card] [card] name=In Search of Greatness aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=@each my upkeep restriction{type(*[-instant;-sorcery;manacost=convertedcost:highest:*:mybattlefieldplus1plusend]|myhand)~morethan~0}:ability$!name(Choose one) choice name(Cast permanent) target(*[-instant;-sorcery;manacost=convertedcost:highest:*:mybattlefieldplus1plusend]|myhand) activate castcard(normal) _ choice name(Scry 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend!$ controller auto=@each my upkeep restriction{type(*[-instant;-sorcery;manacost=convertedcost:highest:*:mybattlefieldplus1plusend]|myhand)~equalto~0}:name(Scry 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend text=At the beginning of your upkeep, you may cast a permanent spell from your hand with converted mana cost equal to 1 plus the highest converted mana cost among other permanents you control without paying its mana cost. If you don’t, scry 1. mana={G}{G} type=Enchantment [/card] [card] name=Inalla, Archmage Ritualist auto=@movedto(other wizard[-token]|mybattlefield):all(trigger[to]) pay[[{1}]] clone with(unearth,haste) auto={T(wizard|myBattlefield)}{T(wizard|myBattlefield)}{T(wizard|myBattlefield)}{T(wizard|myBattlefield)}{T(wizard|myBattlefield)}:target(player) life:-7 text=Eminence — Whenever another nontoken Wizard enters the battlefield under your control, if Inalla, Archmage Ritualist is in the command zone or on the battlefield, you may pay {1}. If you do, create a token that's a copy of that Wizard. The token gains haste. Exile it at the beginning of the next end step. -- Tap five untapped Wizards you control: Target player loses 7 life. mana={2}{U}{B}{R} type=Legendary Creature subtype=Human Wizard power=4 toughness=5 [/card] [card] name=Incendiary Command target=player auto=choice name(Choose 1 and 2) damage:4 && damage:2 all(creature|battlefield) auto=choice name(Choose 1 and 3) damage:4 && destroy target(land[-basic]) auto=choice name(Choose 1 and 4) damage:4 && count(type:*:myhand) && all(*|myhand) reject && draw:countedamount controller && count(type:*:opponenthand) && all(*|opponenthand) reject && draw:countedamount opponent auto=choice name(Choose 2 and 3) damage:2 all(creature|battlefield) && destroy target(land[-basic]) auto=choice name(Choose 2 and 4) damage:2 all(creature|battlefield) && count(type:*:myhand) && all(*|myhand) reject && draw:countedamount controller && count(type:*:opponenthand) && all(*|opponenthand) reject && draw:countedamount opponent auto=choice name(Choose 3 and 4) destroy target(land[-basic]) && count(type:*:myhand) && all(*|myhand) reject && draw:countedamount controller && count(type:*:opponenthand) && all(*|opponenthand) reject && draw:countedamount opponent text=Choose two — -- • Incendiary Command deals 4 damage to target player. -- • Incendiary Command deals 2 damage to each creature. -- • Destroy target nonbasic land. -- • Each player discards all the cards in his or her hand, then draws that many cards. mana={3}{R}{R} type=Sorcery [/card] [card] name=Incendiary Oracle auto={1}{R}:1/0 ueot auto=@damaged(creature) from(this):all(trigger[to]) exiledeath oneshot text={1}{R}: Incendiary Oracle gets +1/+0 until end of turn. -- If a creature dealt damage by Incendiary Oracle this turn would die, exile it instead. mana={1}{R} type=Creature subtype=Human Shaman power=2 toughness=2 [/card] [card] name=Incite Rebellion auto=damage:type:creature:mybattlefield controller && damage:type:creature:mybattlefield all(creature|mybattlefield) auto=damage:type:creature:opponentbattlefield opponent && damage:type:creature:opponentbattlefield all(creature|opponentbattlefield) text=For each player, Incite Rebellion deals damage to that player and each creature that player controls equal to the number of creatures he or she controls. mana={4}{R}{R} type=Sorcery [/card] [card] name=Incoming! aicode=activate target(*[artifact;creature;enchantment]|mylibrary) moveto(battlefield) auto=name(reveal cards) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose cards) target(*[artifact;creature;enchantment]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mybattlefield)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend auto=ability$!moveto(mybattlefield) target(*[artifact;creature;enchantment]|mylibrary)!$ opponent && shuffle opponent text=Each player searches his or her library for any number of artifacts, creatures, enchantments, and lands and puts those cards into play. Each player shuffles his or her library afterwards. mana={4}{G}{G}{G}{G} type=Sorcery [/card] [card] name=Increasing Vengeance auto=ifnot gravecast then name(copy spell) target(*[instant;sorcery]|mystack) castcard(copied noevent) auto=if gravecast then name(copy spell twice) target(*[instant;sorcery]|mystack) castcard(copied noevent) && castcard(copied noevent) flashback={3}{R}{R} text=Copy target instant or sorcery spell you control. If Increasing Vengeance was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies. -- Flashback {3}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={R}{R} type=Instant [/card] [card] name=Incremental Blight restriction=type(creature|battlefield)~morethan~2 auto=ability$!name(Add 1 counter) name(Add 1 counter) counter(-1/-1) target(creature|battlefield)!$ controller auto=ability$!name(Add 2 counters) name(Add 2 counters) counter(-1/-1,2) target(creature|battlefield)!$ controller auto=ability$!name(Add 3 counters) name(Add 3 counters) counter(-1/-1,3) target(creature|battlefield)!$ controller text=Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature. mana={3}{B}{B} type=Sorcery [/card] [card] name=Incremental Growth restriction=type(creature|battlefield)~morethan~2 auto=ability$!name(Add 1 counter) name(Add 1 counter) counter(1/1) target(creature|battlefield)!$ controller auto=ability$!name(Add 2 counters) name(Add 2 counters) counter(1/1,2) target(creature|battlefield)!$ controller auto=ability$!name(Add 3 counters) name(Add 3 counters) counter(1/1,3) target(creature|battlefield)!$ controller text=Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature. mana={3}{G}{G} type=Sorcery [/card] [card] name=Incubation // Incongruity abilities=flash other={1}{G}{U} name(Incongruity) restriction=myturnonly aicode=activate moveto(myhand) target(creature[zpos<=5]|mylibrary) auto=ifnot paid(alternative) then name(Look 5 cards) reveal:5 optionone name(Get a creature) target(<1>creature|reveal) moveto(myhand) optiononeend optiontwo name(put bottom of library) all(*|reveal) bottomoflibrary optiontwoend revealend auto=if paid(alternative) then choice name(Exile opponent's creature) name(Exile opponent's creature) target(creature|opponentBattlefield) moveTo(exile) && token(Frog Lizard,Creature Frog Lizard,3/3,green) opponent auto=if paid(alternative) then choice name(Exile your creature) name(Exile your creature) target(creature|mybattlefield) moveTo(exile) && token(Frog Lizard,Creature Frog Lizard,3/3,green) text=Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. -- Exile target creature. That creature's controller creates a 3/3 green Frog Lizard creature token. mana={GU} type=Sorcery [/card] [card] name=Incubation Druid auto=this(variable{plandg}>0) {t}:out{g} auto=this(variable{plandu}>0) {t}:out{u} auto=this(variable{plandr}>0) {t}:out{r} auto=this(variable{plandb}>0) {t}:out{b} auto=this(variable{plandw}>0) {t}:out{w} auto=this(variable{plandc}>0) {t}:out{1} auto=this(counter{1/1}) this(variable{plandG}>0) {t}:out{G}{G}{G} auto=this(counter{1/1}) this(variable{plandU}>0) {t}:out{U}{U}{U} auto=this(counter{1/1}) this(variable{plandR}>0) {t}:out{R}{R}{R} auto=this(counter{1/1}) this(variable{plandB}>0) {t}:out{B}{B}{B} auto=this(counter{1/1}) this(variable{plandW}>0) {t}:out{W}{W}{W} auto=this(counter{1/1}) this(variable{plandC}>0) {t}:out{1}{1}{1} auto={3}{G}{G}:this(counter{1/1.1}<1) transforms((,newability[counter(1/1.3)])) forever text={T}: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead. -- {3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) mana={1}{G} type=Creature subtype=Elf Druid power=0 toughness=2 [/card] [card] name=Indatha Crystal abilities=cycling auto={T}:Add{W} auto={T}:Add{B} auto={T}:Add{G} autohand=__CYCLING__({2}) text={T}: Add {W}, {B}, or {G}. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={3} type=Artifact [/card] [card] name=Indatha Triome abilities=cycling auto=tap(noevent) autohand=__CYCLING__({3}) text=({T}: Add {W}, {B}, or {G}.) -- Indatha Triome enters the battlefield tapped. -- Cycling {3} ({3}, Discard this card: Draw a card.) type=Land subtype=Plains Swamp Forest [/card] [card] name=Indomitable Creativity target=*[creature;artifact]|battlefield auto=transforms((,newability[destroy],newability[reveal:1 revealzone(mylibrary) revealuntil(*[creature;artifact]|mylibrary) optionone choice name(Exile Card) all(*[creature;artifact]|reveal) moveto(myexile) and!( moveto(mybattlefield) )! optiononeend optiontwo choice name(Put back) all(*|reveal) moveto(mylibrary) and!(shuffle)! optiontwoend revealend])) oneshot text=Destroy X target artifacts and/or creatures. For each permanent destroyed this way, its controller reveals cards from the top of his or her library until an artifact or creature card is revealed and exiles that card. Those players put the exiled cards onto the battlefield, then shuffle their libraries. mana={X}{R}{R}{R} type=Sorcery [/card] [card] name=Induce Despair auto=if type(creature[manacost=1]|myHand)~morethan~0 then choice name(Reveal creature with 1 mana cost) target(creature) -1/-1 ueot auto=if type(creature[manacost=2]|myHand)~morethan~0 then choice name(Reveal creature with 2 mana cost) target(creature) -2/-2 ueot auto=if type(creature[manacost=3]|myHand)~morethan~0 then choice name(Reveal creature with 3 mana cost) target(creature) -3/-3 ueot auto=if type(creature[manacost=4]|myHand)~morethan~0 then choice name(Reveal creature with 4 mana cost) target(creature) -4/-4 ueot auto=if type(creature[manacost=5]|myHand)~morethan~0 then choice name(Reveal creature with 5 mana cost) target(creature) -5/-5 ueot auto=if type(creature[manacost=6]|myHand)~morethan~0 then choice name(Reveal creature with 6 mana cost) target(creature) -6/-6 ueot auto=if type(creature[manacost=7]|myHand)~morethan~0 then choice name(Reveal creature with 7 mana cost) target(creature) -7/-7 ueot auto=if type(creature[manacost=8]|myHand)~morethan~0 then choice name(Reveal creature with 8 mana cost) target(creature) -8/-8 ueot auto=if type(creature[manacost=9]|myHand)~morethan~0 then choice name(Reveal creature with 9 mana cost) target(creature) -9/-9 ueot auto=if type(creature[manacost=10]|myHand)~morethan~0 then choice name(Reveal creature with 10 mana cost) target(creature) -10/-10 ueot auto=if type(creature[manacost=11]|myHand)~morethan~0 then choice name(Reveal creature with 11 mana cost) target(creature) -11/-11 ueot auto=if type(creature[manacost=12]|myHand)~morethan~0 then choice name(Reveal creature with 12 mana cost) target(creature) -12/-12 ueot auto=if type(creature[manacost=13]|myHand)~morethan~0 then choice name(Reveal creature with 13 mana cost) target(creature) -13/-13 ueot auto=if type(creature[manacost=14]|myHand)~morethan~0 then choice name(Reveal creature with 14 mana cost) target(creature) -14/-14 ueot auto=if type(creature[manacost=15]|myHand)~morethan~0 then choice name(Reveal creature with 15 mana cost) target(creature) -15/-15 ueot auto=if type(creature[manacost=16]|myHand)~morethan~0 then choice name(Reveal creature with 16 mana cost) target(creature) -16/-16 ueot auto=if type(creature[manacost=17]|myHand)~morethan~0 then choice name(Reveal creature with 17 mana cost) target(creature) -17/-17 ueot auto=if type(creature[manacost=18]|myHand)~morethan~0 then choice name(Reveal creature with 18 mana cost) target(creature) -18/-18 ueot auto=if type(creature[manacost=19]|myHand)~morethan~0 then choice name(Reveal creature with 19 mana cost) target(creature) -19/-19 ueot auto=if type(creature[manacost=20]|myHand)~morethan~0 then choice name(Reveal creature with 20 mana cost) target(creature) -20/-20 ueot text=As an additional cost to cast Induce Despair, reveal a creature card from your hand. -- Target creature gets -X/-X until end of turn, where X is the revealed card's converted mana cost. mana={2}{B} type=Instant [/card] [card] name=Induced Amnesia auto=target(player) exiles all cards from their hand face down, then draws that many cards text=When Induced Amnesia enters the battlefield, target player exiles all cards from their hand face down, then draws that many cards. -- When Induced Amnesia is put into a graveyard from the battlefield, return the exiled cards to their owner's hand. mana={2}{U} type=Enchantment [/card] [card] name=Indulgent Tormentor abilities=flying auto=@each my upkeep:ability$!choice name(draw 1 opponent) draw:1 opponent _ choice name(pay 2 life) life:-2!$ opponent text=Flying -- At the beginning of your upkeep, draw a card unless target opponent sacrifices a creature or pays 3 life. mana={3}{B}{B} type=Creature subtype=Demon power=5 toughness=3 [/card] [card] name=Indulging Patrician abilities=flying,lifelink auto=@each endofturn restriction{compare(lifegain)~morethan~2}:life:-3 opponent text=Flying -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) -- At the beginning of your end step, if you gained 3 or more life this turn, each opponent loses 3 life. mana={1}{W}{B} type=Creature subtype=Vampire Noble power=1 toughness=4 [/card] [card] name=Inescapable Blaze abilities=nofizzle target=player,creature,planeswalker auto=damage:6 text=This spell can't be countered. -- Inescapable Blaze deals 6 damage to any target. mana={4}{R}{R} type=Instant [/card] [card] name=Inescapable Brute abilities=wither auto=@combat(attacking) source(this):all(creature|opponentBattlefield) mustblock ueot text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- Inescapable Brute must be blocked if able. mana={5}{R} type=Creature subtype=Giant Warrior power=3 toughness=3 [/card] [card] name=Inevitable End target=creature auto=teach(creature) upcost sacrifice text=Enchant creature -- Enchanted creature has “At the beginning of your upkeep, sacrifice a creature.” mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Infectious Curse auto=lord(*[instant;sorcery]|mycastingzone) altercost(colorless, -1) auto=@each opponent upkeep:life:-1 opponent && life:1 controller text=Enchant player -- Spells you cast that target enchanted player cost {1} less to cast. -- At the beginning of enchanted player's upkeep, that player loses 1 life and you gain 1 life. type=Enchantment subtype=Aura Curse [/card] [card] name=Infectious Rage target=creature auto=@movedto(mytgt|graveyard) from(Battlefield):rehook target(creature) auto=teach(creature) 2/1 text=Enchant creature -- Enchanted creature gets +2/-1. -- When enchanted creature dies, choose a creature at random Infectious Rage can enchant. Return Infectious Rage to the battlefield attached to that creature. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Infernal Darkness auto=cumulativeupcost[{B}{L:1}] sacrifice auto=all(land|battlefield) loseabilities && all(land|battlefield) losesubtypesof(land) && all(land|battlefield) transforms((swamp)) ueot auto=@each untap:all(land|battlefield) loseabilities && all(land|battlefield) losesubtypesof(land) && all(land|battlefield) transforms((swamp)) ueot auto=@movedTo(land|battlefield):all(trigger[to]) loseabilities && all(trigger[to]) losesubtypesof(land) && all(trigger[to]) transforms((swamp)) ueot text=Cumulative upkeep—Pay {B} and 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- If a land is tapped for mana, it produces {B} instead of any other type. mana={2}{B}{B} type=Enchantment [/card] [card] name=Infernal Harvest auto=if type(swamp|myBattlefield)~morethan~0 then choice name(Move 1 Swamp) name(Move 1 Swamp) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && moveto(ownerhand) target(swamp|myBattlefield) auto=if type(swamp|myBattlefield)~morethan~1 then choice name(Move 2 Swamps) name(Move 2 Swamps) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && moveto(ownerhand) target(<2>swamp|myBattlefield) auto=if type(swamp|myBattlefield)~morethan~2 then choice name(Move 3 Swamps) name(Move 3 Swamps) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && moveto(ownerhand) target(<3>swamp|myBattlefield) auto=if type(swamp|myBattlefield)~morethan~3 then choice name(Move 4 Swamps) name(Move 4 Swamps) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && moveto(ownerhand) target(<4>swamp|myBattlefield) auto=if type(swamp|myBattlefield)~morethan~4 then choice name(Move 5 Swamps) name(Move 5 Swamps) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && moveto(ownerhand) target(<5>swamp|myBattlefield) auto=if type(swamp|myBattlefield)~morethan~5 then choice name(Move 6 Swamps) name(Move 6 Swamps) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && moveto(ownerhand) target(<6>swamp|myBattlefield) auto=if type(swamp|myBattlefield)~morethan~6 then choice name(Move 7 Swamps) name(Move 7 Swamps) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && moveto(ownerhand) target(<7>swamp|myBattlefield) auto=if type(swamp|myBattlefield)~morethan~7 then choice name(Move 8 Swamps) name(Move 8 Swamps) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && moveto(ownerhand) target(<8>swamp|myBattlefield) auto=if type(swamp|myBattlefield)~morethan~8 then choice name(Move 9 Swamps) name(Move 9 Swamps) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && moveto(ownerhand) target(<9>swamp|myBattlefield) auto=if type(swamp|myBattlefield)~morethan~9 then choice name(Move 10 Swamps) name(Move 10 Swamps) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && moveto(ownerhand) target(<10>swamp|myBattlefield) auto=if type(swamp|myBattlefield)~morethan~10 then choice name(Move 11 Swamps) name(Move 11 Swamps) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && moveto(ownerhand) target(<11>swamp|myBattlefield) auto=if type(swamp|myBattlefield)~morethan~11 then choice name(Move 12 Swamps) name(Move 12 Swamps) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && moveto(ownerhand) target(<12>swamp|myBattlefield) auto=if type(swamp|myBattlefield)~morethan~12 then choice name(Move 13 Swamps) name(Move 13 Swamps) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && moveto(ownerhand) target(<13>swamp|myBattlefield) auto=if type(swamp|myBattlefield)~morethan~13 then choice name(Move 14 Swamps) name(Move 14 Swamps) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && moveto(ownerhand) target(<14>swamp|myBattlefield) auto=if type(swamp|myBattlefield)~morethan~14 then choice name(Move 15 Swamps) name(Move 15 Swamps) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && moveto(ownerhand) target(<15>swamp|myBattlefield) auto=if type(swamp|myBattlefield)~morethan~15 then choice name(Move 16 Swamps) name(Move 16 Swamps) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && moveto(ownerhand) target(<16>swamp|myBattlefield) auto=if type(swamp|myBattlefield)~morethan~16 then choice name(Move 17 Swamps) name(Move 17 Swamps) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && moveto(ownerhand) target(<17>swamp|myBattlefield) auto=if type(swamp|myBattlefield)~morethan~17 then choice name(Move 18 Swamps) name(Move 18 Swamps) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && moveto(ownerhand) target(<18>swamp|myBattlefield) auto=if type(swamp|myBattlefield)~morethan~19 then choice name(Move 19 Swamps) name(Move 19 Swamps) ability$!name(Choose a creature) damage:1 target(creature)!$ controller &&& moveto(ownerhand) target(<19>swamp|myBattlefield) auto=if type(swamp|myBattlefield)~morethan~19 then choice name(Move 20 Swamps) name(Move 20 Swamps) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && moveto(ownerhand) target(<20>swamp|myBattlefield) text=As an additional cost to cast Infernal Harvest, return X Swamps you control to their owner's hand. -- Infernal Harvest deals X damage divided as you choose among any number of target creatures. mana={1}{B} type=Sorcery [/card] [card] name=Infernal Offering auto=ability$!sacrifice notatarget(creature|mybattlefield)!$ controller && draw:2 controller auto=ability$!sacrifice notatarget(creature|mybattlefield)!$ opponent && draw:2 opponent auto=ability$!moveto(mybattlefield) notatarget(creature|mygraveyard)!$ controller auto=ability$!moveto(mybattlefield) notatarget(creature|mygraveyard)!$ opponent text=Choose an opponent. You and that player each sacrifice a creature. Each player who sacrificed a creature this way draws two cards. -- Choose an opponent. Return a creature card from your graveyard to the battlefield, then that player returns a creature card from his or her graveyard to the battlefield. mana={4}{B} type=Sorcery [/card] [card] name=Infernal Pet auto=@movedto(*|mystack) restriction{thisturn(*|mystack)~equalto~1}:transforms((,newability[counter(1/1)],newability[flying])) ueot text=Whenever you cast your second spell each turn, put a +1/+1 counter on Infernal Pet and it gains flying until end of turn. mana={2}{B} type=Creature subtype=Imp power=2 toughness=2 [/card] [card] name=Infernal Reckoning target=creature(colorless) auto=moveto(exile) && life:storedpower text=Exile target colorless creature. You gain life equal to its power. mana={B} type=Instant [/card] [card] name=Inferno Hellion abilities=trample auto=@combat(attacking) source(this):phaseaction[endofturn once] moveTo(ownerlibrary) and!(shuffle)! auto=@combat(blocking) source(this):phaseaction[endofturn once] moveTo(ownerlibrary) and!(shuffle)! text=Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) -- At the beginning of each end step, if Inferno Hellion attacked or blocked this turn, its owner shuffles it into their library. mana={3}{R} type=Creature subtype=Hellion power=7 toughness=3 [/card] [card] name=Inferno Jet abilities=cycling target=opponent auto=damage:6 autohand=__CYCLING__({2}) text=Inferno Jet deals 6 damage to target opponent. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={5}{R} type=Sorcery [/card] [card] name=Inferno Titan auto={R}:1/0 ueot auto=thisforeach(variable{3}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(player,creature,planeswalker) damage:1!$ controller auto=@combat(attacking) source(this):thisforeach(variable{3}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(player,creature,planeswalker) damage:1!$ controller text={R}: Inferno Titan gets +1/+0 until end of turn. -- Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three targets. mana={4}{R}{R} type=Creature subtype=Giant power=6 toughness=6 [/card] [card] name=Inferno Trap target=creature other={R} name(Pay R) otherrestriction=type(creature[attacking]|opponentBattlefield)~morethan~1,compare(lifelost)~morethan~1 auto=damage:4 text=If you've been dealt damage by two or more creatures this turn, you may pay {R} rather than pay Inferno Trap's mana cost. -- Inferno Trap deals 4 damage to target creature. mana={3}{R} type=Instant subtype=Trap [/card] [card] name=Infinite Hourglass auto=@each my upkeep:counter(0/0,1,Time) all(this) auto={3}:counter(0/0,-1,Time) myupkeeponly auto={3}:counter(0/0,-1,Time) opponentupkeeponly auto=foreach(land[-tapped]|opponentBattlefield) transforms((,newability[ability$!name(Pay 3) pay[[{3}]] name(Pay 3) counter(0/0.-1.Time) notatarget(Infinite Hourglass|opponentBattlefield)ueot?donothing!$ opponent])) forever myupkeeponly auto=foreach(land[-tapped]|opponentBattlefield) transforms((,newability[ability$!name(Pay 3) pay[[{3}]] name(Pay 3) counter(0/0.-1.Time) notatarget(Infinite Hourglass|opponentBattlefield)ueot?donothing!$ opponent])) forever opponentupkeeponly auto=thisforeach(counter{0/0.1.Time}>0) lord(creature|battlefield) 1/0 text=At the beginning of your upkeep, put a time counter on Infinite Hourglass. -- All creatures get +1/+0 for each time counter on Infinite Hourglass. -- {3}: Remove a time counter from Infinite Hourglass. Any player may activate this ability but only during any upkeep step. mana={4} type=Artifact [/card] [card] name=Infinity Elemental text=(This creature has INFINITE POWER.) mana={4}{R}{R}{R} type=Creature subtype=Elemental power=999999 toughness=5 [/card] [card] name=Infuriate auto=3/2 target(creature) ueot text=Target creature gets +3/+2 until end of turn. mana={R} type=Instant [/card] [card] name=Inga Rune-Eyes aicode=activate transforms((,newability[all(*[zpos<=3]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=scry:3 scrycore delayed dontshow donothing scrycoreend scryend auto=@movedto(creature|graveyard) from(battlefield):counter(0/0,1,IngaEffect) auto=@movedto(this|graveyard) from(mybattlefield):this(counter{0/0.1.IngaEffect}>=3) draw:3 controller auto=@each endofturn:this(counter{0/0.1.IngaEffect}>=1) removeallcounters(0/0,1,IngaEffect) text=When Inga Rune-Eyes enters the battlefield, scry 3. -- When Inga Rune-Eyes dies, draw three cards if three or more creatures died this turn. mana={3}{U} type=Legendary Creature subtype=Human Wizard power=3 toughness=3 [/card] [card] name=Ingenious Infiltrator autohand={U}{B}{N}:ninjutsu auto=@combatdamaged(player) from(creature[ninja]|myBattlefield):draw:1 text=Ninjutsu {U}{B} -- ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever a Ninja you control deals combat damage to a player, draw a card. mana={2}{U}{B} type=Creature subtype=Vedalken Ninja power=2 toughness=3 [/card] [card] name=Ingenuity Engine autostack=if casted(this) then cascade:plibrarycount auto={1}{T}{S(artifact|mybattlefield)}:moveto(ownerhand) target(artifact|mybattlefield) text=Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) -- {1} , {T}, Sacrifice an artifact: Return target artifact you control to its owner's hand. mana={7} type=Artifact [/card] [card] name=Inhumaniac auto=@each my upkeep:rolladie 6 winability donothing winabilityend rollend auto=@dierolled(this) result(1) from(controller):all(this) removeallcounters(1/1) myupkeeponly auto=@dierolled(this) result(3) from(controller):all(this) counter(1/1,1) myupkeeponly auto=@dierolled(this) result(4) from(controller):all(this) counter(1/1,1) myupkeeponly auto=@dierolled(this) result(5) from(controller):all(this) counter(1/1,2) myupkeeponly auto=@dierolled(this) result(6) from(controller):all(this) counter(1/1,2) myupkeeponly text=At the beginning of your upkeep, roll a six-sided die. On a 3 or 4, put a +1/+1 counter on Inhumaniac. On a 5 or higher, put two +1/+1 counters on it. On a 1, remove all +1/+1 counters from Inhumaniac. mana={1}{B} type=Creature subtype=Brainiac power=1 toughness=1 [/card] [card] name=Initiate of Blood auto={T}:name(damage my creature) target(creature[damaged]|mybattlefield) transforms((,newability[damage:1 all(this)],newability[@movedto(this|graveyard) from(battlefield):notatarget(Initiate of Blood|mybattlefield) flip(Goka the Unjust)])) ueot auto={T}:name(damage opponent's creature) target(creature[damaged]|opponentbattlefield) transforms((,newability[damage:1 all(this)],newability[@movedto(this|graveyard) from(battlefield):notatarget(Initiate of Blood|opponentbattlefield) flip(Goka the Unjust)])) ueot text={T}: Initiate of Blood deals 1 damage to target creature that was dealt damage this turn. When that creature dies this turn, flip Initiate of Blood. mana={3}{R} type=Creature subtype=Ogre Shaman power=2 toughness=2 [/card] [card] name=Initiate's Companion auto=@combatdamaged(player) from(this):untap target(creature,land) text=Whenever Initiate's Companion deals combat damage to a player, untap target creature or land. mana={1}{G} type=Creature subtype=Cat power=3 toughness=1 [/card] [card] name=Inner Demon target=creature auto=teach(creature) +2/+2 auto=teach(creature) flying auto=transforms((Demon)) auto=all(creature[-Demon]) -2/-2 text=Enchant creature -- Enchanted creature gets +2/+2, has flying, and is a Demon in addition to its other types. -- When Inner Demon enters the battlefield, all non-Demon creatures get -2/-2 until end of turn. mana={2}{B}{B} type=Enchantment subtype=Aura [/card] [card] name=Inniaz, the Gale Force auto={2}{WU}:all(creature[attacking]) flying ueot && 1/1 ueot auto=@each my blockers restriction{type(creature[attacking;flying]|myBattlefield)~morethan~2}:moveto(myBattlefield) target(*[-land]|opponentbattlefield) auto=@each my blockers restriction{type(creature[attacking;flying]|myBattlefield)~morethan~2}:ability$!moveto(myBattlefield) notatarget(*[-land]|opponentbattlefield)!$ opponent text=Flying -- {2}{W} or {U}: Attacking creatures with flying get +1/+1 until end of turn. ( {W} or {U} can be paid with either {W} or {U}.) -- Whenever three or more creatures you control with flying attack, each player gains control of a nonland permanent of your choice controlled by the player to their right. mana={3}{U}{U} type=Legendary Creature subtype=Djinn power=4 toughness=4 [/card] [card] name=Inordinate Rage target=creature auto=3/2 ueot aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend text=Target creature gets +3/+2 until end of turn. Scry 1. mana={1}{R} type=Instant [/card] [card] name=Inquisitive Puppet aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend auto={E}:create(Human:creature Human:1/1:white) text=When Inquisitive Puppet enters the battlefield, scry 1. -- Exile Inquisitive Puppet: Create a 1/1 white Human creature token. mana={1} type=Artifact Creature subtype=Construct power=0 toughness=2 [/card] [card] name=Inquisitor's Flail auto={2}:equip auto=@combatdamageof(player) from(mytgt):damage:thatmuch controller auto=@combatdamagefoeof(player) from(mytgt):damage:thatmuch opponent auto=@combatdamaged(creature) from(mytgt):all(trigger[to]) damage:thatmuch auto=teach(creature) transforms((,newability[@combatdamaged(this):damage:thatmuch all(this)])) text=If equipped creature would deal combat damage, it deals double that damage instead. -- If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead. -- Equip {2} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Insatiable Appetite target=creature other={1}{G}{S(food|myBattlefield)} name(Sacrifice Food) auto=if paid(alternative) then 5/5 ueot auto=ifnot paid(alternative) then 3/3 ueot text=You may sacrifice a Food. If you do, target creature gets +5/+5 until end of turn. Otherwise, that creature gets +3/+3 until end of turn. mana={1}{G} type=Instant [/card] [card] name=Insatiable Hemophage abilities=deathtouch,mutate otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveTo(myHand) auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) auto={9999}:equip other={2}{B} name(Mutate) auto=transforms((,newability[@mutated(this):name(Life and damage) thisforeach(mutations) life:1 controller && life:-1 opponent])) auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Over) choice name(Mutate Over) mutateover target(other creature[-human]|mybattlefield) auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Under) choice name(Mutate Under) mutateunder target(other creature[-human]|mybattlefield) text=Mutate {2}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Deathtouch -- Whenever this creature mutates, each opponent loses X life and you gain X life, where X is the number of times this creature has mutated. mana={3}{B} type=Creature subtype=Nightmare power=3 toughness=3 [/card] [card] name=Inscription of Abundance kicker={2}{G} auto=if paid(kicker) then ability$!name(Target creature fights) may name(Target creature fights) target(creature|myBattlefield) transforms((,newability[target(creature|opponentBattlefield) dynamicability])) ueot!$ controller auto=if paid(kicker) then ability$!name(Gain life equal to power) may name(Gain life equal to power) target(player) life:power:highest:*:targetedpersonsbattlefield!$ controller auto=if paid(kicker) then ability$!name(Put two +1/+1 counters) may name(Put two +1/+1 counters) counter(1/1,2) target(creature)!$ controller auto=ifnot paid(kicker) then choice name(Put two +1/+1 counters) name(Put two +1/+1 counters) counter(1/1,2) target(creature) auto=ifnot paid(kicker) then choice name(Gain life equal to power) name(Gain life equal to power) target(player) life:power:highest:*:targetedpersonsbattlefield auto=ifnot paid(kicker) then choice name(Target creature fights) name(Target creature fights) target(creature|myBattlefield) transforms((,newability[target(creature|opponentBattlefield) dynamicability])) ueot text=Kicker {2}{G} -- Choose one. If Inscription of Abundance is kicked, choose any number instead. -- • Put two +1/+1 counters on target creature. -- • Target player gain X life, where X is the greatest power among creatures they control. -- • Target creature you control fights target creature you don't control. mana={1}{G} type=Instant [/card] [card] name=Inscription of Insight kicker={2}{U}{U} aicode=activate transforms((,newability[draw:2 controller])) oneshot auto=if paid(kicker) then ability$!name(Scry 2 and draw) may name(Scry 2 and draw) scry:2 scrycore delayed draw:2 controller scrycoreend scryend!$ controller auto=if paid(kicker) then ability$!name(Choose one) choice name(Return 1 creature) target(creature|battlefield) moveto(ownerhand) _ choice name(Return 2 creatures) target(creature|battlefield) moveto(ownerhand) _ choice name(Don't return any creature) donothing!$ controller auto=if paid(kicker) then ability$!name(Choose one) choice name(You create an X/X illusion) token(Illusion,Creature Illusion,phandcount/phandcount,blue) _ choice name(Opponent creates an X/X illusion) token(Illusion,Creature Illusion,ohandcount/ohandcount,blue) opponent _ choice name(Don't creates illusion) donothing!$ controller auto=ifnot paid(kicker) then choice name(Return 1 creature to owner hand) name(Return 1 creature to owner hand) moveTo(ownerHand) target(creature|battlefield) auto=ifnot paid(kicker) then choice name(Return 2 creatures to owner hand) name(Return 2 creatures to owner hand) moveTo(ownerHand) target(<2>creature|battlefield) auto=ifnot paid(kicker) then choice name(Scry 2 and draw) name(Scry 2 and draw) scry:2 scrycore delayed draw:2 controller scrycoreend scryend auto=ifnot paid(kicker) then choice name(You create an X/X illusion) name(You create an X/X illusion) token(Illusion,Creature Illusion,phandcount/phandcount,blue) auto=ifnot paid(kicker) then choice name(Opponent creates an X/X illusion) name(Opponent creates an X/X illusion) token(Illusion,Creature Illusion,ohandcount/ohandcount,blue) opponent text=Kicker {2}{U}{U} -- Choose one. If this spell was kicked, choose any number instead. -- • Return up to two target creatures to their owners' hands. -- • Scry 2, then draw two cards. -- • Target player creates an X/X blue Illusion creature token, where X is the number of cards in their hand. mana={3}{U} type=Sorcery [/card] [card] name=Inscription of Ruin kicker={2}{B}{B} auto=if paid(kicker) then ability$!name(Opponent discards 2 cards) may name(Opponent discards 2 cards) notatarget(<2>*|myhand) reject!$ opponent auto=if paid(kicker) then ability$!name(Return a creature with mana cost 2 or less) may name(Return a creature with mana cost 2 or less) moveTo(mybattlefield) target(creature[manacost<=2]|myGraveyard)!$ controller auto=if paid(kicker) then ability$!name(Destroy target creature with mana cost 3 or less) may name(Destroy target creature with mana cost 3 or less) destroy target(creature[manacost<=3])!$ controller auto=ifnot paid(kicker) then choice name(Opponent discards 2 cards) name(Opponent discards 2 cards) ability$!name(Opponent discards 2 cards) notatarget(<2>*|myhand) reject!$ opponent auto=ifnot paid(kicker) then choice name(Return a creature with mana cost 2 or less) name(Return a creature with mana cost 2 or less) moveTo(mybattlefield) target(creature[manacost<=2]|myGraveyard) auto=ifnot paid(kicker) then choice name(Destroy target creature with mana cost 3 or less) name(Destroy target creature with mana cost 3 or less) destroy target(creature[manacost<=3]) text=Kicker {2}{B}{B} -- Choose one. If this spell was kicked, choose any number instead. -- • Target opponent discards two cards. -- • Return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. -- • Destroy target creature with converted mana cost 3 or less. mana={2}{B} type=Sorcery [/card] [card] name=Insect Hor abilities=flying,deathtouch type=Creature subtype=Insect power=1 toughness=1 color=green [/card] [card] name=Insidious Dreams aicode=activate moveTo(myLibrary) target(*|myLibrary) auto=if type(*|myHand)~morethan~0 then choice ability$!name(X=1) target(*|myhand) reject!$ controller && name(search 1 card) reveal:plibrarycount optionone name(choose 1 card) target(<1>*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) and!(shuffle)! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) afterrevealedend revealend auto=if type(*|myHand)~morethan~1 then choice ability$!name(X=2) target(<2>*|myhand) reject!$ controller && name(search 2 card) reveal:plibrarycount optionone name(choose 2 card) target(<2>*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) and!(shuffle)! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) afterrevealedend revealend auto=if type(*|myHand)~morethan~2 then choice ability$!name(X=3) target(<3>*|myhand) reject!$ controller && name(search 3 card) reveal:plibrarycount optionone name(choose 3 card) target(<3>*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) and!(shuffle)! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) afterrevealedend revealend auto=if type(*|myHand)~morethan~3 then choice ability$!name(X=4) target(<4>*|myhand) reject!$ controller && name(search 4 card) reveal:plibrarycount optionone name(choose 4 card) target(<4>*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) and!(shuffle)! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) afterrevealedend revealend auto=if type(*|myHand)~morethan~4 then choice ability$!name(X=5) target(<5>*|myhand) reject!$ controller && name(search 5 card) reveal:plibrarycount optionone name(choose 5 card) target(<5>*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) and!(shuffle)! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) afterrevealedend revealend auto=if type(*|myHand)~morethan~5 then choice ability$!name(X=6) target(<6>*|myhand) reject!$ controller && name(search 6 card) reveal:plibrarycount optionone name(choose 6 card) target(<6>*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) and!(shuffle)! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) afterrevealedend revealend auto=if type(*|myHand)~morethan~6 then choice ability$!name(X=7) target(<7>*|myhand) reject!$ controller && name(search 7 card) reveal:plibrarycount optionone name(choose 7 card) target(<7>*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) and!(shuffle)! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) afterrevealedend revealend auto=if type(*|myHand)~morethan~7 then choice ability$!name(X=8) target(<8>*|myhand) reject!$ controller && name(search 8 card) reveal:plibrarycount optionone name(choose 8 card) target(<8>*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) and!(shuffle)! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) afterrevealedend revealend auto=if type(*|myHand)~morethan~8 then choice ability$!name(X=9) target(<9>*|myhand) reject!$ controller && name(search 9 card) reveal:plibrarycount optionone name(choose 9 card) target(<9>*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) and!(shuffle)! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) afterrevealedend revealend auto=if type(*|myHand)~morethan~9 then choice ability$!name(X=10) target(<10>*|myhand) reject!$ controller && name(search 10 card) reveal:plibrarycount optionone name(choose 10 card) target(<10>*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) and!(shuffle)! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) afterrevealedend revealend auto=if type(*|myHand)~morethan~10 then choice ability$!name(X=11) target(<11>*|myhand) reject!$ controller && name(search 11 card) reveal:plibrarycount optionone name(choose 11 card) target(<11>*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) and!(shuffle)! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) afterrevealedend revealend auto=if type(*|myHand)~morethan~11 then choice ability$!name(X=12) target(<12>*|myhand) reject!$ controller && name(search 12 card) reveal:plibrarycount optionone name(choose 12 card) target(<12>*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) and!(shuffle)! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) afterrevealedend revealend auto=if type(*|myHand)~morethan~12 then choice ability$!name(X=13) target(<13>*|myhand) reject!$ controller && name(search 13 card) reveal:plibrarycount optionone name(choose 13 card) target(<13>*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) and!(shuffle)! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) afterrevealedend revealend auto=if type(*|myHand)~morethan~13 then choice ability$!name(X=14) target(<14>*|myhand) reject!$ controller && name(search 14 card) reveal:plibrarycount optionone name(choose 14 card) target(<14>*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) and!(shuffle)! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) afterrevealedend revealend auto=if type(*|myHand)~morethan~14 then choice ability$!name(X=15) target(<15>*|myhand) reject!$ controller && name(search 15 card) reveal:plibrarycount optionone name(choose 15 card) target(<15>*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) and!(shuffle)! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) afterrevealedend revealend auto=if type(*|myHand)~morethan~15 then choice ability$!name(X=16) target(<16>*|myhand) reject!$ controller && name(search 16 card) reveal:plibrarycount optionone name(choose 16 card) target(<16>*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) and!(shuffle)! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) afterrevealedend revealend auto=if type(*|myHand)~morethan~16 then choice ability$!name(X=17) target(<17>*|myhand) reject!$ controller && name(search 17 card) reveal:plibrarycount optionone name(choose 17 card) target(<17>*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) and!(shuffle)! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) afterrevealedend revealend auto=if type(*|myHand)~morethan~17 then choice ability$!name(X=18) target(<18>*|myhand) reject!$ controller && name(search 18 card) reveal:plibrarycount optionone name(choose 18 card) target(<18>*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) and!(shuffle)! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) afterrevealedend revealend auto=if type(*|myHand)~morethan~18 then choice ability$!name(X=19) target(<19>*|myhand) reject!$ controller && name(search 19 card) reveal:plibrarycount optionone name(choose 19 card) target(<19>*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) and!(shuffle)! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) afterrevealedend revealend auto=if type(*|myHand)~morethan~19 then choice ability$!name(X=20) target(<20>*|myhand) reject!$ controller && name(search 20 card) reveal:plibrarycount optionone name(choose 20 card) target(<20>*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) and!(shuffle)! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) afterrevealedend revealend text=As an additional cost to cast Insidious Dreams, discard X cards. -- Search your library for X cards. Then shuffle your library and put those cards on top of it in any order. mana={3}{B} type=Instant [/card] [card] name=Insidious Will auto=choice name(Counter) target(*|stack) fizzle auto=choice name(Change target) target(*|stack) fizzle && castcard(copied noevent) auto=choice name(Copy spell) target(*[instant;sorcery]|stack) castcard(copied noevent) text=Choose one — -- • Counter target spell. -- • You may choose new targets for target spell. -- • Copy target instant or sorcery spell. You may choose new targets for the copy. mana={2}{U}{U} type=Instant [/card] [card] name=Inspire Awe auto=preventallcombatdamage from(creature[-enchantment;-enchanted]|battlefield) ueot aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend text=Prevent all combat damage that would be dealt this turn except by enchanted creatures and enchantment creatures. Scry 2. mana={3}{G} type=Instant [/card] [card] name=Inspired Sphinx abilities=flying auto=if (this[attacking]|mybattlefield)~morethan~0 then draw:1 auto={3}{U}:token(Thopter,artifact creature Thopter,1/1,artifact,flying) text=Flying -- When Inspired Sphinx enters the battlefield, draw cards equal to the number of opponents you have. -- {3}{U}: Create a 1/1 colorless Thopter artifact creature token with flying. mana={5}{U}{U} type=Creature subtype=Sphinx power=5 toughness=5 [/card] [card] name=Inspired Ultimatum target=player,creature,planeswalker auto=damage: 5 auto=life: 5 target(player) auto=draw: 5 controller text=Target player gains 5 life, Inspired Ultimatum deals 5 damage to any target, then you draw five cards. mana={U}{U}{R}{R}{R}{W}{W} type=Sorcery [/card] [card] name=Inspiring Cleric auto=life:4 controller text=When Inspiring Cleric enters the battlefield, you gain 4 life. mana={2}{W} type=Creature subtype=Vampire Cleric power=3 toughness=2 [/card] [card] name=Inspiring Commander auto=@movedto(other creature[power<2]|mybattlefield):all(trigger[to]) life:1 controller && draw:1 controller text=Whenever another creature with power 2 or less enters the battlefield under your control, you gain 1 life and draw a card. mana={4}{W}{W} type=Creature subtype=Human Soldier power=1 toughness=4 [/card] [card] name=Inspiring Unicorn auto=@combat(attacking) source(this):all(creature|myBattlefield) 1/1 ueot text=Whenever Inspiring Unicorn attacks, creatures you control get +1/+1 until end of turn. mana={2}{W}{W} type=Creature subtype=Unicorn power=2 toughness=2 [/card] [card] name=Inspiring Veteran auto=lord(other creature[knight]|mybattlefield) 1/1 text=Other Knights you control get +1/+1. mana={R}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Instill Furor auto=teach(creature) transforms((,newability[@each my endofturn:while(restriction{didntattack}) sacrifice])) forever text=Enchant creature -- Enchanted creature has "At the beginning of your end step, sacrifice this creature unless it attacked this turn." mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Insubordination auto=teach(creature) transforms((,newability[@each my endofturn:while(restriction{didntattack}) damage:2 controller])) forever text=Enchant creature -- At the beginning of the end step of enchanted creature's controller, Insubordination deals 2 damage to that player unless that creature attacked this turn. mana={B}{B} type=Enchantment subtype=Aura [/card] [card] name=Insult // Injury auto=emblem transforms((,newability[@damaged(creature) from(*[creature;artifact;enchantment;land;planeswalker]|mybattlefield):damage:thatmuch all(trigger[to])])) ueot auto=emblem transforms((,newability[@damaged(creature) from(*[creature;artifact;enchantment;land;planeswalker]|mygraveyard):damage:thatmuch all(trigger[to])])) ueot auto=emblem transforms((,newability[@damaged(creature) from(*[instant;sorcery]|myStack):damage:thatmuch all(trigger[to])])) ueot auto=emblem transforms((,newability[@damaged(creature) from(*[instant;sorcery]|mygraveyard):damage:thatmuch all(trigger[to])])) ueot auto=emblem transforms((,newability[@damaged(player) from(*[instant;sorcery]|myStack):damage:thatmuch all(trigger[to])])) ueot auto=emblem transforms((,newability[@damaged(player) from(*[instant;sorcery]|mygraveyard):damage:thatmuch all(trigger[to])])) ueot auto=emblem transforms((,newability[@damaged(player) from(*[creature;artifact;enchantment;land;planeswalker]|mybattlefield):damage:thatmuch all(trigger[to])])) ueot auto=emblem transforms((,newability[@damaged(player) from(*[creature;artifact;enchantment;land;planeswalker]|mygraveyard):damage:thatmuch all(trigger[to])])) ueot auto=emblem transforms((,newability[@counterremoved(duplicateAll) from(planeswalker|opponentBattlefield) restriction{myTurnOnly}:donothing])) ueot autograveyard={2}{R}{E}:name(Damage yourself and target creature) damage:2 controller && damage:2 target(creature) restriction{type(creature|battlefield)~morethan~0,myTurnOnly} asSorcery autograveyard={2}{R}{E}:name(Damage opponent and target creature) damage:2 opponent && damage:2 target(creature) restriction{type(creature|battlefield)~morethan~0,myTurnOnly} asSorcery text=Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Injury deals 2 damage to target creature and 2 damage to target player. mana={2}{R} type=Sorcery [/card] [card] name=Integrity // Intervention other={2}{R}{W} name(Intervention) auto=ifnot paid(alternative) then target(creature) 2/2 ueot auto=if paid(alternative) then life:3 controller auto=if paid(alternative) then damage:3 target(player,creature,planeswalker) text=Target creature gets +2/+2 until end of turn. -- Intervention deals 3 damage to any target and you gain 3 life. mana={R or W} type=Instant [/card] [card] name=Intellectual Offering auto=draw:3 all(player) auto=untap all(*[-land]) text=Choose an opponent. You and that player each draw three cards. -- Choose an opponent. Untap all nonland permanents you control and all nonland permanents that player controls. mana={4}{U} type=Instant [/card] [card] name=Interplanar Beacon auto=@movedTo(planeswalker|mystack):life:1 auto={T}:Add{C} auto=this(variable{type:planeswalker:myrestrictedcastingzone}>0) {1}{T}:add{W}{U} auto=this(variable{type:planeswalker:myrestrictedcastingzone}>0) {1}{T}:add{W}{B} auto=this(variable{type:planeswalker:myrestrictedcastingzone}>0) {1}{T}:add{W}{R} auto=this(variable{type:planeswalker:myrestrictedcastingzone}>0) {1}{T}:add{W}{G} auto=this(variable{type:planeswalker:myrestrictedcastingzone}>0) {1}{T}:add{U}{B} auto=this(variable{type:planeswalker:myrestrictedcastingzone}>0) {1}{T}:add{U}{R} auto=this(variable{type:planeswalker:myrestrictedcastingzone}>0) {1}{T}:add{U}{G} auto=this(variable{type:planeswalker:myrestrictedcastingzone}>0) {1}{T}:add{B}{R} auto=this(variable{type:planeswalker:myrestrictedcastingzone}>0) {1}{T}:add{B}{G} auto=this(variable{type:planeswalker:myrestrictedcastingzone}>0) {1}{T}:add{R}{G} text=Whenever you cast a planeswalker spell, you gain 1 life. -- {T}: Add {C}. -- {1}, {T}: Add two mana of different colors. Spend this mana only to cast planeswalker spells. type=Land [/card] [card] name=Intervene target=*[instant;sorcery]|stack auto=fizzle text=Counter target spell that targets a creature. mana={U} type=Instant [/card] [card] name=Intet, the Dreamer abilities=flying auto=@combatdamageof(player) from(this):pay({2}{U}) all(*[zpos=1]|mylibrary) moveto(myexile) and!( counter(0/0,1,IntetExiled) )! auto=@combatdamagefoeof(player) from(this):pay({2}{U}) all(*[zpos=1]|mylibrary) moveto(myexile) and!( counter(0/0,1,IntetExiled) )! auto={0}:name(Cast card from exile) name(Cast card from exile) target(*[counter{0/0.1.IntetExiled}]|myexile) activate castcard(normal) auto=@movedto(this|nonbattlezone) from(mybattlefield):all(*[counter{0/0.1.IntetExiled}]|myexile) counter(0/0,-1,IntetExiled) text=Flying -- Whenever Intet, the Dreamer deals combat damage to a player, you may pay {2}{U}. If you do, exile the top card of your library face down. You may look at that card for as long as it remains exiled. You may play that card without paying its mana cost for as long as Intet remains on the battlefield. mana={3}{U}{R}{G} type=Legendary Creature subtype=Dragon power=6 toughness=6 [/card] [card] name=Into the Story auto=aslongas(*|opponentgraveyard) altercost(colorless,-3) >6 auto=draw:4 controller text=This spell costs {3} less to cast if an opponent has seven or more cards in their graveyard. -- Draw four cards. mana={5}{U}{U} type=Instant [/card] [card] name=Into the Wilds auto=@each my upkeep:reveal:1 optionone if type(land|reveal)~morethan~0 then target(<1>*|reveal) moveto(mybattlefield) optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend text=At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may put it onto the battlefield. mana={3}{G} type=Enchantment [/card] [card] name=Intrusive Packbeast abilities=vigilance auto=tap target(creature|opponentBattlefield) text=Vigilance -- When Intrusive Packbeast enters the battlefield, tap up to two target creatures your opponents control. mana={4}{W} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Intuition auto=target(*|mylibrary) moveto(myhand) auto=ability$!name(Put in graveyard) name(Put in graveyard) target(<2>*|opponentlibrary) moveto(opponentgraveyard)!$ opponent text=Search your library for any three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle your library. mana={2}{U} type=Instant [/card] [card] name=Invade the City auto=_AMASS_(type:*[instant;sorcery]:mygraveyard) text=Amass X, where X is the number of instant and sorcery cards in your graveyard. (Put X +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) mana={1}{U}{R} type=Sorcery [/card] [card] name=Invader Parasite auto=if type(land|myBattlefield)~morethan~0 then choice name(Imprint your land) name(Imprint your land) target(land|mybattlefield) moveto(exile) and!( transforms((,newability[@movedto(land[share!name!]|opponentbattlefield):damage:2 opponent])) forever )! auto=if type(land|opponentBattlefield)~morethan~0 then choice name(Imprint opponent's land) name(Imprint opponent's land) target(land|opponentbattlefield) moveto(exile) and!( transforms((,newability[@movedto(land[share!name!]|mybattlefield):damage:2 controller])) forever )! text=Imprint — When Invader Parasite enters the battlefield, exile target land. -- Whenever a land with the same name as the exiled card enters the battlefield under an opponent's control, Invader Parasite deals 2 damage to that player. mana={3}{R}{R} type=Creature subtype=Insect power=3 toughness=2 [/card] [card] name=Invading Manticore auto=_AMASS_(2) text=When Invading Manticore enters the battlefield, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) mana={5}{R} type=Creature subtype=Zombie Manticore power=4 toughness=5 [/card] [card] name=Invasion of the Giants auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) transforms((,newability[draw:1 controller],newability[if type(giant|myhand)~morethan~0 then damage:2 target(player^planeswalker)])) oneshot auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) name(Next giant costs 2 less) target(giant|mycastingzone) transforms((,newability[changecost(colorless:-2)])) ueot auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I — Scry 2. -- II — Draw a card. Then you may reveal a Giant card from your hand. When you do, Invasion of the Giants deals 2 damage to target opponent or planeswalker. -- III — The next Giant spell you cast this turn costs 2 less to cast. mana={U}{R} type=Enchantment subtype=Saga [/card] [card] name=Invert // Invent other={4}{U}{R} name(Invent) auto=ifnot paid(alternative) then target(creature) transforms((,setpower=toughness,settoughness=power)) ueot auto=if paid(alternative) then target(*[instant;sorcery]|myLibrary) moveTo(myHand) and!(shuffle)! text=Switch the power and toughness of each of up to two target creatures until end of turn. -- Search your library for an instant card and/or a sorcery card, reveal them, put them into your hand, then shuffle your library. mana={UR} type=Instant [/card] [card] name=Invigorated Rampage auto=choice name(One creature gets +4/0 and trample) target(creature) 4/0 ueot && trample ueot auto=choice name(Two creature gets +2/0 and trample) target(<2>creature) 2/0 ueot && trample ueot text=Choose one — -- • Target creature gets +4/+0 and gains trample until end of turn. -- • Two target creatures each get +2/+0 and gain trample until end of turn. mana={1}{R} type=Instant [/card] [card] name=Invigorating Surge target=creature|myBattlefield auto=counter(1/1,1) auto=transforms((,newability[thisforeach(counter{1/1.1}) counter(1/1,1) all(this)])) oneshot text=Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on that creature. mana={2}{G} type=Instant [/card] [card] name=Invoke the Divine target=artifact,enchantment auto=destroy auto=life:4 controller text=Destroy target artifact or enchantment. You gain 4 life. mana={2}{W} type=Instant [/card] [card] name=Iona's Blessing target=creature auto=teach(creature) 2/2 auto=teach(creature) vigilance text=Enchant creature -- Enchanted creature gets +2/+2, has vigilance, and can block an additional creature. mana={3}{W} type=Enchantment subtype=Aura [/card] [card] name=Ionize target=*|stack auto=fizzle auto=damage:2 opponent text=Counter target spell. Ionize deals 2 damage to that spell's controller. mana={1}{U}{R} type=Instant [/card] [card] name=Ipnu Rivulet auto={1}{U}{T}{S(desert|mybattlefield)}:deplete:4 target(player) auto={T}:Add{1} auto={T}{L:1}:Add{U} text={T}: Add {1} to your mana pool. -- {T}, Pay 1 life: Add {U} to your mana pool. -- {1}{U}, {T}, Sacrifice a Desert: Target player puts the top four cards of his or her library into his or her graveyard. type=Land subtype=Desert [/card] [card] name=Irencrag Feat auto=Add{R}{R}{R}{R}{R}{R}{R} && maxCast(*)1 ueot text=Add seven {R}. You can cast only one more spell this turn. mana={1}{R}{R}{R} type=Sorcery [/card] [card] name=Irencrag Pyromancer auto=@drawof(player):transforms((,newability[@drawof(player) once:damage:3 target(player,creature,planeswalker)])) ueot text=Whenever you draw your second card each turn, Irencrag Pyromancer deals 3 damage to any target. mana={2}{R} type=Creature subtype=Human Wizard power=0 toughness=4 [/card] [card] name=Iridescent Hornbeetle auto=@counteradded(1/1) from(creature|myBattlefield) restriction{myTurnOnly}:all(this) transforms((,newability[phaseaction[endofturn sourceinplay once] create(Insect:Creature Insect:1/1:green)])) ueot text=At the beginning of your end step, create a 1/1 green Insect creature token for each +1/+1 counter you've put on creatures under your control this turn. mana={4}{G} type=Creature subtype=Insect power=3 toughness=4 [/card] [card] name=Iroas's Blessing target=creature|myBattlefield auto=damage:4 target(*[creature;planeswalker]|opponentBattlefield) auto=1/1 text=Enchant creature you control -- When Iroas’s Blessing enters the battlefield, it deals 4 damage to target creature or planeswalker an opponent controls. -- Enchanted creature gets +1/+1. mana={3}{R} type=Enchantment subtype=Aura [/card] [card] name=Iron Bully abilities=menace auto=counter(1/1) target(creature) text=Menace (This creature can't be blocked except by two or more creatures.) -- When Iron Bully enters the battlefield, put a +1/+1 counter on target creature. mana={3} type=Artifact Creature subtype=Golem power=1 toughness=1 [/card] [card] name=Iron Verdict target=creature[tapped]|battlefield abilities=foretell autohand={2}:name(Pay 2 and exile face-down) name(Pay 2 and exile face-down) doforetell myturnonly autoexile={W} restriction{compare(canforetellcast)~morethan~0,type(creature[tapped]|battlefield)~morethan~0}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) auto=damage:5 text=Iron Verdict deals 5 damage to target tapped creature. -- Foretell {W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) mana={2}{W} type=Instant [/card] [card] name=Ironclad Krovod mana={3}{W} type=Creature subtype=Beast power=2 toughness=5 [/card] [card] name=Ironfist Crusher facedown={3} autofacedown={3}{W}:morph text=Ironfist Crusher can block any number of creatures. -- Morph {3}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={4}{W} type=Creature subtype=Human Soldier power=2 toughness=4 [/card] [card] name=Ironroot Warlord anyzone=type:creature:myBattlefield/type:creature:myBattlefield cdaactive auto={3}{G}{W}:token(Soldier,Creature Soldier,1/1,white) text=Ironroot Warlord's power is equal to the number of creatures you control. -- {3}{G}{W}: Create a 1/1 white Soldier creature token. mana={1}{G}{W} type=Creature subtype=Treefolk Soldier power=* toughness=5 [/card] [card] name=Ironscale Hydra auto=@combatdamagefoeof(this) from(creature):phantom && counter(1/1,1) text=If a creature would deal combat damage to Ironscale Hydra, prevent that damage and put a +1/+1 counter on Ironscale Hydra. mana={3}{G}{G} type=Creature subtype=Hydra power=5 toughness=5 [/card] [card] name=Irregular Cohort abilities=changeling auto=create(Shapeshifter:creature shapeshifter:2/2:colorless:changeling) text=Changeling (This card is every creature type.) -- When Irregular Cohort enters the battlefield, create a 2/2 colorless Shapeshifter creature token with changeling. mana={2}{W}{W} type=Creature subtype=Shapeshifter power=2 toughness=2 [/card] [card] name=Irresistible Prey target=creature auto=transforms((,newability[@combat(attacking) source(this):all(creature|opponentbattlefield) mustblock ueot])) ueot auto=draw:1 controller text=Target creature must be blocked this turn if able. -- Draw a card. mana={G} type=Sorcery [/card] [card] name=Irreverent Revelers auto=choice destroy target(artifact) auto=choice haste ueot text=When Irreverent Revelers enters the battlefield, choose one — • Destroy target artifact. • Irreverent Revelers gains haste until end of turn. mana={2}{R} type=Creature subtype=Satyr power=2 toughness=2 [/card] [card] name=Irrigated Farmland abilities=cycling auto=tap autohand=__CYCLING__({2}) text=({T}: Add {W} or {U} to your mana pool.) -- Irrigated Farmland enters the battlefield tapped. -- Cycling {2} ({2}, Discard this card: Draw a card.) type=Land subtype=Plains Island [/card] [card] name=Isareth the Awakener abilities=deathtouch auto=@combat(attacking) source(this):may {x} :target(creature[manacost<=x] mygraveyard) moveto(mybattlefield) text=Deathtouch -- Whenever Isareth the Awakener attacks, you may pay {X}. When you do, return target creature card with converted mana cost X from your graveyard to the battlefield with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else. mana={1}{B}{B} type=Legendary Creature subtype=Human Wizard power=3 toughness=3 [/card] [card] name=Ishai, Ojutai Dragonspeaker abilities=flying,partner auto=@movedTo(*|stack): counter(1/1,1) text=Flying -- Whenever an opponent casts a spell, put a +1/+1 counter on Ishai, Ojutai Dragonspeaker. -- Partner (You can have two commanders if both have partner.) mana={2}{W}{U} type=Legendary Creature subtype=Bird Monk power=1 toughness=1 [/card] [card] name=Island Sanctuary auto=replacedraw ability$!name(Choose one) choice name(Skip draw and become unattackable) lord(creature[-flying;-islandwalk]|opponentBattlefield) cantattack uynt _ choice name(Draw card) draw:1 controller!$ controller text=If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk. mana={1}{W} type=Enchantment [/card] [card] name=Isolate target=*(manacost=1) auto=moveto(exile) text=Exile target permanent with converted mana cost 1. mana={W} type=Instant [/card] [card] name=Isolated Watchtower auto={T}:add{C} aicode=activate target(land[zpos<=1]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! auto={2}{T} restriction{compare(type:land:opponentbattlefield)~morethan~compare(type:land:mybattlefieldplus1plusend)}:name(Scry 1) scry:1 scrycore delayed target(land[zpos<=1]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! scrycoreend scryend text={T}: Add {C}. -- {2}, {T}: Scry 1, then you may reveal the top card of your library. If a basic land card is revealed this way, put it onto the battlefield tapped. Activate this ability only if an opponent controls at least two more lands than you. type=Land [/card] [card] name=Itlimoc, Cradle of the Sun auto={T}:Add{G} auto={T}:foreach(creature|mybattlefield) add{G} text=(Transforms from Growing Rites of Itlimoc.) -- {T}: Add {G} to your mana pool. -- {T}: Add {G} to your mana pool for each creature you control. type=Legendary Land [/card] [card] name=Ivy Seer auto={2}{G}{T}:foreach(*[green]|myhand) 1/1 target(creature) text={2}{G}, {T}: Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way. mana={3}{G} type=Creature subtype=Elf Wizard power=1 toughness=1 [/card] [card] name=Ixalan's Binding auto=target(*[-land]|opponentbattlefield) (blink)forsrc text=When Ixalan's Binding enters the battlefield, exile target nonland permanent an opponent controls until Ixalan's Binding leaves the battlefield. -- Your opponents can't cast spells with the same name as the exiled card. mana={3}{W} type=Enchantment [/card] [card] name=Ixalli's Diviner aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(myhand)])) oneshot auto=name(Explores) reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)])) forever optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(<1>*|reveal) moveto(myHand) else transforms((,newability[Choice name(back to library) target(<1>*|reveal) moveto(mylibrary)],newability[Choice name(put into Graveyard) target(<1>*|reveal) moveto(myGraveyard)])) oneshot optiontwoend afterrevealed explores afterrevealedend revealend text=When Ixalli's Diviner enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) mana={1}{G} type=Creature subtype=Human Druid power=0 toughness=3 [/card] [card] name=Ixalli's Keeper abilities=trample auto={7}{G}{T}{S}:target(creature) 5/5 ueot && trample ueot text={7}{G}, {T}, Sacrifice Ixalli's Keeper: Target creature gets +5/+5 and gains trample until end of turn. mana={1}{G} type=Creature subtype=Human Shaman power=2 toughness=2 [/card] [card] name=Ixidor's Will target=*|stack auto=if type(wizard|battlefield)~equalto~0 then transforms((,newability[pay[[{0}]] name(pay 0 mana) donothing?fizzle])) forever auto=if type(wizard|battlefield)~equalto~1 then transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever auto=if type(wizard|battlefield)~equalto~2 then transforms((,newability[pay[[{4}]] name(pay 4 mana) donothing?fizzle])) forever auto=if type(wizard|battlefield)~equalto~3 then transforms((,newability[pay[[{6}]] name(pay 6 mana) donothing?fizzle])) forever auto=if type(wizard|battlefield)~equalto~4 then transforms((,newability[pay[[{8}]] name(pay 8 mana) donothing?fizzle])) forever auto=if type(wizard|battlefield)~equalto~5 then transforms((,newability[pay[[{10}]] name(pay 10 mana) donothing?fizzle])) forever auto=if type(wizard|battlefield)~equalto~6 then transforms((,newability[pay[[{12}]] name(pay 12 mana) donothing?fizzle])) forever auto=if type(wizard|battlefield)~equalto~7 then transforms((,newability[pay[[{14}]] name(pay 14 mana) donothing?fizzle])) forever auto=if type(wizard|battlefield)~equalto~8 then transforms((,newability[pay[[{16}]] name(pay 16 mana) donothing?fizzle])) forever auto=if type(wizard|battlefield)~equalto~9 then transforms((,newability[pay[[{18}]] name(pay 18 mana) donothing?fizzle])) forever auto=if type(wizard|battlefield)~equalto~10 then transforms((,newability[pay[[{20}]] name(pay 20 mana) donothing?fizzle])) forever auto=if type(wizard|battlefield)~equalto~11 then transforms((,newability[pay[[{22}]] name(pay 22 mana) donothing?fizzle])) forever auto=if type(wizard|battlefield)~equalto~12 then transforms((,newability[pay[[{24}]] name(pay 24 mana) donothing?fizzle])) forever auto=if type(wizard|battlefield)~equalto~13 then transforms((,newability[pay[[{26}]] name(pay 26 mana) donothing?fizzle])) forever auto=if type(wizard|battlefield)~equalto~14 then transforms((,newability[pay[[{28}]] name(pay 28 mana) donothing?fizzle])) forever auto=if type(wizard|battlefield)~equalto~15 then transforms((,newability[pay[[{30}]] name(pay 30 mana) donothing?fizzle])) forever auto=if type(wizard|battlefield)~equalto~16 then transforms((,newability[pay[[{32}]] name(pay 32 mana) donothing?fizzle])) forever auto=if type(wizard|battlefield)~equalto~17 then transforms((,newability[pay[[{34}]] name(pay 34 mana) donothing?fizzle])) forever auto=if type(wizard|battlefield)~equalto~18 then transforms((,newability[pay[[{36}]] name(pay 36 mana) donothing?fizzle])) forever auto=if type(wizard|battlefield)~equalto~19 then transforms((,newability[pay[[{38}]] name(pay 38 mana) donothing?fizzle])) forever auto=if type(wizard|battlefield)~morethan~19 then transforms((,newability[pay[[{40}]] name(pay 40 mana) donothing?fizzle])) forever text=Counter target spell unless its controller pays {2} for each Wizard on the battlefield. mana={2}{U} type=Instant [/card] [card] name=Izoni, Thousand-Eyed auto=foreach(creature|mygraveyard) create(insect:creature insect:1/1:black,green:) auto={B}{G}{S(othercreature|mybattlefield)}:life:1 && draw:1 text=Undergrowth — When Izoni, Thousand-Eyed enters the battlefield, create a 1/1 black and green Insect creature token for each creature card in your graveyard. -- {B}{G}, Sacrifice another creature: You gain 1 life and draw a card. mana={2}{B}{B}{G}{G} type=Legendary Creature subtype=Elf Shaman power=2 toughness=3 [/card] [card] name=Izzet Charm auto=choice target(*[-creature]|stack) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever auto=choice target(creature) damage:2 auto=choice draw:2 controller then reject:2 target(*|myhand) text=Choose one — • Counter target noncreature spell unless its controller pays {2}. • Izzet Charm deals 2 damage to target creature. • Draw two cards, then discard two cards. mana={U}{R} type=Instant [/card] [card] name=Izzet Chemister abilities=haste auto={R}{T}:name(Exile instant or sorcery) name(Exile instant or sorcery) target(*[instant;sorcery]|mygraveyard) moveto(exile) and!( transforms((,newability[counter(0/0.1.IzzetExiled)])) forever )! auto={1}{R}{T}{S}:name(Cast cards exiled with Izzet) name(Cast cards exiled with Izzet) target(*[counter{0/0.1.IzzetExiled}]|myexile) activate castcard(normal) text=Haste -- {R}, {T}: Exile target instant or sorcery card from your graveyard. -- {1}{R}, {T}, Sacrifice Izzet Chemister: Cast any number of cards exiled with Izzet Chemister without paying their mana costs. mana={2}{R} type=Creature subtype=Goblin Wizard power=1 toughness=3 [/card] [card] name=Izzet Locket auto={T}:Add{U} auto={T}:Add{R} auto={UR}{UR}{UR}{UR}{T}{S}:draw:2 text={T}: Add {U} or {R}. -- {U/R}{U/R}{U/R}{U/R}, {T}, Sacrifice Izzet Locket: Draw two cards. mana={3} type=Artifact [/card] [card] name=Jabari's Influence target=creature[attacking;-artifact;-black]|opponentBattlefield auto=moveto(mybattlefield) and!( counter(-1/0) )! text=Cast Jabari's Influence only after combat. -- Gain control of target nonartifact, nonblack creature that attacked you this turn and put a -1/-0 counter on it. mana={3}{W}{W} type=Instant [/card] [card] name=Jace's Defeat target=*[blue]|stack auto=fizzle aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=if casted(this) then if type(jace|opponentstack)~morethan~0 then scry:2 scrycore delayed dontshow donothing scrycoreend scryend text=Counter target blue spell. If it was a Jace planeswalker spell, scry 2. mana={1}{U} type=Instant [/card] [card] name=Jace's Mindseeker abilities=flying aicode=if type(*[instant;sorcery;zpos<=5]|opponentlibrary)~morethan~0 then activate castcard(normal) target(*[instant;sorcery;zpos<=5]|opponentlibrary) && deplete:4 opponent else deplete:5 opponent auto=name(Put 5 cards in graveyard) reveal:5 revealzone(opponentlibrary) optionone name(cast an istant or sorcery) target(<1>*[instant;sorcery]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Put in graveyard) target(<5>*|reveal) moveto(opponentgraveyard) optiontwoend afterrevealed all(tobecast|mylibrary) moveto(opponentGraveyard) and!( activate castcard(normal) )! afterrevealedend revealend text=Flying -- When Jace's Mindseeker enters the battlefield, target opponent puts the top five cards of his or her library into his or her graveyard. You may cast an instant or sorcery card from among them without paying its mana cost. mana={4}{U}{U} type=Creature subtype=Fish Illusion power=4 toughness=4 [/card] [card] name=Jace's Projection auto=@drawof(player):counter(1/1) auto={3}{U}:counter(0/0,1,Loyalty) target(planeswalker[jace]) text=Whenever you draw a card, put a +1/+1 counter on Jace's Projection. -- {3}{U}: Put a loyalty counter on target Jace planeswalker. mana={2}{U}{U} type=Creature subtype=Wizard Illusion power=2 toughness=2 [/card] [card] name=Jace's Ruse target=creature auto=moveTo(ownerHand) and!(moveTo(myhand) target(planeswalker[jace;manacost=6]|mylibrary,myGraveyard))! text=Return up to two target creatures to their owner's hand. You may search your library and/or graveyard for a card named Jace, Arcane Strategist, reveal it, and put it into your hand. If you search your library this way, shuffle it. mana={3}{U}{U} type=Sorcery [/card] [card] name=Jace's Sentinel auto=aslongas(jace|mybattlefield) 1/0 auto=aslongas(jace|mybattlefield) unblockable text=As long as you control a Jace planeswalker, Jace's Sentinel gets +1/+0 and can't be blocked. mana={1}{U} type=Creature subtype=Merfolk Warrior power=1 toughness=3 [/card] [card] name=Jace's Triumph auto=draw:2 auto=aslongas(planeswalker[jace]|mybattlefield) draw:1 text=Draw two cards. If you control a Jace planeswalker, draw three cards instead. mana={2}{U} type=Sorcery [/card] [card] name=Jace, Vryn's Prodigy auto={T}:draw:1 controller && ability$!name(Discard a card) reject notatarget(*|myhand)!$ controller restriction{type(*|mygraveyard)~lessthan~4} auto={T}:draw:1 controller && ability$!name(Discard a card) reject notatarget(*|myhand)!$ controller && moveto(exile) and!( moveto(mybattlefield) and!( haste && counter(0/0,5,Loyalty) && flip(Jace^ Telepath Unbound) )! )! restriction{type(*|mygraveyard)~morethan~3} text={T}: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, Vryn's Prodigy, then return him to the battlefield transformed under his owner's control. mana={1}{U} type=Legendary Creature subtype=Human Wizard power=0 toughness=2 [/card] [card] name=Jack-in-the-Mox auto={T}:all(this) rolladie 6 winability counter(0/0,1,JackEffect) winabilityend loseability counter(0/0,1,JackEffect) loseabilityend rollend auto=@dierolled(this) result(1) from(controller):this(counter{0/0.1.JackEffect}=1) name(Sacrifice Jack-in-the-Mox) name(Sacrifice Jack-in-the-Mox) sacrifice && counter(0/0,-1,JackEffect) all(this) auto=@dierolled(this) result(2) from(controller):this(counter{0/0.1.JackEffect}=1) name(Add white mana) name(Add white mana) add{W} && counter(0/0,-1,JackEffect) all(this) auto=@dierolled(this) result(3) from(controller):this(counter{0/0.1.JackEffect}=1) name(Add blue mana) name(Add blue mana) add{U} && counter(0/0,-1,JackEffect) all(this) auto=@dierolled(this) result(4) from(controller):this(counter{0/0.1.JackEffect}=1) name(Add black mana) name(Add black mana) add{B} && counter(0/0,-1,JackEffect) all(this) auto=@dierolled(this) result(5) from(controller):this(counter{0/0.1.JackEffect}=1) name(Add red mana) name(Add red mana) add{R} && counter(0/0,-1,JackEffect) all(this) auto=@dierolled(this) result(6) from(controller):this(counter{0/0.1.JackEffect}=1) name(Add green mana) name(Add green mana) add{G} && counter(0/0,-1,JackEffect) all(this) text={T}: Roll a six-sided die for Jack-in-the-Mox. On a 1, sacrifice Jack-in-the-Mox and lose 5 life. Otherwise, Jack-in-the-Mox has one of the following effects. Treat this ability as a mana source. -- 2 Add {W} to your mana pool. -- 3 Add {U} to your mana pool. -- 4 Add {B} to your mana pool. -- 5 Add {R} to your mana pool. -- 6 Add {G} to your mana pool. mana={0} type=Artifact [/card] [card] name=Jackknight auto=@movedto(artifact|mybattlefield):counter(1/1) all(this) auto=@movedto(artifact[contraption]|mybattlefield):transforms((,newability[lifelink])) ueot text=Whenever another artifact enters the battlefield under your control, put a +1/+1 counter on Jackknight. If that artifact is a Contraption, Jackknight gains lifelink until end of turn. mana={1}{W} type=Artifact Creature subtype=Cyborg Knight power=1 toughness=1 [/card] [card] name=Jade Bearer auto=counter(1/1) target(other merfolk|myBattlefield) text=When Jade Bearer enters the battlefield, put a +1/+1 counter on another target Merfolk you control. mana={G} type=Creature subtype=Merfolk Shaman power=1 toughness=1 [/card] [card] name=Jade Guardian abilities=opponentshroud auto=counter(1/1,1) target(merfolk|mybattlefield) text=Hexproof (This creature can't be the target of spells or abilities your opponents control.) -- When Jade Guardian enters the battlefield, put a +1/+1 counter on target Merfolk you control. mana={3}{G} type=Creature subtype=Merfolk Shaman power=2 toughness=2 [/card] [card] name=Jadecraft Artisan auto=target(creature) 2/2 ueot text=When Jadecraft Artisan enters the battlefield, target creature gets +2/+2 until end of turn. mana={3}{G} type=Creature subtype=Merfolk Shaman power=3 toughness=3 [/card] [card] name=Jaded Response restriction=type(creature[blue;black;red;green;white]|mybattlefield)~morethan~0 auto=if type(creature[blue]|mybattlefield)~morethan~0 then choice name(Counter blue spell) target(*[blue]|stack) fizzle auto=if type(creature[black]|mybattlefield)~morethan~0 then choice name(Counter black spell) target(*[black]|stack) fizzle auto=if type(creature[red]|mybattlefield)~morethan~0 then choice name(Counter red spell) target(*[red]|stack) fizzle auto=if type(creature[green]|mybattlefield)~morethan~0 then choice name(Counter green spell) target(*[green]|stack) fizzle auto=if type(creature[white]|mybattlefield)~morethan~0 then choice name(Counter white spell) target(*[white]|stack) fizzle text=Counter target spell if it shares a color with a creature you control. mana={1}{U} type=Instant [/card] [card] name=Jadelight Ranger aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(myhand)])) oneshot auto=name(Explores) reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)])) forever optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(<1>*|reveal) moveto(myHand) else transforms((,newability[Choice name(back to library) target(<1>*|reveal) moveto(mylibrary)],newability[Choice name(put into Graveyard) target(<1>*|reveal) moveto(myGraveyard)])) oneshot optiontwoend afterrevealed explores afterrevealedend revealend auto=name(Explores) reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)])) forever optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(<1>*|reveal) moveto(myHand) else transforms((,newability[Choice name(back to library) target(<1>*|reveal) moveto(mylibrary)],newability[Choice name(put into Graveyard) target(<1>*|reveal) moveto(myGraveyard)])) oneshot optiontwoend afterrevealed explores afterrevealedend revealend text=When Jadelight Ranger enters the battlefield, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.) mana={1}{G}{G} type=Creature subtype=Merfolk Scout power=2 toughness=1 [/card] [card] name=Jar of Eyeballs auto=@movedTo(creature|mygraveyard) from(battlefield):counter(0/0,2,Eyeball) auto=this(counter{0/0.2.Eyeball}) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:2 optionone target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto=this(counter{0/0.4.Eyeball}) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:4 optionone target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto=this(counter{0/0.6.Eyeball}) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:6 optionone target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto=this(counter{0/0.8.Eyeball}) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:8 optionone target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto=this(counter{0/0.10.Eyeball}) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:10 optionone target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto=this(counter{0/0.12.Eyeball}) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:12 optionone target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto=this(counter{0/0.14.Eyeball}) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:14 optionone target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto=this(counter{0/0.16.Eyeball}) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:16 optionone target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto=this(counter{0/0.18.Eyeball}) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:18 optionone target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto=this(counter{0/0.20.Eyeball}) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:20 optionone target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto=this(counter{0/0.22.Eyeball}) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:22 optionone target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto=this(counter{0/0.24.Eyeball}) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:24 optionone target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto=this(counter{0/0.26.Eyeball}) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:26 optionone target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto=this(counter{0/0.28.Eyeball}) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:28 optionone target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto=this(counter{0/0.30.Eyeball}) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:30 optionone target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto=this(counter{0/0.32.Eyeball}) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:32 optionone target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto=this(counter{0/0.34.Eyeball}) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:34 optionone target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto=this(counter{0/0.36.Eyeball}) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:36 optionone target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto=this(counter{0/0.38.Eyeball}) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:38 optionone target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto=this(counter{0/0.40.Eyeball}) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:40 optionone target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto=this(counter{0/0.42.Eyeball}) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:42 optionone target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto=this(counter{0/0.44.Eyeball}) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:44 optionone target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto=this(counter{0/0.46.Eyeball}) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:46 optionone target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto=this(counter{0/0.48.Eyeball}) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:48 optionone target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto=this(counter{0/0.50.Eyeball}) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:50 optionone target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto=this(counter{0/0.52.Eyeball}) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:52 optionone target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto=this(counter{0/0.54.Eyeball}) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:54 optionone target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto=this(counter{0/0.56.Eyeball}) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:56 optionone target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto=this(counter{0/0.58.Eyeball}) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:58 optionone target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto=this(counter{0/0.60.Eyeball}) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:60 optionone target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto=this(counter{0/0.1.Eyeball}>=62) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:plibrarycount optionone target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend text=Whenever a creature you control dies, put two eyeball counters on Jar of Eyeballs. -- {3}, {T}, Remove all eyeball counters from Jar of Eyeballs: Look at the top X cards of your library, where X is the number of eyeball counters removed this way. Put one of them into your hand and the rest on the bottom of your library in any order. mana={3} type=Artifact [/card] [card] name=Jared Carthalion, True Heir auto=becomesmonarch opponent auto=this(variable{pmonarch}>0) vigor text=When Jared Carthalion, True Heir enters the battlefield, target opponent becomes the monarch. You can't become the monarch this turn. -- If damage would be dealt to Jared Carthalion while you're the monarch, prevent that damage and put that many +1/+1 counters on it. mana={R}{G}{W} type=Legendary Creature subtype=Human Warrior power=3 toughness=3 [/card] [card] name=Jarl of the Forsaken abilities=foretell,flash autohand={2}:name(Pay 2 and exile face-down) name(Pay 2 and exile face-down) doforetell myturnonly autoexile={1}{B} restriction{compare(canforetellcast)~morethan~0,can play creature}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) auto=target(creature[damaged]|opponentbattlefield) destroy text=Flash -- When Jarl of the Forsaken enters the battlefield, destroy target creature or planeswalker an opponent controls that was dealt damage this turn. -- Foretell {1}{B} (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) mana={3}{B} type=Creature subtype=Zombie Cleric power=3 toughness=2 [/card] [card] name=Jasmine Seer auto={2}{W}{T}:life:twicetype:*[white]:myhand controller text={2}{W}, {T}: Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way. mana={3}{W} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Jaspera Sentinel abilities=reach auto={T}{T(creature[-tapped]|mybattlefield)}:ability$!name(Add 1 mana of any color) choice add{W} _ choice add{B} _ choice add{R} _ choice add{G} _ choice add{U}!$ controller text=Reach -- {T}, Tap an untapped creature you control: Add one mana of any color. mana={G} type=Creature subtype=Elf Rogue power=1 toughness=2 [/card] [card] name=Jaws of Stone auto=foreach(mountain|myBattlefield) ability$!name(Choose target) choice name(Damage to a creature) damage:1 target(creature) _ choice name(Damage to a player) damage:1 target(player)!$ controller text=Jaws of Stone deals X damage divided as you choose among any number of target creatures and/or players, where X is the number of Mountains you control as you cast Jaws of Stone. mana={5}{R} type=Sorcery [/card] [card] name=Jaya's Greeting target=creature auto=damage:3 aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=_SCRY_(1) text=Jaya's Greeting deals 3 damage to target creature. Scry 1. mana={1}{R} type=Instant [/card] [card] name=Jaya's Immolating Inferno target=* auto=damage:x text=(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) -- Jaya's Immolating Inferno deals X damage to each of up to three targets. restriction=type(legendary[-artifact;-enchantment;-land]|mybattlefield)~morethan~0 mana={X}{R}{R} type=Legendary Sorcery [/card] [card] name=Jeering Homunculus auto=may name(Goad creature) target(creature|battlefield) transforms((,newability[mustattack])) uynt text=When Jeering Homunculus enters the battlefield, you may goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) mana={1}{U} type=Creature subtype=Homunculus power=0 toughness=4 [/card] [card] name=Jeska's Will auto=choice name(Add Red mana) foreach(*|opponenthand) add{R} auto=choice name(Exile 3 cards) moveto(exile) and!( transforms((,canplayfromexile)) ueot )! all(*[zpos<=3]|mylibrary) auto=if type(*[iscommander]|mybattlefield)~morethan~0 then choice name(Choose both) name(Choose both) moveto(exile) and!( transforms((,canplayfromexile])) ueot )! all(*[zpos<=3]|mylibrary) && foreach(*|opponenthand) add{R} text=Choose one. If you control a commander as you cast this spell, you may choose both. -- • Add {R} for each card in target opponent's hand. -- • Exile the top three cards of your library. You may play them this turn. mana={2}{R} type=Sorcery [/card] [card] name=Jester's Mask auto=tap(noevent) auto={1}{T}{S}:count(type:*:opponenthand) && moveto(opponentlibrary) all(*|opponenthand) && reveal:type:*:opponentlibrary revealzone(opponentlibrary) optionone name(Put in hand) target(*|reveal) moveto(opponenthand) optiononeend optiontwo name(Put back) all(*|reveal) moveto(opponentlibrary) optiontwoend afterrevealed shuffle opponent afterrevealedend revealend text=Jester's Mask enters the battlefield tapped. -- {1}, {T}, Sacrifice Jester's Mask: Target opponent puts the cards from his or her hand on top of his or her library. Search that player's library for that many cards. That player puts those cards into his or her hand, then shuffles his or her library. mana={5} type=Artifact [/card] [card] name=Jeweled Lotus auto=this(variable{type:*[iscommander]:myrestrictedcastingzone}>0) {T}{S}:ability$!name(Choose one) choice name(Add 3 white mana) add{W}{W}{W} _ choice name(Add 3 black mana) add{B}{B}{B} _ choice name(Add 3 green mana) add{G}{G}{G} _ choice name(Add 3 red mana) add{R}{R}{R} _ choice name(Add 3 blue mana) add{U}{U}{U}!$ controller text={T}, Sacrifice Jeweled Lotus: Add three mana of any one color. Spend this mana only to cast your commander. mana={0} type=Artifact [/card] [card] name=Jhoira's Familiar abilities=flying auto=lord(*[artifact;legendary;saga]|mystack|mycastingzone) altercost(colorless,-1) text=Flying -- Historic spells you cast cost {1} less to cast. (Artifacts, legendaries, and Sagas are historic.) mana={4} type=Artifact Creature subtype=Bird power=2 toughness=2 [/card] [card] name=Jhoira, Weatherlight Captain auto=@movedTo(*[artifact;legendary;saga]|mystack):draw:1 text=Whenever you cast a historic spell, draw a card. (Artifacts, legendaries, and Sagas are historic.) mana={2}{U}{R} type=Legendary Creature subtype=Human Artificer power=3 toughness=3 [/card] [card] name=Jirina Kudro auto=token(Human Soldier Jir)*pnumofcommandcast auto=lord(other creature[Human]|myBattlefield) 2/0 text=When Jirina Kudro enters the battlefield, create a 1/1 white Human Soldier creature token for each time you’ve cast a commander from the command zone this game. -- Other Humans you control get +2/+0. mana={1}{R}{W}{B} type=Legendary Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Jodah, Archmage Eternal abilities=flying auto=lord(*|myrestrictedcastingzone) transforms((,newability[{W}{U}{B}{R}{G}:name(Pay with 5 colors mana) name(Pay with 5 colors mana) activate castcard(normal)])) text=Flying -- You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast. mana={1}{U}{R}{W} type=Legendary Creature subtype=Human Wizard power=4 toughness=3 [/card] [card] name=Johnny, Combo Player auto={4}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text={4}: Search your library for a card and put that card into your hand. Then shuffle your library. mana={2}{U}{U} type=Legendary Creature subtype=Human Gamer power=1 toughness=1 [/card] [card] name=Join Shields auto=all(creature|myBattlefield) untap auto=all(creature|myBattlefield) opponentshroud auto=all(creature|myBattlefield) indestructible text=Untap all creatures you control. They gain hexproof and indestructible until end of turn. (They can't be the targets of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy them.) mana={3}{G}{W} type=Instant [/card] [card] name=Joint Assault target=creature auto=2/2 ueot text=Target creature gets +2/+2 until end of turn. If it's paired with a creature, that creature also gets +2/+2 until end of turn. mana={G} type=Instant [/card] [card] name=Jolrael, Mwonvuli Recluse auto=@drawof(player):transforms((,newability[@drawof(player) restriction{once}:token(Cat Jol)])) oneshot auto={4}{G}{G}:all(creature|mybattlefield) transforms((,setpower=type:*:myHand,settoughness=type:*:myHand)) ueot text=Whenever you draw your second card each turn, create a 2/2 green Cat creature token. -- {4}{G}{G}: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand. mana={1}{G} type=Legendary Creature subtype=Human Druid power=1 toughness=2 [/card] [card] name=Joraga Invocation auto=all(creature|mybattlefield) 3/3 ueot auto=all(creature|opponentbattlefield) mustblock ueot text=Each creature you control gets +3/+3 until end of turn and must be blocked this turn if able. mana={4}{G}{G} type=Sorcery [/card] [card] name=Joraga Visionary auto=draw:1 controller text=When Joraga Visionary enters the battlefield, draw a card. mana={3}{G} type=Creature subtype=Elf Wizard power=3 toughness=2 [/card] [card] name=Jorn, God of Winter other={1}{U}{B} name(Kaldring, the Rimestaff) otherrestriction=can play artifact autostack=if paid(alternative) then flip(Kaldring, the Rimestaff) forcetype(Legendary Snow Artifact) auto=@combat(attacking) source(this) restriction{compare(isflipped)~equalto~0}:all(*[snow]|mybattlefield) untap text=Whenever Jorn attacks, untap each snow permanent you control. mana={2}{G} type=Legendary Snow Creature subtype=God power=4 toughness=4 [/card] [card] name=Josu Vess, Lich Knight abilities=menace kicker={5}{B} auto=if paid(kicker) then create(zombie knight:creature zombie knight:2/2:black:menace)*8 text=Kicker {5}{B} (You may pay an additional {5}{B} as you cast this spell.) -- Menace -- When Josu Vess, Lich Knight enters the battlefield, if it was kicked, create eight 2/2 black Zombie Knight creature tokens with menace. mana={2}{B}{B} type=Legendary Creature subtype=Zombie Knight power=4 toughness=5 [/card] [card] name=Journey for the Elixir aicode=activate target(land[basic]|mylibrary,mygraveyard) moveto(myhand) auto=name(search a basic land card) Reveal:type:*:mylibrary,mygraveyard revealzone(mylibrary,mygraveyard) optionone name(choose a basic land card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary,mygraveyard) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend auto=may moveto(myhand) target(Jiang Yanggu|mylibrary,mygraveyard) && shuffle text=Search your library and graveyard for a basic land card and a card named Jiang Yanggu, reveal them, put them into your hand, then shuffle your library. mana={2}{G} type=Sorcery [/card] [card] name=Journey to Eternity target=creature auto=@movedto(graveyard) from(mytgt|Battlefield):all(this) moveTo(mygraveyard) and!( transforms((,newability[counter(0/0.1.FlipJourney)])) forever auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(mybattlefield) autograveyard=this(counter{0/0.1.FlipJourney}>=1) flip(Atzal, Cave of Eternity) forcetype(land) text=Enchant creature you control -- When enchanted creature dies, return it to the battlefield under your control, then return Journey to Eternity to the battlefield transformed under your control. mana={1}{B}{G} type=Legendary Enchantment subtype=Aura [/card] [card] name=Journey to Oblivion autoexile=thisforeach(variable{calculateparty}>0) changecost(colorless:-1) forcedalive autograveyard=thisforeach(variable{calculateparty}>0) changecost(colorless:-1) forcedalive autohand=thisforeach(variable{calculateparty}>0) changecost(colorless:-1) forcedalive auto=target(*[-land]|opponentBattlefield) (blink)forsrc text=This spell cost {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) When Journey to Oblivion enters the battlefield, exile target nonland permanent an opponent controls until Journey to Oblivion leaves the battlefield. mana={4}{W} type=Enchantment [/card] [card] name=Joust target=creature|mybattlefield auto=transforms((,newability[target(creature) dynamicability])) ueot auto=teach(Knight) 2/1 text=Choose target creature you control and target creature you don't control. The creature you control gets +2/+1 until end of turn if it's a Knight. Then those creatures fight each other. (Each deals damage equal to its power to the other.) mana={1}{R} type=Sorcery [/card] [card] name=Jousting Dummy auto={3}:1/0 ueot text={3}: Jousting Dummy gets +1/+0 until end of turn. mana={2} type=Artifact Creature subtype=Scarecrow Knight power=2 toughness=1 [/card] [card] name=Jousting Lance auto=teach(creature) 2/0 auto=teach(creature) this(variable{controllerturn}>0) first strike auto={3}:equip text=Equipped creature gets +2/+0. -- As long as it's your turn, equipped creature has first strike. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Jubilant Mascot auto=@each my combatbegins:may pay({3}{w}):target(other creature|battlefield) counter(1/1) text=At the beginning of combat on your turn, you may pay {3}{W}. If you do, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) mana={2}{W} type=Creature subtype=Homunculus power=1 toughness=1 [/card] [card] name=Jubilant Skybonder abilities=flying auto=@targeted(creature|myBattlefield) from(*[instant;sorcery]|opponentzones):choice name(This spell costs 2 more) name(This spell costs 2 more) target(*[instant;sorcery]|opponentzones) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) oneshot text=Flying -- Creatures you control with flying have "Spells your opponents cast that target this creature cost 2 more to cast." mana={1}{WU}{WU} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Judith, the Scourge Diva auto=lord(other creature|myBattlefield) +1/+0 auto=@movedto(graveyard) from(creature[-token]|myBattlefield):damage:1 target(player,creature,planeswalker) text=Other creatures you control get +1/+0. -- Whenever a nontoken creature you control dies, Judith, the Scourge Diva deals 1 damage to any target. mana={1}{B}{R} type=Legendary Creature subtype=Human Shaman power=2 toughness=2 [/card] [card] name=Jumbo Imp abilities=flying auto=transforms((Creature Summon Imp,setpower=0,settoughness=0)) forever auto=all(this) rolladie 6 winability counter(1/1,lastrollresult) winabilityend loseability counter(1/1,lastrollresult) loseabilityend rollend auto=@each my upkeep:all(this) rolladie 6 winability counter(1/1,lastrollresult) winabilityend loseability counter(1/1,lastrollresult) loseabilityend rollend auto=@each my endofturn:all(this) rolladie 6 winability counter(1/1,-lastrollresult) winabilityend loseability counter(1/1,-lastrollresult) loseabilityend rollend text=Flying -- When you play Jumbo Imp, roll a six-sided die. Jumbo Imp comes into play with a number of +1/+1 counters on it equal to the die roll. -- During your upkeep, roll a six-sided die and put on Jumbo Imp a number of +1/+1 counters equal to the die roll. -- At the end of your turn, roll a six-sided die and remove from Jumbo Imp a number of +1/+1 counters equal to the die roll. mana={2}{B} type=Summon subtype=Imp [/card] [card] name=Jungle Creeper auto={3}{B}{G}:moveto(myhand) all(this) text={3}{B}{G}: Return Jungle Creeper from your graveyard to your hand. mana={1}{B}{G} type=Creature subtype=Elemental power=3 toughness=3 [/card] [card] name=Jungle Delver auto={3}{G}:counter(1/1,1) text={3}{G}: Put a +1/+1 counter on Jungle Delver. mana={G} type=Creature subtype=Merfolk Warrior power=1 toughness=1 [/card] [card] name=Jungle Wayfinder auto=ability$!moveto(ownerhand) notatarget(land[basic]|mylibrary)!$ opponent auto=ability$!moveto(ownerhand) notatarget(land[basic]|mylibrary)!$ controller text=When Jungle Wayfinder enters the battlefield, each player may search their library for a basic land card, reveal it, put it into their hand, then shuffle their library. mana={2}{G} type=Creature subtype=Elf Warrior power=3 toughness=3 [/card] [card] name=Jungleborn Pioneer abilities=opponentshroud auto=create(merfolk:creature merfolk:1/1:blue:opponentshroud) text=When Jungleborn Pioneer enters the battlefield, create a 1/1 blue Merfolk creature token with hexproof. (It can't be the target of spells or abilities your opponents control.) mana={2}{G} type=Creature subtype=Merfolk Scout power=2 toughness=2 [/card] [card] name=Juri, Master of the Revue auto=@sacrificed(*|mybattlefield):counter(1/1) all(this) auto=@movedTo(this|graveyard) from(Battlefield):damage:power target(player,creature,planeswalker) text=Whenever you sacrifice a permanent, put a +1/+1 counter on Juri, Master of the Revue. -- When Juri dies, it deals damage equal to its power to any target. mana={B}{R} type=Legendary Creature subtype=Human Shaman power=1 toughness=1 [/card] [card] name=Justice Strike target=creature auto=transforms((,newability[all(this) dynamicability])) ueot text=Target creature deals damage to itself equal to its power. mana={R}{W} type=Instant [/card] [card] name=Justiciar's Portal target=creature|myBattlefield auto=(blink)return(first strike) text=Exile target creature you control, then return that card to the battlefield under its owner's control. It gains first strike until end of turn. mana={1}{W} type=Instant [/card] [card] name=Jwari Disruption autohand={0}:restriction{can play land} name(Jwari Ruins) name(Jwari Ruins) flip(Jwari Ruins) forcetype(land) auto=name(Counter target spell) name(Counter target spell) target(*|stack) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever text=Counter target spell unless its controller pays {1}. mana={1}{U} type=Instant [/card] [card] name=Jwari Ruins auto=tap(noevent) auto={T}:add{U} text=Jwari Ruins enters the battlefield tapped. -- {T}: Add {U}. type=Land [/card] [card] name=K'rrik, Son of Yawgmoth abilities=lifelink other={4} name(Pay with life) auto=if paid(alternative) then thisforeach(variable{3}) ability$!name(Pay Life or B) pay[[{B}]] name(Pay B) donothing?life:-2!$ controller auto=@movedTo(*[black]|mystack):counter(1/1) text=(Phyrexian {B} can be paid with either {B} or 2 life.) -- Lifelink -- For each {B} in a cost, you may pay 2 life rather than pay that mana. -- Whenever you cast a black spell, put a +1/+1 counter on K'rrik, Son of Yawgmoth. mana={4}{B}{B}{B} type=Legendary Creature subtype=Horror Minion power=2 toughness=2 [/card] [card] name=Kaalia, Zenith Seeker abilities=flying,vigilance auto=reveal:6 optionone name(Get card) target(*[Angel;Demon;Dragon]|reveal) moveto(hand) optiononeend optiontwo all(*|reveal) bottomoflibrary optiontwoend revealend text=Flying, vigilance -- When Kaalia, Zenith Seeker enters the battlefield, look at the top six cards of your library. You may reveal an Angel card, a Demon card, and/or a Dragon card from among them and put them into your hand. Put the rest on the bottom of your library in a random order. mana={R}{W}{B} type=Legendary Creature subtype=Human Cleric power=3 toughness=3 [/card] [card] name=Kabira Outrider auto=target(creature) calculateparty/calculateparty ueot text=When Kabria Outrider enters the battlefield, target creature gets +1/+1 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) mana={3}{W} type=Creature subtype=Human Warrior power=3 toughness=3 [/card] [card] name=Kabira Plateau auto=tap(noevent) auto={T}:add{W} text=Kabira Plateau enters the battlefield tapped. -- {T}: Add {W}. type=Land [/card] [card] name=Kabira Takedown autohand={0}:restriction{can play land} name(Kabira Plateau) name(Kabira Plateau) flip(Kabira Plateau) forcetype(land) auto=name(Damage creature or planeswalker) name(Damage creature or planeswalker) target(creature,planeswalker) damage:type:creature:myBattlefield text=Kabira Takedown deals damage equal to the number of creatures you control to target creature or planeswalker. mana={1}{W} type=Instant [/card] [card] name=Kadena's Silencer autofaceup=fizzle all(*|stack) target(opponent) facedown={3} autofacedown={1}{U}:morph autofaceup=counter(1/1,1) text=When Kadena's Silencer is turned face up, counter all abilities your opponents control. -- Megamorph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) mana={1}{U} type=Creature subtype=Naga Wizard power=2 toughness=1 [/card] [card] name=Kaervek's Spite target=player auto=life:-5 auto=sacrifice all(*|battlefield) auto=reject all(*|myhand) text=As an additional cost to cast Kaervek's Spite, sacrifice all permanents you control and discard your hand. -- Target player loses 5 life. mana={B}{B}{B} type=Instant [/card] [card] name=Kaervek's Torch autostack=@targeted(this) from(*[instant;sorcery]|opponentcastingzone):choice name(This spell costs 2 more) name(This spell costs 2 more) target(*[instant;sorcery]|opponentzones) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) oneshot auto=name(Damage any target) name(Damage any target) damage:X target(player,creature,planeswalker) text=As long as Kaervek's Torch is on the stack, spells that target it cost {2} more to cast. -- Kaervek's Torch deals X damage to any target. mana={X}{R} type=Sorcery [/card] [card] name=Kaervek, the Spiteful auto=all(other creature|battlefield) -1/-1 text=Other creatures get -1/-1. mana={2}{B}{B} type=Legendary Creature subtype=Human Warlock power=3 toughness=2 [/card] [card] name=Kaho, Minamo Historian auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(*[instant]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myexile)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend auto={X}{T}:target(instant[manacost=X]|myexile) activate castcard(normal) text=When Kaho, Minamo Historian enters the battlefield, search your library for up to three instant cards and exile them. Then shuffle your library. -- {X}, {T}: You may cast a card with converted mana cost X exiled with Kaho without paying its mana cost. mana={2}{U}{U} type=Legendary Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Kalamax, the Stormsire auto=@movedto(instant|mystack) sourcetap restriction{thisturn(instant|mystack)~lessthan~2}:castcard(copied noevent) auto=@copied target(instant|Stak):all(trigger[this]) counter(1/1) text=Whenever you cast your first instant spell each turn, if Kalamax, the Stormsire is tapped, copy that spell. You may choose new targets for the copy. -- Whenever you copy an instant spell, put a +1/+1 counter on Kalamax. mana={1}{G}{U}{R} type=Legendary Creature subtype=Elemental Dinosaur power=4 toughness=4 [/card] [card] name=Kaldring, the Rimestaff auto={T}:name(Choose snow permanent) name(Choose snow permanent) target(*[snow]|mygraveyard) transforms((,newability[canplayfromgraveyard])) ueot && counter(0/0,1,KaldEffect) all(this) auto=@movedto(*[snow]|mybattlefield) from(mygraveyard):this(counter{0/0.1.KaldEffect}>0) all(trigger[to]) tap(noevent) && ability$!counter(0/0,-1,KaldEffect) all(mysource)!$ controller auto=@movedto(*[snow]|mystack) from(mygraveyard):this(counter{0/0.1.KaldEffect}>0) counter(0/0,1,KaldEffect2) && ability$!counter(0/0,-1,KaldEffect) all(mysource)!$ controller auto=@movedto(*[snow]|mybattlefield):this(counter{0/0.1.KaldEffect2}>0) all(trigger[to]) tap(noevent) && ability$!counter(0/0,-1,KaldEffect2) all(mysource)!$ controller auto=@each endofturn:this(counter{0/0.1.KaldEffect}>0) counter(0/0,-1,KaldEffect) auto=@each endofturn:this(counter{0/0.1.KaldEffect2}>0) counter(0/0,-1,KaldEffect2) text={T}: You may play target snow permanent card from your graveyard this turn. If you do, it enters the battlefield tapped. mana={1}{U}{B} type=Legendary Snow Artifact [/card] [card] name=Kalemne, Disciple of Iroas abilities=double strike, vigilance auto=@movedto(creature[manacost>=5]|mystack):alterexperience:1 controller auto=foreach(anyzone:alterexperience) 1/1 text=Double strike, vigilance -- Whenever you cast a creature spell with converted mana cost 5 or greater, you get an experience counter. -- Kalemne, Disciple of Iroas gets +1/+1 for each experience counter you have. mana={2}{R}{W} type=Legendary Creature subtype=Giant Soldier power=3 toughness=3 [/card] [card] name=Kalitas, Traitor of Ghet abilities=lifelink auto=@movedto(creature[token]|opponentbattlefield):all(trigger[to]) moveTo(exile) && token(Zombie,Creature Zombie,2/2,black) auto={2}{B}{S(other creature[vampire;zombie])}:counter(1/1,2) text=Lifelink -- If a nontoken creature an opponent controls would die, instead exile that card and put a 2/2 black Zombie creature token onto the battlefield. -- {2}{B}, Sacrifice another Vampire or Zombie: Put two +1/+1 counters on Kalitas, Traitor of Ghet. mana={2}{B}{B} type=Legendary Creature subtype=Vampire Warrior power=3 toughness=4 [/card] [card] name=Kamahl's Druidic Vow auto=name(Look) reveal:x optionone name(Get a Card) target(*[legendary;manacost<=x;-instant;-sorcery]|reveal) moveto(myBattlefield) optiononeend optiontwo all(*|reveal) moveto(graveyard) optiontwoend revealend text=(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) -- Look at the top X cards of your library. You may put any number of land and/or legendary permanent cards with converted mana cost X or less from among them onto the battlefield. Put the rest into your graveyard. restriction=type(legendary[-artifact;-enchantment;-land]|mybattlefield)~morethan~0 mana={X}{G}{G} type=Legendary Sorcery [/card] [card] name=Kamahl's Will auto=if type(*[iscommander]|mybattlefield)~lessthan~1 then choice name(Choose first) target(land|mybattlefield) transforms((Elemental Creature,setpower=1,settoughness=1,newability[vigilance],newability[haste],newability[indestructible])) ueot auto=if type(*[iscommander]|mybattlefield)~lessthan~1 then choice name(Choose second) damage:powertotalinplay target(creature|opponentbattlefield) auto=if type(*[iscommander]|mybattlefield)~morethan~0 then may name(Transform Lands) name(Transform Lands) target(land|mybattlefield) transforms((Elemental Creature,setpower=1,settoughness=1,newability[vigilance],newability[haste],newability[indestructible])) ueot auto=if type(*[iscommander]|mybattlefield)~morethan~0 then name(Damage Creature) ability$!name(Damage Creature) name(Damage Creature) damage:powertotalinplay target(creature|battlefield)!$ controller text=Choose one. If you control a commander as you cast this spell, you may choose both. -- • Until end of turn, any number of target lands you control become 1/1 Elemental creatures with vigilance, indestructible, and haste. They're still lands. -- • Choose target creature you don't control. Each creature you control deals damage equal to its power to that creature. mana={3}{G} type=Instant [/card] [card] name=Kamahl, Heart of Krosa abilities=partner auto={1}{G}:target(land|mybattlefield) transforms((Elemental Creature,setpower=1,settoughness=1,newability[vigilance],newability[haste],newability[indestructible])) ueot auto=@each my combatbegins:all(creature|mybattlefield) transforms((,newability[3/3],newability[trample])) ueot text=At the beginning of combat on your turn, creatures you control get +3/+3 and gain trample until end of turn. -- {1}{G}: Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible, and haste. It's still a land. -- Partner (You can have two commanders if both have partner.) mana={6}{G}{G} type=Legendary Creature subtype=Human Druid power=5 toughness=5 [/card] [card] name=Kangee's Lieutenant abilities=flying auto=@combat(attacking) source(this):all(creature[attacking;flying]) 1/1 ueot autograveyard={5}{W}:name(Activate Encore) name(Activate Encore) moveto(exile) and!(clone with(unearth,haste,mustattack))! asSorcery text=Flying -- Whenever Kangee's Lieutenant attacks, attacking creatures with flying get +1/+1 until end of turn. -- Encore {5}{W} ({5}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) mana={2}{W} type=Creature subtype=Bird Soldier power=1 toughness=1 [/card] [card] name=Kangee, Sky abilities=flying,vigilance auto=@combat(attacking) source(this):all(creature[flying;attacking]) 2/0 ueot auto=@combat(blocking) source(this):all(creature[flying;blocking]) 0/2 ueot text=Flying, vigilance -- Whenever Kangee, Sky Warden attacks, attacking creatures with flying get +2/+0 until end of turn. -- Whenever Kangee blocks, blocking creatures with flying get +0/+2 until end of turn. mana={3}{W}{U} type=Legendary Creature subtype=Bird Wizard power=3 toughness=3 [/card] [card] name=Karador, Ghost Chieftain anyzone=foreach(creature|mygraveyard) changecost(colorless:-1) forcedalive auto=lord(creature[maxCast(creature)1]|mygraveyard) canPlayFromGraveyard text=This spell costs {1} less to cast for each creature card in your graveyard. -- During each of your turns, you may cast one creature card from your graveyard. mana={5}{B}{G}{W} type=Legendary Creature subtype=Centaur Spirit power=3 toughness=4 [/card] [card] name=Karametra's Blessing target=creature auto=2/2 auto=teach(Enchantment Creature) opponentshroud && indestructible ueot auto=teach(creature {auras>=1}) opponentshroud && indestructible ueot text=Target creature gets +2/+2 until end of turn. If it’s an enchanted creature or enchantment creature, it also gains hexproof and indestructible until end of turn. (It can’t be the target of spells or abilities your opponents control. Damage and effects that say “destroy” don’t destroy it.) mana={W} type=Instant [/card] [card] name=Kardur's Vicious Return auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=may name(Sacrifice a creature) target(creature|mybattlefield) sacrifice && damage:3 target(player,creature,planeswalker) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) ability$!name(Discard a card) name(Discard a card) reject notatarget(*|myhand)!$ opponent auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) ability$!name(Discard a card) name(Discard a card) reject notatarget(*|myhand)!$ controller auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) name(Return creature from graveyard) target(creature|mygraveyard) moveto(mybattlefield) and!( transforms((,newability[haste],newability[counter(1/1)])) ueot auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I — You may sacrifice a creature. When you do, Kardur's Vicious Return deals 3 damage to any target. -- II — Each player discards a card. -- III — Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it. It gains haste until your next turn. mana={2}{B}{R} type=Enchantment subtype=Saga [/card] [card] name=Kardur, Doomscourge auto=all(creature|opponentbattlefield) transforms((,newability[mustattack])) uynt auto=@movedto(creature[attacking]|graveyard) from(battlefield):life:-1 opponent && life:1 controller text=When Kardur, Doomscourge enters the battlefield, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able. -- Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life. mana={2}{B}{R} type=Legendary Creature subtype=Demon Berserker power=4 toughness=3 [/card] [card] name=Karfell Harbinger auto=this(variable{type:foretell:myhand}>0) {T}:add{U} auto=this(variable{type:*[instant;sorcery]:myhand}>0) {T}:add{U} text={T}: Add {U}. Spend this mana only to foretell a card from your hand or cast an instant or sorcery spell. mana={1}{U} type=Creature subtype=Zombie Wizard power=1 toughness=3 [/card] [card] name=Karfell Kennel-Master auto=may name(Creatures gains 1/0 and indestructible) target(creature|battlefield) transforms((,newability[1/0],newability[indestructible])) ueot text=When Karfell Kennel-Master enters the battlefield, up to two target creatures each get +1/+0 and gain indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy it.) mana={4}{B} type=Creature subtype=Zombie Berserker power=4 toughness=4 [/card] [card] name=Kargan Dragonrider auto=aslongas(dragon|myBattlefield) flying text=As long as you control a Dragon, Kargan Dragonrider has flying. (It can't be blocked except by creatures with flying or reach.) mana={1}{R} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Kargan Intimidator auto=lord(creature[warrior]|Battlefield) cantbeblockedby(creature[coward]|Battlefield) auto={1}:1/1 ueot limit:1 auto={1}:target(creature) becomes(coward) ueot limit:1 auto={1}:target(creature[warrior]) trample ueot limit:1 text=Cowards can't block Warriors. -- {1}: Choose one that hasn't been chosen this turn — -- • Kargan Intimidator gets +1/+1 until end of turn. -- • Target creature becomes a Coward until end of turn. -- • Target Warrior gains trample until end of turn. mana={1}{R} type=Creature subtype=Human Warrior power=3 toughness=1 [/card] [card] name=Kargan Warleader auto=lord(other creature[warrior]|myBattlefield) 1/1 text=Other Warriors you control get +1/+1. mana={1}{R}{W} type=Creature subtype=Human Warrior power=3 toughness=3 [/card] [card] name=Karn's Bastion auto={T}:Add{C} auto={4}{T}:_PROLIFERATE_ text={T}: Add {C}. -- {4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) type=Land [/card] [card] name=Karn's Temporal Sundering target=player auto=turns:+1 auto=may moveto(ownerHand) target(*[-land]) auto=moveto(exile) text=(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) -- Target player takes an extra turn after this one. Return up to one target nonland permanent to its owner's hand. Exile Karn's Temporal Sundering. restriction=type(legendary[-artifact;-enchantment;-land]|mybattlefield)~morethan~0 mana={4}{U}{U} type=Legendary Sorcery [/card] [card] name=Karplusan Hound auto=@combat(attacking) source(this) aslongas(planeswalker[chandra]|myBattlefield):damage:2 target(player,creature,planeswalker) text=Whenever Karplusan Hound attacks, if you control a Chandra planeswalker, this creature deals 2 damage to any target. mana={3}{R} type=Creature subtype=Hound power=3 toughness=3 [/card] [card] name=Kasmina's Transmutation target=creature auto=loseabilities auto=teach(creature) transforms((,setpower=1,settoughness=1)) text=Enchant creature -- Enchanted creature loses all abilities and has base power and toughness 1/1. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Kavu Primarch other={convoke} name(Convoke) kicker={4} auto=if paid(kicker) then counter(1/1,4) text=Kicker {4} (You may pay an additional {4} as you cast this spell.) -- Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature’s color.) -- If Kavu Primarch was kicked, it enters the battlefield with four +1/+1 counters on it. mana={3}{G} type=Creature subtype=Kavu power=3 toughness=3 [/card] [card] name=Kaya's Ghostform target=creature,planeswalker|mybattlefield auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(mybattlefield) auto=@movedTo(mytgt|exile) from(battlefield):all(trigger[to]) moveTo(mybattlefield) text=Enchant creature or planeswalker you control -- When enchanted permanent dies or is put into exile, return that card to the battlefield under your control. mana={B} type=Enchantment subtype=Aura [/card] [card] name=Kaya's Guile other={4}{W}{B} name(Entwine) auto=ifnot paid(alternative) then choice name(Choose 1 and 2):ability$!name(sacrifice) notatarget(*[creature]|myBattlefield) sacrifice!$ opponent && moveto(exile) all(creature|opponentbattlefield) auto=ifnot paid(alternative) then choice name(Choose 1 and 3):ability$!name(sacrifice) notatarget(*[creature]|myBattlefield) sacrifice!$ opponent && create(Spirit:creature Spirit:1/1:white,black:flying) auto=ifnot paid(alternative) then choice name(Choose 1 and 4):ability$!name(sacrifice) notatarget(*[creature]|myBattlefield) sacrifice!$ opponent && life:4 controller auto=ifnot paid(alternative) then choice name(Choose 2 and 3):moveto(exile) all(creature|opponentbattlefield) && create(Spirit:creature Spirit:1/1:white,black:flying) auto=ifnot paid(alternative) then choice name(Choose 2 and 4):moveto(exile) all(creature|opponentbattlefield) && life:4 controller auto=ifnot paid(alternative) then choice name(Choose 3 and 4):create(Spirit:creature Spirit:1/1:white,black:flying) && life:4 controller auto=if paid(alternative) then ability$!name(sacrifice) notatarget(*[creature]|myBattlefield) sacrifice!$ opponent auto=if paid(alternative) then moveto(exile) all(creature|opponentbattlefield) auto=if paid(alternative) then create(Spirit:creature Spirit:1/1:white,black:flying) auto=if paid(alternative) then life:4 controller text=Choose two — -- • Each opponent sacrifices a creature. -- • Exile all cards from each opponent's graveyard. -- • Create a 1/1 white and black Spirit creature token with flying. -- • You gain 4 life. -- Entwine 3 (Choose all if you pay the entwine cost.) mana={1}{W}{B} type=Instant [/card] [card] name=Kaya's Onslaught target=creature abilities=foretell autohand={2}:name(Pay 2 and exile face-down) name(Pay 2 and exile face-down) doforetell myturnonly autoexile={W} restriction{compare(canforetellcast)~morethan~0,type(creature|battlefield)~morethan~0}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) auto=transforms((,newability[1/1],newability[double strike])) ueot text=Target creature gets +1/+1 and gains double strike until end of turn. -- Foretell {W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) mana={2}{W} type=Instant [/card] [card] name=Kaya's Wrath auto=destroy all(creature) auto=@movedto(graveyard) from(creature|myBattlefield):life:1 text=Destroy all creatures. You gain life equal to the number of creatures you controlled that were destroyed this way. mana={W}{W}{B}{B} type=Sorcery [/card] [card] name=Kaza, Roil Chaser abilities=flying,haste auto={T}:transforms((,newability[foreach(creature[wizard]|myBattlefield) lord(*[instant;sorcery]|mycastingzone) altercost(colorless,-1)])) oneshot ueot text=Flying, haste -- {T}: The next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of Wizards you control as this ability resolves. mana={U}{R} type=Legendary Creature subtype=Human wizard power=1 toughness=2 [/card] [card] name=Kazandu Mammoth autohand={0}:restriction{can play land} name(Kazandu Valley) name(Kazandu Valley) flip(Kazandu Valley) forcetype(land) auto=_LANDFALL_2/2 ueot text=Landfall - Whenever a land enters the battlefield under your control, Kazandu Mammoth gains +2/+2 until end of turn. mana={2}{G} type=Creature subtype=Elephant power=3 toughness=3 [/card] [card] name=Kazandu Nectarpot auto=_LANDFALL_life:1 controller text=Landfall — Whenever a land enters the battlefield under your control, you gain 1 life. mana={1}{G} type=Creature subtype=Insect power=1 toughness=3 [/card] [card] name=Kazandu Stomper abilities=trample auto=moveTo(ownerHand) target(land|myBattlefield) text=Trample -- When Kazandu Stomper enters the battlefield, return up to two lands you control to their owner's hand. mana={5}{G} type=Creature subtype=Beast power=6 toughness=5 [/card] [card] name=Kazandu Valley auto=tap(noevent) auto={T}:add{G} text=Kazandu Valley enters the battlefield tapped. -- {T}: Add {G}. type=Land [/card] [card] name=Kazarov, Sengir Pureblood abilities=flying auto=@damaged(creature|opponentBattlefield):counter(1/1) auto={3}{R}:damage:2 target(creature) text=Flying -- Whenever a creature an opponent controls is dealt damage, put a +1/+1 counter on Kazarov, Sengir Pureblood. -- {3}{R}: Kazarov deals 2 damage to target creature. mana={5}{B}{B} type=Legendary Creature subtype=Vampire power=4 toughness=4 [/card] [card] name=Kazuul's Cliffs auto=tap(noevent) auto={T}:add{R} text=Kazuul's Cliffs enters the battlefield tapped. -- {T}: Add {R}. type=Land [/card] [card] name=Kazuul's Fury autohand={0}:restriction{can play land} name(Kazuul's Cliffs) name(Kazuul's Cliffs) flip(Kazuul's Cliffs) forcetype(land) auto=choice name(damage:storedpower target(player,creature,planeswalker) text=As an additional cost to cast this spell, sacrifice a creature. -- Kazuul's Fury deals damage equal to the sacrificed creatures power to any target. mana={2}{R}{S(creature|myBattlefield)} type=Instant [/card] [card] name=Kediss, Emberclaw Familiar abilities=partner text=Whenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent. -- Partner (You can have two commanders if both have partner.) mana={1}{R} type=Legendary Creature subtype=Elemental Lizard power=1 toughness=1 [/card] [card] name=Keen Glidemaster auto={2}{U}:target(creature) flying ueot text={2}{U}: Target creature gains flying until end of turn. mana={1}{U} type=Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Keensight Mentor auto=newability[counter(0/0,1,Vigilance) && (vigilance)forever target(creature[-human]|myBattlefield)] auto={1}{W}{T}:counter(1/1,1) all(creature[vigilance]|myBattlefield) text=When Keensight Mentor enters the battlefield, put a vigilance counter on target non-Human creature you control. -- {1}{W}, {T}: Put a +1/+1 counter on each creature you control with vigilance. mana={2}{W} type=Creature subtype=Human Cleric power=1 toughness=4 [/card] [card] name=Keep Safe restriction=@targeted(*|mybattlefield) from(stak) target=*|stak auto=fizzle auto=draw:1 controller text=Counter target spell that targets a permanent you control. -- Draw a card. mana={1}{U} type=Instant [/card] [card] name=Keeper of Fables auto=@each combatdamage restriction{opponentdamagedbycombat}:draw:1 text=Whenever one or more non-Human creatures you control deal combat damage to a player, draw a card. mana={3}{G}{G} type=Creature subtype=Cat power=4 toughness=5 [/card] [card] name=Keeper of Keys auto=becomesmonarch controller auto=@each my upkeep restriction{compare(pmonarch)~morethan~0}:lord(creature|mybattlefield) unblockable text=When Keeper of Keys enters the battlefield, you become the monarch. -- At the beginning of your upkeep, if you're the monarch, creatures you control can't be blocked this turn. mana={3}{U}{U} type=Creature subtype=Human Rogue Mutant power=4 toughness=4 [/card] [card] name=Keeper of the Accord auto=@each opponent endofturn restriction{type(creature|opponentbattlefield)~morethan~type(creature|mybattlefield)}:token(Soldier,Creature Soldier,1/1,white) auto=@each opponent endofturn restriction{type(land|opponentbattlefield)~morethan~type(land|mybattlefield)}:may name(search basic plains) reveal:plibrarycount optionone name(choose basic plains) target(plains[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend text=At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token. -- At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle your library. mana={3}{W} type=Creature subtype=Human Soldier power=3 toughness=4 [/card] [card] name=Kefnet the Mindful abilities=flying, indestructible auto=aslongas(*|myhand) cantattack <7 auto=aslongas(*|myhand) cantblock <7 auto={3}{U}:draw:1 && transforms((,newability[may moveto(myhand) target(land|mybattlefield)])) ueot text=Flying, indestructible -- Kefnet the Mindful can't attack or block unless you have seven or more cards in hand. -- {3}{U}: Draw a card, then you may return a land you control to its owner's hand. mana={2}{U} type=Legendary Creature subtype=God power=5 toughness=5 [/card] [card] name=Kefnet's Last Word target=artifact,creature,enchantment auto=1194 auto=all(land|mybattlefield) frozen text=Gain control of target artifact, creature, or enchantment. Lands you control don't untap during your next untap step. mana={2}{U}{U} type=Sorcery [/card] [card] name=Kefnet's Monument auto=lord(creature[blue]|myhand) altercost(-1,colorless) auto=@movedto(creature|mystack):target(creature|opponentbattlefield) freeze text=Blue creature spells you cast cost {1} less to cast. -- Whenever you cast a creature spell, target creature an opponent controls doesn't untap during its controller's next untap step. mana={3} type=Legendary Artifact [/card] [card] name=Keldon Overseer abilities=haste kicker={3}{R} auto=if paid(kicker) then target(creature) moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! text=Kicker {3}{R} (You may pay an additional {3}{R} as you cast this spell.) -- Haste -- When Keldon Overseer enters the battlefield, if it was kicked, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. mana={2}{R} type=Creature subtype=Human Warrior power=3 toughness=1 [/card] [card] name=Keldon Raider auto=may ability$!name(discard) reject notatarget(*|myhand) and!(draw:1) controller!$ text=When Keldon Raider enters the battlefield, you may discard a card. If you do, draw a card. mana={2}{R}{R} type=Creature subtype=Human Warrior power=4 toughness=3 [/card] [card] name=Keldon Warcaller auto=@combat(attacking) source(this):counter(0/0,Lore) target(saga|myBattlefield) text=Whenever Keldon Warcaller attacks, put a lore counter on target Saga you control. mana={1}{R} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Keleth, Sunmane Familiar abilities=partner auto=@combat(attacking) source(creature[iscommander]|myBattlefield):all(trigger[to]) counter(1/1,1) text=Whenever a commander you control attacks, put a +1/+1 counter on it. -- Partner (You can have two commanders if both have partner.) mana={1}{W} type=Legendary Creature subtype=Horse power=1 toughness=1 [/card] [card] name=Kels, Fight Fixer auto=menace auto=@sacrificed(creature|mybattlefield):pay({RU}) draw:1 controller auto={1}{S(creature|mybattlefield)}:indestructible ueot text=Menace -- Whenever you sacrifice a creature, you may pay -- {U} or {B} -- . If you do, draw a card. ( {U} or {B} can be paid with either {U} or {B}.) -- {1}, Sacrifice a creature: Kels, Fight Fixer gains indestructible until end of turn. mana={2}{B}{B} type=Legendary Creature subtype=Azra Warlock power=4 toughness=3 [/card] [card] name=Kelsien, the Plague abilities=Vigilance,haste anyzone=type:alterexperience:nonbattlezone/type:alterexperience:nonbattlezone cdaactive auto={T}:damage:1 target(creature|opponentBattlefield) transforms((,newability[@movedTo(this|graveyard) from(battlefield):alterexperience:1 controller text=Vigilance, haste -- Kelsien, the Plague gets +1/+1 for each experience counter you have. -- {T}: Kelsien deals 1 damage to target creature you don’t control. When that creature dies this turn, you get an experience counter. mana={R}{W}{B} type=Legendary Creature subtype=Human Assassin power=2 toughness=2 [/card] [card] name=Kemba's Legion abilities=vigilance text=Vigilance -- Kemba's Legion can block an additional creature for each Equipment attached to Kemba's Legion. mana={5}{W}{W} type=Creature subtype=Cat Soldier power=4 toughness=6 [/card] [card] name=Kenrith's Transformation target=creature auto=teach(creature) loseabilities auto=teach(creature) transforms((,setpower=3,settoughness=3)) auto=teach(creature) transforms((,green,elk)) auto=draw:1 controller text=Enchant creature -- When Kenrith's Transformation enters the battlefield, draw a card. -- Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.) mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Kenrith, the Returned King auto={R}:lord(creature) trample ueot && haste ueot auto={1}{G}:counter(1/1,1) target(creature|battlefield) auto={2}{W}:life:5 target(player) auto={3}{U}:draw:1 target(player) auto={4}{B}:moveto(mybattlefield) target(creature|mygraveyard) text={R}: All creatures gain trample and haste until end of turn. -- {1}{G}: Put a +1/+1 counter on target creature. -- {2}{W}: Target player gains 5 life. -- {3}{U}: Target player draws a card. -- {4}{B}: Put target creature card from a graveyard onto the battlefield under its owner's control. mana={4}{W} type=Legendary Creature subtype=Human Noble power=5 toughness=5 [/card] [card] name=Keral Keep Disciples auto=@counterremoved(0/0,1,Loyalty) from(planeswalker[chandra]|myBattlefield):damage:1 opponent auto=@counteradded(0/0,1,Loyalty) from(planeswalker[chandra]|myBattlefield):damage:1 opponent text=Whenever you activate a loyalty ability of a Chandra planeswalker, Keral Keep Disciples deals 1 damage to each opponent. mana={2}{R}{R} type=Creature subtype=Human Monk power=4 toughness=3 [/card] [card] name=Keranos, God of Storms abilities=indestructible auto=this(variable{izzet}<7) transforms((removetypes,newability[becomes(Legendary Enchantment)])) auto=this(variable{izzet}>6) transforms((Legendary Enchantment Creature)) auto=@each my draw:if type(land[fresh]|myhand)~morethan~0 then draw:1 controller else name(Deals 3 damage) name(Deals 3 damage) damage:3 target(creature,player) text=Indestructible -- As long as your devotion to blue and red is less than seven, Keranos isn't a creature. -- Reveal the first card you draw on each of your turns. Whenever you reveal a land card this way, draw a card. Whenever you reveal a nonland card this way, Keranos deals 3 damage to target creature or player. mana={3}{U}{R} type=Legendary Enchantment Creature subtype=God power=6 toughness=5 [/card] [card] name=Keskit, the Flesh Sculptor abilities=partner auto={T}{S(other *[creature;artifact]|mybattlefield)}{S(other *[creature;artifact]|mybattlefield)}{S(other *[creature;artifact]|mybattlefield)}:name(Look) reveal:3 optionone name(Get 2 cards) target(<2>*|reveal) moveto(myhand) optiononeend optiontwo name(put in graveyard) target(<3>*|reveal) moveto(mygraveyard) optiontwoend revealend text={T}, Sacrifice three other artifacts and/or creatures: Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. -- Partner (You can have two commanders if both have partner.) mana={2}{B} type=Legendary Creature subtype=Human Artificer power=1 toughness=3 [/card] [card] name=Kess, Dissident Mage abilities=flying auto={0}:target(instant,sorcery|mygraveyard) tempflashback ueot myTurnOnly limit:1 text=Flying -- During each of your turns, you may cast an instant or sorcery card from your graveyard. If a card cast this way would be put into your graveyard, exile it instead. mana={1}{U}{B}{R} type=Legendary Creature subtype=Human Wizard power=3 toughness=4 [/card] [card] name=Kestia, the Cultivator bestow={3}{G}{W}{U} auto=bestow bstw auto=bestow teach(creature) 4/4 auto=@combat(attacking) source(creature[enchanted]|myBattlefield):draw:1 auto=@combat(attacking) source(creature[enchantment]|myBattlefield):draw:1 text=Bestow {3}{G}{W}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Enchanted creature gets +4/+4. -- Whenever an enchanted creature or enchantment creature you control attacks, draw a card. mana={1}{G}{W}{U} type=Legendary Enchantment Creature subtype=Nymph power=4 toughness=4 [/card] [card] name=Kethis, the Hidden Hand auto=lord(*[legendary]|mycastingzone) altercost(colorless,-1) auto={E(*[legendary]|mygraveyard)}{E(*[legendary]|mygraveyard)}:all(*[legendary]|mygraveyard) transforms((,newability[canPlayFromGraveyard])) ueot text=Legendary spells you cast cost {1} less to cast. -- Exile two legendary cards from your graveyard: Until end of turn, each legendary card in your graveyard gains "You may play this card from your graveyard." mana={W}{B}{G} type=Legendary Creature subtype=Elf Advisor power=3 toughness=4 [/card] [card] name=Ketria Crystal abilities=cycling auto={T}:Add{G} auto={T}:Add{U} auto={T}:Add{R} autohand=__CYCLING__({2}) text={T}: Add {G}, {U}, or {R}. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={3} type=Artifact [/card] [card] name=Ketria Triome abilities=cycling auto=tap(noevent) autohand=__CYCLING__({3}) text=({T}: Add {G}, {U}, or {R}.) -- Ketria Triome enters the battlefield tapped. -- Cycling {3} ({3}, Discard this card: Draw a card.) type=Land subtype=Forest Island Mountain [/card] [card] name=Khalni Ambush autohand={0}:restriction{can play land} name(Khalni Territory) name(Khalni Territory) flip(Khalni Territory) forcetype(land) restriction=type(creature|opponentbattlefield)~morethan~0,type(creature|myBattlefield)~morethan~0 auto=name(fights target creature you don't control) name(fights target creature you don't control) target(creature|mybattlefield) transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot text=Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) mana={2}{G} type=Instant [/card] [card] name=Khalni Territory auto=tap(noevent) auto={T}:add{G} text=Khalni Territory enters the battlefield tapped. -- {T}: Add {G}. type=Land [/card] [card] name=Khenra Charioteer abilities=trample auto=lord(other creature|mybattlefield) trample text=Trample -- Other creatures you control have trample. mana={1}{R}{G} type=Creature subtype=Jackal Warrior power=3 toughness=3 [/card] [card] name=Khenra Eternal auto=@combat(blocked,turnlimited) source(this):life:-1 opponent text=Afflict 1 (Whenever this creature becomes blocked, defending player loses 1 life.) mana={1}{B} type=Creature subtype=Zombie Jackal Warrior power=2 toughness=2 [/card] [card] name=Khenra Scrapper abilities=menace auto=@exerted(this):2/0 ueot auto=@combat(attacking) source(this):may exert text=Menace -- You may exert Khenra Scrapper as it attacks. When you do, it gets +2/+0 until end of turn. (An exerted creature won't untap during your next untap step.) mana={2}{R} type=Creature subtype=Jackal Warrior power=2 toughness=3 [/card] [card] name=Kheru Lich Lord auto={2}{B}:moverandom(creature) from(mygraveyard) to(mybattlefield) && target(creature[fresh]|myBattlefield) transforms((,unearth,haste,trample,flying)) ueot myUpkeepOnly text=At the beginning of your upkeep, you may pay {2}{B}. If you do, return a creature card at random from your graveyard to the battlefield. It gains flying, trample, and haste. Exile that card at the beginning of your next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. mana={3}{B}{G}{U} type=Creature subtype=Zombie Wizard power=4 toughness=4 [/card] [card] name=Kheru Mind-Eater abilities=menace auto=@combatdamagefoeof(player) from(this):ability$!name(Discard a card) notatarget(*|myhand) moveto(opponentexile) and!( counter(0/0,1,KheruExiled) )! !$ opponent auto=@combatdamageof(player) from(this):name(Discard a card) name(Discard a card) notatarget(*|myhand) moveto(myexile) and!( counter(0/0,1,KheruExiled) )! auto=lord(*[counter{0/0.1.KheruExiled}]|myexile) transforms((,newability[canplayfromexile])) text=Menace -- Whenever Kheru Mind-Eater deals combat damage to a player, that player exiles a card from their hand face down. -- You may look at cards exiled with Kheru Mind-Eater, and you may play lands and cast spells from among those cards. mana={2}{B} type=Creature subtype=Vampire power=1 toughness=3 [/card] [card] name=Khorvath Brightflame abilities=flying,haste,partner auto=may moveto(myhand) notatarget(sylvia brightspear|mylibrary) auto=lord(knight|myBattlefield) flying auto=lord(knight|myBattlefield) haste text=Partner with Sylvia Brightspear (When this creature enters the battlefield, target player may put Sylvia into their hand from their library, then shuffle.) -- Flying, haste -- Knights your team controls have flying and haste. mana={5}{R} type=Legendary Creature subtype=Dragon power=3 toughness=4 [/card] [card] name=Khorvath's Fury auto=count(type:*:myhand) && all(*|myhand) reject && draw:countedamountplus1plusend controller auto=damage:ohandcount opponent text=For each player, choose friend or foe. Each friend discards all cards from their hand, then draws that many cards plus one. Khorvath's Fury deals damage to each foe equal to the number of cards in their hand. mana={4}{R} type=Sorcery [/card] [card] name=Kill Switch auto={2}{T}:all(other artifact|battlefield) transforms((,newability[tap(noevent)],newability[@each my untap:if type(Kill Switch[tapped]|battlefield)~morethan~0 then tap(noevent)])) forever text={2}, {T}: Tap all other artifacts. They don't untap during their controllers' untap steps for as long as Kill Switch remains tapped. mana={3} type=Artifact [/card] [card] name=Killing Wave auto=all (creature) transforms((,newability[upcost[{L:X}] sacrifice])) text=For each creature, its controller sacrifices it unless they pay X life. mana={X}{B} type=Sorcery [/card] [card] name=Kindred Boon auto=chooseatype transforms((,newability[{1}{W}:target(creature[chosentype]|myBattlefield) counter(0/0.1.divinity)])) forever chooseend auto=lord(creature[counter{0/0.1.divinity}]) indestructible text=As Kindred Boon enters the battlefield, choose a creature type. -- {1}{W}: Put a divinity counter on target creature you control of the chosen type. -- Each creature you control with a divinity counter on it has indestructible. mana={2}{W}{W} type=Enchantment [/card] [card] name=Kindred Charge auto=chooseatype clone with(treason,haste) all(creature[chosentype]|mybattlefield) chooseend text=Choose a creature type. For each creature you control of the chosen type, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step. mana={4}{R}{R} type=Sorcery [/card] [card] name=Kindred Discovery auto=chooseatype transforms((,newability[@movedTo(creature[chosentype]|mybattlefield)}:draw:1], newability[@combat(attacking) source(creature[chosentype]|mybattlefield)}:draw:1])) forever chooseend text=As Kindred Discovery enters the battlefield, choose a creature type. -- Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card. mana={3}{U}{U} type=Enchantment [/card] [card] name=Kindred Dominance auto=chooseatype destroy all(creature[-chosentype]) chooseend text=Choose a creature type. Destroy all creatures that aren't of the chosen type. mana={5}{B}{B} type=Sorcery [/card] [card] name=Kindred Summons auto=activatechooseatype all(creature[chosentype]|mybattlefield) transforms((,newability[target(creature[share!types!]|mylibrary) moveto(mybattlefield) and! shuffle )!])) oneshot activatechooseend text=Choose a creature type. Reveal cards from the top of your library until you reveal X creature cards of the chosen type, where X is the number of creatures you control of that type. Put those cards onto the battlefield, then shuffle the rest of the revealed cards into your library. mana={5}{G}{G} type=Instant [/card] [card] name=Kinetic Augur abilities=trample anyzone=pginstantsorcery/4 cdaactive auto=ability$!name(discard 2 cards) notatarget(<2>*|myhand) reject!$ controller && draw:2 controller text=Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) -- Kinetic Augur's power is equal to the number of instant and sorcery cards in your graveyard. -- When Kinetic Augur enters the battlefield, discard up to two cards, then draw that many cards. mana={3}{R} type=Creature subtype=Human Shaman power=* toughness=4 [/card] [card] name=King Harald's Revenge target=creature auto=foreach(creature|myBattlefield) 1/1 auto=transforms((,newability[trample],newability[@combat(attacking) source(this):all(creature|opponentbattlefield) mustblock ueot])) ueot text=Until end of tun, target creature gets +1/+1 for each creature you control and gains trample. It must be blocked this turn if able. mana={2}{G} type=Sorcery [/card] [card] name=King Narfi's Betrayal auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=transforms((,newability[deplete:4 opponent],newability[deplete:4 controller],newability[may name(Exile creature or planeswalker) target(*[creature;planeswalker]|opponentgraveyard) moveto(myexile) and!( counter(KingOppExiled) )!],newability[ability$!name(Exile creature or planeswalker) may name(Exile creature or planeswalker) target(*[creature;planeswalker]|mygraveyard) moveto(exile) and!( counter(0/0.1.KingExiled) )! !$ controller])) oneshot auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) all(*[counter{KingOppExiled}]!myexile) transforms((,newability[canplayfromexile],newability[anytypeofmana])) ueot auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) all(*[counter{KingExiled}]!myexile) transforms((,newability[canplayfromexile],newability[anytypeofmana])) ueot auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) all(*[counter{KingOppExiled}]!myexile) transforms((,newability[canplayfromexile],newability[anytypeofmana],newability[phaseaction[endofturn once checkex] moveto(ownerexile)])) ueot auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) all(*[counter{KingExiled}]!myexile) transforms((,newability[canplayfromexile],newability[anytypeofmana],newability[phaseaction[endofturn once checkex] counter(0/0.-1.KingExiled)])) ueot auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I — Each player mills four cards. Then you may exile a creature or planeswalker card from each graveyard. -- II, III — Until end of turn, you may cast spells from among cards exiled with King Narfi's Betrayal, and you may spend mana as though it were mana of any color to cast those spells. mana={1}{U}{B} type=Enchantment subtype=Saga [/card] [card] name=King of the Pride auto=all(creature[cat]|myBattlefield) 2/1 text=Other Cats you control get +2/+1. mana={2}{W} type=Creature subtype=Cat power=2 toughness=1 [/card] [card] name=Kinjalli's Caller auto=lord(dinosaur|myhand) altercost(colorless, -1) text=Dinosaur spells you cast cost {1} less to cast. mana={W} type=Creature subtype=Human Cleric power=0 toughness=3 [/card] [card] name=Kinjalli's Sunwing abilities=flying auto=@movedto(creature|opponentbattlefield):tap all(trigger) text=Flying -- Creatures your opponents control enter the battlefield tapped. mana={2}{W} type=Creature subtype=Dinosaur power=2 toughness=3 [/card] [card] name=Kinnan, Bonder Prodigy auto=@tappedformana(*[-land]|myBattlefield):ability$! choice add{1} _ choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller aicode=activate target(creature[-human;zpos<=5]|mylibrary) moveto(mybattlefield) auto={5}{G}{U}:name(look) reveal:5 optionone name(Get non-Human) target(creature[-human]|reveal) moveto(mybattlefield) optiononeend optiontwo name(put on bottom) target(<5>*|reveal) bottomoflibrary optiontwoend revealend text=Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced. -- {5}{G}{U}: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order. mana={G}{U} type=Legendary Creature subtype=Human Druid power=2 toughness=2 [/card] [card] name=Kinsbaile Courier auto=counter(1/1) target(creature) autograveyard={2}{W}:name(Activate Encore) name(Activate Encore) moveto(exile) and!(clone with(unearth,haste,mustattack))! asSorcery text=When Kinsbaile Courier enters the battlefield, put a +1/+1 counter on target creature. -- Encore {2}{W} ({2}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) mana={2}{W} type=Creature subtype=Kithkin Soldier power=2 toughness=1 [/card] [card] name=Kiora Bests the Sea God auto=token(Kraken Omi) auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}) untap all(*[-land]|opponentbattlefield) && frozen auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) MoveTo(myBattlefield) target(*|opponentbattlefield) && untap && sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I — Create an 8/8 blue Kraken creature token with hexproof. -- II — Tap all nonland permanents target opponent controls. They don’t untap during their controller’s next untap step. -- III — Gain control of target permanent an opponent controls. Untap it. mana={5}{U}{U} type=Enchantment subtype=Saga [/card] [card] name=Kiora's Dambreaker auto=_PROLIFERATE_ text=When Kiora's Dambreaker enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each a counter of each kind already there.) mana={5}{U} type=Creature subtype=Leviathan power=5 toughness=6 [/card] [card] name=Kiora's Dismissal auto=choice name(Don't strive) ability$!name(return 1 enchantment) name(return 1 enchantment) target(*[enchantment]) moveto(ownerhand)!$ controller auto=choice name(Strive 1) ability$!name(return 2 enchantments) pay[[{U}]] name(return 2 enchantments) target(<2>*[enchantment]) moveto(ownerhand)!$ controller auto=choice name(Strive 2) ability$!name(return 3 enchantments) pay[[{U}{U}]] name(return 3 enchantments) target(<3>*[enchantment]) moveto(ownerhand)!$ controller auto=choice name(Strive 3) ability$!name(return 4 enchantments) pay[[{U}{U}{U}]] name(return 4 enchantments)target(<4>*[enchantment]) moveto(ownerhand)!$ controller auto=choice name(Strive 4) ability$!name(return 5 enchantments) pay[[{U}{U}{U}{U}]] name(return 5 enchantments) target(<5>*[enchantment]) moveto(ownerhand)!$ controller auto=choice name(Strive 5) ability$!name(return 6 enchantments) pay[[{U}{U}{U}{U}{U}]] name(return 6 enchantments) target(<6>*[enchantment]) moveto(ownerhand)!$ controller auto=choice name(Strive 6) ability$!name(return 7 enchantments) pay[[{U}{U}{U}{U}{U}{U}]] name(return 7 enchantments) target(<7>*[enchantment]) moveto(ownerhand)!$ controller auto=choice name(Strive 7) ability$!name(return 8 enchantments) pay[[{U}{U}{U}{U}{U}{U}{U}]] name(return 8 enchantments) target(<8>*[enchantment]) moveto(ownerhand)!$ controller auto=choice name(Strive 8) ability$!name(return 9 enchantments) pay[[{U}{U}{U}{U}{U}{U}{U}{U}]] name(return 9 enchantments) target(<9>*[enchantment]) moveto(ownerhand)!$ controller auto=choice name(Strive 9) ability$!name(return 10 enchantments) pay[[{U}{U}{U}{U}{U}{U}{U}{U}{U}]] name(return 10 enchantments) target(<10>*[enchantment]) moveto(ownerhand)!$ controller auto=choice name(Strive 10) ability$!name(return 11 enchantments) pay[[{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}]] name(return 11 enchantments) target(<11>*[enchantment]) moveto(ownerhand)!$ controller auto=choice name(Strive 11) ability$!name(return 12 enchantments) pay[[{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}]] name(return 12 enchantments) target(<12>*[enchantment]) moveto(ownerhand)!$ controller auto=choice name(Strive 12) ability$!name(return 13 enchantments) pay[[{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}]] name(return 13 enchantments) target(<13>*[enchantment]) moveto(ownerhand)!$ controller auto=choice name(Strive 13) ability$!name(return 14 enchantments) pay[[{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}]] name(return 14 enchantments)target(<14>*[enchantment]) moveto(ownerhand)!$ controller auto=choice name(Strive 14) ability$!name(return 15 enchantments) pay[[{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}]] name(return 15 enchantments) target(<15>*[enchantment]) moveto(ownerhand)!$ controller auto=choice name(Strive 15) ability$!name(return 16 enchantments) pay[[{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}]] name(return 16 enchantments) target(<16>*[enchantment]) moveto(ownerhand)!$ controller auto=choice name(Strive 16) ability$!name(return 17 enchantments) pay[[{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}]] name(return 17 enchantments) target(<17>*[enchantment]) moveto(ownerhand)!$ controller auto=choice name(Strive 17) ability$!name(return 18 enchantments) pay[[{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}]] name(return 18 enchantments) target(<18>*[enchantment]) moveto(ownerhand)!$ controller auto=choice name(Strive 18) ability$!name(return 19 enchantments) pay[[{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}]] name(return 19 enchantments) target(<19>*[enchantment]) moveto(ownerhand)!$ controller auto=choice name(Strive 19) ability$!name(return 20 enchantments) pay[[{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}]] name(return 20 enchantments) target(<20>*[enchantment]) moveto(ownerhand)!$ controller text=Strive — Kiora's Dismissal costs {U} more to cast for each target beyond the first. -- Return any number of target enchantments to their owners' hands. mana={U} type=Instant [/card] [card] name=Kitesail Cleric abilities=flying kicker={2}{W} auto=if paid(kicker) then tap target(creature) text=Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) -- Flying -- When Kitesail Cleric enters the battlefield, if it was kicked, tap up to two target creatures. mana={W} type=Creature subtype=Kor Cleric power=1 toughness=1 [/card] [card] name=Kitesail Corsair auto=@combat(attacking) source(this):flying text=Kitesail Corsair has flying as long as it's attacking. mana={1}{U} type=Creature subtype=Human Pirate power=2 toughness=1 [/card] [card] name=Kitesail Freebooter abilities=flying auto=hand(blink)forsrc target(*[-land;-creature]|opponenthand) text=Flying -- When Kitesail Freebooter enters the battlefield, target opponent reveals his or her hand. You choose a noncreature, nonland card from it. Exile that card until Kitesail Freebooter leaves the battlefield. mana={1}{B} type=Creature subtype=Human Pirate power=1 toughness=2 [/card] [card] name=Kitesail Skirmisher abilities=flying auto=@combat(attacking) source(this):name(Other creature gains flying) target(other creature|myBattlefield) transforms((,newability[flying])) ueot autograveyard={4}{U}:name(Activate Encore) name(Activate Encore) moveto(exile) and!(clone with(unearth,haste,mustattack))! asSorcery text=Flying -- Whenever Kitesail Skirmisher attacks, another target creature attacking the same player or planeswalker gains flying until end of turn. -- Encore {4}{U} ({4}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) mana={3}{U} type=Creature subtype=Human Pirate power=3 toughness=1 [/card] [card] name=Kitsune Mystic auto=this(auras >= 2) phaseaction[endofturn once] flip(Autumn-Tail, Kitsune Sage) limit:1 text=At the beginning of the end step, if Kitsune Mystic is enchanted by two or more Auras, flip it. mana={3}{W} type=Creature subtype=Fox Wizard power=2 toughness=3 color=white [/card] [card] name=Kjeldoran Elite Guard auto={T}:target(creature) transforms((,newability[2/2 ueot],newability[@movedTo(this|mygraveyard):target(Kjeldoran Elite Guard|mybattlefield) sacrifice])) ueot restriction{during battle} text={T}: Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Elite Guard. Activate this ability only during combat. mana={3}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Kjeldoran Guard auto=if type(land[snow]|opponentBattlefield)~lessthan~1 then {T}:target(creature) transforms((,newability[1/1 ueot],newability[@movedTo(this|mygraveyard):target(Kjeldoran Guard|mybattlefield) sacrifice])) ueot restriction{during battle} text={T}: Target creature gets +1/+1 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Guard. Activate this ability only during combat and only if defending player controls no snow lands. mana={1}{W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Klothys's Design auto=all(creature|myBattlefield) type:manaG:mybattlefield/type:manaG:mybattlefield ueot text=Creatures you control get +X/+X until end of turn, where X is your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) mana={5}{G} type=Sorcery [/card] [card] name=Klothys, God of Destiny abilities=indestructible auto=this(variable{gruul}<7) transforms((removetypes,newability[becomes(Legendary Enchantment God)])) auto=this(variable{gruul}>6) transforms((Legendary Enchantment Creature)) auto=@each my combatbegins:moveTo(exile) target(*|myGraveyard):life:2 controller && damage:2 target(opponent) auto=@each my combatbegins:moveTo(exile) target(*[Land]|myGraveyard):Add{R} else Add{G} text=Indestructible -- As long as your devotion to red and green is less than seven, Klothys isn't a creature. -- At the beginning of your precombat main phase, exile target card from a graveyard. If it was a land card, add {R} or {G}. Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent. mana={1}{R}{G} type=Legendary Enchantment Creature subtype=God power=4 toughness=5 [/card] [card] name=Knight Bas abilities=vigilance type=Creature subtype=Knight power=2 toughness=2 color=white [/card] [card] name=Knight Val abilities=vigilance type=Creature subtype=Knight power=2 toughness=2 color=white [/card] [card] name=Knight of Autumn auto=choice counter(1/1,2) auto=choice destroy target(artifact,enchantment) auto=choice life:4 text=When Knight of Autumn enters the battlefield, choose one — -- • Put two +1/+1 counters on Knight of Autumn. -- • Destroy target artifact or enchantment. -- • You gain 4 life. mana={1}{G}{W} type=Creature subtype=Dryad Knight power=2 toughness=1 [/card] [card] name=Knight of Dusk auto={B}{B}:destroy target(creature[blocking]) limit:1 text={B}{B}: Destroy target creature blocking Knight of Dusk. mana={1}{B}{B} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Knight of Grace abilities=first strike auto=cantbetargetof(*[black]) auto=aslongas(*[black]|Battlefield) 1/0 text=First strike -- Hexproof from black (This creature can't be the target of black spells or abilities your opponents control.) -- Knight of Grace gets +1/+0 as long as any player controls a black permanent. mana={1}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Knight of Malice abilities=first strike auto=cantbetargetof(*[white]) auto=aslongas(*[white]|Battlefield) 1/0 text=First strike -- Hexproof from white (This creature can't be the target of white spells or abilities your opponents control.) -- Knight of Malice gets +1/+0 as long as any player controls a white permanent. mana={1}{B} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Knight of New Benalia mana={1}{W} type=Creature subtype=Human Knight power=3 toughness=1 [/card] [card] name=Knight of Old Benalia suspend(5)={W} auto=lord(creature|myBattlefield) 1/1 ueot text=Suspend 5 — {W} (Rather than cast this card from your hand, you may pay {W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -- When Knight of Old Benalia enters the battlefield, other creatures you control get +1/+1 until end of turn. mana={3}{W}{W} type=Creature subtype=Human Knight power=3 toughness=3 [/card] [card] name=Knight of Sorrows auto=@movedTo(this|graveyard) from(battlefield):token(Spirit,Creature Spirit,1/1,white,black,flying) text=Knight of Sorrows can block an additional creature each combat. -- Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) mana={4}{W} type=Creature subtype=Human Knight power=3 toughness=3 [/card] [card] name=Knight of the Ebon Legion auto={2}{B}:deathtouch && 3/3 auto=@each my endofturn foelost(4):1/1 text={2}{B}: Knight of the Ebon Legion gets +3/+3 and gains deathtouch until end of turn. -- At the beginning of your end step, if a player lost 4 or more life this turn, put a +1/+1 counter on Knight of the Ebon Legion. (Damage causes loss of life.) mana={B} type=Creature subtype=Vampire Knight power=1 toughness=2 [/card] [card] name=Knight of the Keep mana={2}{W} type=Creature subtype=Human Knight power=3 toughness=2 [/card] [card] name=Knight of the Last Breath abilities=flying auto={3}{S(other creature[-token]|mybattlefield)}:create(Spirit:creature Spirit:1/1:white,black:flying) auto=@movedTo(this|graveyard) from(battlefield):create(Spirit:creature Spirit:1/1:white,black:flying) text={3}, Sacrifice another nontoken creature: Create a 1/1 white and black Spirit creature token with flying. -- Afterlife 3 (When this creature dies, create three 1/1 white and black Spirit creature tokens with flying.) mana={5}{W}{B} type=Creature subtype=Giant Knight power=4 toughness=4 [/card] [card] name=Knight of the Stampede auto=lord(*[dinosaur]|mycastingzone) altercost(colorless,-2) text=Dinosaur spells you cast cost {2} less to cast. mana={3}{G} type=Creature subtype=Human Knight power=2 toughness=4 [/card] [card] name=Knight of the Tusk abilities=vigilance text=Vigilance (Attacking doesn't cause this creature to tap.) mana={4}{W}{W} type=Creature subtype=Human Knight power=3 toughness=7 [/card] [card] name=Knight's Pledge target=creature auto=teach(creature) +2/+2 text=Enchant creature -- Enchanted creature gets +2/+2. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Knights of the Black Rose auto=becomesmonarch controller auto=@becomesmonarchfoeof(player):life:-2 opponent && life:2 controller text=When Knights of the Black Rose enters the battlefield, you become the monarch. -- Whenever an opponent becomes the monarch, if you were the monarch as the turn began, that player loses 2 life and you gain 2 life. mana={3}{W}{B} type=Creature subtype=Human Knight power=4 toughness=4 [/card] [card] name=Knights' Charge auto=@combat(attacking) source(creature[Knight]|mybattlefield):life:1 controller auto=@combat(attacking) source(creature[Knight]|mybattlefield):life:-1 opponent auto={6}{W}{B}{S}:moveTo(mybattlefield) all(creature[Knight]|mygraveyard) text=Whenever a Knight you control attacks, each opponent loses 1 life and you gain 1 life. -- {6}{W}{B}, Sacrifice Knights' Charge: Return all Knight creature cards from your graveyard to the battlefield. mana={1}{W}{B} type=Enchantment [/card] [card] name=Knowledge and Power auto=@scryed(*|mybattlefield,mystack):name(Pay 2) pay({2}) name(Deal 2 damages) target(creature,player) damage:2 text=Whenever you scry, you may pay {2}. If you do, Knowledge and Power deals 2 damage to target creature or player. mana={4}{R} type=Enchantment [/card] [card] name=Kodama of the Center Tree anyzone=type:spirit:myBattlefield/type:spirit:myBattlefield cdaactive auto=@movedto(this|mygraveyard):moveto(mybattlefield) target(spirit[manacost<=type:spirit:myBattlefield]|mygraveyard) text=Kodama of the Center Tree's power and toughness are each equal to the number of Spirits you control. -- Kodama of the Center Tree has soulshift X, where X is the number of Spirits you control. (When this creature dies, you may return target Spirit card with converted mana cost X or less from your graveyard to your hand.) mana={4}{G} type=Legendary Creature subtype=Spirit power=* toughness=* [/card] [card] name=Kodama of the East Tree abilities=reach,partner auto=@movedTo(*[manacost=0]|myBattlefield) from(mystack,mylibrary,mysideboard,mygraveyard,myexile):moveTo(myBattlefield) target(*[manacost<=0]|myHand) auto=@movedTo(*[manacost=1]|myBattlefield) from(mystack,mylibrary,mysideboard,mygraveyard,myexile):moveTo(myBattlefield) target(*[manacost<=1]|myHand) auto=@movedTo(*[manacost=2]|myBattlefield) from(mystack,mylibrary,mysideboard,mygraveyard,myexile):moveTo(myBattlefield) target(*[manacost<=2]|myHand) auto=@movedTo(*[manacost=3]|myBattlefield) from(mystack,mylibrary,mysideboard,mygraveyard,myexile):moveTo(myBattlefield) target(*[manacost<=3]|myHand) auto=@movedTo(*[manacost=4]|myBattlefield) from(mystack,mylibrary,mysideboard,mygraveyard,myexile):moveTo(myBattlefield) target(*[manacost<=4]|myHand) auto=@movedTo(*[manacost=5]|myBattlefield) from(mystack,mylibrary,mysideboard,mygraveyard,myexile):moveTo(myBattlefield) target(*[manacost<=5]|myHand) auto=@movedTo(*[manacost=6]|myBattlefield) from(mystack,mylibrary,mysideboard,mygraveyard,myexile):moveTo(myBattlefield) target(*[manacost<=6]|myHand) auto=@movedTo(*[manacost=7]|myBattlefield) from(mystack,mylibrary,mysideboard,mygraveyard,myexile):moveTo(myBattlefield) target(*[manacost<=7]|myHand) auto=@movedTo(*[manacost=8]|myBattlefield) from(mystack,mylibrary,mysideboard,mygraveyard,myexile):moveTo(myBattlefield) target(*[manacost<=8]|myHand) auto=@movedTo(*[manacost=9]|myBattlefield) from(mystack,mylibrary,mysideboard,mygraveyard,myexile):moveTo(myBattlefield) target(*[manacost<=9]|myHand) auto=@movedTo(*[manacost=10]|myBattlefield) from(mystack,mylibrary,mysideboard,mygraveyard,myexile):moveTo(myBattlefield) target(*[manacost<=10]|myHand) auto=@movedTo(*[manacost=11]|myBattlefield) from(mystack,mylibrary,mysideboard,mygraveyard,myexile):moveTo(myBattlefield) target(*[manacost<=11]|myHand) auto=@movedTo(*[manacost=12]|myBattlefield) from(mystack,mylibrary,mysideboard,mygraveyard,myexile):moveTo(myBattlefield) target(*[manacost<=12]|myHand) auto=@movedTo(*[manacost=13]|myBattlefield) from(mystack,mylibrary,mysideboard,mygraveyard,myexile):moveTo(myBattlefield) target(*[manacost<=13]|myHand) auto=@movedTo(*[manacost=14]|myBattlefield) from(mystack,mylibrary,mysideboard,mygraveyard,myexile):moveTo(myBattlefield) target(*[manacost<=14]|myHand) auto=@movedTo(*[manacost=15]|myBattlefield) from(mystack,mylibrary,mysideboard,mygraveyard,myexile):moveTo(myBattlefield) target(*[manacost<=15]|myHand) auto=@movedTo(*[manacost=16]|myBattlefield) from(mystack,mylibrary,mysideboard,mygraveyard,myexile):moveTo(myBattlefield) target(*[manacost<=16]|myHand) auto=@movedTo(*[manacost=17]|myBattlefield) from(mystack,mylibrary,mysideboard,mygraveyard,myexile):moveTo(myBattlefield) target(*[manacost<=17]|myHand) auto=@movedTo(*[manacost=18]|myBattlefield) from(mystack,mylibrary,mysideboard,mygraveyard,myexile):moveTo(myBattlefield) target(*[manacost<=18]|myHand) auto=@movedTo(*[manacost=19]|myBattlefield) from(mystack,mylibrary,mysideboard,mygraveyard,myexile):moveTo(myBattlefield) target(*[manacost<=19]|myHand) auto=@movedTo(*[manacost=20]|myBattlefield) from(mystack,mylibrary,mysideboard,mygraveyard,myexile):moveTo(myBattlefield) target(*[manacost<=20]|myHand) text=Reach -- Whenever another permanent enters the battlefield under your control, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser converted mana cost from your hand onto the battlefield. -- Partner (You can have two commanders if both have partner.) mana={4}{G}{G} type=Legendary Creature subtype=Spirit power=6 toughness=6 [/card] [card] name=Kogla, the Titan Ape auto=target(creature|opponentbattlefield) dynamicability auto=@combat(attaking) source(this):destroy target(artifact,enchantment|opponentBattlefield) auto={1}{G}{H(human|mybattlefield)}:indestructible ueot text=When Kogla, the Titan Ape enters the battlefield, it fights up to one target creature you don't control. -- Whenever Kogla attacks, destroy target artifact or enchantment defending player controls. -- {1}{G}: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn. mana={3}{G}{G}{G} type=Legendary Creature subtype=Ape power=7 toughness=6 [/card] [card] name=Kolaghan's Command auto=if type(creature|mygraveyard)~morethan~0 then choice name(Return creature and discard card) name(Return creature and discard card) moveto(myhand) target(creature|mygraveyard) && ability$!name(Discard a card) name(Discard a card) notatarget(*|myhand) reject!$ opponent auto=if type(creature|mygraveyard)~morethan~0 then if type(artifact|battlefield)~morethan~0 then choice name(Return creature and destroy artifact) name(Return creature and destroy artifact) name(Return creature and destroy artifact) moveto(myhand) target(creature|mygraveyard) && ability$!name(Destroy artifact) name(Destroy artifact) destroy target(artifact)!$ controller auto=if type(creature|mygraveyard)~morethan~0 then choice name(Return creature and deals damage) name(Return creature and deals damage) moveto(myhand) target(creature|mygraveyard) && ability$!name(Deals 2 damage) name(Deals 2 damage) damage:2 target(creature,player)!$ controller auto=if type(artifact|battlefield)~morethan~0 then choice name(Discard card and destroy artifact) name(Discard card and destroy artifact) ability$!name(Discard a card) name(Discard a card) notatarget(*|myhand) reject!$ opponent && destroy target(artifact) auto=choice name(Discard card and deals damage) ability$!name(Discard a card) name(Discard a card) notatarget(*|myhand) reject!$ opponent && damage:2 target(creature,player) auto=if type(artifact|battlefield)~morethan~0 then choice name(Destroy artifact and deals damage) name(Destroy artifact and deals damage) destroy target(artifact) && ability$!name(Deals 2 damage) name(Deals 2 damage) damage:2 target(creature,player)!$ controller text=Choose two — -- • Return target creature card from your graveyard to your hand. -- • Target player discards a card. -- • Destroy target artifact. -- • Kolaghan's Command deals 2 damage to target creature or player. mana={1}{B}{R} type=Instant [/card] [card] name=Koll, the Forgemaster auto=lord(other creature[-token;geared]|mybattlefield) transforms((,newability[handdeath])) auto=lord(other creature[-token;enchanted]|mybattlefield) transforms((,newability[handdeath])) auto=lord(creature[token;enchanted]|mybattlefield) 1/1 auto=lord(creature[token;geared]|mybattlefield) 1/1 text=Whenever another nontoken creature you control dies, if it was enchanted or equipped, return it to its owner's hand. -- Creature tokens you control that are enchanted or equipped get +1/+1. mana={R}{W} type=Legendary Creature subtype=Dwarf Warrior power=2 toughness=2 [/card] [card] name=Kolvori, God of Kinship other={1}{G} name(The Ringhart Crest) otherrestriction=can play artifact autostack=if paid(alternative) then flip(The Ringhart Crest) forcetype(Legendary Artifact) auto=this(variable{isflipped}<1) aslongas(creature[legendary]|mybattlefield) 4/2 >2 auto=this(variable{isflipped}<1) aslongas(creature[legendary]|mybattlefield) vigilance >2 auto=this(variable{isflipped}<1) {1}{G}{T}:name(Reveal 6 cards) reveal:6 optionone name(Get legendary creature) target(creature[legendary]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<6>*|reveal) bottomoflibrary optiontwoend revealend aicode=activate target(creature[legendary;zpos<=6]|mylibrary) moveto(myhand) text=As long as you control three or more legendary creatures, Kolvori, God of Kinship gets +4/+2 and has vigilance. -- {1}{G}, {T}: Look at the top six cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. mana={2}{G}{G} type=Legendary Creature subtype=God power=2 toughness=4 [/card] [card] name=Koma's Faithful abilities=lifelink auto=@movedto(this|graveyard) from(battlefield):deplete:3 opponent && deplete:3 controller text=Lifelink -- When Koma’s Faithful dies, each player mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.) mana={2}{B} type=Creature subtype=Elf Cleric power=3 toughness=1 [/card] [card] name=Koma, Cosmos Serpent abilities=nofizzle auto=@each upkeep:token(Koma's Coil,Creature Serpent,3/3,blue) auto={S(other serpent|mybattlefield)}:name(Tap permanent) target(*|battlefield) transforms((,newability[tap(noevent)],newability[noactivatedability])) ueot auto={S(other serpent|mybattlefield)}:name(Gain indestructible) transforms((,newability[indestructible])) ueot text=This spell can't be countered. -- At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil. -- Sacrifice another Serpent: Choose one — -- • Tap target permanent. Its activated abilities can't be activated this turn. -- • Koma, Cosmos Serpent gains indestructible until end of turn. mana={3}{G}{G}{U}{U} type=Legendary Creature subtype=Serpent power=6 toughness=6 [/card] [card] name=Kopala, Warden of Waves auto=@targeted(merfolk|myBattlefield) from(*[instant;sorcery]|opponentzones):choice name(This spell costs 2 more) name(This spell costs 2 more) target(*[instant;sorcery]|opponentzones) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) oneshot text=Spells your opponents cast that target a Merfolk you control cost {2} more to cast. -- Abilities your opponents activate that target a Merfolk you control cost {2} more to activate. mana={1}{U}{U} type=Legendary Creature subtype=Merfolk Wizard power=2 toughness=2 [/card] [card] name=Kor Blademaster abilities=double strike auto=lord(warrior[geared]|mybattlefield) double strike text=Double strike -- Equipped Warriors you control have double strike. mana={1}{W} type=Creature subtype=Kor Warrior power=1 toughness=1 [/card] [card] name=Kor Celebrant auto=life:1 controller auto=@movedTo(other creature|myBattlefield):life:1 controller text=Whenever Kor Celebrant or another creature enters the battlefield under your control, you gain 1 life. mana={2}{W} type=Creature subtype=Kor Cleric power=1 toughness=4 [/card] [card] name=Korvold, Fae-Cursed King abilities=flying auto=sacrifice target(*|mybattlefield) auto=@combat(attacking) source(this):sacrifice target(*|mybattlefield) auto=@sacrificed(other *|mybattlefield):counter(1/1,1) all(this) && draw:1 text=Flying -- Whenever Korvold, Fae-Cursed King enters the battlefield or attacks, sacrifice another permanent. -- Whenever you sacrifice a permanent, put a +1/+1 counter on Korvold and draw a card. mana={2}{B}{R}{G} type=Legendary Creature subtype=Dragon Noble power=4 toughness=4 [/card] [card] name=Kraken Omi type=Creature subttype=Kraken power=8 toughness=8 color=blue [/card] [card] name=Kraken Reef type=Creature subtype=Kraken color=blue power=9 toughness=9 [/card] [card] name=Kraken of the Straits auto=@combat(attacking) source(this):lord(creature[power<=type:island:mybattlefield]|opponentbattlefield) cantblock ueot text=Creatures with power less than the number of Islands you control can't block Kraken of the Straits. mana={5}{U}{U} type=Creature subtype=Kraken power=6 toughness=6 [/card] [card] name=Krark, the Thumbless abilities=partner auto=@movedTo(instant,sorcery|mystack):name(flip a coin) all(trigger[to]) flipacoin winability activate castcard(copied noevent) winabilityend loseability fizzleto(hand) loseabilityend flipend text=Whenever you cast an instant or sorcery spell, flip a coin. If you lose the flip, return that spell to its owner's hand. If you win the flip, copy that spell, and you may choose new targets for the copy. -- Partner (You can have two commanders if both have partner.) mana={1}{R} type=Legendary Creature subtype=Goblin Wizard power=2 toughness=2 [/card] [card] name=Krasis Incubation target=creature auto=cantattack auto=cantpwattack auto=cantblock auto=noactivatedability auto={1}{G}{U}:counter(1/1,2) && moveto(myhand) all(this) text=Enchant creature -- Enchanted creature can't attack or block, and its activated abilities can't be activated. -- {1}{G}{U}, Return Krasis Incubation to its owner's hand: Put two +1/+1 counters on enchanted creature. mana={2}{G}{U} type=Enchantment subtype=Aura [/card] [card] name=Kraul Foragers auto=life:1 type:creature:card:mygraveyard text=Undergrowth — When Kraul Foragers enters the battlefield, you gain 1 life for each creature card in your graveyard. mana={4}{G} type=Creature subtype=Insect Scout power=4 toughness=4 [/card] [card] name=Kraul Harpooner abilities=reach auto=may name(Fight with flying creature) type:creature:mygraveyard/0 ueot && transforms((,newability[target(creature[flying]|opponentbattlefield) dynamicability])) ueot text=Reach -- Undergrowth — When Kraul Harpooner enters the battlefield, choose up to one target creature with flying you don't control. Kraul Harpooner gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard, then you may have Kraul Harpooner fight that creature. mana={1}{G} type=Creature subtype=Insect Warrior power=3 toughness=2 [/card] [card] name=Kraul Raider abilities=menace text=Menace (This creature can't be blocked except by two or more creatures.) mana={2}{B} type=Creature subtype=Insect Warrior power=2 toughness=3 [/card] [card] name=Kraul Stinger abilities=deathtouch text=Deathtouch mana={2}{G} type=Creature subtype=Insect Assassin power=2 toughness=2 [/card] [card] name=Kraul Swarm abilities=flying auto={2}{B}{D(creature|myhand)}:moveto(myhand) all(this) text=Flying -- {2}{B}, Discard a creature card: Return Kraul Swarm from your graveyard to your hand. mana={4}{B} type=Creature subtype=Insect Warrior power=4 toughness=1 [/card] [card] name=Kraum, Ludevic's Opus abilities=flying,haste,partner auto=@restriction=thisturn(*|stack)~equalto~2:draw:1 text=Flying, haste -- Whenever an opponent casts their second spell each turn, draw a card. -- Partner (You can have two commanders if both have partner.) mana={3}{U}{R} type=Legendary Creature subtype=Zombie Horror power=4 toughness=4 [/card] [card] name=Krav, the Unredeemed auto=may name(Put partner on your hand) name(Put partner on your hand) moveto(myhand) target(Regna^ the Redeemer|mylibrary) auto={B}{S(creature|myBattlefield)}:name(Sacrifice 1 creature and target yourself) name(Sacrifice 1 creature and target yourself) all(this) counter(1/1,1) && life:1 controller && draw:1 controller auto={B}{S(creature|myBattlefield)}:name(Sacrifice 1 creature and target opponent) name(Sacrifice 1 creature and target opponent) all(this) counter(1/1,1) && life:1 opponent && draw:1 opponent auto={B}{S(creature|myBattlefield)}{S(creature|myBattlefield)}:name(Sacrifice 2 creatures and target yourself) name(Sacrifice 2 creatures and target yourself) all(this) counter(1/1,2) && life:2 controller && draw:2 controller auto={B}{S(creature|myBattlefield)}{S(creature|myBattlefield)}:name(Sacrifice 2 creatures and target opponent) name(Sacrifice 2 creatures and target opponent) all(this) counter(1/1,2) && life:2 opponent && draw:2 opponent auto={B}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}:name(Sacrifice 3 creatures and target yourself) name(Sacrifice 3 creatures and target yourself) all(this) counter(1/1,3) && life:3 controller && draw:3 controller auto={B}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}:name(Sacrifice 3 creatures and target opponent) name(Sacrifice 3 creatures and target opponent) all(this) counter(1/1,3) && life:3 opponent && draw:3 opponent auto={B}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}:name(Sacrifice 4 creatures and target yourself) name(Sacrifice 4 creatures and target yourself) all(this) counter(1/1,4) && life:4 controller && draw:4 controller auto={B}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}:name(Sacrifice 4 creatures and target opponent) name(Sacrifice 4 creatures and target opponent) all(this) counter(1/1,4) && life:4 opponent && draw:4 opponent auto={B}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}:name(Sacrifice 5 creatures and target yourself) name(Sacrifice 5 creatures and target yourself) all(this) counter(1/1,5) && life:5 controller && draw:5 controller auto={B}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}:name(Sacrifice 5 creatures and target opponent) name(Sacrifice 5 creatures and target opponent) all(this) counter(1/1,5) && life:5 opponent && draw:5 opponent auto={B}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}:name(Sacrifice 6 creatures and target yourself) name(Sacrifice 6 creatures and target yourself) all(this) counter(1/1,6) && life:6 controller && draw:6 controller auto={B}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}:name(Sacrifice 6 creatures and target opponent) name(Sacrifice 6 creatures and target opponent) all(this) counter(1/1,6) && life:6 opponent && draw:6 opponent auto={B}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}:name(Sacrifice 7 creatures and target yourself) name(Sacrifice 7 creatures and target yourself) all(this) counter(1/1,7) && life:7 controller && draw:7 controller auto={B}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}:name(Sacrifice 7 creatures and target opponent) name(Sacrifice 7 creatures and target opponent) all(this) counter(1/1,7) && life:7 opponent && draw:7 opponent auto={B}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}:name(Sacrifice 8 creatures and target yourself) name(Sacrifice 8 creatures and target yourself) all(this) counter(1/1,8) && life:8 controller && draw:8 controller auto={B}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}:name(Sacrifice 8 creatures and target opponent) name(Sacrifice 8 creatures and target opponent) all(this) counter(1/1,8) && life:8 opponent && draw:8 opponent auto={B}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}:name(Sacrifice 9 creatures and target yourself) name(Sacrifice 9 creatures and target yourself) all(this) counter(1/1,9) && life:9 controller && draw:9 controller auto={B}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}:name(Sacrifice 9 creatures and target opponent) name(Sacrifice 9 creatures and target opponent) all(this) counter(1/1,9) && life:9 opponent && draw:9 opponent auto={B}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}:name(Sacrifice 10 creatures and target yourself) name(Sacrifice 10 creatures and target yourself) all(this) counter(1/1,10) && life:10 controller && draw:10 controller auto={B}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}:name(Sacrifice 10 creatures and target opponent) name(Sacrifice 10 creatures and target opponent) all(this) counter(1/1,10) && life:10 opponent && draw:10 opponent text=Partner with Regna, the Redeemer (When this creature enters the battlefield, target player may put Regna into their hand from their library, then shuffle.) -- {B}, Sacrifice X creatures: Target player draws X cards and gains X life. Put X +1/+1 counters on Krav, the Unredeemed. mana={4}{B} type=Legendary Creature subtype=Demon Krav power=3 toughness=3 [/card] [card] name=Krazy Kow auto=@each my upkeep:all(this) rolladie 6 winability donothing winabilityend rollend auto=@dierolled(this) result(1) from(controller):name(Sacrifice and damage) name(Sacrifice and damage) sacrifice all(this) && damage:3 opponent && damage:3 controller && damage:3 all(creature|battlefield) text=During your upkeep, roll a six-sided die. On a 1, sacrifice Krazy Kow and it deals 3 damage to each creature and player. mana={3}{R} type=Summon subtype=Cow [/card] [card] name=Krenko, Tin Street Kingpin auto=@combat(attacking) source(this):create(goblin:goblin creature:1/1:red)*power auto=@combat(attacking) source(this):counter(1/1) text=Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power. mana={2}{R} type=Legendary Creature subtype=Goblin power=1 toughness=2 [/card] [card] name=Kresh the Bloodbraided auto=@movedTo(other creature[power=1]|graveyard) from(battlefield):may counter(1/1) all(this) auto=@movedTo(other creature[power=2]|graveyard) from(battlefield):may counter(1/1,2) all(this) auto=@movedTo(other creature[power=3]|graveyard) from(battlefield):may counter(1/1,3) all(this) auto=@movedTo(other creature[power=4]|graveyard) from(battlefield):may counter(1/1,4) all(this) auto=@movedTo(other creature[power=5]|graveyard) from(battlefield):may counter(1/1,5) all(this) auto=@movedTo(other creature[power=6]|graveyard) from(battlefield):may counter(1/1,6) all(this) auto=@movedTo(other creature[power=7]|graveyard) from(battlefield):may counter(1/1,7) all(this) auto=@movedTo(other creature[power=8]|graveyard) from(battlefield):may counter(1/1,8) all(this) auto=@movedTo(other creature[power=9]|graveyard) from(battlefield):may counter(1/1,9) all(this) auto=@movedTo(other creature[power=10]|graveyard) from(battlefield):may counter(1/1,10) all(this) auto=@movedTo(other creature[power=11]|graveyard) from(battlefield):may counter(1/1,11) all(this) auto=@movedTo(other creature[power=12]|graveyard) from(battlefield):may counter(1/1,12) all(this) auto=@movedTo(other creature[power=13]|graveyard) from(battlefield):may counter(1/1,13) all(this) auto=@movedTo(other creature[power=14]|graveyard) from(battlefield):may counter(1/1,14) all(this) auto=@movedTo(other creature[power=15]|graveyard) from(battlefield):may counter(1/1,15) all(this) auto=@movedTo(other creature[power=16]|graveyard) from(battlefield):may counter(1/1,16) all(this) auto=@movedTo(other creature[power=17]|graveyard) from(battlefield):may counter(1/1,17) all(this) auto=@movedTo(other creature[power=18]|graveyard) from(battlefield):may counter(1/1,18) all(this) auto=@movedTo(other creature[power=19]|graveyard) from(battlefield):may counter(1/1,19) all(this) auto=@movedTo(other creature[power>=20]|graveyard) from(battlefield):may counter(1/1,20) all(this) text=Whenever another creature dies, you may put X +1/+1 counters on Kresh the Bloodbraided, where X is that creature's power. mana={2}{B}{R}{G} type=Legendary Creature subtype=Human Warrior power=3 toughness=3 [/card] [card] name=Kronch Wrangler abilities=trample auto=@movedTo(creature[power>=4]|myBattlefield):counter(1/1) text=Trample -- Whenever a creature with power 4 or greater enters the battlefield under your control, put a +1/+1 counter on Kronch Wrangler. mana={1}{G} type=Creature subtype=Human Warrior power=2 toughness=1 [/card] [card] name=Krosan Druid kicker={4}{G} auto=if paid(kicker) then life:10 text=Kicker {4}{G} (You may pay an additional {4}{G} as you cast this spell.) -- When Krosan Druid enters the battlefield, if it was kicked, you gain 10 life. mana={2}{G} type=Creature subtype=Centaur Druid power=2 toughness=3 [/card] [card] name=Kroxa, Titan of Death's Hunger auto=ifnot paid(alternative) then sacrifice auto=if type(*|opponenthand)~equalto~0 then life:-3 opponent auto=if type(*[-land]|opponenthand)~morethan~0 then if type(land|opponenthand)~equalto~0 then ability$!name(Discard non-land card) name(Discard non-land card) reject notatarget(*[-land]|myhand)!$ opponent auto=if type(*[-land]|opponenthand)~equalto~0 then if type(land|opponenthand)~morethan~0 then ability$!name(Discard land card) name(Discard land card) reject notatarget(land|myhand) and!(life:-3)! !$ opponent auto=if type(*[-land]|opponenthand)~morethan~0 then if type(land|opponenthand)~morethan~0 then ability$!name(Choose one) choice name(Discard non-land card) reject notatarget(*[-land]|myhand) _ choice name(Discard land card) reject notatarget(land|myhand) and!(life:-3)! !$ opponent auto=@combat(attacking) source(this) restriction{type(*|opponenthand)~equalto~0}:life:-3 opponent auto=@combat(attacking) source(this) restriction{type(*[-land]|opponenthand)~morethan~0,type(land|opponenthand)~equalto~0}:ability$!name(Discard non-land) card name(Discard non-land card) reject notatarget(*[-land]|myhand)!$ opponent auto=@combat(attacking) source(this) restriction{type(*[-land]|opponenthand)~equalto~0,type(land|opponenthand)~morethan~0}:ability$!name(Discard land card) name(Discard land card) reject notatarget(land|myhand) and!(life:-3)! $ opponent auto=@combat(attacking) source(this) restriction{type(*[-land]|opponenthand)~morethan~0,type(land|opponenthand)~morethan~0}:ability$!name(Choose one) choice name(Discard non-land card) reject notatarget(*[-land]|myhand) _ choice name(Discard land card) reject notatarget(land|myhand) and!(life:-3)! !$ opponent autograveyard={G}{G}{U}{U}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}:name(Escape-{B}{B}{R}{R},exile five) activate castcard(alternative) text=When Kroxa enters the battlefield, sacrifice it unless it escaped. -- Whenever Kroxa enters the battlefield or attacks, each opponent discards a card, then each opponent who didn't discard a nonland card this way loses 3 life. -- Escape — {B}{B}{R}{R}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) mana={B}{R} type=Legendary Creature subtype=Elder Giant power=6 toughness=6 [/card] [card] name=Kruphix, God of Horizons abilities=indestructible,nomaxhand auto=mypoolsave(red) auto=mypoolsave(white) auto=mypoolsave(black) auto=mypoolsave(green) auto=mypoolsave(blue) auto=mypoolsave(artifact) auto=mypoolsave(land) auto=@each untap restriction{compare(mybluepoolcount)~morethan~0}:thisforeach(variable{mybluepoolcount}) add{C} && removemana({U}) auto=@each untap restriction{compare(mygreenpoolcount)~morethan~0}:thisforeach(variable{mygreenpoolcount}) add{C} && removemana({G}) auto=@each untap restriction{compare(myredpoolcount)~morethan~0}:thisforeach(variable{myredpoolcount})add{C} && removemana({R}) auto=@each untap restriction{compare(myblackpoolcount)~morethan~0}:thisforeach(variable{myblackpoolcount}) add{C} && removemana({B}) auto=@each untap restriction{compare(mywhitepoolcount)~morethan~0}:thisforeach(variable{mywhitepoolcount}) add{C} && removemana({W}) auto=@each upkeep restriction{compare(mybluepoolcount)~morethan~0}:thisforeach(variable{mybluepoolcount}) add{C} && removemana({U}) auto=@each upkeep restriction{compare(mygreenpoolcount)~morethan~0}:thisforeach(variable{mygreenpoolcount}) add{C} && removemana({G}) auto=@each upkeep restriction{compare(myredpoolcount)~morethan~0}:thisforeach(variable{myredpoolcount})add{C} && removemana({R}) auto=@each upkeep restriction{compare(myblackpoolcount)~morethan~0}:thisforeach(variable{myblackpoolcount}) add{C} && removemana({B}) auto=@each upkeep restriction{compare(mywhitepoolcount)~morethan~0}:thisforeach(variable{mywhitepoolcount}) add{C} && removemana({W}) auto=@each draw restriction{compare(mybluepoolcount)~morethan~0}:thisforeach(variable{mybluepoolcount}) add{C} && removemana({U}) auto=@each draw restriction{compare(mygreenpoolcount)~morethan~0}:thisforeach(variable{mygreenpoolcount}) add{C} && removemana({G}) auto=@each draw restriction{compare(myredpoolcount)~morethan~0}:thisforeach(variable{myredpoolcount})add{C} && removemana({R}) auto=@each draw restriction{compare(myblackpoolcount)~morethan~0}:thisforeach(variable{myblackpoolcount}) add{C} && removemana({B}) auto=@each draw restriction{compare(mywhitepoolcount)~morethan~0}:thisforeach(variable{mywhitepoolcount}) add{C} && removemana({W}) auto=@each firstmain restriction{compare(mybluepoolcount)~morethan~0}:thisforeach(variable{mybluepoolcount}) add{C} && removemana({U}) auto=@each firstmain restriction{compare(mygreenpoolcount)~morethan~0}:thisforeach(variable{mygreenpoolcount}) add{C} && removemana({G}) auto=@each firstmain restriction{compare(myredpoolcount)~morethan~0}:thisforeach(variable{myredpoolcount})add{C} && removemana({R}) auto=@each firstmain restriction{compare(myblackpoolcount)~morethan~0}:thisforeach(variable{myblackpoolcount}) add{C} && removemana({B}) auto=@each firstmain restriction{compare(mywhitepoolcount)~morethan~0}:thisforeach(variable{mywhitepoolcount}) add{C} && removemana({W}) auto=@each combatbegins restriction{compare(mybluepoolcount)~morethan~0}:thisforeach(variable{mybluepoolcount}) add{C} && removemana({U}) auto=@each combatbegins restriction{compare(mygreenpoolcount)~morethan~0}:thisforeach(variable{mygreenpoolcount}) add{C} && removemana({G}) auto=@each combatbegins restriction{compare(myredpoolcount)~morethan~0}:thisforeach(variable{myredpoolcount})add{C} && removemana({R}) auto=@each combatbegins restriction{compare(myblackpoolcount)~morethan~0}:thisforeach(variable{myblackpoolcount}) add{C} && removemana({B}) auto=@each combatbegins restriction{compare(mywhitepoolcount)~morethan~0}:thisforeach(variable{mywhitepoolcount}) add{C} && removemana({W}) auto=@each combatends restriction{compare(mybluepoolcount)~morethan~0}:thisforeach(variable{mybluepoolcount}) add{C} && removemana({U}) auto=@each combatends restriction{compare(mygreenpoolcount)~morethan~0}:thisforeach(variable{mygreenpoolcount}) add{C} && removemana({G}) auto=@each combatends restriction{compare(myredpoolcount)~morethan~0}:thisforeach(variable{myredpoolcount})add{C} && removemana({R}) auto=@each combatends restriction{compare(myblackpoolcount)~morethan~0}:thisforeach(variable{myblackpoolcount}) add{C} && removemana({B}) auto=@each combatends restriction{compare(mywhitepoolcount)~morethan~0}:thisforeach(variable{mywhitepoolcount}) add{C} && removemana({W}) auto=@each secondmain restriction{compare(mybluepoolcount)~morethan~0}:thisforeach(variable{mybluepoolcount}) add{C} && removemana({U}) auto=@each secondmain restriction{compare(mygreenpoolcount)~morethan~0}:thisforeach(variable{mygreenpoolcount}) add{C} && removemana({G}) auto=@each secondmain restriction{compare(myredpoolcount)~morethan~0}:thisforeach(variable{myredpoolcount})add{C} && removemana({R}) auto=@each secondmain restriction{compare(myblackpoolcount)~morethan~0}:thisforeach(variable{myblackpoolcount}) add{C} && removemana({B}) auto=@each secondmain restriction{compare(mywhitepoolcount)~morethan~0}:thisforeach(variable{mywhitepoolcount}) add{C} && removemana({W}) auto=@each endofturn restriction{compare(mybluepoolcount)~morethan~0}:thisforeach(variable{mybluepoolcount}) add{C} && removemana({U}) auto=@each endofturn restriction{compare(mygreenpoolcount)~morethan~0}:thisforeach(variable{mygreenpoolcount}) add{C} && removemana({G}) auto=@each endofturn restriction{compare(myredpoolcount)~morethan~0}:thisforeach(variable{myredpoolcount})add{C} && removemana({R}) auto=@each endofturn restriction{compare(myblackpoolcount)~morethan~0}:thisforeach(variable{myblackpoolcount}) add{C} && removemana({B}) auto=@each endofturn restriction{compare(mywhitepoolcount)~morethan~0}:thisforeach(variable{mywhitepoolcount}) add{C} && removemana({W}) auto=@each cleanup restriction{compare(mybluepoolcount)~morethan~0}:thisforeach(variable{mybluepoolcount}) add{C} && removemana({U}) auto=@each cleanup restriction{compare(mygreenpoolcount)~morethan~0}:thisforeach(variable{mygreenpoolcount}) add{C} && removemana({G}) auto=@each cleanup restriction{compare(myredpoolcount)~morethan~0}:thisforeach(variable{myredpoolcount})add{C} && removemana({R}) auto=@each cleanup restriction{compare(myblackpoolcount)~morethan~0}:thisforeach(variable{myblackpoolcount}) add{C} && removemana({B}) auto=@each cleanup restriction{compare(mywhitepoolcount)~morethan~0}:thisforeach(variable{mywhitepoolcount}) add{C} && removemana({W}) auto=this(variable{simic}<7) transforms((removetypes,newability[becomes(Legendary Enchantment God)])) auto=this(variable{simic}>6) transforms((Legendary Enchantment Creature)) text=Indestructible -- As long as your devotion to green and blue is less than seven, Kruphix isn't a creature. -- You have no maximum hand size. -- If unused mana would empty from your mana pool, that mana becomes colorless instead. mana={3}{G}{U} type=Legendary Enchantment Creature subtype=God power=4 toughness=7 [/card] [card] name=Kuldotha Flamefiend other={4}{R}{R}{S(*[artifact]|mybattlefield)} name(Sacrifice artifact) auto=if paid(alternative) then thisforeach(variable{4}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(player,creature,planeswalker) damage:1!$ controller text=When Kuldotha Flamefiend enters the battlefield, you may sacrifice an artifact. If you do, Kuldotha Flamefiend deals 4 damage divided as you choose among any number of target creatures and/or players. mana={4}{R}{R} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Kumano's Blessing target=creature abilities=flash auto=@damaged(creature[toughness=1]) from(mytgt):if compare(thatmuch)~morethan~0 then name(Damaged creature goes to exile) name(Damaged creature goes to exile) target(creature[fresh;toughness=1]|graveyard) moveto(exile) auto=@damaged(creature[toughness=2]) from(mytgt):if compare(thatmuch)~morethan~1 then name(Damaged creature goes to exile) name(Damaged creature goes to exile) target(creature[fresh;toughness=2]|graveyard) moveto(exile) auto=@damaged(creature[toughness=3]) from(mytgt):if compare(thatmuch)~morethan~2 then name(Damaged creature goes to exile) name(Damaged creature goes to exile) target(creature[fresh;toughness=3]|graveyard) moveto(exile) auto=@damaged(creature[toughness=4]) from(mytgt):if compare(thatmuch)~morethan~3 then name(Damaged creature goes to exile) name(Damaged creature goes to exile) target(creature[fresh;toughness=4]|graveyard) moveto(exile) auto=@damaged(creature[toughness=5]) from(mytgt):if compare(thatmuch)~morethan~4 then name(Damaged creature goes to exile) name(Damaged creature goes to exile) target(creature[fresh;toughness=5]|graveyard) moveto(exile) auto=@damaged(creature[toughness=6]) from(mytgt):if compare(thatmuch)~morethan~5 then name(Damaged creature goes to exile) name(Damaged creature goes to exile) target(creature[fresh;toughness=6]|graveyard) moveto(exile) auto=@damaged(creature[toughness=7]) from(mytgt):if compare(thatmuch)~morethan~6 then name(Damaged creature goes to exile) name(Damaged creature goes to exile) target(creature[fresh;toughness=7]|graveyard) moveto(exile) auto=@damaged(creature[toughness=8]) from(mytgt):if compare(thatmuch)~morethan~7 then name(Damaged creature goes to exile) name(Damaged creature goes to exile) target(creature[fresh;toughness=8]|graveyard) moveto(exile) auto=@damaged(creature[toughness=9]) from(mytgt):if compare(thatmuch)~morethan~8 then name(Damaged creature goes to exile) name(Damaged creature goes to exile) target(creature[fresh;toughness=9]|graveyard) moveto(exile) auto=@damaged(creature[toughness=10]) from(mytgt):if compare(thatmuch)~morethan~9 then name(Damaged creature goes to exile) name(Damaged creature goes to exile) target(creature[fresh;toughness=10]|graveyard) moveto(exile) auto=@damaged(creature[toughness=11]) from(mytgt):if compare(thatmuch)~morethan~10 then name(Damaged creature goes to exile) name(Damaged creature goes to exile) target(creature[fresh;toughness=11]|graveyard) moveto(exile) auto=@damaged(creature[toughness=12]) from(mytgt):if compare(thatmuch)~morethan~11 then name(Damaged creature goes to exile) name(Damaged creature goes to exile) target(creature[fresh;toughness=12]|graveyard) moveto(exile) auto=@damaged(creature[toughness=13]) from(mytgt):if compare(thatmuch)~morethan~12 then name(Damaged creature goes to exile) name(Damaged creature goes to exile) target(creature[fresh;toughness=13]|graveyard) moveto(exile) auto=@damaged(creature[toughness=14]) from(mytgt):if compare(thatmuch)~morethan~13 then name(Damaged creature goes to exile) name(Damaged creature goes to exile) target(creature[fresh;toughness=14]|graveyard) moveto(exile) auto=@damaged(creature[toughness=15]) from(mytgt):if compare(thatmuch)~morethan~14 then name(Damaged creature goes to exile) name(Damaged creature goes to exile) target(creature[fresh;toughness=15]|graveyard) moveto(exile) auto=@damaged(creature[toughness=16]) from(mytgt):if compare(thatmuch)~morethan~15 then name(Damaged creature goes to exile) name(Damaged creature goes to exile) target(creature[fresh;toughness=16]|graveyard) moveto(exile) auto=@damaged(creature[toughness=17]) from(mytgt):if compare(thatmuch)~morethan~16 then name(Damaged creature goes to exile) name(Damaged creature goes to exile) target(creature[fresh;toughness=17]|graveyard) moveto(exile) auto=@damaged(creature[toughness=18]) from(mytgt):if compare(thatmuch)~morethan~17 then name(Damaged creature goes to exile) name(Damaged creature goes to exile) target(creature[fresh;toughness=18]|graveyard) moveto(exile) auto=@damaged(creature[toughness=19]) from(mytgt):if compare(thatmuch)~morethan~18 then name(Damaged creature goes to exile) name(Damaged creature goes to exile) target(creature[fresh;toughness=19]|graveyard) moveto(exile) auto=@damaged(creature[toughness=20]) from(mytgt):if compare(thatmuch)~morethan~19 then name(Damaged creature goes to exile) name(Damaged creature goes to exile) target(creature[fresh;toughness=20]|graveyard) moveto(exile) auto=@damaged(creature) from(mytgt):all(trigger[to]) transforms((,newability[exiledeath])) ueot text=Flash -- Enchant creature -- If a creature dealt damage by enchanted creature this turn would die, exile it instead. mana={2}{R} type=Enchantment subtype=Aura [/card] [card] name=Kumena's Awakening auto=_ASCEND_ auto=@movedTo(*|myBattlefield):_ASCEND_ auto=@each my upkeep:draw:1 controller auto=@each my upkeep restriction{type(*[city's_blessing]|mybattlefield)~equalto~0}:draw:1 opponent text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- At the beginning of your upkeep, each player draws a card. If you have the city's blessing, instead only you draw a card. mana={2}{U}{U} type=Enchantment [/card] [card] name=Kumena's Speaker auto=aslongas(other *[merfolk;island]|mybattlefield) 1/1 text=Kumena's Speaker gets +1/+1 as long as you control another Merfolk or an Island. mana={G} type=Creature subtype=Merfolk Shaman power=1 toughness=1 [/card] [card] name=Kumena, Tyrant of Orazca auto={T(other Merfolk|myBattlefield)}:unblockable auto={T(Merfolk|myBattlefield)}{T(Merfolk|myBattlefield)}{T(Merfolk|myBattlefield)}:draw:1 auto={T(Merfolk|myBattlefield)}{T(Merfolk|myBattlefield)}{T(Merfolk|myBattlefield)}{T(Merfolk|myBattlefield)}{T(Merfolk|myBattlefield)}:counter(1/1) all(merfolk|myBattlefield) text=Tap another untapped Merfolk you control: Kumena, Tyrant of Orazca can't be blocked this turn. -- Tap three untapped Merfolk you control: Draw a card. -- Tap five untapped Merfolk you control: Put a +1/+1 counter on each Merfolk you control. mana={1}{G}{U} type=Legendary Creature subtype=Merfolk Shaman power=2 toughness=4 [/card] [card] name=Kunoros, Hound of Athreos abilities=vigilance,menace,lifelink auto=@movedto(creature|battlefield) from(graveyard):all(trigger[to]) moveto(ownergraveyard) auto=maxCast(*|graveyard)0 auto=maxCast(*|graveyard)0 opponent text=Vigilance, menace, lifelink -- Creature cards in graveyards can't enter the battlefield. -- Players can't cast spells from graveyards. mana={1}{W}{B} type=Legendary Creature subtype=Hound power=3 toughness=3 [/card] [card] name=Kwain, Itinerant Meddler auto={T}:ability$!name(draw and gain life) may draw:1 && life:1!$ controller && ability$!name(draw and gain life) may draw:1 && life:1!$ opponent text={T}: Each player may draw a card, then each player who drew a card this way gains 1 life. mana={W}{U} type=Legendary Creature subtype=Rabbit Wizard power=1 toughness=3 [/card] [card] name=Kwende, Pride of Femeref abilities=double strike auto=lord(other creature[first strike]|myBattlefield) double strike text=Double strike -- Creatures you control with first strike have double strike. mana={3}{W} type=Legendary Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Kydele, Chosen of Kruphix abilities=partner auto={T}:thisforeach(variable{pdrewcount}>0) add{C} text={T}: Add {C} to your mana pool for each card you've drawn this turn. -- Partner (You can have two commanders if both have partner.) mana={2}{G}{U} type=Legendary Creature subtype=Human Wizard power=2 toughness=3 [/card] [card] name=Kykar, Wind's Fury abilities=flying auto=@movedTo(*[-creature]|mystack):create(Spirit:creature Spirit:1/1:white:flying) auto=[S(Spirit|myBattlefield)}:add {R} text=Flying -- Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. -- Sacrifice a Spirit: Add {R}. mana={1}{U}{R}{W} type=Legendary Creature subtype=Bird Wizard power=3 toughness=3 [/card] [card] name=Kyren Archive auto=@each my upkeep:may name(Exile top card) all(*[zpos=1]|mylibrary) moveto(myexile) and!( counter(0/0,1,KyrenExiled) )! auto={5}{S}:all(*|myhand) reject && ability$!name(Move back exiled cards) name(Move back exiled cards) all(*[counter{0/0.1.KyrenExiled}]|myexile) moveto(ownerhand)!$ controller text=At the beginning of your upkeep, you may exile the top card of your library face down. -- {5}, Discard your hand, Sacrifice Kyren Archive: Put all cards exiled with Kyren Archive into their owner's hand. mana={3} type=Artifact [/card] [card] name=Kytheon, Hero of Akros auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:moveto(ownerBattlefield) && flip(Gideon, Battle-Forged) auto={2}{W}:all(this) indestructible ueot text=At end of combat, if Kytheon, Hero of Akros and at least two other creatures attacked this combat, exile Kytheon, then return him to the battlefield transformed under his owner's control. -- {2}{W}: Kytheon gains indestructible until end of turn. mana={W} type=Legendary Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Laboratory Drudge auto=@movedto(*|mystack) from(mygraveyard) turnlimited:phaseaction[endofturn once] draw:1 controller text=At the beginning of each end step, draw a card if you've cast a spell from a graveyard or activated an ability of a card in a graveyard this turn. mana={3}{U} type=Creature subtype=Zombie Horror power=3 toughness=4 [/card] [card] name=Labyrinth Guardian auto=@targeted(this) from(*[instant;sorcery;aura]|mycastingzone):sacrifice auto=@targeted(this) from(*[instant;sorcery;aura]|opponentcastingzone):sacrifice autograveyard={3}{U}{E}:name(Embalm) clone and!( transforms((Zombie,removemc,white)) forever )! asSorcery text=When Labyrinth Guardian becomes the target of a spell, sacrifice it. -- Embalm {3}{U} ({3}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Illusion Warrior with no mana cost. Embalm only as a sorcery.) mana={1}{U} type=Creature subtype=Illusion Warrior power=2 toughness=3 [/card] [card] name=Labyrinth Raptor abilities=menace auto=@combat(blocked) source(creature[menace]|mybattlefield):ability$!name(sacrifice a creature) notatarget(creature|mybattlefield) sacrifice!$ opponent auto={B}{R}:all(creature[menace]|myBattlefield) 1/0 ueot text=Menace -- Whenever a creature you control with menace becomes blocked, defending player sacrifices a creature blocking it. -- {B}{R}: Creatures you control with menace get +1/+0 until end of turn. mana={B}{R} type=Creature subtype=Nightmare Dinosaur power=2 toughness=2 [/card] [card] name=Labyrinth of Skophos auto={T}:Add{C} auto={4}{T}:removefromcombat target(creature[attacking;blocking]|battlefield) text={T}:Add {C}. -- {4},{T}: Remove target attacking or blocking creature from combat. type=Land [/card] [card] name=Lagonna-Band Storyteller auto=may MoveTo(myLibrary) target(enchantment|myGraveyard) then life:storedmanacost text=When Lagonna-Band Storyteller enters the battlefield, you may put target enchantment card from your graveyard on top of your library. If you do, you gain life equal to its converted mana cost. mana={3}{W} type=Creature subtype=Centaur Advisor power=3 toughness=4 [/card] [card] name=Lampad of Death's Vigil auto={1}{S(creature|mybattlefield)}:life:-1 opponent && life:1 controller text={1}, Sacrifice a creature: Each opponent loses 1 life and you gain 1 life. mana={1}{B} type=Enchantment Creature subtype=Nymph power=1 toughness=3 [/card] [card] name=Lancer Sliver auto=lord(creature[sliver]|myBattlefield) first strike text=Sliver creatures you control have first strike. mana={2}{W} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Lash of Thorns target=creature auto=2/1 ueot auto=deathtouch ueot text=Target creature gets +2/+1 and gains deathtouch until end of turn. mana={B} type=Instant [/card] [card] name=Last One Standing restriction=type(creature|battlefield)~morethan~0 auto=count(type:creature:mybattlefield) && countb(type:creature:opponentbattlefield) auto=if compare(countedbamount)~equalto~0 then thisforeach(variable{countedamountminus1minusend}) moverandom(creature) from(battlefield) to(graveyard) auto=if compare(countedamount)~equalto~0 then thisforeach(variable{countedbamountminus1minusend}) moverandom(creature) from(opponentbattlefield) to(opponentgraveyard) auto=if compare(countedamount)~equalto~compare(countedbamount) then thisforeach(variable{countedamountminus1minusend}) moverandom(creature) from(battlefield) to(graveyard) auto=if compare(countedamount)~equalto~compare(countedbamount) then all(creature|opponentbattlefield) destroy auto=if compare(countedamount)~morethan~compare(countedbamount) then thisforeach(variable{countedamountminus1minusend}) moverandom(creature) from(battlefield) to(graveyard) auto=if compare(countedamount)~morethan~compare(countedbamount) then all(creature|opponentbattlefield) destroy auto=if compare(countedamount)~lessthan~compare(countedbamount) then thisforeach(variable{countedbamountminus1minusend}) moverandom(creature) from(opponentbattlefield) to(opponentgraveyard) auto=if compare(countedamount)~lessthan~compare(countedbamount) then all(creature|myBattlefield) destroy text=Choose a creature at random, then destroy the rest. mana={1}{B}{R} type=Sorcery [/card] [card] name=Last Rites auto=name(Discard cards) name(Discard cards) target(*|myhand) transforms((,newability[reject],newability[target(*[-land]|opponenthand) reject])) forever text=Discard any number of cards. Target player reveals his or her hand, then you choose a nonland card from it for each card discarded this way. That player discards those cards. mana={2}{B} type=Sorcery [/card] [card] name=Last-Ditch Effort target=creature,player auto=if type(*[creature]|mybattlefield)~morethan~0 then choice name(Sacrifice 1 creature) ability$!sacrifice notatarget(*[creature]|mybattlefield)!$ controller && damage:1 auto=if type(*[creature]|mybattlefield)~morethan~1 then choice name(Sacrifice 2 creatures) ability$!sacrifice notatarget(<2>*[creature]|mybattlefield)!$ controller && damage:2 auto=if type(*[creature]|mybattlefield)~morethan~2 then choice name(Sacrifice 3 creatures) ability$!sacrifice notatarget(<3>*[creature]|mybattlefield)!$ controller && damage:3 auto=if type(*[creature]|mybattlefield)~morethan~3 then choice name(Sacrifice 4 creatures) ability$!sacrifice notatarget(<4>*[creature]|mybattlefield)!$ controller && damage:4 auto=if type(*[creature]|mybattlefield)~morethan~4 then choice name(Sacrifice 5 creatures) ability$!sacrifice notatarget(<5>*[creature]|mybattlefield)!$ controller && damage:5 auto=if type(*[creature]|mybattlefield)~morethan~5 then choice name(Sacrifice 6 creatures) ability$!sacrifice notatarget(<6>*[creature]|mybattlefield)!$ controller && damage:6 auto=if type(*[creature]|mybattlefield)~morethan~6 then choice name(Sacrifice 7 creatures) ability$!sacrifice notatarget(<7>*[creature]|mybattlefield)!$ controller && damage:7 auto=if type(*[creature]|mybattlefield)~morethan~7 then choice name(Sacrifice 8 creatures) ability$!sacrifice notatarget(<8>*[creature]|mybattlefield)!$ controller && damage:8 auto=if type(*[creature]|mybattlefield)~morethan~8 then choice name(Sacrifice 9 creatures) ability$!sacrifice notatarget(<9>*[creature]|mybattlefield)!$ controller && damage:9 auto=if type(*[creature]|mybattlefield)~morethan~9 then choice name(Sacrifice 10 creatures) ability$!sacrifice notatarget(<10>*[creature]|mybattlefield)!$ controller && damage:10 auto=if type(*[creature]|mybattlefield)~morethan~10 then choice name(Sacrifice 11 creatures) ability$!sacrifice notatarget(<11>*[creature]|mybattlefield)!$ controller && damage:11 auto=if type(*[creature]|mybattlefield)~morethan~11 then choice name(Sacrifice 12 creatures) ability$!sacrifice notatarget(<12>*[creature]|mybattlefield)!$ controller && damage:12 auto=if type(*[creature]|mybattlefield)~morethan~12 then choice name(Sacrifice 13 creatures) ability$!sacrifice notatarget(<13>*[creature]|mygraveyard)!$ controller && damage:13 auto=if type(*[creature]|mybattlefield)~morethan~13 then choice name(Sacrifice 14 creatures) ability$!sacrifice notatarget(<14>*[creature]|mybattlefield)!$ controller && damage:14 auto=if type(*[creature]|mybattlefield)~morethan~14 then choice name(Sacrifice 15 creatures) ability$!sacrifice notatarget(<15>*[creature]|mybattlefield)!$ controller && damage:15 auto=if type(*[creature]|mybattlefield)~morethan~15 then choice name(Sacrifice 16 creatures) ability$!sacrifice notatarget(<16>*[creature]|mybattlefield)!$ controller && damage:16 auto=if type(*[creature]|mybattlefield)~morethan~16 then choice name(Sacrifice 17 creatures) ability$!sacrifice notatarget(<17>*[creature]|mybattlefield)!$ controller && damage:17 auto=if type(*[creature]|mybattlefield)~morethan~17 then choice name(Sacrifice 18 creatures) ability$!sacrifice notatarget(<18>*[creature]|mybattlefield)!$ controller && damage:18 auto=if type(*[creature]|mybattlefield)~morethan~18 then choice name(Sacrifice 19 creatures) ability$!sacrifice notatarget(<19>*[creature]|mybattlefield)!$ controller && damage:19 auto=if type(*[creature]|mybattlefield)~morethan~19 then choice name(Sacrifice 20 creatures) ability$!sacrifice notatarget(<20>*[creature]|mybattlefield)!$ controller && damage:20 text=Sacrifice any number of creatures. Last-Ditch Effort deals that much damage to target creature or player. mana={R} type=Instant [/card] [card] name=Lathiel, the Bounteous Dawn abilities=lifelink auto=@each endofturn restriction{compare(lifegain)~morethan~0}:thisforeach(variable{lifegain}) ability$!name(Choose a creature) counter(1/1) target(other creature[-Lathiel])!