#include "../include/config.h" #include "../include/MTGGameZones.h" #include "../include/Player.h" #include "../include/GameOptions.h" #include "../include/WEvent.h" #include "../include/MTGDeck.h" #if defined (WIN32) || defined (LINUX) #include #endif //------------------------------ //Players Game //------------------------------ MTGPlayerCards::MTGPlayerCards(MTGAllCards * _collection, int * idList, int idListSize){ init(); int i; collection = _collection; for (i=0;igetCardById(idList[i]); if (card){ MTGCardInstance * newCard = NEW MTGCardInstance(card, this); library->addCard(newCard); } } } MTGPlayerCards::MTGPlayerCards(MTGAllCards * _collection, MTGDeck * deck){ init(); collection = _collection; map::iterator it; for (it = deck->cards.begin(); it!=deck->cards.end(); it++){ MTGCard * card = deck->getCardById(it->first); if (card){ for (int i = 0; i < it->second; i++){ MTGCardInstance * newCard = NEW MTGCardInstance(card, this); library->addCard(newCard); } } } } MTGPlayerCards::~MTGPlayerCards(){ SAFE_DELETE(library); SAFE_DELETE(graveyard); SAFE_DELETE(hand); SAFE_DELETE(inPlay); SAFE_DELETE(stack); SAFE_DELETE(removedFromGame); SAFE_DELETE(garbage); } void MTGPlayerCards::setOwner(Player * player){ library->setOwner(player); graveyard->setOwner(player); hand->setOwner(player); inPlay->setOwner(player); removedFromGame->setOwner(player); stack->setOwner(player); garbage->setOwner(player); } void MTGPlayerCards::initGame(int shuffle, int draw){ if (shuffle) library->shuffle(); if (draw){ for (int i=0;i<7;i++){ OutputDebugString("draw\n"); drawFromLibrary(); } } } void MTGPlayerCards::drawFromLibrary(){ MTGCardInstance * drownCard = library->draw(); if(drownCard){ hand->addCard(drownCard); GameObserver *g = GameObserver::GetInstance(); WEvent * e = NEW WEventZoneChange(drownCard,library,hand); g->receiveEvent(e); //delete e; } } void MTGPlayerCards::init(){ library = NEW MTGLibrary(); graveyard = NEW MTGGraveyard(); hand = NEW MTGHand(); inPlay = NEW MTGInPlay(); battlefield=inPlay; stack = NEW MTGStack(); removedFromGame = NEW MTGRemovedFromGame(); exile = removedFromGame; garbage = NEW MTGGameZone(); } void MTGPlayerCards::showHand(){ hand->debugPrint(); } MTGCardInstance * MTGPlayerCards::putInPlay(MTGCardInstance * card){ MTGGameZone * from = hand; MTGCardInstance * copy = hand->removeCard(card); if(!copy){ copy = stack->removeCard(card); //Which one is it ??? from = stack; } inPlay->addCard(copy); copy->summoningSickness = 1; copy->changedZoneRecently = 1.f; GameObserver *g = GameObserver::GetInstance(); WEvent * e = NEW WEventZoneChange(copy, from, inPlay); g->receiveEvent(e); //delete e; return copy; } MTGCardInstance * MTGPlayerCards::putInGraveyard(MTGCardInstance * card){ MTGCardInstance * copy = NULL; MTGGraveyard * grave = card->owner->game->graveyard; if (inPlay->hasCard(card)){ copy = putInZone(card,inPlay, grave); }else if (stack->hasCard(card)){ copy = putInZone(card,stack, grave); }else{ copy = putInZone(card,hand, grave); } return copy; } MTGCardInstance * MTGPlayerCards::putInZone(MTGCardInstance * card, MTGGameZone * from, MTGGameZone * to){ MTGCardInstance * copy = NULL; GameObserver *g = GameObserver::GetInstance(); if (!from || !to) return card; //Error check int doCopy = 1; //When a card is moved from inPlay