$ controller text=Lifelink -- At the beginning of each end step, if you gained life this turn, distribute up to that many +1/+1 counters among any number of other target creatures. mana={2}{G}{W} type=Legendary Creature subtype=Unicorn Lathiel power=2 toughness=2 [/card] [card] name=Lathliss, Dragon Queen abilities=flying auto=@movedTo(Dragon[-token]|myBattlefield):create(dragon:creature dragon:5/5:red:flying) auto={1}{R}:all(dragons|myBattlefield)) 1/0 ueot text=Flying -- Whenever another nontoken Dragon enters the battlefield under your control, create a 5/5 red Dragon creature token with flying. -- {1}{R}: Dragons you control get +1/+0 until end of turn. mana={4}{R}{R} type=Legendary Creature subtype=Dragon power=6 toughness=6 [/card] [card] name=Lathril, Blade of the Elves abilities=menace auto=@combatdamaged(player) from(this):token(Warrior,Creature Elf Warrior,1/1,green)*thatmuch auto={T}{T(elf[-tapped]|mybattlefield)}{T(elf[-tapped]|mybattlefield)}{T(elf[-tapped]|mybattlefield)}{T(elf[-tapped]|mybattlefield)}{T(elf[-tapped]|mybattlefield)}{T(elf[-tapped]|mybattlefield)}{T(elf[-tapped]|mybattlefield)}{T(elf[-tapped]|mybattlefield)}{T(elf[-tapped]|mybattlefield)}{T(elf[-tapped]|mybattlefield)}:life:10 controller && life:-10 opponent text=Menace -- Whenever Lathril, Blade of the Elves deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens. -- {T}, Tap ten untapped Elves you control: Each opponent loses 10 life and you gain 10 life. mana={2}{B}{G} type=Legendary Creature subtype=Elf Noble power=2 toughness=3 [/card] [card] name=Launch the Fleet kicker=multi{1} auto=if compare(kicked)~equalto~0 then name(choose 1 creature) name(choose 1 creature) target(creature) transforms((,newability[@combat(attacking) source(this):create(Soldier:Creature Soldier:1/1:white:battleready)])) ueot auto=if compare(kicked)~equalto~1 then name(choose 2 creatures) name(choose 2 creatures) target(creature) transforms((,newability[@combat(attacking) source(this):create(Soldier:Creature Soldier:1/1:white:battleready)])) ueot auto=if compare(kicked)~equalto~2 then name(choose 3 creatures) name(choose 3 creatures) target(creature) transforms((,newability[@combat(attacking) source(this):create(Soldier:Creature Soldier:1/1:white:battleready)])) ueot auto=if compare(kicked)~equalto~3 then name(choose 4 creatures) name(choose 4 creatures) target(creature) transforms((,newability[@combat(attacking) source(this):create(Soldier:Creature Soldier:1/1:white:battleready)])) ueot auto=if compare(kicked)~equalto~4 then name(choose 5 creatures) name(choose 5 creatures) target(creature) transforms((,newability[@combat(attacking) source(this):create(Soldier:Creature Soldier:1/1:white:battleready)])) ueot auto=if compare(kicked)~equalto~5 then name(choose 6 creatures) name(choose 6 creatures) target(creature) transforms((,newability[@combat(attacking) source(this):create(Soldier:Creature Soldier:1/1:white:battleready)])) ueot auto=if compare(kicked)~equalto~6 then name(choose 7 creatures) name(choose 7 creatures) target(creature) transforms((,newability[@combat(attacking) source(this):create(Soldier:Creature Soldier:1/1:white:battleready)])) ueot auto=if compare(kicked)~equalto~7 then name(choose 8 creatures) name(choose 8 creatures) target(creature) transforms((,newability[@combat(attacking) source(this):create(Soldier:Creature Soldier:1/1:white:battleready)])) ueot auto=if compare(kicked)~equalto~8 then name(choose 9 creatures) name(choose 9 creatures) target(creature) transforms((,newability[@combat(attacking) source(this):create(Soldier:Creature Soldier:1/1:white:battleready)])) ueot auto=if compare(kicked)~equalto~9 then name(choose 10 creatures) name(choose 10 creatures) target(creature) transforms((,newability[@combat(attacking) source(this):create(Soldier:Creature Soldier:1/1:white:battleready)])) ueot auto=if compare(kicked)~equalto~10 then name(choose 11 creatures) name(choose 11 creatures) target(creature) transforms((,newability[@combat(attacking) source(this):create(Soldier:Creature Soldier:1/1:white:battleready)])) ueot auto=if compare(kicked)~equalto~11 then name(choose 12 creatures) name(choose 12 creatures) target(creature) transforms((,newability[@combat(attacking) source(this):create(Soldier:Creature Soldier:1/1:white:battleready)])) ueot auto=if compare(kicked)~equalto~12 then name(choose 13 creatures) name(choose 13 creatures) target(creature) transforms((,newability[@combat(attacking) source(this):create(Soldier:Creature Soldier:1/1:white:battleready)])) ueot auto=if compare(kicked)~equalto~13 then name(choose 14 creatures) name(choose 14 creatures) target(creature) transforms((,newability[@combat(attacking) source(this):create(Soldier:Creature Soldier:1/1:white:battleready)])) ueot auto=if compare(kicked)~equalto~14 then name(choose 15 creatures) name(choose 15 creatures) target(creature) transforms((,newability[@combat(attacking) source(this):create(Soldier:Creature Soldier:1/1:white:battleready)])) ueot auto=if compare(kicked)~equalto~15 then name(choose 16 creatures) name(choose 16 creatures) target(creature) transforms((,newability[@combat(attacking) source(this):create(Soldier:Creature Soldier:1/1:white:battleready)])) ueot auto=if compare(kicked)~equalto~16 then name(choose 17 creatures) name(choose 17 creatures) target(creature) transforms((,newability[@combat(attacking) source(this):create(Soldier:Creature Soldier:1/1:white:battleready)])) ueot auto=if compare(kicked)~equalto~17 then name(choose 18 creatures) name(choose 18 creatures) target(creature) transforms((,newability[@combat(attacking) source(this):create(Soldier:Creature Soldier:1/1:white:battleready)])) ueot auto=if compare(kicked)~equalto~18 then name(choose 19 creatures) name(choose 19 creatures) target(creature) transforms((,newability[@combat(attacking) source(this):create(Soldier:Creature Soldier:1/1:white:battleready)])) ueot auto=if compare(kicked)~equalto~19 then name(choose 20 creatures) name(choose 20 creatures) target(creature) transforms((,newability[@combat(attacking) source(this):create(Soldier:Creature Soldier:1/1:white:battleready)])) ueot text=Strive — Launch the Fleet costs {1} more to cast for each target beyond the first. -- Until end of turn, any number of target creatures each gain "Whenever this creature attacks, put a 1/1 white Soldier creature token onto the battlefield tapped and attacking." mana={W} type=Sorcery [/card] [card] name=Lava Blister target=land[-basic] auto=destroy auto=transforms((,newability[pay[[{L:6}]] name(pay 6 life) donothing?destroy])) forever text=Destroy target nonbasic land unless its controller has Lava Blister deal 6 damage to him or her. mana={1}{R} type=Sorcery [/card] [card] name=Lava Burst #MISSING: damage can't be prevented target=creature,player auto=damage:X text=Lava Burst deals X damage to target creature or player. If Lava Burst would deal damage to a creature, that damage can't be prevented or dealt instead to another creature or player. mana={X}{R} type=Sorcery [/card] [card] name=Lava Coil target=creature auto=damage:4 auto=exiledeath text=Lava Coil deals 4 damage to target creature. If that creature would die this turn, exile it instead. mana={1}{R} type=Sorcery [/card] [card] name=Lava Serpent abilities=haste,cycling autohand=__CYCLING__({2}) text=Haste -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={5}{R} type=Creature subtype=Elemental Serpent power=5 toughness=5 [/card] [card] name=Lava-Field Overlord abilities=flying auto=damage:4 target(creature|opponentBattlefield) text=Assist (Another player can pay up to {7} of this spell's cost.) -- Flying -- When Lava-Field Overlord enters the battlefield, it deals 4 damage to target creature an opponent controls. mana={7}{R}{R} type=Creature subtype=Dragon power=5 toughness=4 [/card] [card] name=Lavabelly Sliver auto=lord(sliver|mybattlefield) transforms((,newability[@movedTo(mybattlefield) from(this):damage:1 target(*[planeswalker;player])])) text=Sliver creatures you control have "When this creature enters the battlefield, it deals 1 damage to target player or planeswalker and you gain 1 life." mana={1}{R}{W} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Lavabrink Floodgates auto={T}:Add{R}{R} auto=@each my upkeep:may counter(0/0,1,Doom) all(this) && aslongas(Lavabrink Floodgates[counter{0/0.3.Doom}]|myBattlefield) damage:6 all(creature) && aslongas(Lavabrink Floodgates[counter{0/0.3.Doom}]|myBattlefield) sacrifice auto=@each my upkeep:may counter(0/0,-1,Doom) all(this) auto=@each opponent upkeep:may counter(0/0,1,Doom) all(this) && aslongas(Lavabrink Floodgates[counter{0/0.3.Doom}]|myBattlefield) damage:6 all(creature) && aslongas(Lavabrink Floodgates[counter{0/0.3.Doom}]|myBattlefield) sacrifice auto=@each opponent upkeep:may counter(0/0,-1,Doom) all(this) text=: Add {R}{R}. -- At the beginning of each player’s upkeep, that player may put a doom counter on Lavabrink Floodgates or remove a doom counter from it. Then if it has three or more doom counters on it, sacrifice it. When you do, it deals 6 damage to each creature. mana={3}{R} type=Artifact [/card] [card] name=Lavaglide Pathway auto={T}:add{R} text={T}: Add {R}. type=Land [/card] [card] name=Lavakin Brawler auto=@combat(attacking) source(this):all(this) foreach(elemental|myBattlefield) 1/0 ueot text=Whenever Lavakin Brawler attacks, it gets +1/+0 until end of turn for each Elemental you control. mana={3}{R} type=Creature subtype=Elemental Warrior power=2 toughness=4 [/card] [card] name=Lavinia, Azorius Renegade auto=maxCast(*[-creature;manacost>=type:land:opponentbattlefieldplus1plusend])0 opponent ueot auto=@each opponent untap:transforms((,white,blue,newability[maxCast(*[-creature;manacost>=type:land:opponentbattlefieldplus1plusend])0 opponent ueot])) ueot auto=@each my untap:transforms((,white,blue,newability[maxCast(*[-creature;manacost>=type:land:opponentbattlefieldplus1plusend])0 opponent ueot])) ueot auto=@movedto(land|opponentBattlefield):transforms((,white,blue,newability[maxCast(*[-creature;manacost<=type:land:opponentbattlefield])9999 opponent ueot],newability[maxCast(*[-creature;manacost>=type:land:opponentbattlefieldplus1plusend])0 opponent ueot])) ueot auto=@movedto(land|nonbattlezone) from(opponentBattlefield):transforms((,white,blue,newability[maxCast(*[-creature;manacost>=type:land:opponentbattlefieldplus1plusend])0 opponent ueot])) ueot text=Each opponent can't cast noncreature spells with converted mana cost greater than the number of lands that player controls. -- Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell. mana={W}{U} type=Legendary Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Law-Rune Enforcer auto={1}{T}:tap target(creature[manacost>=2]) text={1}, {T}: Tap target creature with converted mana cost 2 or greater. mana={W} type=Creature subtype=Human Soldier power=1 toughness=2 [/card] [card] name=Lawmage's Binding abilities=flash target=creature auto=cantattack auto=cantpwattack auto=cantblock auto=noactivatedability text=Flash -- Enchant creature -- Enchanted creature can't attack or block, and its activated abilities can't be activated. mana={1}{W}{U} type=Enchantment subtype=Aura [/card] [card] name=Lay Bare the Heart target=opponent auto=if type(*[-land;-legendary]|targetedpersonshand)~lessthan~1 then name(look) donothing notatarget(*|targetedpersonshand) else reject notatarget(*[-land;-legendary]|targetedpersonshand) text=Target opponent reveals his or her hand. You choose a nonlegendary, nonland card from it. That player discards that card. mana={1}{B} type=Sorcery [/card] [card] name=Lay Claim abilities=cycling target=artifact,creature,enchantment,land,planeswalker auto=moveto(mybattlefield) autohand=__CYCLING__({2}) text=Enchant permanent -- You control enchanted permanent. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={5}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Lazav, the Multifarious aicode=activate transforms((,newability[surveil],newability[all(*[zpos<=psurveiloffsetplus1plusend]|mylibrary) transforms((,newability[if compare(genrand2)~equalto~1 then moveto(mygraveyard)])) oneshot])) oneshot auto=name(Surveil 1) reveal:psurveiloffsetplus1plusend optionone name(put in graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed surveil afterrevealedend revealend auto=counter(0/0,1,LazavEffect) auto=emblem transforms((,newability[lord(creature[counter{0/0.1.LazavEffect}]|mybattlefield) transforms((,newability[{X}:name(Copy creature) transforms((,newability[name(Copy creature) target(creature[manacost=x]|mygraveyard) copy and!( transforms((Legendary Lazav)) forever )!])) forever])) forever])) forever dontremove text=When Lazav, the Multifarious enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) -- {X}: Lazav, the Multifarious becomes a copy of target creature card in your graveyard with converted mana cost X, except its name is Lazav, the Multifarious, it's legendary in addition to its other types, and it has this ability. mana={U}{B} type=Legendary Creature subtype=Shapeshifter power=1 toughness=3 [/card] [card] name=Lazotep Behemoth mana={4}{B} type=Creature subtype=Zombie Hippo power=5 toughness=4 [/card] [card] name=Lazotep Plating auto=_AMASS_(1) auto=playershroud ueot auto=all(creature|myBattlefield) opponentshroud text=Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) -- You and permanents you control gain hexproof until end of turn. (You and they can't be the targets of spells or abilities your opponents control.) mana={1}{U} type=Instant [/card] [card] name=Lazotep Reaver auto=_AMASS_(1) text=When Lazotep Reaver enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) mana={1}{B} type=Creature subtype=Zombie Beast power=1 toughness=2 [/card] [card] name=Leadership Vacuum target=player auto=ability$!name(Put back each commander) name(Put back each commander) all(*[iscommander]|mybattlefield) moveto(mycommandzone)!$ targetedplayer auto=draw:1 controller text=Target player returns each commander they control from the battlefield to the command zone. -- Draw a card. mana={2}{U} type=Instant [/card] [card] name=Leafkin Avenger auto={T}:foreach(creature[power>=4]|myBattlefield) add{G} auto={7}{R}:target(creature,planeswalker) dynamicability text={T}: Add {G} for each creature with power 4 or greater you control. -- {7}{R}: Leafkin Avenger deals damage equal to its power to target player or planeswalker. mana={2}{R}{G} type=Creature subtype=Elemental Druid power=4 toughness=3 [/card] [card] name=Leafkin Druid auto={T}:restriction {type(creature|mybattlefield)~lessthan~4} Add{G} auto={T}:restriction {type(creature|mybattlefield)~morethan~3} Add{G}{G} text={T}: Add {G}. If you control four or more creatures, add {G}{G} instead. mana={1}{G} type=Creature subtype=Elemental Druid power=0 toughness=3 [/card] [card] name=League Guildmage auto={3}{U}{T}:draw:1 controller auto={X}{R}{T}:name(copy target instant or sorcery) name(copy target instant or sorcery) target(*[instant;sorcery;manacost<=X]|mystack) castcard(copied noevent) text={3}{U},{T}: Draw a card. -- {X}{R}, {T}: Copy target instant or sorcery spell you control with converted mana cost X. You may choose new targets for the copy. mana={U}{R} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Leap of Flame kicker=multi{U}{R} auto=if compare(kicked)~equalto~0 then name(choose 1 creature) name(choose 1 creature) target(creature) transforms((,newability[flying],newability[first strike],newability[1/0])) ueot auto=if compare(kicked)~equalto~1 then name(choose 2 creatures) name(choose 2 creatures) target(creature) transforms((,newability[flying],newability[first strike],newability[1/0])) ueot auto=if compare(kicked)~equalto~2 then name(choose 3 creatures) name(choose 3 creatures) target(creature) transforms((,newability[flying],newability[first strike],newability[1/0])) ueot auto=if compare(kicked)~equalto~3 then name(choose 4 creatures) name(choose 4 creatures) target(creature) transforms((,newability[flying],newability[first strike],newability[1/0])) ueot auto=if compare(kicked)~equalto~4 then name(choose 5 creatures) name(choose 5 creatures) target(creature) transforms((,newability[flying],newability[first strike],newability[1/0])) ueot auto=if compare(kicked)~equalto~5 then name(choose 6 creatures) name(choose 6 creatures) target(creature) transforms((,newability[flying],newability[first strike],newability[1/0])) ueot auto=if compare(kicked)~equalto~6 then name(choose 7 creatures) name(choose 7 creatures) target(creature) transforms((,newability[flying],newability[first strike],newability[1/0])) ueot auto=if compare(kicked)~equalto~7 then name(choose 8 creatures) name(choose 8 creatures) target(creature) transforms((,newability[flying],newability[first strike],newability[1/0])) ueot auto=if compare(kicked)~equalto~8 then name(choose 9 creatures) name(choose 9 creatures) target(creature) transforms((,newability[flying],newability[first strike],newability[1/0])) ueot auto=if compare(kicked)~equalto~9 then name(choose 10 creatures) name(choose 10 creatures) target(creature) transforms((,newability[flying],newability[first strike],newability[1/0])) ueot auto=if compare(kicked)~equalto~10 then name(choose 11 creatures) name(choose 11 creatures) target(creature) transforms((,newability[flying],newability[first strike],newability[1/0])) ueot auto=if compare(kicked)~equalto~11 then name(choose 12 creatures) name(choose 12 creatures) target(creature) transforms((,newability[flying],newability[first strike],newability[1/0])) ueot auto=if compare(kicked)~equalto~12 then name(choose 13 creatures) name(choose 13 creatures) target(creature) transforms((,newability[flying],newability[first strike],newability[1/0])) ueot auto=if compare(kicked)~equalto~13 then name(choose 14 creatures) name(choose 14 creatures) target(creature) transforms((,newability[flying],newability[first strike],newability[1/0])) ueot auto=if compare(kicked)~equalto~14 then name(choose 15 creatures) name(choose 15 creatures) target(creature) transforms((,newability[flying],newability[first strike],newability[1/0])) ueot auto=if compare(kicked)~equalto~15 then name(choose 16 creatures) name(choose 16 creatures) target(creature) transforms((,newability[flying],newability[first strike],newability[1/0])) ueot auto=if compare(kicked)~equalto~16 then name(choose 17 creatures) name(choose 17 creatures) target(creature) transforms((,newability[flying],newability[first strike],newability[1/0])) ueot auto=if compare(kicked)~equalto~17 then name(choose 18 creatures) name(choose 18 creatures) target(creature) transforms((,newability[flying],newability[first strike],newability[1/0])) ueot auto=if compare(kicked)~equalto~18 then name(choose 19 creatures) name(choose 19 creatures) target(creature) transforms((,newability[flying],newability[first strike],newability[1/0])) ueot auto=if compare(kicked)~equalto~19 then name(choose 20 creatures) name(choose 20 creatures) target(creature) transforms((,newability[flying],newability[first strike],newability[1/0])) ueot text=Replicate {U}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) -- Target creature gets +1/+0 and gains flying and first strike until end of turn. mana={U}{R} type=Instant [/card] [card] name=Leapfrog auto=@movedTo(instant,sorcery|mystack) flying ueot text=Leapfrog has flying as long as you've cast an instant or sorcery spell this turn. mana={2}{U} type=Creature subtype=Frog power=3 toughness=1 [/card] [card] name=Leave // Chance target=*|mybattlefield auto=moveto(myhand) autograveyard={3}{R}{E}:target(*|myhand) reject && teach(*) draw:1 controller assorcery text=Return any number of target permanents you own to your hand. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Discard any number of cards, then draw that many cards. mana={1}{W} type=Instant [/card] [card] name=Ledev Champion auto=@combat(attacking) source(this):(creature[-tapped]|mybattlefield) 1/1 auto={3}{G}{W}:create(soldier:creature soldier:1/1:white:lifelink) text=Whenever Ledev Champion attacks, you may tap any number of untapped creatures you control. Ledev Champion gets +1/+1 until end of turn for each creature tapped this way. -- {3}{G}{W}: Create a 1/1 white Soldier creature token with lifelink. mana={1}{G}{W} type=Creature subtype=Elf Knight power=2 toughness=2 [/card] [card] name=Ledev Guardian other={convoke} name(Convoke) text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of the creature's color.) mana={3}{W} type=Creature subtype=Human Knight power=2 toughness=4 [/card] [card] name=Leeches auto=choice name(Target opponent) thisforeach(variable{opponentpoisoncount}) damage:1 opponent && alterpoison:-1 opponent auto=choice name(Target controller) thisforeach(variable{mypoisoncount}) damage:1 controller && alterpoison:-1 controller text=Target player loses all poison counters. Leeches deals that much damage to that player. mana={1}{W}{W} type=Sorcery [/card] [card] name=Leeching Bite target=creature auto=1/1 ueot auto=target(creature) -1/-1 ueot text=Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn. mana={1}{G} type=Instant [/card] [card] name=Legion Angel abilities=flying aicode=activate target(Legion Angel|mySideboard) moveTo(myHand) auto=may name(Search Sideaboard) reveal:type:*:mySideboard revealzone(mySideboard) optionone name(choose card) target(<1>Legion Angel|reveal) moveTo(myHand) and!(all(other *|reveal) moveto(ownerSideboard))! optiononeend optiontwo name(put back) target(<1>*|reveal) moveTo(ownerSideboard) and!(all(other *|reveal) moveto(ownerSideboard))! optiontwoend revealend text=Flying -- When Legion Angel enters the battlefield, you may reveal a card you own named Legion Angel from outside the game and put it into your hand. mana={2}{W}{W} type=Creature subtype=Angel Warrior power=4 toughness=3 [/card] [card] name=Legion Conquistador auto=may moveto(myhand) target(Legion Conquistador|mylibrary) text=When Legion Conquistador enters the battlefield, you may search your library for any number of cards named Legion Conquistador, reveal them, put them into your hand, then shuffle your library. mana={2}{W} type=Creature subtype=Vampire Soldier power=2 toughness=2 [/card] [card] name=Legion Guildmage auto={5}{R}{T}:damage:3 each opponent auto={2}{W}{T}:tap target(other creature) text={5}{R}, {T}: Legion Guildmage deals 3 damage to each opponent. -- {2}{W}, {T}: Tap another target creature. mana={R}{W} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Legion Lieutenant auto=lord(other vampire|myBattlefield) +1/+1 text=Other Vampires you control get +1/+1. mana={W}{B} type=Creature subtype=Vampire Knight power=2 toughness=2 [/card] [card] name=Legion Warboss abilities=mentor auto=@combat(attacking) source(this) restriction{compare(p)~lessthan~1}:counter(1/1,1) target(other creature[attacking;power<=-1]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~1}:counter(1/1,1) target(other creature[attacking;power<=0]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~2}:counter(1/1,1) target(other creature[attacking;power<=1]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~3}:counter(1/1,1) target(other creature[attacking;power<=2]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~4}:counter(1/1,1) target(other creature[attacking;power<=3]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~5}:counter(1/1,1) target(other creature[attacking;power<=4]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~6}:counter(1/1,1) target(other creature[attacking;power<=5]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~7}:counter(1/1,1) target(other creature[attacking;power<=6]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~8}:counter(1/1,1) target(other creature[attacking;power<=7]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~9}:counter(1/1,1) target(other creature[attacking;power<=8]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~10}:counter(1/1,1) target(other creature[attacking;power<=9]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~11}:counter(1/1,1) target(other creature[attacking;power<=10]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~12}:counter(1/1,1) target(other creature[attacking;power<=11]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~13}:counter(1/1,1) target(other creature[attacking;power<=12]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~14}:counter(1/1,1) target(other creature[attacking;power<=13]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~15}:counter(1/1,1) target(other creature[attacking;power<=14]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~16}:counter(1/1,1) target(other creature[attacking;power<=15]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~17}:counter(1/1,1) target(other creature[attacking;power<=16]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~18}:counter(1/1,1) target(other creature[attacking;power<=17]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~19}:counter(1/1,1) target(other creature[attacking;power<=18]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~20}:counter(1/1,1) target(other creature[attacking;power<=19]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~morethan~20}:counter(1/1,1) target(other creature[attacking;power<=20]|myBattlefield) auto=@each my combatbegins:create(goblin:creature goblin:1/1:red:haste ueot:mustattack ueot) text=Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) -- At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able. mana={2}{R} type=Creature subtype=Goblin Soldier power=2 toughness=2 [/card] [card] name=Legion's End target=creature[manacost<=2]|opponentbattlefield auto=moveto(exile) auto=all(*[share!name!]|targetcontrollerbattlefield) moveto(exile) auto=donothing notatarget(*|targetcontrollerhand) auto=all(*[share!name!]|targetcontrollerhand) moveto(exile) auto=all(*[share!name!]|targetcontrollergraveyard) moveto(exile) text=Exile target creature an opponent controls with converted mana cost 2 or less and all other creatures that player controls with the same name as that creature. Then that player reveals their hand and exiles all cards with that name from their hand and graveyard. mana={1}{B} type=Sorcery [/card] [card] name=Legion's Judgment target=creature[power=>4] auto=destroy text=Destroy target creature with power 4 or greater. mana={2}{W} type=Sorcery [/card] [card] name=Legion's Landing auto=token(Vampire,creature Vampire,1/1,white,lifelink) auto=@combat(attacking) source(creature) restriction{type(other creature[attacking]|myBattlefield)~morethan~2}:flip(Adanto, the First Fort) text=When Legion's Landing enters the battlefield, create a 1/1 white Vampire creature token with lifelink. -- When you attack with three or more creatures, transform Legion's Landing. mana={W} type=Legendary Enchantment [/card] [card] name=Lena, Selfless Champion auto=foreach(creature[-token]|mybattlefield) create(soldier:creature soldier:1/1:white:) auto={S}:auto=all(other creature[power<=2]|myBattlefield) indestructible ueot text=When Lena, Selfless Champion enters the battlefield, create a 1/1 white Soldier creature token for each nontoken creature you control. -- Sacrifice Lena: Creatures you control with power less than Lena's power gain indestructible until end of turn. mana={4}{W}{W} type=Legendary Creature subtype=Human Knight power=3 toughness=3 [/card] [card] name=Leonin Vanguard auto=@each my combatbegins:aslongas(creature|myBattlefield) 1/1 ueot && life:1 >2 text=At the beginning of combat on your turn, if you control three or more creatures, Leonin Vanguard gets +1/+1 until end of turn and you gain 1 life. mana={W} type=Creature subtype=Cat Soldier power=1 toughness=1 [/card] [card] name=Leonin Warleader auto=@combat(attacking) source(this):create(cat:creature cat:1/1:white:lifelink:battleready)*2 text=Whenever Leonin Warleader attacks, create two 1/1 white Cat creature tokens with lifelink that are tapped and attacking. mana={2}{W}{W} type=Creature subtype=Cat Soldier power=4 toughness=4 [/card] [card] name=Leonin of the Lost Pride auto=@movedto(this|graveyard) from(battlefield):MoveTo(exile) target(*|opponentGraveyard) text=When Leonin of the Lost Pride dies, exile target card from an opponent’s graveyard. mana={1}{W} type=Creature subtype=Cat Warrior power=3 toughness=1 [/card] [card] name=Leopard-Spotted Jiao mana={1}{R} type=Creature subtype=Beast power=3 toughness=1 [/card] [card] name=Lesser Masticore abilities=persist target=creature auto={4}:damage:1 text=As an additional cost to cast this spell, discard a card. {4}: Lesser Masticore deals 1 damage to target creature. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) mana={2}{discard(*|myhand)} type=Artifact Creature subtype=Masticore power=2 toughness=2 [/card] [card] name=Lethal Sting target=creature|myBattlefield auto=counter(-1/-1) auto=destroy target(creature) text=As an additional cost to cast Lethal Sting, put a -1/-1 counter on a creature you control. -- Destroy target creature. mana={2}{B} type=Sorcery [/card] [card] name=Lethal Vapors auto=@movedto(creature|battlefield):all(trigger[to]) destroy auto={0}:destroy && turns:-1 controller auto=@each opponent upkeep:ability$!name(Pay 0) pay[[{0}]] name(Pay 0) destroy notatarget(Lethal Vapors|opponentBattlefield) && turns:-1 controller?donothing!$ opponent auto=@each opponent untap:ability$!name(Pay 0) pay[[{0}]] name(Pay 0) destroy notatarget(Lethal Vapors|opponentBattlefield) && turns:-1 controller?donothing!$ opponent auto=@each opponent draw:ability$!name(Pay 0) pay[[{0}]] name(Pay 0) destroy notatarget(Lethal Vapors|opponentBattlefield) && turns:-1 controller?donothing!$ opponent auto=@each opponent combatbegins:ability$!name(Pay 0) pay[[{0}]] name(Pay 0) destroy notatarget(Lethal Vapors|opponentBattlefield) && turns:-1 controller?donothing!$ opponent auto=@each opponent blockers:ability$!name(Pay 0) pay[[{0}]] name(Pay 0) destroy notatarget(Lethal Vapors|opponentBattlefield) && turns:-1 controller?donothing!$ opponent auto=@each opponent firstmain:ability$!name(Pay 0) pay[[{0}]] name(Pay 0) destroy notatarget(Lethal Vapors|opponentBattlefield) && turns:-1 controller?donothing!$ opponent auto=@each opponent endofturn:ability$!name(Pay 0) pay[[{0}]] name(Pay 0) destroy notatarget(Lethal Vapors|opponentBattlefield) && turns:-1 controller?donothing!$ opponent text=Whenever a creature enters the battlefield, destroy it. -- {0}: Destroy Lethal Vapors. You skip your next turn. Any player may activate this ability. mana={2}{B}{B} type=Enchantment [/card] [card] name=Ley Weaver abilities=partner auto=may moveto(myhand) notatarget(lore weaver|mylibrary) auto={T}:untap <2>target(land) text=Partner with Lore Weaver (When this creature enters the battlefield, target player may put Lore Weaver into their hand from their library, then shuffle.) -- {T}: Untap two target lands. mana={3}{G} type=Creature subtype=Human Druid power=2 toughness=2 [/card] [card] name=Leyline Prowler abilities=deathtouch,lifelink auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} auto={T}:Add{G} text=Deathtouch, lifelink -- {T}: Add one mana of any color. mana={1}{B}{G} type=Creature subtype=Nightmare Beast power=2 toughness=3 [/card] [card] name=Leyline Tyrant abilities=flying auto=mypoolsave(red) auto=_DIES_:choice name(Pay X red mana) name(Pay X red mana) ability$!name(Damage X) pay[[{X:red}]] name(Damage any target) target(player,creature,planeswalker) damage:X!$ controller text=Flying -- You don't lose unspent red mana as steps and phases end. -- When Leyline Tyrant dies, you may pay any amount of {R}. When you do, it deals that much damage to any target. mana={2}{R}{R} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Leyline of Abundance abilities=leyline auto=@tappedformana(creature|myBattlefield):add{G} auto={6}{G}{G}:all(creature|mybattlefield) counter(1/1,1) text=If Leyline of Abundance is in your opening hand, you may begin the game with it on the battlefield. -- Whenever you tap a creature for mana, add an additional {G}. -- {6}{G}{G}: Put a +1/+1 counter on each creature you control. mana={2}{G}{G} type=Enchantment [/card] [card] name=Leyline of Combustion abilities=leyline auto=@targeted(*|mybattlefield) from(*|opponentbattlefield):damage:2 opponent auto=@targeted(*|mybattlefield) from(*|opponenthand):damage:2 opponent auto=@targeted(player) from(*|opponentbattlefield):damage:2 opponent auto=@targeted(player) from(*|opponenthand):damage:2 opponent text=If Leyline of Combustion is in your opening hand, you may begin the game with it on the battlefield. -- Whenever you and/or at least one permanent you control becomes the target of a spell or ability an opponent controls, Leyline of Combustion deals 2 damage to that player. mana={2}{R}{R} type=Enchantment [/card] [card] name=Leyline of Lifeforce abilities=leyline auto=@targeted(creature|mystack) from(instant|opponentzones):choice name(Creaure can't be countered) name(Creaure can't be countered) all(instant|opponentzones) fizzle auto=@targeted(creature|opponentstack) from(instant|myzones):choice name(Creaure can't be countered) name(Creaure can't be countered) all(instant|myzones) fizzle text=If Leyline of Lifeforce is in your opening hand, you may begin the game with it on the battlefield. -- Creature spells can't be countered. mana={2}{G}{G} type=Enchantment [/card] [card] name=Leyline of Punishment #MISSING: Damage can't be prevented abilities=leyline,nolifegain,nolifegainopponent text=If Leyline of Punishment is in your opening hand, you may begin the game with it on the battlefield. -- Players can't gain life. -- Damage can't be prevented. mana={2}{R}{R} type=Enchantment [/card] [card] name=Liberating Combustion target=creature auto=damage:6 auto=moveto(myhand) target(Chandra^ Pyrogenius|mylibrary) && shuffle controller auto=moveto(myhand) target(Chandra^ Pyrogenius|mygraveyard) text=Liberating Combustion deals 6 damage to target creature. You may search your library and/or graveyard for a card named Chandra, Pyrogenius, reveal it, and put it into your hand. If you search your library this way, shuffle it. mana={4}{R} type=Sorcery [/card] [card] name=Library Larcenist auto=@combat(attacking) source(this):draw:1 controller text=Whenever Library Larcenist attacks, draw a card. mana={2}{U} type=Creature subtype=Merfolk Rogue power=1 toughness=2 [/card] [card] name=Library of Leng abilities=nomaxhand auto=@discarded(*|myhand):all(trigger[to]) moveTo(mylibrary) text=You have no maximum hand size. -- If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard. mana={1} type=Artifact [/card] [card] name=Lich abilities=cantlifelose auto=lifeset:0 controller auto=@lifeof(player):draw:thatmuch controller && life:-thatmuch controller auto=@damageof(player):if type(creature[-token]|mybattlefield)~lessthan~thatmuch then winGame opponent else sacrifice target(creature[-token]|mybattlefield) auto=@movedto(this|graveyard) from(battlefield):winGame opponent text=As Lich enters the battlefield, you lose life equal to your life total. -- You don't lose the game for having 0 or less life. -- If you would gain life, draw that many cards instead. -- Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game. -- When Lich is put into a graveyard from the battlefield, you lose the game. mana={B}{B}{B}{B} type=Enchantment [/card] [card] name=Lich's Caress target=creature auto=destroy auto=life:3 controller text=Destroy target creature. You gain 3 life. mana={3}{B}{B} type=Sorcery [/card] [card] name=Lich's Mastery abilities=opponentshroud,cantlose auto=@lifeof(player):draw:thatmuch controller auto=@lifelostof(player):ability$!name(Choose one) choice name(Exile permanent from battlefield) moveto(exile) notatarget(*|mybattlefield) _ choice name(Exile card from hand) moveto(exile) notatarget(*|myhand) _ choice name(Exile card from graveyard) moveto(exile) notatarget(*|mygraveyard)!$ controller auto=@movedto(this|nonbattlezone) from(battlefield):wingame opponent text=Hexproof -- You can't lose the game. -- Whenever you gain life, draw that many cards. -- Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard. -- When Lich's Mastery leaves the battlefield, you lose the game. mana={3}{B}{B}{B} type=Legendary Enchantment [/card] [card] name=Licia, Sanguine Tribune abilities=first strike,lifelink anyzone=this(variable{lifegain}=1) changecost(colorless:-1) forcedalive anyzone=this(variable{lifegain}=2) changecost(colorless:-2) forcedalive anyzone=this(variable{lifegain}=3) changecost(colorless:-3) forcedalive anyzone=this(variable{lifegain}=4) changecost(colorless:-4) forcedalive anyzone=this(variable{lifegain}=5) changecost(colorless:-5) forcedalive anyzone=this(variable{lifegain}=6) changecost(colorless:-6) forcedalive anyzone=this(variable{lifegain}=7) changecost(colorless:-7) forcedalive anyzone=this(variable{lifegain}=8) changecost(colorless:-8) forcedalive anyzone=this(variable{lifegain}=9) changecost(colorless:-9) forcedalive auto={L:5}:counter(1/1,3) myTurnOnly limit:1 text=This spell costs {1} less to cast for each 1 life you gained this turn. -- First strike, lifelink -- Pay 5 life: Put three +1/+1 counters on Licia, Sanguine Tribune. Activate this ability only during your turn and only once each turn. mana={5}{R}{W}{B} type=Legendary Creature subtype=Vampire Soldier power=4 toughness=4 [/card] [card] name=Liesa, Shroud of Dusk abilities=flying,lifelink auto=@movedTo(*|mystack):life:-2 controller auto=@movedTo(*|opponentstack):life:-2 opponent text=Rather than pay {2} for each previous time you've cast this spell from the command zone this game, pay 2 life that many times. -- Flying, lifelink -- Whenever a player casts a spell, they lose 2 life. mana={2}{W}{W}{B} type=Legendary Creature subtype=Angel power=5 toughness=5 [/card] [card] name=Life // Death auto=choice {G}:lord(land|myBattlefield) becomes(Creature,1/1) ueot auto=choice {1}{B}:target (creature|myGraveyard) moveTo(myBattlefield) then life:-manacost controller text=All lands you control become 1/1 creatures until end of turn. They’re still lands. -- Return target creature card from your graveyard to the battlefield. You lose life equal to its converted mana cost. mana={0} type=Sorcery [/card] [card] name=Life Goes On auto=life:4 controller auto=if morbid then life:4 controller text=You gain 4 life. If a creature died this turn, you gain 8 life instead. mana={G} type=Instant [/card] [card] name=Light Up the Stage auto=moveto(exile) and!(transforms((,canplayfromexile))ueot)! all(*[zpos<=2]|mylibrary) text=Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) -- Exile the top two cards of your library. Until the end of your next turn, you may play those cards. other={R} name(Spectacle) otherrestriction=compare(oplifelost)~morethan~0 mana={2}{R} type=Sorcery [/card] [card] name=Light of Hope auto=choice life:4 controller auto=choice destroy target(enchantment) auto=choice counter(1/1,1) target(creature) text=Choose one — -- • You gain 4 life. -- • Destroy target enchantment. -- • Put a +1/+1 counter on target creature. mana={W} type=Instant [/card] [card] name=Light of Promise target=creature auto=teach(creature) transforms((,newability[@lifeof(player):dynamicability])) text=Enchant creature -- Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature." mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Light of the Legion abilities=flying,mentor auto=@combat(attacking) source(this) restriction{compare(p)~lessthan~1}:counter(1/1,1) target(other creature[attacking;power<=-1]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~1}:counter(1/1,1) target(other creature[attacking;power<=0]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~2}:counter(1/1,1) target(other creature[attacking;power<=1]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~3}:counter(1/1,1) target(other creature[attacking;power<=2]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~4}:counter(1/1,1) target(other creature[attacking;power<=3]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~5}:counter(1/1,1) target(other creature[attacking;power<=4]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~6}:counter(1/1,1) target(other creature[attacking;power<=5]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~7}:counter(1/1,1) target(other creature[attacking;power<=6]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~8}:counter(1/1,1) target(other creature[attacking;power<=7]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~9}:counter(1/1,1) target(other creature[attacking;power<=8]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~10}:counter(1/1,1) target(other creature[attacking;power<=9]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~11}:counter(1/1,1) target(other creature[attacking;power<=10]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~12}:counter(1/1,1) target(other creature[attacking;power<=11]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~13}:counter(1/1,1) target(other creature[attacking;power<=12]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~14}:counter(1/1,1) target(other creature[attacking;power<=13]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~15}:counter(1/1,1) target(other creature[attacking;power<=14]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~16}:counter(1/1,1) target(other creature[attacking;power<=15]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~17}:counter(1/1,1) target(other creature[attacking;power<=16]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~18}:counter(1/1,1) target(other creature[attacking;power<=17]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~19}:counter(1/1,1) target(other creature[attacking;power<=18]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~20}:counter(1/1,1) target(other creature[attacking;power<=19]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~morethan~20}:counter(1/1,1) target(other creature[attacking;power<=20]|myBattlefield) auto=@movedTo(this|graveyard) from(battlefield):counter(1/1)(creature[white]|myBattlefield) text=Flying -- Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) -- When Light of the Legion dies, put a +1/+1 counter on each white creature you control. mana={4}{W}{W} type=Creature subtype=Angel power=5 toughness=5 [/card] [card] name=Lightning Mare abilities=nofizzle auto=cantbeblockedby(creature[blue]) auto={1}{R}:1/0 ueot text=This spell can't be countered. -- Lightning Mare can't be blocked by blue creatures. -- {1}{R}: Lightning Mare gets +1/+0 until end of turn. mana={R}{R} type=Creature subtype=Elemental Horse power=3 toughness=1 [/card] [card] name=Lightning Phoenix abilities=flying,haste,cantblock autograveyard=@each my endofturn restriction{compare(oplifelost)~morethan~2}:pay({R}) moveto(mybattlefield) text=Flying, haste -- Lightning Phoenix can't block. -- At the beginning of your end step, if an opponent was dealt 3 or more damage this turn, you may pay {R}. If you do, return Lightning Phoenix from your graveyard to the battlefield. mana={2}{R} type=Creature subtype=Phoenix power=2 toughness=2 [/card] [card] name=Lightning Skelemental abilities=trample,haste auto=@combatdamaged(player) from(this):ability$!target(<2>*|myhand) reject!$ targetedplayer text=Trample, haste -- Whenever Lightning Skelemental deals combat damage to a player, that player discards two cards. -- At the beginning of the end step, sacrifice Lightning Skelemental. mana={B}{R}{R} type=Creature subtype=Elemental Skeleton power=6 toughness=1 [/card] [card] name=Lightning Stormkin abilities=flying,haste text=Flying -- Haste (This creature can attack and {T} as soon as it comes under your control.) mana={U}{R} type=Creature subtype=Elemental Wizard power=2 toughness=2 [/card] [card] name=Lightning Surge target=creature,player flashback={5}{R}{R} auto=if type(*|mygraveyard)~lessthan~7 then damage:4 auto=if type(*|mygraveyard)~morethan~6 then damage:6 text=Lightning Surge deals 4 damage to target creature or player. -- Threshold — If seven or more cards are in your graveyard, instead Lightning Surge deals 6 damage to that creature or player and the damage can't be prevented. -- Flashback {5}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={3}{R}{R} type=Sorcery [/card] [card] name=Lightning Visionary abilities=prowess auto=@movedTo(*[-creature]|mystack):1/1 ueot text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) mana={1}{R} type=Creature subtype=Minotaur Shaman power=2 toughness=1 [/card] [card] name=Lightning-Core Excavator auto={5}{T}{S}:damage:3 target(player,creature,planeswalker) text={5}, {T}, Sacrifice Lightning-Core Excavator: It deals 3 damage to any target. mana={1} type=Artifact Creature subtype=Golem power=0 toughness=3 [/card] [card] name=Lightning-Rig Crew auto=@movedTo(Pirate|mystack):untap auto={T}:damage:1 opponent text={T}: Lightning-Rig Crew deals 1 damage to each opponent. -- Whenever you cast a Pirate spell, untap Lightning-Rig Crew. mana={2}{R} type=Creature subtype=Goblin Pirate power=0 toughness=5 [/card] [card] name=Lignify target=creature auto=loseabilities auto=teach(creature) becomes(Creature Treefolk,0/4) text=Enchant creature -- Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities. mana={1}{G} type=Tribal Enchantment subtype=Treefolk Aura [/card] [card] name=Liliana's Contract auto=life:-4 controller auto=draw:4 controller auto=@each my upkeep restriction{compare(diffcardcounttypedemon)~morethan~3}:wingame controller text=When Liliana's Contract enters the battlefield, you draw four cards and you lose 4 life. -- At the beginning of your upkeep, if you control four or more Demons with different names, you win the game. mana={3}{B}{B} type=Enchantment [/card] [card] name=Liliana's Defeat auto=choice name(target black creature) destroy target(creature[black]) auto=choice name(target black planeswalker) destroy target(planeswalker[black]) auto=choice name(destroy liliana) destroy target(planeswalker[liliana]) && life:-3 targetcontroller auto=if type(liliana|opponentbattlefield)~morethan~0 life:-3 opponent text=Destroy target black creature or black planeswalker. If that permanent was a Liliana planeswalker, her controller loses 3 life. mana={B} type=Sorcery [/card] [card] name=Liliana's Devotee auto=lord(zombie|myBattlefield) 1/0 auto=@each my endofturn restriction{morbid}:may pay({1}{B}) token(Zombie Lil) text=Zombies you control get +1/+0. -- At the beginning of your end step, if a creature died this turn, you may pay {1}{B}. If you do, create a 2/2 black Zombie creature token. mana={2}{B} type=Creature subtype=Human Warlock power=2 toughness=3 [/card] [card] name=Liliana's Influence auto=counter(-1/-1,1) all(creature|opponentbattlefield) auto=may moveto(myhand) target(Liliana^ Death Wielder|mylibrary,mygraveyard) text=Put a -1/-1 counter on each creature you don't control. You may search your library and/or graveyard for a card named Liliana, Death Wielder, reveal it, and put it into your hand. If you search your library this way, shuffle it. mana={4}{B}{B} type=Sorcery [/card] [card] name=Liliana's Mastery auto=lord(zombie|mybattlefield) 1/1 auto=token(Zombie,creature Zombie,2/2,black)*2 text=Zombies you control get +1/+1. -- When Liliana's Mastery enters the battlefield, create two 2/2 black Zombie creature tokens. mana={3}{B}{B} type=Enchantment [/card] [card] name=Liliana's Scorn target=creature auto=destroy auto=choice name(Search Library) may moveto(myhand) target(Liliana^ Death Mage|myLibrary) && shuffle auto=choice name(Search Graveyard) may moveto(myhand) target(Liliana^ Death Mage|myGraveyard) text=Destroy target creature. You may search your library and/or graveyard for a card named Liliana, Death Mage, reveal it, and put it into your hand. If you search your library this way, shuffle it. mana={3}{B}{B} type=Sorcery [/card] [card] name=Liliana's Scrounger auto=@each endofturn restriction{morbid}:may counter(0/0,1,loyalty) target(planeswalker[liliana]|myBattlefield) text=At the beginning of each end step, if a creature died this turn, you may put a loyalty counter on a Liliana planeswalker you control. mana={2}{B} type=Creature subtype=Human Wizard power=3 toughness=2 [/card] [card] name=Liliana's Spoils aicode=activate target(*[black;zpos<=5]|mylibrary) moveto(myhand) auto=name(look) reveal:5 optionone name(Get black card) target(*[black]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<5>*|reveal) bottomoflibrary optiontwoend revealend auto=ability$!name(Discard a card) reject notatarget(*|myhand)!$ opponent text=Target opponent discards a card. -- Look at the top five cards of your library. You may reveal a black card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. mana={3}{B} type=Sorcery [/card] [card] name=Liliana's Standard Bearer abilities=flash auto=draw:type:creature[fresh]:mygraveyard controller text=Flash -- When Liliana's Standard Bearer enters the battlefield, draw X cards, where X is the number of creatures that died under your control this turn. mana={2}{B} type=Creature subtype=Zombie Knight power=3 toughness=1 [/card] [card] name=Liliana's Steward auto={T}{S}:ability$!name(Discard a card) target(*|myhand) reject!$ opponent asSorcery text={T}, Sacrifice Liliana's Steward: Target opponent discards a card. Activate this ability only any time you could cast a sorcery. mana={B} type=Creature subtype=Zombie power=1 toughness=2 [/card] [card] name=Liliana's Triumph auto=ability$!sacrifice notatarget(creature|mybattlefield)!$ opponent auto=aslongas(planeswalker[Liliana]|mybattlefield) ability$!name(discard) reject notatarget(*|myhand)!$ opponent text=Each opponent sacrifices a creature. If you control a Liliana planeswalker, each opponent also discards a card. mana={1}{B} type=Instant [/card] [card] name=Liliana, Heretical Healer abilities=lifelink auto=@movedTo(other creature[-token]|graveyard) from(myBattlefield):moveto(ownerBattlefield) && flip(Liliana, Defiant Necromancer) && ability$!name(Create Zombie) token(Zombie,Creature Zombie,2/2,black)!$ controller text=Lifelink -- Whenever another nontoken creature you control dies, exile Liliana, Heretical Healer, then return her to the battlefield transformed under her owner's control. If you do, put a 2/2 black Zombie creature token onto the battlefield. mana={1}{B}{B} type=Legendary Creature subtype=Human Cleric power=2 toughness=3 [/card] [card] name=Lilting Refrain auto=@each my upkeep:may counter(0/0.1.Verse) auto=this(counter{0/0.1.Verse}) {S}:target(*|stack) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever auto=this(counter{0/0.2.Verse}) {S}:target(*|stack) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever auto=this(counter{0/0.3.Verse}) {S}:target(*|stack) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever auto=this(counter{0/0.4.Verse}) {S}:target(*|stack) transforms((,newability[pay[[{4}]] name(pay 4 mana) donothing?fizzle])) forever auto=this(counter{0/0.5.Verse}) {S}:target(*|stack) transforms((,newability[pay[[{5}]] name(pay 5 mana) donothing?fizzle])) forever auto=this(counter{0/0.6.Verse}) {S}:target(*|stack) transforms((,newability[pay[[{6}]] name(pay 6 mana) donothing?fizzle])) forever auto=this(counter{0/0.7.Verse}) {S}:target(*|stack) transforms((,newability[pay[[{7}]] name(pay 7 mana) donothing?fizzle])) forever auto=this(counter{0/0.8.Verse}) {S}:target(*|stack) transforms((,newability[pay[[{8}]] name(pay 8 mana) donothing?fizzle])) forever auto=this(counter{0/0.9.Verse}) {S}:target(*|stack) transforms((,newability[pay[[{9}]] name(pay 9 mana) donothing?fizzle])) forever auto=this(counter{0/0.10.Verse}) {S}:target(*|stack) transforms((,newability[pay[[{10}]] name(pay 10 mana) donothing?fizzle])) forever auto=this(counter{0/0.11.Verse}) {S}:target(*|stack) transforms((,newability[pay[[{11}]] name(pay 11 mana) donothing?fizzle])) forever auto=this(counter{0/0.12.Verse}) {S}:target(*|stack) transforms((,newability[pay[[{12}]] name(pay 12 mana) donothing?fizzle])) forever auto=this(counter{0/0.13.Verse}) {S}:target(*|stack) transforms((,newability[pay[[{13}]] name(pay 13 mana) donothing?fizzle])) forever auto=this(counter{0/0.14.Verse}) {S}:target(*|stack) transforms((,newability[pay[[{14}]] name(pay 14 mana) donothing?fizzle])) forever auto=this(counter{0/0.15.Verse}) {S}:target(*|stack) transforms((,newability[pay[[{15}]] name(pay 15 mana) donothing?fizzle])) forever auto=this(counter{0/0.16.Verse}) {S}:target(*|stack) transforms((,newability[pay[[{16}]] name(pay 16 mana) donothing?fizzle])) forever auto=this(counter{0/0.17.Verse}) {S}:target(*|stack) transforms((,newability[pay[[{17}]] name(pay 17 mana) donothing?fizzle])) forever auto=this(counter{0/0.18.Verse}) {S}:target(*|stack) transforms((,newability[pay[[{18}]] name(pay 18 mana) donothing?fizzle])) forever auto=this(counter{0/0.19.Verse}) {S}:target(*|stack) transforms((,newability[pay[[{19}]] name(pay 19 mana) donothing?fizzle])) forever auto=this(counter{0/0.20.Verse}) {S}:target(*|stack) transforms((,newability[pay[[{20}]] name(pay 20 mana) donothing?fizzle])) forever text=At the beginning of your upkeep, you may put a verse counter on Lilting Refrain. -- Sacrifice Lilting Refrain: Counter target spell unless its controller pays {X}, where X is the number of verse counters on Lilting Refrain. mana={1}{U} type=Enchantment [/card] [card] name=Lim-Dul the Necromancer auto={1}{B}:target(creature[zombie]) regenerate auto=@movedTo(creature|graveyard) from(opponentbattlefield):pay({1}{B}) all(trigger[from]) moveto(mybattlefield) and!( transforms((Zombie)) forever )! text=Whenever a creature an opponent controls dies, you may pay {1}{B}. If you do, return that card to the battlefield under your control. If it's a creature, it's a Zombie in addition to its other creature types. -- {1}{B}: Regenerate target Zombie. mana={5}{B}{B} type=Legendary Creature subtype=Human Wizard power=4 toughness=4 [/card] [card] name=Lim-Dul's Hex auto=@each my upkeep:name(pay or damage) ability$!name(pay or damage) pay[[{3B}]] name(pay 3 or black mana) donothing?damage:1!$ opponent auto=@each my upkeep:name(pay or damage) ability$!name(pay or damage) pay[[{3B}]] name(pay 3 or black mana) donothing?damage:1!$ controller text=At the beginning of your upkeep, for each player, Lim-Dul's Hex deals 1 damage to that player unless he or she pays {B} or {3}. mana={1}{B} type=Enchantment [/card] [card] name=Limits of Solidarity abilities=cycling target=creature auto=haste auto=untap alias=129767 autohand=__CYCLING__({2}) text=Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={3}{R} type=Sorcery [/card] [card] name=Linden, the Steadfast Queen abilities=vigilance auto=@combat(attacking) source(creature[white]|myBattlefield):life:1 text=Vigilance -- Whenever a white creature you control attacks, you gain 1 life. mana={W}{W}{W} type=Legendary Creature subtype=Human Noble power=3 toughness=3 [/card] [card] name=Lingering Phantom autograveyard=@movedTo(*[artifact;legendary;saga]|mystack):may pay({b}):moveto(myhand) all(this) text=Whenever you cast a historic spell, you may pay {B}. If you do, return Lingering Phantom from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.) mana={5}{B} type=Creature subtype=Spirit power=5 toughness=4 [/card] [card] name=Linvala, Shield of Sea Gate abilities=flying auto=@each my upkeep:if compare(calculateparty)~equalto~4 then target(*[-land]|opponentBattlefield) transforms((,newability[cantattack],newability[cantpwattack],newability[cantblock],newability[noactivatedability])) uynt auto={S}:name(All your creatures gain Hexproof) all(creature|myBattlefield) transforms((,newability[opponentshroud])) ueot auto={S}:name(All your creatures gain Indestructible) all(creature|myBattlefield) transforms((,newability[indestructible])) ueot text=Flying -- At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated. -- Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn. mana={1}{W}{U} type=Legendary Creature subtype=Angel wizard power=3 toughness=3 [/card] [card] name=Liquid Fire target=creature auto=choice name(Choose 0) damage:5 targetcontroller auto=choice name(Choose 1) damage:1 && damage:4 targetcontroller auto=choice name(Choose 2) damage:2 && damage:3 targetcontroller auto=choice name(Choose 3) damage:3 && damage:2 targetcontroller auto=choice name(Choose 4) damage:4 && damage:1 targetcontroller auto=choice name(Choose 5) damage:5 text=As an additional cost to cast Liquid Fire, choose a number between 0 and 5. -- Liquid Fire deals X damage to target creature and 5 minus X damage to that creature's controller, where X is the chosen number. mana={4}{R}{R} type=Sorcery [/card] [card] name=Lithoform Blight target=land auto=draw:1 controller auto=teach(land) loseabilities auto=teach(land) losesubtypesof(land) auto=teach(land) transforms((,newability[{T}:add{C}],newability[{L:1}{T}:ability$! name(choose a color) choice name(Add White) add{W} _ choice name(Add Blue) add{U} _ choice name(Add Black) add{B} _ choice name(Add Red) add{R} _ choice name(Add Green) add{G}!$ controller])) text=Enchant land -- When Lithoform Blight enters the battlefield, draw a card. -- Enchanted land loses all land types and abilities and has “{T}: Add {?}” and “{T}, Pay 1 life: Add one mana of any color.” mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Lithoform Engine #auto={2}{T}:No copy for triggered abilities ATM... auto={3}{T}:name(Copy target instant or sorcery) target(*[instant;sorcery]|myStack) castcard(copied noevent) auto={4}{T}:name(Copy target permanent spell) clone target(*|myBattlefield) text={2},{T}: Copy target activated or triggered ability you control. You may choose new targets for the copy. -- {3},{T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. -- {4},{T}: Copy target permanent spell you control. (the copy becomes a token.) type=Legendary Artifact [/card] [card] name=Littjara Glade-Warden abilities=changeling auto={2}{G}{T}{E(creature|mygraveyard)}:name(Put two 1/1 counters) target(creature) counter(1/1,2) asSorcery text=Changeling (This card is every creature type.) -- {2}{G}, {T}, Exile a creature card from your graveyard: Put two +1/+1 counters on target creature. Activate this ability only any time you could cast a sorcery. mana={3}{G} type=Creature subtype=Shapeshifter power=3 toughness=3 [/card] [card] name=Littjara Kinseekers abilities=changeling aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=if compare(variable{sametypecreatures})~morethan~2 then counter(1/1) && scry:1 scrycore delayed dontshow donothing scrycoreend scryend text=Changeling (This card is every creature type.) -- When Littjara Kinseekers enters the battlefield, if you control three or more creatures that share a creature type, put a +1/+1 counter on Littjara Kinseekers, then scry 1. mana={3}{U} type=Creature subtype=Shapeshifter power=2 toughness=4 [/card] [card] name=Littjara Mirrorlake auto=tap(noevent) auto={T}:add{U} auto={2}{G}{G}{U}{T}{S}:target(creature|mybattlefield) clone and!( transforms((,newability[counter(1/1)])) oneshot )! asSorcery text=Littjara Mirrorlake enters the battlefield tapped. -- {T}: Add {U}. -- {2}{G}{G}{U}, {T}, Sacrifice Littjara Mirrorlake: Create a token that's a copy of target creature you control, except it enters the battlefield with an additional +1/+1 counter on it. Activate this ability only any time you could cast a sorcery. type=Land [/card] [card] name=Livewire Lash auto={2}:equip auto=teach(creature) 2/0 auto=teach(creature) transforms((,newability[@targeted(this):damage:2 target(creature,player)])) forever text=Equipped creature gets +2/+0 and has "Whenever this creature becomes the target of a spell, this creature deals 2 damage to target creature or player." -- Equip {2} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Living Destiny target=*|myhand auto=life:manacost controller text=As an additional cost to cast Living Destiny, reveal a creature card from your hand. -- You gain life equal to the revealed card's converted mana cost. mana={3}{G} type=Instant [/card] [card] name=Living Inferno auto={T}:thisforeach(power>=1) counter(0/0,1,LivingEffect) all(this) auto={C(0/0,-1,LivingEffect)}:name(Deal 1 damage to opponent's creature) name(Deal 1 damage to opponent's creature) target(creature|opponentBattlefield) transforms((,newability[damage:1],newability[dynamicability target(Living Inferno[counter{0/0.1.LivingEffect}]|opponentBattlefield)])) oneshot auto={C(0/0,-2,LivingEffect)}:name(Deal 2 damages to opponent's creature) name(Deal 2 damages to opponent's creature) target(creature|opponentBattlefield) transforms((,newability[damage:2],newability[dynamicability target(Living Inferno[counter{0/0.1.LivingEffect}]|opponentBattlefield)])) oneshot auto={C(0/0,-3,LivingEffect)}:name(Deal 3 damages to opponent's creature) name(Deal 3 damages to opponent's creature) target(creature|opponentBattlefield) transforms((,newability[damage:3],newability[dynamicability target(Living Inferno[counter{0/0.1.LivingEffect}]|opponentBattlefield)])) oneshot auto={C(0/0,-4,LivingEffect)}:name(Deal 4 damages to opponent's creature) name(Deal 4 damages to opponent's creature) target(creature|opponentBattlefield) transforms((,newability[damage:4],newability[dynamicability target(Living Inferno[counter{0/0.1.LivingEffect}]|opponentBattlefield)])) oneshot auto={C(0/0,-5,LivingEffect)}:name(Deal 5 damages to opponent's creature) name(Deal 5 damages to opponent's creature) target(creature|opponentBattlefield) transforms((,newability[damage:5],newability[dynamicability target(Living Inferno[counter{0/0.1.LivingEffect}]|opponentBattlefield)])) oneshot auto={C(0/0,-6,LivingEffect)}:name(Deal 6 damages to opponent's creature) name(Deal 6 damages to opponent's creature) target(creature|opponentBattlefield) transforms((,newability[damage:6],newability[dynamicability target(Living Inferno[counter{0/0.1.LivingEffect}]|opponentBattlefield)])) oneshot auto={C(0/0,-7,LivingEffect)}:name(Deal 7 damages to opponent's creature) name(Deal 7 damages to opponent's creature) target(creature|opponentBattlefield) transforms((,newability[damage:7],newability[dynamicability target(Living Inferno[counter{0/0.1.LivingEffect}]|opponentBattlefield)])) oneshot auto={C(0/0,-8,LivingEffect)}:name(Deal 8 damages to opponent's creature) name(Deal 8 damages to opponent's creature) target(creature|opponentBattlefield) transforms((,newability[damage:8],newability[dynamicability target(Living Inferno[counter{0/0.1.LivingEffect}]|opponentBattlefield)])) oneshot auto={C(0/0,-9,LivingEffect)}:name(Deal 9 damages to opponent's creature) name(Deal 9 damages to opponent's creature) target(creature|opponentBattlefield) transforms((,newability[damage:9],newability[dynamicability target(Living Inferno[counter{0/0.1.LivingEffect}]|opponentBattlefield)])) oneshot auto={C(0/0,-10,LivingEffect)}:name(Deal 10 damages to opponent's creature) name(Deal 10 damages to opponent's creature) target(creature|opponentBattlefield) transforms((,newability[damage:10],newability[dynamicability target(Living Inferno[counter{0/0.1.LivingEffect}]|opponentBattlefield)])) oneshot auto={C(0/0,-1,LivingEffect)}:name(Deal 1 damage to your creature) name(Deal 1 damage to your creature) target(creature|myBattlefield) transforms((,newability[damage:1],newability[dynamicability target(Living Inferno[counter{0/0.1.LivingEffect}]|myBattlefield)])) oneshot auto={C(0/0,-2,LivingEffect)}:name(Deal 2 damages to your creature) name(Deal 2 damages to your creature) target(creature|myBattlefield) transforms((,newability[damage:2],newability[dynamicability target(Living Inferno[counter{0/0.1.LivingEffect}]|myBattlefield)])) oneshot auto={C(0/0,-3,LivingEffect)}:name(Deal 3 damages to your creature) name(Deal 3 damages to your creature) target(creature|myBattlefield) transforms((,newability[damage:3],newability[dynamicability target(Living Inferno[counter{0/0.1.LivingEffect}]|myBattlefield)])) oneshot auto={C(0/0,-4,LivingEffect)}:name(Deal 4 damages to your creature) name(Deal 4 damages to your creature) target(creature|myBattlefield) transforms((,newability[damage:4],newability[dynamicability target(Living Inferno[counter{0/0.1.LivingEffect}]|myBattlefield)])) oneshot auto={C(0/0,-5,LivingEffect)}:name(Deal 5 damages to your creature) name(Deal 5 damages to your creature) target(creature|myBattlefield) transforms((,newability[damage:5],newability[dynamicability target(Living Inferno[counter{0/0.1.LivingEffect}]|myBattlefield)])) oneshot auto={C(0/0,-6,LivingEffect)}:name(Deal 6 damages to your creature) name(Deal 6 damages to your creature) target(creature|myBattlefield) transforms((,newability[damage:6],newability[dynamicability target(Living Inferno[counter{0/0.1.LivingEffect}]|myBattlefield)])) oneshot auto={C(0/0,-7,LivingEffect)}:name(Deal 7 damages to your creature) name(Deal 7 damages to your creature) target(creature|myBattlefield) transforms((,newability[damage:7],newability[dynamicability target(Living Inferno[counter{0/0.1.LivingEffect}]|myBattlefield)])) oneshot auto={C(0/0,-8,LivingEffect)}:name(Deal 8 damages to your creature) name(Deal 8 damages to your creature) target(creature|myBattlefield) transforms((,newability[damage:8],newability[dynamicability target(Living Inferno[counter{0/0.1.LivingEffect}]|myBattlefield)])) oneshot auto={C(0/0,-9,LivingEffect)}:name(Deal 9 damages to your creature) name(Deal 9 damages to your creature) target(creature|myBattlefield) transforms((,newability[damage:9],newability[dynamicability target(Living Inferno[counter{0/0.1.LivingEffect}]|myBattlefield)])) oneshot auto={C(0/0,-10,LivingEffect)}:name(Deal 10 damages to your creature) name(Deal 10 damages to your creature) target(creature|myBattlefield) transforms((,newability[damage:10],newability[dynamicability target(Living Inferno[counter{0/0.1.LivingEffect}]|myBattlefield)])) oneshot auto=@each endofturn:removeallcounters(0/0,1,LivingEffect) text={T}: Living Inferno deals damage equal to its power divided as you choose among any number of target creatures. Each of those creatures deals damage equal to its power to Living Inferno. mana={6}{R}{R} type=Creature subtype=Elemental power=8 toughness=5 [/card] [card] name=Living Lightning auto=@movedTo(this|graveyard) from(battlefield):moveto(myhand) target(*[instant;sorcery]|mygraveyard) text=When Living Lightning dies, return target instant or sorcery card from your graveyard to your hand. mana={3}{R} type=Creature subtype=Elemental Shaman power=3 toughness=2 [/card] [card] name=Living Tempest abilities=flying,flash text=Flash -- Flying mana={4}{U} type=Creature subtype=Elemental power=3 toughness=3 [/card] [card] name=Living Twister auto={1}{R}{D(land|myhand)}:damage:2 target(player,creature,planeswalker) auto={G}:target(land[tapped]|myBattlefield) moveto(ownerhand) text={1}{R}, Discard a land card: Living Twister deals 2 damage to any target. -- {G}: Return a tapped land you control to its owner's hand. mana={R}{R}{G} type=Creature subtype=Elemental power=2 toughness=5 [/card] [card] name=Livio, Oathsworn Sentinel abilities=partner auto={1}{W}:target(other creature) moveto(exile) auto={2}{W}{T}:moveto(ownerbattlefield) all(creature|exile) text={1}{W}: Choose another target creature. Its controller may exile it with an aegis counter on it. -- {2}{W}, {T}: Return all exiled cards with aegis counters on them to the battlefield under their owners' control. -- Partner (You can have two commanders if both have partner.) mana={1}{W} type=Legendary Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Llanowar Envoy auto={1}{G}:Add{W} auto={1}{G}:Add{U} auto={1}{G}:Add{B} auto={1}{G}:Add{R} auto={1}{G}:Add{G} text={1}{G}: Add one mana of any color. mana={2}{G} type=Creature subtype=Elf Scout power=3 toughness=2 [/card] [card] name=Llanowar Scout auto={T}:moveto(myBattlefield) target(land|myHand) text={T}: You may put a land card from your hand onto the battlefield. mana={1}{G} type=Creature subtype=Elf Scout power=1 toughness=3 [/card] [card] name=Llanowar Tribe auto={T}:add {G}{G}{G} text={T}: Add {G}{G}{G}. mana={G}{G}{G} type=Creature subtype=Elf Druid power=3 toughness=3 [/card] [card] name=Llanowar Visionary auto=draw:1 controller auto={T}:add{G} text=When Llanowar Visionary enters the battlefield, draw a card. -- {T}: Add {G}. mana={2}{G} type=Creature subtype=Elf Druid power=2 toughness=2 [/card] [card] name=Loafing Giant auto=@combat(attacking) source(this):reveal:1 optionone if type(land|reveal)~lessthan~1 then target(<1>*|reveal) moveto(mygraveyard) else fog from(this) optiononeend optiontwo if type(land|reveal)~morethan~0 then target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend text=Whenever Loafing Giant attacks or blocks, put the top card of your library into your graveyard. If that card is a land card, prevent all combat damage Loafing Giant would deal this turn. mana={4}{R} type=Creature subtype=Giant power=4 toughness=6 [/card] [card] name=Loathsome Catoblepas auto={2}{G}:transforms((,newability[@combat(attacking) source(this):all(creature|opponentbattlefield) mustblock ueot])) ueot auto=@movedTo(this|graveyard) from(battlefield):target(creature|opponentbattlefield) -3/-3 ueot text={2}{G}: Loathsome Catoblepas must be blocked this turn if able. -- When Loathsome Catoblepas dies, target creature an opponent controls gets -3/-3 until end of turn. mana={5}{B} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Loathsome Chimera auto=if paid(alternative) then counter(1/1,1) autograveyard={4}{G}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)}:name(Escape-{4}{G},three) activate castcard(alternative) text=Escape—{4}{G}, exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) -- Loathsome Chimera escapes with a +1/+1 counter on it. mana={2}{G} type=Creature subtype=Chimera power=4 toughness=1 [/card] [card] name=Lobe Lobber auto={2}:equip auto=teach(creature) transforms((,newability[{T} restriction{type(planeswalker|battlefield)~morethan~0}:name(Damage planeswalker) name(Damage planeswalker) target(planeswalker) damage:1 && all(this) rolladie 5 winability untap winabilityend loseability if compare(lastrollresult)~equalto~6 then untap loseabilityend rollend],newability[{T}:name(Damage opponent) name(Damage opponent) damage:1 opponent && all(this) rolladie 5 winability untap winabilityend loseability if compare(lastrollresult)~equalto~6 then untap loseabilityend rollend],newability[{T}:name(Damage controller) name(Damage controller) damage:1 controller && all(this) rolladie 5 winability untap winabilityend loseability if compare(lastrollresult)~equalto~6 then untap loseabilityend rollend])) text=Equipped creature has " {T}: This creature deals 1 damage to target player or planeswalker. Roll a six-sided die. On a 5 or higher, untap it." -- Equip {2} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Loch Dragon abilities=flying auto=may ability$!name(discard) reject notatarget(*|myhand) and!(draw:1)! !$ controller auto=@combat(attacking) source(this):may ability$!name(discard) reject notatarget(*|myhand) and!(draw:1) controller!$ text=Flying -- Whenever Loch Dragon enters the battlefield or attacks, you may discard a card. If you do, draw a card. mana={UR}{UR}{UR}{UR} type=Creature subtype=Dragon power=3 toughness=2 [/card] [card] name=Lochmere Serpent abilities=flash auto={U}{S(island|myBattlefield)}:unblockable ueot auto={B}{S(swamp|myBattlefield)}:draw:1 && life:1 auto={U}{B}{E(*|opponentgraveyard)}{E(*|opponentgraveyard)}{E(*|opponentgraveyard)}{E(*|opponentgraveyard)}{E(*|opponentgraveyard)}:moveto(myhand) asSorcery text=Flash -- {U}, Sacrifice an Island: Lochmere Serpent can't be blocked this turn. -- {B}, Sacrifice a Swamp: You gain 1 life and draw a card. -- {U}{B}: Exile five target cards from an opponent's graveyard. Return Lochmere Serpent from your graveyard to your hand. Activate this ability only any time you could cast a sorcery. mana={4}{U}{B} type=Creature subtype=Serpent power=7 toughness=7 [/card] [card] name=Locthwain Gargoyle auto={4}:transforms((,newability[2/0],newability[flying])) ueot text={4}: Locthwain Gargoyle gets +2/+0 and gains flying until end of turn. mana={1} type=Artifact Creature subtype=Gargoyle power=0 toughness=3 [/card] [card] name=Locthwain Paladin abilities=menace other={1}{B}{B}{B} name(Adamant) auto=if paid(alternative) then counter(1/1,1) text=Menace (This creature can't be blocked except by two or more creatures.) -- Adamant — If at least three black mana was spent to cast this spell, Locthwain Paladin enters the battlefield with a +1/+1 counter on it. mana={3}{B} type=Creature subtype=Human Knight power=3 toughness=2 [/card] [card] name=Lofty Denial target=*|stack auto=if type(creature[flying]|myBattlefield)~morethan~0 then transforms((,newability[pay[[{4}]] name(pay 4 mana) donothing?fizzle])) oneshot auto=if type(creature[flying]|myBattlefield)~lessthan~1 then transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) oneshot text=Counter target spell unless its controller pays 1. If you control a creature with flying, counter that spell unless its controller pays 4 instead. mana={1}{U} type=Instant [/card] [card] name=Logic Knot target=*|stack other={delve} name(Delve) auto=transforms((,newability[pay[[{value:storedx}]] name(pay {value} mana) donothing?fizzle])) forever text=Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.) -- Counter target spell unless its controller pays {X}. mana={X}{U}{U} type=Instant [/card] [card] name=Lonesome Unicorn // Rider in Need abilities=vigilance,adventure other={2}{W} name(Adventure) autostack=if paid(alternative) then name(Create knight) name(Create knight) token(Knight,creature Knight,2/2,white,vigilance) autostack=if paid(alternative) then transforms((,newability[moveto(exile) and!( transforms((,newability[canplayfromexile])) forever )!])) forever text=Vigilance // Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the creature later from exile.) mana={4}{W} type=Creature subtype=Unicorn power=3 toughness=3 [/card] [card] name=Long-Term Plans auto=name(search card) reveal:plibrarycount optionone name(choose card) target(*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) placefromthetop(3) afterrevealedend revealend text=Search your library for a card, shuffle your library, then put that card third from the top. mana={2}{U} type=Instant [/card] [card] name=Longhorn Firebeast auto=ability$!choice name(Do nothing) donothing _ choice name(Damage and sacrifice) damage:5 controller && sacrifice notatarget(Longhorn Firebeast|opponentbattlefield)!$ opponent text=When Longhorn Firebeast enters the battlefield, any opponent may have it deal 5 damage to him or her. If a player does, sacrifice Longhorn Firebeast. mana={2}{R} type=Creature subtype=Elemental Ox Beast power=3 toughness=2 [/card] [card] name=Lookout's Dispersal target=*|stack auto=name(counter spell) target(*|stack) transforms((,newability[pay[[{4}]] name(pay 4 mana) donothing?fizzle])) forever autohand=aslongas(pirate|mybattlefield) altercost(colorless,-1) text=Lookout's Dispersal costs {1} less to cast if you control a Pirate. -- Counter target spell unless its controller pays {4}. mana={2}{U} type=Instant [/card] [card] name=Looming Altisaur mana={3}{W} type=Creature subtype=Dinosaur power=1 toughness=7 [/card] [card] name=Lord of the Accursed auto=lord(other zombie|mybattlefield) 1/1 auto={1}{B}{T}:all(zombie|mybattlefield) menace ueot text=Other Zombies you control get +1/+1. -- {1}{B}, {T}: All Zombies gain menace until end of turn. mana={2}{B} type=Creature subtype=Zombie power=2 toughness=3 [/card] [card] name=Lore Drakkis abilities=mutate otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveTo(myHand) auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) auto={9999}:equip other={UR}{UR} name(Mutate) auto=transforms((,newability[@mutated(this):moveto(myhand) target(*[instant;sorcery]|mygraveyard)])) auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Over) choice name(Mutate Over) mutateover target(other creature[-human]|mybattlefield) auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Under) choice name(Mutate Under) mutateunder target(other creature[-human]|mybattlefield) text=Mutate {UR}{UR} -- (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Whenever this creature mutates, return target instant or sorcery card from your graveyard to your hand. mana={1}{U}{R} type=Creature subtype=Lizard Beast power=2 toughness=3 [/card] [card] name=Lore Weaver abilities=partner auto=may moveto(myhand) notatarget(ley weaver|mylibrary) auto={5}{U}{U}:draw:2 target(player) text=Partner with Ley Weaver (When this creature enters the battlefield, target player may put Ley Weaver into their hand from their library, then shuffle.) -- {5}{U}{U}: Target player draws two cards. mana={3}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Lost Hours target=player aicode=activate placefromthetop(3) notatarget(*[-land]|targetedpersonshand) auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone target(*[-land]|reveal) placefromthetop(3) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend text=Target player reveals his or her hand. You choose a nonland card from it. That player puts that card into his or her library third from the top. mana={1}{B} type=Sorcery [/card] [card] name=Lost Legion aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend text=When Lost Legion enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={1}{B}{B} type=Creature subtype=Spirit Knight power=2 toughness=3 [/card] [card] name=Lost Vale auto={T}:add{G}{G}{G} auto={T}:add{B}{B}{B} auto={T}:add{W}{W}{W} auto={T}:add{R}{R}{R} auto={T}:add{U}{U}{U} text=(Transforms from Dowsing Dagger.) -- {T}: Add three mana of any one color to your mana pool. type=Land [/card] [card] name=Lotleth Giant auto=damage:1 target(opponent) type:creature:card:mygraveyard text=Undergrowth — When Lotleth Giant enters the battlefield, it deals 1 damage to target opponent for each creature card in your graveyard. mana={6}{B} type=Creature subtype=Zombie Giant power=6 toughness=5 [/card] [card] name=Lotus Field abilities=opponentshroud auto=tap(noevent) auto=aslongas(land|mybattlefield) choice target(<2>other land|mybattlefield) sacrifice oneshot >1 auto={T}:Add{W}{W}{W} auto={T}:Add{U}{U}{U} auto={T}:Add{B}{B}{B} auto={T}:Add{R}{R}{R} auto={T}:Add{G}{G}{G} text=Hexproof -- Lotus Field enters the battlefield tapped. -- When Lotus Field enters the battlefield, sacrifice two lands. -- {T}: Add three mana of any one color. type=Land [/card] [card] name=Lovestruck Beast // Heart's Desire abilities=adventure other={G} name(Adventure) autostack=if paid(alternative) then name(Create human) name(Create human) token(Human,Creature Human,1/1,white) autostack=if paid(alternative) then transforms((,newability[moveto(exile) and!( transforms((,newability[canplayfromexile])) forever )!])) forever auto=@each my combatbegins:if type(creature[power=1]|mybattlefield)~lessthan~1 then cantattack ueot auto=@each my combatbegins:if type(creature[toughness=1]|mybattlefield)~lessthan~1 then cantattack ueot text=Lovestruck Beast can't attack unless you control a 1/1 creature. // Create a 1/1 white Human creature token. (Then exile this card. You may cast the creature later from exile.) mana={2}{G} type=Creature subtype=Beast Noble power=5 toughness=5 [/card] [card] name=Loxodon Lifechanter auto=may lifeset:toughnesstotalinplay controller auto={5}{W}:lifetotal/lifetotal ueot text=When Loxodon Lifechanter enters the battlefield, you may have your life total become the total toughness of creatures you control. -- {5}{W}: Loxodon Lifechanter gets +X/+X until end of turn, where X is your life total. mana={5}{W} type=Creature subtype=Elephant Cleric power=4 toughness=6 [/card] [card] name=Loxodon Line Breaker mana={2}{W} type=Creature subtype=Elephant Soldier power=3 toughness=2 [/card] [card] name=Loxodon Restorer other={convoke} name(Convoke) auto=life:4 text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- When Loxodon Restorer enters the battlefield, you gain 4 life. mana={4}{W}{W} type=Creature subtype=Elephant Cleric power=3 toughness=4 [/card] [card] name=Loxodon Sergeant abilities=vigilance auto=all(other creature|myBattlefield) vigilance text=Vigilance -- When Loxodon Sergeant enters the battlefield, other creatures you control gain vigilance until end of turn. mana={3}{W} type=Creature subtype=Elephant Soldier power=3 toughness=3 [/card] [card] name=Loyal Apprentice abilities=haste auto=@each my combatbegins restriction{type(*[iscommander]|mybattlefield)~morethan~0}:token(Thopter,Artifact Creature Thopter,1/1,flying) and!( transforms((,newability[haste])) ueot )! text=Haste -- Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn. mana={1}{R} type=Creature subtype=Human Artificer power=2 toughness=1 [/card] [card] name=Loyal Drake abilities=flying auto=@each my combatbegins restriction{type(*[iscommander]|mybattlefield)~morethan~0}:draw:1 controller text=Flying -- Lieutenant — At the beginning of combat on your turn, if you control your commander, draw a card. mana={2}{U} type=Creature subtype=Drake power=2 toughness=2 [/card] [card] name=Loyal Guardian abilities=trample auto=@each my combatbegins restriction{type(*[iscommander]|mybattlefield)~morethan~0}:all(creature|mybattlefield) counter(1/1) text=Trample -- Lieutenant — At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control. mana={4}{G} type=Creature subtype=Rhino power=4 toughness=4 [/card] [card] name=Loyal Subordinate abilities=menace auto=@each my combatbegins restriction{type(*[iscommander]|mybattlefield)~morethan~0}:life:-3 opponent text=Menace -- Lieutenant — At the beginning of combat on your turn, if you control your commander, each opponent loses 3 life. mana={2}{B} type=Creature subtype=Zombie power=3 toughness=1 [/card] [card] name=Loyal Unicorn abilities=vigilance auto=@each my combatbegins restriction{type(*[iscommander]|mybattlefield)~morethan~0}:all(other creature|mybattlefield) transforms((,newability[vigilance])) ueot auto=@each my combatbegins restriction{type(*[iscommander]|mybattlefield)~morethan~0}:preventAllCombatDamage to(creature|myBattlefield) ueot text=Vigilance -- Lieutenant — At the beginning of combat on your turn, if you control your commander, prevent all combat damage that would be dealt to creatures you control this turn. Other creatures you control gain vigilance until end of turn. mana={3}{W} type=Creature subtype=Unicorn power=3 toughness=4 [/card] [card] name=Ludevic, Necro-Alchemist abilities=partner auto=@each my end restriction{compare(oplifelost)~morethan~0}:may draw:1 controller auto=@each opponent end restriction{compare(oplifelost)~morethan~0}:may draw:1 controller text=At the beginning of each player's end step, that player may draw a card if a player other than you lost life this turn. -- Partner (You can have two commanders if both have partner.) mana={1}{U}{R} type=Legendary Creature subtype=Human Wizard power=1 toughness=4 [/card] [card] name=Lullmage Mentor auto=@targeted(*|stack) from(*|myzones):may name(Create merfolk) token(Merfolk,Creature Merfolk,1/1,blue) auto={T(merfolk[-tapped]|mybattlefield)}{T(merfolk[-tapped]|mybattlefield)}{T(merfolk[-tapped]|mybattlefield)}{T(merfolk[-tapped]|mybattlefield)}{T(merfolk[-tapped]|mybattlefield)}{T(merfolk[-tapped]|mybattlefield)}{T(merfolk[-tapped]|mybattlefield)}:name(Counter spell) target(*|stack) fizzle text=Whenever a spell or ability you control counters a spell, you may put a 1/1 blue Merfolk creature token onto the battlefield. -- Tap seven untapped Merfolk you control: Counter target spell. mana={1}{U}{U} type=Creature subtype=Merfolk Wizard power=2 toughness=2 [/card] [card] name=Lullmage's Domination anyzone=if type(*|opponentGraveyard)~morethan~7 then changecost(colorless:-3) forcedalive target=creature[manacost=X] auto=moveTo(myBattlefield) text=This spell costs {3} less to cast if it targets a creature whose controller has eight or more cards in their graveyard. -- Gain control of target creature with converted mana cost X. mana={X}{U}{U}{U} type=Sorcery [/card] [card] name=Lullmage's Familiar auto={T}:add{G} auto={T}:add{U} auto=@movedTo(*[kicked>=1]|myStack):name(Gain 2 life) life:2 controller text={T}: Add {G} or {U}. -- Whenever you cast a kicked spell, you gain 2 life. mana={1}{G}{U} type=Creature subtype=Beast power=2 toughness=4 [/card] [card] name=Lumbering Battlement abilities=vigilance auto=choice name(Exile 0 creatures) name(Exile 0 creatures) donothing auto=if type(creature[-token]|mybattlefield)~morethan~0 then choice name(Exile 1 creature) name(Exile 1 creature) transforms((,newability[target(creature[-token|mybattlefield) (blink)forsrc],newability[2/2])) forever auto=if type(creature[-token]|mybattlefield)~morethan~1 then choice name(Exile 2 creatures) name(Exile 2 creatures) transforms((,newability[target(<2>creature[-token|mybattlefield) (blink)forsrc],newability[4/4])) forever auto=if type(creature[-token]|mybattlefield)~morethan~2 then choice name(Exile 3 creatures) name(Exile 3 creatures) transforms((,newability[target(<3>creature[-token|mybattlefield) (blink)forsrc],newability[6/6])) forever auto=if type(creature[-token]|mybattlefield)~morethan~3 then choice name(Exile 4 creatures) name(Exile 4 creatures) transforms((,newability[target(<4>creature[-token|mybattlefield) (blink)forsrc],newability[8/8])) forever auto=if type(creature[-token]|mybattlefield)~morethan~4 then choice name(Exile 5 creatures) name(Exile 5 creatures) transforms((,newability[target(<5>creature[-token|mybattlefield) (blink)forsrc],newability[10/10])) forever auto=if type(creature[-token]|mybattlefield)~morethan~5 then choice name(Exile 6 creatures) name(Exile 6 creatures) transforms((,newability[target(<6>creature[-token|mybattlefield) (blink)forsrc],newability[12/12])) forever auto=if type(creature[-token]|mybattlefield)~morethan~6 then choice name(Exile 7 creatures) name(Exile 7 creatures) transforms((,newability[target(<7>creature[-token|mybattlefield) (blink)forsrc],newability[14/14])) forever auto=if type(creature[-token]|mybattlefield)~morethan~7 then choice name(Exile 8 creatures) name(Exile 8 creatures) transforms((,newability[target(<8>creature[-token|mybattlefield) (blink)forsrc],newability[16/16])) forever auto=if type(creature[-token]|mybattlefield)~morethan~8 then choice name(Exile 9 creatures) name(Exile 9 creatures) transforms((,newability[target(<9>creature[-token|mybattlefield) (blink)forsrc],newability[18/18])) forever auto=if type(creature[-token]|mybattlefield)~morethan~9 then choice name(Exile 10 creatures) name(Exile 10 creatures) transforms((,newability[target(<10>creature[-token|mybattlefield) (blink)forsrc],newability[20/20])) forever auto=if type(creature[-token]|mybattlefield)~morethan~10 then choice name(Exile 11 creatures) name(Exile 11 creatures) transforms((,newability[target(<11>creature[-token|mybattlefield) (blink)forsrc],newability[22/22])) forever auto=if type(creature[-token]|mybattlefield)~morethan~11 then choice name(Exile 12 creatures) name(Exile 12 creatures) transforms((,newability[target(<12>creature[-token|mybattlefield) (blink)forsrc],newability[24/24])) forever auto=if type(creature[-token]|mybattlefield)~morethan~12 then choice name(Exile 13 creatures) name(Exile 13 creatures) transforms((,newability[target(<13>creature[-token|mybattlefield) (blink)forsrc],newability[26/26])) forever auto=if type(creature[-token]|mybattlefield)~morethan~13 then choice name(Exile 14 creatures) name(Exile 14 creatures) transforms((,newability[target(<14>creature[-token|mybattlefield) (blink)forsrc],newability[28/28])) forever auto=if type(creature[-token]|mybattlefield)~morethan~14 then choice name(Exile 15 creatures) name(Exile 15 creatures) transforms((,newability[target(<15>creature[-token|mybattlefield) (blink)forsrc],newability[30/30])) forever auto=if type(creature[-token]|mybattlefield)~morethan~15 then choice name(Exile 16 creatures) name(Exile 16 creatures) transforms((,newability[target(<16>creature[-token|mybattlefield) (blink)forsrc],newability[32/32])) forever auto=if type(creature[-token]|mybattlefield)~morethan~16 then choice name(Exile 17 creatures) name(Exile 17 creatures) transforms((,newability[target(<17>creature[-token|mybattlefield) (blink)forsrc],newability[34/34])) forever auto=if type(creature[-token]|mybattlefield)~morethan~17 then choice name(Exile 18 creatures) name(Exile 18 creatures) transforms((,newability[target(<18>creature[-token|mybattlefield) (blink)forsrc],newability[36/36])) forever auto=if type(creature[-token]|mybattlefield)~morethan~18 then choice name(Exile 19 creatures) name(Exile 19 creatures) transforms((,newability[target(<19>creature[-token|mybattlefield) (blink)forsrc],newability[38/38])) forever auto=if type(creature[-token]|mybattlefield)~morethan~19 then choice name(Exile 20 creatures) name(Exile 20 creatures) transforms((,newability[target(<20>creature[-token|mybattlefield) (blink)forsrc],newability[40/40])) forever text=Vigilance -- When Lumbering Battlement enters the battlefield, exile any number of other nontoken creatures you control until it leaves the battlefield. -- Lumbering Battlement gets +2/+2 for each card exiled with it. mana={4}{W} type=Creature subtype=Beast power=4 toughness=5 [/card] [card] name=Luminarch Aspirant auto=@each my combatbegins:counter(1/1,1) target(creature|myBattlefield) text=At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. mana={1}{W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Luminous Bonds target=creature auto=cantattack auto=cantblock text=Enchant creature -- Enchanted creature can't attack or block. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Luminous Broodmoth abilities=flying auto=@movedto(creature[-flying]|myGraveyard) from(myBattlefield):all(trigger[to]) moveTo(myBattlefield) && transforms((,newability[counter(0/0,1,Flying],newability[this(counter{0/0.1.Flying}>=1) flying])) text=Flying -- Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it. mana={2}{W}{W} type=Creature subtype=Insect power=3 toughness=4 [/card] [card] name=Luminous Guardian auto={W}:0/1 ueot text={W}: Luminous Guardian gets +0/+1 until end of turn. -- {2}: Luminous Guardian can block an additional creature this turn. mana={3}{W} type=Creature subtype=Human Nomad power=1 toughness=4 [/card] [card] name=Lurching Rotbeast abilities=cycling autohand=__CYCLING__({B}) text=Cycling {B} ({B}, Discard this card: Draw a card.) mana={3}{B} type=Creature subtype=Zombie Beast power=4 toughness=2 [/card] [card] name=Lurking Arynx auto={2}{G}:target(creature|opponentbattlefield) mustblock ueot restriction{compare(powertotalinplay)~morethan~7} text=Formidable — {2}{G}: Target creature blocks Lurking Arynx this turn if able. Activate this ability only if creatures you control have total power 8 or greater. mana={4}{G} type=Creature subtype=Cat Beast power=3 toughness=5 [/card] [card] name=Lurking Chupacabra auto=@explored(creature|mybattlefield):name(Target opponent's creature grets -2/-2) name(Target opponent's creature grets -2/-2) target(creature|opponentBattlefield) -2/-2 ueot text=Whenever a creature you control explores, target creature an opponent controls gets -2/-2 until end of turn. mana={3}{B} type=Creature subtype=Beast Horror power=2 toughness=3 [/card] [card] name=Lurking Deadeye abilities=flash auto=aslongas(creature[damaged]|battlefield) destroy target(creature[damaged]) oneshot text=Flash -- When Lurking Deadeye enters the battlefield, destroy target creature that was dealt damage this turn. mana={3}{B} type=Creature subtype=Human Assassin power=4 toughness=2 [/card] [card] name=Lurrus of the Dream-Den auto=@each my upkeep:may name(Choose a permanent in graveyard) target(*[-instant;-sorcery]|mygraveyard) transforms((,newability[canplayfromgraveyard],newability[{2}:name(Cast from graveyard for 2) activate castcard(alternative)])) ueot text=Companion — Each permanent card in your starting deck has converted mana cost 2 or less. (If this card is your chosen companion, you may cast it once from outside the game.) -- Lifelink -- During each of your turns, you may cast one permanent spell with converted mana cost 2 or less from your graveyard. mana={1}{WB}{WB} type=Legendary Creature subtype=Cat Nightmare power=3 toughness=2 [/card] [card] name=Luxa River Shrine auto={1}{T}{counter(0/0,1,brick)}:life:1 controller auto={T}{restriction type(this[counter(brick)>=3])~morethan~0}:life:2 controller text={1}, {T}: You gain 1 life. Put a brick counter on Luxa River Shrine. -- {T}: You gain 2 life. Activate this ability only if there are three or more brick counters on Luxa River Shrine. mana={3} type=Artifact [/card] [card] name=Luxury Suite auto=tap(noevent) auto={T}:Add{B} auto={T}:Add{R} text=Luxury Suite enters the battlefield tapped unless you have two or more opponents. -- {T}: Add {B} or {R}. type=Land [/card] [card] name=Lyra Dawnbringer abilities=flying, first strike, lifelink auto=lord(other angel|myBattlefield) +1/+1 auto=lord(other angel|myBattlefield) lifelink text=Flying, first strike, lifelink -- Other Angels you control get +1/+1 and have lifelink. mana={3}{W}{W} type=Legendary Creature subtype=Angel power=5 toughness=5 [/card] [card] name=Lyzolda, the Blood Witch auto={2}{S(creature[red]|mybattlefield)}:damage:2 target(creature,player) auto={2}{S(creature[black]|mybattlefield)}:draw:1 controller text={2}, Sacrifice a creature: Lyzolda, the Blood Witch deals 2 damage to target creature or player if the sacrificed creature was red. Draw a card if the sacrificed creature was black. mana={1}{B}{R} type=Legendary Creature subtype=Human Cleric power=3 toughness=1 [/card] [card] name=Macabre Mockery target=creature|opponentGraveyard auto=moveto(myBattlefield) auto=transforms((,treason,+2/+0,haste)) forever text=Put target creature card from an opponent's graveyard onto the battlefield under your control. It gets +2/+0 and gains haste until end of turn. Sacrifice it at the beginning of the next end step. mana={2}{B}{R} type=Instant [/card] [card] name=Mace of the Valiant auto={3}:equip auto=teach(creature) vigilance auto=thisforeach(counter{0/0.1.charge}) 1/1 auto=@movedTo(creature|myBattlefield):counter(0/0,1,charge) text=Equipped creature gets +1/+1 for each charge counter on Mace of the Valiant and has vigilance. -- Whenever a creature enters the battlefield under your control, put a charge counter on Mace of the Valiant. -- Equip {3} mana={2}{W} type=Artifact subtype=Equipment [/card] [card] name=Mad Dog auto=@each my endofturn restriction{didntattack}:sacrifice auto=@each my endofturn restriction{type(Mad Dog[fresh]|mybattlefield)~morethan~0}:sacrifice text=At the beginning of your end step, if Mad Dog didn't attack or come under your control this turn, sacrifice it. mana={1}{R} type=Creature subtype=Hound power=2 toughness=2 [/card] [card] name=Mad Ratter auto=@drawof(player):transforms((,newability[@drawof(player) restriction{once}:create(Rat:creature Rat:1/1:black)])) ueot text=Whenever you draw your second card each turn, create two 1/1 black Rat creature tokens. mana={3}{R} type=Creature subtype=Goblin power=1 toughness=2 [/card] [card] name=Mad Science Fair Project auto={T}:all(this) rolladie 6 winability counter(0/0,1,MadEffect) winabilityend loseability counter(0/0,1,MadEffect) loseabilityend rollend auto=@dierolled(this) result(1) from(controller):this(counter{0/0.1.MadEffect}=1) ability$!name(Add colorless) name(Add colorless) add{C}!$ controller && counter(0/0,-1,MadEffect) all(this) auto=@dierolled(this) result(2) from(controller):this(counter{0/0.1.MadEffect}=1) ability$!name(Add colorless) name(Add colorless) add{C}!$ controller && counter(0/0,-1,MadEffect) all(this) auto=@dierolled(this) result(3) from(controller):this(counter{0/0.1.MadEffect}=1) ability$!name(Add colorless) name(Add colorless) add{C}!$ controller && counter(0/0,-1,MadEffect) all(this) auto=@dierolled(this) result(4) from(controller):this(counter{0/0.1.MadEffect}=1) ability$!name(Add any color) choice name(Add White) add{W} _ choice name(Add Blue) add{U} _ choice name(Add Black) add{B} _ choice name(Add Red) add{R} _ choice name(Add Green) add{G}!$ controller && counter(0/0,-1,MadEffect) all(this) auto=@dierolled(this) result(5) from(controller):this(counter{0/0.1.MadEffect}=1) ability$!name(Add any color) choice name(Add White) add{W} _ choice name(Add Blue) add{U} _ choice name(Add Black) add{B} _ choice name(Add Red) add{R} _ choice name(Add Green) add{G}!$ controller && counter(0/0,-1,MadEffect) all(this) auto=@dierolled(this) result(6) from(controller):this(counter{0/0.1.MadEffect}=1) ability$!name(Add any color) choice name(Add White) add{W} _ choice name(Add Blue) add{U} _ choice name(Add Black) add{B} _ choice name(Add Red) add{R} _ choice name(Add Green) add{G}!$ controller && counter(0/0,-1,MadEffect) all(this) text={T}: Roll a six-sided die. On a 3 or lower, target player adds {1} . Otherwise, that player adds one mana of any color they choose. mana={3} type=Artifact [/card] [card] name=Maddening Cacophony kicker={3}{U} auto=if paid(kicker) then deplete:halfuptype:*:opponentLibrary opponent auto=ifnot paid(kicker) then deplete:8 opponent text=Kicker {3}{U} -- Each opponent mills eight cards. If this spell was kicked, instead each opponent mills half their library, rounded up. mana={1}{U} type=Sorcery [/card] [card] name=Maelstrom Colossus autostack=if casted(this) then cascade:plibrarycount text=Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) mana={8} type=Artifact Creature subtype=Golem power=7 toughness=7 [/card] [card] name=Magda, Brazen Outlaw auto=lord(dwarf|mybattlefield) 1/0 auto=@tapped(dwarf|mybattlefield):token(Treasure Sur) auto={S(*[treasure]|mybattlefield)}{S(*[treasure]|mybattlefield)}{S(*[treasure]|mybattlefield)}{S(*[treasure]|mybattlefield)}{S(*[treasure]|mybattlefield)}:name(Search dragon or artifact) target(*[dragon;artifact]|mylibrary) moveto(myBattlefield) and!( shuffle )! text=Other Dwarves you control get +1/+0. -- Whenever a Dwarf you control becomes tapped, create a Treasure token. -- Sacrifice five Treasures: Search your library for an artifact or Dragon card, put that card onto the battlefield, then shuffle your library. mana={1}{R} type=Legendary Creature subtype=Dwarf Berserker power=2 toughness=1 [/card] [card] name=Magma Hellion abilities=trample, haste text=Assist (Another player can pay up to {6} of this spell's cost.) -- Trample, haste mana={6}{R} type=Creature subtype=Hellion power=5 toughness=4 [/card] [card] name=Magmaroth auto=@movedTo(*[-creature]|mystack):counter(-1/-1,-1) auto=@each my upkeep:counter(-1/-1,1) text=At the beginning of your upkeep, put a -1/-1 counter on Magmaroth. -- Whenever you cast a noncreature spell, remove a -1/-1 counter from Magmaroth. mana={3}{R} type=Creature subtype=Elemental power=5 toughness=5 [/card] [card] name=Magmatic Channeler auto=aslongas(*[instant;sorcery]|myGraveyard) 3/1 >3 auto={T}{D(*|myHand)}:all(*[zpos<=2]|myLibrary) moveTo(exile) && ability$!name(Choose one exiled card) name(Choose one exiled card) target(*[fresh]|myExile) canplayfromexile ueot!$ controller text=As long as there are four or more instant and/or sorcery cards in your graveyard, Magmatic Channeler gets +3/+1. -- {T}, Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn. mana={1}{R} type=Creature subtype=Human Wizard power=1 toughness=3 [/card] [card] name=Magmatic Core auto=cumulativeupcost[{1}] sacrifice auto=@each my endofturn:thisforeach(counter{0/0.1.Age}) ability$!name(Choose creature) choice name(Damage to a creature) damage:1 target(creature)!$ controller text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- At the beginning of your end step, Magmatic Core deals X damage divided as you choose among any number of target creatures, where X is the number of age counters on it. mana={2}{R}{R} type=Enchantment [/card] [card] name=Magmatic Sinkhole other={delve} name(Delve) auto=damage:2 target(planeswalker,creature) text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Magmatic Sinkhole deals 5 damage to target creature or planeswalker. mana={5}{R} type=Instant [/card] [card] name=Magnetic Web auto={1}{T}:counter(0/0,1,Magnet) target(creature) auto=@combat(attacking) source(creature[counter{0/0.1.Magnet}]|mybattlefield):all(creature[counter{0/0.1.Magnet}]|mybattlefield) mustattack ueot auto=@combat(attacking) source(creature[counter{0/0.1.Magnet}]|mybattlefield):all(creature[counter{0/0.1.Magnet}]|opponentbattlefield) mustblock ueot auto=@combat(attacking) source(creature[counter{0/0.1.Magnet}]|opponentbattlefield):all(creature[counter{0/0.1.Magnet}]|opponentbattlefield) mustattack ueot auto=@combat(attacking) source(creature[counter{0/0.1.Magnet}]|opponentbattlefield):all(creature[counter{0/0.1.Magnet}]|mybattlefield) mustblock ueot text=If a creature with a magnet counter on it attacks, all creatures with magnet counters on them attack if able. -- Whenever a creature with a magnet counter on it attacks, all creatures with magnet counters on them block that creature this turn if able. -- {1}, {T}: Put a magnet counter on target creature. mana={2} type=Artifact [/card] [card] name=Magus of the Balance auto={4}{W}{T}{S}:auto=if type(land|mybattlefield)~morethan~type(land|opponentbattlefield) then ability$! sacrifice notatarget(land|mybattlefield) !$ controller && if type(land|opponentbattlefield)~morethan~type(land|mybattlefield) then ability$! sacrifice notatarget(land|mybattlefield) !$ opponent && if type(creature|mybattlefield)~morethan~type(creature|opponentbattlefield) then ability$! sacrifice notatarget(creature|mybattlefield) !$ controller && if type(creature|opponentbattlefield)~morethan~type(creature|mybattlefield) then ability$! sacrifice notatarget(creature|mybattlefield) !$ opponent && if type(*|myhand)~morethan~type(*|opponenthand) then ability$! reject notatarget(*|myhand) !$ controller && if type(*|opponenthand)~morethan~type(*|myhand) then ability$! reject notatarget(*|myhand) !$ opponent text={4}{W}, {T}, Sacrifice Magus of the Balance: Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way. mana={1}{W} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Magus of the Mind auto={U}{T}{S}:name(Exile X cards) ability$!name(Exile X cards) name(Exile X cards) all(*[zpos<=countallspell]|mylibrary) moveto(myexile) and!( canplayfromexile ueot )! !$ controller text={U}, {T}, Sacrifice Magus of the Mind: Shuffle your library, then exile the top X cards, where X is one plus the number of spells cast this turn. Until end of turn, you may play lands and cast spells from among cards exiled this way without paying their mana costs. mana={4}{U}{U} type=Creature subtype=Human Wizard power=4 toughness=5 [/card] [card] name=Magus of the Order aicode=activate moveTo(myBattlefield) target(creature[green]|myLibrary) auto={G}{T}{S}{S(creature|mybattlefield)}:name(search card) reveal:plibrarycount optionone name(choose card) target(creature[green]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend text={G}, {T}, Sacrifice Magus of the Order and another green creature: Search your library for a green creature card, put it onto the battlefield, then shuffle your library. mana={2}{G}{G} type=Creature subtype=Human Wizard power=3 toughness=3 [/card] [card] name=Magus of the Scroll auto={3}{T}:name(Name a card from your hand) choice target(*|myhand) donothing && name(Reveal a random card) if compare(cursedscrollresult)~equalto~1 then ability$!name(Deals 2 damages) name(Deals 2 damages) damage:2 target(player,creature)!$ controller text={3}, {T}: Name a card. Reveal a card at random from your hand. If it's the named card, Magus of the Scroll deals 2 damage to target creature or player. mana={R} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Maja, Bretagard Protector auto=lord(other creature|mybattlefield) 1/1 auto=_LANDFALL_token(Warrior,Creature Human Warrior,1/1,white) text=Other creatures you control get +1/+1. -- Whenever a land enters the battlefield under your control, create a 1/1 white Human Warrior creature token. mana={2}{G}{W}{W} type=Legendary Creature subtype=Human Warrior power=2 toughness=3 [/card] [card] name=Majestic Auricorn abilities=vigilance,mutate otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 other={3}{W} name(Mutate) auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveTo(myHand) auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) auto={9999}:equip auto=transforms((,newability[@mutated(this):life:4 controller])) auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Over) choice name(Mutate Over) mutateover target(other creature[-human]|mybattlefield) auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Under) choice name(Mutate Under) mutateunder target(other creature[-human]|mybattlefield) text=Mutate {3}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Vigilance -- Whenever this creature mutates, you gain 4 life. mana={4}{W} type=Creature subtype=Unicorn power=4 toughness=4 [/card] [card] name=Majestic Heliopterus abilities=flying auto=@combat(attacking) source(this):target(creature[dinosaur]|mybattlefield):flying ueot text=Flying -- Whenever Majestic Heliopterus attacks, another target Dinosaur you control gains flying until end of turn. mana={3}{W} type=Creature subtype=Dinosaur power=2 toughness=2 [/card] [card] name=Majestic Myriarch auto=foreach(creature|mybattlefield) 2/2 auto=@each my combatbegins restriction{if type(creature[flying]|mybattlefield)~morethan~0}: flying ueot auto=@each my combatbegins restriction{if type(creature[first strike]|mybattlefield)~morethan~0}: first strike ueot auto=@each my combatbegins restriction{if type(creature[double strike]|mybattlefield)~morethan~0}: double strike ueot auto=@each my combatbegins restriction{if type(creature[deathtouch]|mybattlefield)~morethan~0}: deathtouch ueot auto=@each my combatbegins restriction{if type(creature[haste]|mybattlefield)~morethan~0}: haste ueot auto=@each my combatbegins restriction{if type(creature[opponentshroud]|mybattlefield)~morethan~0}: opponentshroud ueot auto=@each my combatbegins restriction{if type(creature[indestructible]|mybattlefield)~morethan~0}: indestructible ueot auto=@each my combatbegins restriction{if type(creature[lifelink]|mybattlefield)~morethan~0}: lifelink ueot auto=@each my combatbegins restriction{if type(creature[menace]|mybattlefield)~morethan~0}: menace ueot auto=@each my combatbegins restriction{if type(creature[reach]|mybattlefield)~morethan~0}: reach ueot auto=@each my combatbegins restriction{if type(creature[trample]|mybattlefield)~morethan~0}: trample ueot auto=@each my combatbegins restriction{if type(creature[vigilance]|mybattlefield)~morethan~0}: vigilance ueot text=Majestic Myriarch's power and toughness are each equal to twice the number of creatures you control. -- At the beginning of each combat, Majestic Myriarch gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. mana={4}{G} type=Creature subtype=Chimera power=* toughness=* [/card] [card] name=Makeshift Battalion auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:counter(1/1) text=Whenever Makeshift Battalion and at least two other creatures attack, put a +1/+1 counter on Makeshift Battalion. mana={2}{W} type=Creature subtype=Human Soldier power=3 toughness=2 [/card] [card] name=Makeshift Munitions auto={1}{S(artifact,creature|myBattlefield)}:damage:1 target(creature,player) text={1}, Sacrifice an artifact or creature: Makeshift Munitions deals 1 damage to target creature or player. mana={1}{R} type=Enchantment [/card] [card] name=Makindi Mesas auto=tap(noevent) auto={T}:add{W} text=Makindi Mesas enters the battlefield tapped. -- {T}: Add {W}. type=Land [/card] [card] name=Makindi Ox auto=_LANDFALL_tap(noevent) target(creature|opponentBattlefield) text=Landfall — Whenever a land enters the battlefield under your control, tap target creature an opponent controls. mana={4}{W} type=Creature subtype=Ox power=4 toughness=4 [/card] [card] name=Makindi Stampede autohand={0}:restriction{can play land} name(Makindi Stampede) name(Makindi Stampede) flip(Makindi Stampede) forcetype(land) auto=all(creature|myBattlefield) 2/2 ueot text=Creatures you control get +2/+2 until end of turn. mana={3}{W}{W} type=Sorcery [/card] [card] name=Malakir Blood-Priest auto=life:-calculateparty opponent auto=life:calculateparty controller text=When Malakir Blood-Priest enters the battlefield, each opponent loses X life and you gain X life, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) mana={1}{B} type=Creature subtype=Vampire Cleric power=2 toughness=1 [/card] [card] name=Malakir Mire auto=tap(noevent) auto={T}:add{B} text=Malakir Mire enters the battlefield tapped. -- {T}: Add {B}. type=Land [/card] [card] name=Malakir Rebirth autohand={0}:restriction{can play land} name(Malakir Mire) name(Malakir Mire) flip(Malakir Mire) forcetype(land) auto=life:-2 controller auto=name(Choose a creature) name(Choose a creature) target(creature) transforms((,newability[inplaytapdeath])) ueot text=Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control." mana={B} type=Instant [/card] [card] name=Malcolm, Keen-Eyed Navigator abilities=flying,partner auto=@combatdamagefoeof(player) from(*[pirate]|myBattlefield):token(Treasure Sur) text=Flying -- Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with " {T}, Sacrifice this artifact: Add one mana of any color.") -- Partner (You can have two commanders if both have partner.) mana={2}{U} type=Legendary Creature subtype=Siren Pirate power=2 toughness=2 [/card] [card] name=Malefic Scythe auto={1}:equip auto=counter(0/0.1.Soul) auto=thisforeach(counter{0/0.1.Soul}) 1/1 auto=@movedto(graveyard) from(mytgt|battlefield):counter(0/0.1.Soul) all(this) text=Malefic Scythe enters the battlefield with a soul counter on it. -- Equipped creature gets +1/+1 for each soul counter on Malefic Scythe. -- Whenever equipped creature dies, put a soul counter on Malefic Scythe. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) mana={1}{B} type=Artifact subtype=Equipment [/card] [card] name=Malevolent Noble auto={2}{S(artifact|myBattlefield)}: counter(1/1,1) auto={2}{S(creature|myBattlefield)}: counter(1/1,1) text={2}, Sacrifice an artifact or another creature: Put a +1/+1 counter on Malevolent Noble. mana={1}{B} type=Creature subtype=Human Noble power=2 toughness=2 [/card] [card] name=Malicious Affliction target=creature[-black] auto=destroy auto=if morbid then destroy target(creature[-black]) text=Morbid — When you cast Malicious Affliction, if a creature died this turn, you may copy Malicious Affliction and may choose a new target for the copy. -- Destroy target nonblack creature. mana={B}{B} type=Instant [/card] [card] name=Malignus #MISSING: Damage can't be prevented anyzone=halfupopponentlifetotal/halfupopponentlifetotal cdaactive text=Malignus's power and toughness are each equal to half the highest life total among your opponents, rounded up. -- Damage that would be dealt by Malignus can't be prevented. mana={3}{R}{R} type=Creature subtype=Elemental Spirit power=* toughness=* [/card] [card] name=Mammoth Growth abilities=foretell target=creature autohand={2}:name(Pay 2 and exile face-down) name(Pay 2 and exile face-down) doforetell myturnonly autoexile={G} restriction{compare(canforetellcast)~morethan~0,type(creature|battlefield)~morethan~0}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) auto=4/4 ueot text=Target creature gets +4/+4 until end of turn. -- Foretell {G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) mana={2}{G} type=Instant [/card] [card] name=Mammoth Spider abilities=reach text=Reach mana={4}{G} type=Creature subtype=Spider power=3 toughness=5 [/card] [card] name=Mana Drain target=*|stack auto=fizzle auto=if compare(manacost)~equalto~1 then @next my secondmain:add{1} auto=if compare(manacost)~equalto~2 then @next my secondmain:add{2} auto=if compare(manacost)~equalto~3 then @next my secondmain:add{3} auto=if compare(manacost)~equalto~4 then @next my secondmain:add{4} auto=if compare(manacost)~equalto~5 then @next my secondmain:add{5} auto=if compare(manacost)~equalto~6 then @next my secondmain:add{6} auto=if compare(manacost)~equalto~7 then @next my secondmain:add{7} auto=if compare(manacost)~equalto~8 then @next my secondmain:add{8} auto=if compare(manacost)~equalto~9 then @next my secondmain:add{9} auto=if compare(manacost)~equalto~10 then @next my secondmain:add{10} auto=if compare(manacost)~equalto~11 then @next my secondmain:add{11} auto=if compare(manacost)~equalto~12 then @next my secondmain:add{12} auto=if compare(manacost)~equalto~13 then @next my secondmain:add{13} auto=if compare(manacost)~equalto~14 then @next my secondmain:add{14} auto=if compare(manacost)~equalto~15 then @next my secondmain:add{15} auto=if compare(manacost)~equalto~16 then @next my secondmain:add{16} auto=if compare(manacost)~equalto~17 then @next my secondmain:add{17} auto=if compare(manacost)~equalto~18 then @next my secondmain:add{18} auto=if compare(manacost)~equalto~19 then @next my secondmain:add{19} auto=if compare(manacost)~equalto~20 then @next my secondmain:add{20} text=Counter target spell. At the beginning of your next main phase, add {X} to your mana pool, where X is that spell's converted mana cost. mana={U}{U} type=Instant [/card] [card] name=Mana Geode aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=_SCRY_(1) auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} auto={T}:Add{G} text=When Mana Geode enters the battlefield, scry 1. -- {T}: Add one mana of any color. mana={3} type=Artifact [/card] [card] name=Mana Reflection auto=@tappedformana(*|myBattlefield):all(trigger) transforms((,newability[produceextra:selectmana])) oneshot text=If you tap a permanent for mana, it produces twice as much of that mana instead. mana={4}{G}{G} type=Enchantment [/card] [card] name=Mana Screw auto={1}:flipacoin winability add{2} winabilityend flipend text={1}: Flip a coin. If you win the flip, add {2} to your mana pool. Play this ability only any time you could play an instant. mana={1} type=Artifact [/card] [card] name=Mana Vortex auto=name(Choose one) ability$!name(Sacrifice land) choice name(Sacrifice land) sacrifice target(land|myBattlefield) _ choice name(Sacrifice mana vortex) sacrifice!$ controller auto=@each opponent upkeep:ability$!name(sacrifice) notatarget(*[land]|mybattlefield) sacrifice !$ opponent auto=@each my upkeep:notatarget(*[land]|mybattlefield) sacrifice auto=aslongas(land|battlefield) sacrifice <1 text=When you cast Mana Vortex, counter it unless you sacrifice a land. -- At the beginning of each player's upkeep, that player sacrifices a land. -- When there are no lands on the battlefield, sacrifice Mana Vortex. mana={1}{U}{U} type=Enchantment [/card] [card] name=Maned Serval abilities=vigilance text=Vigilance mana={1}{W} type=Creature subtype=Cat power=1 toughness=4 [/card] [card] name=Mangara, the Diplomat abilities=lifelink auto=@combat(attacking) source(creature|opponentBattlefield):if type(creature[attacking]|opponentBattlefield)~morethan~1}:draw:1 controller limit:1 auto=@movedto(*|opponentStack) restriction{thisturn(*|opponentStack)~equalto~1}:draw:1 controller text=Lifelink -- Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card. -- Whenever an opponent casts their second spell each turn, draw a card. mana={3}{W} type=Legendary Creature subtype=Human Cleric power=2 toughness=4 [/card] [card] name=Manglehorn auto=may destroy target(artifact) auto=@movedto(artifact|opponentbattlefield):tap all(trigger[to]) text=When Manglehorn enters the battlefield, you may destroy target artifact. -- Artifacts your opponents control enter the battlefield tapped. mana={2}{G} type=Creature subtype=Beast power=2 toughness=2 [/card] [card] name=Manifold Key auto={1}{T}:untap target(other artifact) auto={3}{T}:unblockable target(creature) ueot text={1}, {T}: Untap another target artifact. -- {3}, {T}: Target creature can't be blocked this turn. mana={1} type=Artifact [/card] [card] name=Manticore Eternal abilities=mustattack auto=@combat(blocked,turnlimited) source(this):life:-3 opponent text=Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) -- Manticore Eternal attacks each combat if able. mana={3}{R}{R} type=Creature subtype=Zombie Manticore power=5 toughness=4 [/card] [card] name=Manticore of the Gauntlet auto=counter(-1/-1,1) target(creature|mybattlefield) auto=damage:3 opponent text=When Manticore of the Gauntlet enters the battlefield, put a -1/-1 counter on target creature you control. Manticore of the Gauntlet deals 3 damage to target opponent. mana={4}{R} type=Creature subtype=Manticore power=5 toughness=4 [/card] [card] name=Mantle of Tides auto={3}:equip auto=teach(creature) 1/2 auto=@drawof(player):transforms((,newability[@drawof(player) restriction{once}:equip target(creature|mybattlefield) text=Equipped creature gets +1/+2. -- Whenever you draw your second card each turn, attach Mantle of Tides to target creature you control. -- Equip {3} ({3} : Attach to target creature you control. Equip only as a sorcery.) mana={U} type=Artifact subtype=Equipment [/card] [card] name=Mantle of the Wolf target=creature auto=4/4 auto=@movedto(this|graveyard):token(Wolf,Creature Wolf,2/2,green)*2 text=Enchant creature -- Enchanted creature gets +4/+4. -- When Mantle of the Wolf is put into a graveyard from the battlefield, create two 2/2 green Wolf creature tokens. mana={3}{G} type=Enchantment subtype=Aura [/card] [card] name=Maraleaf Pixie abilities=flying auto={T}:add{G} auto={T}:add{U} text=Flying -- {T}: Add {G} or {U}. mana={G}{U} type=Creature subtype=Faerie power=2 toughness=2 [/card] [card] name=Maraleaf Rider auto={S(food|myBattlefield)}:setblocker target(creature|opponentbattlefield) text=Sacrifice a Food: Target creature blocks Maraleaf Rider this turn if able. mana={1}{G} type=Creature subtype=Elf Knight power=3 toughness=1 [/card] [card] name=Maralen of the Mornsong auto=replacedraw ability$!name(skip draw) donothing!$ controller auto=opponentreplacedraw ability$!name(skip draw) donothing!$ opponent auto=@each my draw:life:-3 && ability$!choice name(search a card) notatarget(*|mylibrary) moveto(ownerhand) && shuffle!$ controller auto=@each opponent draw:life:-3 opponent && ability$!choice name(search a card) notatarget(*|mylibrary) moveto(ownerhand) && shuffle!$ opponent text=Players can't draw cards. -- At the beginning of each player's draw step, that player loses 3 life, searches his or her library for a card, puts it into his or her hand, then shuffles his or her library. mana={1}{B}{B} type=Legendary Creature subtype=Elf Wizard power=2 toughness=3 [/card] [card] name=Marauder's Axe auto=teach(creature) 2/0 auto={2}:equip text=Equipped creature gets +2/+0. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Marauding Blight-Priest auto=@lifeof(player) from(*[-Alhammarret's Archive;-Angel of Vitality;-Boon Reflection]):life:-1 opponent text=Whenever you gain life, each opponent loses 1 life. mana={2}{B} type=Creature subtype=Vampire Cleric power=3 toughness=2 [/card] [card] name=Marauding Boneslasher auto=aslongas(other Zombie|myBattlefield) cantblock <1 text=Marauding Boneslasher can't block unless you control another Zombie. mana={2}{B} type=Creature subtype=Zombie Minotaur power=3 toughness=3 [/card] [card] name=Marauding Looter auto=@each my endofturn:if raid then draw:1 && discard(*|myhand) text=Raid — At the beginning of your end step, if you attacked with a creature this turn, you may draw a card. If you do, discard a card. mana={2}{U}{R} type=Creature subtype=Human Pirate power=4 toughness=3 [/card] [card] name=Marauding Raptor auto=lord(creature|mycastingzone) altercost(colorless, -1) auto=@movedto(creature|myBattlefield):all(trigger) damage:2 && if cantargetcard(creature[dinosaur]) then 2/0 ueot])) text=Creature spells you cast cost {1} less to cast. -- Whenever another creature enters the battlefield under your control, Marauding Raptor deals 2 damage to it. If a Dinosaur is dealt damage this way, Marauding Raptor gets +2/+0 until end of turn. mana={1}{R} type=Creature subtype=Dinosaur power=2 toughness=3 [/card] [card] name=March from the Tomb auto=all(ally[manacost<=8]|mygraveyard) moveTo(mybattlefield) text=Return any number of target Ally creature cards with total converted mana cost 8 or less from your graveyard to the battlefield. mana={3}{W}{B} type=Sorcery [/card] [card] name=March of the Drowned auto=choice name(return creature) moveto(myhand) target(creature|mygraveyard) auto=choice name(return pirates) moveto(myhand) target(<2>pirate|mygraveyard) text=Choose one — -- • Return target creature card from your graveyard to your hand. -- • Return two target Pirate cards from your graveyard to your hand. mana={B} type=Sorcery [/card] [card] name=March of the Multitudes other={convoke} name(Convoke) auto=this(X=0) donothing auto=this(X=1) create(Soldier:creature Soldier:1/1:white:lifelink) auto=this(X=2) create(Soldier:creature Soldier:1/1:white:lifelink)*2 auto=this(X=3) create(Soldier:creature Soldier:1/1:white:lifelink)*3 auto=this(X=4) create(Soldier:creature Soldier:1/1:white:lifelink)*4 auto=this(X=5) create(Soldier:creature Soldier:1/1:white:lifelink)*5 auto=this(X=6) create(Soldier:creature Soldier:1/1:white:lifelink)*6 auto=this(X=7) create(Soldier:creature Soldier:1/1:white:lifelink)*7 auto=this(X=8) create(Soldier:creature Soldier:1/1:white:lifelink)*8 auto=this(X=9) create(Soldier:creature Soldier:1/1:white:lifelink)*9 auto=this(X=10) create(Soldier:creature Soldier:1/1:white:lifelink)*10 auto=this(X=11) create(Soldier:creature Soldier:1/1:white:lifelink)*11 auto=this(X=12) create(Soldier:creature Soldier:1/1:white:lifelink)*12 auto=this(X=13) create(Soldier:creature Soldier:1/1:white:lifelink)*13 auto=this(X=14) create(Soldier:creature Soldier:1/1:white:lifelink)*14 auto=this(X=15) create(Soldier:creature Soldier:1/1:white:lifelink)*15 auto=this(X=16) create(Soldier:creature Soldier:1/1:white:lifelink)*16 auto=this(X=17) create(Soldier:creature Soldier:1/1:white:lifelink)*17 auto=this(X=18) create(Soldier:creature Soldier:1/1:white:lifelink)*18 auto=this(X=19) create(Soldier:creature Soldier:1/1:white:lifelink)*19 auto=this(X=20) create(Soldier:creature Soldier:1/1:white:lifelink)*20 auto=this(X>20) create(Soldier:creature Soldier:1/1:white:lifelink)*X text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of the creature's color.) -- Create X 1/1 white Soldier creature tokens with lifelink. mana={X}{G}{W}{W} type=Instant [/card] [card] name=Marchesa's Decree auto=becomesmonarch controller auto=@each blockers:foreach(creature[attacking]|opponentBattlefield) life:-1 opponent text=When Marchesa's Decree enters the battlefield, you become the monarch. -- Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life. mana={3}{B} type=Enchantment [/card] [card] name=Mardu Outrider text=As an additional cost to cast this spell, discard a card. mana={1}{B}{B}{D(*|myhand)} type=Creature subtype=Orc Warrior power=5 toughness=5 [/card] [card] name=Marit Lage's Slumber aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend auto=@movedTo(*[snow]|mybattlefield):scry:1 scrycore delayed dontshow donothing scrycoreend scryend auto=@each my upkeep restriction{type(*[snow]|myBattlefield)~morethan~9}:may sacrifice all(this) && token(Avatar,creature Avatar,20/20,black,flying,indestructible) controller text=Whenever Marit Lage's Slumber or another snow permanent enters the battlefield under your control, scry 1. -- At the beginning of your upkeep, if you control ten or more snow permanents, sacrifice Marit Lage's Slumber. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible. mana={1}{U} type=Legendary Snow Enchantment [/card] [card] name=Mark for Death target=creature|opponentbattlefield auto=mustblock ueot auto=untap auto=lord(other creature|opponentbattlefield) cantblock ueot text=Target creature an opponent controls blocks this turn if able. Untap that creature. Other creatures that player controls can't block this turn. mana={3}{R} type=Sorcery [/card] [card] name=Martial Impetus target=creature auto=mustattack auto=1/1 auto=@combat(attacking) source(this):all(creature[attacking]|myBattlefield) 1/1 ueot text=Enchant creature -- Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) -- Whenever enchanted creature attacks, each other creature that’s attacking one of your opponents gets +1/+1 until end of turn. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Martyr for the Cause auto=_DIES__PROLIFERATE_ text=When Martyr for the Cause dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) mana={1}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Martyr of Ashes auto={2}:all(creature[-flying]) damage:type:*:myhand text={2}, Reveal X red cards from your hand, Sacrifice Martyr of Ashes: Martyr of Ashes deals X damage to each creature without flying. mana={R} type=Creature subtype=Human Shaman power=1 toughness=1 [/card] [card] name=Martyr of Bones auto={1}{S}:name(exile from my graveyard) moveto(myexile) target(|mygraveyard) auto={1}{S}:name(exile from opponent graveyard) moveto(opponentexile) target(|opponentgraveyard) text={1}, Reveal X black cards from your hand, Sacrifice Martyr of Bones: Exile up to X target cards from a single graveyard. mana={B} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Martyr of Dusk abilities=lifelink auto=@movedTo(this|graveyard) from(battlefield):token(Vampire,creature Vampire,1/1,white,lifelink) text=When Martyr of Dusk dies, create a 1/1 white Vampire creature token with lifelink. mana={1}{W} type=Creature subtype=Vampire Soldier power=2 toughness=1 [/card] [card] name=Martyr of Frost auto=if type(*[blue]|myhand)~equalto~1 then {2}{S}:target(*|stack) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever auto=if type(*[blue]|myhand)~equalto~2 then {2}{S}:target(*|stack) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever auto=if type(*[blue]|myhand)~equalto~3 then {2}{S}:target(*|stack) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever auto=if type(*[blue]|myhand)~equalto~4 then {2}{S}:target(*|stack) transforms((,newability[pay[[{4}]] name(pay 4 mana) donothing?fizzle])) forever auto=if type(*[blue]|myhand)~equalto~5 then {2}{S}:target(*|stack) transforms((,newability[pay[[{5}]] name(pay 5 mana) donothing?fizzle])) forever auto=if type(*[blue]|myhand)~equalto~6 then {2}{S}:target(*|stack) transforms((,newability[pay[[{6}]] name(pay 6 mana) donothing?fizzle])) forever auto=if type(*[blue]|myhand)~equalto~7 then {2}{S}:target(*|stack) transforms((,newability[pay[[{7}]] name(pay 7 mana) donothing?fizzle])) forever auto=if type(*[blue]|myhand)~equalto~8 then {2}{S}:target(*|stack) transforms((,newability[pay[[{8}]] name(pay 8 mana) donothing?fizzle])) forever auto=if type(*[blue]|myhand)~equalto~9 then {2}{S}:target(*|stack) transforms((,newability[pay[[{9}]] name(pay 9 mana) donothing?fizzle])) forever auto=if type(*[blue]|myhand)~equalto~10 then {2}{S}:target(*|stack) transforms((,newability[pay[[{10}]] name(pay 10 mana) donothing?fizzle])) forever text={2}, Reveal X blue cards from your hand, Sacrifice Martyr of Frost: Counter target spell unless its controller pays {X}. mana={U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Martyr of Sands auto={1}{S}:life:thricetype:*[white]:myhand controller text={1}, Reveal X white cards from your hand, Sacrifice Martyr of Sands: You gain three times X life. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Martyr of Spores auto=if type(*[green]|myhand)~equalto~1 then {1}{S}:target(creature) 1/1 ueot auto=if type(*[green]|myhand)~equalto~2 then {1}{S}:target(creature) 2/2 ueot auto=if type(*[green]|myhand)~equalto~3 then {1}{S}:target(creature) 3/3 ueot auto=if type(*[green]|myhand)~equalto~4 then {1}{S}:target(creature) 4/4 ueot auto=if type(*[green]|myhand)~equalto~5 then {1}{S}:target(creature) 5/5 ueot auto=if type(*[green]|myhand)~equalto~6 then {1}{S}:target(creature) 6/6 ueot auto=if type(*[green]|myhand)~equalto~7 then {1}{S}:target(creature) 7/7 ueot auto=if type(*[green]|myhand)~equalto~8 then {1}{S}:target(creature) 8/8 ueot auto=if type(*[green]|myhand)~equalto~9 then {1}{S}:target(creature) 9/9 ueot auto=if type(*[green]|myhand)~equalto~10 then {1}{S}:target(creature) 10/10 ueot text={1}, Reveal X green cards from your hand, Sacrifice Martyr of Spores: Target creature gets +X/+X until end of turn. mana={G} type=Creature subtype=Human Shaman power=1 toughness=1 [/card] [card] name=Martyr's Bond auto=@movedto(this|graveyard) from(battlefield):ability$!sacrifice notatarget(enchantment|mybattlefield)!$ opponent auto=@movedto(*[-land]|graveyard) from(battlefield):ability$!sacrifice notatarget(*[-land,share!types!]|mybattlefield)!$ opponent text=Whenever Martyr’s Bond or another nonland permanent you control is put into a graveyard from the battlefield, each opponent sacrifices a permanent that shares a card type with it. mana={4}{W}{W} type=Enchantment [/card] [card] name=Martyr's Soul other={convoke} name(Convoke) auto=aslongas(land[tapped]|mybattlefield) counter(1/1,2) <1 text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.) -- When Martyr's Soul enters the battlefield, if you control no tapped lands, put two +1/+1 counters on it. mana={2}{W} type=Creature subtype=Spirit Soldier power=3 toughness=2 [/card] [card] name=Marwyn, the Nurturer auto=@movedTo(Elf|myBattlefield):counter(1/1) auto={T}:thisforeach(power>=1) Add{G} text=Whenever another Elf enters the battlefield under your control, put a +1/+1 counter on Marwyn, the Nurturer. -- {T}: Add an amount of {G} equal to Marwyn's power. mana={2}{G} type=Legendary Creature subtype=Elf Druid power=1 toughness=1 [/card] [card] name=Mask Est abilities=totemarmor target=* type=Enchantment subtype=Aura color=white [/card] [card] name=Mask of Immolation auto=livingweapontoken(Elemental,Creature Elemental,1/1,red) auto={2}:equip auto=teach(creature) {S}:damage:1 target(player,creature,planeswalker) text=When Mask of Immolation enters the battlefield, create a 1/1 red Elemental creature token, then attach Mask of Immolation to it. -- Equipped creature has "Sacrifice this creature: It deals 1 damage to any target." -- Equip {2} ({2} : Attach to target creature you control. Equip only as a sorcery.) mana={1}{R} type=Artifact subtype=Equipment [/card] [card] name=Masked Blackguard abilities=flash auto={2}{B}:1/1 ueot text=Flash (You may cast this spell any time you could cast an instant.) -- {2}{B}: Masked Blackguard gets +1/+1 until end of turn. mana={1}{B} type=Creature subtype=Human Rogue power=2 toughness=1 [/card] [card] name=Masked Vandal abilities=changeling auto=may name(Exile creature from your graveyard) target(creature|mygraveyard) moveto(exile) and!( transforms((,newability[name(Exile opponent's artifact or enchantment) target(*[artifact;enchantment]|opponentbattlefield) moveto(ownerexile)])) oneshot )! text=Changeling (This card is every creature type.) -- When Masked Vandal enters the battlefield, you may exile a creature card from your graveyard. If you do, exile target artifact or enchantment an opponent controls. mana={1}{G} type=Creature subtype=Shapeshifter power=1 toughness=3 [/card] [card] name=Maskwood Nexus auto=lord(*[creature]|myzones) transforms((,newability[changeling])) auto={3}{T}:token(Shapeshifter,Creature Shapeshifter,2/2,blue,changeling) text=Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. -- {3}, {T}: Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.) mana={4} type=Artifact [/card] [card] name=Mass Diminish target=player auto=lord(creature|targetedpersonsbattlefield) transforms((,setpower=1,settoughness=1)) ueot flashback={3}{U} text=Until your next turn, creatures target player controls have base power and toughness 1/1. -- Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={1}{U} type=Sorcery [/card] [card] name=Mass Manipulation target=*[creature;planeswalker] auto=moveTo(mybattlefield) text=Gain control of X target creatures and/or planeswalkers. mana={X}{X}{U}{U}{U}{U} type=Sorcery [/card] [card] name=Massacre Girl abilities=menace auto=transforms((,newability[@movedto(creature|graveyard) from(battlefield):all(other creature) -1/-1 ueot])) ueot auto=all(other creature) -1/-1 ueot text=Menace -- When Massacre Girl enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn. mana={3}{B}{B} type=Legendary Creature subtype=Human Assassin power=4 toughness=4 [/card] [card] name=Master Skald auto=may name(Exile creature) moveTo(Exile) target(creature|mygraveyard) && ability$!name(Put in hand) name(Put in hand) moveto(myhand) target(*[enchantment;artifact]|mygraveyard)!$ controller text=When Master Skald enters the battlefield, you may exile a creature card from your graveyard. If you do, return target artifact or enchantment card from your graveyard to your hand. mana={4}{W} type=Creature subtype=Dwarf Warrior power=4 toughness=4 [/card] [card] name=Master Warcraft restriction=before attackers auto=may target(creature|battlefield) mustattack && all(other creature) cantattack ueot auto=may target(creature|battlefield) mustblock ueot all(other creature) cantblock ueot text=Cast this spell only before attackers are declared. -- You choose which creatures attack this turn. -- You choose which creatures block this turn and how those creatures block. mana={2}{RW}{RW} type=Instant [/card] [card] name=Master of Arms abilities=first strike auto=@combat(attacking) source(this):pay({1}{W}) tap target(creature[blocking]|opponentbattlefield) text=First strike -- {1}{W}: Tap target creature blocking Master of Arms. mana={2}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Master of Winds abilities=flying auto=draw:2 && transforms((,newability[target(*|myhand) reject])) forever auto=movedTo(*[instant;sorcery;wizard]|myStack):name(Choose one) ability$!name(Choose one) choice name(Do nothing) donothing _ choice name(Becomes 4/1) target(Master of Winds|myBattlefield) transforms((,setpower=4,settoughness=1)) ueot _ choice name(Becomes 1/4) target(Master of Winds|myBattlefield) transforms((,setpower=1,settoughness=4)) ueot!$ controller text=Flying -- When Master of Winds enters the battlefield, draw two cards, then discard a card. -- Whenever you cast an instant, sorcery or Wizard spell, you may have Master of Winds's base power and toughness becomes 4/1 or 1/4 until end of turn. mana={2}{U}{U} type=Creature subtype=Sphinx Wizard power=1 toughness=4 [/card] [card] name=Masterful Replication auto=token(Golem,Artifact Creature Golem,3/3)*2 text=Choose one — -- • Create two 3/3 colorless Golem artifact creature tokens. -- • Choose target artifact you control. Each other artifact you control becomes a copy of that artifact until end of turn. mana={5}{U} type=Instant [/card] [card] name=Mastermind's Acquisition auto=choice name(Search your library) target(*|mylibrary) moveto(myhand) && shuffle auto=choice name(Search from outside game) target(*|myexile,mysideboard) moveto(myhand) text=Choose one — -- • Search your library for a card, put it into your hand, then shuffle your library. -- • Put a card you own from outside the game into your hand. mana={2}{B}{B} type=Sorcery [/card] [card] name=Masterwork of Ingenuity auto=may copy target(*[equipment]|battlefield) text=You may have Masterwork of Ingenuity enter the battlefield as a copy of any Equipment on the battlefield. mana={1} type=Artifact subtype=Equipment [/card] [card] name=Mathas, Fiend Seeker abilities=menace auto=@each my endofturn:target(creature|opponentBattlefield) (transforms((,newability[counter(0/0.1.Bounty)], newability[@movedto(this|mygraveyard):draw:1 opponent && life:2 opponent)])) text=Menace -- At the beginning of your end step, put a bounty counter on target creature an opponent controls. For as long as that creature has a bounty counter on it, it has "When this creature dies, each opponent draws a card and gains 2 life." mana={R}{W}{B} type=Legendary Creature subtype=Vampire power=3 toughness=3 [/card] [card] name=Maul of the Skyclaves auto=equip target(creature|myBattlefield) auto=teach(creature) 2/2 auto=teach(creature) flying auto=teach(creature) first strike auto={2}{W}{W}:equip text=When Maul of the Skyclaves enters the battlefield, attach it to target creature you control. -- Equipped creature gets +2/+2 and has flying and first strike. -- Equip {2}{W}{W} mana={2}{W} type=Artifact subtype=Equipment [/card] [card] name=Mausoleum Harpy abilities=flying auto=_ASCEND_ auto=@movedTo(*|myBattlefield):_ASCEND_ auto=@movedto(other creature|mygraveyard) from(battlefield) restriction{type(*[city's_blessing]|mybattlefield)~morethan~0}:counter(1/1) text=Flying -- Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Whenever another creature you control dies, if you have the city's blessing, put a +1/+1 counter on Mausoleum Harpy. mana={4}{B} type=Creature subtype=Harpy power=3 toughness=3 [/card] [card] name=Mausoleum Secrets auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[black;manacost<=type:creature:mygraveyard]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=Undergrowth — Search your library for a black card with converted mana cost less than or equal to the number of creature cards in your graveyard, reveal it, put it into your hand, then shuffle your library. mana={1}{B} type=Instant [/card] [card] name=Mavren Fein, Dusk Apostle auto=@combat(attacking) source(vampire[-token]|mybattlefield):token(Vampire,creature Vampire,1/1,white,lifelink) text=Whenever one or more nontoken Vampires you control attack, create a 1/1 white Vampire creature token with lifelink. mana={2}{W} type=Legendary Creature subtype=Vampire Cleric power=2 toughness=2 [/card] [card] name=Maximize Altitude target=creature auto=+1/+1 auto=flying flashback={U}{D(*|myhand)} text=Target creature gets +1/+1 and gains flying until end of turn. -- Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) mana={U} type=Sorcery [/card] [card] name=Maximize Velocity target=creature auto=+1/+1 auto=haste flashback={R}{D(*|myhand)} text=Target creature gets +1/+1 and gains haste until end of turn. -- Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) mana={R} type=Sorcery [/card] [card] name=Mayhem Devil auto=@sacrificed(*|battlefield):damage:1 target(player,creature,planeswalker) text=Whenever a player sacrifices a permanent, Mayhem Devil deals 1 damage to any target. mana={1}{B}{R} type=Creature subtype=Devil power=3 toughness=3 [/card] [card] name=Maze's End auto=tap(noevent) auto={T}:Add {1} aicode=activate auto={3}{T}{H(this|mybattlefield)}{3}{T}:name(search a gate) target(land[Gate]|myLibrary) moveTo(myBattlefield) and!( if compare(diffcardcounttypegate)~morethan~9 then wingame controller )! text=Maze’s End enters the battlefield tapped. -- {T}:Add {C}. -- {3},{T},Return Maze’s End to its owner’s hand: Search your library for a Gate card, put it onto the battlefield, then shuffle your library. If you control ten or more Gates with different names, you win the game. type=Land [/card] [card] name=Mazemind Tome aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto={T}{C(0/0,1,Page)}:name(Scry 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend auto={2}{T}{C(0/0,1,Page)}:name(Draw 1) draw:1 controller auto=@counteradded(0/0,1,Page) from(this):this(counter{0/0.1.Page}>=4) moveTo(myExile) all(this) && life:4 controller text={T}, Put a page counter on Mazemind Tome: Scry 1. -- {2], {T}, Put a page counter on Mazemind Tome: Draw a card. -- When there are four or more page counters on Mazemind Tome, exile it. If you do, you gain 4 life. mana={2} type=Artifact [/card] [card] name=Medicine Runner auto=if type(*[counter{any}]|battlefield)~morethan~0 then may name(Remove a counter) removesinglecountertype(1) target(*[counter{any}]|battlefield) text=When Medicine Runner enters the battlefield, you may remove a counter from target permanent. mana={1}{GW} type=Creature subtype=Elf Cleric power=2 toughness=1 [/card] [card] name=Medomai's Prophecy auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) aicode=activate donothing auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) chooseaname donothing chooseend auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) transforms((,newability[@movedto(*[lastnamechosen]|mystack) once:draw:1 controller])) ueot auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.4.Lore}) name(Look your top card) reveal:1 optionone name(Look your top card) target(*|reveal) doNothing optiononeend optiontwo all(*|reveal) moveto(mylibrary) optiontwoend revealend auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.4.Lore}) name(Look opponent's top card) reveal:1 revealzone(opponentlibrary) optionone name(Look opponent's top card) target(*|reveal) doNothing optiononeend optiontwo all(*|reveal) moveto(opponentlibrary) optiontwoend revealend auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.4.Lore}) sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) -- I — Scry 2. -- II — Choose a card name. -- III — When you cast a spell with the chosen name for the first time this turn, draw two cards. -- IV — Look at the top card of each player's library. mana={1}{U} type=Enchantment subtype=Saga [/card] [card] name=Melting auto=all(land[snow]|battlefield) transforms((removetypes,newability[becomes(Land)])) forever text=All lands are no longer snow. mana={3}{R} type=Enchantment [/card] [card] name=Memorial to Folly auto=tap(noevent) auto={2}{B}{T}{S}:target(creature|mygraveyard) moveto(ownerhand) auto={T}:Add{B} text=Memorial to Folly enters the battlefield tapped. -- {T}: Add {B}. -- {2}{B}, {T}, Sacrifice Memorial to Folly: Return target creature card from your graveyard to your hand. type=Land [/card] [card] name=Memorial to Genius auto=tap(noevent) auto={4}{U}{T}{S}:draw:2 auto={T}:Add{U} text=Memorial to Genius enters the battlefield tapped. -- {T}: Add {U}. -- {4}{U}, {T}, Sacrifice Memorial to Genius: Draw two cards. type=Land [/card] [card] name=Memorial to Glory auto=tap(noevent) auto={3}{W}{T}{S}:create(soldier:creature soldier:1/1:white:)*2 auto={T}:Add{W} text=Memorial to Glory enters the battlefield tapped. -- {T}: Add {W}. -- {3}{W}, {T}, Sacrifice Memorial to Glory: Create two 1/1 white Soldier creature tokens. type=Land [/card] [card] name=Memorial to Unity auto=tap(noevent) auto={2}{G}{T}{S}:auto=@combatdamaged(player) from(this):reveal:3 optionone name(Get creature) target(creature|reveal) moveto(hand) optiononeend optiontwo all(*|reveal) bottomoflibrary optiontwoend revealend auto={T}:Add{G} text=Memorial to Unity enters the battlefield tapped. -- {T}: Add {G}. -- {2}{G}, {T}, Sacrifice Memorial to Unity: Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Then put the rest on the bottom of your library in a random order. type=Land [/card] [card] name=Memorial to War auto=tap(noevent) auto={4}{R}{T}{S}:destroy target(land) auto={T}:Add{R} text=Memorial to War enters the battlefield tapped. -- {T}: Add {R}. -- {4}{R}, {T}, Sacrifice Memorial to War: Destroy target land. type=Land [/card] [card] name=Memory Drain target=*|stack auto=fizzle aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend text=Counter target spell. Scry 2. mana={2}{U}{U} type=Instant [/card] [card] name=Memory Leak abilities=cycling target=opponent aicode=activate moveTo(exile) notatarget(*[-land]|targetedpersonshand) auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose Exile) notatarget(<1>*[-land]|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(exile)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! and!( moveTo(exile) target(*[-land]|opponentgraveyard) )! optiontwoend revealend autohand=__CYCLING__({1}) text=Target opponent reveals their hand. You choose a nonland card from that player’s graveyard or hand and exile it. -- Cycling {1} ({1}, Discard this card: Draw a card.) mana={2}{B} type=Sorcery [/card] [card] name=Memory Theft aicode=activate transforms((,newability[reject target(*[-land]|opponenthand)],newability[ability$!name(Put adventure in graveyard) moveTo(opponentgraveyard) target(*[adventure]|opponentexile)!$ controller])) oneshot auto=if type(*[adventure]|opponentexile)~morethan~0 then choice name(Put adventure in graveyard) name(Put adventure in graveyard) reveal:type:*:opponenthand revealzone(opponenthand) optionone name(choose non-land card) target(*[-land]|reveal) reject optiononeend optiontwo name(put back) target(*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend afterrevealed name(Choose adventure from exile) moveTo(opponentgraveyard) target(*[adventure]|opponentexile) afterrevealedend revealend auto=choice name(Don't put adventure in graveyard) reveal:type:*:opponenthand revealzone(opponenthand) optionone name(choose non-land card) target(*[-land]|reveal) reject optiononeend optiontwo name(put back) target(*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend text=Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. You may put a card that has an Adventure that player owns from exile into that player's graveyard. mana={2}{B} type=Sorcery [/card] [card] name=Menagerie Liberator abilities=trample auto=@combat(attacking) source(this):1/1 ueot text=Trample -- Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.) mana={3}{G} type=Creature subtype=Human Warrior power=3 toughness=2 [/card] [card] name=Mephitic Vapors auto=all(creature) -1/-1 aicode=activate transforms((,newability[surveil],newability[all(*[zpos<=psurveiloffsetplus2plusend]|mylibrary) transforms((,newability[if compare(genrand2)~equalto~1 then moveto(mygraveyard)])) oneshot])) oneshot auto=name(Surveil 2) reveal:psurveiloffsetplus2plusend optionone name(put in graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed surveil afterrevealedend revealend text=All creatures get -1/-1 until end of turn. -- Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on the top of your library in any order.) mana={2}{B} type=Sorcery [/card] [card] name=Mer Man auto=may draw:1 controller text=When this creature enters the battlefield, you may draw a card. mana={4}{U} type=Host Creature subtype=Human Fish power=3 toughness=3 [/card] [card] name=Merchant Raiders auto=@movedto(pirate|mybattlefield):target(creature) transforms((,doesnotuntap,newability[tap])) auto=target(creature) transforms((,doesnotuntap,newability[tap])) text=Whenever Merchant Raiders or another Pirate enters the battlefield under your control, tap up to one target creature. That creature doesn't untap during its controller's untap step for as long as you control Merchant Raiders. mana={3}{U} type=Creature subtype=Human Pirate power=2 toughness=4 [/card] [card] name=Merchant of the Vale // Haggle abilities=flash,adventure restriction=can play creature other={R} name(Adventure) autostack=if paid(alternative) then may name(Discard and draw) reject notatarget(*|myhand) and!( draw:1 controller ) autostack=if paid(alternative) then transforms((,newability[moveto(exile) and!( transforms((,newability[canplayfromexile])) forever )!])) forever auto={2}{R}{D(*|myhand)}:draw:1 text={2}{R}, Discard a card: Draw a card. // You may discard a card. If you do, draw a card. (Then exile this card. You may cast the creature later from exile.) mana={2}{R} type=Creature subtype=Human Peasant power=2 toughness=3 [/card] [card] name=Merchant's Dockhand auto={3}{U}{T}{T(artifact[-tapped]|myBattlefield)}:name(Tap 1 artifact) name(Tap 1 artifact) reveal:1 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto={3}{U}{T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 2 artifact) name(Tap 2 artifact) reveal:2 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto={3}{U}{T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 3 artifact) name(Tap 3 artifact) reveal:3 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto={3}{U}{T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 4 artifact) name(Tap 4 artifact) reveal:4 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto={3}{U}{T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 5 artifact) name(Tap 5 artifact) reveal:5 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto={3}{U}{T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 6 artifact) name(Tap 6 artifact) reveal:6 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto={3}{U}{T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 7 artifact) name(Tap 7 artifact) reveal:7 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto={3}{U}{T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 8 artifact) name(Tap 8 artifact) reveal:8 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto={3}{U}{T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 9 artifact) name(Tap 9 artifact) reveal:9 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto={3}{U}{T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 10 artifact) name(Tap 10 artifact) reveal:10 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto={3}{U}{T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 11 artifact) name(Tap 11 artifact) reveal:11 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto={3}{U}{T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 12 artifact) name(Tap 12 artifact) reveal:12 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto={3}{U}{T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 13 artifact) name(Tap 13 artifact) reveal:13 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto={3}{U}{T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 14 artifact) name(Tap 14 artifact) reveal:14 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto={3}{U}{T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 15 artifact) name(Tap 15 artifact) reveal:15 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto={3}{U}{T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 16 artifact) name(Tap 16 artifact) reveal:16 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto={3}{U}{T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 17 artifact) name(Tap 17 artifact) reveal:17 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto={3}{U}{T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 18 artifact) name(Tap 18 artifact) reveal:18 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto={3}{U}{T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 19 artifact) name(Tap 19 artifact) reveal:19 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto={3}{U}{T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 20 artifact) name(Tap 20 artifact) reveal:20 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in library) all(*|reveal) bottomoflibrary optiontwoend revealend text={3}{U}, {T}, Tap X untapped artifacts you control: Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. mana={1} type=Artifact Creature subtype=Construct power=1 toughness=2 [/card] [card] name=Merciless Eternal auto={2}{B}{D}:+2/+2 ueot auto=@combat(blocked,turnlimited) source(this):life:-2 opponent text=Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.) -- {2}{B}, Discard a card: Merciless Eternal gets +2/+2 until end of turn. mana={2}{B} type=Creature subtype=Zombie Cleric power=2 toughness=2 [/card] [card] name=Merciless Javelineer auto={2}{D(*|myhand)}:counter(-1/-1,1) target(creature) && cantblock ueot text={2}, Discard a card: Put a -1/-1 counter on target creature. That creature can't block this turn. mana={2}{B}{R} type=Creature subtype=Minotaur Warrior power=4 toughness=2 [/card] [card] name=Merfolk Branchwalker aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(myhand)])) oneshot auto=name(Explores) reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)])) forever optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(<1>*|reveal) moveto(myHand) else transforms((,newability[Choice name(back to library) target(<1>*|reveal) moveto(mylibrary)],newability[Choice name(put into Graveyard) target(<1>*|reveal) moveto(myGraveyard)])) oneshot optiontwoend afterrevealed explores afterrevealedend revealend text=When Merfolk Branchwalker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) mana={1}{G} type=Creature subtype=Merfolk Scout power=2 toughness=1 [/card] [card] name=Merfolk Falconer abilities=flying aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=@movedTo(*[kicked>=1]|myStack):scry:2 scrycore delayed dontshow donothing scrycoreend scryend text=Flying -- Whenever you cast a kicked spell, scry 2. mana={3}{U}{U} type=Creature subtype=Merfolk Wizard power=4 toughness=4 [/card] [card] name=Merfolk Mistbinder auto=lord(other Merfolk|myBattlefield) +1/+1 text=Other Merfolk you control get +1/+1. mana={G}{U} type=Creature subtype=Merfolk Shaman power=2 toughness=2 [/card] [card] name=Merfolk Secretkeeper // Venture Deeper abilities=adventure other={U} name(Adventure) autostack=if paid(alternative) then choice name(Opponent mills 4 cards) name(Opponent mills 4 cards) deplete:4 opponent autostack=if paid(alternative) then choice name(You mill 4 cards) name(You mill 4 cards) deplete:4 controller autostack=if paid(alternative) then transforms((,newability[moveto(exile) and!( transforms((,newability[canplayfromexile])) forever )!])) forever text=Target player puts the top four cards of their library into their graveyard. (Then exile this card. You may cast the creature later from exile.) mana={U} type=Creature subtype=Merfolk Wizard power=0 toughness=4 [/card] [card] name=Merfolk Skydiver abilities=flying auto=counter(1/1) target(creature|myBattlefield) auto={3}{G}{U}:_PROLIFERATE_ text=Flying -- When Merfolk Skydiver enters the battlefield, put a +1/+1 counter on target creature you control. -- {3}{G}{U}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) mana={G}{U} type=Creature subtype=Merfolk Mutant power=1 toughness=1 [/card] [card] name=Merfolk Spy abilities=islandwalk auto=@combatdamaged(player) from(this):Reveal:1 revealzone(opponenthand) optionone target(*|reveal) moveTo(opponenthand) optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend text=Islandwalk (This creature is unblockable as long as defending player controls an Island.) -- Whenever Merfolk Spy deals combat damage to a player, that player reveals a card at random from his or her hand. mana={U} type=Creature subtype=Merfolk Rogue power=1 toughness=1 [/card] [card] name=Merfolk Trickster abilities=flash auto=target(creature|opponentBattlefield) transforms((,newability[tap(noevent)],newability[loseabilities])) ueot text=Flash -- When Merfolk Trickster enters the battlefield, tap target creature an opponent controls. It loses all abilities until end of turn. mana={U}{U} type=Creature subtype=Merfolk Wizard power=2 toughness=2 [/card] [card] name=Merfolk Windrobber abilities=flying auto=@combatdamaged(player) from(this):deplete:1 opponent auto={S}:draw:1 controller restriction{type(*|opponentGraveyard)~morethan~7} text=Flying -- Whenever Merfolk Windrobber deals combat damage to a player, that player mills a card. (They put the top card of their library into their graveyard.) -- Sacrifice Merfolk Windrobber: Draw a card. Activate this ability only if an opponent has eight or more cards in their graveyard. mana={U} type=Creature subtype=Merfolk Rogue power=1 toughness=1 [/card] [card] name=Mesa Lynx auto=this(variable{opponentturn}>0) 0/2 text=As long as it's not your turn, Mesa Lynx gets +0/+2. mana={1}{W} type=Creature subtype=Cat power=2 toughness=1 [/card] [card] name=Mesa Unicorn abilities=lifelink text=Lifelink mana={1}{W} type=Creature subtype=Unicorn power=2 toughness=2 [/card] [card] name=Mesmerizing Benthid auto=aslongas(Illusion|myBattlefield) opponentshroud auto=create(Illusion:creature Illusion:0/2:blue:creature[blocked]:freeze)*2 text=When Mesmerizing Benthid enters the battlefield, create two 0/2 blue Illusion creature tokens with "Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step." -- Mesmerizing Benthid has hexproof as long as you control an Illusion. mana={3}{U}{U} type=Creature subtype=Octopus power=4 toughness=5 [/card] [card] name=Metalworker auto={T}:target([artifact]|myhand) transforms((,newability[foreach(artifact|reveal) add: {2}])) text={T}: Reveal any number of artifact cards in your hand. Add {C}{C} for each card revealed this way. mana={3} type=Artifact Creature subtype=Construct power=1 toughness=2 [/card] [card] name=Metamorphic Alteration target=creature auto=teach(mytgt) copy NotATarget(creature) text=Enchant creature -- As Metamorphic Alteration enters the battlefield, choose a creature. -- Enchanted creature is a copy of the chosen creature. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Meteor Blast auto=thisforeach(X) ability$!name(Choose one) choice name(4 damages to player) damage:4 target(player) _ choice name(4 damages to planeswalker) damage:4 target(planeswalker) _ choice name(4 damages to creature) damage:4 target(creature)!$ controller mana={X}{R}{R}{R} type=Sorcery text=Meteor Blast deals 4 damage to each of X targets. [/card] [card] name=Meteor Golem auto=destroy target(*[-land]|opponentbattlefield) text=When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls. mana={7} type=Artifact Creature subtype=Golem power=3 toughness=3 [/card] [card] name=Meteor Shower auto=thisforeach(variable{halfpaidplus1plusend}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(player,creature,planeswalker) damage:1!$ controller text=Meteor Shower deals X plus 1 damage divided as you choose among any number of targets. mana={X}{X}{R} type=Sorcery [/card] [card] name=Meteoric Mace autostack=if casted(this) then cascade:plibrarycount auto=teach(creature) trample auto=teach(creature) 4/0 auto={4}:equip text=Equipped creature gets +4/+0 and has trample. -- Equip {4} -- Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) mana={4}{R}{R} type=Artifact subtype=Equipment [/card] [card] name=Metzali, Tower of Triumph auto={T}:add{G} auto={T}:add{W} auto={T}:add{U} auto={T}:add{R} auto={T}:add{B} auto={1}{R}{T}:damage:2 opponent auto={2}{W}{T}:ability$!name(Destroy attacking creature) name(Destroy attacking creature) notatarget(creature[attacking]|battlefield) destroy!$ opponent text=(Transforms from Path of Mettle.) -- {T}: Add one mana of any color. -- {1}{R}, {T}: Metzali, Tower of Triumph deals 2 damage to each opponent. -- {2}{W}, {T}: Choose a creature at random that attacked this turn. Destroy that creature. type=Legendary Land [/card] [card] name=Miara, Thorn of the Glade abilities=partner auto=@movedTo(*[elf]|mygraveyard) from(mybattlefield):may pay({1}{L:1}) name(draw card) draw:1 controller text=Whenever Miara, Thorn of the Glade or another Elf you control dies, you may pay {1} and 1 life. If you do, draw a card. -- Partner (You can have two commanders if both have partner.) mana={1}{B} type=Legendary Creature subtype=Elf Scout power=1 toughness=2 [/card] [card] name=Miasmic Mummy auto=reject notatarget(*|myhand) auto=ability$!notatarget(*|myhand) reject!$ opponent text=When Miasmic Mummy enters the battlefield, each player discards a card. mana={1}{B} type=Creature subtype=Zombie Jackal power=2 toughness=2 [/card] [card] name=Midnight Clock auto={T}:add{1} auto={2}{U}:counter(0/0,1,hour) auto=@each upkeep:counter(0/0,1,hour) auto={C(0/0,12,hour)}{E}:moveto(myLibrary) all(*|myGraveyard) && moveto(myLibrary) all(*|myHand) && shuffle && draw:7 controller text={T}: Add {U}. -- {2}{U}: Put an hour counter on Midnight Clock. -- At the beginning of each upkeep, put an hour counter on Midnight Clock. -- When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock. mana={2}{U} type=Artifact [/card] [card] name=Midnight Reaper auto=@movedto(other creature[-token]|myGraveyard) from(myBattlefield):damage:1 controller auto=@movedto(other creature[-token]|myGraveyard) from(myBattlefield):draw:1 controller text=Whenever a nontoken creature you control dies, Midnight Reaper deals 1 damage to you and you draw a card. mana={2}{B} type=Creature subtype=Zombie Knight power=3 toughness=2 [/card] [card] name=Might of Murasa target=creature kicker={2}{G} auto=if paid(kicker) then 2/2 ueot auto=3/3 ueot text=Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) -- Target creature gets +3/+3 until end of turn. If this spell was kicked, that creature gets +5/+5 until end of turn instead. mana={1}{G} type=Instant [/card] [card] name=Migration Path abilities=cycling aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend autohand=__CYCLING__({2}) text=Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={3}{G} type=Sorcery [/card] [card] name=Migratory Greathorn abilities=mutate otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveTo(myHand) auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) auto={9999}:equip other={2}{G} name(Mutate) auto=transforms((,newability[@mutated(this):ability$!name(Reveal) reveal:plibrarycount optionone name(choose basic land) target(<1>land[basic]|reveal) moveto(myBattlefield) optiononeend optiontwo name(put back) moveto(ownerlibrary) all(*|reveal) optiontwoend afterrevealed tap(noevent) target(basic[fresh]|myBattlefield) afterrevealedend revealend!$ controller])) auto=ifnot paid(alternative) then transforms((,newability[becomes(,,green)])) forever all(this) auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Over) choice name(Mutate Over) mutateover target(other creature[-human]|mybattlefield) && transforms((,newability[becomes(,,green)])) forever auto=if paid(alternative) then name(Mutate Under) this(mutations<1) name(Mutate Under) choice name(Mutate Under) mutateunder target(other creature[-human]|mybattlefield) text=Mutate {2}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Whenever this creature mutates, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. mana={3}{G} type=Creature subtype=Beast power=3 toughness=4 [/card] [card] name=Militant Angel abilities=flying, lifelink auto=if (this[attacking]|mybattlefield)~morethan~0 then token(Knight,creature Knight,2/2,white,vigilance) text=Flying, Lifelink -- When Militant Angel enters the battlefield, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you attacked this turn. mana={3}{W}{W} type=Creature subtype=Angel power=3 toughness=4 [/card] [card] name=Militia Bugler abilities=vigilance auto=reveal:4 optionone name(Look at the top four cards...) target(<4>creature[power<2]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend text=Vigilance (Attacking doesn't cause this creature to tap.) -- When Militia Bugler enters the battlefield, look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order. mana={2}{W} type=Creature subtype=Human Soldier power=2 toughness=3 [/card] [card] name=Mimic Vat auto=@movedto(creature[-token]|nonbattlezone) from(battlefield):may name(Imprint card) name(Imprint card) all(trigger[to]) transforms((,newability[moveTo(ownerGraveyard) all(other creature[counter{0/0.1.MimicImprinted}]|exile)],newability[moveto(exile) and!( counter(0/0.1.MimicImprinted) )!])) forever auto={3}{T}:target(creature[counter{0/0.1.MimicImprinted}]|exile) clone with(haste,treason) text=Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner’s graveyard. -- {3}, {T}: Create a token that’s a copy of a card exiled with Mimic Vat. It gains haste. Exile it at the beginning of the next end step. mana={3} type=Artifact [/card] [card] name=Mind Carver auto=rehook target(creature|myBattlefield) auto=teach(creature) transforms((,newability[aslongas(*|opponentGraveyard) 1/0 <8])) auto=teach(creature) transforms((,newability[aslongas(*|opponentGraveyard) 3/1 >7])) auto={2}{B}:equip text=When Mind Carver enters the battlefield, attach it to target creature you control. -- Equipped creature gets +1/+0. It gets +3/+1 instead as long as an opponent has eight or more cards in their graveyard. -- Equip {2}{B} mana={B} type=Artifact subtype=Equipment [/card] [card] name=Mind Drain auto=ability$!name(Discard 2 cards) reject notatarget(<2>*|myHand)!$ opponent auto=deplete:1 opponent auto=life:-1 opponent auto=life:1 controller text=Target opponent discards two cards, mills a card, and loses 1 life. You gain 1 life. (To a mill a card, a player puts the top card of their library into their graveyard.) mana={2}{B} type=Sorcery [/card] [card] name=Mind Rake abilities=overload other={1}{B} name(Overload) auto=target(player) ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer auto=overload all(player) ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer text=Target player discards two cards. -- Overload {1}{B} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") mana={2}{B} type=Sorcery [/card] [card] name=Mindblade Render auto=@combatdamagefoeof(player) from(*[warrior]|battlefield):draw:1 controller && life:-1 controller text=Whenever your opponents are dealt combat damage, if any of that damage was dealt by a Warrior, you draw a card and you lose 1 life. mana={1}{B} type=Creature subtype=Azra Warrior power=1 toughness=3 [/card] [card] name=Mindleecher abilities=flying,mutate otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveTo(myHand) auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) auto={9999}:equip other={4}{B} name(Mutate) auto=transforms((,newability[@mutated(this):ability$!name(Reveal) reveal:1 revealzone(opponentlibrary) optionone name(Exile opponent top card?) target(*|myreveal) moveto(opponentexile) optiononeend optiontwo name(Play exiled card) target(<1>*|myreveal) activate castcard(normal) optiontwoend revealend!$ controller])) auto=ifnot paid(alternative) then transforms((,newability[becomes(,,black)])) forever all(this) auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Over) choice name(Mutate Over) mutateover target(other creature[-human]|mybattlefield) && transforms((,newability[becomes(,,black)])) forever auto=if paid(alternative) then name(Mutate Under) this(mutations<1) name(Mutate Under) choice name(Mutate Under) mutateunder target(other creature[-human]|mybattlefield) text=Mutate {4}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Flying -- Whenever this creature mutates, exile the top card of each opponent's library face down. You may look at and play those cards for as long as they remain exiled. mana={4}{B}{B} type=Creature subtype=Nightmare power=5 toughness=5 [/card] [card] name=Mindwrack Harpy abilities=Flying auto=@each my combatbegins:deplete:3 controller auto=@each my combatbegins:deplete:3 opponent text=Flying -- At the beginning of combat on your turn, each player puts the top three cards of their library into their graveyard. mana={3}{B} type=Enchantment Creature subtype=Harpy power=3 toughness=2 [/card] [card] name=Minion of the Wastes abilities=trample auto=if compare(lifetotal)~morethan~0 then choice name(Pay 1 life) life:-1 controller && transforms((,setpower=1,settoughness=1)) forever auto=if compare(lifetotal)~morethan~1 then choice name(Pay 2 life) life:-2 controller && transforms((,setpower=2,settoughness=2)) forever auto=if compare(lifetotal)~morethan~2 then choice name(Pay 3 life) life:-3 controller && transforms((,setpower=3,settoughness=3)) forever auto=if compare(lifetotal)~morethan~3 then choice name(Pay 4 life) life:-4 controller && transforms((,setpower=4,settoughness=4)) forever auto=if compare(lifetotal)~morethan~4 then choice name(Pay 5 life) life:-5 controller && transforms((,setpower=5,settoughness=5)) forever auto=if compare(lifetotal)~morethan~5 then choice name(Pay 6 life) life:-6 controller && transforms((,setpower=6,settoughness=6)) forever auto=if compare(lifetotal)~morethan~6 then choice name(Pay 7 life) life:-7 controller && transforms((,setpower=7,settoughness=7)) forever auto=if compare(lifetotal)~morethan~7 then choice name(Pay 8 life) life:-8 controller && transforms((,setpower=8,settoughness=8)) forever auto=if compare(lifetotal)~morethan~8 then choice name(Pay 9 life) life:-9 controller && transforms((,setpower=9,settoughness=9)) forever auto=if compare(lifetotal)~morethan~9 then choice name(Pay 10 life) life:-10 controller && transforms((,setpower=10,settoughness=10)) forever auto=if compare(lifetotal)~morethan~10 then choice name(Pay 11 life) life:-11 controller && transforms((,setpower=11,settoughness=11)) forever auto=if compare(lifetotal)~morethan~11 then choice name(Pay 12 life) life:-12 controller && transforms((,setpower=12,settoughness=12)) forever auto=if compare(lifetotal)~morethan~12 then choice name(Pay 13 life) life:-13 controller && transforms((,setpower=13,settoughness=13)) forever auto=if compare(lifetotal)~morethan~13 then choice name(Pay 14 life) life:-14 controller && transforms((,setpower=14,settoughness=14)) forever auto=if compare(lifetotal)~morethan~14 then choice name(Pay 15 life) life:-15 controller && transforms((,setpower=15,settoughness=15)) forever auto=if compare(lifetotal)~morethan~15 then choice name(Pay 16 life) life:-16 controller && transforms((,setpower=16,settoughness=16)) forever auto=if compare(lifetotal)~morethan~16 then choice name(Pay 17 life) life:-17 controller && transforms((,setpower=17,settoughness=17)) forever auto=if compare(lifetotal)~morethan~17 then choice name(Pay 18 life) life:-18 controller && transforms((,setpower=18,settoughness=18)) forever auto=if compare(lifetotal)~morethan~18 then choice name(Pay 19 life) life:-19 controller && transforms((,setpower=19,settoughness=19)) forever auto=if compare(lifetotal)~morethan~19 then choice name(Pay 20 life) life:-20 controller && transforms((,setpower=20,settoughness=20)) forever text=Trample -- As Minion of the Wastes enters the battlefield, pay any amount of life. -- Minion of the Wastes's power and toughness are each equal to the life paid as it entered the battlefield. mana={3}{B}{B}{B} type=Creature subtype=Minion power=* toughness=* [/card] [card] name=Minion's Return abilities=flash target=creature auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(mybattlefield) text=Flash -- Enchant creature -- When enchanted creature dies, return that card to the battlefield under your control. mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Ministrant of Obligation auto=@movedTo(this|graveyard) from(battlefield):create(Spirit:creature Spirit:1/1:white,black:flying)*2 text=Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.) mana={2}{W} type=Creature subtype=Human Cleric power=2 toughness=1 [/card] [card] name=Minotaur Sureshot abilities=reach auto={1}{R}:1/0 text=Reach (This creature can block creatures with flying.) -- {1}{R}: Minotaur Sureshot gets +1/+0 until end of turn. mana={2}{R} type=Creature subtype=Minotaur Archer power=2 toughness=3 [/card] [card] name=Miracle Worker auto={T}:destroy target(aura) text={T}: Destroy target Aura attached to a creature you control. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Mirage Mirror auto={2}:target(*[artifact;creature;enchantment;land]|battlefield) copy and!( all(this) transforms((,newability[phaseaction[endofturn once] flip(Mirage Mirror) undocpy])) forever )! text={2}: Mirage Mirror becomes a copy of target artifact, creature, enchantment, or land until end of turn. mana={3} type=Artifact [/card] [card] name=Mire Triton abilities=deathtouch auto=deplete:2 controller && life:2 controller text=Deathtouch -- When Mire Triton enters the battlefield, put the top two cards of your library into your graveyard and you gain 2 life. mana={1}{B} type=Creature subtype=Zombie Merfolk power=2 toughness=1 [/card] [card] name=Mire in Misery target=opponent auto=ability$!name(sacrifice) notatarget(*[creature,enchantment]|myBattlefield) sacrifice!$ opponent text=Each opponent sacrifices a creature or enchantment. mana={1}{B} type=Sorcery [/card] [card] name=Mire's Grasp target=creature auto=-3/-3 text=Enchant creature -- Enchanted creature gets -2/-2. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Mirri, Weatherlight Duelist abilities=first strike auto=aslongas(this[tapped]) lord(creature[-attacking]|opponentbattlefield) cantattack auto=aslongas(this[tapped]) lord(creature[-attacking]|opponentbattlefield) cantpwattack auto=@combat(attacking) source(this):aslongas(creature[blocking]|opponentBattlefield) lord(creature[-blocking]|opponentbattlefield) cantblock text=First strike -- Whenever Mirri, Weatherlight Duelist attacks, each opponent can't block with more than one creature this combat. -- As long as Mirri, Weatherlight Duelist is tapped, no more than one creature can attack you each combat. mana={1}{G}{W} type=Legendary Creature subtype=Cat Warrior power=3 toughness=2 [/card] [card] name=Mirror Image auto=may copy NotATarget(creature|myBattlefield) text=You may have Mirror Image enter the battlefield as a copy of any creature you control. mana={2}{U} type=Creature subtype=Shapeshifter power=0 toughness=0 [/card] [card] name=Mirror Match auto=foreach(notAtarget(creature[attacking])):clone(notatarget(creature[attacking])) with (unearth) restriction=blockersonly text=Cast this spell only during the declare blockers step. -- For each creature attacking you or a planeswalker you control, create a token that’s a copy of that creature and that’s blocking that creature. Exile those tokens at end of combat. mana={4}{U}{U} type=Instant [/card] [card] name=Mirror Sheen auto={1}{UR}{UR}:castcard(copied noevent) target(*[instant;sorcery]|stack) text={1}{UR}{UR}: Copy target instant or sorcery spell that targets you. You may choose new targets for the copy. mana={1}{UR}{UR} type=Enchantment [/card] [card] name=Mirror Shield auto=teach(creature) 0/2 auto=teach(creature) opponentshroud auto=@combat(blocking,blocked) source(mytgt) from(creature[deathtouch]):all(trigger[from]) destroy auto={2}:equip text=Equipped creature gets +0/+2 and has hexproof and "Whenever a creature with deathtouch blocks or becomes blocked by this creature, destroy that creature." -- Equip 2 ( 2 : Attach to target creature you control. Equip only as a sorcery.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Mirror of the Forebears auto=chooseatype transforms(([{1}:becomes [clone target(creature[chosentype]|myBattlefield)] && transforms(artifact)])) chooseend ueot text=As Mirror of the Forebears enters the battlefield, choose a creature type. -- {1}: Until end of turn, Mirror of the Forebears becomes a copy of target creature you control of the chosen type, except it’s an artifact in addition to its other types. mana={2} type=Artifact [/card] [card] name=Mirrormade auto=may copy target(*[artifact,enchantment]) text=You may have Mirrormade enter the battlefield as a copy of any artifact or enchantment on the battlefield. mana={1}{U}{U} type=Enchantment [/card] [card] name=Miscast target=*[instant,sorcery]|stack auto=transforms((,newability[pay [[{3}]] name(pay 3 mana) donothing?fizzle])) oneshot text=Counter target instant or sorcery spell unless its controller pays 3 . mana={U} type=Instant [/card] [card] name=Mischievous Chimera abilities=flying aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=@movedto(*|mystack) restriction{opponentturnonly,thisturn(*|mystack)~equalto~0}:damage:1 opponent && scry:1 scrycore delayed dontshow donothing scrycoreend scryend text=Flying -- Whenever you cast your first spell during each opponent's turn, Mischievous Chimera deals 1 damage to each opponent. Scry 1. mana={U}{R} type=Enchantment Creature subtype=Chimera power=2 toughness=2 [/card] [card] name=Misdirection other={E(*[blue]|myhand)} name(Exile blue card) target=*|stack auto=fizzle auto=activate castcard(copied noevent) text=You may exile a blue card from your hand rather than pay Misdirection's mana cost. -- Change the target of target spell with a single target. mana={3}{U}{U} type=Instant [/card] [card] name=Mishra's Self-Replicator auto=@movedTo(*[artifact;legendary;saga]|mystack):may pay({1}):clone text=Whenever you cast a historic spell, you may pay {1}. If you do, create a token that's a copy of Mishra's Self-Replicator. (Artifacts, legendaries, and Sagas are historic.) mana={5} type=Artifact Creature subtype=Assembly-Worker power=2 toughness=2 [/card] [card] name=Mishra's Workshop auto=this(variable{type:artifact:myrestrictedcastingzone}>0) {T}:add{C}{C}{C} text={T}: Add {3}. Spend this mana only to cast artifact spells. type=Land [/card] [card] name=Mission Briefing aicode=activate transforms((,newability[surveil],newability[all(*[zpos<=psurveiloffsetplus2plusend]|mylibrary) transforms((,newability[if compare(genrand2)~equalto~1 then moveto(mygraveyard)])) oneshot])) oneshot auto=name(Surveil 2) reveal:psurveiloffsetplus2plusend optionone name(put in graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed target(*[instant;sorcery;fresh]|mygraveyard) transforms((,newability[canplayfromgraveyard],newability[gainedexiledeath])) ueot && surveil afterrevealedend revealend text=Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast it this turn. If that spell would be put into your graveyard this turn, exile it instead. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) mana={U}{U} type=Instant [/card] [card] name=Mist-Cloaked Herald abilities=unblockable text=Mist-Cloaked Herald can't be blocked. mana={U} type=Creature subtype=Merfolk Warrior power=1 toughness=1 [/card] [card] name=Mist-Syndicate Naga autohand={2}{U}{N}:ninjutsu auto=@combatdamaged(player) from(this):clone all(this) text=Ninjutsu {2}{U} ({2}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Mist-Syndicate Naga deals combat damage to a player, create a token that's a copy of Mist-Syndicate Naga. mana={2}{U} type=Creature subtype=Naga Ninja power=3 toughness=1 [/card] [card] name=Mistcaller auto={S}:lord(creature[-token;fresh]|battlefield) transforms((,newability[ifnot casted(this) then moveto(exile)])) ueot text=Sacrifice Mistcaller: Until end of turn, if a nontoken creature would enter the battlefield and it wasn't cast, exile it instead. mana={U} type=Creature subtype=Merfolk Wizard power=1 toughness=1 [/card] [card] name=Mistford River Turtle auto=@combat(attacking) source(this):target(other creature[-human;attacking]) unblockable ueot text=Whenever Mistford River Turtle attacks, another target attacking non-Human creature can't be blocked this turn. mana={3}{U} type=Creature subtype=Turtle power=1 toughness=5 [/card] [card] name=Mistgate Pathway auto={T}:add{U} text={T}: Add {U}. type=Land [/card] [card] name=Mistmoon Griffin abilities=flying auto=@movedto(this|mygraveyard) from(myBattlefield):moveto(myexile) all(this) auto=@movedto(this|mygraveyard) from(myBattlefield):moveto(mybattlefield) target(creature|mybattlefield) text=Flying -- When Mistmoon Griffin dies, exile Mistmoon Griffin, then return the top creature card of your graveyard to the battlefield. mana={3}{W} type=Creature subtype=Griffin power=2 toughness=2 [/card] [card] name=Mistral Singer abilities=flying,prowess auto=@movedTo(*[-creature]|mystack):1/1 ueot text=Flying -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) mana={2}{U} type=Creature subtype=Siren power=2 toughness=2 [/card] [card] name=Mists of Littjara target=creature,vehicle abilities=flash auto=-3/0 text=Flash -- Enchant creature or Vehicle -- Enchanted creature gets -3/-0. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Mistwalker abilities=changeling,flying auto={1}{U}:1/-1 ueot text=Changeling (This card is every creature type.) -- Flying -- {1}{U}: Mistwalker gets +1/-1 until end of turn. mana={2}{U} type=Creature subtype=Shapeshifter power=1 toughness=4 [/card] [card] name=Mizzium Tank auto=@movedTo(*[-creature]|mystack):becomes(Artifact Creature) ueot auto=@movedTo(*[-creature]|mystack):1/1 ueot auto={crew(other creature[power>=1]|myBattlefield)}:name(crew 1 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~0} text=Trample -- Whenever you cast a noncreature spell, Mizzium Tank becomes an artifact creature and gets +1/+1 until end of turn. -- Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) mana={1}{R}{R} type=Artifact subtype=Vehicle power=3 toughness=2 [/card] [card] name=Mizzix's Mastery target=*[instant;sorcery]|mygraveyard abilities=overload other={5}{R}{R}{R} name(Overload) auto=paidmana moveto(exile) and!( may castcard(copied noevent) )! auto=overload all(*[instant;sorcery]|mygraveyard) moveto(exile) and!( may castcard(copied noevent) )! text=Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery. -- Overload {5}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") mana={3}{R} type=Sorcery [/card] [card] name=Mnemonic Deluge abilities=exiledeath target=*[instant;sorcery]|graveyard auto=moveto(exile) auto=activate castcard(copied noevent) && activate castcard(copied noevent) && activate castcard(copied noevent) text=Exile target instant or sorcery card from a graveyard. Copy that card three times. You may cast the copies without paying their mana costs. Exile Mnemonic Deluge. mana={6}{U}{U}{U} type=Sorcery [/card] [card] name=Moaning Wall abilities=defender,cycling autohand=__CYCLING__({2}) text=Defender -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={2}{B} type=Creature subtype=Zombie Wall power=0 toughness=5 [/card] [card] name=Moat Piranhas abilities=defender text=Defender (This creature can't attack.) mana={1}{U} type=Creature subtype=Fish power=3 toughness=3 [/card] [card] name=Mob other={convoke} name(Convoke) target=creature auto=destroy text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.) -- Destroy target creature. mana={4}{B} type=Instant [/card] [card] name=Mobilized District auto={T}:Add{C} auto={4}:transforms((Citizen Creature,setpower=3,settoughness=3,vigilance)) ueot auto={3} restriction{type(*[creature&legendary;planeswalker]|myBattlefield)~morethan~0}:transforms((Citizen Creature,setpower=3,settoughness=3,vigilance)) ueot auto={2} restriction{type(*[creature&legendary;planeswalker]|myBattlefield)~morethan~1}:transforms((Citizen Creature,setpower=3,settoughness=3,vigilance)) ueot auto={1} restriction{type(*[creature&legendary;planeswalker]|myBattlefield)~morethan~2}:transforms((Citizen Creature,setpower=3,settoughness=3,vigilance)) ueot auto={0} restriction{type(*[creature&legendary;planeswalker]|myBattlefield)~morethan~3}:transforms((Citizen Creature,setpower=3,settoughness=3,vigilance)) ueot text={T}: Add {C}. -- {4}: Mobilized District becomes a 3/3 Citizen creature with vigilance until end of turn. It's still a land. This ability costs {1} less to activate for each legendary creature and planeswalker you control. type=Land [/card] [card] name=Mogg Infestation target=player auto=all(creature|targetedpersonsbattlefield) destroy and!( if cantargetcard(creature|graveyard) then create(Goblin:Creature Goblin:1/1:red)*2 targetedpersonsbattlefield)! mana={3}{R}{R} type=Sorcery text=Destroy all creatures target player controls. For each creature that died this way, put two 1/1 red Goblin creature tokens onto the battlefield under that player's control. [/card] [card] name=Mogis's Favor target=creature auto=2/-1 autograveyard={2}{B}{E(other *|myGraveyard)}{E(other *|myGraveyard)}:name(Escape-{2}{B},exile two) activate castcard(normal) text=Enchant creature -- Enchanted creature gets +2/-1. -- Escape—{2}{B}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) mana={B} type=Enchantment subtype=Aura [/card] [card] name=Molderhulk anyzone=foreach(creature|mygraveyard) changecost(colorless:-1) forcedalive auto=target(land|mygraveyard) moveTo(mybattlefield) text=Undergrowth — This spell costs {1} less to cast for each creature card in your graveyard. -- When Molderhulk enters the battlefield, return target land card from your graveyard to the battlefield. mana={7}{B}{G} type=Creature subtype=Fungus Zombie power=6 toughness=6 [/card] [card] name=Moldervine Reclamation auto=@movedTo(creature|mygraveyard) from(battlefield):life:1 && draw:1 text=Whenever a creature you control dies, you gain 1 life and draw a card. mana={3}{B}{G} type=Enchantment [/card] [card] name=Molten Birth auto=token(Elemental,Creature Elemental,1/1,red)*2 auto=flipacoin winability moveto(myhand) all(this) winabilityend flipend text=Put two 1/1 red Elemental creature tokens onto the battlefield. Then flip a coin. If you win the flip, return Molten Birth to its owner's hand. mana={1}{R}{R} type=Sorcery [/card] [card] name=Molten Blast auto=choice name(Deals 2 damage) damage:2 target(creature,planeswalker) auto=choice name(Destroy artifact) destroy target(artifact) text=Choose one — -- • Molten Blast deals 2 damage to target creature or planeswalker -- • Destroy target artifact. mana={2}{R} type=Instant [/card] [card] name=Molten Echoes auto=chooseatype transforms((,newability[@movedTo(creature[chosentype,-token]|myBattlefield)}:all(trigger[to]) clone with(treason,haste)])) chooseend text=As Molten Echoes enters the battlefield, choose a creature type. -- Whenever a nontoken creature of the chosen type enters the battlefield under your control, create a token that’s a copy of that creature. That token gains haste. Exile it at the beginning of the next end step. mana={2}{R}{R} type=Enchantment [/card] [card] name=Molten Influence target=*[instant;sorcery]|stack auto=transforms((,newability[pay[[{L:4}]] name(pay 4 life) donothing?fizzle])) forever text=Counter target instant or sorcery spell unless its controller has Molten Influence deal 4 damage to him or her. mana={1}{R} type=Instant [/card] [card] name=Molten Slagheap auto={T}: Add {1} auto={1}{T}:counter(0/0,1,Storage) auto={1}{C(0/0,-1,Storage)}: ability$! _ choice add{B} _ choice add{R} !$ controller text={T}: Add {C}. -- {1}, {T}: Put a storage counter on Molten Slagheap. -- {1}, Remove X storage counters from Molten Slagheap: Add X mana in any combination of {B} and/or {R}. type=Land [/card] [card] name=Moment of Craving target=creature auto=-2/-2 auto=life:2 controller text=Target creature gets -2/-2 until end of turn. You gain 2 life. mana={1}{B} type=Instant [/card] [card] name=Moment of Triumph auto=target(creature) 2/2 ueot auto=life:2 controller text=Target creature gets +2/+2 until end of turn. You gain 2 life. mana={W} type=Instant [/card] [card] name=Momentum Rumbler auto=this(counter{0/0.1.First Strike}>=1) first strike auto=@combat(attacking) source(this):this(counter{0/0.1.First Strike}<1) counter(0/0,1,First Strike) auto=@combat(attacking) source(this):this(counter{0/0.1.First Strike}>0) double strike ueot text=Whenever Momentum Rumbler attacks, if it doesn't have first strike, put a first strike counter on it. -- Whenever Momentum Rumbler attacks, if it has first strike, it gains double strike until end of turn. mana={3}{R} type=Creature subtype=Dinosaur power=3 toughness=3 [/card] [card] name=Monomania target=player auto=ability$!name(discard cards) target(*|myhand) reject!$ targetedplayer text=Target player chooses a card in his or her hand and discards the rest. mana={3}{B}{B} type=Sorcery [/card] [card] name=Monstrous Onslaught auto=if compare(power:highest:*:mybattlefield)~equalto~1 then ability$!name(Choose a creature) damage:1 target(creature)!$ controller auto=if compare(power:highest:*:mybattlefield)~equalto~2 then thisforeach(variable{2}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller auto=if compare(power:highest:*:mybattlefield)~equalto~3 then thisforeach(variable{3}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller auto=if compare(power:highest:*:mybattlefield)~equalto~4 then thisforeach(variable{4}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller auto=if compare(power:highest:*:mybattlefield)~equalto~5 then thisforeach(variable{5}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller auto=if compare(power:highest:*:mybattlefield)~equalto~6 then thisforeach(variable{6}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller auto=if compare(power:highest:*:mybattlefield)~equalto~7 then thisforeach(variable{7}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller auto=if compare(power:highest:*:mybattlefield)~equalto~8 then thisforeach(variable{8}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller auto=if compare(power:highest:*:mybattlefield)~equalto~9 then thisforeach(variable{9}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller auto=if compare(power:highest:*:mybattlefield)~equalto~10 then thisforeach(variable{10}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller auto=if compare(power:highest:*:mybattlefield)~equalto~11 then thisforeach(variable{11}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller auto=if compare(power:highest:*:mybattlefield)~equalto~12 then thisforeach(variable{12}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller auto=if compare(power:highest:*:mybattlefield)~equalto~13 then thisforeach(variable{13}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller auto=if compare(power:highest:*:mybattlefield)~equalto~14 then thisforeach(variable{14}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller auto=if compare(power:highest:*:mybattlefield)~equalto~15 then thisforeach(variable{15}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller auto=if compare(power:highest:*:mybattlefield)~equalto~16 then thisforeach(variable{16}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller auto=if compare(power:highest:*:mybattlefield)~equalto~17 then thisforeach(variable{17}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller auto=if compare(power:highest:*:mybattlefield)~equalto~18 then thisforeach(variable{18}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller auto=if compare(power:highest:*:mybattlefield)~equalto~19 then thisforeach(variable{19}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller auto=if compare(power:highest:*:mybattlefield)~morethan~19 then thisforeach(variable{20}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller text=Monstrous Onslaught deals X damage divided as you choose among any number of target creatures, where X is the greatest power among creatures you control as you cast Monstrous Onslaught. mana={3}{G}{G} type=Sorcery [/card] [card] name=Monstrous Step target=creature auto=7/7 ueot auto=target(creature) mustblock ueot text=Target creature gets +7/+7 until end of turn. Up to one other target creature blocks it this turn if able. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={4}{G} type=Sorcery [/card] [card] name=Moodmark Painter auto=target(creature) transforms((,newability[menace],newability[type:creature:mygraveyard/0])) ueot text=Undergrowth — When Moodmark Painter enters the battlefield, target creature gains menace and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. (It can't be blocked except by two or more creatures.) mana={2}{B}{B} type=Creature subtype=Human Shaman power=2 toughness=3 [/card] [card] name=Moon-Eating Dog auto=aslongas(planeswalker[Yanling]|mybattlefield) flying text=As long as you control a Yanling planeswalker, Moon-Eating Dog has flying. (It can't be blocked except by creatures with flying or reach.) mana={3}{U} type=Creature subtype=Hound power=3 toughness=3 [/card] [card] name=Moonblade Shinobi autohand={2}{U}{N}:ninjutsu auto=@combatdamaged(player) from(this):create(Illusion:Creature Illusion:1/1:blue;flying) text=Ninjutsu {2}{U} ({2}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Moonblade Shinobi deals combat damage to a player, create a 1/1 blue Illusion creature token with flying. mana={3}{U} type=Creature subtype=Human Ninja power=3 toughness=2 [/card] [card] name=Moonlit Scavengers auto=restriction type(*[artifact,enchantment]|mybattlefield)~morethan~0 moveto(ownerhand) target(creature) text=When Moonlit Scavengers enters the battlefield, if you control an artifact or enchantment, return target creature an opponent controls to its owner's hand. mana={5}{U} type=Creature subtype=Merfolk Rogue power=4 toughness=5 [/card] [card] name=Moraug, Fury of Akoum auto=@combat(attacking) source(creature|myBattlefield):1/0 ueot auto=@movedTo(land|myBattlefield):nextphasealter(add,combatphaseswithmain,controller,after) auto=@movedTo(land|myBattlefield):transforms((,newability[@each my combatbegins:untap all(creature|myBattlefield)])) oneshot text=Each creature you control gets +1/+0 for each time it has attacked this turn. -- Landfall — Whenever a land enters the battlefield under your control, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control. mana={4}{R}{R} type=Legendary Creature subtype=Minotaur Warrior power=6 toughness=6 [/card] [card] name=Moritte of the Frost abilities=changeling auto=if type(creature|mybattlefield)~morethan~0 then choice name(Becomes a copy of creature) name(Becomes a copy of creature) target(creature|mybattlefield) copy and!( transforms((Legendary Snow,newability[counter(1/1.2)],newability[changeling])) forever )! auto=if type(*[-creature]|mybattlefield)~morethan~0 then choice name(Becomes a copy of non-creature) name(Becomes a copy of non-creature) target(*[-creature]|mybattlefield) copy and!( transforms((Legendary Snow,newability[-changeling])) forever )! auto=choice name(Does not become a copy) donothing text=Changeling (This card is every creature type.) -- You may have Moritte of the Frost enter the battlefield as a copy of a permanent you control, except it's legendary and snow in addition to its other types and, if it's a creature, it enters with two additional +1/+1 counters on it and has changeling. mana={2}{G}{U}{U} type=Legendary Snow Creature subtype=Shapeshifter power=0 toughness=0 [/card] [card] name=Morophon, the Boundless abilities=changeling auto=chooseatype lord(other creature[chosentype]|mybattlefield) 1/1 && lord(*[chosentype]|mycastingzone) altercost(white, -1) forever && lord(*[chosentype]|mycastingzone) altercost(green, -1) forever && lord(*[chosentype]|mycastingzone) altercost(red, -1) forever && lord(*[chosentype]|mycastingzone) altercost(blue, -1) forever && lord(*[chosentype]|mycastingzone) altercost(black, -1) forever chooseend text=Changeling (This card is every creature type.) -- As Morophon, the Boundless enters the battlefield, choose a creature type. -- Spells of the chosen type you cast cost {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay. -- Other creatures you control of the chosen type get +1/+1. mana={7} type=Legendary Creature subtype=Shapeshifter power=6 toughness=6 [/card] [card] name=Morphic Pool auto=tap(noevent) auto={T}:Add{U} auto={T}:Add{B} text=Morphic Pool enters the battlefield tapped unless you have two or more opponents. -- {T}: Add {U} or {B}. type=Land [/card] [card] name=Moss Viper abilities=deathtouch text=Deathtouch mana={G} type=Creature subtype=Snake power=1 toughness=1 [/card] [card] name=Moss-Pit Skeleton kicker={3} auto=if paid(kicker) then counter(1/1,3) autograveyard=@counteradded(1/1) source(creature|myBattlefield):may moveTo(myLibrary) text=Kicker {3} (You may pay an additional {3} as you cast this spell.) -- If Moss-Pit Skeleton was kicked, it enters the battlfield with three +1/+1 counters on it. -- Whenever one or more +1/+1 counters are put on a creature you control, if Moss-Pit Skeleton is in your graveyard, you may put Moss-Pit Skeleton on top of your library. mana={B}{G} type=Creature subtype=Plant Skeleton power=2 toughness=2 [/card] [card] name=Mosscoat Goriak abilities=vigilance text=Vigilance mana={2}{G} type=Creature subtype=Beast power=2 toughness=4 [/card] [card] name=Mother Bear auto={3}{G}{E(this|mygraveyard)}:create(Bear:creature Bear:2/2:green)*2 asSorcery text={3}{G}{G}, Exile Mother Bear from your graveyard: Create two 2/2 green Bear creature tokens. Activate this ability only any time you could cast a sorcery. mana={1}{G} type=Creature subtype=Bear power=2 toughness=2 [/card] [card] name=Mother Kangaroo auto=all(this) rolladie 6 winability counter(1/1,lastrollresult) winabilityend loseability counter(1/1,lastrollresult) loseabilityend rollend text=When this creature enters the battlefield, roll a six-sided die. Put a number of +1/+1 counters on this creature equal to the result. mana={4}{G} type=Host Creature subtype=Kangaroo power=1 toughness=1 [/card] [card] name=Mounted Archers abilities=reach text=Reach (This creature can block creatures with flying.) -- {W}: Mounted Archers can block an additional creature this turn. mana={3}{W} type=Creature subtype=Human Soldier Archer power=2 toughness=3 [/card] [card] name=Mouth // Feed auto=token(Hippo,creature Hippo,3/3,green) autograveyard={3}{G}{E}:foreach(creature[power>=3]|mybattlefield) draw:1 controller asSorcery text=Create a 3/3 green Hippo creature token. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Draw a card for each creature you control with power 3 or greater. mana={2}{G} type=Sorcery [/card] [card] name=Mowu type=Token Legendary Creature subtype=Hound power=3 toughness=3 [/card] [card] name=Mowu, Loyal Companion abilities=vigilance,trample auto=@counteradded(1/1) from(this) except(Mowu, Loyal Companion):may counter(1/1) text=Trample, vigilance -- If one or more +1/+1 counters would be put on Mowu, Loyal Companion, that many plus one +1/+1 counters are put on it instead. mana={3}{G} type=Legendary Creature subtype=Hound power=3 toughness=3 [/card] [card] name=Mox Amber auto=aslongas(creature[white&legendary]) {T}:Add{W} auto=aslongas(planeswalker[white]) {T}:Add{W} auto=aslongas(creature[blue&legendary]) {T}:Add{U} auto=aslongas(planeswalker[blue]) {T}:Add{U} auto=aslongas(creature[black&legendary]) {T}:Add{B} auto=aslongas(planeswalker[black]) {T}:Add{B} auto=aslongas(creature[red&legendary]) {T}:Add{R} auto=aslongas(planeswalker[red]) {T}:Add{R} auto=aslongas(creature[green&legendary]) {T}:Add{G} auto=aslongas(planeswalker[green]) {T}:Add{G} text={T}: Add one mana of any color among legendary creatures and planeswalkers you control. mana={0} type=Legendary Artifact [/card] [card] name=Mox Lotus auto={T}:add{1000000000000000} auto={100}:add{G} auto={100}:add{B} auto={100}:add{R} auto={100}:add{W} auto={100}:add{U} text={T}: Add {+oo} to your mana pool. -- {100}: Add one mana of any color to your mana pool. -- You don't lose life due to mana burn. mana={15} type=Artifact [/card] [card] name=Mox Tantalite suspend(3)={0} restriction=never mana={0} auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} auto={T}:Add{G} text=Suspend 3 — {0} (Rather than cast this card from your hand, pay 0 and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -- {T}: Add one mana of any color. type=Artifact [/card] [card] name=Muldrotha, the Gravetide auto=@each my firstmain restriction{type(land|myGraveyard)~morethan~0}:may name(Play land from graveyard) ability$!name(Play land from graveyard) name(Play land from graveyard) target(land|myGraveyard) activate castcard(normal)!$ controller auto=@each my firstmain restriction{type(creature|myGraveyard)~morethan~0}:may name(Cast creature from graveyard) ability$!name(Cast creature from graveyard) name(Cast creature from graveyard) target(creature|myGraveyard) activate castcard(normal)!$ controller auto=@each my firstmain restriction{type(planeswalker|myGraveyard)~morethan~0}:may name(Cast planeswalker from graveyard) ability$!name(Cast planeswalker from graveyard) name(Cast planeswalker from graveyard) target(planeswalker|myGraveyard) activate castcard(normal)!$ controller auto=@each my firstmain restriction{type(enchantment|myGraveyard)~morethan~0}:may name(Cast enchantment from graveyard) ability$!name(Cast enchantment from graveyard) name(Cast enchantment from graveyard) target(enchantment|myGraveyard) activate castcard(normal)!$ controller auto=@each my firstmain restriction{type(artifact|myGraveyard)~morethan~0}:may name(Cast artifact from graveyard) ability$!name(Cast artifact from graveyard) name(Cast artifact from graveyard) target(artifact|myGraveyard) activate castcard(normal)!$ controller text=During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.) mana={3}{B}{G}{U} type=Legendary Creature subtype=Elemental Avatar power=6 toughness=6 [/card] [card] name=Multani, Yavimaya's Avatar abilities=reach, trample auto=foreach(land|myBattlefield) 1/1 auto=foreach(land|myGraveyard) 1/1 autograveyard={1}{G}{H(land|mybattlefield)}{H(land|mybattlefield)}:moveto(ownerhand) text=Reach, trample -- Multani, Yavimaya's Avatar gets +1/+1 for each land you control and each land card in your graveyard. -- {1}{G}, Return two lands you control to their owner's hand: Return Multani from your graveyard to your hand. mana={4}{G}{G} type=Legendary Creature subtype=Elemental Avatar power=0 toughness=0 [/card] [card] name=Mummy Paramount auto=@movedto(other Zombie|battlefield):1/1 text=Whenever another Zombie enters the battlefield under your control, Mummy Paramount gets +1/+1 until end of turn. mana={1}{W} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Munitions Expert abilities=flash auto=may damage:type:creature[goblin]:mybattlefield target(creature,planeswalker) text=Flash -- When Munitions Expert enters the battlefield, you may have it deal damage to target creature or planeswalker equal to the number of Goblins you control. mana={B}{R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Murasa Behemoth abilities=trample auto=if type(land|mygraveyard)~morethan~0 then 3/3 text=Trample -- Murasa Behemoth gets +3/+3 as long as there is a land card in your graveyard. mana={4}{G}{G} type=Creature subtype=Beast power=5 toughness=5 [/card] [card] name=Murasa Brute mana={2}{G} type=Creature subtype=Troll Warrior power=3 toughness=3 [/card] [card] name=Murasa Rootgrazer abilities=vigilance auto={T}:name(Put a basic land card) moveTo(myBattlefield) target(land[basic]|myHand) auto={T}:name(Return a basic land card) moveTo(ownerHand) target(land[basic]|myBattlefield) text=Vigilance -- {T}: You may put a basic land card from your hand onto the battlefield. -- {T}: Return target basic land you control to its owner's hand. mana={G}{W} type=Creature subtype=Beast power=2 toughness=3 [/card] [card] name=Murasa Sproutling kicker={1}{G} auto=if paid(kicker) then moveTo(myHand) target(*[haskicker]|myGraveyard) text=Kicker {1}{G} -- When Murasa Sproutling enters the battlefield, if it was kicked, return target card with a kicker ability from your graveyard to your hand. mana={2}{G} type=Creature subtype=Plant Elemental power=3 toughness=3 [/card] [card] name=Murderous Betrayal auto={B}{B}:life:-halfdownlifetotal controller && bury target(creature[-black]) text={B}{B}, Pay half your life, rounded up: Destroy target nonblack creature. It can't be regenerated. mana={B}{B}{B} type=Enchantment [/card] [card] name=Murderous Rider // Swift End abilities=flash,lifelink,adventure restriction=can play creature other={1}{B}{B} name(Adventure) autostack=if paid(alternative) then name(Destroy creature or planeswalker) name(Destroy creature or planeswalker) target(creature,planeswalker) destroy autostack=if paid(alternative) then name(You loose 2 life) name(You loose 2 life) life:-2 controller autostack=if paid(alternative) then transforms((,newability[moveto(exile) and!( transforms((,newability[canplayfromexile])) forever )!])) forever auto=@movedTo(this|graveyard) from(battlefield):name(Put on the bottom of library) all(trigger[to]) bottomoflibrary text=Lifelink -- When Murderous Rider dies, put it on the bottom of its owner's library. // Destroy target creature or planeswalker. You lose 2 life. (Then exile this card. You may cast the creature later from exile.) mana={1}{B}{B} type=Creature subtype=Zombie Knight power=2 toughness=3 [/card] [card] name=Murkwater Pathway auto={T}:add{B} text={T}: Add {B}. type=Land [/card] [card] name=Murmuring Mystic auto=@movedTo(instant,sorcery|mystack):create(bird illusion:creature bird illusion:1/1:blue:flying) text=Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying. mana={3}{U} type=Creature subtype=Human Wizard power=1 toughness=5 [/card] [card] name=Muse Drake abilities=flying auto=draw:1 text=Flying -- When Muse Drake enters the battlefield, draw a card. mana={3}{U} type=Creature subtype=Drake power=1 toughness=3 [/card] [card] name=Mutiny target=creature|opponentbattlefield auto=transforms((,newability[dynamicability target(other creature|myBattlefield)])) ueot text=Target creature an opponent controls deals damage equal to its power to another target creature that player controls. mana={R} type=Sorcery [/card] [card] name=Mutual Destruction abilities=flash target=creature other={B}{S(creature|myBattlefield)} name(Play as Instant) auto=ifnot paid(alternative) then destroy myturnonly auto=if paid(alternative) then destroy otherrestriction=type(*[flash]|mybattlefield)~morethan~0 text=This spell has flash as long as you control a permanent with flash. -- As an additional cost to cast this spell, sacrifice a creature. -- Destroy target creature. mana={B}{S(creature|myBattlefield)} type=Sorcery [/card] [card] name=Muxus, Goblin Grandee aicode=activate moveto(mybattlefield) target(goblin[manacost<=5;zpos<=6]|mylibrary) auto=reveal:6 optionone target(goblin[manacost<=5]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!( activate castcard(normal) )! afterrevealedend revealend text=When Muxus, Goblin Grandee enters the battlefield, reveal the top six cards of your library. Put all Goblin creature cards with converted mana cost 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order. -- Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control. auto=@combat(attacking) source(this):all(this) foreach(other goblin[attacking]|myBattlefield) 1/1 ueot mana={4}{R}{R} type=Legendary Creature subtype=Goblin Noble power=4 toughness=4 [/card] [card] name=Mycosynth Lattice auto=lord(*|battlefield) transforms((artifact)) auto=lord(*|battlefield) devoid auto=lord(*|stack) devoid auto=lord(*|hand) devoid auto=lord(*|library) devoid auto=lord(*|graveyard) devoid auto=lord(*|exile) devoid auto=lord(*|sideboard) devoid auto=lord(*|mycastingzone) anytypeofmana auto=lord(*|opponentcastingzone) anytypeofmana auto=lord(*|myzones) anytypeofmanaability auto=lord(*|opponentzones) anytypeofmanaability text=All permanents are artifacts in addition to their other types. -- All cards that aren't on the battlefield, spells, and permanents are colorless. -- Players may spend mana as though it were mana of any color. mana={6} type=Artifact [/card] [card] name=Myr Reservoir auto=this(variable{type:myr:myrestrictedcastingzone}>0) {T}:add{C}{C} auto=this(variable{type:myr:mybattlefield}>0) {T}:add{C}{C} auto={3}{T}:moveto(myhand) target(Myr|mygraveyard) text={T}: Add {2} to your mana pool. Spend this mana only to cast Myr spells or activate abilities of Myr. -- {3}, {T}: Return target Myr card from your graveyard to your hand. mana={3} type=Artifact [/card] [card] name=Myriad Construct kicker={3} auto=if paid(kicker) then foreach(land[-basic]|opponentBattlefield) counter(1/1,1) auto=@targeted(this):sacrifice all(this) && thisforeach(power>=1) token(Construct,Artifact Creature Construct,1/1) text=Kicker {3} -- If Myriad Construct was kicked, it enters the battlefield with a +1/1 counter on it for each nonbasic land your opponents control. -- When Myriad Construct becomes the target of a spell, sacrifice it and create a number of 1/1 colorless Construct artifact creature tokens equal to its power. mana={4} type=Artifact Creature subtype=Construct power=4 toughness=4 [/card] [card] name=Mysterious Egg auto=@mutated(this):counter(1/1) text=Whenever this creature mutates, put a +1/+1 counter on it. mana={1} type=Creature subtype=Egg power=0 toughness=2 [/card] [card] name=Mysterious Pathlighter abilities=flying auto=@movedto(creature[adventure]|myBattlefield):all(trigger[to]) counter(1/1) text=Flying -- Each creature you control that has an Adventure enters the battlefield with an additional +1/+1 counter on it. (It doesn't need to have gone on the adventure first.) mana={2}{W} type=Creature subtype=Faerie power=2 toughness=2 [/card] [card] name=Mystic Archaeologist auto={3}{U}{U}:draw:2 text={3}{U}{U}: Draw two cards. mana={1}{U} type=Creature subtype=Human Wizard power=2 toughness=1 [/card] [card] name=Mystic Confluence auto=choice name(Choose 1, 2 and 3) target(*|stack) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever && target(creature) moveto(ownerhand) && draw:1 controller auto=choice name(Choose 1, 1 and 2) target(<2>*|stack) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever && target(creature) moveto(ownerhand) auto=choice name(Choose 1, 1 and 3) target(<2>*|stack) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever && draw:1 controller auto=choice name(Choose 1, 1 and 1) target(<3>*|stack) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever auto=choice name(Choose 1, 2 and 2) target(*|stack) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever && target(<2>creature) moveto(ownerhand) auto=choice name(Choose 1, 3 and 3) target(*|stack) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever && draw:2 controller auto=choice name(Choose 2, 2 and 2) target(<3>creature) moveto(ownerhand) auto=choice name(Choose 2, 2 and 3) target(<2>creature) moveto(ownerhand) && draw:1 controller auto=choice name(Choose 2, 3 and 3) target(creature) moveto(ownerhand) && draw:2 controller auto=choice name(Choose 3, 3 and 3) draw:3 controller text=Choose three. You may choose the same mode more than once. -- • Counter target spell unless its controller pays {3}. -- • Return target creature to its owner's hand. -- • Draw a card. mana={3}{U}{U} type=Instant [/card] [card] name=Mystic Forge auto={T}{L:1}:moveto(exile) all(*[zpos=1]|mylibrary) aicode=activate name(look) donothing auto={0}:name(Look) reveal:1 optionone name(look) target(<1>*[artifact,-land,-white,-red,-blue,-green,-black]|reveal) moveto(mylibrary) optiononeend optiontwo name(put it back) all(*|reveal) moveto(mylibrary) optiontwoend revealend text=You may look at the top card of your library any time. -- You may cast the top card of your library if it's an artifact card or a colorless nonland card. -- {T}, Pay 1 life: Exile the top card of your library. mana={4} type=Artifact [/card] [card] name=Mystic Reflection abilities=foretell target=creature[-legendary] autohand={2}:name(Pay 2 and exile face-down) name(Pay 2 and exile face-down) doforetell myturnonly autoexile={U} restriction{compare(canforetellcast)~morethan~0}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) auto=name(Choose non-legendary creature) transforms((,newability[@each endofturn:this(counter{0/0.1.MysticEffect}>=1) counter(0/0.-1.MysticEffect)],newability[counter(0/0.1.MysticEffect)],newability[@movedto(*[creature;planeswalker]|battlefield):all(trigger[to]) transforms((,newability[name(Copy mystic reflection target) name(Copy mystic reflection target) copy target(creature[counter{0/0.1.MysticEffect}])])) forever])) ueot text=Choose target nonlegendary creature. The next time one or more creatures or planeswalkers enter the battlefield this turn, they enter as copies of the chosen creature instead. -- Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) mana={1}{U} type=Instant [/card] [card] name=Mystic Repeal target=Enchantment auto=bottomoflibrary text=Put target enchantment on the bottom of its owner’s library mana={G} type=Instant [/card] [card] name=Mystic Sanctuary auto={T}:add{U} auto=aslongas(other land[island]|myBattlefield) tap(noevent) <3 oneshot auto=if this(untapped) may (instant,sorcery|mygraveyard) moveTo(myLibrary) once text={T}: Add {U}. -- Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands. -- When Mystic Sanctuary enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library. type=Land subtype=Island [/card] [card] name=Mystic Skyfish auto=@drawof(player):transforms((,newability[@drawof(player) restriction{once}:flying])) ueot text=Whenever you draw your second card each turn, Mystic Skyfish gains flying until end of turn. mana={2}{U} type=Creature subtype=Fish power=3 toughness=1 [/card] [card] name=Mystic Subdual abilities=flash target=creature auto=teach(creature) -2/-0 auto=teach(creature) loseabilities text=Flash -- Enchant creature -- Enchanted creature gets -2/-0 and loses all abilities. (Mutating onto the creature won't give it new abilities. It can gain abilities in other ways.) mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Mystical Dispute other={U} name(Counter Blue) auto=if paid(alternative) then name(counter blue spell) target(*[blue]|stack) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever auto=ifnot paid(alternative) then name(counter spell) target(*|stack) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever text=This spell costs {2} less to cast if it targets a blue spell. -- Counter target spell unless its controller pays 3 . mana={2}{U} type=Instant [/card] [card] name=Myth Unbound auto=thisforeach(variable{pnumofcommandcast}) lord(*[iscommander]|mycastingzone) altercost(colorless, -1) auto=@movedto(*[iscommander]|mycommandzone):draw:1 controller text=Your commander costs {1} less to cast for each time it's been cast from the command zone this game. -- Whenever your commander is put into the command zone from anywhere, draw a card. mana={2}{G} type=Enchantment [/card] [card] name=Mythos of Brokkos abilities=hiddenface aicode=activate moveto(myGraveyard) target(*|mylibrary) other={U}{B}{G} name(Spend U and B) auto=if paid(alternative) then (search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend && moveTo(myHand) target(artifact,enchantment,land,creature,planeswalker|myGraveyard) auto=ifnot paid(alternative) then moveTo(myHand) target(artifact,enchantment,land,creature,planeswalker|myGraveyard) text=If {U}{B} -- was spent to cast this spell, search your library for a card, put that card into your graveyard, then shuffle your library. -- Return up to two permanent cards from your graveyard to your hand. mana={2}{G}{G} type=Sorcery [/card] [card] name=Mythos of Illuna target=*[-instant;-sorcery] other={R}{G}{U}{U} name(Spend B and G) auto=ifnot paid(alternative) then clone auto=if paid(alternative) then clone and!( transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot )! text=Create a token that's a copy of target permanent. If {R}{G} was spent to cast this spell, instead create a token that's a copy of that permanent, except the token has "When this permanent enters the battlefield, if it's a creature, it fights up to one target creature you don't control." mana={2}{U}{U} type=Sorcery [/card] [card] name=Mythos of Nethroi other={G}{W}{B} name(Spend G and W) auto=if paid(alternative) then destroy target(*[-land]|battlefield) auto=ifnot paid(alternative) then destroy target(creature|battlefield) text=Destroy target nonland permanent if it's a creature or if {G}{W} was spent to cast this spell. mana={2}{B} type=Instant [/card] [card] name=Mythos of Vadrok other={W}{U}{R}{R} name(Spend W and U) auto=ifnot paid(alternative) then thisforeach(variable{5}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(creature,planewsalker) damage:1!$ controller auto=if paid(alternative) then thisforeach(variable{5}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(creature,planewsalker) damage:1 && cantattack uynt && cantblock uynt!$ controller text=Mythos of Vadrok deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers. If {W}{U} was spent to cast this spell, until your next turn, those permanents can't attack or block and their activated abilities can't be activated. mana={2}{R}{R} type=Sorcery [/card] [card] name=Naban, Dean of Iteration text=If a Wizard entering the battlefield under your control causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. mana={1}{U} type=Legendary Creature subtype=Human Wizard power=2 toughness=1 [/card] [card] name=Nadier's Nightblade auto=@movedTo(*[token]|nonbattlezone) from(battlefield):life:1 controller && life:-1 opponent text=Whenever a token you control leaves the battlefield, each opponent loses 1 life and you gain 1 life. mana={2}{B} type=Creature subtype=Elf Warrior power=1 toughness=3 [/card] [card] name=Nadier, Agent of the Duskenel abilities=partner auto=@movedTo(*[token]|nonbattlezone) from(mybattlefield):counter(1/1) auto=@movedTo(this|nonbattlezone) from(mybattlefield):token(Elf Warrior,Creature Elf Warrior,1/1,green)*power controller text=Whenever a token you control leaves the battlefield, put a +1/+1 counter on Nadier, Agent of the Duskenel. -- When Nadier leaves the battlefield, create a number of 1/1 green Elf Warrior creature tokens equal to its power. -- Partner (You can have two commanders if both have partner.) mana={5}{B} type=Legendary Creature subtype=Elf Warrior power=3 toughness=3 [/card] [card] name=Nadir Kraken auto=@drawof(player):may pay({1}) counter(1/1,1) all(this) && create(Tentacle:creature Tentacle:1/1:blue) text=Whenever you draw a card, you may pay {1}. If you do, put a +1/+1 counter on Nadir Kraken and create a 1/1 blue Tentacle creature token. mana={1}{U}{U} type=Creature subtype=Kraken power=2 toughness=3 [/card] [card] name=Naga Eternal mana={2}{U} type=Creature subtype=Zombie Naga power=3 toughness=2 [/card] [card] name=Naga Oracle auto=deplete:3 controller && transforms((,newability[may moveto(mylibrary) target(*|mygraveyard)])) ueot text=When Naga Oracle enters the battlefield, look at the top three cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order. mana={3}{U} type=Creature subtype=Naga Cleric power=2 toughness=4 [/card] [card] name=Naga Vitalist auto=this(variable{plandg}>0) {t}:out{g} auto=this(variable{plandu}>0) {t}:out{u} auto=this(variable{plandr}>0) {t}:out{r} auto=this(variable{plandb}>0) {t}:out{b} auto=this(variable{plandw}>0) {t}:out{w} auto=this(variable{plandc}>0) {t}:out{1} text={T}: Add to your mana pool one mana of any type that a land you control could produce. mana={1}{G} type=Creature subtype=Naga Druid power=1 toughness=2 [/card] [card] name=Nahiri's Binding target=creature,planeswalker auto=cantattack auto=cantpwattack auto=cantblock auto=noactivatedability text=Enchant creature or planeswalker -- Enchanted permanent can't attack or block, and its activated abilities can't be activated. mana={1}{W}{W} type=Enchantment subtype=Aura [/card] [card] name=Nahiri's Lithoforming target=land|myBattlefield auto=transforms((,newability[sacrifice],newability[draw:1])) ueot auto=maxPlay(land)+1 ueot auto=emblem transforms((,newability[@movedTo(land|myBattlefield):all(trigger[to]) tap(noevent)])) ueot text=Sacrifice X lands. For each land sacrificed this way, draw a card. You may play X additional lands this turn. Lands you control enter the battlefield tapped this turn. mana={X}{R}{R} type=Sorcery [/card] [card] name=Nahiri's Stoneblades target=creature auto=2/0 ueot text=Up to two target creatures each get +2/+0 until end of turn. mana={1}{R} type=Instant [/card] [card] name=Naiad of Hidden Coves auto=aslongas opponentturnonly: (*|mycastingzone) changecost(colorless:-1) text=As long as it’s not your turn, spells you cast cost {1} less to cast. mana={2}{U} type=Enchantment Creature subtype=Nymph power=2 toughness=3 [/card] [card] name=Najeela, the Blade-Blossom auto=@combat(attacking) source(creature[warrior]):create(warrior:creature warrior:1/1:white:battleready) auto={W}{U}{B}{R}{G}:untap all attacking creature they) trample, lifelink, && haste ueot after this phase, there is an additional combat phase activate this ability only during combat text=Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking. -- {W}{U}{B}{R}{G}: Untap all attacking creatures. They gain trample, lifelink, and haste until end of turn. After this phase, there is an additional combat phase. Activate this ability only during combat. mana={2}{R} type=Legendary Creature subtype=Human Warrior power=3 toughness=2 [/card] [card] name=Nakaya Shade auto={B}:ability$!name(pay or 1/1) pay[[{2}]] name(pay 2 mana) donothing?1/1 ueot!$ opponent text={B}: Nakaya Shade gets +1/+1 until end of turn unless any player pays {2}. mana={1}{B} type=Creature subtype=Shade power=1 toughness=1 [/card] [card] name=Narfi, Betrayer King auto=lord(other creature[zombie;snow]|mybattlefield) 1/1 autograveyard={i}{i}{i}:moveto(mybattlefield) and!( tap(noevent) )! text=Other snow and Zombie creatures you control get +1/+1. -- {S}i}{S}i}{S}i} : Return Narfi, Betrayer King from your graveyard to the battlefield tapped. ({S}i} can be paid with one mana from a snow source.) mana={3}{U}{B} type=Legendary Snow Creature subtype=Zombie Wizard power=4 toughness=3 [/card] [card] name=Narset's Reversal target=*[instant;sorcery]|stack auto=fizzleto(hand) auto=castcard(copied noevent) text=Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy. mana={U}{U} type=Instant [/card] [card] name=Naru Meha, Master Wizard abilities=flash auto=castcard(copied noevent) target(*[instant;sorcery]|stack) auto=lord(other wizard|myBattlefield) +1/+1 text=Flash -- When Naru Meha, Master Wizard enters the battlefield, copy target instant or sorcery spell you control. You may choose new targets for the copy. -- Other Wizards you control get +1/+1. mana={2}{U}{U} type=Legendary Creature subtype=Human Wizard power=3 toughness=3 [/card] [card] name=Nascent Metamorph auto=@combat(attacking,blocking) source(this):Reveal:1 revealzone(opponentLibrary) revealuntil(creature|opponentLibrary) optionone donothing optiononeend optiontwo name(Copy) target(creature|reveal) copy and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealedend revealend text=Whenever Nascent Metamorph attacks or blocks, target opponent reveals cards from the top of their library until they reveal a creature card. Nascent Metamorph becomes a copy of that card until end of turn. Then that player puts all cards revealed this way on the bottom of their library in a random order. mana={1}{U} type=Creature subtype=Shapeshifter power=1 toughness=1 [/card] [card] name=Natural Reclamation target=enchantment,artifact auto=destroy autostack=if casted(this) then cascade:plibrarycount text=Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) -- Destroy target artifact or enchantment. mana={4}{G} type=Instant [/card] [card] name=Nature's Chant target=artifact,enchantment auto=destroy text=Destroy target artifact or enchantment. mana={1}{GW} type=Instant [/card] [card] name=Nature's Kiss target=creature auto={1}{E(*[zpos=1]|mygraveyard)}:1/1 ueot text=Enchant creature -- {1}, Exile the top card of your graveyard: Enchanted creature gets +1/+1 until end of turn. mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Nature's Panoply auto=choice name(Don't strive) ability$!name(choose 1 creature) name(choose 1 creature) target(*[creature]) counter(1/1)!$ controller auto=choice name(Strive 1) ability$!name(choose 2 creatures) pay[[{2}{G}]] name(choose 2 creatures) target(<2>*[creature]) counter(1/1)!$ controller auto=choice name(Strive 2) ability$!name(choose 3 creatures) pay[[{4}{G}{G}]] name(choose 3 creatures) target(<3>*[creature]) counter(1/1)!$ controller auto=choice name(Strive 3) ability$!name(choose 4 creatures) pay[[{6}{G}{G}{G}]] name(choose 4 creatures)target(<4>*[creature]) counter(1/1)!$ controller auto=choice name(Strive 4) ability$!name(choose 5 creatures) pay[[{8}{G}{G}{G}{G}]] name(choose 5 creatures) target(<5>*[creature]) counter(1/1)!$ controller auto=choice name(Strive 5) ability$!name(choose 6 creatures) pay[[{10}{G}{G}{G}{G}{G}]] name(choose 6 creatures) target(<6>*[creature]) counter(1/1)!$ controller auto=choice name(Strive 6) ability$!name(choose 7 creatures) pay[[{12}{G}{G}{G}{G}{G}{G}]] name(choose 7 creatures) target(<7>*[creature]) counter(1/1)!$ controller auto=choice name(Strive 7) ability$!name(choose 8 creatures) pay[[{14}{G}{G}{G}{G}{G}{G}{G}]] name(choose 8 creatures) target(<8>*[creature]) counter(1/1)!$ controller auto=choice name(Strive 8) ability$!name(choose 9 creatures) pay[[{16}{G}{G}{G}{G}{G}{G}{G}{G}]] name(choose 9 creatures) target(<9>*[creature]) counter(1/1)!$ controller auto=choice name(Strive 9) ability$!name(choose 10 creatures) pay[[{18}{G}{G}{G}{G}{G}{G}{G}{G}{G}]] name(choose 10 creatures) target(<10>*[creature]) counter(1/1)!$ controller auto=choice name(Strive 10) ability$!name(choose 11 creatures) pay[[{20}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}]] name(choose 11 creatures) target(<11>*[creature]) counter(1/1)!$ controller auto=choice name(Strive 11) ability$!name(choose 12 creatures) pay[[{22}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}]] name(choose 12 creatures) target(<12>*[creature]) counter(1/1)!$ controller auto=choice name(Strive 12) ability$!name(choose 13 creatures) pay[[{24}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}]] name(choose 13 creatures) target(<13>*[creature]) counter(1/1)!$ controller auto=choice name(Strive 13) ability$!name(choose 14 creatures) pay[[{26}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}]] name(choose 14 creatures)target(<14>*[creature]) counter(1/1)!$ controller auto=choice name(Strive 14) ability$!name(choose 15 creatures) pay[[{28}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}]] name(choose 15 creatures) target(<15>*[creature]) counter(1/1)!$ controller auto=choice name(Strive 15) ability$!name(choose 16 creatures) pay[[{30}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}]] name(choose 16 creatures) target(<16>*[creature]) counter(1/1)!$ controller auto=choice name(Strive 16) ability$!name(choose 17 creatures) pay[[{32}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}]] name(choose 17 creatures) target(<17>*[creature]) counter(1/1)!$ controller auto=choice name(Strive 17) ability$!name(choose 18 creatures) pay[[{34}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}]] name(choose 18 creatures) target(<18>*[creature]) counter(1/1)!$ controller auto=choice name(Strive 18) ability$!name(choose 19 creatures) pay[[{36}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}]] name(choose 19 creatures) target(<19>*[creature]) counter(1/1)!$ controller auto=choice name(Strive 19) ability$!name(choose 20 creatures) pay[[{38}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}]] name(choose 20 creatures) target(<20>*[creature]) counter(1/1)!$ controller text=Strive — Nature's Panoply costs {2}{G} more to cast for each target beyond the first. -- Choose any number of target creatures. Put a +1/+1 counter on each of them. mana={G} type=Instant [/card] [card] name=Nature's Way target=creature auto=vigilance ueot auto=trample ueot auto=transforms((,newability[dynamicability target(creature|opponentBattlefield)])) forever text=Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control. mana={1}{G} type=Sorcery [/card] [card] name=Navigator's Compass auto=life:3 controller auto={T}:ueot name(land becomes a plains) transforms((plains)) target(land|mybattlefield) auto={T}:ueot name(land becomes an island) transforms((island)) target(land|mybattlefield) auto={T}:ueot name(land becomes a swamp) transforms((swamp)) target(land|mybattlefield) auto={T}:ueot name(land becomes a mountain) transforms((mountain)) target(land|mybattlefield) auto={T}:ueot name(land becomes a forest) transforms((forest)) target(land|mybattlefield) text=When Navigator's Compass enters the battlefield, you gain 3 life. -- {T}: Until end of turn, target land you control becomes the basic land type of your choice in addition to its other types. mana={1} type=Artifact [/card] [card] name=Navigator's Ruin auto=@each my endofturn restriction{raid}:deplete:4 opponent text=Raid — At the beginning of your end step, if you attacked with a creature this turn, target opponent puts the top four cards of his or her library into his or her graveyard. mana={2}{U} type=Enchantment [/card] [card] name=Nazahn, Revered Bladesmith auto=choice moveTo(myHand) target(equipment[-Hammer of Nazahn]|myLibrary) auto=choice moveTo(myBattlefield) target(Hammer of Nazahn|myLibrary) auto=@combat(attacking) source(creature[geared]|mybattlefield):may tap target(creature|opponentBattlefield) text=When Nazahn, Revered Bladesmith enters the battlefield, search your library for an Equipment card and reveal it. If you reveal a card named Hammer of Nazahn this way, put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle your library. -- Whenever an equipped creature you control attacks, you may tap target creature defending player controls. mana={4}{G}{W} type=Legendary Creature subtype=Cat Artificer power=5 toughness=4 [/card] [card] name=Necratog auto={E(creature|mygraveyard)}:2/2 ueot text=Exile the top creature card of your graveyard: Necratog gets +2/+2 until end of turn. mana={1}{B}{B} type=Creature subtype=Atog power=1 toughness=2 [/card] [card] name=Necravolver other={2}{B}{W} name(Kicker W) auto=if paid(alternative) then counter(1/1) auto=if paid(alternative) then transforms((,newability[lifelink])) forever kicker={1}{G} auto=kicker ifnot paid(alternative) then counter(1/1,2) auto=kicker ifnot paid(alternative) then transforms((,newability[trample])) forever text=Kicker {1}{G} and/or {W} (You may pay an additional {1}{G} and/or {W} as you cast this spell.) -- If Necravolver was kicked with its {1}{G} kicker, it enters the battlefield with two +1/+1 counters on it and with trample. -- If Necravolver was kicked with its {W} kicker, it enters the battlefield with a +1/+1 counter on it and with "Whenever Necravolver deals damage, you gain that much life." mana={2}{B} type=Creature subtype=Volver power=2 toughness=2 [/card] [card] name=Necrologia restriction=myturnonly auto=if compare(lifetotal)~morethan~0 then choice name(Pay 1 Life) life:-1 controller && draw:1 controller auto=if compare(lifetotal)~morethan~1 then choice name(Pay 2 Life) life:-2 controller && draw:2 controller auto=if compare(lifetotal)~morethan~2 then choice name(Pay 3 Life) life:-3 controller && draw:3 controller auto=if compare(lifetotal)~morethan~3 then choice name(Pay 4 Life) life:-4 controller && draw:4 controller auto=if compare(lifetotal)~morethan~4 then choice name(Pay 5 Life) life:-5 controller && draw:5 controller auto=if compare(lifetotal)~morethan~5 then choice name(Pay 6 Life) life:-6 controller && draw:6 controller auto=if compare(lifetotal)~morethan~6 then choice name(Pay 7 Life) life:-7 controller && draw:7 controller auto=if compare(lifetotal)~morethan~7 then choice name(Pay 8 Life) life:-8 controller && draw:8 controller auto=if compare(lifetotal)~morethan~8 then choice name(Pay 9 Life) life:-9 controller && draw:9 controller auto=if compare(lifetotal)~morethan~9 then choice name(Pay 10 Life) life:-10 controller && draw:10 controller auto=if compare(lifetotal)~morethan~10 then choice name(Pay 11 Life) life:-11 controller && draw:11 controller auto=if compare(lifetotal)~morethan~11 then choice name(Pay 12 Life) life:-12 controller && draw:12 controller auto=if compare(lifetotal)~morethan~12 then choice name(Pay 13 Life) life:-13 controller && draw:13 controller auto=if compare(lifetotal)~morethan~13 then choice name(Pay 14 Life) life:-14 controller && draw:14 controller auto=if compare(lifetotal)~morethan~14 then choice name(Pay 15 Life) life:-15 controller && draw:15 controller auto=if compare(lifetotal)~morethan~15 then choice name(Pay 16 Life) life:-16 controller && draw:16 controller auto=if compare(lifetotal)~morethan~16 then choice name(Pay 17 Life) life:-17 controller && draw:17 controller auto=if compare(lifetotal)~morethan~17 then choice name(Pay 18 Life) life:-18 controller && draw:18 controller auto=if compare(lifetotal)~morethan~18 then choice name(Pay 19 Life) life:-19 controller && draw:19 controller auto=if compare(lifetotal)~morethan~19 then choice name(Pay 20 Life) life:-20 controller && draw:20 controller text=Cast Necrologia only during your end step. -- As an additional cost to cast Necrologia, pay X life. -- Draw X cards. mana={3}{B}{B} type=Instant [/card] [card] name=Necromantic Selection auto=moveto(exile) all(this) auto=destroy all(creature|battlefield) auto=moveto(mybattlefield) target(creature[fresh]|graveyard) and!(transforms((Zombie,newcolors[black])) forever)! text=Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection. mana={4}{B}{B}{B} type=Sorcery [/card] [card] name=Necromentia auto=chooseanameopp name(Search that cards) target(*[chosenname]|opponentgraveyard,opponentlibrary,opponenthand) moveto(exile) and!( token(Zombie,Creature Zombie,2/2,black) opponent and!( shuffle opponent )! )! chooseend nonbasicland text=Choose a card name other than a basic land card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles their library, then creates a 2/2 black Zombie creature token for each card exiled from their hand this way. mana={1}{B}{B} type=Sorcery [/card] [card] name=Necropanther abilities=mutate otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveTo(myHand) auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) auto={9999}:equip other={2}{WB}{WB} name(Mutate) auto=transforms((,newability[@mutated(this):target(creature[manacost<=3]|mygraveyard) moveTo(myBattlefield)])) auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Over) choice name(Mutate Over) mutateover target(other creature[-human]|mybattlefield) auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Under) choice name(Mutate Under) mutateunder target(other creature[-human]|mybattlefield) text=Mutate {2}{WB}{WB} -- (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Whenever this creature mutates, return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. mana={1}{W}{B} type=Creature subtype=Cat Nightmare power=3 toughness=3 [/card] [card] name=Necropolis Fiend abilities=flying auto={X}{T}{E(*|myGraveyard)}: target(creature) -X/-X ueot text=Flying -- Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.) mana={7}{B}{B} other={delve} name(Delve) type=Creature subtype=Demon power=4 toughness=5 [/card] [card] name=Necrotic Hex auto=ability$!name(sacrifice six creatures) sacrifice notatarget(<6>creature|mybattlefield)!$ opponent auto=if type(creature|mybattlefield)~equalto~1 then target(creature|mybattlefield) sacrifice and!( thisforeach(variable{6}) token(Zombie,Creature Zombie,2/2,black) and!( tap(noevent) )! )! auto=if type(creature|mybattlefield)~equalto~2 then target(<2>creature|mybattlefield) sacrifice and!( thisforeach(variable{3}) token(Zombie,Creature Zombie,2/2,black) and!( tap(noevent) )! )! auto=if type(creature|mybattlefield)~equalto~3 then target(<3>creature|mybattlefield) sacrifice and!( thisforeach(variable{2}) token(Zombie,Creature Zombie,2/2,black) and!( tap(noevent) )! )! auto=if type(creature|mybattlefield)~equalto~4 then target(<4>creature|mybattlefield) sacrifice and!( token(Zombie,Creature Zombie,2/2,black) and!( tap(noevent) )! )! auto=if type(creature|mybattlefield)~equalto~4 then thisforeach(variable{2}) token(Zombie,Creature Zombie,2/2,black) and!( tap(noevent) )! auto=if type(creature|mybattlefield)~equalto~5 then target(<5>creature|mybattlefield) sacrifice and!( token(Zombie,Creature Zombie,2/2,black) and!( tap(noevent) )! )! auto=if type(creature|mybattlefield)~equalto~5 then token(Zombie,Creature Zombie,2/2,black) and!( tap(noevent) )! auto=if type(creature|mybattlefield)~morethan~5 then target(<6>creature|mybattlefield) sacrifice and!( token(Zombie,Creature Zombie,2/2,black) and!( tap(noevent) )! )! auto=if type(creature|mybattlefield)~equalto~0 then ability$!thisforeach(variable{6}) token(Zombie,Creature Zombie,2/2,black) and!( tap(noevent) )! !$ controller text=Each player sacrifices six creatures. You create six tapped 2/2 black Zombie creature tokens. mana={6}{B} type=Sorcery [/card] [card] name=Necrotic Wound target=creature auto=foreach(creature|mygraveyard) -X/-X auto=exiledeath text=Undergrowth — Target creature gets -X/-X until end of turn, where X is the number of creature cards in your graveyard. If that creature would die this turn, exile it instead. mana={B} type=Instant [/card] [card] name=Needle Drop auto=draw:1 controller auto=damage:1 target(creature[damaged],player) text=Needle Drop deals 1 damage to target creature or player that was dealt damage this turn. -- Draw a card. mana={R} type=Instant [/card] [card] name=Needlebite Trap target=player other={B} name(Opponent gained life) otherrestriction=compare(oplifegain)~morethan~0 auto=life:5 controller auto=life:-5 targetedplayer text=If an opponent gained life this turn, you may pay {B} rather than pay Needlebite Trap's mana cost. -- Target player loses 5 life and you gain 5 life. mana={5}{B}{B} type=Instant subtype=Trap [/card] [card] name=Needletooth Raptor auto=@damaged(this):damage:5 target(creature|opponentBattlefield) text=Enrage — Whenever Needletooth Raptor is dealt damage, it deals 5 damage to target creature an opponent controls. mana={3}{R} type=Creature subtype=Dinosaur power=2 toughness=2 [/card] [card] name=Needleverge Pathway autohand={0}:restriction{can play land} name(Pillarverge Pathway) name(Pillarverge Pathway) flip(Pillarverge Pathway) forcetype(land) auto={T}:add{R} text={T}: Add {R}. type=Land [/card] [card] name=Nef-Crop Entangler abilities=trample auto=@exerted(this):1/2 ueot auto=@combat(attacking) source(this):may exert text=Trample -- You may exert Nef-Crop Entangler as it attacks. When you do, it gets +1/+2 until end of turn. (An exerted creature won't untap during your next untap step.) mana={1}{R} type=Creature subtype=Human Warrior power=2 toughness=1 [/card] [card] name=Neheb, Dreadhorde Champion abilities=trample auto=@combatdamaged(player,planeswalker) from(this):may target(*|myhand) reject && draw:1 controller && Add{R} doesntempty text=Trample -- Whenever Neheb, Dreadhorde Champion deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much {R}. Until end of turn, you don't lose this mana as steps and phases end. mana={2}{R}{R} type=Legendary Creature subtype=Zombie Minotaur Warrior power=5 toughness=4 [/card] [card] name=Neheb, the Eternal auto=@combat(blocked,turnlimited) source(this):life:-3 opponent auto=@each my secondmain:counter(0/0,oplifelost,redmana) && transforms((,newability[thisforeach(counter{0/0.oplifelost.redmana}) add{R}])) ueot auto=@each endofturn:removeallcounters(0/0,1,redmana) text=Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) -- At the beginning of your postcombat main phase, add {R} to your mana pool for each 1 life your opponents have lost this turn. mana={3}{R}{R} type=Legendary Creature subtype=Zombie Minotaur Warrior power=4 toughness=6 [/card] [card] name=Neheb, the Worthy abilities=first strike auto=lord(minotaur|mybattlefield) first strike auto=aslongas(*|myhand) lord(minotaur|mybattlefield) 2/0 <2 auto=@combatdamaged(player) from(this):ability$!target(*|myhand) reject$! opponent auto=@combatdamaged(player) from(this):transforms((,newability[target(*|myhand) reject])) forever text=First strike -- Other Minotaurs you control have first strike. -- As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0. -- Whenever Neheb, the Worthy deals combat damage to a player, each player discards a card. mana={1}{B}{R} type=Legendary Creature subtype=Minotaur Warrior power=2 toughness=2 [/card] [card] name=Nemesis of Mortals anyzone=foreach(creature|mygraveyard) changecost(colorless:-1) forcedalive auto=this(cantargetcard(*[-monstrous]) {7}{G}{G}:becomes(monstrous) forever && counter(1/1,5) restriction{type(creature|mygraveyard)~equalto~0} auto=this(cantargetcard(*[-monstrous]) {6}{G}{G}:becomes(monstrous) forever && counter(1/1,5) restriction{type(creature|mygraveyard)~equalto~1} auto=this(cantargetcard(*[-monstrous]) {5}{G}{G}:becomes(monstrous) forever && counter(1/1,5) restriction{type(creature|mygraveyard)~equalto~2} auto=this(cantargetcard(*[-monstrous]) {4}{G}{G}:becomes(monstrous) forever && counter(1/1,5) restriction{type(creature|mygraveyard)~equalto~3} auto=this(cantargetcard(*[-monstrous]) {3}{G}{G}:becomes(monstrous) forever && counter(1/1,5) restriction{type(creature|mygraveyard)~equalto~4} auto=this(cantargetcard(*[-monstrous]) {2}{G}{G}:becomes(monstrous) forever && counter(1/1,5) restriction{type(creature|mygraveyard)~equalto~5} auto=this(cantargetcard(*[-monstrous]) {1}{G}{G}:becomes(monstrous) forever && counter(1/1,5) restriction{type(creature|mygraveyard)~equalto~6} auto=this(cantargetcard(*[-monstrous]) {G}{G}:becomes(monstrous) forever && counter(1/1,5) restriction{type(creature|mygraveyard)~morethan~6} text=Nemesis of Mortals costs {1} less to cast for each creature card in your graveyard. -- {7}{G}{G}: Monstrosity 5. This ability costs {1} less to activate for each creature card in your graveyard. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.) mana={4}{G}{G} type=Creature subtype=Snake power=5 toughness=5 [/card] [card] name=Neoform auto=reveal:plibrarycount optionone name(choose card) target(creature[manacost=storedmanacostplus1plusend]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend text=As an additional cost to cast this spell, sacrifice a creature. -- Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put that card onto the battlefield with an additional +1/+1 counter on it, then shuffle your library. mana={G}{U}{S(creature|mybattlefield)} type=Sorcery [/card] [card] name=Nephalia Academy auto=@discarded(*|myhand):all(trigger[to]) may moveTo(mylibrary) auto={T}:add{1} text=If a spell or ability an opponent controls causes you to discard a card, you may reveal that card and put it on top of your library instead of putting it anywhere else. -- {T}: Add {C} to your mana pool. type=Land [/card] [card] name=Nessian Boar abilities=lure auto=@combat(blocking,blocked) source(this) from(creature):draw:1 opponent text=All creatures able to block Nessian Boar do so. -- Whenever Nessian Boar becomes blocked by a creature, that creature’s controller draws a card. mana={3}{G}{G} type=Creature subtype=Boar power=10 toughness=6 [/card] [card] name=Nessian Demolok auto=all(this) flipacoin winability counter(0/0,1,TributeUnpaid) winabilityend loseability counter(1/1,3) loseabilityend flipend auto=@counteradded(0/0,1,TributeUnpaid) from(this) once:all(this) counter(0/0,-1,TributeUnpaid) auto=@counteradded(0/0,1,TributeUnpaid) from(this) once:target(*[-creature]|battlefield) destroy text=Tribute 3 (As this creature enters the battlefield, an opponent of your choice may place three +1/+1 counters on it.) -- When Nessian Demolok enters the battlefield, if tribute wasn't paid, destroy target noncreature permanent. mana={3}{G}{G} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Nessian Hornbeetle auto=@each my combatbegins restriction{type(creature[power>=4]|mybattlefield)~morethan~0}:counter(1/1,1) text=At the beginning of combat on your turn, if you control another creature with power 4 or greater, put a +1/+1 counter on Nessian Hornbeetle. mana={1}{G} type=Creature subtype=Insect power=2 toughness=2 [/card] [card] name=Nessian Wanderer aicode=activate target(land[zpos<=3]|mylibrary) moveto(myhand) auto=@movedTo(enchantment|myBattlefield):name(look three) reveal:3 optionone name(Get a land) target(land|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<2>*|reveal) bottomoflibrary optiontwoend revealend text=Constellation — Whenever an enchantment enters the battlefield under your control, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order. mana={1}{G} type=Creature subtype=Satyr Scout power=1 toughness=3 [/card] [card] name=Nessian Wilds Ravager abilities=flying auto=ability$!choice name(Tribute 6) all(mysource) counter(1/1,6) _ choice name(May fight another target creature) may transforms((,newability[target(creature) dynamicability])) ueot opponent !$ opponent text=Tribute 6 (As this creature enters the battlefield, an opponent of your choice may put six +1/+1 counters on it.) -- When Nessian Wilds Ravager enters the battlefield, if tribute wasn’t paid, you may have Nessian Wilds Ravager fight another target creature. (Each deals damage equal to its power to the other.) mana={4}{G}{G} type=Creature subtype=Hydra power=6 toughness=6 [/card] [card] name=Nest Robber abilities=haste text=Haste mana={1}{R} type=Creature subtype=Dinosaur power=2 toughness=1 [/card] [card] name=Nest of Scarabs auto=@counteradded(-1/-1) from(*|mybattlefield):token(Insect,creature Insect,1/1,black) auto=@counteradded(-1/-1) from(*|mystack):token(Insect,creature Insect,1/1,black) text=Whenever you put one or more -1/-1 counters on a creature, create that many 1/1 black Insect creature tokens. mana={2}{B} type=Enchantment [/card] [card] name=Nesting Dragon abilities=flying auto=@movedTo(land|myBattlefield):token(dragon egg) text=Flying -- Landfall — Whenever a land enters the battlefield under your control, create a 0/2 red Dragon Egg creature token with defender and "When this creature dies, create a 2/2 red Dragon creature token with flying and '{R}: This creature gets +1/+0 until end of turn.'" mana={3}{R}{R} type=Creature subtype=Dragon power=5 toughness=4 [/card] [card] name=Netherborn Altar auto={T} restriction{type(*[iscommander]|mycommandzone)~morethan~0}:transforms((,newability[counter(0/0.1.Soul) all(this)],newability[moveTo(myHand) target(*[iscommander]|mycommandzone)],newability[thisforeach(counter{0/0.1.Soul}) life:-3 controller])) oneshot text={T}, Put a soul counter on Netherborn Altar: Put your commander into your hand from the command zone. Then you lose 3 life for each soul counter on Netherborn Altar. mana={1}{B} type=Artifact [/card] [card] name=Nethroi, Apex of Death abilities=deathtouch,lifelink,mutate otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveTo(myHand) auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) auto={9999}:equip other={4}{GW}{B}{B} name(Mutate) auto=transforms((,newability[@mutated(this):target(creature[manacost<=10]|mygraveyard) moveTo(myBattlefield)])) auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Over) choice name(Mutate Over) mutateover target(other creature[-human]|mybattlefield) auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Under) choice name(Mutate Under) mutateunder target(other creature[-human]|mybattlefield) text=Mutate {4}{GW}{B}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Deathtouch, lifelink -- Whenever this creature mutates, return any number of target creature cards with total power 10 or less from your graveyard to the battlefield. mana={2}{W}{B}{G} type=Legendary Creature subtype=Cat Nightmare Beast power=5 toughness=5 [/card] [card] name=Neurok Transmuter auto={U}:target(creature) transforms((artifact)) ueot auto={U}:target(creature[artifact]) transforms((removetypes)) ueot && transforms((Creature,blue)) ueot text={U}: Target creature becomes an artifact in addition to its other types until end of turn. -- {U}: Until end of turn, target artifact creature becomes blue and isn't an artifact. mana={2}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Neutralize abilities=cycling target=*|stack auto=fizzle autohand=__CYCLING__({2}) text=Counter target spell. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{U}{U} type=Instant [/card] [card] name=Never // Return target=creature,planeswalker auto=destroy autograveyard={3}{B}{E}:moveto(exile) target(*|graveyard) && token(Zombie,creature Zombie,2/2,black) asSorcery text=Destroy target creature or planeswalker. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Exile target card from a graveyard. Create a 2/2 black Zombie creature token. mana={1}{B}{B} type=Sorcery [/card] [card] name=Never Happened aicode=activate moveto(exile) notatarget(*[-land]|opponentGraveyard,opponenthand) auto=choice name(exile from hand) reveal:type:*:opponenthand revealzone(opponenthand) optionone name(choose to exile) notatarget(<1>*[-land]|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(exile)])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend auto=choice name(exile from graveyard) moveto(exile) target(*[-land]|opponentGraveyard) text=Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. mana={2}{B} type=Sorcery [/card] [card] name=Nevinyrral, Urborg Tyrant auto=cantbetargetof(*[artifact;creature;enchantment]) auto=foreach(creature[fresh]|graveyard) token(Zombie,Creature Zombie,2/2,black) and!( tap(noevent) )! auto=@movedto(this|graveyard) from(battlefield):pay({1}) name(destroy all artifacts, creatures, and enchantments) destroy all(artifact,creature,enchantment) text=Hexproof from artifacts, creatures, and enchantments -- When Nevinyrral, Urborg Tyrant enters the battlefield, create a tapped 2/2 black Zombie creature token for each creature that died this turn. -- When Nevinyrral dies, you may pay {1} . When you do, destroy all artifacts, creatures, and enchantments. mana={3}{W}{U}{B} type=Legendary Creature subtype=Zombie Wizard power=3 toughness=6 [/card] [card] name=New Blood target=creature auto=moveto(mybattlefield) and!( transforms((removecreaturesubtypes)) forever && transforms((Vampire)) forever )! text=As an additional cost to cast this spell, tap an untapped Vampire you control. -- Gain control of target creature. Change the text of that creature by replacing all instances of one creature type with Vampire. mana={2}{B}{B}{T(vampire|mybattlefield)} type=Sorcery [/card] [card] name=New Frontiers auto=thisforeach(X) ability$!notatarget(land|mylibrary) moveto(ownerhand) && tap!$ opponent auto=name(search basic lands) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend text=Each player may search his or her library for up to X basic land cards and put them onto the battlefield tapped. Then each player who searched his or her library this way shuffles it. mana={X}{G} type=Sorcery [/card] [card] name=New Horizons target=land auto=counter(1/1,1) target(creature) auto=teach(land) {T}:add{G}{G} auto=teach(land) {T}:add{W}{W} auto=teach(land) {T}:add{U}{U} auto=teach(land) {T}:add{B}{B} auto=teach(land) {T}:add{R}{R} text=Enchant land -- When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control. -- Enchanted land has "{T}: Add two mana of any one color to your mana pool." mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=New Perspectives auto=draw:3 controller auto=aslongas(*|myHand) all(*[cycling]|mycastingzone) altercost(colorless,-99) >6 text=When New Perspectives enters the battlefield, draw three cards. -- As long as you have seven or more cards in hand, you may pay {0} rather than pay cycling costs. mana={5}{U} type=Enchantment [/card] [card] name=Nexus Wardens abilities=reach auto=@movedTo(enchantment|myBattlefield):life:2 controller text=Reach -- Constellation — Whenever an enchantment enters the battlefield under your control, you gain 2 life. mana={2}{G} type=Creature subtype=Satyr Archer power=1 toughness=4 [/card] [card] name=Nexus of Fate auto=turns:+1 controller autograveyard=moveTo(ownerlibrary) all(*|ownergraveyard) && shuffle text=Take an extra turn after this one. -- If Nexus of Fate would be put into a graveyard from anywhere, reveal Nexus of Fate and shuffle it into its owner's library instead. mana={5}{U}{U} type=Instant [/card] [card] name=Nezahal, Primal Tide abilities=nofizzle,nomaxhand auto=@movedTo(*|opponentstack):draw:1 auto={D(*|myhand)}{D(*|myhand)}{D(*|myhand)}:(blink)ueot text=Nezahal, Primal Tide can't be countered. -- You have no maximum hand size. -- Whenever an opponent casts a noncreature spell, draw a card. -- Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step. mana={5}{U}{U} type=Legendary Creature subtype=Elder Dinosaur power=7 toughness=7 [/card] [card] name=Niambi, Esteemed Speaker abilities=flash auto=may moveTo(myHand) and!(transforms((,newability[dynamicability])))! target(other creature|myBattlefield) auto={1}{W}{U}{T}{D(*[legendary]|myHand)}:draw:2 controller text=Flash -- When Niambi, Esteemed Speaker enters the battlefield, you may return another target creature you control to its owner's hand. If you do, you gain life equal to that creature's converted mana cost. -- {1}{W}{U}, {T}, Discard a legendary card: Draw two cards. mana={W}{U} type=Legendary Creature subtype=Human Cleric power=2 toughness=1 [/card] [card] name=Niambi, Faithful Healer text=When Niambi, Faithful Healer enters the battlefield, you may search your library and/or graveyard for a card named Teferi, Timebender, reveal it, and put it into your hand. If you search your library this way, shuffle it. mana={1}{W}{U} type=Legendary Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Nicol Bolas, the Ravager abilities=flying auto=ability$!name(discard) reject notatarget(*|myhand)!$ opponent auto={4}{U}{B}{R}:moveto(ownerBattlefield) && flip(Nicol Bolas, the Arisen) asSorcery text=Flying -- When Nicol Bolas, the Ravager enters the battlefield, each opponent discards a card. -- {4}{U}{B}{R}: Exile Nicol Bolas, the Ravager, then return him to the battlefield transformed under his owner's control. Activate this ability only any time you could cast a sorcery. mana={1}{U}{B}{R} type=Legendary Creature subtype=Elder Dragon power=4 toughness=4 [/card] [card] name=Night // Day other={2}{W} name(Day) auto=ifnot paid(alternative) then target(creature) -1/-1 ueot auto=if paid(alternative) then name(Target controller) choice name(Target controller) name(Target controller) all(creature|mybattlefield) 1/1 ueot auto=if paid(alternative) then name(Target opponent) choice name(Target opponent) name(Target opponent) all(creature|opponentbattlefield) 1/1 ueot text=Target creature gets -1/-1 until end of turn. // Creatures target player controls get +1/+1 until end of turn. mana={B} type=Instant [/card] [card] name=Night Incarnate abilities=deathtouch other={3}{B} name(Evoke) auto=@movedTo(this|nonbattlezone) from(battlefield):all(creature) -3/-3 ueot auto=alternative sacrifice text=Deathtouch -- When Night Incarnate leaves the battlefield, all creatures get -3/-3 until end of turn. -- Evoke {3}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) mana={4}{B} type=Creature subtype=Elemental power=3 toughness=4 [/card] [card] name=Night Market Guard text=Night Market Guard can block an additional creature each combat. mana={3} type=Artifact Creature subtype=Construct power=3 toughness=1 [/card] [card] name=Nighthawk Scavenger abilities=flying,deathtouch,lifelink auto=aslongas(land|opponentGraveyard) 1/0 auto=aslongas(creature|opponentGraveyard) 1/0 auto=aslongas(artifact|opponentGraveyard) 1/0 auto=aslongas(enchantment|opponentGraveyard) 1/0 auto=aslongas(planeswalker|opponentGraveyard) 1/0 auto=aslongas(instant|opponentGraveyard) 1/0 auto=aslongas(sorcery|opponentGraveyard) 1/0 text=Flying, deathtouch, lifelink -- Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards. mana={1}{B}{B} type=Creature subtype=Vampire Rogue power=1 toughness=3 [/card] [card] name=Nightmare Nig auto=@combat(attacking) source(this):ingest:2 opponent auto=@combat(blocking) source(this):ingest:2 opponent text=Whenever this creature attacks or blocks, each opponent exiles the top two cards of their library. type=Creature subtype=Nightmare color=blue,black power=2 toughness=3 [/card] [card] name=Nightmare Shepherd abilities=flying auto=@movedto(mygraveyard) from(other creature[-token]|myBattlefield):may all(trigger) clone and!( transforms((Nigthmare,setpower=1,settoughness=1)) forever )! && moveTo(exile) all(trigger) text=Flying -- Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that’s a copy of that creature, except it’s 1/1 and it’s a Nightmare in addition to its other types. mana={2}{B}{B} type=Enchantment Creature subtype=Demon power=4 toughness=4 [/card] [card] name=Nightmare Unmaking auto=choice moveto(exile) all(creature[power >type:*:myhand]) auto=choice moveto(exile) all(creature[power creature[-black]) moveto(ownerhand) text=Kicker {2}{U} and/or {2}{R} (You may pay an additional {2}{U} and/or {2}{R} as you cast this spell.) -- When Nightscape Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, return up to two target nonblack creatures to their owners' hands. -- When Nightscape Battlemage enters the battlefield, if it was kicked with its {2}{R} kicker, destroy target land. mana={2}{B} type=Creature subtype=Zombie Wizard power=2 toughness=2 [/card] [card] name=Nightshade Assassin abilities=first strike,madness autoexile=restriction{discarded} pay({1}{B}) name(pay 1B to cast) activate name(pay 1B to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) auto=target(creature) -type:*[black]:myhand/-type:*[black]:myhand ueot text=First strike -- When Nightshade Assassin enters the battlefield, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn. -- Madness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) mana={2}{B}{B} type=Creature subtype=Human Assassin power=2 toughness=1 [/card] [card] name=Nightshade Harvester auto=@movedto(land|opponentbattlefield):counter(1/1) auto=@movedto(land|opponentbattlefield):life:-1 opponent text=Whenever a land enters the battlefield under an opponent's control, that player loses 1 life. Put a +1/+1 counter on Nightshade Harvester. mana={3}{B} type=Creature subtype=Elf Shaman power=2 toughness=2 [/card] [card] name=Nightshade Seer auto={2}{B}{T}:foreach(*[black]|myhand) -1/-1 target(creature) text={2}{B}, {T}: Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way. mana={3}{B} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Nightsquad Commando auto=if raid then token(Human Soldier Nig) text=When Nightsquad Commando enters the battlefield, if you attacked this turn, create a 1/1 white Human Soldier creature token. mana={2}{B} type=Creature subtype=Human Soldier power=2 toughness=3 [/card] [card] name=Nightveil Predator abilities=flying, deathtouch, opponentshroud text=Flying, deathtouch -- Hexproof (This creature can't be the target of spells or abilities your opponents control.) mana={U}{U}{B}{B} type=Creature subtype=Vampire power=3 toughness=3 [/card] [card] name=Nightveil Specter abilities=flying auto=@combatdamaged(player) from(this):moveto(exile) and!( transforms((,canplayfromexile)))! all(*[zpos=1]|mylibrary) text=Whenever Nightveil Specter deals combat damage to a player, that player exiles the top card of their library. -- You may play cards exiled with Nightveil Specter. mana={UB}{UB}{UB} type=Creature subtype=Specter power=2 toughness=3 [/card] [card] name=Nightveil Sprite abilities=flying aicode=activate transforms((,newability[surveil],newability[all(*[zpos<=psurveiloffsetplus1plusend]|mylibrary) transforms((,newability[if compare(genrand2)~equalto~1 then moveto(mygraveyard)])) oneshot])) oneshot auto=@combat(attacking) source(this):name(Surveil 1) reveal:psurveiloffsetplus1plusend optionone name(put in graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed surveil afterrevealedend revealend text=Flying -- Whenever Nightveil Sprite attacks, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) mana={1}{U} type=Creature subtype=Faerie Rogue power=1 toughness=2 [/card] [card] name=Nikara, Lair Scavenger abilities=menace,partner auto=may moveto(myhand) target(Yannik^ Scavenging Sentinel|mylibrary) auto=@movedTo(other creature[counter{1/1}]|nonbattlezone) from(mybattlefield):draw:1 && life:-1 controller text=Partner with Yannik, Scavenging Sentinel (When this creature enters the battlefield, target player may put Yannik into their hand from their library, then shuffle.) -- Menace -- Whenever another creature you control leaves the battlefield, if it had one or more counters on it, you draw a card and you lose 1 life. mana={2}{B} type=Legendary Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Niko Defies Destiny auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=foreach(*[foretold]|myexile) life:2 controller auto=@counteradded(0/0,1,Lore) from(this) restriction{compare(type:*[foretold]:myexile)~morethan~0}:this(counter{0/0.2.Lore}=) add{W}{U} auto=@counteradded(0/0,1,Lore) from(this) restriction{compare(type:*[foretold]:myexile)~equalto~0,compare(type:*[foretell]:myhand)~morethan~0}:this(counter{0/0.2.Lore}=) add{W}{U} auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) name(Return card from graveyard) target(*[foretell]|mygraveyard) moveto(myhand) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I — You gain 2 life for each foretold card you own in exile. -- II — Add {W}{U}. Spend this mana only to foretell cards or cast spells that have foretell. -- III — Return target card with foretell from your graveyard to your hand. mana={1}{W}{U} type=Enchantment subtype=Saga [/card] [card] name=Nikya of the Old Ways auto=maxCast(*[-creature])0 auto=lord(land|mybattlefield) transforms((,newability[producecolor:land],newability[producecolor:green],newability[producecolor:blue],newability[producecolor:red],newability[producecolor:black],newability[producecolor:white])) text=You can't cast noncreature spells. -- Whenever you tap a land for mana, add one mana of any type that land produced. mana={3}{R}{G} type=Legendary Creature subtype=Centaur Druid power=5 toughness=5 [/card] [card] name=Nim Deathmantle auto={4}:equip auto=teach(creature) 2/2 auto=teach(creature) transforms((Zombie,newcolors[black],newability[intimidate])) forever auto=@movedTo(*[-token]|mygraveyard) from(battlefield):name(pay 4) pay[[{4}]] all(trigger[to]) moveTo(mybattlefield) and!(rehook)! text=Equipped creature gets +2/+2, has intimidate, and is a black Zombie. -- Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {4}. If you do, return that card to the battlefield and attach Nim Deathmantle to it. -- Equip {4} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Nimana Skitter-Sneak auto=aslongas(*|opponentGraveyard) 1/0 >7 auto=aslongas(*|opponentGraveyard) menace >7 text=As long as an opponent has eight or more cards in their graveyard, Nimana Skitter-Sneak gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.) mana={3}{B} type=Creature subtype=Human Rogue power=3 toughness=4 [/card] [card] name=Nimana Skydancer abilities=flash,flying auto=deplete:2 opponent auto={0}:moveto(myGraveyard) text=Flash -- Flying -- When Nimana Skydancer enters the battlefield, target opponent mills two cards. (They put the top two cards of their library into their graveyard.) mana={2}{B} type=Creature subtype=Human Rogue power=2 toughness=1 [/card] [card] name=Nimble Birdsticker abilities=reach text=Reach (This creature can block creatures with flying.) mana={2}{R} type=Creature subtype=Goblin power=2 toughness=3 [/card] [card] name=Nimble Obstructionist abilities=flash,flying,cycling autohand=__CYCLING__({2}{U}) auto=@discarded(this):target(*|opponentstack) fizzle text=Flash -- Flying -- Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) -- When you cycle Nimble Obstructionist, counter target activated or triggered ability you don't control. mana={2}{U} type=Creature subtype=Bird Wizard power=3 toughness=1 [/card] [card] name=Nimble Pilferer abilities=flash mana={1}{B} type=Creature subtype=Human Rogue power=2 toughness=1 [/card] [card] name=Nimble Trapfinder auto=@movedTo(other creature[cleric;rogue;warrior;wizard]|myBattlefield):all(this) transforms((,newability[unblockable])) ueot auto=@each my combatbegins:if compare(calculateparty)~equalto~4 then name(creatures get draw card on damage) name(creatures get draw card on damage) all(creature|myBattlefield) transforms((,newability[@combatdamagefoeof(player) from(this):draw:1 controller],newability[@combatdamageof(player) from(this):draw:1 controller])) ueot text=Nimble Trapfinder can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn. -- At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn. mana={1}{U} type=Creature subtype=Human Rogue power=2 toughness=1 [/card] [card] name=Nimble-Blade Khenra abilities=prowess auto=@movedTo(*[-creature]|mystack):1/1 ueot text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) mana={1}{R} type=Creature subtype=Jackal Warrior power=1 toughness=3 [/card] [card] name=Nimbus Champion abilities=flying auto=@combat(attacking) source(this):may moveto(ownerHand) target(creature) text=Flying -- Whenever Nimbus Champion attacks, you may return target creature to its owner's hand if that creature's power is less than or equal to the number of Warriors your team controls. mana={5}{U} type=Creature subtype=Avatar Warrior power=4 toughness=4 [/card] [card] name=Nine Lives abilities=opponentshroud auto=preventalldamage to(controller) auto=@damaged(controller):counter(0/0,1,Incarnation) all(this) auto=this(counter{0/0.9.Incarnation}) moveTo(Exile) auto=@movedTo(this|nonbattlezone) from(battlefield):wingame opponent text=Hexproof -- If a source would deal damage to you, prevent that damage and put an incarnation counter on Nine Lives. -- When there are nine or more incarnation counters on Nine Lives, exile it. -- When Nine Lives leaves the battlefield, you lose the game. mana={1}{W}{W} type=Enchantment [/card] [card] name=Nine-Tail White Fox auto=@combatdamaged(player) from(this):draw:1 controller text=Whenever Nine-Tail White Fox deals combate damage to a player, draw a card. mana={2}{U} type=Creature subtype=Fox Spirit power=2 toughness=2 [/card] [card] name=Ninja of the New Moon autohand={3}{B}{N}:ninjutsu text=Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) mana={3}{B}{B} type=Creature subtype=Spirit Ninja power=6 toughness=3 [/card] [card] name=Nira, Hellkite Duelist abilities=flash, flying, trample, haste auto=cantlose && lifeset:5 && draw:3 controller ueot text=Flash -- Flying, trample, haste -- When Nira, Hellkite Duelist enters the battlefield, the next time you would lose the game this turn, instead draw three cards and your life total becomes 5. mana={W}{U}{B}{R}{G} type=Legendary Creature subtype=Dragon power=6 toughness=6 [/card] [card] name=Nissa's Defeat target=Forest, green enchantment,,green planeswalker auto=destroy auto=if type(nissa|opponentbattlefield)~morethan~0 draw:1 text=Destroy target Forest, green enchantment, or green planeswalker. If that permanent was a Nissa planeswalker, draw a card. mana={2}{G} type=Sorcery [/card] [card] name=Nissa's Encouragement auto=moverandom(Forest) from(mylibrary) to(myhand) auto=moverandom(Brambleweft Behemoth) from(mylibrary) to(myhand) auto=moverandom(Nissa, Genesis Mage) from(mylibrary) to(myhand) text=Search your library and graveyard for a card named Forest, a card named Brambleweft Behemoth, and a card named Nissa, Genesis Mage. Reveal those cards, put them into your hand, then shuffle your library. mana={4}{G} type=Sorcery [/card] [card] name=Nissa's Triumph auto=transforms((,newability[name(search 2 forests) moveTo(myhand) target(forest[basic]|myLibrary)])) ueot auto=aslongas(*[nissa]|mybattlefield))>0 transforms((,newability[name(search 3 lands) moveTo(myhand) target(land|myLibrary)])) ueot text=Search your library for up to two basic Forest cards. If you control a Nissa planeswalker, instead search your library for up to three land cards. Reveal those cards, put them into your hand, then shuffle your library. mana={G}{G} type=Sorcery [/card] [card] name=Nissa's Zendikon target=land auto=becomes(Creature Elemental,4/4,haste,reach) auto=@movedTo(mytgt|Graveyard) from(Battlefield):all(trigger[to]) moveTo(ownerHand) text=Enchant land -- Enchanted land is a 4/4 Elemental creature with reach and haste. It's still a land. -- When enchanted land dies, return that card to its owner's hand. mana={3}{G} type=Enchantment subtype=Aura [/card] [card] name=Nissa, Vastwood Seer aicode=activate target(forest[basic]|mylibrary) moveto(myhand) auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>forest[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend auto=@movedto(land|mybattlefield) restriction{type(land|mybattlefield)~morethan~6}:all(this) moveto(ownerBattlefield) && flip(Nissa, Sage Animist) text=When Nissa, Vastwood Seer enters the battlefield, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle your library. -- Whenever a land enters the battlefield under your control, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner's control. mana={2}{G} type=Legendary Creature subtype=Elf Scout power=2 toughness=2 [/card] [card] name=Niv-Mizzet Reborn abilities=flying auto=reveal:10 optionone name(Reveal) target(*[multicolor]|reveal) moveto(myhand) optiononeend optiontwo choice all(*|reveal) moveto(mylibrary) optiontwoend revealend text=Flying -- When Niv-Mizzet Reborn enters the battlefield, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order. mana={W}{U}{B}{R}{G} type=Legendary Creature subtype=Dragon Avatar power=6 toughness=6 [/card] [card] name=Niv-Mizzet, Parun abilities=nofizzle, flying auto=@drawof(player):damage:1 target(player,creature,planeswalker) auto=@movedTo(instant,sorcery|stack):draw:1 text=This spell can't be countered. -- Flying -- Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target. -- Whenever a player casts an instant or sorcery spell, you draw a card. mana={U}{U}{U}{R}{R}{R} type=Legendary Creature subtype=Dragon Wizard power=5 toughness=5 [/card] [card] name=Nivix, Aerie of the Firemind auto={T}:add{1} auto={2}{U}{R}{T}:moveto(myexile) all(*[zpos=1]|mylibrary) && may activate castcard(normal) target(fresh[instant;sorcery]|myexile) text={T}: Add {1} to your mana pool. -- {2}{U}{R}, {T}: Exile the top card of your library. Until your next turn, you may cast that card if it's an instant or sorcery. type=Land [/card] [card] name=No Escape target=*[creature;planeswalker]|stack auto=fizzleto(exile) aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend text=Counter target creature or planeswalker spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. -- Scry 1. mana={2}{U} type=Instant [/card] [card] name=Noble Benefactor auto=@movedTo(this|graveyard) from(battlefield):name(fetch) transforms((,newability[ability$! moveto(ownerhand) notatarget(<1>*|mylibrary) !$ controller],newability[ability$! moveto(ownerhand) notatarget(<1>*|mylibrary) !$ opponent])) oneshot text=When Noble Benefactor dies, each player may search his or her library for a card and put that card into his or her hand. Then each player who searched his or her library this way shuffles it. mana={2}{U} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Nocturnal Feeder abilities=flying auto=@movedTo(this|graveyard) from(battlefield):life:-2 opponent && life:2 controller text=Flying -- When Nocturnal Feeder dies, each opponent loses 2 life and you gain 2 life. mana={2}{B} type=Creature subtype=Vampire Rogue power=2 toughness=1 [/card] [card] name=Noggle Hedge-Mage auto=if type(island|mybattlefield)~morethan~1 then target(<2>*|battlefield) tap(noevent) auto=if type(mountain|mybattlefield)~morethan~1 then target(player) damage:2 text=When Noggle Hedge-Mage enters the battlefield, if you control two or more Islands, you may tap two target permanents. -- When Noggle Hedge-Mage enters the battlefield, if you control two or more Mountains, you may have Noggle Hedge-Mage deal 2 damage to target player. mana={2}{UR} type=Creature subtype=Noggle Wizard power=2 toughness=2 [/card] [card] name=North Star auto={4}{T}:target(*|mycastingzone) transforms((,newability[anytypeofmana])) ueot text={4}, {T}: For one spell this turn, you may spend mana as though it were mana of any color to pay that spell's mana cost. (Additional costs are still paid normally.) mana={4} type=Artifact [/card] [card] name=Nostalgic Dreams auto=moveto(exile) all(this) auto=if type(*|myHand)~morethan~0 then choice ability$!name(X=1) target(*|myhand) reject!$ controller && moveto(myhand) target(*[creature]|mygraveyard) auto=if type(*|myHand)~morethan~1 then choice ability$!name(X=2) target(<2>*|myhand) reject!$ controller && moveto(myhand) target(<2>*[creature]|mygraveyard) auto=if type(*|myHand)~morethan~2 then choice ability$!name(X=3) target(<3>*|myhand) reject!$ controller && moveto(myhand) target(<3>*[creature]|mygraveyard) auto=if type(*|myHand)~morethan~3 then choice ability$!name(X=4) target(<4>*|myhand) reject!$ controller && moveto(myhand) target(<4>*[creature]|mygraveyard) auto=if type(*|myHand)~morethan~4 then choice ability$!name(X=5) target(<5>*|myhand) reject!$ controller && moveto(myhand) target(<5>*[creature]|mygraveyard) auto=if type(*|myHand)~morethan~5 then choice ability$!name(X=6) target(<6>*|myhand) reject!$ controller && moveto(myhand) target(<6>*[creature]|mygraveyard) auto=if type(*|myHand)~morethan~6 then choice ability$!name(X=7) target(<7>*|myhand) reject!$ controller && moveto(myhand) target(<7>*[creature]|mygraveyard) auto=if type(*|myHand)~morethan~7 then choice ability$!name(X=8) target(<8>*|myhand) reject!$ controller && moveto(myhand) target(<8>*[creature]|mygraveyard) auto=if type(*|myHand)~morethan~8 then choice ability$!name(X=9) target(<9>*|myhand) reject!$ controller && moveto(myhand) target(<9>*[creature]|mygraveyard) auto=if type(*|myHand)~morethan~9 then choice ability$!name(X=10) target(<10>*|myhand) reject!$ controller && moveto(myhand) target(<10>*[creature]|mygraveyard) auto=if type(*|myHand)~morethan~10 then choice ability$!name(X=11) target(<11>*|myhand) reject!$ controller && moveto(myhand) target(<11>*[creature]|mygraveyard) auto=if type(*|myHand)~morethan~11 then choice ability$!name(X=12) target(<12>*|myhand) reject!$ controller && moveto(myhand) target(<12>*[creature]|mygraveyard) auto=if type(*|myHand)~morethan~12 then choice ability$!name(X=13) target(<13>*|myhand) reject!$ controller && moveto(myhand) target(<13>*[creature]|mygraveyard) auto=if type(*|myHand)~morethan~13 then choice ability$!name(X=14) target(<14>*|myhand) reject!$ controller && moveto(myhand) target(<14>*[creature]|mygraveyard) auto=if type(*|myHand)~morethan~14 then choice ability$!name(X=15) target(<15>*|myhand) reject!$ controller && moveto(myhand) target(<15>*[creature]|mygraveyard) auto=if type(*|myHand)~morethan~15 then choice ability$!name(X=16) target(<16>*|myhand) reject!$ controller && moveto(myhand) target(<16>*[creature]|mygraveyard) auto=if type(*|myHand)~morethan~16 then choice ability$!name(X=17) target(<17>*|myhand) reject!$ controller && moveto(myhand) target(<17>*[creature]|mygraveyard) auto=if type(*|myHand)~morethan~17 then choice ability$!name(X=18) target(<18>*|myhand) reject!$ controller && moveto(myhand) target(<18>*[creature]|mygraveyard) auto=if type(*|myHand)~morethan~18 then choice ability$!name(X=19) target(<19>*|myhand) reject!$ controller && moveto(myhand) target(<19>*[creature]|mygraveyard) auto=if type(*|myHand)~morethan~19 then choice ability$!name(X=20) target(<20>*|myhand) reject!$ controller && moveto(myhand) target(<20>*[creature]|mygraveyard) text=As an additional cost to cast Nostalgic Dreams, discard X cards. -- Return X target cards from your graveyard to your hand. Exile Nostalgic Dreams. mana={G}{G} type=Sorcery [/card] [card] name=Notion Rain aicode=activate transforms((,newability[surveil],newability[draw:2 controller],newability[damage:2 controller])) oneshot auto=name(surveil 2) reveal:psurveiloffsetplus2plusend optionone name(put in graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed damage:2 controller && draw:2 controller && surveil afterrevealedend revealend text=Surveil 2, then draw two cards. Notion Rain deals 2 damage to you. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) mana={1}{U}{B} type=Sorcery [/card] [card] name=Novellamental abilities=flying,cloud text=Flying -- Novellamental can block only creatures with flying. mana={1}{U} type=Creature subtype=Elemental power=2 toughness=1 [/card] [card] name=Novice Knight abilities=defender auto=this(auras) canattack auto=this(gear) canattack text=Defender (This creature can't attack.) -- As long as Novice Knight is enchanted or equipped, it can attack as though it didn't have defender. mana={W} type=Creature subtype=Human Knight power=2 toughness=3 [/card] [card] name=Noxious Grasp target=creature[white;green],planeswalker[white;green] auto=destroy auto=life:1 text=Destroy target creature or planeswalker that's green or white. You gain 1 life. mana={1}{B} type=Instant [/card] [card] name=Noxious Groodion abilities=deathtouch text=Deathtouch mana={2}{B} type=Creature subtype=Beast power=2 toughness=2 [/card] [card] name=Null Profusion auto=phasealter(remove,draw,controller) auto=@movedTo(*[-land]|mystack):draw:1 controller auto=@movedTo(land|mybattlefield):draw:1 controller auto=hmodifer:-5 controller text=Skip your draw step. -- Whenever you play a card, draw a card. -- Your maximum hand size is two. mana={4}{B}{B} type=Enchantment [/card] [card] name=Nullhide Ferox abilities=opponentshroud auto=maxCast(*[-creature])0 auto={2}:transforms((,newability[loseabilities])) ueot auto=foreach(land[-tapped]|opponentBattlefield) transforms((,newability[ability$!name(Pay 2) pay[[{2}]] name(Pay 2) loseabilities notatarget(Nullhide Ferox|opponentBattlefield)ueot?donothing!$ opponent])) forever autograveyard=while(restriction{discardbyopponent}) moveto(ownerbattlefield) text=Hexproof -- You can't cast noncreature spells. -- {2}: Nullhide Ferox loses all abilities until end of turn. Any player may activate this ability. -- If a spell or ability an opponent controls causes you to discard Nullhide Ferox, put it onto the battlefield instead of putting it into your graveyard. mana={2}{G}{G} type=Creature subtype=Beast power=6 toughness=6 [/card] [card] name=Nullpriest of Oblivion abilities=menace,lifelink kicker={3}{B} auto=if paid(kicker) then moveTo(myBattlefield) target(creature|myGraveyard) text=Kicker {4}{B} -- Menace, lifelink -- When Nullpriest of Oblivion enters the battlefield, if it was kicked, return target creature card from your graveyard to the battlefield. mana={1}{B} type=Creature subtype=Vampire Cleric power=2 toughness=1 [/card] [card] name=Numa, Joraga Chieftain abilities=partner auto={X}{X} restriction{attackersonly}:name(Distribute counters) thisforeach(variable{halfpaid}) ability$!name(Choose elf) name(Choose elf) counter(1/1) target(creature[elf])!$ controller limit:1 text=At the beginning of combat on your turn, you may pay {X}{X} . When you do, distribute X +1/+1 counters among any number of target Elves. -- Partner (You can have two commanders if both have partner.) mana={2}{G} type=Legendary Creature subtype=Elf Warrior power=2 toughness=2 [/card] [card] name=Numbing Jellyfish auto=all(this) rolladie 6 winability deplete:lastrollresult opponent winabilityend loseability deplete:lastrollresult opponent loseabilityend rollend text=When this creature enters the battlefield, roll a six-sided die. Target player puts the top X cards of their library into their graveyard, where X is the result. mana={3}{U} type=Host Creature subtype=Jellyfish power=2 toughness=3 [/card] [card] name=Nurturing Peatland auto={T}{L:1}:Add{G} auto={T}{L:1}:Add{B} auto={1}{T}{S}:draw:1 text={T}, Pay 1 life: Add {B} or {G}. -- {1}, {T}, Sacrifice Nurturing Peatland: Draw a card. type=Land [/card] [card] name=Nylea's Forerunner abilities=Trample auto=lord(other creature|myBattlefield) trample text=Trample -- Other creatures you control have trample. mana={4}{G} type=Enchantment Creature subtype=Beast power=5 toughness=3 [/card] [card] name=Nylea's Huntmaster auto=target (creature|myBattlefield) type:manaG:myBattlefield/type:manaG:myBattlefield ueot text=When Nylea’s Huntmaster enters the battlefield, target creature you control gets +X/+0 until end of turn, where X is your devotion to green. (Each {G} in the mana costs of permanents you control counts towards your devotion to green.) mana={3}{G} type=Creature subtype=Centaur Shaman power=4 toughness=3 [/card] [card] name=Nylea's Intervention abilities=hiddenface aicode=activate transforms((,newability[moveto(myhand) all(*[zpos=X]|mylibrary) && shuffle ueot auto=Choice name(Look X cards) reveal:X optionone name(Get a card) target(<1>*[land]|reveal) moveto(myhand) optiononeend revealend && shuffle auto=Choice name(Deals X damage) damage:X all(creature[flying]) && damage:X all(creature[flying]) text=Choose one — • Search your library for up to X land cards, reveal them, put them into your hand, then shuffle your library. • Nylea’s Intervention deals twice X damage to each creature with flying. mana={X}{G}{G} type=Sorcery [/card] [card] name=Nylea, Keen-Eyed abilities=indestructible aicode=activate transforms((,newability[if type(creature[zpos=1]|mylibrary)~morethan~0 then target(creature[zpos=1]|mylibrary) moveto(ownerbattlefield) else target(*[zpos=1]|mylibrary) moveto(mygraveyard)])) ueot auto=this(variable{type:manag}<5) transforms((removetypes,newability[becomes(Legendary Enchantment God)])) auto=this(variable{type:manag}>4) transforms((Legendary Enchantment Creature)) auto=lord(creature|mycastingzone) altercost( colorless,-1) auto={2}{G}:reveal:1 optionone target(creature|reveal) moveto(mybattlefield) optiononeend optiontwo name(Put in grave) target(<1>*|reveal) moveto(mygraveyard) optiontwoend revealend text=Indestructible -- As long as your devotion to green is less than five, Nylea isn’t a creature. -- Creature spells you cast cost {1} less to cast. -- {2}{G}: Reveal the top card of your library. If it’s a creature card, put it into your hand. Otherwise, you may put it into your graveyard. mana={3}{G} type=Legendary Enchantment Creature subtype=God power=5 toughness=6 [/card] [card] name=Nymris, Oona's Trickster abilities=flash,flying auto=@movedto(*|mystack) restriction{opponentturnonly,thisturn(*|mystack)~equalto~0}:name(Look 2 cards) reveal:2 optionone name(Put in hand) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(Put in graveyard) target(<1>*|reveal) moveto(mygraveyard) optiontwoend revealend text=Flash -- Flying -- Whenever you cast your first spell during each opponent's turn, look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard. mana={3}{U}{B} type=Legendary Creature subtype=Faerie Knight power=1 toughness=6 [/card] [card] name=Nyx Herald auto=@each my combatbegins restriction{type(creature[auras>=1],enchantment creature|mybattlefield)~morethan~0}:1/1 target(creature|myBattlefield) && trample ueot text=At the beginning of combat on your turn, target enchanted creature or enchantment creature you control gets +1/+1 and gains trample until end of turn. mana={2}{G} type=Enchantment Creature subtype=Centaur Shaman power=2 toughness=3 [/card] [card] name=Nyx Lotus auto=tap(noevent) auto={T}:name(Add White equal to devotion to white) thisforeach(variable{type:manaW}>0) add{W} auto={T}:name(Add Blue equal to devotion to blue) thisforeach(variable{type:manaU}>0) add{U} auto={T}:name(Add Black equal to devotion to black) thisforeach(variable{type:manaB}>0) add{B} auto={T}:name(Add Red equal to devotion to red) thisforeach(variable{type:manaR}>0) add{R} auto={T}:name(Add Green equal to devotion to green) thisforeach(variable{type:manaG}>0) add{G} text=Nyx Lotus enters the battlefield tapped. -- {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.) mana={4} type=Legendary Artifact [/card] [card] name=Nyxbloom Ancient abilities=trample auto=@tappedformana (land[-basic]|myBattlefield):add{C}{C}{C} auto=@tappedformana (land[forest]|myBattlefield):add{G}{G}{G} auto=@tappedformana (land[island]|myBattlefield):add{U}{U}{U} auto=@tappedformana (land[mountain]|myBattlefield):add{R}{R}{R} auto=@tappedformana (land[plains]|myBattlefield):add{W}{W}{W} auto=@tappedformana (land[swamp]|myBattlefield):add{B}{B}{B} text=Trample -- If you tap a permanent for mana, it produces three times as much of that mana instead. mana={4}{G}{G}{G} type=Enchantment Creature subtype=Elemental power=5 toughness=5 [/card] [card] name=Nyxborn Brute mana={3}{R}{R} type=Enchantment Creature subtype=Cyclops power=7 toughness=3 [/card] [card] name=Nyxborn Colossus mana={3}{G}{G}{G} type=Enchantment Creature subtype=Giant power=6 toughness=7 [/card] [card] name=Nyxborn Courser mana={1}{W}{W} type=Enchantment Creature subtype=Centaur Scout power=2 toughness=4 [/card] [card] name=Nyxborn Marauder mana={2}{B}{B} type=Enchantment Creature subtype=Minotaur power=4 toughness=3 [/card] [card] name=Nyxborn Seaguard mana={2}{U}{U} type=Enchantment Creature subtype=Merfolk Soldier power=2 toughness=5 [/card] [card] name=O-Kagachi, Vengeful Kami abilities=flying,trample auto=@combat(attacking) source(creature|opponentbattlefield) restriction{opponentturnonly}:counter(0/0,1,KamiEffect) all(this) auto=@combatdamagefoeof(player) from(this):this(counter{0/0.1.KamiEffect}>=1) name(Exile non-land permanent) name(Exile non-land permanent) transforms((,newability[moveto(exile) target(*[-land]|opponentbattlefiled)])) oneshot auto=@each my endturn:removeallcounters(0/0,1,KamiEffect) all(this) text=Flying, trample -- Whenever O-Kagachi, Vengeful Kami deals combat damage to a player, if that player attacked you during their last turn, exile target nonland permanent that player controls. mana={1}{W}{U}{B}{R}{G} type=Legendary Creature subtype=Dragon Spirit power=6 toughness=6 [/card] [card] name=Oakhame Adversary abilities=deathtouch auto=aslongas(*[green]|opponentbattlefield) altercost(colorless,-2) >0 auto=@combatdamaged(player) from(this):draw:1 text=This spell costs {2} less to cast if an opponent controls a green permanent. -- Deathtouch -- Whenever Oakhame Adversary deals combat damage to a player, draw a card. mana={3}{G} type=Creature subtype=Elf Warrior power=2 toughness=3 [/card] [card] name=Oakhame Ranger auto={T}:all(creature|mybattlefield) 1/1 ueot text={T}: Creatures you control get +1/+1 until end of turn. mana={GW}{GW}{GW}{GW} type=Creature subtype=Elf Knight power=2 toughness=2 [/card] [card] name=Oashra Cultivator auto={2}{G}{T}{S}:moveto(mybattlefield) target(basic|mylibrary) && tap text={2}{G}, {T}, Sacrifice Oashra Cultivator: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. mana={G} type=Creature subtype=Human Druid power=0 toughness=3 [/card] [card] name=Oasis Ritualist auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} auto={T}:Add{G} auto=@exerted(this):choice add{W}{W} auto=@exerted(this):choice add{U}{U} auto=@exerted(this):choice add{B}{B} auto=@exerted(this):choice add{R}{R} auto=@exerted(this):choice add{G}{G} auto={T}:exert text={T}: Add one mana of any color to your mana pool. -- {T}, Exert Oasis Ritualist: Add two mana of any one color to your mana pool. (An exerted creature won't untap during your next untap step.) mana={3}{G} type=Creature subtype=Naga Druid power=2 toughness=4 [/card] [card] name=Oath of Kaya auto=damage:3 target(player,creature,planeswalker) auto=life:3 controller auto=@counterremoved(0/0,1,Loyalty) from(planeswalker|myBattlefield) restriction{opponentturnonly}:damage:2 opponent && life:2 controller text=When Oath of Kaya enters the battlefield, it deals 3 damage to any target and you gain 3 life. -- Whenever an opponent attacks a planeswalker you control with one or more creatures, Oath of Kaya deals 2 damage to that player and you gain 2 life. mana={1}{W}{B} type=Legendary Enchantment [/card] [card] name=Oath of Lim-Dul auto=@lifelostof(player):name(Choose one) ability$!name(discard cards) choice name(discard cards) discard:storedthatmuch controller _ choice name(sacrifice permanents) sacrifice notatarget(*[-Oath of Lim-Dul]|mybattlefield)!$ controller auto={B}{B}: draw:1 controller text=Whenever you lose life, for each 1 life you lost, sacrifice a permanent other than Oath of Lim-Dul unless you discard a card. (Damage dealt to you causes you to lose life.) -- {B}{B}: Draw a card. mana={3}{B} type=Enchantment [/card] [card] name=Oathsworn Knight abilities=mustattack,phantom auto=counter(1/1,4) text=Oathsworn Knight enters the battlefield with four +1/+1 counters on it. -- Oathsworn Knight attacks each combat if able. -- If damage would be dealt to Oathsworn Knight while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from it. mana={1}{B}{B} type=Creature subtype=Human Knight power=0 toughness=0 [/card] [card] name=Oathsworn Vampire auto=tap(noevent) autograveyard={1}{B}:moveTo(myBattlefield) asSorcery restriction{compare(lifegain)~morethan~0} text=Oathsworn Vampire enters the battlefield tapped. -- You may cast Oathsworn Vampire from your graveyard if you gained life this turn. mana={1}{B} type=Creature subtype=Vampire Knight power=2 toughness=2 [/card] [card] name=Ob Nixilis's Cruelty target=creature auto=exiledeath auto=-5/-5 text=Target creature gets -5/-5 until end of turn. If that creature would die this turn, exile it instead. mana={2}{B} type=Instant [/card] [card] name=Obeka, Brute Chronologist auto={T}:nextphasealter(remove,draw,opponent) && nextphasealter(remove,firstmain,opponent) && nextphasealter(remove,combatbegin,opponent) && nextphasealter(remove,combatattackers,opponent) && nextphasealter(remove,combatblockers,opponent) && nextphasealter(remove,combatdamage,opponent) && nextphasealter(remove,combatend,opponent) && nextphasealter(remove,secondmain,opponent) opponentturnonly auto={T}:nextphasealter(remove,draw,controller) && nextphasealter(remove,firstmain,controller) && nextphasealter(remove,combatbegin,controller) && nextphasealter(remove,combatattackers,controller) && nextphasealter(remove,combatblockers,controller) && nextphasealter(remove,combatdamage,controller) && nextphasealter(remove,combatend,controller) && nextphasealter(remove,secondmain,controller) myTurnOnly text={T}: The player whose turn it is may end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) mana={1}{U}{B}{R} type=Legendary Creature subtype=Ogre Wizard power=3 toughness=4 [/card] [card] name=Obelisk Spider abilities=reach auto=@combatdamaged(creature) from(this):counter(-1/-1,1) all(trigger[to]) auto=@counteradded(-1/-1):life:-1 opponent && life:1 controller text=Reach -- Whenever Obelisk Spider deals combat damage to a creature, put a -1/-1 counter on that creature. -- Whenever you put one or more -1/-1 counters on a creature, each opponent loses 1 life and you gain 1 life. mana={1}{B}{G} type=Creature subtype=Spider power=1 toughness=4 [/card] [card] name=Oblivion's Hunger target=creature|myBattlefield auto=indestructible ueot auto=if cantargetcard(creature[counter{1/1.1}]) then draw:1 controller text=Target creature you control gains indestructible until end of turn. Draw a card if that creature has a +1/+1 counter on it. (Damage and effects that say “destroy” don't destroy that creature.) mana={1}{B} type=Instant [/card] [card] name=Obscuring Haze auto=preventAllCombatDamage from(creature|opponentbattlefield) ueot other={0} name(Cast without Paying its Mana Cost) otherrestriction=type(*[iscommander]|mybattlefield)~morethan~0 text=If you control a commander, you may cast this spell without paying its mana cost. -- Prevent all damage that would be dealt this turn by creatures your opponents control. mana={2}{G} type=Instant [/card] [card] name=Obsessive Stitcher auto={T}:draw:1 controller && transforms((,newability[target(*|myhand) reject])) forever auto={2}{U}{B}{T}{S}:moveTo(myBattlefield) target(creature|myGraveyard) text={T} -- : Draw a card, then discard a card. -- {2}{U}{B}, {T}, Sacrifice Obsessive Stitcher: Return target creature card from your graveyard to the battlefield. mana={1}{U}{B} type=Creature subtype=Human Wizard power=0 toughness=3 [/card] [card] name=Obuun, Mul Daya Ancestor auto=@each my combatbegins restriction{compare(power)~equalto~1}:may target(land|mybattlefield) transforms((Elemental Creature,setpower=1,settoughness=1,trample,haste)) ueot auto=@each my combatbegins restriction{compare(power)~equalto~2}:may target(land|mybattlefield) transforms((Elemental Creature,setpower=2,settoughness=2,trample,haste)) ueot auto=@each my combatbegins restriction{compare(power)~equalto~3}:may target(land|mybattlefield) transforms((Elemental Creature,setpower=3,settoughness=3,trample,haste)) ueot auto=@each my combatbegins restriction{compare(power)~equalto~4}:may target(land|mybattlefield) transforms((Elemental Creature,setpower=4,settoughness=4,trample,haste)) ueot auto=@each my combatbegins restriction{compare(power)~equalto~5}:may target(land|mybattlefield) transforms((Elemental Creature,setpower=5,settoughness=5,trample,haste)) ueot auto=@each my combatbegins restriction{compare(power)~equalto~6}:may target(land|mybattlefield) transforms((Elemental Creature,setpower=6,settoughness=6,trample,haste)) ueot auto=@each my combatbegins restriction{compare(power)~equalto~7}:may target(land|mybattlefield) transforms((Elemental Creature,setpower=7,settoughness=7,trample,haste)) ueot auto=@each my combatbegins restriction{compare(power)~equalto~8}:may target(land|mybattlefield) transforms((Elemental Creature,setpower=8,settoughness=8,trample,haste)) ueot auto=@each my combatbegins restriction{compare(power)~equalto~9}:may target(land|mybattlefield) transforms((Elemental Creature,setpower=9,settoughness=9,trample,haste)) ueot auto=@each my combatbegins restriction{compare(power)~equalto~10}:may target(land|mybattlefield) transforms((Elemental Creature,setpower=10,settoughness=10,trample,haste)) ueot auto=@each my combatbegins restriction{compare(power)~equalto~11}:may target(land|mybattlefield) transforms((Elemental Creature,setpower=11,settoughness=11,trample,haste)) ueot auto=@each my combatbegins restriction{compare(power)~equalto~12}:may target(land|mybattlefield) transforms((Elemental Creature,setpower=12,settoughness=12,trample,haste)) ueot auto=@each my combatbegins restriction{compare(power)~equalto~13}:may target(land|mybattlefield) transforms((Elemental Creature,setpower=13,settoughness=13,trample,haste)) ueot auto=@each my combatbegins restriction{compare(power)~equalto~14}:may target(land|mybattlefield) transforms((Elemental Creature,setpower=14,settoughness=14,trample,haste)) ueot auto=@each my combatbegins restriction{compare(power)~equalto~15}:may target(land|mybattlefield) transforms((Elemental Creature,setpower=15,settoughness=15,trample,haste)) ueot auto=@each my combatbegins restriction{compare(power)~equalto~16}:may target(land|mybattlefield) transforms((Elemental Creature,setpower=16,settoughness=16,trample,haste)) ueot auto=@each my combatbegins restriction{compare(power)~equalto~17}:may target(land|mybattlefield) transforms((Elemental Creature,setpower=17,settoughness=17,trample,haste)) ueot auto=@each my combatbegins restriction{compare(power)~equalto~18}:may target(land|mybattlefield) transforms((Elemental Creature,setpower=18,settoughness=18,trample,haste)) ueot auto=@each my combatbegins restriction{compare(power)~equalto~19}:may target(land|mybattlefield) transforms((Elemental Creature,setpower=19,settoughness=19,trample,haste)) ueot auto=@each my combatbegins restriction{compare(power)~morethan~19}:may target(land|mybattlefield) transforms((Elemental Creature,setpower=20,settoughness=20,trample,haste)) ueot auto=@movedto(land|myBattlefield):counter(1/1) target(creature|mybattlefield) text=At the beginning of combat on your turn, up to one target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is Obuun's power. It's still a land. -- Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature. mana={1}{R}{G}{W} type=Legendary Creature subtype=Elf Spirit power=3 toughness=3 [/card] [card] name=Ochran Assassin abilities=deathtouch, lure text=Deathtouch -- All creatures able to block Ochran Assassin do so. mana={1}{B}{G} type=Creature subtype=Elf Assassin power=1 toughness=1 [/card] [card] name=Octoprophet aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend text=When Octoprophet enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={3}{U} type=Creature subtype=Octopus power=3 toughness=3 [/card] [card] name=Octopus Umbra abilities=totemarmor target=creature auto=teach(creature) transforms((,newability[@combat(attacking) source(this):may tap target(creature)])) auto=teach(creature) becomes(,8/8) text=Enchant creature -- Enchanted creature has base power and toughness 8/8 and has "Whenever this creature attacks, you may tap target creature with power 8 or less." -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) mana={3}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Odric, Master Tactician abilities=first strike auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~2}:target(creature|battlefield) mustblock ueot all(other creature) cantblock ueot text=First strike (This creature deals combat damage before creatures without first strike.) -- Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block. mana={2}{W}{W} type=Legendary Creature subtype=Human Soldier power=3 toughness=4 [/card] [card] name=Of One Mind anyzone=if type(human|myBattlefield)~morethan~0 then changecost(colorless:-1) forcedalive anyzone=if type(creature[-human]|myBattlefield)~morethan~0 then changecost(colorless:-1) forcedalive auto=draw:2 controller text=This spell costs {2} less to cast if you control a Human creature and a non-Human creature. -- Draw two cards. mana={2}{U} type=Sorcery [/card] [card] name=Offspring's Revenge auto=@each my combatbegins:may target(creature[red;white;black]|mygraveyard) clone and!( transforms((,setpower=1,settoughness=1,haste ueot)) forever )! && moveTo(exile) text=At the beginning of combat on your turn, exile target red, white, or black creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1. It gains haste until your next turn. mana={2}{R}{W}{B} type=Enchantment [/card] [card] name=Ogre Errant auto=@combat(attacking) source(this):target(knight[attacking]) menace ueot text=Whenever Ogre Errant attacks, another target attacking Knight gains menace until end of turn. (It can't be blocked except by two or more creatures.) mana={3}{R} type=Creature subtype=Ogre Knight power=3 toughness=4 [/card] [card] name=Ogre Marauder text=Whenever Ogre Marauder attacks, it gains "Ogre Marauder can't be blocked" until end of turn unless defending player sacrifices a creature. auto=@combat(attacking) source(this):ability$!name(choose one) if type(creature|mybattlefield)~morethan~0 then choice sacrifice notatarget(creature|mybattlefield) _ choice all(mysource) unblockable ueot!$ opponent mana={1}{B}{B} type=Creature subtype=Ogre Warrior power=3 toughness=1 [/card] [card] name=Ogre Painbringer auto=damage:3 all(player) text=When Ogre Painbringer enters the battlefield, it deals 3 damage to each player. mana={3}{R}{R} type=Creature subtype=Ogre power=7 toughness=3 [/card] [card] name=Ogre Siegebreaker auto={2}{B}{R}:destroy target(creature[damaged]) text={2}{B}{R}: Destroy target creature that was dealt damage this turn. mana={2}{B}{R} type=Creature subtype=Ogre Berserker power=4 toughness=3 [/card] [card] name=Ohran Frostfang auto=lord(creature[attacking]|mybattlefield) deathtouch auto=@combatdamaged(player) from(creature|myBattlefield):draw:1 text=Attacking creatures you control have deathtouch. -- Whenever a creature you control deals combat damage to a player, draw a card. mana={3}{G}{G} type=Snow Creature subtype=Snake power=2 toughness=6 [/card] [card] name=Ojutai's Command auto=choice name(Choose 1 and 2) target(creature[manacost<=2]|mygraveyard) moveto(mybattlefield && life:4 controller auto=choice name(Choose 1 and 3) target(creature[manacost<=2]|mygraveyard) moveto(mybattlefield && fizzle target(*|stack) auto=choice name(Choose 1 and 4) target(creature[manacost<=2]|mygraveyard) moveto(mybattlefield && draw:1 controller auto=choice name(Choose 2 and 3) life:4 controller && fizzle target(*|stack) auto=choice name(Choose 2 and 4) life:4 controller && draw:1 controller auto=choice name(Choose 3 and 4) fizzle target(*|stack) && draw:1 controller text=Choose two — -- • Return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. -- • You gain 4 life. -- • Counter target creature spell. -- • Draw a card. mana={2}{W}{U} type=Instant [/card] [card] name=Oketra the True abilities=double strike,indestructible auto=aslongas(creature|mybattlefield) cantattack <4 auto=aslongas(creature|mybattlefield) cantblock <4 auto={3}{W}:token(Warrior,creature Warrior,1/1,white,vigilance) text=Double strike, indestructible -- Oketra the True can't attack or block unless you control at least three other creatures. -- {3}{W}: Create a 1/1 white Warrior creature token with vigilance. mana={3}{W} type=Legendary Creature subtype=God power=3 toughness=6 [/card] [card] name=Oketra's Attendant abilities=flying,cycling autohand=__CYCLING__({2}) autograveyard={3}{W}{W}{E}:name(Embalm) clone and!( transforms((Zombie,removemc,white)) forever )! asSorcery text=Flying -- Cycling {2} ({2}, Discard this card: Draw a card.) -- Embalm {3}{W}{W} ({3}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Soldier with no mana cost. Embalm only as a sorcery.) mana={3}{W}{W} type=Creature subtype=Bird Soldier power=3 toughness=3 [/card] [card] name=Oketra's Avenger auto=@exerted(this):preventalldamage to(this) auto=@combat(attacking) source(this):may exert text=You may exert Oketra's Avenger as it attacks. When you do, prevent all combat damage that would be dealt to it this turn. (An exerted creature won't untap during your next untap step.) mana={1}{W} type=Creature subtype=Human Warrior power=3 toughness=1 [/card] [card] name=Oketra's Last Mercy auto=lifeset:startinglife auto=all(land|mybattlefield) frozen text=Your life total becomes equal to your starting life total. Lands you control don't untap during your next untap step. mana={1}{W}{W} type=Sorcery [/card] [card] name=Oketra's Monument auto=lord(creature[white]|mycastingzone) altercost(colorless,-1) auto=@movedto(creature|mystack):token(Warrior,creature Warrior,1/1,white,vigilance) text=White creature spells you cast cost {1} less to cast. -- Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance. mana={3} type=Legendary Artifact [/card] [card] name=Oko's Accomplices abilities=flying text=Flying mana={2}{U} type=Creature subtype=Faerie power=2 toughness=3 [/card] [card] name=Oko's Hospitality auto=lord(creature|battlefield) transforms((,setpower=3,settoughness=3)) ueot auto=moveto(myhand) target(Oko^ the Trickster|mylibrary) auto=moveto(myhand) target(Oko^ the Trickster|mygraveyard) text=Creatures you control have base power and toughness 3/3 until end of turn. You may search your library and/or graveyard for a card named Oko, the Trickster, reveal it, and put it into your hand. If you search your library this way, shuffle it. mana={3}{G}{U} type=Instant [/card] [card] name=Old-Growth Dryads auto=moveto(mybattlefield) target(basic|mylibrary) && tap text=When Old-Growth Dryads enters the battlefield, each opponent may search his or her library for a basic land card, put it onto the battlefield tapped, then shuffle his or her library. mana={G} type=Creature subtype=Dryad power=3 toughness=3 [/card] [card] name=Old-Growth Troll abilities=trample auto=this(cantargetcard(*[creature]) transforms((,newability[@movedTo(this|mygraveyard) from(mybattlefield):name(Return as enchantment) target(Old-Growth Troll[fresh]|mygraveyard) activate castcard(alternative)])) auto=if paid(alternative) then name(Enchant Forest) name(Enchant Forest) target(land[forest]|mybattlefield) transforms((,newability[counter(0/0.1.TrollEffect)],newability[this(counter{0/0.1.TrollEffect}>0) {T}:add{G}{G}],newability[this(counter{0/0.1.TrollEffect}>0) {1}{T}{S}:token(Troll^Creature Troll Warrior^4/4^green^trample)])) forever auto=if paid(alternative) then transforms((removetypes,newability[becomes(enchantment aura)])) forever auto=if paid(alternative) then transforms((,newability[@movedTo(this|mygraveyard) from(mybattlefield):name(Terminate effect) target(forest[counter{0/0.1.TrollEffect}]|mybattlefield) counter(0/0.-1.TrollEffect)])) auto=if paid(alternative) then transforms((,newability[@movedTo(forest[counter{0/0.1.TrollEffect}]|mygraveyard) from(mybattlefield):name(Terminate effect) target(Old-Growth Troll[aura]|mybattlefield) moveto(mygraveyard)])) text=Trample -- When Old-Growth Troll dies, if it was a creature, return it to the battlefield. It’s an Aura enchantment with enchant Forest you control and “Enchanted Forest has ‘{T}: Add {G}{G}’ and ‘{1}, {T}, Sacrifice this land: Create a 4/4 green Troll Warrior creature token with trample.’” mana={G}{G}{G} type=Creature subtype=Troll Warrior power=4 toughness=4 [/card] [card] name=Oloro, Ageless Ascetic auto=@each my upkeep:life:2 controller auto=@lifeof(player) from(*[-Alhammarret's Archive;-Angel of Vitality;-Boon Reflection]):pay({1}) draw:1 controller && life:-1 opponent autocommandzone=@each my upkeep:life:2 controller text=At the beginning of your upkeep, you gain 2 life. -- Whenever you gain life, you may pay {1}. If you do, draw a card and each opponent loses 1 life. -- At the beginning of your upkeep, if Oloro, Ageless Ascetic is in the command zone, you gain 2 life. mana={3}{W}{U}{B} type=Legendary Creature subtype=Giant Soldier power=4 toughness=5 [/card] [card] name=Omen of Fire auto=moveTo(ownerhand) all(island) auto=foreach(*[white]|mybattlefield) name(Choose one) ability$!name(Sacrifice plains) choice name(Sacrifice plains) sacrifice target(plains|mybattlefield) _ choice name(Sacrifice white permanent) sacrifice notatarget(*[white]|mybattlefield)!$ controller auto=foreach(*[white]|opponentBattlefield) name(Choose one) ability$!name(Sacrifice plains) choice name(Sacrifice plains) sacrifice target(plains|mybattlefield) _ choice name(Sacrifice white permanent)sacrifice notatarget(*[white]|mybattlefield)!$ opponent text=Return all Islands to their owners' hands. -- Each player sacrifices a Plains or a white permanent for each white permanent he or she controls. mana={3}{R}{R} type=Instant [/card] [card] name=Omen of the Dead abilities=flash auto=moveto(myHand) target(creature|myGraveyard) aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto={2}{W}{S}:scry:2 scrycore delayed dontshow donothing scrycoreend scryend text=Flash -- When Omen of the Dead enters the battlefield, return target creature card from your graveyard to your hand. -- {2}{B}, Sacrifice Omen of the Dead: Scry 2. mana={B} type=Enchantment [/card] [card] name=Omen of the Forge abilities=flash aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=damage:2 target(player,creature,planeswalker) auto={2}{R}{S}:scry:2 scrycore delayed dontshow donothing scrycoreend scryend text=Flash -- When Omen of the Forge enters the battlefield, it deals 2 damage to any target. -- {2}{R}, Sacrifice Omen of the Forge: Scry 2. mana={1}{R} type=Enchantment [/card] [card] name=Omen of the Hunt abilities=flash aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=may name(Search a basic land) target(land[basic]|mylibrary) moveto(myBattlefield) and!( transforms((,newability[tap(noevent)],newability[shuffle])) oneshot )! auto={2}{G}{S}:scry:2 scrycore delayed dontshow donothing scrycoreend scryend text=Flash -- When Omen of the Hunt enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. -- {2}{G}, Sacrifice Omen of the Hunt: Scry 2. mana={2}{G} type=Enchantment [/card] [card] name=Omen of the Sea abilities=flash aicode=activate transforms((,newability[draw:1 controller])) oneshot auto=scry:2 scrycore delayed draw:1 controller scrycoreend scryend auto={2}{U}{S}:scry:2 scrycore delayed dontshow donothing scrycoreend scryend text=Flash -- When Omen of the Sea enters the battlefield, scry 2, then draw a card. -- {2}{U}, Sacrifice Omen of the Sea: Scry 2. mana={1}{U} type=Enchantment [/card] [card] name=Omen of the Sun abilities=flash auto=token(Soldier,Creature Human Soldier,1/1,white)*2 auto=life:2 controller aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto={2}{W}{S}:scry:2 scrycore delayed dontshow donothing scrycoreend scryend text=Flash -- When Omen of the Sun enters the battlefield, create two 1/1 white Human Soldier creature tokens and you gain 2 life. -- {2}{W}, Sacrifice Omen of the Sun: Scry 2. mana={2}{W} type=Enchantment [/card] [card] name=Ominous Seas abilities=cycling auto=@drawof(player):all(this) counter(0/0,1,Foreshadow) auto={C(0/0,-1,Foreshadow)}{C(0/0,-1,Foreshadow)}{C(0/0,-1,Foreshadow)}{C(0/0,-1,Foreshadow)}{C(0/0,-1,Foreshadow)}{C(0/0,-1,Foreshadow)}{C(0/0,-1,Foreshadow)}{C(0/0,-1,Foreshadow)}:token(Kraken Omi) autohand=__CYCLING__({2}) text=Whenever you draw a card, put a foreshadow counter on Ominous Seas. -- Remove eight foreshadow counters from Ominous Seas: Create an 8/8 blue Kraken creature token. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{U} type=Enchantment [/card] [card] name=Ominous Sphinx abilities=flying auto=@discarded(*|myhand):-2/0 target(creature|opponentBattlefield) text=Flying -- Whenever you cycle or discard a card, target creature an opponent controls gets -2/-0 until end of turn. mana={3}{U}{U} type=Creature subtype=Sphinx power=4 toughness=4 [/card] [card] name=Omnath, Locus of Creation auto=draw:1 controller auto=@movedTo(land|myBattlefield) restriction{thisturn(land[fresh]|myBattlefield)~equalto~0}:life:4 controller auto=@movedTo(land|myBattlefield) restriction{thisturn(land[fresh]|myBattlefield)~equalto~1}:add{R}{G}{W}{U} auto=@movedTo(land|myBattlefield) restriction{thisturn(land[fresh]|myBattlefield)~equalto~2}:damage:4 opponent && damage:4 all(planeswalker|opponentBattlefield) text=When Omnath, Locus of Creation enters the battlefield, draw a card. -- Landfall — Whenever a land enters the battlefield under your control, you gain 4 life if this is the first time this ability has resolved this turn. If it's the second time, add {R}{G}{W}{U}. If it's the third time, Omnath deals 4 damage to each opponent and each planeswalker you don't control. mana={R}{G}{W}{U} type=Legendary Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Omnath, Locus of Mana auto=mypoolsave(green) anyzone=mygreenpoolcountplus1plusend/mygreenpoolcountplus1plusend cdaactive text=Green mana doesn't empty from your mana pool as steps and phases end. -- Omnath, Locus of Mana gets +1/+1 for each green mana in your mana pool. mana={2}{G} type=Legendary Creature subtype=Elemental power=1 toughness=1 [/card] [card] name=Omnath, Locus of the Roil auto=damage:type:elemental:mybattlefield target(player,creature,planeswalker) auto=@movedTo(land|myBattlefield):counter(1/1) target(elemental|myBattlefield) auto=@movedTo(land|myBattlefield):if type(land|mybattlefield)~morethan~7 then draw:1 controller text=When Omnath, Locus of the Roil enters the battlefield, it deals damage to any target equal to the number of Elementals you control. -- Whenever a land enters the battlefield under your control, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card. mana={1}{G}{U}{R} type=Legendary Creature subtype=Elemental power=3 toughness=3 [/card] [card] name=Omnispell Adept auto={2}{U}{T}:may activate castcard(normal) notatarget(*[instant;sorcery]|myhand) text={2}{U}, {T}: You may cast an instant or sorcery card from your hand without paying its mana cost. mana={4}{U} type=Creature subtype=Human Wizard power=3 toughness=4 [/card] [card] name=On Serra's Wings target=creature auto=transforms((legendary)) auto=teach(creature) +1/+1 auto=teach(creature) flying auto=teach(creature) vigilance auto=teach(creature) lifelink text=Enchant creature -- Enchanted creature is legendary, gets +1/+1, and has flying, vigilance, and lifelink. mana={3}{W} type=Legendary Enchantment subtype=Aura [/card] [card] name=On Thin Ice target=land[snow]|mybattlefield auto=(blink)forsrc target(creature|opponentbattlefield) text=Enchant snow land you control -- When On Thin Ice enters the battlefield, exile target creature an opponent controls until On Thin Ice leaves the battlefield. mana={W} type=Snow Enchantment subtype=Aura [/card] [card] name=Onakke Ogre mana={2}{R} type=Creature subtype=Ogre Warrior power=4 toughness=2 [/card] [card] name=Once Upon a Time aicode=activate moveto(myhand) target(*[creature;land;zpos<=5]|mylibrary) auto=name(look) reveal:5 optionone name(Get a card) target(<1>*[creature;land]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<5>*|reveal) bottomoflibrary optiontwoend revealend auto=@movedto(*|mystack) restriction{thisturn(*|mystack)~lessthan~2}:castcard(this) ueot oneshot text=If this spell is the first spell you've cast this game, you may cast it without paying its mana cost. -- Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. mana={1}{G} type=Instant [/card] [card] name=Once and Future other={1}{G}{G}{G} name(Adamant) auto=ifnot paid(alternative) then moveto(myHand) target(*|myGraveyard) && moveto(myLibrary) target(*|myGraveyard) && moveto(exile) all(this) auto=if paid(alternative) then moveto(myHand) target(*|mygraveyard) && moveto(exile) all(this) text=Return target card from your graveyard to your hand. Put up to one other target card from your graveyard on top of your library. Exile Once and Future. -- Adamant — If at least three green mana was spent to cast this spell, instead return those cards to your hand and exile Once and Future. mana={3}{G} type=Instant [/card] [card] name=Ondu Inversion autohand={0}:restriction{can play land} name(Ondu Skyruins) name(Ondu Skyruins) flip(Ondu Skyruins) forcetype(land) auto=destroy all(*[-land]) text=Destroy all nonland permanents. mana={6}{W}{W} type=Sorcery [/card] [card] name=Ondu Skyruins auto=tap(noevent) auto={T}:add{W} text=Ondu Skyruins enters the battlefield tapped. -- {T}: Add {W}. type=Land [/card] [card] name=One With the Wind target=creature auto=2/2 auto=flying text=Enchant creature -- Enchanted creature gets +2/+2 and has flying. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=One with the Machine auto=draw:convertedcost:highest:artifact:mybattlefield text=Draw cards equal to the highest converted mana cost among artifacts you control. mana={3}{U} type=Sorcery [/card] [card] name=One with the Stars target=creature,enchantment auto=teach(creature) transforms((removetypes,newability[becomes(enchantment)])) auto=teach(enchantment) transforms((removetypes,newability[becomes(enchantment)])) text=Enchant creature or enchantment -- Enchanted permanent is an enchantment and loses all other card types. (It still has its abilities, but it’s no longer a creature.) mana={3}{U} type=Enchantment subtype=Aura [/card] [card] name=Oneirophage abilities=flying auto=@drawof(player):counter(1/1) text=Flying -- Whenever you draw a card, put a +1/+1 counter on Oneirophage. mana={3}{U} type=Creature subtype=Squid Illusion power=1 toughness=2 [/card] [card] name=Onward // Victory target=creature auto=power/0 autograveyard={2}{W}{E}:target(creature) double strike asSorcery text=Target creature gets +X/+0 until end of turn, where X is its power. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Target creature gains double strike until end of turn. mana={2}{R} type=Instant [/card] [card] name=Ooze Flux auto={1}{G}:name(remove 1 Counter) counter(1/1,-1) target(creature[counter{1/1.1}]|mybattlefield) && token(Ooze,Creature Ooze,1/1,green) auto={1}{G}:name(remove 2 Counter) counter(1/1,-2) target(creature[counter{1/1.2}]|mybattlefield) && token(Ooze,Creature Ooze,2/2,green) auto={1}{G}:name(remove 3 Counter) counter(1/1,-3) target(creature[counter{1/1.3}]|mybattlefield) && token(Ooze,Creature Ooze,3/3,green) auto={1}{G}:name(remove 4 Counter) counter(1/1,-4) target(creature[counter{1/1.4}]|mybattlefield) && token(Ooze,Creature Ooze,4/4,green) auto={1}{G}:name(remove 5 Counter) counter(1/1,-5) target(creature[counter{1/1.5}]|mybattlefield) && token(Ooze,Creature Ooze,5/5,green) auto={1}{G}:name(remove 6 Counter) counter(1/1,-6) target(creature[counter{1/1.6}]|mybattlefield) && token(Ooze,Creature Ooze,6/6,green) auto={1}{G}:name(remove 7 Counter) counter(1/1,-7) target(creature[counter{1/1.7}]|mybattlefield) && token(Ooze,Creature Ooze,7/7,green) auto={1}{G}:name(remove 8 Counter) counter(1/1,-8) target(creature[counter{1/1.8}]|mybattlefield) && token(Ooze,Creature Ooze,8/8,green) auto={1}{G}:name(remove 9 Counter) counter(1/1,-9) target(creature[counter{1/1.9}]|mybattlefield) && token(Ooze,Creature Ooze,9/9,green) auto={1}{G}:name(remove 10 Counter) counter(1/1,-10) target(creature[counter{1/1.10}]|mybattlefield) && token(Ooze,Creature Ooze,10/10,green) auto={1}{G}:name(remove 11 Counter) counter(1/1,-11) target(creature[counter{1/1.11}]|mybattlefield) && token(Ooze,Creature Ooze,11/11,green) auto={1}{G}:name(remove 12 Counter) counter(1/1,-12) target(creature[counter{1/1.12}]|mybattlefield) && token(Ooze,Creature Ooze,12/12,green) auto={1}{G}:name(remove 13 Counter) counter(1/1,-13) target(creature[counter{1/1.13}]|mybattlefield) && token(Ooze,Creature Ooze,13/13,green) auto={1}{G}:name(remove 14 Counter) counter(1/1,-14) target(creature[counter{1/1.14}]|mybattlefield) && token(Ooze,Creature Ooze,14/14,green) auto={1}{G}:name(remove 15 Counter) counter(1/1,-15) target(creature[counter{1/1.15}]|mybattlefield) && token(Ooze,Creature Ooze,15/15,green) auto={1}{G}:name(remove 16 Counter) counter(1/1,-16) target(creature[counter{1/1.16}]|mybattlefield) && token(Ooze,Creature Ooze,16/16,green) auto={1}{G}:name(remove 17 Counter) counter(1/1,-17) target(creature[counter{1/1.17}]|mybattlefield) && token(Ooze,Creature Ooze,17/17,green) auto={1}{G}:name(remove 18 Counter) counter(1/1,-18) target(creature[counter{1/1.18}]|mybattlefield) && token(Ooze,Creature Ooze,18/18,green) auto={1}{G}:name(remove 19 Counter) counter(1/1,-19) target(creature[counter{1/1.19}]|mybattlefield) && token(Ooze,Creature Ooze,19/19,green) auto={1}{G}:name(remove 20 Counter) counter(1/1,-20) target(creature[counter{1/1.20}]|mybattlefield) && token(Ooze,Creature Ooze,20/20,green) text={1}{G}, Remove one or more +1/+1 counters from among creatures you control: Put an X/X green Ooze creature token onto the battlefield, where X is the number of +1/+1 counters removed this way. mana={3}{G} type=Enchantment [/card] [card] name=Opal Acrolith auto=@movedTo(creature|opponentstack):transforms((removetypes)) forever && transforms((Soldier Creature,setpower=2,settoughness=4)) forever auto={0}:transforms((removetypes,newability[becomes(Enchantment)])) forever text=Whenever an opponent casts a creature spell, if Opal Acrolith is an enchantment, Opal Acrolith becomes a 2/4 Soldier creature. -- {0}: Opal Acrolith becomes an enchantment. mana={2}{W} type=Enchantment [/card] [card] name=Opal Palace auto={T}:add{C} auto=if type(*[red]|myzones)~morethan~0 then transforms((,newability[{T}:add{R}])) forever auto=if type(*[white]|myzones)~morethan~0 then transforms((,newability[{T}:add{W}])) forever auto=if type(*[green]|myzones)~morethan~0 then transforms((,newability[{T}:add{G}])) forever auto=if type(*[blue]|myzones)~morethan~0 then transforms((,newability[{T}:add{U}])) forever auto=if type(*[black]|myzones)~morethan~0 then transforms((,newability[{T}:add{B}])) forever auto=@movedto(*[iscommander]|mybattlefield) from(mycommandzone):all(trigger[to]) counter(1/1,pnumofcommandcast) limit:1 text={T}: Add {C} to your mana pool. -- {1}, {T}: Add to your mana pool one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game. type=Land [/card] [card] name=Opal Titan auto=@movedTo(creature[blue]|opponentstack):transforms((removetypes)) forever && transforms((Giant Creature,setpower=4,settoughness=4,newability[protection from blue)) forever auto=@movedTo(creature[white]|opponentstack):transforms((removetypes)) forever && transforms((Giant Creature,setpower=4,settoughness=4,newability[protection from white)) forever auto=@movedTo(creature[green]|opponentstack):transforms((removetypes)) forever && transforms((Giant Creature,setpower=4,settoughness=4,newability[protection from green)) forever auto=@movedTo(creature[black]|opponentstack):transforms((removetypes)) forever && transforms((Giant Creature,setpower=4,settoughness=4,newability[protection from black)) forever auto=@movedTo(creature[red]|opponentstack):transforms((removetypes)) forever && transforms((Giant Creature,setpower=4,settoughness=4,newability[protection from red)) forever text=When an opponent casts a creature spell, if Opal Titan is an enchantment, Opal Titan becomes a 4/4 Giant creature with protection from each of that spell's colors. mana={2}{W}{W} type=Enchantment [/card] [card] name=Open Fire target=creature,player auto=damage:3 text=Open Fire deals 3 damage to target creature or player. mana={2}{R} type=Instant [/card] [card] name=Open into Wonder target=creature auto=unblockable auto=@combatdamaged(player) from(this):draw:1 controller text=X target creatures can't be blocked this turn. Until end of turn, those creatures gain "Whenever this creature deals combat damage to a player, draw a card." mana={X}{U}{U} type=Sorcery [/card] [card] name=Open the Gates aicode=activate target(land[basic;gate]|mylibrary) moveto(myhand) auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(land[basic;gate]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=Search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle your library. mana={G} type=Sorcery [/card] [card] name=Open the Graves auto=@movedto(creature[-token]|graveyard) from(mybattlefield):create(zombie:creature zombie:2/2:black:) text=Whenever a nontoken creature you control dies, create a 2/2 black Zombie creature token. mana={3}{B}{B} type=Enchantment [/card] [card] name=Open the Omenpaths auto=if type(*[creature;enchantment]|myrestrictedcastingzone)~morethan~0 then choice name(Add two white mana) name(Add two white mana) add{W}{W} auto=if type(*[creature;enchantment]|myrestrictedcastingzone)~morethan~0 then choice name(Add two black mana) name(Add two black mana) add{B}{B} auto=if type(*[creature;enchantment]|myrestrictedcastingzone)~morethan~0 then choice name(Add two red mana) name(Add two red mana) add{R}{R} auto=if type(*[creature;enchantment]|myrestrictedcastingzone)~morethan~0 then choice name(Add two blue mana) name(Add two blue mana) add{U}{U} auto=if type(*[creature;enchantment]|myrestrictedcastingzone)~morethan~0 then choice name(Add two green mana) name(Add two green mana) add{G}{G} auto=choice name(All creatures get 1/0) all(creature|mybattlefield) 1/0 ueot text=Choose one — -- • Add two mana of any one color and two mana of any other color. Spend this mana only to cast creature or enchantment spells. -- • Creatures you control get +1/+0 until end of turn. mana={2}{R} type=Instant [/card] [card] name=Opportunistic Dragon abilities=flying auto=choice target(human,artifact|opponentBattlefield) moveto(mybattlefield) && transforms((,newability[loseabilities && cantattack cantpwattack cantblock]forsrc)) text=Flying -- When Opportunistic Dragon enters the battlefield, choose target Human or artifact an opponent controls. For as long as Opportunistic Dragon remains on the battlefield, gain control of that permanent, it loses all abilities, and it can't attack or block. mana={2}{R}{R} type=Creature subtype=Dragon power=4 toughness=3 [/card] [card] name=Oppressive Will target=*|stack auto=if type(*|myhand)~equalto~1 then transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever auto=if type(*|myhand)~equalto~2 then transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever auto=if type(*|myhand)~equalto~3 then transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever auto=if type(*|myhand)~equalto~4 then transforms((,newability[pay[[{4}]] name(pay 4 mana) donothing?fizzle])) forever auto=if type(*|myhand)~equalto~5 then transforms((,newability[pay[[{5}]] name(pay 5 mana) donothing?fizzle])) forever auto=if type(*|myhand)~equalto~6 then transforms((,newability[pay[[{6}]] name(pay 6 mana) donothing?fizzle])) forever auto=if type(*|myhand)~equalto~7 then transforms((,newability[pay[[{7}]] name(pay 7 mana) donothing?fizzle])) forever auto=if type(*|myhand)~equalto~8 then transforms((,newability[pay[[{8}]] name(pay 8 mana) donothing?fizzle])) forever auto=if type(*|myhand)~equalto~9 then transforms((,newability[pay[[{9}]] name(pay 9 mana) donothing?fizzle])) forever auto=if type(*|myhand)~equalto~10 then transforms((,newability[pay[[{10}]] name(pay 10 mana) donothing?fizzle])) forever auto=if type(*|myhand)~equalto~11 then transforms((,newability[pay[[{11}]] name(pay 11 mana) donothing?fizzle])) forever auto=if type(*|myhand)~equalto~12 then transforms((,newability[pay[[{12}]] name(pay 12 mana) donothing?fizzle])) forever auto=if type(*|myhand)~equalto~13 then transforms((,newability[pay[[{13}]] name(pay 13 mana) donothing?fizzle])) forever auto=if type(*|myhand)~equalto~14 then transforms((,newability[pay[[{14}]] name(pay 14 mana) donothing?fizzle])) forever auto=if type(*|myhand)~equalto~15 then transforms((,newability[pay[[{15}]] name(pay 15 mana) donothing?fizzle])) forever auto=if type(*|myhand)~equalto~16 then transforms((,newability[pay[[{16}]] name(pay 16 mana) donothing?fizzle])) forever auto=if type(*|myhand)~equalto~17 then transforms((,newability[pay[[{17}]] name(pay 17 mana) donothing?fizzle])) forever auto=if type(*|myhand)~equalto~18 then transforms((,newability[pay[[{18}]] name(pay 18 mana) donothing?fizzle])) forever auto=if type(*|myhand)~equalto~19 then transforms((,newability[pay[[{19}]] name(pay 19 mana) donothing?fizzle])) forever auto=if type(*|myhand)~equalto~20 then transforms((,newability[pay[[{20}]] name(pay 20 mana) donothing?fizzle])) forever auto=if type(*|myhand)~morethan~20 then transforms((,newability[pay[[{21}]] name(pay 21 mana) donothing?fizzle])) forever text=Counter target spell unless its controller pays {1} for each card in your hand. mana={2}{U} type=Instant [/card] [card] name=Oracle of Bones auto=if type(*[instant;sorcery]|mygraveyard)~morethan~0 then all(this) flipacoin winability counter(0/0,1,TributeUnpaid) winabilityend loseability counter(1/1,2) loseabilityend flipend auto=@counteradded(0/0,1,TributeUnpaid) from(this) once:counter(0/0,-1,TributeUnpaid) all(this) auto=@counteradded(0/0,1,TributeUnpaid) from(this) once:may name(Cast instant or sorcery) name(Cast instant or sorcery) activate castcard(normal) target(*[sorcery;instant]|mygraveyard) text=Haste -- Tribute 2 (As this creature enters the battlefield, an opponent of your choice may place two +1/+1 counters on it.) -- When Oracle of Bones enters the battlefield, if tribute wasn't paid, you may cast an instant or sorcery card from your hand without paying its mana cost. mana={2}{R}{R} type=Creature subtype=Minotaur Shaman power=3 toughness=1 [/card] [card] name=Oracle's Vault auto={2}{T}{counter(0/0,1,brick)}:deplete:1 controller auto={T}{restriction type(this[counter(brick)>=3])~morethan~0}:deplete:1 controller text={2}, {T}: Exile the top card of your library. Until end of turn, you may play that card. Put a brick counter on Oracle's Vault. -- {T}: Exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. Activate this ability only if there are three or more brick counters on Oracle's Vault. mana={4} type=Artifact [/card] [card] name=Orah, Skyclave Hierophant abilities=lifelink auto=@movedTo(cleric[manacost=1]|myGraveyard) from(myBattlefield):moveTo(myBattlefield) target(cleric[manacost<=0]|myGraveyard) auto=@movedTo(cleric[manacost=2]|myGraveyard) from(myBattlefield):moveTo(myBattlefield) target(cleric[manacost<=1]|myGraveyard) auto=@movedTo(cleric[manacost=3]|myGraveyard) from(myBattlefield):moveTo(myBattlefield) target(cleric[manacost<=2]|myGraveyard) auto=@movedTo(cleric[manacost=4]|myGraveyard) from(myBattlefield):moveTo(myBattlefield) target(cleric[manacost<=3]|myGraveyard) auto=@movedTo(cleric[manacost=5]|myGraveyard) from(myBattlefield):moveTo(myBattlefield) target(cleric[manacost<=4]|myGraveyard) auto=@movedTo(cleric[manacost=6]|myGraveyard) from(myBattlefield):moveTo(myBattlefield) target(cleric[manacost<=5]|myGraveyard) auto=@movedTo(cleric[manacost=7]|myGraveyard) from(myBattlefield):moveTo(myBattlefield) target(cleric[manacost<=6]|myGraveyard) auto=@movedTo(cleric[manacost=8]|myGraveyard) from(myBattlefield):moveTo(myBattlefield) target(cleric[manacost<=7]|myGraveyard) auto=@movedTo(cleric[manacost=9]|myGraveyard) from(myBattlefield):moveTo(myBattlefield) target(cleric[manacost<=8]|myGraveyard) auto=@movedTo(cleric[manacost=10]|myGraveyard) from(myBattlefield):moveTo(myBattlefield) target(cleric[manacost<=9]|myGraveyard) auto=@movedTo(cleric[manacost=11]|myGraveyard) from(myBattlefield):moveTo(myBattlefield) target(cleric[manacost<=10]|myGraveyard) auto=@movedTo(cleric[manacost=12]|myGraveyard) from(myBattlefield):moveTo(myBattlefield) target(cleric[manacost<=11]|myGraveyard) auto=@movedTo(cleric[manacost=13]|myGraveyard) from(myBattlefield):moveTo(myBattlefield) target(cleric[manacost<=12]|myGraveyard) auto=@movedTo(cleric[manacost=14]|myGraveyard) from(myBattlefield):moveTo(myBattlefield) target(cleric[manacost<=13]|myGraveyard) auto=@movedTo(cleric[manacost=15]|myGraveyard) from(myBattlefield):moveTo(myBattlefield) target(cleric[manacost<=14]|myGraveyard) auto=@movedTo(cleric[manacost=16]|myGraveyard) from(myBattlefield):moveTo(myBattlefield) target(cleric[manacost<=15]|myGraveyard) auto=@movedTo(cleric[manacost=17]|myGraveyard) from(myBattlefield):moveTo(myBattlefield) target(cleric[manacost<=16]|myGraveyard) auto=@movedTo(cleric[manacost=18]|myGraveyard) from(myBattlefield):moveTo(myBattlefield) target(cleric[manacost<=17]|myGraveyard) auto=@movedTo(cleric[manacost=19]|myGraveyard) from(myBattlefield):moveTo(myBattlefield) target(cleric[manacost<=18]|myGraveyard) auto=@movedTo(cleric[manacost=20]|myGraveyard) from(myBattlefield):moveTo(myBattlefield) target(cleric[manacost<=19]|myGraveyard) auto=@movedTo(cleric[manacost>=21]|myGraveyard) from(myBattlefield):moveTo(myBattlefield) target(cleric[manacost<=20]|myGraveyard) text=Lifelink -- Whenever Orah, Skyclave Hierophant or another Cleric you control dies, return target Cleric card with lesser converted mana cost from your graveyard to the battlefield. mana={2}{W}{B} type=Legendary Creature subtype=Kor Cleric power=3 toughness=3 [/card] [card] name=Oran-Rief Ooze auto=counter(1/1,1) target(creature|myBattlefield) auto=@combat(attacking) source(this):counter(1/1,1) all(creature[attacking;counter{1/1}]|myBattlefield) text=When Oran-Rief Ooze enters the battlefield, put a +1/+1 counter on target creature you control. -- Whenever Oran-Rief ooze attacks, put a +1/+1 counter on each attacking creature with a +1/+1 counter on it. mana={2}{G} type=Creature subtype=Ooze power=2 toughness=2 [/card] [card] name=Orazca Frillback mana={2}{G} type=Creature subtype=Dinosaur power=4 toughness=2 [/card] [card] name=Orazca Raptor mana={2}{R}{R} type=Creature subtype=Dinosaur power=3 toughness=4 [/card] [card] name=Orazca Relic auto=_ASCEND_ auto=@movedTo(*|myBattlefield):_ASCEND_ auto=_CITY'S_BLESSING_ transforms((,newability[{T}{S}:life:3 && draw:1])) auto={T}:Add{C} text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- {T}: Add {C}. -- {T}, Sacrifice Orazca Relic: You gain 3 life and draw a card. Activate this ability only if you have the city's blessing. mana={3} type=Artifact [/card] [card] name=Orbs of Warding abilities=playershroud auto=@damaged(controller) from(creature|battlefield):life:1 text=You have hexproof. (You can't be the target of spells or abilities your opponents control.) -- If a creature would deal damage to you, prevent 1 of that damage. mana={5} type=Artifact [/card] [card] name=Orcish Farmer auto={T}:ueot loseabilities && losesubtypesof(land) && transforms((swamp)) target(land) text={T}: Target land becomes a Swamp until its controller's next untap step. mana={1}{R}{R} type=Creature subtype=Orc power=2 toughness=2 [/card] [card] name=Orcish Hellraiser auto=upcost[{R};next upkeep] sacrifice auto=@movedTo(this|graveyard) from(battlefield):ability$!name(Choose one) choice name(Damage player) damage:2 target(player) _ choice name(Damage planeswalker) damage:2 target(planeswalker)!$ controller text=Echo {R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Orcish Hellraiser dies, it deals 2 damage to target player or planeswalker. mana={1}{R} type=Creature subtype=Orc Warrior power=3 toughness=2 [/card] [card] name=Orcish Vandal auto={T}{S(artifact|myBattlefield)}:damage:2 target(player,creature,planeswalker) text={T}, Sacrifice an artifact: Orcish Vandal deals 2 damage to any target. mana={1}{R} type=Creature subtype=Orc Warrior power=1 toughness=1 [/card] [card] name=Ordeal of Erebos target=creature auto=@combat(attacking) source(mytgt):counter(1/1) auto=teach(creature) transforms((,newability[this(counter{1/1}>=3) sacrifice target(Ordeal of Erebos|mybattlefield)])) auto=@movedto(this|mygraveyard) from(mybattlefield):target(player) ability$!target(<2>*|myhand) reject!$ targetedplayer text=Enchant creature -- Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Erebos. -- When you sacrifice Ordeal of Erebos, target player discards two cards. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Ordeal of Heliod target=creature auto=@combat(attacking) source(mytgt):counter(1/1) auto=teach(creature) transforms((,newability[this(counter{1/1}>=3) sacrifice target(Ordeal of Heliod|mybattlefield)])) auto=@movedto(this|mygraveyard) from(mybattlefield):life:10 controller text=Enchant creature -- Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Heliod. -- When you sacrifice Ordeal of Heliod, you gain 10 life. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Ordeal of Nylea target=creature auto=@combat(attacking) source(mytgt):counter(1/1) auto=teach(creature) transforms((,newability[this(counter{1/1}>=3) sacrifice target(Ordeal of Nylea|mybattlefield)])) auto=@movedto(this|mygraveyard) from(mybattlefield):notatarget(land[basic]|mylibrary) transforms((,newability[name(move to battlefield) notatarget(land[basic]|mylibrary) moveTo(myBattlefield) and!(tap(noevent))!],newability[moveTo(myBattlefield) and!(tap(noevent))!])) oneshot text=Enchant creature -- Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Nylea. -- When you sacrifice Ordeal of Nylea, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Ordeal of Purphoros target=creature auto=@combat(attacking) source(mytgt):counter(1/1) auto=teach(creature) transforms((,newability[this(counter{1/1}>=3) sacrifice target(Ordeal of Purphoros|mybattlefield)])) auto=@movedto(this|mygraveyard) from(mybattlefield):damage:3 target(creature,player) text=Enchant creature -- Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Purphoros. -- When you sacrifice Ordeal of Purphoros, it deals 3 damage to target creature or player. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Ordeal of Thassa target=creature auto=@combat(attacking) source(mytgt):counter(1/1) auto=teach(creature) transforms((,newability[this(counter{1/1}>=3) sacrifice target(Ordeal of Thassa|mybattlefield)])) auto=@movedto(this|mygraveyard) from(mybattlefield):draw:2 controller text=Enchant creature -- Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Thassa. -- When you sacrifice Ordeal of Thassa, draw two cards. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Order // Chaos other={2}{R} name(Chaos) auto=if paid(alternative) then all(creature|battlefield) cantblock ueot auto=ifnot paid(alternative) then target(creature[attacking]|battlefield) moveto(exile) text=Exile target attacking creature. // Creatures can't block this turn. mana={3}{W} type=Instant [/card] [card] name=Order of Midnight // Alter Fate abilities=flying,cantblock,adventure other={1}{B} name(Adventure) autostack=if paid(alternative) then name(Return creature from graveyard) name(Return creature from graveyard) target(creature|mygraveyard) moveto(myhand) autostack=if paid(alternative) then transforms((,newability[moveto(exile) and!( transforms((,newability[canplayfromexile])) forever )!])) forever text=Flying -- Order of Midnight can't block. // Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.) mana={1}{B} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Ore-Scale Guardian abilities=flying,haste autohand=affinity(land|mygraveyard) reduce({1}) text=This spell costs {1} less to cast for each land card in your graveyard. -- Flying, haste mana={5}{R}{R} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Oread of Mountain's Blaze auto={2}{R}{D(*|myhand)}:draw:1 controller text={2}{R}, Discard a card: Draw a card. mana={1}{R} type=Enchantment Creature subtype=Nymph power=1 toughness=3 [/card] [card] name=Organ Harvest auto=if type(*[creature]|myBattlefield)~morethan~0 then choice name(Sacrifice 1 creature) ability$!sacrifice notatarget(creature|mybattlefield)!$ controller && add{B}{B} auto=if type(*[creature]|myBattlefield)~morethan~1 then choice name(Sacrifice 2 creatures) ability$!sacrifice notatarget(<2>creature|mybattlefield)!$ controller && add{B}{B}{B}{B} auto=if type(*[creature]|myBattlefield)~morethan~2 then choice name(Sacrifice 3 creatures) ability$!sacrifice notatarget(<3>creature|mybattlefield)!$ controller && add{B}{B}{B}{B}{B}{B} auto=if type(*[creature]|myBattlefield)~morethan~3 then choice name(Sacrifice 4 creatures) ability$!sacrifice notatarget(<4>creature|mybattlefield)!$ controller && add{B}{B}{B}{B}{B}{B}{B}{B} auto=if type(*[creature]|myBattlefield)~morethan~4 then choice name(Sacrifice 5 creatures) ability$!sacrifice notatarget(<5>creature|mybattlefield)!$ controller && add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} auto=if type(*[creature]|myBattlefield)~morethan~5 then choice name(Sacrifice 6 creatures) ability$!sacrifice notatarget(<6>creature|mybattlefield)!$ controller && add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} auto=if type(*[creature]|myBattlefield)~morethan~6 then choice name(Sacrifice 7 creatures) ability$!sacrifice notatarget(<7>creature|mybattlefield)!$ controller && add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} auto=if type(*[creature]|myBattlefield)~morethan~7 then choice name(Sacrifice 8 creatures) ability$!sacrifice notatarget(<8>creature|mybattlefield)!$ controller && add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} auto=if type(*[creature]|myBattlefield)~morethan~8 then choice name(Sacrifice 9 creatures) ability$!sacrifice notatarget(<9>creature|mybattlefield)!$ controller && add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} auto=if type(*[creature]|myBattlefield)~morethan~9 then choice name(Sacrifice 10 creatures) ability$!sacrifice notatarget(<10>creature|mybattlefield)!$ controller && add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} auto=if type(*[creature]|myBattlefield)~morethan~10 then choice name(Sacrifice 11 creatures) ability$!sacrifice notatarget(<11>creature|mybattlefield)!$ controller && add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} auto=if type(*[creature]|myBattlefield)~morethan~11 then choice name(Sacrifice 12 creatures) ability$!sacrifice notatarget(<12>creature|mybattlefield)!$ controller && add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} auto=if type(*[creature]|myBattlefield)~morethan~12 then choice name(Sacrifice 13 creatures) ability$!sacrifice notatarget(<13>creature|mybattlefield)!$ controller && add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} auto=if type(*[creature]|myBattlefield)~morethan~13 then choice name(Sacrifice 14 creatures) ability$!sacrifice notatarget(<14>creature|mybattlefield)!$ controller && add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} auto=if type(*[creature]|myBattlefield)~morethan~14 then choice name(Sacrifice 15 creatures) ability$!sacrifice notatarget(<15>creature|mybattlefield)!$ controller && add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} auto=if type(*[creature]|myBattlefield)~morethan~15 then choice name(Sacrifice 16 creatures) ability$!sacrifice notatarget(<16>creature|mybattlefield)!$ controller && add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} auto=if type(*[creature]|myBattlefield)~morethan~16 then choice name(Sacrifice 17 creatures) ability$!sacrifice notatarget(<17>creature|mybattlefield)!$ controller && add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} auto=if type(*[creature]|myBattlefield)~morethan~17 then choice name(Sacrifice 18 creatures) ability$!sacrifice notatarget(<18>creature|mybattlefield)!$ controller && add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} auto=if type(*[creature]|myBattlefield)~morethan~18 then choice name(Sacrifice 19 creatures) ability$!sacrifice notatarget(<19>creature|mybattlefield)!$ controller && add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} auto=if type(*[creature]|myBattlefield)~morethan~19 then choice name(Sacrifice 20 creatures) ability$!sacrifice notatarget(<20>creature|mybattlefield)!$ controller && add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} text=You and your teammates may sacrifice any number of creatures. For each creature sacrificed in this way, add {B}{B} to your mana pool. mana={B} type=Sorcery [/card] [card] name=Ormos, Archive Keeper abilities=flying auto={1}{U}{U}{D(*|myhand)}{D(*|myhand)}{D(*|myhand)}:draw:5 controller auto=aslongas(*|myHand) replacedraw counter(1/1,5) <1 text=Flying -- If you would draw a card while your library has no cards in it, instead put five +1/+1 counters on Ormos, Archive Keeper. -- {1}{U}{U}, Discard three cards with different names: Draw five cards. mana={4}{U}{U} type=Legendary Creature subtype=Sphinx power=5 toughness=5 [/card] [card] name=Ornate Kanzashi auto={2}{T}:moveto(exile) all(*[zpos=1]|opponentlibrary) and!(activate castcard(copied) ueot)! text={2}, {T}: Target opponent exiles the top card of his or her library. You may play that card this turn. mana={5} type=Artifact [/card] [card] name=Ornery Dilophosaur abilities=deathtouch auto=@combat(attacking) source(this):if type(creature[power>=4]|myBattlefield)~morethan~0} then 2/2 ueot text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- Whenever Ornery Dilophosaur attacks, if you control a creature with power 4 or greater, Ornery Dilophosaur gets +2/+2 until end of turn. mana={3}{G} type=Creature subtype=Dinosaur power=2 toughness=2 [/card] [card] name=Ornery Goblin auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) damage:1 text=Whenever Ornery Goblin blocks or becomes blocked by a creature, Ornery Goblin deals 1 damage to that creature. mana={1}{R} type=Creature subtype=Goblin Warrior power=2 toughness=1 [/card] [card] name=Ornery Kudu auto=counter(-1/-1,1) target(creature|mybattlefield) text=When Ornery Kudu enters the battlefield, put a -1/-1 counter on target creature you control. mana={2}{G} type=Creature subtype=Antelope power=3 toughness=4 [/card] [card] name=Orvar, the All-Form abilities=changeling auto=@targeted(other *|mybattlefield) from(*[instant;sorcery]|mycastingzone):name(Create copy of targeted permanent) all(trigger[to]) clone auto=@targeted(*|myhand) from(*|opponentzones):all(trigger[to]) counter(0/0,1,OrvarEffect) auto=@discarded(*[counter{0/0.1.OrvarEffect}]|myhand):name(Create copy of permanent) target(*|battlefield) clone auto=@each endofturn:all(*[counter{0/0.1.OrvarEffect}]|myhand) removeallcounters(0/0,1,OrvarEffect) text=Changeling -- Whenever you cast an instant or sorcery spell, if it targets one or more other permanents you control, create a token that’s a copy of one of those permanents. -- When a spell or ability an opponent controls causes you to discard this card, create a token that’s a copy of target permanent. mana={3}{U} type=Legendary Creature subtype=Shapeshifter power=3 toughness=3 [/card] [card] name=Orzhov Advokist auto=@each my upkeep: may lord(creature|opponentBattlefield) cantattack ueot && target(creature|opponentBattlefield) counter(1/1,2) auto=@each my upkeep: may lord(creature|myBattlefield) cantattack ueot && target(creature|myBattlefield) counter(1/1,2) text=At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can’t attack you or a planeswalker you control until your next turn. mana={2}{W} type=Creature subtype=Human Advisor power=1 toughness=4 [/card] [card] name=Orzhov Charm auto=choice name(Return creature to hand) target(creature|mybattlefield) moveto(myhand) auto=choice name(Destroy creature) target(creature) dynamicability && destroy auto=choice name(Return creature to battlefield) target(creature[manacost<=1]|mygraveyard) moveto(mybattlefield) text=Choose one — Return target creature you control and all Auras you control attached to it to their owner's hand; or destroy target creature and you lose life equal to its toughness; or return target creature card with converted mana cost 1 or less from your graveyard to the battlefield. mana={W}{B} type=Instant [/card] [card] name=Orzhov Enforcer abilities=deathtouch auto=@movedTo(this|graveyard) from(battlefield):create(Spirit:creature Spirit:1/1:white,black:flying) text=Deathtouch -- Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) mana={1}{B} type=Creature subtype=Human Rogue power=1 toughness=2 [/card] [card] name=Orzhov Locket auto={WB}{WB}{WB}{WB}{T}{S}:draw:2 auto={T}:Add{W} auto={T}:Add{B} text={T}: Add {W} or {B}. -- {W/B}{W/B}{W/B}{W/B}, {T}, Sacrifice Orzhov Locket: Draw two cards. mana={3} type=Artifact [/card] [card] name=Orzhov Racketeers auto=@combatdamaged(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent auto=@movedTo(this|graveyard) from(battlefield):create(Spirit:creature Spirit:1/1:white,black:flying)*2 text=Whenever Orzhov Racketeers deals combat damage to a player, that player discards a card. -- Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.) mana={4}{B} type=Creature subtype=Human Rogue power=3 toughness=2 [/card] [card] name=Otepec Huntmaster abilities=haste auto=lord(dinosaur|myhand) altercost(colorless,-1) auto={T}:haste target(dinosaur) text=Dinosaur spells you cast cost {1} less to cast. -- {T}: Target Dinosaur gains haste until end of turn. mana={1}{R} type=Creature subtype=Human Shaman power=1 toughness=2 [/card] [card] name=Otrimi, the Ever-Playful abilities=trample,mutate otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveTo(myHand) auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) auto={9999}:equip other={1}{B}{G}{U} name(Mutate) auto=transforms((,newability[@combatdamaged(player) from(this):moveto(myhand) target(creature[mutate]|mygraveyard)])) auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Over) choice name(Mutate Over) mutateover target(other creature[-human]|mybattlefield) auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Under) choice name(Mutate Under) mutateunder target(other creature[-human]|mybattlefield) text=Mutate {1}{B}{G}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Trample -- Whenever this creature deals combat damage to a player, return target creature card with mutate from your graveyard to your hand. mana={3}{B}{G}{U} type=Legendary Creature subtype=Nightmare Beast power=6 toughness=6 [/card] [card] name=Oust target=creature auto=placefromthetop(2) auto=life:3 targetController text=Put target creature into its owner's library second from the top. Its controller gains 3 life. mana={W} type=Sorcery [/card] [card] name=Out of Bounds target=*|stack auto=fizzle auto=Counter target spell text=Assist (Another player can pay up to {3} of this spell's cost.) -- Counter target spell. mana={3}{U} type=Instant [/card] [card] name=Outflank target=creature[attacking;blocking] auto=damage:type:creature:mybattlefield text=Outflank deals damage to target attacking or blocking creature equal to the number of creatures you control. mana={W} type=Instant [/card] [card] name=Outlaws' Merriment auto=@each my upkeep:choice name(warrior) token(-47316011) auto=@each my upkeep:choice name(cleric) token(-47316012) auto=@each my upkeep:choice name(rogue) token(-47316013) text=At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics. -- • 3/1 Human Warrior with trample and haste. -- • 2/1 Human Cleric with lifelink and haste. -- • 1/2 Human Rogue with haste and "When this creature enters the battlefield, it deals 1 damage to any target." mana={1}{R}{W}{W} type=Enchantment [/card] [card] name=Outmaneuver target=creature[blocked] auto=target(player) dynamicability text=X target blocked creatures assign their combat damage this turn as though they weren't blocked. mana={X}{R} type=Instant [/card] [card] name=Outmuscle other={1}{G}{G}{G} name(Adamant) target=creature|myBattlefield auto=counter(1/1,1) auto=if paid(alternative) then indestructible ueot auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot text=Put a +1/+1 counter on target creature you control, then it fights target creature you don't control. (Each deals damage equal to its power to the other.) -- Adamant — If at least three green mana was spent to cast this spell, the creature you control gains indestructible until end of turn. mana={3}{G} type=Sorcery [/card] [card] name=Outpost Siege auto=choice name(Khans) transforms((,newability[counter(0/0.1.Khans)])) forever auto=choice name(Dragons) transforms((,newability[counter(0/0.1.Dragons)])) forever auto=@each my upkeep:this(counter{0/0.1.Khans}>=1) name(Reveal top card) reveal:1 optionone may activate castcard(restricted) target(*|reveal) optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend])) forever auto=@movedto(creature|nonbattlezone) from(mybattlefield):this(counter{0/0.1.Dragons}>=1) damage:1 target(player,creature,planeswalker) text=As Outpost Siege enters the battlefield, choose Khans or Dragons. -- Khans -- At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card. -- Dragons -- Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to any target. mana={3}{R} type=Enchantment [/card] [card] name=Outwit target=*[instant;sorcery]|stack auto=fizzle text=Counter target spell that targets a player. mana={U} type=Instant [/card] [card] name=Overabundance auto=@tappedformana(land|opponentBattlefield):damage:1 opponent auto=@tappedformana(land|myBattlefield):damage:1 controller auto=lord(land) transforms((,newability[producecolor:land],newability[producecolor:green],newability[producecolor:blue],newability[producecolor:red],newability[producecolor:black],newability[producecolor:white])) text=Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced, and Overabundance deals 1 damage to him or her. mana={1}{R}{G} type=Enchantment [/card] [card] name=Overcome auto=all(creature|myBattlefield) 2/2 ueot auto=all(creature|myBattlefield) trample ueot text=Creatures you control get +2/+2 and gain trample until end of turn. mana={3}{G}{G} type=Sorcery [/card] [card] name=Overflowing Insight target=player auto=draw:7 targetedplayer text=Target player draws seven cards. mana={4}{U}{U}{U} type=Sorcery [/card] [card] name=Overgrown Armasaur auto=@damaged(this):create(saproling:creature saproling:1/1:green:) text=Enrage — Whenever Overgrown Armasaur is dealt damage, create a 1/1 green Saproling creature token. mana={3}{G}{G} type=Creature subtype=Dinosaur power=4 toughness=4 [/card] [card] name=Overgrowth Elemental auto=target(another creature[elemental]) counter(1/1,1) auto=@movedto(other creature[elemental]|graveyard) from(mybattlefield):counter(1/1,1) auto=@movedto(other creature|graveyard) from(mybattlefield):life:1 text=When Overgrowth Elemental enters the battlefield, put a +1/+1 counter on another target Elemental you control. -- Whenever another creature you control dies, you gain 1 life. If that creature was an Elemental, put a +1/+1 counter on Overgrowth Elemental. mana={2}{G} type=Creature subtype=Elemental power=3 toughness=2 [/card] [card] name=Overrule target=*|stack auto=transforms((,newability[pay[[{value:storedx}]] name(pay {value} mana) donothing?fizzle])) forever auto=life:X controller text=Counter target spell unless its controller pays {X}. You gain X life. mana={X}{W}{U} type=Instant [/card] [card] name=Overwhelmed Apprentice auto=deplete:2 opponent aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend text=When Overwhelmed Apprentice enters the battlefield, each opponent puts the top two cards of their library into their graveyard. Then you scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={U} type=Creature subtype=Human Wizard power=1 toughness=2 [/card] [card] name=Overwhelming Splendor target=player auto=lord(creature|targetedpersonsbattlefield) transforms((,setpower=1,settoughness=1,newability[noactivatedability])) forsrc auto=onlymanaability text=Enchant player -- Creatures enchanted player controls lose all abilities and have base power and toughness 1/1. -- Enchanted player can't activate abilities that aren't mana abilities or loyalty abilities. mana={6}{W}{W} type=Enchantment subtype=Aura Curse [/card] [card] name=Ox of Agonas auto=reject all(*|myhand) && draw:3 controller auto=if paid(alternative) then counter(1/1,1) autograveyard={R}{R}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)}:name(Escape-{R}{R},exile eight) activate castcard(alternative) text=When Ox of Agonas enters the battlefield, discard your hand, then draw three cards. -- Escape—{R}{R}, Exile eight other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) -- Ox of Agonas escapes with a +1/+1 counter on it. mana={3}{R}{R} type=Creature subtype=Ox power=4 toughness=2 [/card] [card] name=Pack Leader auto=lord(creature[dog]|myBattlefield) 1/1 auto=@combat(attacking) source(this):preventAllcombatDamage to(creature[dog]|myBattlefield) ueot text=Other Dogs you control get +1/+1. -- Whenever Pack Leader attacks, prevent all combat damage that would be dealt this turn to Dogs you control. mana={1}{W} type=Creature subtype=Dog power=2 toughness=2 [/card] [card] name=Pack Mastiff auto={1}{R}:all(creature[myname]|myBattlefield) 1/0 ueot text={1}{R}: Each creature you control named Pack Mastiff gets +1/+0 until end of turn. mana={1}{R} type=Creature subtype=Hound power=2 toughness=2 [/card] [card] name=Pack's Favor other={convoke} name(Convoke) target=creature auto=+3/+3 text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Target creature gets +3/+3 until end of turn. mana={2}{G} type=Instant [/card] [card] name=Pact of the Serpent auto=choice name(Target opponent) ability$!chooseatype all(creature[chosentype]|opponentBattlefield) transforms((,newability[life:-1 controller],newability[draw:1 controller])) ueot chooseend!$ controller auto=choice name(Target yourself) ability$!chooseatype all(creature[chosentype]|myBattlefield) transforms((,newability[life:-1 controller],newability[draw:1 controller])) ueot chooseend!$ controller text=Choose a creature type. Target player draws X cards and loses X life, where X is the number of creatures they control of the chosen type. mana={1}{B}{B} type=Sorcery [/card] [card] name=Pain // Suffering other={3}{R} name(Suffering) auto=if paid(alternative) then destroy target(land) auto=ifnot paid(alternative) then target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer text=Target player discards a card. // Destroy target land. mana={B} type=Sorcery [/card] [card] name=Painful Lesson target=player auto=draw:2 targetedplayer auto=life:-2 targetedplayer text=Target player draws two cards and loses 2 life. mana={2}{B} type=Sorcery [/card] [card] name=Painiac auto=@each my upkeep:all(this) rolladie 6 winability lastrollresult/0 ueot winabilityend loseability lastrollresult/0 ueot loseabilityend rollend text=At the beginning of your upkeep, roll a six-sided die. Painiac gets +X/+0 until end of turn, where X is the result. mana={2}{R} type=Creature subtype=Brainiac power=0 toughness=3 [/card] [card] name=Painted Bluffs auto={T}:Add{1} auto={1}{T}:add{G} auto={1}{T}:add{B} auto={1}{T}:add{W} auto={1}{T}:add{R} auto={1}{T}:add{U} text={T}: Add {1} to your mana pool. -- {1}, {T}: Add one mana of any color to your mana pool. type=Land subtype=Desert [/card] [card] name=Painter's Servant auto=chooseacolor lord(creature,artifact,enchantment,planeswalker,stack,exile,sideboard,graveyard,library) becomes(,chosencolor) chooseend text=As Painter’s Servant enters the battlefield, choose a color. -- All cards that aren’t on the battlefield, spells, and permanents are the chosen color in addition to their other colors. mana={2} type=Artifact Creature subtype=Scarecrow power=1 toughness=3 [/card] [card] name=Paired Tactician auto=@combat(attacking) source(this) restriction{type(other warrior[attacking]|myBattlefield)~morethan~0}:counter(1/1,1) all(this) text=Whenever Paired Tactician and at least one other Warrior attack, put a +1/+1 counter on Paired Tactician. mana={2}{W} type=Creature subtype=Human Warrior power=3 toughness=2 [/card] [card] name=Pako, Arcane Retriever abilities=hiddenface,haste,partner aicode=activate moveTo(myhand) target(Haldan^ Avid Arcanist|mylibrary) auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(Haldan^ Avid Arcanist|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(Haldan^ Avid Arcanist|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend auto=@combat(attacking) source(this):NOTCODED text=Partner with Haldan, Avid Arcanist -- Haste -- Whenever Pako, Arcane Retriever attacks, exile the top card of each player’s library and put a fetch counter on each of them. Put a +1/+1 counter on Pako for each noncreature card exiled this way. mana={3}{R}{G} type=Legendary Creature subtype=Elemental Hound power=3 toughness=3 [/card] [card] name=Palace Guard text=Palace Guard can block any number of creatures. mana={2}{W} type=Creature subtype=Human Soldier power=1 toughness=4 [/card] [card] name=Palace Jailer auto=becomesmonarch controller auto=moveto(opponentexile) target(creature|opponentbattlefield) auto=@becomesmonarchfoeof(player) once:moveto(ownerbattlefield) target(creature|opponentexile) text=When Palace Jailer enters the battlefield, you become the monarch. -- When Palace Jailer enters the battlefield, exile target creature an opponent controls until an opponent becomes the monarch. (That creature returns under its owner's control.) mana={2}{W}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Palace Sentinels auto=becomesmonarch controller text=When Palace Sentinels enters the battlefield, you become the monarch. mana={3}{W} type=Creature subtype=Human Soldier power=2 toughness=4 [/card] [card] name=Paladin of Atonement auto=@each upkeep restriction{lastturn(life)~morethan~0}:counter(1/1,1) auto=@movedTo(this|graveyard) from(battlefield):dynamicability text=At the beginning of each upkeep, if you lost life last turn, put a +1/+1 counter on Paladin of Atonement. -- When Paladin of Atonement dies, you gain life equal to its toughness. mana={1}{W} type=Creature subtype=Vampire Knight power=1 toughness=1 [/card] [card] name=Paladin of the Bloodstained auto=token(Vampire,creature Vampire,1/1,white,lifelink) text=When Paladin of the Bloodstained enters the battlefield, create a 1/1 white Vampire creature token with lifelink. mana={3}{W} type=Creature subtype=Vampire Knight power=3 toughness=2 [/card] [card] name=Pale Moon auto=lord(land|mybattlefield) loseabilities && transforms((,newability[producecolor:land])) ueot auto=lord(land|opponentbattlefield) loseabilities && transforms((,newability[producecolor:land])) ueot text=Until end of turn, if a player taps a nonbasic land for mana, it produces colorless mana instead of any other type. mana={1}{U} type=Instant [/card] [card] name=Palisade Giant abilities=cantlifelose auto=@damageof(player):life:thatmuch controller && damage:thatmuch all(this) text=All damage that would be dealt to you or another permanent you control is dealt to Palisade Giant instead. mana={4}{W}{W} type=Creature subtype=Giant Soldier power=2 toughness=7 [/card] [card] name=Palladia-Mors, the Ruiner abilities=flying, opponentshroud, vigilance, trample auto=@damaged(this):-opponentshroud forever text=Flying, vigilance, trample -- Palladia-Mors, the Ruiner has hexproof if it hasn't dealt damage yet. mana={3}{R}{G}{W} type=Legendary Creature subtype=Elder Dragon power=6 toughness=6 [/card] [card] name=Panoptic Mirror auto={0}{T} restriction{type(instant[manacost=0]|myhand)~morethan~0}:name(Exile instant with manacost 0) transforms((,newability[moveTo(myexile) target(instant[manacost=0]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(instant[manacost=0]|myexile)])) forever auto={0}{T} restriction{type(sorcery[manacost=0]|myhand)~morethan~0}:name(Exile sorcery with manacost 0) transforms((,newability[moveTo(myexile) target(sorcery[manacost=0]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(sorcery[manacost=0]|myexile)])) forever auto={1}{T} restriction{type(instant[manacost=1]|myhand)~morethan~0}:name(Exile instant with manacost 1) transforms((,newability[moveTo(myexile) target(instant[manacost=1]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(instant[manacost=1]|myexile)])) forever auto={1}{T} restriction{type(sorcery[manacost=1]|myhand)~morethan~0}:name(Exile sorcery with manacost 1) transforms((,newability[moveTo(myexile) target(sorcery[manacost=1]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(sorcery[manacost=1]|myexile)])) forever auto={2}{T} restriction{type(instant[manacost=2]|myhand)~morethan~0}:name(Exile instant with manacost 2) transforms((,newability[moveTo(myexile) target(instant[manacost=2]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(instant[manacost=2]|myexile)])) forever auto={2}{T} restriction{type(sorcery[manacost=2]|myhand)~morethan~0}:name(Exile sorcery with manacost 2) transforms((,newability[moveTo(myexile) target(sorcery[manacost=2]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(sorcery[manacost=2]|myexile)])) forever auto={3}{T} restriction{type(instant[manacost=3]|myhand)~morethan~0}:name(Exile instant with manacost 3) transforms((,newability[moveTo(myexile) target(instant[manacost=3]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(instant[manacost=3]|myexile)])) forever auto={3}{T} restriction{type(sorcery[manacost=3]|myhand)~morethan~0}:name(Exile sorcery with manacost 3) transforms((,newability[moveTo(myexile) target(sorcery[manacost=3]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(sorcery[manacost=3]|myexile)])) forever auto={4}{T} restriction{type(instant[manacost=4]|myhand)~morethan~0}:name(Exile instant with manacost 4) transforms((,newability[moveTo(myexile) target(instant[manacost=4]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(instant[manacost=4]|myexile)])) forever auto={4}{T} restriction{type(sorcery[manacost=4]|myhand)~morethan~0}:name(Exile sorcery with manacost 4) transforms((,newability[moveTo(myexile) target(sorcery[manacost=4]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(sorcery[manacost=4]|myexile)])) forever auto={5}{T} restriction{type(instant[manacost=5]|myhand)~morethan~0}:name(Exile instant with manacost 5) transforms((,newability[moveTo(myexile) target(instant[manacost=5]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(instant[manacost=5]|myexile)])) forever auto={5}{T} restriction{type(sorcery[manacost=5]|myhand)~morethan~0}:name(Exile sorcery with manacost 5) transforms((,newability[moveTo(myexile) target(sorcery[manacost=5]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(sorcery[manacost=5]|myexile)])) forever auto={6}{T} restriction{type(instant[manacost=6]|myhand)~morethan~0}:name(Exile instant with manacost 6) transforms((,newability[moveTo(myexile) target(instant[manacost=6]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(instant[manacost=6]|myexile)])) forever auto={6}{T} restriction{type(sorcery[manacost=6]|myhand)~morethan~0}:name(Exile sorcery with manacost 6) transforms((,newability[moveTo(myexile) target(sorcery[manacost=6]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(sorcery[manacost=6]|myexile)])) forever auto={7}{T} restriction{type(instant[manacost=7]|myhand)~morethan~0}:name(Exile instant with manacost 7) transforms((,newability[moveTo(myexile) target(instant[manacost=7]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(instant[manacost=7]|myexile)])) forever auto={7}{T} restriction{type(sorcery[manacost=7]|myhand)~morethan~0}:name(Exile sorcery with manacost 7) transforms((,newability[moveTo(myexile) target(sorcery[manacost=7]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(sorcery[manacost=7]|myexile)])) forever auto={8}{T} restriction{type(instant[manacost=8]|myhand)~morethan~0}:name(Exile instant with manacost 8) transforms((,newability[moveTo(myexile) target(instant[manacost=8]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(instant[manacost=8]|myexile)])) forever auto={8}{T} restriction{type(sorcery[manacost=8]|myhand)~morethan~0}:name(Exile sorcery with manacost 8) transforms((,newability[moveTo(myexile) target(sorcery[manacost=8]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(sorcery[manacost=8]|myexile)])) forever auto={9}{T} restriction{type(instant[manacost=9]|myhand)~morethan~0}:name(Exile instant with manacost 9) transforms((,newability[moveTo(myexile) target(instant[manacost=9]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(instant[manacost=9]|myexile)])) forever auto={9}{T} restriction{type(sorcery[manacost=9]|myhand)~morethan~0}:name(Exile sorcery with manacost 9) transforms((,newability[moveTo(myexile) target(sorcery[manacost=9]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(sorcery[manacost=9]|myexile)])) forever auto={10}{T} restriction{type(instant[manacost=10]|myhand)~morethan~0}:name(Exile instant with manacost 10) transforms((,newability[moveTo(myexile) target(instant[manacost=10]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(instant[manacost=10]|myexile)])) forever auto={10}{T} restriction{type(sorcery[manacost=10]|myhand)~morethan~0}:name(Exile sorcery with manacost 10) transforms((,newability[moveTo(myexile) target(sorcery[manacost=10]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(sorcery[manacost=10]|myexile)])) forever auto={11}{T} restriction{type(instant[manacost=11]|myhand)~morethan~0}:name(Exile instant with manacost 11) transforms((,newability[moveTo(myexile) target(instant[manacost=11]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(instant[manacost=11]|myexile)])) forever auto={11}{T} restriction{type(sorcery[manacost=11]|myhand)~morethan~0}:name(Exile sorcery with manacost 11) transforms((,newability[moveTo(myexile) target(sorcery[manacost=11]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(sorcery[manacost=11]|myexile)])) forever auto={12}{T} restriction{type(instant[manacost=12]|myhand)~morethan~0}:name(Exile instant with manacost 12) transforms((,newability[moveTo(myexile) target(instant[manacost=12]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(instant[manacost=12]|myexile)])) forever auto={12}{T} restriction{type(sorcery[manacost=12]|myhand)~morethan~0}:name(Exile sorcery with manacost 12) transforms((,newability[moveTo(myexile) target(sorcery[manacost=12]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(sorcery[manacost=12]|myexile)])) forever auto={13}{T} restriction{type(instant[manacost=13]|myhand)~morethan~0}:name(Exile instant with manacost 13) transforms((,newability[moveTo(myexile) target(instant[manacost=13]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(instant[manacost=13]|myexile)])) forever auto={13}{T} restriction{type(sorcery[manacost=13]|myhand)~morethan~0}:name(Exile sorcery with manacost 13) transforms((,newability[moveTo(myexile) target(sorcery[manacost=13]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(sorcery[manacost=13]|myexile)])) forever auto={14}{T} restriction{type(instant[manacost=14]|myhand)~morethan~0}:name(Exile instant with manacost 14) transforms((,newability[moveTo(myexile) target(instant[manacost=14]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(instant[manacost=14]|myexile)])) forever auto={14}{T} restriction{type(sorcery[manacost=14]|myhand)~morethan~0}:name(Exile sorcery with manacost 14) transforms((,newability[moveTo(myexile) target(sorcery[manacost=14]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(sorcery[manacost=14]|myexile)])) forever auto={15}{T} restriction{type(instant[manacost=15]|myhand)~morethan~0}:name(Exile instant with manacost 15) transforms((,newability[moveTo(myexile) target(instant[manacost=15]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(instant[manacost=15]|myexile)])) forever auto={15}{T} restriction{type(sorcery[manacost=15]|myhand)~morethan~0}:name(Exile sorcery with manacost 15) transforms((,newability[moveTo(myexile) target(sorcery[manacost=15]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(sorcery[manacost=15]|myexile)])) forever auto={16}{T} restriction{type(instant[manacost=16]|myhand)~morethan~0}:name(Exile instant with manacost 16) transforms((,newability[moveTo(myexile) target(instant[manacost=16]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(instant[manacost=16]|myexile)])) forever auto={16}{T} restriction{type(sorcery[manacost=16]|myhand)~morethan~0}:name(Exile sorcery with manacost 16) transforms((,newability[moveTo(myexile) target(sorcery[manacost=16]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(sorcery[manacost=16]|myexile)])) forever auto={17}{T} restriction{type(instant[manacost=17]|myhand)~morethan~0}:name(Exile instant with manacost 17) transforms((,newability[moveTo(myexile) target(instant[manacost=17]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(instant[manacost=17]|myexile)])) forever auto={17}{T} restriction{type(sorcery[manacost=17]|myhand)~morethan~0}:name(Exile sorcery with manacost 17) transforms((,newability[moveTo(myexile) target(sorcery[manacost=17]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(sorcery[manacost=17]|myexile)])) forever auto={18}{T} restriction{type(instant[manacost=18]|myhand)~morethan~0}:name(Exile instant with manacost 18) transforms((,newability[moveTo(myexile) target(instant[manacost=18]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(instant[manacost=18]|myexile)])) forever auto={18}{T} restriction{type(sorcery[manacost=18]|myhand)~morethan~0}:name(Exile sorcery with manacost 18) transforms((,newability[moveTo(myexile) target(sorcery[manacost=18]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(sorcery[manacost=18]|myexile)])) forever auto={19}{T} restriction{type(instant[manacost=19]|myhand)~morethan~0}:name(Exile instant with manacost 19) transforms((,newability[moveTo(myexile) target(instant[manacost=19]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(instant[manacost=19]|myexile)])) forever auto={19}{T} restriction{type(sorcery[manacost=19]|myhand)~morethan~0}:name(Exile sorcery with manacost 19) transforms((,newability[moveTo(myexile) target(sorcery[manacost=19]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(sorcery[manacost=19]|myexile)])) forever auto={20}{T} restriction{type(instant[manacost=20]|myhand)~morethan~0}:name(Exile instant with manacost 20) transforms((,newability[moveTo(myexile) target(instant[manacost=20]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(instant[manacost=20]|myexile)])) forever auto={20}{T} restriction{type(sorcery[manacost=20]|myhand)~morethan~0}:name(Exile sorcery with manacost 20) transforms((,newability[moveTo(myexile) target(sorcery[manacost=20]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(sorcery[manacost=20]|myexile)])) forever text=Imprint — {X}, {T}: You may exile an instant or sorcery card with converted mana cost X from your hand. -- At the beginning of your upkeep, you may copy a card exiled with Panoptic Mirror. If you do, you may cast the copy without paying its mana cost. mana={5} type=Artifact [/card] [card] name=Paper Tiger auto=all(Rock Lobsters|battlefield) cantblock auto=all(Rock Lobsters|battlefield) cantattack text=Rock Lobsters cannot attack or block. mana={4} type=Artifact Creature power=4 toughness=3 [/card] [card] name=Paradise Druid auto=this(untapped) opponentshroud auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} auto={T}:Add{G} text=Paradise Druid has hexproof as long as it's untapped. -- {T}: Add one mana of any color. mana={1}{G} type=Creature subtype=Elf Druid power=2 toughness=1 [/card] [card] name=Paradox Haze target=player auto=@each targetedplayer upkeep:nextphasealter(add,upkeep,targetedplayer,after) text=Enchant player. -- At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step. mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Parasitic Impetus target=creature auto=mustattack auto=2/2 auto=@combat(attacking) source(this):life:-2 controller && life:2 opponent text=Enchant creature -- Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) -- Whenever enchanted creature attacks, its controller loses 2 life and you gain 2 life. mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Parcelbeast abilities=mutate otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveTo(myHand) auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) auto={9999}:equip other={G}{U} name(Mutate) auto=ifnot paid(alternative) then transforms((,newability[becomes(,,blue,green)])) forever all(this) auto=transforms((,newability[name(Look top card) {1}{T}:ability$!name(Reveal) reveal:1 optionone if type(*[-land]|reveal)~morethan~0 then name(Put card back to library) name(Put card back to library) target(<1>*|reveal) moveto(mylibrary) else name(May move to battlefield) target(*[land]|reveal) moveto(mybattlefield) optiononeend optiontwo name(Put land in hand) target(<1>*[land]|reveal) moveto(myhand) optiontwoend revealend!$ controller])) auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Over) choice name(Mutate Over) mutateover target(other creature[-human]|mybattlefield) && becomes(,,blue,green) forever auto=if paid(alternative) then name(Mutate Under) this(mutations<1) name(Mutate Under) choice name(Mutate Under) mutateunder target(other creature[-human]|mybattlefield) text=Mutate {G}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- {1}, {T}: Look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand. mana={2}{G}{U} type=Creature subtype=Elemental Beast power=2 toughness=4 [/card] [card] name=Pardic Wanderer abilities=trample text=Trample mana={6} type=Artifact Creature subtype=Golem power=5 toughness=5 [/card] [card] name=Parhelion II abilities=flying,first strike,vigilance auto=@combat(attacking) source(this):create(angel:creature angel:4/4:white:flying:vigilance:battleready)*2 auto={crew(other creature[power>=4]|myBattlefield)}:name(crew 4 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=4]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~3} auto={crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 4 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~3} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=3]|myBattlefield)}:name(crew 4 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~3} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 4 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~3} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 4 [4 creature]) becomes(Artifact Creature) ueot text=Flying, first strike, vigilance -- Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking. -- Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.) mana={6}{W}{W} type=Legendary Artifact subtype=Vehicle power=5 toughness=5 [/card] [card] name=Parhelion Patrol abilities=flying,vigilance,mentor auto=@combat(attacking) source(this) restriction{compare(p)~lessthan~1}:counter(1/1,1) target(other creature[attacking;power<=-1]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~1}:counter(1/1,1) target(other creature[attacking;power<=0]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~2}:counter(1/1,1) target(other creature[attacking;power<=1]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~3}:counter(1/1,1) target(other creature[attacking;power<=2]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~4}:counter(1/1,1) target(other creature[attacking;power<=3]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~5}:counter(1/1,1) target(other creature[attacking;power<=4]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~6}:counter(1/1,1) target(other creature[attacking;power<=5]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~7}:counter(1/1,1) target(other creature[attacking;power<=6]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~8}:counter(1/1,1) target(other creature[attacking;power<=7]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~9}:counter(1/1,1) target(other creature[attacking;power<=8]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~10}:counter(1/1,1) target(other creature[attacking;power<=9]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~11}:counter(1/1,1) target(other creature[attacking;power<=10]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~12}:counter(1/1,1) target(other creature[attacking;power<=11]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~13}:counter(1/1,1) target(other creature[attacking;power<=12]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~14}:counter(1/1,1) target(other creature[attacking;power<=13]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~15}:counter(1/1,1) target(other creature[attacking;power<=14]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~16}:counter(1/1,1) target(other creature[attacking;power<=15]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~17}:counter(1/1,1) target(other creature[attacking;power<=16]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~18}:counter(1/1,1) target(other creature[attacking;power<=17]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~19}:counter(1/1,1) target(other creature[attacking;power<=18]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~20}:counter(1/1,1) target(other creature[attacking;power<=19]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~morethan~20}:counter(1/1,1) target(other creature[attacking;power<=20]|myBattlefield) text=Flying, vigilance -- Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) mana={3}{W} type=Creature subtype=Human Knight power=2 toughness=3 [/card] [card] name=Pariah target=creature auto=teach(creature) cantlifelose auto=teach(creature) transforms((,newability[@damageof(player):life:thatmuch controller && damage:thatmuch all(this)])) text=Enchant creature -- All damage that would be dealt to you is dealt to enchanted creature instead. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Pariah's Shield auto={3}:equip auto=teach(creature) cantlifelose auto=teach(creature) transforms((,newability[@damageof(player):life:thatmuch controller && damage:thatmuch all(this)])) auto=@damageof(player):life:thatmuch controller && damage:thatmuch all(this) text=All damage that would be dealt to you is dealt to equipped creature instead. -- Equip {3} mana={5} type=Artifact subtype=Equipment [/card] [card] name=Paroxysm target=creature auto=teach(creature) transforms((,newability[@each targetController upkeep:ability$!name(Reveal) reveal:1 optionone name(look first card) target(<1>*|reveal) moveto(ownerlibrary) optiononeend optiontwo name(put back) moveto(ownerlibrary) all(*|reveal) optiontwoend revealend!$ controller])) forever auto=teach(creature) transforms((,newability[@each targetController upkeep:if type(land[zpos=1]|ownerlibrary)~morethan~0 then destroy else 3/3 ueot])) forever text=Enchant creature -- At the beginning of the upkeep of enchanted creature's controller, that player reveals the top card of his or her library. If that card is a land card, destroy that creature. Otherwise, it gets +3/+3 until end of turn. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Parting Thoughts auto=if type(creature[-counter{1/1.1}]|battlefield)~morethan~0 then choice name(Destroy creature with no counters 1/1) target(creature[-counter{1/1.1}]|battlefield) destroy auto=if type(creature[counter{1/1.1}]|battlefield)~morethan~0 then choice name(Destroy creature with 1 counter 1/1) target(creature[counter{1/1.1}]|battlefield) transforms((,newability[destroy],newability[draw:1 controller],newability[life:-1 controller])) forever auto=if type(creature[counter{1/1.2}]|battlefield)~morethan~0 then choice name(Destroy creature with 2 counters 1/1) target(creature[counter{1/1.2}]|battlefield) transforms((,newability[destroy],newability[draw:2 controller],newability[life:-2 controller])) forever auto=if type(creature[counter{1/1.3}]|battlefield)~morethan~0 then choice name(Destroy creature with 3 counters 1/1) target(creature[counter{1/1.3}]|battlefield) transforms((,newability[destroy],newability[draw:3 controller],newability[life:-3 controller])) forever auto=if type(creature[counter{1/1.4}]|battlefield)~morethan~0 then choice name(Destroy creature with 4 counters 1/1) target(creature[counter{1/1.4}]|battlefield) transforms((,newability[destroy],newability[draw:4 controller],newability[life:-4 controller])) forever auto=if type(creature[counter{1/1.5}]|battlefield)~morethan~0 then choice name(Destroy creature with 5 counters 1/1) target(creature[counter{1/1.5}]|battlefield) transforms((,newability[destroy],newability[draw:5 controller],newability[life:-5 controller])) forever auto=if type(creature[counter{1/1.6}]|battlefield)~morethan~0 then choice name(Destroy creature with 6 counters 1/1) target(creature[counter{1/1.6}]|battlefield) transforms((,newability[destroy],newability[draw:6 controller],newability[life:-6 controller])) forever auto=if type(creature[counter{1/1.7}]|battlefield)~morethan~0 then choice name(Destroy creature with 7 counters 1/1) target(creature[counter{1/1.7}]|battlefield) transforms((,newability[destroy],newability[draw:7 controller],newability[life:-7 controller])) forever auto=if type(creature[counter{1/1.8}]|battlefield)~morethan~0 then choice name(Destroy creature with 8 counters 1/1) target(creature[counter{1/1.8}]|battlefield) transforms((,newability[destroy],newability[draw:8 controller],newability[life:-8 controller])) forever auto=if type(creature[counter{1/1.9}]|battlefield)~morethan~0 then choice name(Destroy creature with 9 counters 1/1) target(creature[counter{1/1.9}]|battlefield) transforms((,newability[destroy],newability[draw:9 controller],newability[life:-9 controller])) forever auto=if type(creature[counter{1/1.10}]|battlefield)~morethan~0 then choice name(Destroy creature with 10 counters 1/1) target(creature[counter{1/1.10}]|battlefield) transforms((,newability[destroy],newability[draw:10 controller],newability[life:-10 controller])) forever auto=if type(creature[counter{1/1.11}]|battlefield)~morethan~0 then choice name(Destroy creature with 11 counters 1/1) target(creature[counter{1/1.11}]|battlefield) transforms((,newability[destroy],newability[draw:11 controller],newability[life:-11 controller])) forever auto=if type(creature[counter{1/1.12}]|battlefield)~morethan~0 then choice name(Destroy creature with 12 counters 1/1) target(creature[counter{1/1.12}]|battlefield) transforms((,newability[destroy],newability[draw:12 controller],newability[life:-12 controller])) forever auto=if type(creature[counter{1/1.13}]|battlefield)~morethan~0 then choice name(Destroy creature with 13 counters 1/1) target(creature[counter{1/1.13}]|battlefield) transforms((,newability[destroy],newability[draw:13 controller],newability[life:-13 controller])) forever auto=if type(creature[counter{1/1.14}]|battlefield)~morethan~0 then choice name(Destroy creature with 14 counters 1/1) target(creature[counter{1/1.14}]|battlefield) transforms((,newability[destroy],newability[draw:14 controller],newability[life:-14 controller])) forever auto=if type(creature[counter{1/1.15}]|battlefield)~morethan~0 then choice name(Destroy creature with 15 counters 1/1) target(creature[counter{1/1.15}]|battlefield) transforms((,newability[destroy],newability[draw:15 controller],newability[life:-15 controller])) forever auto=if type(creature[counter{1/1.16}]|battlefield)~morethan~0 then choice name(Destroy creature with 16 counters 1/1) target(creature[counter{1/1.16}]|battlefield) transforms((,newability[destroy],newability[draw:16 controller],newability[life:-16 controller])) forever auto=if type(creature[counter{1/1.17}]|battlefield)~morethan~0 then choice name(Destroy creature with 17 counters 1/1) target(creature[counter{1/1.17}]|battlefield) transforms((,newability[destroy],newability[draw:17 controller],newability[life:-17 controller])) forever auto=if type(creature[counter{1/1.18}]|battlefield)~morethan~0 then choice name(Destroy creature with 18 counters 1/1) target(creature[counter{1/1.18}]|battlefield) transforms((,newability[destroy],newability[draw:18 controller],newability[life:-18 controller])) forever auto=if type(creature[counter{1/1.19}]|battlefield)~morethan~0 then choice name(Destroy creature with 19 counters 1/1) target(creature[counter{1/1.19}]|battlefield) transforms((,newability[destroy],newability[draw:19 controller],newability[life:-19 controller])) forever auto=if type(creature[counter{1/1.20}]|battlefield)~morethan~0 then choice name(Destroy creature with 20 counters 1/1) target(creature[counter{1/1.20}]|battlefield) transforms((,newability[destroy],newability[draw:20 controller],newability[life:-20 controller])) forever text=Destroy target creature. You draw X cards and you lose X life, where X is the number of counters on that creature. mana={2}{B} type=Sorcery [/card] [card] name=Pashalik Mons auto=@movedto(other creature[goblin]|graveyard) from(mybattlefield):damage:1 target(creature,player) auto=@movedto(this|graveyard) from(mybattlefield):damage:1 target(player,creature,planeswalker) auto={3}{R}{S(creature[goblin]|myBattlefield)}:token(Goblin,Creature Goblin,1/1,red)*2 text=Whenever Pashalik Mons or another Goblin you control dies, Pashalik Mons deals 1 damage to any target. -- {3}{R}, Sacrifice a Goblin: Create two 1/1 red Goblin creature tokens. mana={2}{R} type=Legendary Creature subtype=Goblin Warrior power=2 toughness=2 [/card] [card] name=Passwall Adept auto={2}{U}:target(creature) unblockable text={2}{U}: Target creature can't be blocked this turn. mana={1}{U} type=Creature subtype=Human Wizard power=1 toughness=3 [/card] [card] name=Patagia Tiger abilities=flying auto=target(human|myBattlefield) 2/2 ueot text=Flying -- When Patagia Tiger enters the battlefield, target Human you control gets +2/+2 until end of turn. mana={4}{W} type=Creature subtype=Cat power=3 toughness=4 [/card] [card] name=Path of Ancestry auto=tap(noevent) aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=if type(*[red]|myzones)~morethan~0 then transforms((,newability[{T}:add{R} && scry:1 scrycore delayed dontshow donothing scrycoreend scryend])) forever auto=if type(*[white]|myzones)~morethan~0 then transforms((,newability[{T}:add{W} && scry:1 scrycore delayed dontshow donothing scrycoreend scryend}])) forever auto=if type(*[green]|myzones)~morethan~0 then transforms((,newability[{T}:add{G} && scry:1 scrycore delayed dontshow donothing scrycoreend scryend])) forever auto=if type(*[blue]|myzones)~morethan~0 then transforms((,newability[{T}:add{U} && scry:1 scrycore delayed dontshow donothing scrycoreend scryend])) forever auto=if type(*[black]|myzones)~morethan~0 then transforms((,newability[{T}:add{B} && scry:1 scrycore delayed dontshow donothing scrycoreend scryend])) forever auto=if type(*[-black;-red;-white;-blue;-green]|myzones)~morethan~0 then transforms((,newability[{T}:add{C} && scry:1 scrycore delayed dontshow donothing scrycoreend scryend])) forever text=Path of Ancestry enters the battlefield tapped. -- {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. type=Land [/card] [card] name=Path of Discovery aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(myhand)])) oneshot auto=@movedTo(creature|myBattlefield):all(trigger[to]) name(Explores) reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)])) forever optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(<1>*|reveal) moveto(myHand) else transforms((,newability[Choice name(back to library) target(<1>*|reveal) moveto(mylibrary)],newability[Choice name(put into Graveyard) target(<1>*|reveal) moveto(myGraveyard)])) oneshot optiontwoend afterrevealed explores afterrevealedend revealend text=Whenever a creature enters the battlefield under your control, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) mana={3}{G} type=Enchantment [/card] [card] name=Path of Mettle auto=all(creature[-haste;-first strike;-double strike;-vigilance]|battlefield) damage:1 auto=@each my blockers restriction{type(creature[attacking;vigilance]|myBattlefield)~morethan~1}:flip(Metzali, Tower of Triumph) auto=@each my blockers restriction{type(creature[attacking]|myBattlefield)~morethan~1,type(creature[attacking;vigilance]|myBattlefield)~morethan~0}:if type(creature[attacking;haste]|myBattlefield)~morethan~0 then flip(Metzali, Tower of Triumph) auto=@each my blockers restriction{type(creature[attacking]|myBattlefield)~morethan~1,type(creature[attacking;vigilance]|myBattlefield)~morethan~0}:if type(creature[attacking;first strike]|myBattlefield)~morethan~0 then flip(Metzali, Tower of Triumph) auto=@each my blockers restriction{type(creature[attacking]|myBattlefield)~morethan~1,type(creature[attacking;vigilance]|myBattlefield)~morethan~0}:if type(creature[attacking;double strike]|myBattlefield)~morethan~0 then flip(Metzali, Tower of Triumph) auto=@each my blockers restriction{type(type(creature[attacking;haste]|myBattlefield)~morethan~1}:flip(Metzali, Tower of Triumph) auto=@each my blockers restriction{type(creature[attacking]|myBattlefield)~morethan~1,type(creature[attacking;haste]|myBattlefield)~morethan~0}:if type(creature[attacking;vigilance]|myBattlefield)~morethan~0 then flip(Metzali, Tower of Triumph) auto=@each my blockers restriction{type(creature[attacking]|myBattlefield)~morethan~1,type(creature[attacking;haste]|myBattlefield)~morethan~0}:if type(creature[attacking;first strike]|myBattlefield)~morethan~0 then flip(Metzali, Tower of Triumph) auto=@each my blockers restriction{type(creature[attacking]|myBattlefield)~morethan~1,type(creature[attacking;haste]|myBattlefield)~morethan~0}:if type(creature[attacking;double strike]|myBattlefield)~morethan~0 then flip(Metzali, Tower of Triumph) auto=@each my blockers restriction{type(creature[attacking;first strike]|myBattlefield)~morethan~1}:flip(Metzali, Tower of Triumph) auto=@each my blockers restriction{type(creature[attacking]|myBattlefield)~morethan~1,type(creature[attacking;first strike]|myBattlefield)~morethan~0}:if type(creature[attacking;vigilance]|myBattlefield)~morethan~0 then flip(Metzali, Tower of Triumph) auto=@each my blockers restriction{type(creature[attacking]|myBattlefield)~morethan~1,type(creature[attacking;first strike]|myBattlefield)~morethan~0}:if type(creature[attacking;haste]|myBattlefield)~morethan~0 then flip(Metzali, Tower of Triumph) auto=@each my blockers restriction{type(creature[attacking]|myBattlefield)~morethan~1,type(creature[attacking;first strike]|myBattlefield)~morethan~0}:if type(creature[attacking;double strike]|myBattlefield)~morethan~0 then flip(Metzali, Tower of Triumph) auto=@each my blockers restriction{type(creature[attacking;double strike]|myBattlefield)~morethan~1}:flip(Metzali, Tower of Triumph) auto=@each my blockers restriction{type(creature[attacking]|myBattlefield)~morethan~1,type(creature[attacking;double strike]|myBattlefield)~morethan~0}:if type(creature[attacking;vigilance]|myBattlefield)~morethan~0 then flip(Metzali, Tower of Triumph) auto=@each my blockers restriction{type(creature[attacking]|myBattlefield)~morethan~1,type(creature[attacking;double strike]|myBattlefield)~morethan~0}:if type(creature[attacking;haste]|myBattlefield)~morethan~0 then flip(Metzali, Tower of Triumph) auto=@each my blockers restriction{type(creature[attacking]|myBattlefield)~morethan~1,type(creature[attacking;double strike]|myBattlefield)~morethan~0}:if type(creature[attacking;first strike]|myBattlefield)~morethan~0 then flip(Metzali, Tower of Triumph) text=When Path of Mettle enters the battlefield, it deals 1 damage to each creature that doesn't have first strike, double strike, vigilance, or haste. -- Whenever you attack with at least two creatures that have first strike, double strike, vigilance, and/or haste, transform Path of Mettle. mana={R}{W} type=Legendary Enchantment [/card] [card] name=Path to the World Tree auto=target(land[basic]|mylibrary) moveto(myhand) and!( shuffle )! auto={2}{W}{U}{B}{R}{G}:transforms((,newability[sacrifice],newability[life:2 controller],newability[draw:2 controller],newability[life:-2 opponent],newability[token(Bear^Creature Bear^2/2^green)],newability[may name(Damage creature) target(creature) damage:2])) oneshot text=When Path to the World Tree enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. -- {2}{W}{U}{B}{R}{G}, Sacrifice Path to the World Tree: You gain 2 life and draw two cards. Target opponent loses 2 life. Path to the World Tree deals 2 damage to up to one target creature. You create a 2/2 green Bear creature token. mana={1}{G} type=Enchantment [/card] [card] name=Pathmaker Initiate auto={T}:target(creature[power<=2]) unblockable ueot text={T}: Target creature with power 2 or less can't be blocked this turn. mana={1}{R} type=Creature subtype=Human Wizard power=2 toughness=1 [/card] [card] name=Pathrazer of Ulamog abilities=threeblockers auto=@combat(attacking) source(this):name(Annihilate 3) ability$!name(sacrifice) notatarget(<3>*|mybattlefield) sacrifice!$ opponent text=Annihilator 3 (Whenever this creature attacks, defending player sacrifices three permanents.) -- Pathrazer of Ulamog can’t be blocked except by three or more creatures. mana={11} type=Creature subtype=Eldrazi power=9 toughness=9 [/card] [card] name=Patient Rebuilding auto=@each my upkeep restriction{type(land[zpos<=3]|opponentlibrary)~equalto~0}:deplete:3 opponent auto=@each my upkeep restriction{type(land[zpos<=3]|opponentlibrary)~equalto~1}:deplete:3 opponent && draw:1 controller auto=@each my upkeep restriction{type(land[zpos<=3]|opponentlibrary)~equalto~2}:deplete:3 opponent && draw:2 controller auto=@each my upkeep restriction{type(land[zpos<=3]|opponentlibrary)~equalto~3}:deplete:3 opponent && draw:3 controller text=At the beginning of your upkeep, target opponent mills three cards, then you draw a card for each land card put into their graveyard this way. mana={3}{U}{U} type=Enchantment [/card] [card] name=Patriarch's Bidding auto=chooseatype moveto(ownerbattlefield) all(creature[chosentype]|graveyard) chooseend text=Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from his or her graveyard to the battlefield. mana={3}{B}{B} type=Sorcery [/card] [card] name=Patron of the Vein abilities=flying auto=destroy target(creature|opponentBattlefield) auto=@movedTo(creature|graveyard) from(opponentbattlefield):all(trigger[from]) moveto(exile) && counter(1/1)all(vampire|myBattlefield) text=Flying -- When Patron of the Vein enters the battlefield, destroy target creature an opponent controls. -- Whenever a creature an opponent controls dies, exile it and put a +1/+1 counter on each Vampire you control. mana={4}{B}{B} type=Creature subtype=Vampire Shaman power=4 toughness=4 [/card] [card] name=Pattern Matcher aicode=activate moveTo(myBattlefield) target(creature[share!name!]|myLibrary) auto=name(search card) reveal:plibrarycount optionone name(choose card) target(creature[share!name!]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend text=When Pattern Matcher enters the battlefield, you may search your library for a card with the same name as another creature you control, reveal it, put it into your hand, then shuffle your library. mana={4} type=Artifact Creature subtype=Golem power=3 toughness=3 [/card] [card] name=Pause for Reflection other={convoke} name(Convoke) auto=preventAllcombatDamage ueot text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Prevent all combat damage that would be dealt this turn. mana={2}{G} type=Instant [/card] [card] name=Pay No Heed auto=name(prevent all damage) notatarget(*|battlefield,stack,hand,graveyard) transforms((,newability[preventalldamage from(this)])) ueot text=Prevent all damage a source of your choice would deal this turn. mana={W} type=Instant [/card] [card] name=Peace Talks auto=lord(creature|battlefield) transforms((,newability[cantattack])) uynt auto=lord(*|battlefield) transforms((,newability[shroud],newability[controllershroud])) uynt text=This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities. mana={1}{W} type=Sorcery [/card] [card] name=Peer into the Abyss auto=choice name(Target opponent) draw:halfuptype:*:opponentlibrary opponent && life:-halfupopponentlifetotal opponent auto=choice name(Target controller) draw:halfuptype:*:mylibrary controller && life:-halfuplifetotal controller text=Target player draws cards equal to half the number of cards in their library and loses half their life. Round up each time. mana={4}{B}{B}{B} type=Sorcery [/card] [card] name=Pegasus Courser abilities=flying auto=@combat(attacking) source(this):target(other creature[attaking]) flying ueot text=Flying -- Whenever Pegasus Courser attacks, another target attacking creature gains flying until end of turn. mana={2}{W} type=Creature subtype=Pegasus power=1 toughness=3 [/card] [card] name=Pelakka Caverns auto=tap(noevent) auto={T}:add{B} text=Pelakka Caverns enters the battlefield tapped. -- {T}: Add {B}. type=Land [/card] [card] name=Pelakka Predation autohand={0}:restriction{can play land} name(Pelakka Caverns) name(Pelakka Caverns) flip(Pelakka Caverns) forcetype(land) aicode=activate reject notatarget(*[manacost>=3]|opponenthand) auto=name(reveal hand) reveal:type:*:opponenthand revealzone(opponenthand) optionone name(Choose a card) target(*[manacost>=3]|reveal) reject optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerhand) optiontwoend revealend text=Target opponent reveals their hand. You may choose a card from it with converted mana cost 3 or greater. That player discards that card. mana={2}{B} type=Sorcery [/card] [card] name=Pelt Collector auto=@movedto(other creature[power=0]|myBattlefield):this(power<0) counter(1/1) auto=@movedto(other creature[power=0]|myGraveyard) from(mybattlefield):this(power<0) counter(1/1) auto=@movedto(other creature[power=1]|myBattlefield):this(power<1) counter(1/1) auto=@movedto(other creature[power=1]|myGraveyard) from(mybattlefield):this(power<1) counter(1/1) auto=@movedto(other creature[power=2]|myBattlefield):this(power<2) counter(1/1) auto=@movedto(other creature[power=2]|myGraveyard) from(mybattlefield):this(power<2) counter(1/1) auto=@movedto(other creature[power=3]|myBattlefield):this(power<3) counter(1/1) auto=@movedto(other creature[power=3]|myGraveyard) from(mybattlefield):this(power<3) counter(1/1) auto=@movedto(other creature[power=4]|myBattlefield):this(power<4) counter(1/1) auto=@movedto(other creature[power=4]|myGraveyard) from(mybattlefield):this(power<4) counter(1/1) auto=@movedto(other creature[power=5]|myBattlefield):this(power<5) counter(1/1) auto=@movedto(other creature[power=5]|myGraveyard) from(mybattlefield):this(power<5) counter(1/1) auto=@movedto(other creature[power=6]|myBattlefield):this(power<6) counter(1/1) auto=@movedto(other creature[power=6]|myGraveyard) from(mybattlefield):this(power<6) counter(1/1) auto=@movedto(other creature[power=7]|myBattlefield):this(power<7) counter(1/1) auto=@movedto(other creature[power=7]|myGraveyard) from(mybattlefield):this(power<7) counter(1/1) auto=@movedto(other creature[power=8]|myBattlefield):this(power<8) counter(1/1) auto=@movedto(other creature[power=8]|myGraveyard) from(mybattlefield):this(power<8) counter(1/1) auto=@movedto(other creature[power=9]|myBattlefield):this(power<9) counter(1/1) auto=@movedto(other creature[power=9]|myGraveyard) from(mybattlefield):this(power<9) counter(1/1) auto=@movedto(other creature[power=10]|myBattlefield):this(power<10) counter(1/1) auto=@movedto(other creature[power=10]|myGraveyard) from(mybattlefield):this(power<10) counter(1/1) auto=@movedto(other creature[power=11]|myBattlefield):this(power<11) counter(1/1) auto=@movedto(other creature[power=11]|myGraveyard) from(mybattlefield):this(power<11) counter(1/1) auto=@movedto(other creature[power=12]|myBattlefield):this(power<12) counter(1/1) auto=@movedto(other creature[power=12]|myGraveyard) from(mybattlefield):this(power<12) counter(1/1) auto=@movedto(other creature[power=13]|myBattlefield):this(power<13) counter(1/1) auto=@movedto(other creature[power=13]|myGraveyard) from(mybattlefield):this(power<13) counter(1/1) auto=@movedto(other creature[power=14]|myBattlefield):this(power<14) counter(1/1) auto=@movedto(other creature[power=14]|myGraveyard) from(mybattlefield):this(power<14) counter(1/1) auto=@movedto(other creature[power=15]|myBattlefield):this(power<15) counter(1/1) auto=@movedto(other creature[power=15]|myGraveyard) from(mybattlefield):this(power<15) counter(1/1) auto=@movedto(other creature[power=16]|myBattlefield):this(power<16) counter(1/1) auto=@movedto(other creature[power=16]|myGraveyard) from(mybattlefield):this(power<16) counter(1/1) auto=@movedto(other creature[power=17]|myBattlefield):this(power<17) counter(1/1) auto=@movedto(other creature[power=17]|myGraveyard) from(mybattlefield):this(power<17) counter(1/1) auto=@movedto(other creature[power=18]|myBattlefield):this(power<18) counter(1/1) auto=@movedto(other creature[power=18]|myGraveyard) from(mybattlefield):this(power<18) counter(1/1) auto=@movedto(other creature[power=19]|myBattlefield):this(power<19) counter(1/1) auto=@movedto(other creature[power=19]|myGraveyard) from(mybattlefield):this(power<19) counter(1/1) auto=@movedto(other creature[power=20]|myBattlefield):this(power<20) counter(1/1) auto=@movedto(other creature[power=20]|myGraveyard) from(mybattlefield):this(power<20) counter(1/1) auto=this(counter{1/1}>=3) trample text=Whenever another creature you control enters the battlefield or dies, if that creature's power is greater than Pelt Collector's, put a +1/+1 counter on Pelt Collector. -- As long as Pelt Collector has three or more +1/+1 counters on it, it has trample. mana={G} type=Creature subtype=Elf Warrior power=1 toughness=1 [/card] [card] name=Pendrell Flux target=creature auto=teach(creature) transforms((,newability[@each my upkeep:thisforeach(variable{manacost}) pay[[{1}]] name(pay manacost) donothing?sacrifice])) forever text=Enchant creature -- Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you pay its mana cost." mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Peregrination auto=if type(land|myLibrary)~morethan~1 then choice name(Search two lands) name(Search two lands) target(land[basic]|mylibrary) moveto(mybattlefield) and!( transforms((,newability[tap(noevent)],newability[name(Search another land) target(land[basic]|mylibrary) moveto(myhand) and!( transforms((,newability[name(Scry 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend])) oneshot )!])) oneshot )! auto=if type(land|myLibrary)~morethan~0 then choice name(Search one land) name(Search one land) target(land[basic]|mylibrary) moveto(mybattlefield) and!( tap(noevent) && scry:1 scrycore delayed dontshow donothing scrycoreend scryend )! auto=choice name(Don't search any land) scry:1 scrycore delayed dontshow donothing scrycoreend scryend text=Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Shuffle your library, then scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) mana={3}{G} type=Sorcery [/card] [card] name=Perilous Voyage aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=if type(*[-land;manacost<=2]|opponentBattlefield)~morethan~0 then choice name(Return permanent with manacost 2 or less) name(Return permanent with manacost 2 or less) target(*[-land;manacost<=2]|opponentBattlefield) moveto(ownerhand) && scry:2 scrycore delayed dontshow donothing scrycoreend scryend auto=choice name(Return permanent with manacost 3 or more) target(*[-land;manacost>=3]|opponentBattlefield) moveto(ownerhand) text=Return target nonland permanent you don't control to its owner's hand. If its converted mana cost was 2 or less, scry 2. mana={1}{U} type=Instant [/card] [card] name=Perimeter Sergeant auto=@combat(attacking) source(this):all(human|myBattlefield) 1/0 ueot text=Whenever Perimeter Sergeant attacks, other Humans you control get +1/+0 until end of turn. mana={2}{W} type=Creature subtype=Human Soldier power=3 toughness=2 [/card] [card] name=Persistent Petitioners auto={1}{T}:target(player) deplete:1 auto={T(Advisor|myBattlefield)}{T(Advisor|myBattlefield)}{T(Advisor|myBattlefield)}{T(Advisor|myBattlefield)}:deplete:12 text={1}, {T}: Target player puts the top card of their library into their graveyard. -- Tap four untapped Advisors you control: Target player puts the top twelve cards of their library into their graveyard. -- A deck can have any number of cards named Persistent Petitioners. mana={1}{U} type=Creature subtype=Human Advisor power=1 toughness=3 [/card] [card] name=Pestilent Haze name=choice name(Creatures gets -2/-2) all(creature|battlefield) -2/-2 ueot name=choice name(Remove Loyalty counter) counter(0/0,-2,Loyalty) all(planeswalker|battlefield) text=Choose one — -- • All creatures get -2/-2 until end of turn. -- • Remove two loyalty counters from each planeswalker. mana={1}{B}{B} type=Sorcery [/card] [card] name=Pestilent Spirit abilities=menace,deathtouch auto=@damaged(creature) from(*[instant;sorcery]|mystack,myGraveyard):all(trigger[to]) destroy text=Menace, deathtouch -- Instant and sorcery spells you control have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.) mana={2}{B} type=Creature subtype=Spirit power=3 toughness=2 [/card] [card] name=Petalmane Baku auto={1}{C(0/0,-1,Ki)}:ability$! choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller auto=@movedTo(spirit,arcane|mystack):may counter(0/0,1,Ki) text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Petalmane Baku. -- {1}, Remove X ki counters from Petalmane Baku: Add X mana of any one color to your mana pool. mana={1}{G} type=Creature subtype=Spirit power=1 toughness=2 [/card] [card] name=Phalanx Formation auto=choice name(Don't strive) ability$!name(choose 1 creature) name(choose 1 creature) target(*[creature]) double strike ueot!$ controller auto=choice name(Strive 1) ability$!name(choose 2 creatures) pay[[{1}{W}]] name(choose 2 creatures) target(<2>*[creature]) double strike ueot!$ controller auto=choice name(Strive 2) ability$!name(choose 3 creatures) pay[[{2}{W}{W}]] name(choose 3 creatures) target(<3>*[creature]) double strike ueot!$ controller auto=choice name(Strive 3) ability$!name(choose 4 creatures) pay[[{3}{W}{W}{W}]] name(choose 4 creatures)target(<4>*[creature]) double strike ueot!$ controller auto=choice name(Strive 4) ability$!name(choose 5 creatures) pay[[{4}{W}{W}{W}{W}]] name(choose 5 creatures) target(<5>*[creature]) double strike ueot!$ controller auto=choice name(Strive 5) ability$!name(choose 6 creatures) pay[[{5}{W}{W}{W}{W}{W}]] name(choose 6 creatures) target(<6>*[creature]) double strike ueot!$ controller auto=choice name(Strive 6) ability$!name(choose 7 creatures) pay[[{6}{W}{W}{W}{W}{W}{W}]] name(choose 7 creatures) target(<7>*[creature]) double strike ueot!$ controller auto=choice name(Strive 7) ability$!name(choose 8 creatures) pay[[{7}{W}{W}{W}{W}{W}{W}{W}]] name(choose 8 creatures) target(<8>*[creature]) double strike ueot!$ controller auto=choice name(Strive 8) ability$!name(choose 9 creatures) pay[[{8}{W}{W}{W}{W}{W}{W}{W}{W}]] name(choose 9 creatures) target(<9>*[creature]) double strike ueot!$ controller auto=choice name(Strive 9) ability$!name(choose 10 creatures) pay[[{9}{W}{W}{W}{W}{W}{W}{W}{W}{W}]] name(choose 10 creatures) target(<10>*[creature]) double strike ueot!$ controller auto=choice name(Strive 10) ability$!name(choose 11 creatures) pay[[{10}{W}{W}{W}{W}{W}{W}{W}{W}{W}{W}]] name(choose 11 creatures) target(<11>*[creature]) double strike ueot!$ controller auto=choice name(Strive 11) ability$!name(choose 12 creatures) pay[[{11}{W}{W}{W}{W}{W}{W}{W}{W}{W}{W}{W}]] name(choose 12 creatures) target(<12>*[creature]) double strike ueot!$ controller auto=choice name(Strive 12) ability$!name(choose 13 creatures) pay[[{12}{W}{W}{W}{W}{W}{W}{W}{W}{W}{W}{W}{W}]] name(choose 13 creatures) target(<13>*[creature]) double strike ueot!$ controller auto=choice name(Strive 13) ability$!name(choose 14 creatures) pay[[{13}{W}{W}{W}{W}{W}{W}{W}{W}{W}{W}{W}{W}{W}]] name(choose 14 creatures)target(<14>*[creature]) double strike ueot!$ controller auto=choice name(Strive 14) ability$!name(choose 15 creatures) pay[[{14}{W}{W}{W}{W}{W}{W}{W}{W}{W}{W}{W}{W}{W}]] name(choose 15 creatures) target(<15>*[creature]) double strike ueot!$ controller auto=choice name(Strive 15) ability$!name(choose 16 creatures) pay[[{15}{W}{W}{W}{W}{W}{W}{W}{W}{W}{W}{W}{W}{W}{W}]] name(choose 16 creatures) target(<16>*[creature]) double strike ueot!$ controller auto=choice name(Strive 16) ability$!name(choose 17 creatures) pay[[{16}{W}{W}{W}{W}{W}{W}{W}{W}{W}{W}{W}{W}{W}{W}{W}]] name(choose 17 creatures) target(<17>*[creature]) double strike ueot!$ controller auto=choice name(Strive 17) ability$!name(choose 18 creatures) pay[[{17}{W}{W}{W}{W}{W}{W}{W}{W}{W}{W}{W}{W}{W}{W}{W}{W}]] name(choose 18 creatures) target(<18>*[creature]) double strike ueot!$ controller auto=choice name(Strive 18) ability$!name(choose 19 creatures) pay[[{18}{W}{W}{W}{W}{W}{W}{W}{W}{W}{W}{W}{W}{W}{W}{W}{W}{W}]] name(choose 19 creatures) target(<19>*[creature]) double strike ueot!$ controller auto=choice name(Strive 19) ability$!name(choose 20 creatures) pay[[{19}{W}{W}{W}{W}{W}{W}{W}{W}{W}{W}{W}{W}{W}{W}{W}{W}{W}{W}{W}]] name(choose 20 creatures) target(<20>*[creature]) double strike ueot!$ controller text=Strive — Phalanx Formation costs {1}{W} more to cast for each target beyond the first. -- Any number of target creatures each gain double strike until end of turn. (They deal both first-strike and regular combat damage.) mana={2}{W} type=Instant [/card] [card] name=Phalanx Tactics target=creature auto=target (creature|myBattlefield) 2/1 ueot auto=all(other creature|mybattlefield) 1/1 ueot text=Target creature you control gets +2/+1 until end of turn. Each other creature you control gets +1/+1 until end of turn. mana={1}{W} type=Instant [/card] [card] name=Phantasmal Form target=creature auto=ueot transforms((,setpower=3,settoughness=3)) auto=ueot transforms((Illusion,blue)) auto=flying ueot auto=draw:1 controller text=Until end of turn, up to two target creatures each have base power and toughness 3/3, gain flying, and become blue Illusions in addition to their other colors and types. -- Draw a card. mana={2}{U} type=Instant [/card] [card] name=Phantom Ninja abilities=unblockable text=Phantom Ninja can't be blocked. mana={1}{U}{U} type=Creature subtype=Illusion Ninja power=2 toughness=2 [/card] [card] name=Pharagax Giant auto=all(this) flipacoin winability damage:5 opponent winabilityend loseability counter(1/1,2) loseabilityend flipend text=Tribute 2 (As this creature enters the battlefield, an opponent of your choice may place two +1/+1 counters on it.) -- When Pharagax Giant enters the battlefield, if tribute wasn't paid, Pharagax Giant deals 5 damage to each opponent. mana={4}{R} type=Creature subtype=Giant power=3 toughness=3 [/card] [card] name=Pharika's Libation target=player auto=choice ability$!name(sacrifice an enchantment) notatarget(enchantment|myBattlefield) sacrifice!$ targetedplayer auto=choice ability$!name(sacrifice a creature) notatarget(creature|myBattlefield) sacrifice!$ targetedplayer text=Choose one — • Target opponent sacrifices a creature. • Target opponent sacrifices an enchantment. mana={2}{B} type=Instant [/card] [card] name=Pharika's Spawn auto=if paid(alternative) then counter(1/1,2) auto=if paid(alternative) then ability$!name(sacrifice non-gorgon) notatarget(creature[-Gorgon]|mybattlefield) sacrifice!$ opponent autograveyard={5}{B}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)}:name(Escape-{5}{B},exile three) activate castcard(alternative) text=Escape—{5}{B}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) -- Pharika’s Spawn escapes with two +1/+1 counters on it. When it enters the battlefield this way, each opponent sacrifices a non-Gorgon creature. mana={3}{B} type=Creature subtype=Gorgon power=3 toughness=4 [/card] [card] name=Phase Dolphin auto=@combat(attacking) source(this):target(other creature[attacking]) unblockable ueot text=Whenever Phase Dolphin attacks, another target attacking creature can't be blocked this turn. mana={2}{U} type=Creature subtype=Elemental Whale power=1 toughness=4 [/card] [card] name=Pheres-Band Brawler auto=name(Fights) transforms((,newability[dynamicability target(creature|opponentbattlefield)])) text=When Pheres-Band Brawler enters the battlefield, it fights up to one target creature you don’t control. (Each deals damage equal to its power to the other.) mana={4}{G}{G} type=Creature subtype=Centaur Warrior power=4 toughness=4 [/card] [card] name=Phoenix of Ash abilities=flying,haste auto={2}{R}:2/0 ueot autograveyard={2}{R}{R}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)}:name(Escape-{2}{R}{R},exile three) activate castcard(alternative) auto=if paid(alternative) then counter(1/1,1) text=Flying, haste -- {2}{R}: Phoenix of Ash gets +2/+0 until end of turn. -- Escape—{2}{R}{R}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) -- Phoenix of Ash escapes with a +1/+1 counter on it. mana={1}{R}{R} type=Creature subtype=Phoenix power=2 toughness=2 [/card] [card] name=Phylath, World Sculptor auto=foreach(land[basic]|myBattlefield) token(Plant,Creature Plant,0/1,green) auto=_LANDFALL_counter(1/1,4) target(creature[plant]|myBattlefield) text=When Phylath, World Sculptor enters the battlefield, create a 0/1 green Plant creature token for each basic land you control. -- Landfall — Whenever a land enters the battlefield under your control, put four +1/+1 counters on target Plant you control. mana={4}{R}{G} type=Legendary Creature subtype=Elemental power=5 toughness=5 [/card] [card] name=Phyrexian Colossus abilities=doesnotuntap,threeblockers auto={L:8}:untap text=Phyrexian Colossus doesn't untap during your untap step. -- Pay 8 life: Untap Phyrexian Colossus. -- Phyrexian Colossus can't be blocked except by three or more creatures. mana={7} type=Artifact Creature subtype=Golem power=8 toughness=8 [/card] [card] name=Phyrexian Dreadnought abilities=trample auto=choice name(Sacrifice this) sacrifice auto=choice name(Sacrifice 12 creatures with power 1 or greater) sacrifice target(<12>creature[power>=1]|mybattlefield) auto=choice name(Sacrifice 6 creatures with power 2 or greater) sacrifice target(<6>creature[power>=2]|mybattlefield) auto=choice name(Sacrifice 4 creatures with power 3 or greater) sacrifice target(<4>creature[power>=3]|mybattlefield) auto=choice name(Sacrifice 3 creatures with power 4 or greater) sacrifice target(<3>creature[power>=4]|mybattlefield) auto=choice name(Sacrifice 2 creatures with power 6 or greater) sacrifice target(<2>creature[power>=6]|mybattlefield) auto=choice name(Sacrifice 1 creature with power 12 or greater) sacrifice target(creature[power>=12]|mybattlefield) text=Trample -- When Phyrexian Dreadnought enters the battlefield, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater. mana={1} type=Artifact Creature subtype=Dreadnought power=12 toughness=12 [/card] [card] name=Phyrexian Furnace auto={T}:name(Exile bottom card from my graveyard) moveTo(myexile) all(*[zpos=type:*:mygraveyard]|mygraveyard) auto={T}:name(Exile bottom card from opponent's graveyard) moveTo(opponentexile) all(*[zpos=type:*:opponentgraveyard]|opponentgraveyard) auto={1}{S}:name(Exile target card from my graveyard) moveTo(myexile) target(*|mygraveyard) && draw:1 controller auto={1}{S}:name(Exile target card from opponent's graveyard) moveTo(opponentexile) target(*|opponentgraveyard) && draw:1 controller text={T}: Exile the bottom card of target player's graveyard. -- {1}, Sacrifice Phyrexian Furnace: Exile target card from a graveyard. Draw a card. mana={1} type=Artifact [/card] [card] name=Phyrexian Ingester other={6}{U}{E(creature[-token]|mybattlefield)} name(Imprint) auto=if paid(alternative) then storedpower/storedtoughness text=Imprint — When Phyrexian Ingester enters the battlefield, you may exile target nontoken creature. -- Phyrexian Ingester gets +X/+Y, where X is the exiled creature card's power and Y is its toughness. mana={6}{U} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Phyrexian Metamorph auto=may copy NotATarget(creature,artifact) transform(artifact) forever text=({U/P} can be paid with either {U} or 2 life.) -- You may have Phyrexian Metamorph enter the battlefield as a copy of any artifact or creature on the battlefield, except it’s an artifact in addition to its other types. mana={3}{P(U)} type=Artifact Creature subtype=Shapeshifter power=0 toughness=0 [/card] [card] name=Phyrexian Purge auto=choice name(pay 0 life) donothing auto=choice name(pay 3 life) life:-3 controller && target(creature) destroy auto=choice name(pay 6 life) life:-6 controller && target(<2>creature) destroy auto=choice name(pay 9 life) life:-9 controller && target(<3>creature) destroy auto=choice name(pay 12 life) life:-12 controller && target(<4>creature) destroy auto=choice name(pay 15 life) life:-15 controller && target(<5>creature) destroy auto=choice name(pay 18 life) life:-18 controller && target(<6>creature) destroy auto=choice name(pay 21 life) life:-21 controller && target(<7>creature) destroy auto=choice name(pay 24 life) life:-24 controller && target(<8>creature) destroy auto=choice name(pay 27 life) life:-27 controller && target(<9>creature) destroy auto=choice name(pay 30 life) life:-30 controller && target(<10>creature) destroy auto=choice name(pay 33 life) life:-33 controller && target(<11>creature) destroy auto=choice name(pay 36 life) life:-36 controller && target(<12>creature) destroy auto=choice name(pay 39 life) life:-39 controller && target(<13>creature) destroy auto=choice name(pay 42 life) life:-42 controller && target(<14>creature) destroy auto=choice name(pay 45 life) life:-45 controller && target(<15>creature) destroy auto=choice name(pay 48 life) life:-48 controller && target(<16>creature) destroy auto=choice name(pay 51 life) life:-51 controller && target(<17>creature) destroy auto=choice name(pay 54 life) life:-54 controller && target(<18>creature) destroy auto=choice name(pay 57 life) life:-57 controller && target(<19>creature) destroy auto=choice name(pay 60 life) life:-60 controller && target(<20>creature) destroy text=Destroy any number of target creatures. -- Phyrexian Purge costs 3 life more to cast for each target. mana={2}{B}{R} type=Sorcery [/card] [card] name=Phyrexian Rebirth auto=count(type:creature:battlefield) auto=all(creature|battlefield) destroy auto=token(Horror,Creature Artifact Horror,countedamount/countedamount) text=Destroy all creatures, then create an X/X colorless Horror artifact creature token, where X is the number of creatures destroyed this way. mana={4}{W}{W} type=Sorcery [/card] [card] name=Phyrexian Scriptures auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=may transforms((artifact,newability[counter(1/1)])) target(creature) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) destroy all(creature[-artifact]) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) moveTo(exile) all(*|opponentgraveyard) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I — Put a +1/+1 counter on up to one target creature. That creature becomes an artifact in addition to its other types. -- II — Destroy all nonartifact creatures. -- III — Exile all cards from all opponents' graveyards. mana={2}{B}{B} type=Enchantment subtype=Saga [/card] [card] name=Phyrexian Splicer auto={2}{T}:name(Choose flying) transforms((,newability[target(creature[flying]) -flying ueot],newability[target(creature) flying ueot])) ueot auto={2}{T}:name(Choose first strike) transforms((,newability[target(creature[first strike]) -first strike ueot],newability[target(creature) flying first strike])) ueot auto={2}{T}:name(Choose trample) transforms((,newability[target(creature[trample]) -trample ueot],newability[target(creature) trample ueot])) ueot text={2}, {T}: Choose one — flying; first strike; shadow; or trample. Target creature with that ability loses it until end of turn and another target creature gains it until end of turn. mana={2} type=Artifact [/card] [card] name=Phyrexian Triniform auto=@movedTo(this|graveyard) from(battlefield):token(Golem,Creature Artifact Golem,3/3)*3 autograveyard={12}:name(Activate Encore) name(Activate Encore) moveto(exile) and!