to inPlay (controller change, for example), it is still the same object if ((to == g->players[0]->game->inPlay || to == g->players[1]->game->inPlay) && (from == g->players[0]->game->inPlay || from == g->players[1]->game->inPlay)){ doCopy = 0; } if ((copy = from->removeCard(card,doCopy))){ if (options[Options::SFXVOLUME].number > 0){ if (to == g->players[0]->game->graveyard || to == g->players[1]->game->graveyard){ if (card->isCreature()){ JSample * sample = resources.RetrieveSample("graveyard.wav"); if (sample) JSoundSystem::GetInstance()->PlaySample(sample); } } } MTGCardInstance * ret = copy; if (card->isToken){ if (to != g->players[0]->game->inPlay && to != g->players[1]->game->inPlay){ to = garbage; ret = NULL; } } to->addCard(copy); copy->changedZoneRecently = 1.f; GameObserver *g = GameObserver::GetInstance(); WEvent * e = NEW WEventZoneChange(copy, from, to); g->receiveEvent(e); //delete e; return ret; } return card; //Error } void MTGPlayerCards::discardRandom(MTGGameZone * from){ if (!from->nb_cards) return; int r = rand() % (from->nb_cards); putInZone(from->cards[r],from, graveyard); } int MTGPlayerCards::isInPlay(MTGCardInstance * card){ if (inPlay->hasCard(card)){ return 1; } return 0; } //-------------------------------------- // Zones specific code //-------------------------------------- MTGGameZone::MTGGameZone() : nb_cards(0), lastCardDrawn(NULL), needShuffle(false) { } MTGGameZone::~MTGGameZone(){ for (int i=0; iowner = player; } owner = player; } MTGCardInstance * MTGGameZone::removeCard(MTGCardInstance * card, int createCopy){ int i; cardsMap.erase(card); for (i=0; i<(nb_cards); i++) { if (cards[i] == card){ //cards[i] = cards[nb_cards -1]; nb_cards--; cards.erase(cards.begin()+i); MTGCardInstance * copy = card; if (card->isToken) //TODO better than this ? return card; //card->lastController = card->controller(); if (createCopy) { copy = NEW MTGCardInstance(card->model,card->owner->game); copy->previous = card; copy->view = card->view; card->next = copy; } copy->previousZone = this; return copy; } } return NULL; } MTGCardInstance * MTGGameZone::hasCard(MTGCardInstance * card){ if (cardsMap.find(card) != cardsMap.end()) return card; return NULL; } int MTGGameZone::countByType(const char * value){ int result = 0 ; for (int i=0; i<(nb_cards); i++) { if (cards[i]->hasType(value)){ result++; } } return result; } int MTGGameZone::hasType(const char * value){ for (int i=0; i<(nb_cards); i++) { if (cards[i]->hasType(value)){ return 1; } } return 0; } void MTGGameZone::cleanupPhase(){ for (int i=0; i<(nb_cards); i++) (cards[i])->cleanup(); } void MTGGameZone::shuffle(){ int i; for (i=0; i<(nb_cards); i++) { int r = i + (rand() % (nb_cards-i)); // Random remaining position. MTGCardInstance * temp = cards[i]; cards[i] = cards[r]; cards[r] = temp; } //srand(time(0)); // initialize seed "randomly" TODO :improve } void MTGGameZone::addCard(MTGCardInstance * card){ if (!card) return; cards.push_back(card); nb_cards++; cardsMap[card] = 1; card->lastController = this->owner; } MTGCardInstance * MTGGameZone::draw(){ if (!nb_cards) return NULL; nb_cards--; lastCardDrawn = cards[nb_cards]; cards.pop_back(); cardsMap.erase( lastCardDrawn); return lastCardDrawn; } MTGCardInstance * MTGLibrary::draw(){ if (!nb_cards) { GameObserver::GetInstance()->gameOver = this->owner; } return MTGGameZone::draw(); } void MTGGameZone::debugPrint(){ for (int i = 0; i < nb_cards; i++) std::cerr << cards[i]->getName() << endl; } //------------------------------ int MTGInPlay::nbDefensers( MTGCardInstance * attacker){ int result = 0; MTGCardInstance * defenser = getNextDefenser(NULL, attacker); while (defenser){ result++; defenser = getNextDefenser(defenser, attacker); } return result; } //Return the number of creatures this card is banded with //Number of creatures in the band is n+1 !!! int MTGInPlay::nbPartners(MTGCardInstance * attacker){ int result = 0; if (!attacker->banding) return 0; for (int i = 0; i < nb_cards; i ++){ if (cards[i]->banding == attacker->banding) result++; } return result; } MTGCardInstance * MTGInPlay::getNextDefenser(MTGCardInstance * previous, MTGCardInstance * attacker){ return attacker->getNextDefenser(previous); } MTGCardInstance * MTGInPlay::getNextAttacker(MTGCardInstance * previous){ int foundprevious = 0; if (previous == NULL){ foundprevious = 1; } for (int i = 0; i < nb_cards; i ++){ MTGCardInstance * current = cards[i]; if (current == previous){ foundprevious = 1; }else if (foundprevious && current->isAttacker()){ return current; } } return NULL; } void MTGInPlay::untapAll(){ int i; for (i = 0; i < nb_cards; i ++){ MTGCardInstance * card = cards[i]; card->setUntapping(); if (!card->basicAbilities[Constants::DOESNOTUNTAP] && card->getUntapBlockers()->isEmpty()){ card->attemptUntap(); } } } //-------------------------- void MTGLibrary::shuffleTopToBottom(int nbcards){ if (nbcards>nb_cards) nbcards = nb_cards; MTGCardInstance * _cards[MTG_MAX_PLAYER_CARDS]; for (int i= nb_cards-nbcards; i<(nb_cards); i++) { int r = i + (rand() % (nbcards-i)); // Random remaining position. MTGCardInstance * temp = cards[i]; cards[i] = cards[r]; cards[r] = temp; } for (int i= 0; i < nbcards; i++){ _cards[i] = cards[nb_cards - 1 - i]; } for (int i = nbcards; i < nb_cards; i++){ _cards[i] = cards[i - nb_cards]; } for (int i=0 ; i < nb_cards; i++){ cards[i] = _cards[i]; } } MTGGameZone * MTGGameZone::intToZone(int zoneId, MTGCardInstance * source,MTGCardInstance * target){ Player *p, *p2; GameObserver * g = GameObserver::GetInstance(); if (!source) p = g->currentlyActing(); else p = source->controller(); if (!target){ p2 = p; target = source;//hack ? } else p2 = target->controller(); switch(zoneId){ case MY_GRAVEYARD: return p->game->graveyard; case OPPONENT_GRAVEYARD: return p->opponent()->game->graveyard; case TARGET_OWNER_GRAVEYARD : return target->owner->game->graveyard; case TARGET_CONTROLLER_GRAVEYARD: return p2->game->graveyard; case GRAVEYARD : return target->owner->game->graveyard; case OWNER_GRAVEYARD : return target->owner->game->graveyard; case MY_BATTLEFIELD : return p->game->inPlay; case OPPONENT_BATTLEFIELD : return p->opponent()->game->inPlay; case TARGET_OWNER_BATTLEFIELD : return target->owner->game->inPlay; case TARGET_CONTROLLER_BATTLEFIELD : return p2->game->inPlay; case BATTLEFIELD : return p->game->inPlay; case OWNER_BATTLEFIELD : return target->owner->game->inPlay; case MY_HAND : return p->game->hand; case OPPONENT_HAND : return p->opponent()->game->hand; case TARGET_OWNER_HAND : return target->owner->game->hand; case TARGET_CONTROLLER_HAND : return