(clone with(unearth,haste,mustattack))! asSorcery text=When Phyrexian Triniform dies, create three 3/3 colorless Golem artifact creature tokens. -- Encore {12} ({12}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) mana={9} type=Artifact Creature subtype=Golem power=9 toughness=9 [/card] [card] name=Pierce the Sky target=creature[flying] auto=damage:7 text=Pierce the Sky deals 7 damage to target creature with flying. mana={1}{G} type=Instant [/card] [card] name=Pilfering Hawk abilities=flying auto={i}{T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever text=Flying -- {S}i}, {T}: Draw a card, then discard a card. ({S}i} can be paid with one mana from a snow source.) mana={1}{U} type=Snow Creature subtype=Bird power=1 toughness=2 [/card] [card] name=Pilfering Imp abilities=flying auto={1}{B}{T}{S}:target(opponent) notatarget(*[-land]|targetedpersonshand) moveto(graveyard) asSorcery text=Flying -- {1}{B}, {T}, Sacrifice Pilfering Imp: Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. mana={B} type=Creature subtype=Imp power=1 toughness=1 [/card] [card] name=Pillar of Origins auto=chooseatype transforms((,newability[this(variable{type:chosentype:myrestrictedcastingzone}>0) {T}:add{W}],newability[this(variable{type:chosentype:myrestrictedcastingzone}>0) {T}:add{U}],newability[this(variable{type:chosentype:myrestrictedcastingzone}>0) {T}:add{R}],newability[this(variable{type:chosentype:myrestrictedcastingzone}>0) {T}:add{G}],newability[this(variable{type:chosentype:myrestrictedcastingzone}>0) {T}:add{B}])) chooseend text=As Pillar of Origins enters the battlefield, choose a creature type. -- {T}: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell of the chosen type. mana={2} type=Artifact [/card] [card] name=Pillar of the Paruns auto=this(variable{type:*[multicolor]:myrestrictedcastingzone}>0) {T}:add{W} auto=this(variable{type:*[multicolor]:myrestrictedcastingzone}>0) {T}:add{R} auto=this(variable{type:*[multicolor]:myrestrictedcastingzone}>0) {T}:add{G} auto=this(variable{type:*[multicolor]:myrestrictedcastingzone}>0) {T}:add{U} auto=this(variable{type:*[multicolor]:myrestrictedcastingzone}>0) {T}:add{B} text={T}: Add one mana of any color to your mana pool. Spend this mana only to cast a multicolored spell. type=Land [/card] [card] name=Pillarverge Pathway auto={T}:add{W} text={T}: Add {W}. type=Land [/card] [card] name=Pinpoint Avalanche #MISSING: damage can't be prevented target=creature auto=damage:4 text=Pinpoint Avalanche deals 4 damage to target creature. The damage can't be prevented. mana={3}{R}{R} type=Instant [/card] [card] name=Pious Interdiction target=creature auto=life:2 controller auto=cantattack auto=cantblock text=Enchant creature -- When Pious Interdiction enters the battlefield, you gain 2 life. -- Enchanted creature can't attack or block. mana={3}{W} type=Enchantment subtype=Aura [/card] [card] name=Pious Wayfarer auto=@movedTo(enchantment|myBattlefield):target (creature|myBattlefield) 1/1 ueot text=Constellation -- Whenever an enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn. mana={W} type=Creature subtype=Human Scout power=1 toughness=2 [/card] [card] name=Piper of the Swarm auto=lord(rat|mybattlefield) menace auto={1}{B}{T}:create(Rat:creature Rat:1/1:black) auto={2}{B}{B}{T}{S(creature[rat]|mybattlefield)}{S(creature[rat]|mybattlefield)}{S(creature[rat]|mybattlefield)}:moveTo(myBattlefield) target(creature) text=Rats you control have menace. -- {1}{B}, {T}: Create a 1/1 black Rat creature token. -- {2}{B}{B}, {T}, Sacrifice three Rats: Gain control of target creature. mana={1}{B} type=Creature subtype=Human Warlock power=1 toughness=3 [/card] [card] name=Pir's Whim aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land|myLibrary) auto=name(Search land) reveal:plibrarycount optionone name(choose card) target(land|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend auto=ability$!name(Sacrifice artifact or enchantment) name(Sacrifice artifact or enchantment) target(*[artifact;enchantment]|mybattlefield) sacrifice!$ opponent text=For each player, choose friend or foe. Each friend searches their library for a land card, puts it onto the battlefield tapped, then shuffles their library. Each foe sacrifices an artifact or enchantment they control. mana={3}{G} type=Sorcery [/card] [card] name=Pirate Pur abilities=cantblock auto=all(creature|mybattlefield) mustattack type=Creature subtype=Pirate power=1 toughness=1 color=red [/card] [card] name=Pirate's Cutlass auto=aslongas(parents) rehook target(pirate|mybattlefield) <1 auto=teach(creature) 2/1 auto={2}:equip text=When Pirate's Cutlass enters the battlefield, attach it to target Pirate you control. -- Equipped creature gets +2/+1. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={3} type=Artifact subtype=Equipment [/card] [card] name=Pirate's Pillage auto=draw:2 controller auto=token(Treasure Sur)*2 text=As an additional cost to cast this spell, discard a card. -- Draw two cards and create two Treasure tokens. (They're artifacts with " {T}, Sacrifice this artifact: Add one mana of any color.") mana={3}{R}{D(*|myhand)} type=Sorcery [/card] [card] name=Pirate's Prize auto=draw:2 controller auto=token(435451) text=Draw two cards. Create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool." mana={3}{U} type=Sorcery [/card] [card] name=Piston-Fist Cyclops abilities=defender text=Defender -- As long as you've cast an instant or sorcery spell this turn, Piston-Fist Cyclops can attack as though it didn't have defender. mana={1}{UR}{UR} type=Creature subtype=Cyclops power=4 toughness=3 [/card] [card] name=Pitiless Gorgon abilities=deathtouch text=Deathtouch mana={1}{BG}{BG} type=Creature subtype=Gorgon power=2 toughness=2 [/card] [card] name=Pitiless Plunderer auto=@movedto(other creature|graveyard) from(mybattlefield):token(Treasure Sur) text=Whenever another creature you control dies, create a Treasure token. (It's an artifact with " {T}, Sacrifice this artifact: Add one mana of any color.") mana={3}{B} type=Creature subtype=Human Pirate power=1 toughness=4 [/card] [card] name=Pitiless Pontiff auto={1}{S(other creature|mybattlefield)}:deathtouch && indestructible text={1}, Sacrifice another creature: Pitiless Pontiff gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) mana={W}{B} type=Creature subtype=Vampire Cleric power=2 toughness=2 [/card] [card] name=Pitiless Vizier auto=@movedto(*|mygraveyard) from(myhand):indestructible ueot text=Whenever you cycle or discard a card, Pitiless Vizier gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) mana={3}{B} type=Creature subtype=Minotaur Cleric power=4 toughness=2 [/card] [card] name=Plague Belcher abilities=menace auto=target(creature|mybattlefield) counter(-1/-1,2) auto=@movedto(zombie|mygraveyard) from(mybattlefield):life:-1 opponent text=Menace -- When Plague Belcher enters the battlefield, put two -1/-1 counters on target creature you control. -- Whenever another Zombie you control dies, each opponent loses 1 life. mana={2}{B} type=Creature subtype=Zombie Beast power=5 toughness=4 [/card] [card] name=Plague Engineer abilities=deathtouch auto=chooseatype lord(creature[chosentype]) -1/-1 chooseend text=Deathtouch -- As Plague Engineer enters the battlefield, choose a creature type. -- Creatures of the chosen type your opponents control get -1/-1. mana={2}{B} type=Creature subtype=Carrier power=2 toughness=2 [/card] [card] name=Plague Mare auto=cantbeblockedby(creature[white]) auto=all(creature|opponentBattlefield)) -1/-1 ueot text=Plague Mare can't be blocked by white creatures. -- When Plague Mare enters the battlefield, creatures your opponents control get -1/-1 until end of turn. mana={1}{B}{B} type=Creature subtype=Nightmare Horse power=2 toughness=2 [/card] [card] name=Plague Reaver auto=@each my endofturn:sacrifice all(other creature|mybattlefield) auto={D(*|myhand)}{D(*|myhand)}:sacrifice and!(phaseaction[opponent upkeep once] name(choose Plague Reaver) moveto(opponentbattlefield) target(Plague Reaver[fresh]|mygraveyard))! text=At the beginning of your end step, sacrifice each other creature you control. -- Discard two cards, Sacrifice Plague Reaver: Choose target opponent. Return Plague Reaver to the battlefield under that player's control at the beginning of their next upkeep. mana={2}{B} type=Creature subtype=Beast power=6 toughness=5 [/card] [card] name=Plague Wight abilities=flanking text=Whenever Plague Wight becomes blocked, each creature blocking it gets -1/-1 until end of turn. mana={1}{B} type=Creature subtype=Zombie power=2 toughness=1 [/card] [card] name=Plaguecrafter auto=restriction{type(creature|myBattlefield)~morethan~0}:ability$!sacrifice notatarget(creature|mybattlefield)!$ controller auto=restriction{type(creature|opponentBattlefield)~morethan~0}:ability$!sacrifice notatarget(creature|mybattlefield)!$ opponent auto=restriction{type(creature|myBattlefield)~lessthan~1}:transforms((,newability[target(*|myhand) reject])) controller auto=restriction{type(creature|opponentBattlefield)~lessthan~1}:ability$!name(discard) reject notatarget(*|myhand)!$ opponent text=When Plaguecrafter enters the battlefield, each player sacrifices a creature or planeswalker. Each player who can't discards a card. mana={2}{B} type=Creature subtype=Human Shaman power=3 toughness=2 [/card] [card] name=Planar Chaos auto=@each my upkeep:name(Flip a coin) flipacoin loseability sacrifice loseabilityend flipend auto=@movedTo(*|mystack):name(Flip a coin) flipacoin loseability fizzle target(*|mystack) loseabilityend flipend auto=@movedTo(*|opponentstack):ability$!name(Flip a coin) flipacoin loseability fizzle target(*|mystack) loseabilityend flipend!$ opponent text=At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice Planar Chaos. -- Whenever a player casts a spell, that player flips a coin. If he or she loses the flip, counter that spell. mana={2}{R} type=Enchantment [/card] [card] name=Planebound Accomplice auto={R}:may moveto(myBattlefield) target(planeswalker|myHand) && treason text={R}: You may put a planeswalker card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step. mana={2}{R} type=Creature subtype=Human Wizard power=1 toughness=3 [/card] [card] name=Planewide Celebration auto=ability$! choice Create(citizen:Citizen creature:2/2:white:blue:black:red:green) _ choice moveTo(ownerHand) target(*[-instant;-sorcery]|mygraveyard) moveto(ownerhand) _ choice _PROLIFERATE_ _choice life:4 !$ controller && ability$! choice Create(citizen:Citizen creature:2/2:white:blue:black:red:green) _ choice moveTo(ownerHand) target(*[-instant;-sorcery]|mygraveyard) moveto(ownerhand) _ choice _PROLIFERATE_ _choice life:4 !$ controller && ability$! choice Create(citizen:Citizen creature:2/2:white:blue:black:red:green) _ choice moveTo(ownerHand) target(*[-instant;-sorcery]|mygraveyard) moveto(ownerhand) _ choice _PROLIFERATE_ _choice life:4 !$ controller && ability$! choice Create(citizen:Citizen creature:2/2:white:blue:black:red:green) _ choice moveTo(ownerHand) target(*[-instant;-sorcery]|mygraveyard) moveto(ownerhand) _ choice _PROLIFERATE_ _choice life:4 !$ controller text=Choose four. You may choose the same mode more than once. -- • Create a 2/2 Citizen creature token that's all colors. -- • Return target permanent card from your graveyard to your hand. -- • Proliferate. -- • You gain 4 life. mana={5}{G}{G} type=Sorcery [/card] [card] name=Plated Pegasus abilities=flash,flying auto=all(creature|battlefield) absorb auto=@damaged(controller):life:1 controller auto=@damaged(opponent):life:1 opponent text=Flash (You may cast this spell any time you could cast an instant.) -- Flying -- If a spell would deal damage to a creature or player, prevent 1 damage that spell would deal to that creature or player. mana={2}{W} type=Creature subtype=Pegasus power=1 toughness=2 [/card] [card] name=Play of the Game auto=moveto(exile) all(*[-land]) text=Assist (Another player can pay up to {6} of this spell's cost.) -- Exile all nonland permanents. mana={6}{W}{W} type=Sorcery [/card] [card] name=Plaza of Harmony auto=if type(*[gate]|mybattlefield)~morethan~1 then life:3 controller auto={T}:add{C} auto={T} restriction{type(Gateway Plaza|mybattlefield)~morethan~0}:ability$!name(Choose one) choice name(Add black) add{B} _ choice name(Add green) add{G} _ choice name(Add red) add{R} _ choice name(Add white) add{W} _ choice name(Add blue) add{U}!$ controller auto={T} restriction{type(Azorius Guildgate|mybattlefield)~morethan~0}:ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U}!$ controller auto={T} restriction{type(Boros Guildgate|mybattlefield)~morethan~0}:ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add red) add{R}!$ controller auto={T} restriction{type(Dimir Guildgate|mybattlefield)~morethan~0}:ability$!name(Choose one) choice name(Add black) add{B} _ choice name(Add blue) add{U}!$ controller auto={T} restriction{type(Golgari Guildgate|mybattlefield)~morethan~0}:ability$!name(Choose one) choice name(Add black) add{B} _ choice name(Add green) add{G}!$ controller auto={T} restriction{type(Gruul Guildgate|mybattlefield)~morethan~0}:ability$!name(Choose one) choice name(Add red) add{R} _ choice name(Add green) add{G}!$ controller auto={T} restriction{type(Izzet Guildgate|mybattlefield)~morethan~0}:ability$!name(Choose one) choice name(Add red) add{R} _ choice name(Add blue) add{U}!$ controller auto={T} restriction{type(Orzhov Guildgate|mybattlefield)~morethan~0}:ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add black) add{B}!$ controller auto={T} restriction{type(Rakdos Guildgate|mybattlefield)~morethan~0}:ability$!name(Choose one) choice name(Add red) add{R} _ choice name(Add black) add{B}!$ controller auto={T} restriction{type(Selesnya Guildgate|mybattlefield)~morethan~0}:ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add green) add{G}!$ controller auto={T} restriction{type(Simic Guildgate|mybattlefield)~morethan~0}:ability$!name(Choose one) choice name(Add blue) add{U} _ choice name(Add green) add{G}!$ controller text=When Plaza of Harmony enters the battlefield, if you control two or more Gates, you gain 3 life. -- {T}: Add {C}. -- {T}: Add one mana of any type that a Gate you control could produce. type=Land [/card] [card] name=Pledge of Unity auto=all(creature|myBattlefield) counter(1/1) auto=life:type:creature:myBattlefield text=Put a +1/+1 counter on each creature you control. You gain 1 life for each creature you control. mana={1}{G}{W} type=Instant [/card] [card] name=Plow Through Reito target=creature auto=foreach(plains|mybattlefield) may moveTo(myhand) target(plains|mybattlefield) && 1/1 ueot text=Sweep — Return any number of Plains you control to their owner's hand. Target creature gets +1/+1 until end of turn for each Plains returned this way. mana={1}{W} type=Instant subtype=Arcane [/card] [card] name=Poison the Cup target=creature abilities=foretell aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot autohand={2}:name(Pay 2 and exile face-down) name(Pay 2 and exile face-down) doforetell myturnonly autoexile={1}{B} restriction{compare(canforetellcast)~morethan~0}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) auto=destroy auto=if paid(alternative) then scry:2 scrycore delayed dontshow donothing scrycoreend scryend text=Destroy target creature. If this spell was foretold, scry 2. -- Foretell {1}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) mana={1}{B}{B} type=Instant [/card] [card] name=Poison-Tip Archer abilities=deathtouch, reach auto=@movedTo(other creature|graveyard) from(battlefield):life:-1 opponent text=Reach (This creature can block creatures with flying.) -- Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- Whenever another creature dies, each opponent loses 1 life. mana={2}{B}{G} type=Creature subtype=Elf Archer power=2 toughness=3 [/card] [card] name=Political Trickery target=land|opponentbattlefield auto=moveto(mybattlefield) auto=moveto(opponentbattlefield) target(land|mybattlefield) text=Exchange control of target land you control and target land an opponent controls. (This effect lasts indefinitely.) mana={2}{U} type=Sorcery [/card] [card] name=Pollenbright Druid auto=choice counter(1/1) target(creature) auto=choice _PROLIFERATE_ text=When Pollenbright Druid enters the battlefield, choose one — -- • Put a +1/+1 counter on target creature. -- • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) mana={1}{G} type=Creature subtype=Elf Druid power=1 toughness=1 [/card] [card] name=Pollywog Symbiote auto=lord(*[mutate]|myhand) altercost(colorless,-1) auto=@movedTo(creature[mutate]|mystack):draw:1 && transforms((,newability[target(*|myhand) reject])) forever text=Each creature spell you cast costs {1} less to cast if it has mutate. -- Whenever you cast a creature spell, if it has mutate, draw a card, then discard a card. mana={1}{U} type=Creature subtype=Frog power=1 toughness=3 [/card] [card] name=Polukranos, Unchained abilities=hydra auto=counter(1/1,6) auto=if paid(alternative) then counter(1/1,6) auto={1}{B}{G}:name(Fight) transforms((,newability[target(other creature) dynamicability])) oneshot autograveyard={4}{B}{G}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)}:name(Escape-{4}{B}{G},exile six) activate castcard(alternative) text=Polukranos enters the battlefield with six +1/+1 counters on it. It escapes with twelve +1/+1 counters on it instead. -- If damage would be dealt to Polukranos while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from it. -- {1}{B}{G}: Polukranos fights another target creature. -- Escape—{4}{B}{G}, Exile six other cards from your graveyard. mana={2}{B}{G} type=Legendary Creature subtype=Zombie Hydra power=0 toughness=0 [/card] [card] name=Polukranos, World Eater auto=this(cantargetcard(*[-monstrous]) {X}{X}{G}:becomes(monstrous) forever && counter(1/1,halfpaid) && counter(0/0,halfpaid,PolukranosEffect) auto={C(0/0,-1,PolukranosEffect)}:name(Deal 1 damage to opponent's creature) name(Deal 1 damages to opponent's creature) target(creature|opponentBattlefield) transforms((,newability[damage:1],newability[dynamicability target(*[counter{0/0.1.PolukranosEffect}]|opponentBattlefield)])) oneshot auto={C(0/0,-2,PolukranosEffect)}:name(Deal 2 damages to opponent's creature) name(Deal 2 damages to opponent's creature) target(creature|opponentBattlefield) transforms((,newability[damage:2],newability[dynamicability target(*[counter{0/0.1.PolukranosEffect}]|opponentBattlefield)])) oneshot auto={C(0/0,-3,PolukranosEffect)}:name(Deal 3 damages to opponent's creature) name(Deal 3 damages to opponent's creature) target(creature|opponentBattlefield) transforms((,newability[damage:3],newability[dynamicability target(*[counter{0/0.1.PolukranosEffect}]|opponentBattlefield)])) oneshot auto={C(0/0,-4,PolukranosEffect)}:name(Deal 4 damages to opponent's creature) name(Deal 4 damages to opponent's creature) target(creature|opponentBattlefield) transforms((,newability[damage:4],newability[dynamicability target(*[counter{0/0.1.PolukranosEffect}]|opponentBattlefield)])) oneshot auto={C(0/0,-5,PolukranosEffect)}:name(Deal 5 damages to opponent's creature) name(Deal 5 damages to opponent's creature) target(creature|opponentBattlefield) transforms((,newability[damage:5],newability[dynamicability target(*[counter{0/0.1.PolukranosEffect}]|opponentBattlefield)])) oneshot auto={C(0/0,-6,PolukranosEffect)}:name(Deal 6 damages to opponent's creature) name(Deal 6 damages to opponent's creature) target(creature|opponentBattlefield) transforms((,newability[damage:6],newability[dynamicability target(*[counter{0/0.1.PolukranosEffect}]|opponentBattlefield)])) oneshot auto={C(0/0,-7,PolukranosEffect)}:name(Deal 7 damages to opponent's creature) name(Deal 7 damages to opponent's creature) target(creature|opponentBattlefield) transforms((,newability[damage:7],newability[dynamicability target(*[counter{0/0.1.PolukranosEffect}]|opponentBattlefield)])) oneshot auto={C(0/0,-8,PolukranosEffect)}:name(Deal 8 damages to opponent's creature) name(Deal 8 damages to opponent's creature) target(creature|opponentBattlefield) transforms((,newability[damage:8],newability[dynamicability target(*[counter{0/0.1.PolukranosEffect}]|opponentBattlefield)])) oneshot auto={C(0/0,-9,PolukranosEffect)}:name(Deal 9 damages to opponent's creature) name(Deal 9 damages to opponent's creature) target(creature|opponentBattlefield) transforms((,newability[damage:9],newability[dynamicability target(*[counter{0/0.1.PolukranosEffect}]|opponentBattlefield)])) oneshot auto={C(0/0,-10,PolukranosEffect)}:name(Deal 10 damages to opponent's creature) name(Deal 10 damages to opponent's creature) target(creature|opponentBattlefield) transforms((,newability[damage:10],newability[dynamicability target(*[counter{0/0.1.PolukranosEffect}]|opponentBattlefield)])) oneshot auto={C(0/0,-1,PolukranosEffect)}:name(Deal 1 damage to your creature) name(Deal 1 damage to your creature) target(creature|myBattlefield) transforms((,newability[damage:1],newability[dynamicability target(*[counter{0/0.1.PolukranosEffect}]|myBattlefield)])) oneshot auto={C(0/0,-2,PolukranosEffect)}:name(Deal 2 damages to your creature) name(Deal 2 damages to your creature) target(creature|myBattlefield) transforms((,newability[damage:2],newability[dynamicability target(*[counter{0/0.1.PolukranosEffect}]|myBattlefield)])) oneshot auto={C(0/0,-3,PolukranosEffect)}:name(Deal 3 damages to your creature) name(Deal 3 damages to your creature) target(creature|myBattlefield) transforms((,newability[damage:3],newability[dynamicability target(*[counter{0/0.1.PolukranosEffect}]|myBattlefield)])) oneshot auto={C(0/0,-4,PolukranosEffect)}:name(Deal 4 damages to your creature) name(Deal 4 damages to your creature) target(creature|myBattlefield) transforms((,newability[damage:4],newability[dynamicability target(*[counter{0/0.1.PolukranosEffect}]|myBattlefield)])) oneshot auto={C(0/0,-5,PolukranosEffect)}:name(Deal 5 damages to your creature) name(Deal 5 damages to your creature) target(creature|myBattlefield) transforms((,newability[damage:5],newability[dynamicability target(*[counter{0/0.1.PolukranosEffect}]|myBattlefield)])) oneshot auto={C(0/0,-6,PolukranosEffect)}:name(Deal 6 damages to your creature) name(Deal 6 damages to your creature) target(creature|myBattlefield) transforms((,newability[damage:6],newability[dynamicability target(*[counter{0/0.1.PolukranosEffect}]|myBattlefield)])) oneshot auto={C(0/0,-7,PolukranosEffect)}:name(Deal 7 damages to your creature) name(Deal 7 damages to your creature) target(creature|myBattlefield) transforms((,newability[damage:7],newability[dynamicability target(*[counter{0/0.1.PolukranosEffect}]|myBattlefield)])) oneshot auto={C(0/0,-8,PolukranosEffect)}:name(Deal 8 damages to your creature) name(Deal 8 damages to your creature) target(creature|myBattlefield) transforms((,newability[damage:8],newability[dynamicability target(*[counter{0/0.1.PolukranosEffect}]|myBattlefield)])) oneshot auto={C(0/0,-9,PolukranosEffect)}:name(Deal 9 damages to your creature) name(Deal 9 damages to your creature) target(creature|myBattlefield) transforms((,newability[damage:9],newability[dynamicability target(*[counter{0/0.1.PolukranosEffect}]|myBattlefield)])) oneshot auto={C(0/0,-10,PolukranosEffect)}:name(Deal 10 damages to your creature) name(Deal 10 damages to your creature) target(creature|myBattlefield) transforms((,newability[damage:10],newability[dynamicability target(*[counter{0/0.1.PolukranosEffect}]|myBattlefield)])) oneshot auto=@each endofturn:removeallcounters(0/0,1,PolukranosEffect) text={X}{X}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) -- When Polukranos, World Eater becomes monstrous, it deals X damage divided as you choose among any number of target creatures your opponents control. Each of those creatures deals damage equal to its power to Polukranos. mana={2}{G}{G} type=Legendary Creature subtype=Hydra power=5 toughness=5 [/card] [card] name=Polymorphist's Jest other={1}{U}{U} name(Target Controller) auto=if paid(alternative) then all(creature|mybattlefield) loseabilities ueot auto=if paid(alternative) then all(creature|mybattlefield) transforms((,setpower=1,settoughness=1)) ueot auto=if paid(alternative) then all(creature|mybattlefield) transforms((Frog,blue)) ueot auto=ifnot paid(alternative) then all(creature|opponentbattlefield) loseabilities ueot auto=ifnot paid(alternative) then all(creature|opponentbattlefield) transforms((,setpower=1,settoughness=1)) ueot auto=ifnot paid(alternative) then all(creature|opponentbattlefield) transforms((Frog,blue)) ueot text=Until end of turn, each creature target player controls loses all abilities and becomes a blue Frog with base power and toughness 1/1. mana={1}{U}{U} type=Instant [/card] [card] name=Polyraptor auto=@damaged(this):token(polyraptor) text=Enrage — Whenever Polyraptor is dealt damage, create a token that's a copy of Polyraptor. mana={6}{G}{G} type=Creature subtype=Dinosaur power=5 toughness=5 [/card] [card] name=Pondering Mage aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=4]|mylibrary) moverandom(*[zpos<=4]) from(mylibrary) to(mylibrary)],newability[draw:1])) ueot auto=name(Look) reveal:3 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<3>*|reveal) moveto(mylibrary) optiontwoend afterrevealed transforms((,newability[choice shuffle && draw:1],newability[choice name(Cancel) draw:1])) afterrevealedend revealend text=When Pondering Mage enters the battlefield, look at the top three cards of your library, then put them back in any order. You may shuffle your library. Draw a card. mana={3}{U}{U} type=Creature subtype=Human Wizard power=3 toughness=4 [/card] [card] name=Porcuparrot abilities=mutate otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveTo(myHand) auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) auto={9999}:equip other={2}{R} name(Mutate) auto=transforms((,newability[name(damage target) {T}:name(damage target) thisforeach(mutations) damage:1 target(player,creature,planeswalker)])) auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Over) choice name(Mutate Over) mutateover target(other creature[-human]|mybattlefield) auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Under) choice name(Mutate Under) mutateunder target(other creature[-human]|mybattlefield) text=Mutate {2}{R} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- {T}: This creature deals X damage to any target, where X is the number of times this creature has mutated. mana={3}{R} type=Creature subtype=Bird Beast power=3 toughness=4 [/card] [card] name=Port Razer auto=@combatdamaged(player) from(this):nextphasealter(add,combatphases,controller,after) && untap all(creature[attacking]) auto=@combatdamaged(player) from(this):transforms((,newability[untap],newability[removefromcombat],newability[cantattack])) ueot text=Whenever Port Razer deals combat damage to a player, untap each creature you control. After this combat phase, there is an additional combat phase. -- Port Razer can't attack a player it has already attacked this turn. mana={3}{R}{R} type=Creature subtype=Orc Pirate power=4 toughness=4 [/card] [card] name=Port of Karfell auto=tap(noevent) auto={T}:add{U} auto={3}{U}{B}{B}{T}{S}:name(Mill cards and return creature) transforms((,newability[deplete:4 controller],newability[target(creature|mygraveyard) moveto(mybattlefield) and!( transforms((,newability[tap(noevent)])) oneshot )!])) oneshot text=Port of Karfell enters the battlefield tapped. -- {T}: Add {U}. -- {3}{U}{B}{B}, {T}, Sacrifice Port of Karfell: Mill four cards, then return a creature card from your graveyard to the battlefield tapped. (To mill a card, put the top card of your library into your graveyard.) type=Land [/card] [card] name=Portal of Sanctuary target=creature|battlefield auto={1}{T}:transforms((,newability[moveto(ownerhand) all(mychild)],newability[moveto(ownerhand)])) myturnonly text={1}, {T}: Return target creature you control and each Aura attached to it to their owners' hands. Activate this ability only during your turn. mana={2}{U} type=Artifact [/card] [card] name=Portcullis Vine abilities=defender auto={2}{T}{S(creature[defender]|myBattlefield)}:draw:1 text=Defender -- {2}, {T}, Sacrifice a creature with defender: Draw a card. mana={G} type=Creature subtype=Plant Wall power=0 toughness=3 [/card] [card] name=Postmortem Lunge other={X}{L:2} name(Pay with 2 life) auto=target(creature[manacost=X]|mygraveyard) moveto(mybattlefield) && transforms((,treson,haste)) forever text=({PB} can be paid with either {B} or 2 life.) -- Return target creature card with converted mana cost X from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. mana={X}{B} type=Sorcery [/card] [card] name=Poultrygeist abilities=flying auto=this(counter{1/1.1}>0) transforms((Creature Summon Chicken,setpower=0,settoughness=0)) forever auto=@movedto(creature|graveyard) from(battlefield):may name(Roll a die) name(Roll a die) all(this) rolladie 1 winability sacrifice winabilityend loseability counter(1/1) loseabilityend rollend text=Flying -- Whenever a creature is put into any graveyard from play, you may roll a six-sided die. On a 1, sacrifice Poultrygeist. Otherwise, put a +1/+1 counter on Poultrygeist. mana={2}{B} type=Summon subtype=Chicken [/card] [card] name=Pounce target=creature|myBattlefield auto=transforms((,newability[target(creature) dynamicability])) ueot text=Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) mana={1}{G} type=Instant [/card] [card] name=Pouncing Cheetah abilities=flash text=Flash mana={2}{G} type=Creature subtype=Cat power=3 toughness=2 [/card] [card] name=Pouncing Lynx auto=this(variable{controllerturn}>0) first strike text=As long as it's your turn, Pouncing Lynx has first strike. mana={1}{W} type=Creature subtype=Cat power=2 toughness=1 [/card] [card] name=Pouncing Shoreshark abilities=flash,mutate otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveTo(myHand) auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) auto={9999}:equip other={3}{U} name(Mutate) auto=transforms((,newability[@mutated(this):may target(creature|opponentbattlefield) moveTo(opponenthand)])) auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Over) choice name(Mutate Over) mutateover target(other creature[-human]|mybattlefield) auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Under) choice name(Mutate Under) mutateunder target(other creature[-human]|mybattlefield) text=Mutate {3}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Flash -- Whenever this creature mutates, you may return target creature an opponent controls to its owner's hand. mana={4}{U} type=Creature subtype=Shark Beast power=4 toughness=3 [/card] [card] name=Power Conduit auto={T}:name(Remove a counter from permanent) removesinglecountertype(1) target(*[counter{any}]|myBattlefield) && ability$!name(Choose one) choice name(Put 1/1 counter) counter(1/1,1) target(creature) _ choice name(Put charge counter) counter(0/0,1,Charge) target(artifact)!$ controller text={T}, Remove a counter from a permanent you control: Choose one — -- • Put a charge counter on target artifact. -- • Put a +1/+1 counter on target creature. mana={2} type=Artifact [/card] [card] name=Power Surge auto=@each my upkeep:damage:type:land[-tapped]:mybattlefield controller auto=@each opponent upkeep:damage:type:land[-tapped]:opponentbattlefield opponent text=At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands he or she controlled at the beginning of this turn. mana={R}{R} type=Enchantment [/card] [card] name=Powerstone Shard auto={T}:foreach(Powerstone Shard|myBattlefield) add{1} text={T}: Add {C} for each artifact you control named Powerstone Shard. mana={3} type=Artifact [/card] [card] name=Pox auto=life:-thirdupopponentlifetotal opponent auto=life:-thirduplifetotal controller auto=sacrifice notatarget(creature|mybattlefield) auto=ability$! sacrifice notatarget(creature|mybattlefield) !$ opponent auto=sacrifice notatarget(land|mybattlefield) auto=ability$! sacrifice notatarget(land|mybattlefield) !$ opponent text=Each player loses a third of his or her life, then discards a third of the cards in his or her hand, then sacrifices a third of the creatures he or she controls, then sacrifices a third of the lands he or she controls. Round up each time. mana={B}{B}{B} type=Sorcery [/card] [card] name=Practiced Tactics target=creature[attacking;blocking] auto=damage:twicecalculateparty text=Choose target attacking or blocking creature. Practiced Tactics deals damage to that creature equal to twice the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) mana={W} type=Instant [/card] [card] name=Pramikon, Sky Rampart abilities=flying,defender text=Flying, defender -- As Pramikon, Sky Rampart enters the battlefield, choose left or right. -- Each player may attack only the nearest opponent in the chosen direction and planeswalkers controlled by that opponent. mana={U}{R}{W} type=Legendary Creature subtype=Wall power=1 toughness=5 [/card] [card] name=Prava of the Steel Legion abilities=partner auto=this(variable{controllerturn}>0) lord(creature[token]|mybattlefield) 1/4 auto={3}{W}:token(Soldier,Creature Soldier,1/1,white) text=As long as it's your turn, creature tokens you control get +1/+4. -- {3}{W}: Create a 1/1 white Soldier creature token. -- Partner (You can have two commanders if both have partner.) mana={2}{W} type=Legendary Creature subtype=Cat Soldier power=1 toughness=4 [/card] [card] name=Precision Bolt target=player,creature,planeswalker auto=damage:3 text=Precision Bolt deals 3 damage to any target. mana={2}{R} type=Sorcery [/card] [card] name=Precognition Field auto={3}:moveto(exile) all(*[zpos=1]|mylibrary) aicode=activate name(look) donothing auto={0}:name(Look) reveal:1 optionone name(look) target(<1>*|reveal) moveto(mylibrary) optiononeend optiontwo name(put it back) all(*|reveal) moveto(mylibrary) optiontwoend revealend text=You may look at the top card of your library any time. -- You may cast the top card of your library if it's an instant or sorcery card. -- {3}: Exile the top card of your library. mana={3}{U} type=Enchantment [/card] [card] name=Precognitive Perception aicode=activate transforms((,newability[draw:3 controller])) oneshot auto=if compare(restriction{assorcery}~morethan~0) then scry:3 scrycore delayed draw:3 controller scrycoreend scryend else draw:3 controller text=Draw three cards. -- Addendum — If you cast this spell during your main phase, instead scry 3, then draw three cards. mana={3}{U}{U} type=Instant [/card] [card] name=Predatory Focus auto=all(creature[blocked]|mybattlefield) transforms((,newability[target(player) dynamicability])) ueot text=You may have creatures you control assign their combat damage this turn as though they weren't blocked. mana={3}{G}{G} type=Sorcery [/card] [card] name=Predatory Impetus target=creature auto=lure auto=transforms((,newability[@combat(attacking) source(this):all(creature|opponentbattlefield) mustblock ueot])) forever auto=3/3 text=Enchant creature -- Enchanted creature gets +3/+3, must be blocked if able, and is goaded. (It attacks each combat if able and attacks a player other than you if able.) mana={4}{G} type=Enchantment subtype=Aura [/card] [card] name=Predatory Wurm abilities=vigilance auto=aslongas(planeswalker[Garruk]|myBattlefield) 2/2 >0 text=Vigilance (Attacking doesn't cause this creature to tap.) -- Predatory Wurm gets +2/+2 as long as you control a Garruk planeswalker. mana={3}{G} type=Creature subtype=Wurm power=4 toughness=4 [/card] [card] name=Prepare // Fight target=creature auto=untap auto=lifelink auto=2/2 autograveyard={3}{G}{E}:target(creature) transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot asSorcery text=Untap target creature. It gets +2/+2 and gains lifelink until end of turn. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Target creature you control fights target creature an opponent controls. mana={1}{W} type=Instant [/card] [card] name=Price of Betrayal target=artifact,creature,planeswalker auto=counter(1/1,-5) auto=counter(0/0,-5,loyalty) text=Remove up to five counters from target artifact, creature, planeswalker, or opponent. mana={B} type=Sorcery [/card] [card] name=Price of Fame other={1}{B} name(Target Legendary) otherrestriction=type(creature[legendary]|battlefield)~morethan~0 restriction=type(creature[-legendary]|battlefield)~morethan~0 auto=if paid(alternative) then if type(creature[legendary]|opponentbattlefield)~morethan~0 then choice name(Destroy opponent's legendary creature) name(Destroy opponent's legendary creature) name(Destroy opponent's legendary creature) target(creature[legendary]|opponentbattlefield) transforms((,newability[destroy],newability[ability$!name(Surveil 2) name(Surveil 2) reveal:psurveiloffsetplus2plusend revealzone(mylibrary) optionone name(put in graveyard) target(*|reveal) moveto(mygraveyard) optiononeend optiontwo name(put in library) target(*|reveal) moveto(mylibrary) optiontwoend afterrevealed surveil afterrevealedend revealend!$ opponent])) oneshot auto=ifnot paid(alternative) then if type(creature[-legendary]|opponentbattlefield)~morethan~0 then choice name(Destroy opponent's non-legendary creature) name(Destroy opponent's non-legendary creature) name(Destroy opponent's non-legendary creature) target(creature[-legendary]|opponentbattlefield) transforms((,newability[destroy],newability[ability$!name(Surveil 2) name(Surveil 2) reveal:psurveiloffsetplus2plusend revealzone(mylibrary) optionone name(put in graveyard) target(*|reveal) moveto(mygraveyard) optiononeend optiontwo name(put in library) target(*|reveal) moveto(mylibrary) optiontwoend afterrevealed surveil afterrevealedend revealend!$ opponent])) oneshot auto=if paid(alternative) then if type(creature[legendary]|mybattlefield)~morethan~0 then choice name(Destroy your legendary creature) name(Destroy your legendary creature) name(Destroy your legendary creature) target(creature[legendary]|mybattlefield) transforms((,newability[destroy],newability[name(Surveil 2) reveal:psurveiloffsetplus2plusend revealzone(mylibrary) optionone name(put in graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed surveil afterrevealedend revealend])) oneshot auto=ifnot paid(alternative) then if type(creature[-legendary]|mybattlefield)~morethan~0 then choice name(Destroy your non-legendary creature) name(Destroy your non-legendary creature) name(Destroy your non-legendary creature) target(creature[-legendary]|mybattlefield) transforms((,newability[destroy],newability[name(Surveil 2) reveal:psurveiloffsetplus2plusend revealzone(mylibrary) optionone name(put in graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed surveil afterrevealedend revealend])) oneshot text=This spell costs {2} less to cast if it targets a legendary creature. -- Destroy target creature. -- Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) mana={3}{B} type=Instant [/card] [card] name=Prickly Marmoset abilities=first strike auto=cycled(*|myHand):2/0 ueot text=First strike -- Whenever you cycle a card, Prickly Marmoset gets +2/+0 until end of turn. mana={2}{R} type=Creature subtype=Monkey power=2 toughness=3 [/card] [card] name=Pride Sovereign auto=foreach(other cat|mybattlefield) 1/1 auto=@exerted(this):token(Cat,creature Cat,1/1,white,lifelink)*2 auto={W}{T}:exert text=Pride Sovereign gets +1/+1 for each other Cat you control. -- {W}, {T}, Exert Pride Sovereign: Create two 1/1 white Cat creature tokens with lifelink. (An exerted creature won't untap during your next untap step.) mana={2}{G} type=Creature subtype=Cat power=2 toughness=2 [/card] [card] name=Pride of Conquerors auto=_ASCEND_ auto=_CITY'S_BLESSING_ all(creature|mybattlefield) 1/1 auto=all(creature|mybattlefield) 1/1 text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Creatures you control get +1/+1 until end of turn. If you have the city's blessing, those creatures get +2/+2 until end of turn instead. mana={1}{W} type=Instant [/card] [card] name=Pride of the Perfect auto=lord(elf|mybattlefield) 2/0 text=Elves you control get +2/+0. mana={3}{B} type=Enchantment [/card] [card] name=Pridemalkin auto=counter(1/1,1) target(creature|myBattlefield) auto=lord(creature[counter{1/1.1}]|myBattlefield) trample text=When Pridemalkin enters the battlefield, put a +1/+1 counter on target creature you control. -- Each creature you control with a +1/+1 counter on it has trample. (They can deal excess combat damage to the player or planeswalker they're attacking.) mana={2}{G} type=Creature subtype=Cat power=2 toughness=1 [/card] [card] name=Priest of Forgotten Gods auto={T}{S(other creature|mybattlefield)}{S(other creature|mybattlefield)}:target(player) ability$!name(Sacrifice Creature) name(Sacrifice Creature) notatarget(creature|mybattlefield) sacrifice and!(life:-2 controller)! !$ targetedplayer && add{B}{B} controller && draw:1 controller text={T}, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature. You add {B}{B} and draw a card. mana={1}{B} type=Creature subtype=Human Cleric power=1 toughness=2 [/card] [card] name=Priest of the Haunted Edge auto={T}{S}:name(Creature gets -X/-X) target(creature) -type:land[snow]:mybattlefield/-type:land[snow]:mybattlefield ueot asSorcery text={T}, Sacrifice Priest of the Haunted Edge: Target creature gets -X/-X until end of turn, where X is the number of snow lands you control. Activate this ability only any time you could cast a sorcery. mana={1}{B} type=Creature subtype=Zombie Cleric power=0 toughness=4 [/card] [card] name=Priest of the Wakening Sun auto={3}{W}{W}{S}:moveto(myhand) target(dinosaur|mylibrary) auto=@each my upkeep if type(dinosaur|myhand)~morethan~0:life:2 controller text=At the beginning of your upkeep, you may reveal a Dinosaur card from your hand. If you do, you gain 2 life. -- {3}{W}{W}, Sacrifice Priest of the Wakening Sun: Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle your library. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Primal Amulet auto=lord(instant,sorcery|myhand) altercost(colorless,-1) auto=@movedto(instant,sorcery|mystack):counter(0/0,1,charge) auto={0}restriction{type(this[counter{charge}=>4])~morethan~0}:flip(Primal Wellspring) text=Instant and sorcery spells you cast cost {1} less to cast. -- Whenever you cast an instant or sorcery spell, put a charge counter on Primal Amulet. Then if there are four or more charge counters on it, you may remove those counters and transform it. mana={4} type=Artifact [/card] [card] name=Primal Beyond auto=aslongas(Elemental|myhand) tap(noevent) <1 oneshot auto={T}:add{1} auto=this(variable{type:elemental:myrestrictedcastingzone}>0) {T}:ability$!choice add{W} _ choice add{G} _ choice add{R} _choice add{U} _choice add{B}!$ controller auto=this(variable{type:elemental:mybattlefield}>0) {T}:ability$!choice add{W} _ choice add{G} _ choice add{R} _choice add{U} _choice add{B}!$ controller text=As Primal Beyond enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Primal Beyond enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {T}: Add one mana of any color to your mana pool. Spend this mana only to cast an Elemental spell or activate an ability of an Elemental. type=Land [/card] [card] name=Primal Command target=player auto=choice name(Choose 1 and 2) life:7 targetedplayer && target(player) moveTo(ownerlibrary) and!(shuffle)! all(*|targetedpersonsgraveyard) auto=choice name(Choose 1 and 3) life:7 targetedplayer && Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend auto=choice name(Choose 2 and 3) moveTo(ownerlibrary) and!(shuffle)! all(*|targetedpersonsgraveyard) && Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=Choose two — Target player gains 7 life; or put target noncreature permanent on top of its owner's library; or target player shuffles his or her graveyard into his or her library; or search your library for a creature card, reveal it, put it into your hand, then shuffle your library. mana={3}{G}{G} type=Sorcery [/card] [card] name=Primal Empathy auto=@each my upkeep restriction{type(creature[power=power:highest:creature:myBattlefield]|myBattlefield)~equalto~type(creature[power=power:highest:creature:opponentBattlefield]|opponentBattlefield)}:draw:1 controller auto=@each my upkeep restriction{type(creature[power=power:highest:creature:myBattlefield]|myBattlefield)~morethan~type(creature[power=power:highest:creature:opponentBattlefield]|opponentBattlefield)}:draw:1 controller auto=@each my upkeep restriction{type(creature[power=power:highest:creature:myBattlefield]|myBattlefield)~lessthan~type(creature[power=power:highest:creature:opponentBattlefield]|opponentBattlefield)}:counter(1/1,1) target(creature|myBattlefield) text=At the beginning of your upkeep, draw a card if you control a creature with the greatest power among creatures on the battlefield. Otherwise, put a +1/+1 counter on a creature you control. mana={1}{G}{U} type=Enchantment [/card] [card] name=Primal Might target=creature|myBattlefield auto=X/X ueot auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot text=Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control. mana={X}{G} type=Sorcery [/card] [card] name=Primal Wellspring auto={T}:add{G} && transforms((,newability[@movedto(instant,sorcery|mystack):all(trigger) castcard(noevent) auto={T}:add{B} && transforms((,newability[@movedto(instant,sorcery|mystack):all(trigger) castcard(noevent) auto={T}:add{W} && transforms((,newability[@movedto(instant,sorcery|mystack):all(trigger) castcard(noevent) auto={T}:add{R} && transforms((,newability[@movedto(instant,sorcery|mystack):all(trigger) castcard(noevent) auto={T}:add{U} && transforms((,newability[@movedto(instant,sorcery|mystack):all(trigger) castcard(noevent) text=(Transforms from Primal Amulet.) -- {T}: Add one mana of any color to your mana pool. When that mana is spent to cast an instant or sorcery spell, copy that spell and you may choose new targets for the copy. type=Land [/card] [card] name=Prime Speaker Vannifar aicode=activate moveTo(myBattlefield) target(creature[manacost=storedmanacostplus1plusend]|mylibrary) auto={T}{S(creature|mybattlefield)}:name(search card) reveal:plibrarycount optionone name(choose card) target(creature[manacost=storedmanacostplus1plusend]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend asSorcery text={T}, Sacrifice another creature: Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put that card onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery. mana={2}{G}{U} type=Legendary Creature subtype=Elf Ooze Wizard power=2 toughness=4 [/card] [card] name=Primevals' Glorious Rebirth auto=moveTo(mybattlefield) all(*[legendary;-sorcery]|mygraveyard) text=(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) -- Return all legendary permanent cards from your graveyard to the battlefield. restriction=type(legendary[-artifact;-enchantment;-land]|mybattlefield)~morethan~0 mana={5}{W}{B} type=Legendary Sorcery [/card] [card] name=Primordial Wurm mana={4}{G}{G} type=Creature subtype=Wurm power=7 toughness=6 [/card] [card] name=Prismatic Vista auto={L:1}{T}{S}:notatarget(land[basic]|mylibrary) moveto(mybattlefield) text={T}, Pay 1 life, Sacrifice Prismatic Vista: Search your library for a basic land card, put it onto the battlefield, then shuffle your library. type=Land [/card] [card] name=Prismite auto={2}:Add{W} auto={2}:Add{U} auto={2}:Add{B} auto={2}:Add{R} auto={2}:Add{G} text={2}: Add one mana of any color. mana={2} type=Artifact Creature subtype=Golem power=2 toughness=1 [/card] [card] name=Prison Realm auto=(blink)forsrc target(*[creature;planeswalker]|opponentbattlefield) aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend text=When Prison Realm enters the battlefield, exile target creature or planeswalker an opponent controls until Prison Realm leaves the battlefield. -- When Prison Realm enters the battlefield, scry 1. mana={2}{W} type=Enchantment [/card] [card] name=Prized Griffin abilities=flying text=Flying mana={4}{W} type=Creature subtype=Griffin power=3 toughness=4 [/card] [card] name=Prodigious Growth target=creature auto=teach(creature) +7/+7 auto=teach(creature) trample text=Enchant creature -- Enchanted creature gets +7/+7 and has trample. mana={4}{G}{G} type=Enchantment subtype=Aura [/card] [card] name=Profane Command auto=choice name(Life and Return) life:-X target(player) && moveto(mybattlefield) target(creature[manacost<=X]|mygraveyard) auto=choice name(Life and -X/-X) life:-X target(player) && -X/-X target(creature) ueot auto=choice name(Life and Fear) life:-X target(player) && target(creature|battlefield) fear ueot auto=choice name(Return and -X/-X) moveto(mybattlefield) target(creature[manacost<=X]|mygraveyard) && -X/-X target(creature) ueot auto=choice name(Return and Fear) moveto(mybattlefield) target(creature[manacost<=X]|mygraveyard) && target(creature|battlefield) fear ueot auto=choice name(-X/-X and Fear) -X/-X target(creature) ueot && target(creature|battlefield) fear ueot text=Choose two — -- • Target player loses X life. -- • Return target creature card with converted mana cost X or less from your graveyard to the battlefield. -- • Target creature gets -X/-X until end of turn. -- • Up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) mana={X}{B}{B} type=Sorcery [/card] [card] name=Profane Procession auto={3}{W}{B}:target(creature) moveto(ownerexile) and!( transforms((,newability[counter(0/0.1.ProfaneExiled)])) forever )! auto=aslongas(*[counter{0/0.1.ProfaneExiled}]|exile) flip(Tomb of the Dusk Rose) >2 text={3}{W}{B}: Exile target creature. Then if there are three or more cards exiled with Profane Procession, transform it. mana={1}{W}{B} type=Legendary Enchantment [/card] [card] name=Profane Transfusion auto=exchangelife opponent auto=if compare(lifetotal)~morethan~compare(opponentlifetotal) then token(Horror,Creature Artifact Horror,lifetotalminusopponentlifetotalminusend/lifetotalminusopponentlifetotalminusend) else token(Horror,Creature Artifact Horror,opponentlifetotalminuslifetotalminusend/opponentlifetotalminuslifetotalminusend) text=Two target players exchange life totals. You create an X/X colorless Horror artifact creature token, where X is the difference between those players' life totals. mana={6}{B}{B}{B} type=Sorcery [/card] [card] name=Profit // Loss other={2}{B} name(Loss) auto=if paid(alternative) then all(creature|opponentbattlefield) -1/-1 ueot kicker={2}{B} auto=kicker ifnot paid(alternative) then all(creature|opponentbattlefield) -1/-1 ueot auto=ifnot paid(alternative) then all(creature|mybattlefield) 1/1 ueot text=Creatures you control get +1/+1 until end of turn. // Creatures your opponents control get -1/-1 until end of turn. -- Fuse (You may cast one or both halves of this card from your hand.) mana={1}{W} type=Instant [/card] [card] name=Prohibit kicker={2} auto=ifnot paid(kicker) then target(*[manacost<=2]|stack) fizzle auto=if paid(kicker) then target(*[manacost<=4]|stack) fizzle text=Kicker {2} (You may pay an additional {2} as you cast this spell.) -- Counter target spell if its converted mana cost is 2 or less. If Prohibit was kicked, counter that spell if its converted mana cost is 4 or less instead. mana={1}{U} type=Instant [/card] [card] name=Promise of Tomorrow auto=@movedTo(creature|graveyard) from(mybattlefield):all(trigger[to]) moveTo(exile) auto=@each my endofturn restriction{type(creature|myBattlefield)~lessthan~1}:sacrifice all(this) && moveTo(myBattlefield) all(creature|myExile) text=Whenever a creature you control dies, exile it. -- At the beginning of each end step, if you control no creatures, sacrifice Promise of Tomorrow and return all cards exiled with it to the battlefield under your control. mana={2}{W} type=Enchantment [/card] [card] name=Prophet of the Peak aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend text=When Prophet of the Peak enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={6} type=Artifact Creature subtype=Cat power=5 toughness=5 [/card] [card] name=Prosperous Pirates auto=token(435451)*2 text=When Prosperous Pirates enters the battlefield, create two colorless Treasure artifact tokens with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool." mana={4}{U} type=Creature subtype=Human Pirate power=3 toughness=4 [/card] [card] name=Protean Hulk aicode=activate moveTo(myBattlefield) target(creature[manacost<=6]|myLibrary) auto=@movedTo(this|graveyard) from(battlefield):name(Search any number of creatures with casting cost 6 or less) reveal:plibrarycount optionone name(Choose card) target(creature[manacost<=6]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Put them back) target(*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend text=When Protean Hulk dies, search your library for any number of creature cards with total converted mana cost 6 or less, put them onto the battlefield, then suffle your library. mana={5}{G}{G} type=Creature subtype=Beast power=6 toughness=6 [/card] [card] name=Protean Raider auto=if raid then may copy(creature) text=Raid — If you attacked with a creature this turn, you may have Protean Raider enter the battlefield as a copy of any creature on the battlefield. mana={1}{U}{R} type=Creature subtype=Shapeshifter Pirate power=2 toughness=2 [/card] [card] name=Protect // Serve other={1}{U} name(Serve) auto=if paid(alternative) then target(creature) -6/0 ueot kicker={1}{U} auto=kicker ifnot paid(alternative) then target(creature) -6/0 ueot auto=ifnot paid(alternative) then target(creature) 2/4 ueot text=Target creature gets +2/+4 until end of turn. // Target creature gets -6/-0 until end of turn. -- Fuse (You may cast one or both halves of this card from your hand.) mana={2}{W} type=Instant [/card] [card] name=Protection of the Hekma auto=@damaged(controller):life:1 text=If a source an opponent controls would deal damage to you, prevent 1 of that damage. mana={4}{W} type=Enchantment [/card] [card] name=Protector of the Crown abilities=cantlifelose auto=becomesmonarch controller auto=@damageof(player):life:thatmuch controller && damage:thatmuch all(this) text=When Protector of the Crown enters the battlefield, you become the monarch. -- All damage that would be dealt to you is dealt to Protector of the Crown instead. mana={5}{W} type=Creature subtype=Giant Soldier power=2 toughness=5 [/card] [card] name=Prototype Portal auto=choice name(Don't exile any artifact) donothing auto=if type(artifact[manacost=0]|myhand)~morethan~0 then choice name(Exile artifact with manacost 0) name(Exile artifact with manacost 0) transforms((,newability[moveto(exile) target(artifact[manacost=0]|myhand)],newability[{T}:name(mana cost {0}) clone target(artifact[manacost=0]|myexile)])) forever auto=if type(artifact[manacost=1]|myhand)~morethan~0 then choice name(Exile artifact with manacost 1) name(Exile artifact with manacost 1) transforms((,newability[moveto(exile) target(artifact[manacost=1]|myhand)],newability[{T}{1}:name(mana cost {1}) clone target(artifact[manacost=1]|myexile)])) forever auto=if type(artifact[manacost=2]|myhand)~morethan~0 then choice name(Exile artifact with manacost 2) name(Exile artifact with manacost 2) transforms((,newability[moveto(exile) target(artifact[manacost=2]|myhand)],newability[{T}{2}:name(mana cost {2}) clone target(artifact[manacost=2]|myexile)])) forever auto=if type(artifact[manacost=3]|myhand)~morethan~0 then choice name(Exile artifact with manacost 3) name(Exile artifact with manacost 3) transforms((,newability[moveto(exile) target(artifact[manacost=3]|myhand)],newability[{T}{3}:name(mana cost {3}) clone target(artifact[manacost=3]|myexile)])) forever auto=if type(artifact[manacost=4]|myhand)~morethan~0 then choice name(Exile artifact with manacost 4) name(Exile artifact with manacost 4) transforms((,newability[moveto(exile) target(artifact[manacost=4]|myhand)],newability[{T}{4}:name(mana cost {4}) clone target(artifact[manacost=4]|myexile)])) forever auto=if type(artifact[manacost=5]|myhand)~morethan~0 then choice name(Exile artifact with manacost 5) name(Exile artifact with manacost 5) transforms((,newability[moveto(exile) target(artifact[manacost=5]|myhand)],newability[{T}{5}:name(mana cost {5}) clone target(artifact[manacost=5]|myexile)])) forever auto=if type(artifact[manacost=6]|myhand)~morethan~0 then choice name(Exile artifact with manacost 6) name(Exile artifact with manacost 6) transforms((,newability[moveto(exile) target(artifact[manacost=6]|myhand)],newability[{T}{6}:name(mana cost {6}) clone target(artifact[manacost=6]|myexile)])) forever auto=if type(artifact[manacost=7]|myhand)~morethan~0 then choice name(Exile artifact with manacost 7) name(Exile artifact with manacost 7) transforms((,newability[moveto(exile) target(artifact[manacost=7]|myhand)],newability[{T}{7}:name(mana cost {7}) clone target(artifact[manacost=7]|myexile)])) forever auto=if type(artifact[manacost=8]|myhand)~morethan~0 then choice name(Exile artifact with manacost 8) name(Exile artifact with manacost 8) transforms((,newability[moveto(exile) target(artifact[manacost=8]|myhand)],newability[{T}{8}:name(mana cost {8}) clone target(artifact[manacost=8]|myexile)])) forever auto=if type(artifact[manacost=9]|myhand)~morethan~0 then choice name(Exile artifact with manacost 9) name(Exile artifact with manacost 9) transforms((,newability[moveto(exile) target(artifact[manacost=9]|myhand)],newability[{T}{9}:name(mana cost {9}) clone target(artifact[manacost=9]|myexile)])) forever auto=if type(artifact[manacost=10]|myhand)~morethan~0 then choice name(Exile artifact with manacost 10) name(Exile artifact with manacost 10) transforms((,newability[moveto(exile) target(artifact[manacost=10]|myhand)],newability[{T}{10}:name(mana cost {10}) clone target(artifact[manacost=10]|myexile)])) forever auto=if type(artifact[manacost=11]|myhand)~morethan~0 then choice name(Exile artifact with manacost 11) name(Exile artifact with manacost 11) transforms((,newability[moveto(exile) target(artifact[manacost=11]|myhand)],newability[{T}{11}:name(mana cost {11}) clone target(artifact[manacost=11]|myexile)])) forever auto=if type(artifact[manacost=12]|myhand)~morethan~0 then choice name(Exile artifact with manacost 12) name(Exile artifact with manacost 12) transforms((,newability[moveto(exile) target(artifact[manacost=12]|myhand)],newability[{T}{12}:name(mana cost {12}) clone target(artifact[manacost=12]|myexile)])) forever auto=if type(artifact[manacost=13]|myhand)~morethan~0 then choice name(Exile artifact with manacost 13) name(Exile artifact with manacost 13) transforms((,newability[moveto(exile) target(artifact[manacost=13]|myhand)],newability[{T}{13}:name(mana cost {13}) clone target(artifact[manacost=13]|myexile)])) forever auto=if type(artifact[manacost=14]|myhand)~morethan~0 then choice name(Exile artifact with manacost 14) name(Exile artifact with manacost 14) transforms((,newability[moveto(exile) target(artifact[manacost=14]|myhand)],newability[{T}{14}:name(mana cost {14}) clone target(artifact[manacost=14]|myexile)])) forever auto=if type(artifact[manacost=15]|myhand)~morethan~0 then choice name(Exile artifact with manacost 15) name(Exile artifact with manacost 15) transforms((,newability[moveto(exile) target(artifact[manacost=15]|myhand)],newability[{T}{15}:name(mana cost {15}) clone target(artifact[manacost=15]|myexile)])) forever auto=if type(artifact[manacost=16]|myhand)~morethan~0 then choice name(Exile artifact with manacost 16) name(Exile artifact with manacost 16) transforms((,newability[moveto(exile) target(artifact[manacost=16]|myhand)],newability[{T}{16}:name(mana cost {16}) clone target(artifact[manacost=16]|myexile)])) forever auto=if type(artifact[manacost=17]|myhand)~morethan~0 then choice name(Exile artifact with manacost 17) name(Exile artifact with manacost 17) transforms((,newability[moveto(exile) target(artifact[manacost=17]|myhand)],newability[{T}{17}:name(mana cost {17}) clone target(artifact[manacost=17]|myexile)])) forever auto=if type(artifact[manacost=18]|myhand)~morethan~0 then choice name(Exile artifact with manacost 18) name(Exile artifact with manacost 18) transforms((,newability[moveto(exile) target(artifact[manacost=18]|myhand)],newability[{T}{18}:name(mana cost {18}) clone target(artifact[manacost=18]|myexile)])) forever auto=if type(artifact[manacost=19]|myhand)~morethan~0 then choice name(Exile artifact with manacost 19) name(Exile artifact with manacost 19) transforms((,newability[moveto(exile) target(artifact[manacost=19]|myhand)],newability[{T}{19}:name(mana cost {19}) clone target(artifact[manacost=19]|myexile)])) forever auto=if type(artifact[manacost=20]|myhand)~morethan~0 then choice name(Exile artifact with manacost 20) name(Exile artifact with manacost 20) transforms((,newability[moveto(exile) target(artifact[manacost=20]|myhand)],newability[{T}{20}:name(mana cost {20}) clone target(artifact[manacost=20]|myexile)])) forever text=Imprint -- When Prototype Portal enters the battlefield, you may exile an artifact card from your hand. -- {X},{T}: Create a token that's a copy of the exiled card. X is the converted mana cost of that card. mana={4} type=Artifact [/card] [card] name=Proud Mentor abilities=partner auto=may moveto(myhand) notatarget(impetuous protege|mylibrary) auto={W}{T}:tap target(creature) text=Partner with Impetuous Protege (When this creature enters the battlefield, target player may put Impetuous Protege into their hand from their library, then shuffle.) -- {W}, {T}: Tap target creature. mana={2}{W} type=Creature subtype=Human Warrior power=1 toughness=1 [/card] [card] name=Proud Wildbonder abilities=trample auto=lord(creature[trample]|myBattlefield) transforms((,newability[@combat(blocked,turnlimited) source(this):may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this)])) text=Trample -- Creatures you control with trample have "You may have this creature assign its combat damage as though it weren't blocked." mana={2}{RG}{RG} type=Creature subtype=Human Warrior power=4 toughness=3 [/card] [card] name=Proven Combatant autograveyard={4}{U}{U}{E}:name(Eternalize) clone and!( transforms((Zombie,removemc,setpower=4,settoughness=4,black)) forever )! assorcery text=Eternalize {4}{U}{U} ({4}{U}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Warrior with no mana cost. Eternalize only as a sorcery.) mana={U} type=Creature subtype=Human Warrior power=1 toughness=1 [/card] [card] name=Providence abilities=leyline auto=lifeset:26 controller text=You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, your life total becomes 26. -- Your life total becomes 26. mana={5}{W}{W} type=Sorcery [/card] [card] name=Provoke the Trolls auto=if type(creature|mybattlefield)~morethan~0 then choice name(Damage creature) name(Damage creature) target(creature) damage:3 && 5/0 ueot auto=if type(planeswalker|mybattlefield)~morethan~0 then choice name(Damage planeswalker) name(Damage planeswalker) target(planeswalker) damage:3 auto=choice name(Damage player) target(player) damage:3 text=Provoke the Trolls deals 3 damage to any target. If a creature is dealt damage this way, it gets +5/+0 until end of turn. mana={3}{R} type=Instant [/card] [card] name=Prowling Caracal mana={1}{W} type=Creature subtype=Cat power=3 toughness=1 [/card] [card] name=Prowling Felidar abilities=vigilance auto=_LANDFALL_counter(1/1,1) all(this) text=Vigilance -- Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Prowling Felidar. mana={3}{W} type=Creature subtype=Cat Beast power=2 toughness=3 [/card] [card] name=Prowling Pangolin auto=choice name(Opponent sacrifice 2 creatures and you sacrifice Pangolin) sacrifice && ability$!name(Sacrifice 2 creatures) target(<2>creature|mybattlefield) sacrifice!$ opponent auto=choice name(You sacrifices 2 creatures and Pangolin) sacrifice && ability$!name(Sacrifice 2 creatures) target(<2>creature|mybattlefield) sacrifice!$ controller auto=choice name(No one sacrifices creatures) donothing text=When Prowling Pangolin enters the battlefield, any player may sacrifice two creatures. If a player does, sacrifice Prowling Pangolin. mana={3}{B}{B} type=Creature subtype=Beast power=6 toughness=5 [/card] [card] name=Prowling Serpopard abilities=nofizzle auto=@targeted(creature|mystack) from(instant|opponentzones):choice name(Creaure can't be countered) name(Creaure can't be countered) all(instant|opponentzones) fizzle text=Prowling Serpopard can't be countered. -- Creature spells you control can't be countered. mana={1}{G}{G} type=Creature subtype=Cat Snake power=4 toughness=3 [/card] [card] name=Prying Blade auto=@combatdamaged(player) from(this):token(435451) auto=teach(creature) 1/0 auto={2}:equip text=Equipped creature gets +1/+0. -- Whenever equipped creature deals combat damage to a player, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool." -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Prying Eyes auto=draw:4 auto=reject notatarget(<2>*|myhand) text=Draw four cards, then discard two cards. mana={4}{U}{U} type=Instant [/card] [card] name=Psychic Corrosion auto=@drawof(player):deplete:2 opponent text=Whenever you draw a card, each opponent puts the top two cards of their library into their graveyard. mana={2}{U} type=Enchantment [/card] [card] name=Psychic Impetus target=creature auto=mustattack auto=2/2 aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=@combat(attacking) source(this):scry:2 scrycore delayed dontshow donothing scrycoreend scryend text=Enchant creature -- Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) -- Whenever enchanted creature attacks, you scry 2. mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Psychic Symbiont abilities=flying auto=target(opponent) ability$!name(discard) reject notatarget(*|myhand)!$ && draw:1 text=Flying -- When Psychic Symbiont enters the battlefield, target opponent discards a card and you draw a card. mana={4}{U}{B} type=Creature subtype=Nightmare Horror power=3 toughness=3 [/card] [card] name=Pteramander abilities=flying auto={7}{U}:restriction{type(*[instant;sorcery]|myGraveyard)~equalto~0} this(counter{1/1.1}<1) transforms((,newability[counter(1/1.4)])) forever auto={6}{U}:restriction{type(*[instant;sorcery]|myGraveyard)~equalto~1} this(counter{1/1.1}<1) transforms((,newability[counter(1/1.4)])) forever auto={5}{U}:restriction{type(*[instant;sorcery]|myGraveyard)~equalto~2} this(counter{1/1.1}<1) transforms((,newability[counter(1/1.4)])) forever auto={4}{U}:restriction{type(*[instant;sorcery]|myGraveyard)~equalto~3} this(counter{1/1.1}<1) transforms((,newability[counter(1/1.4)])) forever auto={3}{U}:restriction{type(*[instant;sorcery]|myGraveyard)~equalto~4} this(counter{1/1.1}<1) transforms((,newability[counter(1/1.4)])) forever auto={2}{U}:restriction{type(*[instant;sorcery]|myGraveyard)~equalto~5} this(counter{1/1.1}<1) transforms((,newability[counter(1/1.4)])) forever auto={1}{U}:restriction{type(*[instant;sorcery]|myGraveyard)~equalto~6} this(counter{1/1.1}<1) transforms((,newability[counter(1/1.4)])) forever auto={U}:restriction{type(*[instant;sorcery]|myGraveyard)~morethan~6} this(counter{1/1.1}<1) transforms((,newability[counter(1/1.4)])) forever text=Flying -- {7}{U}: Adapt 4. This ability costs {1} less to activate for each instant and sorcery card in your graveyard. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.) mana={U} type=Creature subtype=Salamander Drake power=1 toughness=1 [/card] [card] name=Pterodon Knight auto=if type(dinosaur|mybattlefield)~morethan~0 flying text=Pterodon Knight has flying as long as you control a Dinosaur. mana={3}{W} type=Creature subtype=Human Knight power=3 toughness=3 [/card] [card] name=Pull from Tomorrow auto=draw:X && reject notatarget(*|myhand) text=Draw X cards, then discard a card. mana={X}{U}{U} type=Instant [/card] [card] name=Pull from the Deep target=*[instant]|mygraveyard auto=moveto(exile) all(this) auto=moveto(myhand) auto=moveto(myhand) target(*[sorcery]|mygraveyard) text=Return up to one target instant card and up to one target sorcery card from your graveyard to your hand. Exile Pull from the Deep. mana={2}{U}{U} type=Sorcery [/card] [card] name=Pulse of Llanowar auto=all(land[basic]|mybattlefield) transforms((,newability[producecolor:land],newability[producecolor:green],newability[producecolor:blue],newability[producecolor:red],newability[producecolor:black],newability[producecolor:white])) forever text=If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type. mana={3}{G} type=Enchantment [/card] [card] name=Puncturing Blow target=creature auto=damage:5 auto=exiledeath text=Puncturing Blow deals 5 damage to target creature. If that creature would die this turn, exile it instead. mana={2}{R}{R} type=Sorcery [/card] [card] name=Pure // Simple other={1}{G}{W} name(Simple) auto=ifnot paid(alternative) then target(creature[multicolor]|battlefield) destroy auto=if paid(alternative) then all(*[aura;equipment]|battlefield) destroy text=Destroy target multicolored permanent. // Destroy all Auras and Equipment. mana={1}{R}{G} type=Sorcery [/card] [card] name=Purphoros's Intervention auto=choice name(Create elemental token) token(Elemental,Creature Elemental,X/1,red,trample,haste,unearth) auto=choice name(Deals twice X damage) damage:X target(creature,planeswalker) && damage:X target(creature,planeswalker) text=Choose one — • Create an X/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step. • Purphoros’s Intervention deals twice X damage to target creature or planeswalker. mana={X}{R} type=Sorcery [/card] [card] name=Purphoros, Bronze-Blooded abilities=indestructible auto=this(variable{type:manar}<5) transforms((removetypes,newability[becomes(Legendary Enchantment God)])) auto=this(variable{type:manar}>4) transforms((Legendary Enchantment Creature)) auto=lord(other creature|myBattlefield) haste auto={2}{R}:may moveto(mybattlefield) target(creature,artifact|myhand) && transforms((,treason)) oneshot text=Indestructible -- As long as your devotion to red is less than five, Purphoros isn’t a creature. -- Other creatures you control have haste. -- {2}{R}: You may put a red creature card or an artifact creature card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step. mana={4}{R} type=Legendary Enchantment Creature subtype=God power=7 toughness=6 [/card] [card] name=Purple-Crystal Crab auto=@movedTo(this|graveyard) from(battlefield): draw:1 text=When Purple-Crystal Crab dies, draw a card. mana={1}{U} type=Creature subtype=Crab power=1 toughness=1 [/card] [card] name=Pursue Glory abilities=cycling auto=all(creature[attacking]) 2/0 autohand=__CYCLING__({2}) text=Attacking creatures get +2/+0 until end of turn. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={3}{R} type=Instant [/card] [card] name=Pursued Whale auto=@targeted(this) from(*[instant;sorcery]|opponentzones):choice name(This spell costs 3 more) name(This spell costs 3 more) target(*[instant;sorcery]|opponentzones) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) oneshot auto=token(Pirate Pur) opponent text=When Pursued Whale enters the battlefield, each opponent creates a 1/1 red Pirate creature token with "This creature can't block" and "Creatures you control attack each combat if able." -- Spells your opponents cast that target Pursued Whale cost 3 more to cast. mana={5}{U}{U} type=Creature subtype=Whale power=8 toughness=8 [/card] [card] name=Put Away target=*|stack auto=fizzle auto=may moveto(mylibrary) target(*|mygraveyard) && shuffle controller text=Counter target spell. You may shuffle up to one target card from your graveyard into your library. mana={2}{U}{U} type=Instant [/card] [card] name=Putrid Goblin abilities=persist text=Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) mana={1}{B} type=Creature subtype=Zombie Goblin power=2 toughness=2 [/card] [card] name=Pyramid of the Pantheon auto={2}{T}{counter(0/0,1,brick)}:add{G} auto={2}{T}{counter(0/0,1,brick)}:add{B} auto={2}{T}{counter(0/0,1,brick)}:add{W} auto={2}{T}{counter(0/0,1,brick)}:add{R} auto={2}{T}{counter(0/0,1,brick)}:add{U} auto={T}{restriction type(this[counter(brick)>=3])~morethan~0}:add{G}{G}{G} auto={T}{restriction type(this[counter(brick)>=3])~morethan~0}:add{B}{B}{B} auto={T}{restriction type(this[counter(brick)>=3])~morethan~0}:add{W}{W}{W} auto={T}{restriction type(this[counter(brick)>=3])~morethan~0}:add{R}{R}{R} auto={T}{restriction type(this[counter(brick)>=3])~morethan~0}:add{U}{U}{U} text={2}, {T}: Add one mana of any color to your mana pool. Put a brick counter on Pyramid of the Pantheon. -- {T}: Add three mana of any one color to your mana pool. Activate this ability only if there are three or more brick counters on Pyramid of the Pantheon. mana={1} type=Artifact [/card] [card] name=Pyre of Heroes auto={2}{T}:name(Sacrifice a creature) target(creature|myBattlefield) transforms((,newability[sacrifice],newability[name(Search creature) target(*[creature;manacost=manacostplus1plusend;share!types!]|mylibrary) moveto(myhand) and!( shuffle )!])) oneshot asSorcery text={2}, {T}, Sacrifice a creature: Search your library for a creature card that shares a creature type with the sacrificed creature and has converted mana cost equal to 1 plus that creature's converted mana cost. Put that card onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery. mana={2} type=Artifact [/card] [card] name=Pyroceratops abilities=trample auto=@movedTo(*[-creature]|stack):counter(1/1,1) text=Trample -- Whenever you cast a noncreature spell, put a +1/+1 counter on Pyroceratops. mana={3}{R} type=Creature subtype=Elemental Dinosaur power=2 toughness=3 [/card] [card] name=Pyroclastic Elemental auto={1}{R}{R}:damage:1 target(player) text={1}{R}{R}: Pyroclastic Elemental deals 1 damage to target player. mana={3}{R}{R} type=Creature subtype=Elemental power=5 toughness=4 [/card] [card] name=Pyroclastic Hellion auto=may moveTo(ownerHand) target(land|myBattlefield) && damage:2 opponent text=When Pyroclastic Hellion enters the battlefield, you may return a land you control to its owner's hand. When you do, Pyroclastic Hellion deals 2 damage to each opponent. mana={4}{R} type=Creature subtype=Hellion power=4 toughness=5 [/card] [card] name=Pyrokinesis other={E(*[red]|myhand)} name(Exile red card) auto=thisforeach(variable{4}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(creature) damage:1!$ controller text=You may exile a red card from your hand rather than pay Pyrokinesis's mana cost. -- Pyrokinesis deals 4 damage divided as you choose among any number of target creatures. mana={4}{R}{R} type=Instant [/card] [card] name=Pyromantic Pilgrim abilities=haste text=Haste (This creature can attack and {T} as soon as it comes under your control.) mana={2}{R} type=Creature subtype=Human Wizard power=3 toughness=1 [/card] [card] name=Pyromatics auto=choice name(Don't replicate) ability$!name(Damage 1 target) name(Damage 1 target) target(player,creature,planeswalker) damage:1!$ controller auto=choice name(Replicate 1 time) ability$!name(Damage 2 targets) pay[[{1}{R}]] name(Damage 2 targets) target(<2>player,creature,planeswalker) damage:1!$ controller auto=choice name(Replicate 2 times) ability$!name(Damage 3 targets) pay[[{2}{R}{R}]] name(Damage 3 targets) target(<3>player,creature,planeswalker) damage:1!$ controller auto=choice name(Replicate 3 times) ability$!name(Damage 4 targets) pay[[{3}{R}{R}{R}]] name(Damage 4 targets) target(<4>player,creature,planeswalker) damage:1!$ controller auto=choice name(Replicate 4 times) ability$!name(Damage 5 targets) pay[[{4}{R}{R}{R}{R}]] name(Damage 5 targets) target(<5>player,creature,planeswalker) damage:1!$ controller auto=choice name(Replicate 5 times) ability$!name(Damage 6 targets) pay[[{5}{R}{R}{R}{R}{R}]] name(Damage 6 targets) target(<6>player,creature,planeswalker) damage:1!$ controller auto=choice name(Replicate 6 times) ability$!name(Damage 7 targets) pay[[{6}{R}{R}{R}{R}{R}{R}]] name(Damage 7 targets) target(<7>player,creature,planeswalker) damage:1!$ controller auto=choice name(Replicate 7 times) ability$!name(Damage 8 targets) pay[[{7}{R}{R}{R}{R}{R}{R}{R}]] name(Damage 8 targets) target(<8>player,creature,planeswalker) damage:1!$ controller auto=choice name(Replicate 8 times) ability$!name(Damage 9 targets) pay[[{8}{R}{R}{R}{R}{R}{R}{R}{R}]] name(Damage 9 targets) target(<9>player,creature,planeswalker) damage:1!$ controller auto=choice name(Replicate 9 times) ability$!name(Damage 10 targets) pay[[{9}{R}{R}{R}{R}{R}{R}{R}{R}{R}]] name(Damage 10 targets) target(<10>player,creature,planeswalker) damage:1!$ controller auto=choice name(Replicate 10 times) ability$!name(Damage 11 targets) pay[[{10}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}]] name(Damage 11 targets) target(<11>player,creature,planeswalker) damage:1!$ controller auto=choice name(Replicate 11 times) ability$!name(Damage 12 targets) pay[[{11}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}]] name(Damage 12 targets) target(<12>player,creature,planeswalker) damage:1!$ controller auto=choice name(Replicate 12 times) ability$!name(Damage 13 targets) pay[[{12}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}]] name(Damage 13 targets) target(<13>player,creature,planeswalker) damage:1!$ controller auto=choice name(Replicate 13 times) ability$!name(Damage 14 targets) pay[[{13}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}]] name(Damage 14 targets)target(<14>player,creature,planeswalker) damage:1!$ controller auto=choice name(Replicate 14 times) ability$!name(Damage 15 targets) pay[[{14}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}]] name(Damage 15 targets) target(<15>player,creature,planeswalker) damage:1!$ controller auto=choice name(Replicate 15 times) ability$!name(Damage 16 targets) pay[[{15}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}]] name(Damage 16 targets) target(<16>player,creature,planeswalker) damage:1!$ controller auto=choice name(Replicate 16 times) ability$!name(Damage 17 targets) pay[[{16}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}]] name(Damage 17 targets) target(<17>player,creature,planeswalker) damage:1!$ controller auto=choice name(Replicate 17 times) ability$!name(Damage 18 targets) pay[[{17}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}]] name(Damage 18 targets) target(<18>player,creature,planeswalker) damage:1!$ controller auto=choice name(Replicate 18 times) ability$!name(Damage 19 targets) pay[[{18}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}]] name(Damage 19 targets) target(<19>player,creature,planeswalker) damage:1!$ controller auto=choice name(Replicate 19 times) ability$!name(Damage 20 targets) pay[[{19}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}]] name(Damage 20 targets) target(<20>player,creature,planeswalker) damage:1!$ controller text=Replicate {1}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) -- Pyromatics deals 1 damage to any target. mana={1}{R} type=Instant [/card] [card] name=Pyrophobia auto=damage:3 target(creature) auto=all(creature[coward]) cantblock ueot text=Pyrophobia deals 3 damage to target creature. Cowards can't block this turn. mana={1}{R} type=Sorcery [/card] [card] name=Pyrotechnics auto=thisforeach(variable{4}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(player,creature,planeswalker) damage:1!$ controller text=Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players. mana={4}{R} type=Sorcery [/card] [card] name=Qarsi Deceiver auto={T}:add{C} text={T}: Add {1} to your mana pool. Spend this mana only to cast a face-down creature spell, pay a mana cost to turn a manifested creature face up, or pay a morph cost. (A megamorph cost is a morph cost.) mana={1}{U} type=Creature subtype=Naga Wizard power=0 toughness=4 [/card] [card] name=Qasali Ambusher abilities=reach,spellmastery other={0} name(cast for free) otherrestriction=type(creature[attacking]|opponentbattlefield)~morethan~0,type(forest|mybattlefield)~morethan~0,type(plains|mybattlefield)~morethan~0 text=Reach -- If a creature is attacking you and you control a Forest and a Plains, you may cast Qasali Ambusher without paying its mana cost and as though it had flash. mana={1}{G}{W} type=Creature subtype=Cat Warrior power=2 toughness=3 [/card] [card] name=Qasali Slingers abilities=reach auto=may destroy target(artifact,enchantment) auto=@movedTo(cat|myBattlefield):may destroy target(artifact,enchantment) text=Reach -- Whenever Qasali Slingers or another Cat enters the battlefield under your control, you may destroy target artifact or enchantment. mana={4}{G} type=Creature subtype=Cat Warrior power=3 toughness=5 [/card] [card] name=Qilin's Blessing target=creature auto=2/2 text=Target creature gets +2/+2 until end of turn. mana={W} type=Instant [/card] [card] name=Quakebringer abilities=foretell,nolifegainopponent autohand={2}:name(Pay 2 and exile face-down) name(Pay 2 and exile face-down) doforetell myturnonly autoexile={2}{R}{R} restriction{compare(canforetellcast)~morethan~0,can play creature}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) auto=@each my upkeep:name(Deals 2 damages) damage:2 opponent autograveyard=@each my upkeep restriction{type(giant|mybattlefield)~morethan~0}:name(Deals 2 damages) damage:2 opponent text=Your opponents can’t gain life. -- At the beginning of your upkeep, Quakebringer deals 2 damage to each opponent. This ability triggers only if Quakebringer is on the battlefield or if Quakebringer is in your graveyard and you control a Giant. -- Foretell {2}{R}{R} mana={3}{R}{R} type=Creature subtype=Giant Berserker power=5 toughness=4 [/card] [card] name=Quakefoot Cyclops auto=cantblocktarget(creature) autohand={1}{R}{cycle}:name(cycling) draw:1 autohand=@cycled(this|hand):target(creature) cantblocktarget text=When Quakefoot Cyclops enters the battlefield, up to two target creatures can't block this turn. -- Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.) -- When you cycle Quakefoot Cyclops, target creature can't block this turn. mana={4}{R} type=Creature subtype=Cyclops power=4 toughness=4 [/card] [card] name=Quarry Beetle auto=may moveto(mybattlefield) target(land|mygraveyard) text=When Quarry Beetle enters the battlefield, you may return target land card from your graveyard to the battlefield. mana={4}{G} type=Creature subtype=Insect power=4 toughness=5 [/card] [card] name=Quarry Colossus auto=choice name(Choose your creature) target(creature|mybattlefield) moveto(mylibrary) && foreach(plains|mybattlefield) moverandom(*|mylibrary) from(mylibrary) to(mylibrary) auto=choice name(Choose an opponent's creature) target(creature|opponentbattlefield) moveto(opponentlibrary) && foreach(plains|mybattlefield) moverandom(*|opponentlibrary) from(opponentlibrary) to(opponentlibrary) text=When Quarry Colossus enters the battlefield, put target creature into its owner's library just beneath the top X cards of that library, where X is the number of Plains you control. mana={5}{W}{W} type=Creature subtype=Giant power=5 toughness=6 [/card] [card] name=Quarry Hauler auto=target(proliferation) proliferate text=When Quarry Hauler enters the battlefield, for each kind of counter on target permanent, put another counter of that kind on it or remove one from it. mana={3}{G} type=Creature subtype=Camel power=4 toughness=3 [/card] [card] name=Quartzwood Crasher abilities=trample auto=@damaged(player) from(creature[trample]|mybattlefield):create(Dinosaur Beast Qua:Creature Dinosaur Beast:thatmuch/thatmuch:green:trample) text=Trample -- Whenever one or more creatures you control with trample deal combat damage to a player, create an X/X green Dinosaur Beast creature token with trample, where X is the amount of damage those creatures dealt to that player. mana={2}{R}{R}{G} type=Creature subtype=Dinosaur Beast power=6 toughness=6 [/card] [card] name=Quarum Trench Gnomes auto={T}:target(plains|battlefield) loseabilities && transforms((,newability[producecolor:land])) forever text={T}: If target Plains is tapped for mana, it produces colorless mana instead of white mana. (This effect lasts indefinitely.) mana={3}{R} type=Creature subtype=Gnome power=1 toughness=1 [/card] [card] name=Quasiduplicate target=creature|myBattlefield auto=clone flashback={1}{U}{U}{D(*|myhand)} text=Create a token that's a copy of target creature you control. -- Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) mana={1}{U}{U} type=Sorcery [/card] [card] name=Queen Marchesa abilities=deathtouch,haste auto=becomesmonarch controller auto=@each my upkeep restriction{compare(omonarch)~morethan~0}:token(Assassin,Creature Assassin,1/1,black,deathtouch,haste) text=Deathtouch, haste -- When Queen Marchesa enters the battlefield, you become the monarch. -- At the beginning of your upkeep, if an opponent is the monarch, put a 1/1 black Assassin creature token with deathtouch and haste onto the battlefield. mana={1}{R}{W}{B} type=Legendary Creature subtype=Human Assassin power=3 toughness=3 [/card] [card] name=Queen of Ice // Rage of Winter abilities=adventure other={1}{U} name(Adventure) autostack=if paid(alternative) then name(Freeze creature) name(Freeze creature) target(creature|battlefield) freeze autostack=if paid(alternative) then transforms((,newability[moveto(exile) and!( transforms((,newability[canplayfromexile])) forever )!])) forever auto=@combatdamaged(creature) from(this):all(trigger[to]) freeze text=Whenever Queen of Ice deals combat damage to a creature, tap that creature. It doesn't untap during its controller's next untap step. // Tap target creature. It doesn't untap during its controller's next untap step. (Then exile this card. You may cast the creature later from exile.) mana={2}{U} type=Creature subtype=Human Noble Wizard power=2 toughness=3 [/card] [card] name=Queen's Agent abilities=lifelink aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(myhand)])) oneshot auto=name(Explores) reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)])) forever optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(<1>*|reveal) moveto(myHand) else transforms((,newability[Choice name(back to library) target(<1>*|reveal) moveto(mylibrary)],newability[Choice name(put into Graveyard) target(<1>*|reveal) moveto(myGraveyard)])) oneshot optiontwoend afterrevealed explores afterrevealedend revealend text=Lifelink -- When Queen's Agent enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) mana={5}{B} type=Creature subtype=Vampire Scout power=3 toughness=3 [/card] [card] name=Queen's Bay Soldier mana={1}{B} type=Creature subtype=Vampire Soldier power=2 toughness=2 [/card] [card] name=Queen's Commission auto=token(Vampire,creature Vampire,1/1,white,lifelink)*2 text=Create two 1/1 white Vampire creature tokens with lifelink. mana={2}{W} type=Sorcery [/card] [card] name=Quench target=*|stack auto=fizzle auto=transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever text=Counter target spell unless its controller pays {2}. mana={1}{U} type=Instant [/card] [card] name=Quenchable Fire target=player auto=damage:3 auto=ability$!name(Pay or lifeloss) pay[[{U}]] name(Pay blue mana) donothing?damage:3!$ targetedplayer text=Quenchable Fire deals 3 damage to target player. It deals an additional 3 damage to that player at the beginning of your next upkeep step unless he or she pays {U} before that step. mana={3}{R} type=Sorcery [/card] [card] name=Questing Beast abilities=vigilance,deathtouch,haste auto=cantbeblockedby(creature[power<=2]) auto=@combatdamagefoeof(player) from(this):damage:thatmuch target(planeswalker|opponentbattlefield) #MISSING: damage can't be prevented text=Vigilance, deathtouch, haste -- Questing Beast can't be blocked by creatures with power 2 or less. -- Combat damage that would be dealt by creatures you control can't be prevented. -- Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls. mana={2}{G}{G} type=Legendary Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Quicken auto=target(sorcery|myhand) transforms((,newability[flash])) ueot auto=draw:1 controller text=The next sorcery card you cast this turn can be cast as though it had flash. -- Draw a card. mana={U} type=Instant [/card] [card] name=Quicksilver Wall abilities=defender auto={4}:moveto(myhand) auto=foreach(land[-tapped]|opponentBattlefield) transforms((,newability[ability$!name(Pay 4) pay[[{4}]] name(Pay 4) moveto(opponenthand) notatarget(Quicksilver Wall|opponentBattlefield)?donothing!$ opponent])) forever text=Defender (This creature can't attack.) -- {4}: Return Quicksilver Wall to its owner's hand. Any player may activate this ability. mana={2}{U} type=Creature subtype=Wall power=1 toughness=6 [/card] [card] name=Quiet Speculation target=player auto=Reveal:type:*:targetedpersonslibrary revealzone(targetedpersonslibrary) optionone name(Choose 3 cards with flashback) target(*[hasflashback]|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) optiontwoend revealend text=Search target player's library for up to three cards with flashback and put them into that player's graveyard. Then the player shuffles his or her library. mana={1}{U} type=Sorcery [/card] [card] name=Quirion Explorer auto=this(variable{olandg}>0) {t}:out{g} auto=this(variable{olandu}>0) {t}:out{u} auto=this(variable{olandr}>0) {t}:out{r} auto=this(variable{olandb}>0) {t}:out{b} auto=this(variable{olandw}>0) {t}:out{w} auto=this(variable{olandc}>0) {t}:out{1} text={T}: Add one mana of any color that a land an opponent controls could produce. mana={1}{G} type=Creature subtype=Elf Druid Scout power=1 toughness=1 [/card] [card] name=Radha, Heart of Keld abilities=showfromtoplibrary auto=this(variable{controllerturn}>0) first strike auto=canplaylandlibrarytop auto={4}{R}{G}:type:land:myBattlefield/type:land:myBattlefield ueot text=As long as it's your turn, Radha, Heart of Keld has first strike. -- You may look at the top card of your library any time, and you may play lands from the top of your library. -- {4}{R}{G}: Radha gets +X/+X until end of turn, where X is the number of lands you control. mana={1}{R}{G} type=Legendary Creature subtype=Elf Warrior power=3 toughness=3 [/card] [card] name=Radiant Destiny auto=_ASCEND_ auto=@movedTo(*|myBattlefield):_ASCEND_ auto=activatechooseacolor transforms((,newability[lord(creature[chosencolor]|mybattlefield) 1/1],newability[_CITY'S_BLESSING_ lord(creature[chosencolor]|mybattlefield) vigilance])) forever activatechooseend text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- As Radiant Destiny enters the battlefield, choose a creature type. -- Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance. mana={2}{W} type=Enchantment [/card] [card] name=Radiant, Serra Archangel abilities=flying,partner auto={T(other creature[flying]|mybattlefield)}:protection from white ueot auto={T(other creature[flying]|mybattlefield)}:protection from blue ueot auto={T(other creature[flying]|mybattlefield)}:protection from black ueot auto={T(other creature[flying]|mybattlefield)}:protection from red ueot auto={T(other creature[flying]|mybattlefield)}:protection from green ueot text=Flying -- Tap another untapped creature you control with flying: Radiant, Serra Archangel gains protection from the color of your choice until end of turn. -- Partner (You can have two commanders if both have partner.) mana={6}{W} type=Legendary Creature subtype=Angel power=6 toughness=4 [/card] [card] name=Radiating Lightning target=player auto=damage:3 auto=Radiating Lightning deals 3 damage to target player auto=damage:1 all(creature|targetedpersonsBattlefield) text=Radiating Lightning deals 3 damage to target player and 1 damage to each creature that player controls. mana={3}{R} type=Instant [/card] [card] name=Radical Idea auto=draw:1 flashback={1}{U}{D(*|myhand)} text=Draw a card. -- Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) mana={1}{U} type=Instant [/card] [card] name=Raff Capashen, Ship's Mage abilities=flash, flying auto=lord(*[artifact;legendary;saga]|myhand) flash text=Flash -- Flying -- You may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.) mana={2}{W}{U} type=Legendary Creature subtype=Human Wizard power=3 toughness=3 [/card] [card] name=Rafter Demon auto=if paid(alternative) then ability$!name(discard) target(*|myhand) reject!$ opponent text=Spectacle {3}{B}{R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) -- When Rafter Demon enters the battlefield, if its spectacle cost was paid, each opponent discards a card. other={3}{B}{R} name(Spectacle) otherrestriction=compare(oplifelost)~morethan~0 mana={2}{B}{R} type=Creature subtype=Demon power=4 toughness=2 [/card] [card] name=Rage-Scarred Berserker auto=1/0 target(creature|myBattlefield) ueot && indestructible ueot text=When Rage-Scarred Berserker enters the battlefield, target creature you control gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy it.) mana={4}{B} type=Creature subtype=Minotaur Berserker power=5 toughness=4 [/card] [card] name=Ragefire target=creature auto=damage:3 text=Ragefire deals 3 damage to target creature. mana={1}{R} type=Sorcery [/card] [card] name=Raging Kronch abilities=nosolo text=Raging Kronch can't attack alone. mana={2}{R} type=Creature subtype=Beast power=4 toughness=3 [/card] [card] name=Raging Redcap abilities=double strike text=Double strike mana={2}{R} type=Creature subtype=Goblin Knight power=1 toughness=2 [/card] [card] name=Raging Regisaur auto=@combat(attacking) source(this):damage:1 target(player,creature,planeswalker) text=Whenever Raging Regisaur attacks, it deals 1 damage to any target. mana={2}{R}{G} type=Creature subtype=Dinosaur power=4 toughness=4 [/card] [card] name=Raging Swordtooth abilities=trample auto=damage:1 all(other creature) text=Trample -- When Raging Swordtooth enters the battlefield, it deals 1 damage to each other creature. mana={3}{R}{G} type=Creature subtype=Dinosaur power=5 toughness=5 [/card] [card] name=Rags // Riches auto=all(creature) -2/-2 ueot autograveyard={5}{U}{U}{E}:ability$!moveto(opponentbattlefield) target(creature|mybattlefield)!$ opponent asSorcery text=All creatures get -2/-2 until end of turn. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Each opponent chooses a creature he or she controls. You gain control of those creatures. mana={2}{B}{B} type=Sorcery [/card] [card] name=Raiders' Karve aicode=activate all(land[zpos=1|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! auto=@combat(attacking) source(this):reveal:1 optionone target(land|reveal) moveto(ownerbattlefield) and!( tap(noevent) )! optiononeend optiontwo target(*|reveal) moveto(mylibrary) optiontwoend revealend auto={crew(other creature[power>=3]|myBattlefield)}:name(crew 3 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~2} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 3 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~2} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 3 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~2} text=Whenever Raiders' Karve attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. -- Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) mana={3} type=Artifact subtype=Vehicle power=4 toughness=4 [/card] [card] name=Raiders' Wake auto=@discarded(*|opponenthand):life:-2 opponent auto=@each my endofturn:if raid then ability$!discard(*|myhand)!$ opponent text=Whenever an opponent discards a card, that player loses 2 life. -- Raid — At the beginning of your end step, if you attacked with a creature this turn, target opponent discards a card. mana={3}{B} type=Enchantment [/card] [card] name=Rain of Revelation auto=draw:3 auto=reject notatarget(*|myhand) text=Draw three cards, then discard a card. mana={3}{U} type=Instant [/card] [card] name=Rain of Rust target=artifact,land other={3}{R} name(Entwine) auto=ifnot paid(alternative) then destroy auto=if paid(alternative) then destroy && destroy target(artifact,land) text=Choose one — Destroy target artifact; or destroy target land. -- Entwine {3}{R} (Choose both if you pay the entwine cost.) mana={3}{R}{R} type=Instant [/card] [card] name=Rain of Thorns auto=choice name(Destroy target artifact) destroy target(artifact) auto=choice name(Destroy target land) destroy target(land) auto=name(More...) emblem transforms((,newability[({0}:name(Destroy target artifact) destroy target(artifact)],newability[{0}:name(Destroy target land) destroy target(land)])) ueot text=Choose one or both — -- • Destroy target artifact. -- • Destroy target land. mana={4}{G}{G} type=Sorcery [/card] [card] name=Raise the Draugr restriction=type(creature|mygraveyard)~morethan~0 auto=choice name(Return 1 creature) target(creature|mygraveyard) moveTo(myhand) auto=if type(creature|mygraveyard)~morethan~1 then choice name(Return 2 creatures) name(Return 2 creatures) target(creature|mygraveyard) moveTo(myhand) and!( transforms((,newability[name(Choose another creature) target(other *[creature;share!types!]|mygraveyard) moveTo(myhand)])) oneshot )! text=Choose one — -- • Return target creature card from your graveyard to your hand. -- • Return two target creature cards that share a creature type from your graveyard to your hand. mana={1}{B} type=Instant [/card] [card] name=Raiza, Boros Archangel abilities=flying,vigilance,haste auto={T}:prevent:3 target(creature) && damage:3 target(other creature) text=Flying, vigilance, haste -- {T}: The next 3 damage that would be dealt to target creature you control this turn is dealt to another target creature instead. mana={4}{R}{R}{W}{W} type=Legendary Creature subtype=Angel power=6 toughness=3 [/card] [card] name=Rakavolver other={2}{R}{U} name(Kicker blu mana} auto=if paid(alternative) then counter(1/1) && flying kicker={1}{W} auto=kicker ifnot paid(alternative) then counter(1/1,2) && lifelink auto=kicker if paid(alternative) then counter(1/1,3) && lifelink && flying text=Kicker {1}{W} and/or {U} (You may pay an additional {1}{W} and/or {U} as you cast this spell.) -- If Rakavolver was kicked with its {1}{W} kicker, it enters the battlefield with two +1/+1 counters on it and with "Whenever Rakavolver deals damage, you gain that much life." -- If Rakavolver was kicked with its {U} kicker, it enters the battlefield with a +1/+1 counter on it and with flying. mana={2}{R} type=Creature subtype=Volver power=2 toughness=2 [/card] [card] name=Rakdos Augermage abilities=first strike auto={T}:name(target opponent) target(opponent) donothing && all(this) transforms((,newability[ability$!name(discard) reject notatarget(*|opponenthand)!$ targetedplayer && ability$!name(discard) reject notatarget(*|opponenthand)!$ controller])) assorcery text=First strike -- {T}: Reveal your hand and discard a card of target opponent's choice. Then that player reveals his or her hand and discards a card of your choice. Activate this ability only any time you could cast a sorcery. mana={B}{B}{R} type=Creature subtype=Human Wizard power=3 toughness=2 [/card] [card] name=Rakdos Firewheeler auto=ability$!name(Choose one) choice name(Don't deal damage) donothing _ choice name(Damage 1 creature) damage:2 target(creature) _ choice name(Damage 1 planeswalker) damage:2 damage(planeswalker)!$ controller auto=damage:2 opponent text=When Rakdos Firewheeler enters the battlefield, it deals 2 damage to target opponent and 2 damage to up to one target creature or planeswalker. mana={B}{B}{R}{R} type=Creature subtype=Human Rogue power=4 toughness=3 [/card] [card] name=Rakdos Locket auto={BR}{BR}{BR}{BR}{T}{S}:draw:2 auto={T}:Add{B} auto={T}:Add{R} text={T}: Add {B} or {R}. -- {B/R}{B/R}{B/R}{B/R}, {T}, Sacrifice Rakdos Locket: Draw two cards. mana={3} type=Artifact [/card] [card] name=Rakdos Roustabout auto=@combat(blocked,turnlimited) source(this):damage:1 opponent text=Whenever Rakdos Roustabout becomes blocked, it deals 1 damage to the player or planeswalker it's attacking. mana={1}{B}{R} type=Creature subtype=Ogre Warrior power=3 toughness=2 [/card] [card] name=Rakdos Trumpeter abilities=menace auto={3}{R}:+2/+0 text=Menace (This creature can't be blocked except by two or more creatures.) -- {3}{R}: Rakdos Trumpeter gets +2/+0 until end of turn. mana={1}{B} type=Creature subtype=Human Shaman power=1 toughness=3 [/card] [card] name=Rakdos, the Showstopper abilities=flying, trample auto=all(other creature[-Demon;-Devil;-Imp]|battlefield) transforms((,newability[flipacoin loseability moveTo(ownergraveyard) loseabilityend oneshot flipend])) text=Flying, trample -- When Rakdos, the Showstopper enters the battlefield, flip a coin for each creature that isn't a Demon, Devil, or Imp. Destroy each creature whose coin comes up tails. mana={4}{B}{R} type=Legendary Creature subtype=Demon power=6 toughness=6 [/card] [card] name=Raking Claws abilities=cycling target=creature auto=double strike ueot autohand=__CYCLYNG__({2}) text=Target creature gains double strike until end of turn. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{R} type=Instant [/card] [card] name=Rakshasa Debaser auto=@combat(attacking) source(this):moveTo(myBattlefield) target(creature|opponentgraveyard) autograveyard={6}{B}{B}:name(Activate Encore) name(Activate Encore) moveto(exile) and!(clone with(unearth,haste,mustattack))! asSorcery text=Whenever Rakshasa Debaser attacks, put target creature card from defending player's graveyard onto the battlefield under your control. -- Encore {6}{B}{B} ({6}{B}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) mana={4}{B}{B} type=Creature subtype=Cat Demon power=6 toughness=6 [/card] [card] name=Ral's Dispersal target=creature auto=moveTo(ownerHand) text=Return target creature to its owner's hand. You may search your library and/or graveyard for a card named Ral, Caller of Storms, reveal it, and put it into your hand. If you search your library this way, shuffle it. mana={3}{U}{U} type=Instant [/card] [card] name=Ral's Outburst target=player,creature,planeswalker auto=damage:3 auto=name(look) reveal:2 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in graveyard) target(<2>*|reveal) moveto(mygraveyard) optiontwoend revealend text=Ral's Outburst deals 3 damage to any target. Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. mana={2}{U}{R} type=Instant [/card] [card] name=Ral's Staticaster abilities=trample auto=@combat(attacking) source(this):if type(planeswalker[ral]|myBattlefield)~morethan~0 then 1/0 foreach(*|hand) ueot text=Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) -- Whenever Ral's Staticaster attacks, if you control a Ral planeswalker, Ral's Staticaster gets +1/+0 for each card in your hand until end of turn. mana={2}{U}{R} type=Creature subtype=Viashino Wizard power=3 toughness=3 [/card] [card] name=Rally for the Throne auto=create(Human:creature Human:1/1:white)*2 other={W}{W}{W} name(Adamant) auto=if paid(alternative) then life:type:creature:mybattlefield controller text=Create two 1/1 white Human creature tokens. -- Adamant — If at least three white mana was spent to cast this spell, you gain 1 life for each creature you control. mana={2}{W} type=Instant [/card] [card] name=Rally of Wings auto=all(creature[flying]|myBattlefield) 2/2 auto=all(creature|myBattlefield) untap text=Untap all creatures you control. Creatures you control with flying get +2/+2 until end of turn. mana={1}{W} type=Instant [/card] [card] name=Rally the Ranks auto=chooseatype lord(creature[chosentype]|mybattlefield) 1/1 chooseend text=As Rally the Ranks enters the battlefield, choose a creature type. -- Creatures you control of the chosen type get +1/+1. mana={1}{W} type=Enchantment [/card] [card] name=Rally to Battle auto=all(creature|myBattlefield) +1/+3 ueot auto=all(creature|myBattlefield) untap text=Creatures you control get +1/+3 until end of turn. Untap them. mana={3}{W} type=Instant [/card] [card] name=Rallying Roar auto=all(creature|mybattlefield) untap auto=all(creature|mybattlefield) 1/1 text=Creatures you control get +1/+1 until end of turn. Untap them. mana={2}{W} type=Instant [/card] [card] name=Ram Through target=creature|mybattlefield auto=transforms((,newability[dynamicability target(creature|opponentbattlefield)])) text=Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead. mana={1}{G} type=Instant [/card] [card] name=Rambunctious Mutt auto=destroy target(artifact,enchantment|opponentBattlefield) text=When Rambunctious Mutt enters the battlefield, destroy target artifact or enchantment an opponent controls. mana={3}{W}{W} type=Creature subtype=Dog power=3 toughness=4 [/card] [card] name=Ramos, Dragon Engine abilities=flying auto=@movedTo(*[white]|mystack):counter(1/1) auto=@movedTo(*[blue]|mystack):counter(1/1) auto=@movedTo(*[black]|mystack):counter(1/1) auto=@movedTo(*[red]|mystack):counter(1/1) auto=@movedTo(*[green]|mystack):counter(1/1) auto={C(1/1,-5)}:Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G} limit:1 text=Flying -- Whenever you cast a spell, put a +1/+1 counter on Ramos, Dragon Engine for each of that spell's colors. -- Remove five +1/+1 counters from Ramos: Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Activate this ability only once each turn. mana={6} type=Legendary Artifact Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Rampage of the Clans auto=all(artifact|battlefield) transforms((,newability[destroy],newability[create(Centaur:Creature Centaur:3/3:green)])) oneshot auto=all(enchantment|battlefield) transforms((,newability[destroy],newability[create(Centaur:Creature Centaur:3/3:green)])) oneshot text=Destroy all artifacts and enchantments. For each permanent destroyed this way, its controller creates a 3/3 green Centaur creature token. mana={3}{G} type=Instant [/card] [card] name=Rampage of the Valkyries auto=token(Angel,Creature Angel,4/4,white,flying,vigilance) auto=@movedto(angel|graveyard) from(mybattlefield):ability$!name(Sacrifice a creature) name(Sacrifice a creature) sacrifice notatarget(creature|mybattlefield)!$ opponent text=When Rampage of the Valkyries enters the battlefield, create a 4/4 white Angel creature token with flying and vigilance. -- Whenever an Angel you control dies, each other player sacrifices a creature. mana={3}{W}{B} type=Enchantment [/card] [card] name=Rampaging Brontodon abilities=trample auto=@combat(attacking) source(this):foreach(land|myBattlefield) 1/1 ueot text=Trample -- Whenever Rampaging Brontodon attacks, it gets +1/+1 until end of turn for each land you control. mana={5}{G}{G} type=Creature subtype=Dinosaur power=7 toughness=7 [/card] [card] name=Rampaging Cyclops auto=@combat(blocked) source(this) from(<2>creature):all(trigger[from]) (this) -2/-0 text=Rampaging Cyclops gets -2/-0 as long as two or more creatures are blocking it. mana={3}{R} type=Creature subtype=Cyclops power=4 toughness=4 [/card] [card] name=Rampaging Ferocidon abilities=menace auto=@lifeof(player):damage:thatmuch auto=@movedto(creature|mybattlefield) damage:1 controller auto=@movedto(creature|opponentbattlefield) damage:1 opponent text=Menace -- Players can't gain life. -- Whenever another creature enters the battlefield, Rampaging Ferocidon deals 1 damage to that creature's controller. mana={2}{R} type=Creature subtype=Dinosaur power=3 toughness=3 [/card] [card] name=Rampaging Hippo abilities=trample,cycling autohand=__CYCLING__({2}) text=Trample -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={4}{G}{G} type=Creature subtype=Hippo power=5 toughness=6 [/card] [card] name=Rampaging Monument abilities=trample auto=counter(1/1,3) auto=@movedTo(*[multicolor]|mystack):counter(1/1) text=Trample -- Rampaging Monument enters the battlefield with three +1/+1 counters on it. -- Whenever you cast a multicolored spell, put a +1/+1 counter on Rampaging Monument. mana={4} type=Artifact Creature subtype=Cleric power=0 toughness=0 [/card] [card] name=Rampaging Rendhorn auto=choice counter(1/1) auto=choice aslongas(creature|myBattlefield) haste text=Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) mana={4}{G} type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Rampart Smasher auto=cantbeblockedby(creature[knight;wall]) text=Rampart Smasher can't be blocked by Knights or Walls. mana={RG}{RG}{RG}{RG} type=Creature subtype=Giant power=5 toughness=5 [/card] [card] name=Ramunap Excavator auto=lord(land|mygraveyard) CanPlayFromGraveyard text=You may play land cards from your graveyard. mana={2}{G} type=Creature subtype=Naga Cleric power=2 toughness=3 [/card] [card] name=Ramunap Hydra abilities=vigilance, reach, trample auto=aslongas(Desert|myBattlefield) 1/1 auto=aslongas(Desert|myGraveyard) 1/1 text=Vigilance, reach, trample -- Ramunap Hydra gets +1/+1 as long as you control a Desert. -- Ramunap Hydra gets +1/+1 as long as there is a Desert card in your graveyard. mana={3}{G} type=Creature subtype=Snake Hydra power=3 toughness=3 [/card] [card] name=Ramunap Ruins auto={2}{R}{R}{T}{S(desert|mybattlefield)}:damage:2 opponent auto={T}:Add{1} auto={T}{L:1}:Add{R} text={T}: Add {1} to your mana pool. -- {T}, Pay 1 life: Add {R} to your mana pool. -- {2}{R}{R}, {T}, Sacrifice a Desert: Ramunap Ruins deals 2 damage to each opponent. type=Land subtype=Desert [/card] [card] name=Ranar the Ever-Watchful abilities=flying,vigilance auto={0}:name(Choose foretell card) target(*[foretell]|myhand) transforms((,newability[{0}:name(Pay 0 and exile face-down) name(Pay 0 and exile face-down) doforetell myturnonly])) ueot limit:1 auto=@movedto(*|myexile) from(myhand):token(Spirit,Creature Spirit,1/1,white,flying) auto=@movedto(*[-instant;-sorcery]|myexile) from(mybattlefield):token(Spirit,Creature Spirit,1/1,white,flying) text=Flying, vigilance -- The first card you foretell each turn costs {0} to foretell. -- Whenever you exile one or more cards from your hand and/or permanents from the battlefield, create a 1/1 white Spirit creature token with flying. mana={2}{W}{U} type=Legendary Creature subtype=Spirit Warrior power=2 toughness=3 [/card] [card] name=Ranger-Captain of Eos auto={S}:maxCast(*[-creature])0 target(opponent) auto=target(creature[manacost<=1]|mylibrary) moveto(mybattlefield) text=When Ranger-Captain of Eos enters the battlefield, you may search your library for a creature card with converted mana cost 1 or less, reveal it, put it into your hand, then shuffle your library. -- Sacrifice Ranger-Captain of Eos: Your opponents can't cast noncreature spells this turn. mana={1}{W}{W} type=Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Ranging Raptors auto=@damaged(this):may moveto(mybattlefield) target(basic|mylibrary) && tap text=Enrage — Whenever Ranging Raptors is dealt damage, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. mana={2}{G} type=Creature subtype=Dinosaur power=2 toughness=3 [/card] [card] name=Rank Officer auto=if type(*|myhand)~morethan~0 then ability$!may reject notatarget(*|myhand) and!(token(Zombie,creature Zombie,black,2/2))! !$ controller auto={1}{B}{T}{E(creature|mygraveyard)}::life:-3 opponent text=When Rank Officer enters the battlefield, you may discard a card. If you do, create a 2/2 black Zombie creature token. -- {1}{B}, {T}, Exile a creature card from your graveyard: Each opponent loses 2 life. mana={3}{B} type=Creature subtype=Zombie Soldier power=3 toughness=1 [/card] [card] name=Rankle, Master of Pranks abilities=flying,haste auto=@combatdamaged(player) from(this):may name(discard) transforms((,newability[ability$!name(discard) notatarget(*|myhand) reject!$ controller],newability[ability$!name(discard) notatarget(*|myhand) reject!$ opponent])) ueot auto=@combatdamaged(player) from(this):may name(life and draw) draw:1 controller && draw:1 opponent && life:-1 controller && life:-1 opponent auto=@combatdamaged(player) from(this):may name(sacrifice) transforms((,newability[ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ controller],newability[ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ opponent])) ueot text=Flying, haste -- Whenever Rankle, Master of Pranks deals combat damage to a player, choose any number — -- • Each player discards a card. -- • Each player loses 1 life and draws a card. -- • Each player sacrifices a creature. mana={2}{B}{B} type=Legendary Creature subtype=Faerie Rogue power=3 toughness=3 [/card] [card] name=Ransack the Lab aicode=activate target(*[zpos<=3]|mylibrary) moveto(myhand) auto=name(look) reveal:3 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put on graveyard) target(<3>*|reveal) mygraveyard optiontwoend revealend text=Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. mana={1}{B} type=Sorcery [/card] [card] name=Rapacious Dragon abilities=flying auto=token(435451)*2 text=Flying -- When Rapacious Dragon enters the battlefield, create two Treasure tokens. (They're artifacts with " {T}, Sacrifice this artifact: Add one mana of any color.") mana={4}{R} type=Creature subtype=Dragon power=3 toughness=3 [/card] [card] name=Raptor Companion mana={1}{W} type=Creature subtype=Dinosaur power=3 toughness=1 [/card] [card] name=Raptor Hatchling abilities=trample auto=@damaged(this):token(Dinosaur,creature Dinosaur,3/3,green) text=Enrage — Whenever Raptor Hatchling is dealt damage, create a 3/3 green Dinosaur creature token with trample. mana={1}{R} type=Creature subtype=Dinosaur power=1 toughness=1 [/card] [card] name=Rat Colony auto=foreach(rat|myBattlefield) 1/0 text=Rat Colony gets +1/+0 for each other Rat you control. -- A deck can have any number of cards named Rat Colony. mana={1}{B} type=Creature subtype=Rat power=2 toughness=1 [/card] [card] name=Raugrin Crystal abilities=cycling auto={T}:Add{U} auto={T}:Add{R} auto={T}:Add{W} autohand=__CYCLING__({2}) text={T}: Add {U}, {R}, or {W}. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={3} type=Artifact [/card] [card] name=Raugrin Triome abilities=cycling auto=tap(noevent) autohand=__CYCLING__({3}) text=({T}: Add {U}, {R}, or {W}.) -- Raugrin Triome enters the battlefield tapped. -- Cycling {3} ({3}, Discard this card: Draw a card.) type=Land subtype=Island Mountain Plains [/card] [card] name=Ravager Wurm auto=choice name(Counter 1/1 and destroy land) all(this) transforms((,newability[counter(1/1.1)])) forever && target(land[basic]) destroy auto=choice name(Counter 1/1 and fights creature) transforms((,newability[counter(1/1.1)],newability[target(creature|opponentbattlefield) dynamicability])) forever auto=choice name(Haste and destroy land) all(this) transforms((,newability[haste all(this)])) forever && target(land[basic]) destroy auto=choice name(Haste and fights creature) transforms((,newability[haste all(this)],newability[target(creature|opponentbattlefield) dynamicability])) forever text=Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) -- When Ravager Wurm enters the battlefield, choose up to one — -- • Ravager Wurm fights target creature you don't control. -- • Destroy target land with an activated ability that isn't a mana ability. mana={3}{R}{G}{G} type=Creature subtype=Wurm power=4 toughness=5 [/card] [card] name=Ravager's Mace auto=rehook target(creature|myBattlefield) auto=teach(creature) calculateparty/0 auto=teach(creature) menace auto={2}{B}{R}:equip text=When Ravager's Mace enters the battlefield, attach it to target creature you control. -- Equipped creature gets +1/+0 for each creature in your party and has menace. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) -- Equip {2}{B}{R} mana={1}{B}{R} type=Artifact subtype=Equipment [/card] [card] name=Raven Wings auto={2}:equip auto=teach(creature) 1/0 auto=teach(creature) flying auto=teach(creature) transforms((Bird)) text=Equipped creature gets +1/+0, has flying, and is a Bird in addition to its other types. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Ravenform abilities=foretell target=*[creature;artifact]|battlefield autohand={2}:name(Pay 2 and exile face-down) name(Pay 2 and exile face-down) doforetell myturnonly autoexile={U} restriction{compare(canforetellcast)~morethan~0,can play sorcery}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) auto=moveto(ownerexile) auto=token(Bird,Creature Bird,1/1,blue,flying) targetController text=Exile target artifact or creature. Its controller creates a 1/1 blue Bird creature token with flying. -- Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) mana={1}{U} type=Sorcery [/card] [card] name=Ravenous Chupacabra auto=destroy target(creature|opponentBattlefield) text=When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls. mana={2}{B}{B} type=Creature subtype=Beast Horror power=2 toughness=2 [/card] [card] name=Ravenous Daggertooth auto=@damaged(this):life:2 controller text=Enrage — Whenever Ravenous Daggertooth is dealt damage, you gain 2 life. mana={2}{G} type=Creature subtype=Dinosaur power=3 toughness=2 [/card] [card] name=Ravenous Giant auto=@each my upkeep:damage:1 controller text=At the beginning of your upkeep, Ravenous Giant deals 1 damage to you. mana={2}{R}{R} type=Creature subtype=Giant power=5 toughness=5 [/card] [card] name=Ravenous Gigantotherium auto=may target(other creature|mybattlefield) sacrifice && counter(1/1,3) all(this) auto=target(creature|opponentbattlefield) dynamicability text=Devour 3 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with three times that many +1/+1 counters on it.) -- When Ravenous Gigantotherium enters the battlefield, it deals X damage divided as you choose among up to X target creatures, where X is its power. Each of those creatures deals damage equal to its power to Ravenous Gigantotherium. mana={5}{G}{G} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Ravenous Harpy abilities=flying auto={1}{S(othercreature|mybattlefield)}:counter(1/1) text=Flying -- {1}, Sacrifice another creature: Put a +1/+1 counter on Ravenous Harpy. mana={2}{B} type=Creature subtype=Harpy power=1 toughness=2 [/card] [card] name=Ravenous Lindwurm auto=life:4 controller text=When Ravenous Lindwurm enters the battlefield, you gain 4 life. mana={4}{G}{G} type=Creature subtype=Wurm power=6 toughness=6 [/card] [card] name=Ravenous Slime auto=cantbeblockedby(creature[power<=2]) auto=@movedto(creature|opponentGraveyard) from(opponentBattlefield):moveTo(exile) && counter(1/1,storedpower) text=Ravenous Slime can’t be blocked by creatures with power 2 or less. -- If a creature an opponent controls would die, instead exile it and put a number of +1/+1 counters equal to that creature’s power on Ravenous Slime. mana={2}{G} type=Creature subtype=Ooze power=1 toughness=1 [/card] [card] name=Raving Dead abilities=deathtouch,mustattack auto=@combatdamaged(player) from(this):life:-halfdownopponentlifetotal opponent text=Deathtouch -- At the beginning of combat on your turn, choose an opponent at random. Raving Dead attacks that player this combat if able. -- Whenever Raving Dead deals combat damage to a player, that player loses half his or her life, rounded down. mana={4}{B} type=Creature subtype=Zombie power=2 toughness=6 [/card] [card] name=Ravnica at War auto=moveto(exile) all(*[multicolor]) text=Exile all multicolored permanents. mana={3}{W} type=Sorcery [/card] [card] name=Ravos, Soultender abilities=flying,partner auto=lord(other creature|myBattlefield) 1/1 auto=@each my upkeep: may moveTo(myhand) target(creature|mygraveyard) text=Flying -- Other creatures you control get +1/+1. -- At the beginning of your upkeep, you may return target creature card from your graveyard to your hand. -- Partner (You can have two commanders if both have partner.) mana={3}{W}{B} type=Legendary Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Rayne, Academy Chancellor #missing parser for player/controller/opponent auto=this(auras >= 1) transforms((,newability[@targeted(*|mybattlefield) from(*|opponentzones):draw:2])) auto=this(auras < 1) transforms((,newability[@targeted(*|mybattlefield) from(*|opponentzones):draw:1])) text=Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. You may draw an additional card if Rayne, Academy Chancellor is enchanted. mana={2}{U} type=Legendary Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Razaketh's Rite abilities=cycling auto=moveto(myhand) target(*|mylibrary) autohand=__CYCLING__({B}) text=Search your library for a card and put that card into your hand. Then shuffle your library. -- Cycling {B} ({B}, Discard this card: Draw a card.) mana={3}{B}{B} type=Sorcery [/card] [card] name=Razaketh, the Foulblooded abilities=flying, trample auto={L:2}{S(other creature|mybattlefield)}:moveto(myhand) target(*|mylibrary) text=Flying, trample -- Pay 2 life, Sacrifice another creature: Search your library for a card and put that card into your hand. Then shuffle your library. mana={5}{B}{B}{B} type=Legendary Creature subtype=Demon power=8 toughness=8 [/card] [card] name=Read the Runes auto=thisforeach(X) draw:1 controller && ability$!name(Choose one) choice name(Discard a card) target(*|myhand) reject _ choice name(Sacrifice a permanent) target(*|mybattlefield) sacrifice!$ controller text=Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent. mana={X}{U} type=Instant [/card] [card] name=Read the Tides auto=choice name(Draw three cards) draw:3 controller auto=choice name(Return up to two creatures) moveTo(ownerhand) target(creature) text=Choose one — -- • Draw three cards. -- • Return up to two target creatures to their owners' hands. mana={5}{U} type=Sorcery [/card] [card] name=Ready // Willing other={1}{W}{B} name(Willing) auto=if paid(alternative) then all(creature|mybattlefield) transforms((,newability[lifelink ueot],newability[deathtouch ueot])) ueot kicker={1}{W}{B} auto=kicker ifnot paid(alternative) then all(creature|mybattlefield) transforms((,newability[lifelink ueot],newability[deathtouch ueot],newability[indestructible ueot],newability[untap])) ueot auto=ifnot paid(alternative) then all(creature|mybattlefield) transforms((,newability[indestructible ueot],newability[untap])) ueot text=Creatures you control are indestructible this turn. Untap each creature you control. // Creatures you control gain deathtouch and lifelink until end of turn. -- Fuse (You may cast one or both halves of this card from your hand.) mana={1}{G}{W} type=Instant [/card] [card] name=Reality Shift target=creature auto=moveto(exile) auto=manifest all(*[zpos=1]|mylibrary) controller text=Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it’s a creature card, it can be turned face up any time for its mana cost.) mana={1}{U} type=Instant [/card] [card] name=Reality Smasher abilities=trample,haste auto=@targeted(this) from(*|opponentcastingzone):all(trigger[from]) transforms((,newability[pay[[{D:1}]] name(Discard a card) donothing?fizzle])) forever text=({C} represents colorless mana.) -- Trample, haste -- Whenever Reality Smasher becomes the target of a spell an opponent controls, counter that spell unless its controller discards a card. mana={4}{C} type=Creature subtype=Eldrazi power=5 toughness=5 [/card] [card] name=Realm-Cloaked Giant // Cast Off abilities=vigilance,adventure other={3}{W}{W} name(Adventure) autostack=if paid(alternative) then name(Destroy all non-giants) name(Destroy all non-giants) destroy all(creature[-giant]|battlefield) autostack=if paid(alternative) then transforms((,newability[moveto(exile) and!( transforms((,newability[canplayfromexile])) forever )!])) forever text=Vigilance // Destroy all non-Giant creatures. (Then exile this card. You may cast the creature later from exile.) mana={5}{W}{W} type=Creature subtype=Giant power=7 toughness=7 [/card] [card] name=Realmwalker abilities=changeling aicode=activate name(look) donothing auto={0}:name(Look top card) reveal:1 optionone name(Look top card) target(<1>*|reveal) moveto(mylibrary) optiononeend optiontwo name(put it back) all(*|reveal) moveto(mylibrary) optiontwoend revealend auto=chooseatype lord(creature[chosentype;zpos=1]|mylibrary) canplayfromlibrarytop chooseend text=Changeling (This card is every creature type.) -- As Realmwalker enters the battlefield, choose a creature type. -- You may look at the top card of your library any time. -- You may cast creature spells of the chosen type from the top of your library. mana={2}{G} type=Creature subtype=Shapeshifter power=2 toughness=3 [/card] [card] name=Reap and Sow other={1}{G} name(Entwine) auto=ifnot paid(alternative) then choice name(Destroy land) destroy target(land|battlefield) auto=ifnot paid(alternative) then choice name(Reveal land) reveal:plibrarycount optionone name(choose card) target(land|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend auto=if paid(alternative) then destroy target(land|battlefield) && name(Reveal land) reveal:plibrarycount optionone name(choose card) target(land|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend text=Choose one — Destroy target land; or search your library for a land card, put that card onto the battlefield, then shuffle your library. -- Entwine {1}{G} (Choose both if you pay the entwine cost.) mana={3}{G} type=Sorcery [/card] [card] name=Reap the Past auto=moveTo(exile) auto=this(X=0) donothing auto=this(X=1) moverandom(*) from(mygraveyard) to(myhand) auto=this(X=2) moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) auto=this(X=3) moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) auto=this(X=4) moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) auto=this(X=5) moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) auto=this(X=6) moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) auto=this(X=7) moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) auto=this(X=8) moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) auto=this(X=9) moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) auto=this(X=10) moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) text=Return X cards at random from your graveyard to your hand. Exile Reap the Past. mana={X}{R}{G} type=Sorcery [/card] [card] name=Reaper of Night // Harvest Fear abilities=adventure other={3}{B} name(Adventure) autostack=if paid(alternative) then ability$!name(discard 2 cards) name(discard 2 cards) target(<2>*|myhand) reject!$ opponent autostack=if paid(alternative) then transforms((,newability[moveto(exile) and!( transforms((,newability[canplayfromexile])) forever )!])) forever auto=@combat(attacking) source(this) restriction{type(*|opponenthand)~lessthan~3}:name(Gains flying) all(this) transforms((,newability[flying])) ueot text=Whenever Reaper of Night attacks, if defending player has two or fewer cards in hand, it gains flying until end of turn. // Target opponent discards two cards. (Then exile this card. You may cast the creature later from exile.) mana={5}{B}{B} type=Creature subtype=Specter power=4 toughness=5 [/card] [card] name=Reason // Believe aicode=activate transforms((,newability[all(*[zpos<=3]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=scry:3 scrycore delayed dontshow donothing scrycoreend scryend autograveyard={4}{G}{E} restriction{type(creature[zpos=1]|mylibrary)~morethan~0}:name(Look top card) all(creature[zpos=1]|mylibrary) moveTo(myhand) and!( transforms((,newability[may name(Put on battlefield) moveto(myBattlefield)])) oneshot )! autograveyard={4}{G}{E} restriction{type(creature[zpos=1]|mylibrary)~equalto~0}:name(Look top card) all(*[zpos=1]|mylibrary) moveTo(myhand) text=Scry 3. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Look at the top card of your library. You may put it onto the battlefield if it's a creature card. If you don't, put it into your hand. mana={U} type=Sorcery [/card] [card] name=Reaver Ambush target=creature[power<=3] auto=moveto(exile) text=Exile target creature with power 3 or less. mana={2}{B} type=Instant [/card] [card] name=Rebbec, Architect of Ascension abilities=partner auto=aslongas(artifact[manacost=0]|myBattlefield) lord(artifact|mybattlefield) transforms((,newability[protection from(*[manacost=0])])) auto=aslongas(artifact[manacost=1]|myBattlefield) lord(artifact|mybattlefield) transforms((,newability[protection from(*[manacost=1])])) auto=aslongas(artifact[manacost=2]|myBattlefield) lord(artifact|mybattlefield) transforms((,newability[protection from(*[manacost=2])])) auto=aslongas(artifact[manacost=3]|myBattlefield) lord(artifact|mybattlefield) transforms((,newability[protection from(*[manacost=3])])) auto=aslongas(artifact[manacost=4]|myBattlefield) lord(artifact|mybattlefield) transforms((,newability[protection from(*[manacost=4])])) auto=aslongas(artifact[manacost=5]|myBattlefield) lord(artifact|mybattlefield) transforms((,newability[protection from(*[manacost=5])])) auto=aslongas(artifact[manacost=6]|myBattlefield) lord(artifact|mybattlefield) transforms((,newability[protection from(*[manacost=6])])) auto=aslongas(artifact[manacost=7]|myBattlefield) lord(artifact|mybattlefield) transforms((,newability[protection from(*[manacost=7])])) auto=aslongas(artifact[manacost=8]|myBattlefield) lord(artifact|mybattlefield) transforms((,newability[protection from(*[manacost=8])])) auto=aslongas(artifact[manacost=9]|myBattlefield) lord(artifact|mybattlefield) transforms((,newability[protection from(*[manacost=9])])) auto=aslongas(artifact[manacost=10]|myBattlefield) lord(artifact|mybattlefield) transforms((,newability[protection from(*[manacost=10])])) auto=aslongas(artifact[manacost=11]|myBattlefield) lord(artifact|mybattlefield) transforms((,newability[protection from(*[manacost=11])])) auto=aslongas(artifact[manacost=12]|myBattlefield) lord(artifact|mybattlefield) transforms((,newability[protection from(*[manacost=12])])) auto=aslongas(artifact[manacost=13]|myBattlefield) lord(artifact|mybattlefield) transforms((,newability[protection from(*[manacost=13])])) auto=aslongas(artifact[manacost=14]|myBattlefield) lord(artifact|mybattlefield) transforms((,newability[protection from(*[manacost=14])])) auto=aslongas(artifact[manacost=15]|myBattlefield) lord(artifact|mybattlefield) transforms((,newability[protection from(*[manacost=15])])) auto=aslongas(artifact[manacost=16]|myBattlefield) lord(artifact|mybattlefield) transforms((,newability[protection from(*[manacost=16])])) auto=aslongas(artifact[manacost=17]|myBattlefield) lord(artifact|mybattlefield) transforms((,newability[protection from(*[manacost=17])])) auto=aslongas(artifact[manacost=18]|myBattlefield) lord(artifact|mybattlefield) transforms((,newability[protection from(*[manacost=18])])) auto=aslongas(artifact[manacost=19]|myBattlefield) lord(artifact|mybattlefield) transforms((,newability[protection from(*[manacost=19])])) auto=aslongas(artifact[manacost=20]|myBattlefield) lord(artifact|mybattlefield) transforms((,newability[protection from(*[manacost=20])])) auto=aslongas(artifact[manacost>20]|myBattlefield) lord(artifact|mybattlefield) transforms((,newability[protection from(*[manacost>20])])) text=Artifacts you control have protection from each converted mana cost among artifacts you control. -- Partner (You can have two commanders if both have partner.) mana={3}{W} type=Legendary Creature subtype=Human Artificer power=3 toughness=4 [/card] [card] name=Rebuff the Wicked target=*|opponentstack auto=fizzle text=Counter target spell that targets a permanent you control. mana={W} type=Instant [/card] [card] name=Recall target=*|myhand abilities=exiledeath auto=transforms((,newability[reject],newability[name(Return a card from graveyard) name(Return a card from graveyard) moveto(ownerhand) target(*|mygraveyard)])) forever text=Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall. mana={X}{X}{U} type=Sorcery [/card] [card] name=Reckless Air Strike auto=choice damage:2 target(creature[flying]) auto=choice destroy target(artifact) text=Choose one — -- • Reckless Air Strike deals 3 damage to target creature with flying. -- • Destroy target artifact. mana={R} type=Sorcery [/card] [card] name=Reckless Crew auto=foreach(vehicle|mybattlefield) token(Dwarf,Creature Dwarf,2/1,red) and!( transforms((,newability[may name(Attach equipment) target(equipment|mybattlefield) transforms((,newability[rehook target(dwarf[token;fresh]|mybattlefield)])) oneshot])) oneshot )! auto=foreach(equipment|mybattlefield) token(Dwarf,Creature Dwarf,2/1,red) and!( transforms((,newability[may name(Attach equipment) target(equipment|mybattlefield) transforms((,newability[rehook target(dwarf[token;fresh]|mybattlefield)])) oneshot])) oneshot )! text=Create X 2/1 red Dwarf creature tokens, where X is the number of Vehicles you control plus the number of Equipment you control. For each of those tokens, you may attach an Equipment you control to it. mana={3}{R} type=Sorcery [/card] [card] name=Reckless Pangolin auto=@combat(attacking) source(this):all(this) 1/1 ueot text=Whenever Reckless Pangolin attacks, it gets +1/+1 until end of turn. mana={2}{G} type=Creature subtype=Pangolin power=2 toughness=2 [/card] [card] name=Reckless Rage target=creature|opponentbattlefield auto=damage:4 auto=name(Deals 2 damages to your creature) name(Deals 2 damages to your creature) damage:2 target(creature|mybattlefield) text=Reckless Rage deals 4 damage to target creature you don't control and 2 damage to target creature you control. mana={R} type=Instant [/card] [card] name=Reclaim the Wastes aicode=activate target(land[basic]|myLibrary) moveTo(myHand) kicker={3} auto=if paid(kicker) then name(search two card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<2>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend auto=ifnot paid(kicker) then name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=Kicker {3} (You may pay an additional {3} as you cast this spell.) -- Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. If this spell was kicked, search your library for two basic land cards instead of one. mana={G} type=Instant [/card] [card] name=Reconnaissance Mission abilities=cycling auto=@combatdamagefoeof(player) from(creature|myBattlefield):may draw:1 controller autohand=__CYCLING__({2}) text=Whenever a creature you control deals combat damage to a player, you may draw a card. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={2}{U}{U} type=Enchantment [/card] [card] name=Recruit the Worthy buyback={3} auto=create(soldier:creature soldier:1/1:white) text=Buyback {3} (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.) -- Create a 1/1 white Soldier creature token. mana={W} type=Instant [/card] [card] name=Recruiter of the Guard aicode=activate target(creature[toughness<=2]|mylibrary) moveto(myhand) auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature[toughness<=2]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=When Recruiter of the Guard enters the battlefield, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle your library. mana={2}{W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Recycle auto=phasealter(remove,draw,controller) auto=@movedTo(*[-land]|mystack):draw:1 auto=hmodifer:-5 controller text=Skip your draw step. -- Whenever you cast a spell, draw a card. -- Your maximum hand size is two. mana={4}{G}{G} type=Enchantment [/card] [card] name=Redcap Melee auto=choice name(damage non-red target) damage:4 target(creature[-red],planeswalker[-red]) && ability$!destroy target(land)!$ controller auto=choice name(damage red target) damage:4 target(creature[red],planeswalker[red]) text=Redcap Melee deals 4 damage to target creature or planeswalker. If a nonred permanent is dealt damage this way, you sacrifice a land. mana={R} type=Instant [/card] [card] name=Redcap Raiders auto=@combat(attacking) source(this):may name(tap non-Human) tap target(creature[-human,-tapped]|myBattlefield) and!(1/1)! ueot text=Whenever Redcap Raiders attacks, you may tap an untapped non-Human creature you control. If you do, Redcap Raiders gets +1/+1 and gains trample until end of turn. mana={2}{R} type=Creature subtype=Goblin Warrior power=3 toughness=2 [/card] [card] name=Reduce // Rubble target=*|stack auto=transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever restriction{type(*|stack)~morethan~0} autograveyard={2}{R}{E}:target(land) freeze asSorcery text=Counter target spell unless its controller pays {3}. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Up to three target lands don't untap during their controller's next untap step. mana={2}{U} type=Instant [/card] [card] name=Reef Worm auto=@movedTo(this|mygraveyard) from(myBattlefield):token(Fish Reef) text=When Reef Worm dies, put a 3/3 blue Fish creature token onto the battlefield with "When this creature dies, put a 6/6 blue Whale creature token onto the battlefield with ‘When this creature dies, put a 9/9 blue Kraken creature token onto the battlefield.'" mana={3}{U} type=Creature subtype=Worm power=0 toughness=1 [/card] [card] name=Reflections of Littjara auto=chooseatype all(this) transforms((,newability[@movedTo(*[chosentype]|mystack):all(trigger[to]) clone])) forever chooseend text=As Reflections of Littjara enters the battlefield, choose a creature type. -- Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.) mana={4}{U} type=Enchantment [/card] [card] name=Refuse // Cooperate target=*|stack auto=damage:manacost autograveyard={2}{U}{E}:castcard(noevent) target(*|stack) text=Refuse deals damage to target spell's controller equal to that spell's converted mana cost. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Copy target instant or sorcery spell. You may choose new targets for the copy. mana={3}{R} type=Instant [/card] [card] name=Regal Behemoth abilities=trample auto=becomesmonarch controller auto=lord(land|myBattlefield) transforms((,newability[this(variable{pmonarch}>0) produceextra:selectmana])) text=Trample -- When Regal Behemoth enters the battlefield, you become the monarch. -- Whenever you tap a land for mana while you're the monarch, add one mana of any color to your mana pool (in addition to the mana the land produces). mana={4}{G}{G} type=Creature subtype=Lizard power=5 toughness=5 [/card] [card] name=Regal Bloodlord abilities=flying auto=@each endofturn restriction{compare(lifegain)}:create(bat:creature bat:1/1:black:flying) text=Flying -- At the beginning of each end step, if you gained life this turn, create a 1/1 black Bat creature token with flying. mana={3}{W}{B} type=Creature subtype=Vampire Soldier power=2 toughness=4 [/card] [card] name=Regal Caracal auto=lord(other cat|mybattlefield) 1/1 auto=lord(other cat|mybattlefield) lifelink auto=token(Cat,creature Cat,1/1,white)*2 text=Other Cats you control get +1/+1 and have lifelink. -- When Regal Caracal enters the battlefield, create two 1/1 white Cat creature tokens with lifelink. mana={3}{W}{W} type=Creature subtype=Cat power=3 toughness=3 [/card] [card] name=Regal Leosaur abilities=mutate otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveTo(myHand) auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) auto={9999}:equip other={1}{RW}{RW} name(Mutate) auto=transforms((,newability[@mutated(this):all(other creature|myBattlefield) 2/1 ueot])) auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Over) choice name(Mutate Over) mutateover target(other creature[-human]|mybattlefield) auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Under) choice name(Mutate Under) mutateunder target(other creature[-human]|mybattlefield) text=Mutate {1}{RW}{RW} -- (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Whenever this creature mutates, other creatures you control get +2/+1 until end of turn. mana={R}{W} type=Creature subtype=Dinosaur Cat power=2 toughness=2 [/card] [card] name=Regenesis target=*[-instant;-sorcery]|myGraveyard auto=moveTo(ownerHand) text=Return up to two target permanent cards from your graveyard to your hand. mana={3}{G}{G} type=Instant [/card] [card] name=Regisaur Alpha auto=lord(other dinosaur|mybattlefield) haste auto=token(Dinosaur,creature Dinosaur,3/3,green,trample) text=Other Dinosaurs you control have haste. -- When Regisaur Alpha enters the battlefield, create a 3/3 green Dinosaur creature token with trample. mana={3}{R}{G} type=Creature subtype=Dinosaur power=4 toughness=4 [/card] [card] name=Regna's Sanction auto=counter(1/1) all(creature|myBattlefield) auto=ability$!name(select untapped creature) notatarget(creature[-tapped]|mybattlefield) transforms((,newability[all(other creature|myBattlefield) tap]))!$ opponent text=For each player, choose friend or foe. Each friend puts a +1/+1 counter on each creature they control. Each foe chooses one untapped creature they control, then taps the rest. mana={3}{W} type=Sorcery [/card] [card] name=Regna, the Redeemer abilities=flying,partner auto=may moveto(myhand) notatarget(krav^ the unredeemed|mylibrary) auto=@each endofturn restriction{compare(lifegain)~morethan~0}:create(warrior:creature warrior:1/1:white:)*2 text=Partner with Krav, the Unredeemed (When this creature enters the battlefield, target player may put Krav into their hand from their library, then shuffle.) -- Flying -- At the beginning of each end step, if your team gained life this turn, create two 1/1 white Warrior creature tokens. mana={5}{W} type=Legendary Creature subtype=Angel power=4 toughness=4 [/card] [card] name=Reidane, God of the Worthy abilities=flying,vigilance other={3}{W} name(Valkmira, Protector's Shield) otherrestriction=can play artifact autostack=if paid(alternative) then flip(Valkmira, Protector's Shield) forcetype(Legendary Artifact) auto=@movedto(*[snow]|opponentbattlefield) restriction{compare(isflipped)~equalto~0}:all(trigger[to]) tap(noevent) auto=this(variable{isflipped}<1) lord(*[-creature;manacost>=4]|opponentcastingzone]) altercost(colorless,+2) text=Flying, vigilance -- Snow lands your opponents control enter the battlefield tapped. -- Noncreature spells your opponents cast with converted mana cost 4 or more cost {2} more to cast. mana={2}{W} type=Legendary Creature subtype=God power=2 toughness=3 [/card] [card] name=Reign of Chaos target=land[island;plains]|battlefield auto=destroy auto=destroy target(creature[white;blue]|battlefield) text=Choose one — Destroy target Plains and target white creature; or destroy target Island and target blue creature. mana={2}{R}{R} type=Sorcery [/card] [card] name=Reincarnation target=creature auto=transforms(,newability[@movedTo(this|graveyard) from(battlefield):target(creature|ownergraveyard) moveto(ownerbattlefield)])) ueot text=Choose target creature. When that creature dies this turn, return a creature card from its owner's graveyard to the battlefield under the control of that creature's owner. mana={1}{G}{G} type=Instant [/card] [card] name=Rejuvenating Springs auto=tap(noevent) auto={T}:add{G} auto={T}:add{U} text=Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents. -- {T}: Add {G} or {U}. type=Land [/card] [card] name=Rekindling Phoenix abilities=flying auto=@movedTo(this|mygraveyard) from(Battlefield):token(Elemental Phoenix) text=Flying -- When Rekindling Phoenix dies, create a 0/1 red Elemental creature token with "At the beginning of your upkeep, sacrifice this creature and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn." mana={2}{R}{R} type=Creature subtype=Phoenix power=4 toughness=3 [/card] [card] name=Release the Dogs auto=create(Dog:Creature Dog:1/1:white)*4 text=Create four 1/1 white Dog creature tokens. mana={3}{W} type=Sorcery [/card] [card] name=Release to the Wind target=*[-land]|battlefield auto=moveto(exile) and!( transforms((,canplayfromexile)) forever )! text=Exile target nonland permanent. For as long as that card remains exiled, its owner may cast it without paying its mana cost. mana={2}{B} type=Instant [/card] [card] name=Relentless Advance auto=_AMASS_(3) text=Amass 3. (Put three +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) mana={3}{U} type=Sorcery [/card] [card] name=Relentless Dead autograveyard=@movedTo(this|graveyard) from(battlefield):name(return relentless dead) pay({B}) moveTo(hand) auto=@movedTo(this|graveyard) from(battlefield):choice name(rturn cost X) pay({1}) moveTo(battlefield) target(other zombie|mygraveyard) text=Menace (This creature can't be blocked except by two or more creatures.) -- When Relentless Dead dies, you may pay {B}. If you do, return it to its owner's hand. -- When Relentless Dead dies, you may pay {X}. If you do, return another target Zombie creature card with converted mana cost X from your graveyard to the battlefield. mana={B}{B} abilities=menace type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Relentless Pursuit abilities=hiddenface aicode=activate target(*[zpos<=4]|mylibrary) moveto(ownerhand) auto=name(look) reveal:4 optionone name(Get a card) target(<1>*[creature,land]|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) all(*|reveal) moveto(mygraveyard) optiontwoend revealend text=Reveal the top four cards of your library. You may put a creature card and/or land card from among them into your hand. Put the rest into your graveyard. mana={2}{G} type=Sorcery [/card] [card] name=Relentless Raptor abilities=vigilance, mustattack, mustblock text=Vigilance -- Relentless Raptor attacks or blocks each combat if able. mana={R}{W} type=Creature subtype=Dinosaur power=3 toughness=3 [/card] [card] name=Relic Amulet auto=@movedTo(*[instant;sorcery;wizard]|myStack):counter(0/0,1,Charge) all(this) auto={2}{T}:thisforeach(counter{0/0.1.Charge}) counter(0/0,-1,Charge) all(this) && damage:1 target(creature) text=Whenever you cast an instant, sorcery, or Wizard spell, put a charge counter on Relic Amulet. -- {2}, {T}, Remove all charge counters from Relic Amulet: It deals that much damage to target creature. mana={2} type=Artifact [/card] [card] name=Relic Axe auto=rehook target(creature|myBattlefield) auto=teach(creature[-warrior]) 1/1 auto=teach(creature[warrior]) 2/1 auto={2}:equip text=When Relic Axe enters the battlefield, attach it to target creature you control. -- Equipped creature gets +1/+1. If it's a Warrior, it gets +2/+1 instead. -- Equip {2} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Relic Golem auto=aslongas(*|opponentGraveyard) cantattack <8 auto=aslongas(*|opponentGraveyard) cantpwattack <8 auto=aslongas(*|opponentGraveyard) cantblock <8 auto={2}{T}:name(Target controller) name(Target controller) deplete:2 controller auto={2}{T}:name(Target opponent) name(Target opponent) deplete:2 opponent text=Relic Golem can't attack or black unless an opponent has eight or more cards in their graveyard. -- {2}, {T}: Target player mills two cards. (They put the top two cards of their library into their graveyard.) mana={3} type=Artifact Creature subtype=Golem power=6 toughness=6 [/card] [card] name=Relic Robber abilities=haste auto=@combatdamaged(player) from(this):token(Goblin Construct,Creature Artifact Goblin Construct,0/1,cantblock) and!(transforms((,newability[@each my upkeep:damage:1 controller])) forever)! opponent text=Haste -- Whenever Relic Robber deals combat damage to a player, that player creates a 0/1 colorless Goblin Construct artifact creature token with “This creature can't block” and “At the beginning of your upkeep, this creature deals 1 damage to you.” mana={2}{R} type=Creature subtype=Goblin Rogue power=2 toughness=2 [/card] [card] name=Relic Runner auto=@movedTo(*[artifact;legendary;saga]|mystack):unblockable ueot text=Relic Runner can't be blocked if you've cast a historic spell this turn. (Artifacts, legendaries, and Sagas are historic.) mana={1}{U} type=Creature subtype=Human Rogue power=2 toughness=1 [/card] [card] name=Relic Vial auto={2}{T}{S(creature|myBattlefield)}:name(Draw a card) name(Draw a card) draw:1 controller auto=@movedTo(creature|myGraveyard) from(Battlefield) restriction{type(creature[cleric]|myBattlefield)~morethan~0}:life-1 opponent && life:1 controller text={2}, {T}, Sacrifice a creature: Draw a card. -- As long as you control a Cleric, Relic Vial has "Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life." mana={3} type=Artifact [/card] [card] name=Remember the Fallen target=*[creature;artifact]|mygraveyard auto=choice name(Choose one) moveto(myhand) auto=choice name(Choose both) moveto(myhand) && moveto(myhand) target(*[creature;artifact]|mygraveyard) text=Choose one or both — Return target creature card from your graveyard to your hand; and/or return target artifact card from your graveyard to your hand. mana={2}{W} type=Sorcery [/card] [card] name=Remorseful Cleric abilities=flying auto={S}:auto=moveTo(exile) all(*|targetedpersonsgraveyard) target(player) text=Flying -- Sacrifice Remorseful Cleric: Exile all cards from target player's graveyard. mana={1}{W} type=Creature subtype=Spirit Cleric power=2 toughness=1 [/card] [card] name=Remorseless Punishment auto=ability$!name(Choose one) choice name(Pay 5 life) life:-5 controller _ choice name(Discards 2 cards) notatarget(<2>*|myhand) reject _ choice name(Sacrifice) notatarget(*[creature;planeswalker]|mybattlefield)!$ opponent text=Target opponent loses 5 life unless that player discards two cards or sacrifices a creature or planeswalker. Repeat this process once. mana={3}{B}{B} type=Sorcery [/card] [card] name=Renata, Called to the Hunt anyzone=type:manaG:mybattlefield/3 cdaactive auto=@movedTo(other creature|mybattlefield):all(trigger[to]) counter(1/1.1) text=Renata’s power is equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts towards your devotion to green.) -- Each other creature you control enters the battlefield with an additional +1/+1 counter on it. mana={2}{G}{G} type=Legendary Enchantment Creature subtype=Demigod power=* toughness=3 [/card] [card] name=Renegade Krasis auto=evolve auto=@counteradded(1/1) from(this):all(creature[counter{1/1.1}]|mybattlefield) counter(1/1) text=Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) -- Whenever Renegade Krasis evolves, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it. mana={1}{G}{G} type=Creature subtype=Beast Mutant power=3 toughness=2 [/card] [card] name=Renegade Reaper abilities=flying auto=if type(angel[zpos<=4]|mylibrary)~morethan~0 then deplete:4 controller && life:4 controller auto=if type(angel[zpos<=4]|mylibrary)~equalto~0 then deplete:4 controller text=Flying -- When Renegade Reaper enters the battlefield, mill four cards. If at least one Angel card is milled this way, you gain 4 life. (To mill a card, put the top card of your library into your graveyard.) mana={2}{B} type=Creature subtype=Angel Berserker power=2 toughness=3 [/card] [card] name=Renowned Weaponsmith auto=this(variable{type:artifact:myrestrictedcastingzone}>0) {T}:add{C}{C} auto=this(variable{type:artifact:mybattlefield}>0) {T}:add{C}{C} aicode=activate moveTo(myBattlefield) target(*[Vial of Dragonfire;Heart-Piercer Bow]|myLibrary) auto={U}{T}:name(search card) reveal:plibrarycount revealzone(mylibrary) optionone name(choose card) target(<1>*[Vial of Dragonfire;Heart-Piercer Bow]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text={T}: Add {2} to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts. -- {U}, {T}: Search your library for a card named Heart-Piercer Bow or Vial of Dragonfire, reveal it, put it into your hand, then shuffle your library. mana={1}{U} type=Creature subtype=Human Artificer power=1 toughness=3 [/card] [card] name=Repeating Barrage target=creature,player auto=damage:3 autograveyard={3}{R}{R} restriction{raid}:moveto(myhand) text=Repeating Barrage deals 3 damage to target creature or player. -- Raid — {3}{R}{R}: Return Repeating Barrage from your graveyard to your hand. Activate this ability only if you attacked with a creature this turn. mana={1}{R}{R} type=Sorcery [/card] [card] name=Repel Intruders other={3}{U} name(Pay blue mana) auto=if paid(alternative) then target(creature|stack) fizzle kicker={U} auto=kicker ifnot paid(alternative) then target(creature|stack) fizzle auto=ifnot paid(alternative) then ttoken(Kithkin Soldier,creature kithkin soldier,1/1,white)*2 text=Put two 1/1 white Kithkin Soldier creature tokens onto the battlefield if {W} was spent to cast Repel Intruders. Counter up to one target creature spell if {U} was spent to cast Repel Intruders. (Do both if {W}{U} was spent.) mana={3}{W} type=Instant [/card] [card] name=Replicating Ring auto={T}:add{W} auto={T}:add{B} auto={T}:add{G} auto={T}:add{U} auto={T}:add{R} auto=this(cantargetcard(*[-token]) transforms((,newability[@each my upkeep:counter(0/0.1.Night)])) auto=@counteradded(0/0,1,Night) from(this) restriction{compare(hascntnight)~equalto~8}:this(cantargetcard(*[-token]) removeallcounters(0/0,1,Night) && token(Replicating Ring)*8 text={T}: Add one mana of any color. -- At the beginning of your upkeep, put a night counter on Replicating Ring. Then if it has eight or more night counters on it, remove all of them and create eight colorless snow artifact tokens named Replicated Ring with " {T}: Add one mana of any color." mana={3} type=Snow Artifact [/card] [card] name=Reprobation target=creature auto=loseabilities auto=transforms((,setpower=0,settoughness=1)) auto=transforms((coward)) text=Enchant creature -- Enchanted creature loses all abilities and is a Coward creature with base power and toughness 0/1. (It keeps all supertypes but loses all other types and creature types.) mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Reptilian Reflection auto=cycled(*|myHand):transforms((Dinosaur Creature,setpower=5,settoughness=4,red,haste,trample)) ueot text=Whenever you cycle a card, you may have Reptilian Reflection become a 5/4 Dinosaur creature with trample and haste in addition to its other types until end of turn. mana={2}{R} type=Enchantment [/card] [card] name=Repudiate // Replicate other={1}{G}{U} name(Replicate) otherrestriction=myturnonly auto=ifnot paid(alternative) then name(Counter target spell) target(*|stack) fizzle auto=if paid(alternative) then name(Copy creature) clone target(creature|mybattlefield) text=Counter target activated or triggered ability. -- (Mana abilities can't be targeted.) -- Create a token that's a copy of target creature you control. mana={GU}{GU} type=Instant [/card] [card] name=Rescind abilities=cycling target=* auto=moveTo(ownerHand) autohand=__CYCLING__({2}) text=Return target permanent to its owner's hand. -- Cycling 2 ( 2 , Discard this card: Draw a card.) mana={1}{U}{U} type=Instant [/card] [card] name=Rescue from the Underworld target=creature|mygraveyard auto=phaseaction[my upkeep once]:moveto(mybattlefield) && moveTo(mybattlefield) target(creature|mygraveyard) auto=moveto(myexile) all(this) text=As an additional cost to cast Rescue from the Underworld, sacrifice a creature. -- Choose target creature card in your graveyard. Return that card and the sacrificed card to the battlefield under your control at the beginning of your next upkeep. Exile Rescue from the Underworld. mana={4}{B}{S(creature|mybattlefield)} type=Instant [/card] [card] name=Rescuer Sphinx abilities=flying auto=may target(*[-land]|myBattlefield) moveto(ownerhand) && counter(1/1,1) all(this) text=Flying -- As Rescuer Sphinx enters the battlefield, you may return a nonland permanent you control to its owner's hand. If you do, Rescuer Sphinx enters the battlefield with a +1/+1 counter on it. mana={2}{U}{U} type=Creature subtype=Sphinx power=3 toughness=2 [/card] [card] name=Research // Development other={3}{U}{R} name(Development) auto=ifnot paid(alternative) then name(Search sideboard) reveal:type:*:mysideboard revealzone(mysideboard) optionone name(choose 4 cards) target(*|reveal) moveto(mylibrary) and!(all(other *|reveal) moveto(ownersideboard))! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownersideboard) and!(all(other *|reveal) moveto(ownersideboard))! optiontwoend afterrevealed shuffle controller afterrevealedend revealend auto=if paid(alternative) then ability$!name(Choose one) choice name(Create Elemental) create(Elemental:creature Elemental:3/1:red)*2 opponent _ choice name(Draw cards) draw:2 opponent!$ opponent text=Choose up to four cards you own from outside the game and shuffle them into your library. // Put a 3/1 red Elemental creature token onto the battlefield unless any opponent has you draw a card. Repeat this process two more times. mana={G}{U} type=Instant [/card] [card] name=Reshape the Earth auto=name(search 10 lands) reveal:plibrarycount optionone name(choose card) target(land|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend text=Search your library for up to ten land cards, put them onto the battlefield tapped, then shuffle your library. mana={6}{G}{G}{G} type=Sorcery [/card] [card] name=Resilient Khenra auto=may target(creature) dynamicability ueot autograveyard={4}{G}{G}{E}:name(Eternalize) clone and!( transforms((Zombie,removemc,setpower=4,settoughness=4,black)) forever )! assorcery text=When Resilient Khenra enters the battlefield, you may have target creature get +X/+X until end of turn, where X is Resilient Khenra's power. -- Eternalize {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Jackal Wizard with no mana cost. Eternalize only as a sorcery.) mana={1}{G} type=Creature subtype=Jackal Wizard power=2 toughness=2 [/card] [card] name=Resolute Rider auto={WB}{WB}:lifelink ueot auto={WB}{WB}{WB}:indestructible ueot text={WB}{WB}: Resolute Rider gains lifelink until end of turn. -- {WB}{WB}{WB}: Resolute Rider gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) mana={WB}{WB}{WB}{WB} type=Creature subtype=Human Knight power=4 toughness=2 [/card] [card] name=Resolute Strike auto=choice name(Target non Warrior) target(creature[-warrior]) 2/2 ueot auto=choice name(Target Warrior) target(creature[warrior]) 2/2 ueot && may ability$!name(Attach equipment) name(Attach equipment) target(equipment|mybattlefield) newhook!$ controller text=Target creature gets +2/+2 until end of turn. If it's a Warrior, you may attach an Equipment you control to it. mana={W} type=Instant [/card] [card] name=Resolute Survivors auto=@exerted(creature|myBattlefield):damage:1 opponent auto=@exerted(creature|myBattlefield):life:1 auto=@combat(attacking) source(this):may exert text=You may exert Resolute Survivors as it attacks. (It won't untap during your next untap step.) -- Whenever you exert a creature, Resolute Survivors deals 1 damage to each opponent and you gain 1 life. mana={1}{R}{W} type=Creature subtype=Human Warrior power=3 toughness=3 [/card] [card] name=Resolute Watchdog abilities=defender auto={1}{S}:indestructible target(creature|myBattlefield) text=Defender -- {1}, Sacrifice Resolute Watchdog: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) mana={W} type=Creature subtype=Hound power=1 toughness=3 [/card] [card] name=Resplendent Angel abilities=flying auto=@each endofturn restriction{compare(lifegain)~morethan~5}:create(angel:creature angel:4/4:white:flying,vigilance) auto={3}{W}{W}{W}:2/2 && lifelink ueot text=Flying -- At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance. -- {3}{W}{W}{W}: Until end of turn, Resplendent Angel gets +2/+2 and gains lifelink. mana={1}{W}{W} type=Creature subtype=Angel power=3 toughness=3 [/card] [card] name=Resplendent Griffin abilities=flying auto=_ASCEND_ auto=@movedTo(*|myBattlefield):_ASCEND_ auto=_CITY'S_BLESSING_ transforms((,newability[@combat(attacking) source(this):counter(1/1)])) text=Flying -- Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Whenever Resplendent Griffin attacks, if you have the city's blessing, put a +1/+1 counter on it. mana={1}{W}{U} type=Creature subtype=Griffin power=2 toughness=2 [/card] [card] name=Resplendent Marshal abilities=flying auto=if type(creature|mygraveyard)~morethan~0 then choice name(Don't exile any creature) name(Don't exile any creature) donothing auto=if type(creature[-angel;-warrior]|mygraveyard)~morethan~0 then choice name(Exile non-angel and non-warrior) name(Exile non-angel and non-warrior) target(creature[-angel;-warrior]|mygraveyard) moveTo(Exile) and!( transforms((,newability[all(*[creature;share!types!]|mybattlefield) counter(1/1)])) oneshot )! auto=if type(creature[angel;warrior]|mygraveyard)~morethan~0 then choice name(Exile angel or warrior) name(Exile angel or warrior) target(creature[angel;warrior]|mygraveyard) moveTo(Exile) and!( transforms((,newability[all(*[creature;share!types!]|mybattlefield) counter(1/1)],newability[all(Resplendent Marshal|mybattlefield) counter(1/1.-1)])) oneshot )! auto=@movedto(this|graveyard) from(mybattlefield):may name(Exile another creature) target(other creature|mygraveyard) moveTo(Exile) and!( transforms((,newability[all(*[creature;share!types!]|mybattlefield) counter(1/1)])) oneshot )! text=Flying -- When Resplendent Marshal enters the battlefield or dies, you may exile another creature card from your graveyard. When you do, put a +1/+1 counter on each creature you control other than Resplendent Marshal that shares a creature type with the exiled card. mana={1}{W}{W} type=Creature subtype=Angel Warrior power=3 toughness=3 [/card] [card] name=Response // Resurgence other={3}{R}{W} name(Resurgence) otherrestriction=myturnonly auto=if paid(alternative) then all(creature|mybattlefield) transforms((,newability[first strike],newability[vigilance])) ueot asSorcery auto=if paid(alternative) then nextphasealter(add,combatphaseswithmain,controller,after) asSorcery auto=ifnot paid(alternative) then damage:5 target(creature[attacking;blocking]) text=Response deals 5 damage to target attacking or blocking creature. -- Creatures you control gain first strike and vigilance until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase. mana={R or W}{R or W} type=Instant [/card] [card] name=Restless Dreams auto=if type(*|myHand)~morethan~0 then choice ability$!name(X=1) target(*|myhand) reject!$ controller && moveto(myhand) target(*[creature]|mygraveyard) auto=if type(*|myHand)~morethan~1 then choice ability$!name(X=2) target(<2>*|myhand) reject!$ controller && moveto(myhand) target(<2>*[creature]|mygraveyard) auto=if type(*|myHand)~morethan~2 then choice ability$!name(X=3) target(<3>*|myhand) reject!$ controller && moveto(myhand) target(<3>*[creature]|mygraveyard) auto=if type(*|myHand)~morethan~3 then choice ability$!name(X=4) target(<4>*|myhand) reject!$ controller && moveto(myhand) target(<4>*[creature]|mygraveyard) auto=if type(*|myHand)~morethan~4 then choice ability$!name(X=5) target(<5>*|myhand) reject!$ controller && moveto(myhand) target(<5>*[creature]|mygraveyard) auto=if type(*|myHand)~morethan~5 then choice ability$!name(X=6) target(<6>*|myhand) reject!$ controller && moveto(myhand) target(<6>*[creature]|mygraveyard) auto=if type(*|myHand)~morethan~6 then choice ability$!name(X=7) target(<7>*|myhand) reject!$ controller && moveto(myhand) target(<7>*[creature]|mygraveyard) auto=if type(*|myHand)~morethan~7 then choice ability$!name(X=8) target(<8>*|myhand) reject!$ controller && moveto(myhand) target(<8>*[creature]|mygraveyard) auto=if type(*|myHand)~morethan~8 then choice ability$!name(X=9) target(<9>*|myhand) reject!$ controller && moveto(myhand) target(<9>*[creature]|mygraveyard) auto=if type(*|myHand)~morethan~9 then choice ability$!name(X=10) target(<10>*|myhand) reject!$ controller && moveto(myhand) target(<10>*[creature]|mygraveyard) auto=if type(*|myHand)~morethan~10 then choice ability$!name(X=11) target(<11>*|myhand) reject!$ controller && moveto(myhand) target(<11>*[creature]|mygraveyard) auto=if type(*|myHand)~morethan~11 then choice ability$!name(X=12) target(<12>*|myhand) reject!$ controller && moveto(myhand) target(<12>*[creature]|mygraveyard) auto=if type(*|myHand)~morethan~12 then choice ability$!name(X=13) target(<13>*|myhand) reject!$ controller && moveto(myhand) target(<13>*[creature]|mygraveyard) auto=if type(*|myHand)~morethan~13 then choice ability$!name(X=14) target(<14>*|myhand) reject!$ controller && moveto(myhand) target(<14>*[creature]|mygraveyard) auto=if type(*|myHand)~morethan~14 then choice ability$!name(X=15) target(<15>*|myhand) reject!$ controller && moveto(myhand) target(<15>*[creature]|mygraveyard) auto=if type(*|myHand)~morethan~15 then choice ability$!name(X=16) target(<16>*|myhand) reject!$ controller && moveto(myhand) target(<16>*[creature]|mygraveyard) auto=if type(*|myHand)~morethan~16 then choice ability$!name(X=17) target(<17>*|myhand) reject!$ controller && moveto(myhand) target(<17>*[creature]|mygraveyard) auto=if type(*|myHand)~morethan~17 then choice ability$!name(X=18) target(<18>*|myhand) reject!$ controller && moveto(myhand) target(<18>*[creature]|mygraveyard) auto=if type(*|myHand)~morethan~18 then choice ability$!name(X=19) target(<19>*|myhand) reject!$ controller && moveto(myhand) target(<19>*[creature]|mygraveyard) auto=if type(*|myHand)~morethan~19 then choice ability$!name(X=20) target(<20>*|myhand) reject!$ controller && moveto(myhand) target(<20>*[creature]|mygraveyard) text=As an additional cost to cast Restless Dreams, discard X cards. -- Return X target creature cards from your graveyard to your hand. mana={B} type=Sorcery [/card] [card] name=Retribution auto=ability$!sacrifice notatarget(creature|mybattlefield)!$ opponent auto=ability$!counter(-1/-1) notatarget(creature|mybattlefield)!$ opponent text=Choose two target creatures an opponent controls. That player chooses and sacrifices one of those creatures. Put a -1/-1 counter on the other. mana={2}{R}{R} type=Sorcery [/card] [card] name=Retributive Wand auto={3}{T}:damage 1 target(player,creature,planeswalker) auto=@movedto(this|graveyard) from(mybattlefield):damage 5 target(player,creature,planeswalker) text={3}, {T}: Retributive Wand deals 1 damage to any target. -- When Retributive Wand is put into a graveyard from the battlefield, it deals 5 damage to any target. mana={3} type=Artifact [/card] [card] name=Retrofitter Foundry auto={3}:untap auto={2}{T}:create(servo artifact:creature servo artifact:1/1:colorless:) auto={1}{T}[S(Servo|myBattlefield)}:create(thopter artifact:creature thopter artifact:1/1:colorless:flying) auto={T}[S(Thopter|myBattlefield)}:create(construct artifact:creature construct artifact:4/4:colorless:) text={3}: Untap Retrofitter Foundry. -- {2}, {T}: Create a 1/1 colorless Servo artifact creature token. -- {1}, {T}, Sacrifice a Servo: Create a 1/1 colorless Thopter artifact creature token with flying. -- {T}, Sacrifice a Thopter: Create a 4/4 colorless Construct artifact creature token. mana={1} type=Artifact [/card] [card] name=Return Upon the Tide abilities=foretell autohand={2}:name(Pay 2 and exile face-down) name(Pay 2 and exile face-down) doforetell myturnonly autoexile={3}{B} restriction{compare(canforetellcast)~morethan~0,can play sorcery}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) auto=if type(creature[-elf]|mygraveyard)~morethan~0 then choice name(Return non-elf creature)name(Return non-elf creature) target(creature[-elf]|mygraveyard) moveTo(mybattlefield) auto=if type(creature[elf]|mygraveyard)~morethan~0 then choice name(Return elf creature)name(Return elf creature) target(creature[elf]|mygraveyard) moveTo(mybattlefield) && token(Warrior,Creature Elf Warrior,1/1,green)*2 text=Return target creature card from your graveyard to the battlefield. If it’s an Elf, create two 1/1 green Elf Warrior creature tokens. -- Foretell {3}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) mana={4}{B} type=Sorcery [/card] [card] name=Return from Extinction auto=choice moveto(myhand) target(creature|mygraveyard) auto=choice moveto(myhand) target(<2>creature[share!types!]|mygraveyard) text=Choose one — -- • Return target creature card from your graveyard to your hand. -- • Return two target creature cards that share a creature type from your graveyard to your hand. mana={1}{B} type=Sorcery [/card] [card] name=Return of the Wildspeaker auto=choice draw:power:highest:creature[-human]:mybattlefield controller auto=choice all(creature[-human]|mybattlefield) 3/3 ueot text=Choose one — -- • Draw cards equal to the greatest power among non-Human creatures you control. -- • Non-Human creatures you control get +3/+3 until end of turn. mana={4}{G} type=Instant [/card] [card] name=Return to Nature auto=destroy target(artifact) auto=destroy target(enchantment) auto=moveto(exile) target(*|graveyard) text=Choose one — -- • Destroy target artifact. -- • Destroy target enchantment. -- • Exile target card from a graveyard. mana={1}{G} type=Instant [/card] [card] name=Return to the Ranks other={convoke} name(Convoke) auto=moveto(mybattlefield) target(creature[manacost<=2]|mygraveyard) text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Return X target creature cards with converted mana cost 2 or less from your graveyard to the battlefield. mana={X}{W}{W} type=Sorcery [/card] [card] name=Revel in Riches auto=@movedto(creature|opponentgraveyard) from(opponentbattlefield):token(435451) auto=@each my upkeep restriction{type(TreasureArtifactToken|mybattlefield)~morethan~9}:winGame controller text=Whenever a creature an opponent controls dies, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool." -- At the beginning of your upkeep, if you control ten or more Treasures, you win the game. mana={4}{B} type=Enchantment [/card] [card] name=Revenge of Ravens auto=@combat(attacking) source(creature|opponentBattlefield):life:-1 opponent && life:1 controller text=Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life and you gain 1 life. mana={3}{B} type=Enchantment [/card] [card] name=Reverent Hoplite auto=token(Soldier,Creature Human Soldier,1/1,white)*type:manaW text=When Reverent Hoplite enters the battlefield, create a number of 1/1 white Human Soldier creature tokens equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) mana={4}{W} type=Creature subtype=Human Soldier power=1 toughness=2 [/card] [card] name=Reversal of Fortune auto=target(opponent) name(target opponent) reveal:ohandcount revealzone(opponenthand) optionone name(Copy instant or sorcery) target(<1>*[instant;sorcery]|reveal) transforms((,newability[may activate castcard(copied noevent)])) oneshot and!(all(*|reveal) moveto(ownerhand))! optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) oneshot optiontwoend revealend text=Target opponent reveals his or her hand. You may copy an instant or sorcery card in it. If you do, you may cast the copy without paying its mana cost. mana={4}{R}{R} type=Sorcery [/card] [card] name=Reverse the Sands target=player auto=lifeset:20 targetedplayer text=Redistribute any number of players' life totals. (Each of those players gets one life total back.) mana={6}{W}{W} type=Sorcery [/card] [card] name=Revitalize auto=life:3 auto=draw:1 text=You gain 3 life. -- Draw a card. mana={1}{W} type=Instant [/card] [card] name=Revival // Revenge other={4}{W}{B} name(Revenge) auto=if paid(alternative) then life:lifetotal controller && life:-halfupopponentlifetotal opponent auto=ifnot paid(alternative) then target(creature[manacost<=3]|mygraveyard) moveto(mybattlefield) text=Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. -- Double your life total. Target opponent loses half their life, rounded up. mana={WB}{WB} type=Sorcery [/card] [card] name=Reyav, Master Smith auto=@combat(attacking) source(creature[enchanted]|myBattlefield):all(trigger[to]) transforms((,newability[double strike])) ueot auto=@combat(attacking) source(creature[geared]|myBattlefield):all(trigger[to]) transforms((,newability[double strike])) ueot text=Whenever a creature you control that's enchanted or equipped attacks, that creature gains double strike until end of turn. mana={R}{W} type=Legendary Creature subtype=Dwarf Artificer power=2 toughness=2 [/card] [card] name=Reyhan, Last of the Abzan abilities=partner auto=counter(1/1,3) auto=@movedTo(creature[counter{1/1.1}]|mygraveyard) from(Battlefield):may target(creature|myBattlefield) counter(1/1,1) auto=@movedTo(creature[counter{1/1.1}]|mycommandzone) from(Battlefield):may target(creature|myBattlefield) counter(1/1,1) auto=@movedTo(creature[counter{1/1.2}]|mygraveyard) from(Battlefield):may target(creature|myBattlefield) counter(1/1,2) auto=@movedTo(creature[counter{1/1.2}]|mycommandzone) from(Battlefield):may target(creature|myBattlefield) counter(1/1,2) auto=@movedTo(creature[counter{1/1.3}]|mygraveyard) from(Battlefield):may target(creature|myBattlefield) counter(1/1,3) auto=@movedTo(creature[counter{1/1.3}]|mycommandzone) from(Battlefield):may target(creature|myBattlefield) counter(1/1,3) auto=@movedTo(creature[counter{1/1.4}]|mygraveyard) from(Battlefield):may target(creature|myBattlefield) counter(1/1,4) auto=@movedTo(creature[counter{1/1.4}]|mycommandzone) from(Battlefield):may target(creature|myBattlefield) counter(1/1,4) auto=@movedTo(creature[counter{1/1.5}]|mygraveyard) from(Battlefield):may target(creature|myBattlefield) counter(1/1,5) auto=@movedTo(creature[counter{1/1.5}]|mycommandzone) from(Battlefield):may target(creature|myBattlefield) counter(1/1,5) auto=@movedTo(creature[counter{1/1.6}]|mygraveyard) from(Battlefield):may target(creature|myBattlefield) counter(1/1,6) auto=@movedTo(creature[counter{1/1.6}]|mycommandzone) from(Battlefield):may target(creature|myBattlefield) counter(1/1,6) auto=@movedTo(creature[counter{1/1.7}]|mygraveyard) from(Battlefield):may target(creature|myBattlefield) counter(1/1,7) auto=@movedTo(creature[counter{1/1.7}]|mycommandzone) from(Battlefield):may target(creature|myBattlefield) counter(1/1,7) auto=@movedTo(creature[counter{1/1.8}]|mygraveyard) from(Battlefield):may target(creature|myBattlefield) counter(1/1,8) auto=@movedTo(creature[counter{1/1.8}]|mycommandzone) from(Battlefield):may target(creature|myBattlefield) counter(1/1,8) auto=@movedTo(creature[counter{1/1.9}]|mygraveyard) from(Battlefield):may target(creature|myBattlefield) counter(1/1,9) auto=@movedTo(creature[counter{1/1.9}]|mycommandzone) from(Battlefield):may target(creature|myBattlefield) counter(1/1,9) auto=@movedTo(creature[counter{1/1.10}]|mygraveyard) from(Battlefield):may target(creature|myBattlefield) counter(1/1,10) auto=@movedTo(creature[counter{1/1.10}]|mycommandzone) from(Battlefield):may target(creature|myBattlefield) counter(1/1,10) auto=@movedTo(creature[counter{1/1.11}]|mygraveyard) from(Battlefield):may target(creature|myBattlefield) counter(1/1,11) auto=@movedTo(creature[counter{1/1.11}]|mycommandzone) from(Battlefield):may target(creature|myBattlefield) counter(1/1,11) auto=@movedTo(creature[counter{1/1.12}]|mygraveyard) from(Battlefield):may target(creature|myBattlefield) counter(1/1,12) auto=@movedTo(creature[counter{1/1.12}]|mycommandzone) from(Battlefield):may target(creature|myBattlefield) counter(1/1,12) auto=@movedTo(creature[counter{1/1.13}]|mygraveyard) from(Battlefield):may target(creature|myBattlefield) counter(1/1,13) auto=@movedTo(creature[counter{1/1.13}]|mycommandzone) from(Battlefield):may target(creature|myBattlefield) counter(1/1,13) auto=@movedTo(creature[counter{1/1.14}]|mygraveyard) from(Battlefield):may target(creature|myBattlefield) counter(1/1,14) auto=@movedTo(creature[counter{1/1.14}]|mycommandzone) from(Battlefield):may target(creature|myBattlefield) counter(1/1,14) auto=@movedTo(creature[counter{1/1.15}]|mygraveyard) from(Battlefield):may target(creature|myBattlefield) counter(1/1,15) auto=@movedTo(creature[counter{1/1.15}]|mycommandzone) from(Battlefield):may target(creature|myBattlefield) counter(1/1,15) auto=@movedTo(creature[counter{1/1.16}]|mygraveyard) from(Battlefield):may target(creature|myBattlefield) counter(1/1,16) auto=@movedTo(creature[counter{1/1.16}]|mycommandzone) from(Battlefield):may target(creature|myBattlefield) counter(1/1,16) auto=@movedTo(creature[counter{1/1.17}]|mygraveyard) from(Battlefield):may target(creature|myBattlefield) counter(1/1,17) auto=@movedTo(creature[counter{1/1.17}]|mycommandzone) from(Battlefield):may target(creature|myBattlefield) counter(1/1,17) auto=@movedTo(creature[counter{1/1.18}]|mygraveyard) from(Battlefield):may target(creature|myBattlefield) counter(1/1,18) auto=@movedTo(creature[counter{1/1.18}]|mycommandzone) from(Battlefield):may target(creature|myBattlefield) counter(1/1,18) auto=@movedTo(creature[counter{1/1.19}]|mygraveyard) from(Battlefield):may target(creature|myBattlefield) counter(1/1,19) auto=@movedTo(creature[counter{1/1.19}]|mycommandzone) from(Battlefield):may target(creature|myBattlefield) counter(1/1,19) auto=@movedTo(creature[counter{1/1.20}]|mygraveyard) from(Battlefield):may target(creature|myBattlefield) counter(1/1,20) auto=@movedTo(creature[counter{1/1.20}]|mycommandzone) from(Battlefield):may target(creature|myBattlefield) counter(1/1,20) text=Reyhan, Last of the Abzan enters the battlefield with three +1/+1 counters on it. -- Whenever a creature you control dies or is put into the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature. -- Partner (You can have two commanders if both have partner.) mana={1}{B}{G} type=Legendary Creature subtype=Human Warrior power=0 toughness=0 [/card] [card] name=Rhet-Crop Spearmaster auto=@exerted(this):transforms((,newability[1/0],newability[firststrike])) ueot auto=@combat(attacking) source(this):may exert text=You may exert Rhet-Crop Spearmaster as it attacks. When you do, it gets +1/+0 and gains first strike until end of turn. (An exerted creature won't untap during your next untap step.) mana={2}{W} type=Creature subtype=Human Warrior power=3 toughness=1 [/card] [card] name=Rhizome Lurcher auto=foreach(creature|mygraveyard) counter(1/1) text=Undergrowth — Rhizome Lurcher enters the battlefield with a number of +1/+1 counters on it equal to the number of creature cards in your graveyard. mana={2}{B}{G} type=Creature subtype=Fungus Zombie power=2 toughness=2 [/card] [card] name=Rhonas the Indomitable abilities=deathtouch, indestructible auto=aslongas(other creature[power>=4]|mybattlefield) cantattack <1 auto=aslongas(other creature[power>=4]|mybattlefield) cantblock <1 auto={2}{G}:target(other creature|mybattlefield) 2/0 && trample ueot text=Deathtouch, indestructible -- Rhonas the Indomitable can't attack or block unless you control another creature with power 4 or greater. -- {2}{G}: Another target creature gets +2/+0 and gains trample until end of turn. mana={2}{G} type=Legendary Creature subtype=God power=5 toughness=5 [/card] [card] name=Rhonas's Last Stand auto=token(Snake,creature Snake,5/4,green) auto=all(land|mybattlefield) frozen text=Create a 5/4 green Snake creature token. Lands you control don't untap during your next untap step. mana={G}{G} type=Sorcery [/card] [card] name=Rhonas's Monument auto=lord(creature[green]|mycastingzone) altercost(colorless,-1) auto=@movedto(creature|mystack):target(creature|mybattlefield) transforms((,newability[2/2 ueot],newability[trample ueot])) text=Green creature spells you cast cost {1} less to cast. -- Whenever you cast a creature spell, target creature you control gets +2/+2 and gains trample until end of turn. mana={3} type=Legendary Artifact [/card] [card] name=Rhonas's Stalwart auto=@exerted(this):1/1 ueot auto=@exerted(this):cantbeblockedby(power<=2) ueot auto=@combat(attacking) source(this):may exert text=You may exert Rhonas's Stalwart as it attacks. When you do, it gets +1/+1 until end of turn and can't be blocked by creatures with power 2 or less this turn. (An exerted creature won't untap during your next untap step.) mana={1}{G} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Rhox Faithmender abilities=lifelink auto=@lifeof(player) from(*[-Rhox Faithmender]):life:thatmuch auto=@damaged(creature,player) from(Rhox Faithmender|myBattlefield):life:thatmuch text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) -- If you would gain life, you gain twice that much life instead. mana={3}{W} type=Creature subtype=Rhino Monk power=1 toughness=5 [/card] [card] name=Rhox Oracle auto=draw:1 text=When Rhox Oracle enters the battlefield, draw a card. mana={4}{G} type=Creature subtype=Rhino Monk power=4 toughness=2 [/card] [card] name=Rhox Veteran auto=@combat(attacking) source(this):all(other creature[attacking]) 1/0 ueot auto=@combat(attacking) source(this):target(creature|opponentBattlefield) tap(noevent) text=Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) -- Whenever Rhox Veteran attacks, tap target creature an opponent controls. mana={3}{W} type=Creature subtype=Rhino Soldier power=2 toughness=4 [/card] [card] name=Rhystic Cave auto={T}:ability$!name(Add green mana) pay[[{1}]] name(pay 1 mana) donothing?add{G}!$ opponent auto={T}:ability$!name(Add blue mana) pay[[{1}]] name(pay 1 mana) donothing?add{U}!$ opponent auto={T}:ability$!name(Add black mana) pay[[{1}]] name(pay 1 mana) donothing?add{B}!$ opponent auto={T}:ability$!name(Add red mana) pay[[{1}]] name(pay 1 mana) donothing?add{R}!$ opponent auto={T}:ability$!name(Add white mana) pay[[{1}]] name(pay 1 mana) donothing?add{W}!$ opponent text={T}: Choose a color. Add one mana of that color to your mana pool unless any player pays {1}. Activate this ability only any time you could cast an instant. type=Land [/card] [card] name=Rhystic Lightning target=creature,player auto=ability$!name(pay to reduce damage) pay[[{2}]] name(pay 2 mana) damage:2?damage:4!$ opponent text=Rhystic Lightning deals 4 damage to target creature or player unless that creature's controller or that player pays {2}. If he or she does, Rhystic Lightning deals 2 damage to the creature or player. mana={2}{R} type=Instant [/card] [card] name=Rhystic Scrying auto=draw:3 controller auto=ability$!name(pay to discard) pay[[{2}]] name(pay 2 mana) discard:3 opponent?donothing!$ opponent text=Draw three cards. Then, if any player pays {2}, discard three cards. mana={2}{U}{U} type=Sorcery [/card] [card] name=Rhystic Syphon auto=ability$!name(pay o lose life) pay[[{3}]] name(pay 3 mana) donothing?life:-5 controller && life:5 opponent!$ opponent text=Unless target player pays {3}, he or she loses 5 life and you gain 5 life. mana={3}{B}{B} type=Sorcery [/card] [card] name=Rhythm of the Wild auto=@targeted(creature|mystack) from(instant|opponentzones):choice name(Creaure can't be countered) name(Creaure can't be countered) all(instant|opponentzones) fizzle auto=@movedto(creature[-token]|mybattlefield):choice name(Gains riot) name(Gains riot) all(trigger[to]) transforms((,newability[choice name(Counter 1/1) counter(1/1.1)],newability[choice name(Haste) haste all(this)])) forever text=Creature spells you control can't be countered. -- Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.) mana={1}{R}{G} type=Enchantment [/card] [card] name=Rhythmic Water Vortex target=creature auto=moveTo(ownerhand) auto=may moveto(myhand) target(Mu Yanling|mylibrary,mygraveyard) && shuffle text=Return up to two target creatures to their owner's hand. -- Search your library and/or graveyard for a card named Mu Yanling, reveal it, and put it into your hand. If you searched your library this way, shuffle it. mana={3}{U}{U} type=Sorcery [/card] [card] name=Ribbon Snake abilities=flying auto={2}:-flying ueot auto=foreach(land[-tapped]|opponentBattlefield) transforms((,newability[ability$!name(Pay 2) pay[[{2}]] name(Pay 2) notatarget(Ribbon Snake[flying]|opponentBattlefield)-flying ueot?donothing!$ opponent])) forever text=Flying -- {2}: Ribbon Snake loses flying until end of turn. Any player may activate this ability. mana={1}{U}{U} type=Creature subtype=Snake power=2 toughness=3 [/card] [card] name=Riddleform aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=@movedTo(*[-creature]|mystack):may transforms((Sphinx Creature,setpower=3,settoughness=3,flying)) ueot auto={2}{U}:scry:1 scrycore delayed dontshow donothing scrycoreend scryend text=Whenever you cast a noncreature spell, you may have Riddleform become a 3/3 Sphinx creature with flying in addition to its other types until end of turn. -- {2}{U}: Scry 1. mana={1}{U} type=Enchantment [/card] [card] name=Riddlemaster Sphinx abilities=flying auto=may moveto(ownerHand) target(creature|opponentBattlefield) text=Flying -- When Riddlemaster Sphinx enters the battlefield, you may return target creature an opponent controls to its owner's hand. mana={4}{U}{U} type=Creature subtype=Sphinx power=5 toughness=5 [/card] [card] name=Ride Down target=creature[blocking] auto=destroy auto=target(creature[attacking]) trample ueot text=Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn. mana={R}{W} type=Instant [/card] [card] name=Rielle, the Everwise auto=foreach(*[instant,sorcery]|myGraveyard) 1/0 auto=@discarded(*|myHand) turnlimited:draw:1 controller text=Rielle, the Everwise gets +1/+0 for each instant and sorcery card in your graveyard. -- Whenever you discard one or more cards for the first time each turn, draw that many cards. mana={1}{U}{R} type=Legendary Creature subtype=Human Wizard power=0 toughness=3 [/card] [card] name=Rienne, Angel of Rebirth abilities=flying auto=lord(creature[multicolor]|myBattlefield) 1/0 auto=@movedTo(creature[multicolor]|graveyard) from(battlefield):phaseaction[endofturn once] moveTo(ownerhand) ueot text=Flying -- Other multicolored creatures you control get +1/+0. -- Whenever another multicolored creature you control dies, return it to its owner's hand at the beginning of the next end step. mana={2}{R}{G}{W} type=Legendary Creature subtype=Angel power=5 toughness=4 [/card] [card] name=Rift Elemental auto={1}{R}{C(0/0,-1,Time),*|mybattlefield}:name(remove a time counter) 2/0 ueot text={1}{R}, Remove a time counter from a permanent you control or suspended card you own: Rift Elemental gets +2/+0 until end of turn. mana={R} type=Creature subtype=Elemental power=1 toughness=1 [/card] [card] name=Rigging Runner abilities=first strike auto=if raid then counter(1/1,1) text=First strike -- Raid — Rigging Runner enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn. mana={R} type=Creature subtype=Goblin Pirate power=1 toughness=1 [/card] [card] name=Righteous Confluence auto=choice name(Choose 1, 1, 1) token(Knight,Creature Knight,2/2,white,vigilance)*3 auto=choice name(Choose 1, 1, 2) token(Knight,Creature Knight,2/2,white,vigilance)*2 && target(enchantment|battlefield) moveto(exile) auto=choice name(Choose 1, 1, 3) token(Knight,Creature Knight,2/2,white,vigilance)*2 && life:5 controller auto=choice name(Choose 1, 2, 2) token(Knight,Creature Knight,2/2,white,vigilance) && target(<2>enchantment|battlefield) moveto(exile) auto=choice name(Choose 1, 2, 3) token(Knight,Creature Knight,2/2,white,vigilance) && target(enchantment|battlefield) moveto(exile) && life:5 controller auto=choice name(Choose 2, 2, 2) target(<3>enchantment|battlefield) moveto(exile) auto=choice name(Choose 2, 2, 3) target(<2>enchantment|battlefield) moveto(exile) && life:5 controller auto=choice name(Choose 2, 3, 3) target(enchantment|battlefield) moveto(exile) && life:10 controller auto=choice name(Choose 3, 3, 3) life:15 controller text=Choose three. You may choose the same mode more than once. -- • Put a 2/2 white Knight creature token with vigilance onto the battlefield. -- • Exile target enchantment. -- • You gain 5 life. mana={3}{W}{W} type=Sorcery [/card] [card] name=Righteous Valkyrie abilities=flying auto=@movedto(other *[angel;cleric]|mybattlefield):all(trigger[to]) dynamicability auto=this(variable{pdiffinitlife}>6) lord(creature|myBattlefield) 2/2 text=Flying -- Whenever another Angel or Cleric enters the battlefield under your control, you gain life equal to that creature’s toughness. -- As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2. mana={2}{W} type=Creature subtype=Angel Cleric power=2 toughness=4 [/card] [card] name=Rile target=creature|myBattlefield auto=damage:1 auto=trample auto=draw:1 text=Rile deals 1 damage to target creature you control. That creature gains trample until end of turn. -- Draw a card. mana={R} type=Sorcery [/card] [card] name=Rime Tender auto={T}:untap target(other *[snow]|battlefield) text={T}: Untap another target snow permanent. mana={1}{G} type=Snow Creature subtype=Human Druid power=2 toughness=2 [/card] [card] name=Rimehorn Aurochs abilities=trample auto=@combat(attacking) source(this):all(this) foreach(other aurochs[attacking]) 1/0 ueot auto={2}{i}:target(creature|battlefield) mustblock ueot text=Trample -- Whenever Rimehorn Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. -- {2}{S{i}: Target creature blocks target creature this turn if able. ({S{i} can be paid with one mana from a snow permanent.) mana={4}{G} type=Snow Creature subtype=Aurochs power=3 toughness=3 [/card] [card] name=Rimewood Falls auto=tap(noevent) text=({T}: Add {G} or {U}.) -- Rimewood Falls enters the battlefield tapped. type=Snow Land subtype=Forest Island [/card] [card] name=Rimrock Knight // Boulder Rush abilities=cantblock,flash,adventure restriction=myturnonly other={R} name(Adventure) autostack=if paid(alternative) then name(Creature gets 2/0) target(creature|battlefield) 2/0 ueot autostack=if paid(alternative) then transforms((,newability[moveto(exile) and!( transforms((,newability[canplayfromexile])) forever )!])) forever text=Rimrock Knight can't block. // Target creature gets +2/+0 until end of turn. (Then exile this card. You may cast the creature later from exile.) mana={1}{R} type=Creature subtype=Dwarf Knight power=3 toughness=1 [/card] [card] name=Rin and Seri, Inseparable auto=@movedTo(*[dog]|myStack):token(Cat Rin) auto=@movedTo(*[cat]|myStack):token(Dog Rin) auto={R}{G}{W}{T}:ability$!name(Choose one) choice name(Damage player and gain life) damage:type:dog:myBattlefield target(player) && life:type:cat:myBattlefield controller _ choice name(Damage creature and gain life) damage:type:dog:myBattlefield target(creature) && life:type:cat:myBattlefield controller _ choice name(Damage planeswalker and gain life) damage:type:dog:myBattlefield target(planeswalker) && life:type:cat:myBattlefield controller!$ controller text=Whenever you cast a Dog spell, create a 1/1 green Cat creature token. -- Whenever you cast a Cat spell, create a 1/1 white Dog creature token. -- {R}{G}{W}, {T}: Rin and Seri, Inseparable deals damage to any target equal to the number of Dogs you control. You gain life equal to the number of Cats you control. mana={1}{R}{G}{W} type=Legendary Creature subtype=Dog Cat power=4 toughness=4 [/card] [card] name=Ring of Immortals auto={3}{T}:target(*[instant;aura]|opponentstack) fizzle text={3}, {T}: Counter target instant or Aura spell that targets a permanent you control. mana={5} type=Artifact [/card] [card] name=Ring of Ma'ruf auto={5}{T}{E}:transforms((,newability[replacedraw target(*|mysideboard) moveto(myhand)])) ueot text={5}, {T}, Exile Ring of Ma'ruf: The next time you would draw a card this turn, instead choose a card you own from outside the game and put it into your hand. mana={5} type=Artifact [/card] [card] name=Ripjaw Raptor auto=@damaged(this):draw:1 controller text=Enrage — Whenever Ripjaw Raptor is dealt damage, draw a card. mana={2}{G}{G} type=Creature subtype=Dinosaur power=4 toughness=5 [/card] [card] name=Riptide Mangler auto={1}{U} restriction{type(creature[power=0]|battlefield)~morethan~0}:name(Set power to 0) name(Set power to 0) transforms((,setpower=0)) forever auto={1}{U} restriction{type(creature[power=1]|battlefield)~morethan~0}:name(Set power to 1) name(Set power to 1) transforms((,setpower=1)) forever auto={1}{U} restriction{type(creature[power=2]|battlefield)~morethan~0}:name(Set power to 2) name(Set power to 2) transforms((,setpower=2)) forever auto={1}{U} restriction{type(creature[power=3]|battlefield)~morethan~0}:name(Set power to 3) name(Set power to 3) transforms((,setpower=3)) forever auto={1}{U} restriction{type(creature[power=4]|battlefield)~morethan~0}:name(Set power to 4) name(Set power to 4) transforms((,setpower=4)) forever auto={1}{U} restriction{type(creature[power=5]|battlefield)~morethan~0}:name(Set power to 5) name(Set power to 5) transforms((,setpower=5)) forever auto={1}{U} restriction{type(creature[power=6]|battlefield)~morethan~0}:name(Set power to 6) name(Set power to 6) transforms((,setpower=6)) forever auto={1}{U} restriction{type(creature[power=7]|battlefield)~morethan~0}:name(Set power to 7) name(Set power to 7) transforms((,setpower=7)) forever auto={1}{U} restriction{type(creature[power=8]|battlefield)~morethan~0}:name(Set power to 8) name(Set power to 8) transforms((,setpower=8)) forever auto={1}{U} restriction{type(creature[power=9]|battlefield)~morethan~0}:name(Set power to 9) name(Set power to 9) transforms((,setpower=9)) forever auto={1}{U} restriction{type(creature[power=10]|battlefield)~morethan~0}:name(Set power to 10) name(Set power to 10) transforms((,setpower=10)) forever auto={1}{U} restriction{type(creature[power=11]|battlefield)~morethan~0}:name(Set power to 11) name(Set power to 11) transforms((,setpower=11)) forever auto={1}{U} restriction{type(creature[power=12]|battlefield)~morethan~0}:name(Set power to 12) name(Set power to 12) transforms((,setpower=12)) forever auto={1}{U} restriction{type(creature[power=13]|battlefield)~morethan~0}:name(Set power to 13) name(Set power to 13) transforms((,setpower=13)) forever auto={1}{U} restriction{type(creature[power=14]|battlefield)~morethan~0}:name(Set power to 14) name(Set power to 14) transforms((,setpower=14)) forever auto={1}{U} restriction{type(creature[power=15]|battlefield)~morethan~0}:name(Set power to 15) name(Set power to 15) transforms((,setpower=15)) forever auto={1}{U} restriction{type(creature[power=16]|battlefield)~morethan~0}:name(Set power to 16) name(Set power to 16) transforms((,setpower=16)) forever auto={1}{U} restriction{type(creature[power=17]|battlefield)~morethan~0}:name(Set power to 17) name(Set power to 17) transforms((,setpower=17)) forever auto={1}{U} restriction{type(creature[power=18]|battlefield)~morethan~0}:name(Set power to 18) name(Set power to 18) transforms((,setpower=18)) forever auto={1}{U} restriction{type(creature[power=19]|battlefield)~morethan~0}:name(Set power to 19) name(Set power to 19) transforms((,setpower=19)) forever auto={1}{U} restriction{type(creature[power>=20]|battlefield)~morethan~0}:name(Set power to 20) name(Set power to 20) transforms((,setpower=20)) forever text={1}{U}: Change Riptide Mangler's power to target creature's power. (This effect lasts indefinitely.) mana={1}{U} type=Creature subtype=Beast power=0 toughness=3 [/card] [card] name=Riptide Shapeshifter auto=chooseatype transforms((,newability[{2}{U}{U}{S}:moveTo(mybattlefield) target(creature[chosentype]|mylibrary)])) chooseend text={2}{U}{U}, Sacrifice Riptide Shapeshifter: Choose a creature type. Reveal cards from the top of your library until you reveal a creature card of that type. Put that card onto the battlefield and shuffle the rest into your library. mana={3}{U}{U} type=Creature subtype=Shapeshifter power=3 toughness=3 [/card] [card] name=Riptide Turtle abilities=flash,defender text=Flash -- Defender mana={1}{U} type=Creature subtype=Turtle power=0 toughness=5 [/card] [card] name=Rise // Fall other={B}{R} name(Fail) auto=if paid(alternative) then target(player) ability$!name(Discard 2 nonland cards at random) name(Discard 2 nonland cards at random) all(*[-land;zpos<=2]|myhand) moveto(mygraveyard)!$ targetedplayer auto=ifnot paid(alternative) then ability$!name(Return creature from graveyard) name(Return creature from graveyard) target(creature|graveyard) moveto(ownerhand)!$ controller auto=ifnot paid(alternative) then ability$!name(Return creature from battlefield) name(Return creature from battlefield) target(creature|battlefield) moveto(ownerhand)!$ controller text=Return target creature card from a graveyard and target creature on the battlefield to their owners' hands. // Target player reveals two cards at random from his or her hand, then discards each nonland card revealed this way. mana={U}{B} type=Sorcery [/card] [card] name=Rise Again target=creature|myGraveyard auto=moveTo(myBattlefield) text=Return target creature card from your graveyard to the battlefield. mana={4}{B} type=Sorcery [/card] [card] name=Rise of the Dread Marn abilities=foretell autohand={2}:name(Pay 2 and exile face-down) name(Pay 2 and exile face-down) doforetell myturnonly autoexile={B} restriction{compare(canforetellcast)~morethan~0}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) auto=token(Berserker,Creature Zombie Berserker,2/2,black)*type:creature[fresh]:mygraveyard auto=token(Berserker,Creature Zombie Berserker,2/2,black)*type:creature[fresh]:opponentgraveyard text=Create X 2/2 black Zombie Berserker creature tokens, where X is the number of nontoken creatures that died this turn. -- Foretell {B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) mana={2}{B} type=Instant [/card] [card] name=Rise to Glory auto=choice name(Return target creature...) moveTo(myBattlefield) target(creature|myGraveyard) auto=choice name(Return target aura...) moveTo(myBattlefield) target(enchantment[aura]|myGraveyard) auto=choice name(Return target creature and aura...) moveTo(myBattlefield) target(creature|myGraveyard) && moveTo(myBattlefield) target(enchantment[aura]|myGraveyard) text=Choose one or both — -- • Return target creature card from your graveyard to the battlefield. -- • Return target Aura card from your graveyard to the battlefield. mana={3}{W}{B} type=Sorcery [/card] [card] name=Risen Executioner abilities=cantblock auto=lord(*[zombie]|mybattlefield) 1/1 autograveyard={2}{B}{B}:if type(creature|mygraveyard)~equalto~0 name(cast from graveyard) moveto(mybattlefield) autograveyard={2}{B}{B}:if type(creature|mygraveyard)~equalto~1 Pay({1}) name(cast from graveyard) moveto(mybattlefield) autograveyard={2}{B}{B}:if type(creature|mygraveyard)~equalto~2 Pay({2}) name(cast from graveyard) moveto(mybattlefield) autograveyard={2}{B}{B}:if type(creature|mygraveyard)~equalto~3 Pay({3}) name(cast from graveyard) moveto(mybattlefield) autograveyard={2}{B}{B}:if type(creature|mygraveyard)~equalto~4 Pay({4}) name(cast from graveyard) moveto(mybattlefield) autograveyard={2}{B}{B}:if type(creature|mygraveyard)~equalto~5 Pay({5}) name(cast from graveyard) moveto(mybattlefield) autograveyard={2}{B}{B}:if type(creature|mygraveyard)~equalto~6 Pay({6}) name(cast from graveyard) moveto(mybattlefield) autograveyard={2}{B}{B}:if type(creature|mygraveyard)~equalto~7 Pay({7}) name(cast from graveyard) moveto(mybattlefield) autograveyard={2}{B}{B}:if type(creature|mygraveyard)~equalto~8 Pay({8}) name(cast from graveyard) moveto(mybattlefield) autograveyard={2}{B}{B}:if type(creature|mygraveyard)~equalto~9 Pay({9}) name(cast from graveyard) moveto(mybattlefield) autograveyard={2}{B}{B}:if type(creature|mygraveyard)~equalto~10 Pay({10}) name(cast from graveyard) moveto(mybattlefield) autograveyard={2}{B}{B}:if type(creature|mygraveyard)~equalto~11 Pay({11}) name(cast from graveyard) moveto(mybattlefield) autograveyard={2}{B}{B}:if type(creature|mygraveyard)~equalto~12 Pay({12}) name(cast from graveyard) moveto(mybattlefield) autograveyard={2}{B}{B}:if type(creature|mygraveyard)~equalto~13 Pay({13}) name(cast from graveyard) moveto(mybattlefield) autograveyard={2}{B}{B}:if type(creature|mygraveyard)~equalto~14 Pay({14}) name(cast from graveyard) moveto(mybattlefield) autograveyard={2}{B}{B}:if type(creature|mygraveyard)~equalto~15 Pay({15}) name(cast from graveyard) moveto(mybattlefield) autograveyard={2}{B}{B}:if type(creature|mygraveyard)~equalto~16 Pay({16}) name(cast from graveyard) moveto(mybattlefield) autograveyard={2}{B}{B}:if type(creature|mygraveyard)~equalto~17 Pay({17}) name(cast from graveyard) moveto(mybattlefield) autograveyard={2}{B}{B}:if type(creature|mygraveyard)~equalto~18 Pay({18}) name(cast from graveyard) moveto(mybattlefield) autograveyard={2}{B}{B}:if type(creature|mygraveyard)~equalto~19 Pay({19}) name(cast from graveyard) moveto(mybattlefield) autograveyard={2}{B}{B}:if type(creature|mygraveyard)~equalto~20 Pay({20}) name(cast from graveyard) moveto(mybattlefield) text=Risen Executioner can't block. -- Other Zombie creatures you control get +1/+1. -- You may cast Risen Executioner from your graveyard if you pay {1} more to cast it for each other creature card in your graveyard. mana={2}{B}{B} type=Creature subtype=Zombie Warrior power=4 toughness=3 [/card] [card] name=Risen Reef auto=reveal:1 optionone target(<1>land|reveal) moveto(ownerbattlefield) and!(tap(noevent))! optiononeend optiontwo target(<1>*|reveal) moveto(ownerhand) optiontwoend revealend auto=@movedto(other creature[elemental]|mybattlefield):reveal:1 optionone target(<1>land|reveal) moveto(ownerbattlefield) and!(tap(noevent))! optiononeend optiontwo target(<1>*|reveal) moveto(ownerhand) optiontwoend revealend text=Whenever Risen Reef or another Elemental enters the battlefield under your control, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. mana={1}{G}{U} type=Creature subtype=Elemental power=1 toughness=1 [/card] [card] name=Risen Riptide auto=@movedTo(*[kicked>=1]|myStack):all(this) transforms((,setpower=5,settoughness=5)) ueot text=Whenever you cast a kicked spell, Risen Riptide has base power and toughness 5/5 until end of turn. mana={2}{U} type=Creature subtype=Elemental power=0 toughness=5 [/card] [card] name=Rising Populace auto=@movedTo(other *[creature;planeswalker]|graveyard) from(myBattlefield):counter(1/1) text=Whenever another creature or planeswalker you control dies, put a +1/+1 counter on Rising Populace. mana={2}{W} type=Creature subtype=Human power=2 toughness=2 [/card] [card] name=Risk Factor auto=ability$!name(Choose one) choice name(Damage 4) damage:4 controller _ choice name(Draw cards) draw:3 opponent!$ opponent flashback={2}{R}{D(*|myhand)} text=Target opponent may have Risk Factor deal 4 damage to them. If that player doesn't, you draw three cards. -- Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) mana={2}{R} type=Instant [/card] [card] name=Rite of Belzenlok auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=create(cleric:creature cleric:0/1:black:)*2 auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) create(cleric:creature cleric:0/1:black:)*2 auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) create(demon:creature demon:6/6:black:flying:trample) and!( transforms((,newability[bury notatarget(other creature|myBattlefield)])))! auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I, II — Create two 0/1 black Cleric creature tokens. -- III — Create a 6/6 black Demon creature token with flying, trample, and "At the beginning of your upkeep, sacrifice another creature. If you can't, this creature deals 6 damage to you." mana={2}{B}{B} type=Enchantment subtype=Saga [/card] [card] name=Rite of Undoing target=*[-land]|mybattlefield auto=moveto(ownerhand) auto=moveto(ownerhand) target(*[-land]|opponentbattlefield) other={delve} name(Delve) text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Return target nonland permanent you control and target nonland permanent you don't control to their owners' hands. mana={4}{U} type=Instant [/card] [card] name=Rites of Initiation auto=if type(*|myHand)~morethan~0 then choice name(Discard 1 card) discard:1 controller && all(creature|mybattlefield) 1/0 ueot auto=if type(*|myHand)~morethan~1 then choice name(Discard 2 card) discard:2 controller && all(creature|mybattlefield) 2/0 ueot auto=if type(*|myHand)~morethan~2 then choice name(Discard 3 card) discard:3 controller && all(creature|mybattlefield) 3/0 ueot auto=if type(*|myHand)~morethan~3 then choice name(Discard 4 card) discard:4 controller && all(creature|mybattlefield) 4/0 ueot auto=if type(*|myHand)~morethan~4 then choice name(Discard 5 card) discard:5 controller && all(creature|mybattlefield) 5/0 ueot auto=if type(*|myHand)~morethan~5 then choice name(Discard 6 card) discard:6 controller && all(creature|mybattlefield) 6/0 ueot auto=if type(*|myHand)~morethan~6 then choice name(Discard 7 card) discard:7 controller && all(creature|mybattlefield) 7/0 ueot auto=if type(*|myHand)~morethan~7 then choice name(Discard 8 card) discard:8 controller && all(creature|mybattlefield) 8/0 ueot auto=if type(*|myHand)~morethan~8 then choice name(Discard 9 card) discard:9 controller && all(creature|mybattlefield) 9/0 ueot auto=if type(*|myHand)~morethan~9 then choice name(Discard 10 card) discard:10 controller && all(creature|mybattlefield) 10/0 ueot auto=if type(*|myHand)~morethan~10 then choice name(Discard 11 card) discard:11 controller && all(creature|mybattlefield) 11/0 ueot auto=if type(*|myHand)~morethan~11 then choice name(Discard 12 card) discard:12 controller && all(creature|mybattlefield) 12/0 ueot auto=if type(*|myHand)~morethan~12 then choice name(Discard 13 card) discard:13 controller && all(creature|mybattlefield) 13/0 ueot auto=if type(*|myHand)~morethan~13 then choice name(Discard 14 card) discard:14 controller && all(creature|mybattlefield) 14/0 ueot auto=if type(*|myHand)~morethan~14 then choice name(Discard 15 card) discard:15 controller && all(creature|mybattlefield) 15/0 ueot auto=if type(*|myHand)~morethan~15 then choice name(Discard 16 card) discard:16 controller && all(creature|mybattlefield) 16/0 ueot auto=if type(*|myHand)~morethan~16 then choice name(Discard 17 card) discard:17 controller && all(creature|mybattlefield) 17/0 ueot auto=if type(*|myHand)~morethan~17 then choice name(Discard 18 card) discard:18 controller && all(creature|mybattlefield) 18/0 ueot auto=if type(*|myHand)~morethan~18 then choice name(Discard 19 card) discard:19 controller && all(creature|mybattlefield) 19/0 ueot auto=if type(*|myHand)~morethan~19 then choice name(Discard 20 card) discard:20 controller && all(creature|mybattlefield) 20/0 ueot text=Discard any number of cards at random. Creatures you control get +1/+0 until end of turn for each card discarded this way. mana={R} type=Instant [/card] [card] name=Rites of Reaping target=creature auto=3/3 ueot auto=target(other creature) -3/-3 ueot text=Target creature gets +3/+3 until end of turn. Another target creature gets -3/-3 until end of turn. mana={4}{B}{G} type=Sorcery [/card] [card] name=Rites of Refusal target=*|stack auto=if type(*|myHand)~morethan~0 then choice ability$!name(X=1) target(*|myhand) reject!$ controller && transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever auto=if type(*|myHand)~morethan~1 then choice ability$!name(X=2) target(<2>*|myhand) reject!$ controller && transforms((,newability[pay[[{6}]] name(pay 6 mana) donothing?fizzle])) forever auto=if type(*|myHand)~morethan~2 then choice ability$!name(X=3) target(<3>*|myhand) reject!$ controller && transforms((,newability[pay[[{9}]] name(pay 9 mana) donothing?fizzle])) forever auto=if type(*|myHand)~morethan~3 then choice ability$!name(X=4) target(<4>*|myhand) reject!$ controller && transforms((,newability[pay[[{12}]] name(pay 12 mana) donothing?fizzle])) forever auto=if type(*|myHand)~morethan~4 then choice ability$!name(X=5) target(<5>*|myhand) reject!$ controller && transforms((,newability[pay[[{15}]] name(pay 15 mana) donothing?fizzle])) forever auto=if type(*|myHand)~morethan~5 then choice ability$!name(X=6) target(<6>*|myhand) reject!$ controller && transforms((,newability[pay[[{18}]] name(pay 18 mana) donothing?fizzle])) forever auto=if type(*|myHand)~morethan~6 then choice ability$!name(X=7) target(<7>*|myhand) reject!$ controller && transforms((,newability[pay[[{21}]] name(pay 21 mana) donothing?fizzle])) forever auto=if type(*|myHand)~morethan~7 then choice ability$!name(X=8) target(<8>*|myhand) reject!$ controller && transforms((,newability[pay[[{24}]] name(pay 24 mana) donothing?fizzle])) forever auto=if type(*|myHand)~morethan~8 then choice ability$!name(X=9) target(<9>*|myhand) reject!$ controller && transforms((,newability[pay[[{27}]] name(pay 27 mana) donothing?fizzle])) forever auto=if type(*|myHand)~morethan~9 then choice ability$!name(X=10) target(<10>*|myhand) reject!$ controller && transforms((,newability[pay[[{30}]] name(pay 30 mana) donothing?fizzle])) forever auto=if type(*|myHand)~morethan~10 then choice ability$!name(X=11) target(<11>*|myhand) reject!$ controller && transforms((,newability[pay[[{33}]] name(pay 33 mana) donothing?fizzle])) forever auto=if type(*|myHand)~morethan~11 then choice ability$!name(X=12) target(<12>*|myhand) reject!$ controller && transforms((,newability[pay[[{36}]] name(pay 36 mana) donothing?fizzle])) forever auto=if type(*|myHand)~morethan~12 then choice ability$!name(X=13) target(<13>*|myhand) reject!$ controller && transforms((,newability[pay[[{39}]] name(pay 39 mana) donothing?fizzle])) forever auto=if type(*|myHand)~morethan~13 then choice ability$!name(X=14) target(<14>*|myhand) reject!$ controller && transforms((,newability[pay[[{42}]] name(pay 42 mana) donothing?fizzle])) forever auto=if type(*|myHand)~morethan~14 then choice ability$!name(X=15) target(<15>*|myhand) reject!$ controller && transforms((,newability[pay[[{45}]] name(pay 45 mana) donothing?fizzle])) forever auto=if type(*|myHand)~morethan~15 then choice ability$!name(X=16) target(<16>*|myhand) reject!$ controller && transforms((,newability[pay[[{48}]] name(pay 48 mana) donothing?fizzle])) forever auto=if type(*|myHand)~morethan~16 then choice ability$!name(X=17) target(<17>*|myhand) reject!$ controller && transforms((,newability[pay[[{51}]] name(pay 51 mana) donothing?fizzle])) forever auto=if type(*|myHand)~morethan~17 then choice ability$!name(X=18) target(<18>*|myhand) reject!$ controller && transforms((,newability[pay[[{54}]] name(pay 54 mana) donothing?fizzle])) forever auto=if type(*|myHand)~morethan~18 then choice ability$!name(X=19) target(<19>*|myhand) reject!$ controller && transforms((,newability[pay[[{57}]] name(pay 57 mana) donothing?fizzle])) forever auto=if type(*|myHand)~morethan~19 then choice ability$!name(X=20) target(<20>*|myhand) reject!$ controller && transforms((,newability[pay[[{60}]] name(pay 60 mana) donothing?fizzle])) forever text=Discard any number of cards. Counter target spell unless its controller pays {3} for each card discarded this way. mana={1}{U} type=Instant [/card] [card] name=Rites of Spring aicode=activate moveTo(myhand) target(land[basic]|myLibrary) auto=if type(*|myHand)~morethan~0 then choice ability$!name(X=1) target(*|myhand) reject!$ controller && name(search 1 land) reveal:plibrarycount optionone name(choose 1 land) target(<1>land[basic]|reveal) moveto(ownerhand) optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) and!(shuffle)! optiontwoend revealend auto=if type(*|myHand)~morethan~1 then choice ability$!name(X=2) target(<2>*|myhand) reject!$ controller && name(search 2 lands) reveal:plibrarycount optionone name(choose 2 lands) target(<2>land[basic]|reveal) moveto(ownerhand) optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) and!(shuffle)! optiontwoend revealend auto=if type(*|myHand)~morethan~2 then choice ability$!name(X=3) target(<3>*|myhand) reject!$ controller && name(search 3 lands) reveal:plibrarycount optionone name(choose 3 lands) target(<3>land[basic]|reveal) moveto(ownerhand) optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) and!(shuffle)! optiontwoend revealend auto=if type(*|myHand)~morethan~3 then choice ability$!name(X=4) target(<4>*|myhand) reject!$ controller && name(search 4 lands) reveal:plibrarycount optionone name(choose 4 lands) target(<4>land[basic]|reveal) moveto(ownerhand) optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) and!(shuffle)! optiontwoend revealend auto=if type(*|myHand)~morethan~4 then choice ability$!name(X=5) target(<5>*|myhand) reject!$ controller && name(search 5 lands) reveal:plibrarycount optionone name(choose 5 lands) target(<5>land[basic]|reveal) moveto(ownerhand) optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) and!(shuffle)! optiontwoend revealend auto=if type(*|myHand)~morethan~5 then choice ability$!name(X=6) target(<6>*|myhand) reject!$ controller && name(search 6 lands) reveal:plibrarycount optionone name(choose 6 lands) target(<6>land[basic]|reveal) moveto(ownerhand) optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) and!(shuffle)! optiontwoend revealend auto=if type(*|myHand)~morethan~6 then choice ability$!name(X=7) target(<7>*|myhand) reject!$ controller && name(search 7 lands) reveal:plibrarycount optionone name(choose 7 lands) target(<7>land[basic]|reveal) moveto(ownerhand) optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) and!(shuffle)! optiontwoend revealend auto=if type(*|myHand)~morethan~7 then choice ability$!name(X=8) target(<8>*|myhand) reject!$ controller && name(search 8 lands) reveal:plibrarycount optionone name(choose 8 lands) target(<8>land[basic]|reveal) moveto(ownerhand) optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) and!(shuffle)! optiontwoend revealend auto=if type(*|myHand)~morethan~8 then choice ability$!name(X=9) target(<9>*|myhand) reject!$ controller && name(search 9 lands) reveal:plibrarycount optionone name(choose 9 lands) target(<9>land[basic]|reveal) moveto(ownerhand) optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) and!(shuffle)! optiontwoend revealend auto=if type(*|myHand)~morethan~9 then choice ability$!name(X=10) target(<10>*|myhand) reject!$ controller && name(search 10 lands) reveal:plibrarycount optionone name(choose 10 lands) target(<10>land[basic]|reveal) moveto(ownerhand) optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) and!(shuffle)! optiontwoend revealend auto=if type(*|myHand)~morethan~10 then choice ability$!name(X=11) target(<11>*|myhand) reject!$ controller && name(search 11 lands) reveal:plibrarycount optionone name(choose 11 lands) target(<11>land[basic]|reveal) moveto(ownerhand) optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) and!(shuffle)! optiontwoend revealend auto=if type(*|myHand)~morethan~11 then choice ability$!name(X=12) target(<12>*|myhand) reject!$ controller && name(search 12 lands) reveal:plibrarycount optionone name(choose 12 lands) target(<12>land[basic]|reveal) moveto(ownerhand) optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) and!(shuffle)! optiontwoend revealend auto=if type(*|myHand)~morethan~12 then choice ability$!name(X=13) target(<13>*|myhand) reject!$ controller && name(search 13 lands) reveal:plibrarycount optionone name(choose 13 lands) target(<13>land[basic]|reveal) moveto(ownerhand) optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) and!(shuffle)! optiontwoend revealend auto=if type(*|myHand)~morethan~13 then choice ability$!name(X=14) target(<14>*|myhand) reject!$ controller && name(search 14 lands) reveal:plibrarycount optionone name(choose 14 lands) target(<14>land[basic]|reveal) moveto(ownerhand) optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) and!(shuffle)! optiontwoend revealend auto=if type(*|myHand)~morethan~14 then choice ability$!name(X=15) target(<15>*|myhand) reject!$ controller && name(search 15 lands) reveal:plibrarycount optionone name(choose 15 lands) target(<15>land[basic]|reveal) moveto(ownerhand) optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) and!(shuffle)! optiontwoend revealend auto=if type(*|myHand)~morethan~15 then choice ability$!name(X=16) target(<16>*|myhand) reject!$ controller && name(search 16 lands) reveal:plibrarycount optionone name(choose 16 lands) target(<16>land[basic]|reveal) moveto(ownerhand) optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) and!(shuffle)! optiontwoend revealend auto=if type(*|myHand)~morethan~16 then choice ability$!name(X=17) target(<17>*|myhand) reject!$ controller && name(search 17 lands) reveal:plibrarycount optionone name(choose 17 lands) target(<17>land[basic]|reveal) moveto(ownerhand) optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) and!(shuffle)! optiontwoend revealend auto=if type(*|myHand)~morethan~17 then choice ability$!name(X=18) target(<18>*|myhand) reject!$ controller && name(search 18 lands) reveal:plibrarycount optionone name(choose 18 lands) target(<18>land[basic]|reveal) moveto(ownerhand) optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) and!(shuffle)! optiontwoend revealend auto=if type(*|myHand)~morethan~18 then choice ability$!name(X=19) target(<19>*|myhand) reject!$ controller && name(search 19 lands) reveal:plibrarycount optionone name(choose 19 lands) target(<19>land[basic]|reveal) moveto(ownerhand) optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) and!(shuffle)! optiontwoend revealend auto=if type(*|myHand)~morethan~19 then choice ability$!name(X=20) target(<20>*|myhand) reject!$ controller && name(search 20 lands) reveal:plibrarycount optionone name(choose 20 lands) target(<20>land[basic]|reveal) moveto(ownerhand) optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) and!(shuffle)! optiontwoend revealend text=Discard any number of cards. Search your library for that many basic land cards, reveal those cards, and put them into your hand. Then shuffle your library. mana={1}{G} type=Sorcery [/card] [card] name=Rith's Charm auto=choice name(Destroy land) target(land[-basic]) destroy auto=choice name(Create 3 saproling) token(Saproling,Creature Saproling,1/1,green)*3 auto=choice name(Prevent damage) notatarget(*|battlefield,stack,hand,graveyard) transforms((,newability[preventalldamage from(this)])) ueot text=Choose one — Destroy target nonbasic land; or put three 1/1 green Saproling creature tokens onto the battlefield; or prevent all damage a source of your choice would deal this turn. mana={R}{G}{W} type=Instant [/card] [card] name=Ritual of Rejuvenation auto=life:4 controller auto=draw:1 controller text=You gain 4 life. -- Draw a card. mana={2}{W} type=Instant [/card] [card] name=Ritual of Soot auto=destroy all(creature[manacost<=3]) text=Destroy all creatures with converted mana cost 3 or less. mana={2}{B}{B} type=Sorcery [/card] [card] name=Ritual of Subdual auto=cumulativeupcost[{2}] sacrifice auto=all(land|mybattlefield) loseabilities && transforms((,newability[producecolor:land])) forever auto=all(land|opponentbattlefield) loseabilities && transforms((,newability[producecolor:land])) forever text=Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- If a land is tapped for mana, it produces colorless mana instead of any other type. mana={4}{G}{G} type=Enchantment [/card] [card] name=Ritual of the Returned auto=token(Zombie,Creature Zombie,storedpower/storedtoughness,black) text=Exile target creature card from your graveyard. Put a black Zombie creature token onto the battlefield. Its power is equal to that card's power and its toughness is equal to that card's toughness. mana={3}{B}{E(creature|mygraveyard)} type=Instant [/card] [card] name=River Darter auto=cantbeblockedby(creature[Dinosaurs]) text=River Darter can't be blocked by Dinosaurs. mana={2}{U} type=Creature subtype=Merfolk Warrior power=2 toughness=3 [/card] [card] name=River Heralds' Boon target=creature auto=counter(1/1,1) auto=target(merfolk) counter(1/1,1) text=Put a +1/+1 counter on target creature and a +1/+1 counter on up to one target Merfolk. mana={1}{G} type=Instant [/card] [card] name=River Hoopoe abilities=flying auto={3}{G}{U}:life:2 && draw:1 text=Flying -- {3}{G}{U}: You gain 2 life and draw a card. mana={G}{U} type=Creature subtype=Bird power=1 toughness=3 [/card] [card] name=River Serpent abilities=cycling auto=aslongas(type(*|mygraveyard)~lessthen~5) cantattack autohand=__CYCLING__({U}) text=River Serpent can't attack unless there are five or more cards in your graveyard. -- Cycling {U} ({U}, Discard this card: Draw a card.) mana={5}{U} type=Creature subtype=Serpent power=5 toughness=5 [/card] [card] name=River Sneak abilities=unblockable auto=@movedto(merfolk|mybattlefield):1/1 ueot text=River Sneak can't be blocked. -- Whenever another Merfolk enters the battlefield under your control, River Sneak gets +1/+1 until end of turn. mana={1}{U} type=Creature subtype=Merfolk Warrior power=1 toughness=1 [/card] [card] name=River's Favor target=creature auto=1/1 text=Enchant creature -- Enchanted creature gets +1/+1. mana={U} type=Enchantment subtype=Aura [/card] [card] name=River's Grasp aicode=activate reject notatarget(*[-land]|opponenthand) other={3}{B} name(Spend black mana) auto=if paid(alternative) then reveal:type:*:opponenthand revealzone(opponenthand) optionone name(choose discards) notatarget(<1>*[-land]|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend auto=ifnot paid(alternative) then target(creature|battlefield) moveto(ownerhand) kicker={B} auto=kicker ifnot paid(alternative) then reveal:type:*:opponenthand revealzone(opponenthand) optionone name(choose discards) notatarget(<1>*[-land]|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend text=If {U} was spent to cast River's Grasp, return up to one target creature to its owner's hand. If {B} was spent to cast River's Grasp, target player reveals his or her hand, you choose a nonland card from it, then that player discards that card. (Do both if {U}{B} was spent.) mana={3}{U} type=Sorcery [/card] [card] name=River's Rebuke target=player auto=moveto(targetedpersonshand) all(*[-land]|targetedpersonsbattlefield) text=Return all nonland permanents target player controls to their owner's hand. mana={4}{U}{U} type=Sorcery [/card] [card] name=Riverglide Pathway autohand={0}:restriction{can play land} name(Lavaglide Pathway) name(Lavaglide Pathway) flip(Lavaglide Pathway) forcetype(land) auto={T}:add{U} text={T}: Add {U}. type=Land [/card] [card] name=Riverwise Augur auto=draw:3 controller && transforms((,newability[target(<2>*|myhand) moveto(mylibrary)])) oneshot text=When Riverwise Augur enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order. mana={3}{U} type=Creature subtype=Merfolk Wizard power=2 toughness=2 [/card] [card] name=Rix Maadi Reveler auto=if paid(alternative) then reject all(*|myhand) and!(draw:3)! auto=if type(*|myhand)~morethan~0 then ability$! reject notatarget(*|myhand) and!(draw:1)! !$ controller text=Spectacle {2}{B}{R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) -- When Rix Maadi Reveler enters the battlefield, discard a card, then draw a card. If Rix Maadi Reveler's spectacle cost was paid, instead discard your hand, then draw three cards. other={2}{B}{R} name(Spectacle) otherrestriction=compare(oplifelost)~morethan~0 mana={1}{R} type=Creature subtype=Human Shaman power=2 toughness=2 [/card] [card] name=Road of Return other={2}{G}{G} name(Entwine) auto=ifnot paid alternative then choice name(Return permanent) moveto(myhand) target(*|mygraveyard) auto=ifnot paid alternative then choice name(Return commander) moveto(myhand) target(*[iscommander]|mycommandzone) auto=if paid(alternative) then moveto(myhand) target(*|mygraveyard) && ability$!name(Choose commander from command zone) name(Choose commander from command zone) moveto(myhand) target(*[iscommander]|mycommandzone)!$ controller text=Choose one — -- • Return target permanent card from your graveyard to your hand. -- • Put your commander into your hand from the command zone. -- Entwine 2 (Choose both if you pay the entwine cost.) mana={G}{G} type=Sorcery [/card] [card] name=Roalesk, Apex Hybrid abilities=flying,trample auto=counter(1/1,2) target(other creature|myBattlefield) auto=_DIES__PROLIFERATE_ auto=_DIES__PROLIFERATE_ text=Flying, trample -- When Roalesk, Apex Hybrid enters the battlefield, put two +1/+1 counters on another target creature you control. -- When Roalesk dies, proliferate, then proliferate again. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.) mana={2}{G}{G}{U} type=Legendary Creature subtype=Human Mutant power=4 toughness=5 [/card] [card] name=Roaming Ghostlight abilities=flying auto=may moveTo(ownerhand) target(creature[-spirit]) text=Flying -- When Roaming Ghostlight enters the battlefield, return up to one target non-Spirit creature to its owner's hand. mana={3}{U}{U} type=Creature subtype=Spirit power=3 toughness=2 [/card] [card] name=Robot Chicken auto=@movedto(*|mystack):token(Egg,Creature Egg,0/1) auto=@movedto(mygraveyard) from(creature[egg]|mybattlefield):destroy target(creature,artifact) text=Whenever you cast a spell, put a 0/1 colorless Egg artifact creature token onto the battlefield. -- Whenever an Egg you control is put into a graveyard from the battlefield, destroy target artifact or creature. mana={4} type=Artifact Creature subtype=Chicken Construct power=2 toughness=2 [/card] [card] name=Roc Charger abilities=flying auto=@combat(attacking) source(this):target(creature[attacking;-flying]) flying ueot text=Flying -- Whenever Roc Charger attacks, target attacking creature without flying gains flying until end of turn. mana={2}{W} type=Creature subtype=Bird power=1 toughness=3 [/card] [card] name=Rock Equipment auto={1}:equip auto=teach(creature) {1}{T}{S(Rock Equipment|myBattlefield)}:name(Damage any target) name(Damage any target) damage:2 target(player,creature,planeswalker) text=Equiped creature has "{1}, {T}, Sacrifice Rock: This creature deals 2 damage to any target" -- Equip {1}. type=Artifact subtype=Equipment [/card] [card] name=Rock Jockey restriction=type(land[fresh]|myBattlefield)~equalto~0 auto=maxPlay(land)-99 controller ueot auto=phaseaction[upkeep once] maxPlay(land)+99 controller text=You can't cast Rock Jockey if you've played a land this turn. -- You can't play lands if you've cast Rock Jockey this turn. mana={2}{R} type=Creature subtype=Goblin power=3 toughness=3 [/card] [card] name=Rock Lobster auto=all(Scissors Lizards|battlefield) cantblock auto=all(Scissors Lizards|battlefield) cantattack text=Scissors Lizards cannot attack or block. mana={4} type=Artifact Creature power=4 toughness=3 [/card] [card] name=Rock Slide auto=thisforeach(X) ability$!name(Choose creature) choice name(Damage to a creature) damage:1 target(creature[attacking;blocking;-flying])!$ controller text=Rock Slide deals X damage divided as you choose among any number of target attacking or blocking creatures without flying. mana={X}{R} type=Instant [/card] [card] name=Rockslide Sorcerer auto=@movedTo(*[instant;sorcery;wizard]|myStack):name(Delas 1 damage) name(Deals 1 damage) damage:1 target(player,creature,planeswalker) text=Whenever you cast an instant, sorcery, or Wizard spell, Rockslide Sorcerer deals 1 damage to any target. mana={3}{R} type=Creature subtype=Human Wizard power=3 toughness=3 [/card] [card] name=Rofellos's Gift auto=target(enchantment|mygraveyard) moveto(myhand) text=Reveal any number of green cards in your hand. Return an enchantment card from your graveyard to your hand for each card revealed this way. mana={G} type=Sorcery [/card] [card] name=Rograkh, Son of Rohgahh abilities=first strike,menace,trample,partner text=First strike, menace, trample -- Partner (You can have two commanders if both have partner.) mana={0} type=Legendary Creature subtype=Kobold Warrior power=0 toughness=1 [/card] [card] name=Rogue abilities=haste auto=damage:1 target(player,creature,planeswalker) text=Haste -- When this creature enters the battlefield, it deals 1 damage to any target type=Creature subtype=Human Rogue power=1 toughness=2 [/card] [card] name=Roil Eruption kicker={5} auto=if paid(kicker) then name(Deals 5 damages) name(Deals 5 damages) damage:5 target(player,creature,planeswalker) auto=ifnot paid(kicker) then name(Deals 3 damages) name(Deals 3 damages) damage:3 target(player,creature,planeswalker) text=Kicker {5} (You may pay an additional {5} as you cast this spell.) -- Roil Eruption deals 3 damage to any target. If this spell was kicked, it deals 5 damage instead. mana={1}{R} type=Sorcery [/card] [card] name=Roiling Regrowth aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend text=Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. mana={2}{G}{S(land|myBattlefield)} type=Instant [/card] [card] name=Roiling Vortex auto=@each my upkeep:damage:1 controller auto=@each opponent upkeep:damage:1 opponent auto=@movedTo(*|myStack) restriction{type(land[tapped]|myBattlefield)~lessthan~1}:damage:5 controller auto=@movedTo(*|opponentStack) restriction{type(land[tapped]|opponentBattlefield)~lessthan~1}:damage:5 opponent auto={R}:nolifegainopponent ueot text=At the beginning of each player's upkeep, Roiling Vortex deals 1 damage to them. -- Whenever a player casts a spell, if no mana was spent to cast that spell, Roiling Vortex deals 5 damage to that player. -- {R}: Your opponents can't gain life this turn. mana={1}{R} type=Enchantment [/card] [card] name=Roiling Waters target=creature|opponentbattlefield auto=moveto(ownerhand) auto=ability$!name(Choose one) choice name(You draw) draw:1 controller _ choice name(Opponent draws) draw:1 opponent!$ controller text=Return up to two target creatures your opponents control to their owners' hands. Target player draws two cards. mana={5}{U}{U} type=Sorcery [/card] [card] name=Role Reversal auto=choice name(artifact) moveTo(myBattlefield) target(artifact|opponentBattlefield) and!(moveto(opponentBattlefield) target(artifact|myBattlefield))! auto=choice name(creature) moveTo(myBattlefield) target(creature|opponentBattlefield) and!(moveto(opponentBattlefield) target(creature|myBattlefield))! auto=choice name(enchantment) moveTo(myBattlefield) target(enchantment|opponentBattlefield) and!(moveto(opponentBattlefield) target(enchantment|myBattlefield))! auto=choice name(planeswalker) moveTo(myBattlefield) target(planeswalker|opponentBattlefield) and!(moveto(opponentBattlefield) target(planeswalker|myBattlefield))! auto=choice name(land) moveTo(myBattlefield) target(land|opponentBattlefield) and!(moveto(opponentBattlefield) target(land|myBattlefield))! text=Exchange control of two target permanents that share a permanent type. mana={U}{U}{R} type=Sorcery [/card] [card] name=Rolling Thunder auto=thisforeach(X) ability$!name(Choose target) choice name(Damage to a creature) damage:1 target(creature) _ choice name(Damage to a player) damage:1 target(player)!$ controller text=Rolling Thunder deals X damage divided as you choose among any number of target creatures and/or players. mana={X}{R}{R} type=Sorcery [/card] [card] name=Rona, Disciple of Gix auto=lord(*[counter{0/0.1.RonaExiled}]|myexile) canplayfromexile auto=if type(*[artifact]|mygraveyard)~morethan~0 then choice name(Exile artifact card) name(Exile artifact card) target(*[artifact]|mygraveyard) moveto(exile) and!( transforms((,newability[counter(0/0.1.RonaExiled)])) forever )! auto=if type(*[legendary]|mygraveyard)~morethan~0 then choice name(Exile legendary card) name(Exile legendary card) target(*[legendary]|mygraveyard) moveto(exile) and!( transforms((,newability[counter(0/0.1.RonaExiled)])) forever )! auto=if type(*[saga]|mygraveyard)~morethan~0 then choice name(Exile saga card) name(Exile saga card) target(*[saga]|mygraveyard) moveto(exile) and!( transforms((,newability[counter(0/0.1.RonaExiled)])) forever )! auto={4}{T}:all(*[zpos=1]|mylibrary) moveto(exile) and!( transforms((,newability[counter(0/0.1.RonaExiled)])) forever )! text=When Rona, Disciple of Gix enters the battlefield, you may exile target historic card from your graveyard. (Artifacts, legendaries, and Sagas are historic.) -- You may cast spells from among cards exiled with Rona. -- {4}, {T}: Exile the top card of your library. mana={1}{U}{B} type=Legendary Creature subtype=Human Artificer power=2 toughness=2 [/card] [card] name=Rookie Mistake target=creature auto=0/2 ueot auto=target(other creature) -2/-0 ueot text=Until end of turn, target creature gets +0/+2 and another target creature gets -2/-0. -- mana={U} type=Instant [/card] [card] name=Roost of Drakes kicker={2}{U} auto=if paid(kicker) then token(Drake,Creature Drake,2/2,blue,flying) auto=@movedTo(*[kicked>=1]|myStack):token(Drake,Creature Drake,2/2,blue,flying) text=Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) -- When Roost of Drakes enters the battlefield, if it was kicked, create a 2/2 blue Drake creature token with flying. -- Whenever you cast a kicked spell, create a 2/2 blue Drake creature token with flying. mana={U} type=Enchantment [/card] [card] name=Root Sliver abilities=nofizzle auto=lord(Sliver|stack) nofizzle auto=lord(Sliver|opponentstack) nofizzle text=This spell can’t be countered. -- Sliver spells can’t be countered. mana={3}{G} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Root Snare auto=preventAllcombatDamage ueotauto=preventAllcombatDamage ueot text=Prevent all combat damage that would be dealt this turn. mana={1}{G} type=Instant [/card] [card] name=Rooting Moloch abilities=cycling auto=moveTo(exile) target(*[cycling]|myGraveyard) and!( transforms((newability[canplayfromexile])) uynt )! autohand=__CYCLING__({2}) text=When Rooting Moloch enters the battlefield, exile target card with a cycling ability from your graveyard. Until the end of your next turn, you may play that card. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={4}{R} type=Creature subtype=Lizard power=4 toughness=4 [/card] [card] name=Rootless Yew abilities=trample auto=@movedTo(this|mygraveyard) from(mybattlefield):name(Put creature in hand) target(creature[power>=6]|mygraveyard) moveto(myhand) and!( shuffle )! text=When Rootless Yew dies, search your library for a creature card with power or toughness 6 or greater, reveal it, put it into your hand, then shuffle your library. mana={3}{G}{G} type=Creature subtype=Treefolk power=5 toughness=4 [/card] [card] name=Roots of Wisdom autostack=deplete:3 auto=if type(*[land;elf]|mygraveyard)~morethan~0 then target(*[land;elf]|mygraveyard) moveto(myhand) else draw:1 controller text=Mill three cards, then return a land card or Elf card from your graveyard to your hand. If you can’t, draw a card. (To mill a card, put the top card of your library into your graveyard.) mana={1}{G} type=Sorcery [/card] [card] name=Rootweaver Druid auto=ability$!name(fetch land) target(land[basic]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ opponent auto=ability$!name(fetch land) target(land[basic]|mylibrary) moveto(opponentbattlefield) and!( tap(noevent) )! !$ opponent text=When Rootweaver Druid enters the battlefield, each opponent may search their library for up to three basic land cards. They each put one of those cards onto the battlefield tapped under your control and the rest onto the battlefield tapped under their control. Then each player who searched their library this way shuffles it. mana={2}{G} type=Creature subtype=Elf Druid power=2 toughness=1 [/card] [card] name=Rosemane Centaur abilities=vigilance other={convoke} name(Convoke) text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Vigilance mana={3}{G}{W} type=Creature subtype=Centaur Soldier power=4 toughness=4 [/card] [card] name=Rosethorn Acolyte // Seasonal Ritual abilities=adventure other={G} name(Adventure) autostack=if paid(alternative) then name(Add 1 mana of any color) name(Add 1 mana of any color) transforms((,newability[activatechooseacolor add{chosencolor} activatechooseend])) forever autostack=if paid(alternative) then transforms((,newability[moveto(exile) and!( transforms((,newability[canplayfromexile])) forever )!])) forever auto={T}:add{U} auto={T}:add{B} auto={T}:add{R} auto={T}:add{G} auto={T}:add{W} text={T}: Add one mana of any color. // Add one mana of any color. (Then exile this card. You may cast the creature later from exile.) mana={2}{G} type=Creature subtype=Elf Druid power=2 toughness=3 [/card] [card] name=Rosethorn Halberd auto=rehook target(creature[-human]|myBattlefield) auto={5}:equip auto=teach(creature) 2/1 text=When Rosethorn Halberd enters the battlefield, attach it to target non-Human creature you control. -- Equipped creature gets +2/+1. -- Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.) mana={G} type=Artifact subtype=Equipment [/card] [card] name=Rosheen Meanderer auto={T}:add{4} text={T}: Add {4} to your mana pool. Spend this mana only on costs that contain {X}. mana={3}{RG} type=Legendary Creature subtype=Giant Shaman power=4 toughness=4 [/card] [card] name=Rot Hulk abilities=menace auto=moveTo(myBattlefield) target(zombie|mygraveyard) text=Menace -- When Rot Hulk enters the battlefield, return up to X target Zombie cards from your graveyard to the battlefield, where X is the number of opponents you have. mana={5}{B}{B} type=Creature subtype=Zombie power=5 toughness=5 [/card] [card] name=Rotting Regisaur auto=@each my upkeep:reject notatarget(*|myhand) text=At the beginning of your upkeep, discard a card. mana={2}{B} type=Creature subtype=Zombie Dinosaur power=7 toughness=6 [/card] [card] name=Rotwidow Pack abilities=reach auto={3}{B}{G}{E(creature|mygraveyard)}:token(Spider,Creature Spider,1/2,reach,green) && damage:type:creature[spider]:myBattlefield target(opponent) text=Reach -- {3}{B}{G}, Exile a creature card from your graveyard: Create a 1/2 green Spider creature token with reach, then each opponent loses 1 life for each Spider you control. mana={2}{B}{G} type=Creature subtype=Spider power=2 toughness=4 [/card] [card] name=Rough // Tumble other={5}{R} name(Tumble) auto=if paid(alternative) then damage:6 all(creature[flying]) auto=ifnot paid(alternative) then damage:2 all(creature[-flying]) text=Rough deals 2 damage to each creature without flying. // Tumble deals 6 damage to each creature with flying. mana={1}{R} type=Sorcery [/card] [card] name=Rouse the Mob kicker=multi{2}{R} auto=if compare(kicked)~equalto~0 then name(choose 1 creature) name(choose 1 creature) target(creature) transforms((,newability[2/0],newability[trample])) ueot auto=if compare(kicked)~equalto~1 then name(choose 2 creatures) name(choose 2 creatures) target(creature) transforms((,newability[2/0],newability[trample])) ueot auto=if compare(kicked)~equalto~2 then name(choose 3 creatures) name(choose 3 creatures) target(creature) transforms((,newability[2/0],newability[trample])) ueot auto=if compare(kicked)~equalto~3 then name(choose 4 creatures) name(choose 4 creatures) target(creature) transforms((,newability[2/0],newability[trample])) ueot auto=if compare(kicked)~equalto~4 then name(choose 5 creatures) name(choose 5 creatures) target(creature) transforms((,newability[2/0],newability[trample])) ueot auto=if compare(kicked)~equalto~5 then name(choose 6 creatures) name(choose 6 creatures) target(creature) transforms((,newability[2/0],newability[trample])) ueot auto=if compare(kicked)~equalto~6 then name(choose 7 creatures) name(choose 7 creatures) target(creature) transforms((,newability[2/0],newability[trample])) ueot auto=if compare(kicked)~equalto~7 then name(choose 8 creatures) name(choose 8 creatures) target(creature) transforms((,newability[2/0],newability[trample])) ueot auto=if compare(kicked)~equalto~8 then name(choose 9 creatures) name(choose 9 creatures) target(creature) transforms((,newability[2/0],newability[trample])) ueot auto=if compare(kicked)~equalto~9 then name(choose 10 creatures) name(choose 10 creatures) target(creature) transforms((,newability[2/0],newability[trample])) ueot auto=if compare(kicked)~equalto~10 then name(choose 11 creatures) name(choose 11 creatures) target(creature) transforms((,newability[2/0],newability[trample])) ueot auto=if compare(kicked)~equalto~11 then name(choose 12 creatures) name(choose 12 creatures) target(creature) transforms((,newability[2/0],newability[trample])) ueot auto=if compare(kicked)~equalto~12 then name(choose 13 creatures) name(choose 13 creatures) target(creature) transforms((,newability[2/0],newability[trample])) ueot auto=if compare(kicked)~equalto~13 then name(choose 14 creatures) name(choose 14 creatures) target(creature) transforms((,newability[2/0],newability[trample])) ueot auto=if compare(kicked)~equalto~14 then name(choose 15 creatures) name(choose 15 creatures) target(creature) transforms((,newability[2/0],newability[trample])) ueot auto=if compare(kicked)~equalto~15 then name(choose 16 creatures) name(choose 16 creatures) target(creature) transforms((,newability[2/0],newability[trample])) ueot auto=if compare(kicked)~equalto~16 then name(choose 17 creatures) name(choose 17 creatures) target(creature) transforms((,newability[2/0],newability[trample])) ueot auto=if compare(kicked)~equalto~17 then name(choose 18 creatures) name(choose 18 creatures) target(creature) transforms((,newability[2/0],newability[trample])) ueot auto=if compare(kicked)~equalto~18 then name(choose 19 creatures) name(choose 19 creatures) target(creature) transforms((,newability[2/0],newability[trample])) ueot auto=if compare(kicked)~equalto~19 then name(choose 20 creatures) name(choose 20 creatures) target(creature) transforms((,newability[2/0],newability[trample])) ueot text=Strive — Rouse the Mob costs {2}{R} more to cast for each target beyond the first. -- Any number of target creatures each get +2/+0 and gain trample until end of turn. mana={R} type=Instant [/card] [card] name=Rousing Read target=creature auto=draw:2 controller && transforms((,newability[target(*|myhand) reject])) oneshot auto=1/1 auto=flying text=Enchant creature -- When Rousing Read enters the battlefield, draw two cards, then discard a card. -- Enchanted creature gets +1/+1 and has flying. mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Rousing of Souls auto=reveal:1 revealzone(mylibrary) optionone if type(land|reveal)~lessthan~1 then token(Spirit,Creature Spirit,1/1,white,flying) optiononeend optiontwo target(<1>*|reveal) moveto(mylibrary) optiontwoend afterrevealed draw:1 controller afterrevealedend revealend auto=reveal:1 revealzone(opponentlibrary) optionone if type(land|reveal)~lessthan~1 then token(Spirit,Creature Spirit,1/1,white,flying) optiononeend optiontwo target(<1>*|reveal) moveto(opponentlibrary) optiontwoend afterrevealed draw:1 opponent afterrevealedend revealend text=Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, you put a 1/1 white Spirit creature token with flying onto the battlefield. Then each player draws a card. mana={2}{W} type=Sorcery [/card] [card] name=Rout abilities=flash restriction=myturnonly other={5}{W}{W} name(Cast as instant) auto=bury all(creature) text=You may cast Rout any time you could cast an instant if you pay {2} more to cast it. -- Destroy all creatures. They can't be regenerated. mana={3}{W}{W} type=Sorcery [/card] [card] name=Roving Keep abilities=defender auto={7}:2/0 && trample && canattack ueot text=Defender -- {7}: Roving Keep gets +2/+0 and gains trample until end of turn. It can attack this turn as though it didn't have defender. mana={7} type=Artifact Creature subtype=Wall power=5 toughness=7 [/card] [card] name=Rowan's Battleguard abilities=first strike auto=aslongas(planeswalker[Rowan]|myBattlefield) +3/+0 text=First strike -- As long as you control a Rowan planeswalker, Rowan's Battleguard gets +3/+0. mana={3}{R} type=Creature subtype=Human Knight power=3 toughness=3 [/card] [card] name=Rowan's Stalwarts auto=moveto(myhand) target(Rowan^ Fearless Sparkmage|mylibrary) auto=moveto(myhand) target(Rowan^ Fearless Sparkmage|mygraveyard) text=When Rowan's Stalwarts enters the battlefield, you may search your library and/or graveyard for a card named Rowan, Fearless Sparkmage, reveal it, and put it into your hand. If you search your library this way, shuffle it. mana={4}{R} type=Creature subtype=Human Knight power=5 toughness=2 [/card] [card] name=Rowdy Crew abilities=trample auto=draw:3 && discard:2 controller text=Trample -- When Rowdy Crew enters the battlefield, draw three cards, then discard two cards at random. If two cards that share a card type are discarded this way, put two +1/+1 counters on Rowdy Crew. mana={2}{R}{R} type=Creature subtype=Human Pirate power=3 toughness=3 [/card] [card] name=Rubble Reading target=land auto=destroy aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend text=Destroy target land. Scry 2. mana={3}{R} type=Sorcery [/card] [card] name=Rubble Slinger abilities=reach text=Reach mana={2}{RG} type=Creature subtype=Human Warrior power=2 toughness=3 [/card] [card] name=Rubblebelt Boar auto=target(creature) 2/0 ueot text=When Rubblebelt Boar enters the battlefield, target creature gets +2/+0 until end of turn. mana={3}{R} type=Creature subtype=Boar power=3 toughness=3 [/card] [card] name=Rubblebelt Recluse abilities=mustattack text=Rubblebelt Recluse attacks each combat if able. mana={4}{R} type=Creature subtype=Ogre Berserker power=6 toughness=5 [/card] [card] name=Rubblebelt Rioters abilities=haste auto=@combat(attacking) source(this):power:highest:creature:mybattlefield/0 text=Haste -- Whenever Rubblebelt Rioters attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control. mana={1}{R}{G} type=Creature subtype=Human Berserker power=0 toughness=4 [/card] [card] name=Rubblebelt Runner auto=cantbeblockedby(creature[token]) text=Rubblebelt Runner can't be blocked by creature tokens. mana={1}{R}{G} type=Creature subtype=Viashino Warrior power=3 toughness=3 [/card] [card] name=Ruin Crab auto=_LANDFALL_deplete:3 opponent text=Landfall — Whenever a land enters the battlefield under your control, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.) mana={U} type=Creature subtype=Crab power=0 toughness=3 [/card] [card] name=Ruin Raider auto=@each my endofturn:if raid then draw:1 && life:-manacost text=Raid — At the beginning of your end step, if you attacked with a creature this turn, reveal the top card of your library and put that card into your hand. You lose life equal to the card's converted mana cost. mana={2}{B} type=Creature subtype=Orc Pirate power=3 toughness=2 [/card] [card] name=Ruin Rat abilities=deathtouch auto=@movedTo(this|graveyard) from(battlefield):target(*|opponentgraveyard) moveTo(exile) text=Deathtouch -- When Ruin Rat dies, exile target card from an opponent's graveyard. mana={1}{B} type=Creature subtype=Rat power=1 toughness=1 [/card] [card] name=Ruination Rioter auto=@movedTo(this|graveyard) from(battlefield):damage:type:land:mygraveyard target(player,creature,planeswalker) text=When Ruination Rioter dies, you may have it deal damage to any target equal to the number of land cards in your graveyard. mana={R}{G} type=Creature subtype=Human Berserker power=2 toughness=2 [/card] [card] name=Ruinous Ultimatum auto=destroy all(*[-land]|opponentBattlefield) text=Destroy all nonland permanents your opponents control. mana={R}{R}{W}{W}{W}{B}{B} type=Sorcery [/card] [card] name=Rumbling Rockslide target=creature auto=damage:type:land:myBattlefield text=Rumbling Rockslide deals damage to target creature equal to the number of lands you control. mana={3}{R} type=Sorcery [/card] [card] name=Rumbling Ruin auto=if type(creature[counter{1/1}]|mybattlefield)~morethan~0 then choice name(Total of 1/1 couinters is 1) name(Total of 1/1 couinters is 1) all(creature[power<=1]|opponentbattlefield) transforms((,newability[cantblock])) ueot auto=if type(creature[counter{1/1}]|mybattlefield)~morethan~0 then choice name(Total of 1/1 couinters is 2) name(Total of 1/1 couinters is 2) all(creature[power<=2]|opponentbattlefield) transforms((,newability[cantblock])) ueot auto=if type(creature[counter{1/1}]|mybattlefield)~morethan~0 then choice name(Total of 1/1 couinters is 3) name(Total of 1/1 couinters is 3) all(creature[power<=3]|opponentbattlefield) transforms((,newability[cantblock])) ueot auto=if type(creature[counter{1/1}]|mybattlefield)~morethan~0 then choice name(Total of 1/1 couinters is 4) name(Total of 1/1 couinters is 4) all(creature[power<=4]|opponentbattlefield) transforms((,newability[cantblock])) ueot auto=if type(creature[counter{1/1}]|mybattlefield)~morethan~0 then choice name(Total of 1/1 couinters is 5) name(Total of 1/1 couinters is 5) all(creature[power<=5]|opponentbattlefield) transforms((,newability[cantblock])) ueot auto=if type(creature[counter{1/1}]|mybattlefield)~morethan~0 then choice name(Total of 1/1 couinters is 6) name(Total of 1/1 couinters is 6) all(creature[power<=6]|opponentbattlefield) transforms((,newability[cantblock])) ueot auto=if type(creature[counter{1/1}]|mybattlefield)~morethan~0 then choice name(Total of 1/1 couinters is 7) name(Total of 1/1 couinters is 7) all(creature[power<=7]|opponentbattlefield) transforms((,newability[cantblock])) ueot auto=if type(creature[counter{1/1}]|mybattlefield)~morethan~0 then choice name(Total of 1/1 couinters is 8) name(Total of 1/1 couinters is 8) all(creature[power<=8]|opponentbattlefield) transforms((,newability[cantblock])) ueot auto=if type(creature[counter{1/1}]|mybattlefield)~morethan~0 then choice name(Total of 1/1 couinters is 9) name(Total of 1/1 couinters is 9) all(creature[power<=9]|opponentbattlefield) transforms((,newability[cantblock])) ueot auto=if type(creature[counter{1/1}]|mybattlefield)~morethan~0 then choice name(Total of 1/1 couinters is 10) name(Total of 1/1 couinters is 10) all(creature[power<=10]|opponentbattlefield) transforms((,newability[cantblock])) ueot auto=if type(creature[counter{1/1}]|mybattlefield)~morethan~0 then choice name(Total of 1/1 couinters is 11) name(Total of 1/1 couinters is 11) all(creature[power<=11]|opponentbattlefield) transforms((,newability[cantblock])) ueot auto=if type(creature[counter{1/1}]|mybattlefield)~morethan~0 then choice name(Total of 1/1 couinters is 12) name(Total of 1/1 couinters is 12) all(creature[power<=12]|opponentbattlefield) transforms((,newability[cantblock])) ueot auto=if type(creature[counter{1/1}]|mybattlefield)~morethan~0 then choice name(Total of 1/1 couinters is 13) name(Total of 1/1 couinters is 13) all(creature[power<=13]|opponentbattlefield) transforms((,newability[cantblock])) ueot auto=if type(creature[counter{1/1}]|mybattlefield)~morethan~0 then choice name(Total of 1/1 couinters is 14) name(Total of 1/1 couinters is 14) all(creature[power<=14]|opponentbattlefield) transforms((,newability[cantblock])) ueot auto=if type(creature[counter{1/1}]|mybattlefield)~morethan~0 then choice name(Total of 1/1 couinters is 15) name(Total of 1/1 couinters is 15) all(creature[power<=15]|opponentbattlefield) transforms((,newability[cantblock])) ueot auto=if type(creature[counter{1/1}]|mybattlefield)~morethan~0 then choice name(Total of 1/1 couinters is 16) name(Total of 1/1 couinters is 16) all(creature[power<=16]|opponentbattlefield) transforms((,newability[cantblock])) ueot auto=if type(creature[counter{1/1}]|mybattlefield)~morethan~0 then choice name(Total of 1/1 couinters is 17) name(Total of 1/1 couinters is 17) all(creature[power<=17]|opponentbattlefield) transforms((,newability[cantblock])) ueot auto=if type(creature[counter{1/1}]|mybattlefield)~morethan~0 then choice name(Total of 1/1 couinters is 18) name(Total of 1/1 couinters is 18) all(creature[power<=18]|opponentbattlefield) transforms((,newability[cantblock])) ueot auto=if type(creature[counter{1/1}]|mybattlefield)~morethan~0 then choice name(Total of 1/1 couinters is 19) name(Total of 1/1 couinters is 19) all(creature[power<=19]|opponentbattlefield) transforms((,newability[cantblock])) ueot auto=if type(creature[counter{1/1}]|mybattlefield)~morethan~0 then choice name(Total of 1/1 couinters is 20) name(Total of 1/1 couinters is 20) all(creature[power<=20]|opponentbattlefield) transforms((,newability[cantblock])) ueot text=When Rumbling Ruin enters the battlefield, count the number of +1/+1 counters on creatures you control. Creatures your opponents control with power less than or equal to that number can't block this turn. mana={5}{R} type=Creature subtype=Elemental power=6 toughness=6 [/card] [card] name=Rumbling Sentry aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend text=When Rumbling Sentry enters the battlefield, scry 1. mana={3}{W}{W} type=Creature subtype=Giant power=3 toughness=6 [/card] [card] name=Run Afoul auto=ability$!name(sacrifice) notatarget(creature[flying]|mybattlefield) sacrifice!$ opponent text=Target opponent sacrifices a creature with flying. mana={G} type=Instant [/card] [card] name=Run Aground target=creature auto=moveto(ownerlibrary) text=Put target artifact or creature on top of its owner's library. mana={3}{U} type=Instant [/card] [card] name=Run Amok target=creature[attacking] auto=+3/+3 auto=trample text=Target attacking creature gets +3/+3 and gains trample until end of turn. mana={1}{R} type=Instant [/card] [card] name=Run Ashore auto=choice name(Return to hand) name(Return to hand) target(*[-land]|battlefield) moveto(ownerhand) auto=choice name(Put on top or bottom) name(Put on top or bottom) ability$!name(Choose one) choice name(Put on top) target(*[-land]|battlefield) moveto(ownerlibrary) _ choice name(Put on bottom) target(*[-land]|battlefield) bottomoflibrary!$ controller auto=choice name(Choose both) name(Choose both) target(*[-land]|battlefield) moveto(ownerhand) && ability$!name(Choose one) choice name(Put on top) target(*[-land]|battlefield) moveto(ownerlibrary) _ choice name(Put on bottom) target(*[-land]|battlefield) bottomoflibrary!$ controller text=Choose one or both — -- • The owner of target nonland permanent puts it on the top or bottom of their library. -- • Return target nonland permanent to its owner’s hand. mana={4}{U}{U} type=Instant [/card] [card] name=Run Away Together auto=moveTo(myHand) target(creature|myBattlefield) auto=moveTo(opponentHand) target(creature|opponentBattlefield) text=Choose two target creatures controlled by different players. Return those creatures to their owners' hands. mana={1}{U} type=Instant [/card] [card] name=Runaway Steam-Kin auto=@movedTo(*[red]|mystack) restriction{(counter(1/1))~lessthan~3}:counter(1/1) auto={C(1/1,-3)}:Add {R}{R}{R} text=Whenever you cast a red spell, if Runaway Steam-Kin has fewer than three +1/+1 counters on it, put a +1/+1 counter on Runaway Steam-Kin. -- Remove three +1/+1 counters from Runaway Steam-Kin: Add {R}{R}{R}. mana={1}{R} type=Creature subtype=Elemental power=1 toughness=1 [/card] [card] name=Rune Snag target=*|stack auto=if type(Rune Snag|graveyard)~equalto~0 then transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever auto=if type(Rune Snag|graveyard)~equalto~1 then transforms((,newability[pay[[{4}]] name(pay 4 mana) donothing?fizzle])) forever auto=if type(Rune Snag|graveyard)~equalto~2 then transforms((,newability[pay[[{6}]] name(pay 6 mana) donothing?fizzle])) forever auto=if type(Rune Snag|graveyard)~equalto~3 then transforms((,newability[pay[[{8}]] name(pay 8 mana) donothing?fizzle])) forever auto=if type(Rune Snag|graveyard)~equalto~4 then transforms((,newability[pay[[{10}]] name(pay 10 mana) donothing?fizzle])) forever auto=if type(Rune Snag|graveyard)~equalto~5 then transforms((,newability[pay[[{12}]] name(pay 12 mana) donothing?fizzle])) forever auto=if type(Rune Snag|graveyard)~equalto~6 then transforms((,newability[pay[[{14}]] name(pay 14 mana) donothing?fizzle])) forever auto=if type(Rune Snag|graveyard)~equalto~7 then transforms((,newability[pay[[{16}]] name(pay 16 mana) donothing?fizzle])) forever auto=if type(Rune Snag|graveyard)~equalto~8 then transforms((,newability[pay[[{18}]] name(pay 18 mana) donothing?fizzle])) forever auto=if type(Rune Snag|graveyard)~equalto~9 then transforms((,newability[pay[[{20}]] name(pay 20 mana) donothing?fizzle])) forever auto=if type(Rune Snag|graveyard)~equalto~10 then transforms((,newability[pay[[{22}]] name(pay 22 mana) donothing?fizzle])) forever text=Counter target spell unless its controller pays {2} plus an additional {2} for each card named Rune Snag in each graveyard. mana={1}{U} type=Instant [/card] [card] name=Rune of Flight target=artifact,creature,enchantment,land,planeswalker auto=draw:1 controller auto=teach(creature) flying auto=teach(equipment) transforms((,newability[teach(creature) flying])) text=Enchant permanent -- When Rune of Flight enters the battlefield, draw a card. -- As long as enchanted permanent is a creature, it has flying. -- As long as enchanted permanent is an Equipment, it has "Equipped creature has flying." mana={1}{U} type=Enchantment subtype=Aura Rune [/card] [card] name=Rune of Might target=artifact,creature,enchantment,land,planeswalker auto=draw:1 controller auto=teach(creature) 1/1 auto=teach(creature) trample auto=teach(equipment) transforms((,newability[teach(creature) 1/1],newability[teach(creature) trample])) text=Enchant permanent -- When Rune of Might enters the battlefield, draw a card. -- As long as enchanted permanent is a creature, it gets +1/+1 and has trample. -- As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample." mana={1}{G} type=Enchantment subtype=Aura Rune [/card] [card] name=Rune of Mortality target=artifact,creature,enchantment,land,planeswalker auto=draw:1 controller auto=teach(creature) deathtouch auto=teach(equipment) transforms((,newability[teach(creature) deathtouch])) text=Enchant permanent -- When Rune of Mortality enters the battlefield, draw a card. -- As long as enchanted permanent is a creature, it has deathtouch. -- As long as enchanted permanent is an Equipment, it has “Equipped creature has deathtouch.” mana={1}{B} type=Enchantment subtype=Aura Rune [/card] [card] name=Rune of Speed target=artifact,creature,enchantment,land,planeswalker auto=draw:1 controller auto=teach(creature) 1/0 auto=teach(creature) haste auto=teach(equipment) transforms((,newability[teach(creature) 1/0],newability[teach(creature) haste])) text=Enchant permanent -- When Rune of Speed enters the battlefield, draw a card. -- As long as enchanted permanent is a creature, it gets +1/+0 and has haste. -- As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+0 and has haste." mana={1}{R} type=Enchantment subtype=Aura Rune [/card] [card] name=Rune of Sustenance target=artifact,creature,enchantment,land,planeswalker auto=draw:1 controller auto=teach(creature) lifelink auto=teach(equipment) transforms((,newability[teach(creature) lifelink])) text=Enchant permanent -- When Rune of Sustenance enters the battlefield, draw a card. -- As long as enchanted permanent is a creature, it has lifelink. -- As long as enchanted permanent is an Equipment, it has "Equipped creature has lifelink." mana={1}{W} type=Enchantment subtype=Aura Rune [/card] [card] name=Runed Crown auto={2}:equip auto=teach(creature) 1/1 auto=may name(Search Rune) target(*[rune]|mylibrary,myhand,mygraveyard) moveto(mybattlefield) and!( transforms((,newability[name(Attach to Runed Crown) rehook target(equipment[Runed Crown]|mybattlefield)],newability[shuffle])) oneshot )! text=When Runed Crown enters the battlefield, you may search your library, hand, and/or graveyard for a Rune card and put it onto the battlefield attached to Runed Crown. If you search your library this way, shuffle it. -- Equipped creature gets +1/+1. -- Equip {2} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Runeforge Champion auto=choice name(Don't search rune) donothing auto=choice name(Search your library) target(*[rune]|mylibrary) moveto(myhand) and!( shuffle )! auto=choice name(Search your graveyard) target(*[rune]|mygraveyard) moveto(myhand) auto=lord(*[rune]|myrestrictedcastingzone) transforms((,newability[{1}:name(Pay with 1 mana) name(Pay with 1 mana) activate castcard(normal)])) text=When Runeforge Champion enters the battlefield, you may search your library and/or graveyard for a Rune card, reveal it, and put it into your hand. If you search your library this way, shuffle it. -- You may pay {1} rather than pay the mana cost for Rune spells you cast. mana={2}{W} type=Creature subtype=Dwarf Warrior power=2 toughness=3 [/card] [card] name=Runic Repetition target=*[hasflashback]|myexile auto=moveto(myhand) text=Return target exiled card with flashback you own to your hand. mana={2}{U} type=Sorcery [/card] [card] name=Rushblade Commander auto=lord(warrior|mybattlefield) haste text=Warriors your team controls have haste. mana={B}{R} type=Creature subtype=Azra Warrior power=2 toughness=2 [/card] [card] name=Rustwing Falcon abilities=flying text=Flying mana={W} type=Creature subtype=Bird power=1 toughness=2 [/card] [card] name=Ruthless Knave auto={2}{B}{S(creature|mybattlefield)}:token(435451)*2 text={2}{B}, Sacrifice a creature: Create two colorless Treasure artifact tokens with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool." -- Sacrifice three Treasures: Draw a card. mana={2}{B} type=Creature subtype=Orc Pirate power=3 toughness=2 [/card] [card] name=Ruthless Ripper abilities=deathtouch facedown={3} autofacedown={target(*[black]|myhand)}:morph autofaceup=target(player) life:-2 text=Deathtouch -- Morph—Reveal a black card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Ruthless Ripper is turned face up, target player loses 2 life. mana={B} type=Creature subtype=Human Assassin power=1 toughness=1 [/card] [card] name=Ruthless Sniper auto=@movedto(*|mygraveyard) from(myhand):may pay({1}) counter(-1/-1,1) target(creature) text=Whenever you cycle or discard a card, you may pay {1}. If you do, put a -1/-1 counter on target creature. mana={B} type=Creature subtype=Human Archer power=1 toughness=2 [/card] [card] name=Ruthless Winnower auto=@each my upkeep:ability$!name(Sacrifice non-elf) name(Sacrifice non-elf) sacrifice notatarget(creature[-elf]|mybattlefield)!$ controller auto=@each opponent upkeep:ability$!name(Sacrifice non-elf) name(Sacrifice non-elf) sacrifice notatarget(creature[-elf]|mybattlefield)!$ opponent text=At the beginning of each player's upkeep, that player sacrifices a non-Elf creature. mana={3}{B}{B} type=Creature subtype=Elf Rogue power=4 toughness=4 [/card] [card] name=Sabertooth Cobra auto=@combat(notblocked) source(this):alterpoison:1 opponent auto=@combat(notblocked) source(this):ability$!name(pay or poison) pay[[{2}]] name(pay 2 mana) donothing?alterpoison:1!$ opponent text=Whenever Sabertooth Cobra deals damage to a player, he or she gets a poison counter. That player gets another poison counter at the beginning of his or her next upkeep unless he or she pays {2} before that turn. (A player with ten or more poison counters loses the game.) mana={2}{G} type=Creature subtype=Snake power=2 toughness=2 [/card] [card] name=Sabertooth Mauler auto=@each my endofturn restriction{morbid}:counter(1/1,1) && untap text=At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on Sabertooth Mauler and untap it. mana={3}{G} type=Creature subtype=Cat power=3 toughness=3 [/card] [card] name=Sacellum Godspeaker auto={T}:foreach(creaure[power>4]|myhand) add{G} text={T}: Reveal any number of creature cards with power 5 or greater from your hand. Add {G} to your mana pool for each card revealed this way. mana={2}{G} type=Creature subtype=Elf Druid power=2 toughness=2 [/card] [card] name=Sacred Cat abilities=lifelink autograveyard={W}{E}:name(Embalm) clone and!( transforms((Zombie,removemc,white)) forever )! asSorcery text=Lifelink -- Embalm {W} ({W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Cat with no mana cost. Embalm only as a sorcery.) mana={W} type=Creature subtype=Cat power=1 toughness=1 [/card] [card] name=Sacred Excavation auto=moveTo(myhand) target(*[cycling]|myGraveyard) text=Return up to two target cards with cycling from your graveyard to your hand. mana={3}{U} type=Sorcery [/card] [card] name=Sacred Ground auto=@movedto(land|mygraveyard) from(myBattlefield):all(trigger[to]) moveto(mybattlefield) text=Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield. mana={1}{W} type=Enchantment [/card] [card] name=Sacred White Deer auto=aslongas(planeswalker[Yanggu]|mybattlefield) {3}{G}{T}:life:4 text={3}{G},{T}: You gain 4 life. Activate this ability only if you control a Yanggu planeswalker. mana={1}{G} type=Creature subtype=Elk power=2 toughness=2 [/card] [card] name=Saddled Rimestag auto=aslongas(creature[fresh]|mybattlefield) 2/2 text=Saddled Rimestag gets +2/+2 as long as you had another creature enter the battlefield under your control this turn. mana={1}{G} type=Snow Creature subtype=Elk power=2 toughness=2 [/card] [card] name=Sadistic Obsession target=creature auto=teach(creature) {B}{T}:counter(-1/-1,1) target(creature) text=Enchant creature -- Enchanted creature has "{B}, {T}: Put a -1/-1 counter on target creature." mana={3}{B} type=Enchantment subtype=Aura [/card] [card] name=Sadistic Skymarcher abilities=flying, lifelink text=As an additional cost to cast this spell, reveal a Vampire card from your hand or pay {1}. -- Flying, lifelink mana={2}{B} type=Creature subtype=Vampire Soldier power=2 toughness=2 [/card] [card] name=Sage of Hours auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):counter(1/1) auto={0}:this(counter{1/1.1}=5) turns:+1 controller && removeallcounters(1/1) auto={0}:this(counter{1/1.1}=6) turns:+1 controller && removeallcounters(1/1) auto={0}:this(counter{1/1.1}=7) turns:+1 controller && removeallcounters(1/1) auto={0}:this(counter{1/1.1}=8) turns:+1 controller && removeallcounters(1/1) auto={0}:this(counter{1/1.1}=9) turns:+1 controller && removeallcounters(1/1) auto={0}:this(counter{1/1.1}=10) turns:+2 controller && removeallcounters(1/1) auto={0}:this(counter{1/1.1}=11) turns:+2 controller && removeallcounters(1/1) auto={0}:this(counter{1/1.1}=12) turns:+2 controller && removeallcounters(1/1) auto={0}:this(counter{1/1.1}=13) turns:+2 controller && removeallcounters(1/1) auto={0}:this(counter{1/1.1}=14) turns:+2 controller && removeallcounters(1/1) auto={0}:this(counter{1/1.1}=15) turns:+3 controller && removeallcounters(1/1) auto={0}:this(counter{1/1.1}=16) turns:+3 controller && removeallcounters(1/1) auto={0}:this(counter{1/1.1}=17) turns:+3 controller && removeallcounters(1/1) auto={0}:this(counter{1/1.1}=18) turns:+3 controller && removeallcounters(1/1) auto={0}:this(counter{1/1.1}=19) turns:+3 controller && removeallcounters(1/1) auto={0}:this(counter{1/1.1}=20) turns:+4 controller && removeallcounters(1/1) auto={0}:this(counter{1/1.1}=21) turns:+4 controller && removeallcounters(1/1) auto={0}:this(counter{1/1.1}=22) turns:+4 controller && removeallcounters(1/1) auto={0}:this(counter{1/1.1}=23) turns:+4 controller && removeallcounters(1/1) auto={0}:this(counter{1/1.1}=24) turns:+4 controller && removeallcounters(1/1) auto={0}:this(counter{1/1.1}>=25) turns:+5 controller && removeallcounters(1/1) text=Heroic — Whenever you cast a spell that targets Sage of Hours, put a +1/+1 counter on it. -- Remove all +1/+1 counters from Sage of Hours: For each five counters removed this way, take an extra turn after this one. mana={1}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Sage of Mysteries auto=@movedTo(enchantment|myBattlefield):deplete:2 target(player) text=Constellation -- Whenever an enchantment enters the battlefield under your control, target player puts the top two cards of their library into their graveyard. mana={U} type=Creature subtype=Human Wizard power=0 toughness=2 [/card] [card] name=Sage of the Beyond abilities=flying,foretell autohand={2}:name(Pay 2 and exile face-down) name(Pay 2 and exile face-down) doforetell myturnonly autoexile={4}{U} restriction{compare(canforetellcast)~morethan~0,can play creature}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) auto=lord(*|mycommandzone) changecost(colorless:-2) forcedalive auto=lord(*|myexile) changecost(colorless:-2) forcedalive auto=lord(*|mygraveyard) changecost(colorless:-2) forcedalive auto=lord(*|mylibrary) changecost(colorless:-2) forcedalive auto=lord(*|mysideboard) changecost(colorless:-2) forcedalive text=Flying -- Spells you cast from anywhere other than your hand cost {2} less to cast. -- Foretell {4}{U} (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) mana={5}{U}{U} type=Creature subtype=Spirit Giant power=5 toughness=5 [/card] [card] name=Sage of the Falls auto=may name(draw & discard) ability$!draw:1 _ choice notatarget(*|myhand) reject)!$ controller auto=@movedTo(creature[-human]|myBattlefield):may name(draw & discard) ability$!draw:1 _ choice notatarget(*|myhand) reject)!$ controller text=Whenever Sage of the Falls or another non-Human creature enters the battlefield under your control, you may draw a card. If you do, discard a card. mana={4}{U} type=Creature subtype=Merfolk Wizard power=2 toughness=5 [/card] [card] name=Sage's Row Savant aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend text=When Sage's Row Savant enters the battlefield, scry 2. mana={1}{U} type=Creature subtype=Vedalken Wizard power=2 toughness=1 [/card] [card] name=Sage-Eye Avengers abilities=prowess auto=@movedTo(*[-creature]|mystack):1/1 ueot auto=@combat(attacking) source(this): may moveTo(ownerhand) target(creature[power<=this]) text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Whenever Sage-Eye Avengers attacks, you may return target creature to its owner’s hand if its power is less than Sage-Eye Avengers’s power. mana={4}{U}{U} type=Creature subtype=Djinn Monk power=4 toughness=5 [/card] [card] name=Sagittars' Volley target=creature[flying] auto=destroy auto=damage:1 all(creature[flying]|opponentBattlefield) text=Destroy target creature with flying. Sagittars' Volley deals 1 damage to each creature with flying your opponents control. mana={2}{G} type=Instant [/card] [card] name=Saheeli's Artistry auto=choice clone target(artifact) auto=choice clone target(creature) && transforms(artifact) forever auto=choice clone target(artifact) then clone target(creature) && transforms(artifact) forever text=Choose one or both — • Create a token that’s a copy of target artifact. • Create a token that’s a copy of target creature, except it’s an artifact in addition to its other types. mana={4}{U}{U} type=Sorcery [/card] [card] name=Saheeli's Directive mana={X}{R}{R}{R} other={improvise} name(Improvise) auto=name(Reveal X cards) reveal:X optionone name(Get Any Cards) target(artifact[manacost<=x]|reveal) moveto(mybattlefield) optiononeend optiontwo choice name(Discard the rest) all(*|reveal) moveto(mygraveyard) optiontwoend revealend text=Improvise (Each artifact you tap after you’re done activating mana abilities pays for {1}.) -- Reveal the top X cards of your library. You may put any number of artifact cards with converted mana cost X or less from among them onto the battlefield. Then put all cards revealed this way that weren’t put onto the battlefield into your graveyard. type=Sorcery [/card] [card] name=Saheeli's Silverwing abilities=flying text=Flying -- When Saheeli's Silverwing enters the battlefield, look at the top card of target opponent's library. mana={4} type=Artifact Creature subtype=Drake power=2 toughness=3 [/card] [card] name=Sai, Master Thopterist auto=@movedTo(artifact|mystack):create(thopter artifact:creature thopter artifact:1/1:colorless:flying) auto={1}{U}{S(artifact|myBattlefield)}{S(artifact|myBattlefield)}:draw:1 text=Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying. -- {1}{U}, Sacrifice two artifacts: Draw a card. mana={2}{U} type=Legendary Creature subtype=Human Artificer power=1 toughness=4 [/card] [card] name=Sailmonger auto={2}:target(creature) flying ueot auto=foreach(land[-tapped]|opponentBattlefield) transforms((,newability[ability$!name(Pay 2) pay[[{2}]] name(Pay 2) notatarget(creature) flying ueot?donothing!$ opponent])) forever text={2}: Target creature gains flying until end of turn. Any player may activate this ability. mana={3}{U} type=Creature subtype=Human Monger power=3 toughness=3 [/card] [card] name=Sailor of Means auto=token(435451) text=When Sailor of Means enters the battlefield, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool." mana={2}{U} type=Creature subtype=Human Pirate power=1 toughness=4 [/card] [card] name=Sakashima of a Thousand Faces abilities=partner,legendruleremove auto=may copy target(creature|mybattlefield) && all(this) transforms((,newability[partner],newability[legendruleremove])) forever text=You may have Sakashima of a Thousand Faces enter the battlefield as a copy of another creature you control, except it has Sakashima of a Thousand Faces's other abilities. -- The "legend rule" doesn't apply to permanents you control. -- Partner (You can have two commanders if both have partner.) mana={3}{U} type=Legendary Creature subtype=Human Rogue power=3 toughness=1 [/card] [card] name=Sakashima's Protege abilities=flash autostack=if casted(this) then cascade:plibrarycount auto=may copy NotATarget(*[fresh]|battlefield) text=Flash -- Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) -- You may have Sakashima's Protege enter the battlefield as a copy of any permanent that entered the battlefield this turn. mana={4}{U}{U} type=Creature subtype=Shapeshifter power=3 toughness=1 [/card] [card] name=Sakashima's Will auto=ability$!name(Choose creature) target(creature|mybattlefield) moveto(opponentbattlefield)!$ opponent text=Choose one. If you control a commander as you cast this spell, you may choose both. -- • Target opponent chooses a creature they control. You gain control of it. -- • Choose a creature you control. Each other creature you control becomes a copy of that creature until end of turn. mana={3}{U} type=Sorcery [/card] [card] name=Saltcrusted Steppe auto={T}: Add {1} auto={1}{T}:counter(0/0,1,Storage) auto={1}{C(0/0,-1,Storage)}: ability$! _ choice add{G} _ choice add{W} !$ controller text={T}: Add {C}. -- {1}, {T}: Put a storage counter on Saltcrusted Steppe. -- {1}, Remove X storage counters from Saltcrusted Steppe: Add X mana in any combination of {G} and/or {W}. type=Land [/card] [card] name=Saltwater Stalwart auto=@damagefoeof(player) from(this):draw:1 target(player) text=Whenever Saltwater Stalwart deals damage to an opponent, target player draws a card. mana={3}{U} type=Creature subtype=Merfolk Warrior power=2 toughness=4 [/card] [card] name=Salvager of Ruin auto={S}:target(*[-instant,-sorcery,fresh]|mygraveyard) moveto(myhand) text=Sacrifice Salvager of Ruin: Choose target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. mana={3} type=Artifact Creature subtype=Construct power=2 toughness=1 [/card] [card] name=Salvager of Secrets auto=target(instant,sorcery|mygraveyard) moveto(ownerhand) text=When Salvager of Secrets enters the battlefield, return target instant or sorcery card from your graveyard to your hand. mana={3}{U}{U} type=Creature subtype=Merfolk Wizard power=2 toughness=2 [/card] [card] name=Samite Sanctuary auto={2}:target(creature) absorb ueot auto=foreach(land[-tapped]|opponentBattlefield) transforms((,newability[ability$!name(Pay 2) pay[[{2}]] name(Pay 2) notatarget(creature) absorb ueot?donothing!$ opponent])) forever text={2}: Prevent the next 1 damage that would be dealt to target creature this turn. Any player may activate this ability. mana={2}{W} type=Enchantment [/card] [card] name=Samut's Sprint target=creature auto=+2/+1 auto=haste aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=_SCRY_(1) text=Target creature gets +2/+1 and gains haste until end of turn. Scry 1. mana={R} type=Instant [/card] [card] name=Samut, Voice of Dissent abilities=flash, double strike, vigilance, haste auto=lord(other creature|mybattlefield) haste auto={W}{T}:untap target(other creature) text=Flash -- Double strike, vigilance, haste -- Other creatures you control have haste. -- {W}, {T}: Untap another target creature. mana={3}{R}{G} type=Legendary Creature subtype=Human Warrior power=3 toughness=4 [/card] [card] name=Sanctuary Blade auto=teach(creature) 2/0 auto=teach(creature) protection from(chosencolor) auto=@targeted(creature) from(this|myBattlefield):chosencolor chosencolorend text=As Sanctuary Blade becomes attached to a creature, choose a color. -- Equipped creature gets +2/+0 and has protection from the last chosen color. -- Equip {3} auto={3}:equip mana={2} type=Artifact subtype=Equipment [/card] [card] name=Sanctuary Lockdown auto=lord(Human|myBattlefield) 1/1 auto={2}{T(human|myBattlefield)}{T(human|myBattlefield)}:tap target(creature|opponentBattlefield) text=Humans you control get +1/+1. -- {2}, Tap two untapped Humans you control: Tap target creature an opponent controls. mana={2}{W} type=Enchantment [/card] [card] name=Sanctuary Smasher abilities=first strike,cycling autohand=__CYCLING__({2}{R}) autohand=@cycled(this|myHand):transforms((,newability[counter(0/0,1,First Strike],newability[this(counter{0/0.1.First Strike}>=1) first strike target(creature|myBattlefield)])) text=First strike -- Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.) -- When you cycle Sanctuary Smasher, put a first strike counter on target creature you control. mana={4}{R}{R} type=Creature subtype=Rhino Beast power=6 toughness=4 [/card] [card] name=Sanctum Seeker auto=@combat(attacking) source(vampire|mybattlefield):life:-1 opponent && life:1 controller text=Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life. mana={2}{B}{B} type=Creature subtype=Vampire Knight power=3 toughness=4 [/card] [card] name=Sanctum Spirit abilities=lifelink auto={D(*[artifact;legendary;saga]|myHand)}:indestructible ueot text=Lifelink -- Discard a historic card: Sanctum Spirit gains indestructible until end of turn. (Artifacts, legendaries, and Sagas are historic.) mana={3}{W} type=Creature subtype=Spirit power=3 toughness=2 [/card] [card] name=Sanctum of All #MISSING: not possible to trigger twice any ability ATM auto=@each my upkeep:ability$!name(Choose one) choice name(Don't search) donothing _ choice name(Search Library) moveTo(myBattlefield) target(*[shrine]|myLibrary) && shuffle oneshot _ choice name(Search Graveyard) moveTo(myBattlefield) target(*[shrine]|myGraveyard)!$ controller text=At the beginning of your upkeep, you may search your library and/or graveyard for a Shrine card and put it onto the battlefield. If you search your library this way, shuffle it. -- If an ability of another Shrine you control triggers while you control six or more Shrines, that ability triggers an additional time. mana={W}{U}{B}{R}{G} type=Legendary Enchantment subtype=Shrine [/card] [card] name=Sanctum of Calm Waters auto=@each my firstmain:may foreach(*[shrine]|mybattlefield) name(draw a card for each shrine) draw:1 controller && transforms((,newability[target(*|myhand) reject])) oneshot text=At the beginning of your precombat main phase, you may draw X cards, where X is the number of Shrines you control. If you do, discard a card. mana={3}{U} type=Legendary Enchantment subtype=Shrine [/card] [card] name=Sanctum of Eternity auto={T}:add{1} auto={2}{T}:moveTo(myHand) target(*[iscommander]|mybattlefield) myTurnOnly text={T}: Add {1}. -- {2}, {T}: Return target commander you own from the battlefield to your hand. Activate this ability only during your turn. type=Land [/card] [card] name=Sanctum of Fruitful Harvest auto=@each my firstmain:foreach(*[shrine]|mybattlefield) ability$! choice add{W} _ choice add{U} _ choice add{B} _ choice add{R} _ choice add{G} !$ controller text=At the beginning of your precombat main phase, add X mana of any one color, where X is the number of Shrines you control. mana={2}{G} type=Legendary Enchantment subtype=Shrine [/card] [card] name=Sanctum of Shattered Heights auto={1}{D(*[land;shrine]|myHand)}:damage:type:*[shrine]:mybattlefield target(creature,planeswalker) text={1}, Discard a land card or Shrine card: Sanctum of Shattered Heights deals X damage to target creature or planeswalker, where X is the number of Shrines you control. mana={2}{R} type=Legendary Enchantment subtype=Shrine [/card] [card] name=Sanctum of Stone Fangs auto=@each my firstmain:life:type:*[shrine]:mybattlefield controller && life:-type:*[shrine]:mybattlefield opponent text=At the beginning of your precombat main phase, each opponent loses X life and you gain X life, where X is the number of Shrines you control. mana={1}{B} type=Legendary Enchantment subtype=Shrine [/card] [card] name=Sanctum of Tranquil Light auto={5}{W}:name({5}{W}:tap target creature) tap target(creature) auto={4}{W} restriction{type(*[shrine]|myBattlefield)~morethan~0}:name({4}{W}:tap target creature) tap target(creature) auto={3}{W} restriction{type(*[shrine]|myBattlefield)~morethan~1}:name({3}{W}:tap target creature) tap target(creature) auto={2}{W} restriction{type(*[shrine]|myBattlefield)~morethan~2}:name({2}{W}:tap target creature) tap target(creature) auto={1}{W} restriction{type(*[shrine]|myBattlefield)~morethan~3}:name({1}{W}:tap target creature) tap target(creature) auto={W} restriction{type(*[shrine]|myBattlefield)~morethan~4}:name({W}:tap target creature) tap target(creature) text={5}{W}: Tap target creature. This ability costs 1 less to activate for each Shrine you control. mana={W} type=Legendary Enchantment subtype=Shrine [/card] [card] name=Sanctum of the Sun auto=untap auto=life:5 controller auto=all(*|myexile) removeallcounters(0/0,1,AzorExiled) auto={T}:name(Add white mana) name(Add white mana) thisforeach(variable{lifetotal}) add{W} auto={T}:name(Add green mana) name(Add green mana) thisforeach(variable{lifetotal}) add{G} auto={T}:name(Add black mana) name(Add black mana) thisforeach(variable{lifetotal}) add{B} auto={T}:name(Add blue mana) name(Add blue mana) thisforeach(variable{lifetotal}) add{U} auto={T}:name(Add red mana) name(Add red mana) thisforeach(variable{lifetotal}) add{R} text=(Transforms from Azor's Gateway.) -- {T}: Add X mana of any one color, where X is your life total. type=Legendary Land [/card] [card] name=Sand Strangler auto=aslongas(desert|mybattlefield,mygraveyard) damage:3 target(creature) text=When Sand Strangler enters the battlefield, if you control a Desert or there is a Desert card in your graveyard, you may have Sand Strangler deal 3 damage to target creature. mana={3}{R} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Sandstone Oracle abilities=flying auto=foreach(*|targetedpersonshand) if type(*|targetedpersonshand)~morethan~type(*|myhand) then draw:1 text=Flying -- When Sandstone Oracle enters the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference. mana={7} type=Artifact Creature subtype=Sphinx power=4 toughness=4 [/card] [card] name=Sandwurm Convergence auto=lord(creature[flying]|opponentbattlefield) cantattack auto=@each my endofturn:token(Wurm,creature Wurm,5/5,green) text=Creatures with flying can't attack you or planeswalkers you control. -- At the beginning of your end step, create a 5/5 green Wurm creature token. mana={6}{G}{G} type=Enchantment [/card] [card] name=Sanguine Glorifier auto=target(other vampire|mybattlefield) counter(1/1,1) text=When Sanguine Glorifier enters the battlefield, put a +1/+1 counter on another target Vampire you control. mana={3}{W} type=Creature subtype=Vampire Cleric power=3 toughness=3 [/card] [card] name=Sanguine Indulgence target=creature|mygraveyard anyzone=restriction{compare(lifegain)~morethan~2}:changecost(colorless:-3) forcedalive auto=moveTo(myHand) text=This spell costs {3} less to cast if you've gained 3 or more life this turn. -- Return up to two target creature cards from your graveyard to your hand. mana={3}{B} type=Sorcery [/card] [card] name=Sanguine Sacrament auto=life:X controller auto=life:X controller alias=135262 text=You gain twice X life. Put Sanguine Sacrament on the bottom of its owner's library. mana={X}{W}{W} type=Instant [/card] [card] name=Saprazzan Breaker auto={U}:reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[target(<1>*|reveal) moveto(mygraveyard)])) optiononeend optiontwo if type(land|reveal)~morethan~0 then transforms((,newability[unblockable ueot],newability[target(<1>*|reveal) moveto(mygraveyard)])) optiontwoend revealend text={U}: Put the top card of your library into your graveyard. If that card is a land card, Saprazzan Breaker is unblockable this turn. mana={4}{U} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Saproling type=Creature subtype=Saproling power=1 toughness=1 color=green [/card] [card] name=Saproling Art type=Creature subtype=Saproling power=1 toughness=1 color=green [/card] [card] name=Saproling Fun type=Creature subtype=Saproling power=1 toughness=1 color=green [/card] [card] name=Saproling Migration kicker={4} auto=if paid(kicker) then create(Saproling:creature Saproling:1/1:green:)*2 auto=create(Saproling:creature Saproling:1/1:green:)*2 text=Kicker {4} (You may pay an additional {4} as you cast this spell.) -- Create two 1/1 green Saproling creature tokens. If this spell was kicked, create four of those tokens instead. mana={1}{G} type=Sorcery [/card] [card] name=Saproling Spo type=Creature subtype=Saproling power=1 toughness=1 color=green [/card] [card] name=Saproling Symbiosis abilities=flash restriction=myturnonly other={5}{G} name(Cast as instant) auto=foreach(creature|mybattlefield) token(Saproling,Creature Saproling,1/1,green) text=You may cast Saproling Symbiosis any time you could cast an instant if you pay {2} more to cast it. -- Put a 1/1 green Saproling creature token onto the battlefield for each creature you control. mana={3}{G} type=Sorcery [/card] [card] name=Sarkhan's Catharsis target=player,planeswalker auto=damage:5 text=Sarkhan's Catharsis deals 5 damage to target player or planeswalker. mana={4}{R} type=Instant [/card] [card] name=Sarkhan's Dragonfire aicode=activate target(*[red;zpos<=5]|mylibrary) moveto(myhand) auto=name(look) reveal:5 optionone name(Get red card) target(*[red]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<5>*|reveal) bottomoflibrary optiontwoend revealend auto=ability$!name(Choose one) choice name(Damage player) damage:3 target(player) _ choice name(Damage creature) damage:3 target(creature) _ choice name(Damage planeswalker) damage:3 target(planeswalker)!$ controller text=Sarkhan's Dragonfire deals 3 damage to any target. -- Look at the top five cards of your library. You may reveal a red card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. mana={3}{R}{R} type=Sorcery [/card] [card] name=Sarkhan's Unsealing auto=@movedTo(creature[power=4]|mystack):damage:4 target(player,creature,planeswalker) auto=@movedTo(creature[power=5]|mystack):damage:4 target(player,creature,planeswalker) auto=@movedTo(creature[power=6]|mystack):damage:4 target(player,creature,planeswalker) auto=@movedTo(creature[power>=7]|mystack):damage:4 all(creature|opponentBattlefield) auto=@movedTo(creature[power>=7]|mystack):damage:4 all(planeswalker|opponentBattlefield) auto=@movedTo(creature[power>=7]|mystack):damage:4 opponent text=Whenever you cast a creature spell with power 4, 5, or 6, Sarkhan's Unsealing deals 4 damage to any target. -- Whenever you cast a creature spell with power 7 or greater, Sarkhan's Unsealing deals 4 damage to each opponent and each creature and planeswalker they control. mana={3}{R} type=Enchantment [/card] [card] name=Sarkhan's Whelp abilities=flying auto=@counterremoved(0/0,1,Loyalty) from(planeswalker[sarkhan]|myBattlefield) restriction{myturnonly}:name(Deals 1 damage) name(Deals 1 damage) damage:1 target(player,creature,planeswalker) auto=@counteradded(0/0,1,Loyalty) from(planeswalker[sarkhan]|myBattlefield) restriction{myturnonly}:name(Deals 1 damage) name(Deals 1 damage) damage:1 target(player,creature,planeswalker) text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Whenever you activate an ability of a Sarkhan planeswalker, Sarkhan's Whelp deals 1 damage to any target. mana={2}{R} type=Creature subtype=Dragon power=2 toughness=2 [/card] [card] name=Sarulf's Packmate abilities=foretell autohand={2}:name(Pay 2 and exile face-down) name(Pay 2 and exile face-down) doforetell myturnonly autoexile={1}{G} restriction{compare(canforetellcast)~morethan~0,can play creature}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) auto=draw:1 controller text=When Sarulf’s Packmate enters the battlefield, draw a card. -- Foretell {1}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) mana={3}{G} type=Creature subtype=Wolf power=3 toughness=3 [/card] [card] name=Sarulf, Realm Eater auto=@movedto(*|graveyard) from(opponentbattlefield):counter(1/1) auto=@each my upkeep restriction{compare(hascnt11)~equalto~1}:may name(Remove counters and exile permanents) all(this) removeallcounters(1/1) && all(other *[-land;manacost<=1]) moveto(exile) auto=@each my upkeep restriction{compare(hascnt11)~equalto~2}:may name(Remove counters and exile permanents) all(this) removeallcounters(1/1) && all(other *[-land;manacost<=2]) moveto(exile) auto=@each my upkeep restriction{compare(hascnt11)~equalto~3}:may name(Remove counters and exile permanents) all(this) removeallcounters(1/1) && all(other *[-land;manacost<=3]) moveto(exile) auto=@each my upkeep restriction{compare(hascnt11)~equalto~4}:may name(Remove counters and exile permanents) all(this) removeallcounters(1/1) && all(other *[-land;manacost<=4]) moveto(exile) auto=@each my upkeep restriction{compare(hascnt11)~equalto~5}:may name(Remove counters and exile permanents) all(this) removeallcounters(1/1) && all(other *[-land;manacost<=5]) moveto(exile) auto=@each my upkeep restriction{compare(hascnt11)~equalto~6}:may name(Remove counters and exile permanents) all(this) removeallcounters(1/1) && all(other *[-land;manacost<=6]) moveto(exile) auto=@each my upkeep restriction{compare(hascnt11)~equalto~7}:may name(Remove counters and exile permanents) all(this) removeallcounters(1/1) && all(other *[-land;manacost<=7]) moveto(exile) auto=@each my upkeep restriction{compare(hascnt11)~equalto~8}:may name(Remove counters and exile permanents) all(this) removeallcounters(1/1) && all(other *[-land;manacost<=8]) moveto(exile) auto=@each my upkeep restriction{compare(hascnt11)~equalto~9}:may name(Remove counters and exile permanents) all(this) removeallcounters(1/1) && all(other *[-land;manacost<=9]) moveto(exile) auto=@each my upkeep restriction{compare(hascnt11)~equalto~10}:may name(Remove counters and exile permanents) all(this) removeallcounters(1/1) && all(other *[-land;manacost<=10]) moveto(exile) auto=@each my upkeep restriction{compare(hascnt11)~equalto~11}:may name(Remove counters and exile permanents) all(this) removeallcounters(1/1) && all(other *[-land;manacost<=11]) moveto(exile) auto=@each my upkeep restriction{compare(hascnt11)~equalto~12}:may name(Remove counters and exile permanents) all(this) removeallcounters(1/1) && all(other *[-land;manacost<=12]) moveto(exile) auto=@each my upkeep restriction{compare(hascnt11)~equalto~13}:may name(Remove counters and exile permanents) all(this) removeallcounters(1/1) && all(other *[-land;manacost<=13]) moveto(exile) auto=@each my upkeep restriction{compare(hascnt11)~equalto~14}:may name(Remove counters and exile permanents) all(this) removeallcounters(1/1) && all(other *[-land;manacost<=14]) moveto(exile) auto=@each my upkeep restriction{compare(hascnt11)~equalto~15}:may name(Remove counters and exile permanents) all(this) removeallcounters(1/1) && all(other *[-land;manacost<=15]) moveto(exile) auto=@each my upkeep restriction{compare(hascnt11)~equalto~16}:may name(Remove counters and exile permanents) all(this) removeallcounters(1/1) && all(other *[-land;manacost<=16]) moveto(exile) auto=@each my upkeep restriction{compare(hascnt11)~equalto~17}:may name(Remove counters and exile permanents) all(this) removeallcounters(1/1) && all(other *[-land;manacost<=17]) moveto(exile) auto=@each my upkeep restriction{compare(hascnt11)~equalto~18}:may name(Remove counters and exile permanents) all(this) removeallcounters(1/1) && all(other *[-land;manacost<=18]) moveto(exile) auto=@each my upkeep restriction{compare(hascnt11)~equalto~19}:may name(Remove counters and exile permanents) all(this) removeallcounters(1/1) && all(other *[-land;manacost<=19]) moveto(exile) auto=@each my upkeep restriction{compare(hascnt11)~morethan~19}:may name(Remove counters and exile permanents) all(this) removeallcounters(1/1) && all(other *[-land;manacost<=20]) moveto(exile) text=Whenever a permanent an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on Sarulf, Realm Eater. -- At the beginning of your upkeep, if Sarulf has one or more +1/+1 counters on it, you may remove all of them. If you do, exile each other nonland permanent with converted mana cost less than or equal to the number of counters removed this way. mana={1}{B}{G} type=Legendary Creature subtype=Wolf power=3 toughness=3 [/card] [card] name=Saruli Caretaker abilities=defender auto={T}{T(other creature|myBattlefield)}:Add{W} auto={T}{T(other creature|myBattlefield)}:Add{U} auto={T}{T(other creature|myBattlefield)}:Add{B} auto={T}{T(other creature|myBattlefield)}:Add{R} auto={T}{T(other creature|myBattlefield)}:Add{G} text=Defender -- {T}, Tap an untapped creature you control: Add one mana of any color. mana={G} type=Creature subtype=Dryad power=0 toughness=3 [/card] [card] name=Sasaya's Essence auto=lord(forest|myBattlefield) transforms((,newability[foreach(other forest[share!name!]|mybattlefield) produceextra:{G}])) auto=lord(plains|myBattlefield) transforms((,newability[foreach(other plains[share!name!]|mybattlefield) produceextra:{W}])) auto=lord(swamp|myBattlefield) transforms((,newability[foreach(other swamp[share!name!]|mybattlefield) produceextra:{B}])) auto=lord(mountain|myBattlefield) transforms((,newability[foreach(other mountain[share!name!]|mybattlefield) produceextra:{R}])) auto=lord(island|myBattlefield) transforms((,newability[foreach(other island[share!name!]|mybattlefield) produceextra:{U}])) auto=lord(land[-island;-mountain;-plains;-swamp;forest]|myBattlefield) transforms((,newability[foreach(other land[share!name!]|mybattlefield) produceextra:{1}])) text=Whenever a land you control is tapped for mana, for each other land you control with the same name, add one mana to your mana pool of any type that land produced. mana={1}{G}{G} type=Legendary Enchantment [/card] [card] name=Sasaya, Orochi Ascendant auto=aslongas(*[land]|myHand) flip(Sasaya's Essence) >6 text=Reveal your hand: If you have seven or more land cards in your hand, flip Sasaya, Orochi Ascendant. mana={1}{G}{G} type=Legendary Creature subtype=Snake Monk power=2 toughness=3 [/card] [card] name=Satyr Enchanter auto=@movedTo(enchantment|mystack):draw:1 text=Whenever you cast an enchantment spell, draw a card. mana={1}{G}{W} type=Creature subtype=Satyr Druid power=2 toughness=2 [/card] [card] name=Satyr Piper auto={3}{G}:target(creature) transforms((,newability[@combat(attacking) source(this):all(creature|opponentbattlefield) mustblock ueot])) ueot text={3}{G}: Target creature must be blocked this turn if able. mana={2}{G} type=Creature subtype=Satyr Rogue power=2 toughness=1 [/card] [card] name=Satyr's Cunning auto=token(Satyr,Creature Satyr,1/1,red,cantblock) autograveyard={2}{U}{E(other *|myGraveyard)}{E(other *|myGraveyard)}:name(Escape-{2}{R},exile two) activate castcard(normal) text=Create a 1/1 red Satyr creature token with “This creature can’t block.” -- Escape—{2}{R}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) mana={R} type=Sorcery [/card] [card] name=Sauroform Hybrid auto={4}{G}{G}:this(counter{1/1.1}<1) transforms((,newability[counter(1/1.4)])) forever text={4}{G}{G}: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.) mana={1}{G} type=Creature subtype=Human Lizard Warrior power=2 toughness=2 [/card] [card] name=Savaen Elves auto={G}{G}{T}:destroy target(aura) text={G}{G}, {T}: Destroy target Aura attached to a land. mana={G} type=Creature subtype=Elf power=1 toughness=1 [/card] [card] name=Savage Alliance target=player other={4}{R} name(Escalate) auto=if paid(alternative) then transforms((,newability[choice name(Your creatures have trample) all(creature|myBattlefield) trample ueot],newability[Opponent creatures have trample) all(creature|opponentBattlefield) trample ueot])) auto=if paid(alternative) then damage:2 target(creature) auto=if paid(alternative) then damage:1 all(creature|opponentBattlefield) auto=ifnot paid(alternative) then choice name(Your creatures have trample) all(creature|myBattlefield) trample ueot auto=ifnot paid(alternative) then choice name(Opponent creatures have trample) all(creature|opponentBattlefield) trample ueot auto=ifnot paid(alternative) then choice name(Damage target creature) damage:2 target(creature) auto=ifnot paid(alternative) then choice name(Damage all opponent creatures) damage:1 all(creature|opponentBattlefield) text=Escalate {1} (Pay this cost for each mode chosen beyond the first.) -- Choose one or more — -- • Creatures target player controls gain trample until end of turn. -- • Savage Alliance deals 2 damage to target creature. -- • Savage Alliance deals 1 damage to each creature target opponent controls. mana={2}{R} type=Instant [/card] [card] name=Savage Gorger otherrestriction=compare(oplifelost)~morethan~0 auto=@each my endofturn:counter(1/1) text=Flying -- At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on Savage Gorger. (Damage causes loss of life.) mana={1}{B}{B} type=Creature subtype=Vampire power=1 toughness=1 [/card] [card] name=Savage Smash target=creature|myBattlefield auto=+2/+2 auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot restriction=type(creature|opponentbattlefield)~morethan~0 text=Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.) mana={1}{R}{G} type=Sorcery [/card] [card] name=Savage Stomp target=creature|myBattlefield auto=counter(1/1,1) auto=transforms((,newability[target(creature|opponentBattlefield) dynamicability])) ueot autohand=if type(dinosaur|mybattlefield)~morethan~0 then altercost(colorless,-2) text=Savage Stomp costs {2} less to cast if it targets a Dinosaur you control. -- Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.) mana={2}{G} type=Sorcery [/card] [card] name=Savage Swipe target=creature[power==2]|myBattlefield auto=2/2 ueot auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot text=Target creature you control gets +2/+2 until end of turn if its power is 2. Then it fights target creature you don't control. (Each deals damage equal to its power to the other.) mana={G} type=Sorcery [/card] [card] name=Savage Ventmaw abilities=flying auto=@combat(attacking) source(this):add{R}{R}{R}{G}{G}{G} doesntempty text=Flying -- Whenever Savage Ventmaw attacks, add {R}{R}{R}{G}{G}{G} to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end. mana={4}{R}{G} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Savai Crystal abilities=cycling auto={T}:Add{R} auto={T}:Add{W} auto={T}:Add{B} autohand=__CYCLING__({2}) text={T}: Add {R}, {W}, or {B}. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={3} type=Artifact [/card] [card] name=Savai Sabertooth mana={1}{W} type=Creature subtype=Cat power=3 toughness=1 [/card] [card] name=Savai Thundermane auto=@cycled(*|myhand):may pay({2}) damage:2 target(creature) && life:2 controller text=Whenever you cycle a card, you may pay 2 . When you do, Savai Thundermane deals 2 damage to target creature and you gain 2 life. mana={R}{W} type=Creature subtype=Elemental Cat power=3 toughness=2 [/card] [card] name=Savai Triome abilities=cycling auto=tap(noevent) autohand=__CYCLING__({3}) text=({T}: Add {R}, {W}, or {B}.) -- Savai Triome enters the battlefield tapped. -- Cycling {3} ({3}, Discard this card: Draw a card.) type=Land subtype=Mountain Plains Swamp [/card] [card] name=Savannah Sage auto=life:2 controller text=When Savannah Sage enters the battlefield, you gain 2 life. mana={1}{W} type=Creature subtype=Cat Cleric power=2 toughness=2 [/card] [card] name=Saving Grace abilities=flash target=creature|myBattlefield auto=0/3 auto=preventalldamage to(*[-this]|mybattlefield) auto=preventalldamage to(controller) text=Flash -- Enchant creature you control -- When Saving Grace enters the battlefield, all damage that would be dealt this turn to you and permanents you control is dealt to enchanted creature instead. -- Enchanted creature gets +0/+3. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Savvy Hunter auto=@combat(attacking) source(this):token(-473141) auto=@combat(blocking) source(this):token(-473141) auto={S(food|myBattlefield)}{S(food|myBattlefield)}:draw:1 text=Whenever Savvy Hunter attacks or blocks, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -- Sacrifice two Foods: Draw a card. mana={1}{B}{G} type=Creature subtype=Human Warrior power=3 toughness=3 [/card] [card] name=Saw It Coming abilities=foretell target=*|stack auto=fizzle autohand={2}:name(Pay 2 and exile face-down) name(Pay 2 and exile face-down) doforetell myturnonly autoexile={1}{U} restriction{compare(canforetellcast)~morethan~0,type(*|stack)~morethan~0}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) text=Counter target spell. -- Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) mana={1}{U}{U} type=Instant [/card] [card] name=Sawtusk Demolisher abilities=trample,mutate otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveTo(myHand) auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) auto={9999}:equip other={3}{G} name(Mutate) auto=transforms((,newability[@mutated(this):name(Destroy and create token) ability$!name(Choose one) choice name(Controller) target(*[-creature]|myBattlefield) destroy && token(Beast Saw) controller _ choice name(opponent) target(*[-creature]|opponentBattlefield) destroy && token(Beast Saw) opponent!$ controller])) auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Over) choice name(Mutate Over) mutateover target(other creature[-human]|mybattlefield) auto=if paid(alternative) then name(Mutate Under) this(mutations<1) name(Mutate Under) choice name(Mutate Under) mutateunder target(other creature[-human]|mybattlefield) text=Mutate {3}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Trample -- Whenever this creature mutates, destroy target noncreature permanent. Its controller creates a 3/3 green Beast creature token. mana={4}{G}{G} type=Creature subtype=Beast power=6 toughness=6 [/card] [card] name=Scab-Clan Giant auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot text=When Scab-Clan Giant enters the battlefield, it fights target creature an opponent controls chosen at random. mana={4}{R}{G} type=Creature subtype=Giant Warrior power=4 toughness=5 [/card] [card] name=Scalding Cauldron auto={3}{T}{S}:damage:3 target(creature) text={3}, {T}, Sacrifice Scalding Cauldron: It deals 3 damage to target creature. mana={1} type=Artifact [/card] [card] name=Scale Up abilities=overload target=creature|mybattlefield other={4}{G}{G} name(Overload) auto=ueot transforms((,setpower=6,settoughness=4)) auto=ueot transforms((Wurm,green)) auto=overload all(creature|myBattlefield) ueot transforms((,setpower=6,settoughness=4)) auto=overload all(creature|myBattlefield) ueot transforms((Wurm,green)) text=Until end of turn, target creature you control becomes a green Wurm with base power and toughness 6/4. -- Overload {4}{G}{G} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") mana={G} type=Sorcery [/card] [card] name=Scale the Heights auto=may counter(1/1,1) target(creature) auto=life:2 controller auto=maxPlay(land)+1 ueot auto=draw:1 controller text=Put a +1/+1 counter on up to one target creature. You gain 2 life. You may play an additional land this turn. -- Draw a card. mana={2}{G} type=Sorcery [/card] [card] name=Scaled Behemoth abilities=opponentshroud text=Hexproof (This creature can't be the target of spells or abilities your opponents control.) mana={4}{G}{G} type=Creature subtype=Crocodile power=6 toughness=7 [/card] [card] name=Scalelord Reckoner abilities=flying auto=@targeted(dragon|mybattlefield):destroy target(*[-land]|opponentbattlefield) text=Flying -- Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, destroy target nonland permanent that player controls. mana={3}{W}{W} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Scampering Scorcher auto=token(Elemental,Creature Elemental,1/1,red)*2 auto=lord(creature[elemental]|myBattlefield) haste text=When Scampering Scorcher enters the battlefield, create two 1/1 red Elemental creature tokens. Elementals you control gain haste until end of turn. (They can attack and {T} this turn.) mana={3}{R} type=Creature subtype=Elemental power=1 toughness=1 [/card] [card] name=Scapeshift auto={S(land|myBattlefield)}:ability$!moveto(myBattlefield) and!(tap(noevent))! notatarget(land|mylibrary)!$ controller && shuffle text=Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle your library. mana={2}{G}{G} type=Sorcery [/card] [card] name=Scarab Feast abilities=cycling auto=choice name(My Graveyard) moveto(exile) target(*|mygraveyard) auto=choice name(Opponent Graveyard)moveto(exile) target(creature|opponentgraveyard) autohand=__CYCLING__({B}) text=Exile up to three target cards from a single graveyard. -- Cycling {B} ({B}, Discard this card: Draw a card.) mana={B} type=Instant [/card] [card] name=Scaretiller auto=@tapped(this):choice may moveto(myBattlefield) and!(tap(noevent))! target(land|myhand) auto=@tapped(this):choice may moveto(myBattlefield) and!(tap(noevent))! target(land|mygraveyard) text=Whenever Scaretiller becomes tapped, choose one — -- • You may put a land card from your hand onto the battlefield tapped. -- • Return target land card from your graveyard to the battlefield tapped. mana={4} type=Artifact Creature subtype=Scarecrow power=1 toughness=4 [/card] [card] name=Scattered Groves abilities=cycling auto=tap autohand=__CYCLING__({2}) text=({T}: Add {G} or {W} to your mana pool.) -- Scattered Groves enters the battlefield tapped. -- Cycling {2} ({2}, Discard this card: Draw a card.) type=Land subtype=Forest Plains [/card] [card] name=Scavenged Blade auto=rehook target(creature|myBattlefield) auto=teach(creature) 2/0 auto={2}{R}:equip text=When Scavenged Blade enters the battlefield, attach it to target creature you control. -- Equipped creature gets +2/+0. -- Equip {2}{R} ({2}{R}: Attach to target creature you control. Equip only as a sorcery.) mana={1}{R} type=Artifact subtype=Equipment [/card] [card] name=Scavenger Grounds auto={2}{T}{S(desert|mybattlefield)}:moveto(exile) all(*|graveyard) auto={T}:Add{1} text={T}: Add {1} to your mana pool. -- {2}, {T}, Sacrifice a Desert: Exile all cards from all graveyards. type=Land subtype=Desert [/card] [card] name=Scavenging Harpy abilities=flying auto=moveto(Exile) target(*|opponentGraveyard) text=Flying -- When Scavenging Harpy enters the battlefield, exile target card from an opponent’s graveyard. mana={2}{B} type=Creature subtype=Harpy power=2 toughness=1 [/card] [card] name=Scent of Brine target=*|stack auto=if type(*[blue]|myhand)~equalto~1 then transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever auto=if type(*[blue]|myhand)~equalto~2 then transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever auto=if type(*[blue]|myhand)~equalto~3 then transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever auto=if type(*[blue]|myhand)~equalto~4 then transforms((,newability[pay[[{4}]] name(pay 4 mana) donothing?fizzle])) forever auto=if type(*[blue]|myhand)~equalto~5 then transforms((,newability[pay[[{5}]] name(pay 5 mana) donothing?fizzle])) forever auto=if type(*[blue]|myhand)~equalto~6 then transforms((,newability[pay[[{6}]] name(pay 6 mana) donothing?fizzle])) forever auto=if type(*[blue]|myhand)~equalto~7 then transforms((,newability[pay[[{7}]] name(pay 7 mana) donothing?fizzle])) forever auto=if type(*[blue]|myhand)~equalto~8 then transforms((,newability[pay[[{8}]] name(pay 8 mana) donothing?fizzle])) forever auto=if type(*[blue]|myhand)~equalto~9 then transforms((,newability[pay[[{9}]] name(pay 9 mana) donothing?fizzle])) forever auto=if type(*[blue]|myhand)~equalto~10 then transforms((,newability[pay[[{10}]] name(pay 10 mana) donothing?fizzle])) forever text=Reveal any number of blue cards in your hand. Counter target spell unless its controller pays {1} for each card revealed this way. mana={1}{U} type=Instant [/card] [card] name=Scent of Cinder auto={T}:name(Damage any target) name(Damage any target) damage:type:*[red]:myhand target(player,creature,planeswalker) text=Reveal any number of red cards in your hand. Scent of Cinder deals X damage to any target, where X is the number of cards revealed this way. mana={1}{R} type=Sorcery [/card] [card] name=Scent of Ivy target=creature auto=foreach(*[green]|myhand) 1/1 text=Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way. mana={G} type=Instant [/card] [card] name=Scent of Jasmine auto=life:twicetype:*[white]:myhand text=Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way. mana={W} type=Instant [/card] [card] name=Scent of Nightshade target=creature auto=foreach(*[black]|myhand) -1/-1 target(creature) text=Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way. mana={1}{B} type=Instant [/card] [card] name=Scheming Symmetry auto=ability$!choice name(search a card) notatarget(*|mylibrary) moveto(mylibrary)!$ controller auto=ability$!choice name(search a card) notatarget(*|mylibrary) moveto(mylibrary)!$ opponent text=Choose two target players. Each of them searches their library for a card, then shuffles their library and puts that card on top of it. mana={B} type=Sorcery [/card] [card] name=Schismotivate target=creature auto=4/0 ueot auto=target(other creature) -4/0 ueot text=Target creature gets +4/+0 until end of turn. Another target creature gets -4/-0 until end of turn. mana={1}{U}{R} type=Instant [/card] [card] name=Scholar of Stars auto=aslongas(artifact|myBattlefield) draw:1 text=When Scholar of Stars enters the battlefield, if you control an artifact, draw a card. mana={3}{U} type=Creature subtype=Human Artificer power=3 toughness=2 [/card] [card] name=Scholar of the Ages auto=moveto(myhand) target(*[instant,sorcery]|mygraveyard) text=When Scholar of the Ages enters the battlefield, return up to two target instant and/or sorcery cards from your graveyard to your hand. mana={5}{U}{U} type=Creature subtype=Human Wizard power=3 toughness=3 [/card] [card] name=Scholar of the Lost Trove abilities=flying auto=may name(cast card) activate castcard(normal) target(*[instant;sorcery;artifact]|mygraveyard) and!(transforms((,newability[gainedexiledeath])) forever)! text=Flying -- When Scholar of the Lost Trove enters the battlefield, you may cast target instant, sorcery, or artifact card from your graveyard without paying its mana cost. If an instant or sorcery spell cast this way would be put into your graveyard this turn, exile it instead. mana={5}{U}{U} type=Creature subtype=Sphinx power=5 toughness=5 [/card] [card] name=Scion of the Swarm abilities=flying auto=@lifeof(player) from(*[-Alhammarret's Archive;-Angel of Vitality;-Boon Reflection]):counter(1/1,1) text=Flying -- Whenever you gain life, put a +1/+1 counter on Scion of the Swarm. mana={3}{B}{B} type=Creature subtype=Vampire Cleric power=3 toughness=3 [/card] [card] name=Scion of the Ur-Dragon abilities=flying auto={2}:moveto(mygraveyard) target(*[dragon]|mylibrary) && shuffle controller && copy and!( all(this) transforms((,newability[phaseaction[endofturn once] flip(Scion of the Ur-Dragon) undocpy])) forever )! text=Flying -- {2}: Search your library for a Dragon permanent card and put it into your graveyard. If you do, Scion of the Ur-Dragon becomes a copy of that card until end of turn. Then shuffle your library. mana={W}{U}{B}{R}{G} type=Legendary Creature subtype=Dragon Avatar power=4 toughness=4 [/card] [card] name=Scissors Lizard text=Paper Tigers cannot attack or block. auto=all(Paper Tigers|battlefield) cantblock auto=all(Paper Tigers|battlefield) cantattack mana={4} type=Artifact Creature power=4 toughness=3 [/card] [card] name=Scorch Rider kicker={1}{R} auto=if paid(kicker) then haste ueot text=Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) -- When Scorch Rider enters the battlefield, if it was kicked, it gains haste until end of turn. mana={3}{R} type=Creature subtype=Human Warrior power=4 toughness=3 [/card] [card] name=Scorch Spitter auto=@combat(notblocked) source(this):damage:1 opponent text=Whenever Scorch Spitter attacks, it deals 1 damage to the player or planeswalker it's attacking. mana={R} type=Creature subtype=Elemental Lizard power=1 toughness=1 [/card] [card] name=Scorched Earth auto=if type(*[land]|myHand)~morethan~0 then choice ability$!name(X=1) target(*[land]|myhand) reject!$ controller && destroy target(*[land]) auto=if type(*[land]|myHand)~morethan~1 then choice ability$!name(X=2) target(<2>*[land]|myhand) reject!$ controller && destroy target(<2>*[land]) auto=if type(*[land]|myHand)~morethan~2 then choice ability$!name(X=3) target(<3>*[land]|myhand) reject!$ controller && destroy target(<3>*[land]) auto=if type(*[land]|myHand)~morethan~3 then choice ability$!name(X=4) target(<4>*[land]|myhand) reject!$ controller && destroy target(<4>*[land]) auto=if type(*[land]|myHand)~morethan~4 then choice ability$!name(X=5) target(<5>*[land]|myhand) reject!$ controller && destroy target(<5>*[land]) auto=if type(*[land]|myHand)~morethan~5 then choice ability$!name(X=6) target(<6>*[land]|myhand) reject!$ controller && destroy target(<6>*[land]) auto=if type(*[land]|myHand)~morethan~6 then choice ability$!name(X=7) target(<7>*[land]|myhand) reject!$ controller && destroy target(<7>*[land]) auto=if type(*[land]|myHand)~morethan~7 then choice ability$!name(X=8) target(<8>*[land]|myhand) reject!$ controller && destroy target(<8>*[land]) auto=if type(*[land]|myHand)~morethan~8 then choice ability$!name(X=9) target(<9>*[land]|myhand) reject!$ controller && destroy target(<9>*[land]) auto=if type(*[land]|myHand)~morethan~9 then choice ability$!name(X=10) target(<10>*[land]|myhand) reject!$ controller && destroy target(<10>*[land]) auto=if type(*[land]|myHand)~morethan~10 then choice ability$!name(X=11) target(<11>*[land]|myhand) reject!$ controller && destroy target(<11>*[land]) auto=if type(*[land]|myHand)~morethan~11 then choice ability$!name(X=12) target(<12>*[land]|myhand) reject!$ controller && destroy target(<12>*[land]) auto=if type(*[land]|myHand)~morethan~12 then choice ability$!name(X=13) target(<13>*[land]|myhand) reject!$ controller && destroy target(<13>*[land]) auto=if type(*[land]|myHand)~morethan~13 then choice ability$!name(X=14) target(<14>*[land]|myhand) reject!$ controller && destroy target(<14>*[land]) auto=if type(*[land]|myHand)~morethan~14 then choice ability$!name(X=15) target(<15>*[land]|myhand) reject!$ controller && destroy target(<15>*[land]) auto=if type(*[land]|myHand)~morethan~15 then choice ability$!name(X=16) target(<16>*[land]|myhand) reject!$ controller && destroy target(<16>*[land]) auto=if type(*[land]|myHand)~morethan~16 then choice ability$!name(X=17) target(<17>*[land]|myhand) reject!$ controller && destroy target(<17>*[land]) auto=if type(*[land]|myHand)~morethan~17 then choice ability$!name(X=18) target(<18>*[land]|myhand) reject!$ controller && destroy target(<18>*[land]) auto=if type(*[land]|myHand)~morethan~18 then choice ability$!name(X=19) target(<19>*[land]|myhand) reject!$ controller && destroy target(<19>*[land]) auto=if type(*[land]|myHand)~morethan~19 then choice ability$!name(X=20) target(<20>*[land]|myhand) reject!$ controller && destroy target(<20>*[land]) text=As an additional cost to cast Scorched Earth, discard X land cards. -- Destroy X target lands. mana={X}{R} type=Sorcery [/card] [card] name=Scorching Dragonfire target=creature,planeswalker auto=damage:3 auto=transforms((,newability[exiledeath])) ueot text=Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead. mana={1}{R} type=Instant [/card] [card] name=Scorchmark target=creature auto=exiledeath auto=damage:2 text=Scorchmark deals 2 damage to target creature. If that creature would die this turn, exile it instead. mana={1}{R} type=Instant [/card] [card] name=Scorn Effigy abilities=foretell autohand={2}:name(Pay 2 and exile face-down) name(Pay 2 and exile face-down) doforetell myturnonly autoexile={0} restriction{compare(canforetellcast)~morethan~0,can play creature}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) text=Foretell 0 (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) mana={3} type=Artifact Creature subtype=Scarecrow power=2 toughness=3 [/card] [card] name=Scour All Possibilities aicode=activate transforms((,newability[draw:1 controller])) oneshot auto=scry:2 scrycore delayed draw:1 controller scrycoreend scryend flashback={4}{U} text=Scry 2, then draw a card. -- Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={1}{U} type=Sorcery [/card] [card] name=Scourge of Nel Toth abilities=flying flashback={B}{B}{S(creature|mybattlefield)}{S(creature|mybattlefield)} text=Flying -- You may cast Scourge of Nel Toth from your graveyard by paying {B}{B} and sacrificing two creatures rather than paying its mana cost. mana={5}{B}{B} type=Creature subtype=Zombie Dragon power=6 toughness=6 [/card] [card] name=Scourge of the Skyclaves anyzone=-highestlifetotal/-highestlifetotal cdaactive kicker={4}{B} auto=if paid(kicker) then transforms((,newability[life:-halfuplifetotal controller],newability[life:-halfupopponentlifetotal opponent] auto=20/20 text=Kicker {4}{B} -- When you cast this spell, if it was kicked, each player loses half their life, rounded up. -- Scourge of the Skyclaves's power and toughness are each equal to 20 minus the highest life total among players. mana={1}{B} type=Creature subtype=Demon power=* toughness=* [/card] [card] name=Scrapyard Recombiner modular=2 auto={T}{S(artifact|myBattlefield)}:moveto(myhand) target(creature[construct]|mylibrary) text=Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) -- {T}, Sacrifice an artifact: Search your library for a Construct card, reveal it, put it into your hand, then shuffle your library. mana={3} type=Artifact Creature subtype=Construct power=0 toughness=0 [/card] [card] name=Screaming Shield auto=teach(creature) 0/3 auto=teach(creature) {2}{T}:deplete:3 target(player) auto={3}:equip text=Equipped creature gets +0/+3 and has "{2}, {T}: Target player puts the top three cards of their library into their graveyard." -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Screams from Within target=creature auto=teach(creature) -1/-1 auto=@movedto(graveyard) from(mytgt|Battlefield):all(this) moveTo(mybattlefield) text=Enchant creature -- Enchanted creature gets -1/-1. -- When enchanted creature dies, return Screams from Within from your graveyard to the battlefield. mana={1}{B}{B} type=Enchantment subtype=Aura [/card] [card] name=Screeching Phoenix abilities=flying auto={2}{R}:all(creature|mybattlefield) 1/0 ueot text=Flying. -- {2}{R}: Creatures you control get +1/+0 until end of turn. mana={4}{R}{R} type=Creature subtype=Phoenix power=4 toughness=4 [/card] [card] name=Scribe of the Mindful auto={1}{T}{S}:moveto(myhand) target(instant,sorcery|mygraveyard) text={1}, {T}, Sacrifice Scribe of the Mindful: Return target instant or sorcery card from your graveyard to your hand. mana={2}{U} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Scrounger of Souls abilities=lifelink text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) mana={4}{B} type=Creature subtype=Horror power=3 toughness=4 [/card] [card] name=Sculptor of Winter auto={T}:target(land[snow]|battlefield) untap text={T}: Untap target snow land. mana={1}{G} type=Snow Creature subtype=Elf Rogue power=2 toughness=2 [/card] [card] name=Scute Swarm auto=_LANDFALL_If type(land|myBattlefield)~morethan~5 then clone all(this) else token(Insect,Creature Insect,1/1,green) text=Landfall — Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. mana={2}{G} type=Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Scuttlegator abilities=defender auto={6}{GU}{GU}:this(counter{1/1.1}<1) transforms((,newability[counter(1/1.3)])) forever auto=this(counter{1/1}) canattack text=Defender -- {6}{G/U}{G/U}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) -- As long as Scuttlegator has a +1/+1 counter on it, it can attack as though it didn't have defender. mana={4}{GU}{GU} type=Creature subtype=Crab Turtle Crocodile power=6 toughness=6 [/card] [card] name=Scuttling Sliver auto=all(creature[sliver]|mybattlefield) transforms((,newability[{2}:untap])) text=Sliver creatures you control have "{2}: Untap this creature." mana={2}{U} type=Creature subtype=Sliver Trilobite power=2 toughness=2 [/card] [card] name=Sea Gate Banneret auto={4}{W}:all(creature|myBattlefield) 1/1 ueot text={4}{W}: Creatures you control get +1/+1 until end of turn. mana={W} type=Creature subtype=Kor Warrior power=1 toughness=2 [/card] [card] name=Sea Gate Colossus autoexile=thisforeach(variable{calculateparty}>0) changecost(colorless:-1) forcedalive autograveyard=thisforeach(variable{calculateparty}>0) changecost(colorless:-1) forcedalive autohand=thisforeach(variable{calculateparty}>0) changecost(colorless:-1) forcedalive text=This spell costs {1} less for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) mana={7} type=Artifact Creature subtype=Golem Warrior power=7 toughness=5 [/card] [card] name=Sea Gate Restoration autohand={0}:restriction{can play land} name(Sea Gate, Reborn) name(Sea Gate, Reborn) flip(Sea Gate, Reborn) forcetype(land) auto=emblem transforms((,newability[lord(*|myBattlefield) nomaxhand])) forever dontremove auto=draw:type:*:myHandplus1plusend controller text=Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game. mana={4}{U}{U}{U} type=Sorcery [/card] [card] name=Sea Gate Stormcaller kicker={4}{U} auto=if paid(kicker) then transforms((,newability[@movedTo(*[instant;sorcery;manacost<=2]|myStack) once:all(trigger[to]<1>) name(copy spell) castcard(copied noevent) && all(trigger[to]<1>) name(copy spell) castcard(copied noevent)])) ueot auto=ifnot paid(kicker) then transforms((,newability[@movedTo(*[instant;sorcery;manacost<=2]|myStack) once:all(trigger[to]<1>) name(copy spell) castcard(copied noevent)])) ueot text=Kicker {4}{U} -- When Sea Gate Stormcaller enters the battlefield, copy the next instant or sorcery spell with converted mana cost 2 or less you cast this turn when you cast it. If Sea Gate Stormcaller was kicked, copy that spell twice instead. You may choose new targets for the copies. mana={1}{U} type=Creature subtype=Human Wizard power=2 toughness=1 [/card] [card] name=Sea Gate, Reborn auto=ability$!name(Choose one) choice name(Pay 3 life) life:-3 _ choice name(Tap) tap(noevent) all(mysource)!$ controller auto={T}:add{U} text=As Sea Gate, Reborn enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. -- {T}: Add {U}. type=Land [/card] [card] name=Sea God's Scorn target=creature,enchantment auto=moveTo(ownerhand) text=Return up to three target creatures and/or enchantments to their owners’ hands. mana={4}{U}{U} type=Sorcery [/card] [card] name=Sea Legs abilities=flash target=creature auto=teach(pirate) +0/+2 auto=teach(creature[-pirate]) -2/-0 text=Flash -- Enchant creature -- Enchanted creature gets +0/+2 as long as it's a Pirate. Otherwise, it gets -2/-0. mana={U} type=Enchantment subtype=Aura [/card] [card] name=Sea of Clouds auto=tap(noevent) auto={T}:Add{W} auto={T}:Add{U} text=Sea of Clouds enters the battlefield tapped unless you have two or more opponents. -- {T}: Add {W} or {U}. type=Land [/card] [card] name=Sea-Dasher Octopus abilities=flash,mutate otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveTo(myHand) auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) auto={9999}:equip other={1}{U} name(Mutate) auto=transforms((,newability[@combatdamaged(player) from(this):draw:1 controller])) auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Over) choice name(Mutate Over) mutateover target(other creature[-human]|mybattlefield) auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Under) choice name(Mutate Under) mutateunder target(other creature[-human]|mybattlefield) text=Mutate {1}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Flash -- Whenever this creature deals combat damage to a player, draw a card. mana={1}{U}{U} type=Creature subtype=Octopus power=2 toughness=2 [/card] [card] name=Seafloor Oracle auto=@combatdamaged(player) from(Merfolk|myBattlefield):draw:1 text=Whenever a Merfolk you control deals combat damage to a player, draw a card. mana={2}{U}{U} type=Creature subtype=Merfolk Wizard power=2 toughness=3 [/card] [card] name=Seafloor Stalker auto={4}{U}:transforms((,newability[1/0],newability[unblockable])) ueot restriction{compare(calculateparty)~equalto~0} auto={3}{U}:transforms((,newability[1/0],newability[unblockable])) ueot restriction{compare(calculateparty)~equalto~1} auto={2}{U}:transforms((,newability[1/0],newability[unblockable])) ueot restriction{compare(calculateparty)~equalto~2} auto={1}{U}:transforms((,newability[1/0],newability[unblockable])) ueot restriction{compare(calculateparty)~equalto~3} auto={U}:transforms((,newability[1/0],newability[unblockable])) ueot restriction{compare(calculateparty)~equalto~4} text={4}{U}: Seafloor Stalker gets +1/+0 until end of turn and can't be blocked this turn. This ability costs {1} less to activate for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) mana={2}{U} type=Creature subtype=Merfolk Rogue power=2 toughness=3 [/card] [card] name=Seal Away abilities=flash auto=(blink)forsrc target(creature[tapped]|opponentbattlefield) text=Flash -- When Seal Away enters the battlefield, exile target tapped creature an opponent controls until Seal Away leaves the battlefield. mana={1}{W} type=Enchantment [/card] [card] name=Search for Azcanta auto=@each my upkeep:name(Azcanta) reveal:1 optionone name(put in graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(<1>*|reveal) moveto(ownerlibrary) optiontwoend revealend auto=@each my upkeep restriction{type(*|mygraveyard)~morethan~6}:may flip(Azcanta, the Sunken Ruin) text=At the beginning of your upkeep, look at the top card of your library. You may put it into your graveyard. Then if you have seven or more cards in your graveyard, you may transform Search for Azcanta. mana={1}{U} type=Legendary Enchantment [/card] [card] name=Search for Glory restriction=compare(mysnowpoolcount)~equalto~0 autohand={1}{i}{W} restriction{compare(mysnowpoolcount)~equalto~1}:name(Cast with 1 snow mana) name(Cast with 1 snow mana) life:1 controller && activate castcard(alternative) autohand={i}{i}{W} restriction{compare(mysnowpoolcount)~morethan~1}:name(Cast with 2 snow mana) name(Cast with 2 snow mana) life:2 controller && activate castcard(alternative) autohand={i}{i}{i} restriction{compare(mysnowpoolcount)~morethan~2,compare(mysnowwhitepoolcount)~morethan~0}:name(Cast with 3 snow mana) name(Cast with 3 snow mana) life:3 controller && activate castcard(alternative) auto=choice name(Search snow permanent) target(snow[-instant;-sorcery]|mylibrary) moveTo(myhand) and!( shuffle )! auto=choice name(Search saga or legendary card) target(*[saga;legendary]|mylibrary) moveTo(myhand) and!( shuffle )! text=Search your library for a snow permanent card, a legendary card, or a Saga card, reveal it, put it into your hand, then shuffle your library. You gain 1 life for each {S}i} spent to cast this spell. ({S}i} is mana from a snow source.) mana={2}{W} type=Snow Sorcery [/card] [card] name=Searing Barrage target=creature other={2}{R}{R}{R} name(Adamant) auto=damage:5 auto=if paid(alternative) then damage:3 targetController text=Searing Barrage deals 5 damage to target creature. -- Adamant — If at least three red mana was spent to cast this spell, Searing Barrage deals 3 damage to that creature's controller. mana={4}{R} type=Instant [/card] [card] name=Searing Blaze target=player auto=if type(land[fresh]|mybattlefield)~lessthan~1 then damage:1 && damage:1 target(creature|targetedpersonsBattlefield) auto=if type(land[fresh]|mybattlefield)~morethan~0 then damage:3 && damage:3 target(creature|targetedpersonsBattlefield) text=Searing Blaze deals 1 damage to target player and 1 damage to target creature that player controls. -- Landfall — If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player and 3 damage to that creature instead. mana={R}{R} type=Instant [/card] [card] name=Searstep Pathway auto={T}:add{R} text={T}: Add {R}. type=Land [/card] [card] name=Season of Growth aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=@movedto(creature|mybattlefield):scry:1 scrycore delayed dontshow donothing scrycoreend scryend auto=@targeted(creature|myBattlefield) from(instant,sorcery|mystack):draw:1 controller auto=@targeted(creature|mybattlefield) from(*[instant;sorcery]|nonbattlezone,stack):draw:1 controller text=Whenever a creature enters the battlefield under your control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- Whenever you cast a spell that targets a creature you control, draw a card. mana={1}{G} type=Enchantment [/card] [card] name=Seasoned Hallowblade auto={D(*|myhand)}:tap(noevent) && indestructible ueot text=Discard a card: Tap Seasoned Hallowblade. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) mana={1}{W} type=Creature subtype=Human Warrior power=3 toughness=1 [/card] [card] name=Seasoned Pyromancer auto=ability$!name(Discard and draw) name(Discard and draw) target(<2>*|myhand) reject and!( transforms((,newability[draw:1 controller],newability[if cantargetcard(*[-land]|*) then token(Elemental^Creature Elemental^1/1^red)])) oneshot )! !$ controller autograveyard={3}{R}{R}{E}:token(Elemental,creature Elemental,1/1,red)*2 text=When Seasoned Pyromancer enters the battlefield, discard two cards, then draw two cards. For each nonland card discarded this way, create a 1/1 red Elemental creature token. -- {3}{R}{R}, Exile Seasoned Pyromancer from your graveyard: Create two 1/1 red Elemental creature tokens. mana={1}{R}{R} type=Creature subtype=Human Shaman power=2 toughness=2 [/card] [card] name=Second Sight aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=5]|mylibrary) moverandom(*[zpos<=5]) from(mylibrary) to(mylibrary)])) ueot aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=5]|opponentlibrary) moverandom(*[zpos<=5]) from(opponentlibrary) to(opponentlibrary)])) ueot other={2}{U}[U} name(Entwine) auto=ifnot paid(alternative) then choice name(Look your library) reveal:5 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<5>*|reveal) moveto(mylibrary) optiontwoend revealend auto=ifnot paid(alternative) then choice name(Look opponent library) reveal:5 revealzone(opponentlibrary) optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<5>*|reveal) moveto(opponentlibrary) optiontwoend revealend auto=if paid(alternative) then name(Look your library) reveal:5 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<5>*|reveal) moveto(mylibrary) optiontwoend revealend auto=if paid(alternative) then name(Look opponent library) reveal:5 revealzone(opponentlibrary) optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<5>*|reveal) moveto(opponentlibrary) optiontwoend revealend text=Choose one — Look at the top five cards of target opponent's library, then put them back in any order; or look at the top five cards of your library, then put them back in any order. -- Entwine {U} (Choose both if you pay the entwine cost.) mana={2}{U} type=Instant [/card] [card] name=Secret Base auto={T}:add{C} auto={T}:add{G} auto={T}:add{U} auto={T}:add{R} auto={T}:add{B} auto={T}:add{W} text={T}: Add {1}. -- {T}: Add one mana of any color. Spend this mana only to cast a spell that shares a watermark with Secret Base. type=Land [/card] [card] name=Secrets of the Golden City auto=_ASCEND_ auto=_CITY'S_BLESSING_ draw:1 controller auto=draw:2 controller text=Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.) -- Draw two cards. If you have the city’s blessing, draw three cards instead. mana={1}{U}{U} type=Sorcery [/card] [card] name=Secure the Scene target=*[-land] auto=moveTo(exile) auto=token(Soldier Sec) targetcontroller text=Exile target nonland permanent. Its controller creates a 1/1 white Soldier creature token. mana={4}{W} type=Sorcery [/card] [card] name=See Red target=creature auto=2/1 auto=first strike auto=@each my combatends restriction{type(creature[attacking]|mybattlefield)~equalto~0}:phaseaction[endofturn once] sacrifice all(this) text=Enchant creature -- Enchanted creature gets +2/+1 and has first strike. -- At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice See Red. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=See the Truth aicode=activate target(*[zpos<=3]|mylibrary) moveto(myhand) auto=name(look) reveal:3 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend auto=if gravecast then name(look) reveal:3 optionone name(Get a card) target(<3>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(*|reveal) bottomoflibrary optiontwoend revealend text=Look at the top three cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. If this spell was cast from anywhere other than your hand, put each of those cards into your hand instead. mana={1}{U} type=Sorcery [/card] [card] name=Seeds of Strength target=creature auto=1/1 ueot auto=target(creature) 1/1 ueot auto=ability$!target(creature) 1/1 ueot!$ controller text=Target creature gets +1/+1 until end of turn. -- Target creature gets +1/+1 until end of turn. -- Target creature gets +1/+1 until end of turn. mana={G}{W} type=Instant [/card] [card] name=Seeker of Insight auto={T} {restriction type(*[-creature]|mystack)~morethan~0}:draw:1 && reject notatarget(*|myhand) text={T}: Draw a card, then discard a card. Activate this ability only if you've cast a noncreature spell this turn. mana={1}{U} type=Creature subtype=Human Wizard power=1 toughness=3 [/card] [card] name=Seekers' Squire aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(myhand)])) oneshot auto=name(Explores) reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)])) forever optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(<1>*|reveal) moveto(myHand) else transforms((,newability[Choice name(back to library) target(<1>*|reveal) moveto(mylibrary)],newability[Choice name(put into Graveyard) target(<1>*|reveal) moveto(myGraveyard)])) oneshot optiontwoend afterrevealed explores afterrevealedend revealend text=When Seekers' Squire enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) mana={1}{B} type=Creature subtype=Human Scout power=1 toughness=2 [/card] [card] name=Seer of the Last Tomorrow auto={U}{T}{D(*|myhand)}:deplete:3 target(player) text={U}, {T}, Discard a card: Target player puts the top three cards of his or her library into his or her graveyard. mana={2}{U} type=Creature subtype=Naga Cleric power=1 toughness=4 [/card] [card] name=Segovian Angel abilities=flying,vigilance text=Flying, vigilance mana={W} type=Creature subtype=Angel power=1 toughness=1 [/card] [card] name=Seht's Tiger abilities=flash auto=choice name(Protection from red) preventalldamage to(controller) from(*[red]|battlefield,stack,hand,graveyard) ueot auto=choice name(Protection from white) preventalldamage to(controller) from(*[white]|battlefield,stack,hand,graveyard) ueot auto=choice name(Protection from black) preventalldamage to(controller) from(*[black]|battlefield,stack,hand,graveyard) ueot auto=choice name(Protection from blue) preventalldamage to(controller) from(*[blue]|battlefield,stack,hand,graveyard) ueot auto=choice name(Protection from green) preventalldamage to(controller) from(*[green]|battlefield,stack,hand,graveyard) ueot text=Flash (You may cast this spell any time you could cast an instant.) -- When Seht's Tiger enters the battlefield, you gain protection from the color of your choice until end of turn. (You can't be targeted, dealt damage, or enchanted by anything of the chosen color.) mana={2}{W}{W} type=Creature subtype=Cat power=3 toughness=3 [/card] [card] name=Seismic Shift target=land auto=destroy auto=cantblocktarget(creature) text=Destroy target land. Up to two target creatures can't block this turn. mana={3}{R} type=Sorcery [/card] [card] name=Seize the Spoils auto=draw:2 controller auto=token(Treasure Sur) text=As an additional cost to cast this spell, discard a card. -- Draw two cards and create a Treasure token. (It’s an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") mana={2}{R}{D(*|myhand)} type=Sorcery [/card] [card] name=Seizures target=creature auto=teach(creature) transforms((,newability[@tapped(this):pay[[{3}]] name(pay 3 mana) donothing?damage:3 controller])) forever text=Enchant creature -- Whenever enchanted creature becomes tapped, Seizures deals 3 damage to that creature's controller unless that player pays {3}. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Sejiri Glacier auto=tap(noevent) auto={T}:add{W} text=Sejiri Glacier enters the battlefield tapped. -- {T}: Add {W}. type=Land [/card] [card] name=Sejiri Shelter autohand={0}:restriction{can play land} name(Sejiri Glacier) name(Sejiri Glacier) flip(Sejiri Glacier) forcetype(land) auto=name(Choose color) ability$!name(Choose color) choice name(White) protection from white target(creature|mybattlefield) ueot _ choice name(Blue) protection from blue target(creature|mybattlefield) ueot _ choice name(Black) protection from black target(creature|mybattlefield) ueot _ choice name(Red) protection from red target(creature|mybattlefield) ueot _ choice name(Green) protection from green target(creature|mybattlefield) ueot!$ controller text=Target creature you control gains protection from the color of your choice until end of turn. mana={1}{W} type=Instant [/card] [card] name=Sekki, Seasons' Guide abilities=hydra auto=counter(1/1,8) auto=@counterremoved(1/1) from(this):token(Spirit,Creature Spirit,1/1) autograveyard={S(creature[spirit]|mybattlefield)}{S(creature[spirit]|mybattlefield)}{S(creature[spirit]|mybattlefield)}{S(creature[spirit]|mybattlefield)}{S(creature[spirit]|mybattlefield)}{S(creature[spirit]|mybattlefield)}{S(creature[spirit]|mybattlefield)}{S(creature[spirit]|mybattlefield)}:moveto(mybattlefield) text=Sekki, Seasons' Guide enters the battlefield with eight +1/+1 counters on it. -- If damage would be dealt to Sekki, prevent that damage, remove that many +1/+1 counters from Sekki, and put that many 1/1 colorless Spirit creature tokens onto the battlefield. -- Sacrifice eight Spirits: Return Sekki from your graveyard to the battlefield. mana={5}{G}{G}{G} type=Legendary Creature subtype=Spirit power=0 toughness=0 [/card] [card] name=Selective Snare auto=chooseatype target(creature[chosentype]) moveto(ownerhand) chooseend text=Return X target creatures of the creature type of your choice to their owner's hand. mana={X}{U} type=Sorcery [/card] [card] name=Selesnya Eulogist auto={2}{G}:target(creature|graveyard) moveto(exile) && ability$! name(populate) clone notatarget(creature[token]|mybattlefield) !$ controller text={2}{G}: Exile target creature card from a graveyard, then populate. (Create a token that's a copy of a creature token you control.) mana={2}{G} type=Creature subtype=Centaur Druid power=3 toughness=3 [/card] [card] name=Selesnya Locket auto={T}:Add{G} auto={T}:Add{W} auto={GW}{GW}{GW}{GW}{T}{S}:draw:2 text={T}: Add {G} or {W}. -- {G/W}{G/W}{G/W}{G/W}, {T}, Sacrifice Selesnya Locket: Draw two cards. mana={3} type=Artifact [/card] [card] name=Selesnya Sagittars abilities=reach text=Reach (This creature can block creatures with flying.) -- Selesnya Sagittars can block an additional creature. mana={3}{G}{W} type=Creature subtype=Elf Archer power=2 toughness=5 [/card] [card] name=Selfless Savior auto={S}:target(other creature|myBattlefield) indestructible ueot text=Sacrifice Selfless Savior: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) mana={W} type=Creature subtype=Dog power=1 toughness=1 [/card] [card] name=Selvala's Charge auto=reveal:1 revealzone(mylibrary) optionone if type(land|reveal)~lessthan~1 then token(Elephant,Creature Elephant,3/3,green) optiononeend optiontwo target(<1>*|reveal) moveto(mylibrary) optiontwoend afterrevealed draw:1 controller afterrevealedend revealend auto=reveal:1 revealzone(opponentlibrary) optionone if type(land|reveal)~lessthan~1 then token(Elephant,Creature Elephant,3/3,green) optiononeend optiontwo target(<1>*|reveal) moveto(opponentlibrary) optiontwoend afterrevealed draw:1 opponent afterrevealedend revealend text=Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, you put a 3/3 green Elephant creature token onto the battlefield. Then each player draws a card. mana={4}{G} type=Sorcery [/card] [card] name=Selvala's Enforcer auto=reveal:1 revealzone(mylibrary) optionone if type(land|reveal)~lessthan~1 then counter(1/1) optiononeend optiontwo target(<1>*|reveal) moveto(mylibrary) optiontwoend afterrevealed draw:1 controller afterrevealedend revealend auto=reveal:1 revealzone(opponentlibrary) optionone if type(land|reveal)~lessthan~1 then counter(1/1)) optiononeend optiontwo target(<1>*|reveal) moveto(opponentlibrary) optiontwoend afterrevealed draw:1 opponent afterrevealedend revealend text=Parley — When Selvala's Enforcer enters the battlefield, each player reveals the top card of his or her library. For each nonland card revealed this way, put a +1/+1 counter on Selvala's Enforcer. Then each player draws a card. mana={3}{G} type=Creature subtype=Elf Warrior power=2 toughness=2 [/card] [card] name=Selvala, Explorer Returned auto={T}:reveal:1 revealzone(mylibrary) optionone if type(land|reveal)~lessthan~1 then transforms(([,newability[add{G}],newability[life:1 controller])) ueot optiononeend optiontwo target(<1>*|reveal) moveto(mylibrary) optiontwoend afterrevealed draw:1 controller afterrevealedend revealend && reveal:1 revealzone(opponentlibrary) optionone if type(land|reveal)~lessthan~1 then transforms(([,newability[add{G}],newability[life:1 controller])) ueot optiononeend optiontwo target(<1>*|reveal) moveto(opponentlibrary) optiontwoend afterrevealed draw:1 opponent afterrevealedend revealend text=Parley — {T}: Each player reveals the top card of his or her library. For each nonland card revealed this way, add {G} to your mana pool and you gain 1 life. Then each player draws a card. mana={1}{G}{W} type=Legendary Creature subtype=Elf Scout power=2 toughness=4 [/card] [card] name=Selvala, Heart of the Wilds auto=@movedto(other creature|myBattlefield) may (draw:[power=power:highest:creature:myBattlefield]|mybattlefield) auto=@movedto(other creature|opponentBattlefield) may (draw:[power=power:highest:creature:opponentBattlefield]|opponentbattlefield) auto={G}{T}: name(add mana) (add:[power=power:highest:creature:myBattlefield]|mybattlefield) ability$! choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller text=Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature’s power. -- {G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control. mana={1}{G}{G} type=Legendary Creature subtype=Elf Scout power=2 toughness=3 [/card] [card] name=Sen Triplets auto=@each my upkeep:all(*|opponentBattlefield) noactivatedability && all(*|opponentcastingzone) maxCast(*)0 && may castcard(normal) target(*|opponenthand) text=At the beginning of your upkeep, choose target opponent. This turn, that player can't cast spells or activate abilities and plays with his or her hand revealed. You may play cards from that player's hand this turn. mana={2}{W}{U}{B} type=Legendary Artifact Creature subtype=Human Wizard power=3 toughness=3 [/card] [card] name=Senate Courier abilities=flying auto={1}{W}:vigilance text=Flying -- {1}{W}: Senate Courier gains vigilance until end of turn. mana={2}{U} type=Creature subtype=Bird power=1 toughness=4 [/card] [card] name=Senate Griffin abilities=flying aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend text=Flying -- When Senate Griffin enters the battlefield, scry 1. mana={2}{WU}{WU} type=Creature subtype=Griffin power=3 toughness=2 [/card] [card] name=Senate Guildmage auto={W}{T}:life:2 auto={U}{T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever text={W}, {T}: You gain 2 life. -- {U}, {T}: Draw a card, then discard a card. mana={W}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Sengir, the Dark Baron abilities=flying,partner auto=@movedTo(other creature|graveyard) from(battlefield):counter(1/1,2) text=Flying -- Whenever another creature dies, put two +1/+1 counters on Sengir, the Dark Baron. -- Whenever another player loses the game, you gain life equal to that player's life total as the turn began. -- Partner (You can have two commanders if both have partner.) mana={4}{B}{B} type=Legendary Creature subtype=Vampire Noble power=4 toughness=4 [/card] [card] name=Sentinel Totem aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=_SCRY_(1) text=When Sentinel Totem enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}, Exile Sentinel Totem: Exile all cards from all graveyards. mana={1} type=Artifact [/card] [card] name=Sentinel Tower auto=@movedTo(*[instant;sorcery]|stack) restriction{myturnonly}:name(Damage any target) name(Damage any target) damage:type:*[sorcery;instant;fresh]:graveyardplus1plusend target(player,creature,planeswalker) text=Whenever an instant or sorcery spell is cast during your turn, Sentinel Tower deals damage to any target equal to 1 plus the number of instant and sorcery spells cast before that spell this turn. mana={4} type=Artifact [/card] [card] name=Sentinel of the Pearl Trident abilities=flash auto=may (blink)ueot target(*[artifact;legendary;saga]|myBattlefield) text=Flash -- When Sentinel of the Pearl Trident enters the battlefield, you may exile target historic permanent you control. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. (Artifacts, legendaries, and Sagas are historic.) mana={4}{U} type=Creature subtype=Merfolk Soldier power=3 toughness=3 [/card] [card] name=Sentinel's Eyes target=creature auto=vigilance auto=1/1 autograveyard={W}{E(other *|myGraveyard)}{E(other *|myGraveyard)}:name(Escape-{W}, exile two) activate castcard(normal) text=Enchant creature -- Enchanted creature gets +1/+1 and has vigilance. -- Escape—{W}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) mana={W} type=Enchantment subtype=Aura [/card] [card] name=Sentinel's Mark abilities=flash target=creature auto=1/2 auto=vigilance auto=if compare(restriction{assorcery}~morethan~0) then lifelink ueot else text=Flash -- Enchant creature -- Enchanted creature gets +1/+2 and has vigilance. -- Addendum — When Sentinel's Mark enters the battlefield, if you cast it during your main phase, enchanted creature gains lifelink until end of turn. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Sephara, Sky's Blade abilities=flying,lifelink auto=lord(Other creature[flying]|myBattlefield) indestructible other={W}{T(creature|mybattlefield)}{T(creature|mybattlefield)}{T(creature|mybattlefield)}{T(creature|mybattlefield)} name({W} and Tap four Untapped Creatures) text=You may pay {W} and tap four untapped creatures you control with flying rather than pay this spell's mana cost. -- Flying, lifelink -- Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.) mana={4}{W}{W}{W} type=Legendary Creature subtype=Angel power=7 toughness=7 [/card] [card] name=Seraph of the Scales abilities=flying auto={W}:vigilance auto={B}:deathtouch auto=@movedTo(this|graveyard) from(battlefield):create(Spirit:creature Spirit:1/1:white,black:flying)*2 text=Flying -- {W}: Seraph of the Scales gains vigilance until end of turn. -- {B}: Seraph of the Scales gains deathtouch until end of turn. -- Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.) mana={2}{W}{B} type=Creature subtype=Angel power=4 toughness=3 [/card] [card] name=Seraph of the Suns abilities=flying, indestructible text=Flying -- Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.) mana={5}{W}{W} type=Creature subtype=Angel power=4 toughness=4 [/card] [card] name=Seraphic Greatsword auto={4}:equip auto=teach(creature) 2/2 auto=@combat(attacking) source(mytgt):if compare(lifetotal)~lessthan~compare(opponentlifetotal) then token(Angel,Creature Angel,4/4,white,flying,battleready) auto=@combat(attacking) source(mytgt):if compare(lifetotal)~equalto~compare(opponentlifetotal) then token(Angel,Creature Angel,4/4,white,flying,battleready) text=Equipped creature gets +2/+2. -- Whenever equipped creature attacks the player with the most life or tied for most life, create a 4/4 white Angel creature token with flying that's tapped and attacking that player. -- Equip {4} mana={1}{W} type=Artifact subtype=Equipment [/card] [card] name=Sergeant-at-Arms kicker={2}{W} auto=if paid(kicker) then create(soldier:creature soldier:1/1:white:)*2 text=Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) -- When Sergeant-at-Arms enters the battlefield, if it was kicked, create two 1/1 white Soldier creature tokens. mana={2}{W} type=Creature subtype=Human Soldier power=2 toughness=3 [/card] [card] name=Serpent of Yawning Depths auto=lord(creature[Kraken,Leviathan,Octopus,Serpent]|myBattlefield) cantbeblockedby(creature[Kraken,Leviathan,Octopus,Serpent]) text=Krakens, Leviathans, Octopuses, and Serpents you control can't be blocked except by Krakens, Leviathans, Octopuses, and Serpents. mana={4}{U}{U} type=Enchantment Creature subtype=Serpent power=6 toughness=6 [/card] [card] name=Serpent's Soul-Jar auto=@movedto(elf|mygraveyard) from(mybattlefield):all(trigger[to]) name(Put in exile) transforms((,newability[moveto(myexile) and!( counter(0/0.1.SerpentExiled) )!])) forever auto={L:2}{T}:name(Choose creature from exile) target(creature[counter{0/0.1.SerpentExiled}]|myexile) transforms((,newability[canplayfromexile])) ueot text=Whenever an Elf you control dies, exile it. -- {T}, Pay 2 life: Until end of turn, you may cast a creature spell from among cards exiled with Serpent's Soul-Jar. mana={2}{B} type=Artifact [/card] [card] name=Serra Disciple abilities=flying, first strike auto=@movedTo(*[artifact;legendary;saga]|mystack):+1/+1 ueot text=Flying, first strike -- Whenever you cast a historic spell, Serra Disciple gets +1/+1 until end of turn. (Artifacts, legendaries, and Sagas are historic.) mana={1}{W} type=Creature subtype=Bird Cleric power=1 toughness=1 [/card] [card] name=Serra's Guardian abilities=flying, vigilance auto=lord(other creature|myBattlefield) vigilance text=Flying -- Vigilance (Attacking doesn't cause this creature to tap.) -- Other creatures you control have vigilance. mana={4}{W}{W} type=Creature subtype=Angel power=5 toughness=5 [/card] [card] name=Serrated Scorpion auto=@movedTo(this|myGraveyard) from(myBattlefield):damage:2 target(player) && life:2 controller text=When Serrated Scorpion dies, it deals 2 damage to each opponent and you gain 2 life. mana={B} type=Creature subtype=Scorpion power=1 toughness=2 [/card] [card] name=Setessan Champion auto=@movedTo(enchantment|myBattlefield):all(this) counter(1/1,1) && draw:1 controller text=Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on Setessan Champion and draw a card. mana={2}{G} type=Creature subtype=Human Warrior power=1 toughness=3 [/card] [card] name=Setessan Petitioner auto=life:type:manaG controller text=When Setessan Petitioner enters the battlefield, you gain life equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) mana={1}{G}{G} type=Creature subtype=Human Druid power=2 toughness=2 [/card] [card] name=Setessan Skirmisher auto=@movedTo(enchantment|myBattlefield):1/1 ueot text=Constellation — Whenever an enchantment enters the battlefield under your control, Setessan Skirmisher gets +1/+1 until end of turn. mana={1}{G} type=Creature subtype=Human Warrior power=2 toughness=1 [/card] [card] name=Setessan Tactics kicker=multi{G} auto=if compare(kicked)~equalto~0 then name(choose 1 creature) name(choose 1 creature) target(creature) transforms((,newability[1/1 ueot],newability[{T}:target(other creature) dynamicability])) ueot auto=if compare(kicked)~equalto~1 then name(choose 2 creatures) name(choose 2 creatures) target(creature) transforms((,newability[1/1 ueot],newability[{T}:target(other creature) dynamicability])) ueot auto=if compare(kicked)~equalto~2 then name(choose 3 creatures) name(choose 3 creatures) target(creature) transforms((,newability[1/1 ueot],newability[{T}:target(other creature) dynamicability])) ueot auto=if compare(kicked)~equalto~3 then name(choose 4 creatures) name(choose 4 creatures) target(creature) transforms((,newability[1/1 ueot],newability[{T}:target(other creature) dynamicability])) ueot auto=if compare(kicked)~equalto~4 then name(choose 5 creatures) name(choose 5 creatures) target(creature) transforms((,newability[1/1 ueot],newability[{T}:target(other creature) dynamicability])) ueot auto=if compare(kicked)~equalto~5 then name(choose 6 creatures) name(choose 6 creatures) target(creature) transforms((,newability[1/1 ueot],newability[{T}:target(other creature) dynamicability])) ueot auto=if compare(kicked)~equalto~6 then name(choose 7 creatures) name(choose 7 creatures) target(creature) transforms((,newability[1/1 ueot],newability[{T}:target(other creature) dynamicability])) ueot auto=if compare(kicked)~equalto~7 then name(choose 8 creatures) name(choose 8 creatures) target(creature) transforms((,newability[1/1 ueot],newability[{T}:target(other creature) dynamicability])) ueot auto=if compare(kicked)~equalto~8 then name(choose 9 creatures) name(choose 9 creatures) target(creature) transforms((,newability[1/1 ueot],newability[{T}:target(other creature) dynamicability])) ueot auto=if compare(kicked)~equalto~9 then name(choose 10 creatures) name(choose 10 creatures) target(creature) transforms((,newability[1/1 ueot],newability[{T}:target(other creature) dynamicability])) ueot auto=if compare(kicked)~equalto~10 then name(choose 11 creatures) name(choose 11 creatures) target(creature) transforms((,newability[1/1 ueot],newability[{T}:target(other creature) dynamicability])) ueot auto=if compare(kicked)~equalto~11 then name(choose 12 creatures) name(choose 12 creatures) target(creature) transforms((,newability[1/1 ueot],newability[{T}:target(other creature) dynamicability])) ueot auto=if compare(kicked)~equalto~12 then name(choose 13 creatures) name(choose 13 creatures) target(creature) transforms((,newability[1/1 ueot],newability[{T}:target(other creature) dynamicability])) ueot auto=if compare(kicked)~equalto~13 then name(choose 14 creatures) name(choose 14 creatures) target(creature) transforms((,newability[1/1 ueot],newability[{T}:target(other creature) dynamicability])) ueot auto=if compare(kicked)~equalto~14 then name(choose 15 creatures) name(choose 15 creatures) target(creature) transforms((,newability[1/1 ueot],newability[{T}:target(other creature) dynamicability])) ueot auto=if compare(kicked)~equalto~15 then name(choose 16 creatures) name(choose 16 creatures) target(creature) transforms((,newability[1/1 ueot],newability[{T}:target(other creature) dynamicability])) ueot auto=if compare(kicked)~equalto~16 then name(choose 17 creatures) name(choose 17 creatures) target(creature) transforms((,newability[1/1 ueot],newability[{T}:target(other creature) dynamicability])) ueot auto=if compare(kicked)~equalto~17 then name(choose 18 creatures) name(choose 18 creatures) target(creature) transforms((,newability[1/1 ueot],newability[{T}:target(other creature) dynamicability])) ueot auto=if compare(kicked)~equalto~18 then name(choose 19 creatures) name(choose 19 creatures) target(creature) transforms((,newability[1/1 ueot],newability[{T}:target(other creature) dynamicability])) ueot auto=if compare(kicked)~equalto~19 then name(choose 20 creatures) name(choose 20 creatures) target(creature) transforms((,newability[1/1 ueot],newability[{T}:target(other creature) dynamicability])) ueot text=Strive — Setessan Tactics costs {G} more to cast for each target beyond the first. -- Until end of turn, any number of target creatures each get +1/+1 and gain "{T}: This creature fights another target creature." mana={1}{G} type=Instant [/card] [card] name=Setessan Training target=creature|myBattlefield auto=draw:1 controller auto=trample auto=1/0 text=Enchant creature you control -- When Setessan Training enters the battlefield, draw a card. -- Enchanted creature gets +1/+0 and has trample. mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Sethron, Hurloon General auto=token(Minotaur,Creature Minotaur,2/3,red) auto=@movedto(other minotoaur[-token]|mybattlefield):token(Minotaur,Creature Minotaur,2/3,red) auto={2}{BR}:all(creature[minotoaur]|mybattlefield) transforms((,newability[1/0 ueot],newability[menace ueot],newability[haste ueot])) ueot text=Whenever Sethron, Hurloon General or another nontoken Minotaur enters the battlefield under your control, create a 2/3 red Minotaur creature token. -- {2}{B} or {R}: Minotaurs you control get +1/+0 and gain menace and haste until end of turn. ( {B} or {R} can be paid with either {B} or {R}.) mana={3}{R}{R} type=Legendary Creature subtype=Minotaur Warrior power=4 toughness=4 [/card] [card] name=Settle Beyond Reality auto=alternative target(creature|opponentbattlefield) moveto(exile) auto=alternative target(creature|mybattlefield) moveto(exile) and!(moveto(mybattlefield))! text=Choose one or both — -- • Exile target creature you don't control. -- • Exile target creature you control, then return it to the battlefield under its owner's control. mana={4}{W} type=Sorcery [/card] [card] name=Settle the Score target=creature auto=moveto(exile) auto=counter(0/0,2,loyalty) target(planeswalker|myBattlefield) text=Exile target creature. Put two loyalty counters on a planeswalker you control. mana={2}{B}{B} type=Sorcery [/card] [card] name=Settle the Wreckage target=player auto=moveto(exile) all(creature[attacking]|targetedpersonsbattlefield) auto=foreach(creature[attacking]|targetedpersonsbattlefield) ability$!may moveto(mybattlefield) target(land|mylibrary)!$ targetedplayer text=Exile all attacking creatures target player controls. That player may search his or her library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle his or her library. mana={2}{W}{W} type=Instant [/card] [card] name=Seven Dwarves auto=foreach(other creature[Seven Dwarves]|myBattlefield) 1/1 text=Seven Dwarves gets +1/+1 for each other creature named Seven Dwarves you control. -- A deck can have up to seven cards named Seven Dwarves. mana={1}{R} type=Creature subtype=Dwarf power=2 toughness=2 [/card] [card] name=Severed Strands target=creature auto=destroy auto=life:storedtoughness controller text=As an additional cost to cast this spell, sacrifice a creature. -- You gain life equal to the sacrificed creature's toughness. Destroy target creature an opponent controls. mana={1}{B}{S(creature|mybattlefield)} type=Sorcery [/card] [card] name=Sevinne's Reclamation target=creature,artifact,planeswalker,enchantment,land[manacost<=3]|mygraveyard auto=moveTo(mybattlefield) auto=if gravecast then all(trigger[to]<1>) transforms((,newability[may name(copy spell) activate name(copy spell) castcard(copied noevent)])) forever flashback={4}{W} text=Return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy. -- Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={2}{W} type=Sorcery [/card] [card] name=Sevinne, the Chronoclasm auto=preventAllDamage to(this) auto=@movedTo(*[instant;sorcery]|mystack) from(mygraveyard) turnlimited:all(trigger[to]<1>) transforms((,newability[activate castcard(copied noevent)])) forever text=Prevent all damage that would be dealt to Sevinne, the Chronoclasm. -- Whenever you cast your first instant or sorcery spell from your graveyard each turn, copy that spell. You may choose new targets for the copy. mana={2}{U}{R}{W} type=Legendary Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Shabraz, the Skyshark abilities=hiddenface,partner aicode=activate moveTo(myhand) target(Brallin^ Skyshark Rider|mylibrary) auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(Brallin^ Skyshark Rider|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(Brallin^ Skyshark Rider|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend auto=@drawof(player:all(this) counter(1/1,1) && life:1 controller auto={WU}:target(creature[Human]) flying ueot text=Partner with Shabraz, the Skyshark (When this creature enters the battlefield, target player may put Shabraz into their hand from their library, then shuffle.) -- Whenever you discard a card, put a +1/+1 counter on Brallin, Skyshark Rider and it deals 1 damage to each opponent. -- {R}: Target Shark gains trample until end of turn. mana={3}{W}{U} type=Legendary Creature subtype=Shark Bird power=3 toughness=3 [/card] [card] name=Shacklegeist abilities=cloud,flying auto={T(creature[spirit]|myBattlefield)}{T(creature[spirit]|myBattlefield)}:tap(noevent) target(creature|opponentBattlefield) text=Flying -- Shacklegeist can block only creatures with flying. -- Tap two untapped Spirits you control: Tap target creature you don't control. mana={1}{U} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Shackles of Treachery target=creature auto=moveto(mybattlefield) and!(transforms((,newability[@damaged(creature,player) from(this):may name(Destroy equipment) target(equipment[attached]|mybattlefield) destroy],newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! text=Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and "Whenever this creature deals damage, destroy target Equipment attached to it." mana={2}{R} type=Sorcery [/card] [card] name=Shadow Stinger auto={T(other creature[rogue]|myBattlefield)}:deathtouch ueot auto=@combatdamagefoeof(player) from(this):deplete:3 opponent auto=@combatdamageof(player) from(this):deplete:3 controller text=Tap another untapped Rogue you control: Shadow Stinger gains deathtouch until end of turn. -- Whenever Shadow Stinger deals combat damage to a player, that player mills three cards. (They put the top three cards of their library into their graveyard.) mana={2}{B} type=Creature subtype=Vampire Rogue power=1 toughness=4 [/card] [card] name=Shadow of the Grave auto=moveto(myhand) all(*[fresh]|mygraveyard) text=Return to your hand all cards in your graveyard that you cycled or discarded this turn. mana={1}{B} type=Instant [/card] [card] name=Shadowed Caravel auto=@explored(creature|mybattlefield):all(this) counter(1/1) auto={crew(other creature[power>=2]|myBattlefield)}:name(crew 2 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~1} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 2 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~1} text=Whenever a creature you control explores, put a +1/+1 counter on Shadowed Caravel. -- Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) mana={2} type=Artifact subtype=Vehicle power=2 toughness=2 [/card] [card] name=Shadows' Verdict auto=moveTo(exile) all(creature[manacost<=3]|Battlefield) auto=moveTo(exile) all(planeswalker[manacost<=3]|Battlefield) auto=moveTo(exile) all(creature[manacost<=3]|Graveyard) auto=moveTo(exile) all(planeswalker[manacost<=3]|Graveyard) text=Exile all creatures and planeswalkers with converted mana cost 3 or less from the battlefield and all creature and planeswalker cards with converted mana cost 3 or less from all graveyards. mana={3}{B}{B} type=Sorcery [/card] [card] name=Shadowspear auto={2}:equip auto=teach(creature) 1/1 auto=teach(creature) trample auto=teach(creature) lifelink auto=teach(creature) transforms((,newability[{1}:lord(*|opponentBattlefield) -indestructible ueot && -opponentshroud ueot])) text=Equipped creature gets +1/+1 and has trample and lifelink. -- 1 -- : Permanents your opponents control lose hexproof and indestructible until end of turn. -- Equip 2 mana={1} type=Legendary Artifact subtype=Equipment [/card] [card] name=Shadowstorm Vizier abilities=flying auto=@movedto(*|mygraveyard) from(myhand):1/1 ueot text=Flying -- Whenever you cycle or discard a card, Shadowstorm Vizier gets +1/+1 until end of turn. mana={U}{B} type=Creature subtype=Human Cleric power=1 toughness=3 [/card] [card] name=Shaggy Camel auto=all(creature|mybattlefield) 1/1 ueot text=When this creature enters the battlefield, creatures you control get +1/+1 until end of turn. mana={3}{W} type=Host Creature subtype=Camel power=3 toughness=3 [/card] [card] name=Shake the Foundations auto=damage:1 all(creature[-flying]) auto=draw:1 text=Shake the Foundations deals 1 damage to each creature without flying. -- Draw a card. mana={2}{R} type=Instant [/card] [card] name=Shalai, Voice of Plenty abilities=flying,controllershroud auto=lord(other creature|myBattlefield) opponentshroud auto=lord(planeswalker|myBattlefield) opponentshroud auto={4}{G}{G}:counter(1/1) all(creature|myBattlefield) text=Flying -- You, planeswalkers you control, and other creatures you control have hexproof. -- {4}{G}{G}: Put a +1/+1 counter on each creature you control. mana={3}{W} type=Legendary Creature subtype=Angel power=3 toughness=4 [/card] [card] name=Shallow Grave target=creature|mygraveyard auto=moveTo(mybattlefield) && transforms((,newability[phaseaction[endofturn once] moveTo(exile)],haste)) ueot text=Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step. mana={1}{B} type=Instant [/card] [card] name=Shaman of Forgotten Ways auto=this(variable{type:creature:myrestrictedcastingzone}>0) {T}:thisforeach(variable{2}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller auto={9}{G}{G}{T}:lifeset:type:creature:myBattlefield controller && lifeset:type:creature:opponentBattlefield opponent restriction{compare(powertotalinplay)~morethan~7} text={T}: Add two mana in any combination of colors to your mana pool. Spend this mana only to cast creature spells. -- Formidable — {9}{G}{G}, {T}: Each player's life total becomes the number of creatures he or she controls. Activate this ability only if creatures you control have total power 8 or greater. mana={2}{G} type=Creature subtype=Human Shaman power=2 toughness=3 [/card] [card] name=Shambling Suit anyzone=type:*[artifact,enchantment]:myBattlefield/3 cdaactive text=Shambling Suit's power is equal to the number of artifacts and/or enchantments you control. mana={3} type=Artifact Creature subtype=Construct power=* toughness=3 [/card] [card] name=Shambling Swarm auto=@movedTo(this|graveyard) from(battlefield):choice name(Assign -1/-1 counter) name(Assign -1/-1 counter) target(creature) transforms((,newability[counter(-1/-1) all(this)],newability[phaseaction[endofturn once] counter(-1/-1.-1) all(this)])) oneshot auto=@movedTo(this|graveyard) from(battlefield):choice name(Assign -1/-1 counter) name(Assign -1/-1 counter) target(creature) transforms((,newability[counter(-1/-1) all(this)],newability[phaseaction[endofturn once] counter(-1/-1.-1) all(this)])) oneshot auto=@movedTo(this|graveyard) from(battlefield):choice name(Assign -1/-1 counter) name(Assign -1/-1 counter) target(creature) transforms((,newability[counter(-1/-1) all(this)],newability[phaseaction[endofturn once] counter(-1/-1.-1) all(this)])) oneshot text=When Shambling Swarm dies, distribute three -1/-1 counters among one, two, or three target creatures. For each -1/-1 counter you put on a creature this way, remove a -1/-1 counter from that creature at the beginning of the next end step. mana={1}{B}{B}{B} type=Creature subtype=Horror power=3 toughness=3 [/card] [card] name=Shanna, Sisay's Legacy auto=cantbetargetof(artifact,creatures,enchantment[-auras],land,planeswalker|opponentbattlefield,opponentgraveyard) auto=foreach(creature|myBattlefield) 1/1 text=Shanna, Sisay's Legacy can't be the target of abilities your opponents control. -- Shanna gets +1/+1 for each creature you control. mana={G}{W} type=Legendary Creature subtype=Human Warrior power=0 toughness=0 [/card] [card] name=Shaper Apprentice auto=aslongas(other merfolk|mybattlefield) flying text=Shaper Apprentice has flying as long as you control another Merfolk. mana={1}{U} type=Creature subtype=Merfolk Wizard power=2 toughness=1 [/card] [card] name=Shapers of Nature auto={3}{G}:counter(1/1,1) target(creature) auto={2}{U}{counter(1/1,-1) target(creature|mybattlefield)}:draw:1 controller text={3}{G}: Put a +1/+1 counter on target creature. -- {2}{U}, Remove a +1/+1 counter from a creature you control: Draw a card. mana={1}{G}{U} type=Creature subtype=Merfolk Shaman power=3 toughness=3 [/card] [card] name=Shapers' Sanctuary auto=@targeted(this) from(*|opponentbattlefield,opponenthand,opponentstack,opponentgraveyard,opponentexile,opponentlibrary):draw:1 controller text=Whenever a creature you control becomes the target of a spell or ability an opponent controls, you may draw a card. mana={G} type=Enchantment [/card] [card] name=Shard aicode=activate transforms((,newability[draw:1 controller])) oneshot auto={2}{S}:scry:1 scrycore delayed draw:1 controller scrycoreend scryend text={2}, Sacrifice this enchantment: Scry 1, then draw a card. type=Enchantment [/card] [card] name=Shard Convergence auto=ability$!name(Plains) moveto(myhand) notatarget(*[plains]|mylibrary)!$ controller auto=ability$!name(Island) moveto(myhand) notatarget(*[island]|mylibrary)!$ controller auto=ability$!name(Swamp) moveto(myhand) notatarget(*[swamp]|mylibrary)!$ controller auto=ability$!name(Mountain) moveto(myhand) notatarget(*[mountain]|mylibrary)!$ controller text=Search your library for a Plains card, an Island card, a Swamp card, and a Mountain card. Reveal those cards and put them into your hand. Then shuffle your library. mana={3}{G} type=Sorcery [/card] [card] name=Shared Animosity auto=@combat(attacking) source(creature|myBattlefield): thisforeach(other creature[share! subtype!]|myBattlefield) 1/0 ueot text=Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it. mana={2}{R} type=Enchantment [/card] [card] name=Shared Summons auto=if type(creature|mylibrary)~morethan~1 then choice name(Search 2 creatures) name(Search 2 creatures) target(creature|mylibrary) moveto(myreveal) and!( moveto(mylibrary) and!( transforms((,newability[name(Search second creature) target(creature[notshare!name!]|mylibrary) moveto(myreveal) and!( moveto(mylibrary) and!( ability$!name(Put in hand from library) name(Put in hand from library) target(<2>creature[fresh]|opponentlibrary) moveto(opponenthand) and!( shuffle opponent )! !$ opponent )! )!])) oneshot )! )! auto=if type(creature|mylibrary)~morethan~0 then choice name(Search 1 creature) name(Search 1 creature) target(creature|mylibrary) moveto(myreveal) and!( moveto(mylibrary) and!( transforms((,newability[ability$!name(Put in hand from library) name(Put in hand from library) target(creature[fresh]|opponentlibrary) moveto(opponenthand) and!( shuffle opponent )! !$ opponent])) oneshot )! )! auto=if type(creature|mylibrary)~morethan~0 then choice name(Don't search) name(Don't search) donothing text=Search your library for up to two creature cards with different names, reveal them, put them into your hand, then shuffle your library. mana={3}{G}{G} type=Instant [/card] [card] name=Shark Typhoon abilities=cycling auto=@movedto(*[-creature]|mystack):all(trigger[to]) transforms((,newability[create(Shark:Creature Shark:manacost/manacost:blue:flying)])) oneshot autohand=__CYCLING__({X}{1}{U}) autohand=@cycled(this|hand):create(Shark:Creature Shark:X/X:blue:flying) text=Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's converted mana cost. -- Cycling {X}{1}{U} ({X}{1}{U}, Discard this card: Draw a card.) -- When you cycle Shark Typhoon, create an X/X blue Shark creature token with flying. mana={5}{U} type=Enchantment [/card] [card] name=Sharktocrab auto={2}{G}{U}:this(counter{1/1.1}<1) transforms((,newability[counter(1/1.1)])) forever auto=@counteradded(1/1) from(this):transforms((,newability[freeze target(creature|opponentbattlefield)])) forever text={2}{G}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) -- Whenever one or more +1/+1 counters are put on Sharktocrab, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. mana={2}{G}{U} type=Creature subtype=Fish Octopus Crab power=4 toughness=4 [/card] [card] name=Shatter Assumptions aicode=activate choice reject all(*[-land][-white][-blue][-green][-black][-red]|targetedpersonshand) aicode=activate choice reject all(*[multicolor]|targetedpersonshand) auto=choice reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) target(*|reveal) transforms((,newability[moveto(ownerhand) and!( reject )! all(*[-land][-white][-blue][-green][-black][-red]|reveal)])) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend auto=choice reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) target(*|reveal) transforms((,newability[moveto(ownerhand) and!( reject )! all(*[multicolor]|reveal)])) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend text=Choose one — -- • Target opponent reveals their hand and discards all colorless nonland cards. -- • Target opponent reveals their hand and discards all multicolored cards. mana={1}{B}{B} type=Sorcery [/card] [card] name=Shatter the Sky auto=foreach(creature[power>=4]|mybattlefield) draw:1 opponent && destroy all(creature) auto=foreach(creature[power>=4]|mybattlefield) draw:1 controller && destroy all(creature) text=Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures. mana={2}{G}{G} type=Sorcery [/card] [card] name=Shattering Spree auto=choice name(Don't Replicate) ability$!name(Destroy 1 artifact) name(Destroy 1 artifact) target(*[artifact]) destroy!$ controller auto=choice name(Replicate 1 time) ability$!name(Destroy 2 artifacts) pay[[{R}]] name(Destroy 2 artifacts) target(<2>*[artifact]) destroy!$ controller auto=choice name(Replicate 2 times) ability$!name(Destroy 3 artifacts) pay[[{R}{R}]] name(Destroy 3 artifacts) target(<3>*[artifact]) destroy!$ controller auto=choice name(Replicate 3 times) ability$!name(Destroy 4 artifacts) pay[[{R}{R}{R}]] name(Destroy 4 artifacts)target(<4>*[artifact]) destroy!$ controller auto=choice name(Replicate 4 times) ability$!name(Destroy 5 artifacts) pay[[{R}{R}{R}{R}]] name(Destroy 5 artifacts) target(<5>*[artifact]) destroy!$ controller auto=choice name(Replicate 5 times) ability$!name(Destroy 6 artifacts) pay[[{R}{R}{R}{R}{R}]] name(Destroy 6 artifacts) target(<6>*[artifact]) destroy!$ controller auto=choice name(Replicate 6 times) ability$!name(Destroy 7 artifacts) pay[[{R}{R}{R}{R}{R}{R}]] name(Destroy 7 artifacts) target(<7>*[artifact]) destroy!$ controller auto=choice name(Replicate 7 times) ability$!name(Destroy 8 artifacts) pay[[{R}{R}{R}{R}{R}{R}{R}]] name(Destroy 8 artifacts) target(<8>*[artifact]) destroy!$ controller auto=choice name(Replicate 8 times) ability$!name(Destroy 9 artifacts) pay[[{R}{R}{R}{R}{R}{R}{R}{R}]] name(Destroy 9 artifacts) target(<9>*[artifact]) destroy!$ controller auto=choice name(Replicate 9 times) ability$!name(Destroy 10 artifacts) pay[[{R}{R}{R}{R}{R}{R}{R}{R}{R}]] name(Destroy 10 artifacts) target(<10>*[artifact]) destroy!$ controller auto=choice name(Replicate 10 times) ability$!name(Destroy 11 artifacts) pay[[{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}]] name(Destroy 11 artifacts) target(<11>*[artifact]) destroy!$ controller auto=choice name(Replicate 11 times) ability$!name(Destroy 12 artifacts) pay[[{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}]] name(Destroy 12 artifacts) target(<12>*[artifact]) destroy!$ controller auto=choice name(Replicate 12 times) ability$!name(Destroy 13 artifacts) pay[[{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}]] name(Destroy 13 artifacts) target(<13>*[artifact]) destroy!$ controller auto=choice name(Replicate 13 times) ability$!name(Destroy 14 artifacts) pay[[{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}]] name(Destroy 14 artifacts)target(<14>*[artifact]) destroy!$ controller auto=choice name(Replicate 14 times) ability$!name(Destroy 15 artifacts) pay[[{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}]] name(Destroy 15 artifacts) target(<15>*[artifact]) destroy!$ controller auto=choice name(Replicate 15 times) ability$!name(Destroy 16 artifacts) pay[[{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}]] name(Destroy 16 artifacts) target(<16>*[artifact]) destroy!$ controller auto=choice name(Replicate 16 times) ability$!name(Destroy 17 artifacts) pay[[{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}]] name(Destroy 17 artifacts) target(<17>*[artifact]) destroy!$ controller auto=choice name(Replicate 17 times) ability$!name(Destroy 18 artifacts) pay[[{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}]] name(Destroy 18 artifacts) target(<18>*[artifact]) destroy!$ controller auto=choice name(Replicate 18 times) ability$!name(Destroy 19 artifacts) pay[[{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}]] name(Destroy 19 artifacts) target(<19>*[artifact]) destroy!$ controller auto=choice name(Replicate 19 times) ability$!name(Destroy 20 artifacts) pay[[{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}]] name(Destroy 20 artifacts) target(<20>*[artifact]) destroy!$ controller text=Replicate {R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) -- Destroy target artifact. mana={R} type=Instant [/card] [card] name=Shatterskull Charger abilities=trample,haste kicker={2} auto=if paid(kicker) then counter(1/1,1) auto=@each endofturn:this(counter{1/1}<1) moveTo(ownerHand) all(this) text=Kicker {2} -- Trample, haste -- If kicked, Shatterskull Charger enters the battlefield with a +1/+1 counter. -- At the beginning of the end phase, if it has no +1/+1 counter on it, return to hand. mana={1}{R}{R} type=Creature subtype=Giant Warrior power=4 toughness=3 [/card] [card] name=Shatterskull Minotaur abilities=haste autoexile=thisforeach(variable{calculateparty}>0) changecost(colorless:-1) forcedalive autograveyard=thisforeach(variable{calculateparty}>0) changecost(colorless:-1) forcedalive autohand=thisforeach(variable{calculateparty}>0) changecost(colorless:-1) forcedalive text=This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) -- Haste mana={4}{R}{R} type=Creature subtype=Minotaur Warrior power=5 toughness=4 [/card] [card] name=Shatterskull Smashing autohand={0}:restriction{can play land} name(Shatterskull, the Hammer Pass) name(Shatterskull, the Hammer Pass) flip(Shatterskull, the Hammer Pass) forcetype(land) auto=this(X>5) thisforeach(X) ability$!name(Choose target) choice name(Damage to a creature) damage:2 target(creature) _ choice name(Damage to a planeswalker) damage:2 target(planeswalker)!$ controller auto=this(X<6) thisforeach(X) ability$!name(Choose target) choice name(Damage to a creature) damage:1 target(creature) _ choice name(Damage to a planeswalker) damage:1 target(planeswalker)!$ controller text=Shatterskull Smashing deals X damage divided as you choose among up to two target creatures and/or planeswalkers. If X is 6 or more, Shatterskull Smashing deals twice X damage divided as you choose among them instead. mana={X}{R}{R} type=Sorcery [/card] [card] name=Shatterskull, the Hammer Pass auto=ability$!name(Choose one) choice name(Pay 3 life) life:-3 _ choice name(Tap) tap(noevent) all(mysource)!$ controller auto={T}:add{R} text=As Shatterskull, the Hammer Pass enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. -- {T}: Add {R}. type=Land [/card] [card] name=Shed Weakness target=creature auto=2/2 auto=may counter(-1/-1,-1) text=Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it. mana={G} type=Instant [/card] [card] name=Shefet Dunes auto={2}{W}{W}{T}{S(desert|mybattlefield)}:all(creature|mybattlefield) 1/1 asSorcery auto={T}:Add{1} auto={T}{L:1}:Add{W} text={T}: Add {1} to your mana pool. -- {T}, Pay 1 life: Add {W} to your mana pool. -- {2}{W}{W}, {T}, Sacrifice a Desert: Creatures you control get +1/+1 until end of turn. Activate this ability only any time you could cast a sorcery. type=Land subtype=Desert [/card] [card] name=Shefet Monitor abilities=cycling autohand=@movedto(mygraveyard) from(myhand):may moveto(mybattlefield) target(desert|mylibrary) autohand=__CYCLING__({3}{G}) text=Cycling {3}{G} ({3}{G}, Discard this card: Draw a card.) -- When you cycle Shefet Monitor, you may search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle your library. (Do this before you draw.) mana={5}{G} type=Creature subtype=Lizard power=6 toughness=5 [/card] [card] name=Shell Shield target=creature|myBattlefield kicker={1} auto=if paid(kicker) then hexproof ueot auto=0/3 ueot text=Kicker {1} (You may pay an additional {1} as you cast this spell.) -- Target creature you control gets +0/+3 until end of turn. If this spell was kicked, that creature also gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) mana={U} type=Instant [/card] [card] name=Sheltered Thicket abilities=cycling auto=tap autohand=__CYCLING__({2}) text=({T}: Add {R} or {G} to your mana pool.) -- Sheltered Thicket enters the battlefield tapped. -- Cycling {2} ({2}, Discard this card: Draw a card.) type=Land subtype=Mountain Forest [/card] [card] name=Sheltering Light target=creature auto=indestructible aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=_SCRY_(1) text=Target creature gains indestructible until end of turn. Scry 1. (Damage and effects that say "destroy" don't destroy the creature.) mana={W} type=Instant [/card] [card] name=Shenanigans target=artifact auto=destroy dredge=dredge(1) text=Destroy target artifact. -- Dredge 1 (If you would draw a card, instead you may put exactly one card from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) mana={1}{R} type=Sorcery [/card] [card] name=Shepherd of Heroes abilities=flying auto=life:twicecalculateparty controller text=Flying -- When Shepherd of Heroes enters the battlefield, you gain 2 life for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) mana={4}{W} type=Creature subtype=Angel Cleric power=3 toughness=4 [/card] [card] name=Shepherd of the Cosmos abilities=foretell,flying autohand={2}:name(Pay 2 and exile face-down) name(Pay 2 and exile face-down) doforetell myturnonly autoexile={3}{W} restriction{compare(canforetellcast)~morethan~0,can play creature}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) auto=name(Return permanent from graveyard) target(*[-instant;-sorcery;manacost<=2]|mygraveyard) moveTo(myBattlefield) text=Flying -- When Shepherd of the Cosmos enters the battlefield, return target permanent card with converted mana cost 2 or less from your graveyard to the battlefield. -- Foretell {3}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) mana={4}{W}{W} type=Creature subtype=Angel Warrior power=3 toughness=3 [/card] [card] name=Shepherd of the Flock // Usher to Safety abilities=flash,adventure restriction=can play creature other={W} name(Adventure) autostack=if paid(alternative) then name(Return permanent to hand) name(Return permanent to hand) target(*|myBattlefield) moveTo(ownerhand) autostack=if paid(alternative) then transforms((,newability[moveto(exile) and!( transforms((,newability[canplayfromexile])) forever )!])) forever text=Return target permanent you control to its owner's hand. (Then exile this card. You may cast the creature later from exile.) mana={1}{W} type=Creature subtype=Human Peasant power=3 toughness=1 [/card] [card] name=Shield Mare auto=cantbeblockedby(creature[red creatures]) auto=targeted(this|mybattlefield) from(*|opponentbattlefield,opponenthand,opponentstack,opponentgraveyard,opponentexile,opponentlibrary):life:3 text=Shield Mare can't be blocked by red creatures. -- When Shield Mare enters the battlefield or becomes the target of a spell or ability an opponent controls, you gain 3 life. mana={1}{W}{W} type=Creature subtype=Horse power=2 toughness=3 [/card] [card] name=Shield of the Avatar auto={2}:equip auto=teach(creature) transforms((,newability[@targeted(this):prevent:type:creature:myBattlefield all(this)])) text=If a source would deal damage to equipped creature, prevent X of that damage, where X is the number of creatures you control. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Shield of the Realm auto={1}:equip auto=teach(creature) transforms((,newability[@targeted(this):prevent:2 all(this)])) text=If a source would deal damage to equipped creature, prevent 2 of that damage. -- Equip {1} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Shifting Ceratops abilities=protection from blue auto=nofizzle auto={G}:flying auto={G}:trample auto={G}:haste text=This spell can't be countered. -- Protection from blue (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything blue.) -- {G}: Shifting Ceratops gains your choice of reach, trample, or haste until end of turn. mana={2}{G}{G} type=Creature subtype=Dinosaur power=5 toughness=4 [/card] [card] name=Shifting Shadow target=creature auto=haste auto=@each my upkeep:destroy(mytgt) && Reveal:1 revealzone(mylibrary) revealuntil(creature|mylibrary) optionone choice name(Get Card) target(creature|reveal) moveto(mybattlefield) optiononeend optiontwo choice name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend && rehook text=Enchant creature -- Enchanted creature has haste and “At the beginning of your upkeep, destroy this creature. Reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and attach Shifting Shadow to it, then put all other cards revealed this way on the bottom of your library in a random order.” mana={2}{R} type=Enchantment subtype=Aura [/card] [card] name=Shifty Doppelganger auto={3}{U}{E}:target(creature|myhand) moveto(mybattlefield) and!(transforms((,newability[treason],newability[haste],newability[moveto(mybattlefield) target(Shifty Doppelganger[fresh]|myexile)])) ueot)! text={3}{U}, Exile Shifty Doppelganger: You may put a creature card from your hand onto the battlefield. If you do, that creature gains haste until end of turn. At the beginning of the next end step, sacrifice that creature. If you do, return Shifty Doppelganger to the battlefield. mana={2}{U} type=Creature subtype=Shapeshifter power=1 toughness=1 [/card] [card] name=Shimian Night Stalker auto={B}{T} restriction{type(creature[attacking;power=1])~morethan~0}:name(Choose creature with power 1) target(creature[attacking;power=1]) transforms((,newability[fog from(this)])) ueot && damage:1 all(this) auto={B}{T} restriction{type(creature[attacking;power=2])~morethan~0}:name(Choose creature with power 2) target(creature[attacking;power=2]) transforms((,newability[fog from(this)])) ueot && damage:2 all(this) auto={B}{T} restriction{type(creature[attacking;power=3])~morethan~0}:name(Choose creature with power 3) target(creature[attacking;power=3]) transforms((,newability[fog from(this)])) ueot && damage:3 all(this) auto={B}{T} restriction{type(creature[attacking;power=4])~morethan~0}:name(Choose creature with power 4) target(creature[attacking;power=4]) transforms((,newability[fog from(this)])) ueot && damage:4 all(this) auto={B}{T} restriction{type(creature[attacking;power=5])~morethan~0}:name(Choose creature with power 5) target(creature[attacking;power=5]) transforms((,newability[fog from(this)])) ueot && damage:5 all(this) auto={B}{T} restriction{type(creature[attacking;power=6])~morethan~0}:name(Choose creature with power 6) target(creature[attacking;power=6]) transforms((,newability[fog from(this)])) ueot && damage:6 all(this) auto={B}{T} restriction{type(creature[attacking;power=7])~morethan~0}:name(Choose creature with power 7) target(creature[attacking;power=7]) transforms((,newability[fog from(this)])) ueot && damage:7 all(this) auto={B}{T} restriction{type(creature[attacking;power=8])~morethan~0}:name(Choose creature with power 8) target(creature[attacking;power=8]) transforms((,newability[fog from(this)])) ueot && damage:8 all(this) auto={B}{T} restriction{type(creature[attacking;power=9])~morethan~0}:name(Choose creature with power 9) target(creature[attacking;power=9]) transforms((,newability[fog from(this)])) ueot && damage:9 all(this) auto={B}{T} restriction{type(creature[attacking;power=10])~morethan~0}:name(Choose creature with power 10) target(creature[attacking;power=10]) transforms((,newability[fog from(this)])) ueot && damage:10 all(this) auto={B}{T} restriction{type(creature[attacking;power=11])~morethan~0}:name(Choose creature with power 11) target(creature[attacking;power=11]) transforms((,newability[fog from(this)])) ueot && damage:11 all(this) auto={B}{T} restriction{type(creature[attacking;power=12])~morethan~0}:name(Choose creature with power 12) target(creature[attacking;power=12]) transforms((,newability[fog from(this)])) ueot && damage:12 all(this) auto={B}{T} restriction{type(creature[attacking;power=13])~morethan~0}:name(Choose creature with power 13) target(creature[attacking;power=13]) transforms((,newability[fog from(this)])) ueot && damage:13 all(this) auto={B}{T} restriction{type(creature[attacking;power=14])~morethan~0}:name(Choose creature with power 14) target(creature[attacking;power=14]) transforms((,newability[fog from(this)])) ueot && damage:14 all(this) auto={B}{T} restriction{type(creature[attacking;power=15])~morethan~0}:name(Choose creature with power 15) target(creature[attacking;power=15]) transforms((,newability[fog from(this)])) ueot && damage:15 all(this) auto={B}{T} restriction{type(creature[attacking;power=16])~morethan~0}:name(Choose creature with power 16) target(creature[attacking;power=16]) transforms((,newability[fog from(this)])) ueot && damage:16 all(this) auto={B}{T} restriction{type(creature[attacking;power=17])~morethan~0}:name(Choose creature with power 17) target(creature[attacking;power=17]) transforms((,newability[fog from(this)])) ueot && damage:17 all(this) auto={B}{T} restriction{type(creature[attacking;power=18])~morethan~0}:name(Choose creature with power 18) target(creature[attacking;power=18]) transforms((,newability[fog from(this)])) ueot && damage:18 all(this) auto={B}{T} restriction{type(creature[attacking;power=19])~morethan~0}:name(Choose creature with power 19) target(creature[attacking;power=19]) transforms((,newability[fog from(this)])) ueot && damage:19 all(this) auto={B}{T} restriction{type(creature[attacking;power=20])~morethan~0}:name(Choose creature with power 20) target(creature[attacking;power=20]) transforms((,newability[fog from(this)])) ueot && damage:20 all(this) text={B}, {T}: All damage that would be dealt to you this turn by target attacking creature is dealt to Shimian Night Stalker instead. mana={3}{B}{B} type=Creature subtype=Nightstalker power=4 toughness=4 [/card] [card] name=Shimmer Dragon abilities=flying auto=aslongas(artifact|myBattlefield) opponentshroud >3 auto={T(artifact|myBattlefield)}{T(artifact|myBattlefield)}:draw:1 text=Flying -- As long as you control four or more artifacts, Shimmer Dragon has hexproof. -- Tap two untapped artifacts you control: Draw a card. mana={4}{U}{U} type=Creature subtype=Dragon power=5 toughness=6 [/card] [card] name=Shimmer of Possibility aicode=activate moveto(myhand) all(*[zpos<=1]|mylibrary) auto=name(Look 4 cards) reveal:4 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put bottom of library) all(*|reveal) bottomoflibrary optiontwoend revealend text=Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order. mana={1}{U} type=Sorcery [/card] [card] name=Shimmerdrift Vale auto=tap(noevent) auto=chooseacolor transforms((,newability[{T}:add{chosencolor}])) forever chooseend text=Shimmerdrift Vale enters the battlefield tapped. -- As Shimmerdrift Vale enters the battlefield, choose a color. -- {T}: Add one mana of the chosen color. type=Snow Land [/card] [card] name=Shimmerscale Drake abilities=flying,cycling autohand=__CYCLING__({2}) text=Flying -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={4}{U} type=Creature subtype=Drake power=3 toughness=4 [/card] [card] name=Shimmerwing Chimera abilities=flying auto=@each my upkeep:moveTo(ownerhand) notatarget(other enchantment|myBattlefield) text=Flying -- At the beginning of your upkeep, return up to one other target enchantment you control to its owner’s hand. mana={3}{U} type=Enchantment Creature subtype=Chimera power=3 toughness=2 [/card] [card] name=Shinechaser abilities=flying,vigilance auto=aslongas(artifact|myBattlefield) 1/1 auto=aslongas(enchantment|myBattlefield) 1/1 text=Flying, vigilance -- Shinechaser gets +1/+1 as long as you control an artifact. -- Shinechaser gets +1/+1 as long as you control an enchantment. mana={1}{W}{U} type=Creature subtype=Faerie power=1 toughness=1 [/card] [card] name=Shining Aerosaur abilities=flying text=Flying mana={4}{W} type=Creature subtype=Dinosaur power=3 toughness=4 [/card] [card] name=Shining Armor abilities=flash auto=rehook target(creature[knight]|mybattlefield) auto={3}:equip auto=teach(creature) 0/2 auto=teach(creature) vigilance text=Flash -- When Shining Armor enters the battlefield, attach it to target Knight you control. -- Equipped creature gets +0/+2 and has vigilance. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) mana={1}{W} type=Artifact subtype=Equipment [/card] [card] name=Shiny Impetus target=creature auto=mustattack auto=2/2 auto=@combat(attacking) source(this):token(Treasure Shi) text=Enchant creature -- Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) -- Whenever enchanted creature attacks, each other creature that’s attacking one of your opponents gets +1/+1 until end of turn. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Shipbreaker Kraken auto=this(cantargetcard(*[-monstrous]) {6}{U}{U}:becomes(monstrous) forever && counter(1/1,4) && transforms((,newability[aslongas(Shipbreaker Kraken|myBattlefield) tap target(upto<4>[creature]|battlefield)frozen])) forever text={6}{U}{U}: Monstrosity 4. (If this creature isn’t monstrous, put four +1/+1 counters on it and it becomes monstrous.) -- When Shipbreaker Kraken becomes monstrous, tap up to four target creatures. Those creatures don’t untap during their controllers’ untap steps for as long as you control Shipbreaker Kraken. mana={4}{U}{U} type=Creature subtype=Kraken power=6 toughness=6 [/card] [card] name=Shipwreck Dowser abilities=prowess auto=@movedTo(*[-creature]|mystack):1/1 ueot auto=moveTo(myHand) target(*[instant;sorcery]|myGraveyard) text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- When Shipwreck Dowser enters the battlefield, return target instant or sorcery card from your graveyard to your hand. mana={3}{U}{U} type=Creature subtype=Merfolk Wizard power=3 toughness=3 [/card] [card] name=Shipwreck Looter auto=if raid then may draw:1 && discard(*|myhand) text=Raid — When Shipwreck Looter enters the battlefield, if you attacked with a creature this turn, you may draw a card. If you do, discard a card. mana={1}{U} type=Creature subtype=Human Pirate power=2 toughness=1 [/card] [card] name=Shirei, Shizo's Caretaker auto=@movedTo(creature[power<=1]|mygraveyard) from(battlefield):phaseaction[endofturn once] aslongas(Shirei, Shizo's Caretaker|mybattlefield) may moveto(mybattlefield) target(creature[power<=1]|mygraveyard) text=Whenever a creature with power 1 or less is put into your graveyard from the battlefield, you may return that card to the battlefield under your control at the beginning of the next end step if Shirei, Shizo's Caretaker is still on the battlefield. mana={4}{B} type=Legendary Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Shivan Fire kicker={4} auto=Kicker damage:2 target=creature auto=damage:2 auto=Shivan Fire deals 2 damage to target creature If this spell was kicked it deals 4 damage to that creature instead text=Kicker {4} (You may pay an additional {4} as you cast this spell.) -- Shivan Fire deals 2 damage to target creature. If this spell was kicked, it deals 4 damage to that creature instead. mana={R} type=Instant [/card] [card] name=Shivan Wumpus abilities=trample auto=ability$!name(Choose one) choice name(Sacrifice land) notatarget(land|mybattlefield) sacrifice && move(onwerlibrary) all(Shivan Wumpus[fresh]|opponentbattlefield) _ choice name(Don't sacrifice land) donothing!$ opponent auto=ability$!name(Choose one) choice name(Sacrifice land) notatarget(land|mybattlefield) sacrifice && move(mylibrary) all(Shivan Wumpus[fresh]|mybattlefield) _ choice name(Don't sacrifice land) donothing!$ controller text=Trample -- When Shivan Wumpus enters the battlefield, any player may sacrifice a land. If a player does, put Shivan Wumpus on top of its owner's library. mana={3}{R} type=Creature subtype=Beast power=6 toughness=6 [/card] [card] name=Shoal Kraken auto=@movedTo(enchantment|myBattlefield):may draw:1 controller && reject target(*|myhand) controller text=Constellation -- Whenever an enchantment enters the battlefield under your control, you may draw a card. If you do, discard a card. mana={4}{U} type=Creature subtype=Kraken power=3 toughness=5 [/card] [card] name=Shore Keeper auto={7}{U}{T}{S}:draw:3 controller text={7}{U}, {T}, Sacrifice Shore Keeper: Draw three cards. mana={U} type=Creature subtype=Trilobite power=0 toughness=3 [/card] [card] name=Shorecomber Crab mana={U} type=Creature subtype=Crab power=0 toughness=4 [/card] [card] name=Short Sword auto=teach(creature) 1/1 auto={1}:equip text=Equipped creature gets +1/+1. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Showdown of the Skalds auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=name(Exile top 4 cars) all(*[zpos<=4]|mylibrary) moveto(myexile) and!( transforms((,newability[counter(0/0.1.ShowdownEffect)],newability[this(variable{hascntshowdowneffect}>0) canplayfromexile],newability[phaseaction[opponent upkeep once checkex] counter(0/0.1.ShowdownEffect)],newability[phaseaction[my upkeep once checkex] counter(0/0.1.ShowdownEffect)],newability[phaseaction[endofturn checkex] counter(0/0.-1.ShowdownEffect)])) forever )!])) ueot auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) emblem transforms((,newability[@movedTo(*|mystack):name(Put 1/1 counter) counter(1/1) target(creature|mybattlefield)])) ueot auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) emblem transforms((,newability[@movedTo(*|mystack):name(Put 1/1 counter) counter(1/1) target(creature|mybattlefield)])) ueot auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I — Exile the top four cards of your library. Until the end of your next turn, you may play those cards. -- II, III — Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control. mana={2}{R}{W} type=Enchantment subtype=Saga [/card] [card] name=Shredded Sails abilities=cycling auto=choice name(Destroy artifact):destroy target(artifact) auto=choice name(Damage flying creature):damage:4 target(creature[flying]) autohand=__CYCLING__({2}) text=Choose one — -- • Destroy target artifact. -- • Shredded Sails deals 4 damage to target creature with flying. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{R} type=Instant [/card] [card] name=Shrewd Negotiation target=*[artifact;creature]|opponentbattlefield auto=moveto(mybattlefield) auto=moveto(opponentbattlefield) target(*[artifact]|mybattlefield) text=Exchange control of target artifact you control and target artifact or creature you don't control. mana={4}{U} type=Sorcery [/card] [card] name=Shriekdiver abilities=flying auto={1}:haste ueot text=Flying -- {1}: Shriekdiver gains haste until end of turn. mana={2}{B} type=Creature subtype=Zombie Bird Warrior power=2 toughness=1 [/card] [card] name=Shrike Harpy abilities=flying auto=all(this) flipacoin winability counter(0/0,1,TributeUnpaid) winabilityend loseability counter(1/1,2) loseabilityend flipend auto=@counteradded(0/0,1,TributeUnpaid) from(this) once:all(this) counter(0/0,-1,TributeUnpaid) auto=@counteradded(0/0,1,TributeUnpaid) from(this) once:ability$!name(Sacrifice a creature) notatarget(creature|mybattlefield) sacrifice!$ opponent text=Flying -- Tribute 2 (As this creature enters the battlefield, an opponent of your choice may place two +1/+1 counters on it.) -- When Shrike Harpy enters the battlefield, if tribute wasn't paid, target opponent sacrifices a creature. mana={3}{B}{B} type=Creature subtype=Harpy power=2 toughness=2 [/card] [card] name=Shrine Keeper mana={1}{W} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Shrine of the Forsaken Gods auto={T}:add{C} auto=this(variable{type:*[-red;-black;-blue;-green;-white]:myrestrictedcastingzone}>0) {T}:if type(land|mybattlefield)~morethan~6 then add{C}{C} text={T}: Add {C} to your mana pool. -- {T}: Add {C}{C} to your mana pool. Spend this mana only to cast colorless spells. Activate this ability only if you control seven or more lands. type=Land [/card] [card] name=Shriveling Rot auto=choice name(Destroy on damage) transforms((,newability[@damaged(creature):all(trigger[to]) destroy])) ueot auto=choice name(Loose life on death) transforms((,newability[@movedTo(graveyard) from(creature|battlefield):all(trigger[to]) dynamicability])) ueot auto=choice name(Choose both) transforms((,newability[@damaged(creature):all(trigger[to]) destroy],newability[@movedTo(graveyard) from(creature|battlefield):all(trigger[to]) dynamicability])) ueot text=Choose one — Until end of turn, whenever a creature is dealt damage, destroy it; or until end of turn, whenever a creature dies, that creature's controller loses life equal to its toughness. -- Entwine {2}{B} (Choose both if you pay the entwine cost.) mana={2}{B}{B} type=Instant [/card] [card] name=Shrouded Serpent auto=@combat(attacking) source(this):ability$!name(pay 4 mana) pay[[{4}]] donothing?unblockable all(mysource) ueot!$ opponent text=Whenever Shrouded Serpent attacks, defending player may pay {4}. If he or she doesn't, Shrouded Serpent is unblockable this turn. mana={4}{U}{U}{U} type=Creature subtype=Serpent power=4 toughness=4 [/card] [card] name=Shunt target=*|stack auto=fizzle auto=activate castcard(copied noevent) text=Change the target of target spell with a single target. mana={1}{R}{R} type=Instant [/card] [card] name=Siani, Eye of the Storm abilities=flying,partner aicode=activate transforms((,newability[all(*[zpos<=type:creature[attacking;flying]:battlefield]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=@combat(attacking) source(this):scry:type:creature[attacking;flying]:battlefield scrycore delayed dontshow donothing scrycoreend scryend text=Flying -- Whenever Siani, Eye of the Storm attacks, scry X, where X is the number of attacking creatures with flying. -- Partner (You can have two commanders if both have partner.) mana={3}{U} type=Legendary Creature subtype=Djinn Monk power=3 toughness=2 [/card] [card] name=Sickening Dreams auto=if type(*|myHand)~morethan~0 then choice ability$!name(X=1) target(*|myhand) reject!$ controller && damage:1 all(creature) && damage:1 all(player) auto=if type(*|myHand)~morethan~1 then choice ability$!name(X=2) target(<2>*|myhand) reject!$ controller && damage:2 all(creature) && damage:2 all(player) auto=if type(*|myHand)~morethan~2 then choice ability$!name(X=3) target(<3>*|myhand) reject!$ controller && damage:3 all(creature) && damage:3 all(player) auto=if type(*|myHand)~morethan~3 then choice ability$!name(X=4) target(<4>*|myhand) reject!$ controller && damage:4 all(creature) && damage:4 all(player) auto=if type(*|myHand)~morethan~4 then choice ability$!name(X=5) target(<5>*|myhand) reject!$ controller && damage:5 all(creature) && damage:5 all(player) auto=if type(*|myHand)~morethan~5 then choice ability$!name(X=6) target(<6>*|myhand) reject!$ controller && damage:6 all(creature) && damage:6 all(player) auto=if type(*|myHand)~morethan~6 then choice ability$!name(X=7) target(<7>*|myhand) reject!$ controller && damage:7 all(creature) && damage:7 all(player) auto=if type(*|myHand)~morethan~7 then choice ability$!name(X=8) target(<8>*|myhand) reject!$ controller && damage:8 all(creature) && damage:8 all(player) auto=if type(*|myHand)~morethan~8 then choice ability$!name(X=9) target(<9>*|myhand) reject!$ controller && damage:9 all(creature) && damage:9 all(player) auto=if type(*|myHand)~morethan~9 then choice ability$!name(X=10) target(<10>*|myhand) reject!$ controller && damage:10 all(creature) && damage:10 all(player) auto=if type(*|myHand)~morethan~10 then choice ability$!name(X=11) target(<11>*|myhand) reject!$ controller && damage:11 all(creature) && damage:11 all(player) auto=if type(*|myHand)~morethan~11 then choice ability$!name(X=12) target(<12>*|myhand) reject!$ controller && damage:12 all(creature) && damage:12 all(player) auto=if type(*|myHand)~morethan~12 then choice ability$!name(X=13) target(<13>*|myhand) reject!$ controller && damage:13 all(creature) && damage:13 all(player) auto=if type(*|myHand)~morethan~13 then choice ability$!name(X=14) target(<14>*|myhand) reject!$ controller && damage:14 all(creature) && damage:14 all(player) auto=if type(*|myHand)~morethan~14 then choice ability$!name(X=15) target(<15>*|myhand) reject!$ controller && damage:15 all(creature) && damage:15 all(player) auto=if type(*|myHand)~morethan~15 then choice ability$!name(X=16) target(<16>*|myhand) reject!$ controller && damage:16 all(creature) && damage:16 all(player) auto=if type(*|myHand)~morethan~16 then choice ability$!name(X=17) target(<17>*|myhand) reject!$ controller && damage:17 all(creature) && damage:17 all(player) auto=if type(*|myHand)~morethan~17 then choice ability$!name(X=18) target(<18>*|myhand) reject!$ controller && damage:18 all(creature) && damage:18 all(player) auto=if type(*|myHand)~morethan~18 then choice ability$!name(X=19) target(<19>*|myhand) reject!$ controller && damage:19 all(creature) && damage:19 all(player) auto=if type(*|myHand)~morethan~19 then choice ability$!name(X=20) target(<20>*|myhand) reject!$ controller && damage:20 all(creature) && damage:20 all(player) text=As an additional cost to cast Sickening Dreams, discard X cards. -- Sickening Dreams deals X damage to each creature and each player. mana={1}{B} type=Sorcery [/card] [card] name=Sickle Dancer auto=@combat(attacking) source(this) aslongas(other warrior|myBattlefield) :1/1 ueot text=Whenever Sickle Dancer attacks, if your team controls another Warrior, Sickle Dancer gets +1/+1 until end of turn. mana={2}{B} type=Creature subtype=Human Warrior power=3 toughness=2 [/card] [card] name=Sidar Kondo of Jamuraa abilities=flanking,partner auto=lord(creature[-flying,-reach]|opponentBattlefield) cantbeblockerof(creature[power<=2]) text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- Creatures your opponents control without flying or reach can’t block creatures with power 2 or less. -- Partner (You can have two commanders if both have partner.) mana={2}{G}{W} type=Legendary Creature subtype=Human Knight power=2 toughness=5 [/card] [card] name=Sidewinder Naga auto=aslongas(Desert|myBattlefield,myGraveyard) 1/0 auto=aslongas(Desert|myBattlefield,myGraveyard) trample text=As long as you control a Desert or there is a Desert card in your graveyard, Sidewinder Naga gets +1/+0 and has trample. mana={2}{G} type=Creature subtype=Naga Warrior power=3 toughness=2 [/card] [card] name=Sidisi, Brood Tyrant auto=deplete:3 controller auto=@combat(attacking) source(this):deplete:3 controller auto=@movedTo(creature|myGraveyard) from(mylibrary):token(Zombie,Creature Zombie,2/2,black) text=Whenever Sidisi, Brood Tyrant enters the battlefield or attacks, put the top three cards of your library into your graveyard. -- Whenever one or more creature cards are put into your graveyard from your library, put a 2/2 black Zombie creature token onto the battlefield. mana={1}{B}{G}{U} type=Legendary Creature subtype=Naga Shaman power=3 toughness=3 [/card] [card] name=Siege Behemoth abilities=opponentshroud auto=@combat(attacking) source(this):all(creature|mybattlefield) transforms((,newability[@combat(blocked,turnlimited) source(this):may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent],newability[fog from(this)])) ueot text=Hexproof -- As long as Siege Behemoth is attacking, for each creature you control, you may have that creature assign its combat damage as though it weren't blocked. mana={5}{G}{G} type=Creature subtype=Beast power=7 toughness=4 [/card] [card] name=Siege Striker abilities=double strike auto=@combat(attacking) source(this):foreach(creature[-tapped]|mybattlefield) may target(creature[-tapped]|mybattlefield) tap && all(this) 1/1 ueot text=Double strike (This creature deals both first-strike and regular combat damage.) -- Whenever Siege Striker attacks, you may tap any number of untapped creatures you control. Siege Striker gets +1/+1 until end of turn for each creature tapped this way. mana={2}{W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Siege of Towers kicker=multi{1}{R} auto=if compare(kicked)~equalto~0 then name(choose 1 mountain) name(choose 1 creature) target(land[mountain]) transforms((Creature,setpower=3,settoughness=1)) forever auto=if compare(kicked)~equalto~1 then name(choose 2 mountains) name(choose 2 mountains) target(land[mountain]) transforms((Creature,setpower=3,settoughness=1)) forever auto=if compare(kicked)~equalto~2 then name(choose 3 mountains) name(choose 3 mountains) target(land[mountain]) transforms((Creature,setpower=3,settoughness=1)) forever auto=if compare(kicked)~equalto~3 then name(choose 4 mountains) name(choose 4 mountains) target(land[mountain]) transforms((Creature,setpower=3,settoughness=1)) forever auto=if compare(kicked)~equalto~4 then name(choose 5 mountains) name(choose 5 mountains) target(land[mountain]) transforms((Creature,setpower=3,settoughness=1)) forever auto=if compare(kicked)~equalto~5 then name(choose 6 mountains) name(choose 6 mountains) target(land[mountain]) transforms((Creature,setpower=3,settoughness=1)) forever auto=if compare(kicked)~equalto~6 then name(choose 7 mountains) name(choose 7 mountains) target(land[mountain]) transforms((Creature,setpower=3,settoughness=1)) forever auto=if compare(kicked)~equalto~7 then name(choose 8 mountains) name(choose 8 mountains) target(land[mountain]) transforms((Creature,setpower=3,settoughness=1)) forever auto=if compare(kicked)~equalto~8 then name(choose 9 mountains) name(choose 9 mountains) target(land[mountain]) transforms((Creature,setpower=3,settoughness=1)) forever auto=if compare(kicked)~equalto~9 then name(choose 10 mountains) name(choose 10 mountains) target(land[mountain]) transforms((Creature,setpower=3,settoughness=1)) forever auto=if compare(kicked)~equalto~10 then name(choose 11 mountains) name(choose 11 mountains) target(land[mountain]) transforms((Creature,setpower=3,settoughness=1)) forever auto=if compare(kicked)~equalto~11 then name(choose 12 mountains) name(choose 12 mountains) target(land[mountain]) transforms((Creature,setpower=3,settoughness=1)) forever auto=if compare(kicked)~equalto~12 then name(choose 13 mountains) name(choose 13 mountains) target(land[mountain]) transforms((Creature,setpower=3,settoughness=1)) forever auto=if compare(kicked)~equalto~13 then name(choose 14 mountains) name(choose 14 mountains) target(land[mountain]) transforms((Creature,setpower=3,settoughness=1)) forever auto=if compare(kicked)~equalto~14 then name(choose 15 mountains) name(choose 15 mountains) target(land[mountain]) transforms((Creature,setpower=3,settoughness=1)) forever auto=if compare(kicked)~equalto~15 then name(choose 16 mountains) name(choose 16 mountains) target(land[mountain]) transforms((Creature,setpower=3,settoughness=1)) forever auto=if compare(kicked)~equalto~16 then name(choose 17 mountains) name(choose 17 mountains) target(land[mountain]) transforms((Creature,setpower=3,settoughness=1)) forever auto=if compare(kicked)~equalto~17 then name(choose 18 mountains) name(choose 18 mountains) target(land[mountain]) transforms((Creature,setpower=3,settoughness=1)) forever auto=if compare(kicked)~equalto~18 then name(choose 19 mountains) name(choose 19 mountains) target(land[mountain]) transforms((Creature,setpower=3,settoughness=1)) forever auto=if compare(kicked)~equalto~19 then name(choose 20 mountains) name(choose 20 mountains) target(land[mountain]) transforms((Creature,setpower=3,settoughness=1)) forever text=Replicate {1}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) -- Target Mountain becomes a 3/1 creature. It's still a land. mana={1}{R} type=Sorcery [/card] [card] name=Siegebreaker Giant abilities=trample auto={3}{R}:target(creature) cantblock text=Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) -- {3}{R}: Target creature can't block this turn. mana={3}{R}{R} type=Creature subtype=Giant Warrior power=6 toughness=3 [/card] [card] name=Siegehorn Ceratops auto=@damaged(this):counter(1/1,2) text=Enrage — Whenever Siegehorn Ceratops is dealt damage, put two +1/+1 counters on it. (It must survive the damage to get the counters.) mana={G}{W} type=Creature subtype=Dinosaur power=2 toughness=2 [/card] [card] name=Sifter Wurm abilities=trample aicode=activate transforms((,newability[all(*[zpos=1]|mylibrary) transforms((,newability[life:manacost controller])) oneshot])) oneshot auto=scry:3 scrycore delayed life:revealedmana scrycoreend scryend text=Trample -- When Sifter Wurm enters the battlefield, scry 3, then reveal the top card of your library. You gain life equal to that card's converted mana cost. mana={5}{G}{G} type=Creature subtype=Wurm power=7 toughness=7 [/card] [card] name=Sigil of Valor auto={1}:equip auto=transforms((,newability[@combat(attackedalone) source(this):foreach(other creature|myBattlefield) 1/1 ueot])) forever text=Whenever equipped creature attacks alone, it gets +1/+1 until end of turn for each other creature you control. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Sigiled Contender auto=this(counter{1/1}>=1) lifelink text=Sigiled Contender has lifelink as long as it has a +1/+1 counter on it. (Damage dealt by this creature also causes you to gain that much life.) mana={3}{W} type=Creature subtype=Human Warrior power=3 toughness=3 [/card] [card] name=Sigiled Sword of Valeron auto=teach(creature) +2/+0 auto=teach(creature) vigilance auto=transforms((Knight)) auto=@combat(attacking) source(mytgt):token(Knight,Knight Creature,2/2,white,vigilance,battleready) auto={3}:equip text=Equipped creature gets +2/+0, has vigilance, and is a Knight in addition to its other types. -- Whenever equipped creature attacks, create a 2/2 white Knight creature token with vigilance that's attacking. -- Equip {3} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Signpost Scarecrow abilities=vigilance auto={2}:add{W} auto={2}:add{R} auto={2}:add{U} auto={2}:add{G} auto={2}:add{B} text=Vigilance -- {2}: Add one mana of any color. mana={4} type=Artifact Creature subtype=Scarecrow power=2 toughness=4 [/card] [card] name=Sigrid, God-Favored abilities=flash,first strike auto=protection from(creature[god]) auto=may name(Exile attacking or blocking creature) target(creature[attacking;blocking]|battlefield) (blink)forsrc text=Flash -- First strike, protection from God creatures -- When Sigrid, God-Favored enters the battlefield, exile up to one target attacking or blocking creature until Sigrid leaves the battlefield. mana={1}{W}{W} type=Legendary Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Silas Renn, Seeker Adept abilities=deathtouch,partner auto=@combatdamaged(player) from(this):may name(cast card) castcard(normal) target(*[artifact]|mygraveyard) text=Deathtouch -- Whenever Silas Renn, Seeker Adept deals combat damage to a player, choose target artifact card in your graveyard. You may cast that card this turn. -- Partner (You can have two commanders if both have partner.) mana={1}{U}{B} type=Legendary Artifact Creature subtype=Human power=2 toughness=2 [/card] [card] name=Silence the Believers kicker=multi{2}{B} auto=if compare(kicked)~equalto~0 then name(choose 1 creature) name(choose 1 creature) target(creature) transforms((,newability[moveto(ownerexile) all(mychild)],newability[moveto(ownerexile)])) forever auto=if compare(kicked)~equalto~1 then name(choose 2 creatures) name(choose 2 creatures) target(creature) transforms((,newability[moveto(ownerexile) all(mychild)],newability[moveto(ownerexile)])) forever auto=if compare(kicked)~equalto~2 then name(choose 3 creatures) name(choose 3 creatures) target(creature) transforms((,newability[moveto(ownerexile) all(mychild)],newability[moveto(ownerexile)])) forever auto=if compare(kicked)~equalto~3 then name(choose 4 creatures) name(choose 4 creatures) target(creature) transforms((,newability[moveto(ownerexile) all(mychild)],newability[moveto(ownerexile)])) forever auto=if compare(kicked)~equalto~4 then name(choose 5 creatures) name(choose 5 creatures) target(creature) transforms((,newability[moveto(ownerexile) all(mychild)],newability[moveto(ownerexile)])) forever auto=if compare(kicked)~equalto~5 then name(choose 6 creatures) name(choose 6 creatures) target(creature) transforms((,newability[moveto(ownerexile) all(mychild)],newability[moveto(ownerexile)])) forever auto=if compare(kicked)~equalto~6 then name(choose 7 creatures) name(choose 7 creatures) target(creature) transforms((,newability[moveto(ownerexile) all(mychild)],newability[moveto(ownerexile)])) forever auto=if compare(kicked)~equalto~7 then name(choose 8 creatures) name(choose 8 creatures) target(creature) transforms((,newability[moveto(ownerexile) all(mychild)],newability[moveto(ownerexile)])) forever auto=if compare(kicked)~equalto~8 then name(choose 9 creatures) name(choose 9 creatures) target(creature) transforms((,newability[moveto(ownerexile) all(mychild)],newability[moveto(ownerexile)])) forever auto=if compare(kicked)~equalto~9 then name(choose 10 creatures) name(choose 10 creatures) target(creature) transforms((,newability[moveto(ownerexile) all(mychild)],newability[moveto(ownerexile)])) forever auto=if compare(kicked)~equalto~10 then name(choose 11 creatures) name(choose 11 creatures) target(creature) transforms((,newability[moveto(ownerexile) all(mychild)],newability[moveto(ownerexile)])) forever auto=if compare(kicked)~equalto~11 then name(choose 12 creatures) name(choose 12 creatures) target(creature) transforms((,newability[moveto(ownerexile) all(mychild)],newability[moveto(ownerexile)])) forever auto=if compare(kicked)~equalto~12 then name(choose 13 creatures) name(choose 13 creatures) target(creature) transforms((,newability[moveto(ownerexile) all(mychild)],newability[moveto(ownerexile)])) forever auto=if compare(kicked)~equalto~13 then name(choose 14 creatures) name(choose 14 creatures) target(creature) transforms((,newability[moveto(ownerexile) all(mychild)],newability[moveto(ownerexile)])) forever auto=if compare(kicked)~equalto~14 then name(choose 15 creatures) name(choose 15 creatures) target(creature) transforms((,newability[moveto(ownerexile) all(mychild)],newability[moveto(ownerexile)])) forever auto=if compare(kicked)~equalto~15 then name(choose 16 creatures) name(choose 16 creatures) target(creature) transforms((,newability[moveto(ownerexile) all(mychild)],newability[moveto(ownerexile)])) forever auto=if compare(kicked)~equalto~16 then name(choose 17 creatures) name(choose 17 creatures) target(creature) transforms((,newability[moveto(ownerexile) all(mychild)],newability[moveto(ownerexile)])) forever auto=if compare(kicked)~equalto~17 then name(choose 18 creatures) name(choose 18 creatures) target(creature) transforms((,newability[moveto(ownerexile) all(mychild)],newability[moveto(ownerexile)])) forever auto=if compare(kicked)~equalto~18 then name(choose 19 creatures) name(choose 19 creatures) target(creature) transforms((,newability[moveto(ownerexile) all(mychild)],newability[moveto(ownerexile)])) forever auto=if compare(kicked)~equalto~19 then name(choose 20 creatures) name(choose 20 creatures) target(creature) transforms((,newability[moveto(ownerexile) all(mychild)],newability[moveto(ownerexile)])) forever text=Strive — Silence the Believers costs {2}{B} more to cast for each target beyond the first. -- Exile any number of target creatures and all Auras attached to them. mana={2}{B}{B} type=Instant [/card] [card] name=Silent Clearing auto={T}{L:1}:Add{W} auto={T}{L:1}:Add{B} auto={1}{T}{S}:draw:1 text={T}, Pay 1 life: Add {W} or {B}. -- {1}, {T}, Sacrifice Silent Clearing: Draw a card. type=Land [/card] [card] name=Silent Dart auto={4}{T}{S}:damage:3 target(creature) text={4}, {T}, Sacrifice Silent Dart: It deals 3 damage to target creature. mana={1} type=Artifact [/card] [card] name=Silent Gravestone auto=lord(*|myGraveyard) shroud auto=lord(*|opponentGraveyard) shroud auto={4}{T}{E}:moveTo(exile) all(*|Graveyard) && draw:1 controller text=Cards in graveyards can't be the target of spells or abilities. -- {4},{T}: Exile Silent Gravestone and all cards from all graveyards. Draw a card. mana={1} type=Artifact [/card] [card] name=Silent Submersible auto=@combatdamaged(player,planeswalker) from(this):draw:1 auto={crew(other creature[power>=2]|myBattlefield)}:name(crew 2 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~1} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 2 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~1} text=Whenever Silent Submersible deals combat damage to a player or planeswalker, draw a card. -- Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) mana={U}{U} type=Artifact subtype=Vehicle power=2 toughness=3 [/card] [card] name=Silhana Wayfinder aicode=activate moveto(mylibrary) target(*[creature;land;zpos<=4]|mylibrary) auto=name(look) reveal:4 optionone name(Get a card) target(<1>*[creature;land]|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend text=When Silhana Wayfinder enters the battlefield, look at the top four cards of your library. You may reveal a creature or land card from among them and put it on top of your library. Put the rest on the bottom of your library in a random order. mana={1}{G} type=Creature subtype=Elf Scout power=2 toughness=1 [/card] [card] name=Silumgar Scavenger abilities=flying auto=may name(Exploit) sacrifice notatarget(creature|mybattlefield) && transforms((,newability[target(creature|battlefield) haste])) ueot auto=@movedto(other creature|graveyard) from(mybattlefield):counter(1/1,1) text=Flying -- Exploit (When this creature enters the battlefield, you may sacrifice a creature.) -- Whenever another creature you control dies, put a +1/+1 counter on Silumgar Scavenger. It gains haste until end of turn if it exploited that creature. mana={4}{B} type=Creature subtype=Zombie Bird power=2 toughness=3 [/card] [card] name=Silundi Isle auto=tap(noevent) auto={T}:add{U} text=Silundi Isle enters the battlefield tapped. -- {T}: Add {U}. type=Land [/card] [card] name=Silundi Vision autohand={0}:restriction{can play land} name(Silundi Isle) name(Silundi Isle) flip(Silundi Isle) forcetype(land) aicode=activate target(instant,sorcery[zpos<=6]|mylibrary) moveto(myhand) auto=name(Reveal 6 cards) reveal:6 optionone name(Get instant or sorcery) target(instant,sorcery|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<6>*|reveal) bottomoflibrary optiontwoend revealend text=Look at the top six cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. mana={2}{U} type=Instant [/card] [card] name=Silvar, Devourer of the Free abilities=hiddenface,menace,partner aicode=activate moveTo(myhand) target(Trynn^ Champion of Freedom|mylibrary) auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(Trynn^ Champion of Freedom|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(Trynn^ Champion of Freedom|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend auto={S(Human|myBattlefield)}:all(this) counter(1/1) && indestructible ueot text=Partner with Trynn, Champion of Freedom (When this creature enters the battlefield, target player may put Trynn into their hand from their library, then shuffle.) -- Menace -- Sacrifice a Human: Put a +1/+1 counter on Silvar, Devourer of the Free. It gains indestructible until end of turn. mana={3}{B}{R} type=Legendary Creature subtype=Cat Nightmare power=4 toughness=2 [/card] [card] name=Silverback Shaman abilities=trample auto=@movedTo(this|graveyard) from(battlefield):draw:1 text=Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) -- When Silverback Shaman dies, draw a card. mana={3}{G}{G} type=Creature subtype=Ape Shaman power=5 toughness=4 [/card] [card] name=Silverbeak Griffin abilities=flying text=Flying (This creature can't be blocked except by creatures with flying or reach.) mana={W}{W} type=Creature subtype=Griffin power=2 toughness=2 [/card] [card] name=Silverclad Ferocidons auto=@damaged(this) from(*|opponentstack,opponentbattlefield):ability$!name(sacrifice a permanent) notatarget(*|mybattlefield) sacrifice!