p2->game->hand; case HAND : return target->owner->game->hand; case OWNER_HAND : return target->owner->game->hand; case MY_EXILE : return p->game->removedFromGame; case OPPONENT_EXILE : return p->opponent()->game->removedFromGame; case TARGET_OWNER_EXILE : return target->owner->game->removedFromGame; case TARGET_CONTROLLER_EXILE : return p2->game->removedFromGame; case EXILE : return target->owner->game->removedFromGame; case OWNER_EXILE : return target->owner->game->removedFromGame; case MY_LIBRARY : return p->game->library; case OPPONENT_LIBRARY : return p->opponent()->game->library; case TARGET_OWNER_LIBRARY : return target->owner->game->library; case TARGET_CONTROLLER_LIBRARY : return p2->game->library; case LIBRARY : return p->game->library; case OWNER_LIBRARY: return target->owner->game->library; case MY_STACK : return p->game->stack; case OPPONENT_STACK : return p->opponent()->game->stack; case TARGET_OWNER_STACK : return target->owner->game->stack; case TARGET_CONTROLLER_STACK : return p2->game->stack; case STACK : return p->game->stack; case OWNER_STACK: return target->owner->game->stack; default: return NULL; } } int MTGGameZone::zoneStringToId(string zoneName){ const char * strings[] = { "mygraveyard", "opponentgraveyard", "targetownergraveyard", "targetcontrollergraveyard", "ownergraveyard", "graveyard", "myinplay", "opponentinplay", "targetownerinplay", "targetcontrollerinplay", "ownerinplay", "inplay", "mybattlefield", "opponentbattlefield", "targetownerbattlefield", "targetcontrollerbattlefield", "ownerbattlefield", "battlefield", "myhand", "opponenthand", "targetownerhand", "targetcontrollerhand", "ownerhand", "hand", "mylibrary", "opponentlibrary", "targetownerlibrary", "targetcontrollerlibrary", "ownerlibrary", "library", "myremovedfromgame", "opponentremovedfromgame", "targetownerremovedfromgame", "targetcontrollerremovedfromgame", "ownerremovedfromgame", "removedfromgame", "myexile", "opponentexile", "targetownerexile", "targetcontrollerexile", "ownerexile", "exile", "mystack", "opponentstack", "targetownerstack", "targetcontrollerstack", "ownerstack", "stack", }; int values[] = { MY_GRAVEYARD, OPPONENT_GRAVEYARD, TARGET_OWNER_GRAVEYARD , TARGET_CONTROLLER_GRAVEYARD, OWNER_GRAVEYARD , GRAVEYARD, MY_BATTLEFIELD, OPPONENT_BATTLEFIELD, TARGET_OWNER_BATTLEFIELD , TARGET_CONTROLLER_BATTLEFIELD, OWNER_BATTLEFIELD , BATTLEFIELD, MY_BATTLEFIELD, OPPONENT_BATTLEFIELD, TARGET_OWNER_BATTLEFIELD , TARGET_CONTROLLER_BATTLEFIELD, OWNER_BATTLEFIELD , BATTLEFIELD, MY_HAND, OPPONENT_HAND, TARGET_OWNER_HAND , TARGET_CONTROLLER_HAND, OWNER_HAND , HAND, MY_LIBRARY, OPPONENT_LIBRARY, TARGET_OWNER_LIBRARY , TARGET_CONTROLLER_LIBRARY, OWNER_LIBRARY , LIBRARY, MY_EXILE, OPPONENT_EXILE, TARGET_OWNER_EXILE , TARGET_CONTROLLER_EXILE, OWNER_EXILE , EXILE, MY_EXILE, OPPONENT_EXILE, TARGET_OWNER_EXILE , TARGET_CONTROLLER_EXILE, OWNER_EXILE , EXILE, MY_STACK, OPPONENT_STACK, TARGET_OWNER_STACK , TARGET_CONTROLLER_STACK, OWNER_STACK , STACK, }; int max = sizeof(values) / sizeof*(values); for (int i = 0; i < max; ++i){ if(zoneName.compare(strings[i]) == 0){ return values[i]; } } return 0; } MTGGameZone * MTGGameZone::stringToZone(string zoneName, MTGCardInstance * source,MTGCardInstance * target){ return intToZone(zoneStringToId(zoneName), source,target); }