$ opponent text=Enrage — Whenever Silverclad Ferocidons is dealt damage, each opponent sacrifices a permanent. mana={5}{R}{R} type=Creature subtype=Dinosaur power=8 toughness=5 [/card] [card] name=Silverflame Ritual other={1}{W}{W}{W} name(Adamant) auto=all(creature|mybattlefield) counter(1/1,1) auto=if paid(alternative) then all(creature|mybattlefield) vigilance text=Put a +1/+1 counter on each creature you control. -- Adamant — If at least three white mana was spent to cast this spell, creatures you control gain vigilance until end of turn. mana={3}{W} type=Sorcery [/card] [card] name=Silverflame Squire // On Alert abilities=flash,adventure restriction=can play creature other={2}{W} name(Adventure) autostack=if paid(alternative) then name(Creature gets 2/2 and untap) name(Creature gets 2/2 and untap) target(creature|battlefield) transforms((,newability[2/2],newability[untap])) ueot autostack=if paid(alternative) then transforms((,newability[moveto(exile) and!( transforms((,newability[canplayfromexile])) forever )!])) forever text=Target creature gets +2/+2 until end of turn. Untap it. (Then exile this card. You may cast the creature later from exile.) mana={1}{W} type=Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Silvergill Adept otherrestriction=type(*[merfolk]|myhand)~lessthan~2 other={4}{U} restriction=type(*[merfolk]|myhand)~morethan~1 auto=draw:1 text=As an additional cost to cast Silvergill Adept, reveal a Merfolk card from your hand or pay {3}. -- When Silvergill Adept enters the battlefield, draw a card. mana={1}{U} type=Creature subtype=Merfolk Wizard power=2 toughness=1 [/card] [card] name=Silversmote Ghoul autograveyard=@each my endofturn restriction{compare(lifegain)~morethan~2}:moveTo(myBattlefield) and!(transforms((,newability[tap(noevent)]))) oneshot auto={1}{B}{S}:draw:1 controller text=At the beginning of your end step, if you gained 3 or more life this turn, return Silversmote Ghoul from your graveyard to the battlefield tapped. -- {1}{B}, Sacrifice Silversmote Ghoul: Draw a card. mana={2}{B} type=Creature subtype=Zombie Vampire power=3 toughness=1 [/card] [card] name=Silverwing Squadron abilities=flying,vigilance anyzone=type:creature:battlefield/type:creature:battlefield cdaactive auto=@combat(attacking) source(this):token(Knight,creature Knight,2/2,white,vigilance) text=Flying, vigilance -- Silverwing Squadron's power and toughness are each equal to the number of creatures you control. -- Whenever Silverwing Squadron attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have. mana={5}{W} type=Creature subtype=Human Knight power=* toughness=* [/card] [card] name=Simic Ascendancy auto={1}{G}{U}:counter(1/1,1) target(creature|myBattlefield) auto=@counter(1/1,1) target(creature|myBattlefield):counter(0/0,1,growth) all(this) auto=@each my upkeep:this(counter{0/0.1.growth}>=20)while wingame text={1}{G}{U}: Put a +1/+1 counter on target creature you control. -- Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy. -- At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game. mana={G}{U} type=Enchantment [/card] [card] name=Simic Charm auto=choice name(Creature gets +3/+3) target(creature) 3/3 ueot auto=choice name(Permanents gain hexproof) all(*|mybattlefield) opponentshroud ueot auto=choice name(Return creature to hand) target(creature) moveto(ownerhand) text=Choose one — Target creature gets +3/+3 until end of turn; or permanents you control gain hexproof until end of turn; or return target creature to its owner's hand. mana={G}{U} type=Instant [/card] [card] name=Simic Locket auto={GU}{GU}{GU}{GU}{T}{S}:draw:2 auto={T}:Add{G} auto={T}:Add{U} text={T}: Add {G} or {U}. -- {G/U}{G/U}{G/U}{G/U}, {T}, Sacrifice Simic Locket: Draw two cards. mana={3} type=Artifact [/card] [card] name=Simic Manipulator auto=evolve auto={T}:name(remove 1 Counter) this(counter{1/1}>=1) counter(1/1,-1) target(creature[power<=1]|opponentbattlefield) moveto(mybattlefield) auto={T}:name(remove 2 Counter) this(counter{1/1}>=2) counter(1/1,-2) target(creature[power<=2]|opponentbattlefield) moveto(mybattlefield) auto={T}:name(remove 3 Counter) this(counter{1/1}>=3) counter(1/1,-3) target(creature[power<=3]|opponentbattlefield) moveto(mybattlefield) auto={T}:name(remove 4 Counter) this(counter{1/1}>=4) counter(1/1,-4) target(creature[power<=4]|opponentbattlefield) moveto(mybattlefield) auto={T}:name(remove 5 Counter) this(counter{1/1}>=5) counter(1/1,-5) target(creature[power<=5]|opponentbattlefield) moveto(mybattlefield) auto={T}:name(remove 6 Counter) this(counter{1/1}>=6) counter(1/1,-6) target(creature[power<=6]|opponentbattlefield) moveto(mybattlefield) auto={T}:name(remove 7 Counter) this(counter{1/1}>=7) counter(1/1,-7) target(creature[power<=7]|opponentbattlefield) moveto(mybattlefield) auto={T}:name(remove 8 Counter) this(counter{1/1}>=8) counter(1/1,-8) target(creature[power<=8]|opponentbattlefield) moveto(mybattlefield) auto={T}:name(remove 9 Counter) this(counter{1/1}>=9) counter(1/1,-9) target(creature[power<=9]|opponentbattlefield) moveto(mybattlefield) auto={T}:name(remove 10 Counter) this(counter{1/1}>=10) counter(1/1,-10) target(creature[power<=10]|opponentbattlefield) moveto(mybattlefield) auto={T}:name(remove 11 Counter) this(counter{1/1}>=11) counter(1/1,-11) target(creature[power<=11]|opponentbattlefield) moveto(mybattlefield) auto={T}:name(remove 12 Counter) this(counter{1/1}>=12) counter(1/1,-12) target(creature[power<=12]|opponentbattlefield) moveto(mybattlefield) auto={T}:name(remove 13 Counter) this(counter{1/1}>=13) counter(1/1,-13) target(creature[power<=13]|opponentbattlefield) moveto(mybattlefield) auto={T}:name(remove 14 Counter) this(counter{1/1}>=14) counter(1/1,-14) target(creature[power<=14]|opponentbattlefield) moveto(mybattlefield) auto={T}:name(remove 15 Counter) this(counter{1/1}>=15) counter(1/1,-15) target(creature[power<=15]|opponentbattlefield) moveto(mybattlefield) auto={T}:name(remove 16 Counter) this(counter{1/1}>=16) counter(1/1,-16) target(creature[power<=16]|opponentbattlefield) moveto(mybattlefield) auto={T}:name(remove 17 Counter) this(counter{1/1}>=17) counter(1/1,-17) target(creature[power<=17]|opponentbattlefield) moveto(mybattlefield) auto={T}:name(remove 18 Counter) this(counter{1/1}>=18) counter(1/1,-18) target(creature[power<=18]|opponentbattlefield) moveto(mybattlefield) auto={T}:name(remove 19 Counter) this(counter{1/1}>=19) counter(1/1,-19) target(creature[power<=19]|opponentbattlefield) moveto(mybattlefield) auto={T}:name(remove 20 Counter) this(counter{1/1}>=20) counter(1/1,-20) target(creature[power<=20]|opponentbattlefield) moveto(mybattlefield) text=Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) -- {T}, Remove one or more +1/+1 counters from Simic Manipulator: Gain control of target creature with power less than or equal to the number of +1/+1 counters removed this way. mana={1}{U}{U} type=Creature subtype=Mutant Wizard power=0 toughness=1 [/card] [card] name=Sindbad auto={T}:name(Draw and reveal) reveal:1 optionone if type(land|reveal)~lessthan~1 then moveto(mygraveyard) optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(<1>*|reveal) moveto(myHand) optiontwoend revealend text={T}: Draw a card and reveal it. If it isn't a land card, discard it. mana={1}{U} type=Creature subtype=Human power=1 toughness=1 [/card] [card] name=Single Combat auto=maxCast(creature)0 opponent auto=maxCast(planeswalker)0 opponent auto=maxCast(creature)0 controller auto=maxCast(planeswalker)0 controller auto=ability$! notatarget(*[creature;planeswalker]|mybattlefield) sacrifice !$ controller auto=ability$! notatarget(*[creature;planeswalker]|mybattlefield) sacrifice !$ opponent text=Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn. mana={3}{W}{W} type=Sorcery [/card] [card] name=Sinister Sabotage target=*|stack auto=fizzle aicode=activate transforms((,newability[surveil],newability[all(*[zpos<=psurveiloffsetplus1plusend]|mylibrary) transforms((,newability[if compare(genrand2)~equalto~1 then moveto(mygraveyard)])) oneshot])) oneshot auto=name(Surveil 1) reveal:psurveiloffsetplus1plusend optionone name(put in graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed surveil afterrevealedend revealend text=Counter target spell. -- Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) mana={1}{U}{U} type=Instant [/card] [card] name=Sink into Takenuma target=swamp|mybattlefield auto=moveTo(myhand) && ability$!name(discard) notatarget(*|myhand) reject!$ opponent text=Sweep — Return any number of Swamps you control to their owner's hand. Target player discards a card for each Swamp returned this way. mana={3}{B} type=Sorcery subtype=Arcane [/card] [card] name=Sins of the Past abilities=exiledeath auto=may name(cast card) activate castcard(normal) target(*[instant;sorcery]|mygraveyard) and!(transforms((,newability[gainedexiledeath])) forever)! text=Until end of turn, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead. Exile Sins of the Past. mana={4}{B}{B} type=Sorcery [/card] [card] name=Sinuous Striker auto={U}:1/1 ueot autograveyard={3}{U}{U}{D(*|myhand)}{E}:name(Eternalize) clone and!( transforms((Zombie,removemc,setpower=4,settoughness=4,black)) forever )! assorcery text={U}: Sinuous Striker gets +1/-1 until end of turn. -- Eternalize—{3}{U}{U}, Discard a card. ({3}{U}{U}, Discard a card, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Naga Warrior with no mana cost. Eternalize only as a sorcery.) mana={2}{U} type=Creature subtype=Naga Warrior power=2 toughness=2 [/card] [card] name=Sinuous Vermin auto=this(cantargetcard(*[-monstrous]) {3}{B}{B}:becomes(monstrous) forever && counter(1/1, 3) && transforms((,newability[menace])) forever text={3}{B}{B}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) -- As long as Sinuous Vermin is monstrous, it has menace. (It can't be blocked except by two or more creatures.) mana={1}{B} type=Creature subtype=Rat Horror power=2 toughness=2 [/card] [card] name=Siona, Captain of the Pyleas abilities=hiddenface aicode=activate target(aura[zpos<=7]|mylibrary) moveto(ownerhand) auto=reveal:7 optionone name(Look at the top seven cards) target(aura|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<7>*|reveal) bottomoflibrary optiontwoend revealend auto=@targeted(creature|myBattlefield) from(aura|myzones):token(Soldier,Creature Human Soldier,1/1,white) text=When Siona, Captain of the Pyleas enters the battlefield, look at the top seven cards of your library. You may reveal an Aura card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. -- Whenever an Aura you control becomes attached to a creature you control, create a 1/1 white Human Soldier creature token. mana={1}{G}{W} type=Legendary Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Siren Lookout abilities=flying aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(myhand)])) oneshot auto=name(Explores) reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)])) forever optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(<1>*|reveal) moveto(myHand) else transforms((,newability[Choice name(back to library) target(<1>*|reveal) moveto(mylibrary)],newability[Choice name(put into Graveyard) target(<1>*|reveal) moveto(myGraveyard)])) oneshot optiontwoend afterrevealed explores afterrevealedend revealend text=Flying -- When Siren Lookout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) mana={2}{U} type=Creature subtype=Siren Pirate power=1 toughness=2 [/card] [card] name=Siren Reaver abilities=flying text=Raid — This spell costs {1} less to cast if you attacked with a creature this turn. -- Flying mana={3}{U} type=Creature subtype=Siren Pirate power=3 toughness=2 [/card] [card] name=Siren Stormtamer abilities=flying auto={U}{S}:target(*|stack) fizzle text=Flying -- {U}, Sacrifice Siren Stormtamer: Counter target spell or ability that targets you or a creature you control. mana={U} type=Creature subtype=Siren Pirate Wizard power=1 toughness=1 [/card] [card] name=Siren of the Fanged Coast abilities=flying auto=if type(creature|opponentBattlefield)~morethan~0 then all(this) flipacoin winability counter(0/0,1,TributeUnpaid) winabilityend loseability counter(1/1,3) loseabilityend flipend auto=@counteradded(0/0,1,TributeUnpaid) from(this) once:all(this) counter(0/0,-1,TributeUnpaid) auto=@counteradded(0/0,1,TributeUnpaid) from(this) once:target(creature) moveto(mybattlefield) text=Flying -- Tribute 3 (As this creature enters the battlefield, an opponent of your choice may place three +1/+1 counters on it.) -- When Siren of the Fanged Coast enters the battlefield, if tribute wasn't paid, gain control of target creature. mana={3}{U}{U} type=Creature subtype=Siren power=1 toughness=1 [/card] [card] name=Siren's Ruse target=creature|myBattlefield auto=blink auto=if cantargetcard(pirate) then draw:1 text=Exile target creature you control, then return that card to the battlefield under its owner's control. If a Pirate was exiled this way, draw a card. mana={1}{U} type=Instant [/card] [card] name=Sisters of Stone Death auto={G}:target(creature|opponentBattlefield) mustblock ueot auto={B}{G}:@combat(blocking,blocked) source(this):moveTo(exile) target (creature[blocking,blocked]) oneshot auto={2}{B}:moveTo(mybattlefield) target(creature|opponentexile) text={G}: Target creature blocks Sisters of Stone Death this turn if able. -- {B}{G}: Exile target creature blocking or blocked by Sisters of Stone Death. -- {2}{B}: Put a creature card exiled with Sisters of Stone Death onto the battlefield under your control. mana={4}{B}{B}{G}{G} type=Legendary Creature subtype=Gorgon power=7 toughness=5 [/card] [card] name=Sixth Sense target=creature auto=@combatdamaged(player) from(this):may draw:1 text=Enchant creature -- Enchanted creature has "Whenever this creature deals combat damage to a player, you may draw a card." mana={G} type=Enchantment subtype=Aura [/card] [card] name=Sizzling Barrage target=creature[blocking] auto=damage:4 text=Sizzling Barrage deals 4 damage to target creature that blocked this turn. mana={1}{R} type=Instant [/card] [card] name=Skalla Wolf aicode=activate target(*[green;zpos<=5]|mylibrary) moveto(myhand) auto=name(look) reveal:5 optionone name(Get green card) target(*[green]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<5>*|reveal) bottomoflibrary optiontwoend revealend text=When Skalla Wolf enters the battlefield, look at the top five cards of your library. You may reveal a green card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. mana={3}{G}{G} type=Creature subtype=Wolf Spirit power=3 toughness=3 [/card] [card] name=Skarrgan Hellkite abilities=flying auto=choice counter(1/1) auto=choice aslongas(creature|mybattlefield) haste auto=this(counter{1/1}) {3}{R}:thisforeach(variable{2}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(player,creature,planewsalker) damage:1!$ controller text=Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) -- Flying -- {3}{R}: Skarrgan Hellkite deals 2 damage divided as you choose among one or two targets. Activate this ability only if Skarrgan Hellkite has a +1/+1 counter on it. mana={3}{R}{R} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Skatewing Spy auto={5}{U}:this(counter{1/1.1}<1) transforms((,newability[counter(1/1.2)])) forever auto=lord(creature[counter{1/1}]|myBattlefield) flying text={5}{U}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) -- Each creature you control with a +1/+1 counter on it has flying. mana={3}{U} type=Creature subtype=Vedalken Rogue Mutant power=2 toughness=3 [/card] [card] name=Skeletal Scrying auto=draw:X controller auto=life:castx controller text=Destroy X target nonblack creatures. Draw X cards. mana={X}{B}{E*|myGraveyard} type=Instant [/card] [card] name=Skeleton Archer auto=damage:1 target(player,creature,planeswalker) text=When Skeleton Archer enters the battlefield, it deals 1 damage to any target. mana={3}{B} type=Creature subtype=Skeleton Archer power=3 toughness=3 [/card] [card] name=Skeleton Scavengers auto=counter(1/1) auto={1}:this(counter{1/1.1}) regenerate && counter(1/1) auto={2}:this(counter{1/1.2}) regenerate && counter(1/1) auto={3}:this(counter{1/1.3}) regenerate && counter(1/1) auto={4}:this(counter{1/1.4}) regenerate && counter(1/1) auto={5}:this(counter{1/1.5}) regenerate && counter(1/1) auto={6}:this(counter{1/1.6}) regenerate && counter(1/1) auto={7}:this(counter{1/1.7}) regenerate && counter(1/1) auto={8}:this(counter{1/1.8}) regenerate && counter(1/1) auto={9}:this(counter{1/1.9}) regenerate && counter(1/1) auto={10}:this(counter{1/1.10}) regenerate && counter(1/1) auto={11}:this(counter{1/1.11}) regenerate && counter(1/1) auto={12}:this(counter{1/1.12}) regenerate && counter(1/1) auto={13}:this(counter{1/1.13}) regenerate && counter(1/1) auto={14}:this(counter{1/1.14}) regenerate && counter(1/1) auto={15}:this(counter{1/1.15}) regenerate && counter(1/1) auto={16}:this(counter{1/1.16}) regenerate && counter(1/1) auto={17}:this(counter{1/1.17}) regenerate && counter(1/1) auto={18}:this(counter{1/1.18}) regenerate && counter(1/1) auto={19}:this(counter{1/1.19}) regenerate && counter(1/1) auto={20}:this(counter{1/1.20}) regenerate && counter(1/1) text=Skeleton Scavengers enters the battlefield with a +1/+1 counter on it. -- Pay {1} for each +1/+1 counter on Skeleton Scavengers: Regenerate Skeleton Scavengers. When it regenerates this way, put a +1/+1 counter on it. mana={2}{B} type=Creature subtype=Skeleton power=0 toughness=0 [/card] [card] name=Skemfar Avenger auto=@movedto(other *[elf;berserker;-token]|graveyard) from(mybattlefield):draw:1 controller && life:-1 controller text=Whenever another nontoken Elf or Berserker you control dies, you draw a card and you lose 1 life. mana={1}{B} type=Creature subtype=Elf Berserker power=3 toughness=1 [/card] [card] name=Skemfar Elderhall auto=tap(noevent) auto={T}:add{G} auto=this(variable{type:creature:opponentbattlefield}>0) {2}{B}{B}{G}{T}{S}:name(Creature gets -2/-2 and create elves) target(creature|opponentbattlefield) -2/-2 ueot && token(Warrior,Creature Elf Warrior,1/1,green)*2 asSorcery auto={2}{B}{B}{G}{T}{S}:name(Create elves) token(Warrior,Creature Elf Warrior,1/1,green)*2 asSorcery text=Skemfar Elderhall enters the battlefield tapped. -- {T}: Add {G}. -- {2}{B}{B}{G}, {T}, Sacrifice Skemfar Elderhall: Up to one target creature you don't control gets -2/-2 until end of turn. Create two 1/1 green Elf Warrior creature tokens. Activate this ability only any time you could cast a sorcery. type=Land [/card] [card] name=Skemfar Shadowsage auto=choice name(Opponent loses life) life:-sametypecreatures opponent auto=choice name(You gain life) life:sametypecreatures controller text=When Skemfar Shadowsage enters the battlefield, choose one — -- • Each opponent loses X life, where X is the greatest number of creatures you control that have a creature type in common. -- • You gain X life, where X is the greatest number of creatures you control that have a creature type in common. mana={3}{B} type=Creature subtype=Elf Cleric power=2 toughness=5 [/card] [card] name=Skewer the Critics target=player,creature,planeswalker auto=damage:3 text=Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) -- Skewer the Critics deals 3 damage to any target. other={R} name(Spectacle) otherrestriction=compare(oplifelost)~morethan~0 mana={2}{R} type=Sorcery [/card] [card] name=Skilled Animator auto=target(artifact|myBattlefield) transforms((Artifact Creature,setpower=5,settoughness=5,green)) text=When Skilled Animator enters the battlefield, target artifact you control becomes an artifact creature with base power and toughness 5/5 for as long as Skilled Animator remains on the battlefield. mana={2}{U} type=Creature subtype=Human Artificer power=1 toughness=3 [/card] [card] name=Skinshifter auto={G}:ability$!name(Choose one) choice name(Becomes Rhino) transforms((Rhino Creature,setpower=4,settoughness=4,green,trample)) ueot all(this) _ choice name(Becomes Bird) transforms((Bird Creature,setpower=2,settoughness=2,green,flying)) ueot all(this) _ choice name(Becomes plaint) transforms((Plant Creature,setpower=0,settoughness=8,green)) ueot all(this)!$ controller limit:1 text={G}: Choose one — Until end of turn, Skinshifter becomes a 4/4 Rhino and gains trample; or until end of turn, Skinshifter becomes a 2/2 Bird and gains flying; or until end of turn, Skinshifter becomes a 0/8 Plant. Activate this ability only once each turn. mana={1}{G} type=Creature subtype=Human Shaman power=1 toughness=1 [/card] [card] name=Skirk Volcanist autofacedown={S(land[mountain]|myBattlefield)}{S(land[mountain]|myBattlefield)}:morph autofaceup=thisforeach(variable{3}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(creature) damage:1!$ controller facedown={3} text=Morph -- Sacrifice two Mountains. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Skirk Volcanist is turned face up, it deals 3 amage divided as you choose among one, two, or three target creatures. mana={3}{R} type=Creature subtype=Goblin power=3 toughness=1 [/card] [card] name=Skitter Eel auto={2}{U}:this(counter{1/1.1}<1) transforms((,newability[counter(1/1.2)])) forever text={2}{U}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) mana={3}{U} type=Creature subtype=Fish Crab power=3 toughness=3 [/card] [card] name=Skittering Crustacean auto=this(cantargetcard(*[-monstrous]) {6}{U}:becomes(monstrous) forever && counter(1/1,4) && transforms((,newAbility[opponentshroud])) forever text={6}{U}: Monstrosity 4. (If this creature isn’t monstrous, put four +1/+1 counters on it and it becomes monstrous.) -- As long as Skittering Crustacean is monstrous, it has hexproof. (It can’t be the target of spells or abilities your opponents control.) mana={2}{U} type=Creature subtype=Crab power=2 toughness=3 [/card] [card] name=Skittering Heartstopper auto={B}:deathtouch ueot text={B}: Skittering Heartstopper gains deathtouch until end of turn. mana={B} type=Creature subtype=Insect power=1 toughness=2 [/card] [card] name=Skittering Surveyor auto=target(land[basic]|mylibrary) moveto(myhand) text=When Skittering Surveyor enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. mana={3} type=Artifact Creature subtype=Construct power=1 toughness=2 [/card] [card] name=Skola Grovedancer auto=@movedTo(*[land]|myGraveyard):life:1 controller auto={2}{G}:deplete:1 controller text=Whenever a land card is put into your graveyard from anywhere, you gain 1 life. -- {2}{G}: Put the top card of your library into your graveyard. mana={1}{G} type=Enchantment Creature subtype=Satyr Druid power=2 toughness=2 [/card] [card] name=Skophos Maze-Warden auto={1}:1/-1 ueot auto=@targeted(other creature|Battlefield) from(land|myBattlefield):all(trigger) transforms((,newability[dynamicability target(creature|opponentbattlefield)])) text={1}: Skophos Maze-Warden gets +1/-1 until end of turn. -- Whenever another creature becomes the target of an ability of a land you control named Labyrinth of Skophos, you may have Skophos Maze-Warden fight that creature. (Each deals damage equal to its power to the other.) mana={3}{R} type=Creature subtype=Minotaur Warrior power=3 toughness=4 [/card] [card] name=Skophos Warleader auto={R}{S(other creature,enchantment|myBattlefield}:1/0 && menace ueot text={R}, Sacrifice another creature or enchantment: Skophos Warleader gets +1/+0 and gains menace until end of turn. (It can’t be blocked except by two or more creatures.) mana={4}{R} type=Creature subtype=Minotaur Warrior power=4 toughness=5 [/card] [card] name=Skulduggery target=creature|mybattlefield auto=1/1 auto=transforms((,newability[target(creature|opponentbattlefield) -1/-1 ueot])) ueot text=Until end of turn, target creature you control gets +1/+1 and target creature an opponent controls gets -1/-1. mana={B} type=Instant [/card] [card] name=Skull Prophet auto={T}:Add{B} auto={T}:Add{G} auto={T}:deplete:2 controller text={T}: Add {B} or {G}. -- {T}: Put the top two cards of your library into your graveyard. mana={B}{G} type=Creature subtype=Human Druid power=3 toughness=1 [/card] [card] name=Skull Raid abilities=foretell autohand={2}:name(Pay 2 and exile face-down) name(Pay 2 and exile face-down) doforetell myturnonly autoexile={1}{B} restriction{compare(canforetellcast)~morethan~0,can play sorcery}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) auto=if type(*|opponenthand)~equalto~0 then life:2 controller auto=if type(*|opponenthand)~equalto~1 then ability$!name(Discard a card) name(Discard a card) reject notatarget(*|myhand) && life:1 opponent!$ opponent auto=if type(*|opponenthand)~morethan~1 then ability$!name(Discard a card) name(Discard a card) reject notatarget(<2>*|myhand)!$ opponent text=Target opponent discards two cards. If fewer than two cards were discarded this way, you draw cards equal to the difference. -- Foretell {1}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) mana={3}{B} type=Sorcery [/card] [card] name=Skull Storm auto=if type(creature|opponentbattlefield)~lessthan~compare(pnumofcommandcastplus1plusend) then life:-halfupopponentlifetotal opponent auto=thisforeach(variable{pnumofcommandcastplus1plusend}) ability$!name(sacrifice creature) notatarget(creature|mybattlefield) sacrifice!$ opponent text=When you cast this spell, copy it for each time you've cast your commander from the command zone this game. -- Each opponent sacrifices a creature. Each opponent who can't loses half their life, rounded up. mana={7}{B}{B} type=Sorcery [/card] [card] name=Skullcrack #MISSING:Damage can't be prevented auto=transforms((,newability[nolifegain],newability[nolifegainopponent])) ueot auto=damage:3 target(player) text=Players can't gain life this turn. Damage can't be prevented this turn. Skullcrack deals 3 damage to target player. mana={1}{R} type=Instant [/card] [card] name=Skullknocker Ogre auto=@damagefoeof(player) from(this):discard:1 opponent && draw:1 opponent text=Whenever Skullknocker Ogre deals damage to an opponent, that player discards a card at random. If the player does, they draw a card. mana={3}{R} type=Creature subtype=Ogre power=4 toughness=3 [/card] [card] name=Skullscorch target=player auto=ability$!name(Discards or damage) choice name(Discards 2 cards) discard:2 controller _ choice name(Damage 4) damage:4 controller)!$ targetedplayer text=Target player discards two cards at random unless that player has Skullscorch deal 4 damage to him or her. mana={R}{R} type=Sorcery [/card] [card] name=Skullwinder abilities=deathtouch auto=target(*|myGraveyard) moveTo(myHand) && target(*|opponentGraveyard) moveTo(opponentHand) text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- When Skullwinder enters the battlefield, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from their graveyard to their hand. mana={2}{G} type=Creature subtype=Snake power=1 toughness=3 [/card] [card] name=Sky Terror abilities=flying, menace text=Flying, menace mana={R}{W} type=Creature subtype=Dinosaur power=2 toughness=2 [/card] [card] name=Sky Tether target=creature auto=defender auto=-flying text=Enchant creature -- Enchanted creature has defender and loses flying. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Sky Theater Strix abilities=flying auto=@movedTo(*[-creature]|mystack):1/0 ueot text=Flying -- Whenever you cast a noncreature spell, Sky Theater Strix gets +1/+0 until end of turn. mana={1}{U} type=Creature subtype=Bird power=1 toughness=2 [/card] [card] name=Skyblade of the Legion abilities=flying text=Flying mana={1}{W} type=Creature subtype=Vampire Soldier power=1 toughness=3 [/card] [card] name=Skycat Sovereign abilities=flying auto=foreach(other creature[flying]|myBattlefield) 1/1 auto={2}{W}{U}:token(Cat Bird Sky) text=Flying -- Skycat Sovereign gets +1/+1 for each other creature you control with flying. -- {2}{W}{U}: Create a 1/1 white Cat Bird creature token with flying. mana={W}{U} type=Creature subtype=Elemental Cat power=1 toughness=1 [/card] [card] name=Skyclave Apparition other={1}{W}{W}{E(*[-land;-token;manacost<=4]|opponentBattlefield)} name(Exile opponent card) otherrestriction=type(*[-land;-token;manacost<=4]|opponentbattlefield)~morethan~0 auto=@movedTo(this|mygraveyard) from(battlefield) restriction{compare(storedmanacost)~equalto~0}:token(Illusion,Creature Illusion,0/0,blue) opponent auto=@movedTo(this|mygraveyard) from(battlefield) restriction{compare(storedmanacost)~equalto~1}:token(Illusion,Creature Illusion,1/1,blue) opponent auto=@movedTo(this|mygraveyard) from(battlefield) restriction{compare(storedmanacost)~equalto~2}:token(Illusion,Creature Illusion,2/2,blue) opponent auto=@movedTo(this|mygraveyard) from(battlefield) restriction{compare(storedmanacost)~equalto~3}:token(Illusion,Creature Illusion,3/3,blue) opponent auto=@movedTo(this|mygraveyard) from(battlefield) restriction{compare(storedmanacost)~equalto~4}:token(Illusion,Creature Illusion,4/4,blue) opponent text=When Skyclave Apparition enters the battlefield, exile up to one target nonland, nontoken permanent you don't control with converted mana cost 4 or less. -- When Skyclave Apparition leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the converted mana cost of the exiled card. mana={1}{W}{W} type=Creature subtype=Kor Spirit power=2 toughness=2 [/card] [card] name=Skyclave Basilica auto=tap(noevent) auto={T}:add{W} text=Skyclave Basilica enters the battlefield tapped. -- {T}: Add {W}. type=Land [/card] [card] name=Skyclave Cleric autohand={0}:restriction{can play land} name(Skyclave Basilica) name(Skyclave Basilica) flip(Skyclave Basilica) forcetype(land) auto=life:2 controller text=When Skyclave Cleric enters the battlefield, you gain 2 life. mana={1}{W} type=Creature subtype=Kor Cleric power=1 toughness=3 [/card] [card] name=Skyclave Geopede abilities=trample auto=@movedTo(land|myBattlefield):2/2 ueot text=Trample -- Landfall — Whenever a land enters the battlefield under your control, Skyclave Geopede gets +2/+2 until end of turn. mana={2}{R} type=Creature subtype=Insect power=3 toughness=1 [/card] [card] name=Skyclave Pick-Axe auto=rehook target(creature|myBattlefield) auto=teach(creature) transforms((,newability[@movedTo(land|myBattlefield):2/2 ueot])) auto={2}{G}:equip text=Skyclave Pick-Axe enters the battlefield, attach it to target creature you control. -- Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. -- Equip {2}{G} mana={G} type=Artifact subtype=Equipment [/card] [card] name=Skyclave Plunder aicode=activate moveTo(myHand) target(*[zpos<=calculatepartyplus3plusend]|myLibrary) auto=reveal:calculatepartyplus3plusend optionone name(Get a card) target(*|reveal) moveTo(myHand) optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend text=Look at the top X cards of your library, where X is three plus the number of creatures in your party. Put three cards from among them into your hand, and put the rest on the bottom of your library in a random order. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) mana={4}{U} type=Sorcery [/card] [card] name=Skyclave Relic abilities=indestructible kicker={3} auto=if paid(kicker) then all(this) clone and!(transforms((,newability[tap(noevent]))! auto=if paid(kicker) then all(this) clone and!(transforms((,newability[tap(noevent]))! auto={T}:ability$! name(Add any color) choice name(Add White) add{W} _ choice name(Add Blue) add{U} _ choice name(Add Black) add{B} _ choice name(Add Red) add{R} _ choice name(Add Green) add{G} !$ controller text=Kicker {3} -- Indestructible -- When Skyclave Relic enters the battlefield, if it was kicked, create two tapped tokens that are copies of Skyclave Relic. -- {T}: Add one mana of any color. mana={3} type=Artifact [/card] [card] name=Skyclave Sentinel abilities=flying,defender kicker={4} auto=if paid(kicker) then counter(1/1,2) all(this) auto=this(counter{1/1}>0) canattack text=Kicker {4} (You may pay an additional {4} as you cast this spell.) -- Flying, defender -- If Skyclave Sentinel was kicked, it enters with two +1/+1 counters on it. -- As long as Skyclave Sentinel has a +1/+1 counter on it, it can attack as though it didn't have defender. mana={3} type=Artifact Creature subtype=Gargoyle power=2 toughness=3 [/card] [card] name=Skyclave Shade abilities=cantblock kicker={2}{B} auto=if paid(kicker) then counter(1/1,2) all(this) auto={0}:moveto(mygraveyard) autograveyard=@movedTo(land|myBattlefield) restriction{myturnonly}:CanPlayFromGraveyard text=Kicker {2}{B} -- Skyclave Shade can't block -- If Skyclave Shade was kicked, it enters the battlefield with two +1/+1 counters on it. -- Landfall — Whenever a land enters the battlefield under your control, if Skyclave Shade is in your graveyard and it's your turn, you may cast it from your graveyard this turn. mana={1}{B} type=Creature subtype=Shade power=3 toughness=1 [/card] [card] name=Skyclave Shadowcat auto={1}{B}{S(other creature|myBattlefield)}:counter(1/1,1) all(this) auto=@movedTo(creature[counter{1/1.1}]|myGraveyard) from(Battlefield):draw:1 controller text={1}{B}, Sacrifice another creature: Put a +1/+1 counter on Skyclave Shadowcat. -- Whenever a creature you control with a +1/+1 counter on it dies, draw a card. mana={3}{B} type=Creature subtype=Cat Horror power=3 toughness=3 [/card] [card] name=Skyclave Squid abilities=defender auto=_LANDFALL_canattack ueot text=Landfall — Whenever a land enters the battlefield under your control, Skyclave Squid can attack this turn as though it didn't have defender. mana={1}{U} type=Creature subtype=Squid power=3 toughness=2 [/card] [card] name=Skyfire Phoenix abilities=flying,haste autograveyard=@movedTo(*[iscommander]|mystack):moveTo(mybattlefield) text=Flying, haste -- When you cast your commander, return Skyfire Phoenix from your graveyard to the battlefield. mana={2}{R}{R} type=Creature subtype=Phoenix power=3 toughness=3 [/card] [card] name=Skyknight Vanguard abilities=flying auto=@combat(attacking) source(this):token(Soldier,Creature Soldier,1/1,white,battleready) text=Flying -- Whenever Skyknight Vanguard attacks, create a 1/1 white Soldier creature token that's tapped and attacking. mana={R}{W} type=Creature subtype=Human Knight power=1 toughness=2 [/card] [card] name=Skyline Despot abilities=flying auto=becomesmonarch controller auto=@each my upkeep restriction{compare(pmonarch)~morethan~0}:token(Dragon,Creature Dragon,5/5,red,flying) text=Flying -- When Skyline Despot enters the battlefield, you become the monarch. -- At the beginning of your upkeep, if you're the monarch, put a 5/5 red Dragon creature token with flying onto the battlefield. mana={5}{R}{R} type=Creature subtype=Dragon power=5 toughness=5 [/card] [card] name=Skyline Scout auto=@combat(attacking) source(this):pay({1}{w}):flying ueot text=Whenever Skyline Scout attacks, you may pay {1}{W}. If you do, it gains flying until end of turn. mana={1}{W} type=Creature subtype=Human Scout power=2 toughness=1 [/card] [card] name=Skymarch Bloodletter abilities=flying auto=life:1 controller auto=life:-1 opponent text=Flying -- When Skymarch Bloodletter enters the battlefield, target opponent loses 1 life and you gain 1 life. mana={2}{B} type=Creature subtype=Vampire Soldier power=2 toughness=2 [/card] [card] name=Skymarcher Aspirant auto=_ASCEND_ auto=@movedto(*|myBattlefield):_ASCEND_ auto=_CITY'S_BLESSING_ flying text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Skymarcher Aspirant has flying as long as you have the city's blessing. mana={W} type=Creature subtype=Vampire Soldier power=2 toughness=1 [/card] [card] name=Skyrider Patrol abilities=flying auto=@each my combatbegins:may pay({g}{u}):target(other creature|myBattlefield) counter(1/1) and!(flying)! #&& flying ueot text=Flying -- At the beginning of combat on your turn, you may pay {G}{U}. When you do, put a +1/+1 counter on another target creature you control, and that creature gains flying until end of turn. mana={2}{G}{U} type=Creature subtype=Elf Scout power=2 toughness=3 [/card] [card] name=Skyscanner abilities=flying auto=draw:1 text=Flying -- When Skyscanner enters the battlefield, draw a card. mana={3} type=Artifact Creature subtype=Thopter power=1 toughness=1 [/card] [card] name=Skystreamer abilities=flying auto=target(player) life:4 text=Assist (Another player can pay up to {4} of this spell's cost.) -- Flying -- When Skystreamer enters the battlefield, target player gains 4 life. mana={4}{W} type=Creature subtype=Griffin power=3 toughness=2 [/card] [card] name=Skyway Sniper abilities=reach auto={2}{G}:damage:1 target(creature[flying]) text=Reach (This creature can block creatures with flying.) -- {2}{G}: Skyway Sniper deals 1 damage to target creature with flying. mana={G} type=Creature subtype=Elf Archer power=1 toughness=2 [/card] [card] name=Slash of Talons target=creature[attacking;blocking] auto=damage:2 text=Slash of Talons deals 2 damage to target attacking or blocking creature. mana={W} type=Instant [/card] [card] name=Slash the Ranks auto=all(creature[-iscommander]|battlefield) destroy auto=all(planeswalker[-iscommander]|battlefield) destroy text=Destroy all creatures and planeswalkers except for commanders. mana={3}{W}{W} type=Sorcery [/card] [card] name=Slaughter the Strong auto=sacrifice all(creature[power>4]|mybattlefield) auto=ability$!name(Sacrifice) sacrifice all(creature[power>4]|mybattlefield)!$ opponent text=Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control. mana={1}{W}{W} type=Sorcery [/card] [card] name=Slaughter-Priest of Mogis auto=@sacrificed(*|mybattlefield):2/0 ueot auto={1}{R}{S(other creature,enchantment|myBattlefield}:first strike ueot text=Whenever you sacrifice a permanent, Slaughter-Priest of Mogis gets +2/+0 until end of turn. -- 2 , Sacrifice another creature or an enchantment: Slaughter-Priest of Mogis gains first strike until end of turn. mana={B}{R} type=Creature subtype=Minotaur Shaman power=2 toughness=2 [/card] [card] name=Slaying Fire target=creature,player,planeswalker other={R}{R}{R} name(Adamant) auto=if paid(alternative) then name(Deals 4 damages) name(Deals 4 damages) damage:4 target(player,creature,planeswalker) auto=ifnot paid(alternative) then name(Deals 3 damages) name(Deals 3 damages) damage:3 target(player,creature,planeswalker) text=Slaying Fire deals 3 damage to any target. -- Adamant — If at least three red mana was spent to cast this spell, it deals 4 damage instead. mana={2}{R} type=Instant [/card] [card] name=Sleek Schooner auto={crew(other creature[power>=1]|myBattlefield)}:name(crew 1 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~0} text=Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) mana={3} type=Artifact subtype=Vehicle power=4 toughness=3 [/card] [card] name=Sleep of the Dead target=creature|battlefield auto=tap auto=frozen autograveyard={2}{U}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)}:name(Escape-{2}{U},exile three) activate castcard(normal) text=Tap target creature. It doesn’t untap during its controller’s next untap step. -- Escape—{2}{U}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) mana={U} type=Sorcery [/card] [card] name=Sleeper Dart auto=draw:1 controller auto={T}{S}:frozen target (creature) text=When Sleeper Dart enters the battlefield, draw a card. -- {T}, Sacrifice Sleeper Dart: Target creature doesn't untap during its controller's next untap step. mana={2} type=Artifact [/card] [card] name=Slimebind abilities=flash target=creature auto=-4/-0 text=Flash -- Enchant creature -- Enchanted creature gets -4/-0. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Slimefoot, the Stowaway auto=@movedTo(saproling|graveyard) from(mybattlefield):damage:1 each opponent && life:1 auto={4}:create(saproling:creature saproling:1/1:green:) text=Whenever a Saproling you control dies, Slimefoot, the Stowaway deals 1 damage to each opponent and you gain 1 life. -- {4}: Create a 1/1 green Saproling creature token. mana={1}{B}{G} type=Legendary Creature subtype=Fungus power=2 toughness=3 [/card] [card] name=Sling-Gang Lieutenant auto=token(Goblin,creature goblin, 1/1,red)*2 auto={S(goblin|myBattlefield)}:life:-1 opponent && life:1 controller text=When Sling-Gang Lieutenant enters the battlefield, create two 1/1 red Goblin creature tokens. -- Sacrifice a Goblin: Target player loses 1 life and you gain 1 life. mana={3}{B} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Slinn Voda, the Rising Deep kicker={1}{U} auto=if paid(kicker) then moveto(ownerhand) all(creature[-Merfolk;-Kraken;-Leviathan;-Octopus;-Serpent]|battlefield) text=Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) -- When Slinn Voda, the Rising Deep enters the battlefield, if it was kicked, return all creatures to their owners' hands except for Merfolk, Krakens, Leviathans, Octopuses, and Serpents. mana={6}{U}{U} type=Legendary Creature subtype=Leviathan power=8 toughness=8 [/card] [card] name=Slippery Scoundrel auto=_ASCEND_ auto=@movedTo(*|myBattlefield):_ASCEND_ auto=_CITY'S_BLESSING_ transforms((,newability[cantattack],newability[opponentshroud])) text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- As long as you have the city's blessing, Slippery Scoundrel has hexproof and can't be blocked. mana={2}{U} type=Creature subtype=Human Pirate power=2 toughness=2 [/card] [card] name=Slither Blade abilities=unblockable text=Slither Blade can't be blocked. mana={U} type=Creature subtype=Naga Rogue power=1 toughness=2 [/card] [card] name=Slitherbore Pathway auto={T}:add{G} text={T}: Add {G}. type=Land [/card] [card] name=Slithermuse other={3}{U} name(Evoke) auto=if paid(alternative) then sacrifice auto=@movedto(this|nonbattlezone) from(battlefield):if compare(ohandcount)~morethan~compare(phandcount) then draw:ohandcountminusphandcountminusend controller text=When Slithermuse leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference. -- Evoke {3}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) mana={2}{U}{U} type=Creature subtype=Elemental power=3 toughness=3 [/card] [card] name=Slitherwisp abilities=flash auto=@movedto(*[flash]|mycastingzone) restriction{thisturn(*[flash]|mycastingzone)~equalto~1}:draw:1 controller && life:-1 opponent text=Flash -- Whenever you cast another spell that has flash, you draw a card and each opponent loses 1 life. mana={U}{B}{B} type=Creature subtype=Elemental Nightmare power=3 toughness=2 [/card] [card] name=Sliver Hive auto={T}:add{C} auto=this(variable{type:sliver:myrestrictedcastingzone}>0) {T}:add{W} auto=this(variable{type:sliver:myrestrictedcastingzone}>0) {T}:add{U} auto=this(variable{type:sliver:myrestrictedcastingzone}>0) {T}:add{B} auto=this(variable{type:sliver:myrestrictedcastingzone}>0) {T}:add{G} auto=this(variable{type:sliver:myrestrictedcastingzone}>0) {T}:add{R} auto={5}{T} restriction{type(sliver|mybattlefield)~morethan~0}:token(Sliver,Creature Sliver,1/1) text={T}: Add {1} to your mana pool. -- {T}: Add one mana of any color to your mana pool. Spend this mana only to cast a Sliver spell. -- {5}, {T}: Put a 1/1 colorless Sliver creature token onto the battlefield. Activate this ability only if you control a Sliver. type=Land [/card] [card] name=Slurrk, All-Ingesting abilities=partner auto=counter(1/1,5) auto=@movedTo(creature[counter{1/1}]|mygraveyard) from(mybattlefield):counter(1/1) all(creature[counter{1/1}]|mybattlefield) text=Slurrk, All-Ingesting enters the battlefield with five +1/+1 counters on it. -- Whenever Slurrk or another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on each creature you control that has a +1/+1 counter on it. -- Partner (You can have two commanders if both have partner.) mana={5}{G} type=Legendary Creature subtype=Ooze power=0 toughness=0 [/card] [card] name=Sly Spy (f) auto=@combatdamagefoeof(player) from(this):all(this) rolladie 6 winability life:-lastrollresult opponent winabilityend loseability life:-lastrollresult opponent loseabilityend rollend auto=@combatdamageof(player) from(this):all(this) rolladie 6 winability life:-lastrollresult controller winabilityend loseability life:-lastrollresult controller loseabilityend rollend text=Whenever Sly Spy deals combat damage to a player, roll a six-sided die. That player loses life equal to the result. mana={2}{B} type=Creature subtype=Human Spy power=2 toughness=2 [/card] [card] name=Smashing Success auto=if type(artifact|mybattlefield)~morethan~0 then choice name(Destroy artifact) name(Destroy artifact) target(artifact) destroy && token(Treasure Sur) auto=if type(land|mybattlefield)~morethan~0 then choice name(Destroy land) name(Destroy land) target(land) destroy text=Destroy target artifact or land. If an artifact is destroyed this way, create a Treasure token. (It’s an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") mana={3}{R} type=Instant [/card] [card] name=Smelt-Ward Ignus auto={2}{R}{S}:auto=target(creature[power<=3]|battlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot asSorcery text={2}{R}, Sacrifice Smelt-Ward Ignus: Gain control of target creature with power 3 or less until end of turn. Untap that creature. It gains haste until end of turn. Activate this ability only any time you could cast a sorcery. mana={1}{R} type=Creature subtype=Elemental power=2 toughness=1 [/card] [card] name=Smelt-Ward Minotaur auto=@movedTo(instant,sorcery|mystack):target(creature|opponentBattlefield) cantblock text=Whenever you cast an instant or sorcery spell, target creature an opponent controls can't block this turn. mana={2}{R} type=Creature subtype=Minotaur Warrior power=2 toughness=3 [/card] [card] name=Smiting Helix auto=damage:3 target(player,creature,planeswalker) auto=life:3 controller flashback={R}{W} text=Smiting Helix deals 3 damage to any target and you gain 3 life. -- Flashback {R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={3}{B} type=Sorcery [/card] [card] name=Smitten Swordmaster // Curry Favor abilities=lifelink,adventure other={B} name(Adventure) autostack=if paid(alternative) then name(You gain life) name(You gain life) life:type:knight:mybattlefield controller autostack=if paid(alternative) then name(Opponent looses life) name(Opponent looses life) life:-type:knight:mybattlefield opponent autostack=if paid(alternative) then transforms((,newability[moveto(exile) and!( transforms((,newability[canplayfromexile])) forever )!])) forever text=Lifelink // You gain X life and each opponent loses X life, where X is the number of Knights you control. mana={1}{B} type=Creature subtype=Human Knight power=2 toughness=1 [/card] [card] name=Smoke Shroud target=creature auto=teach(creature) +1/+1 auto=teach(creature) flying autograveyard=@movedto(creature[ninja]|mybattlefield):may all(trigger[to]) retarget text=Enchant creature -- Enchanted creature gets +1/+1 and has flying. -- When a Ninja enters the battlefield under your control, you may return Smoke Shroud from your graveyard to the battlefield attached to that creature. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Smokebraider auto=this(variable{type:elemental:myrestrictedcastingzone}>0) {T}:thisforeach(variable{2}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller auto=this(variable{type:elemental:mybattlefield}>0) {T}:thisforeach(variable{2}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller text={T}: Add two mana in any combination of colors to your mana pool. Spend this mana only to cast Elemental spells or activate abilities of Elementals. mana={1}{R} type=Creature subtype=Elemental Shaman power=1 toughness=1 [/card] [card] name=Smokestack auto=@each my upkeep:may counter(0/0,1,Soot) auto=@each my upkeep:thisforeach(counter{0/0,1,Soot}) ability$!name(Sacrifice permanent) notatarget(*|mybattlefield) sacrifice!$ controller auto=@each opponent upkeep:thisforeach(counter{0/0,1,Soot}) ability$!name(Sacrifice permanent) notatarget(*|mybattlefield) sacrifice!$ opponent text=At the beginning of your upkeep, you may put a soot counter on Smokestack. -- At the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter on Smokestack. mana={4} type=Artifact [/card] [card] name=Smothering Tithe auto=@drawfoeof(player):ability$!name(pay or create treasure) pay[[{2}]] donothing?token(Treasure Sur) opponent!$ opponent text=Whenever an opponent draws a card, that player may pay {2} . If the player doesn't, you create a Treasure token. (It's an artifact with " {T}, Sacrifice this artifact: Add one mana of any color.") mana={3}{W} type=Enchantment [/card] [card] name=Snake Xyr type=Creature subtype=Snake power=1 toughness=1 color=green [/card] [card] name=Snakeskin Veil target=creature auto=transforms((,newability[counter(1/1)],newability[opponentshroud])) ueot text=Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can’t be the target of spells or abilities your opponents control.) mana={G} type=Instant [/card] [card] name=Snapdax, Apex of the Hunt abilities=double strike,mutate otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveTo(myHand) auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) auto={9999}:equip other={2}{BR}{W}{W} name(Mutate) auto=transforms((,newability[@mutated(this):life:4 controller],newability[@mutated(this):damage:4 target(*[creature;planeswalker]|opponentBattlefield)])) auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Over) choice name(Mutate Over) mutateover target(other creature[-human]|mybattlefield) auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Under) choice name(Mutate Under) mutateunder target(other creature[-human]|mybattlefield) text=Mutate {2}{BR}{W}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Double strike -- Whenever this creature mutates, it deals 4 damage to target creature or planeswalker an opponent controls and you gain 4 life. mana={1}{R}{W}{B} type=Legendary Creature subtype=Dinosaur Cat Nightmare power=3 toughness=5 [/card] [card] name=Snapping Sailback abilities=flash auto=@damaged(this):counter(1/1,1) text=Flash -- Enrage — Whenever Snapping Sailback is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.) mana={4}{G} type=Creature subtype=Dinosaur power=4 toughness=4 [/card] [card] name=Snare Tactician auto=@cycled(*|myHand):tap target(creature|opponentBattlefield) text=Whenever you cycle a card, tap target creature an opponent controls. mana={2}{W} type=Creature subtype=Human Soldier power=2 toughness=3 [/card] [card] name=Snarespinner abilities=reach auto=@combat(blocking) source(this) from(creature[flying]):all(this) 2/0 ueot text=Reach -- Whenever Snarespinner blocks a creature with flying, Snarespinner gets +2/+0 until end of turn. mana={1}{G} type=Creature subtype=Spider power=1 toughness=3 [/card] [card] name=Sneaking Guide auto={2}{T}:target(creature[power<=2]) unblockable ueot text={2},{T}: Target creature with power 2 or less can't be blocked this turn. mana={R} type=Creature subtype=Goblin Rogue power=1 toughness=1 [/card] [card] name=Snowfield Sinkhole auto=tap(noevent) text=({T}: Add {W} or {B}.) -- Snowfield Sinkhole enters the battlefield tapped. type=Snow Land subtype=Plains Swamp [/card] [card] name=Snubhorn Sentry auto=_ASCEND_ auto=@movedTo(*|myBattlefield):_ASCEND_ auto=_CITY'S_BLESSING_ 3/0 text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Snubhorn Sentry gets +3/+0 as long as you have the city's blessing. mana={W} type=Creature subtype=Dinosaur power=0 toughness=3 [/card] [card] name=So Tiny abilities=flash target=creature auto=aslongas(*|opponentgraveyard) -6/0 >=7 auto=aslongas(*|opponentgraveyard) -2/0 <7 text=Flash -- Enchant creature -- Enchanted creature gets -2/-0. It gets -6/-0 instead as long as its controller has seven or more cards in their graveyard. mana={U} type=Enchantment subtype=Aura [/card] [card] name=Soaring Show-Off abilities=flying auto=draw:1 auto=draw:1 opponent text=Flying -- When Soaring Show-Off enters the battlefield, each player draws a card. mana={2}{U} type=Creature subtype=Bird Warrior power=2 toughness=2 [/card] [card] name=Soaring Thought-Thief abilities=flash,flying auto=aslongas(*|opponentGraveyard) lord(creature[rogue]|myBattlefield) 1/0 >7 auto=@combat(attacking) source(creature[rogue]|myBattlefield):deplete:2 opponent text=Flash Flying -- As long as an opponent has eight or more cards in their graveyard, Rogues you control get +1/+0. -- Whenever one or more Rogues you control attack, each opponent mills two cards. mana={U}{B} type=Creature subtype=Human Rogue power=1 toughness=3 [/card] [card] name=Solar Blaze auto=lord(creature) dynamicability text=Each creature deals damage to itself equal to its power. mana={2}{R}{W} type=Sorcery [/card] [card] name=Soldevi Adnate auto={T}{S(creature[black;artifact;manacost=1])}:add{B} auto={T}{S(creature[black;artifact;manacost=2])}:add{B}{B} auto={T}{S(creature[black;artifact;manacost=3])}:add{B}{B}{B} auto={T}{S(creature[black;artifact;manacost=4])}:add{B}{B}{B}{B} auto={T}{S(creature[black;artifact;manacost=5])}:add{B}{B}{B}{B}{B} auto={T}{S(creature[black;artifact;manacost=6])}:add{B}{B}{B}{B}{B}{B} auto={T}{S(creature[black;artifact;manacost=7])}:add{B}{B}{B}{B}{B}{B}{B} auto={T}{S(creature[black;artifact;manacost=8])}:add{B}{B}{B}{B}{B}{B}{B}{B} auto={T}{S(creature[black;artifact;manacost=9])}:add{B}{B}{B}{B}{B}{B}{B}{B}{B} auto={T}{S(creature[black;artifact;manacost=10])}:add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} auto={T}{S(creature[black;artifact;manacost=11])}:add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} auto={T}{S(creature[black;artifact;manacost=12])}:add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} auto={T}{S(creature[black;artifact;manacost=13])}:add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} auto={T}{S(creature[black;artifact;manacost=14])}:add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} auto={T}{S(creature[black;artifact;manacost=15])}:add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} auto={T}{S(creature[black;artifact;manacost=16])}:add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} auto={T}{S(creature[black;artifact;manacost=17])}:add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} auto={T}{S(creature[black;artifact;manacost=18])}:add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} auto={T}{S(creature[black;artifact;manacost=19])}:add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} auto={T}{S(creature[black;artifact;manacost>=20])}:add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} text={T}, Sacrifice a black or artifact creature: Add to your mana pool an amount of {B} equal to the sacrificed creature's converted mana cost. mana={1}{B} type=Creature subtype=Human Cleric power=1 toughness=2 [/card] [card] name=Soldevi Digger auto={2}:all(*[zpos=1]|mygraveyard) bottomoflibrary text={2}: Put the top card of your graveyard on the bottom of your library. mana={2} type=Artifact [/card] [card] name=Soldevi Machinist auto={T} restriction{type(artifact|mybattlefield)~morethan~0}:add{C}{C} text={T}: Add {2} to your mana pool. Spend this mana only to activate abilities of artifacts. mana={1}{U} type=Creature subtype=Human Wizard Artificer power=1 toughness=1 [/card] [card] name=Soldevi Sentry auto={1}:regenerate && draw:1 opponent text={1}: Choose target opponent. Regenerate Soldevi Sentry. When it regenerates this way, that player may draw a card. mana={1} type=Artifact Creature subtype=Soldier power=1 toughness=1 [/card] [card] name=Soldier Bas type=Creature subtype=Soldier power=1 toughness=1 color=white [/card] [card] name=Soldier Call type=Creature subtype=Human Soldier power=1 toughness=1 color=white [/card] [card] name=Soldier Dec type=Creature subtype=Soldier power=1 toughness=1 color=white [/card] [card] name=Soldier Sec type=Creature subtype=Soldier power=1 toughness=1 color=white [/card] [card] name=Soldier Try type=Creature subtype=Human Soldier power=1 toughness=1 color=white [/card] [card] name=Solemnity abilities=poisonshroud auto=countershroud(any) *[-planeswalker]|battlefield auto=countershroud(any) player text=Players can't get counters. -- Counters can't be put on artifacts, creatures, enchantments, or lands. mana={2}{W} type=Enchantment [/card] [card] name=Solid Footing abilities=flash target=creature auto=teach(creature) 1/1 auto=teach(creature[vigilance]) combattoughness text=Flash -- Enchant creature -- Enchanted creature gets +1/+1. -- As long as enchanted creature has vigilance, it assigns combat damage equal to its toughness rather than its power. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Solidarity of Heroes kicker=multi{1}{G} auto=if compare(kicked)~equalto~0 then name(choose 1 creature) name(choose 1 creature) target(creature) transforms((,newability[thisforeach(counter{1/1.1}) counter(1/1) all(this)])) oneshot auto=if compare(kicked)~equalto~1 then name(choose 2 creatures) name(choose 2 creatures) target(creature) transforms((,newability[thisforeach(counter{1/1.1}) counter(1/1) all(this)])) oneshot auto=if compare(kicked)~equalto~2 then name(choose 3 creatures) name(choose 3 creatures) target(creature) transforms((,newability[thisforeach(counter{1/1.1}) counter(1/1) all(this)])) oneshot auto=if compare(kicked)~equalto~3 then name(choose 4 creatures) name(choose 4 creatures) target(creature) transforms((,newability[thisforeach(counter{1/1.1}) counter(1/1) all(this)])) oneshot auto=if compare(kicked)~equalto~4 then name(choose 5 creatures) name(choose 5 creatures) target(creature) transforms((,newability[thisforeach(counter{1/1.1}) counter(1/1) all(this)])) oneshot auto=if compare(kicked)~equalto~5 then name(choose 6 creatures) name(choose 6 creatures) target(creature) transforms((,newability[thisforeach(counter{1/1.1}) counter(1/1) all(this)])) oneshot auto=if compare(kicked)~equalto~6 then name(choose 7 creatures) name(choose 7 creatures) target(creature) transforms((,newability[thisforeach(counter{1/1.1}) counter(1/1) all(this)])) oneshot auto=if compare(kicked)~equalto~7 then name(choose 8 creatures) name(choose 8 creatures) target(creature) transforms((,newability[thisforeach(counter{1/1.1}) counter(1/1) all(this)])) oneshot auto=if compare(kicked)~equalto~8 then name(choose 9 creatures) name(choose 9 creatures) target(creature) transforms((,newability[thisforeach(counter{1/1.1}) counter(1/1) all(this)])) oneshot auto=if compare(kicked)~equalto~9 then name(choose 10 creatures) name(choose 10 creatures) target(creature) transforms((,newability[thisforeach(counter{1/1.1}) counter(1/1) all(this)])) oneshot auto=if compare(kicked)~equalto~10 then name(choose 11 creatures) name(choose 11 creatures) target(creature) transforms((,newability[thisforeach(counter{1/1.1}) counter(1/1) all(this)])) oneshot auto=if compare(kicked)~equalto~11 then name(choose 12 creatures) name(choose 12 creatures) target(creature) transforms((,newability[thisforeach(counter{1/1.1}) counter(1/1) all(this)])) oneshot auto=if compare(kicked)~equalto~12 then name(choose 13 creatures) name(choose 13 creatures) target(creature) transforms((,newability[thisforeach(counter{1/1.1}) counter(1/1) all(this)])) oneshot auto=if compare(kicked)~equalto~13 then name(choose 14 creatures) name(choose 14 creatures) target(creature) transforms((,newability[thisforeach(counter{1/1.1}) counter(1/1) all(this)])) oneshot auto=if compare(kicked)~equalto~14 then name(choose 15 creatures) name(choose 15 creatures) target(creature) transforms((,newability[thisforeach(counter{1/1.1}) counter(1/1) all(this)])) oneshot auto=if compare(kicked)~equalto~15 then name(choose 16 creatures) name(choose 16 creatures) target(creature) transforms((,newability[thisforeach(counter{1/1.1}) counter(1/1) all(this)])) oneshot auto=if compare(kicked)~equalto~16 then name(choose 17 creatures) name(choose 17 creatures) target(creature) transforms((,newability[thisforeach(counter{1/1.1}) counter(1/1) all(this)])) oneshot auto=if compare(kicked)~equalto~17 then name(choose 18 creatures) name(choose 18 creatures) target(creature) transforms((,newability[thisforeach(counter{1/1.1}) counter(1/1) all(this)])) oneshot auto=if compare(kicked)~equalto~18 then name(choose 19 creatures) name(choose 19 creatures) target(creature) transforms((,newability[thisforeach(counter{1/1.1}) counter(1/1) all(this)])) oneshot auto=if compare(kicked)~equalto~19 then name(choose 20 creatures) name(choose 20 creatures) target(creature) transforms((,newability[thisforeach(counter{1/1.1}) counter(1/1) all(this)])) oneshot text=Strive — Solidarity of Heroes costs {1}{G} more to cast for each target beyond the first. -- Choose any number of target creatures. Double the number of +1/+1 counters on each of them. mana={1}{G} type=Instant [/card] [card] name=Solitary Camel auto=aslongas(Desert|mybattlefield,myGraveyard) lifelink text=Solitary Camel has lifelink as long as you control a Desert or there is a Desert card in your graveyard. (Damage dealt by this creature also causes you to gain that much life.) mana={2}{W} type=Creature subtype=Camel power=3 toughness=2 [/card] [card] name=Somberwald Sage auto=this(variable{type:creature:myrestrictedcastingzone}>0) {T}:add{W}{W}{W} auto=this(variable{type:creature:myrestrictedcastingzone}>0) {T}:add{G}{G}{G} auto=this(variable{type:creature:myrestrictedcastingzone}>0) {T}:add{R}{R}{R} auto=this(variable{type:creature:myrestrictedcastingzone}>0) {T}:add{U}{U}{U} auto=this(variable{type:creature:myrestrictedcastingzone}>0) {T}:add{B}{B}{B} text={T}: Add three mana of any one color to your mana pool. Spend this mana only to cast creature spells. mana={2}{G} type=Creature subtype=Human Druid power=0 toughness=1 [/card] [card] name=Song of Creation auto=maxPlay(land)+1 auto=@movedto(*|myStak):draw:2 controller auto=@each my end:moveTo(graveyard) all(*|myhand) text=You may play an additional land on each of your turns. -- Whenever you cast a spell, draw two cards. -- At the beginning of your end step, discard your hand. mana={1}{G}{U}{R} type=Enchantment [/card] [card] name=Song of Freyalise auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=lord(creature|myBattlefield) {T}:Add{W} auto=lord(creature|myBattlefield) {T}:Add{U} auto=lord(creature|myBattlefield) {T}:Add{B} auto=lord(creature|myBattlefield) {T}:Add{R} auto=lord(creature|myBattlefield) {T}:Add{G} auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) all(creature|myBattlefield) counter(1/1) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) all(creature|myBattlefield) vigilance auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) all(creature|myBattlefield) trample auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) all(creature|myBattlefield) indestructible auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I, II — Until your next turn, creatures you control gain "{T}: Add one mana of any color." -- III — Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn. mana={1}{G} type=Enchantment subtype=Saga [/card] [card] name=Song of the Dryads target=*|battlefield auto=teach(creature) loseabilities auto=teach(creature) transforms((removetypes,newability[becomes(Forest Land)],newability[{T}:add{G}])) forever text=Enchant permanent -- Enchanted permanent is a colorless Forest land. mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Song of the Worldsoul auto=@movedTo(*|mystack):ability$! name(populate) clone notatarget(creature[token]|mybattlefield) !$ controller text=Whenever you cast a spell, populate. (Create a token that's a copy of a creature token you control.) mana={4}{W}{W} type=Enchantment [/card] [card] name=Song-Mad Ruins auto=tap(noevent) auto={T}:add{R} text=Song-Mad Ruins enters the battlefield tapped. -- {T}: Add {R}. type=Land [/card] [card] name=Song-Mad Treachery autohand={0}:restriction{can play land} name(Song-Mad Ruins) name(Song-Mad Ruins) flip(Song-Mad Ruins) forcetype(land) auto=name(Gain control of target creature) name(Gain control of target creature) target(creature) moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! text=Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. mana={3}{R}{R} type=Sorcery [/card] [card] name=Sonic Assault target=creature auto=tap auto=damage:2 targetcontroller flashback={1}{U}{R}{D(*|myhand)} text=Tap target creature. Sonic Assault deals 2 damage to that creature's controller. -- Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) mana={1}{U}{R} type=Instant [/card] [card] name=Sonorous Howlbonder abilities=menace auto=lord(creature[menace]|mybattlefield) transforms((,newability[threeblockers])) text=Menace -- Each creature you control with menace can't be blocked except by three or more creatures. mana={1}{BR}{BR} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Sorcerer of the Fang auto={5}{B}{T}:damage:2 target(opponent,planeswalker) text={5}{B}, {T}: Sorcerer of the Fang deals 2 damage to target opponent or planeswalker. mana={1}{B} type=Creature subtype=Human Wizard power=1 toughness=3 [/card] [card] name=Sorcerer's Broom auto=@sacrificed(other *|mybattlefield):ability$!name(pay 3 for copy) pay[[{3}]] name(pay 2 for copy) token(Sorcerer's Broom)!$ controller text=Whenever you sacrifice another permanent, you may pay {3}. If you do, create a token that's a copy of Sorcerer's Broom. mana={2} type=Artifact Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Sorcerer's Wand auto=teach(creature) {T}:damage:1 target(player) auto=teach(wizard) {T}:damage:2 target(player) auto={3}:equip text=Equipped creature has "{T}: This creature deals 1 damage to target player or planeswalker. If this creature is a Wizard, it deals 2 damage to that player or planeswalker instead." -- Equip {3} mana={1} type=Artifact subtype=Equipment [/card] [card] name=Sorcerous Spyglass auto=name(Look opponent hand) target(*|opponenthand) moveto(opponenthand) and!( chooseanameopp lord(*[chosenname]) noactivatedability chooseend )! text=As Sorcerous Spyglass enters the battlefield, look at an opponent's hand, then choose any card name. -- Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. mana={2} type=Artifact [/card] [card] name=Sorin's Guide auto=may moveto(myhand) target(Sorin^ Vampire Lord|mylibrary) auto=may moveto(myhand) target(Sorin^ Vampire Lord|mygraveyard) text=When Sorin's Guide enters the battlefield, you may search your library and/or graveyard for a card named Sorin, Vampire Lord, reveal it, and put it into your hand. If you search your library this way, shuffle it. mana={3}{B}{B} type=Creature subtype=Vampire power=4 toughness=2 [/card] [card] name=Soul Barrier auto=@movedTo(creature|opponentstack):ability$!name(Pay 2 or damage) pay[[{2}]] name(pay 2 mana) donothing?damage:2 controller!$ opponent text=Whenever an opponent casts a creature spell, Soul Barrier deals 2 damage to that player unless he or she pays {2}. mana={2}{U} type=Enchantment [/card] [card] name=Soul Diviner auto={T}:counter(1/1,-1) notATarget(*[artifact;creature;land;counter{1/1.1}]|myBattlefield)} && draw:1 controller auto={T}:counter(0/0,-1,Loyalty) notATarget(planeswalker|myBattlefield)} && draw:1 controller text={T}, Remove a counter from an artifact, creature, land, or planeswalker you control: Draw a card. mana={U}{B} type=Creature subtype=Zombie Wizard power=2 toughness=3 [/card] [card] name=Soul Exchange other={B}{B}{E(creature[thrull]|mybattlefield)} name(Exile a thrull) auto=if paid(alternative) then moveto(mybattlefield) target(creature|mygraveyard) && counter(2/2,1) auto=ifnot paid(alternative) then moveto(mybattlefield) target(creature|mygraveyard) text=As an additional cost to cast Soul Exchange, exile a creature you control. -- Return target creature card from your graveyard to the battlefield. Put a +2/+2 counter on that creature if the exiled creature was a Thrull. mana={B}{B}{E(creature|mybattlefield)} type=Sorcery [/card] [card] name=Soul Foundry auto=choice name(Don't exile any creature) donothing auto=if type(creature[manacost=0]|myhand)~morethan~0 then choice name(Exile creature with manacost 0) name(Exile creature with manacost 0) transforms((,newability[moveto(exile) target(creature[manacost=0]|myhand)],newability[{T}:name(mana cost {0}) clone target(creature[manacost=0]|myexile)])) forever auto=if type(creature[manacost=1]|myhand)~morethan~0 then choice name(Exile creature with manacost 1) name(Exile creature with manacost 1) transforms((,newability[moveto(exile) target(creature[manacost=1]|myhand)],newability[{T}{1}:name(mana cost {1}) clone target(creature[manacost=1]|myexile)])) forever auto=if type(creature[manacost=2]|myhand)~morethan~0 then choice name(Exile creature with manacost 2) name(Exile creature with manacost 2) transforms((,newability[moveto(exile) target(creature[manacost=2]|myhand)],newability[{T}{2}:name(mana cost {2}) clone target(creature[manacost=2]|myexile)])) forever auto=if type(creature[manacost=3]|myhand)~morethan~0 then choice name(Exile creature with manacost 3) name(Exile creature with manacost 3) transforms((,newability[moveto(exile) target(creature[manacost=3]|myhand)],newability[{T}{3}:name(mana cost {3}) clone target(creature[manacost=3]|myexile)])) forever auto=if type(creature[manacost=4]|myhand)~morethan~0 then choice name(Exile creature with manacost 4) name(Exile creature with manacost 4) transforms((,newability[moveto(exile) target(creature[manacost=4]|myhand)],newability[{T}{4}:name(mana cost {4}) clone target(creature[manacost=4]|myexile)])) forever auto=if type(creature[manacost=5]|myhand)~morethan~0 then choice name(Exile creature with manacost 5) name(Exile creature with manacost 5) transforms((,newability[moveto(exile) target(creature[manacost=5]|myhand)],newability[{T}{5}:name(mana cost {5}) clone target(creature[manacost=5]|myexile)])) forever auto=if type(creature[manacost=6]|myhand)~morethan~0 then choice name(Exile creature with manacost 6) name(Exile creature with manacost 6) transforms((,newability[moveto(exile) target(creature[manacost=6]|myhand)],newability[{T}{6}:name(mana cost {6}) clone target(creature[manacost=6]|myexile)])) forever auto=if type(creature[manacost=7]|myhand)~morethan~0 then choice name(Exile creature with manacost 7) name(Exile creature with manacost 7) transforms((,newability[moveto(exile) target(creature[manacost=7]|myhand)],newability[{T}{7}:name(mana cost {7}) clone target(creature[manacost=7]|myexile)])) forever auto=if type(creature[manacost=8]|myhand)~morethan~0 then choice name(Exile creature with manacost 8) name(Exile creature with manacost 8) transforms((,newability[moveto(exile) target(creature[manacost=8]|myhand)],newability[{T}{8}:name(mana cost {8}) clone target(creature[manacost=8]|myexile)])) forever auto=if type(creature[manacost=9]|myhand)~morethan~0 then choice name(Exile creature with manacost 9) name(Exile creature with manacost 9) transforms((,newability[moveto(exile) target(creature[manacost=9]|myhand)],newability[{T}{9}:name(mana cost {9}) clone target(creature[manacost=9]|myexile)])) forever auto=if type(creature[manacost=10]|myhand)~morethan~0 then choice name(Exile creature with manacost 10) name(Exile creature with manacost 10) transforms((,newability[moveto(exile) target(creature[manacost=10]|myhand)],newability[{T}{10}:name(mana cost {10}) clone target(creature[manacost=10]|myexile)])) forever auto=if type(creature[manacost=11]|myhand)~morethan~0 then choice name(Exile creature with manacost 11) name(Exile creature with manacost 11) transforms((,newability[moveto(exile) target(creature[manacost=11]|myhand)],newability[{T}{11}:name(mana cost {11}) clone target(creature[manacost=11]|myexile)])) forever auto=if type(creature[manacost=12]|myhand)~morethan~0 then choice name(Exile creature with manacost 12) name(Exile creature with manacost 12) transforms((,newability[moveto(exile) target(creature[manacost=12]|myhand)],newability[{T}{12}:name(mana cost {12}) clone target(creature[manacost=12]|myexile)])) forever auto=if type(creature[manacost=13]|myhand)~morethan~0 then choice name(Exile creature with manacost 13) name(Exile creature with manacost 13) transforms((,newability[moveto(exile) target(creature[manacost=13]|myhand)],newability[{T}{13}:name(mana cost {13}) clone target(creature[manacost=13]|myexile)])) forever auto=if type(creature[manacost=14]|myhand)~morethan~0 then choice name(Exile creature with manacost 14) name(Exile creature with manacost 14) transforms((,newability[moveto(exile) target(creature[manacost=14]|myhand)],newability[{T}{14}:name(mana cost {14}) clone target(creature[manacost=14]|myexile)])) forever auto=if type(creature[manacost=15]|myhand)~morethan~0 then choice name(Exile creature with manacost 15) name(Exile creature with manacost 15) transforms((,newability[moveto(exile) target(creature[manacost=15]|myhand)],newability[{T}{15}:name(mana cost {15}) clone target(creature[manacost=15]|myexile)])) forever auto=if type(creature[manacost=16]|myhand)~morethan~0 then choice name(Exile creature with manacost 16) name(Exile creature with manacost 16) transforms((,newability[moveto(exile) target(creature[manacost=16]|myhand)],newability[{T}{16}:name(mana cost {16}) clone target(creature[manacost=16]|myexile)])) forever auto=if type(creature[manacost=17]|myhand)~morethan~0 then choice name(Exile creature with manacost 17) name(Exile creature with manacost 17) transforms((,newability[moveto(exile) target(creature[manacost=17]|myhand)],newability[{T}{17}:name(mana cost {17}) clone target(creature[manacost=17]|myexile)])) forever auto=if type(creature[manacost=18]|myhand)~morethan~0 then choice name(Exile creature with manacost 18) name(Exile creature with manacost 18) transforms((,newability[moveto(exile) target(creature[manacost=18]|myhand)],newability[{T}{18}:name(mana cost {18}) clone target(creature[manacost=18]|myexile)])) forever auto=if type(creature[manacost=19]|myhand)~morethan~0 then choice name(Exile creature with manacost 19) name(Exile creature with manacost 19) transforms((,newability[moveto(exile) target(creature[manacost=19]|myhand)],newability[{T}{19}:name(mana cost {19}) clone target(creature[manacost=19]|myexile)])) forever auto=if type(creature[manacost=20]|myhand)~morethan~0 then choice name(Exile creature with manacost 20) name(Exile creature with manacost 20) transforms((,newability[moveto(exile) target(creature[manacost=20]|myhand)],newability[{T}{20}:name(mana cost {20}) clone target(creature[manacost=20]|myexile)])) forever text=Imprint — When Soul Foundry enters the battlefield, you may exile a creature card from your hand. -- {X}, {T}: Put a token that's a copy of the exiled card onto the battlefield. X is the converted mana cost of that card. mana={4} type=Artifact [/card] [card] name=Soul Manipulation auto=choice name(Counter creature spell) target(*[creature]|stack) fizzle auto=choice name(Return creature to hand) target(*[creature]|mygraveyard) moveto(myhand) auto=choice name(Choose both) target(*[creature]|stack) fizzle && transforms((,newability[target(*[creature]|mygraveyard) moveto(myhand)])) oneshot text=Choose one or both — Counter target creature spell; and/or return target creature card from your graveyard to your hand. mana={1}{U}{B} type=Instant [/card] [card] name=Soul Salvage target=creature|mygraveyard auto=moveTo(ownerHand) text=Return up to two target creature cards from your graveyard to your hand. mana={2}{B} type=Sorcery [/card] [card] name=Soul Scourge abilities=flying auto=choice name(Target controller) transforms((,newability[life:-3 controller],newability[@movedTo(this|nonbattlezone) from(battlefield):life:3 controller])) forever auto=choice name(Target opponent) transforms((,newability[life:-3 opponent],newability[@movedTo(this|nonbattlezone) from(battlefield):life:3 opponent])) forever text=Flying -- When Soul Scourge enters the battlefield, target player loses 3 life. -- When Soul Scourge leaves the battlefield, that player gains 3 life. mana={4}{B} type=Creature subtype=Nightmare Horror power=3 toughness=2 [/card] [card] name=Soul Sear target=creature,planeswalker auto=damage:5 auto=-indestructible ueot text=Soul Sear deals 5 damage to target creature or planeswalker. That permanent loses indestructible until end of turn. mana={2}{R} type=Instant [/card] [card] name=Soul Shatter auto=ability$!name(Sacrifice a creature or planeswalker) sacrifice notatarget(*[creature;planeswalker;manacost=convertedcost:highest:*:myBattlefield])!$ opponent text=Each opponent sacrifices a creature or planeswalker with the highest converted mana cost among creatures and planeswalkers they control. mana={2}{B} type=Instant [/card] [card] name=Soul Strings target=<2>creature|mygraveyard auto=transforms((,newability[pay[[{value:storedx}]] name(pay {value} mana) donothing?moveto(myhand)])) forever text=Return two target creature cards from your graveyard to your hand unless any player pays {X}. mana={X}{B} type=Sorcery [/card] [card] name=Soul of Eternity anyzone=lifetotal/lifetotal cdaactive autograveyard={7}{W}{W}:name(Activate Encore) name(Activate Encore) moveto(exile) and!(clone with(unearth,haste,mustattack))! asSorcery text=Soul of Eternity's power and toughness are each equal to your life total. -- Encore {7}{W}{W} ({7}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) mana={5}{W}{W} type=Creature subtype=Avatar power=* toughness=* [/card] [card] name=Soul of Shandalar abilities=first strike auto={3}{R}{R}:damage:3 target(creature|opponentbattlefield) && damage:3 opponent auto={3}{R}{R}:damage:3 target(creature|mybattlefield) && damage:3 controller autograveyard={3}{R}{R}{E}:damage:3 target(creature|opponentbattlefield) && damage:3 opponent autograveyard={3}{R}{R}{E}:damage:3 target(creature|mybattlefield) && damage:3 controller text=First strike -- {3}{R}{R}: Soul of Shandalar deals 3 damage to target player and 3 damage to up to one target creature that player controls. -- {3}{R}{R}, Exile Soul of Shandalar from your graveyard: Soul of Shandalar deals 3 damage to target player and 3 damage to up to one target creature that player controls. mana={4}{R}{R} type=Creature subtype=Avatar power=6 toughness=6 [/card] [card] name=Soul of the Rapids abilities=flying,opponentshroud text=Flying -- Hexproof (This creature can't be the target of spells or abilities your opponents control.) mana={3}{U}{U} type=Creature subtype=Elemental power=3 toughness=2 [/card] [card] name=Soul-Guide Lantern auto=moveTo(exile) target(*|Graveyard) auto={T}{S}:moveTo(exile) all(*|opponentGraveyard) auto={1}{T}{S}:draw:1 controller text=When Soul-Guide Lantern enters the battlefield, exile target card from a graveyard. -- {T} -- , Sacrifice Soul-Guide Lantern: Exile each opponent's graveyard. -- 1 , {T}, Sacrifice Soul-Guide Lantern: Draw a card. mana={1} type=Artifact [/card] [card] name=Soul-Scar Mage abilities=prowess auto=@movedTo(*[-creature]|mystack):1/1 ueot auto=@damaged(creature|opponentbattlefield) from(*[-attacking;-blocking;-blocked]|mybattlefield):all(trigger[to]) counter(-1/-1,thatmuch) auto=@damaged(creature|opponentbattlefield) from(*[-attacking;-blocking;-blocked]|mybattlefield):all(trigger[to]) 0/thatmuch ueot auto=@damaged(creature|opponentbattlefield) from(*|mystack):all(trigger[to]) counter(-1/-1,thatmuch) auto=@damaged(creature|opponentbattlefield) from(*|mystack):all(trigger[to]) 0/thatmuch ueot text=Prowess -- If a source you control would deal noncombat damage to a creature an opponent controls, put that many -1/-1 counters on that creature instead. mana={R} type=Creature subtype=Human Wizard power=1 toughness=2 [/card] [card] name=Soul-Strike Technique target=creature auto=teach(creature) 1/1 auto=teach(creature) vigilance auto=@movedTo(mytgt|graveyard) from(battlefield):manifest all(*[zpos<=1]|mylibrary) text=Enchant creature -- Enchanted creature gets +1/+1 and has vigilance. -- When enchanted creature dies, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Soulblade Corrupter abilities=deathtouch,partner auto=may moveto(myhand) notatarget(soulblade renewer|mylibrary) auto=@combat(attacking) source(creature[counter{1/1.1}]|mybattlefield):deathtouch ueot text=Partner with Soulblade Renewer (When this creature enters the battlefield, target player may put Soulblade Renewer into their hand from their library, then shuffle.) -- Deathtouch -- Whenever a creature with a +1/+1 counter on it attacks one of your opponents, that creature gains deathtouch until end of turn. mana={4}{B} type=Creature subtype=Human Warrior power=3 toughness=3 [/card] [card] name=Soulblade Renewer abilities=partner auto=may moveto(myhand) notatarget(soulblade corrupter|mylibrary) auto=target(other creature|battlefield) counter(1/1) text=Partner with Soulblade Corrupter (When this creature enters the battlefield, target player may put Soulblade Corrupter into their hand from their library, then shuffle.) -- When Soulblade Renewer enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) mana={4}{G} type=Creature subtype=Elf Warrior power=2 toughness=2 [/card] [card] name=Soulfire Eruption auto=choice name(Choose opponent) moveto(exile) and!( transforms((,canplayfromexile,newability[damage:manacost opponent])) ueot )! all(*[zpos=1]|mylibrary) auto=choice name(Choose 1 creatures or planeswalkers) moveto(exile) and!( transforms((,canplayfromexile,newability[damage:manacost target(*[creature;planeswalker]|battlefield)])) ueot )! all(*[zpos<=1]|mylibrary) auto=choice name(Choose 2 creatures or planeswalkers) moveto(exile) and!( transforms((,canplayfromexile,newability[damage:manacost target(*[creature;planeswalker]|battlefield)])) ueot )! all(*[zpos<=2]|mylibrary) auto=choice name(Choose 3 creatures or planeswalkers) moveto(exile) and!( transforms((,canplayfromexile,newability[damage:manacost target(*[creature;planeswalker]|battlefield)])) ueot )! all(*[zpos<=3]|mylibrary) auto=choice name(Choose 4 creatures or planeswalkers) moveto(exile) and!( transforms((,canplayfromexile,newability[damage:manacost target(*[creature;planeswalker]|battlefield)])) ueot )! all(*[zpos<=4]|mylibrary) auto=choice name(Choose 5 creatures or planeswalkers) moveto(exile) and!( transforms((,canplayfromexile,newability[damage:manacost target(*[creature;planeswalker]|battlefield)])) ueot )! all(*[zpos<=5]|mylibrary) auto=choice name(Choose 6 creatures or planeswalkers) moveto(exile) and!( transforms((,canplayfromexile,newability[damage:manacost target(*[creature;planeswalker]|battlefield)])) ueot )! all(*[zpos<=6]|mylibrary) auto=choice name(Choose 7 creatures or planeswalkers) moveto(exile) and!( transforms((,canplayfromexile,newability[damage:manacost target(*[creature;planeswalker]|battlefield)])) ueot )! all(*[zpos<=7]|mylibrary) auto=choice name(Choose 8 creatures or planeswalkers) moveto(exile) and!( transforms((,canplayfromexile,newability[damage:manacost target(*[creature;planeswalker]|battlefield)])) ueot )! all(*[zpos<=8]|mylibrary) auto=choice name(Choose 9 creatures or planeswalkers) moveto(exile) and!( transforms((,canplayfromexile,newability[damage:manacost target(*[creature;planeswalker]|battlefield)])) ueot )! all(*[zpos<=9]|mylibrary) auto=choice name(Choose 10 creatures or planeswalkers) moveto(exile) and!( transforms((,canplayfromexile,newability[damage:manacost target(*[creature;planeswalker]|battlefield)])) ueot )! all(*[zpos<=10]|mylibrary) auto=choice name(Choose 11 creatures or planeswalkers) moveto(exile) and!( transforms((,canplayfromexile,newability[damage:manacost target(*[creature;planeswalker]|battlefield)])) ueot )! all(*[zpos<=11]|mylibrary) auto=choice name(Choose 12 creatures or planeswalkers) moveto(exile) and!( transforms((,canplayfromexile,newability[damage:manacost target(*[creature;planeswalker]|battlefield)])) ueot )! all(*[zpos<=12]|mylibrary) auto=choice name(Choose 13 creatures or planeswalkers) moveto(exile) and!( transforms((,canplayfromexile,newability[damage:manacost target(*[creature;planeswalker]|battlefield)])) ueot )! all(*[zpos<=13]|mylibrary) auto=choice name(Choose 14 creatures or planeswalkers) moveto(exile) and!( transforms((,canplayfromexile,newability[damage:manacost target(*[creature;planeswalker]|battlefield)])) ueot )! all(*[zpos<=14]|mylibrary) auto=choice name(Choose 15 creatures or planeswalkers) moveto(exile) and!( transforms((,canplayfromexile,newability[damage:manacost target(*[creature;planeswalker]|battlefield)])) ueot )! all(*[zpos<=15]|mylibrary) auto=choice name(Choose 16 creatures or planeswalkers) moveto(exile) and!( transforms((,canplayfromexile,newability[damage:manacost target(*[creature;planeswalker]|battlefield)])) ueot )! all(*[zpos<=16]|mylibrary) auto=choice name(Choose 17 creatures or planeswalkers) moveto(exile) and!( transforms((,canplayfromexile,newability[damage:manacost target(*[creature;planeswalker]|battlefield)])) ueot )! all(*[zpos<=17]|mylibrary) auto=choice name(Choose 18 creatures or planeswalkers) moveto(exile) and!( transforms((,canplayfromexile,newability[damage:manacost target(*[creature;planeswalker]|battlefield)])) ueot )! all(*[zpos<=18]|mylibrary) auto=choice name(Choose 19 creatures or planeswalkers) moveto(exile) and!( transforms((,canplayfromexile,newability[damage:manacost target(*[creature;planeswalker]|battlefield)])) ueot )! all(*[zpos<=19]|mylibrary) auto=choice name(Choose 20 creatures or planeswalkers) moveto(exile) and!( transforms((,canplayfromexile,newability[damage:manacost target(*[creature;planeswalker]|battlefield)])) ueot )! all(*[zpos<=20]|mylibrary) text=Choose any number of target creatures, planeswalkers, and/or players. For each of them, exile the top card of your library, then Soulfire Eruption deals damage equal to that card's converted mana cost to that permanent or player. You may play the exiled cards until the end of your next turn. mana={6}{R}{R}{R} type=Sorcery [/card] [card] name=Soulgorger Orgg auto=count(lifetotal) && lifeset:1 controller auto=@movedto(this|nonbattlezone) from(battlefield):lifeset:countedamount controller abilities=trample text=Trample -- When Soulgorger Orgg enters the battlefield, you lose all but 1 life. -- When Soulgorger Orgg leaves the battlefield, you gain life equal to the life you lost when it entered the battlefield. mana={3}{R}{R} type=Creature subtype=Nightmare Orgg power=6 toughness=6 [/card] [card] name=Soulherder auto=@movedto(creature|exile) from(battlefield):counter(1/1) all(this) auto=@each my end:may name(Move to exile) target(creature|mybattlefield) moveto(exile) and!(moveto(mybattlefield))! text=Whenever a creature is exiled from the battlefield, put a +1/+1 counter on Soulherder. -- At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control. mana={1}{W}{U} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Soulhunter Rakshasa abilities=cantblock auto=damage:5 target(opponent) text=Soulhunter Rakshasa can’t block. -- When Soulhunter Rakshasa enters the battlefield, it deals 5 damage to target opponent. mana={3}{B}{B} type=Creature subtype=Cat Demon power=5 toughness=5 [/card] [card] name=Soulreaper of Mogis auto={2}{B}{S(creature|myBattlefield)}:Draw:1 controller text={2}{B}, Sacrifice a creature: Draw a card. mana={2}{B} type=Enchantment Creature subtype=Minotaur Shaman power=2 toughness=3 [/card] [card] name=Soulstinger auto=name(Put two -1/-1 counters) name(Put two -1/-1 counters) counter(-1/-1,2) target(creature) auto=_DIES_this(counter{-1/-1}=1) ability$!name(Put -1/-1 counter) may name(Put -1/-1 counter) target(creature) counter(-1/-1,1)!$ controller auto=_DIES_this(counter{-1/-1}=2) ability$!name(Put -1/-1 counters) may name(Put -1/-1 counters) target(creature) counter(-1/-1,2)!$ controller auto=_DIES_this(counter{-1/-1}=3) ability$!name(Put -1/-1 counters) may name(Put -1/-1 counters) target(creature) counter(-1/-1,3)!$ controller auto=_DIES_this(counter{-1/-1}=4) ability$!name(Put -1/-1 counters) may name(Put -1/-1 counters) target(creature) counter(-1/-1,4)!$ controller auto=_DIES_this(counter{-1/-1}=5) ability$!name(Put -1/-1 counters) may name(Put -1/-1 counters) target(creature) counter(-1/-1,5)!$ controller auto=_DIES_this(counter{-1/-1}=6) ability$!name(Put -1/-1 counters) may name(Put -1/-1 counters) target(creature) counter(-1/-1,6)!$ controller auto=_DIES_this(counter{-1/-1}=7) ability$!name(Put -1/-1 counters) may name(Put -1/-1 counters) target(creature) counter(-1/-1,7)!$ controller auto=_DIES_this(counter{-1/-1}=8) ability$!name(Put -1/-1 counters) may name(Put -1/-1 counters) target(creature) counter(-1/-1,8)!$ controller auto=_DIES_this(counter{-1/-1}=9) ability$!name(Put -1/-1 counters) may name(Put -1/-1 counters) target(creature) counter(-1/-1,9)!$ controller auto=_DIES_this(counter{-1/-1}=10) ability$!name(Put -1/-1 counters) may name(Put -1/-1 counters) target(creature) counter(-1/-1,10)!$ controller auto=_DIES_this(counter{-1/-1}=11) ability$!name(Put -1/-1 counters) may name(Put -1/-1 counters) target(creature) counter(-1/-1,11)!$ controller auto=_DIES_this(counter{-1/-1}=12) ability$!name(Put -1/-1 counters) may name(Put -1/-1 counters) target(creature) counter(-1/-1,12)!$ controller auto=_DIES_this(counter{-1/-1}=13) ability$!name(Put -1/-1 counters) may name(Put -1/-1 counters) target(creature) counter(-1/-1,13)!$ controller auto=_DIES_this(counter{-1/-1}=14) ability$!name(Put -1/-1 counters) may name(Put -1/-1 counters) target(creature) counter(-1/-1,14)!$ controller auto=_DIES_this(counter{-1/-1}=15) ability$!name(Put -1/-1 counters) may name(Put -1/-1 counters) target(creature) counter(-1/-1,15)!$ controller auto=_DIES_this(counter{-1/-1}=16) ability$!name(Put -1/-1 counters) may name(Put -1/-1 counters) target(creature) counter(-1/-1,16)!$ controller auto=_DIES_this(counter{-1/-1}=17) ability$!name(Put -1/-1 counters) may name(Put -1/-1 counters) target(creature) counter(-1/-1,17)!$ controller auto=_DIES_this(counter{-1/-1}=18) ability$!name(Put -1/-1 counters) may name(Put -1/-1 counters) target(creature) counter(-1/-1,18)!$ controller auto=_DIES_this(counter{-1/-1}=19) ability$!name(Put -1/-1 counters) may name(Put -1/-1 counters) target(creature) counter(-1/-1,19)!$ controller auto=_DIES_this(counter{-1/-1}>=20) ability$!name(Put -1/-1 counters) may name(Put -1/-1 counters) target(creature) counter(-1/-1,20)!$ controller text=When Soulstinger enters the battlefield, put two -1/-1 counters on target creature you control. -- When Soulstinger dies, you may put a -1/-1 counter on target creature for each -1/-1 counter on Soulstinger. mana={3}{B} type=Creature subtype=Scorpion Demon power=4 toughness=5 [/card] [card] name=Souvenir Snatcher abilities=flying,mutate otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveTo(myHand) auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) auto={9999}:equip other={5}{U} name(Mutate) auto=transforms((,newability[@mutated(this):target(artifact[-creature]|opponentbattlefield) moveTo(myBattlefield)])) auto=ifnot paid(alternative) then transforms((,newability[becomes(,,blue)])) forever all(this) auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Over) choice name(Mutate Over) mutateover target(other creature[-human]|mybattlefield) && transforms((,newability[becomes(,,blue)])) forever auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Under) choice name(Mutate Under) mutateunder target(other creature[-human]|mybattlefield) text=Mutate {5}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Flying -- Whenever this creature mutates, gain control of target noncreature artifact. mana={4}{U} type=Creature subtype=Bird power=4 toughness=4 [/card] [card] name=Sovereign's Bite target=player auto=life:-3 auto=life:3 controller text=Target player loses 3 life and you gain 3 life. mana={1}{B} type=Sorcery [/card] [card] name=Sovereigns of Lost Alara abilities=exalted auto=@combat(attackedalone) source(creature|myBattlefield):name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>aura|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[activate castcard(normal)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- Whenever a creature you control attacks alone, you may search your library for an Aura card that could enchant that creature, put it onto the battlefield attached to that creature, then shuffle your library. mana={4}{W}{U} type=Creature subtype=Spirit power=4 toughness=5 [/card] [card] name=Sower of Discord abilities=flying auto=@damageof(player):damage:thatmuch opponent text=Flying -- As Sower of Discord enters the battlefield, choose two players. -- Whenever damage is dealt to one of the chosen players, the other chosen player also loses that much life. mana={4}{B}{B} type=Creature subtype=Demon power=6 toughness=6 [/card] [card] name=Sower of Temptation abilities=flying auto=target(creature|opponentbattlefield) moveto(mybattlefield) auto=@movedTo(this|nonbattlezone) from(battlefield):target(creature|mybattlefield) moveto(opponentbattlefield) text=Flying -- When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield. mana={2}{U}{U} type=Creature subtype=Faerie Wizard power=2 toughness=2 [/card] [card] name=Spare Supplies auto=tap(noevent) auto=draw:1 controller auto={2}{T}{S}:draw:1 controller text=Spare Supplies enters the battlefield tapped. -- When Spare Supplies enters the battlefield, draw a card. -- {2}, {T}, Sacrifice Spare Supplies: Draw a card. mana={2} type=Artifact [/card] [card] name=Spark Double auto=choice name(Don't copy anything) donothing auto=choice name(Copy creature) target(creature|mybattlefield) copy and!( transforms((-legendary)) forever and!(counter(1/1))! )! auto=choice name(Copy planeswalker) target(planeswalker|mybattlefield) copy and!( transforms((-legendary)) forever and!(counter(0/0,1,Loyalty))! )! text=You may have Spark Double enter the battlefield as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary if that permanent is legendary. mana={3}{U} type=Creature subtype=Illusion power=0 toughness=0 [/card] [card] name=Spark Harvest target=creature,planeswalker auto=destroy other={3}{B}{B} name(cast for {3}{B}{B}) text=As an additional cost to cast this spell, sacrifice a creature or pay {3}{B}. -- Destroy target creature or planeswalker. mana={B}{S(creature|myBattlefield)} type=Sorcery [/card] [card] name=Spark Reaper auto={3}{S(*[creature;planeswalker]|myBattlefield)}:life:1 && draw:1 text={3}, Sacrifice a creature or planeswalker: You gain 1 life and draw a card. mana={2}{B} type=Creature subtype=Zombie power=2 toughness=3 [/card] [card] name=Sparkhunter Masticore auto=protection from(planeswalker) auto={1}:damage:1 target(planeswalker) auto={3}:indestructible ueot text=As an additional cost to cast this spell, discard a card. -- Protection from planeswalkers -- {1}: Sparkhunter Masticore deals 1 damage to target planeswalker. -- {3}: Sparkhunter Masticore gains indestructible until end of turn. mana={3}{D(*|myHand)} type=Artifact Creature subtype=Masticore power=3 toughness=4 [/card] [card] name=Sparktongue Dragon abilities=flying auto=may pay({2}{r}):damage:3 target(player,creature,planeswalker) text=Flying -- When Sparktongue Dragon enters the battlefield, you may pay {2}{R}. When you do, it deals 3 damage to any target. mana={3}{R}{R} type=Creature subtype=Dragon power=3 toughness=3 [/card] [card] name=Sparring Construct auto=@movedTo(this|graveyard) from(battlefield):counter(1/1) target(creature|myBattlefield) text=When Sparring Construct dies, put a +1/+1 counter on target creature you control. mana={1} type=Artifact Creature subtype=Construct power=1 toughness=1 [/card] [card] name=Sparring Mummy auto=untap target(creature) text=When Sparring Mummy enters the battlefield, untap target creature. mana={3}{W} type=Creature subtype=Zombie power=3 toughness=3 [/card] [card] name=Spawn of Mayhem abilities=flying, trample auto=@each my upkeep:damage:1 controller && damage:1 opponent && if compare(lifetotal)~lessthan~10 then counter(1/1) text=Spectacle {1}{B}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) -- Flying, trample -- At the beginning of your upkeep, Spawn of Mayhem deals 1 damage to each player. Then if you have 10 or less life, put a +1/+1 counter on Spawn of Mayhem. other={1}{B}{B} name(Spectacle) otherrestriction=compare(oplifelost)~morethan~0 mana={2}{B}{B} type=Creature subtype=Demon power=4 toughness=4 [/card] [card] name=Speaker of the Heavens abilities=vigilance,lifelink auto={T}:token(Angel Spe) restriction{compare(lifetotalminusstartinglifeminusend)~morethan~6} asSorcery text=Vigilance, lifelink -- {T}: Create a 4/4 white Angel creature token with flying. Activate this ability only if you have at least 7 life more than your starting life total and only any time you could cast a sorcery. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Spear Spewer abilities=defender auto={T}:damage:1 opponent && damage:1 controller text=Defender -- {T}: Spear Spewer deals 1 damage to each player. mana={R} type=Creature subtype=Goblin Warrior power=0 toughness=2 [/card] [card] name=Species Specialist auto=chooseatype transforms((,newability[@movedTo(creature[chosentype]|myGraveyard)}:may draw:1 controller])) forever chooseend text=As Species Specialist enters the battlefield, choose a creature type. -- Whenever a creature of the chosen type dies, you may draw a card. mana={2}{B}{B} type=Creature subtype=Human Warrior power=2 toughness=3 [/card] [card] name=Spectator Seating auto=tap(noevent) auto={T}:add{R} auto={T}:add{W} text=Spectator Seating enters the battlefield tapped unless you have two or more opponents. -- {T}: Add {R} or {W}. type=Land [/card] [card] name=Spectral Deluge abilities=foretell autohand={2}:name(Pay 2 and exile face-down) name(Pay 2 and exile face-down) doforetell myturnonly autoexile={1}{U}{U} restriction{compare(canforetellcast)~morethan~0,can play sorcery}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) auto=moveto(ownerhand) all(creature[toughness<=type:island:mybattlefield]|opponentbattlefield) text=Return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control. -- Foretell {1}{U}{U} (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) mana={4}{U}{U} type=Sorcery [/card] [card] name=Spectral Grasp target=creature auto=cantattack auto=cantpwattack auto=cantblock text=Enchant creature -- Enchanted creature can't attack you or a planeswalker you control. -- Enchanted creature can't block creatures you control. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Spectral Sailor abilities=flash,flying auto={3}{U}:draw:1 text=Flash (You may cast this spell any time you could cast an instant.) -- Flying -- {3}{U}: Draw a card. mana={U} type=Creature subtype=Spirit Pirate power=1 toughness=1 [/card] [card] name=Spectral Steel target=creature auto=teach(creature) 2/2 autograveyard={1}{W}{E}:name(Return aura or equipment) target(other *[aura;equipment]|mygraveyard) moveto(myhand) text=Enchant creature -- Enchanted creature gets +2/+2. -- {1}{W}, Exile Spectral Steel from your graveyard: Return another target Aura or Equipment card from your graveyard to your hand. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Spell Crumple target=*|opponentstack auto=fizzleto(library) && target(*[zpos=1]|opponentlibrary) bottomoflibrary auto=bottomoflibrary all(this) text=Counter target spell. If that spell is countered this way, put it on the bottom of its owner's library instead of into that player's graveyard. Put Spell Crumple on the bottom of its owner's library. mana={1}{U}{U} type=Instant [/card] [card] name=Spell Snuff target=*|stack auto=fizzle auto=this(controllerlife < 6) draw:1 text=Counter target spell. -- Fateful hour — If you have 5 or less life, draw a card. mana={1}{U}{U} type=Instant [/card] [card] name=Spell Swindle target=*|stack auto=fizzle auto=token(435451) text=Counter target spell. Create X colorless Treasure artifact tokens, where X is that spell's converted mana cost. They have "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool." mana={3}{U}{U} type=Instant [/card] [card] name=Spell Syphon auto=*|stack auto=if cantargetcard(*|opponentstack) then transforms((,newability[pay[[{value:type:*[blue]:opponentbattlefield}]] name(pay {value} mana) donothing?fizzle])) forever else transforms((,newability[pay[[{value:type:*[blue]:mybattlefield}]] name(pay {value} mana) donothing?fizzle])) forever text=Counter target spell unless its controller pays {1} for each blue permanent you control. mana={1}{U} type=Instant [/card] [card] name=Spellbreaker Behemoth abilities=nofizzle auto=@targeted(creature[power>=5]|mystack) from(instant|opponentzones):choice name(Creaure can't be countered) name(Creaure can't be countered) all(instant|opponentzones) fizzle text=Spellbreaker Behemoth can't be countered. -- Creature spells you control with power 5 or greater can't be countered. mana={1}{R}{G}{G} type=Creature subtype=Beast power=5 toughness=5 [/card] [card] name=Spelleater Wolverine auto=aslongas(*[instant;sorcery]|myGraveyard) double strike >2 text=Spelleater Wolverine has double strike as long as there are three or more instant and/or sorcery cards in your graveyard. mana={2}{R} type=Creature subtype=Wolverine power=3 toughness=2 [/card] [card] name=Spellgorger Weird auto=@movedTo(*[-creature]|mystack):counter(1/1) text=Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird. mana={2}{R} type=Creature subtype=Weird power=2 toughness=2 [/card] [card] name=Spellkeeper Weird auto={2}{T}{S}:target(instant,sorcery|mygraveyard) moveto(ownerhand) text={2}, {T}, Sacrifice Spellkeeper Weird: Return target instant or sorcery card from your graveyard to your hand. mana={2}{U} type=Creature subtype=Weird power=1 toughness=4 [/card] [card] name=Spellpyre Phoenix abilities=flying,cycling auto=moveTo(myHand) target(*[instant;sorcery;cycling]|myGraveyard) autograveyard=if type(@cycled(*|myHand)~morethan~2 then moveTo(myhand) target(Spellpyre Phoenix|myGraveyard)) text=Flying -- When Spellpyre Phoenix enters the battlefield, you may return target instant or sorcery card with a cycling ability from your graveyard to your hand. -- At the beginning of each end step, if you cycled two or more cards this turn, return Spellpyre Phoenix from your graveyard to your hand. mana={3}{R}{R} type=Creature subtype=Phoenix power=4 toughness=2 [/card] [card] name=Spellseeker auto=may moveTo(myHand) target(*[instant;sorcery;manacost<=2]|myLibrary) text=When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with converted mana cost 2 or less, reveal it, put it into your hand, then shuffle your library. mana={2}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Spellshift target=*|stack auto=fizzle auto=Reveal:1 revealzone(targetcontrollerlibrary) revealuntil(*[instant;sorcery]|targetcontrollerlibrary) optionone choice name(Put in play) target(*[instant;sorcery]|reveal) activate castcard(normal) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend revealend text=Counter target instant or sorcery spell. Its controller reveals cards from the top of his or her library until he or she reveals an instant or sorcery card. That player may cast that card without paying its mana cost. Then he or she shuffles his or her library. mana={3}{U} type=Instant [/card] [card] name=Spelltwine target=*[instant;sorcery]|mygraveyard auto=moveto(exile) all(this) auto=moveto(myexile) && activate castcard(copied) auto=target(*[instant;sorcery]|opponentgraveyard) moveto(opponentexile) && activate castcard(copied) text=Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine. mana={5}{U} type=Sorcery [/card] [card] name=Spellweaver Duo auto=may target(creature[tapped]) moveto(ownerhand) text=Assist (Another player can pay up to {6} of this spell's cost.) -- When Spellweaver Duo enters the battlefield, you may return target tapped creature to its owner's hand. mana={6}{U} type=Creature subtype=Human Wizard power=4 toughness=4 [/card] [card] name=Spellweaver Eternal abilities=prowess auto=@movedTo(*[-creature]|mystack):1/1 ueot auto=@combat(blocked,turnlimited) source(this):life:-2 opponent text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.) mana={1}{U} type=Creature subtype=Zombie Naga Wizard power=2 toughness=1 [/card] [card] name=Spellwild Ouphe auto=@targeted(this) from(*[instant;sorcery;enchantment;aura]|mycastingzone):altercost(colorless, -2) text=Spells that target Spellwild Ouphe cost {2} less to cast. mana={1}{G} type=Creature subtype=Ouphe power=1 toughness=3 [/card] [card] name=Sphere of Safety auto=lord(creature|opponentbattlefield) transforms((,newability[foreach(enchantment|mybattlefield) attackcost:1])) text=Creatures can't attack you or a planeswalker you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control. mana={4}{W} type=Enchantment [/card] [card] name=Sphinx Mindbreaker abilities=Flying auto=deplete:10 opponent text=Flying -- When Sphinx Mindbreaker enters the battlefield, each opponent puts the top ten cards of their library into their graveyard. mana={5}{U}{U} type=Creature subtype=Sphinx power=6 toughness=6 [/card] [card] name=Sphinx of Enlightenment abilities=flying auto=draw:1 opponent && draw:3 controller text=Flying -- When Sphinx of Enlightenment enters the battlefield, target opponent draws a card and you draw three cards. mana={4}{U}{U} type=Creature subtype=Sphinx power=5 toughness=5 [/card] [card] name=Sphinx of Foresight abilities=flying aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=@each my upkeep:scry:1 scrycore delayed dontshow donothing scrycoreend scryend text=You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep. -- Flying -- At the beginning of your upkeep, scry 1. mana={2}{U}{U} type=Creature subtype=Sphinx power=4 toughness=4 [/card] [card] name=Sphinx of New Prahv abilities=flying,vigilance auto=@targeted(this) from(*[instant;sorcery]|opponentzones):choice name(This spell costs 2 more) name(This spell costs 2 more) target(*[instant;sorcery]|opponentzones) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) oneshot text=Flying, vigilance -- Spells your opponents cast that target Sphinx of New Prahv cost 2 more to cast. mana={W}{W}{U}{U} type=Creature subtype=Sphinx power=4 toughness=3 [/card] [card] name=Sphinx of the Guildpact abilities=flying auto=cantbetargetof(*[-multicolor;-colorless]|opponentBattlefield,opponenthand,opponentgraveyard,opponentstack) color=white,blue,black,red,green text=Sphinx of the Guildpact is all colors. -- Flying -- Hexproof from monocolored (This creature can't be the target of monocolored spells or abilities your opponents control.) mana={7} type=Artifact Creature subtype=Sphinx power=5 toughness=5 [/card] [card] name=Sphinx of the Second Sun abilities=flying auto=@each my endofturn:nextphasealter(add,untap,controller,after) auto=@each my endofturn:nextphasealter(add,upkeep,controller,after) auto=@each my endofturn:nextphasealter(add,draw,controller,after) text=Flying -- At the beginning of your postcombat main phase, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.) mana={6}{U}{U} type=Creature subtype=Sphinx power=6 toughness=6 [/card] [card] name=Sphinx's Decree auto=phaseaction[upkeep once] maxCast(*[instant;sorcery])0 opponent ueot text=Each opponent can't cast instant or sorcery spells during that player's next turn. mana={1}{W} type=Sorcery [/card] [card] name=Sphinx's Insight auto=if compare(restriction{assorcery}~morethan~0) then life:2 auto=draw:2 text=Draw two cards. -- Addendum — If you cast this spell during your main phase, you gain 2 life. mana={2}{W}{U} type=Instant [/card] [card] name=Spike Cannibal auto=counter(1/1) auto=all(other creature|mybattlefield) transforms((,newability[thisforeach(counter{1/1.1}) counter(1/1) target(Spike Cannibal[fresh]|mybattlefield) && counter(1/1.-1) all(this)])) oneshot auto=all(creature|opponentbattlefield) transforms((,newability[thisforeach(counter{1/1.1}) counter(1/1) target(Spike Cannibal[fresh]|opponentbattlefield) && counter(1/1.-1) all(this)])) oneshot text=Spike Cannibal enters the battlefield with a +1/+1 counter on it. -- When Spike Cannibal enters the battlefield, move all +1/+1 counters from all creatures onto it. mana={1}{B}{B} type=Creature subtype=Spike power=0 toughness=0 [/card] [card] name=Spike, Tournament Grinder other={2} name(Pay with life) auto=if paid(alternative) then thisforeach(variable{2}) ability$!name(Pay Life or B) pay[[{B}]] name(Pay B) donothing?life:-2!$ controller auto={B}{B}{B}{B}:name(Pay 4 black mana) name(Pay 4 black mana) target(*|mysideboard) moveto(myhand) auto={B}{B}{B}{L:2}:name(Pay 3 black mana and 2 life) name(Pay 3 black mana and 2 life) target(*|mysideboard) moveto(myhand) auto={B}{B}{L:4}:name(Pay 2 black mana and 4 life) name(Pay 2 black mana and 4 life) target(*|mysideboard) moveto(myhand) auto={B}{L:6}:name(Pay 1 black mana and 6 life) name(Pay 1 black mana and 6 life) target(*|mysideboard) moveto(myhand) auto={L:8}:name(Pay 8 life) target(*|mysideboard) moveto(myhand) text=(Phyrexian {B} can be paid with either {B} or 2 life.) -- Phyrexian {B} Phyrexian {B} Phyrexian {B} Phyrexian {B}: Choose a card you own from outside the game that has been banned or restricted in a Constructed format, reveal that card, and put it into your hand. mana={2}{B}{B} type=Legendary Creature subtype=Human Gamer power=1 toughness=1 [/card] [card] name=Spike-Tailed Ceratops text=Spike-Tailed Ceratops can block an additional creature each combat. mana={4}{G} type=Creature subtype=Dinosaur power=4 toughness=4 [/card] [card] name=Spikefield Cave auto=tap(noevent) auto={T}:add{R} text=Spikefield Cave enters the battlefield tapped. -- {T}: Add {R}. type=Land [/card] [card] name=Spikefield Hazard autohand={0}:restriction{can play land} name(Spikefield Cave) name(Spikefield Cave) flip(Spikefield Cave) forcetype(land) auto=if type(creature|battlefield)~morethan~0 then choice name(Damage creature) name(Damage creature) target(creature) transforms((,newability[damage:1],newability[exiledeath])) ueot auto=if type(planeswalker|battlefield)~morethan~0 then choice name(Damage planeswalker) name(Damage planeswalker) target(planeswalker) transforms((,newability[damage:1],newability[exiledeath])) ueot auto=choice name(Damage player) name(Damage player) target(player) damage:1 text=Spikefield Hazard deals 1 damage to any target. If a permanent dealt damage this way would die this turn, exile it instead. mana={R} type=Sorcery [/card] [card] name=Spikewheel Acrobat text=Spectacle {2}{R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) other={2}{R} name(Spectacle) otherrestriction=compare(oplifelost)~morethan~0 mana={3}{R} type=Creature subtype=Human Rogue power=5 toughness=2 [/card] [card] name=Spinal Centipede auto=@movedTo(this|graveyard) from(battlefield):counter(1/1)target(creature|myBattlefield) text=When Spinal Centipede dies, put a +1/+1 counter on target creature you control. mana={2}{B} type=Creature subtype=Insect power=3 toughness=2 [/card] [card] name=Spinal Parasite abilities=sunburst auto=counter(1/1,sunburst) auto={C(1/1,-2)}:name(Remove a counter from permanent) removesinglecountertype(1) target(*[counter{any}]|myBattlefield) text=Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) -- Remove two +1/+1 counters from Spinal Parasite: Remove a counter from target permanent. mana={5} type=Artifact Creature subtype=Insect power=-1 toughness=-1 [/card] [card] name=Spined Megalodon abilities=opponentshroud aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=@combat(attacking) source(this):scry:1 scrycore delayed dontshow donothing scrycoreend scryend text=Hexproof (This creature can't be the target of spells or abilities your opponents control.) -- Whenever Spined Megalodon attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) mana={5}{U}{U} type=Creature subtype=Shark power=5 toughness=7 [/card] [card] name=Spinehorn Minotaur auto=restriction{compare(pdrewcount)~morethan~1} double strike ueot text=As long as you've drawn two or more cards this turn, Spinehorn Minotaur has double strike. mana={2}{R} type=Creature subtype=Minotaur Berserker power=2 toughness=3 [/card] [card] name=Spinerock Knoll abilities=hiddenface aicode=activate transforms((,newability[choice all(*[zpos=1]|mylibrary) moveto(myExile) and!(deplete:4)!])) ueot auto={T}:Add{R} auto={R}{T}:if restriction{foelost(7)} then may castcard(normal) target(*|myExile) text=Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.) -- {T}: Add {R}. -- {R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn. type=Land [/card] [card] name=Spinning Darkness other={E(*[black]|mygraveyard)}{E(*[black]|mygraveyard)}{E(*[black]|mygraveyard)} name(Exile 3 black creatures) auto=damage:3 target(creature[-black]) auto=life:3 controller text=You may exile the top three black cards of your graveyard rather than pay Spinning Darkness's mana cost. -- Spinning Darkness deals 3 damage to target nonblack creature. You gain 3 life. mana={4}{B}{B} type=Instant [/card] [card] name=Spinning Wheel auto={T}:add{W} auto={T}:add{G} auto={T}:add{U} auto={T}:add{R} auto={T}:add{B} auto={5}{T}:tap target(creature) text={T}: Add one mana of any color. -- {5}, {T}: Tap target creature. mana={3} type=Artifact [/card] [card] name=Spiny Starfish auto={U}:regenerate && token(Starfish,Creature Starfish,0/1,blue) text={U}: Regenerate Spiny Starfish. -- At the beginning of each end step, if Spiny Starfish regenerated this turn, put a 0/1 blue Starfish creature token onto the battlefield for each time it regenerated this turn. mana={2}{U} type=Creature subtype=Starfish power=0 toughness=1 [/card] [card] name=Spire Garden auto=tap(noevent) auto={T}:Add{R} auto={T}:Add{G} text=Spire Garden enters the battlefield tapped unless you have two or more opponents. -- {T}: Add {R} or {G}. type=Land [/card] [card] name=Spire Mangler abilities=flash, flying auto=target(creature[flying]|mybattlefield) +2/+0 ueot text=Flash -- Flying -- When Spire Mangler enters the battlefield, target creature with flying you control gets +2/+0 until end of turn. mana={2}{B} type=Creature subtype=Insect power=2 toughness=1 [/card] [card] name=Spire Winder abilities=flying auto=_ASCEND_ auto=@movedTo(*|myBattlefield):_ASCEND_ auto=_CITY'S_BLESSING_ 1/1 text=Flying -- Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Spire Winder gets +1/+1 as long as you have the city's blessing. mana={3}{U} type=Creature subtype=Snake power=2 toughness=3 [/card] [card] name=Spires of Orazca auto={T}:Add{1} auto={T}:target(creature[attacking]|opponentbattlefield) untap && removefromcombat text=(Transforms from Thaumatic Compass.) -- {T}: Add {1} to your mana pool. -- {T}: Untap target attacking creature an opponent controls and remove it from combat. type=Land [/card] [card] name=Spirit Cai abilities=flying type=Creature subtype=Spirit power=1 toughness=1 color=white [/card] [card] name=Spirit of Malevolence auto=@movedto(this|graveyard) from(battlefield):life:-1 opponent && life:1 controller text=When Spirit of Malevolence dies, each opponent loses 1 life and you gain 1 life. mana={1}{B} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Spirit of the Aldergard auto=target(land[snow]|mylibrary) moveto(myhand) and!( shuffle )! auto=foreach(other snow|myBattlefield) 1/0 text=When Spirit of the Aldergard enters the battlefield, search your library for a snow land card, reveal it, put it into your hand, then shuffle your library. -- Spirit of the Aldergard gets +1/+0 for each other snow permanent you control. mana={3}{G} type=Snow Creature subtype=Bear Spirite power=0 toughness=4 [/card] [card] name=Spirit of the Spires abilities=flying auto=lord(other creature[flying]|myBattlefield) +0/+1 text=Flying -- Other creatures you control with flying get +0/+1. mana={3}{W} type=Creature subtype=Spirit power=2 toughness=4 [/card] [card] name=Spiritual Focus auto=@discarded(*|hand):may draw:1 controller auto=@discarded(*|hand):life:2 controller text=Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card. mana={1}{W} type=Enchantment [/card] [card] name=Spit Flame target=creature auto=damage:4 autograveyard=@movedTo(Dragon|myBattlefield):may pay({R}) moveto(myhand) all(this) text=Spit Flame deals 4 damage to target creature. -- Whenever a Dragon enters the battlefield under your control, you may pay {R}. If you do, return Spit Flame from your graveyard to your hand. mana={2}{R} type=Instant [/card] [card] name=Spite // Malice other={3}{B} name(Malice) auto=if paid(alternative) then bury target(creature[-black]) auto=if paid(alternative) then fizzle target(*[-creature]) text=Counter target noncreature spell. // Destroy target nonblack creature. It can't be regenerated. mana={3}{U} type=Instant [/card] [card] name=Spiteful Prankster auto=this(variable{controllerturn}>0) first strike auto=@movedTo(graveyard) from(other creature|battlefield):damage:1 target(planeswalker,player) text=As long as it's your turn, Spiteful Prankster has first strike. -- Whenever another creature dies, Spiteful Prankster deals 1 damage to target player or planeswalker. mana={2}{R} type=Creature subtype=Devil power=3 toughness=2 [/card] [card] name=Spiteful Sliver auto=lord(sliver|mybattlefield) transforms((,newability[@damaged(sliver):damage:1 target(*[creature;player])])) text=Sliver creatures you control have "Whenever this creature is dealt damage, it deals that much damage to target player or planeswalker." mana={2}{R} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Spitfire Bastion auto={T}:Add{R} auto={2}{R}{T}:damage:3 target(creature,player) text=(Transforms from Vance's Blasting Cannons.) -- {T}: Add {R} to your mana pool. -- {2}{R}, {T}: Spitfire Bastion deals 3 damage to target creature or player. type=Legendary Land [/card] [card] name=Spitfire Lagac auto=@movedTo(land|myBattlefield):damage:1 opponent text=Landfall — Whenever a land enters the battlefield under your control, Spitfire Lagac deals 1 damage to each opponent. mana={3}{R} type=Creature subtype=Lizard power=3 toughness=4 [/card] [card] name=Splendid Agony target=creature auto=counter(-1/-1,1) auto=counter(-1/-1,1) target(creature) text=Distribute two -1/-1 counters among one or two target creatures. mana={2}{B} type=Instant [/card] [card] name=Splendor Mare abilities=lifelink,cycling autohand=__CYCLING__({1}{W}) autohand=@cycled(this|myHand):transforms((,newability[counter(0/0,1,Lifelink],newability[this(counter{0/0.1.Lifelink}>=1) lifelink target(creature|myBattlefield)])) text=Lifelink -- Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.) -- When you cycle Splendor Mare, put a lifelink counter on target creature you control. mana={2}{W} type=Creature subtype=Elk Unicorn power=3 toughness=3 [/card] [card] name=Splicer's Skill auto=token(Golem,Artifact Creature Golem,3/3) text=Create a 3/3 colorless Golem artifact creature token. -- Splice onto instant or sorcery {3}{W} (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) mana={2}{W} type=Sorcery [/card] [card] name=Splitting Slime auto=this(cantargetcard(*[-monstrous]) {4}{G}{G}:becomes(monstrous) forever && counter(1/1,3) && clone all(this) text={4}{G}{G}: Monstrosity 3. (If this creature isn’t monstrous, put three +1/+1 counters on it and it becomes monstrous.) -- When Splitting Slime becomes monstrous, create a token that’s a copy of Splitting Slime. (The token has no counters and isn’t monstrous.) mana={3}{G}{G} type=Creature subtype=Ooze power=3 toughness=3 [/card] [card] name=Spoils of Adventure autoexile=thisforeach(variable{calculateparty}>0) changecost(colorless:-1) forcedalive autograveyard=thisforeach(variable{calculateparty}>0) changecost(colorless:-1) forcedalive autohand=thisforeach(variable{calculateparty}>0) changecost(colorless:-1) forcedalive auto=life:3 controller auto=draw:3 controller text=This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) -- You gain 3 life and draw three cards. mana={4}{W}{U} type=Instant [/card] [card] name=Spoils of Blood auto=token(Horror,Creature Horrror,type:creature[fresh]:graveyard/type:creature[fresh]:graveyard,black) text=Put an X/X black Horror creature token onto the battlefield, where X is the number of creatures that died this turn. mana={B} type=Instant [/card] [card] name=Spoils of War auto=if type(*[artifact;creature]|opponentgraveyard)~equalto~compare(X) then name(Distribute 1/1 counters) thisforeach(X) ability$!name(Put 1/1 counter) name(Put 1/1 counter) target(creature) counter(1/1)!$ controller text=X is the number of artifact and/or creature cards in an opponent's graveyard as you cast Spoils of War. -- Distribute X +1/+1 counters among any number of target creatures. mana={X}{B} type=Sorcery [/card] [card] name=Spontaneous Flight target=creature auto=2/2 ueot auto=counter(0/0,1,Flying) auto=transforms((,newability[this(counter{0/0.1.Flying}>=1) flying])) text=Target creature gets +2/+2 until end of turn. Put a flying counter on it. mana={2}{W} type=Instant [/card] [card] name=Spore Swarm auto=create(Saproling:creature Saproling:1/1:green:)*3 text=Create three 1/1 green Saproling creature tokens. mana={3}{G} type=Instant [/card] [card] name=Sporecrown Thallid auto=lord(other Fungus|myBattlefield) +1/+1 auto=lord(other Saproling|myBattlefield) +1/+1 text=Each other creature you control that's a Fungus or Saproling gets +1/+1. mana={1}{G} type=Creature subtype=Fungus power=2 toughness=2 [/card] [card] name=Sporeweb Weaver abilities=reach auto=cantbetargetof(*[blue]) auto=@damaged(this):life:1 controller && token(Saproling Spo) text=Reach, hexproof from blue -- Whenever Sporeweb Weaver is dealt damage, you gain 1 life and create a 1/1 green Saproling creature token. mana={2}{G} type=Creature subtype=Spider power=1 toughness=4 [/card] [card] name=Sporogenesis auto=@each my upkeep:may counter(0/0,1,Fungus) target(creature[-token]) auto=@movedTo(graveyard) from(creature[counter{0/0.1.Fungus}]|battlefield):token(Saproling,Creature Saproling,1/1,green) auto=@movedTo(graveyard) from(creature[counter{0/0.2.Fungus}]|battlefield):token(Saproling,Creature Saproling,1/1,green)*2 auto=@movedTo(graveyard) from(creature[counter{0/0.3.Fungus}]|battlefield):token(Saproling,Creature Saproling,1/1,green)*3 auto=@movedTo(graveyard) from(creature[counter{0/0.4.Fungus}]|battlefield):token(Saproling,Creature Saproling,1/1,green)*4 auto=@movedTo(graveyard) from(creature[counter{0/0.5.Fungus}]|battlefield):token(Saproling,Creature Saproling,1/1,green)*5 auto=@movedTo(graveyard) from(creature[counter{0/0.6.Fungus}]|battlefield):token(Saproling,Creature Saproling,1/1,green)*6 auto=@movedTo(graveyard) from(creature[counter{0/0.7.Fungus}]|battlefield):token(Saproling,Creature Saproling,1/1,green)*7 auto=@movedTo(graveyard) from(creature[counter{0/0.8.Fungus}]|battlefield):token(Saproling,Creature Saproling,1/1,green)*8 auto=@movedTo(graveyard) from(creature[counter{0/0.9.Fungus}]|battlefield):token(Saproling,Creature Saproling,1/1,green)*9 auto=@movedTo(graveyard) from(creature[counter{0/0.10.Fungus}]|battlefield):token(Saproling,Creature Saproling,1/1,green)*10 auto=@movedTo(graveyard) from(creature[counter{0/0.11.Fungus}]|battlefield):token(Saproling,Creature Saproling,1/1,green)*11 auto=@movedTo(graveyard) from(creature[counter{0/0.12.Fungus}]|battlefield):token(Saproling,Creature Saproling,1/1,green)*12 auto=@movedTo(graveyard) from(creature[counter{0/0.13.Fungus}]|battlefield):token(Saproling,Creature Saproling,1/1,green)*13 auto=@movedTo(graveyard) from(creature[counter{0/0.14.Fungus}]|battlefield):token(Saproling,Creature Saproling,1/1,green)*14 auto=@movedTo(graveyard) from(creature[counter{0/0.15.Fungus}]|battlefield):token(Saproling,Creature Saproling,1/1,green)*15 auto=@movedTo(graveyard) from(creature[counter{0/0.16.Fungus}]|battlefield):token(Saproling,Creature Saproling,1/1,green)*16 auto=@movedTo(graveyard) from(creature[counter{0/0.17.Fungus}]|battlefield):token(Saproling,Creature Saproling,1/1,green)*17 auto=@movedTo(graveyard) from(creature[counter{0/0.18.Fungus}]|battlefield):token(Saproling,Creature Saproling,1/1,green)*18 auto=@movedTo(graveyard) from(creature[counter{0/0.19.Fungus}]|battlefield):token(Saproling,Creature Saproling,1/1,green)*19 auto=@movedTo(graveyard) from(creature[counter{0/0.20.Fungus}]|battlefield):token(Saproling,Creature Saproling,1/1,green)*20 auto=@movedTo(this|mygraveyard) from(battlefield):removeallcounters(0/0,1,Fungus) all(creature|battlefield) text=At the beginning of your upkeep, you may put a fungus counter on target nontoken creature. -- Whenever a creature with a fungus counter on it dies, put a 1/1 green Saproling creature token onto the battlefield for each fungus counter on that creature. -- When Sporogenesis leaves the battlefield, remove all fungus counters from all creatures. mana={3}{G} type=Enchantment [/card] [card] name=Spreading Flames auto=thisforeach(variable{6}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(creature) damage:1!$ controller text=Spreading Flames deals 6 damage divided as you choose among any number of target creatures. mana={6}{R} type=Instant [/card] [card] name=Spreading Rot target=land auto=destroy auto=life:-2 targetcontroller text=Destroy target land. Its controller loses 2 life. mana={4}{B} type=Sorcery [/card] [card] name=Spring // Mind aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) auto=name(search card) reveal:plibrarycount optionone name(choose card) target(<1>land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend autograveyard={4}{U}{U}{E}:draw:2 controller text=Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Draw two cards. mana={2}{G} type=Sorcery [/card] [card] name=Springbloom Druid aicode=may sacrifice target(land|myBattlefield) && activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) auto=may name(Sacrifice a land) sacrifice target(land|myBattlefield) && name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend limit:1 text=When Springbloom Druid enters the battlefield, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. mana={2}{G} type=Creature subtype=Elf Druid power=1 toughness=1 [/card] [card] name=Springjack Pasture auto={T}:add{C} auto={4}{T}:token(Goat,Creature Goat,0/1,white) auto={T}{S(*[goat]|mybattlefield)}:add{W} && life:1 controller auto={T}{S(*[goat]|mybattlefield)}:add{G} && life:1 controller auto={T}{S(*[goat]|mybattlefield)}:add{U} && life:1 controller auto={T}{S(*[goat]|mybattlefield)}:add{R} && life:1 controller auto={T}{S(*[goat]|mybattlefield)}:add{B} && life:1 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add(W}(W} && life:2 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{G}{G} && life:2 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{U}{U} && life:2 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{R}{R} && life:2 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{B}{B} && life:2 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add(W}(W}(W} && life:3 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{G}{G}{G} && life:3 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{U}{U}{U} && life:3 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{R}{R}{R} && life:3 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{B}{B}{B} && life:3 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{W}(W}(W}(W} && life:4 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{G}{G}{G}{G} && life:4 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{U}{U}{U}{U} && life:4 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{R}{R}{R}{R} && life:4 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{B}{B}{B}{B} && life:4 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add(W}(W}(W}(W}(W} && life:5 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{G}{G}{G}{G}{G} && life:5 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{U}{U}{U}{U}{U} && life:5 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{R}{R}{R}{R}{R} && life:5 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{B}{B}{B}{B}{B} && life:5 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add(W}(W}(W}(W}(W}(W} && life:6 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{G}{G}{G}{G}{G}{G} && life:6 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{U}{U}{U}{U}{U}{U} && life:6 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{R}{R}{R}{R}{R}{R} && life:6 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{B}{B}{B}{B}{B}{B} && life:6 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add(W}(W}(W}(W}(W}(W}(W} && life:7 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{G}{G}{G}{G}{G}{G}{G} && life:7 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{U}{U}{U}{U}{U}{U}{U} && life:7 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{R}{R}{R}{R}{R}{R}{R} && life:7 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{B}{B}{B}{B}{B}{B}{B} && life:7 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add(W}(W}(W}(W}(W}(W}(W}(W} && life:8 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{G}{G}{G}{G}{G}{G}{G}{G} && life:8 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{U}{U}{U}{U}{U}{U}{U}{U} && life:8 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{R}{R}{R}{R}{R}{R}{R}{R} && life:8 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{B}{B}{B}{B}{B}{B}{B}{B} && life:8 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add(W}(W}(W}(W}(W}(W}(W}(W}(W} && life:9 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{G}{G}{G}{G}{G}{G}{G}{G}{G} && life:9 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{U}{U}{U}{U}{U}{U}{U}{U}{U} && life:9 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{R}{R}{R}{R}{R}{R}{R}{R}{R} && life:9 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{B}{B}{B}{B}{B}{B}{B}{B}{B} && life:9 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add(W}(W}(W}(W}(W}(W}(W}(W}(W}(W} && life:10 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{G}{G}{G}{G}{G}{G}{G}{G}{G}{G} && life:10 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{U}{U}{U}{U}{U}{U}{U}{U}{U}{U} && life:10 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{R}{R}{R}{R}{R}{R}{R}{R}{R}{R} && life:10 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} && life:10 controller text={T}: Add {C} to your mana pool. -- {4}, {T}: Put a 0/1 white Goat creature token onto the battlefield. -- {T}, Sacrifice X Goats: Add X mana of any one color to your mana pool. You gain X life. type=Land [/card] [card] name=Springjaw Trap abilities=flash auto={4}{T}{S}:damage:3 target(player,creature,planeswalker) text=Flash -- {4}, {T}, Sacrifice Springjaw Trap: It deals 3 damage to any target. mana={1} type=Artifact [/card] [card] name=Springmantle Cleric abilities=sunburst auto=counter(1/1,sunburst) text=Springmantle Cleric enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. mana={4}{G} type=Creature subtype=Elf Cleric power=2 toughness=3 [/card] [card] name=Sprite Dragon abilities=flying,haste auto=@movedto(*[-creature]|myStack):counter(1/1,1) text=Flying, haste -- Whenever you cast a noncreature spell, put a +1/+1 counter on Sprite Dragon. mana={U}{R} type=Creature subtype=Faerie Dragon power=1 toughness=1 [/card] [card] name=Sprout Swarm other={convoke} name(Convoke) auto=token(Saproling,Creature Saproling,1/1,green) buyback={4}{G} text=Convoke (Each creature you tap while casting this spell reduces its total cost by {1} or by one mana of that creature's color.) -- Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Put a 1/1 green Saproling creature token onto the battlefield. mana={1}{G} type=Instant [/card] [card] name=Sprouting Renewal other={convoke} name(Convoke) auto=choice create(Elf Knight:creature Elf Knight:2/2:green,white:vigilance) auto=choice destroy target(artifact,enchantment) text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Choose one — -- • Create a 2/2 green and white Elf Knight creature token with vigilance. -- • Destroy target artifact or enchantment. mana={2}{G} type=Sorcery [/card] [card] name=Spy Eye abilities=flying auto=@combatdamaged(player) from(this):may moveto(myhand) all(*[zpos=1]|opponentlibrary) text=Flying -- Whenever Spy Eye deals combat damage to a player, you may draw a card from that player's library. mana={2}{U}{U} type=Creature subtype=Eye Spy power=1 toughness=3 [/card] [card] name=Squad Captain abilities=vigilance auto=foreach(other creature|mybattlefield)counter(1/1,1) text=Vigilance (Attacking doesn't cause this creature to tap.) -- Squad Captain enters the battlefield with a +1/+1 counter on it for each other creature you control. mana={4}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Squad Commander auto=token(Kor Warrior,Creature Kor Warrior,1/1,white)*calculateparty auto=@each my combatbegins:if compare(calculateparty)~equalto~4 then name(creatures get 1/0 and indestructible) name(creatures get 1/0 and indestructible) all(creature|myBattlefield) transforms((,newability[1/0],newability[indestructible])) ueot text=When Squad Commander enters the battlefield, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) -- At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn. mana={3}{W} type=Creature subtype=Kor Warrior power=3 toughness=3 [/card] [card] name=Squallmonger auto={2}:damage:1 all(creature[flying]) && damage:1 all(player) auto=foreach(land[-tapped]|opponentBattlefield) transforms((,newability[ability$!name(Pay 2) pay[[{2}]] name(Pay 2) all(creature[flying]) && damage:1 all(player)?donothing!$ opponent])) forever text={2}: Squallmonger deals 1 damage to each creature with flying and each player. Any player may activate this ability. mana={3}{G} type=Creature subtype=Monger power=3 toughness=3 [/card] [card] name=Squandered Resources auto=this(variable{plandg}>0) {S(land[manag]|mybattlefield)}:Add{G} auto=this(variable{plandu}>0) {S(land[manau]|mybattlefield)}:Add{U} auto=this(variable{plandr}>0) {S(land[manar]|mybattlefield)}:Add{R} auto=this(variable{plandb}>0) {S(land[manab]|mybattlefield)}:Add{B} auto=this(variable{plandw}>0) {S(land[manaw]|mybattlefield)}:Add{W} auto=this(variable{plandc}>0) {S(land[cmana]|mybattlefield)}:Add{C} text=Sacrifice a land: Add to your mana pool one mana of any type the sacrificed land could produce. mana={B}{G} type=Enchantment [/card] [card] name=Squash target=creature,planeswalker other={1}{R} name(Cast with giant) otherrestriction=type(giant|mybattlefield)~morethan~0 restriction=type(giant|mybattlefield)~equalto~0 auto=damage:6 text=This spell costs {3} less to cast if you control a Giant. -- Squash deals 6 damage to target creature or planeswalker. mana={4}{R} type=Instant [/card] [card] name=Squeaking Pie Sneak abilities=fear otherrestriction=type(*[goblin]|myhand)~lessthan~2 other={4}{B} restriction=type(*[goblin]|myhand)~morethan~1 text=As an additional cost to cast Squeaking Pie Sneak, reveal a Goblin card from your hand or pay {3}. -- Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) mana={1}{B} type=Creature subtype=Goblin Rogue power=2 toughness=2 [/card] [card] name=Squealing Devil abilities=fear other={X}{B}{R} name(Pay with B) auto=ifnot paid(alternative) then sacrifice auto=target(creature) X/0 ueot text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- When Squealing Devil enters the battlefield, you may pay {X}. If you do, target creature gets +X/+0 until end of turn. -- When Squealing Devil enters the battlefield, sacrifice it unless {B} was spent to cast it. mana={X}{1}{R} type=Creature subtype=Devil power=2 toughness=1 [/card] [card] name=Squee, the Immortal abilities=canplayfromexile autograveyard=CanPlayFromGraveyard text=You may cast Squee, the Immortal from your graveyard or from exile. mana={1}{R}{R} type=Legendary Creature subtype=Goblin power=2 toughness=1 [/card] [card] name=Squire's Devotion target=creature auto=1/1 auto=lifelink auto=token(Vampire,creature Vampire,1/1,white,lifelink) text=Enchant creature -- Enchanted creature gets +1/+1 and has lifelink. -- When Squire's Devotion enters the battlefield, create a 1/1 white Vampire creature token with lifelink. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Stadium Vendors auto=choice Add{R}{R} auto=choice Add{W}{W} auto=choice Add{U}{U} auto=choice Add{B}{B} auto=choice Add{G}{G} text=When Stadium Vendors enters the battlefield, choose a player. That player adds two mana of any one color they choose. mana={3}{R} type=Creature subtype=Goblin power=3 toughness=3 [/card] [card] name=Staff of the Ages auto=all(creature|battlefield) transforms((,newability[-forestwalk],newability[-swampwalk],newability[-islandwalk],newability[-mountainwalk],newability[-plainswalk])) forever text=Creatures with landwalk abilities can be blocked as though they didn't have those abilities. mana={3} type=Artifact [/card] [card] name=Staggering Insight target=creature auto=1/1 auto=lifelink auto=@combatdamaged(player) from(mytgt):draw:1 controller text=Enchant creature -- Enchanted creature gets +1/+1 and has lifelink and "Whenever this creature deals combat damage to a player, draw a card." mana={W}{U} type=Enchantment subtype=Aura [/card] [card] name=Stalking Leonin auto={0}:name(reveal the opponent) this(counter{0/0.1.StalkingEffect}<1) name(reveal the opponent) transforms((,newability[name(Move to exile) name(Move to exile) target(creature[attacking]|opponentbattlefield) moveto(exile)],newability[counter(0/0.1.StalkingEffect)])) oneshot text=When Stalking Leonin enters the battlefield, secretly choose an opponent. -- Reveal the player you chose: Exile target creature that's attacking you if it's controlled by the chosen player. Activate this ability only once. mana={2}{W} type=Creature subtype=Cat Archer power=3 toughness=3 [/card] [card] name=Stalwart Valkyrie abilities=flying other={1}{W}{E(creature|mygraveyard)} name(Exile creature) text=You may pay {1}{W} and exile a creature card from your graveyard rather than pay this spell’s mana cost. -- Flying mana={3}{W} type=Creature subtype=Angel Warrior power=3 toughness=2 [/card] [card] name=Stampede Rider abilities=trample auto=@each combatbegins:if type(creature[power>=4]|mybattlefield)~morethan~0 then 1/1 ueot text=Trample -- At the beginning of each combat, if you control a creature with power 4 or greater, Stampede Rider gets +1/+1 until end of turn. mana={2}{R} type=Creature subtype=Satyr power=2 toughness=3 [/card] [card] name=Stampeding Horncrest auto=aslongas(dinosaur|myBattlefield) haste text=Stampeding Horncrest has haste as long as you control another Dinosaur. mana={4}{R} type=Creature subtype=Dinosaur power=4 toughness=4 [/card] [card] name=Stand // Deliver other={2}{U} name(Deliver) auto=ifnot paid(alternative) then prevent:2 target(creature) auto=if paid(alternative) then moveto(ownerhand) target(*|battlefield) text=Prevent the next 2 damage that would be dealt to target creature this turn. // Return target permanent to its owner's hand. mana={W} type=Instant [/card] [card] name=Star of Extinction target=land auto=destroy auto=damage:20 all(creature,planeswalker) text=Destroy target land. Star of Extinction deals 20 damage to each creature and each planeswalker. mana={5}{R}{R} type=Sorcery [/card] [card] name=Star-Crowned Stag auto=@combat(attacking) source(this):tap target(creature|opponentBattlefield) text=Whenever Star-Crowned Stag attacks, tap target creature defending player controls. mana={3}{W} type=Creature subtype=Elk power=3 toughness=3 [/card] [card] name=Starfield Mystic auto=lord(enchantment|mycastingzone) altercost(colorless,-1) auto=@movedTo(enchantment|mygraveyard) from(battlefield):counter(1/1,1) text=Enchantment spells you cast cost {1} less to cast. -- Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Starfield Mystic. mana={1}{W} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Starlit Mantle abilities=flash target=creature|myBattlefield auto=1/1 auto=teach(creature) opponentshroud ueot text=Flash -- Enchant creature you control -- When Starlit Mantle enters the battlefield, enchanted creature gains hexproof until end of turn. (It can’t be the target of spells or abilities your opponents control.) -- Enchanted creature gets +1/+1. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Starnheim Aspirant auto=lord(*[angel]|mycastingzone) changecost(colorless:-2) forcedalive text=Angel spells you cast cost 2 less to cast. mana={2}{W} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Starnheim Courser abilities=flying auto=lord(*[artifact;enchantment]|mycastingzone) changecost(colorless:-1) forcedalive text=Flying -- Artifact and enchantment spells you cast cost {1} less to cast. mana={2}{W} type=Creature subtype=Pegasus power=2 toughness=2 [/card] [card] name=Starnheim Unleashed abilities=foretell autohand={2}:name(Pay 2 and exile face-down) name(Pay 2 and exile face-down) doforetell myturnonly autoexile={X}{X}{W} restriction{compare(canforetellcast)~morethan~0,can play sorcery}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) auto=ifnot paid(alternative) then token(Warrior,Creature Angel Warrior,4/4,white,flying,vigilance) auto=if paid(alternative) then token(Warrior,Creature Angel Warrior,4/4,white,flying,vigilance)*xx text=Create a 4/4 white Angel Warrior creature token with flying and vigilance. If this spell was foretold, create X of those tokens instead. -- Foretell {X}{X}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) mana={2}{W}{W} type=Sorcery [/card] [card] name=Start // Finish auto=token(Warrior,creature Warrior,1/1,white,vigilance)*2 autograveyard={2}{B}{E}{S(creature|mybattlefield)}:destroy target(creature) asSorcery text=Create two 1/1 white Warrior creature tokens with vigilance. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) As an additional cost to cast Finish, sacrifice a creature. -- Destroy target creature. mana={2}{W} type=Instant [/card] [card] name=Startling Development abilities=cycling target=creature auto=ueot transforms((removetypes)) auto=ueot transforms((blue)) auto=ueot transforms((Serpent)) auto=ueot transforms((,setpower=4,settoughness=4)) autohand=__CYCLING__({1}) text=Until end of turn, target creature becomes a blue Serpent with base power and toughness 4/4. -- Cycling {1} ({1}, Discard this card: Draw a card.) mana={1}{U} type=Instant [/card] [card] name=Static Orb auto=@each my beginofturn sourcenottap:lord(*|battlefield) doesnotuntap && untap target(*)*2 auto=@each opponent beginofturn sourcenottap:lord(*|battlefield) doesnotuntap && untap target(*)*2 text=As long as Static Orb is untapped, players can’t untap more than two permanents during their untap steps. mana={3} type=Artifact [/card] [card] name=Status // Statue other={2}{B}{G} name(Statue) auto=if paid(alternative) then target(*[creature;artifact;enchantment]) destroy auto=ifnot paid(alternative) then target(creature) transforms((,newability[1/1],newability[deathtouch])) ueot text=Target creature gets +1/+1 and gains deathtouch until end of turn. -- Destroy target artifact, creature, or enchantment. mana={BG} type=Instant [/card] [card] name=Staunch Shieldmate mana={W} type=Creature subtype=Dwarf Soldier power=1 toughness=3 [/card] [card] name=Staunch Throneguard abilities=vigilance auto=becomesmonarch controller text=Vigilance -- When Staunch Throneguard enters the battlefield, you become the monarch. mana={5} type=Artifact Creature subtype=Construct power=2 toughness=5 [/card] [card] name=Steadfast Armasaur abilities=vigilance auto=@combat(attacking,blocking) source(this):transforms((,newability[{1}{W}{T}:damage:toughness target(creature[attacking;blocking])])) ueot text=Vigilance -- {1}{W}, {T}: Steadfast Armasaur deals damage equal to its toughness to target creature blocking or blocked by it. mana={3}{W} type=Creature subtype=Dinosaur power=2 toughness=3 [/card] [card] name=Steadfast Sentinel abilities=vigilance autograveyard={4}{W}{W}{E}:name(Eternalize) clone and!( transforms((Zombie,removemc,setpower=4,settoughness=4,black)) forever )! assorcery text=Vigilance -- Eternalize {4}{W}{W} ({4}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Cleric with no mana cost. Eternalize only as a sorcery.) mana={3}{W} type=Creature subtype=Human Cleric power=2 toughness=3 [/card] [card] name=Steadfast Sentry abilities=vigilance auto=@movedTo(this|graveyard) from(battlefield):counter(1/1) target(creature|myBattlefield) text=Vigilance (Attacking doesn't cause this creature to tap.) -- When Steadfast Sentry dies, put a +1/+1 counter on target creature you control. mana={2}{W} type=Creature subtype=Human Soldier power=3 toughness=2 [/card] [card] name=Steady Aim target=creature auto=Untap auto=+1/+4 auto=reach text=Untap target creature. It gets +1/+4 and gains reach until end of turn. mana={1}{G} type=Instant [/card] [card] name=Stealth Mission target=creature|myBattlefield auto=counter(1/1,2) auto=unblockable text=Put two +1/+1 counters on target creature you control. That creature can't be blocked this turn. mana={2}{U} type=Sorcery [/card] [card] name=Steel Hellkite abilities=flying auto={2}:1/0 ueot auto=@combatdamaged(player) from(this):phaseaction may {X}:destroy all(*[-land;manacost=X]) opponent limit:1 text=Flying -- {2}: Steel Hellkite gets +1/+0 until end of turn. -- {X}: Destroy each nonland permanent with converted mana cost X whose controller was dealt combat damage by Steel Hellkite this turn. Activate this ability only once each turn. mana={6} type=Artifact Creature subtype=Dragon power=5 toughness=5 [/card] [card] name=Steel Leaf Champion auto=cantbeblockedby(creature[power<=2]) text=Steel Leaf Champion can't be blocked by creatures with power 2 or less. mana={G}{G}{G} type=Creature subtype=Elf Knight power=5 toughness=4 [/card] [card] name=Steel Squirrel auto={6}:all(this) rolladie 6 winability donothing winabilityend loseability donothing loseabilityend rollend auto=@dierolled(*|battlefield) result(5) from(controller):name(Get 5/5) name(Get 5/5) 5/5 ueot auto=@dierolled(*|battlefield) result(6) from(controller):name(Get 6/6) name(Get 6/6) 6/6 ueot text=Whenever you roll a 5 or higher on a die, Steel Squirrel gets +X/+X until end of turn, where X is the result. -- {6}: Roll a six-sided die. mana={2} type=Artifact Creature subtype=Squirrel power=1 toughness=1 [/card] [card] name=Steel-Plume Marshal abilities=flying auto=@combat(attacking) source(this):all(other creature[attacking]|mybattlefield) 2/2 ueot text=Flying -- Whenever Steel-Plume Marshal attacks, other attacking creatures you control with flying get +2/+2 until end of turn. mana={3}{W}{W} type=Creature subtype=Bird Soldier power=3 toughness=3 [/card] [card] name=Steelbane Hydra auto=counter(1/1,X) auto={2}{G}{C(1/1,-1)}:destroy target(*[enchantment;artifact]) text=Steelbane Hydra enters the battlefield with X +1/+1 counters on it. -- {2}{G}, Remove a +1/+1 counter from Steelbane Hydra: Destroy target artifact or enchantment. mana={X}{G}{G} type=Creature subtype=Turtle Hydra power=0 toughness=0 [/card] [card] name=Steelclaw Lance auto={3}:equip auto={1}:equip target(creature[knight]|myBattlefield) auto=teach(creature) 2/2 text=Equipped creature gets +2/+2. -- Equip Knight {1} -- Equip {3} mana={B}{R} type=Artifact subtype=Equipment [/card] [card] name=Steelgaze Griffin abilities=flying auto=@drawof(player):transforms((,newability[@drawof(player) restriction{once}:2/0])) ueot text=Flying -- Whenever you draw your second card each turn, Steelgaze Griffin gets +2/+0 until end of turn. mana={4}{U} type=Creature subtype=Griffin power=2 toughness=4 [/card] [card] name=Steeple Creeper auto={3}{U}:flying text={3}{U}: Steeple Creeper gains flying until end of turn. mana={2}{G} type=Creature subtype=Frog Snake power=4 toughness=2 [/card] [card] name=Stench of Evil auto=foreach(plains|mybattlefield) ability$!name(Destroy plains) destroy noatatarget(plains|mybattlefield)!$ controller && ability$!name(pay 2 or damage 1) pay[[{2}]] name(pay 2 mana) donothing?damage:1 controller!$ controller auto=foreach(plains|opponentbattlefield) ability$!name(Destroy plains) destroy noatatarget(plains|mybattlefield)!$ opponent && ability$!name(pay 2 or damage 1) pay[[{2}]] name(pay 2 mana) donothing?damage:1 controller!$ opponent text=Destroy all Plains. For each land destroyed this way, Stench of Evil deals 1 damage to that land's controller unless he or she pays {2}. mana={2}{B}{B} type=Sorcery [/card] [card] name=Stern Dismissal target=creature,enchantment auto=moveTo(ownerHand) text=Return target creature or enchantment an opponent controls to its owner’s hand. mana={U} type=Instant [/card] [card] name=Steward of Solidarity abilities=vigilance auto=@exerted(this):token(Warrior,creature Warrior,1/1,white,vigilance) auto={T}:exert text={T}, Exert Steward of Solidarity: Create a 1/1 white Warrior creature token with vigilance. (An exerted creature won't untap during your next untap step.) mana={1}{W} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Stigma Lasher abilities=wither auto=@damageof(player) from(this):transforms((,newability[nolifegain])) forever auto=@damagefoeof(player) from(this):transforms((,newability[nolifegainopponent])) forever text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- Whenever Stigma Lasher deals damage to a player, that player can't gain life for the rest of the game. mana={R}{R} type=Creature subtype=Elemental Shaman power=2 toughness=2 [/card] [card] name=Stinging Lionfish auto=@movedto(*|mystack) restriction{opponentturnonly,thisturn(*|mystack)~equalto~0}:ability$!name(Choose one) choice name(Tap non-land) tap(noevent) target(*[-land]|battlefield) _ choice name(Untap non-land) untap target(*[-land]|battlefield) _ choice name(Do nothing) donothing!$ controller text=Whenever you cast your first spell during each opponent’s turn, you may tap or untap target nonland permanent. mana={1}{U} type=Enchantment Creature subtype=Fish power=2 toughness=1 [/card] [card] name=Stinging Scorpion auto=target(creature|opponentbattlefield) -1/-1 ueot text=When this creature enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn. mana={4}{B} type=Host Creature subtype=Scorpion power=3 toughness=2 [/card] [card] name=Stinging Shot abilities=cycling target=creature[flying] auto=counter(-1/-1,3) autohand=__CYCLING__({2}) text=Put three -1/-1 counters on target creature with flying. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={G} type=Instant [/card] [card] name=Stir the Sands abilities=cycling auto=token(Zombie,creature Zombie,2/2,black)*3 autohand=@cycled(this|hand):token(Zombie,creature Zombie,2/2,black) autohand=__CYCLING__({3}{B}) text=Create three 2/2 black Zombie creature tokens. -- Cycling {3}{B} ({3}{B}, Discard this card: Draw a card.) -- When you cycle Stir the Sands, create a 2/2 black Zombie creature token. mana={4}{B}{B} type=Sorcery [/card] [card] name=Stirring Address abilities=overload target=creature|mybattlefield other={5}{W} name(Overload) auto=2/2 ueot auto=overload all(creature|myBattlefield) 2/2 ueot text=Target creature you control gets +2/+2 until end of turn. -- Overload {5}{W} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") mana={1}{W} type=Instant [/card] [card] name=Stitcher's Graft auto={2}:equip auto=teach(creature) 3/3 auto=teach(creature) transforms((,newability[counter(0/0.1.Hooked)],newability[@combat(attacking) source(this):all(this) frozen])) auto=lord(*[counter{0/0.1.Hooked}]|mybattlefield) transforms((,newability[this(gear < 1) destroy])) text=Equipped creature gets +3/+3. -- Whenever equipped creature attacks, it doesn't untap during its controller's next untap step. -- Whenever Stitcher's Graft becomes unattached from a permanent, sacrifice that permanent. -- Equip {2} mana={1} type=Artifact subtype=Equipment [/card] [card] name=Stitcher's Supplier auto=deplete:3 autograveyard=@movedTo(this|graveyard) from(mybattlefield):deplete:3 text=When Stitcher's Supplier enters the battlefield or dies, put the top three cards of your library into your graveyard. mana={B} type=Creature subtype=Zombie power=1 toughness=1 [/card] [card] name=Stoic Angel abilities=flying,vigilance auto=all(creature|mybattlefield) doesnotuntap auto=all(creature|opponentbattlefield) doesnotuntap auto=@each my untap:untap target(creature[tapped]|mybattlefield) auto=@each opponent untap:ability$!name(untap creature) untap notatarget(creature[tapped]|mybattlefield)!$ opponent text=Flying, vigilance -- Players can't untap more than one creature during their untap steps. mana={1}{G}{W}{U} type=Creature subtype=Angel power=3 toughness=4 [/card] [card] name=Stoic Farmer abilities=foretell autohand={2}:name(Pay 2 and exile face-down) name(Pay 2 and exile face-down) doforetell myturnonly autoexile={1}{W} restriction{compare(canforetellcast)~morethan~0,can play creature}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) auto=if compare(type:land:mybattlefield)~lessthan~compare(type:land:opponentbattlefield) then name(Search plains) name(Search plains) target(plains[basic]|mylibrary) moveto(mybattlefield) and!( transforms((,newability[tap(noevent)],newability[shuffle])) oneshot )! auto=if compare(type:land:mybattlefield)~equalto~compare(type:land:opponentbattlefield) then name(Search plains) name(Search plains) target(plains[basic]|mylibrary) moveto(myhand) auto=if compare(type:land:mybattlefield)~morethan~compare(type:land:opponentbattlefield) then name(Search plains) name(Search plains) target(plains[basic]|mylibrary) moveto(myhand) text=When Stoic Farmer enters the battlefield, search your library for a basic Plains card and reveal it. If an opponent controls more lands than you, put it onto the battlefield tapped. Otherwise put it into your hand. Then shuffle your library. -- Foretell {1}{W} (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) mana={3}{W} type=Creature subtype=Dwarf Peasant power=3 toughness=3 [/card] [card] name=Stolen Strategy auto=@each my upkeep:all(*[zpos=1]|opponentlibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[anytypeofmana],newability[phaseaction[endofturn once] moveTo(ownerexile)])) ueot )! text=At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells. mana={4}{R} type=Enchantment [/card] [card] name=Stolen by the Fae auto=moveto(ownerhand) target(creature[manacost=X]|battlefield) auto=thisforeach(X) create(Faerie:creature Faerie:1/1:blue:flying) controller text=Return target creature with converted mana cost X to its owner's hand. You create X 1/1 blue Faerie creature tokens with flying. mana={X}{U}{U} type=Sorcery [/card] [card] name=Stone Haven Pilgrim auto=@combat(attacking) source(this) restriction{type(*[artifact;enchantment]|myBattlefield)~morethan~0}:1/1 ueot && lifelink ueot text=Whenever Stone Haven Pilgrim attacks, if you control an artifact or enchantment, Stone Haven Pilgrim gets +1/+1 and gains lifelink until end of turn. mana={1}{W} type=Creature subtype=Kor Cleric power=2 toughness=2 [/card] [card] name=Stonecoil Serpent abilities=reach,trample auto=protection from(*[multicolor]) auto=counter(1/1,X) text=Reach, trample, protection from multicolored -- Stonecoil Serpent enters the battlefield with X +1/+1 counters on it. mana={X} type=Artifact Creature subtype=Snake power=0 toughness=0 [/card] [card] name=Stonewise Fortifier auto={4}{W}:preventAllDamage to(this) ueot text={4}{W}: Prevent all damage that would be dealt to Stonewise Fortifier by target creature this turn. mana={1}{W} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Stonework Packbeast auto=becomes(Cleric Rogue Warrior Wizard) auto={2}:ability$! name(Add any color) choice name(Add White) add{W} _ choice name(Add Blue) add{U} _ choice name(Add Black) add{B} _ choice name(Add Red) add{R} _ choice name(Add Green) add{G}!$ controller text=Stonework Packbeast is also a Cleric, Rogue, Warrior, and Wizard. -- {2}: Add one mana of any color. mana={2} type=Artifact Creature subtype=Beast power=2 toughness=1 [/card] [card] name=Stony Strength target=creature|myBattlefield auto=counter(1/1) auto=untap text=Put a +1/+1 counter on target creature you control. Untap that creature. mana={G} type=Instant [/card] [card] name=Storm Caller auto=damage:2 opponent text=When Storm Caller enters the battlefield, it deals 2 damage to each opponent. mana={2}{R} type=Creature subtype=Ogre Shaman power=3 toughness=2 [/card] [card] name=Storm Elemental abilities=flying auto={U}{E(*[zpos=1]|mylibrary)}:tap(noevent) target(creature[flying]) auto={U}{E(land[zpos=1;snow]|mylibrary)}:1/1 ueot text=Flying -- {U}, Exile the top card of your library: Tap target creature with flying. -- {U}, Exile the top card of your library: If the exiled card is a snow land, Storm Elemental gets +1/+1 until end of turn. mana={5}{U} type=Creature subtype=Elemental power=3 toughness=4 [/card] [card] name=Storm Fleet Aerialist abilities=flying auto=if raid then counter(1/1,1) text=Flying -- Raid — Storm Fleet Aerialist enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn. mana={1}{U} type=Creature subtype=Human Pirate power=1 toughness=2 [/card] [card] name=Storm Fleet Arsonist auto=if raid then ability$!sacrifice target(creature|mybattlefield)!$ opponent text=Raid — When Storm Fleet Arsonist enters the battlefield, if you attacked with a creature this turn, target opponent sacrifices a permanent. mana={4}{R} type=Creature subtype=Orc Pirate power=4 toughness=4 [/card] [card] name=Storm Fleet Pyromancer auto=if raid then damage:2 target(creature,player) text=Raid — When Storm Fleet Pyromancer enters the battlefield, if you attacked with a creature this turn, Storm Fleet Pyromancer deals 2 damage to target creature or player. mana={4}{R} type=Creature subtype=Human Pirate Wizard power=3 toughness=2 [/card] [card] name=Storm Fleet Sprinter abilities=unblockable, haste text=Haste -- Storm Fleet Sprinter can't be blocked. mana={1}{U}{R} type=Creature subtype=Human Pirate power=2 toughness=2 [/card] [card] name=Storm Fleet Spy auto=if raid then draw:1 text=Raid — When Storm Fleet Spy enters the battlefield, if you attacked with a creature this turn, draw a card. mana={2}{U} type=Creature subtype=Human Pirate power=2 toughness=2 [/card] [card] name=Storm Fleet Swashbuckler auto=_ASCEND_ auto=@movedTo(*|myBattlefield):_ASCEND_ auto=_CITY'S_BLESSING_ transforms((,newability[double strike])) text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Storm Fleet Swashbuckler has double strike as long as you have the city's blessing. mana={1}{R} type=Creature subtype=Human Pirate power=2 toughness=2 [/card] [card] name=Storm Herald abilities=haste auto=activate castcard(normal) target(aura|myGraveyard) and!(transforms((,newability[treason],newability[exiledeath])) forever)! text=Haste -- When Storm Herald enters the battlefield, return any number of Aura cards from your graveyard to the battlefield attached to creatures you control. Exile those Auras at the beginning of your next end step. If those Auras would leave the battlefield, exile them instead of putting them anywhere else. mana={2}{R} type=Creature subtype=Human Shaman power=3 toughness=2 [/card] [card] name=Storm Sculptor abilities=unblockable auto=moveto(myhand) target(creature|mybattlefield) text=Storm Sculptor can't be blocked. -- When Storm Sculptor enters the battlefield, return a creature you control to its owner's hand. mana={3}{U} type=Creature subtype=Merfolk Wizard power=3 toughness=2 [/card] [card] name=Storm Strike target=creature auto=first strike auto=+1/+0 aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend text=Target creature gets +1/+0 and gains first strike until end of turn. Scry 1. mana={R} type=Instant [/card] [card] name=Storm the Citadel auto=all(creature|myBattlefield) +2/+2 auto=all(creature|myBattlefield) @combatdamaged(player,planeswalker) from(this):destroy target(artifact,enchantment) text=Until end of turn, creatures you control get +2/+2 and gain "Whenever this creature deals combat damage to a player or planeswalker, destroy target artifact or enchantment defending player controls." mana={4}{G} type=Sorcery [/card] [card] name=Storm the Vault auto=@each combatdamage restriction{opponentdamagedbycombat}:token(Treasure Sur) auto=@each my upkeep restriction{type(artifact|myBattlefield)~morethan~4}:flip(Vault of Catlacan) text=Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with " {T}, Sacrifice this artifact: Add one mana of any color.") -- At the beginning of your end step, if you control five or more artifacts, transform Storm the Vault. mana={2}{U}{R} type=Legendary Enchantment [/card] [card] name=Storm's Wrath auto=damage:4 all(creature,planeswalker) text=Storm’s Wrath deals 4 damage to each creature and each planeswalker. mana={2}{R}{R} type=Sorcery [/card] [card] name=Stormcloud Spirit abilities=flying text=Flying. (This creature can't be blocked except by creatures with flying or reach.) mana={3}{U}{U} type=Creature subtype=Spirit power=4 toughness=4 [/card] [card] name=Stormfist Crusader abilities=menace auto=@each my upkeep:life:-1 controller auto=@each my upkeep:life:-1 opponent auto=@each my upkeep:draw:1 controller auto=@each my upkeep:draw:1 opponent text=Menace -- At the beginning of your upkeep, each player draws a card and loses 1 life. mana={B}{R} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Stormscape Battlemage other={2}{U}{W} name(Kicker white) auto=if paid(alternative) then life:3 controller kicker={2}{B} auto=kicker ifnot paid(alternative) then bury target(creature[-black]) text=Kicker {W} and/or {2}{B}(You may pay an additional {W} and/or {2}{B} as you cast this spell.) -- When Stormscape Battlemage enters the battlefield, if it was kicked with its {W} kicker, you gain 3 life. -- When Stormscape Battlemage enters the battlefield, if it was kicked with its {2}{B} kicker, destroy target nonblack creature. That creature can't be regenerated. mana={2}{U} type=Creature subtype=Metathran Wizard power=2 toughness=2 [/card] [card] name=Stormsurge Kraken abilities=opponentshroud auto=aslongas(*[iscommander]|mybattlefield) 2/2 >0 auto=@combat(blocked) source(this) restriction{type(*[iscommander]|myBattlefield)~morethan~0}:may name(Draw 2 cards) draw:2 controller text=Hexproof -- Lieutenant — As long as you control your commander, Stormsurge Kraken gets +2/+2 and has "Whenever Stormsurge Kraken becomes blocked, you may draw two cards." mana={3}{U}{U} type=Creature subtype=Kraken power=5 toughness=5 [/card] [card] name=Stormwild Capridor abilities=flying auto=@damaged(this) from(NoncombatDamage):all(trigger[to]) vigor text=Flying -- If noncombat damage would be dealt to Stormwild Capridor, prevent that damage. Put a +1/+1 counter on Stormwild Capridor for each 1 damage prevented this way. mana={2}{W} type=Creature subtype=Bird Goat power=1 toughness=3 [/card] [card] name=Stormwing Entity abilities=flying,prowess aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot anyzone=@movedTo(*[instant;sorcery]|mystack) once:changecost(colorless:-2) ueot forcedalive anyzone=@movedTo(*[instant;sorcery]|mystack) once:altercost(blue:-1) ueot forcedalive auto=@movedTo(*[-creature]|mystack):1/1 ueot auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend text=This spell costs {2}{U} less to cast if you've cast an instant or sorcery spell this turn. -- Flying -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- When Stormwing Entity enters the battlefield, scry 2. mana={3}{U}{U} type=Creature subtype=Elemental power=3 toughness=3 [/card] [card] name=Storrev, Devkarin Lich abilities=trample auto=@combatdamaged(player,planeswalker) from(this):moveto(ownerhand) target(*[creature;planeswalker;-fresh]|mygraveyard) text=Trample -- Whenever Storrev, Devkarin Lich deals combat damage to a player or planeswalker, return to your hand target creature or planeswalker card in your graveyard that wasn't put there this combat. mana={1}{B}{B}{G} type=Legendary Creature subtype=Zombie Elf Wizard power=5 toughness=4 [/card] [card] name=Story Seeker abilities=lifelink text=Lifelink mana={1}{W} type=Creature subtype=Dwarf Cleric power=2 toughness=2 [/card] [card] name=Strangling Spores target=creature auto=-3/-3 text=Target creature gets -3/-3 until end of turn. mana={3}{B} type=Instant [/card] [card] name=Stratadon abilities=trample autoexile=thisforeach(variable{pbasiclandtypes}>0) changecost(colorless:-1) forcedalive autograveyard=thisforeach(variable{pbasiclandtypes}>0) changecost(colorless:-1) forcedalive autohand=thisforeach(variable{pbasiclandtypes}>0) changecost(colorless:-1) forcedalive text=Domain — Stratadon costs {1} less to cast for each basic land type among lands you control. -- Trample mana={10} type=Artifact Creature subtype=Beast power=5 toughness=5 [/card] [card] name=Stream of Thought kicker=multi{2}{U}{U} auto=if compare(kicked)~equalto~0 then ability$!name(Choose one) choice name(Target opponent) deplete:2 opponent && target(*|mygraveyard) moveTo(mylibrary) and!(shuffle controller)! _ choice name(Target controller) deplete:2 controller && target(*|mygraveyard) moveTo(mylibrary) and!(shuffle controller)! !$ controller auto=if compare(kicked)~equalto~1 then ability$!name(Choose one) choice name(Target opponent) deplete:4 opponent && target(*|mygraveyard) moveTo(mylibrary) and!(shuffle controller)! _ choice name(Target controller) deplete:4 controller && target(*|mygraveyard) moveTo(mylibrary) and!(shuffle controller)! !$ controller auto=if compare(kicked)~equalto~2 then ability$!name(Choose one) choice name(Target opponent) deplete:6 opponent && target(*|mygraveyard) moveTo(mylibrary) and!(shuffle controller)! _ choice name(Target controller) deplete:6 controller && target(*|mygraveyard) moveTo(mylibrary) and!(shuffle controller)! !$ controller auto=if compare(kicked)~equalto~3 then ability$!name(Choose one) choice name(Target opponent) deplete:8 opponent && target(*|mygraveyard) moveTo(mylibrary) and!(shuffle controller)! _ choice name(Target controller) deplete:8 controller && target(*|mygraveyard) moveTo(mylibrary) and!(shuffle controller)! !$ controller auto=if compare(kicked)~equalto~4 then ability$!name(Choose one) choice name(Target opponent) deplete:10 opponent && target(*|mygraveyard) moveTo(mylibrary) and!(shuffle controller)! _ choice name(Target controller) deplete:10 controller && target(*|mygraveyard) moveTo(mylibrary) and!(shuffle controller)! !$ controller auto=if compare(kicked)~equalto~5 then ability$!name(Choose one) choice name(Target opponent) deplete:12 opponent && target(*|mygraveyard) moveTo(mylibrary) and!(shuffle controller)! _ choice name(Target controller) deplete:12 controller && target(*|mygraveyard) moveTo(mylibrary) and!(shuffle controller)! !$ controller auto=if compare(kicked)~equalto~6 then ability$!name(Choose one) choice name(Target opponent) deplete:14 opponent && target(*|mygraveyard) moveTo(mylibrary) and!(shuffle controller)! _ choice name(Target controller) deplete:14 controller && target(*|mygraveyard) moveTo(mylibrary) and!(shuffle controller)! !$ controller auto=if compare(kicked)~equalto~7 then ability$!name(Choose one) choice name(Target opponent) deplete:16 opponent && target(*|mygraveyard) moveTo(mylibrary) and!(shuffle controller)! _ choice name(Target controller) deplete:16 controller && target(*|mygraveyard) moveTo(mylibrary) and!(shuffle controller)! !$ controller auto=if compare(kicked)~equalto~8 then ability$!name(Choose one) choice name(Target opponent) deplete:18 opponent && target(*|mygraveyard) moveTo(mylibrary) and!(shuffle controller)! _ choice name(Target controller) deplete:18 controller && target(*|mygraveyard) moveTo(mylibrary) and!(shuffle controller)! !$ controller auto=if compare(kicked)~equalto~9 then ability$!name(Choose one) choice name(Target opponent) deplete:20 opponent && target(*|mygraveyard) moveTo(mylibrary) and!(shuffle controller)! _ choice name(Target controller) deplete:20 controller && target(*|mygraveyard) moveTo(mylibrary) and!(shuffle controller)! !$ controller auto=if compare(kicked)~equalto~10 then ability$!name(Choose one) choice name(Target opponent) deplete:22 opponent && target(*|mygraveyard) moveTo(mylibrary) and!(shuffle controller)! _ choice name(Target controller) deplete:22 controller && target(*|mygraveyard) moveTo(mylibrary) and!(shuffle controller)! !$ controller auto=if compare(kicked)~equalto~11 then ability$!name(Choose one) choice name(Target opponent) deplete:24 opponent && target(*|mygraveyard) moveTo(mylibrary) and!(shuffle controller)! _ choice name(Target controller) deplete:24 controller && target(*|mygraveyard) moveTo(mylibrary) and!(shuffle controller)! !$ controller auto=if compare(kicked)~equalto~12 then ability$!name(Choose one) choice name(Target opponent) deplete:26 opponent && target(*|mygraveyard) moveTo(mylibrary) and!(shuffle controller)! _ choice name(Target controller) deplete:26 controller && target(*|mygraveyard) moveTo(mylibrary) and!(shuffle controller)! !$ controller auto=if compare(kicked)~equalto~13 then ability$!name(Choose one) choice name(Target opponent) deplete:28 opponent && target(*|mygraveyard) moveTo(mylibrary) and!(shuffle controller)! _ choice name(Target controller) deplete:28 controller && target(*|mygraveyard) moveTo(mylibrary) and!(shuffle controller)! !$ controller auto=if compare(kicked)~equalto~14 then ability$!name(Choose one) choice name(Target opponent) deplete:30 opponent && target(*|mygraveyard) moveTo(mylibrary) and!(shuffle controller)! _ choice name(Target controller) deplete:30 controller && target(*|mygraveyard) moveTo(mylibrary) and!(shuffle controller)! !$ controller auto=if compare(kicked)~equalto~15 then ability$!name(Choose one) choice name(Target opponent) deplete:32 opponent && target(*|mygraveyard) moveTo(mylibrary) and!(shuffle controller)! _ choice name(Target controller) deplete:32 controller && target(*|mygraveyard) moveTo(mylibrary) and!(shuffle controller)! !$ controller auto=if compare(kicked)~equalto~16 then ability$!name(Choose one) choice name(Target opponent) deplete:34 opponent && target(*|mygraveyard) moveTo(mylibrary) and!(shuffle controller)! _ choice name(Target controller) deplete:34 controller && target(*|mygraveyard) moveTo(mylibrary) and!(shuffle controller)! !$ controller auto=if compare(kicked)~equalto~17 then ability$!name(Choose one) choice name(Target opponent) deplete:36 opponent && target(*|mygraveyard) moveTo(mylibrary) and!(shuffle controller)! _ choice name(Target controller) deplete:36 controller && target(*|mygraveyard) moveTo(mylibrary) and!(shuffle controller)! !$ controller auto=if compare(kicked)~equalto~18 then ability$!name(Choose one) choice name(Target opponent) deplete:38 opponent && target(*|mygraveyard) moveTo(mylibrary) and!(shuffle controller)! _ choice name(Target controller) deplete:38 controller && target(*|mygraveyard) moveTo(mylibrary) and!(shuffle controller)! !$ controller auto=if compare(kicked)~equalto~19 then ability$!name(Choose one) choice name(Target opponent) deplete:40 opponent && target(*|mygraveyard) moveTo(mylibrary) and!(shuffle controller)! _ choice name(Target controller) deplete:40 controller && target(*|mygraveyard) moveTo(mylibrary) and!(shuffle controller)! !$ controller text=Target player puts the top four cards of their library into their graveyard. You shuffle up to four cards from your graveyard into your library. -- Replicate {2}{U}{U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) mana={U} type=Sorcery [/card] [card] name=Street Riot auto=this(variable{controllerturn}>0) lord(other creature|myBattlefield) +1/+0 auto=this(variable{controllerturn}>0) lord(other creature|myBattlefield) trample text=As long as it's your turn, creatures you control get +1/+0 and have trample. mana={4}{R} type=Enchantment [/card] [card] name=Strength of Solidarity target=creature|myBattlefield auto=counter(1/1,calculateparty) text=Choose target creature you control. Put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) mana={G} type=Sorcery [/card] [card] name=Strength of the Pack auto=counter(1/1,2) all(creature|mybattlefield) text=Put two +1/+1 counters on each creature you control. mana={4}{G}{G} type=Sorcery [/card] [card] name=Strength of the Tajuru kicker=multi{1} auto=if compare(kicked)~equalto~0 then name(damage 1 target) name(damage 1 target) target(creature) counter(1/1,X) auto=if compare(kicked)~equalto~1 then name(damage 2 targets) name(damage 2 targets) target(creature) counter(1/1,X) auto=if compare(kicked)~equalto~2 then name(damage 3 targets) name(damage 3 targets) target(creature) counter(1/1,X) auto=if compare(kicked)~equalto~3 then name(damage 4 targets) name(damage 4 targets) target(creature) counter(1/1,X) auto=if compare(kicked)~equalto~4 then name(damage 5 targets) name(damage 5 targets) target(creature) counter(1/1,X) auto=if compare(kicked)~equalto~5 then name(damage 6 targets) name(damage 6 targets) target(creature) counter(1/1,X) auto=if compare(kicked)~equalto~6 then name(damage 7 targets) name(damage 7 targets) target(creature) counter(1/1,X) auto=if compare(kicked)~equalto~7 then name(damage 8 targets) name(damage 8 targets) target(creature) counter(1/1,X) auto=if compare(kicked)~equalto~8 then name(damage 9 targets) name(damage 9 targets) target(creature) counter(1/1,X) auto=if compare(kicked)~equalto~9 then name(damage 10 targets) name(damage 10 targets) target(creature) counter(1/1,X) auto=if compare(kicked)~equalto~10 then name(damage 11 targets) name(damage 11 targets) target(creature) counter(1/1,X) auto=if compare(kicked)~equalto~11 then name(damage 12 targets) name(damage 12 targets) target(creature) counter(1/1,X) auto=if compare(kicked)~equalto~12 then name(damage 13 targets) name(damage 13 targets) target(creature) counter(1/1,X) auto=if compare(kicked)~equalto~13 then name(damage 14 targets) name(damage 14 targets) target(creature) counter(1/1,X) auto=if compare(kicked)~equalto~14 then name(damage 15 targets) name(damage 15 targets) target(creature) counter(1/1,X) auto=if compare(kicked)~equalto~15 then name(damage 16 targets) name(damage 16 targets) target(creature) counter(1/1,X) auto=if compare(kicked)~equalto~16 then name(damage 17 targets) name(damage 17 targets) target(creature) counter(1/1,X) auto=if compare(kicked)~equalto~17 then name(damage 18 targets) name(damage 18 targets) target(creature) counter(1/1,X) auto=if compare(kicked)~equalto~18 then name(damage 19 targets) name(damage 19 targets) target(creature) counter(1/1,X) auto=if compare(kicked)~equalto~19 then name(damage 20 targets) name(damage 20 targets) target(*creature) counter(1/1,X) text=Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.) -- Choose target creature, then choose another target creature for each time this spell was kicked. Put X +1/+1 counters on each of them. mana={X}{G}{G} type=Instant [/card] [card] name=Striped Riverwinder abilities=opponentshroud,cycling autohand=__CYCLING__({U}) text=Hexproof (This creature can't be the target of spells or abilities your opponents control.) -- Cycling {U} ({U}, Discard this card: Draw a card.) mana={6}{U} type=Creature subtype=Serpent power=5 toughness=5 [/card] [card] name=Strongarm Tactics auto=ability$!name(Choose one) choice name(Discard Creature) notatarget(*[creature]|myhand) reject _ choice name(Discard non creature and loose 4 life) notatarget(*[-creature]|myhand) reject && life:-4!$ controller auto=ability$!name(Choose one) choice name(Discard Creature) notatarget(*[creature]|myhand) reject _ choice name(Discard non creature and loose 4 life) notatarget(*[-creature]|myhand) reject && life:-4!$ opponent text=Each player discards a card. Then each player who didn't discard a creature card this way loses 4 life. mana={1}{B} type=Sorcery [/card] [card] name=Stronghold Confessor abilities=menace kicker={3} auto=if paid(kicker) then counter(1/1,2) text=Kicker {3} (You may pay an additional {3} as you cast this spell.) -- Menace (This creature can't be blocked except by two or more creatures.) -- If Stronghold Confessor was kicked, it enters the battlefield with two +1/+1 counters on it. mana={B} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Structural Collapse target=player auto=damage:2 targetedplayer auto=ability$!name(Sacrifice artifact) notatarget(artifact|mybattlefield) sacrifice!$ targetedplayer auto=ability$!name(Sacrifice land) notatarget(land|mybattlefield) sacrifice!$ targetedplayer text=Target player sacrifices an artifact and a land. Structural Collapse deals 2 damage to that player. mana={5}{R} type=Sorcery [/card] [card] name=Struggle // Survive target=creature auto=foreach(land|mybattlefield) damage:1 autograveyard={1}{G}{E}:moveTo(mylibrary) all(*|mygraveyard) && shuffle && transforms((,newability[moveTo(opponentlibrary) all(*|opponentgraveyard)],newability[ability$!shuffle!$ opponent])) ueot assorcery text=Struggle deals damage to target creature equal to the number of lands you control. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Each player shuffles his or her graveyard into his or her library. mana={2}{R} type=Instant [/card] [card] name=Struggle for Skemfar abilities=foretell target=creature|mybattlefield autohand={2}:name(Pay 2 and exile face-down) name(Pay 2 and exile face-down) doforetell myturnonly autoexile={G} restriction{compare(canforetellcast)~morethan~0,type(creature|mybattlefield)~morethan~0,can play sorcery}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) auto=transforms((,newability[counter(1/1)],newability[may name(Fights another creature) target(creature|opponentbattlefield) dynamicability])) ueot text=Put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don’t control. (Each deals damage equal to its power to the other.) -- Foretell {G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) mana={3}{G} type=Sorcery [/card] [card] name=Stumpsquall auto=counter(1/1,X) text=When Stumpsquall Hydra enters the battlefield, distribute X +1/+1 counters among it and any number of commanders. mana={X}{G}{G}{G} type=Creature subtype=Hydra power=1 toughness=1 [/card] [card] name=Stunt Double abilities=flash auto=may copy NotATarget(creature) text=Flash -- You may have Stunt Double enter the battlefield as a copy of any creature on the battlefield. mana={3}{U} type=Creature subtype=Shapeshifter power=0 toughness=0 [/card] [card] name=Subira, Tulzidi Caravanner abilities=haste auto={1}:target(other creature[power<=2]) unblockable ueot auto={1}{R}{T}:reject all(*|myHand) && transforms((,newability[@combatdamagefoeof(player) from(creature[power<=2]|myBattlefield):draw:1 controller])) ueot text=Haste -- {1}: Another target creature with power 2 or less can't be blocked this turn. -- {1}{R}, {T}, Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card. mana={2}{R} type=Legendary Creature subtype=Human Shaman power=2 toughness=3 [/card] [card] name=Sublime Epiphany auto=if type(*|stack)~morethan~1 then choice name(Counter target spell) name(Counter target spell) target(*|stack) transforms((,newability[fizzle],newability[ability$!name(Target player draws card) may name(Target player draws card) target(player) draw:1!$ opponent],newability[ability$!name(Return permanent) may name(Return permanent) target(*[-land]|battlefield) moveto(ownerhand)!$ opponent],newability[ability$!name(Copy creature) may name(Copy creature) clone target(creature|mybattlefield)!$ opponent])) forever auto=choice name(Don't counter any spell) name(Don't counter any spell) transforms((,newability[ability$!name(Target player draws card) may name(Target player draws card) target(player) draw:1!$ controller],newability[ability$!name(Return permanent) may name(Return permanent) target(*[-land]|battlefield) moveto(ownerhand)!$ controller],newability[ability$!name(Copy creature) may name(Copy creature) clone target(creature|mybattlefield)!$ controller])) forever text=Choose one or more — • Counter target spell. -- • Counter target activated or triggered ability. -- • Return target nonland permanent to its owner's hand. -- • Create a token that's a copy of target creature you control. -- • Target player draws a card. mana={4}{U}{U} type=Instant [/card] [card] name=Subterranean Tremors auto=this(X>=4) destroy all(artifacts) auto=this(X>=8) token(Lizard,Creature Lizard,8/8,red) && destroy all(artifacts) auto=damage:X all(creature[-flying]) text=Subterranean Tremors deals X damage to each creature without flying. If X is 4 or more, destroy all artifacts. If X is 8 or more, create an 8/8 red Lizard creature token. mana={X}{R} type=Sorcery [/card] [card] name=Subtle Strike auto=choice name(Target creature gets -1/-1) target(creature) -1/-1 ueot auto=choice name(Put a +1/+1 counter) counter(1/1,1) target(creature) auto=choice name(Choose both) target(creature) -1/-1 ueot && ability$!name(Put a +1/+1 counter) name(Put a +1/+1 counter) counter(1/1,1) target(creature)!$ controller text=Choose one or both — -- • Target creature gets -1/-1 until end of turn. -- • Put a +1/+1 counter on target creature. mana={1}{B} type=Instant [/card] [card] name=Sudden Demise auto=chooseacolor damage:X all (creature[chosencolor]|battlefield) chooseend text=Choose a color. Sudden Demise deals X damage to each creature of the chosen color. mana={X}{R} type=Sorcery [/card] [card] name=Sudden Spinnerets target=creature auto=1/3 ueot auto=counter(0/0,1,Reach) auto=transforms((,newability[this(counter{0/0.1.Reach}>=1) reach],newability[untap(this)])) text=Target creature gets +1/+3 until end of turn. Put a reach counter on it. Untap it. mana={G} type=Instant [/card] [card] name=Suffer the Past auto=thisforeach(X) may moveTo(myexile) target(*|opponentgraveyard) && life:1 controller && life:-1 opponent text=Exile X target cards from target player's graveyard. For each card exiled this way, that player loses 1 life and you gain 1 life. mana={X}{B} type=Instant [/card] [card] name=Suffocating Blast target=*|stack auto=fizzle auto=ability$!name(Damage) damage:3 target(creature)!$ controller text=Counter target spell and Suffocating Blast deals 3 damage to target creature. mana={1}{U}{U}{R} type=Instant [/card] [card] name=Suffocating Fumes abilities=cycling auto=all(creature|opponentBattlefield) -1/-1 ueot autohand=__CYCLING__({2}) text=Creatures your opponents control get -1/-1 until end of turn. / Cycling {2} ({2}, Discard this card: Draw a card.) mana={2}{B} type=Instant [/card] [card] name=Sulfurous Mire auto=tap(noevent) text=({T}: Add {B} or {R}.) -- Sulfurous Mire enters the battlefield tapped. type=Snow Land subtype=Swamp Mountain [/card] [card] name=Sumala Woodshaper auto=target(*[creature;enchantment;zpos<=4]|mylibrary) moveto(myhand) text=When Sumala Woodshaper enters the battlefield, look at the top four cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. mana={2}{G}{W} type=Creature subtype=Elf Druid power=2 toughness=1 [/card] [card] name=Summary Dismissal auto=all(other *|mystack) fizzleto(exile) auto=all(*|opponentstack) fizzleto(exile) text=Exile all other spells and counter all abilities. mana={2}{U}{U} type=Instant [/card] [card] name=Summary Judgment target=creature[tapped] auto=if compare(restriction{assorcery}~morethan~0) then damage:5 else damage:3 text=Summary Judgment deals 3 damage to target tapped creature. -- Addendum — If you cast this spell during your main phase, it deals 5 damage to that creature instead. mana={1}{W} type=Instant [/card] [card] name=Sun Sentinel abilities=vigilance text=Vigilance (Attacking doesn't cause this creature to tap.) mana={1}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Sun-Blessed Mount auto=may moveto(myhand) target(Huatli^ Dinosaur Knight|mylibrary,mygraveyard) text=When Sun-Blessed Mount enters the battlefield, you may search your library and/or graveyard for a card named Huatli, Dinosaur Knight, reveal it, then put it into your hand. If you searched your library this way, shuffle it. mana={3}{R}{W} type=Creature subtype=Dinosaur power=4 toughness=4 [/card] [card] name=Sun-Collared Raptor abilities=trample auto={2}{R}:3/0 ueot text=Trample -- {2}{R}: Sun-Collared Raptor gets +3/+0 until end of turn. mana={1}{R} type=Creature subtype=Dinosaur power=1 toughness=2 [/card] [card] name=Sun-Crested Pterodon abilities=flying auto=aslongas(dinosaur|myBattlefield) vigilance text=Flying -- Sun-Crested Pterodon has vigilance as long as you control another Dinosaur. mana={4}{W} type=Creature subtype=Dinosaur power=2 toughness=5 [/card] [card] name=Sun-Crowned Hunters auto=@damaged(this):damage:3 target(opponent) text=Enrage — Whenever Sun-Crowned Hunters is dealt damage, it deals 3 damage to target opponent. mana={4}{R}{R} type=Creature subtype=Dinosaur power=5 toughness=4 [/card] [card] name=Sunbaked Canyon auto={T}{L:1}:Add{R} auto={T}{L:1}:Add{W} auto={1}{T}{S}:draw:1 text={T}, Pay 1 life: Add {R} or {W}. -- {1}, {T}, Sacrifice Sunbaked Canyon: Draw a card. type=Land [/card] [card] name=Sunbird's Invocation auto=if casted(*|mystack) then moverandom(*[manacost=compare(manacost) all(trigger)]) from(mylibrary) to(mybattlefield) text=Whenever you cast a spell from your hand, reveal the top X cards of your library, where X is that spell's converted mana cost. You may cast a card revealed this way with converted mana cost X or less without paying its mana cost. Put the rest on the bottom of your library in a random order. mana={5}{R} type=Enchantment [/card] [card] name=Sunblade Angel abilities=flying,first strike,vigilance,lifelink text=Flying, first strike, vigilance, lifelink mana={5}{W} type=Creature subtype=Angel power=3 toughness=3 [/card] [card] name=Sunder Shaman abilities=oneblocker auto=@combatdamaged(player) from(this):destroy target(*[artifact;enchantment]|opponentbattlefield) text=Sunder Shaman can't be blocked by more than one creature. -- Whenever Sunder Shaman deals combat damage to a player, destroy target artifact or enchantment that player controls. mana={R}{R}{G}{G} type=Creature subtype=Giant Shaman power=5 toughness=5 [/card] [card] name=Sundering Stroke other={R}{R}{R}{R}{R}{R}{R} name(Adamant) auto=if paid(alternative) then damage:7 target(player,creature,planeswalker) auto=ifnot paid(alternative) then ability$!name(Deal 1 damage) name(Deal 1 damage) target(player,creature,planewsalker) damage:2!$ controller auto=ifnot paid(alternative) then thisforeach(variable{3}) ability$!name(Deal 2 damage) name(Deal 2 damage) target(player,creature,planewsalker) damage:2!$ controller text=Sundering Stroke deals 7 damage divided as you choose among one, two, or three targets. If at least seven red mana was spent to cast this spell, instead Sundering Stroke deals 7 damage to each of those permanents and/or players. mana={6}{R} type=Sorcery [/card] [card] name=Sundering Titan auto=destroy all(land[plains,island,swamp,mountain,forest]) auto=@movedto(this|graveyard) from(battlefield):destroy all(land[plains,island,swamp,mountain,forest]) text=When Sundering Titan enters the battlefield or leaves the battlefield, choose a land of each basic land type, then destroy those lands. mana={8} type=Artifact Creature subtype=Golem power=7 toughness=10 [/card] [card] name=Sunhome Stalwart abilities=first strike,mentor auto=@combat(attacking) source(this) restriction{compare(p)~lessthan~1}:counter(1/1,1) target(other creature[attacking;power<=-1]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~1}:counter(1/1,1) target(other creature[attacking;power<=0]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~2}:counter(1/1,1) target(other creature[attacking;power<=1]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~3}:counter(1/1,1) target(other creature[attacking;power<=2]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~4}:counter(1/1,1) target(other creature[attacking;power<=3]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~5}:counter(1/1,1) target(other creature[attacking;power<=4]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~6}:counter(1/1,1) target(other creature[attacking;power<=5]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~7}:counter(1/1,1) target(other creature[attacking;power<=6]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~8}:counter(1/1,1) target(other creature[attacking;power<=7]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~9}:counter(1/1,1) target(other creature[attacking;power<=8]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~10}:counter(1/1,1) target(other creature[attacking;power<=9]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~11}:counter(1/1,1) target(other creature[attacking;power<=10]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~12}:counter(1/1,1) target(other creature[attacking;power<=11]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~13}:counter(1/1,1) target(other creature[attacking;power<=12]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~14}:counter(1/1,1) target(other creature[attacking;power<=13]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~15}:counter(1/1,1) target(other creature[attacking;power<=14]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~16}:counter(1/1,1) target(other creature[attacking;power<=15]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~17}:counter(1/1,1) target(other creature[attacking;power<=16]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~18}:counter(1/1,1) target(other creature[attacking;power<=17]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~19}:counter(1/1,1) target(other creature[attacking;power<=18]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~20}:counter(1/1,1) target(other creature[attacking;power<=19]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~morethan~20}:counter(1/1,1) target(other creature[attacking;power<=20]|myBattlefield) text=First strike -- Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) mana={1}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Sunlit Hoplite auto=this(variable{controllerturn}>0) first strike auto=aslongas(planeswalker[Elspeth]|mybattlefield) 1/0 text=As long as it's your turn, Sunlit Hoplite has first strike. -- Sunlit Hoplite gets +1/+0 as long as you control an Elspeth planeswalker. mana={1}{W} type=Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Sunmane Pegasus abilities=flying auto={1}{W}:vigilance && lifelink ueot text=Flying -- {1}{W}: Sunmane Pegasus gains vigilance and lifelink until end of turn. mana={3}{W} type=Creature subtype=Pegasus power=2 toughness=3 [/card] [card] name=Sunrise Seeker abilities=vigilance aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(myhand)])) oneshot auto=name(Explores) reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)])) forever optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(<1>*|reveal) moveto(myHand) else transforms((,newability[Choice name(back to library) target(<1>*|reveal) moveto(mylibrary)],newability[Choice name(put into Graveyard) target(<1>*|reveal) moveto(myGraveyard)])) oneshot optiontwoend afterrevealed explores afterrevealedend revealend text=Vigilance -- When Sunrise Seeker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) mana={4}{W} type=Creature subtype=Human Scout power=3 toughness=3 [/card] [card] name=Sunscape Battlemage other={4}{W}{U} name(kicker Blue) auto=if paid(alternative) then draw:2 controller kicker={1}{G} auto=kicker ifnot paid(alternative) then destroy target(creature[flying]) text=Kicker {1}{G} and/or {2}{U} (You may pay an additional {1}{G} and/or {2}{U} as you cast this spell.) -- When Sunscape Battlemage enters the battlefield, if it was kicked with its {1}{G} kicker, destroy target creature with flying. -- When Sunscape Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, draw two cards. mana={2}{W} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Sunscorched Desert auto=damage:1 target(player) auto={T}:Add{1} text=When Sunscorched Desert enters the battlefield, it deals 1 damage to target player. -- {T}: Add {1} to your mana pool. type=Land subtype=Desert [/card] [card] name=Sunscourge Champion auto=transforms((,newability[life:power controller])) ueot ## the transforms is necessary to trigger the lifegain after the eternalize sets power to 4 ## autograveyard={2}{W}{W}{D}{E}:name(Eternalize) clone and!( transforms((Zombie,removemc,setpower=4,settoughness=4,black)) forever )! assorcery text=When Sunscourge Champion enters the battlefield, you gain life equal to its power. -- Eternalize—{2}{W}{W}, Discard a card. ({2}{W}{W}, Discard a card, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Wizard with no mana cost. Eternalize only as a sorcery.) mana={2}{W} type=Creature subtype=Human Wizard power=2 toughness=3 [/card] [card] name=Sunset Pyramid aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=counter(0/0,3,brick) auto={2}{T}{counter(0/0,-1,brick)}:name(Draw 1) draw:1 controller auto={2}{T}:name(Scry 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend text=Sunset Pyramid enters the battlefield with three brick counters on it. -- {2}, {T}, Remove a brick counter from Sunset Pyramid: Draw a card. -- {2}, {T}: Scry 1. mana={2} type=Artifact [/card] [card] name=Super-Duper Death Ray auto=choice name(Damage opponent creature with thoughness 1) damage:1 target(creature[toughness=1]|opponentbattlefield) && damage:3 opponent auto=choice name(Damage opponent creature with thoughness 2) damage:2 target(creature[toughness=2]|opponentbattlefield) && damage:2 opponent auto=choice name(Damage opponent creature with thoughness 3) damage:3 target(creature[toughness=3]|opponentbattlefield) && damage:1 opponent auto=choice name(Damage opponent creature with thoughness 4 or more) damage:4 target(creature[toughness>=4]|opponentbattlefield) auto=choice name(Damage your creature with thoughness 1) damage:1 target(creature[toughness=1]|mybattlefield) && damage:3 controller auto=choice name(Damage your creature with thoughness 2) damage:2 target(creature[toughness=2]|mybattlefield) && damage:2 controller auto=choice name(Damage your creature with thoughness 3) damage:3 target(creature[toughness=3]|mybattlefield) && damage:1 controller auto=choice name(Damage your creature with thoughness 4 or more) damage:4 target(creature[toughness>=4]|mybattlefield) text=Trample (This spell can deal excess damage to its target's controller.) -- Super-Duper Death Ray deals 4 damage to target creature. mana={2}{R} type=Instant [/card] [card] name=Superior Numbers target=creature auto=damage:type:creature:mybattlefieldminustype:creature:opponentbattlefieldbattlefieldminusend text=Superior Numbers deals damage to target creature equal to the number of creatures you control in excess of the number of creatures target opponent controls. mana={G}{G} type=Sorcery [/card] [card] name=Supernatural Stamina target=creature auto=transforms((,newability[2/0],newability[inplaytapdeath])) ueot text=Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control." mana={B} type=Instant [/card] [card] name=Supply // Demand other={1}{G}{W} name(Demand) auto=if paid(alternative) then Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose multicolored card) target(<1>*[multicolor]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend auto=ifnot paid(alternative) then token(Goblin,Creature Goblin,1/1,red)*x text=Put X 1/1 green Saproling creature tokens onto the battlefield. // Search your library for a multicolored card, reveal it, and put it into your hand. Then shuffle your library. mana={X}{G}{W} type=Sorcery [/card] [card] name=Supply Caravan auto=if type(creature[tapped]|mybattlefield)~morethan~0 token(Warrior,creature Warrior,1/1,white,vigilance) text=When Supply Caravan enters the battlefield, if you control a tapped creature, create a 1/1 white Warrior creature token with vigilance. mana={4}{W} type=Creature subtype=Camel power=3 toughness=5 [/card] [card] name=Supply Runners auto=all(creature|mybattlefield) counter(1/1) text=When Supply Runners enters the battlefield, put a +1/+1 counter on each other creature you control. mana={4}{W} type=Creature subtype=Dog power=2 toughness=2 [/card] [card] name=Supreme Phantom abilities=flying auto=lord(other spirit|myBattlefield) +1/+1 text=Flying -- Other Spirits you control get +1/+1. mana={1}{U} type=Creature subtype=Spirit power=1 toughness=3 [/card] [card] name=Supreme Will auto=choice transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever target(*|stack) auto=choice reveal:4 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend text=Choose one — -- • Counter target spell unless its controller pays {3}. -- • Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. mana={2}{U} type=Instant [/card] [card] name=Sure-Footed Infiltrator auto={T(other creature[rogue]|myBattlefield)}:unblockable ueot auto=@combatdamaged(player) from(this):draw:1 controller text=Tap another untapped Rogue you control: Sure-Footed Infiltrator can't be blocked this turn. -- Whenever Sure-Footed Infiltrator deals combat damage to a player, draw a card. mana={3}{U} type=Creature subtype=Merfolk Rogue power=2 toughness=3 [/card] [card] name=Surge Mare auto=cantbeblockedby(creature[green]) auto=@damagefoeof(player) from(this):may draw:1 ability$!name(discard) reject notatarget(*|myhand)!$ auto={1}{U}:2/-2 ueot text=Surge Mare can't be blocked by green creatures. -- Whenever Surge Mare deals damage to an opponent, you may draw a card. If you do, discard a card. -- {1}{U}: Surge Mare gets +2/-2 until end of turn. mana={U}{U} type=Creature subtype=Horse Fish power=0 toughness=5 [/card] [card] name=Surgeon General Commander #The augment trigger is not supported ATM auto=@targeted(creature|myBattlefield) from(Aura|mycastingzone):draw:1 controller auto=@mutated(creature|myBattlefield):draw:1 controller auto={T}:add{W} auto={T}:add{U} auto={T}:add{B} auto={T}:add{R} auto={T}:add{G} text=Whenever you augment, enchant, or mutate a creature you control, draw a card. -- {T}: Add {W}, {U}, {B}, {R}, or {G}. mana={3}{G} type=Legendary Creature subtype=Wombat Bat Chameleon power=3 toughness=3 [/card] [card] name=Surly Badgersaur auto=@discarded(*[creature]|myHand):all(this) counter(1/1,1) auto=@discarded(*[land]|myHand):token(Treasure Sur) auto=@discarded(*[-creature,-land]|myHand):name(Fight target creature you don't control) dynamicability target(creature|opponentBattlefield) text=Whenever you discard a creature card, put a +1/+1 counter on Surly Badgersaur. -- Whenever you discard a land card, create a treasure token. (It’s an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”) -- Whenever you discard a noncreature, nonland card, Surly Badgersaur fights up to one target creature you don’t control. mana={3}{R} type=Creature subtype=Badger Dinosaur power=3 toughness=3 [/card] [card] name=Surrak Dragonclaw abilities=flash,nofizzle auto=@targeted(creature|mystack) from(instant|opponentzones):choice name(Creaure can't be countered) name(Creaure can't be countered) all(instant|opponentzones) fizzle auto=lord(other creature|mybattlefield) trample text=Flash -- Surrak Dragonclaw can't be countered. -- Creature spells you control can't be countered. -- Other creatures you control have trample. mana={2}{G}{U}{R} type=Legendary Creature subtype=Human Warrior power=6 toughness=6 [/card] [card] name=Surtland Elementalist other={7}{U}{U} name(Cast wihtout giant) otherrestriction=type(giant|myhand)~equalto~0 restriction=type(giant|myhand)~morethan~0 auto=@combat(attacking) source(this):may name(Cast instant or sorcery) target(*[instant;sorcery]|myhand) activate castcard(normal) text=As an additional cost to cast this spell, reveal a Giant card from your hand or pay {2}. -- Whenever Surtland Elementalist attacks, you may cast an instant or sorcery spell from your hand without paying its mana cost. mana={5}{U}{U} type=Creature subtype=Giant Wizard power=8 toughness=8 [/card] [card] name=Surtland Flinger auto=@combat(attacking) source(this):may name(Sacrifice creature) target(other creature|mybattlefield) sacrifice && transforms((,newability[if cantargetcard(giant|*) then damage:twicepower target(player^creature^planeswalker) else damage:power target(player^creature^planeswalker)])) oneshot text=Whenever Surtland Flinger attacks, you may sacrifice another creature. When you do, Surtland Flinger deals damage equal to the sacrificed creature's power to any target. If the sacrificed creature was a Giant, Surtland Flinger deals twice that much damage instead. mana={3}{R}{R} type=Creature subtype=Giant Berserker power=4 toughness=6 [/card] [card] name=Surtland Frostpyre auto=tap(noevent) auto={T}:add{R} aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto={2}{U}{U}{R}{T}{S}:scry:2 scrycore delayed dontshow donothing scrycoreend scryend && damage:2 all(creature|battlefield) asSorcery text=Surtland Frostpyre enters the battlefield tapped. -- {T}: Add {R}. -- {2}{U}{U}{R}, {T}, Sacrifice Surtland Frostpyre: Scry 2. Surtland Frostpyre deals 2 damage to each creature. Activate this ability only any time you could cast a sorcery. type=Land [/card] [card] name=Survivors' Bond other={1}{G} name(Both) target=creature|myGraveyard auto=if paid(alternative) then moveTo(myHand) && moveTo(myHand) target(creature[-human]|myGraveyard) auto=ifnot paid(alternative) then moveTo(myHand) text=Choose one or both — -- • Return target Human creature card from your graveyard to your hand. -- • Return target non-Human creature card from your graveyard to your hand. mana={1}{G} type=Sorcery [/card] [card] name=Survivors' Encampment auto={T}:Add{1} auto={T}{T(creature|myBattlefield)}:Add{W} auto={T}{T(creature|myBattlefield)}:Add{U} auto={T}{T(creature|myBattlefield)}:Add{B} auto={T}{T(creature|myBattlefield)}:Add{R} auto={T}{T(creature|myBattlefield)}:Add{G} text={T}: Add {1} to your mana pool. -- {T}, Tap an untapped creature you control: Add one mana of any color to your mana pool. type=Land subtype=Desert [/card] [card] name=Suspicious Bookcase abilities=defender auto={3}{T}:target(creature) unblockable text=Defender (This creature can't attack.) -- {3}, {T}: Target creature can't be blocked this turn. mana={2} type=Artifact Creature subtype=Wall power=0 toughness=4 [/card] [card] name=Svella, Ice Shaper aicode=activate castcard(normal) target(*[-land;zpos<=4]|mylibrary) auto={6}{R}{G}{T}:name(Look top 4 cards) reveal:4 optionone name(Cast Spell) target(<1>*[-land]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(bottom of library) target(<1>*|reveal) transforms((,newability[all(*|reveal) bottomoflibrary])) oneshot optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!( activate castcard(normal) )! afterrevealedend revealend auto={3}{T}:token(Icy Manalith) text={3}, {T}: Create a colorless snow artifact token named Icy Manalith with "{T}: Add one mana of any color." -- {6}{R}{G}, {T}: Look at the top four cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order. mana={1}{R}{G} type=Legendary Snow Creature subtype=Troll Warrior power=2 toughness=4 [/card] [card] name=Swab Goblin mana={1}{R} type=Creature subtype=Goblin Pirate power=2 toughness=2 [/card] [card] name=Swaggering Corsair auto=if raid then counter(1/1) text=Raid — Swaggering Corsair enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn. mana={2}{R} type=Creature subtype=Human Pirate power=2 toughness=2 [/card] [card] name=Swallow Whole target=creature[tapped] auto=moveTo(exile) && counter(1/1,1) target(creature[tapped]|myBattlefield) text=As an additional cost to cast this spell, tap an untapped creature you control. -- Exile target tapped creature. Put a +1/+1 counter on the creature tapped to pay this spell's additional cost. mana={W}{T(creature|myBattlefield} type=Sorcery [/card] [card] name=Swarm Guildmage auto={4}{B}{T}:all(creature|myBattlefield)) 1/0 && menace ueot auto={1}{G}{T}:life:2 text={4}{B}, {T}: Creatures you control get +1/+0 and gain menace until end of turn. (They can't be blocked except by two or more creatures.) -- {1}{G}, {T}: You gain 2 life. mana={B}{G} type=Creature subtype=Elf Shaman power=2 toughness=2 [/card] [card] name=Swarm Intelligence auto=@movedto(*[instant;sorcery]|mystack):all(trigger[to]<1>) transforms((,newability[may name(copy spell) activate name(copy spell) castcard(copied noevent)])) forever text=Whenever you cast an instant or sorcery spell, you may copy that spell. You may choose new targets for the copy. mana={6}{U} type=Enchantment [/card] [card] name=Swarm Shambler auto=counter(1/1,1) auto=@targeted(creature[counter{1/1}]|myBattlefield) from(*|opponentStack):token(Insect,Creature Insect,1/1,green) auto={1}{T}:counter(1/1,1) all(this) text=Swarm Shambler enters the battlefield with a +1/+1 counter on it. -- Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell an opponent controls, create a 1/1 green Insect creature token. -- {1}, {T}: Put a +1/+1 counter on Swarm Shambler. mana={G} type=Creature subtype=Fungus Beast power=0 toughness=0 [/card] [card] name=Swashbuckling target=creature auto=2/2 auto=haste text=Enchant creature -- Enchanted creature gets +2/+2 and has haste. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Swathcutter Giant abilities=vigilance auto=@combat(attacking) source(this):damage:1 all(creature|opponentBattlefield) text=Vigilance -- Whenever Swathcutter Giant attacks, it deals 1 damage to each creature defending player controls. mana={4}{R}{W} type=Creature subtype=Giant Soldier power=5 toughness=5 [/card] [card] name=Sweet Oblivion auto=deplete:4 target(player) autograveyard={3}{U}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)}:name(Escape-{3}{U},exile four) activate castcard(normal) text=Target player puts the top four cards of their library into their graveyard. -- Escape—{3}{U}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) mana={1}{U} type=Sorcery [/card] [card] name=Sweet-Gum Recluse abilities=flash,reach autostack=if casted(this) then cascade:plibrarycount auto=target(creature[fresh]|battlefield) counter(1/1,3) text=Flash -- Cascade -- Reach -- When Sweet-Gum Recluse enters the battlefield, put three +1/+1 counters on each of any number of target creatures that entered the battlefield this turn. mana={4}{G}{G} type=Creature subtype=Spider power=0 toughness=3 [/card] [card] name=Sweltering Suns abilities=cycling auto=damage:3 all(creature) autohand=__CYCLING__({3}) text=Sweltering Suns deals 3 damage to each creature. -- Cycling {3} ({3}, Discard this card: Draw a card.) mana={1}{R}{R} type=Sorcery [/card] [card] name=Swerve target=*|stack auto=fizzle auto=activate castcard(copied noevent) text=Change the target of target spell with a single target. mana={U}{R} type=Instant [/card] [card] name=Swift Response target=creature[tapped] auto=destroy text=Destroy target tapped creature. mana={1}{W} type=Instant [/card] [card] name=Swift Warden abilities=flash auto=target(merfolk|myBattlefield)) opponentshroud ueot text=Flash -- When Swift Warden enters the battlefield, target Merfolk you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) mana={1}{G}{G} type=Creature subtype=Merfolk Warrior power=3 toughness=3 [/card] [card] name=Swiftblade Vindicator abilities=double strike, vigilance, trample text=Double strike, vigilance, trample mana={R}{W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Swimmer in Nightmares auto=this(variable{*|myGraveyard}>6) 3/0 auto=aslongas(planeswalker[Ashiok]|mybattlefield) unblockable text=Swimmer in Nightmares gets +3/+0 as long as there are ten or more cards in a single graveyard. -- Swimmer in Nightmares can't be blocked as long as you control an Ashiok planeswalker. mana={2}{U} type=Creature subtype=Nightmare Merfolk power=1 toughness=4 [/card] [card] name=Swirling Torrent auto=alternative moveTo(ownerlibrary) target(creature) auto=alternative moveTo(ownerHand) target(creature) other={5}{U} name(Both) text=Choose one or both — -- • Put target creature on top of its owner's library. -- • Return target creature to its owner's hand. mana={5}{U} type=Sorcery [/card] [card] name=Switcheroo target=creature|opponentbattlefield auto=moveto(mybattlefield) auto=moveto(opponentbattlefield) target(creature|mybattlefield) text=Exchange control of two target creatures. mana={4}{U} type=Sorcery [/card] [card] name=Sword of Dungeons & Dragons auto={2}:equip auto=teach(creature) protection from(cleric) auto=teach(creature) protection from(rogue) auto=teach(creature) 2/2 auto=@combatdamaged(player) from(mytgt):token(Dragon,Creature Dragon,4/4,white,black,red,blue,green,flying) && transform(newability((flipacoin winability token(Dragon,Creature Dragon,4/4,white,black,red,blue,green,flying) && transform(newability((flipacoin winability winabilityend flipend))) winabilityend flipend))) text=Equipped creature gets +2/+2 and has protection from Rogues and from Clerics. -- Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a d20 (a twenty-sided die). If you roll a 20, repeat this process. -- Equip {2} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Sword of Sinew and Steel auto=teach(creature) 2/2 auto=teach(creature) protection from black auto=teach(creature) protection from red auto=@combatdamaged(player) from(mytgt):may destroy target(planeswalker) auto=@combatdamaged(player) from(mytgt):may destroy target(artifact) auto={2}:equip text=Equipped creature gets +2/+2 and has protection from black and from red. -- Whenever equipped creature deals combat damage to a player, destroy up to one target planeswalker and up to one target artifact. -- Equip {2} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Sword of Truth and Justice auto={2}:equip auto=teach(creature) protection from white auto=teach(creature) protection from blue auto=teach(creature) 2/2 auto=@combatdamaged(player) from(mytgt):notatarget(*[artifact;creature;enchantment;land;planeswalker;player]) proliferate auto=@combatdamaged(player) from(mytgt):target(creature|myBattlefield) counter(1/1) text=Equipped creature gets +2/+2 and has protection from white and from blue. -- Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) -- Equip {2} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Sword of the Realms auto={1}{W}:equip auto=teach(creature) 2/0 auto=teach(creature) vigilance auto=teach(creature) handdeath text=Equipped creature gets +2/+0 and has vigilance. -- Whenever equipped creature dies, return it to its owner’s hand. -- Equip {1}{W} mana={1}{W} type=Legendary Artifact subttype=Equipment [/card] [card] name=Sword-Point Diplomacy auto=ability$!name(life or draw) choice life:-3 choice ability$!draw:1!$ opponent!$ opponent auto=ability$!name(life or draw) choice life:-3 choice ability$!draw:1!$ opponent!$ opponent auto=ability$!name(life or draw) choice life:-3 choice ability$!draw:1!$ opponent!$ opponent text=Reveal the top three cards of your library. For each of those cards, put that card into your hand unless any opponent pays 3 life. Then exile the rest. mana={2}{B} type=Sorcery [/card] [card] name=Sworn Companions auto=create(Soldier:creature Soldier:1/1:white:lifelink)*2 text=Create two 1/1 white Soldier creature tokens with lifelink. mana={2}{W} type=Sorcery [/card] [card] name=Sworn Guardian mana={1}{U} type=Creature subtype=Merfolk Warrior power=1 toughness=3 [/card] [card] name=Sylvan Awakening auto=all(land|mybattlefield) becomes(Elemental Creature,2/2,reach,indestructible,haste) uynt text=Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands. mana={2}{G} type=Sorcery [/card] [card] name=Sylvan Brushstrider auto=life:2 text=When Sylvan Brushstrider enters the battlefield, you gain 2 life. mana={2}{G} type=Creature subtype=Beast power=3 toughness=2 [/card] [card] name=Sylvan Library auto=@each my draw:may thisforeach(variable{2}) name(Draw 2 cards) name(Draw 2 cards) draw:1 && ability$!name(Pay life or discard) choice name(Pay Life) life:-4 controller _ choice name(Put on top of library) target(*|myhand) moveto(mylibrary)!$ controller text=At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library. mana={1}{G} type=Enchantment [/card] [card] name=Sylvan Offering auto=token(Treefolk,Creature Treefolk,X/X,green,tnum:2) opponent auto=token(Treefolk,Creature Treefolk,X/X,green,tnum:2) controller auto=token(Elf Warrior,Creature Elf Warrior,1/1,green)*X opponent auto=token(Elf Warrior,Creature Elf Warrior,1/1,green)*X controller text=Choose an opponent. You and that player each put an X/X green Treefolk creature token onto the battlefield. -- Choose an opponent. You and that player each put X 1/1 green Elf Warrior creature tokens onto the battlefield. mana={X}{G} type=Sorcery [/card] [card] name=Sylvia Brightspear abilities=double strike,partner auto=lord(dragon|myBattlefield) haste double strike auto=may moveto(myhand) notatarget(khorvath brightflame|mylibrary) text=Partner with Khorvath Brightflame (When this creature enters the battlefield, target player may put Khorvath into their hand from their library, then shuffle.) -- Double strike -- Dragons your team controls have double strike. mana={2}{W} type=Legendary Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Sylvok Explorer auto=this(variable{olandg}>0) {t}:out{g} auto=this(variable{olandu}>0) {t}:out{u} auto=this(variable{olandr}>0) {t}:out{r} auto=this(variable{olandb}>0) {t}:out{b} auto=this(variable{olandw}>0) {t}:out{w} auto=this(variable{olandc}>0) {t}:out{1} text={T}: Add one mana of any color that a land an opponent controls could produce. mana={1}{G} type=Creature subtype=Human Druid power=1 toughness=1 [/card] [card] name=Synchronized Spellcraft target=creature auto=damage:4 auto=damage:calculateparty targetcontroller text=Synchronized Spellcraft deals 4 damage to target creature and X damage to that creature's controller, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) mana={4}{R} type=Instant [/card] [card] name=Synchronized Strike target=creature auto=untap auto=2/2 text=Untap up to two target creatures. They each get +2/+2 until end of turn. mana={2}{G} type=Instant [/card] [card] name=Syndicate Guildmage auto={1}{W}{T}:tap target(creature[power>=4]) auto={4}{B}{T}:damage:2 target(opponent) text={1}{W}, {T}: Tap target creature with power 4 or greater. -- {4}{B}, {T}: Syndicate Guildmage deals 2 damage to target opponent or planeswalker. mana={W}{B} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Syndicate Messenger abilities=flying auto=@movedTo(this|graveyard) from(battlefield):create(Spirit:creature Spirit:1/1:white,black:flying) text=Flying -- Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) mana={3}{W} type=Creature subtype=Bird power=2 toughness=3 [/card] [card] name=Synod Artificer auto={1}{T}:name(Tap 1 creature) tap(noevent) target(<1>creature[-artifact]) auto={1}{T}:name(Untap 1 artifact) untap target(<1>artifact[-creature]) auto={2}{T}:name(Tap 2 creature) tap(noevent) target(<2>creature[-artifact]) auto={2}{T}:name(Untap 2 artifact) untap target(<2>artifact[-creature]) auto={3}{T}:name(Tap 3 creature) tap(noevent) target(<3>creature[-artifact]) auto={3}{T}:name(Untap 3 artifact) untap target(<3>artifact[-creature]) auto={4}{T}:name(Tap 4 creature) tap(noevent) target(<4>creature[-artifact]) auto={4}{T}:name(Untap 4 artifact) untap target(<4>artifact[-creature]) auto={5}{T}:name(Tap 5 creature) tap(noevent) target(<5>creature[-artifact]) auto={5}{T}:name(Untap 5 artifact) untap target(<5>artifact[-creature]) auto={6}{T}:name(Tap 6 creature) tap(noevent) target(<6>creature[-artifact]) auto={6}{T}:name(Untap 6 artifact) untap target(<6>artifact[-creature]) auto={7}{T}:name(Tap 7 creature) tap(noevent) target(<7>creature[-artifact]) auto={7}{T}:name(Untap 7 artifact) untap target(<7>artifact[-creature]) auto={8}{T}:name(Tap 8 creature) tap(noevent) target(<8>creature[-artifact]) auto={8}{T}:name(Untap 8 artifact) untap target(<8>artifact[-creature]) auto={9}{T}:name(Tap 9 creature) tap(noevent) target(<9>creature[-artifact]) auto={9}{T}:name(Untap 9 artifact) untap target(<9>artifact[-creature]) auto={10}{T}:name(Tap 10 creature) tap(noevent) target(<10>creature[-artifact]) auto={10}{T}:name(Untap 10 artifact) untap target(<10>artifact[-creature]) auto={11}{T}:name(Tap 11 creature) tap(noevent) target(<11>creature[-artifact]) auto={11}{T}:name(Untap 11 artifact) untap target(<11>artifact[-creature]) auto={12}{T}:name(Tap 12 creature) tap(noevent) target(<12>creature[-artifact]) auto={12}{T}:name(Untap 12 artifact) untap target(<12>artifact[-creature]) auto={13}{T}:name(Tap 13 creature) tap(noevent) target(<13>creature[-artifact]) auto={13}{T}:name(Untap 13 artifact) untap target(<13>artifact[-creature]) auto={14}{T}:name(Tap 14 creature) tap(noevent) target(<14>creature[-artifact]) auto={14}{T}:name(Untap 14 artifact) untap target(<14>artifact[-creature]) auto={15}{T}:name(Tap 15 creature) tap(noevent) target(<15>creature[-artifact]) auto={15}{T}:name(Untap 15 artifact) untap target(<15>artifact[-creature]) auto={16}{T}:name(Tap 16 creature) tap(noevent) target(<16>creature[-artifact]) auto={16}{T}:name(Untap 16 artifact) untap target(<16>artifact[-creature]) auto={17}{T}:name(Tap 17 creature) tap(noevent) target(<17>creature[-artifact]) auto={17}{T}:name(Untap 17 artifact) untap target(<17>artifact[-creature]) auto={18}{T}:name(Tap 18 creature) tap(noevent) target(<18>creature[-artifact]) auto={18}{T}:name(Untap 18 artifact) untap target(<18>artifact[-creature]) auto={19}{T}:name(Tap 19 creature) tap(noevent) target(<19>creature[-artifact]) auto={19}{T}:name(Untap 19 artifact) untap target(<19>artifact[-creature]) auto={20}{T}:name(Tap 20 creature) tap(noevent) target(<20>creature[-artifact]) auto={20}{T}:name(Untap 20 artifact) untap target(<20>artifact[-creature]) text={X}, {T}: Tap X target noncreature artifacts. -- {X}, {T}: Untap X target noncreature artifacts. mana={2}{U} type=Creature subtype=Vedalken Artificer power=1 toughness=2 [/card] [card] name=Syr Alin, the Lion's Claw abilities=first strike auto=@combat(attacking) source(this):all(other creature|mybattlefield) 1/1 ueot text=First strike -- Whenever Syr Alin, the Lion's Claw attacks, other creatures you control get +1/+1 until end of turn. mana={3}{W}{W} type=Legendary Creature subtype=Human Knight power=4 toughness=4 [/card] [card] name=Syr Carah, the Bold auto={T}:damage:1 target(player,creature,planeswalker) auto=@damageof(player) from(this):moveto(exile) and!( transforms((,canplayfromexile)) ueot )! all(*[zpos=1]|mylibrary) controller auto=@damagefoeof(player) from(this):moveto(exile) and!( transforms((,canplayfromexile)) ueot )! all(*[zpos=1]|mylibrary) controller text=Whenever Syr Carah, the Bold or an instant or sorcery spell you control deals damage to a player, exile the top card of your library. You may play that card this turn. -- {T}: Syr Carah deals 1 damage to any target. mana={3}{R}{R} type=Legendary Creature subtype=Human Knight power=3 toughness=3 [/card] [card] name=Syr Elenora, the Discerning anyzone=type:*:myhand/4 cdaactive auto=draw:1 controller auto=@targeted(this) from(*[instant;sorcery]|opponentzones):choice name(This spell costs 2 more) name(This spell costs 2 more) target(*[instant;sorcery]|opponentzones) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) oneshot text=Syr Elenora, the Discerning's power is equal to the number of cards in your hand. -- When Syr Elenora enters the battlefield, draw a card. -- Spells your opponents cast that target Syr Elenora cost 2 more to cast. mana={3}{U}{U} type=Legendary Creature subtype=Human Knight power=* toughness=4 [/card] [card] name=Syr Faren, the Hengehammer auto=@combat(attacking) source(this):target(creature[attacking]) power/power ueot text=Whenever Syr Faren, the Hengehammer attacks, another target attacking creature gets +X/+X until end of turn, where X is Syr Faren's power. mana={G}{G} type=Legendary Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Syr Gwyn, Hero of Ashvale abilities=vigilance,menace auto=@combat(attacking) source(creature[geared]|mybattlefield):draw:1 && life:-1 controller auto=lord(equipment|mybattlefield) transforms((,newability[{0}:name(Equip Zero to a Knight) rehook target(creature[Knight]|mybattlefield) assorcery])) text=Vigilance, menace -- Whenever an equipped creature you control attacks, you draw a card and you lose 1 life. -- Equipment you control have equip Knight {0}. mana={3}{R}{W}{B} type=Legendary Creature subtype=Human Knight power=5 toughness=5 [/card] [card] name=Syr Konrad, the Grim auto=@movedTo(myGraveyard) from(other creature|*):damage:1 opponent auto=@movedTo(opponentGraveyard) from(other creature|*):damage:1 opponent auto=@movedTo(myHand) from(creature|myGraveyard):damage:1 opponent auto=@movedTo(myLibrary) from(creature|myGraveyard):damage:1 opponent auto=@movedTo(exile) from(creature|myGraveyard):damage:1 opponent auto={1}{B}:deplete:1 && deplete:1 opponent text=Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent. -- {1}{B}: Each player puts the top card of their library into their graveyard. mana={3}{B}{B} type=Legendary Creature subtype=Human Knight power=5 toughness=4 [/card] [card] name=Szat's Will auto=choice name(Sacrifice creature):ability$!name(Sacrifice) sacrifice notatarget(creature[power=power:highest:creature:myBattlefield]|mybattlefield)!$ opponent auto=choice name(Exile all cards):token(Thrull,Creature Thrull,0/1,black)*power:highest:creature:opponentGraveyard and!( moveTo(exile) all(*|opponentgraveyard) )! text=Choose one. If you control a commander as you cast this spell, you may choose both. -- • Each opponent sacrifices a creature they control with the greatest power. -- • Exile all cards from all opponents' graveyards, then create X 0/1 black Thrull creature tokens, where X is the greatest power among creature cards exiled this way. mana={4}{B} type=Instant [/card] [card] name=Taborax, Hope's Demise abilities=flying auto=this(counter{1/1.1}>4) lifelink auto=@movedTo(another cleric[-token]|myGraveyard) from(Battlefield):may draw:1 controller && life:-1 controller auto=@movedTo(another creature[-token]|myGraveyard) from(Battlefield):counter(1/1,1) all(this) text=Flying -- Taborax, Hope's Demise has lifelink as long as it has five or more +1/+1 counters on it. -- Whenever another nontoken creature you control dies, put a +1/+1 counter on Taborax. If that creature was a Cleric, you may draw a card. If you do, you lose 1 life. mana={2}{B} type=Legendary Creature subtype=Demon Cleric power=2 toughness=2 [/card] [card] name=Tactical Advantage target=creature[blocking,blocked]|myBattlefield auto=2/2 ueot text=Target blocking or blocked creature you control gets +2/+2 until end of turn. mana={W} type=Instant [/card] [card] name=Tah-Crop Elite abilities=flying auto=@exerted(this):all(creature|myBattlefield) 1/1 auto=@combat(attacking) source(this):may exert text=Flying -- You may exert Tah-Crop Elite as it attacks. When you do, creatures you control get +1/+1 until end of turn. (An exerted creature won't untap during your next untap step.) mana={3}{W} type=Creature subtype=Bird Warrior power=2 toughness=2 [/card] [card] name=Tah-Crop Skirmisher autograveyard={3}{U}{E}:name(Embalm) clone and!( transforms((Zombie,removemc,white)) forever )! asSorcery text=Embalm {3}{U} ({3}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Naga Warrior with no mana cost. Embalm only as a sorcery.) mana={1}{U} type=Creature subtype=Naga Warrior power=2 toughness=1 [/card] [card] name=Taigam, Ojutai Master auto=lord(instant,sorcery,dragon|mycastingzone) nofizzle auto=@movedto(*[instant;sorcery]|mystack) restriction{lastturn(this[attacking]|myBattlefield)}: rebound text=Instant, sorcery, and Dragon spells you control can’t be countered. -- Whenever you cast an instant or sorcery spell from your hand, if Taigam, Ojutai Master attacked this turn, that spell gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.) mana={2}{W}{U} type=Legendary Creature subtype=Human Monk power=3 toughness=4 [/card] [card] name=Taigam, Sidisi's Hand auto=phasealter(remove,draw,controller) aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=3]|mylibrary) moverandom(*[zpos<=3]) from(mylibrary) to(mylibrary)])) ueot auto=@each my upkeep:name(look) reveal:4 optionone name(Get a Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) all(*|reveal) moveto(mygraveyard) optiontwoend revealend auto={B}{T}{E(*|myGraveyard}:target(creature) -1/-1*thatmuch ueot text=Skip your draw step. -- At the beginning of your upkeep, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. -- {B}, {T}, Exile X cards from your graveyard: Target creature gets -X/-X until end of turn. mana={3}{U}{B} type=Legendary Creature subtype=Human Wizard power=3 toughness=4 [/card] [card] name=Taj-Nar Swordsmith aicode=activate moveTo(mybattlefield) target(equipment|mylibrary) auto=name(May pay X for equipment) may pay[[{0}]]:name(search equipment) Reveal:type:[Equipment<=0]:mylibrary revealzone(mylibrary) optionone name(choose an equipment) target(<1>[equipment<=0]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mybattlefield)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>[equipment<=0]|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend auto=name(May pay X for equipment) may pay[[{1}]]:name(search equipment) Reveal:type:[Equipment<=1]:mylibrary revealzone(mylibrary) optionone name(choose an equipment) target(<1>[equipment<=1]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mybattlefield)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>[equipment<=1]|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend auto=name(May pay X for equipment) may pay[[{2}]]:name(search equipment) Reveal:type:[Equipment<=2]:mylibrary revealzone(mylibrary) optionone name(choose an equipment) target(<1>[equipment<=2]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mybattlefield)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>[equipment<=2]|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend auto=name(May pay X for equipment) may pay[[{3}]]:name(search equipment) Reveal:type:[Equipment<=3]:mylibrary revealzone(mylibrary) optionone name(choose an equipment) target(<1>[equipment<=3]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mybattlefield)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>[equipment<=3]|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend auto=name(May pay X for equipment) may pay[[{4}]]:name(search equipment) Reveal:type:[Equipment<=4]:mylibrary revealzone(mylibrary) optionone name(choose an equipment) target(<1>[equipment<=4]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mybattlefield)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>[equipment<=4]|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend auto=name(May pay X for equipment) may pay[[{5}]]:name(search equipment) Reveal:type:[Equipment<=5]:mylibrary revealzone(mylibrary) optionone name(choose an equipment) target(<1>[equipment<=5]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mybattlefield)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>[equipment<=5]|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend auto=name(May pay X for equipment) may pay[[{6}]]:name(search equipment) Reveal:type:[Equipment<=6]:mylibrary revealzone(mylibrary) optionone name(choose an equipment) target(<1>[equipment<=6]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mybattlefield)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>[equipment<=6]|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend auto=name(May pay X for equipment) may pay[[{7}]]:name(search equipment) Reveal:type:[Equipment<=7]:mylibrary revealzone(mylibrary) optionone name(choose an equipment) target(<1>[equipment<=7]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mybattlefield)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>[equipment<=7]|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend auto=name(May pay X for equipment) may pay[[{8}]]:name(search equipment) Reveal:type:[Equipment<=8]:mylibrary revealzone(mylibrary) optionone name(choose an equipment) target(<1>[equipment<=8]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mybattlefield)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>[equipment<=8]|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend auto=name(May pay X for equipment) may pay[[{9}]]:name(search equipment) Reveal:type:[Equipment<=9]:mylibrary revealzone(mylibrary) optionone name(choose an equipment) target(<1>[equipment<=9]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mybattlefield)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>[equipment<=9]|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend auto=name(May pay X for equipment) may pay[[{10}]]:name(search equipment) Reveal:type:[Equipment<=10]:mylibrary revealzone(mylibrary) optionone name(choose an equipment) target(<1>[equipment<=10]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mybattlefield)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>[equipment<=10]|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend auto=name(May pay X for equipment) may pay[[{11}]]:name(search equipment) Reveal:type:[Equipment<=11]:mylibrary revealzone(mylibrary) optionone name(choose an equipment) target(<1>[equipment<=11]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mybattlefield)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>[equipment<=11]|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend auto=name(May pay X for equipment) may pay[[{12}]]:name(search equipment) Reveal:type:[Equipment<=12]:mylibrary revealzone(mylibrary) optionone name(choose an equipment) target(<1>[equipment<=12]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mybattlefield)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>[equipment<=12]|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend auto=name(May pay X for equipment) may pay[[{13}]]:name(search equipment) Reveal:type:[Equipment<=13]:mylibrary revealzone(mylibrary) optionone name(choose an equipment) target(<1>[equipment<=13]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mybattlefield)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>[equipment<=13]|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend auto=name(May pay X for equipment) may pay[[{14}]]:name(search equipment) Reveal:type:[Equipment<=14]:mylibrary revealzone(mylibrary) optionone name(choose an equipment) target(<1>[equipment<=14]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mybattlefield)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>[equipment<=14]|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend auto=name(May pay X for equipment) may pay[[{15}]]:name(search equipment) Reveal:type:[Equipment<=15]:mylibrary revealzone(mylibrary) optionone name(choose an equipment) target(<1>[equipment<=15]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mybattlefield)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>[equipment<=15]|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend auto=name(May pay X for equipment) may pay[[{16}]]:name(search equipment) Reveal:type:[Equipment<=16]:mylibrary revealzone(mylibrary) optionone name(choose an equipment) target(<1>[equipment<=16]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mybattlefield)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>[equipment<=16]|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend auto=name(May pay X for equipment) may pay[[{17}]]:name(search equipment) Reveal:type:[Equipment<=17]:mylibrary revealzone(mylibrary) optionone name(choose an equipment) target(<1>[equipment<=17]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mybattlefield)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>[equipment<=17]|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend auto=name(May pay X for equipment) may pay[[{18}]]:name(search equipment) Reveal:type:[Equipment<=18]:mylibrary revealzone(mylibrary) optionone name(choose an equipment) target(<1>[equipment<=18]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mybattlefield)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>[equipment<=18]|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend auto=name(May pay X for equipment) may pay[[{19}]]:name(search equipment) Reveal:type:[Equipment<=19]:mylibrary revealzone(mylibrary) optionone name(choose an equipment) target(<1>[equipment<=19]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mybattlefield)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>[equipment<=19]|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend auto=name(May pay X for equipment) may pay[[{20}]]:name(search equipment) Reveal:type:[Equipment<=20]:mylibrary revealzone(mylibrary) optionone name(choose an equipment) target(<1>[equipment<=20]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mybattlefield)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>[equipment<=20]|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=When Taj-Nar Swordsmith enters the battlefield, you may pay {X}. If you do, search your library for an Equipment card with converted mana cost X or less and put that card onto the battlefield. Then shuffle your library. mana={3}{W} type=Creature subtype=Cat Soldier power=2 toughness=3 [/card] [card] name=Tajic, Legion's Edge abilities=haste,mentor auto=@combat(attacking) source(this) restriction{compare(p)~lessthan~1}:counter(1/1,1) target(other creature[attacking;power<=-1]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~1}:counter(1/1,1) target(other creature[attacking;power<=0]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~2}:counter(1/1,1) target(other creature[attacking;power<=1]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~3}:counter(1/1,1) target(other creature[attacking;power<=2]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~4}:counter(1/1,1) target(other creature[attacking;power<=3]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~5}:counter(1/1,1) target(other creature[attacking;power<=4]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~6}:counter(1/1,1) target(other creature[attacking;power<=5]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~7}:counter(1/1,1) target(other creature[attacking;power<=6]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~8}:counter(1/1,1) target(other creature[attacking;power<=7]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~9}:counter(1/1,1) target(other creature[attacking;power<=8]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~10}:counter(1/1,1) target(other creature[attacking;power<=9]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~11}:counter(1/1,1) target(other creature[attacking;power<=10]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~12}:counter(1/1,1) target(other creature[attacking;power<=11]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~13}:counter(1/1,1) target(other creature[attacking;power<=12]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~14}:counter(1/1,1) target(other creature[attacking;power<=13]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~15}:counter(1/1,1) target(other creature[attacking;power<=14]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~16}:counter(1/1,1) target(other creature[attacking;power<=15]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~17}:counter(1/1,1) target(other creature[attacking;power<=16]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~18}:counter(1/1,1) target(other creature[attacking;power<=17]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~19}:counter(1/1,1) target(other creature[attacking;power<=18]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~20}:counter(1/1,1) target(other creature[attacking;power<=19]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~morethan~20}:counter(1/1,1) target(other creature[attacking;power<=20]|myBattlefield) auto=lord(other creature|myBattlefield) preventAllNoncombatDamage auto={R}{W}:first strike ueot text=Haste -- Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) -- Prevent all noncombat damage that would be dealt to other creatures you control. -- {R}{W}: Tajic, Legion's Edge gains first strike until end of turn. mana={1}{R}{W} type=Legendary Creature subtype=Human Soldier power=3 toughness=2 [/card] [card] name=Tajuru Blightblade abilities=deathtouch text=Deathtouch. mana={G} type=Creature subtype=Elf Rogue power=1 toughness=1 [/card] [card] name=Tajuru Paragon aicode=activate target(creature[elf;cleric;warrior;rogue;wizard;zpos<=6]|myLibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-elf;-cleric;-warrior;-rogue;-wizard]|*) then bottomoflibrary)! auto=becomes(Cleric Rogue Warrior Wizard) kicker={3} auto=if paid(kicker) then name(Reveal six cards from top) Reveal:6 revealzone(myLibrary) optionone target(creature[elf;cleric;warrior;rogue;wizard]|reveal) moveTo(ownerHand) optiononeend optiontwo all(*|reveal) bottomoflibrary optiontwoend revealend text=Tajuru Paragon is also a Cleric, Rogue, Warrior, and Wizard. -- Kicker {3} -- When Tajuru Paragon enters the battlefield, if it was kicked, reveal the top six cards of your library. You may put a card that shares a creature type with it from among them into your hand. Put the rest on the bottom of your library in a random order. mana={1}{G} type=Creature subtype=Elf power=3 toughness=2 [/card] [card] name=Tajuru Snarecaster abilities=reach text=Reach. mana={2}{G} type=Creature subtype=Elf Rogue power=1 toughness=4 [/card] [card] name=Take Down auto=choice name(Deals 4 damage to target creature with...) damage:4 target(creature[flying]) auto=choice name(Deals 1 damage to each creature with...) damage:1 all(creature[flying]) text=Choose one — -- • Take Down deals 4 damage to target creature with flying. -- • Take Down deals 1 damage to each creature with flying. mana={G} type=Sorcery [/card] [card] name=Take Heart target=creature|myBattlefield auto=+2/+2 auto=foreach(creature[attacking]|mybattlefield) life:1 text=Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control. mana={W} type=Instant [/card] [card] name=Take Vengeance target=creature[tapped] auto=destroy text=Destroy target tapped creature. mana={1}{W} type=Sorcery [/card] [card] name=Tales of the Ancestors abilities=foretell autohand={2}:name(Pay 2 and exile face-down) name(Pay 2 and exile face-down) doforetell myturnonly autoexile={1}{U} restriction{compare(canforetellcast)~morethan~0,can play sorcery}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) auto=if compare(phandcount)~lessthan~compare(ohandcount) then draw:ohandcountminusphandcountminusend controller auto=if compare(ohandcount)~lessthan~compare(phandcount) then draw:phandcountminusohandcountminusend opponent text=Each player with fewer cards in hand than the player with the most cards in hand draws cards equal to the difference. -- Foretell {1}{U} (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) mana={3}{U} type=Sorcery [/card] [card] name=Talisman of Conviction auto={T}:add {1} auto={T}:add {R} and!( damage:1 controller )! auto={T}:add {W} and!( damage:1 controller )! text={T}: Add {1}. -- {T}: Add {R} or {W}. Talisman of Conviction deals 1 damage to you. mana={2} type=Artifact [/card] [card] name=Talisman of Creativity auto={T}:add {1} auto={T}:add {R} and!( damage:1 controller )! auto={T}:add {U} and!( damage:1 controller )! text={T}: Add {1}. -- {T}: Add {U} or {R}. Talisman of Creativity deals 1 damage to you. mana={2} type=Artifact [/card] [card] name=Talisman of Curiosity auto={T}:add {1} auto={T}:add {G} and!( damage:1 controller )! auto={T}:add {U} and!( damage:1 controller )! text={T}: Add {1}. -- {T}: Add {G} or {U}. Talisman of Curiosity deals 1 damage to you. mana={2} type=Artifact [/card] [card] name=Talisman of Hierarchy auto={T}:add {1} auto={T}:add {B} and!( damage:1 controller )! auto={T}:add {W} and!( damage:1 controller )! text={T}: Add {1}. -- {T}: Add {W} or {B}. Talisman of Hierarchy deals 1 damage to you. mana={2} type=Artifact [/card] [card] name=Talisman of Resilience auto={T}:add {1} auto={T}:add {G} and!( damage:1 controller )! auto={T}:add {B} and!( damage:1 controller )! text={T}: Add {1}. -- {T}: Add {B} or {G}. Talisman of Resilience deals 1 damage to you. mana={2} type=Artifact [/card] [card] name=Tall as a Beanstalk target=creature auto=teach(creature) +3/+3 auto=teach(creature) reach auto=transforms((Giant)) text=Enchant creature -- Enchanted creature gets +3/+3, has reach, and is a Giant in addition to its other types. mana={3}{G} type=Enchantment subtype=Aura [/card] [card] name=Talons of Wildwood target=creature auto=teach(creature) +1/+1 auto=teach(creature) trample autograveyard={2}{G}:moveto(myhand) text=Enchant creature -- Enchanted creature gets +1/+1 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) -- {2}{G}: Return Talons of Wildwood from your graveyard to your hand. mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Talruum Piper auto=@combat(attacking) source(this):all(creature[flying]|opponentBattlefield) mustblock ueot text=All creatures with flying able to block Talruum Piper do so. mana={4}{R} type=Creature subtype=Minotaur power=3 toughness=3 [/card] [card] name=Tamiyo's Epiphany aicode=activate transforms((,newability[draw:2 controller])) oneshot auto=scry:4 scrycore delayed draw:2 controller scrycoreend scryend text=Scry 4, then draw two cards. mana={3}{U} type=Sorcery [/card] [card] name=Tana, the Bloodsower abilities=trample,partner auto=@combatdamaged(player) from(mytgt):token(Saproling,Creature Saproling,1/1,green)*thatmuch text=Trample -- Whenever Tana, the Bloodsower deals combat damage to a player, create that many 1/1 green Saproling creature tokens. -- Partner (You can have two commanders if both have partner.) mana={2}{R}{G} type=Legendary Creature subtype=Elf Druid power=2 toughness=2 [/card] [card] name=Tangleclaw Werewolf auto={6}{G}:flip(Fibrous Entangler) text=Tangleclaw Werewolf can block an additional creature each combat. -- {6}{G}: Transform Tangleclaw Werewolf. mana={2}{G}{G} type=Creature subtype=Werewolf Horror power=2 toughness=4 [/card] [card] name=Tangled Florahedron autohand={0}:restriction{can play land} name(Tangled Vale) name(Tangled Vale) flip(Tangled Vale) forcetype(land) auto={T}:add{G} text={T}: Add {G}. mana={1}{G} type=Creature subtype=Elemental power=1 toughness=1 [/card] [card] name=Tangled Vale auto=tap(noevent) auto={T}:add{G} text=Tangle Vale enters the battlefield tapped. -- {T}: Add {G}. type=Land [/card] [card] name=Tar Fiend auto=choice name(Don't sacrifice any creature) donothing auto=if type(*[creature]|myBattlefield)~morethan~0 then choice name(Sacrifice 1 creature) ability$!sacrifice notatarget(creature|mybattlefield)!$ controller && counter(1/1,2) all(this) && ability$!name(Discard 1 card) reject notatarget(*|myhand)!$ opponent auto=if type(*[creature]|myBattlefield)~morethan~1 then choice name(Sacrifice 2 creature) ability$!sacrifice notatarget(<2>creature|mybattlefield)!$ controller && counter(1/1,4) all(this) && ability$!name(Discard 2 cards) reject notatarget(<2>*|myhand)!$ opponent auto=if type(*[creature]|myBattlefield)~morethan~2 then choice name(Sacrifice 3 creature) ability$!sacrifice notatarget(<3>creature|mybattlefield)!$ controller && counter(1/1,6) all(this) && ability$!name(Discard 3 cards) reject notatarget(<3>*|myhand)!$ opponent auto=if type(*[creature]|myBattlefield)~morethan~3 then choice name(Sacrifice 4 creature) ability$!sacrifice notatarget(<4>creature|mybattlefield)!$ controller && counter(1/1,8) all(this) && ability$!name(Discard 4 cards) reject notatarget(<4>*|myhand)!$ opponent auto=if type(*[creature]|myBattlefield)~morethan~4 then choice name(Sacrifice 5 creature) ability$!sacrifice notatarget(<5>creature|mybattlefield)!$ controller && counter(1/1,10) all(this) && ability$!name(Discard 5 cards) reject notatarget(<5>*|myhand)!$ opponent auto=if type(*[creature]|myBattlefield)~morethan~5 then choice name(Sacrifice 6 creature) ability$!sacrifice notatarget(<6>creature|mybattlefield)!$ controller && counter(1/1,12) all(this) && ability$!name(Discard 6 cards) reject notatarget(<6>*|myhand)!$ opponent auto=if type(*[creature]|myBattlefield)~morethan~6 then choice name(Sacrifice 7 creature) ability$!sacrifice notatarget(<7>creature|mybattlefield)!$ controller && counter(1/1,14) all(this) && ability$!name(Discard 7 cards) reject notatarget(<7>*|myhand)!$ opponent auto=if type(*[creature]|myBattlefield)~morethan~7 then choice name(Sacrifice 8 creature) ability$!sacrifice notatarget(<8>creature|mybattlefield)!$ controller && counter(1/1,16) all(this) && ability$!name(Discard 8 cards) reject notatarget(<8>*|myhand)!$ opponent auto=if type(*[creature]|myBattlefield)~morethan~8 then choice name(Sacrifice 9 creature) ability$!sacrifice notatarget(<9>creature|mybattlefield)!$ controller && counter(1/1,18) all(this) && ability$!name(Discard 9 cards) reject notatarget(<9>*|myhand)!$ opponent auto=if type(*[creature]|myBattlefield)~morethan~9 then choice name(Sacrifice 10 creature) ability$!sacrifice notatarget(<10>creature|mybattlefield)!$ controller && counter(1/1,20) all(this) && ability$!name(Discard 10 cards) reject notatarget(<10>*|myhand)!$ opponent auto=if type(*[creature]|myBattlefield)~morethan~10 then choice name(Sacrifice 11 creature) ability$!sacrifice notatarget(<11>creature|mybattlefield)!$ controller && counter(1/1,22) all(this) && ability$!name(Discard 11 cards) reject notatarget(<11>*|myhand)!$ opponent auto=if type(*[creature]|myBattlefield)~morethan~11 then choice name(Sacrifice 12 creature) ability$!sacrifice notatarget(<12>creature|mybattlefield)!$ controller && counter(1/1,24) all(this) && ability$!name(Discard 12 cards) reject notatarget(<12>*|myhand)!$ opponent auto=if type(*[creature]|myBattlefield)~morethan~12 then choice name(Sacrifice 13 creature) ability$!sacrifice notatarget(<13>creature|mybattlefield)!$ controller && counter(1/1,26) all(this) && ability$!name(Discard 13 cards) reject notatarget(<13>*|myhand)!$ opponent auto=if type(*[creature]|myBattlefield)~morethan~13 then choice name(Sacrifice 14 creature) ability$!sacrifice notatarget(<14>creature|mybattlefield)!$ controller && counter(1/1,28) all(this) && ability$!name(Discard 14 cards) reject notatarget(<14>*|myhand)!$ opponent auto=if type(*[creature]|myBattlefield)~morethan~14 then choice name(Sacrifice 15 creature) ability$!sacrifice notatarget(<15>creature|mybattlefield)!$ controller && counter(1/1,30) all(this) && ability$!name(Discard 15 cards) reject notatarget(<15>*|myhand)!$ opponent auto=if type(*[creature]|myBattlefield)~morethan~15 then choice name(Sacrifice 16 creature) ability$!sacrifice notatarget(<16>creature|mybattlefield)!$ controller && counter(1/1,32) all(this) && ability$!name(Discard 16 cards) reject notatarget(<16>*|myhand)!$ opponent auto=if type(*[creature]|myBattlefield)~morethan~16 then choice name(Sacrifice 17 creature) ability$!sacrifice notatarget(<17>creature|mybattlefield)!$ controller && counter(1/1,34) all(this) && ability$!name(Discard 17 cards) reject notatarget(<17>*|myhand)!$ opponent auto=if type(*[creature]|myBattlefield)~morethan~17 then choice name(Sacrifice 18 creature) ability$!sacrifice notatarget(<18>creature|mybattlefield)!$ controller && counter(1/1,36) all(this) && ability$!name(Discard 18 cards) reject notatarget(<18>*|myhand)!$ opponent auto=if type(*[creature]|myBattlefield)~morethan~18 then choice name(Sacrifice 19 creature) ability$!sacrifice notatarget(<19>creature|mybattlefield)!$ controller && counter(1/1,38) all(this) && ability$!name(Discard 19 cards) reject notatarget(<19>*|myhand)!$ opponent auto=if type(*[creature]|myBattlefield)~morethan~19 then choice name(Sacrifice 20 creature) ability$!sacrifice notatarget(<20>creature|mybattlefield)!$ controller && counter(1/1,40) all(this) && ability$!name(Discard 20 cards) reject notatarget(<20>*|myhand)!$ opponent text=Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) -- When Tar Fiend enters the battlefield, target player discards a card for each creature it devoured. mana={5}{B} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Taranika, Akroan Veteran abilities=vigilance auto=@combat(attacking) source(this): untap target(creature|myBattlefield) && transforms((creature,setpower=4,settoughness=4,indestructible)) ueot text=Vigilance -- Whenever Taranika, Akroan Veteran attacks, untap another target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains indestructible. mana={1}{W}{W} type=Legendary Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Target Minotaur abilities=prowess auto=@movedTo(*[-creature]|mystack):1/1 ueot text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) mana={1}{R} type=Creature subtype=Minotaur Warrior power=2 toughness=1 [/card] [card] name=Task Mage Assembly auto=aslongas(creature|battlefield) sacrifice <1 auto={2}:damage:1 target(creature) asSorcery auto=foreach(land[-tapped]|opponentBattlefield) transforms((,newability[ability$!name(Pay 2) pay[[{2}]] name(Pay 2) damage:1 notatarget(creature|opponentBattlefield)?donothing!$ opponent])) forever asSorcery text=When there are no creatures on the battlefield, sacrifice Task Mage Assembly. -- {2}: Task Mage Assembly deals 1 damage to target creature. Any player may activate this ability but only any time he or she could cast a sorcery. mana={2}{R} type=Enchantment [/card] [card] name=Taste of Death auto=sacrifice notatarget(<3>creature|mybattlefield) auto=ability$! sacrifice notatarget(<3>creature|mybattlefield) !$ opponent auto=token(-473141)*3 text=Each player sacrifices three creatures. You create three Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") mana={4}{B}{B} type=Sorcery [/card] [card] name=Tattered Mummy auto=@movedTo(this|graveyard) from(battlefield):life:-2 opponent text=When Tattered Mummy dies, each opponent loses 2 life. mana={1}{B} type=Creature subtype=Zombie Jackal power=1 toughness=2 [/card] [card] name=Tatyova, Benthic Druid auto=@movedTo(land|myBattlefield):life:1 && draw:1 text=Whenever a land enters the battlefield under your control, you gain 1 life and draw a card. mana={3}{G}{U} type=Legendary Creature subtype=Merfolk Druid power=3 toughness=3 [/card] [card] name=Taunt auto=all(creature|opponentbattlefield) transforms((,newability[phaseaction[my upkeep sourceinplay]:mustattack ueot])) oneshot text=During target player's next turn, creatures that player controls attack you if able. mana={U} type=Sorcery [/card] [card] name=Taunting Arbormage kicker={3} auto=if paid(kicker) then target(creature) lure ueot text=Kicker {3} (You may pay an additional {3} as you cast this spell.) -- When Taunting Arbormage enters the battlefield, if it was kicked, all creatures able to block target creature this turn do so. mana={2}{G} type=Creature subtype=Elf Wizard power=2 toughness=3 [/card] [card] name=Tazeem Raptor abilities=flying auto=may moveTo(ownerHand) target(land|myBattlefield) text=Flying -- When Tazeem Raptor enters the battlefield, you may return a land you control to its owner's hand. mana={2}{W} type=Creature subtype=Bird power=2 toughness=2 [/card] [card] name=Tazeem Roilmage kicker={4} auto=if paid(kicker) then moveTo(myHand) target(*[instant;sorcery]|myGraveyard) text=Kicker {4} (You may pay an additional {4} as you cast this spell.) -- When Tazeem Whirlwind Mage enters the battlefield, if this creature was kicked, return target instant or sorcery card from your graveyard to your hand. mana={1}{U} type=Creature subtype=Merfolk Wizard power=2 toughness=1 [/card] [card] name=Tazri, Beacon of Unity aicode=activate moveTo(myHand) target(creature[ally;cleric;rogue;warrior;wizard;zpos<=6]|myLibrary) autocommandzone=thisforeach(variable{calculateparty}>0) changecost(colorless:-1) forcedalive autoexile=thisforeach(variable{calculateparty}>0) changecost(colorless:-1) forcedalive autograveyard=thisforeach(variable{calculateparty}>0) changecost(colorless:-1) forcedalive autohand=thisforeach(variable{calculateparty}>0) changecost(colorless:-1) forcedalive auto={2U}{2B}{2R}{2G}:name(Reveal six cards from top) reveal:6 optionone name(Get cards) target(creature[ally;cleric;rogue;warrior;wizard]|reveal) moveTo(myHand) optiononeend optiontwo name(put on bottom) target(<6>*|reveal) bottomoflibrary optiontwoend revealend text=This spell costs {1} less to cast for each creature in your party. -- {2/U}{2/B}{2/R}{2/G}: Look at the top six cards of your library. You may reveal up to two Cleric, Rogue, Warrior, Wizard, and/or Ally cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. mana={4}{W} type=Legendary Creature subtype=Human Warrior power=4 toughness=6 [/card] [card] name=Team Spirit auto=choice name(Target opponent) all(creature|opponentbattlefield) 1/1 ueot auto=choice name(Target controller) all(creature|mybattlefield) 1/1 ueot text=All creatures controlled by target player and his or her teammates get +1/+1 until end of turn. mana={2}{G} type=Instant [/card] [card] name=Tectonic Giant auto=@targeted(this) from(*|opponentcastingzone):ability$!name(Choose one) choice name(Damage opponent) damage:3 opponent) _ choice name(Exile cards) moveto(myexile) all(*[zpos<=2]|mylibrary) && target(*[fresh]|myexile) may activate castcard(normal)!$ controller text=Whenever Tectonic Giant attacks or becomes the target of a spell an opponent controls, choose one — -- • Tectonic Giant deals 3 damage to each opponent. -- • Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card. mana={2}{R}{R} type=Creature subtype=Elemental Giant power=3 toughness=4 [/card] [card] name=Tectonic Hellion abilities=haste auto=@combat(attacking) source(this):if type(land|mybattlefield)~morethan~type(land|opponentbattlefield) then sacrifice target(<2>land|mybattlefield) else ability$!name(Sacrifice 2 lands) notatarget(<2>land|mybattlefield) sacrifice!$ opponent text=Haste -- Whenever Tectonic Hellion attacks, each player who controls the most lands sacrifices two lands. mana={5}{R}{R} type=Creature subtype=Hellion power=8 toughness=5 [/card] [card] name=Tectonic Reformation abilities=cycling auto=lord(land|myhand) transform((newability[__CYLCLING__({R})])) autohand=__CYCLING__({2}) text=Each land card in your hand has cycling {R}. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{R} type=Enchantment [/card] [card] name=Teeterpeak Ambusher auto={2}{R}:2/0 ueot text={2}{R}: Teeterpeak Ambusher gets +2/+0 until end of turn. mana={1}{R} type=Creature subtype=Goblin Warrior power=1 toughness=3 [/card] [card] name=Teferi's Ageless Insight auto=replacedraw draw:2 noreplace text=If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead. mana={2}{U}{U} type=Legendary Enchantment [/card] [card] name=Teferi's Protege auto={1}{U}{T}:draw:1 controller && transforms((,newability[target(*|myhand) reject])) oneshot text={1}{U}, {T}: Draw a card, then discard a card. mana={2}{U} type=Creature subtype=Human Wizard power=2 toughness=3 [/card] [card] name=Teferi's Sentinel auto=aslongas(planeswalker[Teferi]|myBattlefield) +4/+0 text=As long as you control a Teferi planeswalker, Teferi's Sentinel gets +4/+0. mana={5} type=Artifact Creature subtype=Golem power=2 toughness=6 [/card] [card] name=Teferi's Time Twist target=*|mybattlefield auto=(blink)ueot text=Exile target permanent you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. If it enters the battlefield as a creature, it enters with an additional +1/+1 counter on it. mana={1}{U} type=Instant [/card] [card] name=Teferi's Tutelage auto=draw:1 controller && transforms((,newability[target(*|myhand) reject])) oneshot auto=@drawof(player):deplete:2 opponent text=When Teferi's Tutelage enters the battlefield, draw a card, then discard a card. -- Whenever you draw a card, target opponent mills two cards. (They put the top two cards of their library into their graveyard.) mana={2}{U} type=Enchantment [/card] [card] name=Teferi's Wavecaster abilities=flash auto=choice name(Search Library) may moveto(myHand) target(Teferi^ Timeless Voyager|myLibrary) && shuffle auto=choice name(Search Graveyard) may moveto(myHand) target(Teferi^ Timeless Voyager|myGraveyard) text=Flash -- When Teferi's Wavecaster enters the battlefield, you may search your library and/or graveyard for a card named Teferi, Timeless Voyager, reveal it, and put it into your hand. If you search your library this way, shuffle it. mana={3}{U}{U} type=Creature subtype=Merfolk Wizard power=3 toughness=3 [/card] [card] name=Teferi, Mage of Zhalfir abilities=flash auto=lord(creature|mycastingzone) flash auto=this(variable{controllerturn}>0) maxCast(*)0 opponent text=Flash (You may cast this spell any time you could cast an instant.) -- Creature cards you own that aren't on the battlefield have flash. -- Each opponent can cast spells only any time he or she could cast a sorcery. mana={2}{U}{U}{U} type=Legendary Creature subtype=Human Wizard power=3 toughness=4 [/card] [card] name=Temmet, Vizier of Naktamun auto=@each my combatbegins:target(creature[token]|mybattlefield) transforms((,newability[1/1],newability[unblockable])) ueot autograveyard={3}{W}{U}{E}:name(Embalm) clone and!( transforms((Zombie,removemc,white)) forever )! asSorcery text=At the beginning of combat on your turn, target creature token you control gets +1/+1 until end of turn and can't be blocked this turn. -- Embalm {3}{W}{U} ({3}{W}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.) mana={W}{U} type=Legendary Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Tempered Sliver auto=all(creature[sliver]|mybattlefield) transforms((,newability[@combatdamaged(player) from(this):counter(1/1)])) text=Sliver creatures you control have "Whenever this creature deals combat damage to a player, put a +1/+1 counter on it." mana={2}{G} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Tempered Veteran auto={W}{T}:counter(1/1,1) target(creature[counter{1/1.1}]) auto={4}{W}{W}{T}: counter(1/1,1) target(creature) text={W}, {T}: Put a +1/+1 counter on target creature with a +1/+1 counter on it. -- {4}{W}{W}, {T}: Put a +1/+1 counter on target creature. mana={1}{W} type=Creature subtype=Human Knight power=1 toughness=2 [/card] [card] name=Tempest Caller auto=tap all(creature|opponentbattlefield) text=When Tempest Caller enters the battlefield, tap all creatures target opponent controls. mana={2}{U}{U} type=Creature subtype=Merfolk Wizard power=2 toughness=3 [/card] [card] name=Tempest Djinn abilities=flying auto=foreach(island[basic]|myBattlefield) 1/0 text=Flying -- Tempest Djinn gets +1/+0 for each basic Island you control. mana={U}{U}{U} type=Creature subtype=Djinn power=0 toughness=4 [/card] [card] name=Temple Thief auto=cantbeblockedby(creature[auras>=1]) auto=cantbeblockedby(enchantment creature) text=Temple Thief can’t be blocked by enchanted creatures or enchantment creatures. mana={1}{B} type=Creature subtype=Human Rogue power=2 toughness=2 [/card] [card] name=Temple of Aclazotz auto={T}:Add{B} auto={T}{S(creature|mybattlefield)}:life:storedtoughness text=(Transforms from Arguel's Blood Fast.) -- {T}: Add {B} to your mana pool. -- {T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. type=Legendary Land [/card] [card] name=Temporal Extortion auto=ability$!name(Choose one) choice name(Pay half life and counter) life:-halfdownlifetotal controller _ choice name(Extra turn) turns:+1 opponent!$ opponent text=When you cast Temporal Extortion, any player may pay half his or her life, rounded up. If a player does, counter Temporal Extortion. -- Take an extra turn after this one. mana={B}{B}{B}{B} type=Sorcery [/card] [card] name=Temporal Machinations target=creature auto=moveTo(ownerHand) auto=aslongas(artifact|myBattlefield) draw:1 text=Return target creature to its owner's hand. If you control an artifact, draw a card. mana={2}{U} type=Sorcery [/card] [card] name=Tempting Witch auto=token(-473141) auto={2}{T}{S(food|myBattlefield)}:life:-3 target(player) text=When Tempting Witch enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -- {2}, {T}, Sacrifice a Food: Target player loses 3 life. mana={2}{B} type=Creature subtype=Human Warlock power=1 toughness=3 [/card] [card] name=Tenacious Hunter auto=aslongas(creature[counter(-1/-1)]|battlefield) vigilance auto=aslongas(creature[counter(-1/-1)]|battlefield) deathtouch text=As long as a creature has a -1/-1 counter on it, Tenacious Hunter has vigilance and deathtouch. mana={2}{G}{G} type=Creature subtype=Crocodile power=4 toughness=4 [/card] [card] name=Tendershoot Dryad auto=_ASCEND_ auto=@movedTo(*|myBattlefield):_ASCEND_ auto=_CITY'S_BLESSING_ lord(Saproling|myBattlefield) 2/2 auto=@each upkeep:create(saproling:creature saproling:1/1:green) text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- At the beginning of each upkeep, create a 1/1 green Saproling creature token. -- Saprolings you control get +2/+2 as long as you have the city's blessing. mana={4}{G} type=Creature subtype=Dryad power=2 toughness=2 [/card] [card] name=Tentacle,Nad type=Creature subtype=Tentacle power=1 toughness=1 color=blue [/card] [card] name=Tentative Connection anyzone=if type(creature[menace]|myBattlefield)~morethan~0 then changecost(colorless:-3) forcedalive target=creature auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! text=This spell costs {3} less to cast if you control a creature with menace. -- Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. mana={3}{R} type=Sorcery [/card] [card] name=Tenth District Guard auto=target(creature) 0/1 ueot text=When Tenth District Guard enters the battlefield, target creature gets +0/+1 until end of turn. mana={1}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Tenth District Legionnaire abilities=haste aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=@targeted(this):counter(1/1) && _SCRY_(1) text=Haste -- Whenever you cast a spell that targets Tenth District Legionnaire, put a +1/+1 counter on Tenth District Legionnaire, then scry 1. mana={R}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Tenth District Veteran abilities=vigilance auto=@combat(attacking) source(this):untap target(other creature|mybattlefield) text=Vigilance -- Whenever Tenth District Veteran attacks, untap another target creature you control. mana={2}{W} type=Creature subtype=Human Soldier power=2 toughness=3 [/card] [card] name=Tergrid's Lantern auto={T}:target(player) ability$!name(Choose one) choice name(Loose 3 life) life:-3 controller _ choice name(Discard a card) reject notatarget(*|myhand) _ choice name(Sacrifice non-land permanent) sacrifice notatarget(*[-land]|mybattlefield)!$ targetedplayer auto={3}{B}:untap all(this) text={T}: Target player loses 3 life unless they sacrifice a nonland permanent or discard a card. -- {3}{B}: Untap Tergrid’s Lantern. mana={3}{B} type=Legendary Artifact [/card] [card] name=Tergrid's Shadow abilities=foretell autohand={2}:name(Pay 2 and exile face-down) name(Pay 2 and exile face-down) doforetell myturnonly autoexile={2}{B}{B} restriction{compare(canforetellcast)~morethan~0}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) auto=ability$!name(Sacrifice 2 creatures) name(Sacrifice 2 creatures) sacrifice notatarget(<2>creature|mybattlefield)!$ opponent auto=ability$!name(Sacrifice 2 creatures) name(Sacrifice 2 creatures) sacrifice notatarget(<2>creature|mybattlefield)!$ controller text=Each player sacrifices two creatures. -- Foretell {2}{B}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) mana={3}{B}{B} type=Instant [/card] [card] name=Tergrid, God of Fright abilities=menace other={3}{B} name(Tergrid's Lantern) otherrestriction=can play artifact autostack=if paid(alternative) then flip(Tergrid's Lantern) forcetype(Legendary Artifact) auto={0}:sacrifice target(*|opponentbattlefield) auto={0}:reject target(*|opponenthand) auto=@sacrificed(*[-instant;-sorcery;-token]|opponentbattlefield) restriction{compare(isflipped)~equalto~0}:may name(Put on battlefield) transforms((,newability[all(*[zpos=type:*:opponentgraveyard]|opponentgraveyard) moveto(mybattlefield)])) forever auto=@discarded(*[-instant;-sorcery]|opponenthand) restriction{compare(isflipped)~equalto~0}:may name(Put on battlefield) transforms((,newability[all(*[zpos=type:*:opponentgraveyard]|opponentgraveyard) moveto(mybattlefield)])) forever text=Menace -- Whenever an opponent sacrifices a nontoken permanent or discards a permanent card, you may put that card onto the battlefield under your control from their graveyard. mana={3}{B}{B} type=Legendary Creature subtype=God power=4 toughness=5 [/card] [card] name=Territorial Allosaurus kicker={2}{G} auto=if paid(kicker) then transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot text=Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) -- When Territorial Allosaurus enters the battlefield, if it was kicked, it fights another target creature. mana={2}{G}{G} type=Creature subtype=Dinosaur power=5 toughness=5 [/card] [card] name=Territorial Boar auto=@movedTo(creature[power>=4|myBattlefield):+1/+1 ueot auto=@movedTo(creature[power>=4|myBattlefield):vigilance ueot text=Whenever a creature with power 4 or greater enters the battlefield under your control, Territorial Boar gets +1/+1 and gains vigilance until end of turn. mana={1}{G} type=Creature subtype=Boar power=2 toughness=2 [/card] [card] name=Territorial Hammerskull auto=@combat(attacking) source(this):tap target(creature|opponentbattlefield) text=Whenever Territorial Hammerskull attacks, tap target creature an opponent controls. mana={2}{W} type=Creature subtype=Dinosaur power=2 toughness=3 [/card] [card] name=Territorial Hellkite abilities=flying,haste auto=@combat(attacking) source(this):frozen text=Flying, haste -- At the beginning of combat on your turn, choose an opponent at random that Territorial Hellkite didn't attack during your last combat. Territorial Hellkite attacks that player this combat if able. If you can't choose an opponent this way, tap Territorial Hellkite. mana={2}{R}{R} type=Creature subtype=Dragon power=6 toughness=5 [/card] [card] name=Territorial Scythecat abilities=trample auto=@movedTo(land|myBattlefield):counter(1/1,1) text=Trample -- Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Territorial Scythecat. mana={2}{G} type=Creature subtype=Cat power=2 toughness=1 [/card] [card] name=Terror of Mount Velus abilities=flying,double strike auto=lord(creatures|myBattlefield) double strike ueot oneshot text=Flying, double strike -- When Terror of Mount Velus enters the battlefield, creatures you control gain double strike until end of turn. mana={5}{R}{R} type=Creature subtype=Dragon power=5 toughness=5 [/card] [card] name=Terror of the Peaks abilities=flying auto=@targeted(this) from(*|opponentzones):life:-3 opponent auto=@movedTo(creature|mybattlefield):all(trigger[to]) transforms((,newability[name(Deals damages to any target) name(Deals damages to any target) target(player^creature^planeswalker) dynamicability])) oneshot text=Flying -- Spells your opponents cast that target Terror of the Peaks cost an additional 3 life to cast. -- Whenever another creature enters the battlefield under your control, Terror of the Peaks deals damage equal to that creature's power to any target. mana={3}{R}{R} type=Creature subtype=Dragon power=5 toughness=4 [/card] [card] name=Teshar, Ancestor's Apostle abilities=flying auto=@movedTo(*[artifact;legendary;saga]|mystack):target(creature[manacost<=3]|myGraveyard) moveTo(mybattlefield) text=Flying -- Whenever you cast a historic spell, return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.) mana={3}{W} type=Legendary Creature subtype=Bird Cleric power=2 toughness=2 [/card] [card] name=Test of Faith target=creature auto=prevent:3 ueot auto=counter(1/1,3) text=Prevent the next 3 damage that would be dealt to target creature this turn, and put a +1/+1 counter on that creature for each 1 damage prevented this way. mana={1}{W} type=Instant [/card] [card] name=Tetsuko Umezawa, Fugitive auto=lord(creature[power<=1]|myBattlefield) unblockable auto=lord(creature[toughness<=1]|myBattlefield) unblockable text=Creatures you control with power or toughness 1 or less can't be blocked. mana={1}{U} type=Legendary Creature subtype=Human Rogue power=1 toughness=3 [/card] [card] name=Tetzimoc, Primal Death abilities=deathtouch autohand={B} restriction{myturnonly}:name(Put a prey counter on target creature) name(Put a prey counter on target creature) target(creature) counter(0/0,1,Prey) auto=all(creature[counter{0/0.1.Prey}]|battlefield) destroy text=Deathtouch -- {B}, Reveal Tetzimoc, Primal Death from your hand: Put a prey counter on target creature. Activate this ability only during your turn. -- When Tetzimoc enters the battlefield, destroy each creature your opponents control with a prey counter on it. mana={4}{B}{B} type=Legendary Creature subtype=Elder Dinosaur power=6 toughness=6 [/card] [card] name=Teyo's Lightshield auto=counter(1/1) target(creature|myBattlefield) text=When Teyo's Lightshield enters the battlefield, put a +1/+1 counter on target creature you control. mana={2}{W} type=Creature subtype=Illusion power=0 toughness=3 [/card] [card] name=Teysa Karlov auto=lord(creature[token]|mybattlefield) vigilance auto=lord(creature[token]|mybattlefield) lifelink text=If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. -- Creature tokens you control have vigilance and lifelink. mana={2}{W}{B} type=Legendary Creature subtype=Human Advisor power=2 toughness=4 [/card] [card] name=Tezzeret's Betrayal target=creature auto=destroy auto=choice name(Search Library) may moveto(myhand) target(Tezzeret^ Master of Metal|myLibrary) && shuffle auto=choice name(Search Graveyard) may moveto(myhand) target(Tezzeret^ Master of Metal|myGraveyard) text=Destroy target creature. You may search your library and/or graveyard for a card named Tezzeret, Master of Metal, reveal it, and put it into your hand. If you search your library this way, shuffle it. mana={3}{U}{B} type=Sorcery [/card] [card] name=Tezzeret's Gatebreaker aicode=activate target(*[blue;artifact;zpos<=5]|mylibrary) moveto(myhand) auto=name(look) reveal:5 optionone name(Get blue or artifact card) target(*[blue;artifact]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<5>*|reveal) bottomoflibrary optiontwoend revealend auto={5}{U}{T}{S}:all(creature|mybattlefield) transforms((,newability[unblockable])) ueot text=When Tezzeret's Gatebreaker enters the battlefield, look at the top five cards of your library. You may reveal a blue or artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. -- {5}{U}, {T}, Sacrifice Tezzeret's Gatebreaker: Creatures you control can't be blocked this turn. mana={4} type=Artifact [/card] [card] name=Tezzeret's Strider auto=aslongas(planeswalker[tezzeret]|myBattlefield) menace text=As long as you control a Tezzeret planeswalker, Tezzeret's Strider has menace. (It can't be blocked except by two or more creatures.) mana={3} type=Artifact Creature subtype=Golem power=3 toughness=1 [/card] [card] name=Thalia's Geistcaller abilities=lifelink auto=@movedTo(*|stack) from(mygraveyard):token(Spirit,Creature Spirit,1/1,white,flying) auto={S(creature[spirit]|myBattlefield)}:indestructible ueot text=Lifelink -- Whenever you cast a spell from your graveyard, create a 1/1 white Spirit creature token with flying. -- Sacrifice a Spirit: Thalia's Geistcaller gains indestructible until end of turn. mana={2}{W} type=Creature subtype=Human Cleric power=3 toughness=1 [/card] [card] name=Thalisse, Reverent Medium auto=@each endofturn:token(Spirit,Creature Spirit,1/1,flying)*type:*[token;fresh]:mybattlefield text=At the beginning of each end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of tokens you created this turn. mana={3}{W}{B} type=Legendary Creature subtype=Human Cleric power=3 toughness=4 [/card] [card] name=Thallid Omnivore auto={1}{S(other creature|mybattlefield)}:+2/+2 ueot auto={1}{S(other creature[saproling]|mybattlefield)}:+2/+2 && life:2 text={1}, Sacrifice another creature: Thallid Omnivore gets +2/+2 until end of turn. If a Saproling was sacrificed this way, you gain 2 life. mana={3}{B} type=Creature subtype=Fungus power=3 toughness=3 [/card] [card] name=Thallid Soothsayer auto={2}{S(creature|myBattlefield)}:draw:1 text={2}, Sacrifice a creature: Draw a card. mana={3}{B} type=Creature subtype=Fungus power=2 toughness=3 [/card] [card] name=Thantis, the Warweaver abilities=vigilance, reach auto=lord(creature) mustattack auto=@combat(attacking) source(creature|opponentBattlefield):counter(1/1) text=Vigilance, reach -- All creatures attack each combat if able. -- Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Thantis, the Warweaver. mana={3}{B}{R}{G} type=Legendary Creature subtype=Spider power=5 toughness=5 [/card] [card] name=Thassa's Intervention target=*|stack aicode=activate target(*[zpos<=X]|mylibrary) moveto(myhand) auto=choice name(Look X cards) reveal:X optionone name(Get a Card) target(<2>*|reveal) moveto(myhand) optiononeend optiontwo target(*|reveal) bottomoflibrary optiontwoend revealend auto=choice name(Counter target spell) transforms((,newability[pay[[{value:storedxx}]] name(pay {X}{X} mana) donothing?fizzle])) oneshot text=Choose one- • Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order. • Counter target spell unless its controller pays twice {X}. mana={X}{U}{U} type=Instant [/card] [card] name=Thassa's Oracle aicode=activate target(*[zpos<=manaU]|mylibrary) moveto(mylibrary) auto=name(Look X cards) reveal:manaU optionone name(Get a Card) target(<1>*|reveal) moveto(mylibrary) optiononeend optiontwo target(*|reveal) bottomoflibrary optiontwoend revealend auto=if compare(restriction[*|zpos>=manaU]) then wingame text=When Thassa’s Oracle enters the battlefield, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.) mana={1}{U} type=Creature subtype=Merfolk Wizard power=1 toughness=3 [/card] [card] name=Thassa, Deep-Dwelling abilities=Indestructible auto=this(variable{type:manau}<5) transforms((removetypes,newability[becomes(Legendary Enchantment God)])) auto=this(variable{type:manau}>4) transforms((Legendary Enchantment Creature)) auto=@each my upkeep:target(creature|mybattlefield) moveto(exile) and!(moveto(mybattlefield))! auto={3}{U}:tap target(creature) text=Indestructible -- As long as your devotion to blue is less than five, Thassa isn’t a creature. -- At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control. -- {3}{U}: Tap another target creature. mana={3}{U} type=Legendary Enchantment Creature subtype=God power=6 toughness=5 [/card] [card] name=Thaumatic Compass auto={3}{T}:moveto(myhand) target(basic|mylibrary) auto=@each my endofturn:if type(land|mybattlefield)~morethan~6 then flip(Spires of Orazca) text={3}, {T}: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. -- At the beginning of your end step, if you control seven or more lands, transform Thaumatic Compass. mana={2} type=Artifact [/card] [card] name=Thaumaturge's Familiar abilities=flying aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend text=Flying -- When Thaumaturge's Familiar enters the battlefield, scry 1. mana={3} type=Artifact Creature subtype=Bird power=1 toughness=3 [/card] [card] name=The Akroan War auto=aslongas(The Akroan War|mybattlefield) shackle target(creature) auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}) all(creature|opponentbattlefield) mustattack uynt auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) all(creature[tapped]) dynamicability && sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I — Gain control of target creature for as long as The Akroan War remains on the battlefield. -- II — Until your next turn, creatures your opponents control attack each combat if able. -- III — Each tapped creature deals damage to itself equal to its power. mana={3}{R} type=Enchantment subtype=Saga [/card] [card] name=The Antiquities War auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=reveal:5 optionone name(Get artifact) target(artifact|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) reveal:5 optionone name(Get artifact) target(artifact|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) all(artifact|mybattlefield) becomes(Artifact Creature,5/5) ueot auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I, II — Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. -- III — Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn. mana={3}{U} type=Enchantment subtype=Saga [/card] [card] name=The Bears of Littjara auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=token(Shapeshifter,Creature Shapeshifter,2/2,blue,changeling) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) may name(Transform shapeshifters) target(shapeshifter|mybattlefield) transforms((,setpower=4,settoughness=4)) forever auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) may name(Choose a creature or planeswalker) target(*[creature;planeswalker]|battlefield) transforms((,newability[counter(0/0.1.BearsEffect)],newability[all(creature[power>=4]|mybattlefield) name(Deals damage) transforms((,newability[damage:power all(*[counter{0/0.1.BearsEffect}]|battlefield)])) oneshot],newability[phaseaction[endofturn once] counter(0/0.-1.BearsEffect)])) ueot auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I — Create a 2/2 blue Shapeshifter creature token with changeling. -- II — Any number of target Shapeshifter creatures you control have base power and toughness 4/4. -- III — Choose up to one target creature or planeswalker. Each creature with power 4 or greater you control deals damage equal to its power to that permanent. mana={1}{G}{U} type=Enchantment subtype=Saga [/card] [card] name=The Big Idea auto={2}{BR}{BR}{T}:all(this) rolladie 6 winability token(Brainiac,Creature Brainiac,1/1,red)*lastrollresult winabilityend loseability token(Brainiac,Creature Brainiac,1/1,red)*lastrollresult loseabilityend rollend text={2}{BR}{BR}, {T}: Roll a six-sided die. Create a number of 1/1 red Brainiac creature tokens equal to the result. -- Tap three untapped Brainiacs you control: The next time you would roll a six-sided die, instead roll two six-sided dice and use the total of those results. mana={4}{R}{R} type=Legendary Creature subtype=Brainiac Villain power=4 toughness=4 [/card] [card] name=The Binding of the Titans auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=deplete:3 opponent auto=deplete:3 controller auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) ability$!name(Choose one) choice name(Don't exile any card) donothing _ choice name(Exile 1 card) moveto(myexile) target(<1>*|graveyard) && life:1 controller _ choice name(Exile 2 cards) moveto(myexile) target(<2>*|graveyard) && life:2 controller!$ controller auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) moveto(myhand) target(*[land;creature]|mygraveyard) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I — Each player puts the top three cards of their library into their graveyard. -- II — Exile up to two target cards from graveyards. For each creature card exiled this way, you gain 1 life. -- III — Return target creature or land card from your graveyard to your hand. mana={1}{G} type=Enchantment subtype=Saga [/card] [card] name=The Birth of Meletis aicode=activate target(land[basic,Plains]|mylibrary) moveto(myhand) auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic;plains]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}) token(Wall,Bir) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) life:2 controller && sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle your library. -- II — Create a 0/4 colorless Wall artifact creature token with defender. -- III — You gain 2 life. mana={1}{W} type=Enchantment subtype=Saga [/card] [card] name=The Bloodsky Massacre auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=token(Demon,Creature Demon Berserker,2/3,red,menace) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) all(berserker|mybattlefield) transforms((,newability[@combat(attacking) source(this):draw:1 controller && life:-1 controller])) ueot auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) foreach(berserker|mybattlefield) add{R} doesntempty auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I — Create a 2/3 red Demon Berserker creature token with menace. -- II — Whenever a Berserker attacks this turn, you draw a card and you lose 1 life. -- III — Add {R} for each Berserker you control. Until end of turn, you don't lose this mana as steps and phases end. mana={1}{B}{R} type=Enchantment subtype=Saga [/card] [card] name=The Cauldron of Eternity anyzone=foreach(creature|mygraveyard) changecost(colorless:-2) forcedalive auto=@movedTo(graveyard) from(creature|myBattlefield):all(trigger[from]) bottomoflibrary auto={2}{B}{T}{L:2}:moveTo(myBattlefield) target(creature|mygraveyard) asSorcery text=This spell costs {2} less to cast for each creature card in your graveyard. -- Whenever a creature you control dies, put it on the bottom of its owner's library. -- {2}{B}, {T}, Pay 2 life: Return target creature card from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery. mana={10}{B}{B} type=Legendary Artifact [/card] [card] name=The Cheese Stands Alone auto=@each untap restriction{type(*|myBattlefield)~equalto~1,type(*|myhand)~equalto~0}:winGame controller auto=@each upkeep restriction{type(*|myBattlefield)~equalto~1,type(*|myhand)~equalto~0}:winGame controller auto=@each draw restriction{type(*|myBattlefield)~equalto~1,type(*|myhand)~equalto~0}:winGame controller auto=@each firstmain restriction{type(*|myBattlefield)~equalto~1,type(*|myhand)~equalto~0}:winGame controller auto=@each combatbegins restriction{type(*|myBattlefield)~equalto~1,type(*|myhand)~equalto~0}:winGame controller auto=@each blockers restriction{type(*|myBattlefield)~equalto~1,type(*|myhand)~equalto~0}:winGame controller auto=@each combatends restriction{type(*|myBattlefield)~equalto~1,type(*|myhand)~equalto~0}:winGame controller auto=@each secondmain restriction{type(*|myBattlefield)~equalto~1,type(*|myhand)~equalto~0}:winGame controller auto=@each endofturn restriction{type(*|myBattlefield)~equalto~1,type(*|myhand)~equalto~0}:winGame controller auto=@each end restriction{type(*|myBattlefield)~equalto~1,type(*|myhand)~equalto~0}:winGame controller text=If you control no cards in play other than The Cheese Stands Alone and have no cards in your hand, you win the game. mana={4}{W}{W} type=Enchantment [/card] [card] name=The Circle of Loyalty anyzone=foreach(creature[knight]|myBattlefield) changecost(colorless:-1) forcedalive auto=all(creature|mybattlefield) 1/1 auto=@movedto(*[legendary]|mystack):create(knight:creature knight:2/2:white:vigilance) auto={3}{W}{T}:create(knight:creature knight:2/2:white:vigilance) text=This spell costs {1} less to cast for each Knight you control. -- Creatures you control get +1/+1. -- Whenever you cast a legendary spell, create a 2/2 white Knight creature token with vigilance. -- {3}{W}, {T}: Create a 2/2 white Knight creature token with vigilance. mana={4}{W}{W} type=Legendary Artifact [/card] [card] name=The Crowd Goes Wild auto=target(creature|battlefield) counter(1/1,1) auto=all(creature[counter{1/1.1}]) trample text=Assist (Another player can pay up to {X} of this spell's cost. You choose the value of X.) -- Support X. (Put a +1/+1 counter on each of up to X target creatures.) -- Each creature with a +1/+1 counter on it gains trample until end of turn. mana={X}{G} type=Sorcery [/card] [card] name=The Elderspell target=planeswalker auto=destroy && counter(0/0,2,Loyalty) target(planeswalker|myBattlefield) text=Destroy any number of target planeswalkers. Choose a planeswalker you control. Put two loyalty counters on it for each planeswalker destroyed this way. mana={B}{B} type=Sorcery [/card] [card] name=The Eldest Reborn auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=ability$!name(sacrifice) notatarget(creature,planeswalker|myBattlefield) sacrifice!$ opponent auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) ability$!name(discard) reject notatarget(*|myhand)!$ opponent auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) moveTo(myBattlefield) target(creature,planeswalker|graveyard) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I — Each opponent sacrifices a creature or planeswalker. -- II — Each opponent discards a card. -- III — Put target creature or planeswalker card from a graveyard onto the battlefield under your control. mana={4}{B} type=Enchantment subtype=Saga [/card] [card] name=The First Eruption auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=all(creature[-flying]) damage:1 auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=2) add{r}{r} auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) bury notatarget(mountain|mybattlefield) and!(damage:3 all(creature))! auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I — The First Eruption deals 1 damage to each creature without flying. -- II — Add {R}{R}. -- III — Sacrifice a Mountain. If you do, The First Eruption deals 3 damage to each creature. mana={2}{R} type=Enchantment subtype=Saga [/card] [card] name=The First Iroan Games auto=token(Soldier,Creature Human Soldier,1/1,white) auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}) counter(1/1,3) target(creature|myBattlefield) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) if type (creature[power>=4]|myBattlefield) then drawn:2 controller auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.4.Lore}) token(Gold) && sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) -- I — Create a 1/1 white Human Soldier token. -- II — Put three +1/+1 counters on target creature you control. -- III — If you control a creature with power 4 or greater, draw two cards. -- IV — Create a Gold token. mana={2}{G} type=Enchantment subtype=Saga [/card] [card] name=The Flame of Keld auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=all(*|myhand) reject auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) draw:2 controller auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}=) moveto(myhand) target(*[land;creature]|mygraveyard) auto=@damaged(creature|opponentBattlefield) from(*[instant;sorcery;red]|mystack,myGraveyard):this(counter{0/0.3.Lore}=) all(trigger[to]) transforms((,newability[damage:2])) oneshot auto=@damaged(creature|opponentBattlefield) from(*[creature;enchantment;artifact;land;planeswalker;red]|mybattlefield,myGraveyard):this(counter{0/0.3.Lore}=) all(trigger[to]) transforms((,newability[damage:2])) oneshot auto=@damagefoeof(player) from(*[instant;sorcery;red]|mystack,myGraveyard):this(counter{0/0.3.Lore}=) ability$!name(Damage opponent) damage:2 opponent!$ controller auto=@damagefoeof(player) from(*[creature;enchantment;artifact;land;planeswalker;red]|mybattlefield,myGraveyard):this(counter{0/0.3.Lore}=) ability$!name(Damage opponent) damage:2 opponent!$ controller auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.4.Lore}) sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I — Discard your hand. -- II — Draw two cards. -- III — If a red source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 to that permanent or player instead. mana={1}{R} type=Enchantment subtype=Saga [/card] [card] name=The Great Henge autoexile=thisforeach(variable{pwr:highest:creature:mybattlefield}>0) changecost(colorless:-1) forcedalive autograveyard=thisforeach(variable{pwr:highest:creature:mybattlefield}>0) changecost(colorless:-1) forcedalive autohand=thisforeach(variable{pwr:highest:creature:mybattlefield}>0) changecost(colorless:-1) forcedalive auto={T}:add{G}{G} && life:2 controller auto=@movedto(creature[-token]|mybattlefield):all(trigger[to]) counter(1/1,1) && draw:1 controller text=This spell costs {X} less to cast, where X is the greatest power among creatures you control. -- {T}: Add {G}{G}. You gain 2 life. -- Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card. mana={7}{G}{G} type=Legendary Artifact [/card] [card] name=The Haunt of Hightower abilities=flying, lifelink auto=@combat(attacking) source(this):ability$!name(discard) target(*|myhand) reject!$ opponent auto=@movedTo(*|opponentgraveyard):counter(1/1) text=Flying, lifelink -- Whenever The Haunt of Hightower attacks, defending player discards a card. -- Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on The Haunt of Hightower. mana={4}{B}{B} type=Legendary Creature subtype=Vampire power=3 toughness=3 [/card] [card] name=The Immortal Sun auto=lord(planeswalker|myBattlefield) noactivatedability auto=lord(planeswalker|opponentBattlefield) noactivatedability auto=@each my draw:draw:1 controller auto=lord(*|mycastingzone) altercost(colorless,-1) auto=lord(creature|myBattlefield) 1/1 text=Players can't activate planeswalkers' loyalty abilities. -- At the beginning of your draw step, draw an additional card. -- Spells you cast cost {1} less to cast. -- Creatures you control get +1/+1. mana={6} type=Legendary Artifact [/card] [card] name=The Locust God abilities=flying, haste auto=@drawn(controller):token(Insect,creature Insect,1/1,red,blue,flying,haste) auto={2}{U}{R}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever auto=@movedTo(this|graveyard) from(battlefield):phaseaction[endofturn once] moveTo(ownerhand) ueot text=Flying -- Whenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste. -- {2}{U}{R}: Draw a card, then discard a card. -- When The Locust God dies, return it to its owner's hand at the beginning of the next end step. mana={4}{U}{R} type=Legendary Creature subtype=God power=4 toughness=4 [/card] [card] name=The Magic Mirror anyzone=foreach(instant,sorcery|mygraveyard) changecost(colorless:-1) forcedalive abilities=nomaxhand auto=@each my upkeep:thisforeach(counter{0/0.1.knowledge}) draw:1 controller auto=@each my upkeep:counter(0/0,1,knowledge) text=This spell costs {1} less to cast for each instant and sorcery card in your graveyard. -- You have no maximum hand size. -- At the beginning of your upkeep, put a knowledge counter on The Magic Mirror, then draw a card for each knowledge counter on The Magic Mirror. mana={6}{U}{U}{U} type=Legendary Artifact [/card] [card] name=The Mending of Dominaria auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=deplete:2 auto=target(creature|mygraveyard) moveto(ownerhand) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) target(creature|mygraveyard) moveto(ownerhand) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) deplete:2 auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) all(land|mygraveyard) moveto(battlefield) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I, II — Put the top two cards of your library into your graveyard, then you may return a creature card from your graveyard to your hand. -- III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library. mana={3}{G}{G} type=Enchantment subtype=Saga [/card] [card] name=The Mirari Conjecture auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=target(instant|mygraveyard) moveto(ownerhand) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) target(sorcery|mygraveyard) moveto(ownerhand) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) transforms((,newability[@movedto(*[instant;sorcery]|mystack):all(trigger[to]) activate castcard(copied noevent)])) ueot auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I — Return target instant card from your graveyard to your hand. -- II — Return target sorcery card from your graveyard to your hand. -- III — Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy. mana={4}{U} type=Enchantment subtype=Saga [/card] [card] name=The Omenkeel auto=@combatdamagefoeof(player) from(vehicle|mybattlefield):transforms((,newability[all(*[-land;zpos<=thatmuch]|opponentlibrary) moveto(opponentexile)],newability[all(land[zpos<=thatmuch]|opponentlibrary) moveto(opponentexile) and!( counter(0/0.1.OmenkeelExiled) )!])) oneshot auto=@combatdamageof(player) from(vehicle|mybattlefield):transforms((,newability[all(*[-land;zpos<=thatmuch]|mylibrary) moveto(myexile)],newability[all(land[zpos<=thatmuch|mylibrary) moveto(myexile) and!( counter(0/0.1.OmenkeelExiled) )!])) oneshot auto={0}:restriction{can play land} name(Play land from opponent exile) target(land[counter{0/0.1.OmenkeelExiled}]|opponentexile) moveTo(myexile) and!( transforms((,newability[counter(0/0.1.OmenkeelExiled)],newability[canplayfromexile],newability[phaseaction[endofturn once checkex] moveTo(ownerexile)],newability[phaseaction[untap once checkex] counter(0/0.1.OmenkeelExiled)])) ueot )! auto=lord(land[counter{0/0.1.OmenkeelExiled}]|myexile) canplayfromexile auto={crew(other creature[power>=1]|myBattlefield)}:name(crew 1 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~0} text=Whenever a Vehicle you control deals combat damage to a player, that player exiles that many cards from the top of their library. You may play lands from among those cards for as long as they remain exiled. -- Crew 1 mana={1}{U} type=Legendary Artifact subtype=Vehicle power=3 toughness=3 [/card] [card] name=The Prismatic Bridge auto=@each upkeep:name(Reveal cards) reveal:1 revealzone(mylibrary) revealuntil(*[creature;planeswalker]|mylibrary) optionone choice name(Put creature in play) target(*[creature;planeswalker]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo all(*|reveal) bottomoflibrary and!(shuffle)! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend text=At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. mana={W}{U}{B}{R}{G} type=Legendary Enchantment [/card] [card] name=The Prismatic Piper abilities=partner text=If The Prismatic Piper is your commander, choose a color before the game begins. The Prismatic Piper is the chosen color. -- Partner (You can have two commanders if both have partner.) mana={5} type=Legendary Creature subtype=Shapeshifter power=3 toughness=3 [/card] [card] name=The Raven's Warning auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=token(Bird,Creature Bird,1/1,white,flying) && life:2 controller auto=@combatdamageof(player) from(creature[flying]|mybattlefield) restriction{compare(hascntlore)~equalto~2}:name(Draw card) draw:1 controller auto=@combatdamageof(player) from(creature[flying]|mybattlefield) restriction{compare(hascntlore)~equalto~2}:name(Look opponent hand and draw) target(*|opponenthand) moveto(opponenthand) and!( draw:1 controller )! auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) may name(Put card on library) target(*|mysideboard) moveTo(mylibrary) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I — Create a 1/1 blue Bird creature token with flying. You gain 2 life. -- II — Whenever one or more creatures you control with flying deal combat damage to a player this turn, look at that player's hand and draw a card. -- III — You may put a card you own from outside the game on top of your library. mana={1}{W}{U} type=Enchantment subtype=Saga [/card] [card] name=The Ringhart Crest auto=chooseatype transforms((,newability[this(variable{type:creature[legendary;chosentype]:myrestrictedcastingzone}>0) {T}:add{W}],newability[this(variable{type:creature[legendary;chosentype]:myrestrictedcastingzone}>0) {T}:add{U}],newability[this(variable{type:creature[legendary;chosentype]:myrestrictedcastingzone}>0) {T}:add{R}],newability[this(variable{type:creature[legendary;chosentype]:myrestrictedcastingzone}>0) {T}:add{G}],newability[this(variable{type:creature[legendary;chosentype]:myrestrictedcastingzone}>0) {T}:add{B}])) chooseend text=As The Ringhart Crest enters the battlefield, choose a creature type. -- {T}: Add {G}. Spend this mana only to cast a creature spell of the chosen type or a legendary creature spell. mana={1}{G} type=Legendary Artifact [/card] [card] name=The Scarab God aicode=activate transforms((,newability[all(*[zpos<=type:zombie:mybattlefield]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto={2}{U}{B}:target(creature|graveyard) clone and!( transforms((Zombie,setpower=4,settoughness=4,black)) forever )! && moveTo(exile) auto=@each my upkeep:name(Opponent looses life) foreach(zombie|mybattlefield) life:-1 opponent auto=@each my upkeep:name(Scry cards) scry:type:zombie:mybattlefield scrycore delayed scrycoreend scryend auto=@movedTo(this|graveyard) from(battlefield):phaseaction[endofturn once] moveTo(ownerhand) ueot text=At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control. -- {2}{U}{B}: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie. -- When The Scarab God dies, return it to its owner's hand at the beginning of the next end step. mana={3}{U}{B} type=Legendary Creature subtype=God power=5 toughness=5 [/card] [card] name=The Scorpion God auto=@movedto(graveyard) from(creature[counter{-1/-1}]|battlefield):draw:1 auto={1}{B}{R}:counter(-1/-1,1) target(other creature) auto=@movedTo(this|graveyard) from(battlefield):phaseaction[endofturn once] moveTo(ownerhand) ueot text=Whenever a creature with a -1/-1 counter on it dies, draw a card. -- {1}{B}{R}: Put a -1/-1 counter on another target creature. -- When The Scorpion God dies, return it to its owner's hand at the beginning of the next end step. mana={3}{B}{R} type=Legendary Creature subtype=God power=6 toughness=5 [/card] [card] name=The Three Seasons auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=deplete:3 controller auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) may name(Return snow permanents) target(snow[-instant;-sorcery]|mygraveyard) moveto(myhand) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) name(Choose 3 cards in your graveyards) target(<3>*|mygraveyard) moveTo(mylibrary) and!( shuffle )! auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) ability$!name(Choose 3 cards in opponent's graveyards) name(Choose 3 cards in opponent's graveyards) target(<3>*|opponentgraveyard) moveTo(opponentlibrary) and!( shuffle opponent )! !$ controller auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I — Mill three cards. -- II — Return up to two target snow permanent cards from your graveyard to your hand. -- III — Choose three cards in each graveyard. Their owners shuffle those cards into their libraries. mana={G}{U} type=Enchantment subtype=Saga [/card] [card] name=The Trickster-God's Heist auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=may name(Exchange control of creatures) target(creature|opponentbattlefield) moveto(mybattlefield) && ability$!name(Exchange control of creatures) name(Exchange control of creatures) target(creature|mybattlefield) moveTo(opponentbattlefield)!$ controller auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) may name(Exchange control of non-creatures) target(*[-creature;-basic]|opponentbattlefield) moveto(mybattlefield) && ability$!name(Exchange control of non-creatures) name(Exchange control of non-creatures) target(*[-creature;-basic]|mybattlefield) moveTo(opponentbattlefield)!$ controller auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) life:-3 opponent && life:3 controller auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I — You may exchange control of two target creatures. -- II — You may exchange control of two target nonbasic, noncreature permanents that share a card type. -- III — Target player loses 3 life and you gain 3 life. mana={2}{U}{B} type=Enchantment subtype=Saga [/card] [card] name=The Triumph of Anax auto=counter(0/0,1,Lore) auto=foreach(counter{0/0,1,Lore}) 1/0 && trample target(creature) auto=@each my firstmain:counter(0/0,1,Lore) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}) foreach(counter{0/0,1,Lore}) 1/0 && trample target(creature) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) foreach(counter{0/0,1,Lore}) 1/0 && trample target(creature) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.4.Lore}) target(creature|mybattlefield) transforms((,newability[target(creature|opponentBattlefield) dynamicability])) && sacrifice(this) ueot text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) -- I, II, III — Until end of turn, target creature gains trample and gets +X/+0, where X is the number of lore counters on The Triumph of Anax. -- IV — Target creature you control fights up to one target creature you don’t control. (Each deals damage equal to its power to the other.) mana={2}{R} type=Enchantment subtype=Saga [/card] [card] name=The Ur-Dragon abilities=flying auto=lord(dragon|mycastingzone) altercost(colorless,-1) autocommandzone=lord(dragon|mycastingzone) altercost(colorless,-1) auto=@combat(attacking) source(dragon|myBattlefield):draw:1 && transforms((,newability[moveTo(myBattlefield) target(*[-sorcery;-instant]|myhand)])) forever text=Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost {1} less to cast. -- Flying -- Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield. mana={4}{W}{U}{B}{R}{G} type=Legendary Creature subtype=Dragon Avatar power=10 toughness=10 [/card] [card] name=The World Tree auto=tap(noevent) auto={T}:add{G} auto=lord(land|mybattlefield) transforms((,newability[this(variable{type:land:myBattlefield}>5) {T}:add{W}],newability[this(variable{type:land:myBattlefield}>5) {T}:add{G}],newability[this(variable{type:land:myBattlefield}>5) {T}:add{B}],newability[this(variable{type:land:myBattlefield}>5) {T}:add{R}],newability[this(variable{type:land:myBattlefield}>5) {T}:add{U}])) auto={W}{W}{U}{U}{B}{B}{R}{R}{G}{G}{T}{S}:target(*[god]|mylibrary) moveto(mybattlefield) and!( shuffle )! text=The World Tree enters the battlefield tapped. -- {T}: Add {G}. -- As long as you control six or more lands, lands you control have "{T}: Add one mana of any color." -- {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice The World Tree: Search your library for any number of God cards, put them onto the battlefield, then shuffle your library. type=Land [/card] [card] name=Theater of Horrors auto=@each my upkeep:moveto(exile) all(*[zpos=1]|mylibrary) auto=this(variable{oplifelost}>0) lord(*[land;instant;sorcery]|myexile) transforms((,canplayfromexile)) auto={3}{R}:name(Damage opponent) name(Damage opponent) damage:1 opponent auto={3}{R}:name(Damage planeswalker) name(Damage planeswalker) damage:1 target(planeswalker) text=At the beginning of your upkeep, exile the top card of your library. -- During your turn, if an opponent lost life this turn, you may play lands and cast spells from among cards exiled with Theater of Horrors. -- {3}{R}: Theater of Horrors deals 1 damage to target opponent or planeswalker. mana={1}{B}{R} type=Enchantment [/card] [card] name=Thicket Crasher abilities=trample auto=lord(creature[elemental]|mybattlefield) trample <1 text=Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) -- Other Elementals you control have trample. mana={3}{G} type=Creature subtype=Elemental Rhino power=4 toughness=3 [/card] [card] name=Thieves' Guild Enforcer abilities=flash auto=deplete:2 opponent auto=@movedto(creature[Rogue]|myBattlefield):deplete:2 opponent auto=aslongas(*|opponentGraveyard) 2/1 >7 auto=aslongas(*|opponentGraveyard) deathtouch >7 text=Flash -- Whenever Thieves' Guild Enforcer or another Rogue enters the battlefield under your control, each opponent mills two cards. -- As long as an opponent has eight or more cards in their graveyard, Thieves' Guild Enforcer gets +2/+1 and has deathtouch. mana={B} type=Creature subtype=Human Rogue power=1 toughness=1 [/card] [card] name=Thieving Otter auto=@combatdamaged(opponent) from(this):draw:1 controller text=Whenever Thieving Otter deals damage to an opponent, draw a card. mana={2}{U} type=Creature subtype=Otter power=2 toughness=2 [/card] [card] name=Thieving Skydiver abilities=flying,hasotherkicker other={X}{1}{U} name(Pay kicker) auto=if paid(alternative) then choice name(Choose equipment artifact) target(artifact[equipment;manacost<=X]) moveTo(myBattlefield) and!(rehook)! auto=if paid(alternative) then choice name(Choose non-equipment artifact) target(artifact[manacost<=X]) moveTo(myBattlefield) text=Kicker {X}. X can't be 0. (You may pay an additional {X} as you cast this spell.) -- Flying -- When Thieving Skydiver enters the battlefield, if it was kicked, gain control of target artifact with converted mana cost X or less. If that artifact is an Equipment, attach it to Thieving Skydiver. mana={1}{U} type=Creature subtype=Merfolk Rogue power=2 toughness=1 [/card] [card] name=Thirst for Meaning auto=ability$!draw:3 _ choice name(discard 2 cards) target(<2>*|myhand) reject _ if type(enchantment|myhand)~morethan~0 then choice name(discard an enchantment) target(enchantment|myhand) reject!$ controller text=Draw three cards. Then discard two cards unless you discard an enchantment card. mana={2}{U} type=Instant [/card] [card] name=Thirsting Bloodlord auto=lord(other vampire|myBattlefield) +1/+1 text=Other Vampires you control get +1/+1. mana={2}{B}{B} type=Creature subtype=Vampire power=3 toughness=3 [/card] [card] name=Thirsting Shade abilities=lifelink auto={2}{B}:+1/+1 text=Lifelink -- {2}{B}: Thirsting Shade gets +1/+1 until end of turn. mana={B} type=Creature subtype=Shade power=1 toughness=1 [/card] [card] name=Thopter Spy Network auto=@each my upkeep:if type(artifact|mybattlefield)~morethan~0 then token token(Thopter,Artifact Creature Thopter,1/1,flying) auto=@each combatdamage restriction{opponentdamagedbycombat}:draw:1 controller limit:1 text=At the beginning of your upkeep, if you control an artifact, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. -- Whenever one or more artifact creatures you control deal combat damage to a player, draw a card. mana={2}{U}{U} type=Enchantment [/card] [card] name=Thorn Lieutenant auto=@targeted(this) from(*|opponentbattlefield,opponenthand,opponentstack,opponentgraveyard,opponentexile,opponentlibrary):create(elf warrior:creature elf warrior:1/1:green:) auto={5}{G}:4/4 ueot text=Whenever Thorn Lieutenant becomes the target of a spell or ability an opponent controls, create a 1/1 green Elf Warrior creature token. -- {5}{G}: Thorn Lieutenant gets +4/+4 until end of turn. mana={1}{G} type=Creature subtype=Elf Warrior power=2 toughness=3 [/card] [card] name=Thorn Mammoth abilities=trample auto=@movedto(other creature|mybattlefield):transforms((,newability[target(creature|opponentbattlefield) dynamicability])) auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability])) text=Trample -- Whenever Thorn Mammoth or another creature enters the battlefield under your control, Thorn Mammoth fights up to one target creature you don't control. mana={5}{G}{G} type=Creature subtype=Elephant power=6 toughness=6 [/card] [card] name=Thorn of the Black Rose abilities=deathtouch auto=becomesmonarch controller text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- When Thorn of the Black Rose enters the battlefield, you become the monarch. mana={3}{B} type=Creature subtype=Human Assassin power=1 toughness=3 [/card] [card] name=Thornado target=creature[flying] auto=destroy autohand={1}{G}{cycle}:name(cycling) draw:1 text=Destroy target creature with flying. -- Cycling {1}{G} ({1}{G}, Discard this card: Draw a card.) mana={2}{G} type=Instant [/card] [card] name=Thorned Moloch abilities=prowess auto=@movedTo(*[-creature]|mystack):1/1 ueot auto=@combat(attacking) source(this):first strike ueot text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Thorned Moloch has first strike as long as it's attacking. mana={2}{R} type=Creature subtype=Lizard power=2 toughness=2 [/card] [card] name=Thornmantle Striker auto=if type(*[counter{any}]|battlefield)~morethan~0 then choice name(Remove counters from permanent) name(Remove counters from permanent) target(*[counter{any}]|battlefield) thisforeach(variable{type:elf:mybattlefield}>0) removesinglecountertype(1) auto=if type(creature|opponentbattlefield)~morethan~0 then choice name(Opponent's creature gets -X/-X) name(Opponent's creature gets -X/-X) target(creature|opponentbattlefield) -type:elf:mybattlefield/-type:elf:mybattlefield ueot text=When Thornmantle Striker enters the battlefield, choose one — -- • Remove X counters from target permanent, where X is the number of Elves you control. -- • Target creature an opponent controls gets -X/-X until end of turn, where X is the number of Elves you control. mana={4}{B} type=Creature subtype=Elf Rogue power=4 toughness=3 [/card] [card] name=Thornscape Battlemage other={2}{G}{W} name(Kicker white) auto=if paid(alternative) then destroy target(artifact) kicker={R} auto=kicker ifnot paid(alternative) then damage:2 target(creature,player) text=Kicker {R} and/or {W} (You may pay an additional {R} and/or {W} as you cast this spell.) -- When Thornscape Battlemage enters the battlefield, if it was kicked with its {R} kicker, it deals 2 damage to target creature or player. -- When Thornscape Battlemage enters the battlefield, if it was kicked with its {W} kicker, destroy target artifact. mana={2}{G} type=Creature subtype=Elf Wizard power=2 toughness=2 [/card] [card] name=Those Who Serve mana={2}{W} type=Creature subtype=Zombie power=2 toughness=4 [/card] [card] name=Thought Collapse target=*|stack auto=fizzle && deplete:3 targetcontroller text=Counter target spell. Its controller puts the top three cards of their library into their graveyard. mana={1}{U}{U} type=Instant [/card] [card] name=Thought Distortion abilities=nofizzle auto=target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) auto=moveto(exile) all(*[-creature;-land]|opponenthand) auto=moveto(exile) all(*[-creature;-land]|opponentgraveyard) text=This spell can't be countered. -- Target opponent reveals their hand. Exile all noncreature, nonland cards from that player's hand and graveyard. mana={4}{B}{B} type=Sorcery [/card] [card] name=Thought Erasure auto=if type(*[-land]|opponenthand)~morethan~0 then name(Discard opponent non-land card) name(Discard opponent non-land card) target(*[-land]|opponenthand) transforms((,newability[reject],newability[ability$!name(Surveil 1) name(Surveil 1) reveal:psurveiloffsetplus1plusend revealzone(mylibrary) optionone name(put in graveyard) target(*|reveal) moveto(mygraveyard) optiononeend optiontwo name(put in library) target(*|reveal) moveto(mylibrary) optiontwoend afterrevealed surveil afterrevealedend revealend!$ opponent])) oneshot auto=if type(*[-land]|opponenthand)~equalto~0 then name(Look opponent hand) name(Look opponent hand) target(*|opponenthand) transforms((,newability[ability$!name(Surveil 1) name(Surveil 1) reveal:psurveiloffsetplus1plusend revealzone(mylibrary) optionone name(put in graveyard) target(*|reveal) moveto(mygraveyard) optiononeend optiontwo name(put in library) target(*|reveal) moveto(mylibrary) optiontwoend afterrevealed surveil afterrevealedend revealend!$ opponent])) oneshot text=Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. -- Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) mana={U}{B} type=Sorcery [/card] [card] name=Thoughtbound Phantasm abilities=defender auto=this(counter{1/1}>=3) canattack auto=@surveiled(*|mybattlefield,mystack):all(this) counter(1/1) text=Defender -- Whenever you surveil, put a +1/+1 counter on Thoughtbound Phantasm. -- As long as Thoughtbound Phantasm has three or more +1/+1 counters on it, it can attack as though it didn't have defender. mana={U} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Thousand-Year Elixir auto=all(creature|mybattlefield) transforms((,newability[haste])) forever auto={1}{T}:target(creature) untap text=You may activate abilities of creatures you control as though those creatures had haste. -- {1}, {T}: Untap target creature. mana={3} type=Artifact [/card] [card] name=Thousand-Year Storm auto=@movedTo(instant,sorcery|mystack):foreach(instant[fresh]|mygraveyard) all(trigger[to]) castcard(copied noevent) auto=@movedTo(instant,sorcery|mystack):foreach(sorcery[fresh]|mygraveyard) all(trigger[to]) castcard(copied noevent) text=Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies. mana={4}{U}{R} type=Enchantment [/card] [card] name=Thran Temporal Gateway auto={4}{T}:notatarget(*[artifact;legendary;saga]|myhand) moveTo(mybattlefield) text={4}, {T}: You may put a historic permanent card from your hand onto the battlefield. (Artifacts, legendaries, and Sagas are historic.) mana={4} type=Legendary Artifact [/card] [card] name=Thran Tome auto={5}{T}:ability$!name(Put in graveyard) name(Put in graveyard) moveto(opponentgraveyard) notatarget(*[zpos<=3]|opponentlibrary) and!(draw:2 opponent)! !$ opponent text={5}, {T}: Reveal the top three cards of your library. Target opponent chooses one of those cards. Put that card into your graveyard, then draw two cards. mana={4} type=Artifact [/card] [card] name=Thrash // Threat other={2}{R}{G} name(Threat) otherrestriction=myturnonly auto=if paid(alternative) then token(Beast,Creature Beast,4/4,red,green,trample) auto=ifnot paid(alternative) then target(creature) transforms((,newability[dynamicability target(*[creature;planeswalker]|opponentbattlefield)])) ueot text=Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. -- Create a 4/4 red and green Beast creature token with trample. mana={RG}{RG} type=Instant [/card] [card] name=Thrash of Raptors auto=aslongas(other dinosaur|mybattlefield) 2/0 auto=aslongas(other dinosaur|mybattlefield) trample text=As long as you control another Dinosaur, Thrash of Raptors gets +2/+0 and has trample. mana={3}{R} type=Creature subtype=Dinosaur power=3 toughness=3 [/card] [card] name=Thrasher Brute auto=@movedTo(Warrior|mybattlefield) life:-1 opponent auto=@movedTo(Warrior|mybattlefield) life:1 text=Whenever Thrasher Brute or another Warrior enters the battlefield under your team's control, target opponent loses 1 life and you gain 1 life. mana={3}{B} type=Creature subtype=Orc Warrior power=4 toughness=3 [/card] [card] name=Thrashing Brontodon auto={1}{S}:destroy target(artifact,enchantment) text={1}, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment. mana={1}{G}{G} type=Creature subtype=Dinosaur power=3 toughness=4 [/card] [card] name=Thrasios, Triton Hero abilities=partner aicode=activate if type(land[zpos=1]|mylibrary)~equalto~0 then draw:1 controller else all(land[zpos=1]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! auto={4}:scry:1 scrycore delayed dontshow transforms((,newability[if type(land[zpos=1]|mylibrary)~equalto~0 then all(*[zpos=1]|mylibrary) moveto(myhand) else all(land[zpos=1]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )!])) oneshot scrycoreend scryend text={4}: Scry 1, then reveal the top card of your library. If it’s a land card, put it onto the battlefield tapped. Otherwise, draw a card. -- Partner (You can have two commanders if both have partner.) mana={G}{U} type=Legendary Creature subtype=Merfolk Wizard power=1 toughness=3 [/card] [card] name=Threnody Singer abilities=Flash,flying auto=-manaU:mybattlefield/-0 target(creature) ueot text=Flash -- Flying -- When Threnody Singer enters the battlefield, target creature an opponent controls gets -X/-0 until end of turn, where X is your devotion to blue. (Each {U} in the mana costs of permanents you control counts towards your devotion to blue.) mana={1}{U} type=Creature subtype=Siren power=1 toughness=3 [/card] [card] name=Thresher Lizard auto=aslongas(*|myhand) 1/2 <2 text=Thresher Lizard gets +1/+2 as long as you have one or fewer cards in hand. mana={2}{R} type=Creature subtype=Lizard power=3 toughness=2 [/card] [card] name=Thrill of Possibility auto=draw:2 text=As an additional cost to cast this spell, discard a card. -- Draw two cards. mana={1}{R}{D} type=Instant [/card] [card] name=Thrilling Encore auto=moveTo(myBattlefield) all(creature[fresh]|graveyard) text=Put onto the battlefield under your control all creature cards in all graveyards that were put there from the battlefield this turn. mana={4}{B} type=Instant [/card] [card] name=Thriving Bluff auto=tap(noevent) auto={T}:add{R} auto=choice name(Choose White) transforms((,newability[{T}:add{W}])) forever all(this) auto=choice name(Choose Black) transforms((,newability[{T}:add{B}])) forever all(this) auto=choice name(Choose Blue) transforms((,newability[{T}:add{U}])) forever all(this) auto=choice name(Choose Green) transforms((,newability[{T}:add{G}])) forever all(this) text=Thriving Bluff enters the battlefield tapped. -- As Thriving Bluff enters the battlefield, choose a color other than red. -- {T}: Add {R} or one mana of the chosen color. type=Land [/card] [card] name=Thriving Grove auto=tap(noevent) auto={T}:add{G} auto=choice name(Choose Red) transforms((,newability[{T}:add{R}])) forever all(this) auto=choice name(Choose White) transforms((,newability[{T}:add{W}])) forever all(this) auto=choice name(Choose Blue) transforms((,newability[{T}:add{U}])) forever all(this) auto=choice name(Choose Black) transforms((,newability[{T}:add{B}])) forever all(this) text=Thriving Grove enters the battlefield tapped. -- As Thriving Grove enters the battlefield, choose a color other than green. -- {T}: Add {G} or one mana of the chosen color. type=Land [/card] [card] name=Thriving Heath auto=tap(noevent) auto={T}:add{W} auto=choice name(Choose Red) transforms((,newability[{T}:add{R}])) forever all(this) auto=choice name(Choose Black) transforms((,newability[{T}:add{B}])) forever all(this) auto=choice name(Choose Blue) transforms((,newability[{T}:add{U}])) forever all(this) auto=choice name(Choose Green) transforms((,newability[{T}:add{G}])) forever all(this) text=Thriving Heath enters the battlefield tapped. -- As Thriving Heath enters the battlefield, choose a color other than white. -- {T}: Add {W} or one mana of the chosen color. type=Land [/card] [card] name=Thriving Isle auto=tap(noevent) auto={T}:add{U} auto=choice name(Choose Red) transforms((,newability[{T}:add{R}])) forever all(this) auto=choice name(Choose White) transforms((,newability[{T}:add{W}])) forever all(this) auto=choice name(Choose Black) transforms((,newability[{T}:add{B}])) forever all(this) auto=choice name(Choose Green) transforms((,newability[{T}:add{G}])) forever all(this) text=Thriving Isle enters the battlefield tapped. -- As Thriving Isle enters the battlefield, choose a color other than blue. -- {T}: Add {U} or one mana of the chosen color. type=Land [/card] [card] name=Thriving Moor auto=tap(noevent) auto={T}:add{B} auto=choice name(Choose Red) transforms((,newability[{T}:add{R}])) forever all(this) auto=choice name(Choose White) transforms((,newability[{T}:add{W}])) forever all(this) auto=choice name(Choose Blue) transforms((,newability[{T}:add{U}])) forever all(this) auto=choice name(Choose Green) transforms((,newability[{T}:add{G}])) forever all(this) text=Thriving Moor enters the battlefield tapped. -- As Thriving Moor enters the battlefield, choose a color other than black. -- {T}: Add {B} or one mana of the chosen color. type=Land [/card] [card] name=Throatseeker auto=all(creature[ninja;-blocked;attacking]|mybattlefield) lifelink ueot text=Unblocked attacking Ninjas you control have lifelink. mana={2}{B} type=Creature subtype=Vampire Ninja power=3 toughness=2 [/card] [card] name=Throes of Chaos autostack=if casted(this) then cascade:plibrarycount retrace={3}{R}{S(land|myhand)} text=Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) mana={3}{R} type=Sorcery [/card] [card] name=Throne Warden auto=@each my endofturn restriction{compare(pmonarch)~morethan~0}:counter(1/1) text=At the beginning of your end step, if you're the monarch, put a +1/+1 counter on Throne Warden. mana={1}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Throne of Death auto={2}{B}{T}{E(creature|mygraveyard)}:draw:1 controller auto=@each my upkeep:deplete:1 controller text=At the beginning of your upkeep, mill a card. -- {2}{B}, {T}, Exile a creature card from your graveyard: Draw a card. mana={B} type=Legendary Artifact [/card] [card] name=Throne of Makindi auto={T}:add{C} auto={1}{T}:counter(0/0,1,Charge) auto=this(variable{type:*[haskicker]:myrestrictedcastingzone}>0) {T}{C(0/0,-1,Charge)}:add{B}{B} auto=this(variable{type:*[haskicker]:myrestrictedcastingzone}>0) {T}{C(0/0,-1,Charge)}:add{R}{R} auto=this(variable{type:*[haskicker]:myrestrictedcastingzone}>0) {T}{C(0/0,-1,Charge)}:add{G}{G} auto=this(variable{type:*[haskicker]:myrestrictedcastingzone}>0) {T}{C(0/0,-1,Charge)}:add{W}{W} auto=this(variable{type:*[haskicker]:myrestrictedcastingzone}>0) {T}{C(0/0,-1,Charge)}:add{U}{U} text={T}: Add {C}. -- {1}, {T}: Put a charge counter on Throne of Makindi -- {T}, remove a charge counter from Throne of Makindi: Add two mana of any color. Use this mana only to cast kicker spells. type=Land [/card] [card] name=Throne of the God-Pharaoh auto=@each my endofturn:foreach(creature[tapped]|mybattlefield) life:-1 opponent text=At the beginning of your end step, each opponent loses life equal to the number of tapped creatures you control. mana={2} type=Legendary Artifact [/card] [card] name=Throne of the High City auto={T}:add{C} auto={4}{T}{S}:becomesmonarch controller text={T}: Add {C} to your mana pool. -- {4}, {T}, Sacrifice Throne of the High City: You become the monarch. type=Land [/card] [card] name=Thrull Parasite auto=@movedto(*|mystack):pay({WB}) life:-1 opponent && life:1 controller auto={T}{L:2}:name(Remove a counter) name(Remove a counter) removesinglecountertype(1) target(*[-land;counter{any}]|myBattlefield) text=Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.) -- {T}, Pay 2 life: Remove a counter from target nonland permanent. mana={B} type=Creature subtype=Thrull power=1 toughness=1 [/card] [card] name=Thryx, the Sudden Storm abilities=flying,flash auto=lord(*[manacost>=5]|mycastingzone) altercost(colorless,-1) auto=@targeted(*[manacosto>=5]|mystack) from(instant|opponentzones):choice name(Spell can't be countered) name(Spell can't be countered) all(instant|opponentzones) fizzle text=Flash -- Flying -- Spells you cast with converted mana cost 5 or greater cost {1} less to cast and can’t be countered. mana={3}{U}{U} type=Legendary Creature subtype=Elemental Giant power=4 toughness=5 [/card] [card] name=Thud target=player,creature,planeswalker auto=damage:storedpower text=As an additional cost to cast this spell, sacrifice a creature. -- Thud deals damage equal to the sacrificed creature's power to any target. mana={R}{S(creature|mybattlefield)} type=Sorcery [/card] [card] name=Thunder Drake abilities=flying auto=@movedto(*|mystack) restriction{thisturn(*|mystack)~equalto~1}:counter(1/1) text=Flying -- Whenever you cast your second spell each turn, put a +1/+1 counter on Thunder Drake. mana={3}{U} type=Creature subtype=Elemental Drake power=2 toughness=3 [/card] [card] name=Thunderfoot Baloth abilities=trample auto=aslongas(*[iscommander]|mybattlefield) 2/2 >0 auto=aslongas(*[iscommander]|mybattlefield) lord(other creature|mybattlefield) transforms((,newability[trample],newability[2/2])) >0 text=Trample -- Lieutenant — As long as you control your commander, Thunderfoot Baloth gets +2/+2 and other creatures you control get +2/+2 and have trample. mana={4}{G}{G} type=Creature subtype=Beast power=5 toughness=5 [/card] [card] name=Thunderheads auto=choice name(Don't replicate) ability$!name(Create 1 token) name(Create 1 token) token(Weird,Creature Weird,3/3,blue,defender,flying,unearth)!$ controller auto=choice name(Replicate 1 time) ability$!name(Create 2 tokens) pay[[{2}{U}]] name(Create 2 tokens) token(Weird,Creature Weird,3/3,blue,defender,flying,unearth)*2!$ controller auto=choice name(Replicate 2 times) ability$!name(Create 3 tokens) pay[[{4}{U}{U}]] name(Create 3 tokens) token(Weird,Creature Weird,3/3,blue,defender,flying,unearth)*3!$ controller auto=choice name(Replicate 3 times) ability$!name(Create 4 tokens) pay[[{6}{U}{U}{U}]] name(Create 4 tokens) token(Weird,Creature Weird,3/3,blue,defender,flying,unearth)*4!$ controller auto=choice name(Replicate 4 times) ability$!name(Create 5 tokens) pay[[{8}{U}{U}{U}{U}]] name(Create 5 tokens) token(Weird,Creature Weird,3/3,blue,defender,flying,unearth)*5!$ controller auto=choice name(Replicate 5 times) ability$!name(Create 6 tokens) pay[[{10}{U}{U}{U}{U}{U}]] name(Create 6 tokens) token(Weird,Creature Weird,3/3,blue,defender,flying,unearth)*6!$ controller auto=choice name(Replicate 6 times) ability$!name(Create 7 tokens) pay[[{12}{U}{U}{U}{U}{U}{U}]] name(Create 7 tokens) token(Weird,Creature Weird,3/3,blue,defender,flying,unearth)*7!$ controller auto=choice name(Replicate 7 times) ability$!name(Create 8 tokens) pay[[{14}{U}{U}{U}{U}{U}{U}{U}]] name(Create 8 tokens) token(Weird,Creature Weird,3/3,blue,defender,flying,unearth)*8!$ controller auto=choice name(Replicate 8 times) ability$!name(Create 9 tokens) pay[[{16}{U}{U}{U}{U}{U}{U}{U}{U}]] name(Create 9 tokens) token(Weird,Creature Weird,3/3,blue,defender,flying,unearth)*9!$ controller auto=choice name(Replicate 9 times) ability$!name(Create 10 tokens) pay[[{18}{U}{U}{U}{U}{U}{U}{U}{U}{U}]] name(Create 10 tokens) token(Weird,Creature Weird,3/3,blue,defender,flying,unearth)*10!$ controller auto=choice name(Replicate 10 times) ability$!name(Create 11 tokens) pay[[{20}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}]] name(Create 11 tokens) token(Weird,Creature Weird,3/3,blue,defender,flying,unearth)*11!$ controller auto=choice name(Replicate 11 times) ability$!name(Create 12 tokens) pay[[{22}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}]] name(Create 12 tokens) token(Weird,Creature Weird,3/3,blue,defender,flying,unearth)*12!$ controller auto=choice name(Replicate 12 times) ability$!name(Create 13 tokens) pay[[{24}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}]] name(Create 13 tokens) token(Weird,Creature Weird,3/3,blue,defender,flying,unearth)*13!$ controller auto=choice name(Replicate 13 times) ability$!name(Create 14 tokens) pay[[{26}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}]] name(Create 14 tokens) token(Weird,Creature Weird,3/3,blue,defender,flying,unearth)*14!$ controller auto=choice name(Replicate 14 times) ability$!name(Create 15 tokens) pay[[{28}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}]] name(Create 15 tokens) token(Weird,Creature Weird,3/3,blue,defender,flying,unearth)*15!$ controller auto=choice name(Replicate 15 times) ability$!name(Create 16 tokens) pay[[{30}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}]] name(Create 16 tokens) token(Weird,Creature Weird,3/3,blue,defender,flying,unearth)*16!$ controller auto=choice name(Replicate 16 times) ability$!name(Create 17 tokens) pay[[{32}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}]] name(Create 17 tokens) token(Weird,Creature Weird,3/3,blue,defender,flying,unearth)*17!$ controller auto=choice name(Replicate 17 times) ability$!name(Create 18 tokens) pay[[{34}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}]] name(Create 18 tokens) token(Weird,Creature Weird,3/3,blue,defender,flying,unearth)*18!$ controller auto=choice name(Replicate 18 times) ability$!name(Create 19 tokens) pay[[{36}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}]] name(Create 19 tokens) token(Weird,Creature Weird,3/3,blue,defender,flying,unearth)*19!$ controller auto=choice name(Replicate 19 times) ability$!name(Create 20 tokens) pay[[{38}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}]] name(Create 20 tokens) token(Weird,Creature Weird,3/3,blue,defender,flying,unearth)*20!$ controller text=Replicate {2}{U} (When you cast this spell, copy it for each time you paid its replicate cost.) -- Create a 3/3 blue Weird creature token with defender and flying. Exile it at the beginning of the next end step. mana={2}{U} type=Instant [/card] [card] name=Thunderherd Migration otherrestriction=type(*[dinosaur]|myhand)~lessthan~1 other={2}{G} name(Pay 1) restriction=type(*[dinosaur]|myhand)~morethan~0 aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) auto=name(search card) reveal:plibrarycount optionone name(choose card) target(<1>land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend text=As an additional cost to cast this spell, reveal a Dinosaur card from your hand or pay {1}. -- Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. mana={1}{G} type=Sorcery [/card] [card] name=Thundering Ceratok abilities=trample auto=all(other creature|myBattlefield)) trample ueot text=Trample -- When Thundering Ceratok enters the battlefield, other creatures you control gain trample until end of turn. mana={4}{G} type=Creature subtype=Rhino power=4 toughness=5 [/card] [card] name=Thundering Chariot abilities=first strike,vigilance,trample auto={crew(other creature[power>=1]|myBattlefield)}:name(crew 1 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~0} text=First strike, trample, haste -- Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) mana={4} type=Artifact subtype=Vehicle power=3 toughness=3 [/card] [card] name=Thundering Djinn abilities=flying auto=@combat(attacking) source(this):damage:pdrewcount target(player,creature,planeswalker) text=Flying -- Whenever Thundering Djinn attacks, it deals damage to any target equal to the number of cards you've drawn this turn. mana={3}{U}{R} type=Creature subtype=Djinn power=3 toughness=4 [/card] [card] name=Thundering Rebuke target=creature,planeswalker auto=damage:4 text=Thundering Rebuke deals 4 damage to target creature or planeswalker. mana={1}{R} type=Instant [/card] [card] name=Thundering Sparkmage auto=damage:calculateparty target(creature,planeswalker) text=When Thundering Sparkmage enters the battlefield, it deals X damage to target creature or planeswalker, where X is the number of creatures in your party. (Your party consists of up to one each of cleric, Rogue, Warrior, and Wizard.) mana={3}{R} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Thundering Spineback auto=lord(other dinosaur|mybattlefield) 1/1 auto={5}{G}:token(Dinosaur,creature Dinosaur,3/3,green,trample) text=Other Dinosaurs you control get +1/+1. -- {5}{G}: Create a 3/3 green Dinosaur creature token with trample. mana={5}{G}{G} type=Creature subtype=Dinosaur power=5 toughness=5 [/card] [card] name=Thunderous Snapper auto=@movedTo(*[manacost>=5]|mystack):draw:1 controller text=Whenever you cast a spell with converted mana cost 5 or greater, draw a card. mana={GU}{GU}{GU}{GU} type=Creature subtype=Turtle Hydra power=4 toughness=4 [/card] [card] name=Thunderscape Battlemage other={2}{R}{G} name(Kicker green) auto=if paid(alternative) then destroy target(enchantment) kicker={1}{B} auto=kicker ifnot paid(alternative) then target(player) ability$!name(Discard 2 cards) reject notatarget(<2>*|myhand)!$ targetedplayer text=Kicker {1}{B} and/or {G} (You may pay an additional {1}{B} and/or {G} as you cast this spell.) -- When Thunderscape Battlemage enters the battlefield, if it was kicked with its {1}{B} kicker, target player discards two cards. -- When Thunderscape Battlemage enters the battlefield, if it was kicked with its {G} kicker, destroy target enchantment. mana={2}{R} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Thunderstaff auto=@sourcenottap:each blockers:absorb:type:creature[attacking]:opponentbattlefield controller auto={2}{T}:lord(creature[attacking]) 1/0 text=As long as Thunderstaff is untapped, if a creature would deal combate to you, prevent 1 of that damage. -- {2},{T}: Attacking creatures get +1/+0 until end of turn. mana={3} type=Artifact [/card] [card] name=Thwart the Enemy auto=preventAllCombatDamage from(creature|opponentbattlefield) ueot text=Prevent all damage that would be dealt this turn by creatures your opponents control. mana={2}{G} type=Instant [/card] [card] name=Thwart the Grave autoexile=thisforeach(variable{calculateparty}>0) changecost(colorless:-1) forcedalive autograveyard=thisforeach(variable{calculateparty}>0) changecost(colorless:-1) forcedalive autohand=thisforeach(variable{calculateparty}>0) changecost(colorless:-1) forcedalive auto=moveto(myBattlefield) target(creature|myGraveyard) && ability$!name(Choose a Cleric,Rogue,Warrior or Wizard) moveTo(myBattlefield) name(Choose a Cleric,Rogue,Warrior or Wizard) moveTo(myBattlefield) target(creature[cleric;rogue;warrior;wizard]|myGraveyard)!$ controller text=This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) -- Return target creature card and up to one target Cleric, Rogue, Warrior, or Wizard creature card from your graveyard to the battlefield. mana={4}{B}{B} type=Sorcery [/card] [card] name=Tiana, Ship's Caretaker abilities=flying,first strike auto=@movedto(*[aura;enchantment]|myGraveyard) from(Battlefield):may phaseaction[endofturn once] name(Move to hand) moveto(ownerhand) target(*[aura;enchantment;fresh]|myGraveyard) text=Flying, first strike -- Whenever an Aura or Equipment you control is put into a graveyard from the battlefield, you may return that card to its owner's hand at the beginning of the next end step. mana={3}{R}{W} type=Legendary Creature subtype=Angel Artificer power=3 toughness=3 [/card] [card] name=Tibalt's Rager auto=_DIES_damage:1 target(player,creature,planeswalker) auto={1}{R}:2/0 ueot text=When Tibalt's Rager dies, it deals 1 damage to any target. -- {1}{R}: Tibalt's Rager gets +2/+0 until end of turn. mana={1}{R} type=Creature subtype=Devil power=1 toughness=2 [/card] [card] name=Tibalt's Trickery target=*|stack auto=transforms((,newability[fizzle],newability[deplete:genrand3plus1plusend],newability[target(*[-land;notshare!name!]|mylibrary) activate castcard(normal)])) oneshot text=Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order. mana={1}{R} type=Instant [/card] [card] name=Tidal Barracuda auto=lord(*[-land]|myhand,mylibrary,mygraveyard,myexile) asflash auto=aslongas restriction{during my turn} then maxCast(*|opponentHand,opponentLibrary,opponentGraveyard,opponentExile)0 text=Any player may cast spells as though they had flash. -- Your opponents can’t cast spells during your turn. mana={3}{U} type=Creature subtype=Fish power=3 toughness=4 [/card] [card] name=Tide Skimmer abilities=flying auto=@each my blockers restriction{type(creature[attacking;flying]|myBattlefield)~morethan~1}:draw:1 controller text=Flying -- Whenever you attack with two or more creatures with flying, draw a card. mana={3}{U} type=Creature subtype=Drake power=2 toughness=3 [/card] [card] name=Tidechannel Pathway auto={T}:add{U} text={T}: Add {U}. type=Land [/card] [card] name=Tilonalli's Crown target=creature auto=damage:1 auto=teach(creature) +3/+0 auto=teach(creature) trample text=Enchant creature -- When Tilonalli's Crown enters the battlefield, it deals 1 damage to enchanted creature. -- Enchanted creature gets +3/+0 and has trample. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Tilonalli's Knight auto=@combat(attacking) source(this) restriction{type(dinosaur|mybattleifeld)~morethan~0}:1/1 ueot text=Whenever Tilonalli's Knight attacks, if you control a Dinosaur, Tilonalli's Knight gets +1/+1 until end of turn. mana={1}{R} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Tilonalli's Skinshifter abilities=haste auto=@combat(attacking) source(this):target(creature[-legendary;attacking]) copy and!( all(this) transforms((,newability[phaseaction[endofturn once] flip(Tilonalli's Skinshifter) undocpy])) forever )! text=Haste -- Whenever Tilonalli's Skinshifter attacks, it becomes a copy of another target nonlegendary attacking creature until end of turn. mana={2}{R} type=Creature subtype=Human Shaman power=0 toughness=1 [/card] [card] name=Tilonalli's Summoner auto=_ASCEND_ auto=@movedTo(*|myBattlefield) restriction{type(*[city's_blessing]|mybattlefield)~equalto~0}:_ASCEND_ auto=@combat(attacking) source(this):may pay({X}{R}) name(Create X elemental tokens) token(Elemental,Creature Elemental Tilonalli,1/1,red,battleready)*x auto=@each my endstep restriction{type(*[city's_blessing]|mybattlefield)~equalto~0}:moveto(exile) all(Tilonalli[token;fresh]|myBattlefield) text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Whenever Tilonalli's Summoner attacks, you may pay {X}{R}. If you do, create X 1/1 red Elemental creature tokens that are tapped and attacking. At the beginning of the next end step, exile those tokens unless you have the city's blessing. mana={1}{R} type=Creature subtype=Human Shaman power=1 toughness=1 [/card] [card] name=Timbercrown Pathway auto={T}:add{G} text={T}: Add {G}. type=Land [/card] [card] name=Time Out auto=target(*[-land]|battlefield) rolladie 6 winability moveto(ownerlibrary) and!(shuffle)! winabilityend loseability moveto(ownerlibrary) and!(shuffle)! loseabilityend rollend text=Roll a six-sided die. Put target nonland permanent into its owner's library just beneath the top X cards of that library, where X is the result. mana={4}{U} type=Instant [/card] [card] name=Time Vault abilities=doesnotuntap auto=tap(noevent) auto=@each my beginofturn sourcetap:may (turns:-1 controller) && untapthis auto={T}:turns:+1 controller text=Time Vault enters the battlefield tapped. -- Time Vault doesn't untap during your untap step. -- If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault. -- {T}: Take an extra turn after this one. mana={2} type=Artifact [/card] [card] name=Time Wipe auto=notatarget(creature|myBattlefield) moveto(ownerhand) auto=destroy all(creature) text=Return a creature you control to its owner's hand, then destroy all creatures. mana={2}{W}{W}{U} type=Sorcery [/card] [card] name=Time of Ice auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=target(creature|opponentBattlefield) transforms((,newability[tap],newability[doesnotuntap])) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) target(creature|opponentBattlefield) freeze auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) all(creature[tapped]|battlefield) moveTo(ownerHand) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I, II — Tap target creature an opponent controls. It doesn't untap during its controller's untap step for as long as you control Time of Ice. -- III — Return all tapped creatures to their owners' hands. mana={3}{U} type=Enchantment subtype=Saga [/card] [card] name=Time to Reflect target=creature[blocking;blocked] restriction=type(zombie[blocking;blocked]|battlefield)~morethan~0 auto=moveto(exile) text=Exile target creature that blocked or was blocked by a Zombie this turn. mana={W} type=Instant [/card] [card] name=Timecrafting target=*[counter{0/0.1.Time}]|battlefield auto=choice name(Remove X time counters) counter(0/0,-X,Time) auto=choice name(Put X time counters) counter(0/0,X,Time) text=Choose one — Remove X time counters from target permanent or suspended card; or put X time counters on target permanent with a time counter on it or suspended card. mana={X}{R} type=Instant [/card] [card] name=Timely Ward abilities=flash target=creature auto=teach(creature) indestructible other={2}{W} name(Cast as it has flash) restriction=myturnonly otherrestriction=type(*[iscommander]|mybattlefield)~morethan~0,opponentTurnOnly text=You may cast this spell as though it had flash if it targets a commander. -- Enchant creature -- Enchanted creature has indestructible. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Timestream Navigator auto=_ASCEND_ auto=@movedTo(*|myBattlefield):_ASCEND_ auto=_CITY'S_BLESSING_ transforms((,newability[{2}{U}{U}{T}:(this|bottomoflibrary) && turns:+1 controller])) text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- {2}{U}{U},{T}, Put Timestream Navigator on the bottom of its owner's library: Take an extra turn after this one. Activate this ability only if you have the city's blessing. mana={1}{U} type=Creature subtype=Human Pirate Wizard power=1 toughness=1 [/card] [card] name=Timmy, Power Gamer auto={4}:moveto(mybattlefield) target(creature|myhand) text={4}: Put a creature into play from your hand. mana={2}{G}{G} type=Summon subtype=Legend [/card] [card] name=Tin Street Cadet auto=@combat(blocked) source(this):token(Goblin,Creature Goblin,1/1,red) text=Whenever Tin Street Cadet becomes blocked, create a 1/1 red Goblin creature token. mana={R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Tin Street Dodger abilities=haste auto={R}:transforms((,newability[cantbeblockedby(creature[-defender])])) text=Haste -- {R}: Tin Street Dodger can't be blocked this turn except by creatures with defender. mana={R} type=Creature subtype=Goblin Rogue power=1 toughness=1 [/card] [card] name=Tinder Wall abilities=defender auto={S}:add {R}{R} auto={R}{S}:damage:2 target(creature[blocked]) text=Defender (This creature can’t attack.) -- Sacrifice Tinder Wall: Add {R}{R}. -- {R}, Sacrifice Tinder Wall: It deals 2 damage to target creature it’s blocking. mana={G} type=Creature subtype=Plant Wall power=0 toughness=3 [/card] [card] name=Tinybones, Trinket Thief auto=@discarded(*|opponenthand):draw:1 controller && life:-1 controller limit:1 auto={4}{B}{B}:if type(*|opponenthand)~lessthan~1 then life:-10 opponent text=At the beginning of each end step, if an opponent discarded a card this turn, you draw a card and you lose 1 life. -- {4}{B}{B}: Each opponent with no cards in hand loses 10 life. mana={1}{B} type=Legendary Creature subtype=Skeleton Rogue power=1 toughness=2 [/card] [card] name=Tishana's Wayfinder aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(myhand)])) oneshot auto=name(Explores) reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)])) forever optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(<1>*|reveal) moveto(myHand) else transforms((,newability[Choice name(back to library) target(<1>*|reveal) moveto(mylibrary)],newability[Choice name(put into Graveyard) target(<1>*|reveal) moveto(myGraveyard)])) oneshot optiontwoend afterrevealed explores afterrevealedend revealend text=When Tishana's Wayfinder enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) mana={2}{G} type=Creature subtype=Merfolk Scout power=2 toughness=2 [/card] [card] name=Tishana, Voice of Thunder abilities=nomaxhand auto=foreach(*|myhand) 1/1 auto=foreach(creature|mybattlefield) draw:1 controller text=Tishana, Voice of Thunder's power and toughness are each equal to the number of cards in your hand. -- You have no maximum hand size. -- When Tishana enters the battlefield, draw a card for each creature you control. mana={5}{G}{U} type=Legendary Creature subtype=Merfolk Shaman power=* toughness=* [/card] [card] name=Titan Hunter auto=@each my end:restriction{-morbid}:life:-4 controller auto=@each opponent end:restriction{-morbid}:life:-4 opponent auto={1}{B}{S(creature|myBattlefield}:life:4 controller text=At the beginning of each player’s end step, if no creatures died this turn, Titan Hunter deals 4 damage to that player. -- {1}{B}, Sacrifice a creature: You gain 4 life. mana={4}{B} type=Creature subtype=Human Warrior power=4 toughness=5 [/card] [card] name=Titania's Song auto=lord(artifact[-creature]) transforms((creature,noactivatedability,newability[manacost/manacost])) auto=@movedTo(this|myGraveyard) from(battlefield):all(artifact[-creature]|myBattlefield) transforms((creature,noactivatedability,newability[manacost/manacost])) ueot text=Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its converted mana cost. If Titania's Song leaves the battlefield, this effect continues until end of turn. mana={3}{G} type=Enchantment [/card] [card] name=Titanic Brawl target=creature|mybattlefield other={G} name(Target creature with 1/1 counter) otherrestriction=type(creature[counter{1/1}]|mybattlefield)~morethan~0,type(creature|opponentbattlefield)~morethan~0 auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot restriction=type(creature|opponentbattlefield)~morethan~0 text=This spell costs {1} less to cast if it targets a creature you control with a +1/+1 counter on it. -- Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) mana={1}{G} type=Instant [/card] [card] name=Titanic Pelagosaur mana={3}{U}{U} type=Creature subtype=Dinosaur power=4 toughness=6 [/card] [card] name=Titanoth Rex abilities=trample,cycling autohand=__CYCLING__({1}{G}) autohand=@cycled(this|myHand):transforms((,newability[counter(0/0,1,Trample],newability[this(counter{0/0.1.Trample}>=1) trample target(creature|myBattlefield)]))) text=Trample -- Cycling {1}{G} ({1}{G}, Discard this card: Draw a card.) -- When you cycle Titanoth Rex, put a trample counter on target creature you control. mana={7}{G}{G} type=Creature subtype=Dinosaur Beast power=11 toughness=11 [/card] [card] name=Titans' Nest aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=@each my upkeep:scry:1 scrycore delayed dontshow donothing scrycoreend scryend auto={E(*|myGraveyard)}:Add{C} text=At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard. -- Exile a card from your graveyard: Add Colorless . Spend this mana only to cast a colored spell without Variable Colorless in its mana cost. mana={1}{B}{G}{U} type=Enchantment [/card] [card] name=Tithe Taker auto=while(restriction{myturnonly}) lord(*|opponentcastingzone) altercost( colorless,+1) auto=@movedTo(this|graveyard) from(battlefield):token(Spirit,Creature Spirit,1/1,white,black,flying) text=During your turn, spells your opponents cast cost {1} more to cast and abilities your opponents activate cost {1} more to activate unless they're mana abilities. -- Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) mana={1}{W} type=Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Tithebearer Giant auto=draw:1 && life:-1 text=When Tithebearer Giant enters the battlefield, you draw a card and you lose 1 life. mana={5}{B} type=Creature subtype=Giant Warrior power=4 toughness=5 [/card] [card] name=Tocatli Honor Guard auto=@movedto(creature|battlefield):all(trigger) onlymanaability ueot text=Creatures entering the battlefield don't cause abilities to trigger. mana={1}{W} type=Creature subtype=Human Soldier power=1 toughness=3 [/card] [card] name=Together Forever auto=target(other creature|battlefield) counter(1/1) auto={1}:target(creature[counter{any}]) transforms((,newability[@movedTo(this|graveyard) from(battlefield):all(trigger[to]) moveTo(ownerHand)])) ueot text=When Together Forever enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) -- {1}: Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand. mana={W}{W} type=Enchantment [/card] [card] name=Toggo, Goblin Weaponsmith abilities=partner auto=@movedTo(land|myBattlefield):token(Rock Equipment) text=Whenever a land enters the battlefield under your control, create a colorless Equipment artifact token named Rock with "Equipped creature has '{1}, {T}, Sacrifice Rock: This creature deals 2 damage to any target'" and equip {1}. -- Partner (You can have two commanders if both have partner.) mana={2}{R} type=Legendary Creature subtype=Goblin Artificer power=2 toughness=2 [/card] [card] name=Toil // Trouble other={2}{R} name(Trouble) auto=if paid(alternative) then ability$!name(Choose one) choice name(Damage opponent) damage:type:*:opponenthand opponent _ choice name(Damage controller) damage:type:*:myhand controller!$ controller kicker={2}{R} auto=kicked ifnot paid(alternative) then ability$!name(Choose one) choice name(Damage opponent) damage:type:*:opponenthand opponent _ choice name(Damage controller) damage:type:*:myhand controller!$ controller auto=ifnot paid(alternative) then target(player) draw:2 targetedplayer && life:-2 targetedplayer text=Target player draws two cards and loses 2 life. // Trouble deals damage to target player equal to the number of cards in that player's hand. -- Fuse (You may cast one or both halves of this card from your hand.) mana={2}{B} type=Sorcery [/card] [card] name=Toils of Night and Day target=*|battlefield auto=ability$!name(Tap or untap) choice name(Tap permanent) tap(noevent) _ choice name(Untap permanent) untap!$ controller auto=ability$!name(Tap or untap) choice name(Tap another permanent) tap(noevent) target(*|battlefield) _ choice name(Untap another permanent) untap target(*|battlefield)!$ controller text=You may tap or untap target permanent, then you may tap or untap another target permanent. mana={2}{U} type=Instant subtype=Arcane [/card] [card] name=Tolarian Kraken auto=@drawof(player):pay({1}) ability$!name(Pay 1) choice name(Tap target creature) target(creature) tap(noevent) _ choice name(Untap target creature) target(creature) untap!$ controller text=Whenever you draw a card, you may pay 1 . When you do, you may tap or untap target creature. mana={4}{U}{U} type=Creature subtype=Kraken power=4 toughness=6 [/card] [card] name=Tolarian Scholar mana={2}{U} type=Creature subtype=Human Wizard power=2 toughness=3 [/card] [card] name=Toll of the Invasion target=opponent auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) target(<1>*[-land]|reveal) moveto(ownerhand) and!( transforms((,newability[reject],newability[all(*|reveal) moveto(ownerhand)])) oneshot )! optiononeend optiontwo name(look) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend afterrevealed transforms((,newability[_AMASS_(1) controller])) oneshot afterrevealedend revealend text=Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. -- Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) mana={2}{B} type=Sorcery [/card] [card] name=Tolsimir, Friend to Wolves auto=@movedto(wolf|myBattlefield):all(trigger[to]) transforms((,newability[may target(creature|opponentbattlefield) dynamicability])) auto=@movedto(wolf|myBattlefield):life:3 auto=create(Voja, Friend to Elves:legendary wolf creature:3/3:green:white) text=When Tolsimir, Friend to Wolves enters the battlefield, create Voja, Friend to Elves, a legendary 3/3 green and white Wolf creature token. -- Whenever a Wolf enters the battlefield under your control, you gain 3 life and that creature fights up to one target creature an opponent controls. mana={2}{G}{G}{W} type=Legendary Creature subtype=Elf Scout power=3 toughness=3 [/card] [card] name=Tomb Robber abilities=menace aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(myhand)])) oneshot auto={1}{D(*|myhand)}:name(Explores) reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)])) forever optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(<1>*|reveal) moveto(myHand) else transforms((,newability[Choice name(back to library) target(<1>*|reveal) moveto(mylibrary)],newability[Choice name(put into Graveyard) target(<1>*|reveal) moveto(myGraveyard)])) oneshot optiontwoend afterrevealed explores afterrevealedend revealend text=Menace -- {1}, Discard a card: Tomb Robber explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) mana={2}{B} type=Creature subtype=Human Pirate power=1 toughness=1 [/card] [card] name=Tomb of the Dusk Rose auto={T}:add{W} auto={T}:add{G} auto={T}:add{U} auto={T}:add{B} auto={T}:add{R} auto={2}{W}{B}{T}:name(Return a creature from exile) name(Return a creature from exile) target(creature[counter{0/0.1.ProfaneExiled}]|exile) moveto(mybattlefield) text=(Transforms from Profane Procession.) -- {T}: Add one mana of any color. -- {2}{W}{B}, {T}: Put a creature card exiled with this permanent onto the battlefield under your control. mana={1}{W}{B} type=Legendary Land [/card] [card] name=Tombfire target=player auto=ability$!name(Exile flashback cards) all(*[hasflashback]|mygraveyard) moveto(myexile)!$ targetedplayer text=Target player exiles all cards with flashback from his or her graveyard. mana={B} type=Sorcery [/card] [card] name=Tome Anima auto=this(variable{pdrewcount}>1) unblockable ueot text=Tome Anima can't be blocked as long as you've drawn two or more cards this turn. mana={3}{U} type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Tome Raider abilities=flying auto=draw:1 text=Flying -- When Tome Raider enters the battlefield, draw a card. mana={2}{U} type=Creature subtype=Faerie power=1 toughness=1 [/card] [card] name=Tome of Legends auto=counter(0/0,1,Page) all(this) auto=@movedto(*[iscommander]|myBattlefield):conunter(0/0,1,Page) all(this) auto=@combat(attacking) source(creature[iscommander]|myBattlefield):conunter(0/0,1,Page) all(this) auto={1}{T}{C(0/0,-1,Page)}:Draw:1 controller text=Tome of Legends enters the battlefield with a page counter on it. -- Whenever your commander enters the battlefield or attacks, put a page counter on Tome of Legends. -- {1}, {T}, Remove a page counter from Tome of Legends: Draw a card. mana={2} type=Artifact [/card] [card] name=Tome of the Guildpact auto=@movedTo(*[multicolor]|mystack):draw:1 auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} auto={T}:Add{G} text=Whenever you cast a multicolored spell, draw a card. -- {T}: Add one mana of any color. mana={5} type=Artifact [/card] [card] name=Tomebound Lich abilities=deathtouch,lifelink auto=draw:1 && transforms((,newability[target(*|myhand) reject])) auto=@combatdamaged(player) from(this):draw:1 && transforms((,newability[target(*|myhand) reject])) forever text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) -- Whenever Tomebound Lich enters the battlefield or deals combat damage to a player, draw a card, then discard a card. mana={1}{U}{B} type=Creature subtype=Zombie Wizard power=1 toughness=3 [/card] [card] name=Tomik, Distinguished Advokist abilities=flying auto=lord(land|mygraveyard,mybattlefield) opponentshroud auto=lord(land|opponentgraveyard,opponentbattlefield) cantbetargetof(*|opponentzones) text=Flying -- Lands on the battlefield and land cards in graveyards can't be the targets of spells or abilities your opponents control. -- Your opponents can't play land cards from graveyards. mana={W}{W} type=Legendary Creature subtype=Human Advisor power=2 toughness=3 [/card] [card] name=Toothy, Imaginary Friend abilities=partner auto=may moveto(myhand) notatarget(pir^ imaginative rascal|mylibrary) auto=@drawof(player):counter(1/1) auto=@movedTo(this|nonbattlezone) from(myBattlefield):thisforeach(counter{1/1,1}) draw:1 controller text=Partner with Pir, Imaginative Rascal (When this creature enters the battlefield, target player may put Pir into their hand from their library, then shuffle.) -- Whenever you draw a card, put a +1/+1 counter on Toothy, Imaginary Friend. -- When Toothy leaves the battlefield, draw a card for each +1/+1 counter on it. mana={3}{U} type=Legendary Creature subtype=Illusion power=1 toughness=1 [/card] [card] name=Topple the Statue target=* auto=Tap auto=teach(artifact) destroy auto=draw:1 controller text=Tap target permanent. If it's an artifact, destroy it. -- Draw a card. mana={2}{W} type=Instant [/card] [card] name=Toralf's Hammer auto={1}{R}:equip auto=teach(legendary) 3/0 auto=teach(creature) transforms((,newability[{1}{R}{T}:target(Toralf's Hammer[attached]|mybattlefield) moveTo(ownerhand) and!( transforms((,newability[choice name(Damage player) damage:3 target(player)],newability[choice name(Damage creature) damage:3 target(creature)],newability[choice name(Damage planeswalker) damage:3 target(planeswalker)])) oneshot )!])) text=Equipped creature has "{1}{R}, {T}, Unattach Toralf’s Hammer: It deals 3 damage to any target. Return Toralf’s Hammer to its owner’s hand." -- Equipped creature gets +3/+0 as long as it’s legendary. -- Equip {1}{R} mana={1}{R} type=Legendary Artifact subtype=Equipment [/card] [card] name=Toralf, God of Fury abilities=trample other={1}{R} name(Toralf's Hammer) otherrestriction=can play equipment autostack=if paid(alternative) then flip(Toralf's Hammer) forcetype(Legendary Artifact) auto=@noncombatdamaged(*[creature;planeswalker]|opponentbattlefield):name(Deals damage) target(player,creature,planeswalker) damage:excessdamage text=Trample -- Whenever a creature or planeswalker an opponent controls is dealt excess noncombat damage, Toralf, God of Fury deals damage equal to the excess to any target other than that permanent. mana={2}{R}{R} type=Legendary Creature subtype=God power=5 toughness=4 [/card] [card] name=Torbran, Thane of Red Fell auto=@damaged(creature|opponentBattlefield) from(*[instant;sorcery;red]|mystack,myGraveyard):all(trigger[to]) transforms((,newability[damage:2])) oneshot auto=@damaged(creature|opponentBattlefield) from(*[creature;enchantment;artifact;land;planeswalker;red]|mybattlefield,myGraveyard):all(trigger[to]) transforms((,newability[damage:2])) oneshot auto=@damagefoeof(player) from(*[instant;sorcery;red]|mystack,myGraveyard):ability$!name(Damage opponent) damage:2 opponent!$ controller auto=@damagefoeof(player) from(*[creature;enchantment;artifact;land;planeswalker;red]|mybattlefield,myGraveyard):ability$!name(Damage opponent) damage:2 opponent!$ controller text=If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead. mana={1}{R}{R}{R} type=Legendary Creature subtype=Dwarf Noble power=2 toughness=4 [/card] [card] name=Torch Courier abilities=haste auto={S}:target(other creature) haste ueot text=Haste -- Sacrifice Torch Courier: Another target creature gains haste until end of turn. mana={R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Torgaar, Famine Incarnate auto=may name(Set life of player) name(Set life of player) lifeset:halfdownstartinglife target(player) autohand={4}{B}{B}{S(creature|myBattlefield)} restriction{type(creature|mybattlefield)~morethan~0}:name(Sacrifice 1) activate name(Sacrifice 1) castcard(restricted) autohand={2}{B}{B}{S(creature|myBattlefield)}{S(creature|myBattlefield)} restriction{type(creature|mybattlefield)~morethan~1}:name(Sacrifice 2) activate name(Sacrifice 2) castcard(restricted) autohand={B}{B}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)} restriction{type(creature|mybattlefield)~morethan~2}:name(Sacrifice 3) activate name(Sacrifice 3) castcard(restricted) text=As an additional cost to cast this spell, you may sacrifice any number of creatures. This spell costs {2} less to cast for each creature sacrificed this way. -- When Torgaar, Famine Incarnate enters the battlefield, up to one target player's life total becomes half their starting life total, rounded down. mana={6}{B}{B} type=Legendary Creature subtype=Avatar power=7 toughness=6 [/card] [card] name=Torment of Hailfire auto=thisforeach(X) life:-3 opponent text=Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card. mana={X}{B}{B} type=Sorcery [/card] [card] name=Torment of Scarabs target=player auto=@each targetedplayer upkeep:ability$!pay[[{L:3}]] name(pay or sacrifice) donothing?sacrifice notatarget(*[-land]|mybattlefield)!$ targetedplayer text=Enchant player -- At the beginning of enchanted player's upkeep, that player loses 3 life unless he or she sacrifices a nonland permanent or discards a card. mana={3}{B} type=Enchantment subtype=Aura Curse [/card] [card] name=Torment of Venom target=creature auto=counter(-1/-1,3) auto=ability$!pay[[{L:3}]] name(pay or sacrifice) donothing?sacrifice notatarget(*[-land]|mybattlefield)!$ opponent text=Put three -1/-1 counters on target creature. Its controller loses 3 life unless he or she sacrifices another nonland permanent or discards a card. mana={2}{B}{B} type=Instant [/card] [card] name=Tormentor's Helm auto={1}:equip auto=teach(creature) 1/1 auto=@combat(blocked) source(mytgt):damage:1 opponent text=Equipped creature gets +1/+1. -- Whenever equipped creature becomes blocked, it deals 1 damage to defending player. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) mana={R} type=Artifact subttype=Equipment [/card] [card] name=Tormod, the Desecrator abilities=partner auto=@movedto(*|mybattlefield) from(mygraveyard):token(Zombie,Creature Zombie,2/2,black) and!( tap(noevent) )! auto=@movedto(*|myhand) from(mygraveyard):token(Zombie,Creature Zombie,2/2,black) and!( tap(noevent) )! auto=@movedto(*|mylibrary) from(mygraveyard):token(Zombie,Creature Zombie,2/2,black) and!( tap(noevent) )! auto=@movedto(*|myexile) from(mygraveyard):token(Zombie,Creature Zombie,2/2,black) and!( tap(noevent) )! auto=@movedto(*|mysideboard) from(mygraveyard):token(Zombie,Creature Zombie,2/2,black) and!( tap(noevent) )! auto=@movedto(*|mycommandzone) from(mygraveyard):token(Zombie,Creature Zombie,2/2,black) and!( tap(noevent) )! text=Whenever one or more cards leave your graveyard, create a tapped 2/2 black Zombie creature token. -- Partner (You can have two commanders if both have partner.) mana={3}{B} type=Legendary Creature subtype=Zombie Wizard power=4 toughness=2 [/card] [card] name=Torrent of Lava auto=all(creature[-flying]|battlefield) transforms((,newability[{T}:prevent:1])) ueot auto=damage:X all(creature[-flying]) text=Torrent of Lava deals X damage to each creature without flying. -- As long as Torrent of Lava is on the stack, each creature has "{T}: Prevent the next 1 damage that would be dealt to this creature by Torrent of Lava this turn." mana={X}{R}{R} type=Sorcery [/card] [card] name=Toski, Bearer of Secrets abilities=nofizzle,indestructible,mustattack auto=@combatdamaged(player) from(creature|myBattlefield):draw:1 controller text=This spell can’t be countered. -- Indestructible -- Toski, Bearer of Secrets attacks each combat if able. -- Whenever a creature you control deals combat damage to a player, draw a card. mana={3}{G} type=Legendary Creature subtype=Squirrel power=1 toughness=1 [/card] [card] name=Touch of Moonglove target=creature|mybattlefield auto=1/0 ueot auto=deathtouch ueot auto=transforms((,newability[@vampired(creature) from(this):life:-2 opponent])) ueot text=Target creature you control gets +1/+0 and gains deathtouch until end of turn. Whenever a creature dealt damage by that creature dies this turn, its controller loses 2 life. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.) mana={B} type=Instant [/card] [card] name=Tournament Grounds auto={T}:add{C} auto=this(variable{type:*[knight;equipment]:myrestrictedcastingzone}>0) {T}:add{R} auto=this(variable{type:*[knight;equipment]:myrestrictedcastingzone}>0) {T}:add{W} auto=this(variable{type:*[knight;equipment]:myrestrictedcastingzone}>0) {T}:add{B} text={T}: Add {1}. -- {T}: Add {R}, {W}, or {B}. Spend this mana only to cast a Knight or Equipment spell. type=Land [/card] [card] name=Tower Above target=creature other={G}{G}{G} name(Pay with 3 green) auto=4/4 ueot auto=transforms((,newability[trample ueot],newability[wither ueot],newability[@combat(attacking) source(this):target(creature|opponentbattlefield) mustblock ueot])) ueot text=({2G} can be paid with any two mana or with {G}. This card's converted mana cost is 6.) -- Until end of turn, target creature gets +4/+4 and gains trample, wither, and "When this creature attacks, target creature blocks it this turn if able." (It deals damage to creatures in the form of -1/-1 counters.) mana={6} type=Sorcery [/card] [card] name=Towering Titan auto={S(creature[defender]|mybattlefield)}:all(creature) trample ueot auto=counter(1/1,toughnesstotalinplay) text=Towering Titan enters the battlefield with X +1/+1 counters on it, where X is the total toughness of other creatures you control. -- Sacrifice a creature with defender: All creatures gain trample until end of turn. mana={4}{G}{G} type=Creature subtype=Giant power=0 toughness=0 [/card] [card] name=Towering-Wave Mystic auto=@damagefoeof(player) from(this):target(player) deplete:thatmuch text=Whenever Towering-Wave Mystic deals damage, target player puts that many cards from the top of their library into their graveyard. mana={1}{U} type=Creature subtype=Merfolk Wizard power=2 toughness=1 [/card] [card] name=Toxic Deluge auto=if compare(lifetotal)~morethan~0 then choice name(Pay 1 Life) life:-1 controller && all(creature|battlefield) -1/-1 ueot auto=if compare(lifetotal)~morethan~1 then choice name(Pay 2 Life) life:-2 controller && all(creature|battlefield) -2/-2 ueot auto=if compare(lifetotal)~morethan~2 then choice name(Pay 3 Life) life:-3 controller && all(creature|battlefield) -3/-3 ueot auto=if compare(lifetotal)~morethan~3 then choice name(Pay 4 Life) life:-4 controller && all(creature|battlefield) -4/-4 ueot auto=if compare(lifetotal)~morethan~4 then choice name(Pay 5 Life) life:-5 controller && all(creature|battlefield) -5/-5 ueot auto=if compare(lifetotal)~morethan~5 then choice name(Pay 6 Life) life:-6 controller && all(creature|battlefield) -6/-6 ueot auto=if compare(lifetotal)~morethan~6 then choice name(Pay 7 Life) life:-7 controller && all(creature|battlefield) -7/-7 ueot auto=if compare(lifetotal)~morethan~7 then choice name(Pay 8 Life) life:-8 controller && all(creature|battlefield) -8/-8 ueot auto=if compare(lifetotal)~morethan~8 then choice name(Pay 9 Life) life:-9 controller && all(creature|battlefield) -9/-9 ueot auto=if compare(lifetotal)~morethan~9 then choice name(Pay 10 Life) life:-10 controller && all(creature|battlefield) -10/-10 ueot auto=if compare(lifetotal)~morethan~10 then choice name(Pay 11 Life) life:-11 controller && all(creature|battlefield) -11/-11 ueot auto=if compare(lifetotal)~morethan~11 then choice name(Pay 12 Life) life:-12 controller && all(creature|battlefield) -12/-12 ueot auto=if compare(lifetotal)~morethan~12 then choice name(Pay 13 Life) life:-13 controller && all(creature|battlefield) -13/-13 ueot auto=if compare(lifetotal)~morethan~13 then choice name(Pay 14 Life) life:-14 controller && all(creature|battlefield) -14/-14 ueot auto=if compare(lifetotal)~morethan~14 then choice name(Pay 15 Life) life:-15 controller && all(creature|battlefield) -15/-15 ueot auto=if compare(lifetotal)~morethan~15 then choice name(Pay 16 Life) life:-16 controller && all(creature|battlefield) -16/-16 ueot auto=if compare(lifetotal)~morethan~16 then choice name(Pay 17 Life) life:-17 controller && all(creature|battlefield) -17/-17 ueot auto=if compare(lifetotal)~morethan~17 then choice name(Pay 18 Life) life:-18 controller && all(creature|battlefield) -18/-18 ueot auto=if compare(lifetotal)~morethan~18 then choice name(Pay 19 Life) life:-19 controller && all(creature|battlefield) -19/-19 ueot auto=if compare(lifetotal)~morethan~19 then choice name(Pay 20 Life) life:-20 controller && all(creature|battlefield) -20/-20 ueot text=As an additional cost to cast this spell, pay X life. -- All creatures get -X/-X until end of turn. mana={2}{B} type=Instant [/card] [card] name=Track Down aicode=activate if type(*[creature;land;zpos=1]|mylibrary)~morethan~0 then draw:1 controller auto=scry:3 scrycore delayed dontshow transforms((,newability[if type(*[creature;land;zpos=1]|mylibrary)~morethan~0 then all(*[zpos=1]|mylibrary) moveto(myhand) else target(*[zpos=1]|mylibrary) moveto(myreveal) and!( placefromthetop(1) )!])) oneshot scrycoreend scryend text=Scry 3, then reveal the top card of your library. If it's a creature or land card, draw a card. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={1}{G} type=Sorcery [/card] [card] name=Tragic Arrogance auto=if type(artifact[-land]|mybattlefield)~morethan~1 then ability$!name(Sacrifice your artifacts) name(Sacrifice your artifacts) sacrifice notatarget(artifact[-land]|mybattlefield)!$ controller auto=if type(artifact[-land]|opponentbattlefield)~morethan~1 then ability$!name(Sacrifice opponent's artifacts) name(Sacrifice opponent's artifacts) sacrifice notatarget(artifact[-land]|opponentbattlefield)!$ controller auto=if type(creature[-land]|mybattlefield)~morethan~1 then ability$!name(Sacrifice your creatures) name(Sacrifice your creatures) sacrifice notatarget(creature[-land]|mybattlefield)!$ controller auto=if type(creature[-land]|opponentbattlefield)~morethan~1 then ability$!name(Sacrifice opponent's creatures) name(Sacrifice opponent's creatures) sacrifice notatarget(creature[-land]|opponentbattlefield)!$ controller auto=if type(enchantment[-land]|mybattlefield)~morethan~1 then ability$!name(Sacrifice your enchantments) name(Sacrifice your enchantments) sacrifice notatarget(enchantment[-land]|mybattlefield) !$ controller auto=if type(enchantment[-land]|opponentbattlefield)~morethan~1 then ability$!name(Sacrifice opponent's enchantments) name(Sacrifice opponent's enchantments) sacrifice notatarget(enchantment[-land]|opponentbattlefield)!$ controller auto=if type(planeswalker[-land]|mybattlefield)~morethan~1 then ability$!name(Sacrifice your planeswalkers) name(Sacrifice your planeswalkers) sacrifice notatarget(planeswalker[-land]|mybattlefield)!$ controller auto=if type(planeswalker[-land]|opponentbattlefield)~morethan~1 then ability$!name(Sacrifice opponent's planeswalkers) name(Sacrifice opponent's planeswalkers) sacrifice notatarget(planeswalker[-land]|opponentbattlefield)!$ controller text=For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents he or she controls. mana={3}{W}{W} type=Sorcery [/card] [card] name=Tragic Lesson auto=draw:2 auto=choice target(land|mybattlefield) moveto(myhand) auto=choice D(*|myhand) text=Draw two cards. Then discard a card unless you return a land you control to its owner's hand. mana={2}{U} type=Instant [/card] [card] name=Trail of Crumbs auto=token(-473141) auto=@sacrificed(food|mybattlefield):pay({1}) name(look) reveal:2 optionone name(Get a permanent card) target(<1>*[-instant,-sorcery]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<2>*|reveal) bottomoflibrary optiontwoend revealend text=When Trail of Crumbs enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -- Whenever you sacrifice a Food, you may pay 1 . If you do, look at the top two cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order. mana={1}{G} type=Enchantment [/card] [card] name=Train of Thought auto=draw:1 controller kicker=multi{1}{U} auto=if paid(kicker) then draw:kicked controller text=Replicate {1}{U} (When you cast this spell, copy it for each time you paid its replicate cost.) -- Draw a card. mana={1}{U} type=Sorcery [/card] [card] name=Training Center auto=tap(noevent) auto={T}:add{R} auto={T}:add{U} text=Training Center enters the battlefield tapped unless you have two or more opponents. -- {T}: Add {U} or {R}. type=Land [/card] [card] name=Traitorous Greed target=creature auto=moveto(mybattlefield) and!(transforms((,newability[untap],newability[haste],newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)])) ueot)! auto=name(add mana) ability$! choice add{G}{G} _ choice add{R}{R} _ choice add{U}{U} _ choice add{B}{B} _ choice add{W}{W} !$ controller text=Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Add two mana of any one color. (The creature can attack and {T} this turn.) mana={3}{R} type=Sorcery [/card] [card] name=Transcendent Envoy abilities=flying auto=lord(enchantment[aura]|mycastingzone) altercost(colorless,-1) text=Flying -- Aura spells you cast cost {1} less to cast. mana={1}{W} type=Enchantment Creature subtype=Griffin power=1 toughness=2 [/card] [card] name=Transmogrify target=creature auto=moveTo(Exile) auto=ability$!name(Reveal) reveal:1 revealzone(mylibrary) revealuntil(creature|mylibrary) optionone target(creature|myreveal) moveto(mybattlefield) and!( all(*|myreveal) bottomoflibrary )! optiononeend optiontwo all(*|myreveal) bottomoflibrary optiontwoend revealend!$ targetController text=Exile target creature. That creature's controller reveals cards from the top of their library until they reveal a creature card. That player puts that card onto the battlefield, then shuffles the rest into their library. mana={3}{R} type=Sorcery [/card] [card] name=Transmogrifying Wand auto=counter(0/0,3,Charge) auto={1}{T}{C(0/0,-1,Charge)}:target(creature) destroy && token(Ox,Creature Ox,2/4,white) targetController asSorcery text=Transmogrifying Wand enters the battlefield with three charge counters on it. -- {1}, {T}, Remove a charge counter from Transmogrifying Wand: Destroy target creature. Its controller creates a 2/4 white Ox creature token. Activate this ability only any time you could cast a sorcery. mana={3} type=Artifact [/card] [card] name=Trap Runner auto={T}:target(creature[attacking;-blocked]) 0/0 && fog from(mytgt) oneshot restriction{blockersonly} text={T}: Target unblocked attacking creature becomes blocked. Activate this ability only during combat after blockers are declared. (This ability works on unblockable creatures.) mana={2}{W}{W} type=Creature subtype=Human Soldier power=2 toughness=3 [/card] [card] name=Trapjaw Tyrant auto=@damaged(this):(blink)forsrc target(creature|opponentbattlefield) text=Enrage — Whenever Trapjaw Tyrant is dealt damage, exile target creature an opponent controls until Trapjaw Tyrant leaves the battlefield. mana={3}{W}{W} type=Creature subtype=Dinosaur power=5 toughness=5 [/card] [card] name=Trapped in the Tower target=creature[-flying] auto=cantattack auto=cantpwattack auto=cantblock auto=noactivatedability text=Enchant creature without flying -- Enchanted creature can't attack or block, and its activated abilities can't be activated. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Traverse the Outlands aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend text=Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle your library. mana={4}{G} type=Sorcery [/card] [card] name=Traxos, Scourge of Kroog abilities=trample,doesnotuntap auto=tap(noevent) auto=@movedTo(*[artifact;legendary;saga]|mystack):untap text=Trample -- Traxos, Scourge of Kroog enters the battlefield tapped and doesn't untap during your untap step. -- Whenever you cast a historic spell, untap Traxos. (Artifacts, legendaries, and Sagas are historic.) mana={4} type=Legendary Artifact Creature subtype=Construct power=7 toughness=7 [/card] [card] name=Treacherous Blessing auto=draw:3 controller auto=@movedto(*|myStack):life:-1 controller auto=@targeted(this):sacrifice(this) text=When Treacherous Blessing enters the battlefield, draw three cards. Whenever you cast a spell, you lose 1 life. When Treacherous Blessing becomes the target of a spell or ability, sacrifice it. mana={2}{B} type=Enchantment [/card] [card] name=Treasure Cove auto={T}:Add{1} auto={T}{S(artifact[-creature&token]|myBattlefield)}:draw:1 controller text=(Transforms from Treasure Map.) -- {T}: Add {1} to your mana pool. -- {T}, Sacrifice a Treasure: Draw a card. type=Land [/card] [card] name=Treasure Gad auto={T}{S}:add{W} auto={T}{S}:add{U} auto={T}{S}:add{B} auto={T}{S}:add{R} auto={T}{S}:add{G} text={T}, Sacrifice this artifact: Add one mana of any color. type=Artifact Treasure [/card] [card] name=Treasure Map aicode=activate transforms((,newability[all(*[zpos<=type:zombie:mybattlefield]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto={1}{T}:_SCRY_(1) && counter(0/0,1,landmark) auto=@counteradded(0/0,1,landmark) from(this):this(counter{0/0.3.landmark}=) removeallcounters(0/0.1.landmark) && flip(Treasure Cove) && _TREASURE_*3 text={1}, {T}: Scry 1. Put a landmark counter on Treasure Map. Then if there are three or more landmark counters on it, remove those counters, transform Treasure Map, and create three colorless Treasure artifact tokens with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool." mana={2} type=Artifact [/card] [card] name=Treasure Nabber auto=@tappedformana(artifact|opponentBattlefield):moveTo(myBattlefield) target (artifact[tapped]) uynt text=Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn. mana={2}{R} type=Creature subtype=Goblin Rogue power=3 toughness=2 [/card] [card] name=Treasure Shi auto={T}{S}:add{W} auto={T}{S}:add{U} auto={T}{S}:add{B} auto={T}{S}:add{R} auto={T}{S}:add{G} text={T}, Sacrifice this artifact: Add one mana of any color. type=Artifact Treasure [/card] [card] name=Treasure Sur auto={T}{S}:add{W} auto={T}{S}:add{U} auto={T}{S}:add{B} auto={T}{S}:add{R} auto={T}{S}:add{G} text={T}, Sacrifice this artifact: Add one mana of any color. type=Artifact Treasure [/card] [card] name=TreasureArtifactToken auto={T}{S}:add{W} auto={T}{S}:add{U} auto={T}{S}:add{B} auto={T}{S}:add{R} auto={T}{S}:add{G} text={T}, Sacrifice this artifact: Add one mana of any color. type=Artifact Treasure [/card] [card] name=Treefolk Umbra abilities=totemarmor target=creature auto=teach(creature) 0/2 auto=teach(creature) combattoughness text=Enchant creature -- Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power. -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Treeshaker Chimera abilities=lure auto=@movedTo(this|mygraveyard) from(Battlefield):draw:3 controller text=All creatures able to block Treeshaker Chimera do so. -- When Treeshaker Chimera dies, draw three cards. mana={5}{G}{G} type=Creature subtype=Chimera power=8 toughness=5 [/card] [card] name=Treetop Ambusher other={1}{G} name(Dash) auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever auto=@combat(attacking) source(this):target(creature|mybattlefield) 1/1 ueot text=Dash {1}{G} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) -- Whenever Treetop Ambusher attacks, target creature you control gets +1/+1 until end of turn. mana={1}{G} type=Creature subtype=Elf Berserker power=2 toughness=1 [/card] [card] name=Treetop Warden mana={1}{G} type=Creature subtype=Elf Warrior power=2 toughness=2 [/card] [card] name=Trench Behemoth auto={H(land|mybattlefield)}:name(Untap and gain hexproof) name(Untap and gain hexproof) transforms((,newability[untap],newability[opponentshroud])) ueot auto=@movedTo(land|myBattlefield):name(Target creature must attack) name(Target creature must attack) target(creature|opponentbattlefield) transforms((,newability[mustattack])) uynt text=Return a land you control to its owner's hand: Untap Trench Behemoth. It gains hexproof until end of turn. -- Whenever a land enters the battlefield under your control, target creature an opponent controls attacks during its controller's next combat phase if able. mana={5}{U}{U} type=Creature subtype=Kraken power=7 toughness=7 [/card] [card] name=Trespasser's Curse target=player auto=@movedto(creature|opponentbattlefield):life:-1 targetedplayer && life:1 targetedplayer text=Enchant player -- Whenever a creature enters the battlefield under enchanted player's control, that player loses 1 life and you gain 1 life. mana={1}{B} type=Enchantment subtype=Aura Curse [/card] [card] name=Trial // Error other={U}{B} name(Error) auto=if paid(alternative) then target(*[multicolor]|stack) fizzle auto=ifnot paid(alternative) then target(creature[blocked;blocking]) moveto(ownerhand) text=Return all creatures blocking or blocked by target creature to their owner's hand. // Counter target multicolored spell. mana={W}{U} type=Instant [/card] [card] name=Trial of Ambition auto=ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ opponent auto=@movedto(cartouche|mybattlefield):moveto(myhand) text=When Trial of Ambition enters the battlefield, target opponent sacrifices a creature. -- When a Cartouche enters the battlefield under your control, return Trial of Ambition to its owner's hand. mana={1}{B} type=Enchantment [/card] [card] name=Trial of Knowledge auto=draw:3 && transforms((,newability[target(*|myhand) reject])) forever auto=@movedto(cartouche|mybattlefield):moveto(myhand) text=When Trial of Knowledge enters the battlefield, draw three cards, then discard a card. -- When a Cartouche enters the battlefield under your control, return Trial of Knowledge to its owner's hand. mana={3}{U} type=Enchantment [/card] [card] name=Trial of Solidarity auto=all(creature|mybattlefield) 2/1 ueot auto=all(creature|mybattlefield) vigilance ueot auto=@movedto(cartouche|mybattlefield):moveto(myhand) text=When Trial of Solidarity enters the battlefield, creatures you control get +2/+1 and gain vigilance until end of turn. -- When a Cartouche enters the battlefield under your control, return Trial of Solidarity to its owner's hand. mana={2}{W} type=Enchantment [/card] [card] name=Trial of Strength auto=token(Beast,creature Beast,4/2,green) auto=@movedto(cartouche|mybattlefield):moveto(myhand) text=When Trial of Strength enters the battlefield, create a 4/2 green Beast creature token. -- When a Cartouche enters the battlefield under your control, return Trial of Strength to its owner's hand. mana={2}{G} type=Enchantment [/card] [card] name=Trial of Zeal auto=damage:3 target(creature,player) auto=@movedto(cartouche|mybattlefield):moveto(myhand) text=When Trial of Zeal enters the battlefield, it deals 3 damage to target creature or player. -- When a Cartouche enters the battlefield under your control, return Trial of Zeal to its owner's hand. mana={2}{R} type=Enchantment [/card] [card] name=Tribute Mage aicode=activate target(artifact[manacost==2]|mylibrary) moveto(myhand) auto=Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>artifact[manacost==2]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=When Tribute Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 2, reveal that card, put it into your hand, then shuffle your library. mana={2}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Trinisphere auto=this(untapped) lord(*[-land]|hand,library,exile,graveyard) trinisphere forcedalive text=As long as Trinisphere is untapped, each spell that would cost less than three mana to cast costs three mana to cast. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost {1}{B} to cast costs {2}{B} to cast instead.) mana={3} type=Artifact [/card] [card] name=Triton Waverider auto=@movedTo(enchantment|myBattlefield):flying ueot text=Constellation -- Whenever an enchantment enters the battlefield under your control, Triton Waverider gains flying until end of turn. mana={3}{U} type=Creature subtype=Merfolk Wizard power=3 toughness=3 [/card] [card] name=Triumph of Gerrard auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=counter(1/1) target(creature[power=power:highest:creature:myBattlefield]|mybattlefield) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) counter(1/1) target(creature|mybattlefield) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) flying target(creature) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I, II — Put a +1/+1 counter on target creature you control with the greatest power. -- III — Target creature you control with the greatest power gains flying, first strike, and lifelink until end of turn. mana={1}{W} type=Enchantment subtype=Saga [/card] [card] name=Triumphant Reckoning auto=moveTo(mybattlefield) all(enchantment|mygraveyard) auto=moveTo(mybattlefield) all(artifact|mygraveyard) auto=moveTo(mybattlefield) all(planeswalker|mygraveyard) text=Return all artifact, enchantment, and planeswalker cards from your graveyard to the battlefield. mana={6}{W}{W}{W} type=Sorcery [/card] [card] name=Triumphant Surge target=creature[power>=4] auto=destroy && life:3 controller text=Destroy target creature with power 4 or greater. You gain 3 life. mana={3}{W} type=Instant [/card] [card] name=Trollbred Guardian auto={2}{G}:this(counter{1/1.1}<1) transforms((,newability[counter(1/1.2)])) forever auto=lord(creature[counter{1/1}]|myBattlefield) trample text={2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) -- Each creature you control with a +1/+1 counter on it has trample. mana={4}{G} type=Creature subtype=Troll Frog Warrior power=5 toughness=5 [/card] [card] name=Trostani Discordant auto=lord(other creature|myBattlefield) +1/+1 auto=create(soldier:creature soldier:1/1:white:lifelink)*2 auto=@each my endofturn:moveto(ownerbattlefield) all(creature) text=Other creatures you control get +1/+1. -- When Trostani Discordant enters the battlefield, create two 1/1 white Soldier creature tokens with lifelink. -- At the beginning of your end step, each player gains control of all creatures they own. mana={3}{G}{W} type=Legendary Creature subtype=Dryad power=1 toughness=4 [/card] [card] name=Trove Tracker auto=@movedTo(this|graveyard) from(battlefield):draw:1 controller autograveyard={5}{U}{U}:name(Activate Encore) name(Activate Encore) moveto(exile) and!(clone with(unearth,haste,mustattack))! asSorcery text=When Trove Tracker dies, draw a card. -- Encore {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) mana={2}{U} type=Creature subtype=Human Pirate power=2 toughness=2 [/card] [card] name=Trove Warden abilities=vigilance auto=@movedto(land|myBattlefield):moveto(exile) target(*[manacost<=3]|mygraveyard) auto=@movedTo(this|graveyard) from(battlefield):moveto(ownerbattlefield) target(*[manacost<=3]|myexile) text=Vigilance -- Landfall — Whenever a land enters the battlefield under your control, exile target permanent card with converted mana cost 3 or less from your graveyard. -- When Trove Warden dies, put each permanent card exiled with it onto the battlefield under the control of that card's owner. mana={2}{W}{W} type=Creature subtype=Cat Beast power=3 toughness=4 [/card] [card] name=Trove of Temptation auto=@each my endofturn:token(435451) text=Each opponent must attack you or a planeswalker you control with at least one creature each combat if able. -- At the beginning of your end step, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool." mana={3}{R} type=Enchantment [/card] [card] name=True Love's Kiss target=artifact,enchantment auto=moveto(exile) auto=draw:1 text=Exile target artifact or enchantment. -- Draw a card. mana={2}{W}{W} type=Instant [/card] [card] name=True-Name Nemesis auto=name(choose opponent) notatarget(opponent) deplete:0 auto=protection from(*) text=As True-Name Nemesis enters the battlefield, choose a player. True-Name Nemesis has protection from the chosen player. (This creature can’t be blocked, targeted, dealt damage, or enchanted by anything controlled by that player.) mana={1}{U}{U} type=Creature subtype=Merfolk Rogue power=3 toughness=1 [/card] [card] name=Truefire Captain abilities=mentor auto=@combat(attacking) source(this) restriction{compare(p)~lessthan~1}:counter(1/1,1) target(other creature[attacking;power<=-1]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~1}:counter(1/1,1) target(other creature[attacking;power<=0]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~2}:counter(1/1,1) target(other creature[attacking;power<=1]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~3}:counter(1/1,1) target(other creature[attacking;power<=2]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~4}:counter(1/1,1) target(other creature[attacking;power<=3]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~5}:counter(1/1,1) target(other creature[attacking;power<=4]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~6}:counter(1/1,1) target(other creature[attacking;power<=5]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~7}:counter(1/1,1) target(other creature[attacking;power<=6]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~8}:counter(1/1,1) target(other creature[attacking;power<=7]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~9}:counter(1/1,1) target(other creature[attacking;power<=8]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~10}:counter(1/1,1) target(other creature[attacking;power<=9]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~11}:counter(1/1,1) target(other creature[attacking;power<=10]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~12}:counter(1/1,1) target(other creature[attacking;power<=11]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~13}:counter(1/1,1) target(other creature[attacking;power<=12]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~14}:counter(1/1,1) target(other creature[attacking;power<=13]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~15}:counter(1/1,1) target(other creature[attacking;power<=14]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~16}:counter(1/1,1) target(other creature[attacking;power<=15]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~17}:counter(1/1,1) target(other creature[attacking;power<=16]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~18}:counter(1/1,1) target(other creature[attacking;power<=17]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~19}:counter(1/1,1) target(other creature[attacking;power<=18]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~20}:counter(1/1,1) target(other creature[attacking;power<=19]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~morethan~20}:counter(1/1,1) target(other creature[attacking;power<=20]|myBattlefield) auto=@damaged(this):damage:thatmuch target(player) text=Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) -- Whenever Truefire Captain is dealt damage, it deals that much damage to target player. mana={R}{R}{W}{W} type=Creature subtype=Human Knight power=4 toughness=3 [/card] [card] name=Trueheart Duelist autograveyard={2}{W}{E}:name(Embalm) clone and!( transforms((Zombie,removemc,white)) forever )! asSorcery text=Trueheart Duelist can block an additional creature each combat. -- Embalm {2}{W} ({2}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Warrior with no mana cost. Embalm only as a sorcery.) mana={1}{W} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Trueheart Twins auto=@exerted(creature|myBattlefield):all(creature|mybattlefield) 1/0 ueot auto=@combat(attacking) source(this):may exert text=You may exert Trueheart Twins as it attacks. (It won't untap during your next untap step.) -- Whenever you exert a creature, creatures you control get +1/+0 until end of turn. mana={4}{R} type=Creature subtype=Jackal Warrior power=4 toughness=4 [/card] [card] name=Trufflesnout auto=choice name(Put a +1/+1 counter) counter(1/1,1) all(this) auto=choice name(Gain 4 life) life:4 controller text=When Trufflesnout enters the battlefield, choose one — -- • Put a +1/+1 counter on Trufflesnout. -- • You gain 4 life. mana={2}{G} type=Creature subtype=Boar power=2 toughness=2 [/card] [card] name=Trumpeting Gnarr abilities=mutate otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveTo(myHand) auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) auto={9999}:equip other={3}{GU}{GU} name(Mutate) auto=transforms((,newability[@mutated(this):token(Beast Tru)])) auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Over) choice name(Mutate Over) mutateover target(other creature[-human]|mybattlefield) auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Under) choice name(Mutate Under) mutateunder target(other creature[-human]|mybattlefield) text=Mutate {3}{GU}{GU} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Whenever this creature mutates, create a 3/3 green Beast creature token. mana={1}{G}{U} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Trumpeting Herd auto=create(Elephant:creature Elephant:3/3:green) auto=if rebound then ability$!moveto(exile) all(Trumpeting Herd|mystack)!$ controller autoexile=@rebounded:may activate castcard(normal) text=Create a 3/3 green Elephant creature token. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) mana={2}{G}{G} type=Sorcery [/card] [card] name=Trusted Pegasus abilities=flying auto=@combat(attacking) source(this):target(creature[attacking;-flying]) flying ueot text=Flying -- Whenever Trusted Pegasus attacks, target attacking creature without flying gains flying until end of turn. mana={2}{W} type=Creature subtype=Pegasus power=2 toughness=2 [/card] [card] name=Trustworthy Scout auto={1}{W}{E(this|mygraveyard)}:moveto(myHand) target(Trustworthy Scout|mylibrary) text=1{W}, Exile Trustworthy Scout from your graveyard: Search your library for a card named Trustworthy Scout, reveal it, put it into your hand, then shuffle your library. mana={1}{W} type=Creature subtype=Human Scout power=2 toughness=2 [/card] [card] name=Trusty Packbeast auto=target(artifact|mygraveyard) moveto(ownerhand) text=When Trusty Packbeast enters the battlefield, return target artifact card from your graveyard to your hand. mana={2}{W} type=Creature subtype=Beast power=2 toughness=3 [/card] [card] name=Trusty Retriever auto=choice name(Put counter) counter(1/1) auto=choice name(Return enchantment) moveto(myhand) target(enchantment|mygraveyard) text=When Trusty Retriever enters the battlefield, choose one — -- • Put a +1/+1 counter on Trusty Retriever. -- • Return target artifact or enchantment card from your graveyard to your hand. mana={3}{W} type=Creature subtype=Dog power=2 toughness=3 [/card] [card] name=Trynn, Champion of Freedom abilities=hiddenface,partner aicode=activate moveTo(myhand) target(Silvar^ Devourer of the Free|mylibrary) auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(Silvar^ Devourer of the Free|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(Silvar^ Devourer of the Free|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend auto=@each my endofturn:if raid then token(Soldier Try) text=Partner with Silvar, Devourer of the Free (When this creature enters the battlefield, target player may put Silvar into their hand from their library, then shuffle.) -- At the beginning of your end step, if you attacked this turn, create a 1/1 white Human Soldier creature token. mana={3}{W} type=Legendary Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Tuinvale Treefolk // Oaken Boon abilities=adventure other={3}{G} name(Adventure) autostack=if paid(alternative) then name(Put two 1/1 counters) name(Put two 1/1 counters) target(creature|battlefield) counter(1/1,2) autostack=if paid(alternative) then transforms((,newability[moveto(exile) and!( transforms((,newability[canplayfromexile])) forever )!])) forever text=Put two +1/+1 counters on target creature. (Then exile this card. You may cast the creature later from exile.) mana={5}{G} type=Creature subtype=Treefolk Druid power=6 toughness=5 [/card] [card] name=Tuktuk Rubblefort abilities=defender,reach auto=lord(creature|myBattlefield) haste text=Defender, reach -- Creatures you control have haste. mana={2}{R} type=Creature subtype=Wall power=0 toughness=3 [/card] [card] name=Tuktuk Scrapper auto=destroy target(artifact) && damage:type:*[ally]:mybattlefield targetcontroller text=Whenever Tuktuk Scrapper or another Ally enters the battlefield under your control, you may destroy target artifact. If that artifact is put into a graveyard this way, Tuktuk Scrapper deals damage to that artifact's controller equal to the number of Allies you control. mana={3}{R} type=Creature subtype=Goblin Artificer Ally power=2 toughness=2 [/card] [card] name=Tundra Fumarole target=creature,planeswalker restriction=compare(mysnowpoolcount)~equalto~0 autohand={i}{R}{W} restriction{compare(mysnowpoolcount)~equalto~1}:name(Cast with 1 snow mana) name(Cast with 1 snow mana) add{C} doesntempty && activate castcard(alternative) autohand={i}{i}{R} restriction{compare(mysnowpoolcount)~morethan~1,compare(mysnowwhitepoolcount)~morethan~0}:name(Cast with 2 snow mana) name(Cast with 2 snow mana) add{C}{C} doesntempty && activate castcard(alternative) autohand={i}{i}{i} restriction{compare(mysnowpoolcount)~morethan~2,compare(mysnowwhitepoolcount)~morethan~1}:name(Cast with 3 snow mana) name(Cast with 3 snow mana) add{C}{C}{C} doesntempty && activate castcard(alternative) auto=damage:4 text=Tundra Fumarole deals 4 damage to target creature or planeswalker. Add {C} for each {S}i} spent to cast this spell. Until end of turn, you don’t lose this mana as steps and phases end. ({S}i} is one mana from a snow source.) mana={1}{R}{R} type=Snow Sorcery [/card] [card] name=Turbulent Dreams auto=if type(*|myHand)~morethan~0 then choice ability$!name(X=1) target(*|myhand) reject!$ controller && moveto(ownerhand) target(*[-land]|battlefield) auto=if type(*|myHand)~morethan~1 then choice ability$!name(X=2) target(<2>*|myhand) reject!$ controller && moveto(ownerhand) target(<2>*[-land]|battlefield) auto=if type(*|myHand)~morethan~2 then choice ability$!name(X=3) target(<3>*|myhand) reject!$ controller && moveto(ownerhand) target(<3>*[-land]|battlefield) auto=if type(*|myHand)~morethan~3 then choice ability$!name(X=4) target(<4>*|myhand) reject!$ controller && moveto(ownerhand) target(<4>*[-land]|battlefield) auto=if type(*|myHand)~morethan~4 then choice ability$!name(X=5) target(<5>*|myhand) reject!$ controller && moveto(ownerhand) target(<5>*[-land]|battlefield) auto=if type(*|myHand)~morethan~5 then choice ability$!name(X=6) target(<6>*|myhand) reject!$ controller && moveto(ownerhand) target(<6>*[-land]|battlefield) auto=if type(*|myHand)~morethan~6 then choice ability$!name(X=7) target(<7>*|myhand) reject!$ controller && moveto(ownerhand) target(<7>*[-land]|battlefield) auto=if type(*|myHand)~morethan~7 then choice ability$!name(X=8) target(<8>*|myhand) reject!$ controller && moveto(ownerhand) target(<8>*[-land]|battlefield) auto=if type(*|myHand)~morethan~8 then choice ability$!name(X=9) target(<9>*|myhand) reject!$ controller && moveto(ownerhand) target(<9>*[-land]|battlefield) auto=if type(*|myHand)~morethan~9 then choice ability$!name(X=10) target(<10>*|myhand) reject!$ controller && moveto(ownerhand) target(<10>*[-land]|battlefield) auto=if type(*|myHand)~morethan~10 then choice ability$!name(X=11) target(<11>*|myhand) reject!$ controller && moveto(ownerhand) target(<11>*[-land]|battlefield) auto=if type(*|myHand)~morethan~11 then choice ability$!name(X=12) target(<12>*|myhand) reject!$ controller && moveto(ownerhand) target(<12>*[-land]|battlefield) auto=if type(*|myHand)~morethan~12 then choice ability$!name(X=13) target(<13>*|myhand) reject!$ controller && moveto(ownerhand) target(<13>*[-land]|battlefield) auto=if type(*|myHand)~morethan~13 then choice ability$!name(X=14) target(<14>*|myhand) reject!$ controller && moveto(ownerhand) target(<14>*[-land]|battlefield) auto=if type(*|myHand)~morethan~14 then choice ability$!name(X=15) target(<15>*|myhand) reject!$ controller && moveto(ownerhand) target(<15>*[-land]|battlefield) auto=if type(*|myHand)~morethan~15 then choice ability$!name(X=16) target(<16>*|myhand) reject!$ controller && moveto(ownerhand) target(<16>*[-land]|battlefield) auto=if type(*|myHand)~morethan~16 then choice ability$!name(X=17) target(<17>*|myhand) reject!$ controller && moveto(ownerhand) target(<17>*[-land]|battlefield) auto=if type(*|myHand)~morethan~17 then choice ability$!name(X=18) target(<18>*|myhand) reject!$ controller && moveto(ownerhand) target(<18>*[-land]|battlefield) auto=if type(*|myHand)~morethan~18 then choice ability$!name(X=19) target(<19>*|myhand) reject!$ controller && moveto(ownerhand) target(<19>*[-land]|battlefield) auto=if type(*|myHand)~morethan~19 then choice ability$!name(X=20) target(<20>*|myhand) reject!$ controller && moveto(ownerhand) target(<20>*[-land]|battlefield) text=As an additional cost to cast Turbulent Dreams, discard X cards. -- Return X target nonland permanents to their owners' hands. mana={U}{U} type=Sorcery [/card] [card] name=Turn // Burn other={1}{R} name(Burn) auto=if paid(alternative) then damage:2 target(player,creature) kicker={1}{R} auto=kicker ifnot paid(alternative) then ability$!name(Damage) damage:2 target(player,creature)!$ controller auto=ifnot paid(alternative) then target(creature) loseabilities ueot && transforms((,setpower=0,settoughness=1)) ueot && transforms((Weird,red)) ueot text=Target creature loses all abilities and becomes a 0/1 red Weird until end of turn. // Burn deals 2 damage to target creature or player. -- Fuse (You may cast one or both halves of this card from your hand.) mana={2}{U} type=Instant [/card] [card] name=Turn Aside target=*|stack auto=fizzle restriction=target(enchantment|myBattlefield) text=Counter target spell that targets a permanent you control. mana={U} type=Instant [/card] [card] name=Turn into a Pumpkin other={1}{U}{U}{U} name(Adamant) auto=if paid(alternative) then token(-473141) target=*[-land] auto=moveto(ownerhand) auto=draw:1 controller text=Return target nonland permanent to its owner's hand. Draw a card. -- Adamant — If at least three blue mana was spent to cast this spell, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") mana={3}{U} type=Instant [/card] [card] name=Turntimber Ascetic auto=life:3 controller. text=When Turntimber Ascetic enters the battlefield, you gain 3 life. mana={4}{G} type=Creature subtype=Giant Cleric power=5 toughness=4 [/card] [card] name=Turntimber Sower auto=@@movedto(land|mygraveyard):create(plant:creature plant:0/1:green:) auto={G}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}:target(land|mygraveyard) moveto(ownerhand) text=Whenever one or more land cards are put into your graveyard from anywhere, create a 0/1 green Plant creature token. -- {G}, Sacrifice three creatures: Return target land card from your graveyard to your hand. mana={2}{G} type=Creature subtype=Elf Druid power=3 toughness=3 [/card] [card] name=Turntimber Symbiosis autohand={0}:restriction{can play land} name(Turntimber, Serpentine Wood) name(Turntimber, Serpentine Wood) flip(Turntimber, Serpentine Wood) forcetype(land) auto=choice name(Look seven and put creature with manacost 3 or less) name(Look seven and put creature with manacost 3 or less) reveal:7 optionone name(Get Creature) target(creature[manacost<=3]|reveal) moveTo(myBattlefield) and!( counter(1/1,3) )! optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend restriction{type(creature[manacost<=3;zpos<=7]|myLibrary)~morethan~0} auto=choice name(Look seven and put creature with manacost 4 or more) name(Look seven and put creature with manacost 4 or more) reveal:7 optionone name(Get Creature) target(creature[manacost>=4]|reveal) moveTo(myBattlefield) optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend restriction{type(creature[manacost>=4;zpos<=7]|myLibrary)~morethan~0} text=Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. If that card has converted mana cost 3 or less, it enters with three additional +1/+1 counters on it. Put the rest on the bottom of your library in a random order. mana={4}{G}{G}{G} type=Sorcery [/card] [card] name=Turntimber, Serpentine Wood auto=ability$!name(Choose one) choice name(Pay 3 life) life:-3 _ choice name(Tap) tap(noevent) all(mysource)!$ controller auto={T}:add{G} text=As Turntimber, Serpentine Wood enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. -- {T}: Add {G}. type=Land [/card] [card] name=Turret Ogre abilities=reach auto=aslongas(other creature[power>=4]|myBattlefield) damage:2 opponent text=Reach -- When Turret Ogre enters the battlefield, if you control another creature with power 4 or greater, Turret Ogre deals 2 damage to each opponent. mana={3}{R} type=Creature subtype=Ogre Warrior power=4 toughness=3 [/card] [card] name=Tuskeri Firewalker abilities=boast auto={1} restriction{didattack,compare(hascntbstreduce)~equalto~0}:doboast && all(*[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile])) ueot )! limit:hasabilitytwoboastplus1plusend auto={0} restriction{didattack,compare(hascntbstreduce)~equalto~1}:doboast && all(*[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile])) ueot )! limit:hasabilitytwoboastplus1plusend text=Boast — {1}: Exile the top card of your library. You may play that card this turn. (Activate this ability only if this creature attacked this turn and only once each turn.) mana={2}{R} type=Creature subtype=Human Berserker power=3 toughness=2 [/card] [card] name=Tuvasa the Sunlit auto=foreach(enchantment|mybattlefield) 1/1 auto=@movedTo(*[enchantment]|mystack) turnlimited:draw:1 text=Tuvasa the Sunlit gets +1/+1 for each enchantment you control. -- Whenever you cast your first enchantment spell each turn, draw a card. mana={G}{W}{U} type=Legendary Creature subtype=Merfolk Shaman power=1 toughness=1 [/card] [card] name=Tuya Bearclaw auto=@combat(attacking) source(this):power:highest:*:mybattlefield/power:highest:*:mybattlefield ueot text=Whenever Tuya Bearclaw attacks, it gets +X/+X until end of turn, where X is the greatest power among other creatures you control. mana={1}{R}{G} type=Legendary Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Twilight Panther auto={B}:deathtouch text={B}: Twilight Panther gains deathtouch until end of turn. mana={W} type=Creature subtype=Cat Spirit power=1 toughness=2 [/card] [card] name=Twilight Prophet abilities=flying auto=_ASCEND_ auto=@movedTo(*|myBattlefield):_ASCEND_ auto=@each my upkeep restriction{type(*[city's_blessing]|mybattlefield)~morethan~0}:moveto(myhand) and!( transforms((,newability[damage:manacost opponent],newability[life:manacost controller])) ueot )! all(*[zpos=1]|mylibrary) text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's converted mana cost. mana={2}{B}{B} type=Creature subtype=Vampire Cleric power=2 toughness=4 [/card] [card] name=Twilight's Call abilities=flash restriction=myturnonly other={6}{B}{B} name(Cast as instant) auto=all(creature|mygraveyard) moveto(mybattlefield) auto=all(creature|opponentgraveyard) moveto(opponentbattlefield) text=You may cast Twilight's Call any time you could cast an instant if you pay {2} more to cast it. -- Each player returns all creature cards from his or her graveyard to the battlefield. mana={4}{B}{B} type=Sorcery [/card] [card] name=Twin-Silk Spider abilities=reach auto=token(Spider,Creature Spider,1/2,reach,green) text=Reach -- When Twin-Silk Spider enters the battlefield, create a 1/2 green Spider creature token with reach. mana={2}{G} type=Creature subtype=Spider power=1 toughness=2 [/card] [card] name=Twinblade Assassins auto=@each my endofturn restriction{morbid}:draw:1 controller text=At the beginning of your end step, if a creature died this turn, draw a card. mana={3}{B}{G} type=Creature subtype=Elf Assassin power=5 toughness=4 [/card] [card] name=Twinblade Paladin auto=@lifeof(player) from(*[-Alhammarret's Archive;-Angel of Vitality;-Boon Reflection]):counter(1/1) auto=this(controllerlife > 24) double strike text=Whenever you gain life, put a +1/+1 counter on Twinblade Paladin. -- As long as you have 25 or more life, Twinblade Paladin has double strike. (It deals both first-strike and regular combat damage.) mana={3}{W} type=Creature subtype=Human Knight power=3 toughness=3 [/card] [card] name=Twinflame kicker=multi{2}{R} auto=if compare(kicked)~equalto~0 then name(choose 1 creature) name(choose 1 creature) target(creature|myBattlefield) clone with(treason,haste) auto=if compare(kicked)~equalto~1 then name(choose 2 creatures) name(choose 2 creatures) target(creature|myBattlefield) clone with(treason,haste) auto=if compare(kicked)~equalto~2 then name(choose 3 creatures) name(choose 3 creatures) target(creature|myBattlefield) clone with(treason,haste) auto=if compare(kicked)~equalto~3 then name(choose 4 creatures) name(choose 4 creatures) target(creature|myBattlefield) clone with(treason,haste) auto=if compare(kicked)~equalto~4 then name(choose 5 creatures) name(choose 5 creatures) target(creature|myBattlefield) clone with(treason,haste) auto=if compare(kicked)~equalto~5 then name(choose 6 creatures) name(choose 6 creatures) target(creature|myBattlefield) clone with(treason,haste) auto=if compare(kicked)~equalto~6 then name(choose 7 creatures) name(choose 7 creatures) target(creature|myBattlefield) clone with(treason,haste) auto=if compare(kicked)~equalto~7 then name(choose 8 creatures) name(choose 8 creatures) target(creature|myBattlefield) clone with(treason,haste) auto=if compare(kicked)~equalto~8 then name(choose 9 creatures) name(choose 9 creatures) target(creature|myBattlefield) clone with(treason,haste) auto=if compare(kicked)~equalto~9 then name(choose 10 creatures) name(choose 10 creatures) target(creature|myBattlefield) clone with(treason,haste) auto=if compare(kicked)~equalto~10 then name(choose 11 creatures) name(choose 11 creatures) target(creature|myBattlefield) clone with(treason,haste) auto=if compare(kicked)~equalto~11 then name(choose 12 creatures) name(choose 12 creatures) target(creature|myBattlefield) clone with(treason,haste) auto=if compare(kicked)~equalto~12 then name(choose 13 creatures) name(choose 13 creatures) target(creature|myBattlefield) clone with(treason,haste) auto=if compare(kicked)~equalto~13 then name(choose 14 creatures) name(choose 14 creatures) target(creature|myBattlefield) clone with(treason,haste) auto=if compare(kicked)~equalto~14 then name(choose 15 creatures) name(choose 15 creatures) target(creature|myBattlefield) clone with(treason,haste) auto=if compare(kicked)~equalto~15 then name(choose 16 creatures) name(choose 16 creatures) target(creature|myBattlefield) clone with(treason,haste) auto=if compare(kicked)~equalto~16 then name(choose 17 creatures) name(choose 17 creatures) target(creature|myBattlefield) clone with(treason,haste) auto=if compare(kicked)~equalto~17 then name(choose 18 creatures) name(choose 18 creatures) target(creature|myBattlefield) clone with(treason,haste) auto=if compare(kicked)~equalto~18 then name(choose 19 creatures) name(choose 19 creatures) target(creature|myBattlefield) clone with(treason,haste) auto=if compare(kicked)~equalto~19 then name(choose 20 creatures) name(choose 20 creatures) target(creature|myBattlefield) clone with(treason,haste) text=Strive — Twinflame costs {2}{R} more to cast for each target beyond the first. -- Choose any number of target creatures you control. For each of them, put a token that's a copy of that creature onto the battlefield. Those tokens have haste. Exile them at the beginning of the next end step. mana={1}{R} type=Sorcery [/card] [card] name=Twinning Staff auto=@castcard(copied noevent): castcard(copied noevent) and!(castcard(copied noevent))! target(*|stack) auto={7}{T}:name(copy target instant or sorcery) castcard(copied noevent) target(*[instant;sorcery]|stack) text=If you would copy a spell one or more times, instead copy it that many times plus an additional time. You may choose new targets for the additional copy. -- {7}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. mana={3} type=Artifact [/card] [card] name=Twisted Reflection other={B} name(Entwine) auto=if paid(alternative) then target(creature) -6/0 ueot && target(creature) swap ueot auto=ifnot paid(alternative) then ability$! choice target(creature) -6/0 ueot _ choice target(creature) swap ueot !$ controller text=Choose one — -- • Target creature gets -6/-0 until end of turn. -- • Switch target creature's power and toughness until end of turn. -- Entwine {B} (Choose both if you pay the entwine cost.) mana={1}{U} type=Instant [/card] [card] name=Two-Headed Dragon abilities=flying,menace auto={1}{R}:2/0 ueot text=Flying -- {1}{R}: Two-Headed Dragon gets +2/+0 until end of turn. -- Two-Headed Dragon can't be blocked except by two or more creatures. -- Two-Headed Dragon can block an additional creature. mana={4}{R}{R} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Two-Headed Giant auto=@combat(attacking) source(this):flipacoin winability transforms((,newability[flipacoin winability double strike winabilityend loseability loseabilityend flipend] winabilityend loseability transforms((,newability[flipacoin winability winabilityend loseability menace loseabilityend flipend] loseabilityend flipend text=Whenever Two-Headed Giant attacks, flip two coins. If both coins come up heads, Two-Headed Giant gains double strike until end of turn. If both coins come up tails, Two-Headed Giant gains menace until end of turn. mana={2}{R}{R} type=Creature subtype=Giant Warrior power=4 toughness=4 [/card] [card] name=Two-Headed Giant of Foriys abilities=trample text=Trample -- Two-Headed Giant of Foriys can block an additional creature. mana={4}{R} type=Creature subtype=Giant power=4 toughness=4 [/card] [card] name=Two-Headed Zombie abilities=menace text=Menace (This creature can't be blocked except by two or more creatures.) mana={3}{B} type=Creature subtype=Zombie power=4 toughness=2 [/card] [card] name=Tymaret Calls the Dead auto=transforms((,newability[deplete:3 controller],newability[may name(Exile card and create zombie) moveto(exile) target(*[creature;enchantment]|myGraveyard) && token(Zombie^Creature Zombie^2/2^black)])) oneshot auto=counter(0/0,1,Lore) aicode=activate transforms((,newability[all(*[zpos<=type:zombie:mybattlefield]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=@each my firstmain:counter(0/0,1,Lore) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}):transforms((,newability[deplete:3 controller],newability[may name(Exile card and create zombie) moveto(exile) target(*[creature;enchantment]|myGraveyard) && token(Zombie^Creature Zombie^2/2^black)])) oneshot auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}):life:type:zombie:mybattlefield controller auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}):scry:type:zombie:mybattlefield scrycore delayed dontshow donothing scrycoreend scryend auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}):sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I, II — Put the top three cards of your library into your graveyard. Then you may exile a creature or enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token. -- III — You gain X life and scry X, where X is the number of Zombies you control. mana={2}{B} type=Enchantment subtype=Saga [/card] [card] name=Tymaret, Chosen from Death anyzone=2/type:manaB:mybattlefield cdaactive auto={1}{B}:name (exile cards) moveto(exile) target(*|graveyard) auto={1}{B}:name (exile creature cards) moveto(exile) target(*|graveyard) && newability[@movedto(creature|Exile) from(graveyard):life:1] text=Tymaret’s toughness is equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) -- {1}{B}: Exile up to two target cards from graveyards. You gain 1 life for each creature card exiled this way. mana={B}{B} type=Legendary Enchantment Creature subtype=Demigod power=2 toughness=* [/card] [card] name=Tymna the Weaver abilities=lifelink,partner auto=@each my secondmain restriction{compare(odcountminusodnoncountminusend)~morethan~0}:may pay({L:1}) draw:1 controller text=Lifelink -- At the beginning of your postcombat main phase, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards. -- Partner (You can have two commanders if both have partner.) mana={1}{W}{B} type=Legendary Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Tyrant's Familiar abilities=flying,haste auto=aslongas(*[iscommander]|mybattlefield) 2/2 >0 auto=@combat(attacking) source(this) restriction{type(*[iscommander]|myBattlefield)~morethan~0}:damage:7 target(creature|opponentBattlefield) text=Flying, haste -- Lieutenant — As long as you control your commander, Tyrant's Familiar gets +2/+2 and has "Whenever Tyrant's Familiar attacks, it deals 7 damage to target creature defending player controls." mana={5}{R}{R} type=Creature subtype=Dragon power=5 toughness=5 [/card] [card] name=Tyrant's Scorn auto=destroy target(creature[manacost<=3]) auto=moveTo(ownerHand) target(creature) text=Choose one — -- • Destroy target creature with converted mana cost 3 or less. -- • Return target creature to its owner's hand. mana={U}{B} type=Instant [/card] [card] name=Tyrite Sanctum auto={T}:add{C} auto={2}{T}:target(creature[legendary]|battlefield) transforms((God,newability[counter(1/1)])) forever auto={4}{T}{S}:target(god|battlefield) transform((,newability[counter(0/0,1,Indestructible)],newability[this(counter{0/0.1.Indestructible}>=1) indestructible])) text={T}: Add {C}. -- {2}, {T}: Target legendary creature becomes a God in addition to its other types. Put a +1/+1 counter on it. -- {4}, {T}, Sacrifice Tyrite Sanctum: Put an indestructible counter on target God. type=Land [/card] [card] name=Uba Mask auto=replacedraw reveal:1 optionone all(*|reveal) moveto(exile) and!( transforms((,newability[canplayfromexile])) ueot)! optiononeend revealend auto=opponentreplacedraw reveal:1 revealzone(opponentlibrary) optionone all(*|reveal) moveto(exile) and!( transforms((,newability[canplayfromexile])) ueot)! optiononeend revealend text=If a player would draw a card, that player exiles that card face up instead. -- Each player may play cards he or she exiled with Uba Mask this turn. mana={4} type=Artifact [/card] [card] name=Ugin's Conjurant abilities=hydra auto=counter(1/1,X) text=Ugin's Conjurant enters the battlefield with X +1/+1 counters on it. -- If damage would be dealt to Ugin's Conjurant while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from Ugin's Conjurant. mana={X} type=Creature subtype=Spirit Monk power=0 toughness=0 [/card] [card] name=Ukkima, Stalking Shadow abilities=hiddenface,unblockable,partner aicode=activate moveTo(myhand) target(Cazur^ Ruthless Stalker|mylibrary) auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(Cazur^ Ruthless Stalker|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(Cazur^ Ruthless Stalker|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend auto=@movedto(this|nonbattlezone):damage:storedpower target(opponent) && life:storedpower controller text=Partner with Cazur, Ruthless Stalker (When this creature enters the battlefield, target player may put Cazur into their hand from their library, then shuffle.) -- Ukkima, Stalking Shadow can’t be blocked. -- When Ukkima leaves the battlefield, it deals X damage to target player and you gain X life, where X is its power. mana={1}{U}{B} type=Legendary Creature subtype=Whale Wolf power=2 toughness=2 [/card] [card] name=Uktabi Kong abilities=trample auto=destroy all(artifact) auto={T(*[ape;-tapped]|mybattlefield)}{T(*[ape;-tapped]|mybattlefield)}:token(Ape,Creature Ape,1/1,green) text=Trample -- When Uktabi Kong comes into play, destroy all artifacts. -- Tap two untapped Apes you control: Put a 1/1 green Ape creature token into play. mana={5}{G}{G}{G} type=Creature subtype=Ape power=8 toughness=8 [/card] [card] name=Ulamog's Despoiler auto=if type(*|opponentexile)~morethan~1 then may target(<2>*|opponentexile) moveto(ownergraveyard) && counter(1/1,4) all(this) text=As Ulamog's Despoiler enters the battlefield, you may put two cards your opponents own from exile into their owners' graveyards. If you do, Ulamog's Despoiler enters the battlefield with four +1/+1 counters on it. mana={6} type=Creature subtype=Eldrazi Processor power=5 toughness=5 [/card] [card] name=Ulamog's Nullifier abilities=devoid,flash,flying auto=if type(*|opponentexile)~morethan~1 then may target(<2>*|opponentexile) moveto(ownergraveyard) && ability$!name(Counter spell) target(*|stack) fizzle!$ controller text=Devoid (This card has no color.) -- Flash -- Flying -- When Ulamog's Nullifier enters the battlefield, you may put two cards your opponents own from exile into their owners' graveyards. If you do, counter target spell. mana={2}{U}{B} type=Creature subtype=Eldrazi Processor power=2 toughness=3 [/card] [card] name=Umara Mystic abilities=flying auto=@movedTo(*[instant;sorcery;wizard]|myStack):2/0 ueot text=Flying -- Whenever you cast an instant, sorcery, or Wizard spell, Umara Mystic gets +2/+0 until end of turn. mana={1}{U}{R} type=Creature subtype=Merfolk Wizard power=1 toughness=3 [/card] [card] name=Umara Skyfalls auto=tap(noevent) auto={T}:add{U} text=Umara Skyfalls enters the battlefield tapped. -- {T}: Add {U}. type=Land [/card] [card] name=Umara Wizard autohand={0}:restriction{can play land} name(Umara Skyfalls) name(Umara Skyfalls) flip(Umara Skyfalls) forcetype(land) auto=@movedTo(*[instant;sorcery;wizard]|myStack):flying ueot text=Whenever you cast an instant, sorcery, or Wizard spell, Umara Wizard gains flying until end of turn. mana={4}{U} type=Creature subtype=Merfolk Wizard power=4 toughness=3 [/card] [card] name=Umezawa's Charm auto=choice target(creature) 2/2 ueot auto=choice target(creature) -1/-1 ueot auto=choice life:2 text=Choose one — -- • Target creature gets +2/+2 until end of turn. -- • Target creature gets -1/-1 until end of turn. -- • You gain 2 life. mana={1}{B} type=Instant [/card] [card] name=Unbreakable Bond target=creature|myGraveyard auto=moveTo(myBattlefield) auto=counter(0/0,1,Lifelink) auto=transforms((,newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) text=Return target creature card from your graveyard to the battlefield with a lifelink counter on it. mana={4}{B} type=Sorcery [/card] [card] name=Unbreakable Formation auto=if compare(restriction{assorcery}~morethan~0) then all(creature|myBattlefield) counter(1/1) auto=if compare(restriction{assorcery}~morethan~0) then all(creature|myBattlefield) vigilance auto=all(creature|myBattlefield) indestructible ueot text=Creatures you control gain indestructible until end of turn. -- Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn. mana={2}{W} type=Instant [/card] [card] name=Uncage the Menagerie auto=moveto(myhand) target(creature[manacost=X]|mylibrary) text=Search your library for up to X creature cards with different names that each have converted mana cost X, reveal them, put them into your hand, then shuffle your library. mana={X}{G}{G} type=Sorcery [/card] [card] name=Unchained Berserker abilities=protection from white auto=this(attacking) 2/0 text=Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.) -- Unchained Berserker gets +2/+0 as long as it's attacking. mana={1}{R} type=Creature subtype=Human Berserker power=1 toughness=1 [/card] [card] name=Unclaimed Territory auto={T}:add{C} auto=chooseatype transforms((,newability[this(variable{type:chosentype:myrestrictedcastingzone}>0) {T}:add{W}],newability[this(variable{type:chosentype:myrestrictedcastingzone}>0) {T}:add{U}],newability[this(variable{type:chosentype:myrestrictedcastingzone}>0) {T}:add{R}],newability[this(variable{type:chosentype:myrestrictedcastingzone}>0) {T}:add{G}],newability[this(variable{type:chosentype:myrestrictedcastingzone}>0) {T}:add{B}])) chooseend text=As Unclaimed Territory enters the battlefield, choose a creature type. -- {T}: Add {1} to your mana pool. -- {T}: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell of the chosen type. type=Land [/card] [card] name=Uncomfortable Chill auto=all(creature|opponentBattlefield) -2/-0 auto=draw:1 text=Creatures your opponents control get -2/-0 until end of turn. -- Draw a card. mana={2}{U} type=Instant [/card] [card] name=Unconventional Tactics target=creature auto=+3/+3 auto=flying autograveyard=@movedto(zombie|mybattlefield):may pay({W}) moveto(myhand) text=Target creature gets +3/+3 and gains flying until end of turn. -- Whenever a Zombie enters the battlefield under your control, you may pay {W}. If you do, return Unconventional Tactics from your graveyard to your hand. mana={2}{W} type=Sorcery [/card] [card] name=Undead Augur auto=@movedTo(creature[zombie]|graveyard) from(mybattlefield:draw:1 && life:-1 text=Whenever Undead Augur or another Zombie you control dies, you draw a card and you lose 1 life. mana={B}{B} type=Creature subtype=Zombie Wizard power=2 toughness=2 [/card] [card] name=Undercity Necrolisk auto={1}{S(other creature|mybattlefield)}:counter(1/1) && menace ueot asSorcery text={1}, Sacrifice another creature: Put a +1/+1 counter on Undercity Necrolisk. It gains menace until end of turn. Activate this ability only any time you could cast a sorcery. (It can't be blocked except by two or more creatures.) mana={3}{B} type=Creature subtype=Zombie Lizard power=3 toughness=3 [/card] [card] name=Undercity Scavenger aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=may name(Sacrifice Creature) sacrifice notatarget(other creature|mybattlefield) and!( all(this) counter(1/1,2) && scry:2 scrycore delayed dontshow donothing scrycoreend scryend )! text=When Undercity Scavenger enters the battlefield, you may sacrifice another creature. If you do, put two +1/+1 counters on Undercity Scavenger, then scry 2. mana={3}{B} type=Creature subtype=Ogre Warrior power=3 toughness=3 [/card] [card] name=Undercity Uprising auto=all(other creature|myBattlefield) deathtouch target=creature auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot restriction=type(creature|opponentbattlefield)~morethan~0 text=Creatures you control gain deathtouch until end of turn. Then target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) mana={2}{B}{G} type=Sorcery [/card] [card] name=Undercity's Embrace target=opponent auto=ability$!name(sacrifice creature) notatarget(creature|myBattlefield) sacrifice!$ targetedplayer auto=if type(creature[power>=4]|mybattlefield)~morethan~0 then life:4 controller text=Target opponent sacrifices a creature. If you control a creature with power 4 or greater, you gain 4 life. mana={2}{B} type=Instant [/card] [card] name=Undergrowth Stadium auto=tap(noevent) auto={T}:add{G} auto={T}:add{B} text=Undergrowth Stadium enters the battlefield tapped unless you have two or more opponents. -- {T}: Add {B} or {G}. type=Land [/card] [card] name=Underrealm Lich auto=replacedraw reveal:3 optionone name(Get card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo all(*|reveal) moveto(mygraveyard) optiontwoend revealend auto={L:4}:indestructible && tap text=If you would draw a card, instead look at the top three cards of your library, then put one into your hand and the rest into your graveyard. -- Pay 4 life: Underrealm Lich gains indestructible until end of turn. Tap it. mana={3}{B}{G} type=Creature subtype=Zombie Elf Shaman power=4 toughness=3 [/card] [card] name=Undersea Invader abilities=flash auto=tap(noevent) text=Flash -- Undersea Invader enters the battlefield tapped. mana={4}{U}{U} type=Creature subtype=Giant Rogue power=5 toughness=6 [/card] [card] name=Underworld Breach auto=lord(*[-land]|myGraveyard) newability[{storedmanacost}{S(other *|myGraveyard)}{S(other *|myGraveyard)}{S(other *|myGraveyard)}:castcard(normal)] auto=@each my endofturn:sacrifice(this) text=Each nonland card in your graveyard has escape. The escape cost is equal to the card’s mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) -- At the beginning of the end step, sacrifice Underworld Breach. mana={1}{R} type=Enchantment [/card] [card] name=Underworld Cerberus abilities=threeblockers auto=lord(*|mygraveyard) cantbetargetof(*|opponentzones) auto=lord(*|mygraveyard) cantbetargetof(*|myzones) auto=lord(*|opponentgraveyard) cantbetargetof(*|opponentzones) auto=lord(*|opponentgraveyard) cantbetargetof(*|myzones) auto=@movedto(this|mygraveyard) from(battlefield):moveto(myexile) all(this) && moveto(myHand) all(creature|myGraveyard) && moveto(opponentHand) all(creature|opponentGraveyard) text=Underworld Cerberus can't be blocked except by three or more creatures. -- Cards in graveyards can't be the targets of spells or abilities. -- When Underworld Cerberus dies, exile it and each player returns all creature cards from his or her graveyard to his or her hand. mana={3}{B}{R} type=Creature subtype=Hound power=6 toughness=6 [/card] [card] name=Underworld Charger abilities=cantblock autograveyard={4}{B}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)}:name(Escape-{4}{B},exile three) activate castcard(alternative) auto=if paid(alternative) then counter(1/1,2) text=Underworld Charger can’t block. -- Escape—{4}{B}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) -- Underworld Charger escapes with two +1/+1 counters on it. mana={2}{B} type=Creature subtype=Nightmare Horse power=3 toughness=3 [/card] [card] name=Underworld Fires auto=all(creature) exiledeath ueot auto=all(planeswalker) exiledeath ueot auto=all(creature) damage:1 auto=all(planeswalker) damage:1 text=Underworld Fires deals 1 damage to each creature and each planeswalker. If a permanent dealt damage this way would die this turn, exile it instead. mana={1}{R} type=Sorcery [/card] [card] name=Underworld Rage-Hound abilities=mustattack autograveyard={3}{R}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)}:name(Escape-{3}{R},exile three) activate castcard(alternative) auto=if paid(alternative) then counter(1/1,1) text=Underworld Rage-Hound attacks each combat if able. -- Escape—{3}{R}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) -- Underworld Rage-Hound escapes with a +1/+1 counter on it. mana={1}{R} type=Creature subtype=Elemental Hound power=3 toughness=1 [/card] [card] name=Underworld Sentinel auto=@combat(attacking) source(this):target(creature|myGraveyard) moveTo(myexile) and!( counter(0/0,1,UnderworldExiled) )! auto=@movedTo(this|mygraveyard) from(Battlefield):moveTo(myBattlefield) all(creature[counter{0/0.1.UnderworldExiled}]|myexile) text=Whenever Underworld Sentinel attacks, exile target creature card from your graveyard. -- When Underworld Sentinel dies, put all cards exiled with it onto the battlefield. mana={3}{B}{B} type=Creature subtype=Skeleton Soldier power=4 toughness=5 [/card] [card] name=Unesh, Criosphinx Sovereign abilities=flying auto=lord(Sphinx|nonbattlezone) altercost(colorless,-2) auto=moverandom(*) from(mylibrary) to(myhand) && moverandom(*) from(mylibrary) to(mygraveyard) auto=@movedto(sphinx|mybattlefield):moverandom(*) from(mylibrary) to(myhand) && moverandom(*) from(mylibrary) to(mygraveyard) text=Flying -- Sphinx spells you cast cost {2} less to cast. -- Whenever Unesh, Criosphinx Sovereign or another Sphinx enters the battlefield under your control, reveal the top four cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. mana={4}{U}{U} type=Legendary Creature subtype=Sphinx power=4 toughness=4 [/card] [card] name=Unexpected Fangs target=creature auto=counter(1/1,1) auto=counter(0/0,1,Lifelink) auto=transforms((,newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) text=Put a +1/+1 counter and a lifelink counter on target creature. mana={1}{B} type=Instant [/card] [card] name=Unexpected Results auto=shuffle auto=reveal:1 optionone transforms((,newability[if type(land|reveal)~morethan~0 then moveto(ownerhand) && all(*[land]|reveal) moveto(ownerbattlefield)])) forever optiononeend optiontwo name(Put Back) target(<1>*[-land]|reveal) moveto(mylibrary) and!(transforms((,newability[may activate castcard(normal)])) oneshot)! optiontwoend revealend text=Shuffle your library, then reveal the top card. If it's a nonland card, you may cast it without paying its mana cost. If it's a land card, you may put it onto the battlefield and return Unexpected Results to its owner's hand. mana={2}{G}{U} type=Sorcery [/card] [card] name=Unexpectedly Absent target=*[-land] auto=placefromthetop(fullpaidplus1plusend) text=Put target nonland permanent into its owner's library just beneath the top X cards of that library. mana={X}{W}{W} type=Instant [/card] [card] name=Unexplained Disappearance target=creature|battlefield auto=moveto(ownerHand) aicode=activate transforms((,newability[surveil],newability[all(*[zpos<=psurveiloffsetplus1plusend]|mylibrary) transforms((,newability[if compare(genrand2)~equalto~1 then moveto(mygraveyard)])) oneshot])) oneshot auto=name(Surveil 1) reveal:psurveiloffsetplus1plusend optionone name(put in graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed surveil afterrevealedend revealend text=Return target creature to its owner's hand. -- Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) mana={1}{U} type=Instant [/card] [card] name=Unexplained Vision other={2}{U}{U}{U} name(Adamant) aicode=activate transforms((,newability[all(*[zpos<=3]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=if paid(alternative) then scry:3 scrycore delayed dontshow donothing scrycoreend scryend auto=draw:3 controller text=Draw three cards. -- Adamant — If at least three blue mana was spent to cast this spell, scry 3. mana={4}{U} type=Sorcery [/card] [card] name=Unfriendly Fire target=creature,player auto=damage:4 text=Unfriendly Fire deals 4 damage to target creature or player. mana={4}{R} type=Instant [/card] [card] name=Unholy Indenture target=creature auto=@movedTo(mytgt|graveyard) from(battlefield):transforms((,newability[moveTo(mybattlefield)],newability[counter(1/1)])) text=Enchant creature -- When enchanted creature dies, return that card to the battlefield under your control with a +1/+1 counter on it. mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Unifying Theory auto=@movedTo(*|mystack):ability$!name(Pay 2) pay[[{2}]] draw:2!$ controller auto=@movedTo(*|opponentstack):ability$!name(Pay 2) pay[[{2}]] draw:2!$ opponent text=Whenever a player casts a spell, that player may pay {2}. If the player does, he or she draws a card. mana={1}{U} type=Enchantment [/card] [card] name=Universal Automaton abilities=changeling text=Changeling (This card is every creature type.) mana={1} type=Artifact Creature subtype=Shapeshifter power=1 toughness=1 [/card] [card] name=Unleash Fury target=creature auto=dynamicability ueot text=Double the power of target creature until end of turn. mana={1}{R} type=Instant [/card] [card] name=Unlikely Aid target=creature auto=+2/+0 auto=indestructible text=Target creature gets +2/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) mana={1}{B} type=Instant [/card] [card] name=Unliving Psychopath auto={B}:1/-1 ueot auto=this(power=1) {B}{T}:destroy target(creature[power<1]) auto=this(power=2) {B}{T}:destroy target(creature[power<2]) auto=this(power=3) {B}{T}:destroy target(creature[power<3]) auto=this(power=4) {B}{T}:destroy target(creature[power<4]) auto=this(power=5) {B}{T}:destroy target(creature[power<5]) auto=this(power=6) {B}{T}:destroy target(creature[power<6]) auto=this(power=7) {B}{T}:destroy target(creature[power<7]) auto=this(power=8) {B}{T}:destroy target(creature[power<8]) auto=this(power=9) {B}{T}:destroy target(creature[power<9]) auto=this(power=10) {B}{T}:destroy target(creature[power<10]) auto=this(power=11) {B}{T}:destroy target(creature[power<11]) auto=this(power=12) {B}{T}:destroy target(creature[power<12]) auto=this(power=13) {B}{T}:destroy target(creature[power<13]) auto=this(power=14) {B}{T}:destroy target(creature[power<14]) auto=this(power=15) {B}{T}:destroy target(creature[power<15]) auto=this(power=16) {B}{T}:destroy target(creature[power<16]) auto=this(power=17) {B}{T}:destroy target(creature[power<17]) auto=this(power=18) {B}{T}:destroy target(creature[power<18]) auto=this(power=19) {B}{T}:destroy target(creature[power<19]) auto=this(power=20) {B}{T}:destroy target(creature[power<20]) text={B}: Unliving Psychopath gets +1/-1 until end of turn. -- {B}, {T}: Destroy target creature with power less than Unliving Psychopath's power. mana={2}{B}{B} type=Creature subtype=Zombie Assassin power=0 toughness=4 [/card] [card] name=Unmoored Ego auto=chooseanameopp name(Search that cards) target(*[chosenname]|opponentgraveyard,opponentlibrary,opponenthand) moveto(exile) and!( draw:1 opponent and!( shuffle opponent )! )! chooseend text=Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles their library, then draws a card for each card exiled from their hand this way. mana={1}{U}{B} type=Sorcery [/card] [card] name=Unnatural Aggression abilities=devoid target=creature|mybattlefield auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability && exiledeath ueot])) ueot restriction=type(creature|opponentbattlefield)~morethan~0 text=Devoid (This card has no color.) -- Target creature you control fights target creature an opponent controls. If the creature an opponent controls would die this turn, exile it instead. mana={2}{G} type=Instant [/card] [card] name=Unquenchable Thirst target=creature auto=aslongas(Desert|mybattlefield,myGraveyard) tap auto=doesnotuntap text=Enchant creature -- When Unquenchable Thirst enters the battlefield, if you control a Desert or there is a Desert card in your graveyard, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Unraveling Mummy auto={1}{W}:target(Zombie[attacking]) lifelink auto={1}{B}:target(Zombie[attacking]) deathtouch text={1}{W}: Target attacking Zombie gains lifelink until end of turn. -- {1}{B}: Target attacking Zombie gains deathtouch until end of turn. mana={1}{W}{B} type=Creature subtype=Zombie power=2 toughness=3 [/card] [card] name=Unsettled Mariner abilities=changeling auto=@movedto(*|opponentstack):target(*|opponentstack) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) oneshot text=Changeling (This card is every creature type.) -- Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {1}. mana={W}{U} type=Creature subtype=Shapeshifter power=2 toughness=2 [/card] [card] name=Unstable Footing #MISSING: Damage can't be prevented is not supported ATM kicker={3}{R} auto=if paid(kicker) then damage:5 target(player) text=Kicker {3}{R} (You may pay an additional {3}{R} as you cast this spell.) -- Damage can't be prevented this turn. If Unstable Footing was kicked, it deals 5 damage to target player. mana={R} type=Instant [/card] [card] name=Unsubstantiate auto=choice name(Return target creature) target(creature|battlefield) moveTo(ownerHand) auto=choice name(Return target spell) target(*[-land]|stack) fizzleto(hand) text=Return target spell or creature to its owner’s hand. mana={1}{U} type=Instant [/card] [card] name=Untaidake, the Cloud Keeper auto=tap(noevent) auto=this(variable{type:*[legendary]:myrestrictedcastingzone}>0) {T}{L:2}:add{C}{C} text=Untaidake, the Cloud Keeper enters the battlefield tapped. -- {T}, Pay 2 life: Add {2} to your mana pool. Spend this mana only to cast legendary spells. type=Legendary Land [/card] [card] name=Untamed Kavu abilities=vigilance, trample kicker={3} auto=if paid(kicker) then counter(1/1,3) text=Kicker {3} (You may pay an additional {3} as you cast this spell.) -- Vigilance, trample -- If Untamed Kavu was kicked, it enters the battlefield with three +1/+1 counters on it. mana={1}{G} type=Creature subtype=Kavu power=2 toughness=2 [/card] [card] name=Unwavering Initiate abilities=vigilance autograveyard={4}{W}{E}:name(Embalm) clone and!( transforms((Zombie,removemc,white)) forever )! asSorcery text=Vigilance -- Embalm {4}{W} ({4}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Warrior with no mana cost. Embalm only as a sorcery.) mana={2}{W} type=Creature subtype=Human Warrior power=3 toughness=2 [/card] [card] name=Unwind target=*[-creature]|stack auto=fizzle auto=untap target(land) text=Counter target noncreature spell. Untap up to three lands. mana={2}{U} type=Instant [/card] [card] name=Urban Utopia target=land auto=draw:1 controller auto=teach(land) {T}:add{G} auto=teach(land) {T}:add{W} auto=teach(land) {T}:add{U} auto=teach(land) {T}:add{R} auto=teach(land) {T}:add{B} text=Enchant land -- When Urban Utopia enters the battlefield, draw a card. -- Enchanted land has " {T}: Add one mana of any color." mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Urborg Panther auto={B}{S}:destroy target(creature[blocking]) auto={S(*[Feral Shadow|mybattlefield)}{S(*[Breathstealer]|mybattlefield)}{S(*[Urborg Panther]|mybattlefield)}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[Spirit of the Night]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend text={B}, Sacrifice Urborg Panther: Destroy target creature blocking Urborg Panther. -- Sacrifice a creature named Feral Shadow, a creature named Breathstealer, and Urborg Panther: Search your library for a card named Spirit of the Night and put that card onto the battlefield. Then shuffle your library. mana={2}{B} type=Creature subtype=Nightstalker Cat power=2 toughness=2 [/card] [card] name=Urgoros, the Empty One abilities=flying auto=@combatdamaged(player) from(this):ability$!name(discard) reject notatarget(*|myhand)!$ auto=@combatdamaged(player) from(this):if type(*|opponentHand)~lessthan~1 then draw:1 text=Flying -- Whenever Urgoros, the Empty One deals combat damage to a player, that player discards a card at random. If the player can't, you draw a card. mana={4}{B}{B} type=Legendary Creature subtype=Specter power=4 toughness=3 [/card] [card] name=Uro, Titan of Nature's Wrath auto=ifnot paid(alternative) then sacrifice auto=life:3 controller && draw:1 controller auto=may moveto(mybattlefield) target(land|myhand) auto=@combat(attacking) source(this):life:3 controller && draw:1 controller auto=@combat(attacking) source(this):may moveto(mybattlefield) target(land|myhand) autograveyard={G}{G}{U}{U}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}:name(Escape-{G}{G}{U}{U},exile five) activate castcard(alternative) text=When Uro enters the battlefield, sacrifice it unless it escaped. -- Whenever Uro enters the battlefield or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield. -- Escape — {G}{G}{U}{U}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) mana={1}{G}{U} type=Legendary Creature subtype=Elder Giant power=6 toughness=6 [/card] [card] name=Ursine Champion auto={5}{G}:3/3 && transforms((bear berserker)) ueot limit:1 text={5}{G}: Ursine Champion gets +3/+3 and becomes a Bear Berserker until end of turn. Activate this ability only once each turn. mana={1}{G} type=Creature subtype=Human Berserker power=2 toughness=2 [/card] [card] name=Urza's Armor auto=@damaged(controller):life:1 controller text=If a source would deal damage to you, prevent 1 of that damage. mana={6} type=Artifact [/card] [card] name=Urza's Bauble aicode=name(look) activate name(look) phaseaction[upkeep once] draw:1 controller auto={T}{S}:target(player) reveal:1 revealzone(opponenthand) optionone name(Look a card) target(<1>*|reveal) moveto(ownerhand) optiononeend afterrevealed transforms((,newability[phaseaction[upkeep once] draw:1 controller])) oneshot afterrevealedend revealend text={T}, Sacrifice Urza's Bauble: Look at a card at random in target player's hand. You draw a card at the beginning of the next turn's upkeep. mana={0} type=Artifact [/card] [card] name=Urza's Miter auto=@movedTo(artifact|mygraveyard) from(mybattlefield):may pay({3}) draw:1 text=Whenever an artifact you control is put into a graveyard from the battlefield, if it wasn't sacrificed, you may pay {3}. If you do, draw a card. mana={3} type=Artifact [/card] [card] name=Urza's Rage #MISSING: damage can't be prevented not supported ATM target=creature,player abilities=nofizzle kicker={8}{R} auto=damage:3 auto=if paid(kicker) then damage:7 text=Kicker {8}{R} (You may pay an additional {8}{R} as you cast this spell.) -- Urza's Rage can't be countered by spells or abilities. -- Urza's Rage deals 3 damage to target creature or player. If Urza's Rage was kicked, instead it deals 10 damage to that creature or player and the damage can't be prevented. mana={2}{R} type=Instant [/card] [card] name=Urza's Ruinous Blast auto=moveto(exile) all(*[-legendary;-land]) auto=Exile all nonland permanents that aren't legendary text=(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) -- Exile all nonland permanents that aren't legendary restriction=type(legendary[-artifact;-enchantment;-land]|mybattlefield)~morethan~0 mana={4}{W} type=Legendary Sorcery [/card] [card] name=Urza's Science Fair Project auto={2}:all(this) rolladie 6 winability counter(0/0,1,UrzaEffect) winabilityend loseability counter(0/0,1,UrzaEffect) loseabilityend rollend auto=@dierolled(this) result(1) from(controller):this(counter{0/0.1.UrzaEffect}=1) name(Gets -2/-2) name(Gets -2/-2) all(this) transforms((,newability[-2/-2],newability[counter(0/0.-1.UrzaEffect)])) ueot auto=@dierolled(this) result(2) from(controller):this(counter{0/0.1.UrzaEffect}=1) name(It deals no combat damage) name(It deals no combat damage) all(this) transforms((,newability[preventAllCombatDamage from(this)],newability[counter(0/0.-1.UrzaEffect)])) ueot auto=@dierolled(this) result(3) from(controller):this(counter{0/0.1.UrzaEffect}=1) name(Gains vigilance) name(Gains vigilance) all(this) transforms((,newability[vigilance],newability[counter(0/0.-1.UrzaEffect)])) ueot auto=@dierolled(this) result(4) from(controller):this(counter{0/0.1.UrzaEffect}=1) name(Gains first strike) name(Gains first strike) all(this) transforms((,newability[first strike],newability[counter(0/0.-1.UrzaEffect)])) ueot auto=@dierolled(this) result(5) from(controller):this(counter{0/0.1.UrzaEffect}=1) name(Gains flying) name(Gains flying) all(this) transforms((,newability[flying],newability[counter(0/0.-1.UrzaEffect)])) ueot auto=@dierolled(this) result(6) from(controller):this(counter{0/0.1.UrzaEffect}=1) name(Gets 2/2) name(Gets 2/2) all(this) transforms((,newability[2/2],newability[counter(0/0.-1.UrzaEffect)])) ueot text={2}: Roll a six-sided die for Urza's Science Fair Project. -- 1 It gets -2/-2 until end of turn. -- 2 It deals no combat damage this turn. -- 3 Attacking does not cause it to tap this turn. -- 4 It gains first strike until end of turn. -- 5 It gains flying until end of turn. -- 6 It gets +2/+2 until end of turn. mana={6} type=Artifact Creature power=4 toughness=4 [/card] [card] name=Urza's Tome auto={3}{T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever auto={3}{T} restriction{type(*[artifact;legendary;saga]|mygraveyard)~morethan~0}:draw:1 && exile notatarget(*[artifact;legendary;saga]|mygraveyard) text={3}, {T}: Draw a card. Then discard a card unless you exile a historic card from your graveyard. (Artifacts, legendaries, and Sagas are historic.) mana={2} type=Artifact [/card] [card] name=Urza, Lord High Artificer auto=token(-464024) auto={T(artifact|myBattlefield)}:add {U} auto={5}:name(Suffle and cast) shuffle && reveal:1 optionone name(Reveal)if type(*|reveal)~morethan~0 then name(Check to cast) target(*|reveal) transforms((,newability[if type(*|mybattlefield)~morethan~0 then castcard(putinplay)])) else name(not a creature) target(*|reveal) donothing optiononeend optiontwo choice all(*|reveal) bottomoflibrary optiontwoend revealend text=When Urza, Lord High Artificer enters the battlefield, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." -- Tap an untapped artifact you control: Add {U}. -- {5}: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost. mana={2}{U}{U} type=Legendary Creature subtype=Human Artificer power=1 toughness=4 [/card] [card] name=Usher of the Fallen abilities=boast auto={1}{W} restriction{didattack,compare(hascntbstreduce)~equalto~0}:doboast && token(Warrior,Creature Human Warrior,1/1,white) limit:hasabilitytwoboastplus1plusend auto={W} restriction{didattack,compare(hascntbstreduce)~morethan~0}:doboast && token(Warrior,Creature Human Warrior,1/1,white) limit:hasabilitytwoboastplus1plusend text=Boast — {1}{W}: Create a 1/1 white Human Warrior creature token. (Activate this ability only if this creature attacked this turn and only once each turn.) mana={W} type=Creature subtype=Spirit Warrior power=2 toughness=1 [/card] [card] name=Utility Knife auto=rehook target(creature|myBattlefield) auto=teach(creature) 1/1 auto={3}:equip text=When Utility Knife enters the battlefield, attach it to target creature you control. -- Equipped creature gets +1/+1. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Vacuumelt auto=choice name(Don't replicate) ability$!name(Return 1 creature) name(Return 1 creature) target(<1>creature) moveto(ownerhand)!$ controller auto=choice name(Replicate 1 time) ability$!name(Return 2 creatures) pay[[{2}{U}]] name(Return 2 creatures) target(<2>creature) moveto(ownerhand)!$ controller auto=choice name(Replicate 2 times) ability$!name(Return 3 creatures) pay[[{4}{U}{U}]] name(Return 3 creatures) target(<3>creature) moveto(ownerhand)!$ controller auto=choice name(Replicate 3 times) ability$!name(Return 4 creatures) pay[[{6}{U}{U}{U}]] name(Return 4 creatures) target(<4>creature) moveto(ownerhand)!$ controller auto=choice name(Replicate 4 times) ability$!name(Return 5 creatures) pay[[{8}{U}{U}{U}{U}]] name(Return 5 creatures) target(<5>creature) moveto(ownerhand)!$ controller auto=choice name(Replicate 5 times) ability$!name(Return 6 creatures) pay[[{10}{U}{U}{U}{U}{U}]] name(Return 6 creatures) target(<6>creature) moveto(ownerhand)!$ controller auto=choice name(Replicate 6 times) ability$!name(Return 7 creatures) pay[[{12}{U}{U}{U}{U}{U}{U}]] name(Return 7 creatures) target(<7>creature) moveto(ownerhand)!$ controller auto=choice name(Replicate 7 times) ability$!name(Return 8 creatures) pay[[{14}{U}{U}{U}{U}{U}{U}{U}]] name(Return 8 creatures) target(<8>creature) moveto(ownerhand)!$ controller auto=choice name(Replicate 8 times) ability$!name(Return 9 creatures) pay[[{16}{U}{U}{U}{U}{U}{U}{U}{U}]] name(Return 9 creatures) target(<9>creature) moveto(ownerhand)!$ controller auto=choice name(Replicate 9 times) ability$!name(Return 10 creatures) pay[[{18}{U}{U}{U}{U}{U}{U}{U}{U}{U}]] name(Return 10 creatures) target(<10>creature) moveto(ownerhand)!$ controller auto=choice name(Replicate 10 times) ability$!name(Return 11 creatures) pay[[{20}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}]] name(Return 11 creatures) target(<11>creature) moveto(ownerhand)!$ controller auto=choice name(Replicate 11 times) ability$!name(Return 12 creatures) pay[[{22}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}]] name(Return 12 creatures) target(<12>creature) moveto(ownerhand)!$ controller auto=choice name(Replicate 12 times) ability$!name(Return 13 creatures) pay[[{24}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}]] name(Return 13 creatures) target(<13>creature) moveto(ownerhand)!$ controller auto=choice name(Replicate 13 times) ability$!name(Return 14 creatures) pay[[{26}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}]] name(Return 14 creatures) target(<14>creature) moveto(ownerhand)!$ controller auto=choice name(Replicate 14 times) ability$!name(Return 15 creatures) pay[[{28}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}]] name(Return 15 creatures) target(<15>creature) moveto(ownerhand)!$ controller auto=choice name(Replicate 15 times) ability$!name(Return 16 creatures) pay[[{30}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}]] name(Return 16 creatures) target(<16>creature) moveto(ownerhand)!$ controller auto=choice name(Replicate 16 times) ability$!name(Return 17 creatures) pay[[{32}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}]] name(Return 17 creatures) target(<17>creature) moveto(ownerhand)!$ controller auto=choice name(Replicate 17 times) ability$!name(Return 18 creatures) pay[[{34}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}]] name(Return 18 creatures) target(<18>creature) moveto(ownerhand)!$ controller auto=choice name(Replicate 18 times) ability$!name(Return 19 creatures) pay[[{36}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}]] name(Return 19 creatures) target(<19>creature) moveto(ownerhand)!$ controller auto=choice name(Replicate 19 times) ability$!name(Return 20 creatures) pay[[{38}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}]] name(Return 20 creatures) target(<20>creature) moveto(ownerhand)!$ controller text=Replicate {2}{U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) -- Return target creature to its owner’s hand. mana={2}{U} type=Sorcery [/card] [card] name=Vadrok, Apex of Thunder abilities=flying,first strike,mutate otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveTo(myHand) auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) auto={9999}:equip other={1}{WU}{R}{R} name(Mutate) auto=transforms((,newability[@mutated(this):may castcard(normal) target(*[-creature;manacost<=3]|mygraveyard)])) auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Over) choice name(Mutate Over) mutateover target(other creature[-human]|mybattlefield) auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Under) choice name(Mutate Under) mutateunder target(other creature[-human]|mybattlefield) text=Mutate {1}{WU}{R}{R} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Flying, first strike -- Whenever this creature mutates, you may cast target noncreature card with converted mana cost 3 or less from your graveyard without paying its mana cost. mana={U}{R}{W} type=Legendary Creature subtype=Elemental Dinosaur Cat power=3 toughness=3 [/card] [card] name=Vaevictis Asmadi, the Dire abilities=flying auto=@combat(attacking) source(this) restriction{type(*|mybattlefield)~morethan~0}:target(*|mybattlefield) sacrifice and!( reveal:1 optionone target(<1>*[-instant;-sorcery]|reveal) moveto(mybattlefield) optiononeend optiontwo name(Put on Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend )! auto=@combat(attacking) source(this) restriction{type(*|opponentbattlefield)~morethan~0}:target(*|opponentbattlefield) sacrifice and!( reveal:1 revealzone(opponentlibrary) optionone target(<1>*[-instant;-sorcery]|reveal) moveto(opponentbattlefield) optiononeend optiontwo name(Put on Top) target(<1>*|reveal) moveto(opponentlibrary) optiontwoend revealend )! text=Flying -- Whenever Vaevictis Asmadi, the Dire attacks, for each player, choose target permanent that player controls. Those players sacrifice those permanents. Each player who sacrificed a permanent this way reveals the top card of their library, then puts it onto the battlefield if it's a permanent card. mana={3}{B}{R}{G} type=Legendary Creature subtype=Elder Dragon power=6 toughness=6 [/card] [card] name=Valakut Awakening autohand={0}:restriction{can play land} name(Valakut Stoneforge) name(Valakut Stoneforge) flip(Valakut Stoneforge) forcetype(land) auto=name(Put cards and draw that many) name(Put cards and draw that many) all(*|myhand) transforms((,newability[draw:1],newability[bottomoflibrary])])) && draw:1 text=Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one. mana={2}{R} type=Instant [/card] [card] name=Valakut Exploration auto=@movedTo(land|myBattlefield):all(*[zpos=1]|myLibrary) moveTo(exile) and!( transforms((,canplayfromexile)) ueot )! auto=@each my endofturn restriction{type(*[fresh]|myExile)~morethan~0}:count(type:*[fresh]:myExile) && moveTo(myGraveyard) all(*[fresh]|myExile) && damage:countedamount opponent text=Landfall — Whenever a land enters the battlefield under your control, exile the top card of your library. You may play that card for as long as it remains exiled. -- At the beginning of your end step, if there are cards exiled with Valakut Exploration, put them into their owner's graveyard, then Valakut Exploration deals that much damage to each opponent. mana={2}{R} type=Enchantment [/card] [card] name=Valakut Stoneforge auto=tap(noevent) auto={T}:add{R} text=Valakut Stoneforge enters the battlefield tapped. -- {T}: Add {R}. type=Land [/card] [card] name=Valduk, Keeper of the Flame auto=@each my combatbegins:thisforeach(auras) create(elemental:creature elemental:3/1:red:trample,haste,and!( transforms((,newability[phaseaction[endofturn once] moveto(exile)])) forever )!) auto=@each my combatbegins:thisforeach(gear) create(elemental:creature elemental:3/1:red:trample,haste,and!( transforms((,newability[phaseaction[endofturn once] moveto(exile)])) forever )!) text=At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step. mana={2}{R} type=Legendary Creature subtype=Human Shaman power=3 toughness=2 [/card] [card] name=Valiant Knight auto=lord(other knight|myBattlefield) +1/+1 auto={3}{W}{W}:all(knights|myBattlefield)) double strike ueot text=Other Knights you control get +1/+1. -- {3}{W}{W}: Knights you control gain double strike until end of turn. mana={3}{W} type=Creature subtype=Human Knight power=3 toughness=4 [/card] [card] name=Valiant Rescuer abilities=cycling auto=@cycled(*|myHand) restriction{thisturn(*[cycling]|myHand)~equalto~0}:token(Human Soldier Val) autohand=__CYCLING__({2}) text=Whenever you cycle another card for the first time each turn, create a 1/1 white Human Soldier creature token. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{W} type=Creature subtype=Human Soldier power=3 toughness=1 [/card] [card] name=Valki, God of Lies other={5}{B}{R} name(Tibalt, Cosmic Impostor) otherrestriction=can play planeswalker autostack=if paid(alternative) then flip(Tibalt, Cosmic Impostor) forcetype(Legendary Planeswalker) auto=ifnot paid(alternative) then if type(creature|opponenthand)~morethan~0 then name(Reveal hand and exile creature) name(Reveal hand and exile creature) name(Reveal hand and exile creature) target(creature|opponenthand) imprint and!( all(this) transforms((,newability[@movedto(this|nonbattlezone) from(battlefield):name(Put back exiled creature) target(creature[evictname]|opponentexile) moveTo(opponenthand)])) oneshot )! auto=ifnot paid(alternative) then if type(creature|opponenthand)~equalto~0 then name(Reveal hand) name(Reveal hand) name(Reveal hand) target(*|opponenthand) moveto(opponenthand) auto=if paid(alternative) then counter(0/0,5,Loyalty) auto=this(variable{hasevict}>0) this(variable{evictmc}=0) this(variable{iscopied}<1) {0}:name(Becomes copy of exiled creature) copy target(creature[evictname]|opponentexile) auto=this(variable{hasevict}>0) this(variable{evictmc}=1) this(variable{iscopied}<1) {1}:name(Becomes copy of exiled creature) copy target(creature[evictname]|opponentexile) auto=this(variable{hasevict}>0) this(variable{evictmc}=2) this(variable{iscopied}<1) {2}:name(Becomes copy of exiled creature) copy target(creature[evictname]|opponentexile) auto=this(variable{hasevict}>0) this(variable{evictmc}=3) this(variable{iscopied}<1) {3}:name(Becomes copy of exiled creature) copy target(creature[evictname]|opponentexile) auto=this(variable{hasevict}>0) this(variable{evictmc}=4) this(variable{iscopied}<1) {4}:name(Becomes copy of exiled creature) copy target(creature[evictname]|opponentexile) auto=this(variable{hasevict}>0) this(variable{evictmc}=5) this(variable{iscopied}<1) {5}:name(Becomes copy of exiled creature) copy target(creature[evictname]|opponentexile) auto=this(variable{hasevict}>0) this(variable{evictmc}=6) this(variable{iscopied}<1) {6}:name(Becomes copy of exiled creature) copy target(creature[evictname]|opponentexile) auto=this(variable{hasevict}>0) this(variable{evictmc}=7) this(variable{iscopied}<1) {7}:name(Becomes copy of exiled creature) copy target(creature[evictname]|opponentexile) auto=this(variable{hasevict}>0) this(variable{evictmc}=8) this(variable{iscopied}<1) {8}:name(Becomes copy of exiled creature) copy target(creature[evictname]|opponentexile) auto=this(variable{hasevict}>0) this(variable{evictmc}=9) this(variable{iscopied}<1) {9}:name(Becomes copy of exiled creature) copy target(creature[evictname]|opponentexile) auto=this(variable{hasevict}>0) this(variable{evictmc}=10) this(variable{iscopied}<1) {10}:name(Becomes copy of exiled creature) copy target(creature[evictname]|opponentexile) auto=this(variable{hasevict}>0) this(variable{evictmc}=11) this(variable{iscopied}<1) {11}:name(Becomes copy of exiled creature) copy target(creature[evictname]|opponentexile) auto=this(variable{hasevict}>0) this(variable{evictmc}=12) this(variable{iscopied}<1) {12}:name(Becomes copy of exiled creature) copy target(creature[evictname]|opponentexile) auto=this(variable{hasevict}>0) this(variable{evictmc}=13) this(variable{iscopied}<1) {13}:name(Becomes copy of exiled creature) copy target(creature[evictname]|opponentexile) auto=this(variable{hasevict}>0) this(variable{evictmc}=14) this(variable{iscopied}<1) {14}:name(Becomes copy of exiled creature) copy target(creature[evictname]|opponentexile) auto=this(variable{hasevict}>0) this(variable{evictmc}=15) this(variable{iscopied}<1) {15}:name(Becomes copy of exiled creature) copy target(creature[evictname]|opponentexile) auto=this(variable{hasevict}>0) this(variable{evictmc}=16) this(variable{iscopied}<1) {16}:name(Becomes copy of exiled creature) copy target(creature[evictname]|opponentexile) auto=this(variable{hasevict}>0) this(variable{evictmc}=17) this(variable{iscopied}<1) {17}:name(Becomes copy of exiled creature) copy target(creature[evictname]|opponentexile) auto=this(variable{hasevict}>0) this(variable{evictmc}=18) this(variable{iscopied}<1) {18}:name(Becomes copy of exiled creature) copy target(creature[evictname]|opponentexile) auto=this(variable{hasevict}>0) this(variable{evictmc}=19) this(variable{iscopied}<1) {19}:name(Becomes copy of exiled creature) copy target(creature[evictname]|opponentexile) auto=this(variable{hasevict}>0) this(variable{evictmc}>=20) this(variable{iscopied}<1) {20}:name(Becomes copy of exiled creature) copy target(creature[evictname]|opponentexile) text=When Valki enters the battlefield, each opponent reveals their hand. For each opponent, exile a creature card they revealed this way until Valki leaves the battlefield. -- {X}: Choose a creature card exiled with Valki with converted mana cost X. Valki becomes a copy of that card. mana={1}{B} type=Legendary Creature subtype=God power=2 toughness=1 [/card] [card] name=Valkmira, Protector's Shield auto=lord(*|mybattlefield) absorb auto=@damageof(player):life:1 controller auto=@movedto(*|opponentstack):target(*|opponentstack) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) oneshot text=If a source an opponent controls would deal damage to you or a permanent you control, prevent 1 of that damage. -- Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {1}. mana={3}{W} type=Legendary Artifact [/card] [card] name=Valkyrie Harbinger abilities=flying,lifelink auto=@each endofturn restriction{compare(lifegain)~morethan~3}:token(Angel,Creature Angel,4/4,white,flying,vigilance) text=Flying, lifelink -- At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance. mana={4}{W}{W} type=Creature subtype=Angel Cleric power=4 toughness=5 [/card] [card] name=Valkyrie's Sword autostack=may name(Create angel and attach) pay({4}{W}) name(Create angel and attach) moveTo(mybattlefield) and!( transforms((,newability[token(Warrior^Creature Angel Warrior^4/4^white^flying^vigilance)],newability[rehook target(warrior[token;angel;fresh]|mybattlefield)])) oneshot )! auto={3}:equip auto=teach(creature) 2/1 text=When Valkyrie’s Sword enters the battlefield, you may pay {4}{W}. If you do, create a 4/4 white Angel Warrior creature token with flying and vigilance, then attach Valkyrie’s Sword to it. -- Equipped creature gets +2/+1. -- Equip {3} mana={1}{W} type=Artifact subttype=Equipment [/card] [card] name=Valor of the Worthy target=creature auto=teach(creature) 1/1 auto=@movedTo(mytgt|nonbattlezone) from(battlefield):token(Spirit,Creature Spirit,1/1,white,flying) text=Enchant creature -- Enchanted creature gets +1/+1. -- When enchanted creature leaves the battlefield, create a 1/1 white Spirit creature token with flying. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Valorous Steed abilities=vigilance auto=token(Knight Val) text=Vigilance (Attacking doesn't cause this creature to tap.) -- When Valorous Steed enters the battlefield, create a 2/2 white Knight creature token with vigilance. mana={4}{W} type=Creature subtype=Unicorn power=3 toughness=3 [/card] [card] name=Vampire Champion abilities=deathtouch text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) mana={3}{B} type=Creature subtype=Vampire Soldier power=3 toughness=3 [/card] [card] name=Vampire Charmseeker abilities=flying auto=target(instant,sorcery,creature|graveyard) moveTo(ownerHand) text=Assist (Another player can pay up to {6} of this spell's cost.) -- Flying -- When Vampire Charmseeker enters the battlefield, return target instant, sorcery, or creature card from a graveyard to its owner's hand. mana={6}{U}{B} type=Creature subtype=Vampire Wizard power=3 toughness=4 [/card] [card] name=Vampire Neonate auto={2}{T}:life:-1 opponent && life:1 text={2}, {T}: Each opponent loses 1 life and you gain 1 life. mana={B} type=Creature subtype=Vampire power=0 toughness=3 [/card] [card] name=Vampire Opportunist auto={6}{B}:life:-2 opponent && life:2 controller text={6}{B}: Each opponent loses 2 life and you gain 2 life. mana={1}{B} type=Creature subtype=Vampire power=2 toughness=1 [/card] [card] name=Vampire Revenant abilities=flying text=Flying mana={3}{B} type=Creature subtype=Vampire Spirit power=3 toughness=1 [/card] [card] name=Vampire Sovereign abilities=flying auto=target(opponent) life:-3 auto=life:3 controller text=Flying -- When Vampire Sovereign enters the battlefield, target opponent loses 3 life and you gain 3 life. mana={3}{B}{B} type=Creature subtype=Vampire power=3 toughness=4 [/card] [card] name=Vampire of the Dire Moon abilities=deathtouch,lifelink text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) mana={B} type=Creature subtype=Vampire power=1 toughness=1 [/card] [card] name=Vampire's Zeal target=creature auto=2/2 auto=if cantargetcard(vampire) then first strike text=Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn. mana={W} type=Instant [/card] [card] name=Vance's Blasting Cannons auto=@each my upkeep: auto=@movedto(*|mystack) restriction{thisturn(*|mystack)~equalto~2}:flip(Spitfire Bastion) text=At the beginning of your upkeep, exile the top card of your library. If it's a nonland card, you may cast that card this turn. -- Whenever you cast your third spell in a turn, you may transform Vance's Blasting Cannons. mana={3}{R} type=Legendary Enchantment [/card] [card] name=Vandalize target=land,artifact auto=choice name(Destroy target artifact or land) destroy auto=choice name(Destroy target artifact and land) destroy && destroy target(artifact,land) text=Choose one or both — -- • Destroy target artifact. -- • Destroy target land. mana={4}{R} type=Sorcery [/card] [card] name=Vanguard's Shield auto={3}:equip auto=teach(creature) 0/3 text=Equipped creature gets +0/+3 and can block an additional creature. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Vanquish the Weak target=creature[power<=3] auto=destroy text=Destroy target creature with power 3 or less. mana={2}{B} type=Instant [/card] [card] name=Vanquisher's Banner auto=chooseatype all(this) transforms((,newability[lord(creature[chosentype]|mybattlefield) 1/1],newability[@movedTo(creature[chosentype]|mystack):draw:1 controller])) forever chooseend text=As Vanquisher's Banner enters the battlefield, choose a creature type. -- Creatures you control of the chosen type get +1/+1. -- Whenever you cast a creature spell of the chosen type, draw a card. mana={5} type=Artifact [/card] [card] name=Vantress Gargoyle abilities=flying auto=aslongas(*|opponentgraveyard) cantattack <7 auto=aslongas(*|opponentgraveyard) cantpwattack <7 auto=aslongas(*|myHand) cantblock <4 auto={T}:deplete:1 && deplete:1 opponent text=Flying -- Vantress Gargoyle can't attack unless defending player has seven or more cards in their graveyard. -- Vantress Gargoyle can't block unless you have four or more cards in hand. -- {T}: Each player puts the top card of their library into their graveyard. mana={1}{U} type=Artifact Creature subtype=Gargoyle power=5 toughness=4 [/card] [card] name=Vantress Paladin abilities=flying other={1}{U}{U}{U} name(Adamant) auto=if paid(alternative) then counter(1/1,1) text=Flying -- Adamant — If at least three blue mana was spent to cast this spell, Vantress Paladin enters the battlefield with a +1/+1 counter on it. mana={3}{U} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Varchild, Betrayer of Kjeldor auto=@combatdamaged(player) from(this):create(Survivor:Creature Survivor:1/1:red)*thatmuch opponent auto=lord(survivor|opponentBattlefield) cantblock auto=lord(survivor|opponentBattlefield) cantattack auto=@movedTo(this|nonbattlezone) from(mybattlefield):moveTo(myBattlefield) all(survivor) text=Whenever Varchild, Betrayer of Kjeldor deals combat damage to a player, that player creates that many 1/1 red Survivor creature tokens. -- Survivors your opponents control can't block, and they can't attack you or a planeswalker you control. -- When Varchild leaves the battlefield, gain control of all Survivors. mana={2}{R} type=Legendary Creature subtype=Human Knight power=3 toughness=3 [/card] [card] name=Varina, Lich Queen auto=@each my blockers restriction{type(Zombie[attacking]|myBattlefield)~morethan~0}:draw:type:zombie[attacking]:myBattlefield && transforms((,newability[target(*|myhand) reject])) forever auto=@each my blockers restriction{type(Zombie[attacking]|myBattlefield)~morethan~0}:life:type:zombie[attacking]:myBattlefield auto={2}{E(*|mygraveyard)}{E(*|mygraveyard)}:create(black zombie:creature black zombie:2/2) and!( tap(noevent) )! text=Whenever you attack with one or more Zombies, draw that many cards, then discard that many cards. You gain that much life. -- {2}, Exile two cards from your graveyard: Create a tapped 2/2 black Zombie creature token. mana={1}{W}{U}{B} type=Legendary Creature subtype=Zombie Wizard power=4 toughness=4 [/card] [card] name=Varragoth, Bloodsky Sire abilities=boast,deathtouch auto={1}{B} restriction{didattack,compare(hascntbstreduce)~equalto~0}:doboast && target(player) ability$!name(Search a card) name(Search a card) target(*|mylibrary) moveto(myreveal) and!( moveto(mylibrary) and!( shuffle )! )! !$ opponent limit:hasabilitytwoboastplus1plusend auto={B} restriction{didattack,compare(hascntbstreduce)~morethan~0}:doboast && target(player) ability$!name(Search a card) name(Search a card) target(*|mylibrary) moveto(myreveal) and!( moveto(mylibrary) and!( shuffle )! )! !$ opponent limit:hasabilitytwoboastplus1plusend text=Deathtouch -- Boast — {1}{B}: Target player searches their library for a card, then shuffles their library and puts that card on top of it. (Activate this ability only if this creature attacked this turn and only once each turn.) mana={2}{B} type=Legendary Creature subtype=Demon Rogue power=2 toughness=3 [/card] [card] name=Vastwood Fortification autohand={0}:restriction{can play land} name(Vastwood Thicket) name(Vastwood Thicket) flip(Vastwood Thicket) forcetype(land) auto=name(Choose a creature) name(Choose a creature) target(creature) counter(1/1,1) text=Put a +1/+1 counter on target creature. mana={G} type=Sorcery [/card] [card] name=Vastwood Surge aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend kicker={4} auto=if paid(kicker) then counter(1/1,2) all(creature|myBattlefield) text=Kicker 4 (You may pay an additional 4 as you cast this spell.) -- Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. If this spell was kicked, put two +1/+1 counters on each creature you control. mana={3}{G} type=Sorcery [/card] [card] name=Vastwood Thicket auto=tap(noevent) auto={T}:add{G} text=Vastwood Thicket enters the battlefield tapped. -- {T}: Add {G}. type=Land [/card] [card] name=Vault Robber auto={1}{T}:name(Exile creature) target(creature|mygraveyard) moveto(myexile) and!( token(Treasure Sur) )! text={1}, {T}, Exile a creature card from your graveyard: Create a Treasure token. (It’s an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”) mana={1}{R} type=Creature subtype=Dwarf Rogue power=1 toughness=3 [/card] [card] name=Vault of Catlacan auto={T}:add{W} auto={T}:add{R} auto={T}:add{G} auto={T}:add{B} auto={T}:add{U} auto={T}:name(Add blue mana for each artifact) name(Add blue mana for each artifact) foreach(artifact|mybattlefield) add{U} text=(Transforms from Storm the Vault.) -- {T}: Add one mana of any color. -- {T}: Add {U} for each artifact you control. type=Legendary Land [/card] [card] name=Vault of Champions auto=tap(noevent) auto={T}:add{W} auto={T}:add{B} text=Vault of Champions enters the battlefield tapped unless you have two or more opponents. -- {T}: Add {W} or {B}. type=Land [/card] [card] name=Vedalken Engineer auto=this(variable{type:artifact:myrestrictedcastingzone}>0) {T}:add{W}{W} auto=this(variable{type:artifact:myBattlefield}>0) {T}:add{W}{W} auto=this(variable{type:artifact:myrestrictedcastingzone}>0) {T}:add{G}{G} auto=this(variable{type:artifact:myBattlefield}>0) {T}:add{G}{G} auto=this(variable{type:artifact:myrestrictedcastingzone}>0) {T}:add{B}{B} auto=this(variable{type:artifact:myBattlefield}>0) {T}:add{B}{B} auto=this(variable{type:artifact:myrestrictedcastingzone}>0) {T}:add{R}{R} auto=this(variable{type:artifact:myBattlefield}>0) {T}:add{R}{R} auto=this(variable{type:artifact:myrestrictedcastingzone}>0) {T}:add{U}{U} auto=this(variable{type:artifact:myBattlefield}>0) {T}:add{U}{U} text={T}: Add two mana of any one color to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts. mana={1}{U} type=Creature subtype=Vedalken Artificer power=1 toughness=1 [/card] [card] name=Vedalken Humiliator auto=@combat(attacking) source(this):restriction{aslongas(artifact|mybattlefield) lord(creature|opponentBattlefield) loseabilities && lord(creature|opponentBattlefield) transforms((,setpower=1,settoughness=1))) >2 ueot} text=Metalcraft — Whenever Vedalken Humiliator attacks, if you control three or more artifacts, creatures your opponents control lose all abilities and have base power and toughness 1/1 until end of turn. mana={3}{U} type=Creature subtype=Vedalken Wizard power=3 toughness=4 [/card] [card] name=Vedalken Mesmerist auto=@combat(attacking) source(this):target(creature|opponentBattlefield)) -2/-0 ueot text=Whenever Vedalken Mesmerist attacks, target creature an opponent controls gets -2/-0 until end of turn. mana={1}{U} type=Creature subtype=Vedalken Wizard power=2 toughness=1 [/card] [card] name=Vedalken Plotter auto=target(land|opponentbattlefield) moveto(mybattlefield) && ability$!name(Exchange control) target(land|myBattlefield) moveto(opponentbattlefield)!$ controller text=When Vedalken Plotter enters the battlefield, exchange control of target land you control and target land an opponent controls. mana={2}{U} type=Creature subtype=Vedalken Wizard power=1 toughness=1 [/card] [card] name=Vega, the Watcher abilities=flying auto=@movedTo(*|mystack) from(mygraveyard):draw:1 controller auto=@movedTo(*|mystack) from(mylibrary):draw:1 controller auto=@movedTo(*|mystack) from(mysideboard):draw:1 controller auto=@movedTo(*|mystack) from(myexile):draw:1 controller auto=@movedTo(*|mystack) from(mycommandzone):draw:1 controller auto=@movedTo(*|mystack) from(opponentzones):draw:1 controller text=Flying -- Whenever you cast a spell from anywhere other than your hand, draw a card. mana={1}{W}{U} type=Legendary Creature subtype=Bird Spirit power=2 toughness=2 [/card] [card] name=Veil of Summer auto=if thisturn(*[blue;black]|opponentstack)~morethan~0 then draw:1 controller auto=all(*|mybattlefield) transforms((,newability[@targeted(*|mystack) from(instant|opponentzones):choice name(Spells can't be countered) name(Spells can't be countered) all(instant|opponentzones) fizzle])) ueot auto=lord(*|myBattlefield) cantbetargetof(*[blue;black]) ueot text=Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.) mana={G} type=Instant [/card] [card] name=Veiled Crocodile auto=aslongas(*|myhand) transforms((Crocodile Creature,setpower=4,settoughness=4)) forever all(this) <1 auto=aslongas(*|opponenthand) transforms((Crocodile Creature,setpower=4,settoughness=4)) forever all(this) <1 text=When a player has no cards in hand, if Veiled Crocodile is an enchantment, Veiled Crocodile becomes a 4/4 Crocodile creature. mana={2}{U} type=Enchantment [/card] [card] name=Veiled Sentry auto=@movedto(*[manacost=0]|opponentstack) once:this(counter{0/0.1.VeiledTransformed}=0) transforms((removetypes,newability[counter(0/0.1.VeiledTransformed)])) forever && transforms((Creature Illusion,setpower=0,settoughness=0)) forever auto=@movedto(*[manacost=1]|opponentstack) once:this(counter{0/0.1.VeiledTransformed}=0) transforms((removetypes,newability[counter(0/0.1.VeiledTransformed)])) forever && transforms((Creature Illusion,setpower=1,settoughness=1)) forever auto=@movedto(*[manacost=2]|opponentstack) once:this(counter{0/0.1.VeiledTransformed}=0) transforms((removetypes,newability[counter(0/0.1.VeiledTransformed)])) forever && transforms((Creature Illusion,setpower=2,settoughness=2)) forever auto=@movedto(*[manacost=3]|opponentstack) once:this(counter{0/0.1.VeiledTransformed}=0) transforms((removetypes,newability[counter(0/0.1.VeiledTransformed)])) forever && transforms((Creature Illusion,setpower=3,settoughness=3)) forever auto=@movedto(*[manacost=4]|opponentstack) once:this(counter{0/0.1.VeiledTransformed}=0) transforms((removetypes,newability[counter(0/0.1.VeiledTransformed)])) forever && transforms((Creature Illusion,setpower=4,settoughness=4)) forever auto=@movedto(*[manacost=5]|opponentstack) once:this(counter{0/0.1.VeiledTransformed}=0) transforms((removetypes,newability[counter(0/0.1.VeiledTransformed)])) forever && transforms((Creature Illusion,setpower=5,settoughness=5)) forever auto=@movedto(*[manacost=6]|opponentstack) once:this(counter{0/0.1.VeiledTransformed}=0) transforms((removetypes,newability[counter(0/0.1.VeiledTransformed)])) forever && transforms((Creature Illusion,setpower=6,settoughness=6)) forever auto=@movedto(*[manacost=7]|opponentstack) once:this(counter{0/0.1.VeiledTransformed}=0) transforms((removetypes,newability[counter(0/0.1.VeiledTransformed)])) forever && transforms((Creature Illusion,setpower=7,settoughness=7)) forever auto=@movedto(*[manacost=8]|opponentstack) once:this(counter{0/0.1.VeiledTransformed}=0) transforms((removetypes,newability[counter(0/0.1.VeiledTransformed)])) forever && transforms((Creature Illusion,setpower=8,settoughness=8)) forever auto=@movedto(*[manacost=9]|opponentstack) once:this(counter{0/0.1.VeiledTransformed}=0) transforms((removetypes,newability[counter(0/0.1.VeiledTransformed)])) forever && transforms((Creature Illusion,setpower=9,settoughness=9)) forever auto=@movedto(*[manacost=10]|opponentstack) once:this(counter{0/0.1.VeiledTransformed}=0) transforms((removetypes,newability[counter(0/0.1.VeiledTransformed)])) forever && transforms((Creature Illusion,setpower=10,settoughness=10)) forever auto=@movedto(*[manacost=11]|opponentstack) once:this(counter{0/0.1.VeiledTransformed}=0) transforms((removetypes,newability[counter(0/0.1.VeiledTransformed)])) forever && transforms((Creature Illusion,setpower=11,settoughness=11)) forever auto=@movedto(*[manacost=12]|opponentstack) once:this(counter{0/0.1.VeiledTransformed}=0) transforms((removetypes,newability[counter(0/0.1.VeiledTransformed)])) forever && transforms((Creature Illusion,setpower=12,settoughness=12)) forever auto=@movedto(*[manacost=13]|opponentstack) once:this(counter{0/0.1.VeiledTransformed}=0) transforms((removetypes,newability[counter(0/0.1.VeiledTransformed)])) forever && transforms((Creature Illusion,setpower=13,settoughness=13)) forever auto=@movedto(*[manacost=14]|opponentstack) once:this(counter{0/0.1.VeiledTransformed}=0) transforms((removetypes,newability[counter(0/0.1.VeiledTransformed)])) forever && transforms((Creature Illusion,setpower=14,settoughness=14)) forever auto=@movedto(*[manacost=15]|opponentstack) once:this(counter{0/0.1.VeiledTransformed}=0) transforms((removetypes,newability[counter(0/0.1.VeiledTransformed)])) forever && transforms((Creature Illusion,setpower=15,settoughness=15)) forever auto=@movedto(*[manacost=16]|opponentstack) once:this(counter{0/0.1.VeiledTransformed}=0) transforms((removetypes,newability[counter(0/0.1.VeiledTransformed)])) forever && transforms((Creature Illusion,setpower=16,settoughness=16)) forever auto=@movedto(*[manacost=17]|opponentstack) once:this(counter{0/0.1.VeiledTransformed}=0) transforms((removetypes,newability[counter(0/0.1.VeiledTransformed)])) forever && transforms((Creature Illusion,setpower=17,settoughness=17)) forever auto=@movedto(*[manacost=18]|opponentstack) once:this(counter{0/0.1.VeiledTransformed}=0) transforms((removetypes,newability[counter(0/0.1.VeiledTransformed)])) forever && transforms((Creature Illusion,setpower=18,settoughness=18)) forever auto=@movedto(*[manacost=19]|opponentstack) once:this(counter{0/0.1.VeiledTransformed}=0) transforms((removetypes,newability[counter(0/0.1.VeiledTransformed)])) forever && transforms((Creature Illusion,setpower=19,settoughness=19)) forever auto=@movedto(*[manacost=20]|opponentstack) once:this(counter{0/0.1.VeiledTransformed}=0) transforms((removetypes,newability[counter(0/0.1.VeiledTransformed)])) forever && transforms((Creature Illusion,setpower=20,settoughness=20)) forever text=When an opponent casts a spell, if Veiled Sentry is an enchantment, Veiled Sentry becomes an Illusion creature with power and toughness each equal to that spell's converted mana cost. mana={U} type=Enchantment [/card] [card] name=Veiled Shade auto={1}{B}:1/1 ueot text={1}{B}: Veiled Shade gets +1/+1 until end of turn. mana={2}{B} type=Creature subtype=Shade power=2 toughness=2 [/card] [card] name=Venarian Gold target=creature auto=counter(0/0,x,Sleep) auto=@each targetController upkeep:counter(0/0,-1,Sleep) auto=transforms((,newability[tap(noevent)],newability[this(counter{0/0.1.Sleep)}>0) doesnotuntap])) forever text=Enchant creature -- When Venarian Gold enters the battlefield, tap enchanted creature and put X sleep counters on it. -- Enchanted creature doesn't untap during its controller's untap step if it has a sleep counter on it. -- At the beginning of the upkeep of enchanted creature's controller, remove a sleep counter from that creature. mana={X}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Venerable Knight auto=@movedTo(this|graveyard) from(battlefield):target(creature[knight]|myBattlefield) counter(1/1,1) text=When Venerable Knight dies, put a +1/+1 counter on target Knight you control. mana={W} type=Creature subtype=Human Knight power=2 toughness=1 [/card] [card] name=Venerated Loxodon other={convoke} name(Convoke) auto=lord(creature[tapped;-attacking]|myBattlefield) counter(1/1,1) text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.) -- When Venerated Loxodon enters the battlefield, put a +1/+1 counter on each creature that convoked it. mana={4}{W} type=Creature subtype=Elephant Cleric power=4 toughness=4 [/card] [card] name=Vengeant Vampire abilities=lifelink auto=@movedto(this|graveyard) from(battlefield):destroy target(creature|opponentBattlefield) && life:4 controller text=Lifelink -- When Vengeant Vampire dies, destroy target creature an opponent controls and you gain 4 life. mana={4}{B}{B} type=Creature subtype=Vampire power=4 toughness=4 [/card] [card] name=Vengeful Devil abilities=haste auto={T}:damage:1 target(player,creature,planeswalker) restriction{morbid} text=Haste -- Morbid — {T}: Vengeful Devil deals 1 damage to any target. Activate this ability only if a creature died this turn. mana={1}{R} type=Creature subtype=Devil power=1 toughness=1 [/card] [card] name=Vengeful Dreams auto=if type(*|myHand)~morethan~0 then choice ability$!name(X=1) target(*|myhand) reject!$ controller && moveto(exile) target(creature[attacking]) auto=if type(*|myHand)~morethan~1 then choice ability$!name(X=2) target(<2>*|myhand) reject!$ controller && moveto(exile) target(<2>creature[attacking]) auto=if type(*|myHand)~morethan~2 then choice ability$!name(X=3) target(<3>*|myhand) reject!$ controller && moveto(exile) target(<3>creature[attacking]) auto=if type(*|myHand)~morethan~3 then choice ability$!name(X=4) target(<4>*|myhand) reject!$ controller && moveto(exile) target(<4>creature[attacking]) auto=if type(*|myHand)~morethan~4 then choice ability$!name(X=5) target(<5>*|myhand) reject!$ controller && moveto(exile) target(<5>creature[attacking]) auto=if type(*|myHand)~morethan~5 then choice ability$!name(X=6) target(<6>*|myhand) reject!$ controller && moveto(exile) target(<6>creature[attacking]) auto=if type(*|myHand)~morethan~6 then choice ability$!name(X=7) target(<7>*|myhand) reject!$ controller && moveto(exile) target(<7>creature[attacking]) auto=if type(*|myHand)~morethan~7 then choice ability$!name(X=8) target(<8>*|myhand) reject!$ controller && moveto(exile) target(<8>creature[attacking]) auto=if type(*|myHand)~morethan~8 then choice ability$!name(X=9) target(<9>*|myhand) reject!$ controller && moveto(exile) target(<9>creature[attacking]) auto=if type(*|myHand)~morethan~9 then choice ability$!name(X=10) target(<10>*|myhand) reject!$ controller && moveto(exile) target(<10>creature[attacking]) auto=if type(*|myHand)~morethan~10 then choice ability$!name(X=11) target(<11>*|myhand) reject!$ controller && moveto(exile) target(<11>creature[attacking]) auto=if type(*|myHand)~morethan~11 then choice ability$!name(X=12) target(<12>*|myhand) reject!$ controller && moveto(exile) target(<12>creature[attacking]) auto=if type(*|myHand)~morethan~12 then choice ability$!name(X=13) target(<13>*|myhand) reject!$ controller && moveto(exile) target(<13>creature[attacking]) auto=if type(*|myHand)~morethan~13 then choice ability$!name(X=14) target(<14>*|myhand) reject!$ controller && moveto(exile) target(<14>creature[attacking]) auto=if type(*|myHand)~morethan~14 then choice ability$!name(X=15) target(<15>*|myhand) reject!$ controller && moveto(exile) target(<15>creature[attacking]) auto=if type(*|myHand)~morethan~15 then choice ability$!name(X=16) target(<16>*|myhand) reject!$ controller && moveto(exile) target(<16>creature[attacking]) auto=if type(*|myHand)~morethan~16 then choice ability$!name(X=17) target(<17>*|myhand) reject!$ controller && moveto(exile) target(<17>creature[attacking]) auto=if type(*|myHand)~morethan~17 then choice ability$!name(X=18) target(<18>*|myhand) reject!$ controller && moveto(exile) target(<18>creature[attacking]) auto=if type(*|myHand)~morethan~18 then choice ability$!name(X=19) target(<19>*|myhand) reject!$ controller && moveto(exile) target(<19>creature[attacking]) auto=if type(*|myHand)~morethan~19 then choice ability$!name(X=20) target(<20>*|myhand) reject!$ controller && moveto(exile) target(<20>creature[attacking]) text=As an additional cost to cast Vengeful Dreams, discard X cards. -- Exile X target attacking creatures. mana={W}{W} type=Instant [/card] [card] name=Vengeful Reaper abilities=flying,deathtouch,haste,foretell autohand={2}:name(Pay 2 and exile face-down) name(Pay 2 and exile face-down) doforetell myturnonly autoexile={1}{B} restriction{compare(canforetellcast)~morethan~0,can play creature}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) text=Flying, deathtouch, haste -- Foretell {1}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) mana={3}{B} type=Creature subtype=Angel Cleric power=2 toughness=3 [/card] [card] name=Vengeful Rebirth auto=moveto(myexile) all(this) auto=if type(land|mygraveyard)~morethan~0 then choice name(Return land card):target(land|mygraveyard) moveto(myhand) auto=if type(*[manacost=0]|mygraveyard)~morethan~0 then choice name(Return non land card with manacost 0):target(*[manacost=0] moveto(myhand) auto=if type(*[manacost=1]|mygraveyard)~morethan~0 then choice name(Return non land card with manacost 1):target(*[manacost=1] moveto(myhand) && ability$!name(Damage target creature or player) target(creature,player) damage:1!$ controller auto=if type(*[manacost=2]|mygraveyard)~morethan~0 then choice name(Return non land card with manacost 2):target(*[manacost=2] moveto(myhand) && ability$!name(Damage target creature or player) target(creature,player) damage:2!$ controller auto=if type(*[manacost=3]|mygraveyard)~morethan~0 then choice name(Return non land card with manacost 3):target(*[manacost=3] moveto(myhand) && ability$!name(Damage target creature or player) target(creature,player) damage:3!$ controller auto=if type(*[manacost=4]|mygraveyard)~morethan~0 then choice name(Return non land card with manacost 4):target(*[manacost=4] moveto(myhand) && ability$!name(Damage target creature or player) target(creature,player) damage:4!$ controller auto=if type(*[manacost=5]|mygraveyard)~morethan~0 then choice name(Return non land card with manacost 5):target(*[manacost=5] moveto(myhand) && ability$!name(Damage target creature or player) target(creature,player) damage:5!$ controller auto=if type(*[manacost=6]|mygraveyard)~morethan~0 then choice name(Return non land card with manacost 6):target(*[manacost=6] moveto(myhand) && ability$!name(Damage target creature or player) target(creature,player) damage:6!$ controller auto=if type(*[manacost=7]|mygraveyard)~morethan~0 then choice name(Return non land card with manacost 7):target(*[manacost=7] moveto(myhand) && ability$!name(Damage target creature or player) target(creature,player) damage:7!$ controller auto=if type(*[manacost=8]|mygraveyard)~morethan~0 then choice name(Return non land card with manacost 8):target(*[manacost=8] moveto(myhand) && ability$!name(Damage target creature or player) target(creature,player) damage:8!$ controller auto=if type(*[manacost=9]|mygraveyard)~morethan~0 then choice name(Return non land card with manacost 9):target(*[manacost=9] moveto(myhand) && ability$!name(Damage target creature or player) target(creature,player) damage:9!$ controller auto=if type(*[manacost=10]|mygraveyard)~morethan~0 then choice name(Return non land card with manacost 10):target(*[manacost=10] moveto(myhand) && ability$!name(Damage target creature or player) target(creature,player) damage:10!$ controller auto=if type(*[manacost=11]|mygraveyard)~morethan~0 then choice name(Return non land card with manacost 11):target(*[manacost=11] moveto(myhand) && ability$!name(Damage target creature or player) target(creature,player) damage:11!$ controller auto=if type(*[manacost=12]|mygraveyard)~morethan~0 then choice name(Return non land card with manacost 12):target(*[manacost=12] moveto(myhand) && ability$!name(Damage target creature or player) target(creature,player) damage:12!$ controller auto=if type(*[manacost=13]|mygraveyard)~morethan~0 then choice name(Return non land card with manacost 13):target(*[manacost=13] moveto(myhand) && ability$!name(Damage target creature or player) target(creature,player) damage:13!$ controller auto=if type(*[manacost=14]|mygraveyard)~morethan~0 then choice name(Return non land card with manacost 14):target(*[manacost=14] moveto(myhand) && ability$!name(Damage target creature or player) target(creature,player) damage:14!$ controller auto=if type(*[manacost=15]|mygraveyard)~morethan~0 then choice name(Return non land card with manacost 15):target(*[manacost=15] moveto(myhand) && ability$!name(Damage target creature or player) target(creature,player) damage:15!$ controller auto=if type(*[manacost=16]|mygraveyard)~morethan~0 then choice name(Return non land card with manacost 16):target(*[manacost=16] moveto(myhand) && ability$!name(Damage target creature or player) target(creature,player) damage:16!$ controller auto=if type(*[manacost=17]|mygraveyard)~morethan~0 then choice name(Return non land card with manacost 17):target(*[manacost=17] moveto(myhand) && ability$!name(Damage target creature or player) target(creature,player) damage:17!$ controller auto=if type(*[manacost=18]|mygraveyard)~morethan~0 then choice name(Return non land card with manacost 18):target(*[manacost=18] moveto(myhand) && ability$!name(Damage target creature or player) target(creature,player) damage:18!$ controller auto=if type(*[manacost=19]|mygraveyard)~morethan~0 then choice name(Return non land card with manacost 19):target(*[manacost=19] moveto(myhand) && ability$!name(Damage target creature or player) target(creature,player) damage:19!$ controller auto=if type(*[manacost>=20]|mygraveyard)~morethan~0 then choice name(Return non land card with manacost 20):target(*[manacost>=20] moveto(myhand) && ability$!name(Damage target creature or player) target(creature,player) damage:20!$ controller text=Return target card from your graveyard to your hand. If you return a nonland card to your hand this way, Vengeful Rebirth deals damage equal to that card's converted mana cost to target creature or player. -- Exile Vengeful Rebirth. mana={4}{R}{G} type=Sorcery [/card] [card] name=Vengeful Warchief auto=@lifelostof(player) restriction{compare(thatmuch)~equalto~compare(lifelost)} turnlimited:1/1 text=Whenever you lose life for the first time each turn, put a +1/+1 counter on Vengeful Warchief. (Damage causes loss of life.) mana={4}{B} type=Creature subtype=Orc Warrior power=4 toughness=4 [/card] [card] name=Venomous Changeling abilities=deathtouch,changeling text=Changeling (This card is every creature type.) -- Deathtouch mana={2}{B} type=Creature subtype=Shapeshifter power=1 toughness=3 [/card] [card] name=Venomous Hierophant abilities=deathtouch auto=deplete:3 controller text=Deathtouch -- When Venomous Hierophant enters the battlefield, put the top three cards of your library into your graveyard. mana={3}{B} type=Creature subtype=Gorgon Cleric power=3 toughness=3 [/card] [card] name=Venser's Diffusion target=*[-land] auto=moveTo(ownerhand) text=Return target nonland permanent or suspended card to its owner's hand. mana={2}{U} type=Instant [/card] [card] name=Venser, Shaper Savant abilities=flash auto=target(*) moveto(ownerhand) text=Flash (You may cast this spell any time you could cast an instant.) -- When Venser, Shaper Savant enters the battlefield, return target spell or permanent to its owner's hand. mana={2}{U}{U} type=Legendary Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Verazol, the Split Current auto=counter(1/1,X) all(this) auto=@movedTo(*[kicked=1]|myStack):may name(copy spell) all(trigger[to]) castcard(copied noevent kicked!:1:!) && counter(1/1,-2) all(this) auto=@movedTo(*[kicked=2]|myStack):may name(copy spell) all(trigger[to]) castcard(copied noevent kicked!:2:!) && counter(1/1,-2) all(this) auto=@movedTo(*[kicked=3]|myStack):may name(copy spell) all(trigger[to]) castcard(copied noevent kicked!:3:!) && counter(1/1,-2) all(this) auto=@movedTo(*[kicked=4]|myStack):may name(copy spell) all(trigger[to]) castcard(copied noevent kicked!:4:!) && counter(1/1,-2) all(this) auto=@movedTo(*[kicked=5]|myStack):may name(copy spell) all(trigger[to]) castcard(copied noevent kicked!:5:!) && counter(1/1,-2) all(this) auto=@movedTo(*[kicked=6]|myStack):may name(copy spell) all(trigger[to]) castcard(copied noevent kicked!:6:!) && counter(1/1,-2) all(this) auto=@movedTo(*[kicked=7]|myStack):may name(copy spell) all(trigger[to]) castcard(copied noevent kicked!:7:!) && counter(1/1,-2) all(this) auto=@movedTo(*[kicked=8]|myStack):may name(copy spell) all(trigger[to]) castcard(copied noevent kicked!:8:!) && counter(1/1,-2) all(this) auto=@movedTo(*[kicked=9]|myStack):may name(copy spell) all(trigger[to]) castcard(copied noevent kicked!:9:!) && counter(1/1,-2) all(this) auto=@movedTo(*[kicked=10]|myStack):may name(copy spell) all(trigger[to]) castcard(copied noevent kicked!:10:!) && counter(1/1,-2) all(this) auto=@movedTo(*[kicked=11]|myStack):may name(copy spell) all(trigger[to]) castcard(copied noevent kicked!:11:!) && counter(1/1,-2) all(this) auto=@movedTo(*[kicked=12]|myStack):may name(copy spell) all(trigger[to]) castcard(copied noevent kicked!:12:!) && counter(1/1,-2) all(this) auto=@movedTo(*[kicked=13]|myStack):may name(copy spell) all(trigger[to]) castcard(copied noevent kicked!:13:!) && counter(1/1,-2) all(this) auto=@movedTo(*[kicked=14]|myStack):may name(copy spell) all(trigger[to]) castcard(copied noevent kicked!:14:!) && counter(1/1,-2) all(this) auto=@movedTo(*[kicked=15]|myStack):may name(copy spell) all(trigger[to]) castcard(copied noevent kicked!:15:!) && counter(1/1,-2) all(this) auto=@movedTo(*[kicked=16]|myStack):may name(copy spell) all(trigger[to]) castcard(copied noevent kicked!:16:!) && counter(1/1,-2) all(this) auto=@movedTo(*[kicked=17]|myStack):may name(copy spell) all(trigger[to]) castcard(copied noevent kicked!:17:!) && counter(1/1,-2) all(this) auto=@movedTo(*[kicked=18]|myStack):may name(copy spell) all(trigger[to]) castcard(copied noevent kicked!:18:!) && counter(1/1,-2) all(this) auto=@movedTo(*[kicked=19]|myStack):may name(copy spell) all(trigger[to]) castcard(copied noevent kicked!:19:!) && counter(1/1,-2) all(this) auto=@movedTo(*[kicked=20]|myStack):may name(copy spell) all(trigger[to]) castcard(copied noevent kicked!:20:!) && counter(1/1,-2) all(this) text=When Verazol, the Divided Stream enters the battlefield, put X +1/+1 counters on it, where X is the amount of mana spent to cast it. -- Whenever you cast a kicked spell, you may remove two +1/+1 counters from Verazol. If you do, you may copy that spell and choose new targets for the copy. mana={X}{G}{U} type=Legendary Creature subtype=Serpent power=0 toughness=0 [/card] [card] name=Verdant Confluence aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(<3>land[basic]|myLibrary) auto=choice name(Choose 1, 1, 1) target(<3>*[creature]) counter(1/1,2) auto=choice name(Choose 1, 1, 2) target(<2>*[creature]) counter(1/1,2) && ability$!name(Return permanent to hand) moveto(myhand) target(*[-sorcery;-instant]|mygraveyard)!$ controller auto=choice name(Choose 1, 2, 2) target(*[creature]) counter(1/1,2) && ability$!name(Return 2 permanents to hand) moveto(myhand) target(<2>*[-sorcery;-instant]|mygraveyard)!$ controller auto=choice name(Choose 1, 2, 3) target(*[creature]) counter(1/1,2) && ability$!name(Return permanent to hand) moveto(myhand) target(*[-sorcery;-instant]|mygraveyard)!$ controller && ability$!name(Reveal) reveal:plibrarycount optionone name(choose land card) target(<1>land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend!$ controller auto=choice name(Choose 1, 3, 3) target(*[creature]) counter(1/1,2) && ability$!name(Reveal) reveal:plibrarycount optionone name(choose 2 land cards) target(<2>land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend!$ controller auto=choice name(Choose 2, 2, 2) target(<3>*[-sorcery;-instant]|mygraveyard) moveto(myhand) auto=choice name(Choose 2, 2, 3) target(<2>*[-sorcery;-instant]|mygraveyard) moveto(myhand) && ability$!name(Reveal) reveal:plibrarycount optionone name(choose land card) target(<1>land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend!$ controller auto=choice name(Choose 2, 3, 3) target(*[-sorcery;-instant]|mygraveyard) moveto(myhand) && ability$!name(Reveal) reveal:plibrarycount optionone name(choose 2 land cards) target(<2>land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend!$ controller auto=choice name(Choose 3, 3, 3) reveal:plibrarycount optionone name(choose 3 land cards) target(<3>land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend text=Choose three. You may choose the same mode more than once. -- • Put two +1/+1 counters on target creature. -- • Return target permanent card from your graveyard to your hand. -- • Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. mana={4}{G}{G} type=Sorcery [/card] [card] name=Verdant Crescendo auto=target(land[basic]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! auto=ability$!name(Search Nissa, Nature's Artisan) name(Search Nissa, Nature's Artisan) target(Nissa^ Nature's Artisan|mylibrary,mygraveyard) moveto(myhand) and!( shuffle )! !$ controller text=Search your library for a basic land card and put it onto the battlefield tapped. Search your library and graveyard for a card named Nissa, Nature's Artisan, reveal it, and put it into your hand. Then shuffle your library. mana={3}{G} type=Sorcery [/card] [card] name=Verdant Rebirth target=creature auto=transforms((,newability[handdeath])) ueot auto=draw:1 controller text=Until end of turn, target creature gains "When this creature dies, return it to its owner's hand." -- Draw a card. mana={1}{G} type=Instant [/card] [card] name=Verdant Sun's Avatar auto=life:toughness controller auto=@movedto(creature|mybattlefield):all(trigger[to]) transforms((,newability[life:toughness])) ueot text=Whenever Verdant Sun's Avatar or another creature enters the battlefield under your control, you gain life equal to that creature's toughness. mana={5}{G}{G} type=Creature subtype=Dinosaur Avatar power=5 toughness=5 [/card] [card] name=Verge Rangers abilities=showfromtoplibrary,first strike auto=restriction{type(land|opponentBattlefield)~morethan~type(land|myBattlefield)}:canplaylandlibrarytop text=First strike -- You may look at the top card of your library any time. -- As long as an opponent controls more lands than you, you may play lands from the top of your library. (You can play a land this way only if you have an available land play remaining.) mana={2}{W} type=Creature subtype=Human Scout power=3 toughness=3 [/card] [card] name=Verity Circle auto=@tapped(creature[-attacking]|opponentbattlefield):may draw:1 controller auto={4}{U}:tap target(creature[-flying]) text=Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, you may draw a card. -- {4}{U}: Tap target creature without flying. mana={2}{U} type=Enchantment [/card] [card] name=Verix Bladewing abilities=flying kicker={3} auto=if paid(kicker) then create(Karox Bladewing:creature legendary dragon:4/4:red:dragon:flying) text=Kicker {3} (You may pay an additional {3} as you cast this spell.) -- Flying -- When Verix Bladewing enters the battlefield, if it was kicked, create Karox Bladewing, a legendary 4/4 red Dragon creature token with flying. mana={2}{R}{R} type=Legendary Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Vernadi Shieldmate abilities=vigilance text=Vigilance mana={1}{GW} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Vesperlark abilities=flying other={1}{W} name(Evoke) auto=@movedTo(this|nonbattlezone) from(battlefield):target(creature[power<=1]|mygraveyard) moveTo(mybattlefield) auto=alternative sacrifice text=Flying -- When Vesperlark leaves the battlefield, return target creature card with power 1 or less from your graveyard to the battlefield. -- Evoke {1}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) mana={2}{W} type=Creature subtype=Elemental power=2 toughness=1 [/card] [card] name=Veteran Adventurer abilities=vigilance autoexile=thisforeach(variable{calculateparty}>0) changecost(colorless:-1) forcedalive autograveyard=thisforeach(variable{calculateparty}>0) changecost(colorless:-1) forcedalive autohand=thisforeach(variable{calculateparty}>0) changecost(colorless:-1) forcedalive auto=becomes(Cleric Rogue Warrior Wizard) text=Veteran Adventurer is also a Cleric, Rogue, Warrior, and Wizard. -- This spell costs {1} less to cast for each creature in your party. -- Vigilance mana={5}{G} type=Creature subtype=Human power=5 toughness=5 [/card] [card] name=Vexing Devil auto=ability$!choice name(Do nothing) donothing _ choice name(Damage and sacrifice) damage:4 controller && sacrifice notatarget(Vexing Devil|opponentbattlefield)!$ opponent text=When Vexing Devil enters the battlefield, any opponent may have it deal 4 damage to him or her. If a player does, sacrifice Vexing Devil. mana={R} type=Creature subtype=Devil power=4 toughness=3 [/card] [card] name=Vexing Gull abilities=flying,flash text=Flash -- Flying mana={2}{U} type=Creature subtype=Bird power=2 toughness=2 [/card] [card] name=Vexing Shusher abilities=nofizzle auto={RG}: target(*[-land]|stack) nofizzle text=This spell can’t be countered. -- {R/G}: Target spell can’t be countered. mana={RG}{RG} type=Creature subtype=Goblin Shaman power=2 toughness=2 [/card] [card] name=Vial Smasher the Fierce abilities=partner auto=@movedto(*[-land;manacost=1]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:ability$!name(Choose one) choice name(Damage opponent) damage:1 opponent _ choice name(Damage planeswalker) damage:1 target(planeswalker|opponentBattlefield)!$ controller auto=@movedto(*[-land;manacost=2]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:ability$!name(Choose one) choice name(Damage opponent) damage:2 opponent _ choice name(Damage planeswalker) damage:2 target(planeswalker|opponentBattlefield)!$ controller auto=@movedto(*[-land;manacost=3]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:ability$!name(Choose one) choice name(Damage opponent) damage:3 opponent _ choice name(Damage planeswalker) damage:3 target(planeswalker|opponentBattlefield)!$ controller auto=@movedto(*[-land;manacost=4]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:ability$!name(Choose one) choice name(Damage opponent) damage:4 opponent _ choice name(Damage planeswalker) damage:4 target(planeswalker|opponentBattlefield)!$ controller auto=@movedto(*[-land;manacost=5]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:ability$!name(Choose one) choice name(Damage opponent) damage:5 opponent _ choice name(Damage planeswalker) damage:5 target(planeswalker|opponentBattlefield)!$ controller auto=@movedto(*[-land;manacost=6]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:ability$!name(Choose one) choice name(Damage opponent) damage:6 opponent _ choice name(Damage planeswalker) damage:6 target(planeswalker|opponentBattlefield)!$ controller auto=@movedto(*[-land;manacost=7]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:ability$!name(Choose one) choice name(Damage opponent) damage:7 opponent _ choice name(Damage planeswalker) damage:7 target(planeswalker|opponentBattlefield)!$ controller auto=@movedto(*[-land;manacost=8]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:ability$!name(Choose one) choice name(Damage opponent) damage:8 opponent _ choice name(Damage planeswalker) damage:8 target(planeswalker|opponentBattlefield)!$ controller auto=@movedto(*[-land;manacost=9]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:ability$!name(Choose one) choice name(Damage opponent) damage:9 opponent _ choice name(Damage planeswalker) damage:9 target(planeswalker|opponentBattlefield)!$ controller auto=@movedto(*[-land;manacost=10]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:ability$!name(Choose one) choice name(Damage opponent) damage:10 opponent _ choice name(Damage planeswalker) damage:10 target(planeswalker|opponentBattlefield)!$ controller auto=@movedto(*[-land;manacost=11]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:ability$!name(Choose one) choice name(Damage opponent) damage:11 opponent _ choice name(Damage planeswalker) damage:11 target(planeswalker|opponentBattlefield)!$ controller auto=@movedto(*[-land;manacost=12]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:ability$!name(Choose one) choice name(Damage opponent) damage:12 opponent _ choice name(Damage planeswalker) damage:12 target(planeswalker|opponentBattlefield)!$ controller auto=@movedto(*[-land;manacost=13]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:ability$!name(Choose one) choice name(Damage opponent) damage:13 opponent _ choice name(Damage planeswalker) damage:13 target(planeswalker|opponentBattlefield)!$ controller auto=@movedto(*[-land;manacost=14]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:ability$!name(Choose one) choice name(Damage opponent) damage:14 opponent _ choice name(Damage planeswalker) damage:14 target(planeswalker|opponentBattlefield)!$ controller auto=@movedto(*[-land;manacost=15]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:ability$!name(Choose one) choice name(Damage opponent) damage:15 opponent _ choice name(Damage planeswalker) damage:15 target(planeswalker|opponentBattlefield)!$ controller auto=@movedto(*[-land;manacost=16]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:ability$!name(Choose one) choice name(Damage opponent) damage:16 opponent _ choice name(Damage planeswalker) damage:16 target(planeswalker|opponentBattlefield)!$ controller auto=@movedto(*[-land;manacost=17]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:ability$!name(Choose one) choice name(Damage opponent) damage:17 opponent _ choice name(Damage planeswalker) damage:17 target(planeswalker|opponentBattlefield)!$ controller auto=@movedto(*[-land;manacost=18]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:ability$!name(Choose one) choice name(Damage opponent) damage:18 opponent _ choice name(Damage planeswalker) damage:18 target(planeswalker|opponentBattlefield)!$ controller auto=@movedto(*[-land;manacost=19]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:ability$!name(Choose one) choice name(Damage opponent) damage:19 opponent _ choice name(Damage planeswalker) damage:19 target(planeswalker|opponentBattlefield)!$ controller auto=@movedto(*[-land;manacost>=20]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:ability$!name(Choose one) choice name(Damage opponent) damage:20 opponent _ choice name(Damage planeswalker) damage:20 target(planeswalker|opponentBattlefield)!$ controller text=Whenever you cast your first spell each turn, choose an opponent at random. Vial Smasher the Fierce deals damage equal to that spell’s converted mana cost to that player or a planeswalker that player controls. -- Partner (You can have two commanders if both have partner.) mana={1}{B}{R} type=Legendary Creature subtype=Goblin Berserker power=2 toughness=3 [/card] [card] name=Viashino Pyromancer auto=damage:2 target(player) text=When Viashino Pyromancer enters the battlefield, it deals 2 damage to target player or planeswalker. mana={1}{R} type=Creature subtype=Viashino Wizard power=2 toughness=1 [/card] [card] name=Viashino Sandsprinter abilities=trample,haste auto=@each endofturn moveTo(ownerHand) autohand={R}{cycle}:name(cycling) draw:1 text=Trample, haste -- At the beginning of the end step, return Viashino Sandsprinter to its owner's hand. (Return it only if it's on the battlefield.) -- Cycling {R} ({R}, Discard this card: Draw a card.) mana={1}{R}{R} type=Creature subtype=Viashino Warrior power=4 toughness=1 [/card] [card] name=Vicious Betrayal auto=if type(*[creature]|myBattlefield)~morethan~0 then choice name(Sacrifice 1 creature) ability$!sacrifice notatarget(creature|mybattlefield)!$ controller && target(creature) 2/2 ueot auto=if type(*[creature]|myBattlefield)~morethan~1 then choice name(Sacrifice 2 creatures) ability$!sacrifice notatarget(<2>creature|mybattlefield)!$ controller && target(creature) 4/4 ueot auto=if type(*[creature]|myBattlefield)~morethan~2 then choice name(Sacrifice 3 creatures) ability$!sacrifice notatarget(<3>creature|mybattlefield)!$ controller && target(creature) 6/6 ueot auto=if type(*[creature]|myBattlefield)~morethan~3 then choice name(Sacrifice 4 creatures) ability$!sacrifice notatarget(<4>creature|mybattlefield)!$ controller && target(creature) 8/8 ueot auto=if type(*[creature]|myBattlefield)~morethan~4 then choice name(Sacrifice 5 creatures) ability$!sacrifice notatarget(<5>creature|mybattlefield)!$ controller && target(creature) 10/10 ueot auto=if type(*[creature]|myBattlefield)~morethan~5 then choice name(Sacrifice 6 creatures) ability$!sacrifice notatarget(<6>creature|mybattlefield)!$ controller && target(creature) 12/12 ueot auto=if type(*[creature]|myBattlefield)~morethan~6 then choice name(Sacrifice 7 creatures) ability$!sacrifice notatarget(<7>creature|mybattlefield)!$ controller && target(creature) 14/14 ueot auto=if type(*[creature]|myBattlefield)~morethan~7 then choice name(Sacrifice 8 creatures) ability$!sacrifice notatarget(<8>creature|mybattlefield)!$ controller && target(creature) 16/16 ueot auto=if type(*[creature]|myBattlefield)~morethan~8 then choice name(Sacrifice 9 creatures) ability$!sacrifice notatarget(<9>creature|mybattlefield)!$ controller && target(creature) 18/18 ueot auto=if type(*[creature]|myBattlefield)~morethan~9 then choice name(Sacrifice 10 creatures) ability$!sacrifice notatarget(<10>creature|mybattlefield)!$ controller && target(creature) 20/20 ueot auto=if type(*[creature]|myBattlefield)~morethan~10 then choice name(Sacrifice 11 creatures) ability$!sacrifice notatarget(<11>creature|mybattlefield)!$ controller && target(creature) 22/22 ueot auto=if type(*[creature]|myBattlefield)~morethan~11 then choice name(Sacrifice 12 creatures) ability$!sacrifice notatarget(<12>creature|mybattlefield)!$ controller && target(creature) 24/24 ueot auto=if type(*[creature]|myBattlefield)~morethan~12 then choice name(Sacrifice 13 creatures) ability$!sacrifice notatarget(<13>creature|mybattlefield)!$ controller && target(creature) 26/26 ueot auto=if type(*[creature]|myBattlefield)~morethan~13 then choice name(Sacrifice 14 creatures) ability$!sacrifice notatarget(<14>creature|mybattlefield)!$ controller && target(creature) 28/28 ueot auto=if type(*[creature]|myBattlefield)~morethan~14 then choice name(Sacrifice 15 creatures) ability$!sacrifice notatarget(<15>creature|mybattlefield)!$ controller && target(creature) 30/30 ueot auto=if type(*[creature]|myBattlefield)~morethan~15 then choice name(Sacrifice 16 creatures) ability$!sacrifice notatarget(<16>creature|mybattlefield)!$ controller && target(creature) 32/32 ueot auto=if type(*[creature]|myBattlefield)~morethan~16 then choice name(Sacrifice 17 creatures) ability$!sacrifice notatarget(<17>creature|mybattlefield)!$ controller && target(creature) 34/34 ueot auto=if type(*[creature]|myBattlefield)~morethan~17 then choice name(Sacrifice 18 creatures) ability$!sacrifice notatarget(<18>creature|mybattlefield)!$ controller && target(creature) 36/36 ueot auto=if type(*[creature]|myBattlefield)~morethan~18 then choice name(Sacrifice 19 creatures) ability$!sacrifice notatarget(<19>creature|mybattlefield)!$ controller && target(creature) 38/38 ueot auto=if type(*[creature]|myBattlefield)~morethan~19 then choice name(Sacrifice 20 creatures) ability$!sacrifice notatarget(<20>creature|mybattlefield)!$ controller && target(creature) 40/40 ueot text=As an additional cost to cast Vicious Betrayal, sacrifice any number of creatures. -- Target creature gets +2/+2 until end of turn for each creature sacrificed this way. mana={3}{B}{B} type=Sorcery [/card] [card] name=Vicious Conquistador auto=@combat(attacking) source(this):life:-1 opponent text=Whenever Vicious Conquistador attacks, each opponent loses 1 life. mana={B} type=Creature subtype=Vampire Soldier power=1 toughness=2 [/card] [card] name=Vicious Offering kicker={S(creature|myBattlefield)} target=creature auto=-2/-2 auto=if paid(kicker) then -3/-3 text=Kicker—Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.) -- Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -5/-5 until end of turn instead. mana={1}{B} type=Instant [/card] [card] name=Vicious Rumors auto=damage:1 opponent auto=life:1 controller auto=ability$!name(Discard a card) notatarget(*|myhand) reject!$ opponent text=Vicious Rumors deals 1 damage to each opponent. Each opponent discards a card, then mills a card. You gain 1 life. mana={B} type=Sorcery [/card] [card] name=Victimize target=<2>*[creature]|mygraveyard auto=moveto(mybattlefield) and!(tap(noevent))! text=Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped. mana={2}{B}{S(*[creature]|mybattlefield)} type=Sorcery [/card] [card] name=Victory Chimes auto=@each upkeep:untap auto={T}:target(player) add{c} text=Untap Victory Chimes during each other player's untap step. -- {T}: A player of your choice adds {C}. mana={3} type=Artifact [/card] [card] name=Victory's Envoy auto=@each my upkeep:counter(1/1,1) all(other creature|myBattlefield) text=At the beginning of your upkeep, put a +1/+1 counter on each other creature you control. mana={3}{W}{W} type=Creature subtype=Human Cleric power=3 toughness=3 [/card] [card] name=View from Above target=creature auto=flying ueot auto=if type(*[white]|mybattlefield)~morethan~0 then moveto(myhand) all(this) text=Target creature gains flying until end of turn. If you control a white permanent, return View from Above to its owner's hand. mana={1}{U} type=Instant [/card] [card] name=Vigil for the Lost auto=@movedTo(creature|graveyard) from(mybattlefield):may pay({x}) name(Pay X) life:X controller text=Whenever a creature you control dies, you may pay {X}. If you do, you gain X life. mana={3}{W} type=Enchantment [/card] [card] name=Vigilant Baloth abilities=vigilance text=Vigilance (Attacking doesn't cause this creature to tap.) mana={3}{G}{G} type=Creature subtype=Beast power=5 toughness=5 [/card] [card] name=Vigorspore Wurm abilities=oneblocker auto=foreach(creature|mygraveyard) target(creature) 1/1 && vigilance ueot text=Undergrowth — When Vigorspore Wurm enters the battlefield, target creature gains vigilance and gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. -- Vigorspore Wurm can't be blocked by more than one creature. mana={5}{G} type=Creature subtype=Wurm power=6 toughness=4 [/card] [card] name=Vile Manifestation abilities=cycling autohand=__CYCLING__({2}) auto=foreach(*[cycling]|mygraveyard) 1/0 text=Vile Manifestation gets +1/+0 for each card with cycling in your graveyard. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{B} type=Creature subtype=Horror power=0 toughness=4 [/card] [card] name=Vilis, Broker of Blood abilities=flying auto={B}{L:2}:-1/-1 target(creature) ueot auto=@damageof(player):draw:thatmuch controller text=Flying -- {B}, Pay 2 life: Target creature gets -1/-1 until end of turn. -- Whenever you lose life, draw that many cards. (Damage causes loss of life.) mana={5}{B}{B}{B} type=Legendary Creature subtype=Demon power=8 toughness=8 [/card] [card] name=Village Rites auto=draw:2 controller text=As an additional cost to cast this spell, sacrifice a creature. -- Draw two cards. mana={B}{S(creature|myBattlefield)} type=Instant [/card] [card] name=Villainous Wealth auto=name(Look) reveal:x revealzone(opponentlibrary) optionone name(exile a card) target(X|reveal) moveto(ownerexile) optiononeend optiontwo target(<60>*|reveal) moveto(ownerlibrary) optiontwoend optionthree canplayfromexile castcard(normal) target(*|opponentExile) optionthreeend revealend text=Target opponent exiles the top X cards of their library. You may cast any number of spells with converted mana cost X or less from among them without paying their mana costs. mana={X}{B}{G}{U} type=Sorcery [/card] [card] name=Vindictive Lich auto=@movedto(this|graveyard) from(battlefield):name(Choose one) name(Choose one) emblem transforms((,newability[choice name(Opponent sacrifices a creature) ability$!name(Sacrifice creature) notatarget(creature|mybattlefield) sacrifice!$ opponent],newability[choice name(Opponent discards 2 cards) ability$!name(Discards 2 cards) notatarget(<2>*|myhand) reject!$ opponent],newability[choice name(Opponent looses 5 life) life:-5 opponent])) ueot text=When Vindictive Lich dies, choose one or more. Each mode must target a different player. -- • Target opponent sacrifices a creature. -- • Target opponent discards two cards. -- • Target opponent loses 5 life. mana={3}{B} type=Creature subtype=Zombie Wizard power=4 toughness=1 [/card] [card] name=Vindictive Vampire auto=@movedTo(other creature|graveyard) from(mybattlefield):ability$!choice damage:1 opponent && life:1 controller!$ controller text=Whenever another creature you control dies, Vindictive Vampire deals 1 damage to each opponent and you gain 1 life. mana={3}{B} type=Creature subtype=Vampire power=2 toughness=3 [/card] [card] name=Vine Gecko auto=@movedTo(*[kicked>=1]|myStack):name(Put a +1/+1 counter) counter(1/1,1) all(this) auto=@movedTo(*[kicked>=1]|myStack) turnlimited:add{1} text=The first kicked spell you cast each turn costs {1} less to cast.. -- Whenever you cast a kicked spell, put a +1/+1 counter on Vine Gecko. mana={1}{G} type=Creature subtype=Elemental Lizard power=2 toughness=2 [/card] [card] name=Vine Mare abilities=opponentshroud auto=cantbeblockedby(creature[black]) text=Hexproof (This creature can't be the target of spells or abilities your opponents control.) -- Vine Mare can't be blocked by black creatures. mana={2}{G}{G} type=Creature subtype=Elemental Horse power=5 toughness=3 [/card] [card] name=Vineshaper Mystic auto=target(merfolk|mybattlefield) counter(1/1,1) text=When Vineshaper Mystic enters the battlefield, put a +1/+1 counter on each of up to two target Merfolk you control. mana={2}{G} type=Creature subtype=Merfolk Shaman power=1 toughness=3 [/card] [card] name=Vintara Elephant abilities=trample auto={3}:-trample ueot auto=foreach(land[-tapped]|opponentBattlefield) transforms((,newability[ability$!name(Pay 3) pay[[{3}]] name(Pay 3) notatarget(Vintara Elephant[trample]|opponentBattlefield) -trample ueot?donothing!$ opponent])) forever text=Trample -- {3}: Vintara Elephant loses trample until end of turn. Any player may activate this ability. mana={4}{G} type=Creature subtype=Elephant power=4 toughness=3 [/card] [card] name=Violent Eruption abilities=madness auto=thisforeach(variable{4}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(player,creature,planeswalker) damage:1!$ controller autoexile=restriction{discarded} pay({1}{R}{R}) name(pay {1}{R}{R} to cast) activate name(pay {1}{R}{R} to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) text=Violent Eruption deals 4 damage divided as you choose among any number of target creatures and/or players. -- Madness {1}{R}{R} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) mana={1}{R}{R}{R} type=Instant [/card] [card] name=Violent Impact abilities=cycling target=artifact,land auto=destroy autohand=__CYCLING__({2}) text=Destroy target artifact or land. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={3}{R} type=Sorcery [/card] [card] name=Virtus the Veiled abilities=deathtouch,partner auto=may moveto(myhand) notatarget(gorm the great|mylibrary) auto=@combatdamaged(player) from(this):life:-halfdownopponentlifetotal opponent text=Partner with Gorm the Great (When this creature enters the battlefield, target player may put Gorm into their hand from their library, then shuffle.) -- Deathtouch -- Whenever Virtus the Veiled deals combat damage to a player, that player loses half their life, rounded up. mana={2}{B} type=Legendary Creature subtype=Azra Assassin power=1 toughness=1 [/card] [card] name=Virtus's Maneuver auto=ability$!name(Return to hand) name(Return to hand) target(creature|mygraveyard) moveto(ownerhand)!$ opponent auto=ability$!name(Sacrifice creature) name(Sacrifice creature) target(creature|mybattlefield) sacrifice!$ opponent text=For each player, choose friend or foe. Each friend returns a creature card from their graveyard to their hand. Each foe sacrifices a creature they control. mana={2}{B} type=Sorcery [/card] [card] name=Virulent Wound target=creature auto=counter(-1/-1) auto=transforms((,newability[@movedto(this|mygraveyard):alterpoison:1 controller])) ueot text=Put a -1/-1 counter on target creature. When that creature dies this turn, its controller gets a poison counter. mana={B} type=Instant [/card] [card] name=Visage of Bolas auto=may moveto(myhand) target(Nicol Bolas^ the Deceiver|mylibrary,mygraveyard) and!( shuffle )! auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} text=When Visage of Bolas enters the battlefield, you may search your library and/or graveyard for a card named Nicol Bolas, the Deceiver, reveal it, and put it into your hand. If you search your library this way, shuffle it. -- {T}: Add {U}, {B}, or {R} to your mana pool. mana={4} type=Artifact [/card] [card] name=Visions target=player aicode=activate moveto(targetedpersonshand) target(*|targetedpersonslibrary) auto=name(Look 5 cards) reveal:5 revealzone(targetedpersonslibrary) optionone name(Look cards) target(<5>*|reveal) moveto(ownerhand) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(may shuffle)! )! optiontwoend revealend text=Look at the top five cards of target player's library. You may then have that player shuffle that library. mana={W} type=Sorcery [/card] [card] name=Vitality Hunter abilities=lifelink auto=this(cantargetcard(*[-monstrous]) {X}{W}{W}:becomes(monstrous) forever && newability[counter(0/0,1,Lifelink) && (lifelink)forever target(creature)] text=Lifelink -- {X}{W}{W}: Monstrosity X. (If this creature isn’t monstrous, put X +1/+1 counters on it and it becomes monstrous.) -- When Vitality Hunter becomes monstrous, put a lifelink counter on each of up to X target creatures. mana={3}{W} type=Creature subtype=Nightmare power=3 toughness=4 [/card] [card] name=Vito, Thorn of the Dusk Rose auto=@lifeof(player):life:-thatmuch opponent auto={3}{B}{B}:all(creature|myBattlefield) transforms((,newability[lifelink])) ueot text=Whenever you gain life, target opponent loses that much life. -- {3}{B}{B}: Creatures you control gain lifelink until end of turn. mana={2}{B} type=Legendary Creature subtype=Vampire Cleric power=1 toughness=3 [/card] [card] name=Vivid Flying Fish auto=lord(Vivid Flying Fish[attacking]|myBattlefield) flying text=Vivid Flying Fish has flying as long as it's attacking. (It can't be blocked except by creatures with flying or reach.) mana={1}{U} type=Creature subtype=Fish Lizard power=1 toughness=1 [/card] [card] name=Vivid Revival abilities=exiledeath target=*[multicolor]|mygraveyard auto=moveto(myhand) text=Return up to three target multicolored cards from your graveyard to your hand. Exile Vivid Revival. mana={4}{G} type=Sorcery [/card] [card] name=Vivien's Arkbow auto={X}{T}{D(*|myhand)}:reveal:x optionone target(creature[manacost<=x]|reveal) moveto(mybattlefield) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend text={X}, {T}, Discard a card: Look at the top X cards of your library. You may put a creature card with converted mana cost X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. mana={1}{G} type=Legendary Artifact [/card] [card] name=Vivien's Crocodile auto=aslongas(vivien planeswalker|mybattlefield) 1/1 text=Vivien's Crocodile gets +1/+1 as long as you control a Vivien planeswalker. mana={2}{G} type=Creature subtype=Crocodile Spirit power=3 toughness=3 [/card] [card] name=Vivien's Grizzly auto={3}{G}:reveal:1 optionone target(creature,planeswalker|reveal) moveto(myhand) optiononeend optiontwo name(Bottom of library) target(<1>*|reveal) bottomoflibrary optiontwoend revealend text={3}{G}: Look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, put it on the bottom of your library. mana={2}{G} type=Creature subtype=Bear Spirit power=2 toughness=3 [/card] [card] name=Vivien's Invocation aicode=activate target(creature[zpos<=7]|mylibrary) moveto(mybattlefield) and!(transforms((,newability[target(creature|opponentbattlefield) dynamicability])) oneshot)! auto=reveal:7 optionone name(Get Creature) target(<1>creature|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) bottomoflibrary )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(transforms((,newability[target(creature|opponentbattlefield) dynamicability])) oneshot)! afterrevealedend revealend text=Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When a creature is put onto the battlefield this way, it deals damage equal to its power to target creature an opponent controls. mana={5}{G}{G} type=Sorcery [/card] [card] name=Vivien's Jaguar abilities=reach autograveyard={2}[G} restriction{type(planeswalker[vivien]|mybattlefield)~morethan~0}:name(Return to hand) name(Return to hand) moveto(myhand) text=Reach (This creature can block creatures with flying.) -- {2}{G}: Return Vivien's Jaguar from your graveyard to your hand. Activate this ability only if you control a Vivien planeswalker. mana={2}{G} type=Creature subtype=Cat Spirit power=3 toughness=2 [/card] [card] name=Vizier of Deferment abilities=flash auto=may (blink)ueot target(creature[attacking;blocking]) text=Flash -- When Vizier of Deferment enters the battlefield, you may exile target creature if it attacked or blocked this turn. Return that card to the battlefield under its owner's control at the beginning of the next end step. mana={2}{W} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Vizier of Many Faces auto=may copy notatarget(creature) autograveyard={3}{U}{U}{E}:name(Embalm) clone and!( transforms((Zombie,removemc,white)) forever )! asSorcery text=You may have Vizier of Many Faces enter the battlefield as a copy of any creature on the battlefield, except if Vizier of Many Faces was embalmed, the token has no mana cost, it's white, and it's a Zombie in addition to its other types. -- Embalm {3}{U}{U} mana={2}{U}{U} type=Creature subtype=Shapeshifter Cleric power=0 toughness=0 [/card] [card] name=Vizier of Remedies auto=@counteradded(-1/-1) from(creature|myBattlefield):counter(-1/-1,-1) all(trigger[from]) limit:1 text=If one or more -1/-1 counters would be put on a creature you control, that many -1/-1 counters minus one are put on it instead. mana={1}{W} type=Creature subtype=Human Cleric power=2 toughness=1 [/card] [card] name=Vizier of Tumbling Sands abilities=cycling auto={T}:untap target(other *|mybattlefield) autohand=__CYCLING__({1}{U}) text={T}: Untap another target permanent. -- Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) -- When you cycle Vizier of Tumbling Sands, untap target permanent. mana={2}{U} type=Creature subtype=Human Cleric power=1 toughness=3 [/card] [card] name=Vizier of the Menagerie abilities=showfromtoplibrary auto=canplaycreaturelibrarytop auto=lord(creature|mycastingzone) anytypeofmana text=You may look at the top card of your library. (You may do this at any time.) -- You may cast the top card of your library if it's a creature card. -- You may spend mana as though it were mana of any type to cast creature spells. mana={3}{G} type=Creature subtype=Naga Cleric power=3 toughness=4 [/card] [card] name=Vizier of the Scorpion auto=_AMASS_(1) auto=lord(Zombie[token]|myBattlefield) deathtouch text=When Vizier of the Scorpion enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) -- Zombie tokens you control have deathtouch. mana={2}{B} type=Creature subtype=Zombie Wizard power=1 toughness=1 [/card] [card] name=Vizier of the True auto=@exerted(this):tap target(cretaure|opponentbattlefield) auto=@combat(attacking) source(this):may exert text=You may exert Vizier of the True as it attacks. (It won't untap during your next untap step.) -- Whenever you exert a creature, tap target creature an opponent controls. mana={3}{W} type=Creature subtype=Human Cleric power=3 toughness=2 [/card] [card] name=Vizkopa Vampire abilities=lifelink text=Lifelink mana={2}{WB} type=Creature subtype=Vampire power=3 toughness=1 [/card] [card] name=Vodalian Arcanist auto=this(variable{type:*[instant;sorcery]:myhand}>0) {T}:Add{C} text={T}: Add Colorless . Spend this mana only to cast an instant or sorcery spell. mana={1}{U} type=Creature subtype=Merfolk Wizard power=1 toughness=3 [/card] [card] name=Voice of Many auto=if type(*[creature]|mybattlefield)~morethan~type(*[creature]|opponentbattlefield) then draw:1 controller text=When Voice of Many enters the battlefield, draw a card for each opponent who controls fewer creatures than you. mana={2}{G}{G} type=Creature subtype=Elf Druid power=3 toughness=3 [/card] [card] name=Void Beckoner abilities=deathtouch,cycling autohand=__CYCLING__({2}{B}) autohand=@cycled(this|myHand):transforms((,newability[counter(0/0,1,Deathtouch)],newability[this(counter{0/0.1.Deathtouch}>=1) deathtouch])) target(creature|myBattlefield)] text=Deathtouch -- Cycling {2}{B} ({2}{B}, Discard this card: Draw a card.) -- When you cycle Void Beckoner, put a deathtouch counter on target creature you control. mana={6}{B}{B} type=Creature subtype=Nightmare Horror power=8 toughness=8 [/card] [card] name=Void Maw abilities=trample auto=@movedto(other creature|graveyard) from(battlefield):all(trigger[to]) moveto(ownerexile) and!( counter(0/0,1,MawExiled) )! auto={0}:name(Put creature into owner graveyard) name(Put creature into owner graveyard) moveto(ownerGraveyard) target(creature[counter{0/0.1.MawExiled}]|exile) && 2/2 ueot all(this) text=Trample -- If another creature would die, exile it instead. -- Put a card exiled with Void Maw into its owner's graveyard: Void Maw gets +2/+2 until end of turn. mana={4}{B}{B} type=Creature subtype=Horror power=4 toughness=5 [/card] [card] name=Voidslime target=*|stack auto=fizzle text=Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.) mana={U}{U}{G} type=Instant [/card] [card] name=Volatile Claws auto=all(creature|myBattlefield) 2/0 auto=all(creature|myBattlefield) transforms((allsubtypes)) text=Until end of turn, creatures you control get +2/+0 and gain all creature types. mana={2}{R} type=Instant [/card] [card] name=Volatile Fjord auto=tap(noevent) text=({T}: Add {U} or {R}.) -- Volatile Fjord enters the battlefield tapped. type=Snow Land subtype=Island Mountain [/card] [card] name=Volcanic Salvo anyzone=changecost(colorless:-powertotalinplay) forcedalive auto=damage:6 target(creature,planeswalker) text=This spell costs {X} less to cast, where X is the total power of creatures you control. -- Volcanic Salvo deals 6 damage to each of up to two target creatures and/or planeswalkers. mana={10}{R}{R} type=Sorcery [/card] [card] name=Volcanic Torrent autostack=if casted(this) then cascade:plibrarycount auto=all(creature|opponentBattlefield) damage:pstormcount auto=all(planeswalker|opponentBattlefield) damage:pstormcount text=Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) -- Volcanic Torrent deals X damage to each creature and planeswalker your opponents control, where X is the number of spells you've cast this turn. mana={4}{R} type=Sorcery [/card] [card] name=Volcanic Vision target=*[instant;sorcery]|mygraveyard auto=moveto(myhand) && damage:manacost all(creature|opponentbattlefield) auto=moveto(exile) all(this) text=Return target instant or sorcery card from your graveyard to your hand. Volcanic Vision deals damage equal to that card's converted mana cost to each creature your opponents control. Exile Volcanic Vision. mana={5}{R}{R} type=Sorcery [/card] [card] name=Volcanic Wind auto=foreach(creature|battlefield) ability$!name(Damage) damage:1 target(creature)!$ controller text=Volcanic Wind deals X damage divided as you choose among any number of target creatures, where X is the number of creatures on the battlefield as you cast Volcanic Wind. mana={4}{R}{R} type=Sorcery [/card] [card] name=Volley Veteran auto=damage:type:goblin:mybattlefield target(creature|opponentBattlefield) text=When Volley Veteran enters the battlefield, it deals damage to target creature an opponent controls equal to the number of Goblins you control. mana={3}{R} type=Creature subtype=Goblin Warrior power=4 toughness=2 [/card] [card] name=Volley of Boulders auto=thisforeach(variable{6}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(player,creature,planeswalker) damage:1!$ controller flashback={R}{R}{R}{R}{R}{R} text=Volley of Boulders deals 6 damage divided as you choose among any number of target creatures and/or players. -- Flashback {R}{R}{R}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={8}{R} type=Sorcery [/card] [card] name=Volrath's Dungeon auto={L:5}:sacrifice myturnonly auto=@each opponent upkeep:ability$!name(Pay 5 life) pay[[{L:5}]] name(Pay 5 life) sacrifice notatarget(Volrath's Dungeon|opponentBattlefield)?donothing!$ opponent auto=@each opponent untap:ability$!name(Pay 5 life) pay[[{L:5}]] name(Pay 5 life) sacrifice notatarget(Volrath's Dungeon|opponentBattlefield)?donothing!$ opponent auto=@each opponent draw:ability$!name(Pay 5 life) pay[[{L:5}]] name(Pay 5 life) sacrifice notatarget(Volrath's Dungeon|opponentBattlefield)?donothing!$ opponent auto=@each opponent combatbegins:ability$!name(Pay 5 life) pay[[{L:5}]] name(Pay 5 life) sacrifice notatarget(Volrath's Dungeon|opponentBattlefield)?donothing!$ opponent auto=@each opponent blockers:ability$!name(Pay 5 life) pay[[{L:5}]] name(Pay 5 life) sacrifice notatarget(Volrath's Dungeon|opponentBattlefield)?donothing!$ opponent auto=@each opponent firstmain:ability$!name(Pay 5 life) pay[[{L:5}]] name(Pay 5 life) sacrifice notatarget(Volrath's Dungeon|opponentBattlefield)?donothing!$ opponent auto=@each opponent endofturn:ability$!name(Pay 5 life) pay[[{L:5}]] name(Pay 5 life) sacrifice notatarget(Volrath's Dungeon|opponentBattlefield)?donothing!$ opponent auto={D(*|myhand)}:name(Target player) moveto(mylibrary) target(*|myhand) asSorcery auto={D(*|myhand)}:name(Target opponent) moveto(opponentlibrary) target(*|opponenthand) asSorcery text=Pay 5 life: Destroy Volrath's Dungeon. Any player may activate this ability but only during his or her turn. -- Discard a card: Target player puts a card from his or her hand on top of his or her library. Activate this ability only any time you could cast a sorcery. mana={2}{B}{B} type=Enchantment [/card] [card] name=Volrath, the Shapestealer auto=@each my combatbegins:target(creature) counter(-1/-1) auto={1}:copy target(creature[counter{any}]) ueot text=At the beginning of combat on your turn, put a -1/-1 counter on up to one target creature. -- {1}: Until your next turn, Volrath, the Shapestealer becomes a copy of target creature with a counter on it, except it's 7/5 and it has this ability. mana={2}{B}{G}{U} type=Legendary Creature subtype=Shapeshifter power=7 toughness=5 [/card] [card] name=Voltaic Servant auto=@each my endofturn:untap target(artifact) text=At the beginning of your end step, untap target artifact. mana={2} type=Artifact Creature subtype=Construct power=1 toughness=3 [/card] [card] name=Vona's Hunger auto=_ASCEND_ auto=if type(*[city's_blessing]|mybattlefield)~morethan~0 then ability$!name(sacrifice half creatures) notatarget(creature|myBattlefield) sacrifice!$ opponent auto=if type(*[city's_blessing]|mybattlefield)~equalto~0 then ability$!name(sacrifice a creature) notatarget(creature|myBattlefield) sacrifice!$ opponent text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Each opponent sacrifices a creature. If you have the city's blessing, instead each opponent sacrifices half the creatures they control, rounded up. mana={2}{B} type=Instant [/card] [card] name=Vona, Butcher of Magan abilities=vigilance, lifelink auto={T}{L:7}:destroy target(*[-land]) assorcery text=Vigilance, lifelink -- {T}, Pay 7 life: Destroy target nonland permanent. Activate this ability only during your turn. mana={3}{W}{B} type=Legendary Creature subtype=Vampire Knight power=4 toughness=4 [/card] [card] name=Voracious Greatshark abilities=flash auto=fizzle target(*[artifact,creature]|stak) text=Flash -- When Voracious Greatshark enters the battlefield, counter target artifact or creature spell. mana={3}{U}{U} type=Creature subtype=Shark power=5 toughness=4 [/card] [card] name=Voracious Hydra abilities=trample auto=counter(1/1,X) auto=choice thisforeach(counter{1/1.1}) counter(1/1,1) auto=choice transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot text=Trample -- Voracious Hydra enters the battlefield with X +1/+1 counters on it. -- When Voracious Hydra enters the battlefield, choose one — -- • Double the number of +1/+1 counters on Voracious Hydra. -- • Voracious Hydra fights target creature you don't control. mana={X}{G}{G} type=Creature subtype=Hydra power=0 toughness=1 [/card] [card] name=Voracious Reader abilities=prowess auto=@movedTo(*[-creature]|mystack):1/1 ueot auto=lord(*[instant;sorcery]|mycastingzone) altercost(colorless,-1) text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Instant and sorcery spells you cast cost {1} less to cast. type=Creature subtype=Eldrazi Homunculus power=3 toughness=4 [/card] [card] name=Voracious Typhon autograveyard={5}{G}{G}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)}:name(Escape-{5}{G}{G},exile four) activate castcard(alternative) auto=if paid(alternative) then counter(1/1,3) text=Escape—{5}{G}{G}, Exile four other cards from your graveyard. (You may cast this spell from your graveyard for its escape cost.) -- Voracious Typhon escapes with three +1/+1 counters on it. mana={2}{G}{G} type=Creature subtype=Snake Beast power=4 toughness=4 [/card] [card] name=Voracious Vacuum auto=target(creature) counter(1/1) text=When this creature enters the battlefield, put a +1/+1 counter on target creature. mana={3} type=Host Artifact Creature subtype=Construct power=1 toughness=1 [/card] [card] name=Voracious Vampire abilities=menace auto=target(vampire|myBattlefield)) 1/1 && menace ueot text=Menace -- When Voracious Vampire enters the battlefield, target Vampire you control gets +1/+1 and gains menace until end of turn. mana={2}{B} type=Creature subtype=Vampire Knight power=2 toughness=2 [/card] [card] name=Vorel of the Hull Clade auto={G}{U}{T}:target(*[artifact;creature;land]) duplicatecounters(all) text={G}{U}, {T}: Double the number of each kind of counter on target artifact, creature, or land. mana={1}{G}{U} type=Legendary Creature subtype=Human Merfolk power=1 toughness=4 [/card] [card] name=Vorinclex, Monstrous Raider abilities=trample,haste auto=@counteradded(duplicateAll) from(*|myBattlefield):ability$!name(Double the counter) donothing!$ controller auto=@counteradded(any) from(*|opponentbattlefield):name(Remove a counter) target(*[counter{any}]|opponentbattlefield) removesinglecountertype(1) text=Trample, haste -- If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead. -- If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down. mana={4}{G}{G} type=Legendary Creature subtype=Phyrexian Praetor power=6 toughness=6 [/card] [card] name=Vow of Torment target=creature auto=2/2 auto=trample auto=teach(creature|opponentbattlefield) cantattack auto=teach(creature|opponentbattlefield) cantpwattack text=Enchant creature -- Enchanted creature gets +2/+2, has menace, and can't attack you or a planeswalker you control. (It can't be blocked except by two or more creatures.) mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Vraska's Conquistador auto=@combat(attacking) source(this) restriction{type(planeswalker[vraska]|myBattlefield)~morethan~0}:life:-2 opponent && life:2 controller auto=@combat(blocking) source(this) restriction{type(planeswalker[vraska]|myBattlefield)~morethan~0}:life:-2 opponent && life:2 controller text=Whenever Vraska's Conquistador attacks or blocks, if you control a Vraska planeswalker, target opponent loses 2 life and you gain 2 life. mana={1}{B} type=Creature subtype=Vampire Soldier power=2 toughness=1 [/card] [card] name=Vraska's Contempt target=creature,planeswalker auto=moveto(exile) auto=life:2 controller text=Exile target creature or planeswalker. You gain 2 life. mana={2}{B}{B} type=Instant [/card] [card] name=Vraska's Finisher auto=destroy target(*[creature;planeswalker;damaged]|opponentBattlefield) text=When Vraska's Finisher enters the battlefield, destroy target creature or planeswalker an opponent controls that was dealt damage this turn. mana={2}{B} type=Creature subtype=Gorgon Assassin power=3 toughness=2 [/card] [card] name=Vraska's Scorn auto=life:-4 opponent auto=may name(Move Vraska, Scheming Gorgon to hand) name(Move Vraska, Scheming Gorgon to hand) target(Vraska^ Scheming Gorgon|mylibrary,mygraveyard) moveto(myhand) and!( shuffle )! text=Target opponent loses 4 life. You may search your library and/or graveyard for a card named Vraska, Scheming Gorgon, reveal it, and put it into your hand. If you search your library this way, shuffle it. mana={2}{B}{B} type=Sorcery [/card] [card] name=Vraska's Stoneglare target=creature auto=destroy text=Destroy target creature. You gain life equal to its toughness. You may search your library and/or graveyard for a card named Vraska, Regal Gorgon, reveal it, and put it into your hand. If you search your library this way, shuffle it. mana={4}{B}{G} type=Sorcery [/card] [card] name=Vulpikeet abilities=flying,mutate otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveTo(myHand) auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) auto={9999}:equip other={2}{W} name(Mutate) auto=transforms((,newability[@mutated(this):counter(1/1)])) auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Over) choice name(Mutate Over) mutateover target(other creature[-human]|mybattlefield) auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Under) choice name(Mutate Under) mutateunder target(other creature[-human]|mybattlefield) text=Mutate {2}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Flying -- Whenever this creature mutates, put a +1/+1 counter on it. mana={3}{W} type=Creature subtype=Fox Bird power=2 toughness=3 [/card] [card] name=Wakening Sun's Avatar auto=if casted(this) then destroy all(creature[-dinosaur]) text=When Wakening Sun's Avatar enters the battlefield, if you cast it from your hand, destroy all non-Dinosaur creatures. mana={5}{W}{W}{W} type=Creature subtype=Dinosaur Avatar power=7 toughness=7 [/card] [card] name=Waker of Waves abilities=hiddenface aicode=activate transforms((,newability[choice all(*[zpos=2]|mylibrary) moveto(myhand) and!(deplete:1)!])) ueot auto=lord(creature|opponentBattlefield) -1/-0 autohand={1}{U}{D(Waker of Waves|myHand)}:name(look) reveal:2 optionone name(Get a Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) all(*|reveal) moveto(mygraveyard) optiontwoend revealend text=Creatures your opponents control get -1/-0. -- {1}{U}, Discard Waker of Waves: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. mana={5}{U}{U} type=Creature subtype=Whale power=7 toughness=7 [/card] [card] name=Waker of the Wilds auto={X}{G}{G}:target(land|mybattlefield) counter(1/1.X) && becomes(Elemental Creature Land,0/0,haste) forever text={X}{G}{G}: Put X +1/+1 counters on target land you control. That land becomes a 0/0 Elemental creature with haste. It's still a land. mana={2}{G}{G} type=Creature subtype=Merfolk Shaman power=3 toughness=3 [/card] [card] name=Wakeroot Elemental auto={G}{G}{G}{G}{G}:target(land) transforms((Elemental Creature,setpower=5,settoughness=5,newability[haste],newability[untap])) text={G}{G}{G}{G}{G}: Untap target land you control. It becomes a 5/5 Elemental creature with haste. It's still a land. (This effect lasts as long as that land remains on the battlefield.) mana={4}{G}{G} type=Creature subtype=Elemental power=5 toughness=5 [/card] [card] name=Waking the Trolls auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=name(Destroy land) target(land) destroy auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) name(Put land on battlefield) target(land|graveyard) moveTo(mybattlefield) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) if compare(type:land:opponentbattlefield)~lessthan~compare(type:land:mybattlefield) then token(Warrior,Creature Troll Warrior,4/4,green,trample)*type:land:mybattlefieldminustype:land:opponentbattlefieldminusend auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I — Destroy target land. -- II — Put target land card from a graveyard onto the battlefield under your control. -- III — Choose target opponent. If they control fewer lands than you, create a number of 4/4 green Troll Warrior creature tokens with trample equal to the difference. mana={4}{R}{G} type=Enchantment subtype=Saga [/card] [card] name=Walk the Plank target=creature[-merfolk] auto=destroy text=Destroy target non-Merfolk creature. mana={B}{B} type=Sorcery [/card] [card] name=Wall of Corpses abilties=defender auto={B}:if type(Wall of Corpses[blocking]|mybattlefield)~morethan~0 then destroy target(creature[blocked]|opponentbattlefield) text=Defender (This creature can't attack.) -- {B}, Sacrifice Wall of Corpses: Destroy target creature Wall of Corpses is blocking. mana={1}{B} type=Creature subtype=Wall power=0 toughness=2 [/card] [card] name=Wall of Forgotten Pharaohs abilities=defender auto={T} restriction{type(desert|mybattlefield,mygraveyard)~morethan~0}:damage:1 target(player) text=Defender -- {T}: Wall of Forgotten Pharaohs deals 1 damage to target player. Activate this ability only if you control a Desert or there is a Desert card in your graveyard. mana={2} type=Artifact Creature subtype=Wall power=0 toughness=4 [/card] [card] name=Wall of Glare abilities=defender text=Defender (This creature can't attack.) -- Wall of Glare can block any number of creatures. mana={1}{W} type=Creature subtype=Wall power=0 toughness=5 [/card] [card] name=Wall of Lost Thoughts abilities=defender auto=deplete:4 target(player) text=Defender -- When Wall of Lost Thoughts enters the battlefield, target player puts the top four cards of their library into their graveyard. mana={1}{U} type=Creature subtype=Wall power=0 toughness=4 [/card] [card] name=Wall of Mist abilities=defender text=Defender mana={1}{U} type=Creature subtype=Wall power=0 toughness=5 [/card] [card] name=Wall of One Thousand Cuts abilities=defender,flying auto={W}:canattack ueot text=Defender, flying -- {W}: Wall of One Thousand Cuts can attack this turn as though it didn't have defender. mana={3}{W}{W} type=Creature subtype=Wall power=3 toughness=5 [/card] [card] name=Wall of Runes abilities=defender aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=_SCRY_(1) text=Defender -- When Wall of Runes enters the battlefield, scry 1. mana={U} type=Creature subtype=Wall power=0 toughness=4 [/card] [card] name=Wall,Bir abilities=Defender type=Artifact Creature subtype=Wall power=0 toughness=4 color=colorless [/card] [card] name=Wand of Vertebrae auto={T}:deplete:1 auto={2}{T}{E}:ability$!choice name(shuffle back) target(*|mygraveyard) moveTo(ownerlibrary) && shuffle!$ text={T}: Put the top card of your library into your graveyard. -- {2}, {T}, Exile Wand of Vertebrae: Shuffle up to five target cards from your graveyard into your library. mana={1} type=Artifact [/card] [card] name=Wander in Death abilities=cycling target=creature|mygraveyard auto=moveto(myhand) autohand=__CYCLING__({2}) text=Return up to two target creature cards from your graveyard to your hand. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={2}{B} type=Sorcery [/card] [card] name=Wanderer's Strike target=creature auto=moveto(exile) auto=_PROLIFERATE_ text=Exile target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) mana={4}{W} type=Sorcery [/card] [card] name=Wandering Eye abilities=flying auto={0}:Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone target(*|reveal) moveto(opponenthand) optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend text=Flying -- Players play with their hands revealed. mana={2}{U} type=Creature subtype=Illusion power=1 toughness=3 [/card] [card] name=Wandermare auto=@movedto(creature[adventure]|myBattlefield):counter(1/1,1) text=Whenever you cast a creature spell that has an Adventure, put a +1/+1 counter on Wandermare. (It doesn't need to have gone on the adventure first.) mana={1}{G}{W} type=Creature subtype=Horse power=3 toughness=3 [/card] [card] name=Wanted Scoundrels auto=@movedTo(this|graveyard) from(battlefield):token(435451)*2 text=When Wanted Scoundrels dies, target opponent creates two colorless Treasure artifact tokens with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool." mana={1}{B} type=Creature subtype=Human Pirate power=4 toughness=3 [/card] [card] name=War Barge auto={3}:target(creature) islandwalk ueot && transforms((,newability[@movedto(War Barge|graveyard) from(battlefield):bury all(this)])) forever text={3}: Target creature gains islandwalk until end of turn. When War Barge leaves the battlefield this turn, destroy that creature. A creature destroyed this way can't be regenerated. mana={4} type=Artifact [/card] [card] name=War Room auto={T}:add{C} auto={L:1}{3}{T}:name(1 color in your identity) name(1 color in your identity) draw:1 controller auto={L:2}{3}{T}:name(2 colors in your identity) name(2 colors in your identity) draw:1 controller auto={L:3}{3}{T}:name(3 colors in your identity) name(3 colors in your identity) draw:1 controller auto={L:4}{3}{T}:name(4 colors in your identity) name(4 colors in your identity) draw:1 controller auto={L:5}{3}{T}:name(5 colors in your identity) name(5 colors in your identity) draw:1 controller text={T}: Add {C}. -- {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card. type=Land [/card] [card] name=War Screecher abilities=flying auto={5}{W}{T}:all(other creature|myBattlefield)) 1/1 text=Flying -- {5}{W}, {T}: Other creatures you control get +1/+1 until end of turn. mana={1}{W} type=Creature subtype=Bird power=1 toughness=3 [/card] [card] name=Warbriar Blessing target=creature|myBattlefield auto=name(fight) transforms((,newability[dynamicability target(creature|opponentbattlefield)])) auto=0/2 text=Enchant creature you control -- When Warbriar Blessing enters the battlefield, enchanted creature fights up to one target creature you don’t control. (Each deals damage equal to its power to the other.) -- Enchanted creature gets +0/+2. mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Warchanter Skald auto=@tapped(this) restriction{compare(gearplusaurasplusend)~morethan~0}:token(Berserker,Creature Dwarf Berserker,2/1,red) text=Whenever Warchanter Skald becomes tapped, if it's enchanted or equipped, create a 2/1 red Dwarf Berserker creature token. mana={2}{W} type=Creature subtype=Dwarf Cleric power=2 toughness=3 [/card] [card] name=Warcry Phoenix abilities=flying, haste autograveyard=@each my blockers restriction{type(creature[attacking]|myBattlefield)~morethan~2}:pay({2}{r}) ninjutsu text=Flying, haste -- Whenever you attack with three or more creatures, you may pay {2}{R}. If you do, return Warcry Phoenix from your graveyard to the battlefield tapped and attacking. mana={3}{R} type=Creature subtype=Phoenix power=2 toughness=2 [/card] [card] name=Warded Battlements abilities=defender auto=lord(creature[attacking]|myBattlefield) 1/0 text=Defender (This creature can't attack.) -- Attacking creatures you control get +1/+0. mana={2}{W} type=Creature subtype=Wall power=0 toughness=3 [/card] [card] name=Warden of the Chained abilities=trample auto=aslongas(creature[power>=4]|myBattlefield) cantattack <1 auto=aslongas(creature[power>=4]|myBattlefield) cantpwattack <1 text=Trample -- Warden of the Chained can't attack unless you control another creature with power 4 or greater. mana={1}{R}{G} type=Creature subtype=Minotaur Warrior power=4 toughness=4 [/card] [card] name=Warden of the Woods abilities=vigilance auto=@targeted(this) from(*|opponentzones):draw:2 controller text=Vigilance (Attacking doesn't cause this creature to tap.) -- Whenever Warden of the Woods becomes the target of a spell or ability an opponent controls, you may draw two cards. mana={4}{G}{G} type=Creature subtype=Treefolk power=5 toughness=7 [/card] [card] name=Wardscale Crocodile abilities=opponentshroud text=Hexproof (This creature can't be the target of spells or abilities your opponents control.) mana={4}{G} type=Creature subtype=Crocodile power=5 toughness=3 [/card] [card] name=Warfire Javelineer auto=damage:pginstantsorcery target(creature|opponentbattlefield) text=When Warfire Javelineer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard. mana={3}{R} type=Creature subtype=Minotaur Warrior power=2 toughness=3 [/card] [card] name=Warhorn Blast abilities=foretell autohand={2}:name(Pay 2 and exile face-down) name(Pay 2 and exile face-down) doforetell myturnonly autoexile={2}{W} restriction{compare(canforetellcast)~morethan~0}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) auto=all(creature|mybattlefield) 2/1 ueot text=Creatures you control get +2/+1 until end of turn. -- Foretell {2}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) mana={4}{W} type=Instant [/card] [card] name=Warkite Marauder abilities=flying auto=@combat(attacking) source(this):target(creature|opponentBattlefield) loseabilities text=Flying -- Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn. mana={1}{U} type=Creature subtype=Human Pirate power=2 toughness=1 [/card] [card] name=Warlord's Fury auto=all(creature|myBattlefield) first strike auto=draw:1 text=Creatures you control gain first strike until end of turn. -- Draw a card. mana={R} type=Sorcery [/card] [card] name=Warmonger auto={2}:damage:2 all(creature[-flying]) && damage:2 all(player) auto=foreach(land[-tapped]|opponentBattlefield) transforms((,newability[ability$!name(Pay 2) pay[[{2}]] name(Pay 2) damage:2 all(creature[-flying]) && damage:2 all(player)?donothing!$ opponent])) forever text={2}: Warmonger deals 1 damage to each creature without flying and each player. Any player may activate this ability. mana={3}{R} type=Creature subtype=Minotaur Monger power=3 toughness=3 [/card] [card] name=Warping Wail auto=choice name(Exile creature with power 1 or less) target(creature[power<=1]) moveto(exile) auto=choice name(Exile creature with toughness 1 or less) target(creature[toughness<=1]) moveto(exile) auto=choice name(Counter sorcery) target(*[sorcery]|stack) fizzle auto=choice name(Create Eldrazi Scion) token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! controller text=({C} represents colorless mana.) -- Choose one — -- • Exile target creature with power or toughness 1 or less. -- • Counter target sorcery spell. -- • Put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool." mana={1}{C} type=Instant [/card] [card] name=Warrant // Warden other={3}{W}{U} name(Warden) otherrestriction=myturnonly auto=ifnot paid(alternative) then target(creature[blocking;attacking]) moveto(ownerlibrary) auto=if paid(alternative) then token(Sphinx,Creature Sphinx,4/4,blue,white,vigilance,flying) text=Put target attacking or blocking creature on top of its owner's library. // Create a 4/4 white and blue Sphinx creature token with flying and vigilance. mana={WU}{WU} type=Instant [/card] [card] name=Warrior abilities=trample,haste text=Trample, Haste type=Creature subtype=Human Warrior power=3 toughness=1 [/card] [card] name=Warteye Witch aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=@movedTo(creature|graveyard) from(mybattlefield):scry:1 scrycore delayed dontshow donothing scrycoreend scryend text=Whenever Warteye Witch or another creature you control dies, scry 1. mana={2}{B} type=Creature subtype=Goblin Shaman power=3 toughness=2 [/card] [card] name=Wary Okapi abilities=vigilance text=Vigilance mana={2}{G} type=Creature subtype=Antelope power=3 toughness=2 [/card] [card] name=Wasitora, Nekoru Queen abilities=flying,trample auto=@combatdamaged(player) from(this):if type(creature|opponentBattlefield)~morethan~0 then ability$!sacrifice notatarget(creature|mybattlefield)!$ opponent else create(cat dragon:creature cat dragon:3/3:black:red:green:flying) text=Flying, trample -- Whenever Wasitora, Nekoru Queen deals combat damage to a player, that player sacrifices a creature. If the player can't, you create a 3/3 black, red, and green Cat Dragon creature token with flying. mana={2}{B}{R}{G} type=Legendary Creature subtype=Cat Dragon power=5 toughness=4 [/card] [card] name=Wasp of the Bitter End abilities=flying auto=@movedTo(planeswalker[Bolas]|mystack):may sacrifice this && destroy target(creature) text=Flying -- Whenever you cast a Bolas planeswalker spell, you may sacrifice Wasp of the Bitter End. If you do, destroy target creature. mana={1}{B} type=Creature subtype=Insect Horror power=2 toughness=1 [/card] [card] name=Wasteland Scorpion abilities=deathtouch,cycling autohand=__CYCLING__({2}) text=Deathtouch -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={2}{B} type=Creature subtype=Scorpion power=2 toughness=2 [/card] [card] name=Watcher in the Mist abilities=flying aicode=activate transforms((,newability[surveil],newability[all(*[zpos<=psurveiloffsetplus2plusend]|mylibrary) transforms((,newability[if compare(genrand2)~equalto~1 then moveto(mygraveyard)])) oneshot])) oneshot auto=name(Surveil 2) reveal:psurveiloffsetplus2plusend optionone name(put in graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed surveil afterrevealedend revealend text=Flying -- When Watcher in the Mist enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on the top of your library in any order.) mana={3}{U}{U} type=Creature subtype=Spirit power=3 toughness=4 [/card] [card] name=Watcher in the Web abilities=reach text=Reach (This creature can block creatures with flying.) -- Watcher in the Web can block an additional seven creatures each combat. mana={4}{G} type=Creature subtype=Spider power=2 toughness=5 [/card] [card] name=Watcher of the Roost abilities=flying facedown={3} autofacedown={target(*[white]|myhand)}:morph autofaceup=life:2 controller text=Flying -- Morph—Reveal a white card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Watcher of the Roost is turned face up, you gain 2 life. mana={2}{W} type=Creature subtype=Bird Soldier power=2 toughness=1 [/card] [card] name=Watcher of the Spheres abilities=flying auto=lord(creature[flying]|mycastingzone) altercost(colorless, -1) auto=@movedTo(other creature[flying]|myBattlefield):1/1 ueot text=Flying -- Creature spells with flying you cast cost {1} less to cast. -- Whenever another creature with flying enters the battlefield under your control, Watcher of the Spheres gets +1/+1 until end of turn. mana={W}{U} type=Creature subtype=Bird Wizard power=2 toughness=2 [/card] [card] name=Watchers of the Dead auto=target(*|mygraveyard) (blink) && moveto(exile) all(*|mygraveyard) auto=ability$!target(*|mygraveyard) (blink) && moveto(exile) all(*|mygraveyard)!$ opponent text=Exile Watchers of the Dead: Each opponent chooses two cards in his or her graveyard and exiles the rest. mana={2} type=Artifact Creature subtype=Cat power=2 toughness=2 [/card] [card] name=Watchful Giant auto=create(Human:creature Human:1/1:white:) text=When Watchful Giant enters the battlefield, create a 1/1 white Human creature token. mana={5}{W} type=Creature subtype=Giant Soldier power=3 toughness=6 [/card] [card] name=Watchful Naga auto=@exerted(this):draw:1 auto=@combat(attacking) source(this):may exert text=You may exert Watchful Naga as it attacks. When you do, draw a card. (An exerted creature won't untap during your next untap step.) mana={2}{G} type=Creature subtype=Naga Wizard power=2 toughness=2 [/card] [card] name=Waterkin Shaman auto=@movedto(creature[flying]|mybattlefield):1/1 ueot text=Whenever a creature with flying enters the battlefield under your control, Waterkin Shaman gets +1/+1 until end of turn. mana={1}{U} type=Creature subtype=Elemental Shaman power=2 toughness=1 [/card] [card] name=Waterknot target=creature auto=teach(creature) tap auto=teach(creature) doesnotuntap text=Enchant creature -- When Waterknot enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. mana={1}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Waterlogged Grove auto={T}{L:1}:Add{G} auto={T}{L:1}:Add{U} auto={1}{T}{S}:draw:1 text={T}, Pay 1 life: Add {G} or {U}. -- {1}, {T}, Sacrifice Waterlogged Grove: Draw a card. type=Land [/card] [card] name=Watertrap Weaver auto=choice target(creature|opponentbattlefield) tap && frozen text=When Watertrap Weaver enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. mana={2}{U} type=Creature subtype=Merfolk Wizard power=2 toughness=2 [/card] [card] name=Wavebreak Hippocamp auto=@movedto(*|mystack) restriction{opponentturnonly,thisturn(*|mystack)~equalto~0}:draw:1 controller text=Whenever you cast your first spell during each opponent’s turn, draw a card. mana={2}{U} type=Enchantment Creature subtype=Horse Fish power=2 toughness=2 [/card] [card] name=Wax // Wane other={W} name(Wane) auto=ifnot paid(alternative) then target(creature) 2/2 ueot auto=if paid(alternative) then target(enchantment) destroy text=Target creature gets +2/+2 until end of turn. // Destroy target enchantment. mana={G} type=Instant [/card] [card] name=Wayward Guide-Beast abilities=trample,haste auto=@combatdamaged(player) from(this):moveTo(ownerHand) target(land|myBattlefield) text=Trample, haste -- Whenever Wayward Guide-Beast deals combat damage to a player, return a land you control to its owner's hand. mana={R} type=Creature subtype=Beast power=2 toughness=2 [/card] [card] name=Wayward Servant auto=@movedto(zombie|mybattlefield):life:1 controller && life:-1 opponent text=Whenever another Zombie enters the battlefield under your control, each opponent loses 1 life and you gain 1 life. mana={W}{B} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Wayward Swordtooth abilities=cantattack,cantblock auto=maxPlay(land)+1 auto=_ASCEND_ auto=@movedTo(*|myBattlefield):_ASCEND_ auto=_CITY'S_BLESSING_ transforms((,newability[-cantattack])) auto=_CITY'S_BLESSING_ transforms((,newability[-cantblock])) text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- You may play an additional land on each of your turns. -- Wayward Swordtooth can't attack or block unless you have the city's blessing. mana={2}{G} type=Creature subtype=Dinosaur power=5 toughness=5 [/card] [card] name=Weapon Rack auto=counter(1/1,3) auto={T}{C(1/1,-1)}:counter(1/1,1) target(creature) asSorcery text=Weapon Rack enters the battlefield with three +1/+1 counters on it. -- {T}: Move a +1/+1 counter from Weapon Rack onto target creature. Activate this ability only any time you could cast a sorcery. mana={4} type=Artifact [/card] [card] name=Weaponize the Monsters auto={2}{S(creature|myBattlefield}:damage:2 target(player,creature,planeswalker) text={2}, Sacrifice a creature: Weaponize the Monsters deals 2 damage to any target. mana={R} type=Enchantment [/card] [card] name=Wear // Tear other={W} name(Tear) auto=if paid(alternative) then destroy target(enchantment) kicker={W} auto=kicker ifnot paid(alternative) then destroy target(enchantment) auto=ifnot paid(alternative) then destroy target(artifact) text=Destroy target artifact. // Destroy target enchantment. -- Fuse (You may cast one or both halves of this card from your hand.) mana={1}{R} type=Instant [/card] [card] name=Weaselback Redcap auto={1}{R}:2/0 ueot text={1}{R}: Weaselback Redcap gets +2/+0 until end of turn. mana={R} type=Creature subtype=Goblin Knight power=1 toughness=1 [/card] [card] name=Weather the Storm abilities=storm auto=life:3 controller text=You gain 3 life. -- Storm (When you cast this spell, copy it for each spell cast before it this turn.) mana={1}{G} type=Instant [/card] [card] name=Weathered Runestone auto=@movedto(*[-land]|battlefield) from(graveyard):all(trigger[to]) moveto(ownergraveyard) auto=@movedto(*[-land]|battlefield) from(library):all(trigger[to]) moveto(ownerlibrary) auto=maxCast(*|graveyard)0 auto=maxCast(*|graveyard)0 opponent auto=maxCast(*|library)0 auto=maxCast(*|library)0 opponent text=Nonland permanent cards in graveyards and libraries can't enter the battlefield. -- Players can't cast spells from graveyards or libraries. mana={2} type=Artifact [/card] [card] name=Weatherlight abilities=flying aicode=activate target(*[artifact;legendary;saga;zpos<=5]|mylibrary) moveto(myhand) auto=@combatdamaged(player) from(this):reveal:5 optionone name(Get historic) target(*[artifact;legendary;saga]|reveal) moveto(hand) optiononeend optiontwo all(*|reveal) bottomoflibrary optiontwoend revealend auto={crew(other creature[power>=3]|myBattlefield)}:name(crew 3 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~2} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 3 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~2} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 3 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~2} text=Flying -- Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.) -- Crew 3 mana={4} type=Legendary Artifact subtype=Vehicle power=4 toughness=5 [/card] [card] name=Weaver of Currents auto={T}:Add{2} text={T}: Add {1}{1} to your mana pool. mana={1}{G}{U} type=Creature subtype=Naga Druid power=2 toughness=2 [/card] [card] name=Webweaver Changeling abilities=changeling,reach auto=aslongas(creature|mygraveyard) life:5 >2 oneshot text=Changeling (This card is every creature type.) -- Reach -- When Webweaver Changeling enters the battlefield, if there are three or more creature cards in your graveyard, you gain 5 life. mana={3}{G}{G} type=Creature subtype=Shapeshifter power=3 toughness=5 [/card] [card] name=Weigh Down target=creature auto=-3/-3 ueot text=As an additional cost to cast this spell, exile a creature card from your graveyard. -- Target creature gets -3/-3 until end of turn. mana={B}{E(creature|mygraveyard)} type=Sorcery [/card] [card] name=Weight of Memory auto=draw:3 auto=deplete:3 target(player) text=Draw three cards. Target player puts the top three cards of their library into their graveyard. mana={3}{U}{U} type=Sorcery [/card] [card] name=Weird Exp type=Creature subtype=Weird power=* toughness=* color=blue,red [/card] [card] name=Well of Knowledge auto=@each my draw:may pay[[{2}]] draw:2 controller auto=@each opponent draw:ability$!name(pay 2) pay[[{2}]] name(pay 2 mana) draw:1?donothing!$ opponent text={2}: Draw a card. Any player may activate this ability but only during his or her draw step. mana={3} type=Artifact [/card] [card] name=Well of Lost Dreams auto=@lifeof(player):thisforeach(variable{thatmuch}) ability$!name(Pay 1 and draw 1) pay[[{1}]] name(Pay 1 and draw 1) draw:1?name(Don't pay) donothing!$ controller text=Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards. mana={4} type=Artifact [/card] [card] name=Whale Reef auto=@movedTo(this|mygraveyard) from(myBattlefield):token(Kraken Reef) text=When this creature dies, put a 9/9 blue Kraken creature token onto the battlefield. mana={3}{U} type=Creature subtype=Whale color=blue power=6 toughness=6 [/card] [card] name=Wheel of Sun and Moon target=player auto=@movedto(*|targetedpersonsgraveyard) from(battlefield):all(trigger[from]) bottomoflibrary text=Enchant player -- If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library. mana={GW}{GW} type=Enchantment subtype=Aura [/card] [card] name=Whiptongue Hydra abilities=reach auto=@movedto(creature[flying]|graveyard):counter(1/1) oneshot auto=destroy all(creature[flying]) text=Reach -- When Whiptongue Hydra enters the battlefield, destroy all creatures with flying. Put a +1/+1 counter on Whiptongue Hydra for each creature destroyed this way. mana={5}{G} type=Creature subtype=Lizard Hydra power=4 toughness=4 [/card] [card] name=Whir of Invention other={improvise} name(Improvise) aicode=activate moveTo(myBattlefield) target(artifact[manacost<=X]|myLibrary) auto=name(search card) reveal:plibrarycount optionone name(choose card) target(artifact[manacost<=X]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you’re done activating mana abilities pays for {1}.) -- Search your library for an artifact card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. mana={X}{U}{U}{U} type=Instant [/card] [card] name=Whirlwind Denial auto=all(*|opponentstack) transforms((,newability[pay[[{4}]] name(pay 4 mana) donothing?fizzle])) forever text=For each spell and ability your opponents control, counter it unless its controller pays 4 . mana={2}{U} type=Instant [/card] [card] name=Whirlwind of Thought auto=@movedto(*[-creature]|myStak):draw:1 controller text=Whenever you cast a noncreature spell, draw a card. mana={1}{U}{R}{W} type=Enchantment [/card] [card] name=Whisper Agent abilities=flash aicode=activate transforms((,newability[surveil],newability[all(*[zpos<=psurveiloffsetplus1plusend]|mylibrary) transforms((,newability[if compare(genrand2)~equalto~1 then moveto(mygraveyard)])) oneshot])) oneshot auto=name(Surveil 1) reveal:psurveiloffsetplus1plusend optionone name(put in graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed surveil afterrevealedend revealend text=Flash -- When Whisper Agent enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) mana={1}{UB}{UB} type=Creature subtype=Human Rogue power=3 toughness=2 [/card] [card] name=Whisper Squad aicode=activate moveTo(myBattlefield) target(Whisper Squad|myLibrary) auto={1}{B}:name(search card) reveal:plibrarycount optionone name(choose card) target(Whisper Squad|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and! tap(noevent))! afterrevealedend revealend text={1}{B}: Search your library for a card named Whisper Squad, put it onto the battlefield tapped, then shuffle your library. mana={B} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Whisper, Blood Liturgist auto={T}{S(creature|myBattlefield)}{S(creature|myBattlefield)}:target(creature|mygraveyard) moveTo(mybattlefield) text={T}, Sacrifice two creatures: Return target creature card from your graveyard to the battlefield. mana={3}{B} type=Legendary Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Whispering Snitch auto=@surveiled(*|mybattlefield,mystack) turnlimited:damage:1 opponent && life:1 controller text=Whenever you surveil for the first time each turn, Whispering Snitch deals 1 damage to each opponent and you gain 1 life. mana={1}{B} type=Creature subtype=Vampire Rogue power=1 toughness=3 [/card] [card] name=Whispersteel Dagger auto={3}:equip auto=teach(creature) 2/0 auto=@combatdamageof(player) from(mytgt):may name(Cast creature from graveyard) target(*[creature]|mygraveyard) transforms((,newability[canplayfromgraveyard],newability[anytypeofmana])) ueot auto=@combatdamagefoeof(player) from(mytgt):may name(Cast creature from graveyard) target(*[creature]|opponentgraveyard) moveto(mygraveyard) and!( transforms((,newability[canplayfromgraveyard],newability[anytypeofmana],newability[phaseaction[endofturn once] moveTo(ownergraveyard)])) ueot )! text=Equipped creature gets +2/+0. -- Whenever equipped creature deals combat damage to a player, you may cast a creature spell from that player's graveyard this turn, and you may spend mana as though it were mana of any color to cast that spell. -- Equip 3 mana={2}{B} type=Artifact subtype=Equipment [/card] [card] name=Wicked Akuba auto=damaged(player) from(this):transforms((,newability[{B}:damage:1 opponent])) ueot text={B}: Target player dealt damage by Wicked Akuba this turn loses 1 life. mana={B}{B} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Wicked Guardian auto=may ability$!name(damage) damage:2 target(other creature|myBattlefield) and!(draw:1) controller!$ text=When Wicked Guardian enters the battlefield, you may have it deal 2 damage to another creature you control. If you do, draw a card. mana={3}{B} type=Creature subtype=Human Noble power=4 toughness=2 [/card] [card] name=Wicked Wolf auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot auto={S(food|myBattlefield)}:counter(1/1,1) && tap(noevent) && indestructible ueot text=When Wicked Wolf enters the battlefield, it fights up to one target creature you don't control. -- Sacrifice a Food: Put a +1/+1 counter on Wicked Wolf. It gains indestructible until end of turn. Tap it. mana={2}{G}{G} type=Creature subtype=Wolf power=3 toughness=3 [/card] [card] name=Widespread Brutality auto=_AMASS_(2) && all(creature[-army]) damage:power text=Amass 2, then the Army you amassed deals damage equal to its power to each non-Army creature. (To amass 2, put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) mana={1}{B}{R}{R} type=Sorcery [/card] [card] name=Wild Ceratok mana={3}{G} type=Creature subtype=Rhino power=4 toughness=3 [/card] [card] name=Wild Crocodile auto=reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=When this creature enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. mana={1}{G} type=Host Creature subtype=Crocodile power=1 toughness=1 [/card] [card] name=Wild Might target=creature auto=1/1 ueot auto=ability$!name(pay or 4/4) pay[[{2}]] name(pay 2 mana) donothing?target(creature|opponentbattlefield) 4/4 ueot!$ opponent text=Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays {2}. mana={1}{G} type=Instant [/card] [card] name=Wild Onslaught kicker={4} auto=if paid(kicker) then all(creature|myBattlefield) counter(1/1) auto=all(creature|myBattlefield) counter(1/1) text=Kicker {4} (You may pay an additional {4} as you cast this spell.) -- Put a +1/+1 counter on each creature you control. If this spell was kicked, put two +1/+1 counters on each creature you control instead. mana={3}{G} type=Instant [/card] [card] name=Wild Slash #MISSING:Damage can't be prevented is not supported ATM target=player,creature auto=damage:2 text=Ferocious — If you control a creature with power 4 or greater, damage can't be prevented this turn. -- Wild Slash deals 2 damage to target creature or player. mana={R} type=Instant [/card] [card] name=Wildborn Preserver abilities=flash,reach auto=@movedTo(other creature[-human]|myBattlefield):name(Pay X and put X counter) may pay({x}) name(Pay X and put X counter) name(Pay X and put X counter) counter(1/1,X) all(this) text=Flash -- Reach -- Whenever another non-Human creature enters the battlefield under your control, you may pay {X}. When you do, put X +1/+1 counters on Wildborn Preserver. mana={1}{G} type=Creature subtype=Elf Archer power=2 toughness=2 [/card] [card] name=Wilderness Reclamation auto=@each my endofturn:untap all(land|myBattlefield) text=At the beginning of your end step, untap all lands you control. mana={3}{G} type=Enchantment [/card] [card] name=Wildfire Elemental auto=@noncombatdamagefoeof(player):all(creature|mybattlefield) 1/0 ueot text=Whenever an opponent is dealt noncombat damage, creatures you control get +1/+0 until end of turn. mana={2}{R}{R} type=Creature subtype=Elemental power=3 toughness=3 [/card] [card] name=Wildfire Eternal auto=@combat(blocked) source(this):life:-4 opponent auto=@combat(notblocked) source(this):target(*[instant;sorcery]|myHand) and! ( activate castcard(normal) )! text=Afflict 4 (Whenever this creature becomes blocked, defending player loses 4 life.) -- Whenever Wildfire Eternal attacks and isn’t blocked, you may cast an instant or sorcery card from your hand without paying its mana cost. mana={3}{R} type=Creature subtype=Zombie Jackal Cleric power=1 toughness=4 [/card] [card] name=Wildgrowth Walker auto=@explored(creature|mybattlefield):counter(1/1,1) && life:3 controller text=Whenever a creature you control explores, put a +1/+1 counter on Wildgrowth Walker and you gain 3 life. mana={1}{G} type=Creature subtype=Elemental power=1 toughness=3 [/card] [card] name=Wildwood Patrol abilities=trample text=Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) mana={2}{G} type=Creature subtype=Centaur Scout power=4 toughness=2 [/card] [card] name=Wildwood Scourge auto=counter(1/1,X) auto=@counteradded(1/1) from(creature[-hydra]|mybattlefield):counter(1/1) all(this) text=Wildwood Scourge enters the battlefield with X +1/+1 counters on it. -- Whenever one or more +1/+1 counters are put on another non-Hydra creature you control, put a +1/+1 counter on Wildwood Scourge. mana={X}{G} type=Creature subtype=Hydra power=0 toughness=0 [/card] [card] name=Wildwood Tracker auto=@combat(attacking) source(this) restriction type(other creature[-human]|mybattlefield)~morethan~0:1/1 ueot auto=@combat(blocking) source(this) restriction type(other creature[-human]|mybattlefield)~morethan~0:1/1 ueot text=Whenever Wildwood Tracker attacks or blocks, if you control another non-Human creature, Wildwood Tracker gets +1/+1 until end of turn. mana={G} type=Creature subtype=Elf Warrior power=1 toughness=1 [/card] [card] name=Will of the All-Hunter target=creature auto=if target(creature[blocking]) then counter(1/1,2) else target(creature) 2/2 ueot autohand=__CYLCING__({2}) text=Target creature gets +2/+2 until end of turn. If it's blocking, instead put two +1/+1 counters on it. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{W} type=Instant [/card] [card] name=Willing Test Subject abilities=reach auto={6}:all(this) rolladie 6 winability donothing winabilityend loseability donothing loseabilityend rollend auto=@dierolled(*|battlefield) result(4) from(controller):name(Get 1/1 counter) name(Get 1/1 counter) counter(1/1) all(this) auto=@dierolled(*|battlefield) result(5) from(controller):name(Get 1/1 counter) name(Get 1/1 counter) counter(1/1) all(this) auto=@dierolled(*|battlefield) result(6) from(controller):name(Get 1/1 counter) name(Get 1/1 counter) counter(1/1) all(this) text=Reach -- Whenever you roll a 4 or higher on a die, put a +1/+1 counter on Willing Test Subject. -- {6}: Roll a six-sided die. mana={2}{G} type=Creature subtype=Spider Monkey Scientist power=2 toughness=2 [/card] [card] name=Wilt abilities=cycling target=artifact,enchantment auto=destroy autohand=__CYCLING__({2}) text=Destroy target artifact or enchantment. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{G} type=Instant [/card] [card] name=Wily Goblin auto=token(435451) text=When Wily Goblin enters the battlefield, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool." mana={R}{R} type=Creature subtype=Goblin Pirate power=1 toughness=1 [/card] [card] name=Wind Strider abilities=flash, flying text=Flash -- Flying mana={4}{U} type=Creature subtype=Merfolk Wizard power=3 toughness=3 [/card] [card] name=Windbrisk Heights abilities=hiddenface aicode=activate transforms((,newability[choice all(*[zpos=1]|mylibrary) moveto(myExile) and!(deplete:4)!])) ueot auto=tap(noevent) && name(look) reveal:4 optionone name(Exile a Card) target(<1>*|reveal) moveto(myExile) optiononeend optiontwo name(put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto={T}:Add{W} auto={W}{T}:if restriction{raid}~morethan~3 then may castcard(normal) target(*|myExile) text=Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.) -- {T}: Add {W}. -- {W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn. type=Land [/card] [card] name=Windcaller Aven abilities=flying autohand={U}{cycle}:name(cycling) draw:1 controller autohand=@cycled(this|hand):target(creature) flying ueot text=Flying -- Cycling {U} ({U}, Discard this card: Draw a card.) -- When you cycle Windcaller Aven, target creature gains flying until end of turn. mana={4}{U}{U} type=Creature subtype=Bird Wizard power=4 toughness=3 [/card] [card] name=Windgrace Acolyte abilities=flying auto=deplete:3 && life:3 text=Flying -- When Windgrace Acolyte enters the battlefield, put the top three cards of your library into your graveyard and you gain 3 life. mana={4}{B} type=Creature subtype=Cat Warrior power=3 toughness=2 [/card] [card] name=Windgrace's Judgment target=*[-land]|opponentBattlefield auto=destroy text=For any number of opponents, destroy target nonland permanent that player controls. mana={3}{B}{G} type=Instant [/card] [card] name=Winding Way auto=choice name(Creature) reveal:4 optionone name(Get Creature) target(creature|reveal) moveto(myhand) and!( all(creature|reveal) moveto(myhand) )! optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend auto=choice name(Land) reveal:4 optionone name(Get Land) target(land|reveal) moveto(myhand) and!( all(land|reveal) moveto(myhand) )! optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend text=Choose creature or land. Reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard. mana={1}{G} type=Sorcery [/card] [card] name=Windrider Wizard abilities=flying auto=@movedTo(*[instant;sorcery;wizard]|myStack):may draw:1 && transforms((,newability[target(*|myhand) reject])) forever text=Flying -- Whenever you cast an instant, sorcery, or Wizard spell, you may draw a card. If you do, discard a card. mana={2}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Winds of Abandon target=creature|opponentbattlefield abilities=overload other={4}{W}{W} name(Overload) auto=overload moveto(exile) all(creature|opponentbattlefield) auto=paidmana moveto(exile) auto=paidmana ability$!name(Reveal) reveal:plibrarycount optionone name(choose basic land) target(<1>land[basic]|reveal) moveto(myBattlefield) optiononeend optiontwo name(put back) moveto(ownerlibrary) all(*|reveal) optiontwoend afterrevealed tap(noevent) notatarget(basic[fresh]|myBattlefield) afterrevealedend revealend!$ opponent auto=overload ability$!name(Reveal) reveal:plibrarycount optionone name(choose basic lands) target(land[basic]|reveal) moveto(myBattlefield) optiononeend optiontwo name(put back) moveto(ownerlibrary) all(*|reveal) optiontwoend afterrevealed tap(noevent) notatarget(basic[fresh]|myBattlefield) afterrevealedend revealend!$ opponent text=Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle their libraries. -- Overload {4}{W}{W} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") mana={1}{W} type=Sorcery [/card] [card] name=Winds of Rebuke target=*[-land] auto=moveto(ownerhand) auto=deplete:2 controller auto=deplete:2 opponent text=Return target nonland permanent to its owner's hand. Each player puts the top two cards of his or her library into his or her graveyard. mana={1}{U} type=Instant [/card] [card] name=Windstorm Drake abilities=flying auto=lord(other creature[flying]|myBattlefield) +1/+0 text=Flying -- Other creatures you control with flying get +1/+0. mana={4}{U} type=Creature subtype=Drake power=3 toughness=3 [/card] [card] name=Winged Shepherd abilities=flying,vigilance,cycling autohand=__CYCLING__({W}) text=Flying, vigilance -- Cycling {W} ({W}, Discard this card: Draw a card.) mana={5}{W} type=Creature subtype=Angel power=3 toughness=3 [/card] [card] name=Winged Temple of Orazca auto={T}:add{W} auto={T}:add{G} auto={T}:add{R} auto={T}:add{U} auto={T}:add{B} auto={1}{G}{U}{T}:name(Target creature gains flying and X/X) name(Target creature gains flying and X/X) target(creature|mybattlefield) transforms((,newability[flying],newability[power/power])) ueot text=(Transforms from Hadana's Climb.) -- {T}: Add one mana of any color. -- {1}{G}{U}, {T}: Target creature you control gains flying and gets +X/+X until end of turn, where X is its power. type=Legendary Land [/card] [card] name=Winged Words auto=draw:2 autohand=aslongas(creature[flying]|mybattlefield) altercost(colorless,-1) text=This spell costs {1} less to cast if you control a creature with flying. -- Draw two cards. mana={2}{U} type=Sorcery [/card] [card] name=Wingfold Pteron auto=this(counter{0/0.1.Flying}>=1) flying auto=this(counter{0/0.1.Hexproof}>=1) opponentshroud auto=choice name(Flying) counter(0/0,1,Flying) auto=choice name(First Strike) counter(0/0,1,Hexproof) text=Wingfold Pteron enters the battlefield with your choice of a flying counter or a hexproof counter on it. (A creature with hexproof can't be the target of spells or abilities your opponents control.) mana={5}{U} type=Creature subtype=Dinosaur power=3 toughness=6 [/card] [card] name=Wings of Hubris auto={1}:equip auto=teach(creature) flying auto=teach(creature) transforms((,newability[{S}:teach(creature) unblockable,newability[@each my endofturn:sacrifice(mytgt)]])) text=Equipped creature has flying. -- Sacrifice Wings of Hubris: Equipped creature can't be blocked this turn. Sacrifice it at the beginning of the next end step. -- Equip 1 ( 1 : Attach to target creature you control. Equip only as a sorcery.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Wings of the Cosmos target=creature auto=transforms((,newability[1/3],newability[flying],newability[untap])) ueot text=Target creature gets +1/+3 and gains flying until end of turn. Untap it. mana={W} type=Instant [/card] [card] name=Wings of the Guard abilities=flying auto=@combat(attacking) source(this):1/1 ueot text=Flying -- Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.) mana={1}{W} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Wingspan Mentor auto=newability[counter(0/0,1,Flying) && (flying)forever target(creature[-human]|myBattlefield)] auto={2}{U}{T}:counter(1/1,1) all(creature[flying]|myBattlefield) text=When Wingspan Mentor enters the battlefield, put a flying counter on target non-Human creature you control. -- {2}{U}, {T}: Put a +1/+1 counter on each creature you control with flying. mana={2}{U} type=Creature subtype=Human Wizard power=1 toughness=3 [/card] [card] name=Winota, Joiner of Forces auto=@combat(attacking) source(creature[-human]|myBattlefield):Reveal:6 revealzone(mylibrary) optionone name(Get Creature) target(human|reveal) transforms((,newability[moveto(mybattlefield)],newability[battleready],newability[indestructible])) ueot optiononeend optiontwo choice name(Shuffle) all(*|reveal) bottomoflibrary && shuffle controller optiontwoend revealend text=Whenever a non-Human creature you control attacks, look at the top six cards of your library. You may put a Human creature card from among them onto the battlefield tapped and attacking. It gains indestructible until end of turn. Put the rest of the cards on the bottom of your library in a random order. mana={2}{R}{W} type=Legendary Creature subtype=Human Warrior power=4 toughness=4 [/card] [card] name=Winter Orb auto=aslongas sourcenottap:lord(land) doesnotuntap auto=@each my untap:untap notatarget(land|mybattlefield) auto=@each opponent untap:ability$!name(untap land) untap notatarget(land|mybattlefield)!$ opponent text=As long as Winter Orb is untapped, players can’t untap more than one land during their untap steps. mana={2} type=Artifact [/card] [card] name=Winter's Rest target=creature auto=teach(creature) tap auto=aslongas(*[snow]|myBattlefield)~morethan~0 teach(creature) doesnotuntap text=Enchant creature -- When Winter's Rest enters the battlefield, tap enchanted creature. -- As long as you control another snow permanent, enchanted creature doesn't untap during its controller's untap step. mana={1}{U} type=Snow Enchantment subtype=Aura [/card] [card] name=Winterflame auto=choice name(Tap creature) tap(noevent) target(creature) auto=choice name(Damage 2 target creature) damage:2 target(creature) auto=choice name(Choose both) tap(noevent) target(creature) && ability$!name(Damage 2 target creature) damage:2 target(creature)!$ controller text=Choose one or both — -- • Tap target creature. -- • Winterflame deals 2 damage to target creature. mana={1}{U}{R} type=Instant [/card] [card] name=Wintermoor Commander abilities=deathtouch anyzone=2/type:creature[knight]:battlefield cdaactive auto=@combat(attacking) source(this):target(creature[knight]) indestructible ueot text=Deathtouch -- Wintermoor Commander's toughness is equal to the number of Knights you control. -- Whenever Wintermoor Commander attacks, another target Knight you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) mana={W}{B} type=Creature subtype=Human Knight power=2 toughness=* [/card] [card] name=Wishclaw Talisman auto=counter(0/0,3,wish) auto={1}{T}{C(0/0,-1,wish)}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend && moveto(opponentBattlefield) myturnonly text=Wishclaw Talisman enters the battlefield with three wish counters on it. -- {1}, {T}, Remove a wish counter from Wishclaw Talisman: Search your library for a card, put it into your hand, then shuffle your library. An opponent gains control of Wishclaw Talisman. Activate this ability only during your turn. mana={1}{B} type=Artifact [/card] [card] name=Wishcoin Crab mana={3}{U} type=Creature subtype=Crab power=2 toughness=5 [/card] [card] name=Wishful Merfolk abilities=defender auto={1}{U}:-defender ueot && transforms((Human)) ueot text=Defender -- {1}{U}: Wishful Merfolk loses defender and becomes a Human until end of turn. mana={1}{U} type=Creature subtype=Merfolk power=3 toughness=2 [/card] [card] name=Witch of the Moors abilities=deathtouch auto=@each endofturn restriction{compare(lifegain)~morethan~0}:ability$!sacrifice notatarget(creature|mybattlefield)!$ opponent auto=@each endofturn restriction{compare(lifegain)~morethan~0}:moveto(myhand) target(creature|mygraveyard) text=Deathtouch -- At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature and you return up to one target creature card from your graveyard to your hand. mana={3}{B}{B} type=Creature subtype=Human Warlock power=4 toughness=4 [/card] [card] name=Witch's Cauldron auto={1}{B}{T}{S(creature|myBattlefield)}:life:1 controller && draw:1 controller text={1}{B}, {T}, Sacrifice a creature: You gain 1 life and draw a card. mana={B} type=Artifact [/card] [card] name=Witch's Cottage auto=aslongas(other land[swamp]|myBattlefield) tap(noevent) <3 oneshot auto=if this(untapped) may (creature|mygraveyard) moveTo(myLibrary) once text={T}: Add {B} -- Witch's Cottage enters the battlefield tapped unless you control three or more other Swamps. -- When Witch's Cottage enters the battlefield untapped, you may put target creature card from your graveyard on top of your library. type=Land subtype=Swamp [/card] [card] name=Witch's Oven auto={T}{S(creature[toughness<4]|myBattlefield)}:token(-473141) auto={T}{S(creature[toughness>=4]|myBattlefield)}:token(-473141)*2 text={T}, Sacrifice a creature: Create a Food token. If the sacrificed creature's toughness was 4 or greater, create two Food tokens instead. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") mana={1} type=Artifact [/card] [card] name=Witch's Vengeance auto=chooseatype all(creature[chosentype]) -3/-3 ueot chooseend text=Creatures of the creature type of your choice get -3/-3 until end of turn. mana={1}{B}{B} type=Sorcery [/card] [card] name=Witching Well aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend auto={3}{U}{S}:draw:2 controller text=When Witching Well enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) -- {3}{U}, Sacrifice Witching Well: Draw two cards. mana={U} type=Artifact [/card] [card] name=Withdraw auto=ability$!name(Bounce) moveto(ownerhand) notatarget(creature)!$ controller auto=target(creature) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?moveto(ownerhand)])) forever text=Return target creature to its owner's hand. Then return another target creature to its owner's hand unless its controller pays {1}. mana={U}{U} type=Instant [/card] [card] name=Withercrown target=creature auto=teach(creature) transforms((,setpower=0,newability[upcost[{L:1}] sacrifice])) text=Enchant creature -- Enchanted creature has base power 0 and has "At the beginning of your upkeep, you lose 1 life unless you sacrifice this creature." mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Without Weakness abilities=cycling target=creature|myBattlefield auto=indestructible autohand=__CYCLING__({2}) text=Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{B} type=Instant [/card] [card] name=Witness of Tomorrows abilities=flying aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto={3}{U}:scry:1 scrycore delayed dontshow donothing scrycoreend scryend text=Flying -- {3}{U}: Scry 1. mana={4}{U} type=Enchantment Creature subtype=Sphinx power=3 toughness=4 [/card] [card] name=Wizard's Lightning target=player,creature,planeswalker auto=damage:3 text=This spell costs {2} less to cast if you control a Wizard. -- Wizard's Lightning deals 3 damage to any target. other={R} (Wizard on my Battlefield) otherrestriction=type(*[wizard]|mybattlefield) mana={2}{R} type=Instant [/card] [card] name=Wizard's Retort auto=This spell costs {1} less to cast if you controlWizard target=*|stack auto=fizzle auto=Counter target spell text=This spell costs {1} less to cast if you control a Wizard. -- Counter target spell. other={U}{U} name(reduced by Wizard) otherrestriction=type(Wizard|myBattlefield) mana={1}{U}{U} type=Instant [/card] [card] name=Woe Strider auto=token(Goat,Creature Goat,0/1,white) aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto={S(other creature|myBattlefield}:scry:1 scrycore delayed dontshow donothing scrycoreend scryend autograveyard={3}{B}{B}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)}:name(Escape-{3}{B}{B},exile four) activate castcard(alternative) auto=if paid(alternative) then counter(1/1,2) text=When Woe Strider enters the battlefield, create a 0/1 white Goat creature token. -- Sacrifice another creature: Scry 1. -- Escape—{3}{B}{B}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) -- Woe Strider escapes with two +1/+1 counters on it. mana={2}{B} type=Creature subtype=Horror power=3 toughness=2 [/card] [card] name=Wojek Bodyguard abilities=mentor auto=@combat(attacking) source(this) restriction{compare(p)~lessthan~1}:counter(1/1,1) target(other creature[attacking;power<=-1]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~1}:counter(1/1,1) target(other creature[attacking;power<=0]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~2}:counter(1/1,1) target(other creature[attacking;power<=1]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~3}:counter(1/1,1) target(other creature[attacking;power<=2]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~4}:counter(1/1,1) target(other creature[attacking;power<=3]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~5}:counter(1/1,1) target(other creature[attacking;power<=4]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~6}:counter(1/1,1) target(other creature[attacking;power<=5]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~7}:counter(1/1,1) target(other creature[attacking;power<=6]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~8}:counter(1/1,1) target(other creature[attacking;power<=7]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~9}:counter(1/1,1) target(other creature[attacking;power<=8]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~10}:counter(1/1,1) target(other creature[attacking;power<=9]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~11}:counter(1/1,1) target(other creature[attacking;power<=10]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~12}:counter(1/1,1) target(other creature[attacking;power<=11]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~13}:counter(1/1,1) target(other creature[attacking;power<=12]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~14}:counter(1/1,1) target(other creature[attacking;power<=13]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~15}:counter(1/1,1) target(other creature[attacking;power<=14]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~16}:counter(1/1,1) target(other creature[attacking;power<=15]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~17}:counter(1/1,1) target(other creature[attacking;power<=16]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~18}:counter(1/1,1) target(other creature[attacking;power<=17]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~19}:counter(1/1,1) target(other creature[attacking;power<=18]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~20}:counter(1/1,1) target(other creature[attacking;power<=19]|myBattlefield) auto=@combat(attacking) source(this) restriction{compare(p)~morethan~20}:counter(1/1,1) target(other creature[attacking;power<=20]|myBattlefield) auto=@combat(attacking) source(this) restriction{type(creature[attacking]|myBattlefield)~equalto~1}:all(this) removefromcombat && untap auto=@combat(blocking) source(this) restriction{type(creature[blocking]|myBattlefield)~equalto~1}:all(this) removefromcombat && untap text=Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) -- Wojek Bodyguard can't attack or block alone. mana={2}{R} type=Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Wolf Gar auto=@movedto(this|ownergraveyard) from(battlefield):counter(0/0,1,loyalty) all(Garruk) text=When this creature dies, put a loyalty counter on each Garruk you control. type=Creature subtype=Wolf power=2 toughness=2 [/card] [card] name=Wolf's Quarry auto=token(-473146)*3 text=Create three 1/1 green Boar creature tokens with "When this creature dies, create a Food token." (A Food token is an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") mana={4}{G}{G} type=Sorcery [/card] [card] name=Wolfrider's Saddle auto=livingweapontoken(Wolf,Creature Wolf,2/2,green) auto={3}:equip auto=teach(creature) 1/1 auto=teach(creature) oneblocker text=When Wolfrider's Saddle enters the battlefield, create a 2/2 green Wolf creature token, then attach Wolfrider's Saddle to it. -- Equipped creature gets +1/+1 and can't be blocked by more than one creature. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) mana={3}{G} type=Artifact subtype=Equipment [/card] [card] name=Wolfwillow Haven target=land auto=teach(land) transforms((,newability[@tappedformana(mytgt):produceextra:{G}])) auto={4}{G}{S}:token(Wolf,Creature Wolf,2/2,green) myTurnOnly text=Enchant land -- Whenever enchanted land is tapped for mana, its controller adds an additional {G}. -- {4}{G}, Sacrifice Wolfwillow Haven: Create a 2/2 green Wolf creature token. Activate this ability only during your turn. mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Wolverine Riders auto=@each upkeep:token(Warrior,Creature Elf Warrior,1/1,green) auto=@movedto(other elf|mybattlefield):name(Gain life) all(trigger[to]) transforms((,newability[life:toughness controller])) oneshot text=At the beginning of each upkeep, create a 1/1 green Elf Warrior creature token. -- Whenever another Elf enters the battlefield under your control, you gain life equal to its toughness. mana={4}{G}{G} type=Creature subtype=Elf Warrior power=4 toughness=4 [/card] [card] name=Woodland Champion auto=@movedTo(*[token]|myBattlefield) counter(1/1,1) text=Whenever one or more tokens enter the battlefield under your control, put that many +1/+1 counters on Woodland Champion. mana={1}{G} type=Creature subtype=Elf Scout power=2 toughness=2 [/card] [card] name=Woodland Chasm auto=tap(noevent) text=({T}: Add {B} or {G}.) -- Woodland Chasm enters the battlefield tapped. type=Snow Land subtype=Swamp Forest [/card] [card] name=Woodland Mystic auto={T}:Add {G} text={T}: Add {G}. mana={1}{G} type=Creature subtype=Elf Druid power=1 toughness=1 [/card] [card] name=Words of War auto={1}:transforms((,newability[replacedraw ability$!name(Damage player or creature) choice name(Damage creature) target(creature|battlefield) damage:2 _ choice name(Damage opponent) damage:2 opponent _ choice name(Damage yourself) damage:2 controller!$ controller])) ueot text={1}: The next time you would draw a card this turn, Words of War deals 2 damage to target creature or player instead. mana={2}{R} type=Enchantment [/card] [card] name=Words of Waste auto={1}:transforms((,newability[replacedraw ability$!name(Discard a card) notatarget(*|myhand) reject!$ opponent])) ueot text={1}: The next time you would draw a card this turn, each opponent discards a card instead. mana={2}{B} type=Enchantment [/card] [card] name=Words of Wilding auto={1}:transforms((,newability[replacedraw create(Bear:Creature Bear:2/2:green)])) ueot text={1}: The next time you would draw a card this turn, put a 2/2 green Bear creature token onto the battlefield instead. mana={2}{G} type=Enchantment [/card] [card] name=Words of Wind auto={1}:transforms((,newability[replacedraw target(*|mybattlefield) moveto(ownerhand) and!( ability$!name(Return a permanent) notatarget(*|mybattlefield) moveto(ownerhand)!$ opponent )!])) ueot text={1}: The next time you would draw a card this turn, each player returns a permanent he or she controls to its owner's hand instead. mana={2}{U} type=Enchantment [/card] [card] name=Words of Worship auto={1}:transforms((,newability[replacedraw life:5 controller])) ueot text={1}: The next time you would draw a card this turn, you gain 5 life instead. mana={2}{W} type=Enchantment [/card] [card] name=Workshop Elders auto=@each my combatbegins: may target(*[artifact,-creature]|myBattlefield) transforms((,newability[counter(1/1,4)],Artifact Creature,setpower=0,settoughness=0)) auto=lord(creature[artifact]|myBattlefield) flying text=Artifact creatures you control have flying. -- At the beginning of combat on your turn, you may have target noncreature artifact you control become a 0/0 artifact creature. If you do, put four +1/+1 counters on it. mana={6}{U} type=Creature subtype=Human Artificer power=4 toughness=4 [/card] [card] name=World Shaper auto=@combat(attacking) source(this):may deplete:3 auto=_DIES_:all(land|mygraveyard) moveto(mybattlefield) and!(tap(noevent))! text=Whenever World Shaper attacks, you may put the top three cards of your library into your graveyard. -- When World Shaper dies, put all land cards from your graveyard onto the battlefield tapped. mana={3}{G} type=Creature subtype=Merfolk Shaman power=3 toughness=3 [/card] [card] name=Worldsoul Colossus auto=counter(1/1,X) other={convoke} name(Convoke) text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Worldsoul Colossus enters the battlefield with X +1/+1 counters on it. mana={X}{G}{W} type=Creature subtype=Elemental power=0 toughness=0 [/card] [card] name=Wormfang Crab abilities=unblockable auto=ability$!name(Exile permanent) notatarget(*[-Wormfang Crab]|opponentbattlefield) (blink)forsrc!$ opponent text=Wormfang Crab is unblockable. -- When Wormfang Crab enters the battlefield, an opponent chooses a permanent you control other than Wormfang Crab and exiles it. -- When Wormfang Crab leaves the battlefield, return the exiled card to the battlefield under its owner's control. mana={3}{U} type=Creature subtype=Nightmare Crab power=3 toughness=6 [/card] [card] name=Worthy Knight auto=@movedTo(creature[knight]|mystack):create(Human:creature Human:1/1:white) text=Whenever you cast a Knight spell, create a 1/1 white Human creature token. mana={1}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Wrecking Beast abilities=trample auto=choice counter(1/1) auto=choice aslongas(creature|myBattlefield) haste text=Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) -- Trample mana={5}{G}{G} type=Creature subtype=Beast power=6 toughness=6 [/card] [card] name=Wren's Run Vanquisher otherrestriction=type(*[elf]|myhand)~lessthan~2 other={4}{G} restriction=type(*[elf]|myhand)~morethan~1 abilities=deathtouch text=As an additional cost to cast Wren's Run Vanquisher, reveal an Elf card from your hand or pay {3}. -- Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) mana={1}{G} type=Creature subtype=Elf Warrior power=3 toughness=3 [/card] [card] name=Wretched Camel auto=@movedTo(this|graveyard) from(battlefield):if type(*[desert]|mybattlefield,myGraveyard)~morethan~0 then target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer text=When Wretched Camel dies, if you control a Desert or there is a Desert card in your graveyard, target player discards a card. mana={1}{B} type=Creature subtype=Zombie Camel power=2 toughness=1 [/card] [card] name=Wretched Confluence auto=choice name(Choose 1,1,1) target(player) draw:3 && life:-3 auto=choice name(Choose 1,1,2) target(player) draw:2 && life:-2 && ability$!name(Creature gets -2/-2) notatarget(creature) -2/-2 ueot!$ controller auto=choice name(Choose 1,2,2) target(player) draw:1 && life:-1 && ability$!name(Creature gets -2/-2) notatarget(creature) -2/-2 ueot!$ controller && ability$!name(Creature gets -2/-2) notatarget(creature) -2/-2 ueot!$ controller auto=choice name(Choose 1,2,3) target(player) draw:1 && life:-1 && ability$!name(Creature gets -2/-2) notatarget(creature) -2/-2 ueot!$ controller && ability$!name(Return creature to hand) notatarget(creature|mygraveyard) moveto(myhand)!$ controller auto=choice name(Choose 1,3,3) target(player) draw:1 && life:-1 && ability$!name(Return creature to hand) notatarget(<2>creature|mygraveyard) moveto(myhand)!$ controller auto=choice name(Choose 2,2,2) target(creature) -2/-2 ueot && ability$!name(Creature gets -2/-2) notatarget(creature) -2/-2 ueot!$ controller && ability$!name(Creature gets -2/-2) notatarget(creature) -2/-2 ueot!$ controller auto=choice name(Choose 2,2,3) target(creature) -2/-2 ueot && ability$!name(Creature gets -2/-2) notatarget(creature) -2/-2 ueot!$ controller && ability$!name(Return creature to hand) notatarget(creature|mygraveyard) moveto(myhand)!$ controller auto=choice name(Choose 2,3,3) target(creature) -2/-2 ueot && ability$!name(Return creature to hand) notatarget(<2>creature|mygraveyard) moveto(myhand)!$ controller auto=choice name(Choose 3,3,3) target(<3>creature|mygraveyard) moveto(myhand) text=Choose three. You may choose the same mode more than once. -- • Target player draws a card and loses 1 life. -- • Target creature gets -2/-2 until end of turn. -- • Return target creature card from your graveyard to your hand. mana={3}{B}{B} type=Instant [/card] [card] name=Wrong Turn target=creature auto=moveto(opponentbattlefield) text=Target opponent gains control of target creature. (If an attacking or blocking creature changes controllers, it's removed from combat.) mana={2}{U} type=Instant [/card] [card] name=Wyleth, Soul of Steel abilities=trample auto=@combat(attacking) source(this):thisforeach(auras > 0) draw:1 controller auto=@combat(attacking) source(this):thisforeach(gear) draw:1 controller text=Trample -- Whenever Wyleth, Soul of Steel attacks, draw a card for each Aura and Equipment attached to it. mana={1}{R}{W} type=Legendary Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Xantcha, Sleeper Agent auto=moveto(opponentBattlefield) auto=this(cantattack) auto={3}:life:-2 controller && draw:1 opponent text=Xantcha, Sleeper Agent enters the battlefield under the control of an opponent of your choice. -- Xantcha attacks each combat if able and can’t attack its owner or planeswalkers its owner controls. -- {3}: Xantcha’s controller loses 2 life and you draw a card. Any player may activate this ability. mana={1}{B}{R} type=Legendary Creature subtype=Minion power=5 toughness=5 [/card] [card] name=Xenic Poltergeist auto={T}:target(artifact[-creature]) transforms((creature,newability[manacost/manacost])) uynt text={T}: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost. mana={1}{B}{B} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Xyris, the Writhing Storm abilities=flying auto=@drawfoeof(player):token(Snake Xyr) auto=@damagefoeof(player) from(this):draw:storedpower controller && draw:storedpower opponent text=Flying -- Whenever an opponent draws a card except the first one they draw in each of their draw steps, create a 1/1 green Snake creature token. -- Whenever Xyris, the Writhing Storm deals combat damage to a player, you and that player each draw that many cards. mana={2}{G}{U}{R} type=Legendary Creature subtype=Snake Leviathan power=3 toughness=5 [/card] [card] name=Yanling's Harbinger abilities=flying auto=target(Mu Yanling^ Celestial Wind|mylibrary,mygraveyard) moveto(myhand) and!( shuffle )! text=Flying -- When Yanling's Harbinger enters the battlefield, you may search your library and/or graveyard for a card named Mu Yanling, Celestial Wind, reveal it, and put it into your hand. If you search your library this way, shuffle it. mana={3}{U}{U} type=Creature subtype=Bird power=2 toughness=4 [/card] [card] name=Yannik, Scavenging Sentinel abilities=vigilance,partner auto=may moveto(myhand) target(Nikara^ Lair Scavenger|mylibrary) auto=if type(creature[power=0]|myBattlefield)~morethan~0 then choice name(Exile creature with power 0) name(Exile creature with power 0) (blink)forsrc target(other creature[power=0]|mybattlefield) auto=if type(creature[power=1]|myBattlefield)~morethan~0 then choice name(Exile creature with power 1) name(Exile creature with power 1) (blink)forsrc target(other creature[power=1]|mybattlefield) && ability$!name(Assign 1/1 counter) name(Assign 1/1 counter) target(creature) counter(1/1)!$ controller auto=if type(creature[power=2]|myBattlefield)~morethan~0 then choice name(Exile creature with power 2) name(Exile creature with power 2) (blink)forsrc target(other creature[power=2]|mybattlefield) && thisforeach(variable{2}) ability$!name(Assign 1/1 counter) name(Assign 1/1 counter) target(creature) counter(1/1)!$ controller auto=if type(creature[power=3]|myBattlefield)~morethan~0 then choice name(Exile creature with power 3) name(Exile creature with power 3) (blink)forsrc target(other creature[power=3]|mybattlefield) && thisforeach(variable{3}) ability$!name(Assign 1/1 counter) name(Assign 1/1 counter) target(creature) counter(1/1)!$ controller auto=if type(creature[power=4]|myBattlefield)~morethan~0 then choice name(Exile creature with power 4) name(Exile creature with power 4) (blink)forsrc target(other creature[power=4]|mybattlefield) && thisforeach(variable{4}) ability$!name(Assign 1/1 counter) name(Assign 1/1 counter) target(creature) counter(1/1)!$ controller auto=if type(creature[power=5]|myBattlefield)~morethan~0 then choice name(Exile creature with power 5) name(Exile creature with power 5) (blink)forsrc target(other creature[power=5]|mybattlefield) && thisforeach(variable{5}) ability$!name(Assign 1/1 counter) name(Assign 1/1 counter) target(creature) counter(1/1)!$ controller auto=if type(creature[power=6]|myBattlefield)~morethan~0 then choice name(Exile creature with power 6) name(Exile creature with power 6) (blink)forsrc target(other creature[power=6]|mybattlefield) && thisforeach(variable{6}) ability$!name(Assign 1/1 counter) name(Assign 1/1 counter) target(creature) counter(1/1)!$ controller auto=if type(creature[power=7]|myBattlefield)~morethan~0 then choice name(Exile creature with power 7) name(Exile creature with power 7) (blink)forsrc target(other creature[power=7]|mybattlefield) && thisforeach(variable{7}) ability$!name(Assign 1/1 counter) name(Assign 1/1 counter) target(creature) counter(1/1)!$ controller auto=if type(creature[power=8]|myBattlefield)~morethan~0 then choice name(Exile creature with power 8) name(Exile creature with power 8) (blink)forsrc target(other creature[power=8]|mybattlefield) && thisforeach(variable{8}) ability$!name(Assign 1/1 counter) name(Assign 1/1 counter) target(creature) counter(1/1)!$ controller auto=if type(creature[power=9]|myBattlefield)~morethan~0 then choice name(Exile creature with power 9) name(Exile creature with power 9) (blink)forsrc target(other creature[power=9]|mybattlefield) && thisforeach(variable{9}) ability$!name(Assign 1/1 counter) name(Assign 1/1 counter) target(creature) counter(1/1)!$ controller auto=if type(creature[power=10]|myBattlefield)~morethan~0 then choice name(Exile creature with power 10) name(Exile creature with power 10) (blink)forsrc target(other creature[power=10]|mybattlefield) && thisforeach(variable{10}) ability$!name(Assign 1/1 counter) name(Assign 1/1 counter) target(creature) counter(1/1)!$ controller auto=if type(creature[power=11]|myBattlefield)~morethan~0 then choice name(Exile creature with power 11) name(Exile creature with power 11) (blink)forsrc target(other creature[power=11]|mybattlefield) && thisforeach(variable{11}) ability$!name(Assign 1/1 counter) name(Assign 1/1 counter) target(creature) counter(1/1)!$ controller auto=if type(creature[power=12]|myBattlefield)~morethan~0 then choice name(Exile creature with power 12) name(Exile creature with power 12) (blink)forsrc target(other creature[power=12]|mybattlefield) && thisforeach(variable{12}) ability$!name(Assign 1/1 counter) name(Assign 1/1 counter) target(creature) counter(1/1)!$ controller auto=if type(creature[power=13]|myBattlefield)~morethan~0 then choice name(Exile creature with power 13) name(Exile creature with power 13) (blink)forsrc target(other creature[power=13]|mybattlefield) && thisforeach(variable{13}) ability$!name(Assign 1/1 counter) name(Assign 1/1 counter) target(creature) counter(1/1)!$ controller auto=if type(creature[power=14]|myBattlefield)~morethan~0 then choice name(Exile creature with power 14) name(Exile creature with power 14) (blink)forsrc target(other creature[power=14]|mybattlefield) && thisforeach(variable{14}) ability$!name(Assign 1/1 counter) name(Assign 1/1 counter) target(creature) counter(1/1)!$ controller auto=if type(creature[power=15]|myBattlefield)~morethan~0 then choice name(Exile creature with power 15) name(Exile creature with power 15) (blink)forsrc target(other creature[power=15]|mybattlefield) && thisforeach(variable{15}) ability$!name(Assign 1/1 counter) name(Assign 1/1 counter) target(creature) counter(1/1)!$ controller auto=if type(creature[power=16]|myBattlefield)~morethan~0 then choice name(Exile creature with power 16) name(Exile creature with power 16) (blink)forsrc target(other creature[power=16]|mybattlefield) && thisforeach(variable{16}) ability$!name(Assign 1/1 counter) name(Assign 1/1 counter) target(creature) counter(1/1)!$ controller auto=if type(creature[power=17]|myBattlefield)~morethan~0 then choice name(Exile creature with power 17) name(Exile creature with power 17) (blink)forsrc target(other creature[power=17]|mybattlefield) && thisforeach(variable{17}) ability$!name(Assign 1/1 counter) name(Assign 1/1 counter) target(creature) counter(1/1)!$ controller auto=if type(creature[power=18]|myBattlefield)~morethan~0 then choice name(Exile creature with power 18) name(Exile creature with power 18) (blink)forsrc target(other creature[power=18]|mybattlefield) && thisforeach(variable{18}) ability$!name(Assign 1/1 counter) name(Assign 1/1 counter) target(creature) counter(1/1)!$ controller auto=if type(creature[power=19]|myBattlefield)~morethan~0 then choice name(Exile creature with power 19) name(Exile creature with power 19) (blink)forsrc target(other creature[power=19]|mybattlefield) && thisforeach(variable{19}) ability$!name(Assign 1/1 counter) name(Assign 1/1 counter) target(creature) counter(1/1)!$ controller auto=if type(creature[power>=20]|myBattlefield)~morethan~0 then choice name(Exile creature with power 20) name(Exile creature with power 20) (blink)forsrc target(other creature[power>=20]|mybattlefield) && thisforeach(variable{20}) ability$!name(Assign 1/1 counter) name(Assign 1/1 counter) target(creature) counter(1/1)!$ controller text=Partner with Nikara, Lair Scavenger -- Vigilance -- When Yannik, Scavenging Sentinel enters the battlefield, exile another creature you control until Yannik leaves the battlefield. When you do, distribute X +1/+1 counters among any number of target creatures, where X is the exiled creature's power. mana={2}{G}{W} type=Legendary Creature subtype=Hyena Beast power=3 toughness=3 [/card] [card] name=Yare target=creature[blocking] auto=3/0 ueot text=Target creature defending player controls gets +3/+0 until end of turn. That creature can block up to two additional creatures this turn. mana={2}{W} type=Instant [/card] [card] name=Yargle, Glutton of Urborg mana={4}{B} type=Legendary Creature subtype=Frog Spirit power=9 toughness=3 [/card] [card] name=Yarok's Fenlurker auto=target(opponent) ability$!moveto(exile) and!( becomes(tobecast) forever )! target(*|myhand)!$ targetedplayer auto={2}{B}:1/1 ueot text=When Yarok's Fenlurker enters the battlefield, each opponent exiles a card from their hand. -- {2}{B}: Yarok's Fenlurker gets +1/+1 until end of turn. mana={B}{B} type=Creature subtype=Horror power=1 toughness=1 [/card] [card] name=Yarok's Wavecrasher auto=moveTo(ownerhand) notatarget(other creature|myBattlefield) text=When Yarok's Wavecrasher enters the battlefield, return another creature you control to its owner's hand. mana={3}{U} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Yasharn, Implacable Earth #Forbid the life and sacrifice payments is not supported ATM... aicode=activate target(land[basic;forest;plains]|myLibrary) moveTo(myHand) auto=name(search card) Reveal:type:*:mylibrary revealzone(myLibrary) optionone name(choose card) target(land[basic;forest;plains]|reveal) moveTo(myHand) optiononeend optiontwo name(shuffle) bottomoflibrary target(<2>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=When Yasharn, Implacable Earth enters the battlefield, search your library for a basic Forest card and a basic Plains card, reveal those cards, put them into your hand, then shuffle your library. -- Players can't pay life or sacrifice nonland permanents to cast spells or activate abilities. mana={2}{G}{W} type=Legendary Creature subtype=Elemental Boar power=4 toughness=4 [/card] [card] name=Yavimaya Sapherd auto=create(saproling:creature saproling:1/1:green) text=When Yavimaya Sapherd enters the battlefield, create a 1/1 green Saproling creature token. mana={2}{G} type=Creature subtype=Fungus power=2 toughness=2 [/card] [card] name=Yawgmoth's Vile Offering auto=name(Reanimate and may destroy) target(creature,planeswalker|graveyard) moveTo(myBattlefield) and!(may target(creature,planeswalker) destroy)! auto=name(Just destroy) destroy target(creature,planeswalker) auto=moveto(exile) text=(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) -- Put up to one target creature or planeswalker card from a graveyard onto the battlefield under your control. Destroy up to one target creature or planeswalker. Exile Yawgmoth's Vile Offering. restriction=type(legendary[-artifact;-enchantment;-land]|mybattlefield)~morethan~0 mana={4}{B} type=Legendary Sorcery [/card] [card] name=Yawgmoth, Thran Physician abilities=protection from humans auto={L:1}{S(other creature|mybattlefield)}:target(creature) counter(-1/-1) && draw:1 controller auto={B}{B}{discard(*|myhand)}:notatarget(*[artifact;creature;enchantment;land;planeswalker;player]) proliferate text=Protection from Humans -- Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card. -- {B}{B}, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) mana={2}{B}{B} type=Legendary Creature subtype=Human Cleric power=2 toughness=4 [/card] [card] name=Yidaro, Wandering Monster abilities=trample,haste,cycling autohand=__CYCLING__({1}{R}) autohand=@cycled(this|hand):this(variable{pyidarocount}<3) moveto(mylibrary) && shuffle && alteryidarocount:1 controller autohand=@cycled(this|hand):this(variable{pyidarocount}>=3) moveto(myBattlefield) text=Trample, haste -- Cycling {1}{R} -- When you cycle Yidaro, Wandering Monster, shuffle it into your library from your graveyard. If you've cycled a card named Yidaro, Wandering Monster four or more times this game, put it onto the battlefield from your graveyard instead. (Do this before you draw.) mana={5}{R}{R} type=Legendary Creature subtype=Dinosaur Turtle power=8 toughness=8 [/card] [card] name=Yixlid Jailer auto=lord(*|graveyard) loseabilities text=Cards in graveyards lose all abilities. mana={1}{B} type=Creature subtype=Zombie Wizard power=2 toughness=1 [/card] [card] name=Yorion, Sky Nomad abilities=flying auto=may name(Exile permanents) target(other *[-land]|mybattlefield) transforms((,newability[moveto(myexile),newability[phaseaction[endofturn once] moveto(ownerbattlefield)])) ueot text=Companion — Your starting deck contains at least twenty cards more than the minimum deck size. (If this card is your chosen companion, you may cast it once from outside the game.) -- Flying -- When Yorion enters the battlefield, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step. mana={3}{WU}{WU} type=Legendary Creature subtype=Bird Serpent power=4 toughness=5 [/card] [card] name=Yorvo, Lord of Garenbrig auto=counter(1/1,4) auto=@movedto(other creature[green]|mybattlefield):counter(1/1,1) text=Yorvo, Lord of Garenbrig enters the battlefield with four +1/+1 counters on it. -- Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on Yorvo. Then if that creature's power is greater than Yorvo's power, put another +1/+1 counter on Yorvo. mana={G}{G}{G} type=Legendary Creature subtype=Giant Noble power=0 toughness=0 [/card] [card] name=Yosei, the Morning Star abilities=flying auto=@movedto(this|graveyard) from(mybattlefield):all(*|opponentbattlefield) frozen auto=@movedto(this|graveyard) from(mybattlefield):name(Tap up to 5 permanents) name(Tap up to 5 permanents) target(*|opponentbattlefield) tap(noevent) text=Flying -- When Yosei, the Morning Star dies, target player skips his or her next untap step. Tap up to five target permanents that player controls. mana={4}{W}{W} type=Legendary Creature subtype=Dragon Spirit power=5 toughness=5 [/card] [card] name=Youthful Valkyrie abilities=flying auto=@movedto(other angel|mybattlefield):counter(1/1) text=Flying -- Whenever another Angel enters the battlefield under your control, put a +1/+1 counter on Youthful Valkyrie. mana={1}{W} type=Creature subtype=Angel power=1 toughness=3 [/card] [card] name=Yuriko, the Tiger's Shadow autohand={U}{B}{N}:ninjutsu autocommandzone={U}{B}{N}:ninjutsu auto=@combatdamagefoeof(player) from(ninja|myBattlefield):moveto(myhand) and!( transforms((,newability[damage:manacost opponent])) ueot )! all(*[zpos=1]|mylibrary) auto=@combatdamageof(player) from(ninja|myBattlefield):moveto(myhand) and!( transforms((,newability[damage:manacost controller])) ueot )! all(*[zpos=1]|mylibrary) text=Commander ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand or the command zone tapped and attacking.) -- Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's converted mana cost. mana={1}{U}{B} type=Legendary Creature subtype=Human Ninja power=1 toughness=3 [/card] [card] name=Yurlok of Scorch Thrash abilities=vigilance auto={1}{T}:add{B}{R}{G} && add{B}{R}{G} opponent text=Vigilance -- A player losing unspent mana causes that player to lose that much life. -- {1}, {T}: Each player adds {B}{R}{G}. mana={1}{B}{R}{G} type=Legendary Creature subtype=Viashino Shaman power=4 toughness=4 [/card] [card] name=Zacama, Primal Calamity abilities=vigilance, reach, trample auto=if casted(this) then untap all(land|mybattlefield) auto={2}{R}:name(Deals 3 damage to target...) zacama damage:3 target(creature) auto={2}{G}:name(Destroy target artifact...) destroy target(artifact,enchantment) auto={2}{W}:name(Gain 3 life) life:3 controller text=Vigilance, reach, trample -- When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control. -- {2}{R}: Zacama deals 3 damage to target creature. -- {2}{G}: Destroy target artifact or enchantment. -- {2}{W}: You gain 3 life. mana={6}{R}{G}{W} type=Legendary Creature subtype=Elder Dinosaur power=9 toughness=9 [/card] [card] name=Zagoth Crystal abilities=cycling auto={T}:Add{B} auto={T}:Add{G} auto={T}:Add{U} autohand=__CYCLING__({2}) text={T}: Add {B}, {G}, or {U}. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={3} type=Artifact [/card] [card] name=Zagoth Mamba auto=@mutated(this):target(creature|opponentBattlefield) -2/-2 ueot text=Whenever this creature mutates, target creature an opponent controls gets -2/-2 until end of turn. mana={B} type=Creature subtype=Nightmare Snake power=1 toughness=1 [/card] [card] name=Zagoth Triome abilities=cycling auto=tap(noevent) autohand=__CYCLING__({3}) text=({T}: Add {B}, {G}, or {U}.) -- Zagoth Triome enters the battlefield tapped. -- Cycling {3} ({3}, Discard this card: Draw a card.) type=Land subtype=Swamp Forest Island [/card] [card] name=Zagras, Thief of Heartbeats abilities=flying,deathtouch,haste autocommandzone=thisforeach(variable{calculateparty}>0) changecost(colorless:-1) forcedalive autoexile=thisforeach(variable{calculateparty}>0) changecost(colorless:-1) forcedalive autograveyard=thisforeach(variable{calculateparty}>0) changecost(colorless:-1) forcedalive autohand=thisforeach(variable{calculateparty}>0) changecost(colorless:-1) forcedalive auto=lord(other creature|myBattlefield) deathtouch auto=@combatdamaged(planeswalker) from(creature|myBattlefield):all(trigger[to]) destroy text=This spell costs {1} less to cast for each creature in your party. -- Flying, deathtouch, haste -- Other creatures you control have deathtouch. -- Whenever a creature you control deals combat damage to a planeswalker, destroy that planeswalker. mana={4}{B}{R} type=Legendary Creature subtype=Vampire Rogue power=4 toughness=4 [/card] [card] name=Zahid, Djinn of the Lamp other={3}{U}{T(artifact|myBattlefield)} name(Pay and tap an artifact you control) abilities=flying text=You may pay {3}{U} and tap and untapped artifact you control rather than pay this spell's mana cost. -- Flying. mana={4}{U}{U} type=Legendary Creature subtype=Djinn power=5 toughness=6 [/card] [card] name=Zara, Renegade Recruiter abilities=flying auto=@combat(attacking) source(this):reveal:type:*:opponenthand revealzone(opponenthand) optionone name(Reveal) target(creature|reveal) moveto(mybattlefield) and!( transforms((,newability[ninjutsu],newability[phaseaction[endofturn] moveto(ownerhand) all(this)])) forever )! optiononeend optiontwo all(*|reveal) moveto(opponenthand) optiontwoend revealend text=Flying -- Whenever Zara, Renegade Recruiter attacks, look at defending player's hand. You may put a creature card from it onto the battlefield under your control tapped and attacking that player or a planeswalker they control. Return that creature to its owner's hand at the beginning of the next end step. mana={3}{U}{R} type=Legendary Creature subtype=Human Pirate power=4 toughness=3 [/card] [card] name=Zareth San, the Trickster abilities=flash autohand={2}{U}{B}{H(rogue[attacking;-blocked]|myBattlefield)}:ninjutsu auto=@combatdamaged(player) from(this):may moveTo(myBattlefield) target(*|opponentGraveyard) text=Flash -- {2}{U}{B}, Return an unblocked attacking Rogue you control to its owner's hand: Put Zareth San, the Trickster from your hand onto the battlefield tapped and attacking. -- Whenever Zareth San deals combat damage to a player, you may put target permanent card from that player's graveyard onto the battlefield under your control. mana={3}{U}{B} type=Legendary Creature subtype=Merfolk Rogue power=4 toughness=4 [/card] [card] name=Zealot of the God-Pharaoh auto={4}{R}:damage:2 target(opponent) text={4}{R}: Zealot of the God-Pharaoh deals 2 damage to target opponent. mana={3}{R} type=Creature subtype=Minotaur Archer power=4 toughness=3 [/card] [card] name=Zegana, Utopian Speaker auto=if type(creature[counter{1/1}]|mybattlefield)~morethan~0 then draw:1 controller auto={4}{G}{U}:this(counter{1/1.1}<1) transforms((,newability[counter(1/1.4)])) forever auto=lord(creature[counter{1/1}]|myBattlefield) trample text=When Zegana, Utopian Speaker enters the battlefield, if you control another creature with a +1/+1 counter on it, draw a card. -- {4}{G}{U}: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.) -- Each creature you control with a +1/+1 counter on it has trample. mana={2}{G}{U} type=Legendary Creature subtype=Merfolk Wizard power=4 toughness=4 [/card] [card] name=Zenith Flare target=player,creature,planeswalker auto=damage:type:*[cycling]:myGraveyard && life:type:*[cycling]:myGraveyard controller text=Zenith Flare deals X damage to any target and you gain X life, where X is the number of cards with a cycling ability in your graveyard. mana={2}{R}{W} type=Instant [/card] [card] name=Zenith Seeker abilities=flying auto=@movedto(*|mygraveyard) from(myhand):target(creature|mybattlefield) flying ueot text=Flying -- Whenever you cycle or discard a card, target creature gains flying until end of turn. mana={3}{U} type=Creature subtype=Bird Wizard power=2 toughness=2 [/card] [card] name=Zephyr Gull abilities=flying mana={U} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Zerapa Minotaur abilities=first strike auto={2}:-first strike ueot auto=foreach(land[-tapped]|opponentBattlefield) transforms((,newability[ability$!name(Pay 2) pay[[{2}]] name(Pay 2) notatarget(Zerapa Minotaur[first strike]|opponentBattlefield) -first strike ueot?donothing!$ opponent])) forever text=First strike -- {2}: Zerapa Minotaur loses first strike until end of turn. Any player may activate this ability. mana={2}{R}{R} type=Creature subtype=Minotaur power=3 toughness=3 [/card] [card] name=Zetalpa, Primal Dawn abilities=flying,double strike,indestructible,vigilance,trample text=Flying, double strike, vigilance, trample, indestructible mana={6}{W}{W} type=Legendary Creature subtype=Elder Dinosaur power=4 toughness=8 [/card] [card] name=Zhalfirin Decoy auto={T}:restriction{thisturn(creature|mybattlefield)~morethan~0} tap(noevent) target(creature) text={T}: Tap target creature. Activate this ability only if you had a creature enter the battlefield under your control this turn. mana={1}{W} type=Creature subtype=Human Soldier power=1 toughness=3 [/card] [card] name=Zhalfirin Void aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend auto={T}:Add{C} text=When Zhalfirin Void enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {C}. type=Land [/card] [card] name=Zhur-Taa Goblin auto=choice counter(1/1) auto=choice aslongas(creature|myBattlefield) haste text=Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) mana={R}{G} type=Creature subtype=Goblin Berserker power=2 toughness=2 [/card] [card] name=Zndrsplt's Judgment auto=ability$!name(Create a token copy) name(Create a token copy) target(creature|mybattlefield) clone!$ controller auto=ability$!name(Return to hand) name(Return to hand) target(creature|mybattlefield) moveto(ownerhand)!$ opponent text=For each player, choose friend or foe. Each friend creates a token that's a copy of a creature they control. Each foe returns a creature they control to its owner's hand. mana={4}{U} type=Sorcery [/card] [card] name=Zof Bloodbog auto=tap(noevent) auto={T}:add{B} text=Zof Bloodbog enters the battlefield tapped. -- {T}: Add {B}. type=Land [/card] [card] name=Zof Consumption autohand={0}:restriction{can play land} name(Zof Bloodbog) name(Zof Bloodbog) flip(Zof Bloodbog) forcetype(land) auto=life:-4 opponent auto=life:4 controller text=Each opponent loses 4 life and you gain 4 life. mana={4}{B}{B} type=Sorcery [/card] [card] name=Zombie Lil type=Creature subtype=Zombie power=2 toughness=2 color=black [/card] [card] name=Zombie Xat type=Creature subtype=Zombie power=2 toughness=2 color=black [/card] [card] name=Zulaport Duelist abilities=flash auto=may target(creature) -2/-0 ueot && deplete:2 targetcontroller text=Flash -- When Zulaport Duelist enters the battlefield, up to one target creature gets -2/-0 until end of turn. Its controller mills two cards. (They put the top two cards of their library into their graveyard.) mana={U} type=Creature subtype=Human Rogue power=1 toughness=1 [/card]